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Novelization
Novelization
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1915 novelization of the original 1904 play Peter and Wendy

A novelization (or novelisation) is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, stage play, comic book, or video game. Film novelizations were particularly popular before the advent of home video, but continue to find commercial success as part of marketing campaigns for major films. They are often written by accomplished writers based on an early draft of the film's script and on a tight deadline.

History and purpose

[edit]
Novelization of chapter 8 of the film series Les Vampires (1915–16)

Novelizations of films began to be produced in the 1910s and 1920s for silent films such as Les Vampires (1915–16) and London After Midnight (1927). One of the first films with spoken dialogue to be novelized was King Kong (1933). Film novelizations were especially profitable during the 1970s before home video became available,[1] as they were then the only way to re-experience popular movies other than television airing or a rerelease in theaters. The novelizations of Star Wars (1977), Alien (1979) and Star Trek: The Motion Picture (1979) sold millions of copies.[2]

The first ever video game to be novelised was Shadowkeep, in 1984.[3]

Even after the advent of home video, film novelizations remain popular, with the adaptation of Godzilla (2014) being included on The New York Times Best Seller list for mass-market paperbacks. This has been attributed to these novels' appeal to fans: about 50% of novelizations are sold to people who have watched the film and want to explore its characters further, or to reconnect to the enthusiasm they experienced when watching the film.[2] A film is therefore also a sort of commercial for its novelization; the film's success or failure affects the novelization's sales.[4] Conversely, film novelizations help generate publicity for upcoming films, serving as a link in the film's marketing chain.[5]

According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization. This makes these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. The increasing number of previously established novelists taking on tie-in works has been credited with these works gaining a "patina of respectability" after they had previously been disregarded in literary circles as derivative and mere merchandise.[6]

Variants

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Film

[edit]
King Kong (1932) novelization of King Kong (1933)

The writer of a novelization is supposed to multiply the 20,000–25,000 words of a screenplay into at least 60,000 words.[4] Writers usually achieve that by adding description or introspection.[5] Ambitious writers are driven to work on transitions and characters just to accomplish "a more prose-worthy format". Sometimes the "novelizer" invents new scenes in order to give the plot "added dimension", provided they are allowed to do that.[7] Publishers aim to have novelizations in shops before a film is released, which means it is usually necessary to base the novelization on a screenplay instead of the completed film.[8] It might take an insider to tell whether a novelization diverges unintentionally from the final film because it is based on an earlier version which included deleted scenes.[1] Thus the novelization occasionally presents material which will later on appear in a director's cut.[9] In some cases, separate novelizations of the same film are written for publication in different countries, and these may be based on different drafts of the screenplay, as was very clearly the case with the American and British novelizations of Capricorn One.[8] Writers select different approaches to enrich a screenplay. Dewey Gram's Gladiator, for example, included historical background information.

If a film is based on a novel, the original novel is generally reissued with a cover based on the film's poster.[10] If a film company also wishes to have a separate novelization published, the company is supposed to approach the author who has "Separated Rights". A writer has these rights if he contributed the source material (or added a great deal of creative input to it) and if he was moreover properly credited.[11]

Novelizations also exist where the film itself is based on an original novel: novelist and screenwriter Christopher Wood wrote a novelization of the James Bond film The Spy Who Loved Me. Although the 1962 Ian Fleming novel was still available in bookstores, its story had nothing to do with the 1977 film. To avoid confusion, Wood's novelization was titled James Bond, the Spy Who Loved Me.[12] This novel is also an example of a screenwriter novelizing his own screenplay. Star Wars: From the Adventures of Luke Skywalker was published under the name of George Lucas but his script had been novelized by the prolific tie-in writer Alan Dean Foster.[13]

Acquiring editors looking for a novelizer have different issues. The author may not have all of the information needed; Foster wrote the Alien novelization without knowing what the Xenomorph looked like. The contract may be very restrictive; Max Allan Collins had to write the novelization for Road to Perdition only based on the film, without the detail he had created for the graphic novel of the same name that the film is based on.[2] Rewrites of scripts may force last-minute novelization rewrites. The script for the 1966 film Modesty Blaise was rewritten by five different authors.[14] The writer or script doctor responsible for the so-called "final" version is not necessarily the artist who has contributed the original idea or most of the scenes. The patchwork character of a film script might even exacerbate because the film director, a principal actor or a consulting script doctor does rewrites during the shooting. An acquiring editor who intends to hire one of the credited screenwriters has to reckon that the early writers are no longer familiar with the current draft or work already on another film script. Not every screenwriter is available, willing to work for less money than what can be earned with film scripts and able to deliver the required amount of prose on time. Even if so, there is still the matter of novelizations having a questionable reputation.[15] The International Association of Media Tie-In Writers concedes that by saying their craft is "largely unrecognized".[16] Writers Guild of America rules require that screenwriters have right of first refusal to write novelizations of their own films, but they rarely do so because of the lack of prestige and money.[4]

Some novels blur the line between a novelization and an original novel that is the basis of a film adaptation. Arthur C. Clarke provided the ideas for Stanley Kubrick's 2001: A Space Odyssey. Based on his own short stories and his cooperation with Kubrick during the preparation and making of this film adaptation he wrote the film novelization of the same name which is appreciated by fans because the film provides little exposition, and the novelization fills in some blanks. David Morrell wrote the novel First Blood about John Rambo, which led to the film adaptation of the same name. Although Rambo dies at the end of his original story, Morrell had a paragraph in his contract stipulating he remained "the only person who could write books about Rambo". This paid off for him when the film producers changed the ending and decided for a sequel. David Morrell accepted to carry out the novelization and negotiated unprecedented liberties which resulted in a likewise unprecedented success when his book entered The New York Times Best Seller list and stayed there for six weeks.[5]

Simon Templar or James Bond are examples of media franchises that have been popular for more than one generation. When the feature film The Saint was released in 1997 the creator of this character (Leslie Charteris) had already been dead for four years. Hence its novelization had to be written by another author. Ian Fleming on the other hand had official successors who wrote contemporary "Post-Fleming" James Bond novels. During his tenure John Gardner was consequently chosen to write the novelization of Licence to Kill[17] in 1989 and also the novelization of GoldenEye[18] in 1995. John Gardner found his successor in Raymond Benson[19] who wrote besides several original Bond novels three novelizations including The World Is Not Enough.

Comics

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While comic books such as the series Classics Illustrated have often provided adaptations of novels, novelizations of comics are relatively rare.[20] The Adventures of Superman, written by George Lowther and published in 1942, is the first novelization of a comic book character.

Video games

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Video games are novelized in the same manner as films. While gamers might enjoy playing a certain action scene for hours, the buyers of a novelization might be bored soon if they merely read about such a scene. Consequently, the writer will have to cut down on the action.[7]

Authors

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Novelization writers are often also accomplished original fiction writers, as well as fans of the works they adapt, which helps motivate them to undertake a commission that is generally compensated with a relatively low flat fee. Alan Dean Foster, for example, said that, as a fan, "I got to make my own director's cut. I got to fix the science mistakes, I got to enlarge on the characters, if there was a scene I particularly liked, I got to do more of it, and I had an unlimited budget. So it was fun".[2]

Writing skill is particularly needed for challenging situations common to writing novelizations of popular media, such as lack of access to information about the film, last-minute script changes and very quick turnaround times. Collins had to write the novelization of In the Line of Fire in nine days.[2]

Although novelizations tend to have a low prestige, and are often viewed as "hackwork",[2] several critically acclaimed literary authors have written novelizations, including Arthur Calder-Marshall,[21] William Kotzwinkle[22] and Richard Elman.[23] Best-selling author Ken Follett, early in his career, also wrote a novelization, and so did Isaac Asimov, later in his career.[24][25] While increasingly also a domain of previously established novelists, tie-in writing still has the disadvantages, from the writers' point of view, of modest pay, tight deadlines and no ownership in the intellectual property created.[6]

The International Association of Media Tie-In Writers is an American association that aims to recognize the writers of adapted and tie-in fiction. It hands out annual awards, the "Scribes", in categories including "best adapted novel".[2]

TV series

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Doctor Who had stories novelised in particular from the era of its original series published by Target Books.

Episodes of Star Trek were adapted into short stories by the noted science fiction writer James Blish. Each volume of the stories included a number of the short story adaptations. Alan Dean Foster would later adapt the follow-up animated series into the Star Trek Log series.

Mel Gilden wrote novelizations of Beverly Hills, 90210, merging three episodes into one book. As he explained, this approach required him to look for a joint story arc.[15]

Comics

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In the early 1970s Lee Falk was asked by the Avon publishing house to deliver Phantom novels based on the eponymous comic strip. Falk worked on the novelizations on his own and with collaboration. A dispute over how he would be credited led to the cessation of the series.[26]

Peter O'Donnell, who scripted the Modesty Blaise comic strip, later authored novels featuring the character not directly based on the stories presented in the strips.

Video games

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Matt Forbeck became a writer of novels based on video games after he had been "writing tabletop roleplaying game books for over a decade".[27] He worked also as a designer of video games.

S. D. Perry wrote a series of novels based on the Resident Evil video games and added tie-ins to the novelizations, covering all the mainline titles in the series up until Resident Evil Zero.

Eric Nylund introduced a new concept for a novelization when he delivered a trilogy, consisting of a prequel titled Halo: The Fall of Reach, an actual novelization titled Halo: First Strike and a sequel titled Halo: Ghosts of Onyx.

Raymond Benson novelized the original Metal Gear Solid in 2008 and its sequel Metal Gear Solid 2: Sons of Liberty, while Project Itoh wrote a Japanese language novelization of Metal Gear Solid 4: Guns of the Patriots also in 2008 (with an English adaptation later published in 2012). Itoh was set to write novelizations of Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Peace Walker, but his death in 2009 resulted in these projects being handed to Beatless author Satoshi Hase and a new writer named Hitori Nojima (a pen name for Kenji Yano) respectively.[28] Kojima would go on to write Metal Gear Solid: Substance (a two-part alternate novelization of the original Metal Gear Solid and Metal Gear Solid 2), as well as the novelizations of Metal Gear Solid V: The Phantom Pain and Death Stranding (a game which he helped write the script for).

Orphaned novelizations

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In some cases an otherwise standard novel may be based on an unfilmed screenplay. Ian Fleming's 1961 James Bond novel Thunderball was based on a script he had co-written; in this case his collaborators subsequently sued for plagiarism.[29]

Peter O'Donnell's novel Modesty Blaise was a novelization of a refused film script. In this case the creator of the main character had written the script alone, but later on other authors had changed O'Donnell's original script over and over, until merely one single sentence remained from the original.[14][30][31] The novel was released a year before the film and unlike the film it had sequels.

Frederick Forsyth's 1979 novel The Devil's Alternative was based on an unfilmed script he had written.[32]

Cormac McCarthy's 2005 novel No Country for Old Men was adapted from a screenplay the author wrote.[33] This allowed the Coen brothers to stick "almost word for word" faithfully to the book when adapting it back into a screenplay for the acclaimed 2007 film of the same name.[34]

Occasionally a novelization is issued even though the film is never made. Gordon Williams wrote the script and novelization for producer Harry Saltzman's abandoned film The Micronauts.[35]

Lists of novelizations

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Novels based on comics

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Novels based on films

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Novels by franchise

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Franchise Title Author(s) ISBN Publisher Notes
Back to the Future Back to the Future (1985) George Gipe ISBN 9780425082058 Berkley Books Novelization of the film.
Back to the Future Part II (1989) Craig Shaw Gardner ISBN 9780425118757 Novelization of the film.
Back to the Future Part III (1990) ISBN 9780425122402 Novelization of the film.
Bad News Bears The Bad News Bears (1976) Richard Woodley ISBN 9780440908234 Dell Publishing Novelization of the film.
The Bad News Bears in Breaking Training (1977) ISBN 9780440104179 Novelization of the film.
The Bad News Bears Go to Japan (1978) ISBN 9780440104278 Novelization of the film.
Blade Runner Blade Runner: A Story of the Future (1982) Les Martin ISBN 9780394853031 Random House Novelization of the film.
Blade Runner 2: The Edge of Human (1995) K. W. Jeter ISBN 9780553099799 Bantam Books Sequel novel to the original film.
Blade Runner 3: Replicant Night (1996) ISBN 9780553099836 Spectra Second sequel novel to the original film.
Blade Runner 4: Eye and Talon (2000) ISBN 9780575068650 Gollancz Third sequel novel to the original film.
Dollars Trilogy A Fistful of Dollars (1972) Frank Chandler ISBN 9780426064022 Tandem Novelization of the film.
For a Few Dollars More (1965) Joe Millard ISBN 9780426013617 Award Books Novelization of the film.
The Good, the Bad and the Ugly (1967) ISBN 9780426139959 Novelization of the film.
A Dollar to Die For (1967) Brian Fox ISBN 9780426034209 Original novel.
A Coffin Full of Dollars (1971) Joe Millard ISBN 9780352307446 Original novel.
The Devil's Dollar Sign (1972) ISBN 9780426140313 Original novel.
Blood for a Dirty Dollar (1973) ISBN 9780352304711 Original novel.
The Million-Dollar Bloodhunt (1973) ISBN 9780352307453 Original novel.
E.T. the Extra-Terrestrial E.T. the Extra-Terrestrial (1982) William Kotzwinkle Berkley Books Novelization of the film.
E.T.: The Book of the Green Planet (1985) ISBN 9780425080016 Sequel novel, published three years after the original film.
Friday the 13th Friday the 13th Part 3 3-D (1982) Michael Avallone ISBN 9780352312495 Tower & Leisure Sales Co. First novelization of the film.
Jason Lives: Friday the 13th Part VI (1986) Simon Hawke ISBN 9780451146410 Signet Novelization of the film.
Friday the 13th (1987) ISBN 9780451150899 Novelization of the 1980 film.
Friday the 13th Part II (1988) ISBN 9780451153371 Novelization of the film.
Friday the 13th Part III (1988) ISBN 9780451153111 Second novelization of the film.
Friday the 13th: Mother's Day (1994) William Pattinson (as Eric Morse) ISBN 9780425142929 Berkley Books Camp Crystal Lake series; the fifth installment was published as e-book; self-published by the author.
Friday the 13th: Jason's Curse (1994)
Friday the 13th: The Carnival (1994)
Friday the 13th: Road Trip (1994)
Friday the 13th: The Mask of Jason Voorhees (2011) None
Freddy vs. Jason (2005) Stephen Hand Novelization of the film.
Jason X (2005) Pat Cadigan Novelization of the film.
Jason X: The Experiment (2005) ISBN 9781844161690 Black Flame Jason X series
Jason X: Planet of the Beast (2005) Nancy Kilpatrick Black Flame
Jason X: Death Moon (2005) Alex Johnson Black Flame
Jason X: To the Third Power (2006) Nancy Kilpatrick Black Flame
Friday the 13th: Church of the Divine Psychopath (2005) Scott Phillips ISBN 9781844161812 Black Flame Friday the 13th series
Friday the 13th: Hell Lake (2005) Paul Woods Black Flame
Friday the 13th: Hate-Kill-Repeat (2005) Jason Arnopp Black Flame
Friday the 13th: The Jason Strain (2006) Chris Faust Black Flame
Friday the 13th: Carnival of Maniacs (2006) Stephen Hand Black Flame
Ghostbusters Ghostbusters (1984) Larry Milne ISBN 9780727811936 Coronet Books Novelization of the 1984 film.
Ghostbusters: The Return (2004) Sholly Fisch ISBN 9780743479486 I Books Non-canon alternate sequel to Ghostbusters and Ghostbusters II.
Halloween Halloween (1979) Curtis Richards ISBN 9780553132267 Bantam Books Novelization of the 1978 film.
Halloween II (1981) Jack Martin ISBN 9780890838648 Zebra Novelization of the film.
Halloween III: Season of the Witch (1982) ISBN 9780515068856 Jove Books Novelization of the film.
Halloween IV (1988) Nicholas Grabowsky ISBN 9781555472924 Critic's Choice Paperbacks Novelization of the film Halloween 4: The Return of Michael Myers.
Halloween: The Scream Factory (1997) Kelly O'Rourke ISBN 9781572972988 Boulevard Books Original novel.
Halloween: The Old Myers Place (1997) ISBN 9781572973411 Original novel.
Halloween: The Mad House (1998) ISBN 9781572973428 Original novel.
Halloween (2018) John Passarella Novelization of the 2018 film.
Halloween Kills (2021) Tim Waggoner ISBN 9781789096019 Titan Books Novelization of the 2021 film.
Halloween Ends (2022) Paul Brad Logan ISBN 9781803361703 Titan Books Novelization of the 2022 film.
Happy Death Day Happy Death Day & Happy Death Day 2U (2019) Aaron Hartzler ISBN 9781984897725 Anchor Books Two novelizations in one volume.
Herbie The Love Bug (1969) Mel Cebulash Novelization of the film.
Herbie Rides Again (1974) Novelization of the film.
Herbie Goes to Monte Carlo (1977) Vic Crume ISBN 9780590104029 Scholastic Book Services Novelization of the film.
Herbie Goes Bananas (1980) Joe Claro ISBN 9780590316095 Scholastic Book Services Novelization of the film.
Herbie: Fully Loaded (2005) Novelization of the film.
Indiana Jones Raiders of the Lost Ark (1981) Campbell Black ISBN 9780345353757 Del Rey Books Novelization of the film.[36]
Indiana Jones and the Temple of Doom (1984) James Kahn ISBN 9780345314574 Ballantine Books Novelization of the film.
Indiana Jones and the Last Crusade (1989) Rob MacGregor ISBN 9780345361615 Ballantine Books Novelization of the film.
Indiana Jones and the Kingdom of the Crystal Skull (2008) James Rollins ISBN 9780345501288 Del Rey Novelization of the film.
It's Alive It's Alive (1977) Richard Woodley ISBN 9780345258793 Ballantine Books Novelization of the film.
It Lives Again (1978) James Dixon ISBN 9780345276933 Ballantine Books Novelization of the film.
Jaws Jaws 2 (1978) Hank Searls ISBN 9780553117080 Bantam Books Novelization of the film.
Jaws: The Revenge (1987) ISBN 9780425105467 Berkley Books Novelization of the film.
James Bond James Bond, the Spy Who Loved Me (1977) Christopher Wood ISBN 9780224014977 Jonathan Cape Novelization of the film.
James Bond and Moonraker (1979) ISBN 9780224017343 Novelization of the film.
King Kong King Kong (1932) Delos W. Lovelace Grosset & Dunlap Novelization of the 1933 film.
King Kong (2005) Christopher Golden ISBN 9781416503910 Pocket Star Books Novelization of the 2005 film.
Living Dead Night of the Living Dead (1974) John A. Russo ISBN 9780446764100 Warner Paperback Library Novelization of the 1968 film.
Return of the Living Dead (1977) John A. Russo ISBN 9780895590626 Dale Publishing Alternate sequel novel to the 1968 film; later adapted to film as The Return of the Living Dead (1985).
Dawn of the Dead (1978) George A. Romero
Susanna Sparrow
ISBN 9780312183936 St. Martin's Press Novelization of the 1978 film.
The Living Dead (2020) George A. Romero
Daniel Kraus
ISBN 9781250305121 Tor Books Original novel.
Mad Max Mad Max (1979) Terry Kaye ISBN 9780828260374 {{isbn}}: ignored ISBN errors (link) Circus Books Novelization of the film.
Mad Max 2 (1981) Carl Ruhan ISBN 9780725511838 QB Books Novelization of the film.
Mad Max Beyond Thunderdome (1985) Joan D. Vinge ISBN 9780446329514 Warner Books Novelization of the film.
A Nightmare on Elm Street The Nightmares on Elm Street Parts 1, 2, 3: The Continuing Story (1987) Jeffrey Cooper ISBN 9780312905170 St. Martin's Press Novelization of the 1984 film and the sequels Freddy's Revenge and Dream Warriors.
The Nightmares on Elm Street Parts 4 & 5 (1989) Joseph Locke ISBN 9780312917647 Novelization of the films The Dream Master and The Dream Child.
Wes Craven's New Nightmare (1994) David Bergantino ISBN 9780812551662 Tor Books Novelization of the film.
The Omen The Omen (1976) David Seltzer ISBN 9780860073710 Futura Books
Signet
Novelization of the 1976 film.
Damien: Omen II (1978) Joseph Howard ISBN 9780708813584 Novelization of the film.
The Final Conflict (1981) Gordon McGill ISBN 9780708819586 Novelization of the film.
Omen IV: Armageddon 2000 (1983) ISBN 9780708822753 First of two novels set after The Final Conflict, unrelated to the 1991 film Omen IV: The Awakening.
Omen V: The Abomination (1985) ISBN 9780708827451 Second of two novels set after The Final Conflict.
The Oz Books The Scarecrow of Oz (1915) L. Frank Baum None Reilly & Britton Novelization of the 1914 silent film, His Majesty, the Scarecrow of Oz.
Tik-Tok of Oz (1914) Novelization of the 1913 play, The Tik-Tok Man of Oz.
Return to Oz (1985) Joan D. Vinge ISBN 9780345322074 Ballantine Books Novelization of the film.
Alistair Hedley ISBN 9780140319576 Puffin Books Junior novelization; published as part of the "Young Puffin" series.
The Pink Panther The Pink Panther (1963) Martin Albert ISBN 9789765339211 Bantam Books Novelization of the 1963 film.
The Return of the Pink Panther (1975) Frank Waldman ISBN 9780345251237 Ballantine Books
Futura Books
Novelization of the film.
The Pink Panther Strikes Again (1976) ISBN 9780213166380 Novelization of the film.
The Pink Panther (2006) Max Allan Collins Novelization of the 2006 film.
Planet of the Apes Beneath the Planet of the Apes (1970) Michael Avallone ISBN 9780553080339 Bantam Books Novelization of the film.
Escape from the Planet of the Apes (1971) Jerry Pournelle Award Books Novelization of the film.
Conquest of the Planet of the Apes (1972) John Jakes ISBN 9780095132411 Novelization of the film.
Battle for the Planet of the Apes (1973) David Gerrold ISBN 9780891901631 Novelization of the film.
Rambo Rambo: First Blood Part II (1985) David Morrell ISBN 9780515083996 Jove Books Novelization of the film.
Rambo III (1988) ISBN 9780515093339 Novelization of the film.
The Shaggy Dog The Shaggy Dog (1967) Elizabeth L. Griffen [none] Scholastic Book Services Novelization of the 1959 film.
The Shaggy D.A. (1976) Vic Crume ISBN 9780449136423 Fawcett Publications Novelization of the film.
Species Species (1995) Yvonne Navarro ISBN 9780553574043 Bantam Books Novelization of the film.
Species II (1998) ISBN 9780812570755 Tom Doherty Associates, LLC Novelization of the film.
Witch Mountain Return from Witch Mountain (1978) Alexander Key ISBN 9780664326302 Westminster Press Novelization of the film.
Race to Witch Mountain (2009) James Ponti Novelization of the film.

Standalone novels

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Title Author Catalog / ISBN Publisher Date Notes
Dr. Cyclops Henry Kuttner Catalog: 445-02485-060 (1967 paperback)
ISBN: 0-445-02485-2 / 978-0-445-02485-4 (1967 paperback); 0-87818-013-3 / 978-0-87818-013-4 (1976 paperback)
Stellar Publishing (original); Phoenix Press (1940 hardback); Popular Library (1967 paperback); Centaur Books (1976 paperback) June 1940 (original) Novelization of the film, first published as a installment in the Thrilling Wonder Stories pulp magazine (June 1940).[37]
Lady and the Tramp: The Story of Two Dogs Ward Greene 53-10818 Simon & Schuster 1953 First novelization of the 1955 film, published two years before the release of the source film.
Monster Godzilla Shigeru Kayama [none] (original) Iwatani Bookstore October 25, 1954 Radio drama of the film Godzilla.[38]
Blood Feast Herschell Gordon Lewis 9780938782070 Novel Books 1964 Novelization of the film.[39]
Two Thousand Maniacs! Herschell Gordon Lewis 0938782088 Novel Books 1964 Novelization of the film.[40]
The Story of Walt Disney's Motion Picture – Mary Poppins Mary Virginia Carey 2317 Whitman Publishing Company 1964 Young adult novelization of the 1964 film.
The Story of Walt Disney's Motion Picture – The Jungle Book Mary Virginia Carey 2726 Whitman Publishing Company 1967 Young adult novelization of the 1967 film.
House of Dark Shadows Marilyn Ross 64-537 Paperback Library October 1970 Novelization of the film.[41]
THX 1138 Ben Bova 0446897116 / 978-0446897112 Paperback Library 1971 Novelization of the film.
Super Fly Philip Fenty 034502818X Sphere Books 1972 Novelization of the film.[42]
Coffy Paul W. Fairman 75487-095 Lancer Books 1973 Novelization of the film.[43]
That Darn Cat The Gordons 0590086138 / 978-0590086134 Scholastic Book Services 1973 Novelization of the 1965 film, published eight years after the release of the source film.
Blazing Saddles Tad Richards 0446765368 Warner Paperback Library 1974 Novelization of the film.[44]
Earthquake George Fox 0-451-06264-7 / 978-0-451-06264-2 Signet Books December 1974 Novelization of the film.
The Sugarland Express Henry Clement 445-08276-125 Popular Library 1974 Novelization of the film.
Black Christmas Lee Hays 445-08467-150 Popular Library 1976 Novelization of the film.[45]
One of Our Dinosaurs Is Missing John Harvey 0-45002-826-7 / 978-0-45002-826-7 New English Library March 4, 1976 Novelization of the film.
Superdad Ann Spanoghe 0-45003-143-8 / 978-0-45003-143-4 New English Library November 1976 Novelization of the film.
The Three Caballeros Jimmy Corinis ISBN 0-45002-806-2 / ISBN 978-0-45002-806-9 New English Library February 5, 1976 Second novelization of the 1944 film.
Walt Disney's Alice in Wonderland (1977) Ann Spano 0-45003-278-7 / 978-0-45003-278-3 (UK) New English Library (UK); Wonder Books (US) February 3, 1977 (UK) Novelization of the 1951 film of the same title.
Communion Frank Lauria 0553112414 Random House Publishing 1977 Novelization of the film, better known as Alice, Sweet Alice.[46]
Close Encounters of the Third Kind Steven Spielberg, Leslie Waller 0-440-11433-0 Dell Books 1977 Novelization of the film.
Treasure of Matecumbe Derry Moffatt 0-45003-248-5 / 978-0-45003-248-6 New English Library April 1977 Novelization of the film.
The Cat from Outer Space Ted Key 067181740X / 978-0671560546 Pocket Books June 1978 Novelization of the film.
The Deer Hunter E. M. Corder 0896730352 / 9780896730359 Jove Books 1978 Novelization of the film.
Hot Lead and Cold Feet Ted Sparks 0-59012-063-8 / 978-0-59012-063-0 Scholastic Book Services 1978 Novelization of the film.
In Search of the Castaways Hettie Jones 0-67181-936-4 / 978-0-67181-936-1 Pocket Books February 1978 Novelization of the film, published 16 years after the release of the source film.
Walt Disney's The Jungle Book (1978) Jean Bethell 0448161079 / 9780448161075 Wonder Books (1978); Ottenheimer Publishers (1984) 1978, 1984 First junior novelization of the 1967 film.
Pete's Dragon (US) Jean Bethell 044816101X / 978-0448161013 Wonder Books 1978 American novelization of the 1977 film.
Pete's Dragon (UK) Dewy Moffatt 0-45003-837-8 / 978-0-45003-837-2 New English Library October 1978 British novelization of the 1977 film.
Warlords of Atlantis Paul Victor 0708813925 / 978-0708813928 Futura Books 1978 Novelization of the film.
The Wicker Man Robin Hardy, Anthony Shaffer 0307382761 Crown Publishing Group 1978 Novelization of the film.[47]
1941 Bob Gale 0-345-28332-5 / 978-0-345-28332-0 Ballantine Books 1979 Novelization of the film.
American Gigolo Timothy Harris 0385280254 / 978-0385280259 Dell Publishing 1979 Novelization of the film; published a year before the release of the source film.
The Apple Dumpling Gang Rides Again Gary Poole 0-44102-585-4/978-0-44102-585-5 Ace Books June 1979 Novelization of the film.
The Black Hole Alan Dean Foster 0-345-29053-4/978-0-345-29053-3 Del Rey Books December 1979 Novelization of the film.
The Complete American Graffiti: The Novel John Minahan 0425045544 / 978-0425045541 Berkley Books 1979 Novelization of the films American Graffiti and More American Graffiti.
Meteor Edmund H. North, Franklin Coen 0-446-82848-3 Warner Books October 1979 Novelization of the film.
Prophecy David Seltzer 0345286421 / 978-0345286420 Ballantine Books 1979 Novelization of the film.
The Spaceman and King Arthur Heather Simon 0-45004-567-6 / 978-0-45004-567-7 New English Library August 1979 British novelization of the film Unidentified Flying Oddball, under the alternative title.
The Fog Dennis Etchison 0553138251 / 978-0553138252 Bantam Books 1980 Novelization of the film.
The Awakening Ronald Chetwynd-Hayes 1980 Novelization of the film, which in turn was based on Bram Stoker's novel The Jewel of Seven Stars[48]
Dead & Buried Chelsea Quinn Yarbro 1980
The Funhouse Dean Koontz 0-425-14248-5 Jove Books 1980 Novelization of the film, released a year before its source material.[49]
Heavy Metal L.F. Blake 0417063504 / 9780417063508 Magnum Littlehampton Book Services 1980 Novelization of the film.
Riding High Novelization of the film.
The Last Flight of Noah's Ark (US) Chas Carner 0345291735 / 978-0345291738 Ballantine Books 1980 American novelization of the film.
The Last Flight of Noah's Ark (UK) Heather Simon 0450050068 / 978-0450050060 New English Library 1980 British novelization of the film.
Midnight Madness Tom Wright 0441529852 / 978-0441529858 Ace Books 1980 Novelization of the film.
Saturn 3 Steve Gallagher 0722137621 / 978-0722137628 Sphere Books 1980 Novelization of the film.
Snowball Express Joe Claro 0590303597 / 978-0590303590 Scholastic Book Services 1980 Novelization of the film, released eight years after its source.
Teddy John Gault 0770415989 Bantam Books 1980 Novelization of the film The Pit, released a year before its source.[50]
Butcher, Baker, Nightmare Maker Joseph Burgo, Richard Natale 0671429353 Pocket Books 1981 Novelization of the film.[51]
Condorman (US) Joe Claro 059032022X / 978-0590320221 (original)
0590721577 / 978-0590721578 (reprint)
Scholastic Book Services 1981 American novelization of the film.
Condorman (UK) Heather Simon 0450052605 / 978-0450052606 New English Library 1981 British novelization of the film.
The Devil and Max Devlin Robert Grossbach 0345293649 / 978-0345293640 Ballantine Books 1981 Novelization of the film.
Dragonslayer Wayland Drew 034529694X / 978-0345296948 Ballantine Books 1981 Novelization of the film.
Final Exam Geoffrey Meyer 0523415850 Pinnacle Books 1981 Novelization of the film.[52]
The Fox and the Hound Heather Simon 0671442910 / 978-0671442910 Archway Paperbacks December 1981 First novelization of the film.
Gallipoli Jack Bennett 0-312-31572-4 St. Martins Press 1981 Novelization of the film.
Hawk the Slayer Terry Marcel
Harry Robertson
0450050467 / 978-0450050466 New English Library 1981 Novelization of the film.
The Wave Todd Strasser 0-440-99371-7 Dell Publishing 1981 Novelization of the film.[53]
Zorro, The Gay Blade Les Dean 0-8439-1007-0 Leisure Books 1981 Novelization of the film.
Poltergeist James Kahn 0446302228 Grand Central Pub 1982 Novelization of the film.[54]
Buckaroo Banzai Earl Mac Rauch 0375841547 Pocket Books 1984 Novelization of the film.[55]
Splash Ian Don 0352315946 / 978-0352315946 Star Books 1984 Novelization of the film.
Baby Ian Don 0-352-31693-4 / 978-0-352-31693-6 Star Books 1985 Novelization of the film.
Escape from New York Mike McQuay 0553149148 Bantam Books 1985 Novelization of the film.[56]
Fright Night John Skipp, Craig Spector 979-8683973254 Goldmann 1985 Novelization of the film.[57]
The Journey of Natty Gann Ann Matthews 0671606492 / 978-0671606497 Archway Paperbacks 1985 Novelization of the film.
One Magic Christmas Martin Noble 0426202422 / 978-0426202424 W. H. Allen & Co. 1985 Novelization of the film.
My Science Project Mike McQuay 0553253786 / 978-0553253788 Bantam Books 1985 Novelization of the film.
Return of the Living Dead John A. Russo 0099426102 / 9780099426103 Arrow Books 1985 Novelization of the film.
The Terminator Randall Frakes, William Wisher Jr. 0553253174 Spectra Books 1985 Novelization of the film.[58]
Young Sherlock Holmes Alan Arnold 0583309429 / 978-0583309424 Grafton 1985 Novelization of the film.
The Aristocats Victoria Crenson 0816708878 Ottenheimer Publishers 1986 Junior novelization of the film.
Down and Out in Beverly Hills Ian Marter 0352318635 / 978-0352318633 Star Books 1986 Novelization of the film.
Lady and the Tramp Victoria Crenson 0816708886 Ottenheimer Publishers 1986 Junior novelization of the film.
RoboCop Ed Naha 0440174791 Dell Publishing 1986 Novelization of the 1987 film.[59]
Ruthless People Martin Noble 0352320265 / 978-0352320261 Star Books 1986 Novelization of the film.
Short Circuit Colin Wedgelock 0722170351 / 978-0722170359 Sphere Books 1986 Novelization of the film.
Song of the South Victoria Crenson 0816708886 Ottenheimer Publishers 1986 Junior novelization of the film.
Adventures in Babysitting Elizabeth Faucher 0-590-41251-5 / 978-0-590-41251-3 Point 1987 Novelization of the film.
Harry and the Hendersons Joyce Thompson 042510155X / 978-0425101551 Berkley Books 1987 Novelization of the film[60]
Lethal Weapon Kirk Mitchell 0553174959 Bantam Books 1987 Novelization of the film.[61]
The Lost Boys Craig Shaw Gardner 0425100448 Berkley Books 1987 Novelization of the film.[62]
Outrageous Fortune Robin Turner 035232080X / 978-0352320803 Star Books 1987 Novelization of the film.
Re-Animator Jeff Rovin 0671637231 Pocket Books 1987 Novelization of the film.[63]
Tin Men Martin Noble 0352320818 / 978-0352320810 Star Books 1987 Novelization of the film.
Tucker: The Man and His Dream Robert Tine 0671665863 / 978-0671665869 Pocket Books 1988 Novelization of the film.
Who Framed Roger Rabbit Martin Noble 0352323892 / 978-0352323897 Star Books 1988 Novelization of the film.
Who Framed Roger Rabbit Justine Korman 0140341889 Puffin Books 1988 Junior novelization of the film.
Willow Wayland Drew 0345351959 / 978-0345351951 Ballantine Books 1988 Novelization of the film.
The Abyss Orson Scott Card 0099690608 / 978-0099690603 Pocket Books 1989 Novelization of the film.
Black Rain Mike Cogan 067168969X / 978-0671689698 Pocket Books 1989 Novelization of the film.
Dead Poets Society Nancy H. Kleinbaum 9781401308773 Hyperion Books 1989 Novelization of the film.
Honey, I Shrunk the Kids Elizabeth Faucher 0140902120 / 978-0140902129 Fantail 1989 Novelization of the film.
Honey, I Shrunk the Kids Bonnie Bryant Hiller and Neil W. Hiller 0590421190 / 978-0590421195 Scholastic, Inc. 1989 Junior novelization of the film.
Total Recall Piers Anthony 0688052096 Arrow Books 1989 Novelization of the 1990 film.[64]
Darkman Randall Boyll 0515103780 Jove 1990 Novelization of the film.[65]
Hudson Hawk Geoffrey Marsh 0515107387 / 978-0515107388 Jove Books 1991 Novelization of the film.
Bram Stoker's Dracula Fred Saberhagen, James V. Hart 0451175751 Signet Books 1992 Novelization of the film.[66]
Far and Away Sonja Massie 0-425-13298-6 Berkley Books 1992 Novelization of the film.
Demolition Man Robert Tine 0451180798 E. P. Dutton 1993 Novelization of the film.[67]
12 Monkeys Elizabeth Hand 0061056588 HarperPrism 1995 Novelization of the film.[68]
Lord of Illusions Clive Barker 0751516511 Little, Brown and Company 1995 Novelization of the film.[69]
Dragonheart Charles Edward Pogue 1572971304 Berkley Books 1996 Novelization of the film.[70]
Space Jam Francine Hughes 0590945556 / 978-0590945554 Scholastic Corporation 1996 Novelization of the film.
Mars Attacks! Jonathan Gems 0451192567 / 978-0451192561 Signet Books 1996 Novelization of the film.[71]
Good Burger Joseph Locke 978-0671016920 Pocket Books 1997 Novelization of the film.
Men in Black Steve Perry 0553577565 Bantam Books 1997 Novelization of the film.[72]
Dark City Frank Lauria 0312963432 St. Martin's Press 1998 Novelization of the film.
Mulan Cathy East Dubowski 0786842229 Disney Press 1998 Junior novelization of the film.[73]
The Iron Giant James Preller 0439086345 Scholastic Corporation 1999 Junior novelization of the film.[74]
The Road to El Dorado Peter Lerangis 0141310049 / 978-0141310046 Puffin Books 2000 Novelization of the film.[75]
Pirates of the Caribbean: The Curse of the Black Pearl Irene Trimble 0736421718 Disney Press 2003 Junior novelization of the film.[76]
The Punisher D.A. Stern 0345475569 Del Rey Books 2004 Novelization of the film.[77]
Van Helsing Kevin Ryan 0743493540 HarperCollins 2004 Novelization of the film.[78]
Snakes on a Plane Christa Faust 1844163814 Games Workshop 2006 Novelization of the film.[79]
The Toxic Avenger: The Novel Lloyd Kaufman, Adam Jahnke 1560258705 Running Press 2006 Novelization of the film.[80]
V for Vendetta Steve Moore 1416516999 Pocket Star Books 2006 Novelization of the film.[81]
30 Days of Night Tim Lebbon 1416544976 Pocket Star Books 2007 Novelization of the film.[82]
Jennifer's Body Audrey Nixon 006180892X HarperFestival 2009 Novelization of the film.[83]
ParaNorman Elizabeth Cody Kimmel 0316231851 Little, Brown Books for Young Readers 2012 Novelization of the film.[84]
Pacific Rim Alex Irvine 9781781166789 Titan Books 2013 Novelization of the film.[85]
Manos: The Hands of Fate Stephen D. Sullivan 1519301340 Walkabout Publishing 2015 Novelization of the film.[86]
Kubo and the Two Strings Sadie Chesterfield 0316361445 Little, Brown and Company 2016 Novelization of the film.[87]
Plan 9 from Outer Space Matthew Ewald 1523689307 Darkstone Productions, LLC 2016 Novelization of the film.[88]
Zootopia Suzanne Francis 0736433945 Disney Press 2016 Junior novelization of the film.[89]
Mean Girls Micol Ostow 133828195X Scholastic Corporation 2017 Novelization of the film.[90]
The House on Haunted Hill Tommy Jamerson 9781940865256 Next Stage Press 2019 Novelization of the film.[91]
Pan's Labyrinth: The Labyrinth of the Faun Guillermo del Toro, Cornelia Funke 0062414461 Katherine Tegen 2019 Novelization of the film.[92]
Nightmare Pavilion Andy Rausch 1-951036-21-2 Happy Cloud Publishing 2020 Novelization of the film Carnival of Souls.[93]
Freshwater Julian Michael Carver 1922551945 Severed Press 2021 Novelization of the film.
Once Upon a Time in Hollywood Quentin Tarantino 0063112523/9780063112520 Harper Perennial 2021 Novelization of the film.

Novels based on plays

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Novels based on television programs

[edit]

Standalone novels

[edit]
Title Author Publisher ISBN Publication date Notes
Flight into Danger (1958) John Castle and Arthur Hailey Souvenir Press [none] 1958 Novelization of the CBC play of the same title; later adapted as the television film Terror in the Sky (1971).
Boy Dominic (1974) Geoffrey Morgan Armada Books ISBN 0-006-90904-3 1974 Based on the Yorkshire series of the same title.
The View from Daniel Pike (1974) Edward Boyd and Bill Knox
Intimate Strangers (1974) Alan Wykes New English Library ISBN 0-450-02314-1 September 1974 Novelization of the LWT series of the same title.
The Organization (1974) Philip Mackie
Arthur of the Britons (1975) Rex Edwards Target Books ISBN 0-426-10540-0 1975 Original novel on the Harlech series of the same title.
Victorian Scandals (1976) Peter Wildeblood Arrow Books ISBN 0-099-13940-5 1976 Original novel on the Granada series of the same title.
Danger UXB (1979) Michael Beaker Pan Books and Macmillian London ISBN 0-330-25671-8 1979 Original novel based on the Thames series of the same title.
Quest of Eagles (1979) Richard Cooper
The Omega Factor (1979) Jack Gerson
The Ravelled Thread (1979) John Lucarotti Puffin Books
The Further Adventures of Oliver Twist (1980) David Butler Futura Publications ISBN 0-7088-1724-6 1980 Novelization of the ATV serial of the same title.
Automan (1984) Martin Noble Target Books ISBN 0-426-19975-8 1984 Novelization of the pilot episode of the series of the same title.
By the Sword Divided (1983) Mollie Hardwick
The Bounder (1983) Eric Chappell
The Outsider (1983) Hugh Miller
Morgan's Boy (1984) Alick Rowe Sphere Books ISBN 0-426-10540-0 1984 Novelization of the BBC One series of the same title.
Mitch (1984) Roger Mark New English Library ISBN 0-450-05516-7 1984 Novelization of the LWT series of the same title.
Charlie (1984) Nigel Williams
Lytton's Diary (1985) Ray Connolly
Connie (1985) Ron Hutchinson
The Collectors (1986) Evan Christie Novelization of the BBC One series of the same title.

Novels by series

[edit]
Series Title Author(s) ISBN Publisher Notes
Battlestar Galactica (1978) Battlestar Galactica (1978) Glen A. Larson and Robert Thurston Novelization of the pilot episode "Saga of a Star World".
Battlestar Galactica 2: The Cylon Death Machine (1979) Novelization
Battlestar Galactica 3: The Tombs of Kobol (1979) Novelization
Battlestar Galactica 4: The Young Warriors (1979) Novelization
Battlestar Galactica 5: Galactica Discovers Earth (1980) Glen A. Larson and Michael Resnick Novelization of the episode of the same title from Galactica 1980.
Battlestar Galactica 6: The Living Legend (1980) Glen A. Larson and Nicholas Yermakov Novelization
Battlestar Galactica 7: War of the Gods (1980) Novelization
Battlestar Galactica 8: Greetings from Earth (1980) Glen A. Larson and Ron Goulart Novelization
Battlestar Galactica 9: Experiment in Terra (1980) Novelization
Battlestar Galactica 10: The Long Patrol (1980) Novelization
Battlestar Galactica 11: The Nightmare Machine (1980) Glen A. Larson and Robert Thurston Original novel
Battlestar Galactica 12: "Die, Chameleon!" (1980) Original novel
Battlestar Galactica 13: Apollo's War (1980) Original novel
Battlestar Galactica 14: Surrender the Galactica! (1980) Original novel
Ben Casey Ben Casey (1962) William Johnston Lancer Books
Ben Casey: A Rage for Justice (1962) Norman Daniels
Ben Casey: The Strength of His Hands (1963) Sam Elkin
Ben Casey: The Fire Within (1963) Norman Daniels
Buck Rogers in the 25th Century Buck Rogers in the 25th Century (1978) Addison E. Steele Novelization of the pilot film.
Buck Rogers: That Man on Beta (1979) Novelization of an unproduced teleplay from the series.


Novels based on video games

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See also

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References

[edit]

Further reading

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A novelization is the adaptation of a screenplay, film, or television script into a full-length novel, typically expanding on the original story with added character backstories, internal thoughts, and descriptive details to suit the literary medium. This process transforms visual narratives into prose, often published in coordination with the source material's release to capitalize on its popularity. While novelizations closely follow the plot of the film or show, they may include minor deviations, such as alternate endings or expanded scenes, depending on production changes. The practice of novelization emerged in the early , coinciding with the rise of silent films and stage adaptations, where scripts were converted into books to reach wider audiences unable to attend screenings. By the and , examples appeared for works like serial films, marking the form's initial development as a . Novelizations gained significant traction during the 1970s and 1980s, fueled by blockbuster franchises such as Star Wars and , which used them as merchandise extensions to prolong audience engagement beyond theaters. This era saw novelizations become a staple of mass-market , often written by genre specialists under tight deadlines to align with film promotions. Primarily serving commercial purposes, novelizations allow fans to revisit stories in a portable, re-readable format, filling gaps in visual storytelling with narrative depth and enabling global distribution where films might be inaccessible. They also provide economic benefits to studios and publishers through cross-media licensing, though the form has faced criticism for prioritizing speed over literary quality. Despite a decline in the late due to and streaming, novelizations persist for major releases, adapting to digital formats and fan-driven markets.

Definition and Purpose

Core Definition

A novelization is a derivative prose narrative that adapts the story of a work originally created for a non-literary medium, such as a film, television series, comic book, or video game, into the format of a novel. This process involves converting visual or performative storytelling into written text, often drawing from screenplays or scripts to recreate the core plot while expanding it through literary techniques. Unlike original novels, novelizations prioritize fidelity to the source material but frequently incorporate novel-exclusive elements, such as additional backstory, internal monologues revealing character motivations, or extensions like subplots and deleted scenes that were not included in the final version of the source. Key characteristics of novelizations include their typical production timeline, which uses early drafts of and is published to coincide with the source material's release to leverage an established audience and capitalize on its popularity through . Authors often work from early drafts of the source, enabling creative liberties that deepen character perspectives or fill in gaps unaddressed by the visual medium, such as exploring unspoken thoughts or events. These works are officially licensed adaptations, authorized by the rights holders of the original media to ensure alignment with canon and avoid infringement. Novelizations differ from reverse adaptations, such as screenplays derived from preexisting novels, which transform literary works into visual formats rather than the opposite direction. They also stand apart from , which involves unauthorized, fan-created extensions of stories lacking official licensing and often diverging more freely from the source without endorsement. In terms of format, novelizations are commonly published as mass-market paperbacks, with a standard length of approximately 50,000 to 80,000 words, equivalent to 150-250 pages, designed for accessibility and quick consumption.

Objectives and Benefits

Novelizations serve several primary purposes in the media ecosystem, primarily aimed at extending the lifespan of established franchises and generating additional revenue streams through merchandise and expanded content. By adapting visual media into , publishers and creators leverage pre-existing (IP) to produce low-cost content, as the core plot and characters are already developed, reducing the need for original world-building from scratch. This approach allows for quick turnaround, with novelizations often released concurrently with or shortly after the source material to capitalize on audience hype, as seen in the Star Wars Expanded Universe, where books filled gaps between films and contributed to over 100 million units sold. For instance, the 2023 novelization of extended the film's reach to young readers through accessible . Furthermore, they provide accessible storytelling for consumers who prefer or require non-visual formats, such as or editions, enabling broader participation in popular narratives. For audiences, novelizations offer distinct benefits, including deeper exploration of characters through added subplots, backstories, and internal monologues that the fast-paced visual medium often omits. This expansion allows for slower pacing, fostering greater immersion and emotional investment, as readers can savor details at their own rhythm in a portable format ideal for on-the-go consumption. Such enhancements not only re-experience the story but also fill narrative gaps, such as off-screen events, providing supplemental lore that enriches the overall for dedicated fans. From the perspective of the source media, novelizations build by sustaining engagement beyond the initial release and promoting cross-media synergy, where books advertise films through or trailers, and vice versa. Economically, they play a key role due to their high sales potential tied to blockbuster IP; for instance, the E.T. novelization topped lists in 1982, while Star Wars tie-ins like Heir to the Empire sold 15 million copies, demonstrating how established brands drive millions in book revenue with minimal additional marketing costs. Culturally, novelizations democratize access to visual stories, transforming ephemeral films into enduring literary artifacts that invite analysis and discussion, thus broadening cultural participation in franchise narratives.

Historical Development

Early Origins

The practice of adapting stage plays into narratives, a precursor to modern novelizations, began in the early as a means to make theatrical works accessible to broader audiences, particularly children and those unable to attend live performances. One seminal example is (1807), written by siblings Charles and , which retold twenty of William Shakespeare's plays in simple, narrative prose form rather than dramatic , aiming to introduce young readers to the stories while preserving their essence. This work, published by Thomas Hodgkins, marked an early effort to translate the scripted, performative nature of theater into a literary format suitable for private reading, influencing subsequent adaptations that bridged stage and print media. In the , this theater-to-book trend expanded through inexpensive serial publications, including , which frequently drew from popular stage melodramas and sensational plays to create thrilling, episodic prose stories for working-class readers. These adaptations, often printed weekly at a penny per installment, capitalized on the era's booming theatrical culture by transforming dialogue-heavy scripts into action-oriented narratives filled with adventure, crime, and gothic elements, thereby extending the life of successful plays beyond . Such works exemplified the era's fluid exchange between performance and print, where authors and publishers repurposed stage content to meet high demand for affordable entertainment without strict adherence to original scripts. The advent of cinema in the early extended this tradition to silent films, with novelizations emerging as promotional tie-ins during the to exploit movies' growing popularity among illiterate or non-theatergoing audiences. A key example is the 1914 serial The Perils of Pauline, directed by Louis J. Gasnier and Donald MacKenzie, for which scenarist Charles W. Goddard published a contemporaneous novelization in syndication, expanding the film's episodes into detailed prose to heighten suspense and character depth. This approach, common in the silent era, allowed studios like to cross-promote films through print, as seen in other early works such as the 1913 German film The Student of Prague, based on ' screenplay elaborating on themes. Pioneering authors like further blurred lines between media in the 1910s and by producing films from her own novels, including nine adaptations with five under her production company, ensuring fidelity to her naturalist themes across formats. However, these early novelizations faced significant challenges, including the absence of standardized licensing protocols in an emerging , resulting in many unauthorized or ghostwritten versions that freely borrowed from scripts without creator consent or compensation. This nature often led to inconsistent quality and legal ambiguities, as copyright laws struggled to address the rapid interplay between theater, , and print before the .

20th-Century Growth

The growth of novelizations in the accelerated alongside the expansion of Hollywood cinema and emerging television, transforming them from niche adaptations into a major publishing phenomenon. During the Hollywood Golden Age of the 1930s to 1950s, novelizations surged as promotional tie-ins for blockbuster films, often released concurrently or shortly after theatrical premieres to capitalize on audience enthusiasm. A seminal example is the 1932 novelization of by Delos W. Lovelace, commissioned by producer and published by before the film's 1933 release, which expanded the screenplay into a full to build pre-release hype. This era saw novelizations become standard for major studio productions, bridging visual spectacle with literary accessibility amid the rise of mass-market paperbacks. Post-World War II, particularly from the 1950s onward, novelizations experienced a boom tied to the popularity of science fiction and horror genres, as studios sought to extend the lifecycle of films through affordable print merchandise. The 1970s marked a pivotal expansion with high-profile sci-fi releases, exemplified by Alan Dean Foster's novelization of Star Wars (1976), credited to George Lucas but ghostwritten by Foster for Ballantine Books, which sold millions and launched a franchise of media tie-ins. Similarly, Foster's adaptations of films like Alien (1979) for Warner Books amplified the genre's appeal, blending cinematic action with deeper character introspection unavailable in runtime-constrained movies. This period's growth was fueled by paperback publishers recognizing novelizations' profitability, with over 2,500 titles cataloged by the mid-1990s according to bibliographer Randall D. Larson. Television's influence further propelled novelizations from the 1960s to 1980s, as episodic series inspired prose adaptations to engage fans between broadcasts. The franchise pioneered this trend with James Blish's 1967 collection Star Trek 1, published by , which adapted seven episodes from the original series into short stories, selling steadily and spawning 12 volumes by 1977. Blish's work, continued posthumously by J.A. Lawrence, demonstrated how novelizations could reframe TV scripts for literary depth, influencing subsequent adaptations like those of Ironside (1967) by Jim Thompson. By the 1980s, TV tie-ins proliferated, including novelizations of and specials, reflecting broadcasting's cultural dominance. The 1970s also saw novelizations extend to comics and early video games, diversifying the format beyond film and TV. Marvel and DC Comics entered the space with prose adaptations of their superhero arcs, such as Len Wein's 1976 Marvel Novel Series entry The Green Goblin Reborn!, which novelized storylines for , appealing to readers seeking expanded narratives from comic panels. DC followed suit with titles like Marv Wolfman's contributions to adaptations in the late 1970s. Concurrently, the early 1980s introduced video game-inspired books, including hybrids like the series (launched 1979 by ), which incorporated interactive elements akin to text-based games. Later tie-ins, such as The Zork Chronicles (1990) by , blended gaming mechanics with novelistic narrative. Publishing dynamics shifted dramatically in this era, with specialized paperback imprints driving the boom. Houses like Bantam and Del Rey emerged as leaders in media tie-ins, with Bantam handling and lines, while Del Rey focused on sci-fi franchises like Star Wars. This specialization peaked in the , when annual releases exceeded 100 titles, often timed with film launches to maximize , as seen in William Kotzwinkle's bestselling (1982) for . By the late 1980s, novelizations had become integral to Hollywood's merchandising strategy, underscoring their role in sustaining audience engagement through the decade's media saturation. In the , novelizations have increasingly embraced digital formats, with e-books and expanding accessibility for works from major franchises. For instance, novelizations and prequel stories from the , such as the Marvel's Ant-Man Prelude by Will Corona Pilgrim and the Marvel's The Avengers: Prelude, have been widely available on Kindle since the 2010s, allowing fans to explore expanded narratives alongside films. These digital editions often include multimedia elements like hyperlinks to trailers, reflecting the integration of technology in publishing to enhance reader engagement. versions, narrated by voice actors from the films, have further boosted consumption, with platforms like Audible reporting strong sales for MCU tie-ins during peak release periods. The rise of has spurred a new wave of novelizations, particularly for episodic series that build serialized worlds. Disney's junior novelizations, adapted from the first two seasons by Joe Schreiber and published in 2020 and 2021, condense the live-action adventures of Din Djarin and into accessible prose formats aimed at younger audiences while appealing to adults. This trend extends internationally, with English-language adaptations of popular series from regions like gaining traction. These works capitalize on streaming's global reach, often released concurrently with seasons to sustain viewer interest. Video game novelizations have surged post-2000, bridging interactive media with traditional literature to delve deeper into lore. Such adaptations highlight the growing overlap between gaming and prose, with publishers like Titan Books producing official tie-ins for titles like Assassin's Creed to expand immersive worlds beyond gameplay. Globally, novelizations vary by cultural context, with non-Western markets emphasizing serialized formats. In Japan, light novels serve as key adaptations of anime series; the Attack on Titan: Before the Fall trilogy by Ryō Suzukaze, launched in 2011 and continuing through the 2010s, provides prequel backstories to the manga and anime, blending action with historical fiction in a format popular among young adult readers. In India, Bollywood-inspired books often take the form of companion novels or fan extensions rather than strict novelizations, capturing cinematic drama for literary audiences. Contemporary challenges include declining print sales for novelizations, offset somewhat by premium collector editions. U.S. print book sales fell 0.9% in the first nine months of 2025, with adult fiction—where many tie-ins fall—experiencing softer demand amid digital shifts. Publishers counter this with limited-edition hardcovers featuring artwork and annotations, such as special runs for franchise tie-ins that appeal to collectors and boost revenue. Additionally, AI-assisted writing has entered pilot stages for novelizations in the , with tools like Sudowrite aiding plot generation and dialogue; surveys indicate about 45% of authors now incorporate generative AI for drafting, though ethical concerns over originality persist. By 2025, novelizations are exploring emerging media like (VR) games, with subgenres producing works set in VR environments that novelize gameplay experiences. Titles like Respawn: Lives 1-5 by Arthur Stone adapt VR survival mechanics into narrative form, reflecting the immersive storytelling of games like those on Meta Quest. Debates over AI-generated content intensify, with critics warning of a potential "flood" of low-quality books undermining authenticity, while proponents highlight efficiency gains; industry surveys show publishers grappling with disclosure standards for AI involvement in tie-ins.

Variants by Source Medium

Film Adaptations

Film novelizations represent the most prevalent variant of this literary form, originating alongside early cinema in the 1910s and dominating the market due to the widespread popularity of motion pictures as a source medium. Unlike adaptations from other media, these works typically expand on visual storytelling by incorporating narrative elements impossible in film, such as characters' internal monologues, which provide deeper insight into motivations and emotions not conveyed through dialogue or action alone. For instance, in the 1986 novelization of Aliens by Alan Dean Foster, additional inner thoughts heighten tension by revealing the crew's underlying fears and betrayals, elements only implied in James Cameron's film. This technique allows novelizations to bridge the gap between cinematic spectacle and literary introspection, often drawing from early script drafts to include deleted scenes or enhanced backstories. In franchise contexts, film novelizations have significantly influenced the expansion of cinematic universes by establishing lore and character depth ahead of or alongside sequels. A seminal example is the 1976 novelization of Star Wars: Episode IV - A New Hope, ghostwritten by and credited to , which was released six months before the film and sold over a million copies, helping to build anticipation and solidify the saga's mythological framework through added descriptions of alien worlds and internal conflicts. Such works often precede or complement , providing fans with extended narratives that inform later installments, as seen in the James Bond franchise where novelizations like Christopher Wood's 1977 adaptation of The Spy Who Loved Me integrate film-specific plots into the enduring spy thriller tradition. Distinctions arise between standalone film novelizations, which adapt self-contained stories, and those tied to series, where broader arcs demand contextual expansion. The 1985 novelization of by Randall Frakes and Bill Wisher exemplifies the former, faithfully rendering the film's isolated tale of time-travel assassination while adding psychological layers to Sarah Connor's transformation, without reliance on prior entries. In contrast, series novelizations like those in the Bond canon must navigate established continuity, often reconciling film deviations from original novels by . Market trends reflect this evolution: novelizations peaked during the 1970s and 1980s blockbuster era, coinciding with hits like Star Wars and Jaws, but experienced a decline with home video's rise; however, a modest revival persists in the 2020s through superhero franchises, including tie-in novelizations such as the 2019 adaptation of Captain Marvel by Elizabeth Rudnick, capitalizing on momentum.

Television Adaptations

Novelizations of television series face distinct challenges stemming from the serialized format of the medium, where stories unfold across multiple episodes or seasons with ongoing character development and plot threads. Authors must condense this episodic structure into , often converting dialogue-driven scripts into narrative descriptions while preserving continuity and resolving loose ends that may span broadcasts. This process typically involves script-to-prose adaptations, allowing for added internal monologues and world-building details absent in visual media, but it demands careful pacing to avoid overwhelming readers with recaps or unresolved arcs. A prominent example is the long-running novelizations by , published by from the 1970s through the 1990s, which adapted over 60 televised stories into standalone books. Dicks, a former script editor for the series, expanded on episode scripts to create accessible prose versions that captured the show's adventurous spirit, such as in and the (1974), blending action with explanatory narrative to suit print format. These works exemplified the conversion of multi-episode serials into cohesive volumes, often grouping related stories for broader appeal. Single-episode novelizations remain uncommon due to their limited scope; instead, adaptations frequently encompass full seasons or key arcs to provide comprehensive narratives. The tie-in novels, issued by (an imprint of ) from 1997 to 2003, illustrate this approach, with titles like The Xander Years (1998) novelizing early seasons while incorporating original content to deepen the supernatural lore and ensemble dynamics. This format allowed fans to revisit the show's seven-season run in print, bridging gaps between airings. The has historically dominated television novelizations in the sci-fi genre, capitalizing on finite series structures that lend themselves to complete adaptations. For instance, (1978–1981), a BBC sci-fi adventure about rebels fighting a totalitarian federation, inspired a series of novels by Trevor Hoyle published by Futura Books in the late 1970s and early 1980s, such as (1977), which condensed the four-season narrative into prose explorations of its dystopian themes. In contrast, U.S. soap operas have produced few novelizations, as their perpetual, open-ended format—focused on endless interpersonal dramas without conclusive endpoints—complicates adaptation into self-contained books. In the , the rise of streaming platforms has evolved television novelizations toward hybrid tie-ins that expand existing universes, often drawing TV audiences back to source material. These editions effectively condensed and contextualized the show's nonlinear storytelling for print readers. Television novelizations appeal to audiences by filling gaps between seasons or broadcasts, offering portable immersion in ongoing sagas, and delivering closure to prematurely canceled series. For example, after the 1989–1990 sci-fi show was axed, author continued its storyline in a series of novels like The Days of Laundry, the Nights of Raid (1991), resolving plotlines left dangling by the network. This practice sustains fan engagement, transforming episodic viewing into enduring literary experiences.

Comic and Graphic Novel Adaptations

Novelizations of comic books and graphic novels involve translating the format into , requiring authors to describe visual elements such as panel compositions, character expressions, and artistic styles that are integral to the original medium. Unlike film novelizations, which can draw on cinematic pacing, these adaptations must evoke the static yet dynamic nature of panels through narrative techniques like fragmented descriptions or internal monologues to mimic transitions between frames. For instance, in Fred Van Lente's 2025 novelization of the Valiant Comics character Bloodshot, the author details visual motifs like fragmented memories and hyper-violent action sequences originally depicted in illustrated panels, shifting the burden of visualization entirely to textual description. The history of comic-to-prose novelizations dates back to the 1940s, with early examples like the 1942 novel The Adventures of Superman by George Lowther, which expanded on the character's origins into full narratives aimed at young readers. This tradition grew in the late alongside the comic industry's expansion, particularly in the when publishers like licensed properties for novelizations to capitalize on rising comic popularity. A notable case is the pastiche novels by and , starting with works like Conan of the Isles (1968), which paralleled ' Conan series launch in 1970 and helped bridge the character's pulp roots with its visual . By the 1990s, major publishers intensified efforts, with DC Comics releasing novelizations of arcs like Batman: Knightfall (1994) by and Marvel producing tie-ins, reflecting a surge in multimedia franchising. In the contemporary era, novelizations from graphic novels have become more prominent, often targeting audiences and incorporating elements from ongoing series. Marvel's establishment of Marvel Press in 2004 marked a dedicated line for adaptations, beginning with adult titles like Wolverine: (2004) by Marc Cerasini, which delves into the character's backstory beyond panels. DC followed with expansions such as It's (2005) by Tom De Haven, reimagining the Man of Steel's early years in while nodding to iconic aesthetics. Modern examples include Shannon and Dean Hale's series (starting 2018), adapting the Marvel 's humorous, panel-driven style into expansive adventures that emphasize character introspection over visual gags. These works highlight a smaller than or TV novelizations but expanding through digital platforms and YA crossovers. Key challenges in these adaptations include conveying non-verbal cues, such as subtle facial expressions or the spatial flow of action across panels, without relying on illustrations, which can result in denser that risks slowing the pace. Authors must balance fidelity to the source's visual rhythm—often achieved through short, punchy sentences to simulate panel breaks—with the freedom of to explore internal thoughts absent in silent comic moments. In the Bloodshot novelization, Van Lente addresses this by using present-tense narration to capture the immediacy of comic-book urgency, though it demands meticulous research into the source material's art to avoid diluting visuals. Despite these hurdles, such novelizations enrich the medium by offering deeper psychological insights, particularly for graphic novels with complex themes like those in DC's Vertigo line, where allows unpacking of . The market for comic and novelizations remains niche compared to those from or television, with fewer releases annually, but it has grown since the through webcomics and international influences. In regions like , where (Korean webcomics) dominate digital reading, adaptations often flow from webnovels to visual formats, yet reverse novelizations are emerging as expansions of popular series, capitalizing on the medium's global fanbase. Representative examples include tie-ins for franchises like the Aliens comics, where novels such as Aliens: Rogue (1995) by Sandy Schofield adapt visual horror elements from Dark Horse's graphic stories into textual suspense. This trend underscores novelizations' role in extending narratives, fostering accessibility for readers preferring while preserving the source's conceptual core.

Video Game Adaptations

Novelizations of video games differ from other media adaptations due to the inherent of their source material, necessitating the conversion of branching narratives and player agency into a fixed, linear story. Authors must navigate hurdles such as canonizing player choices, often by selecting a main path or synthesizing multiple outcomes to maintain coherence while preserving the essence of the game's plot. For instance, S.D. Perry's 1998 novelization of the 1996 game , titled The Umbrella Conspiracy, resolves the game's dual-protagonist structure—allowing players to choose between or —by integrating elements from both scenarios into a single narrative focused primarily on Jill's perspective. The development of video game novelizations traces back to the 1980s, coinciding with the rise of text-based adventure games like , which lent themselves to prose adaptations due to their narrative-driven format, though direct novelizations remained sparse initially. Growth accelerated in the 2000s alongside blockbuster AAA titles, with the Halo franchise exemplifying this expansion; Eric Nylund's Halo: The Fall of Reach (2001) provided essential prequel lore, establishing novels as a key medium for deepening the series' universe and influencing subsequent game developments. This timeline reflects a shift from niche, experimental tie-ins to integral extensions of major franchises. Hybrid forms emerged to echo gaming's interactivity, such as early "Choose Your Own Adventure"-style books mirroring text adventure mechanics, while full novels adapted complex RPGs by exploring predefined lore. David Gaider's Dragon Age: The Stolen Throne (2009), a prequel to Dragon Age: Origins, exemplifies the latter, offering a standalone prose narrative that fleshes out the game's historical and character backstories without relying on player-specific choices. In the market, video game novelizations serve to broaden accessibility by extending intricate lore to non-gamers, enabling engagement with franchise stories through traditional reading formats. By the 2020s, this role has intersected with esports, where novels tied to competitive titles like League of Legends—such as the 2021 anthology League of Legends: Realms of Runeterra—enhance viewer immersion by detailing champion histories and world-building relevant to tournaments. Recent examples include the 2024 novelization of Final Fantasy XVI by Yoshinori Kitase, Kazutoyo Maehiro, and others, adapting the game's epic storyline into prose while expanding on character motivations in the Valisthea world. Representative examples include the novel series, where works like Oliver Bowden's (2009) weave the games' fictional Assassin-Templar conflict into real historical settings, such as Renaissance Italy, blending factual events with invented intrigue to enrich the interactive experience.

Other Media Adaptations

Novelizations of theatrical plays represent a specialized subset of adaptations, emerging prominently in the late 19th and early 20th centuries as popular stage productions were expanded into prose to reach broader audiences. One early example is Alexandre Dumas's 1838 play Catherine Howard, novelized in 1902 as All for a Crown; or, The Only Love of King Henry the Eighth (Catherine Howard), translated and adapted by Henry Llewellyn Williams, which delves into the historical drama of Henry VIII's fifth wife through narrative expansion beyond the stage dialogue. Similarly, Bayard Veiller's 1912 Broadway hit play Within the Law, a melodrama about a department store clerk wrongly imprisoned who later navigates moral dilemmas upon release, was novelized the following year by Marvin Dana, adding descriptive depth to the characters' inner lives and settings. Radio dramas, particularly in the United States and during the and , occasionally inspired novelizations to capitalize on their popularity, though such adaptations were limited by the episodic, dialogue-heavy format of broadcasts. The iconic U.S. series , airing from 1937 to 1954 and featuring the crime-fighting vigilante Lamont Cranston, led to pulp novels published by that drew directly from radio scripts, such as stories incorporating the show's hypnotic invisibility trope and plotlines like "The Invisible Enemy" from 1946 episodes. These works bridged the auditory medium with print, allowing fans to revisit adventures in a more detailed, readable form. In emerging media, novelizations have appeared for non-traditional sources like and musicals, reflecting the evolution of performative content in the digital age. The surreal Welcome to Night Vale, which began in 2012 as a twice-monthly radio-style show set in a quirky town, was adapted into the 2015 novel Welcome to Night Vale by creators Joseph Fink and Jeffrey Cranor, weaving podcast elements like community announcements and supernatural events into a cohesive mystery centered on a pawn shop owner and a mysterious note. For musicals, examples remain rare, though authorized prose expansions exist; however, companion books like Hamilton: The Revolution (2016) by and Jeremy McCarter provide the with essays on the creative process and historical context, rather than full novelizations. Such adaptations from plays, radio, and emerging performative media are comparatively rare compared to film or television counterparts, owing to the source materials' brevity and emphasis on live performance, which often prioritize dialogue, staging, and ephemerality over expansive internal monologue or backstory suitable for prose. Globally, variants appear in regions like and , where novelizations of Bollywood musicals and opera librettos occasionally emerge; for instance, adaptations of traditional forms like the sangeet natak (musical plays) have been prose-expanded in , though they remain niche due to cultural focus on oral and visual traditions.

Authorship and Production

Notable Authors

Alan Dean Foster is one of the most prolific authors in the novelization genre, particularly noted for his work on science fiction franchises. He ghostwrote the novelization of Star Wars: Episode IV – A New Hope under George Lucas's name in 1976, expanding the film's narrative with additional backstory and character insights while maintaining seamless fidelity to the source material. Foster's style is characterized by his ability to weave in subtle expansions that enrich the original without altering core events, as seen in his adaptations of the Alien series, including Aliens (1986), Alien 3 (1992), and Alien: Covenant (2017), where he deepened the horror and tension through internal monologues and atmospheric details. Vonda N. McIntyre contributed significantly to film novelizations, bringing a distinctive feminist perspective to her adaptations. She authored the novelization of Star Trek II: The Wrath of Khan (1982), Star Trek III: The Search for Spock (1984), and Star Trek IV: The Voyage Home (1986), often enhancing female characters and exploring themes of and within the franchise's universe. McIntyre's additions, such as expanded roles for female crew members and nuanced interpersonal dynamics, reflected her advocacy for diversity in science fiction, influencing subsequent tie-in works. McIntyre parlayed her tie-in successes into award-winning originals such as (1978). In the realm of television adaptations, James Blish pioneered the conversion of episodic scripts into prose with his Star Trek short story collections. Beginning in 1967, Blish adapted teleplays from Star Trek: The Original Series into 12 volumes, transforming dialogue-heavy scripts into concise narratives that captured the show's exploratory spirit and moral dilemmas. His work laid the groundwork for the novelization format in TV tie-ins, proving that episodic content could sustain literary interest through focused character development and thematic depth. Peter David has specialized in multimedia novelizations across various franchises, infusing them with his signature humor. His adaptations, such as (2002), (2004), and (2007), blend witty and satirical elements with action, often highlighting interpersonal amid high-stakes scenarios. David's approach has made complex sci-fi ensembles more accessible and entertaining, earning praise for balancing levity with emotional resonance in work-for-hire projects. For and comic adaptations, stands out in horror novelizations, particularly her series. She wrote seven books from 1998 to 2004, including adaptations of (1998), (2000), and (2000), where she amplified the psychological terror and through vivid sensory descriptions and character backstories. Perry's expansions delved into the emotional toll of biohazard outbreaks, heightening the genre's intensity beyond the games' mechanics. Richard A. Knaak has been instrumental in building the lore of the Warcraft universe through novelizations and tie-ins. His works, such as Warcraft: Day of the Dragon (2001) and the War of the Ancients trilogy (2004–2005), expand on game events by integrating mythological elements and character arcs that enrich Azeroth's history. Knaak collaborates closely with Blizzard Entertainment's lore team to ensure narrative consistency, contributing to the franchise's expansive world-building in prose form. Many novelization authors operate as work-for-hire ghostwriters, often credited pseudonymously or not at all, which underscores the genre's collaborative nature. For instance, Foster's Star Wars novelization was published under Lucas's name, a common practice that limits visibility but provides steady income in the tie-in market. This model has enabled numerous writers to hone their craft before transitioning to original fiction; Foster, for example, leveraged his adaptation experience to author acclaimed standalone sci-fi novels like the Humanx Commonwealth series. In the , the field has seen increased inclusion of women and minority authors, reflecting broader industry efforts toward diversity in tie-in publishing. Rae Carson, for example, authored the novelization of Star Wars: The Rise of Skywalker (2020), bringing nuanced expansions to the film's narrative. Recent examples include junior novelizations for films like Dune: Part Two (2024) by E.G. Montgomery, often involving diverse creative teams. This trend promotes underrepresented voices in franchise expansions, enhancing narrative inclusivity.

Writing and Publishing Process

The process of creating a novelization typically begins with commissioning, where film or television studios approach publishers to adapt their media properties into book form. Publishers, such as Del Rey or Titan Books, often receive pitches from studios outlining the project's scope, including release timelines aligned with the source material. Authors are selected through a bidding process among freelance writers experienced in tie-in fiction, with tight deadlines imposed—commonly 3 to 6 months after the film's premiere—to capitalize on promotional momentum. Following selection, the research phase ensures fidelity to the source material. Authors attend private screenings of the film or series, review shooting scripts, and conduct interviews with key creatives, such as directors or producers, to capture nuances like character motivations or decisions. For instance, in adapting Star Wars films, authors like consulted with for directorial intent, incorporating notes on visual elements that might not translate directly to . This phase emphasizes accuracy, as deviations could lead to disapproval from rights holders. Writing techniques in novelizations prioritize mirroring the source's narrative beats while expanding for literary depth. Authors start with a detailed outline that parallels the script's structure—scene by scene—to maintain pacing and plot integrity. Contractual agreements allow for internal monologues, backstory elaborations, or sensory details absent in visual media, but prohibit major alterations to canon. Tools like scene breakdowns help adapt dialogue-heavy scripts into descriptive prose, with a focus on third-person limited perspectives to evoke cinematic immersion. Editing and approval involve iterative reviews by multiple stakeholders to align the with studio and publisher expectations. The submits drafts for feedback from the studio (to verify lore consistency), the publisher (for market viability), and sometimes the original creator. Ghostwriting is prevalent, particularly for celebrity-endorsed projects like those tied to actors' autobiographies adapted into , where a named oversees while uncredited writers handle the bulk. This collaborative scrutiny can extend the timeline by weeks, ensuring the final version receives legal clearance before printing. Publishing novelizations emphasizes mass-market accessibility and with the source release. Books are rushed into production with formats, priced affordably (often $7-10), and scheduled for bookstore and online availability coinciding with the film's debut or launch. Cover art frequently replicates promotional posters from the media property to leverage brand recognition, as seen in adaptations like the Alien series by Titan Books, which mirror film aesthetics to attract fans. Distribution prioritizes sections in retail, with marketing through studio partnerships boosting initial sales. Novelizations, as derivative works based on pre-existing (IP), typically involve licensing agreements where the IP holder—such as or Paramount—grants limited rights to publishers and authors for adaptation into book form. These licenses often specify strict boundaries on content fidelity to the source material, with author's royalties for tie-ins often low, such as 2% of the cover price after the licensor's share from a total of around 8%, compared to 7.5-10% for original mass-market paperbacks. Ghostwriting is common in novelizations, particularly for high-profile franchises, and contracts frequently include non-disclosure agreements (NDAs) that prohibit authors from revealing their involvement, often under pseudonyms to maintain the illusion of brand continuity. These arrangements classify the work as "work-for-hire," meaning the author retains no ownership rights upon completion and delivery, with all transferring immediately to the publisher or IP holder. Key challenges include risks of when novelizations expand beyond the source material, as unauthorized additions could violate the original IP's exclusive rights under U.S. law, potentially leading to litigation if they alter protected elements like characters or plots. International variations add complexity, with the imposing stricter rules on ; EU directives require explicit permission for adaptations that might be deemed transformative, unlike the more flexible provisions in the U.S., which can sometimes accommodate minor expansions. In the 2020s, evolving laws have addressed for e-book novelizations, with ongoing U.S. debates over amending statutes to regulate exploitative licensing terms for lending and ensure fair access, amid rising concerns over digital versus perpetual licenses. Fan novelizations occupy a legal gray area, exacerbated by 2010s lawsuits like the Paramount v. Axanar case involving , which highlighted infringement risks for unauthorized derivatives and prompted IP holders to more aggressively enforce boundaries through cease-and-desist actions rather than full trials. Publishers like Titan Books play a specialized role, exclusively handling media tie-ins through dedicated imprints that negotiate licenses and manage production for franchises such as Alien and Terminator, ensuring compliance with IP guidelines while streamlining distribution.

Special Categories and Challenges

Orphaned Novelizations

Orphaned novelizations refer to literary works adapted from screenplays or scripts for media projects that were ultimately not produced, such as unfilmed movies or unsold TV pilots, as well as continuations written for series after their abrupt cancellation, extending narratives beyond the original run. These books often emerge from commissioned drafts that publishers repurpose when the parent project fails to materialize, allowing stories to reach audiences despite the source material's demise. In historical contexts, orphaned novelizations frequently arose from ambitious but unrealized sequels or pilots in the and . For instance, (1980) by Robert Knight (pseudonym of Christopher Evans), based on an unproduced British by Jo Gannon, transformed the abandoned into a standalone horror tale involving genetic experimentation and terror. Similarly, following the 1989-1990 cancellation of the TV series , Pocket Books published several novels in the early 1990s drawing directly from unfilmed scripts intended for a second season, including Dark Horizon (1993) by , Body and Soul (1993) by , and The Change (1994) by Barry B. Longyear, which explored ongoing adventures of human-alien detective partnerships in a post-apocalyptic . These works preserved elements of the show's on and while adapting unshot episodes into . Modern examples highlight how fan demand and alternative publishing models sustain orphaned narratives, particularly in the and beyond. After the 2007 cancellation of , a successful 2013 campaign funded a , which was followed by two official continuation novels: The Thousand-Dollar Tan Line (2014) and Mr. Kiss and Tell (2015), co-authored by series creator Rob Thomas and Jennifer Graham, picking up Veronica's investigative life in years after the show's end. Likewise, for Firefly, which aired only one season in 2002 before cancellation, the 2005 novelization of the sequel film Serenity by Keith R. A. DeCandido bridged the gap, while later tie-in novels like Big Damn Hero (2018) by further extended the universe with new stories set around the original crew's exploits. In the streaming era, cancellations like that of in 2019 have inspired unofficial fan extensions, though official orphaned works remain limited. These orphaned novelizations often spark debates over status, as they occupy a liminal space between official lore and speculative extension, with fans and creators sometimes endorsing them as valid continuations while others view them as apocryphal. Their scarcity, stemming from small print runs for niche projects, also endows them with significant collector value; for example, early editions of are prized by horror enthusiasts for their rarity and connection to lost cinema. Many such books are rewritten substantially for standalone publication, shifting focus from visual spectacle to internal character depth to compensate for the absent media.

Expanded or Tie-In Novelizations

Expanded or tie-in novelizations extend media franchises by filling narrative gaps, exploring backstories, and introducing new elements that enrich the source material's universe without strictly adhering to its plot. In the Star Wars franchise, these works formed the backbone of the (), which prior to 2014 bridged chronological voids between films through original stories, character developments, and world-building, such as the by that revitalized interest in the saga during a post-Return of the Jedi lull. This approach allowed publishers like to produce dozens of novels that delved into side characters and events, effectively turning the cinematic lore into a vast, interconnected mythology until Disney's 2014 canon reboot reclassified the EU as non-canonical "Legends," preserving its influence while prioritizing film continuity. Techniques in expanded novelizations often include crafting prequels or sequels that novelize implied backstories or deleted scenes from films, granting authors significant creative latitude to invent up to 50% original content while aligning with established canon. Similarly, Star Trek's Kelvin Timeline novels, like Alan Dean Foster's Star Trek (2009) and The Unsettling Stars (2020), exercise this freedom by introducing original missions and character arcs in the alternate reality established by J.J. Abrams' films, often adding psychological depth or unresolved plot threads absent from the screen versions. In the 21st century, the proliferation of transmedia storytelling has amplified the role of these novelizations, particularly in expansive franchises like the Marvel Cinematic Universe (MCU) and video games. MCU film novelizations, such as the junior novelization of Avengers: Endgame (2019) adapted by Steve Behling, supplement multiverse lore with extra dialogues, internal monologues, and alternate perspectives that foreshadow branching timelines, enhancing fan immersion across phases without altering core film narratives. Video game tie-ins, exemplified by the Mass Effect series' novels like Drew Karpyshyn's Revelation (2007) and Annihilation (2018) by Catherynne M. Valente as part of the Andromeda series, expand galactic lore through prequel events and side quests, detailing species histories and alliances that inform gameplay decisions and player-driven canons. The cultural impact of expanded novelizations lies in their ability to shape fan interpretations of canon, often becoming de facto extensions of the source until reboots intervene. These works foster dedicated communities by providing "official" expansions that influence , , and discussions, as seen in Star Trek's novels deepening audience attachment to reboot-era characters amid ongoing debates over timeline divergences. However, franchise reboots frequently retcon such material—Disney's Star Wars canon reset marginalized Legends novels, sparking backlash but also streamlining storytelling for new audiences, while preserving the books' legacy through re-releases and selective integrations. This dynamic underscores novelizations' dual role as both universe-builders and potential casualties of evolving media strategies.

Notable Examples and Collections

By Source Medium

Novelizations from films represent one of the most established categories, often released to coincide with theatrical runs and expanding on scripts with internal monologues and backstory. The 1976 novelization of Star Wars by Alan Dean Foster (published under George Lucas's name) is a landmark example, with its initial print run of over 100,000 copies selling out shortly after release and introducing elements like Luke Skywalker's family history that influenced subsequent franchise media, demonstrating the commercial power of tie-in prose. Similarly, the 1993 junior novelization of Jurassic Park by Gail Herman adapted the film's dinosaur chaos for younger audiences, selling steadily. Television novelizations frequently adapt episode clusters or miniseries, delving into character psyches beyond dialogue constraints. The X-Files franchise produced over 20 tie-in novels in the 1990s and 2000s, with Max Allan Collins contributing key entries like Skin (1997), which novelized early episodes and explored FBI agents Mulder and Scully's paranormal investigations, achieving sales in the hundreds of thousands through fan loyalty. For Game of Thrones, direct season novelizations are absent due to the series' basis in George R.R. Martin's pre-existing books, but companion books like Inside HBO's Game of Thrones (2012-2019 editions) provided behind-the-scenes insights on show-specific elements, supporting the franchise's overall book sales exceeding 90 million copies by amplifying its epic scope. Adaptations from to novelizations often arise from versions, bridging visual panels to descriptive text. Christopher Golden's Hellboy: The Lost Army (1997) is an original illustrated in the Hellboy universe, adding emotional layers to the protagonist's lore and selling respectably among readers for its horror-fantasy blend. novelizations expand interactive narratives into linear stories, frequently adding world-building details. Dafydd ab Hugh's Doom: Knee-Deep in the Dead (1995) adapted the game's demonic invasions on Mars, part of a four-book series that pioneered military sci-fi s by detailing soldier perspectives in the universe. The 2023 Cyberpunk 2077: No Coincidence by Rafał Kosik is a set in the game's universe, crafting a heist thriller in Night City's , praised for innovative multi-perspective and tying into the RPG's lore without spoilers. Other media, such as musicals, yield rarer novelizations that convert songs and stage action into narrative flow. Jonathan Larson's Rent (1996), originally a rock musical, saw its complete book and lyrics published as a libretto, reaching wide audiences and innovating by weaving bohemian East Village life into a readable format that captured the AIDS-era themes for non-theater audiences. These examples, chosen for their cultural influence and sales benchmarks like the multimillion-copy thresholds of major film tie-ins, illustrate how novelizations adapt diverse sources while prioritizing depth over exhaustive replication. For instance, the 2024 novelization of Dune: Part Two by and expanded on the film's screenplay with additional lore from the Dune .

By Franchise or Series

One of the most prominent examples of franchise novelizations is the Star Wars series, which began with Alan Dean Foster's adaptation of A New Hope in 1976 and has since expanded to over 300 books across canon and Legends continuities, initially centered on film novelizations before evolving into original stories that built the . This shift allowed authors like to explore new narratives, such as the , extending the franchise's lore beyond screen adaptations. The Star Trek franchise has generated more than 800 novels and collections since 1967, with TV episode novelizations serving as a foundational element, beginning with James Blish's short story adaptations published by Bantam Books and continuing through various publishers like Pocket Books. These works, including over a dozen volumes from Blish alone, provided fans with detailed prose versions of episodes from The Original Series and beyond, often incorporating additional backstory not present in the broadcasts. In the superhero genre, Marvel and DC have leveraged cinematic tie-ins for novelizations, particularly during the 2010s (MCU) expansion and DC's reboots. Marvel produced prelude novels like The Avengers Prelude: by Alexander Irvine (2012), which bridged events leading to The Avengers film and expanded on character arcs from earlier MCU entries. DC, amid its 2011 comics relaunch that refreshed ongoing series, issued tie-in novels such as Greg Cox's : Man of Steel (2013), adapting the film while aligning with the broader narrative. Other enduring franchises include , which launched its novel line in the 1980s through TSR and has since published hundreds of titles set in worlds like and , blending game mechanics with narrative expansions. Similarly, Doctor Who has sustained over 50 years of novelizations and tie-ins, starting with ' adaptations of classic serials in the 1970s and evolving into original series by in the late 1990s. Franchise novelizations constitute a significant portion of science fiction and fantasy output, with sales in the genres doubling since 2010 and tie-ins often driving reboots, as seen in DC's 2010s relaunch that refreshed comic lines and spurred related prose adaptations. In contrast, standalone novelizations like Les Martin's Blade Runner: A Story of the Future (1982), based on the film adaptation of Philip K. Dick's Do Androids Dream of Electric Sheep?, remain rare outside established series, offering isolated expansions without ongoing IP extensions.

References

  1. https://doomwiki.org/wiki/Doom_novels
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