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Push technology
View on WikipediaPush technology, also known as server push, is a communication method where the communication is initiated by a server rather than a client. This approach is different from the "pull" method where the communication is initiated by a client.[1]
In push technology, clients can express their preferences for certain types of information or data, typically through a process known as the publish–subscribe model. In this model, a client "subscribes" to specific information channels hosted by a server. When new content becomes available on these channels, the server automatically sends, or "pushes," this information to the subscribed client.
Under certain conditions, such as restrictive security policies that block incoming HTTP requests, push technology is sometimes simulated using a technique called polling. In these cases, the client periodically checks with the server to see if new information is available, rather than receiving automatic updates.
General use
[edit]Synchronous conferencing and instant messaging are examples of push services. Chat messages and sometimes files are pushed to the user as soon as they are received by the messaging service. Both decentralized peer-to-peer programs (such as WASTE) and centralized programs (such as IRC or XMPP) allow pushing files, which means the sender initiates the data transfer rather than the recipient.
Email may also be a push system: SMTP is a push protocol (see Push e-mail). However, the last step—from mail server to desktop computer—typically uses a pull protocol like POP3 or IMAP. Modern e-mail clients make this step seem instantaneous by repeatedly polling the mail server, frequently checking it for new mail. The IMAP protocol includes the IDLE command, which allows the server to tell the client when new messages arrive. The original BlackBerry was the first popular example of push-email in a wireless context.[citation needed]
Another example is the PointCast Network, which was widely covered in the 1990s. It delivered news and stock market data as a screensaver. Both Netscape and Microsoft integrated push technology through the Channel Definition Format (CDF) into their software at the height of the browser wars, but it was never very popular. CDF faded away and was removed from the browsers of the time, replaced in the 2000s with RSS (a pull system.)
Other uses of push-enabled web applications include software updates distribution ("push updates"), market data distribution (stock tickers), online chat/messaging systems (webchat), auctions, online betting and gaming, sport results, monitoring consoles, and sensor network monitoring.
Examples
[edit]Web push
[edit]The Web push proposal of the Internet Engineering Task Force is a simple protocol using HTTP version 2 to deliver real-time events, such as incoming calls or messages, which can be delivered (or "pushed") in a timely fashion. The protocol consolidates all real-time events into a single session which ensures more efficient use of network and radio resources. A single service consolidates all events, distributing those events to applications as they arrive. This requires just one session, avoiding duplicated overhead costs.[2]
Web Notifications are part of the W3C standard and define an API for end-user notifications. A notification allows alerting the user of an event, such as the delivery of an email, outside the context of a web page.[3] As part of this standard, Push API is fully implemented in Chrome, Firefox, and Edge, and partially implemented in Safari as of February 2023[update].[4][5]
HTTP server push
[edit]HTTP server push (also known as HTTP streaming) is a mechanism for sending unsolicited (asynchronous) data from a web server to a web browser. HTTP server push can be achieved through any of several mechanisms.
As a part of HTML5 the Web Socket API allows a web server and client to communicate over a full-duplex TCP connection.
Generally, the web server does not terminate a connection after response data has been served to a client. The web server leaves the connection open so that if an event occurs (for example, a change in internal data which needs to be reported to one or multiple clients), it can be sent out immediately; otherwise, the event would have to be queued until the client's next request is received. Most web servers offer this functionality via CGI (e.g., Non-Parsed Headers scripts on Apache HTTP Server). The underlying mechanism for this approach is chunked transfer encoding.
Another mechanism is related to a special MIME type called multipart/x-mixed-replace, which was introduced by Netscape in 1995. Web browsers interpret this as a document that changes whenever the server pushes a new version to the client.[6] It is still supported by Firefox, Opera, and Safari today, but it is ignored by Internet Explorer[7] and is only partially supported by Chrome.[8] It can be applied to HTML documents, and also for streaming images in webcam applications.
The WHATWG Web Applications 1.0 proposal[9] includes a mechanism to push content to the client. On September 1, 2006, the Opera web browser implemented this new experimental system in a feature called "Server-Sent Events".[10][11] It is now part of the HTML5 standard.[12]
Pushlet
[edit]In this technique, the server takes advantage of persistent HTTP connections, leaving the response perpetually "open" (i.e., the server never terminates the response), effectively fooling the browser to remain in "loading" mode after the initial page load could be considered complete. The server then periodically sends snippets of JavaScript to update the content of the page, thereby achieving push capability. By using this technique, the client doesn't need Java applets or other plug-ins in order to keep an open connection to the server; the client is automatically notified about new events, pushed by the server.[13][14] One serious drawback to this method, however, is the lack of control the server has over the browser timing out; a page refresh is always necessary if a timeout occurs on the browser end.
Long polling
[edit]Long polling is itself not a true push; long polling is a variation of the traditional polling technique, but it allows emulating a push mechanism under circumstances where a real push is not possible, such as sites with security policies that require rejection of incoming HTTP requests.
With long polling, the client requests to get more information from the server exactly as in normal polling, but with the expectation that the server may not respond immediately. If the server has no new information for the client when the poll is received, then instead of sending an empty response, the server holds the request open and waits for response information to become available. Once it does have new information, the server immediately sends an HTTP response to the client, completing the open HTTP request. Upon receipt of the server response, the client often immediately issues another server request. In this way the usual response latency (the time between when the information first becomes available and the next client request) otherwise associated with polling clients is eliminated.[15]
For example, BOSH is a popular, long-lived HTTP technique used as a long-polling alternative to a continuous TCP connection when such a connection is difficult or impossible to employ directly (e.g., in a web browser);[16] it is also an underlying technology in the XMPP, which Apple uses for its iCloud push support.
Flash XML Socket relays
[edit]This technique, used by chat applications, makes use of the XML Socket object in a single-pixel Adobe Flash movie. Under the control of JavaScript, the client establishes a TCP connection to a unidirectional relay on the server. The relay server does not read anything from this socket; instead, it immediately sends the client a unique identifier. Next, the client makes an HTTP request to the web server, including this identifier with it. The web application can then push messages addressed to the client to a local interface of the relay server, which relays them over the Flash socket. The advantage of this approach is that it appreciates the natural read-write asymmetry that is typical of many web applications, including chat, and as a consequence it offers high efficiency. Since it does not accept data on outgoing sockets, the relay server does not need to poll outgoing TCP connections at all, making it possible to hold open tens of thousands of concurrent connections. In this model, the limit to scale is the TCP stack of the underlying server operating system.
Reliable Group Data Delivery (RGDD)
[edit]In services such as cloud computing, to increase reliability and availability of data, it is usually pushed (replicated) to several machines. For example, the Hadoop Distributed File System (HDFS) makes 2 extra copies of any object stored. RGDD focuses on efficiently casting an object from one location to many while saving bandwidth by sending minimal number of copies (only one in the best case) of the object over any link across the network. For example, Datacast[17] is a scheme for delivery to many nodes inside data centers that relies on regular and structured topologies and DCCast[18] is a similar approach for delivery across data centers.
Push notification
[edit]A push notification is a message that is "pushed" from a back-end server or application to a user interface, e.g. mobile applications[19] or desktop applications. Apple introduced push notifications for iPhone in 2009,[20] and in 2010 Google released "Google Cloud to Device Messaging" (superseded by Google Cloud Messaging and then by Firebase Cloud Messaging).[21] In November 2015, Microsoft announced that the Windows Notification Service would be expanded to make use of the Universal Windows Platform architecture, allowing for push data to be sent to Windows 10, Windows 10 Mobile, Xbox, and other supported platforms using universal API calls and POST requests.[22]
Push notifications are mainly divided into two approaches, local notifications and remote notifications.[23] For local notifications, the application schedules the notification with the local device's OS. The application sets a timer in the application itself, provided it is able to continuously run in the background. When the event's scheduled time is reached, or the event's programmed condition is met, the message is displayed in the application's user interface.
Remote notifications are handled by a remote server. Under this scenario, the client application needs to be registered on the server with a unique key (e.g., a UUID). The server then fires the message against the unique key to deliver it to the client via an agreed client/server protocol such as HTTP or XMPP, and the client displays the message received. When the push notification arrives, it can transmit short notifications and messages, set badges on application icons, blink or continuously light up the notification LED, or play alert sounds to attract user's attention.[24] Push notifications are usually used by applications to bring information to users' attention. The content of the messages can be classified in the following example categories:
- Chat messages from a messaging application such as Facebook Messenger sent by other users.[25]
- Vendor special offers: A vendor may want to advertise their offers to customers.
- Event reminders: Some applications may allow the customer to create a reminder or alert for a specific time.
- Subscribed topic changes: Users may want to get updates regarding the weather in their location, or monitor a web page to track changes, for instance.
Real-time push notifications may raise privacy issues since they can be used to bind virtual identities of social network pseudonyms to the real identities of the smartphone owners.[26] The use of unnecessary push notifications for promotional purposes has been criticized as an example of attention theft.[27]
See also
[edit]References
[edit]- ^ "Push Technology". Techopedia. 2012-11-18. Retrieved 2023-07-23.
- ^ M. Thomson, E. Damaggio and B. Raymor (October 22, 2016). "Generic Event Delivery Using HTTP Push". Internet Draft. Internet Engineering Task Force. Retrieved October 28, 2016.
- ^ "Notifications API Standard". notifications.spec.whatwg.org. Retrieved April 30, 2024.
- ^ "Push API". Retrieved April 30, 2024.
- ^ "Push API - Web APIs | MDN". developer.mozilla.org. 2023-02-22. Retrieved 2023-05-16.
- ^ CGI Programming on the World Wide Web O'Reilly book explaining how to use Netscape server-push
- ^ Server-Push Documents (HTML & XHTML: The Definitive Guide) Archived 2008-04-17 at the Wayback Machine O'Reilly book explaining server-push
- ^ Remove support for multipart/x-mixed-replace main resources
- ^ "Web Applications 1.0 specification".
- ^ "Event Streaming to Web Browsers". 2006-09-01. Retrieved 2007-03-23.
- ^ "Opera takes the lead with AJAX support among browsers: More efficient streaming". 2006-09-01. Archived from the original on 2007-03-18. Retrieved 2007-03-23.
- ^ "HTML Standard – Server-sent events". html.spec.whatwg.org. 31 March 2022. Retrieved 1 April 2022.
- ^ "Pushlets introduction". Archived from the original on 2009-08-05. Retrieved 2008-06-05.
- ^ Van Den Broecke, Just (1 March 2000). "Pushlets: Send events from servlets to DHTML client browsers". JavaWorld. Retrieved 2020-07-13.
- ^ Saint-Andre, Peter; Loreto, Salvatore; Salsano, Stefano; Wilkins, Greg (April 2011). "RFC6202 - Known Issues and Best Practices for the Use of Long Polling and Streaming in Bidirectional HTTP". tools.ietf.org. doi:10.17487/RFC6202. Retrieved 2016-05-14.
- ^ "XEP-0124: Bidirectional-streams Over Synchronous HTTP (BOSH)". Retrieved 2012-06-26.
- ^ C. Guo; et al. (November 1, 2012). "Datacast: A Scalable and Efficient Reliable Group Data Delivery Service For Data Centers". Microsoft Research. ACM. Retrieved Jun 6, 2017.
- ^ M. Noormohammadpour; et al. (July 10, 2017). "DCCast: Efficient Point to Multipoint Transfers Across Datacenters". USENIX. Retrieved Jun 6, 2017.
- ^ Wohllebe, Atilla. (2020). "Consumer Acceptance of App Push Notifications: Systematic Review on the Influence of Frequency". International Journal of Interactive Mobile Technologies. 14 (13): 36–47. doi:10.3991/ijim.v14i13.14563.
- ^ "iPhone push notification service for devs announced". Engadget. Retrieved 2016-10-18.
- ^ "Google Cloud Messaging for Android (GCM) Unveiled, to Replace C2DM Framework". InfoQ. Retrieved 2016-10-18.
- ^ mijacobs. "Windows Push Notification Services (WNS) overview". docs.microsoft.com. Retrieved 2017-10-20.
- ^ "Local and Remote Notifications in Depth". developer.apple.com. Retrieved 2016-10-18.
- ^ "Android and iOS Push Notifications – Blog – JatApp". jatapp.com. Archived from the original on October 20, 2017. Retrieved 2017-10-20.
- ^ "How do I adjust my mobile push notifications from Facebook? | Facebook Help Center | Facebook". www.facebook.com. Retrieved 2016-10-18.
- ^ Loreti, Pierpaolo; Bracciale, Lorenzo; Caponi, Alberto (2018). "Push Attack: Binding Virtual and Real Identities Using Mobile Push Notifications". Future Internet. 10 (2): 13. doi:10.3390/fi10020013.
- ^ McFedries, Paul (22 May 2014). "Stop, Attention Thief!". IEEE Spectrum. Institute of Electrical and Electronics Engineers. Retrieved 9 August 2021.
External links
[edit]- W3C Push Workshop. A 1997 workshop that discussed push technology and some early examples thereof
- HTTP Streaming with Ajax A description of HTTP Streaming from the Ajax Patterns website
- The Web Socket API candidate recommendation
- HTML5 Server-Sent Events draft specification
Push technology
View on GrokipediaFundamentals
Definition
Push technology is a communication paradigm in which servers proactively initiate the transmission of data to clients without requiring explicit requests from those clients, differing from conventional client-server models where communication is driven by client-initiated queries.[7] This approach allows for the automatic delivery of updates, alerts, or content directly to user devices or applications, enhancing efficiency in scenarios demanding timely information flow.[8] A prominent example of push technology in modern consumer applications is push notifications. Push notifications are short, timely messages or alerts delivered to a user's device (such as a smartphone, tablet, or computer), even when the associated application is closed or running in the background. These notifications inform users of updates, incoming messages, events, reminders, or other relevant information. The delivery of push notifications typically requires explicit user permission through the device's settings, as implemented on platforms such as iOS and Android.[9][10] A common implementation of push technology relies on the publish-subscribe (pub/sub) model, where clients subscribe to specific channels, topics, or event patterns of interest, and servers—acting as publishers—automatically disseminate updates to all relevant subscribers upon detecting changes or triggers.[8] In this model, publishers generate events without knowledge of specific recipients, while subscribers express their interests independently, enabling loose coupling between the communicating parties.[8] Key characteristics of push technology include its proactive nature, which facilitates real-time or near-real-time data delivery by notifying clients asynchronously as events occur, rather than relying on periodic checks.[8] It also minimizes resource overhead by eliminating the need for clients to continuously poll servers for updates, thereby conserving bandwidth and computational effort compared to pull-based alternatives.[7] The basic architecture of push technology centers on a intermediary broker or server component that manages subscription lists, matches incoming events to active subscriptions, and routes notifications to the appropriate clients, ensuring scalable and decoupled operation across distributed systems.[8] This setup supports event-driven interactions, where triggers such as data changes or external signals prompt the push of relevant information.[7]Comparison to Pull Technology
Pull technology involves client-initiated requests to a server for data, typically using protocols like HTTP GET, where the client fetches information on demand. This model forms the basis of traditional web browsing and request-response interactions, allowing users to retrieve specific content when needed. In contrast, push technology enables the server to initiate and send data to the client without prior requests, shifting the control from client polling to server-driven delivery. The primary difference lies in initiation: pull requires the client to actively query the server, often through repeated polling, while push allows proactive updates from the server.[11] Regarding efficiency, push reduces latency for frequent or real-time updates by eliminating the need for constant client requests, making it suitable for scenarios requiring immediate data delivery, whereas pull is more efficient for sporadic access where data is not time-sensitive. Resource utilization also differs: push minimizes client-side polling overhead but can increase server load due to persistent connections, while pull burdens the client and network with repeated queries but lightens server demands.[11] Pull technology excels in use cases involving on-demand information retrieval, such as searching a database or loading static web pages, where users control the timing of data access. Push, however, is preferable for continuous data streams, like live news feeds or instant notifications, enabling timely updates without user intervention.[12] Hybrid approaches combine elements of both models, such as using polling in a pull system to simulate push-like behavior for near-real-time updates, though true push avoids such simulations for better efficiency.Historical Development
Early Concepts and Precursors
The Simple Mail Transfer Protocol (SMTP), standardized in the 1970s and early 1980s, served as an early example of push technology by enabling servers to deliver email messages directly to recipients' mailboxes without requiring client-initiated pulls.[13] Originating from ARPANET implementations in 1971, SMTP formalized a reliable transmission mechanism in 1982 through RFC 821, where a sender-SMTP process initiates a connection to a receiver-SMTP, pushing mail data via commands like MAIL FROM and DATA to support asynchronous delivery across networks.[13] This protocol's design emphasized server-driven propagation, influencing later push paradigms by decoupling senders from receivers in distributed environments.[13] In the 1980s, experimental network-based systems began exploring push for broadcasting information to communities. The Boston Community Information System (BCIS), developed at MIT, represented a pioneering effort by using computer networks to push localized news and updates to users' terminals in real-time, combining broadcast dissemination with user-specific filtering during a 1986 test involving over 200 Boston-area participants.[14] Similarly, Teletext systems, introduced in the 1970s but widely adopted in the 1980s, pushed text-based information such as news and schedules over television broadcast signals, allowing users to access cyclically transmitted pages without active querying, as seen in services like the UK's Ceefax starting in 1974.[15] Academic research in the 1980s laid foundational concepts for push through studies on multicast and data dissemination in distributed systems. Early work on IP multicast extensions, such as the 1985 proposal for host groups in RFC 966, enabled efficient one-to-many data pushes over internetworks, reducing network load by duplicating packets only at routing points rather than at the source.[16] Complementary efforts in broadcast media, including analyses of periodic push over links like those in Teletext, highlighted trade-offs in latency and bandwidth for disseminating shared data.[17] In sensor networks, the DARPA Distributed Sensor Networks (DSN) program, initiated around 1980, explored push mechanisms for aggregating and relaying data from dispersed nodes to central processors, emphasizing real-time event notification in resource-constrained environments.[18] By the early 1990s, non-commercial roots in groupware emphasized push for maintaining user awareness in collaborative settings. Systems like those developed in academic prototypes pushed subtle notifications—such as cursor movements or document changes—to distributed participants in real-time shared workspaces, as articulated in research on workspace awareness to support fluid interaction without explicit polling.[19] These efforts, often building on the publish-subscribe model emerging in distributed systems, focused on low-overhead pushes to foster group coordination in experimental tools.[20]Commercial Adoption in the 1990s
The PointCast Network, launched in beta in February 1996, marked the first major commercial deployment of push technology, delivering personalized news and information channels directly to users' desktops over dial-up connections.[21][22] By the end of 1996, the service had grown to 1.5 million users and generated $5 million in annual advertising revenue, capitalizing on the era's excitement for automated content delivery.[21] However, it quickly drew criticism for its high bandwidth demands, which caused service slowdowns and congested corporate networks during an era of limited internet infrastructure.[21][23] In the mid-1990s, other ventures like BackWeb Technologies (founded in 1995) and Marimba emerged to apply push mechanisms for software updates and content distribution, targeting both consumer and enterprise needs.[24][25] These tools integrated with leading browsers, including Netscape's Netcaster push client released in 1997, allowing for scheduled casting of updates and multimedia content without user intervention.[26][27] Marimba's Castanet platform, in particular, partnered with Netscape to embed push capabilities, facilitating efficient delivery of dynamic web channels and applications.[26] The surge in push technology sparked the so-called "push wars," with over 30 vendors flooding the market amid intense hype that positioned it as the future of internet personalization and commerce.[28][29] Yet, by the late 1990s, escalating bandwidth costs and the broader dot-com bust eroded investor confidence, leading to widespread vendor failures and a pivot away from consumer-focused push systems.[30][31] As consumer adoption faltered, push technology found renewed traction in enterprise settings, exemplified by Research In Motion's (RIM) commercialization of push-email with the BlackBerry 850 device in January 1999.[32][33] This wireless pager integrated real-time email delivery from servers like Microsoft Exchange, enabling professionals to receive updates instantly without polling.[32] The innovation transformed mobile communication by prioritizing secure, always-on access for business users, driving rapid enterprise adoption and establishing push as a cornerstone of wireless productivity.[32][34]Modern Evolution Post-2000
In the early 2000s, push technology underwent a significant shift from proprietary, server-initiated models of the 1990s to more user-controlled syndication formats like RSS (Really Simple Syndication), which functioned primarily as a pull mechanism but enabled push-like alerts through frequent polling by feed aggregators.[35] This transition was driven by the decline of pure push systems, such as PointCast, which faced challenges from high bandwidth consumption, intrusive delivery, and limited browser support, leading to their commercial failure by the late 1990s and early 2000s.[21] RSS gained prominence around 2002–2003 as a standardized XML-based format for web feeds, allowing users to subscribe to updates from multiple sources via desktop and early web-based readers, thus democratizing content distribution without the resource demands of true push.[36] The rise of Web 2.0 around 2005 introduced techniques like Comet and AJAX to simulate push functionality within browser constraints, marking a pseudo-push era that bridged the gap to native standards. Comet, coined in 2006, relied on long-held HTTP connections—such as long polling or streaming—to enable server-to-client data pushes without full page reloads, often integrated with AJAX for asynchronous updates in interactive web applications. This approach addressed the limitations of traditional HTTP's request-response model, fostering real-time features in early social platforms and collaborative tools, though it incurred overhead from repeated connections. Complementing these, the Server-Sent Events (SSE) specification emerged in 2006 as part of the HTML5 draft by the WHATWG, providing a standardized, unidirectional stream for servers to send events to browsers over a persistent HTTP connection, with initial experimental support in Opera.[37] The mobile era accelerated push technology's evolution, beginning with Apple's launch of the Push Notification Service (APNS) in June 2009 alongside iOS 3.0, which allowed third-party apps to deliver remote notifications via Apple's centralized gateway, conserving battery and bandwidth while enabling timely alerts. Google followed with Cloud Messaging (GCM) in June 2012 as a successor to its earlier C2DM service, offering scalable, free push delivery to Android devices and later rebranded as Firebase Cloud Messaging (FCM) in 2016 for enhanced cross-platform support. By the mid-2010s, push notifications had achieved widespread adoption in mobile apps, powering engagement in social, e-commerce, and news applications.[38] In the 2020s, advancements focused on broader web standardization and network enhancements, with the Web Push API gaining near-universal browser support, including partial implementation in Safari 16.4 for iOS and iPadOS in March 2023, allowing websites to send notifications via service workers without requiring a native app. This completed the API's rollout across major browsers—Chrome since 2015, Firefox since 2016, and Edge since 2018—enabling cross-platform push for web apps. Concurrently, 5G networks, deployed widely from 2019 onward, integrated with push systems to reduce latency to under 1 ms in optimal conditions, facilitating ultra-low-latency deliveries essential for real-time applications like augmented reality updates and IoT alerts.[39] Recent trends as of 2025 include AI-driven hyper-personalization, interactive notifications, and rich media enhancements, improving user engagement and relevance in push deliveries.[40]Technical Implementations
HTTP-Based Push Methods
HTTP-based push methods enable servers to deliver real-time updates to clients over standard HTTP connections, overcoming the request-response limitations of traditional web protocols by maintaining open or repeatedly renewed connections. These techniques emerged as early workarounds for the stateless nature of HTTP, allowing unidirectional or simulated bidirectional communication without requiring non-HTTP protocols. They form the foundation for many web applications needing timely data delivery, such as live feeds or notifications, and predate more advanced standards like WebSockets.[41] One of the earliest HTTP-based push mechanisms is HTTP server push, which utilizes the non-standard MIME typemultipart/x-mixed-replace to stream sequential content replacements to the client. Introduced by Netscape in the mid-1990s, this method allows a server to send multiple document parts over a single connection, where each part replaces the previous one in the browser, effectively pushing updates like animated images or live video frames from webcams.[42] For instance, a server might respond with a boundary-delimited stream of JPEG images, enabling real-time visual updates without client-initiated refreshes, though support is limited to certain browsers like Firefox and Chrome.[43] This approach, while innovative for its era, lacks standardization and is prone to issues like incomplete browser support and inefficient bandwidth use for non-visual data.[44]
Server-Sent Events (SSE) provide a standardized, unidirectional push mechanism defined in the HTML5 specification, allowing servers to send event data to clients over a persistent HTTP connection using the text/event-stream MIME type. Clients connect via the EventSource API, which automatically handles reconnection on failures, ensuring reliable delivery with built-in retry logic (defaulting to 3 seconds).[45] The event stream format consists of simple text lines prefixed with keywords like data: for message payloads or event: for custom types, enabling applications such as stock tickers or news feeds to receive updates without polling.[46] SSE is lightweight and integrates seamlessly with HTTP/1.1 or HTTP/2, but it supports only server-to-client communication and may face proxy timeouts in firewalled environments.[47]
Long polling, often associated with the Comet pattern, simulates push by having the client issue an HTTP request that the server holds open until new data is available or a timeout occurs, at which point the response is sent and a new request is immediately initiated. Coined around 2006, Comet encompasses various HTTP streaming techniques, including long polling, to enable asynchronous server updates in web applications like chat systems.[41] This method reduces latency compared to short polling by minimizing empty responses, though it consumes server resources due to sustained connections and requires careful timeout management to avoid overload.[48] A specific implementation is BOSH (Bidirectional-streams Over Synchronous HTTP), an XMPP extension that uses long polling (or similar hold techniques) to tunnel bidirectional XMPP messaging over HTTP, allowing real-time communication in environments blocking direct TCP connections like corporate firewalls.[49] BOSH sessions involve repeated POST requests with deferred responses, supporting features like stream resumption for reliability.[50]
Pushlets is a Java-based open-source framework that leverages persistent HTTP connections to deliver events from server-side Java objects to client-side JavaScript, effectively emulating push notifications without native browser support for real-time protocols. Developed in the late 1990s, it operates via servlets that maintain long-lived connections, subscribing clients to event channels and pushing updates as they occur, often using techniques akin to long polling for compatibility.[51] This framework simplifies integration for Java web applications by handling connection management and event routing, making it suitable for dynamic content updates in DHTML environments, though it predates modern standards and may require updates for current servlet containers.[52]
Web Push and Notifications
Web push technology enables web applications to receive messages from servers even when the application is not actively running in the foreground, primarily through standardized APIs that integrate with browser notification systems. This mechanism relies on a push service intermediary to deliver messages to a service worker, which can then trigger user-visible notifications or background updates. The Web Push API, defined by the W3C, facilitates this by allowing application servers to send encrypted push messages at any time, ensuring asynchronous communication without constant polling.[53][5] The Web Push API operates over the Web Push protocol (RFC 8030), which supports HTTP/2 for efficient message delivery to the push service endpoint, requiring end-to-end encryption via VAPID keys or similar mechanisms. It mandates the use of service workers to handle incoming push events, such as the 'push' event, where developers can process data and display notifications using the Notifications API. A practical JavaScript implementation for subscribing to web push notifications without a separate explicit permission request relies on the browser auto-triggering the system permission prompt via thesubscribe() method if needed. The following simplified code example demonstrates this process, including handling of VAPID public keys, service worker registration, subscription renewal for returning users, and sending the subscription to the server:[53][5]
const VAPID_PUBLIC_KEY = document.querySelector('meta[name="vapid-public-key"]').content;
const SUBSCRIBE_ENDPOINT = '/api/subscribe';
async function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding).replace(/-/g, '+').replace(/_/g, '/');
const rawData = window.atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
async function sendSubscriptionToServer(subscription) {
await fetch(SUBSCRIBE_ENDPOINT, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(subscription.toJSON())
});
}
async function subscribeUser() {
if (!('serviceWorker' in navigator) || !('PushManager' in window)) {
console.warn('Push not supported');
return;
}
const reg = await navigator.serviceWorker.ready;
let subscription = await reg.pushManager.getSubscription();
if (!subscription) {
subscription = await reg.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: await urlBase64ToUint8Array(VAPID_PUBLIC_KEY)
});
} else {
subscription = await reg.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: await urlBase64ToUint8Array(VAPID_PUBLIC_KEY)
});
}
await sendSubscriptionToServer(subscription);
console.log('Subscribed/renewed');
}
// Auto-renew for returning users
if (Notification.permission === 'granted') {
subscribeUser().catch(err => console.error('Auto-subscribe failed:', err));
}
export async function enablePushNotifications() {
if (Notification.permission === 'denied') {
console.warn('Notifications blocked');
return;
}
await subscribeUser();
}
const VAPID_PUBLIC_KEY = document.querySelector('meta[name="vapid-public-key"]').content;
const SUBSCRIBE_ENDPOINT = '/api/subscribe';
async function urlBase64ToUint8Array(base64String) {
const padding = '='.repeat((4 - base64String.length % 4) % 4);
const base64 = (base64String + padding).replace(/-/g, '+').replace(/_/g, '/');
const rawData = window.atob(base64);
const outputArray = new Uint8Array(rawData.length);
for (let i = 0; i < rawData.length; ++i) {
outputArray[i] = rawData.charCodeAt(i);
}
return outputArray;
}
async function sendSubscriptionToServer(subscription) {
await fetch(SUBSCRIBE_ENDPOINT, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(subscription.toJSON())
});
}
async function subscribeUser() {
if (!('serviceWorker' in navigator) || !('PushManager' in window)) {
console.warn('Push not supported');
return;
}
const reg = await navigator.serviceWorker.ready;
let subscription = await reg.pushManager.getSubscription();
if (!subscription) {
subscription = await reg.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: await urlBase64ToUint8Array(VAPID_PUBLIC_KEY)
});
} else {
subscription = await reg.pushManager.subscribe({
userVisibleOnly: true,
applicationServerKey: await urlBase64ToUint8Array(VAPID_PUBLIC_KEY)
});
}
await sendSubscriptionToServer(subscription);
console.log('Subscribed/renewed');
}
// Auto-renew for returning users
if (Notification.permission === 'granted') {
subscribeUser().catch(err => console.error('Auto-subscribe failed:', err));
}
export async function enablePushNotifications() {
if (Notification.permission === 'denied') {
console.warn('Notifications blocked');
return;
}
await subscribeUser();
}
