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Mobile High-Definition Link
Mobile High-Definition Link
from Wikipedia
Mobile High-Definition Link (MHL)
Type Digital audio/video/data connector
Production history
Designer
Designed June 2010; 15 years ago (June 2010)
General specifications
Hot pluggable Yes
External Yes
Pins MHL 1, 2, & 3 (5),[1]
superMHL (5/24/32)[2]

Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that allows the connection of smartphones, tablets, and other portable consumer electronics devices to high-definition televisions (HDTVs), audio receivers, and projectors. The standard was designed to share existing mobile device connectors, such as Micro-USB, and avoid the need to add video connectors on devices with limited space for them.[3]

MHL connects to display devices either directly through special HDMI inputs that are MHL-enabled, or indirectly through standard HDMI inputs using MHL-to-HDMI adapters. MHL was developed by a consortium of five companies: Nokia, Samsung, Silicon Image, Sony and Toshiba.

History

[edit]

Silicon Image, one of the founding companies of the HDMI standard, originally demonstrated a mobile interconnect at the January 2008 Consumer Electronics Show (CES), based on its transition-minimized differential signaling (TMDS) technology.[4][5] This interface was termed "Mobile High Definition Link" at the time of the demonstration, and is a direct precursor of the implementation announced by the MHL Consortium. The company is quoted as saying it did not ship that original technology in any volume, but used it as a way to get a working group started.[6]

The working group was announced in September 2009,[7] and the MHL Consortium founded in April 2010 by Nokia, Samsung, Silicon Image, Sony and Toshiba. The MHL specification version 1.0 was released in June 2010,[8] and the Compliance Test Specification (CTS) was released in December 2010.[9] May 2011 marked the first retail availability of MHL-enabled products.[10]

The first mobile device to feature the MHL standard was the Samsung Galaxy S II, announced at the 2011 Mobile World Congress.[11][12] MHL announced in 2014 that more than half a billion MHL-capable products had been shipped since the standard was created.[13]

Overview

[edit]
Pin assignments for Micro-USB to MHL-enabled HDMI. The MHL TMDS data lane (purple & green) uses the differential pair present in both USB 2.0 (Data− & Data+) and HDMI (TMDS Data0− & Data0+). The MHL Control Bus repurposes the USB On-The-Go ID (pin 4), and the HDMI Hot Plug Detect (pin 19), while the pins for power & ground match their original assignment for both.

MHL is an adaptation of HDMI intended for mobile devices such as smartphones and tablets.[14] Unlike DVI, which is compatible with HDMI using only passive cables and adapters, MHL requires that the HDMI socket be MHL-enabled. (To deliver an MHL signal to a non-MHL HDMI socket, one can use an adapter device that receives the signal on an MHL-enabled socket, converts it to HDMI, and transmits the HDMI signal to the non-MHL socket). It has several aspects in common with HDMI, such as the ability to carry uncompressed HDCP encrypted high-definition video, eight-channel surround sound, and control remote devices with Consumer Electronics Control (CEC).

There are a total of five pins used in MHL rather than the 19 used in HDMI, namely: a differential pair for data, a bi-directional control channel (CBUS), power charging supply, and ground. This permits a much lighter cable and a much smaller connector on the mobile device, as a typical MHL source will be shared with USB 2.0 on a standard 5-pin Micro-USB receptacle.[1] (Although MHL ports can be dedicated to MHL alone, the standard is designed to permit port sharing with the most commonly used ports.) The USB port switches from USB to MHL when it recognizes an MHL-qualified sink (e.g., a TV) detected on the control wire. A typical MHL sink will be shared with HDMI on a standard 19-pin HDMI receptacle.

Because the same five-pin Micro-USB port is also typically used for charging the device, the sink is required to provide power to maintain the state of charge (or even recharge) while it is being used (although this is dependent on the power available being sufficient e.g., MHL 2 & 3 provide a minimum of 4.5 W / 900 mA, while superMHL can provide up to 40 W). The use of the power line in this way differs from HDMI, which expects the source to provide 55 mA for the purpose of reading the EDID of a display.[15]

Because of to the low pin count of MHL versus HDMI, the functions that are carried on separate dedicated pins on HDMI, namely: the Display Data Channel (DDC) (pins 15 & 16) and CEC (pin 13) are instead carried on the bi-directional control bus (CBUS). The CBUS both emulates the function of the DDC bus and also carries an MHL sideband channel (MSC), which emulates the CEC bus function, and allows a TV remote to control the media player on a phone with its Remote Control Protocol (RCP).

Bandwidth

[edit]

MHL uses the same Transition-minimized differential signaling (TMDS) as HDMI to carry video, audio, and auxiliary data. However, MHL differs from HDMI in that there is only one differential pair to carry the TMDS data lane, compared to HDMI's four (three data lanes, plus the clock). Therefore these three logical data channels are instead time-division multiplexed into the single physical MHL data lane (i.e., with the logical channels sent sequentially), and the clock signal carried as a common mode signal of this pair.[16] From MHL 3 onwards, the method for carrying the clock signal changed to being carried separately on the MHL CBUS pin instead.[16]

The normal (24 bit) mode operates at 2.25 Gbit/s, and multiplexes the same three channel, 24 bit color signal as HDMI, at a pixel clock rate of up to 75 MHz, sufficient for 1080i and 720p at 60 Hz. One period of the MHL clock equals one period of the pixel clock, and each period of the MHL clock transmits three 10-bit TMDS characters (i.e., a 24-bit pixel, where each 10-bit TMDS character represents an encoded byte – 8-bits).[14][17]

MHL can also operate in PackedPixel mode at 3 Gbit/s, catering for 1080p, in this case only two channels are multiplexed, as the color signal is changed to a chroma subsampled (YCbCr 4:2:2) pair of adjacent 16-bit pixels (i.e., where two adjacent pixels share chroma values and are represented with only 36-bits), and the pixel clock is doubled to 150 MHz. In this mode, one clock period of the MHL clock now equals two periods of the pixel clock, so each period of the MHL clock transmits twice the number of channels i.e., four 10-bit TMDS characters (a pair of 16-bit pixels).[16][14][17]

Version 3 of MHL changed from being frame-based to a packet-based technology,[18] and operates at 6 Gbit/s. superMHL extends this by carrying the data signal over more than one differential pair (up to four with USB Type-C, or a total of six using a superMHL cable) allowing up to 36 Gbit/s.

Versions

[edit]

All MHL specifications are backward compatible to previous versions of the standard. MHL is connection agnostic (i.e., not tied to a specific type of hardware connector). The first implementations used the 5-pin MHL-USB connector described below, and all are supported over USB Type-C MHL Alternate Mode. Other proprietary and custom connections are also allowed.

MHL 1

[edit]

Version 1.0 was introduced in June 2010, supporting uncompressed HD video up to 720p/1080i 60 Hz (with RGB and YCbCr 4:2:2/4:4:4 pixel encoding). Support for 1080p 60 Hz (YCbCr 4:2:2) was introduced in version 1.3.[1] The specification supports standard SD (Rec. 601) and HD (Rec. 709) color spaces, as well as those introduced in HDMI 1.3 and 1.4 (xvYCC, sYCC601, Adobe RGB, and AdobeYCC601).[19] Other features include 192 kHz 24-bit LPCM 8-channel surround sound audio, HDCP 1.4 content protection, and a minimum of 2.5 W (500 mA) power between sink (e.g., TV) and source (e.g., mobile phone) for charging. The MHL sideband channel (MSC) includes a built-in Remote Control Protocol (RCP) function allowing the remote control of the TV to operate the MHL mobile device through TV's Consumer Electronics Control (CEC) function, or allowing a mobile device to manage the playback of its content on the TV.[19]

MHL 2

[edit]

Version 2.0 was introduced in April 2012, and raised the minimum charging supply to 4.5 W (900 mA), with an optional 7.5 W (1.5 A) maximum allowed. Support for 3D video was also introduced, permitting 720p/1080i 60 Hz, and 1080p 24 Hz 3D video modes. The specification also included additional MHL sideband channel (MSC) commands.[20]

MHL 3

[edit]

Version 3.0 was introduced in August 2013, and added support for 4K Ultra HD (3840 × 2160) 30 Hz video, increasing the maximum bandwidth from 3 Gbit/s to 6 Gbit/s. An additional YCbCr 4:2:0 pixel encoding for 4K resolution was also introduced, while the maximum charging supply was increased to 10 W (2 A).[19] Support for compressed lossless audio formats was added with support for Dolby TrueHD and DTS-HD Master Audio.

The specification increased the speed of the bi-directional data channel from 1 Mbit/s to 75 Mbit/s to enable concurrent 4K video and human interface device (HID) support, such as mice, keyboards, touchscreens, and game controllers.[21] Other features include support for simultaneous multiple displays, improved Remote Control Protocol (RCP) with new commands, and HDCP 2.2 content protection.

superMHL

[edit]

superMHL 1.0 was introduced in January 2015, supporting 8K Ultra HD (7680 × 4320) 120 Hz High Dynamic Range (HDR) video with wide color gamut (Rec. 2020) and 48-bit deep color.[2][22][23] Support for object-based audio formats were added, such as Dolby Atmos and DTS:X, with an audio-only mode also available. The Remote Control Protocol (RCP) was also extended to link multiple MHL devices together (e.g., TV, AVR, Blu-ray Disc player) and control them via one remote.

The specification introduces a reversible 32-pin superMHL connector, which (along with USB Type-C) supports a higher charging power of up to 40 W (20 V / 2 A), and is designed for future bandwidth expansion. The increase in bandwidth over previous MHL versions is achieved by using multiple A/V lanes, each operating at 6 Gbit/s, with a maximum of six A/V lanes supported depending on device and connector type.[2] For example, Micro-USB and HDMI Type-A support one A/V lane, USB Type-C supports up to four A/V lanes, and the superMHL connector supports up to six A/V lanes (36 Gbit/s).

In addition to supporting a variable number of lanes, the specification supports VESA Display Stream Compression (DSC) 1.1, a "visually lossless" (but mathematically lossy) video compression standard. In cases when the bandwidth of the available lane(s) is unable to meet the rate of the uncompressed video stream, bandwidth savings of up to 3:1 can be achieved with a DSC compression rate of 3.0×.[2] For example, 4K 60 Hz is possible using a single lane (e.g., Micro-USB / HDMI Type-A) with a DSC rate of 3.0×.[2]

superMHL can use a variety of source and sink connectors with certain limitations: micro-USB or proprietary connectors can be used for the source only, HDMI Type-A for the sink only, while the USB Type-C[24] and the superMHL connectors can be used for the source or sink.[2]

Connectors

[edit]

Micro-USB–to–HDMI (five-pin)

[edit]

The first implementations used the most common connection for non-Apple mobile phones at the time, (Micro-USB), and the most common TV connection (HDMI). There are two types of connection, depending on whether the display device directly supports MHL.

Passive cable

[edit]

Passive cables allow MHL devices to connect directly to MHL-enabled TVs (i.e. display devices or AV receivers with an MHL-enabled HDMI port) while providing charging power upstream to the mobile device. Other than the physical connectors, no USB or HDMI technology is being used. Exclusively MHL signaling is used through the connectors and over the cable.

Active adapter

[edit]

With an active adapter, MHL devices are able to connect to HDMI display devices that do not have MHL capability by actively converting the signal to HDMI. These adapters often feature an additional Micro-USB port on them to provide charging power to the mobile device because standard HDMI ports do not supply sufficient current.

Samsung Micro-USB–to–HDMI adapter and tip (eleven-pin)

[edit]

The Samsung Galaxy S III, and later Galaxy Note II and Galaxy S4, use an 11-pin connector and the six additional connector pins in order to achieve functional improvements over the 5-pin design (like simultaneous USB-OTG use[25]). However, if consumers have a standard MHL-to-HDMI adapter all they need to purchase is a tip. With the launch of the Samsung Galaxy S4, Samsung also released MHL 2.0 smart adapter with a built-in 11-pin connector. The first Samsung MHL 1.0 smart adapter released with the Galaxy S III requires external power and is able to work with HDMI TVs at 1080p at 24 Hz.[26] The MHL 2.0 adapter released with the Galaxy S4 can output 1080p at 60 Hz and does not need external power.

USB Type-C (MHL Alternate Mode)

[edit]

The MHL Alternate Mode for USB 3.1 specification allows MHL-enabled source and display devices to be connected through a USB Type-C port. The standard was released on November 17, 2014, and is backward compatible with existing MHL specifications: supporting MHL 1, 2, 3 and superMHL.[27] The standard supports the simultaneous transfer of data (at least USB 2.0, and depending on video resolution: USB 3.1 Gen 1 or 2) and power (up to 40 W via USB Power Delivery), in addition to MHL audio/video.[2] This allows the connection to be used with mobile docks, allowing devices to connect to other peripherals while charging. The use of passive cables is possible when both devices support the standard, e.g., when connecting to superMHL, USB Type-C, and MHL-enabled HDMI, otherwise, an active cable adapter is necessary to connect to standard HDMI devices.[24]

Depending on the bandwidth requirement, the standard makes use of a variable number of USB Type-C's four SuperSpeed differential pairs to carry each TMDS lane: A single lane is required for resolutions up to 4K/60 Hz, two lanes for 4K/120 Hz, and all four lanes for 8K/60 Hz.[24] The MHL eCBUS signal is sent over a side-band (SBU) pin on the USB Type-C connector. When one or two lanes are used, USB 3.1 data transfer is supported.

Pin mapping of the USB Type-C Alternate Mode for MHL[24]

In common MHL Alternate Mode implementations, the video from the GPU will be converted to an MHL signal by using an MHL transmitter chip. The transmitter chips often accept video in MIPI (DSI/DPI) or HDMI format and convert it to MHL format. The USB Type-C port controller functions as a switch and multiplexer, passing the MHL signal through to the external devices. The dock or display device may use an MHL bridge chip to convert the MHL signal to HDMI signal format.

superMHL (32-pin)

[edit]

In conjunction with the release of the superMHL specification in January 2015, MHL introduced a reversible 32-pin superMHL connector. The connector can carry six A/V lanes over six differential pairs, catering for the full 36 Gbit/s bandwidth available from the superMHL standard. The connector also enables 40 W of power at a higher voltage and current.[2]

Alternatives

[edit]

SlimPort is a proprietary alternative to MHL, based on the DisplayPort standard integrated into common Micro-USB ports, and supports up to 1080p60, or 1080p30 with 3D content, over HDMI 1.4 (up to 5.4 Gbit/s of bandwidth), in addition to support for DVI, VGA (up to 1920 × 1080 at 60 Hz), and DisplayPort.[28]

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that enables the transmission of and multi-channel audio from portable devices such as smartphones and tablets to high-definition displays like televisions and monitors, while simultaneously supporting device charging through a compatible cable or . Developed to leverage existing connectors like Micro-USB, MHL repurposes the cable to deliver uncompressed HD content without the need for additional power sources in early versions, making it a convenient solution for mirroring screens and playing media on larger displays. The technology was first demonstrated in 2008 and saw its formal specification released in June 2010 by the , a group founded by , , , , and to standardize mobile connectivity. The consortium aimed to create a royalty-free standard that enhances the experience on mobile devices by allowing seamless integration with HDMI-compatible sinks via adapters, supporting features like HDCP content protection and CEC for functionality. Commercial adoption began in 2011 with the release of the , the first mass-market to support MHL, marking a shift toward widespread integration in Android devices and accessories. MHL has evolved through multiple versions, each expanding bandwidth, resolution support, and additional features. The initial MHL 1.0 specification provided up to 1080p video at 60 frames per second with up to eight-channel audio over a five-pin Micro-USB connection, while also enabling 500 mA charging. MHL 2.0, released in late 2011, introduced an 11-pin connector for improved signal integrity, 3D video, and increased charging to 900 mA, maintaining backward compatibility with earlier versions. The MHL 3.0 specification, announced in August 2013, represented a significant advancement with 6 Gbit/s bandwidth, enabling 4K resolution at 30 frames per second, 7.1-channel surround sound at 192 kHz, up to 10W power delivery, and simultaneous USB data transfer alongside video output. Later, the superMHL extension built on version 3.0 to support even higher bandwidths up to 36 Gbit/s for advanced 4K@60 Hz and beyond, targeting future-proof connectivity in consumer electronics. Key features of MHL include its ability to deliver lag-free, uncompressed content for gaming and video playback, compatibility with a wide range of displays via adapters, and integration into over 650 million shipped devices by and over 750 million worldwide as of recent estimates, establishing it as a for mobile-to-TV connections. Despite its advantages, adoption has been influenced by the rise of wireless alternatives like , though MHL remains relevant in USB Type-C Alternate Mode for modern devices supporting simultaneous data, power, and high-definition output. The technology's emphasis on simplicity and cost-effectiveness has made it particularly notable in emerging markets and for legacy Android ecosystems.

Overview

Technical Principles

Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that enables the connection of portable devices to high-definition displays using a single cable. Developed by the MHL Consortium—founded in 2010 by (acquired by in 2015), , , , and —MHL repurposes standard USB connectors to transmit uncompressed and audio signals alongside control data and power. This approach allows seamless integration into mobile devices without requiring additional dedicated ports, facilitating direct connectivity to HDMI-compatible sinks such as televisions or monitors. At its core, MHL operates by reassigning the signals on a micro-USB cable's pins to support audiovisual transmission. The two USB data lines (D+ and D-) are repurposed to carry video and audio using a TMDS-like (Transition-Minimized Differential Signaling) encoding scheme, similar to that in HDMI, which ensures high-bandwidth, low-interference delivery of pixel data and audio streams. A dedicated CBUS (Control Bus) pin, repurposed from the USB ID pin, handles bidirectional control communications at speeds up to 1 Mbps, including device discovery, reading Extended Display Identification Data (EDID) from the sink for format negotiation, and power management protocols. The VBUS pin provides power from the sink to the source, while the ground pin completes the circuit, enabling the entire protocol to function over as few as five pins without compromising USB charging or basic functionality when not in AV mode. MHL incorporates (HDCP) to safeguard copyrighted audiovisual content during transmission, ensuring compliance with requirements through authentication and encryption mechanisms. For power delivery, the standard supports up to 500 mA from the to the source via the VBUS line (in initial versions), allowing operation without an external power adapter and enabling simultaneous charging of the source device in many implementations. In the protocol, devices assume distinct roles: the source (typically a or tablet) initiates the connection and streams content, while the (such as a or monitor) receives and displays it, with handshake procedures via CBUS ensuring compatibility and optimal configuration.

Bandwidth and Capabilities

MHL technology utilizes a single TMDS differential pair to transmit and audio signals from mobile devices to compatible displays. In initial implementations, this setup supports video resolutions up to at 60 Hz, enabling smooth playback of full high-definition content without compression. The standard also accommodates multi-channel audio, including up to 8-channel PCM at sampling rates of 192 kHz and 24-bit depth, providing high-fidelity sound reproduction comparable to Blu-ray audio capabilities in early versions. Due to its uncompressed transmission method, MHL exhibits zero latency in video delivery, making it suitable for real-time applications like screen mirroring and interactive content. The effective throughput is influenced by the TMDS encoding protocol, which employs 8b/10b encoding across the data lanes, introducing approximately 20% overhead and yielding an encoding efficiency of 80% for video and audio payloads. Control signals, including device discovery and configuration, are handled separately via the CBUS channel to maintain dedicated bandwidth for audiovisual data.

History

Development and Standardization

Silicon Image, a semiconductor company specializing in connectivity solutions, first demonstrated Mobile High-Definition Link (MHL) technology at the 2008 Consumer Electronics Show (CES), showcasing high-definition video output from mobile devices to external displays. The development advanced in 2009 when Silicon Image collaborated with major consumer electronics firms to create a standard for high-definition video output from mobile devices. On September 29, 2009, Silicon Image announced the formation of a working group alongside Nokia, Samsung Electronics, Sony, and Toshiba to promote MHL technology, which was based on Silicon Image's proprietary mobile connectivity innovations aimed at enabling seamless audio and video transmission to external displays. In April 2010, this initiative evolved into the formal MHL Consortium, established by the same founding promoters—Nokia, Samsung Electronics, Silicon Image, Sony, and Toshiba—to oversee the specification, certification, and adoption of the MHL standard across the industry. The consortium's formation marked a shift from initial development to broad standardization efforts, focusing on interoperability and ecosystem growth for mobile-to-HDMI connections. The first MHL specification, version 1.0, was released on June 30, 2010, defining core features such as support for up to 1080p video resolution and compatibility with existing display infrastructures. By 2012, the MHL Consortium had rapidly expanded, surpassing 100 worldwide adopters that included manufacturers, providers, and cable producers, reflecting widespread industry endorsement and integration into mobile devices. This growth facilitated the standardization of MHL as a complementary technology to , leveraging HDMI's (TMDS) protocol to ensure and simplified connectivity between mobile sources and HDMI-enabled sinks without requiring additional power or proprietary adapters.

Key Milestones and Announcements

The first major milestone for Mobile High-Definition Link (MHL) occurred in 2011, when the technology debuted in commercial devices. The became the inaugural to support MHL, enabling output through its micro-USB port, with the feature announced at in February 2011. In May 2011, the MHL Consortium confirmed that mass production had begun for the first MHL-enabled mobile phones, including the and Infuse 4G, marking the transition from specification to widespread availability. In 2012, MHL advanced with the launch of version 2.0 in April, which expanded compatibility and performance for mobile-to-display connections. This version saw rapid adoption in smartphones, tablets, and high-definition televisions, with Silicon Image introducing supporting chips in May to enable 1080p video at 60 frames per second and enhanced charging capabilities in consumer electronics. By mid-2012, over 50 million MHL-enabled devices had shipped, reflecting growing industry integration. The year 2013 brought further evolution with the announcement of MHL 3.0 on August 20, emphasizing higher bandwidth for emerging 4K content. This specification doubled the data throughput of prior versions and was demonstrated at events like CES, supporting advanced mobile-to-TV mirroring for Ultra HD resolutions. Following these peaks, MHL's prominence declined after 2015 amid the rise of USB Type-C ports, which incorporated alternate modes for video output and power delivery, reducing the need for dedicated MHL hardware. The last significant update, superMHL, was unveiled at CES 2015 in January, targeting home theater applications with support for even higher resolutions, but it failed to reverse the trend toward USB-C dominance. As of , MHL remains a legacy with minimal new developments since 2020, confined largely to older devices and niche applications, as and wireless alternatives have overtaken it in mobile ecosystems.

Versions

MHL 1.0

The Mobile High-Definition Link (MHL) 1.0 specification, released in June 2010 by the —a group founded by companies including , , , and —introduced a compact interface for transmitting and audio from mobile devices to larger displays. This initial version enabled portable like smartphones and tablets to connect directly to high-definition televisions (HDTVs) and monitors, facilitating screen mirroring and content playback while allowing device charging over the same connection. The standard was designed to reuse existing Micro-USB ports without requiring additional hardware on the device side, promoting widespread adoption in early mobile multimedia applications. MHL 1.0 required a five-pin Micro-USB connector on the source device, repurposing the USB data lines (D+ and D-) for one data channel and the VBUS and ID pins for the clock channel, achieving an effective bandwidth of approximately 2 Gbit/s for audiovisual transmission. This configuration supported uncompressed HD video resolutions up to at 60 Hz, including formats like 1920x1080 with RGB or color encoding, making it suitable for standard-definition and high-definition content playback from mobile sources. However, the limited lane count constrained performance compared to full implementations, restricting support to non-3D video and preventing higher frame rates or resolutions beyond without compression. Audio capabilities in MHL 1.0 included up to 7.1-channel delivery via PCM, allowing high-quality to accompany video output to compatible sinks like TVs or sound systems, though advanced formats like were not supported. Key limitations encompassed the absence of 3D video transmission— a feature reserved for later versions—and reliance on lower effective bandwidth, which resulted in reduced refresh rates for demanding content or when power charging was active simultaneously. Initial applications focused on enabling mobile users to view photos, videos, and apps on big screens, with early adopters including devices like the and HTC EVO 3D for seamless HDTV connectivity.

MHL 2.0

MHL 2.0 introduced significant enhancements over its predecessor, focusing on improved video and audio capabilities while maintaining core connectivity principles. It supports playback at up to resolution at 60 Hz, enabling smooth high-definition output from mobile devices to external displays. Additionally, this version added support for 3D video passthrough, allowing compatible stereoscopic content to be transmitted without compression or latency issues. A key upgrade in MHL 2.0 was the expansion of audio features to accommodate immersive sound experiences. It enables transmission of up to 8-channel , supporting sampling rates as high as 192 kHz for high-fidelity playback, including formats suitable for systems. This allows mobile devices to deliver rich audio alongside video, such as in gaming or media applications, without requiring separate audio connections. The bandwidth for MHL 2.0 remained at 2.0 Gbit/s, consistent with earlier versions, but incorporated optimized encoding techniques to efficiently allocate resources for the new video and audio demands. These optimizations ensure reliable performance for content and multi-channel audio within the existing data throughput limits, prioritizing uncompressed signals to minimize artifacts. MHL 2.0 also featured enhanced EDID handling via the CBUS pin, improving communication between source devices and sinks for better resolution and format negotiation. This refinement reduces compatibility issues with diverse displays, allowing for more seamless detection and configuration of supported features during connection. Released in 2012, MHL 2.0 saw its first widespread adoption in Android devices, particularly smartphones from manufacturers like , where it became a standard for connecting to HD TVs and monitors. This integration facilitated broader use in , with millions of compatible units shipped to support mobile-to-display .

MHL 3.0

MHL 3.0, released in August 2013 by the MHL Consortium, represents a significant advancement in mobile-to-display connectivity by doubling the bandwidth of its predecessor to support higher resolutions and additional functionalities. This version enables 4K Ultra HD video output at up to 3840 × 2160 resolution and 30 Hz , allowing mobile devices to deliver lifelike visuals on compatible high-definition televisions and monitors. Additionally, it supports at 120 Hz for enhanced motion smoothness in applications like gaming and fast-paced video playback. The increased bandwidth of 6 Gbit/s is achieved by leveraging signaling lines within the MHL connection, enabling more robust data transmission without requiring separate cables. This upgrade facilitates simultaneous high-speed data transfer alongside video and audio, supporting USB host mode for peripherals such as keyboards, mice, and game controllers directly over the MHL cable. Ethernet connectivity is also possible through compatible USB adapters attached via this high-speed channel, expanding networking options during display sessions. In terms of , MHL 3.0 mandates a minimum charging delivery of 4.5 from the sink device to the mobile source, with support for up to 10 to ensure sustained operation without depleting the device's battery. These enhancements maintain with earlier MHL versions while introducing expanded audio capabilities, such as 7.1-channel , building on prior iterations. Overall, MHL 3.0 prioritizes seamless integration of high-resolution content delivery, peripheral control, and device charging in a single cable solution.

superMHL

superMHL represents an advanced extension of the Mobile High-Definition Link (MHL) standard, designed to deliver ultra-high-definition video and enhanced multimedia capabilities beyond those of MHL 3.0. Announced by the MHL Consortium on January 6, 2015, the specification supports 4K video at 60 Hz and offers potential for 8K at 30 Hz, with full capabilities enabling up to 8K resolution at 120 frames per second, alongside 48-bit deep color and high dynamic range (HDR) for more vivid imagery. It achieves this through a maximum bandwidth of 36 Gbit/s, facilitated by six A/V lanes over differential pairs. The superMHL specification incorporates several key features for immersive entertainment, including support for multiple 3D formats to enable stereoscopic viewing experiences. It also includes Audio Return Channel (ARC) functionality, allowing audio from the display to be sent back to the source device, and (CEC) via the Stream Control Protocol for unified across connected devices. These elements ensure seamless integration of video, audio, and control signals in high-end setups. To fully leverage its bandwidth and features, superMHL requires a dedicated 32-pin reversible connector or compatible adapters, which can carry concurrent video, , and up to 40 W of power charging. This hardware is particularly targeted at premium , such as high-end televisions and audiovisual receivers, enabling mobile devices to connect and deliver advanced content to sophisticated home theater systems.

Connectors and Hardware

Micro-USB Variants

The standard Micro-USB variant for Mobile High-Definition Link (MHL) connectivity uses a five-pin configuration that repurposes the existing Micro-USB connector on mobile devices to transmit and audio to HDMI displays. This design maps the MHL signals onto the Micro-USB pins as follows: pin 1 (VBUS) provides power up to 10 W in MHL 3.0 for charging the source device, pin 5 (GND) serves as ground, pins 2 and 3 (originally D- and D+ for USB ) are repurposed as a differential TMDS pair (MHL- and MHL+) for carrying video, audio, and control , and pin 4 (originally the USB ID pin) is dedicated to the CBUS for bi-directional control signaling, including device discovery, EDID reading, and configuration at speeds up to 75 Mbps in MHL 3.0. This pinout enables MHL versions 1.0 through 3.0 to operate without requiring additional dedicated ports on space-constrained devices. Passive cables for Micro-USB MHL implementations consist of simple direct wiring between the five-pin Micro-USB connector and an output, suitable only for short distances (typically under 1 meter) due to signal degradation limitations inherent to the repurposed USB lines. These cables support MHL 1.0 and 2.0 features, such as video at 60 Hz and multi-channel audio, but are constrained by the passive nature of the connection, which lacks amplification and is prone to interference over longer runs. They provide a cost-effective solution for basic connectivity but do not extend to higher bandwidth needs like those in MHL 3.0 without additional hardware. Active adapters incorporate signal conversion chips to boost and process the MHL signals, enabling longer cable lengths (up to 3 meters or more) and support for higher resolutions or challenging transmission conditions. These adapters typically include integrated circuitry for level shifting, equalization, and HDCP handling, converting the differential TMDS and CBUS signals from the Micro-USB input to standard outputs while maintaining protocol compatibility across MHL 1.0 to 3.0. A notable example is Samsung's proprietary 11-pin Micro-USB variant, which extends the standard five-pin design with additional contacts to facilitate simultaneous device charging via an integrated Micro-USB port and potential USB OTG functionality during MHL sessions, as implemented in devices like the Galaxy S III and Note II. This variant ensures uninterrupted power delivery (up to 2 A) alongside video output and 7.1-channel audio, addressing limitations in standard five-pin setups where charging may be restricted.

USB Type-C Alternate Mode

The MHL Alternate Mode for USB Type-C, released in 2014, enables the transmission of MHL signals over standard reversible USB Type-C connectors and cables by repurposing designated pins for audio/video, data, and power functions, in accordance with the USB Type-C and Power Delivery specifications. This implementation leverages the 24-pin design of USB Type-C to support MHL signaling without requiring specialized connector tips, unlike earlier Micro-USB variants, thus simplifying connectivity for mobile devices. MHL Alternate Mode fully supports the capabilities of MHL 3.0, including 4K video at 60 frames per second over a single lane, up to at 60 frames per second across four lanes, immersive audio such as , and the Protocol for user interface navigation on connected displays. These features allow mobile sources like smartphones and tablets to deliver high-definition content to compatible sinks, such as televisions and monitors, while maintaining backward compatibility with prior MHL versions. In terms of compatibility, the mode enables simultaneous operation of MHL audio/video transmission with USB 2.0 or USB 3.1 Gen 1/Gen 2 data transfer and power charging, including full USB Power Delivery up to 100 W for device charging or powering peripherals alongside video output. This integration ensures versatile functionality in a single cable, supporting both legacy USB operations and advanced multimedia delivery. Adoption of MHL Alternate Mode began in earnest post-2015, with integration into smartphones, tablets, notebooks, and accessories from manufacturers including and , enabling seamless connections to HDMI-enabled displays via adapters. This development bridged MHL ecosystems with the expanding USB Type-C landscape, which also accommodates and alternate modes for broader display compatibility.

superMHL-Specific Interfaces

superMHL introduces a dedicated 32-pin reversible connector designed specifically for high-bandwidth applications, enabling support for up to six A/V lanes over six differential pairs to achieve the full 36 Gbit/s throughput of the standard. This connector is rated for 3A current delivery, facilitating up to 40W power charging while simultaneously transmitting video, audio, data, and control signals in a compact form factor comparable to standard cables. The reversible design enhances user convenience by eliminating orientation issues during connection. In terms of video signaling, superMHL maintains compatibility with sinks through extended (TMDS), utilizing up to six TMDS pairs—each operating at 6 Gbit/s—for a total bandwidth exceeding the 18 Gbit/s limit of standard . This extension allows superMHL sources to interface with displays via adapters, though limited to one A/V lane for , thereby supporting 4K resolutions but not the full 8K capabilities of the superMHL specification. Adapters enable integration with existing connectors, such as USB Type-C sources via alternate mode, which can support up to four A/V lanes alongside concurrent USB 2.0 data and power delivery, or micro-USB sources connected to Type-A sinks, restricted to a single A/V lane due to the inherent pin limitations of these interfaces. These adaptations ensure some but are constrained by the source device's capabilities, preventing full utilization of superMHL's multi-lane architecture without the native 32-pin connector. Despite these technical advancements, superMHL experienced rare adoption in consumer devices, primarily attributed to the complexity of implementing the specialized 32-pin hardware and the rapid shift toward versatile USB Type-C alternate modes and wireless display solutions like . As of 2025, no significant commercial products implementing superMHL have been released. The requirement for manufacturer-specific compliance testing and the higher production costs associated with the new connector further hindered widespread integration.

Alternatives

Wireless Display Technologies

Wireless display technologies provide cable-free alternatives to MHL for connecting mobile devices to external displays, leveraging Wi-Fi protocols to enable screen mirroring and content streaming. These solutions prioritize convenience and flexibility in setups where physical cables are impractical, though they often trade off some performance aspects compared to wired connections like MHL, which offer reliable low-latency transmission without wireless interference. Miracast, developed by the , operates on a basis using to establish direct connections between a source device and a display without requiring an intermediary network. It supports video resolutions up to HD with H.264 encoding and , making it suitable for mirroring multimedia content such as videos and presentations. Latency in Miracast transmissions typically ranges from 100 to 166 milliseconds under optimal conditions, providing near-real-time performance for most non-gaming applications. Google Cast, integrated into devices like Chromecast, facilitates streaming from mobile apps or browsers to compatible receivers over a local network, often pulling content from cloud services for playback. This approach emphasizes ease of setup through simple app integration and network discovery, allowing users to cast media without direct device pairing. While effective for video streaming, Google Cast screen mirroring generally incurs higher latency—often around 1 second—compared to methods, which can affect interactive uses but suits passive viewing well. AirPlay, Apple's proprietary protocol, is tailored for seamless integration within the , enabling screen mirroring and media streaming from , macOS, or devices to or compatible smart TVs. Later versions, such as AirPlay 2 introduced in 2018, support 4K HDR video playback for enhanced visual quality on capable hardware. It maintains low latency suitable for synchronized audio-video experiences, though performance depends on network stability within Apple's controlled environment. Compared to MHL's wired approach, wireless technologies like , , and eliminate the need for physical cables, offering greater mobility and simpler installation in diverse environments. However, they typically consume more power due to continuous transmission—often several times higher than MHL's efficient wired delivery—and are susceptible to interference from other wireless signals, potentially degrading signal quality or introducing variability in performance.

Wired Competitor Standards

SlimPort, developed by Analogix Semiconductor, serves as a direct wired competitor to MHL by enabling output over USB interfaces without requiring additional power sources. It utilizes a five-wire configuration, including a high-speed differential pair for signaling, to transmit and audio from mobile devices to external displays via adapters to or . SlimPort supports resolutions up to 4K at 60 Hz with 24-bit and HDCP 1.4 content protection, while also allowing simultaneous USB data transfer and charging through the same cable. DisplayPort Alternate Mode over USB Type-C provides higher bandwidth capabilities compared to MHL, leveraging the USB-C connector to carry full signals alongside USB data and power delivery. Defined by the (VESA), this mode supports up to four lanes of 2.0 signaling, enabling video transmission at up to 80 Gbps for resolutions like 8K at 60Hz or multi-monitor setups, with features such as Adaptive Sync and HDR. It maintains with earlier versions and allows passive cables to deliver equivalent performance to native connections. HDMI Alternate Mode for USB Type-C enables direct transmission of native HDMI signals through the USB-C port, offering compatibility with a wide range of HDMI displays without adapters in supported devices. Specified by HDMI Licensing Administrator, Inc., it supports HDMI 1.4b features including , Audio Return Channel (ARC), 3D video, and HDMI Ethernet Channel, while integrating with USB Power Delivery for up to 100W charging. However, the mode was deprecated in 2023 in favor of Alternate Mode as the preferred video standard over USB-C, due to overlapping functionalities and broader industry adoption of DisplayPort. These alternatives largely supplanted MHL following the widespread adoption of USB Type-C after 2015, as its reversible design and support for multiple Alternate Modes provided greater versatility, higher bandwidth, and unified charging/data/video capabilities across devices, rendering MHL's proprietary micro-USB extensions less necessary.
StandardKey InterfaceMax ResolutionSimultaneous USB/ChargingNotable FeaturesPrimary Developer
SlimPortMicro-USB / USB-C to /DP4K@60HzYesLow-power, HDCP 1.4Analogix Semiconductor
DisplayPort Alt ModeUSB-C native8K@60Hz (up to 80 Gbps)Yes (up to 100W)Multi-monitor, HDR, Adaptive SyncVESA
HDMI Alt ModeUSB-C to 4K (HDMI 1.4b)Yes (up to 100W)ARC, 3D, Ethernet (deprecated 2023)HDMI Licensing, Inc.

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