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Warframe
Warframe
from Wikipedia

Warframe
Storefront artwork with four of the game's playable Warframes (left to right): Excalibur, Ember, Loki, and Rhino.
DeveloperDigital Extremes[a]
PublisherDigital Extremes
DirectorsRebecca Ford
Pablo Alonso
Steve Sinclair (former)
Scott McGregor (former)
ProducersDave Kudirka
Pat Kudirka
DesignersBen Edney
Mitch Gladney
Joey Adey
Jonathan Gogul
ProgrammersJames Silvia-Rogers
Glen Miner
ArtistsMichael Brennan
Ron Davey
Mat Tremblay
Geoff Crookes
WritersAdrian Bott (lead writer)
Cam Rogers (writer, VO director)
ComposersKeith Power
George Spanos
Jason Graves
Matthew Chalmers
Erich Preston
EngineEvolution
Platforms
Release
  • Windows
  • March 25, 2013
  • PlayStation 4
    • NA: November 15, 2013
    • PAL: November 29, 2013
    Xbox One
  • September 2, 2014
  • Nintendo Switch
  • November 20, 2018
  • PlayStation 5
  • November 26, 2020
  • Xbox Series X/S
  • April 14, 2021
  • iOS
  • February 20, 2024
GenresAction role-playing, third-person shooter, MMOG
ModesSingle-player, multiplayer

Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. First released for Windows in March 2013, it was later ported to PlayStation 4 in November 2013, Xbox One in September 2014, Nintendo Switch in November 2018, PlayStation 5 in November 2020, Xbox Series X/S in April 2021, and iOS in February 2024. Support for cross-platform play was released in 2022. Cross-platform save began in December 2023,[1] rolling out in waves to different groups of players before becoming fully available to all players in January 2024. A port for Android has now been developed.[2]

In Warframe, players control members of the Tenno, a caste of ancient warriors who have awoken from centuries of suspended animation far into Earth's future to find themselves at war with different factions in the Origin System. The Tenno use their powered Warframes, along with a variety of weapons and abilities, to complete missions. While many of the game's missions use procedurally generated levels, it also includes large open world areas similar to other massively multiplayer online games, as well as some story-specific missions with fixed level design. The game includes elements of shooting and melee games, parkour, and role-playing to allow players to advance their Tenno with improved gear. The game features both player versus environment and player versus player elements. It is supported by microtransactions, allowing players to purchase in-game items with money, while also offering the option to earn them at no cost through grinding.

The concept for Warframe originated in 2000 when Digital Extremes began work on a new game titled Dark Sector. At the time, the company had been successful in supporting other developers and publishers but wanted to develop its own game in-house. Dark Sector suffered several delays and was eventually released in 2008, incorporating some of the initial framework but differing significantly from the original plan. By 2012, in the wake of the success of free-to-play games, the developers took their earlier Dark Sector ideas and art assets and incorporated them into a new project, their self-published Warframe.

Initially, the growth of Warframe was slow, hindered by moderate critical reviews and low player counts. However, since its release, the game has experienced significant growth. It is one of Digital Extremes' most successful titles, reaching nearly 50 million registered players by 2019.[3]

Warframe is scheduled to be released on Nintendo Switch 2.[4]

Plot

[edit]

Warframe is set in a far future version of the Solar System, now known as the Origin System. At the start of the game players are given control of members of the Tenno, warriors who have awoken from a millennia-long cryosleep on Earth by the Lotus, who acts as a guide for the player. They join an interplanetary war between the Grineer, a violent war-driven matriarchal race of militarized human clones; the Corpus, a mega-corporation centered around a religion dedicated to profit; the Infested, disfigured victims of the Technocyte virus; the Sentients, a race of self-replicating machines made by a long-dead transhuman race known as the Orokin; and the Corrupted, brainwashed variants of the previous three faction's units defending ancient Orokin towers.

All of the factions encountered in the game, including the Tenno, were created by or are splinter groups of the old Orokin Empire, which the Tenno learns was an ancient fallen civilization and former reigning power in the Origin System. Although virtually all of them are long dead by the time of the Tenno's awakening, their lingering presence can still be felt throughout the Origin System. Before their fall, the Orokin had realized the Origin System was becoming dangerously depleted of resources, and their solution to keep their empire alive was to colonize new star systems. The Orokin sent out colony ships through the Void, a trans-dimensional space that enabled fast travel between stellar systems. They had also sent out the Sentients beforehand, to arrive in the Tau system first, and terraform it, so the colonists would arrive to garden worlds, capable of supporting human life. None of these residential ships returned, and those they had loaded with Sentients returned with the Sentients now deciding to wipe out the Orokin, leading to the Old War, the creation of the Tenno, and finally, the collapse of the Empire.[5]

In the game's "The Second Dream" quest, which was introduced in December 2015, the player discovers that the Lotus is a Sentient known as Natah, rebelling against the Sentients to protect the Tenno, desiring to have surrogate children after losing her ability to procreate. The Lotus' father, Hunhow, sends a vengeful assassin called the Stalker to Lua (the remains of Earth's Moon), which the Lotus had hidden in the Void, to find its secret. The Lotus dispatches the Tenno there to stop the Stalker, arriving too late as the Stalker unveils the entity that the Lotus had protected: a human child known as the Operator, who is the real Tenno controlling the Warframes through the course of the game. The Operator is one of several tenno children that survived the passage of the Zariman Ten 0 colony ship through the Void; the adults have all gone mad from its travel. When the ship returned to the Orokin Empire, the children had all been put to sleep for thousands of years, outlasting the fall of the Empire, to be found by the Lotus and becoming the Tenno (Tenno short for the "Ten Zero" of the ship's name). The power of the Void gave these children the power of Transference. An ability that allows them to control Warframes.[5] From this point forward, the player can then engage in missions both as the Warframe and the Operator.

Throughout various updates, various quests have been released after the Second Dream that elaborates on the story. "The War Within" quest introduced the Grineer Queens, rulers of the Grineer, and their asteroid-based Kuva Fortress, also giving the Operator the ability to act fully on their own as another playable entity, rather than a single-use attack. Quests afterward would introduce figures such as "The Man In The Wall," a mysterious entity, presumably from the Void, who takes on the visage of whoever sees them, most often as the playable Operator, and Ballas, one of the last living Orokin, assumed to be responsible for creating the Warframes.

Gameplay

[edit]

Warframe is an online action game that includes elements of shooters, RPG, and stealth games.

The player starts with a silent pseudo-protagonist in the form of an anthropomorphous biomechanical combat unit called a 'Warframe', possessing supernatural agility and special abilities, a selection of weapons (primary, secondary, and melee) and a space ship called an 'Orbiter'. The Orbiter is supported by a Cephalon, A.I.s created from the minds of living people.The Cephalon in the players orbiter is named Ordis who refers to the player as 'Operator'. The player's primary goal from this point is to explore the Origin System.[6] Later in the course of the game, the player unlocks the ability to gain direct control of the Operator, which is the true Tenno protagonist in physical form. The Operator can physically manifest themselves in the environment by projecting out of the Warframe, and disappear by resuming control of it through a telekinetic process called 'Transference'. The Operator also possesses weapons and abilities of their own. After that, the Operator can use Transference to control a larger, purely mechanical combat unit called a 'Necramech', which is the technological precursor to the Warframes.[7] Players can engage in space-bound combat using an auxiliary combat platform called 'Archwing', mounted on a Warframe, which comes with a unique set of abilities. 'Archguns' are heavy weapons designed for Archwings and Necramechs, but can be adapted for Warframe use. Late in 2019, an update to the game allowed players to pilot and manage a spacefaring gunship called the 'Railjack', which is deployed in combat, unlike the Orbiter. Railjack was designed as a co-op experience with up to four people working together, performing different tasks to keep the ship operational while destroying enemy ships and completing objectives. A Railjack-focused update was released in 2021, which brought expanded content and a new skill tree system aimed at making solo play more accessible.

Through the Orbiter's console, the player can select any of the available missions to them. To progress through the Solar System, players must complete mission 'nodes' on each planet to reach Junctions, and use these Junctions to travel to other planets. Other missions rotate over time as part of the game's living universe; these can include missions with special rewards and community challenges to allow all players to reap benefits if they are successfully met. High-difficulty daily and weekly challenges offer rare rewards. Aboard the Orbiter, the player can manage their arsenal of equipment, customize their Warframes and weapons, craft new equipment, and access the in-game marketplace. Missions can be played alone or with up to four players in a player versus environment cooperative manner, and are generally played on procedurally generated maps. Missions have various objectives, such as defeating a certain number of enemies (Exterminate), stealing data from terminals without raising enemy alarms (Spy), rescuing and escorting prisoners (Rescue), or defending points on the map for set periods (Defense). Later updates have added three large open-field environments where the player can accept bounties composed of several missions in succession.

Players can use their weapons, abilities, and several parkour maneuvers to navigate through the area and defeat enemies within the mission. Upon losing all health, a player becomes downed; an ally may revive them, or a player may revive themselves a limited number of times each day. Once the mission is complete, players are rewarded with in-game items, as well as in-game currency and items picked up while exploring the map; failure to complete a mission causes these rewards to be lost. In addition to cooperative missions, the game includes player versus player (PvP) content through the multiplayer 'Conclave', which also rewards the player for placing highly in such matches.

New Warframes, weapons, and other gear items are primarily acquired through equipment blueprints, which are then used to build the specified item in the Orbiter's Foundry. Blueprints and their resulting equipment may also be purchased directly using Platinum, the game's premium currency that can be traded for with other players for rare items in-game, or be purchased via microtransactions. Players need to have specific quantities of construction resources, found from missions and their rewards, to build these items. Players and their equipment also gain experience and level up from missions; equipment with higher levels support more 'Mods', abstracted upgrades (presented as cards in the game's UI) that can be slotted into the equipment to improve or customize its performance. Mods are rarely dropped by enemies during missions, and can also be mission rewards, traded between players, or purchased from NPC merchants. The most advanced weapon mods, called 'Riven Mods,' have randomized stats, based on a prefix/suffix system characteristic of ARPGs, and frequently have negative values. Alongside mods, players have other means of improving their equipment, including Orokin Catalysts and Reactors, which double total mod capacity, and conditional advanced upgrades like Exilus Adapters, Arcane Enhancements, and Valence Fusion.

Most items stop gaining levels and experience points at rank 30, at which point an item called Forma may be used to customize its capacity for mods, and reset it to rank 0. Raising the rank of a weapon or Warframe for the first time, completing Origin System missions for the first time, and various other milestones add to the player's 'Mastery Rank'. This is a loose indicator of the player's overall progress through the game. Upon reaching an experience point threshold, the player may attempt a challenge to be promoted to the next rank. Many items require a certain mastery rank before they may be purchased in-game or built in the Foundry, but items purchased with Platinum may be used regardless of rank. Ranks 0-30 have associated titles, such as "Gold Tiger" or "Silver Sage"; rank 30 is "True Master", after which each further rank is referred to as 'Legendary Rank' instead, and bears no title. As new items are constantly being added, the highest possible legendary rank is subject to change over time. Raising mastery rank expands a player's maximum capacity for certain currencies among other rewards.

Warframe is designed to be free-to-play, and has avoided using pay to win elements; all Warframes, weapons, and other non-cosmetic equipment can be acquired in-game over time through normal gameplay, which may involve grinding. Spending the in-game currency can simplify and quicken the process.[8] New weapons, Warframes, equipment, and blueprints to construct such equipment and cosmetics like skins and capes (called 'Syandanas') can be purchased in the market, using either Credits, which are earned in-game, or Platinum. Some cosmetic items can only be obtained through in-game payments. However, some indirect upgrades can only be bought with Platinum, such as arsenal slots for Warframes, weapons, and certain other equipment, though they can be unlocked via a "Nightwave" battle pass-esque reward system, which is completely free.[9] The premium currency Platinum can be acquired for free by trading for it with other players using certain in-game items.

Development

[edit]

Dark Sector as a precursor

[edit]

The origins of Warframe came out of Canadian studio Digital Extremes' original vision for their previous game Dark Sector. Before that point, Digital Extremes was known as a work-for-hire studio, working alongside other studios to help complete development; this included working with Epic Games for Unreal Tournament (1999) and its sequels Unreal Tournament 2003 and Unreal Tournament 2004.[8] Epic had looked to bring Digital Extremes into their studio, but found there would be issues with the Canadian government that interfered with the merger, and the studios agreed to go their separate ways. This was the major reason the physical disc copy for the game was discontinued.[8]

Wanting to establish themselves as a lead studio, Digital Extremes came up with the idea of Dark Sector, which they first announced in February 2000, describing the game as combining "the intense action elements of Unreal Tournament with the scope and character evolution of a persistent online universe".[10] In early interviews, Digital Extremes said that the gameplay for Dark Sector would have had players as bounty hunters and assassins in a dark science fiction setting, with each character having a bounty on their head, making them targets for other players.[11]

The studio used their vision of Dark Sector to try to secure a publisher, but this only led to more offers for work-for-hire.[8] The company remained quiet on Dark Sector for about four years, re-announcing in early 2004 a revised Dark Sector, now to be a stylish, science-fiction single player experience with stealth elements inspired by the Metal Gear Solid series, and a story they considered a mix of Metal Gear Solid and The Dark Crystal set in space, within a larger setting like that of Frank Herbert's Dune universe.[8] Much of the game's art style was informed by the French artist Jean Giraud, aka Moebius.[12] The player-character, belonging to a race called the Tenno, and enemies would wear high-tech suits that would give them unique abilities.[11] This re-announcement included a scripted demo to show their vision of the game's gameplay and graphics.[13] The game was announced just as both the first consoles of the seventh generation, the Xbox 360 and PlayStation 3, had been teased, and Digital Extremes started to look for a publisher to release the games on these platforms.[11] The game received a good deal of attention from its video, including coverage by CNN on the upcoming console generation.[14]

Digital Extremes' creative director Steve Sinclair spent about a year on the road following the re-announcement of Dark Sector to find a publisher, but most rejected the idea; Sinclair said most publishers were not impressed with the science fiction setting and instead encouraged them to change the setting to modern-day, within World War II (which was popular at the time due to the Call of Duty series), and even the American Civil War.[11][10] When Sinclair returned to the studio, they tried to rework the setting, even trying a superhero genre, without luck. Matters were complicated as they were also attempting to develop their engine, the Evolution engine, to support the game and the new consoles, switching away from the familiar Unreal Engine.[11] Ultimately, Digital Extremes dropped most of the science fiction elements, and moved the gameplay towards a more Resident Evil survivor-horror approach. Digital Extremes did keep one element of the original concept for the released game, that is the protagonist named "Tenno".[8] The Dark Sector released in 2008 was far different from their original vision. Dark Sector received average reviews, and was not a major financial windfall for the studio, leading them back to doing work for hire over the next four years, including BioShock, BioShock 2, Homefront, and The Darkness 2.[11]

Production

[edit]

Around 2011, Digital Extremes were finding themselves struggling for work-for-hire contracts.[8] While the studio had been forced to issue some layoffs, they were still at about 250 people at this time.[12] Looking again to develop their IP and to try to take advantage of the growth in free-to-play games, Digital Extremes looked back to the original Dark Sector concept from 2004 and looked to develop it as a free-to-play game. This decision was made in early 2012 and required the team to create a prototype within one to two months, as Sinclair and Digital Extremes' CEO James Schmalz were going to shop the game around to publishers at that year's Game Developers Conference in March 2012.[10][8] They took several assets from the abandoned 2004 concept, and developed this as Warframe. At GDC, Sinclair and Schmalz found publishers still cold on the idea: Western publishers were not keen on the science fiction setting, while a large unnamed Korean publisher warned him they would "fail" as Western developers did not know how to properly support free-to-play games with quality content.[11] Another concern raised by these publishers was that Warframe was based on player-versus-environmental gameplay, which differed significantly with other free-to-play titles at the time that were mostly player-versus-player.[15] Disheartened, they returned to the studio and decided that they would publish Warframe on their own. They built out a playable version of the game, at the time known as Lotus in about nine months.[8] Alongside this, the studio developed the necessary server architecture to support the game and the microtransaction system they had envisioned for it.[8]

In October 2024, shortly after the release of the update Koumei and the Five Fates, British developer Sumo Digital announced their involvement in content updates for Warframe, having developed the warframe Koumei herself as well as weapons and cosmetics for the game.[16] As of October 2025, Sumo Digital remains involved in developing content for the game, having co-developed all major updates since the start of the partnership.[17]

Status

[edit]
Release timeline
2013PC Launch
Stormbringer
Rise of the Warlords
Vor's Revenge
Operation: Sling-Stone
Operation: Arid Fear
Shadows of the Dead
The Gradivus Dilemma
Valkyr Unleashed
PS4 Launch
2014Operation: Oxium Espionage
Zephyr Rises
The Gustrag Three
Operation: Tethra's Doom
Dark Sectors
Specters of Liberty
Pack Hunters
Operation: Breeding Grounds
The Mad Cephalon
Operation: Cryotic Front
2015Stolen Dreams
Sanctuary
The New Protocols
Operation: Tubemen of Regor
Echoes of the Sentient
The Jordas Precept
The Second Dream
Ring of Fire
2016Operation: Rathuum
Specters of the Rail
The Silver Grove
Recurring Nightmares
Recurring Dreams
The War Within
The Glast Gambit
2017Operation: The Pacifism Defect
Octavia's Anthem
Chains of Harrow
Plains of Eidolon
Plague Star
2018Shrine of the Eidolon
Beasts of the Sanctuary
The Sacrifice
Mask of the Revenant
Chimera
Fortuna
Nintendo Switch Launch
2019Nightwave Series 1: The Wolf of Saturn Six
Operation: Buried Debts
The Jovian Concord
Saint of Altra
Nightwave Series 2: The Emissary
The Old Blood
Rising Tide
Empyrean
2020Operation: Scarlet Spear
Nightwave Series 3: The Glassmaker
The Deadlock Protocol
The Steel Path
Derelict Shift
The Heart of Deimos
Deimos: Arcana
PS5 Launch
Operation: Orphix Venom
2021Corpus Proxima
Xbox Series S/X Launch
Call of the Tempestarii
Sisters of Parvos
Prime Resurgence
The New War
2022Angels of the Zariman
Veilbreaker
Cross-Platform Play
2023The Duviri Paradox
The Seven Crimes of Kullervo
Abyss of Dagath
Whispers in the Walls
Operation: Gargoyle's Cry
Cross-Platform Save
2024iOS Launch
Dante Unbound
Jade Shadows
Operation: Belly of the Beast
The Lotus Eaters
Koumei & the Five Fates
1999
2025Techrot Encore
Isleweaver
The Vallis Undermind
The Old Peace
TBAAndroid Launch

Original release

[edit]

Warframe was publicly announced in June 2012[18] with its closed beta launched in October 2012.[11] Player feedback helped to refine the game's structure. An early change in the beta in early 2013 was their monetization scheme to avoid pay to win scenarios. For example, initially, each Warframe had a skill tree that the player could unlock completely through missions and gaining experience. An extended version of the tree was available if the player augmented the Warframe with an in-game item, then only purchasable through microtransactions.[12] When players complained about this feature, they stripped the pay-to-win elements and adopted the mantra of keeping the game free to play, requiring that players did not have to spend any money to get an item within the game.[12] To support the game, they borrowed the idea of offering for sale "Founder's Packs" that would grant in-game items and currency, an idea that had been successfully used on Kickstarter projects.[12]

Digital Extremes found it difficult to get attention from the press as around 2012–2013, free-to-play games were typically shunned by game journalists.[12] Unfavorable comparisons had been made to Destiny, a highly anticipated title due out in 2014, that also tarnished Warframe's presence.[15] Coupled with low player counts, Digital Extremes were not sure how long they could continue supporting the game. However, Digital Extremes found they had a small but dedicated group of players that latched onto the title, buying into the game through Founder's Packs, telling their friends about the game, and interacting with the developers to provide feedback which was integrated into the game's design.[9] Further, they discovered that when popular streamers like TotalBiscuit covered the beta, they drew more players to the game.[12]

The open beta for Warframe launched in March 2013 for the Windows platform, with the game available from their server systems.[19] Warframe was released at the same time that the studio was also completing development for the April 2013 Star Trek game to tie into the release of the film Star Trek Into Darkness. The Star Trek game was critically panned, leading to financial hardships at the studio and forcing them to lay off developers.[10] Warframe itself was not a critical hit with gaming publications, receiving average reviews; as IGN reviewed in 2013, the game was "fun, but a little bland".[9][20]

Digital Extremes was planning to release Warframe for the PlayStation 4 as well, but that console was not available until November 2013, so to try to get more players, they decided to offer the game on Steam, which further grew the player base.[12] Some days after the Steam launch, Digital Extremes had been able to start drawing in enough funding to maintain the viability of the studio.[12][10] The PlayStation 4 version was released at the console's launch in November 2013,[21] The Xbox One version of the game launched on September 2, 2014.[22] The PS4 version was ported to Japan on February 22, 2014,[23] followed by the Xbox One version on September 2, 2014.[24]

Perpetual beta

[edit]

Once the game turned profitable, Digital Extremes found themselves in the position of needing to generate content for the game to maintain its audience. Because they retained their 250-person staff throughout this process, they were able to expand upon content quickly and soon hired another 250 developers for Warframe.[12] Community input was critical for Digital Extremes for new content and improvements. One major change after release was an update to the game's movement system, titled "Parkour 2.0", which was released in 2015. They had found before this, players discover ways to rapidly traverse levels by a trick known as "coptering" using specific weapons, Warframes, and upgrades. Though Digital Extremes had considered these movements to be game-breaking and considered removing the abilities altogether, they realized players liked to have exotic moves like this available to them and thus created the Parkour 2.0 system that, while reining in how extensive these moves could be, fully supported the type of ninja-like movements that players wanted.[12] Another example was a short-lived feature that allowed players to spend a small amount of the premium in-game currency Platinum to get a random color that they could use for customization. Players reacted negatively to this, as some found it would take a large amount of Platinum to get the color they wanted. Digital Extremes removed this random factor and instead added means to purchase such customization options directly.

The studio had found it important to release new content regularly to keep a stream of income from the game.[12] They were also faced with the problem that understanding all of Warframe's systems required some commitment by the player, and players that felt it was too much would wash out after a few hours.

In 2014, Digital Extremes was acquired by the Chinese investment company Leyou.[25] Leyou since provides necessary funding for Digital Extremes to grow, but has little influence on the direction that the developers take Warframe.[15]

The developers are intending to keep the game forever in a beta state.[26]

Switch, ninth generation consoles, and cross-platform play

[edit]

A Nintendo Switch version was announced in July 2018 and was ported by Panic Button, and was released on November 20, 2018.[27][28] The various versions of Warframe currently support full cross-platform play across several devices, with options to link their accounts to other consoles.[29][30] In honor of the Nintendo Switch version, Nintendo added the character Lotus and her enhanced form Natah into Super Smash Bros. Ultimate as a spirit; the addition was considered to be bizarre as Digital Extremes had next to no ties to Nintendo and Warframe lies outside of Masahiro Sakurai's repertoire of game references.[31][32]

As of December 2020, Leyou[25] has been bought by the Chinese company Tencent for a $1.5 billion deal[33] meaning that Digital Extremes is now owned by the Chinese company which also has stakes in Epic Games, Activision Blizzard and Ubisoft. Within the community of Warframe, voices of concern were outed by the acquisition and the possible meddling of Tencent in the continuation of the game. Digital Extremes published a statement[34] explaining about the deal and the consequences and reassuring that the new ownership will not impact the game whatsoever.

Digital Extremes announced that they will bring Warframe to the PlayStation 5 and Xbox Series X and Series S upon their release in 2020.[35] A port developed by Blind Squirrel Games for iOS was announced on February 15, 2024, with it being released 5 days later on February 20 the same year.[36] A port to Android devices was announced in late December 2024.[37][38]

Expansions

[edit]

Since its release, Digital Extremes has supported Warframe with patches and expanded the game through major updates. These updates have included major gameplay overhauls, such as its "Melee 2.0" combat system to give players a wider array of combat moves, additional planets and missions, story elements, limited-time and seasonal events, and new gameplay modes, alongside regular addition of new Warframes, weapons, and other equipment to procure.

The Second Dream

[edit]

In December 2015, Digital Extremes released Warframe's first cinematic story quest, "The Second Dream". This quest features prominent characters from the game and introduces a new faction, the dreaded Sentients. Also, and most importantly, The Second Dream serves as an "Awakening" to Tenno's true nature, as more than a mere Warframe, "more than human, but once a child, like any other". Completion of this quest grants access to a new game mechanic named Focus and allows the player to enter the battlefield as themselves, temporarily, through Transcendence. During Transcendence, the Warframe is temporarily deactivated, and a spectral form of the Tenno enters the battlefield, channeling one of five Focus Abilities, depending on which of the five Focus Schools the player chose during the quest's events.[39]

The War Within

[edit]

In November 2016, Warframe's second cinematic quest was released, titled "The War Within". This quest sends the player on the chase for Teshin, the master and overseer of the Conclave, as he is seen suspiciously searching the pods of the newly awakened Tenno. Tracking Teshin across the Origin System leads to the discovery of the Kuva Fortress, a massive asteroid under Grineer control where the (so far only known as a legend) Twin Grineer Queens reside. The Queens are shown to have their origins as far back as the old Orokin Empire, and Teshin is revealed to be a Dax Soldier, meaning he was under their command due to them being of Orokin origin thus gaining the ability to wield the Kuva Scepter. The Queens cause an overload on the connection between Tenno and Warframe, forcing the Tenno to seek them out themselves, slowly discovering their Void powers. On the mission's climax, the Tenno unlocks Transference (which replaces Transcendence), an ability that allows them to roam independently of their Warframe at will, weakens the Elder Grineer Queen, and has the option to kill her or "Let her rot", since all Grineer bodies decay over time due to excessive cloning. This quest also introduces a moral alignment system to the game, with possible options being Sun, Neutral, and Moon. This alignment has so far not had any consequence in gameplay, leaving its purpose unknown.[40]

Plains of Eidolon

[edit]

An update to the game in November 2017, titled "Plains of Eidolon", added an open-world area to the game. The Plains is a semi-open world, initially accessible through a "hub" named Cetus, a settlement on Earth where people named the Ostrons reside, then directly through the player's ship. As the game describes them, the Ostrons are "A tight-knit band of hucksters and merchants." This expansion added Warframe's first open-world experience to the game, the ability for the player to gain reputation with the Ostrons, side-activities of fishing and mining, a Bounty system, consisting of five missions of ascending difficulty, where the player can choose to play any mission they would like regardless of whether the previous ones have been completed, a new quest named Saya's Vigil which rewarded the blueprint for the Warframe Gara, more customization options for the Tenno's combat pets, Kubrows (dogs) and Kavats (cats/ocelots), and the ability for the Tenno themselves to wield their modular weapon, called an Amplifier (or Amp, for short) as well as another modular blade called a "Zaw". Finally, the "Plains of Eidolon" offer a new series of boss fights to the game: the titular Eidolons. These Sentient-origin titans require extreme gear and in most cases teamwork to take down for unique rewards.[41][42]

The Sacrifice

[edit]

An update to the game in June 2018, titled "The Sacrifice", added the third cinematic story to the game. Following on the events of Warframe's previous cinematic story quests, The Second Dream and The War Within, The Sacrifice sends the Tenno on a hunt across the Origin System for a rogue Warframe known as Excalibur Umbra. This quest provides insight into Umbra's past, the ability to gain Umbra into the arsenal after the quest's climactic point, and information on the origins of the Warframes themselves, answering multiple questions, but creating even more. The Sacrifice also features the alignment system introduced in "The War Within".[43][44]

Fortuna

[edit]

The expansion "Fortuna" was released on PC on November 8, 2018. The update focuses on the titular Fortuna Solaris Debt Internment Colony, which serves as a hub for the game's second open-world map, Orb Vallis. The people of Fortuna (known as the Solaris) were enslaved by a Corpus known as Nef Anyo who uses ancient Orokin devices that made gallons of coolant for the workstation and trade center on Venus. The area expands upon concepts introduced in Plains of Eidolon, along with new activities, and the ability to obtain a hoverboard-styled vehicle known as a K-Drive.[45][46][47][48] This update also adds more modular items such as a plasma pistol called a "Kitgun", and a robotic companion called a "MOA".

Empyrean

[edit]

The "Empyrean" update was revealed during TennoCon 2018 in July of that year and released on December 12, 2019.[49] The update allowed players to construct a Railjack, an upgradeable spacecraft inspired by FTL: Faster Than Light. Players will be able to gain non-playable characters to populate the ship, customize the ship, and add upgrades. The Railjack can be used in larger space-based missions, including space battles with enemy forces. Additionally, the game was planned to gain a system similar to the Nemesis system in Middle-earth: Shadow of Mordor, and feature boss characters that the player would fight multiple times, with the boss changing its armaments and tactics based on the past fights with the player.[50] Empyrean update was released in 3 phases,[51] with the first phase released on the PC build of the game on December 12, 2019.[52]

The Old Blood

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Warframe's planned nemesis system was launched on October 31, 2019, as the second phase of Empyrean, with the Nintendo Switch launch delayed to November 19, 2019.[53] This update revealed the nemesis as a "Kuva Lich" - A once-ordinary Grineer grunt, turned super-soldier through infusion with a mystical resource named Kuva. This enemy establishes their influence over planets in the Origin System, builds a following of "Thralls" which can be defeated to reveal hints on how to defeat the Lich permanently, steals resources from the player if they finish a mission in Lich territory, and has unique personalities, weapons, appearances, and semi-randomly generated names and weaknesses, resistances, and immunities to different types of damage. A Lich can be generated in missions against the Grineer faction by performing an execution on a special enemy named a "Kuva Larvling". Said executions are performed with a newly introduced special weapon named the Parazon - a small blade attached to a rope equipped on the Warframe's wrist. The Parazon is also used to execute Thralls and specific enemies, for the game's Hacking minigame, and visually in some cutscenes. The Old Blood also introduced Grendel, the game's 42nd Warframe, together with his signature weapon. Two earlier Warframes, named Vauban and Ember, were adjusted to better function in the game's current state. Additionally, the game's "Melee 3.0" system had its release completed.

Warframe Revised

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Warframe Revised, a major quality-of-life update, was released on 20 May 2020. While it didn't add any new content, it served to improve existing gameplay by modifying key aspects of gameplay, such as revising the Kuva Lich system by improving progression speed and allowing players to preview the weapon their Lich would spawn with, allowing them to make a more informed choice as to whether or not to create a Lich, in addition to fixing a significant portion of bugs and issues associated with Railjack gameplay. Player health would also be modified so that players would not suffer increased vulnerability to certain damage types and would have a brief moment of invincibility when their shields were depleted. One major aspect of the update the removal Warframe's controversial explosive self-damage system, with a temporary stagger mechanic depending on how close the player is to their explosions in its place. Self-damage was infamous for its tendency to instantly kill players without warning since it was based on the damage of the player's weaponry, which in almost all cases was extremely high, a problem that only intensified when combined with the cramped nature of the game's procedurally generated tilesets.

Heart of Deimos

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Warframe's third open-world update was announced via the game's official YouTube channel on July 20, 2020, and was released on August 25, 2020, for PC, PS4, and Xbox One, and on August 27, 2020, for Nintendo Switch.[54][55] It is the game's first expansion to receive a simultaneous release across multiple platforms. The update adds Deimos, one of the two moons of Mars, as a new playable location within the game's Solar System. Deimos includes the Cambion Drift, an Infested open-world area that is smaller on the surface than the other two open-world areas but features procedurally generated underground tunnels. Much like the "Fortuna" and "Plains of Eidolon" updates, Deimos also contains a social hub called the Necralisk that houses the Entrati, an Orokin-era family known for creating the first technologies that could harness the power of the Void. Alongside Deimos came the introduction of the Helminth system, which adds the functionality for players to "infuse" new abilities on Warframes, including abilities from other Warframes. Additionally, the Heart of Deimos introduced Necramechs to the game, which are mech suits built and controlled by the player that feature their unique abilities. Lastly, this expansion brought some improvements to the game's new player experience, mainly consisting of a reworked tutorial that includes a new cinematic intro film directed by Dan Trachtenberg, which first premiered at TennoCon 2019. The film was produced by Digic Pictures using a combination of motion capture and CGI.[56][57]

Deimos Arcana

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Warframe's Deimos expansion was released on November 19, 2020, for PC. It adds new weapons and a new Necramech "Bonewidow". It was also planned to release with Lavos, an alchemist Warframe but was delayed due to Covid. It also added numerous quality-of-life changes and new setting options.

Warframe's second Deimos expansion was released on December 18, 2020, for PC, then was released on January 21, 2021, for Console. This was a one-month event following the Tenno's victory and the Sentients' defeat in Operation: Scarlet Spear, Erra, and the Sentients have retreated and gone into hiding. The second Sentient invasion in the Origin System thus begins, and the Orphix Sentient Units return. This time, they have been taught to override Warframes by deploying weaponized pulses cleverly designed to disable them, leaving the Necramechs as Tenno's last option.

During the Operation, Natah transmits messages to the Tenno, revealing that she was the one who taught the Orphix to disable Warframes. Her messages about deploying the Orphix series, containing a letter followed by a number, reveal a code from ordering the numbers, which says: " I AM DYING".

Father in the Necralisk on Deimos will have a shop where players can spend their earned Phasic Cells, including a brand-new Warframe, his helmet, and his weapon, new Necramech mods and cosmetics, and items.

Corpus Proxima

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The Corpus Proxima expansion was released on March 19, 2021. It aimed to simplify the Railjack component of the game by making it easier to acquire a ship with fewer components, eliminating the need to have a Clan Dojo, and the ability to buy a complete Railjack from the game's stores. It also included additional Railjack missions through additional sectors/planets. Players could also recruit crewmates for their Railjacks to man the ship's guns or maintain the ship while the player is away, as well as train them for specific tasks and give them their weapons. Three new Proxima regions were added to the Railjack system: Neptune, Pluto, and Venus Proxima.[58]

Sisters of Parvos

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The Sisters of Parvos expansion was released on July 6, 2021, introducing the eponymous Sisters of Parvos, the Corpus equivalent to the Grineer Kuva Liches, who function in a similar way to them. The Sisters of Parvos are members of Parvos Granum's board of directors, given unusual powers of immortality that must be broken in the same way as a Kuva Lich. The Sisters are armed with upgraded versions of standard Corpus weapons and are accompanied by a robotic Hound which serves as the equivalent of Kuva Thralls. The expansion also introduced some changes to the way the player combats their Lich or Sister, with the enemy fleeing to one of the Proxima regions upon their "Requiem" sequence being completed, requiring the player to take them on in a short Railjack sequence before boarding their ship for the final confrontation. The Expansion also introduced the 47th Warframe Yareli, which has an aquatic theme, as well as special "Galvanised" mods for ranged weapons due to player complaints that they weren't performing as well as their melee counterparts in high-level content.

The New War

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The New War expansion was released on December 15, 2021. The New War quest follows after The Sacrifice and Prelude to The New War. Ballas, along with Hunhow's son Erra wage war against the entire Origin System, prompting former enemies to become allies against a heavy threat, but all is lost after the Sentients successfully manage to take down the alliance. A new empire is born, named Narmer, and its influence becomes consequential. Ordis, now with an ally, must find the Operator and end Ballas for good. This quest will open more questions regarding the philosophy of time, as well as answer the reason why the Operator owes the 'Man in the Wall'. Acquisition of a Railjack and a Necramech, as well as completion of some previous quests, is required to play The New War.[59]

Angels of the Zariman

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The Angels of Zariman expansion was released on April 27, 2022. Adding to the ongoing theme of temporal paradoxes, the Zariman returns to the Origin System. The ship, which was previously thought to be destroyed, is now haunted by spectral Void entities, including "Angels", towering, humanoid Void abominations. This update also overhauls several basic enemy classes, notably Eximus enemies, making them much more resistant to damage and overall more dangerous, and deeply changes the Focus system and Operator gameplay to integrate them more with general Warframe gameplay. The Tenno are tasked by the resurrected crew of the Zariman to protect the ship from being overrun by Void entities and external invaders (Corpus and Grineer troops) while helping them piece together their memories of the destruction of the original Zariman ship. This update also introduced the 49th Warframe Gyre, as well as a unique class of transforming weapons known as "Incarnon" weapons, alongside unique "Voidshell" cosmetic skins for Warframes, allowing players to pick out different materials for an added layer of customization.

Veilbreaker

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The Veilbreaker expansion was released on September 7, 2022. The development features the return of Grineer soldier Kahl-175, previously playable during the New War quest. After freeing himself from Narmer's control, Kahl, with the help of Daughter Entrati and the Tenno, has emerged as the Origin System's newest hero, intending to 'break Narmer' by freeing its captives, disrupting their operations and destroying their armies. Kahl is playable during weekly "Break Narmer" missions and features a more traditional cover shooter style of gameplay, in contrast to the fast movement and parkour of the Tenno. The expansion also introduces Kahl's Garrison, a camp on Earth founded by Kahl as both a base of operations and a settlement for any captives freed during Kahl's missions. Here, the player can customize Kahl with various colors, materials, and armor pieces, as well as purchase items in exchange for Stock, a trading currency collected from completing challenges during "Break Narmer" missions. Veilbreaker also introduces Archon Hunts, challenging missions where players must hunt down and defeat the Archons, monstrous Sentient-Warframe hybrids created during the Old War, previously fought as bosses during the New War quest. Veilbreaker also made several quality-of-life changes to certain game functions, introduced the 50th Warframe, the Spartan-inspired Styanax, and distributed him for free for a limited time between 7 and 21 September to celebrate this milestone.

The Duviri Paradox

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The Duviri Paradox expansion was released on April 26, 2023. It details the origins of the Drifter—a temporally paradoxical, adult version of the Tenno/Operator—who first appeared during The New War. This update introduced a new landscape, Duviri, as well as three gamemodes for it. Duviri features roguelike gameplay, with players having to pick a Warframe and Weapons from a set of randomized choices, as well as 'Decrees', upgrades limited to the playthrough they were collected in, with permanent upgrades available after long-term gameplay. In Duviri, the player is mostly restricted to using the Drifter, with Warframes being available with certain upgrades as well as in a location called the 'Undercroft'. The Drifter's gameplay is similar to that of The New War, with the added ability to summon a 'Kaithe', a horse-like creature, and a guiding hand to reveal nearby objectives, as well as use one of six melee weapons. The player is granted the opportunity to play out the tale of one of the five royal courtiers of the kingdom of Duviri, and complete six main objectives as the courtier slowly loses control over their respective emotion. After completing these, the courtier and their uncontrolled emotions turn into a dragon, which the player must defeat and pacify. The main gamemode, 'The Duviri Experience', allows the player to play through the tale as well as complete side-objectives, while the gamemode 'The Lone Story' excludes these side-objectives, allowing the player to focus on the story. The third gamemode, 'The Circuit', has the player fight as the Warframe against waves of enemies in the Undercroft, in exchange for unique rewards such as Warframe parts or 'Incarnon' upgrades for existing weapons. Duviri also features lost fragments telling of Duviri's background lore, as well as a vendor, Acrithis, who sells Origin System resources and upgrades, decorations, and more in exchange for resources found throughout the landscape. Duviri's appearance, behavior, and its featured tale and courtier cycles every two hours in the order of Joy, Anger, Envy, Sorrow, and Fear.

Whispers in the Walls

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The Whispers in the Walls expansion was released on December 12, 2023. It explores the escalating threat of a mysterious cosmic entity called the Man in the Wall, and the methods Orokin scientist Albrecht Entrati has taken in order to subdue it. The update added a new enemy faction to the game, The Murmur, along with a boss within that faction named 'The Fragmented One'. The update also added multiple new gamemodes, 'Alchemy', where players use pickups from defeated enemies to fuel a crucible and 'Netracells', a gamemode with much higher enemy levels where players are tasked with killing enemies within a small zone. These mission types both reward players with many new modifications for their melee weapons. With the update's release, cross-platform save began to rollout to different groups of players in waves, with it being fully available to all players as of January 17, 2024.

Jade Shadows

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The Jade Shadows expansion was released in June 2024 with another cinematic quest, focusing on the Stalker, an "Assassin" enemy that had served as a secondary antagonist to the Tenno and as Hunhow's enforcer. This update would heavily simplify the damage system. Instead of all enemy units possessing unique resistances and vulnerabilities separate from their overall faction, all units in a faction will share the same weaknesses. Enemy armor values were also modified, as prior to the update, enemy armor could negate a majority of incoming damage, which necessitated a focus on completely removing the enemy's armor (otherwise known as "armor-stripping"). After the update, enemy armor had a hard cap of 90% damage resistance and would not increase in Steel Path missions, allowing partial armor-stripping (removing only a portion of enemy armor) would be more effective. Some status effects would also be altered as to increase their overall effectiveness.

The Lotus Eaters

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The Lotus Eaters expansion was released in August, 2024, and is primarily a prologue to 1999.

Koumei & The Five Fates

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Koumei & The Five Fates was an update released on October 2, 2024. It had a Japanese theme and included a new Warframe, along with quality of life improvements.

1999

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The 1999 expansion, also titled 'Warframe: 1999', was released on December 13, 2024. It is centered around an alternate history 1999 and the Protoframes - individuals that are precursors to certain present-day Warframes. Players initially take the role of Arthur Nightingale, the Protoframe of Excalibur, during the events of New Year's Eve 1999 in Höllvania, a city under threat of a virus outbreak and paramilitary occupation. Players then take control of the Drifter as they team up with The Hex, a group of Protoframes led by Arthur, as they attempt to locate Albrecht Entrati in Höllvania.

Techrot Encore

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The Techrot Encore expansion was released on March 19, 2025. It introduces 4 new Protoframes, and the Technocyte Coda, the Infested counterpart to the Grineer's Kuva Lich and Corpus's Sisters of Parvos-based on members of the fictitious boy band "On-Lyne".

Reception

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On release, Warframe received "mixed or average reviews" on the PlayStation 4, Xbox One, and PC, while the Nintendo Switch and PlayStation 5 versions received "generally favorable reviews", according to the review aggregation website Metacritic.[75][76][78][74] GameZone's Mike Splechta said of the PlayStation 4 version, "If you already enjoy games like Monster Hunter which require you to farm for items to craft better ones, Warframe follows that very same formula, except with much more satisfying and faster-paced combat."[67] However, as of 2018 PC Gamer said that "Warframe's growth doesn't resemble a well-tended plant—it's more like a mutant science experiment. Game systems are haphazardly stitched onto one other in ways that are sometimes incoherent, but oddly charming all the same."[72]

The game is one of the most-played games available on Steam.[79] Digital Extremes attributes the success of the title by being a F2P game. Digital Extremes describes the game as a "rogue success", as the game can secure and sustain a large number of players without gaining significant attention from other people.[80] More than 26 million players had played the game since launch by April 2016,[10] and by March 2018, five years from its open beta, had reached 38 million players.[81] The game had nearly 50 million players by the time of its sixth anniversary.[82] In July 2016, Digital Extremes launched its first Warframe-dedicated convention, "TennoCon", in London, Ontario, drawing 1000 players, where they announced news of upcoming features and updates to the game.[83] Digital Extremes have been running the event annually ever since.

The game was nominated for "Best Ongoing Game" at The Game Awards 2017,[84] and won the People's Voice Award for "Action" at the 2018 Webby Awards.[85] It was also nominated for the "Still Playing Award" at the 2018 Golden Joystick Awards,[86][87] and for "Fan Favorite Shooter Game" and "Fan Favorite Fall Release" with Fortuna at the Gamers' Choice Awards.[88] At the 2019 Webby Awards, the game again won the Peoples Voice Awards for "Action Game" and "Best Sound Design".[89] It was nominated for "Best Game Expansion" with Empyrean and for the "Still Playing" award at the 2019 Golden Joystick Awards.[90]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Warframe is a developed and published by the Canadian studio . First released in open beta for Microsoft Windows on March 25, 2013, it has expanded to platforms including (November 15, 2013), (September 2, 2014), (November 20, 2018), (November 26, 2020) and (April 13, 2021), and (February 20, 2024, with native Xbox controller support via Bluetooth). Set in the expansive Origin System—a universe inspired by the Solar System—the game follows the Tenno, an ancient race of cryo-sleeping warriors who pilot customizable biomechanical suits called Warframes to combat warring factions such as the militaristic Grineer, the technocratic Corpus, and the bio-organic Infested. Core gameplay revolves around fast-paced, parkour-enhanced action, where players undertake cooperative or solo missions involving objectives like extermination, defense, and resource gathering, utilizing a vast arsenal of modifiable s and Warframe abilities for tactical combat, stealth, or . The title emphasizes deep customization, including Warframe mods, crafting, and open-world zones like the Plains of Eidolon and Orb Vallis for exploration activities such as and . supports squads of up to four players, with ongoing updates introducing new story content, Warframes, and events to evolve the narrative-driven universe. As of November 2025, Warframe has attracted over 80 million registered players, establishing it as a landmark in live-service games through its model supported by optional cosmetic and convenience microtransactions.

Setting and Plot

Universe and Factions

The Warframe universe is a setting centered in the Origin System, the solar system of a distant future , where remnants of a once-dominant struggle amid the ruins of advanced and cosmic horrors. This backdrop encompasses a rich tapestry of interstellar conflict, , and biomechanical wonders, shaped by the legacy of the Orokin Empire, an autocratic society that achieved unparalleled technological and biological mastery during its . The Empire's expansion relied on exploiting the Void—a chaotic, extra-dimensional realm that granted immense power but carried unpredictable dangers—and led to the creation of artificial lifeforms and protocols that ultimately sowed the seeds of its downfall. The timeline of the universe begins with the Orokin Era, a period of prosperity and conquest where the Empire colonized the Origin System's planets, including , Mars, , and Europa, transforming them into opulent towers and resource hubs. Facing overpopulation and resource scarcity, the Orokin developed the Sentients, adaptive machines sent to terraform the distant Tau System, only for these creations to evolve and rebel, igniting the Old War—a cataclysmic conflict that threatened total annihilation. To counter the Sentients' ability to adapt to Orokin weaponry, the Empire engineered Warframes, biomechanical suits infused with the parasitic Infested strain known as Technocyte, and harnessed the Tenno: a cadre of Void-empowered children survivors from the catastrophic Zariman Ten-Zero incident, a void-jump ship that exposed passengers to the Void's energies, granting them transference abilities to pilot Warframes remotely. The Orokin also implemented Continuity, a ritual allowing transfer to new bodies for effective immortality among their elite, reinforcing their hierarchical society divided by castes. Despite the Tenno's victories, the war's end precipitated the Empire's collapse, as internal purges—including the Tenno-executed "" against Orokin executors—shattered its structure. In the ensuing Collapse Era, the power vacuum birthed rival factions vying for dominance. The Grineer, descended from the Orokin clone armies originally designed as disposable soldiers, evolved into a brutish, expansionist empire ruled by the twin , their genetic degradation causing mutations and fanatical loyalty; they control planets like Mars and Ceres, enforcing order through sheer military might. The Corpus, originating from the Orokin merchant caste, became a profit-obsessed technocratic worshiping consumerism as divinity, operating from fortified outposts on and , where they deploy robotic proxies and exploit ancient artifacts for commerce. The Infested represent an uncontrolled viral hive-mind born from Orokin bioweapon experiments with Technocyte, spreading across derelict sites like Deimos and Eris, mutating life into , assimilating swarms driven by primal expansion. The Sentients, led by entities like Hunhow and Natah, persist as adaptive invaders from , their fragmented remnants seeking vengeance after the Old War's defeat, infiltrating the system through void rifts. Amid this chaos, the Tenno—ancient warriors in stasis, their Operators embodying Void-touched youth—emerge as enigmatic guardians, their hidden enclave in the Void's depths influencing the balance without fully aligning with any side. Key locations beyond the planets include the Void itself, a surreal concealing Orokin relics like (the Empire's moon-capital) and the liminal Duviri paradox, a dreamlike realm born from Void anomalies where time and reality fracture. The post-New War era, following a resurgence of Sentient aggression that briefly united unlikely allies against a puppet Orokin revival, marks a fragile recovery. Void energy remains a double-edged force, fueling Tenno abilities while spawning entities like the enigmatic Man in the Wall, blurring lines between ally and threat. This timeline—from Orokin's zenith of innovation to the fragmented, factional strife of the present—underscores themes of hubris, adaptation, and the perilous cost of transcendence, with the Origin System's diverse biomes and ruins serving as battlegrounds for ongoing existential struggles.

Main Story Quests

The main story quests in Warframe form a linear narrative arc that chronicles the Tenno's awakening, self-discovery, and ongoing struggles against ancient threats in the Origin . These quests, developed by , progressively reveal the lore of the Tenno, their symbiotic relationship with Warframes, and the broader conflicts involving factions like the Sentients and Orokin remnants. Central themes of identity, , and perpetual cycles of underpin the progression, as the Tenno confront personal traumas and interstellar invasions. The foundational quest, The Second Dream (released December 2015), marks the Tenno's initial awakening from a protective stasis known as the Second Dream. In this arc, the Sentient leader Hunhow allies with the vengeful to target the Tenno by locating the Orokin Reservoir on the , where the Operators—the true youthful forms of the Tenno—reside in cryogenic slumber. Key events include the Tenno's journey to the Reservoir, a confrontation with Hunhow's forces, and the Operator's emergence, shattering the illusion that Warframes are the sole wielders of Void powers. This quest develops the Operator's identity as a child survivor of the Zariman Ten incident, while hinting at the Lotus's hidden Sentient origins as Natah, setting up themes of concealed betrayal and the cyclical resurgence of the Old War between Orokin and Sentients. Hunhow emerges as a primary , embodying the unending vendetta against the Tenno who once defeated his kind. Building on this revelation, The War Within (released November 2016) delves into the Operator's internal and external maturation amid Grineer aggression. The Operator, guided by the Red Veil's Teshin, ventures to the Kuva Fortress to rescue allies and confront the , who seek to exploit Tenno powers through Kuva rituals. Through trials on the and in the Void, the Operator unlocks advanced abilities like and navigates moral choices via the Alignment system, reflecting personal growth from sheltered child to empowered warrior. The Lotus's guidance falters as her protective instincts clash with the Operator's independence, deepening themes of identity through self-mastery and betrayal via Orokin manipulations exposed in flashbacks. This quest solidifies the Operator's role in breaking cycles of control, while introducing the as opportunistic tyrants in the broader war. The Sacrifice (released June 2018) explores the origins of Warframes through the sentient prototype Excalibur Umbra, bridging the Operator's past with the Orokin era. Tasked by the Lotus to investigate Umbra's disturbances, the Operator delves into Umbra's memories, reliving the Orokin scientist Ballas's betrayal of his lover Margulis, an ally of the Tenno, and the creation of Warframes as biomechanical prisons for infested flesh to combat Sentients. The climax involves a sacrificial where the Operator frees Umbra's vengeful spirit from torment, allowing its autonomy. Ballas is established as a cunning , driven by and Orokin , while Umbra's arc highlights themes of identity through reclaimed agency and betrayal in familial and imperial contexts. The quest reinforces cycles of war by linking Sentient threats to ongoing Orokin legacies of exploitation. The epic The New War (released December 2021) escalates to a system-wide invasion by Sentients under Erra, Hunhow's daughter, and the resurrected Ballas, who reprograms the Lotus—revealed fully as Natah—into the tyrannical . The Operator allies with the alternate-timeline Drifter, a non-Void-exposed survivor from the Zariman, to rally factions against the occupation of and other planets. Key events include guerrilla resistance on , a railjack assault on Sentient strongholds, and a climactic confrontation where the Operator and Drifter thwart Ballas's plan to eradicate non-Sentient life. Erra's adds layers to Sentient motivations, portraying them as adaptive invaders scarred by the Old War, while the Drifter's introduction explores dual identities and the Operator's reliance on others. Themes of betrayal peak with the Lotus's possession and redemption, underscoring cycles of war as invasions mirror ancient Orokin expansions. Post-New War arcs continue the narrative starting with Angels of the Zariman (released April 2022), where the derelict Zariman Ten Zero reemerges, haunted by Void entities and the enigmatic Man in the Wall. The Operator confronts childhood memories of the ship's disaster, allying with survivors like the Holdfasts to purge infestations and seal rifts, uncovering the Void's corrupting influence on the Tenno's origins. This quest deepens identity themes through trauma revelation and betrayal by the Man in the Wall's manipulative whispers, perpetuating war cycles via the Zariman's role as a Void conduit. The Duviri Paradox (released April 2023) introduces a time-looped realm within the Void, ruled by the despotic yet childlike Dominus Thrax, as a manifestation of the Operator's unresolved trauma. The Drifter, empowered by Duviri's cycles of death and rebirth, leads a rebellion across shifting Orowyrms and landscapes to dethrone Thrax and escape the paradox. Revelations tie Duviri to the Zariman incident, with Thrax as a echo of Orokin authority. This quest develops the Operator and Drifter's intertwined identities, emphasizing resilience against eternal recurrence, and reinforces themes of cycles of war through Duviri's simulated conquests that echo real-system conflicts. Whispers in the Walls (released December 2023) shifts to a murder mystery in Albrecht Entrati's hidden labs on Deimos, investigating the Man in the Wall's escalating interference. The Operator, aided by Loid Forun and the Entrati family, uncovers Albrecht's experiments with alternate realities and the Wall's bid for dominance, leading to alliances against Infested horrors. Ballas's lingering influence and the Wall's impersonations heighten betrayal motifs, while identity is probed through the Tenno's evolving purpose amid multiversal threats, tying into war cycles via Orokin hubris. The Lotus Eaters (released August 2024) serves as a prologue to Warframe: 1999, focusing on the Lotus's duality as Natah amid a disturbance in the Man in the Wall's domain. The Operator aids in restoring her agency post-Narmer, confronting echoes of Sentient heritage and Tenno bonds. This short arc reinforces themes of identity through the Lotus's internal struggle and betrayal's aftermath. The Hex (released December 2024) advances the narrative into a historical divergence, with the Drifter transported to Höllvania on December 31, 1999, during a lockdown by the alien Scaldra faction amid the Techrot infestation threat. Teaming up with the Hex—a of Protoframes including , Aoi, Amir, Quincy, Leticia, and Eleanor—the Drifter searches for Dr. Albrecht Entrati while navigating a tied to an impending nuclear catastrophe. Key events involve combat against Scaldra forces and Infested, interrogations, and moral dilemmas centered on Major Neci , possessed by the entity known as the Indifference. The quest explores themes of sacrifice, time manipulation, and alternate histories, with the Drifter using powers from Duviri to attempt rewriting the loop and averting disaster for the Hex members. The Old Peace (released December 2025) sees the Operator delving into long-forgotten memories of the Tau System to track Albrecht Entrati, uncovering the brief period of peace treaty between Sentients and Orokin during the Old War. Confronting Sentient threats such as the colossal Hunhullus war machine and the deadly Dactolyst, the Operator navigates moral choices involving characters like Valdur and Adis, including decisions about returning Adis to the Academy. This quest deepens themes of identity through the exploration of suppressed recollections and betrayal in the fragile alliances of the past, while highlighting cycles of war by illustrating the temporary and ultimately doomed nature of peace amid ancient interstellar conflicts.

Gameplay

Core Mechanics

Warframe's core mechanics emphasize fluid, high-mobility gameplay intertwined with strategic customization and resource management, allowing players to navigate dynamic environments and optimize their loadouts for various challenges. The movement system forms the foundation of player agency, enabling acrobatic traversal that rewards skillful positioning and evasion. Basic locomotion includes sprinting for increased speed, which varies by Warframe and can be toggled in settings, alongside crouching to reduce profile height for stealth or sliding under obstacles by combining crouch with directional movement. Jumping provides vertical mobility, with double jumps recharging upon landing, while rolling—activated by tapping sprint—mitigates 75% of incoming damage and grants temporary knockdown immunity. Advanced parkour elements elevate traversal into a core combat enabler. Bullet jumping, performed by crouching and then jumping, propels players forward with significant momentum and inflicts 100 Blast damage in a 3-meter radius on impact, facilitating rapid repositioning. Aim gliding slows descent for up to 3 seconds when aiming mid-air, enhancing precision during falls or pursuits, while wall latching—accessed via wall dash into aim—allows adhesion to surfaces for 6 seconds, sharing a cooldown with gliding for seamless transitions. Wall dashing itself, triggered by sprinting into a wall followed by jump, enables horizontal or vertical bursts along surfaces, promoting creative pathing in three-dimensional spaces. Specialized modes like Archwing provide 3D flight at 55 meters per second in zero-gravity environments, retaining momentum for agile maneuvering, whereas Railjack introduces vehicular space combat with similar fluid controls adapted for ship piloting. The modding system serves as the primary customization layer, allowing players to enhance Warframes, weapons, and companions through equippable cards that modify stats such as damage, health, or utility. Each mod occupies a single slot in an item's upgrade menu and imposes a "drain" cost that deducts from the equipment's total capacity, typically starting at 20 for base Warframes and scaling with rank. Upgrading mods via fusion increases their potency but also raises drain, necessitating careful balancing to avoid exceeding capacity limits. Polarity matching optimizes this economy: aligning a mod's polarity (e.g., Vazarin or Madurai symbols) with the slot reduces drain by 50%, indicated by a green glow, while mismatches increase it by 25%, encouraging players to use Forma—a crafting item—to reshape polarities for efficient builds. Orokin Reactors and Catalysts double capacity for Warframes/companions and weapons respectively, installed permanently via the Arsenal to accommodate more powerful mod configurations without removal. Resource management underpins progression through a multifaceted economy centered on Credits, Endo, and upgrade components. Credits, the universal currency, are earned primarily through mission completions—yielding 1,000 base plus 100 per minimum enemy level—supplemented by enemy drops, container loot, and high-yield activities like The Index (up to 250,000 per round) or Arbitrations (50,000 daily). They fund purchases, crafting in the , and mod fusion, with boosters doubling gains for efficiency. Endo, essential for mod upgrades, drops from enemies (15-80 units) and rewards in arenas, Sorties (up to 4,000), or by dissolving unused mods/Rivens, with fusion costs escalating by rarity (e.g., 30,690 Endo for a maxed rare mod). Farming occurs via standard missions for general resources and Void Fissures, where collecting 10 Reactant per run grants Void Traces to refine relics, indirectly boosting prime part acquisition that can be sold for Credits. Orokin Reactors and Catalysts, crafted from rare components like Neural Sensors or over 23 hours, or obtained via Nightwave (75 Creds each), are pivotal for capacity expansion, with s requiring 35,000 Credits for Reactors and 25,000 for Catalysts. Energy mechanics power Warframe abilities, fostering tactical depth in ability deployment and synergy with close-range combat. Each Warframe possesses four abilities with base energy costs up to 100, drawn from a limited pool that scales with rank and mods like Flow (increasing capacity to 300+). Energy regenerates slowly but is primarily restored by collecting blue energy orbs dropped by enemies or generated via abilities, with mods such as Equilibrium, which converts 50% of Health Orbs picked up into Energy (or 75% for the Primed variant), and vice versa. Efficiency mods reduce casting costs by up to 75% (minimum 25% of base), while Duration, Range, and Strength mods further tailor ability performance. Synergy with melee systems arises through combo mechanics: building a melee combo multiplier (up to 12x) via attacks and parries enhances certain ability damages at a 1:0.25 ratio without depleting the counter, and successful parries add combo points to sustain this boost, enabling seamless integration of powers like exalted weapons with fluid melee chains.

Combat and Missions

Combat in Warframe revolves around a fluid blend of and ranged engagements, where players utilize Tenno weaponry to execute , apply status effects, and perform defensive maneuvers against waves of enemies. Melee systems emphasize close-quarters tactics, with normal attacks forming a looping pattern that advances the player forward, while slide attacks deliver spinning multi-target slashes for increased . Aerial and slam attacks extend combo potential, with heavy slams inflicting the Lifted status to suspend foes, scaling in duration with the combo multiplier. Gunplay integrates seamlessly, allowing instant switching between firearms and melee via input triggers, where primary and secondary weapons fire projectiles that can proc status effects like Viral, which amplifies damage by up to 325% through stacking, or , which deals ticking over 6 seconds while stripping armor and inducing panic. mechanics enable automatic blocking when aiming at incoming attacks, negating up to 100% within a weapon-specific angle, complemented by tactical dodges that maintain melee range without interrupting combos. Finishers provide high-damage executions on staggered or downed targets, featuring custom animations that render the player invulnerable during the sequence. Enemy factions present diverse tactical challenges, each with unique defensive and offensive traits that influence combat strategies. The Grineer, a cloned military force, excel as armored tanks, with units like Heavy Gunners and Bombards absorbing significant punishment through high armor and health pools, often requiring corrosive or impact damage to strip defenses effectively. Corpus proxies, such as MOAs and Ospreys, rely on energy shields for protection, deploying regenerating barriers that demand rapid shield-piercing weapons or abilities to expose their fragile robotic chassis beneath. Infested hordes swarm in mutated masses, coordinated by a hivemind that alerts nearby units upon detection, overwhelming players with aggressive chargers, leapers, and explosive ancients vulnerable to slash and for . Sentients adapt dynamically to threats, gaining up to 90% resistance to four damage types at health thresholds, indicated by core color changes, though void damage resets these adaptations entirely. Missions structure player engagements around varied objectives, fostering replayability through procedural generation and faction-specific encounters. Exterminate tasks require eliminating a fixed number of enemies before extracting, emphasizing efficient clearing of rooms. Survival pits players against endless enemy waves, where life support capsules must be activated periodically by defeating foes to extend endurance. Defense involves safeguarding a mobile or static objective across escalating waves, with rotations every five minutes introducing new enemy types. Spy missions demand stealthy infiltration to hack multiple data vaults without detection, where alarms trigger reinforcements and void corrupted data. Assassination focuses on locating and defeating a prominent boss unit amid standard enemies, often culminating in unique fight mechanics. Alerts appear as time-limited nodes with enhanced rewards, lasting 30-70 minutes, while invasions allow players to align with Grineer or Corpus against the opposing faction in modified mission variants like exterminate or defense for territorial gains. Endgame modes elevate combat intensity for veteran players, introducing scaled threats and competitive elements. Steel Path augments all standard missions with level 100+ enemies, boosting health and shields by 250% for a grueling test of builds and coordination, accessible after completing the . Conclave offers PvP arenas in balanced environments, featuring modes like for free-for-all Oro collection or Cephalon Capture for team-based objectives across 21 maps, with restricted loadouts to emphasize skill. s deliver daily high-stakes challenges across three escalating missions at levels 50-100, incorporating modifiers such as radiation hazards or reduced Warframe energy, rewarding completion with Rivens and Endo.

Progression and Customization

In Warframe, player progression is primarily tracked through the Mastery Rank system, which serves as an account-wide level reflecting experience with the game's equipment and content. Players earn Mastery points by gaining affinity—experience points—from leveling up unique Weapons, Warframes, Companions, and other gear to their maximum rank of 30, with each rank providing points toward the overall total (for example, Weapons grant 100 points per rank, while Warframes grant 200). Additional one-time points come from completing Star Chart missions. Upon accumulating sufficient points, players must pass a Mastery Rank test, often involving challenges like stealth eliminations or timed survivals, to advance ranks from 0 to 30; these tests can be practiced in Cephalon Simaris' Sanctuary Onslaught. Higher Mastery Ranks unlock practical benefits, such as additional loadout slots for quick equipment swaps (starting at Rank 2 and increasing periodically), access to advanced Weapons like the Acceltra at Rank 8, enhanced trading limits, and cosmetic items including emotes and color palettes. Reaching True Master status at Rank 30 grants exclusive perks, including the Umbra Forma for mod capacity boosts and daily blessings from the True Master's Font. Recent updates as of 2025, such as The Old Peace, introduce Operator remasters and new Warframes that expand customization and progression paths. Acquiring new Warframes forms a core part of progression, typically beginning with obtaining blueprints from various in-game sources before crafting in the using resources. Standard Warframes can be purchased as blueprints from the Market with Credits, rewarded from boss fights (e.g., the Lieutenant Lech Kril on War, Mars, drops component blueprints), or earned through quests and alerts. Prime variants, enhanced Orokin-era versions with improved stats and cosmetics, are obtained by cracking Void Relics in missions to reveal Prime part blueprints, which are then assembled like standard frames. factions offer augment mods that enhance specific Warframes as high-standing rewards, earned via daily standing from missions and medallion scans. These systems encourage and , with crafted Warframes requiring 12 to 72 hours of build time depending on components. Customization enhances personalization within the Orbiter's and other hubs, allowing players to tailor Warframes and gear for both function and aesthetics. Appearance options include recoloring with palettes (over 50 base colors plus premium sets), applying skins that alter textures and models (e.g., Deluxe skins like the Aoxakura for Nova), and attaching ornaments such as syandanas or helmets for visual flair. management in the enables saving up to 12 configurations per category (Warframes, primary Weapons, etc.), each with independent mod setups, colors, and attachments, facilitating rapid swaps during missions. The Orbiter serves as a central hub for these adjustments, integrating with the for crafting and the Market for purchasing , emphasizing "Fashionframe" as a community-driven aspect where TennoGen items—player-created designs—add unique attachments and patterns. Mods provide brief optimization ties, influencing builds without altering core visuals. Endgame content extends progression through challenging loops that reward specialized gear and resources. are elite, endless mission variants hosted by the Arbiters of Hexis, unlocked after completing the , featuring modifiers like no revives without Resurgence Burdens from Arbitration Drones and scaled enemy difficulty matching standard missions. Success yields Vitus Essence for the Arbitration Honor shop, offering items like Archgun Rivens, Aura Forma blueprints, and cosmetics such as the Atterax Telos Skin. Kuva Lich and Sisters of Parvos hunts introduce personal boss adversaries: Liches spawn from mercy-killing Grineer Larvlings in level 20+ missions (post-War Within), while Sisters emerge from Corpus Candidates in Granum Voids (post-Call of the Tempestarii); both invade planets, steal loot, and require Mod sequences—deciphered from relics and thrall kills—to weaken and confront in Railjack missions. Defeating them provides Kuva/Tenet Weapons (e.g., Kuva Hek with progenitor Warframe damage bonuses) or Ephemeras, with conversion options for allies. Incarnon weapons, introduced in the Angels of the Zariman update, evolve through a progression where players complete challenges with the base weapon to unlock Genesis adapters from Cavalero in the Chrysalith, granting alternate fire modes and evolutions like increased critical chance on headshots for enhanced lethality in high-level content. These loops integrate mission rewards to fuel ongoing advancement, focusing on build depth and replayability.

Development

Precursors

Warframe's origins trace back to ' 2009 third-person action game , which served as a key precursor by introducing core elements later refined in the title. In , protagonist Hayden Tenno wielded the —a throwable bladed weapon that could return to the user and be charged for explosive effects—directly inspiring the glaive class of melee weapons in Warframe, including dedicated skins like the Glaive Proto Skin that replicate its design. The game's protagonist also donned a biomechanical suit granting enhanced abilities, such as cloaking and energy blades, which echoed the powered exosuits and modular frames central to Warframe's Tenno warriors, establishing third-person action roots with a focus on fluid, acrobatic combat. has described Warframe as a to , evolving its isolated narrative into a expansive multiplayer sci-fi universe while retaining thematic ties like the "Tenno" name for Warframe's operators. The design of Warframe drew from various influences, blending ninja and assassin tropes with sci-fi storytelling to shape its fast-paced, ability-driven gameplay. Stylish action games like informed the melee combat system, emphasizing combo-heavy, aerial maneuvers and weapon switching for dynamic engagements that reward skillful play over pure shooting. Sci-fi elements were inspired by , particularly the third installment's multiplayer mode, which influenced Warframe's cooperative structure and player-driven progression in a vast, lore-rich universe, with BioWare's endorsement encouraging the co-op focus. These drew from earlier co-op shooter concepts at , evolving from work on titles like BioShock 2's multiplayer to prioritize team-based PvE missions against alien factions rather than competitive PvP. Early prototypes at further honed these ideas, building on internal projects that emphasized melee-centric action in sci-fi settings. A concept demo for what became —showcased at —featured space-suited operatives with high-mobility combat and persistent online elements, closely mirroring Warframe's eventual framework before publisher demands shifted it to a single-player horror title. By 2012, a more direct prototype emerged with functional and , testing co-op in a free-roaming sci-fi environment, though initial pitches were rejected by publishers wary of the genre. These efforts, led by Steve Sinclair, informed the game's signature blend of shooting and close-quarters melee. The transition to a model was pivotal, inspired by the success of titles like , which demonstrated sustainable revenue through cosmetics and convenience items without paywalls. This approach allowed [Digital Extremes](/page/Digital Extremes) to launch Warframe in open beta in 2013, funding development via optional Founder's Packages while enabling rapid iterations based on community feedback, contrasting traditional boxed releases that had constrained prior projects.

Production History

Digital Extremes, a Canadian studio founded in 1993 by James Schmalz in , initially gained prominence with shareware titles like and later co-developed the Unreal series with in the late 1990s and early 2000s. By the late 2000s, the studio shifted to work-for-hire projects such as and faced financial difficulties following the 2009 release of , which received mixed reviews and contributed to significant layoffs—reducing the workforce by about a third—amid the industry's move toward high-budget triple-A titles. In response, pivoted to a new project in 2012, repurposing elements from 's prototype to create Warframe as a , online , viewing it as the studio's "last shot" at survival. Key figures in Warframe's production included Steve Sinclair, who served as during the game's early development and shaped its core vision, drawing from influences like for its third-person action mechanics. Rebecca Ford, starting as an intern and rising to community director before becoming in , played a crucial role in live operations, including voicing the character Lotus and fostering player engagement. Geoff Keighley, a longtime acquaintance of Schmalz since the era, provided early advisory support by highlighting the studio's work in industry events. Development challenges centered on transitioning from a single-player focus in to a live-service model, which was unconventional for PC in and often associated with low-quality mobile games at the time. The upgraded their Evolution Engine—originally built for —to support multiplayer features, dynamic environments, and ongoing content updates, enabling features like seamless co-op and expansive mission variety. Community-driven balancing emerged as a core practice, with player feedback directly influencing adjustments to weapons, abilities, and progression systems to maintain engagement without pay-to-win elements. Post-launch, production evolved into a continuous cycle, with annual TennoCon events in , serving as major reveals for new content and fostering direct interaction between developers and players. Monthly Devstreams provided transparent updates and solicited feedback, helping refine features like narrative quests and open-world expansions. In November 2023, closed its external projects and publishing division, leading to the of over 30 staff members and the transfer of publishing duties for third-party titles like to their developers, allowing greater focus on Warframe and internal projects such as Soulframe. The team expanded significantly, growing from a small group during early betas to over 450 staff across multiple studios by the mid-2020s, allowing sustained support for Warframe alongside new projects.

Release History

Initial Release

Warframe entered closed beta testing on October 25, 2012, exclusively for PC players, allowing to refine core mechanics such as third-person shooting and co-operative missions in a controlled environment. This phase focused on gathering feedback from a limited group of participants who opted in through the developer's , helping to stabilize server infrastructure and balance gameplay elements like Warframe abilities and weapon systems before wider access. The game transitioned to open beta on March 25, 2013, also PC-exclusive, marking the public rollout with integration to broaden accessibility and player engagement. During this period, introduced ongoing content expansions, such as new Warframes and enemy factions, while maintaining a model supported by the premium currency , which players could purchase to acquire , inventory slots, and blueprint rushes without enabling pay-to-win advantages—all core items remained earnable through in-game progression. Early post-beta support emphasized bug fixes and quality-of-life improvements to stabilize the live service, with no traditional "version 1.0" release, as the title adopted a perpetual approach of continuous updates directly from beta. Platform expansion began shortly after, with the port launching on November 15, 2013, in (followed by November 29 in PAL regions), bringing the full PC experience to consoles with optimized controls and cross-progression elements. The version followed on September 2, 2014, further solidifying the game's multi-platform presence while upholding the same monetization and update cadence to ensure consistency across systems. This initial phase up to stabilization highlighted ' commitment to iterative development, addressing launch-day issues like connectivity through regular hotfixes and community-driven refinements.

Platform Expansions and Cross-Play

Warframe initially launched as a PC-exclusive title in 2013 before expanding to consoles to broaden its player base. The version released on November 15, 2013, shortly after the console's launch, providing to the shooter for users. The port followed on September 2, 2014, marking Microsoft's entry into the game's ecosystem after a period of platform-specific development. In 2018, ported Warframe to the on November 20, optimizing the game for the hybrid handheld console with adjustments to resolution scaling, input controls, and performance to accommodate portable play while maintaining core multiplayer features. Next-generation console upgrades arrived in late 2020 alongside the PS5 and launches. The PS5 version became available on November 26, 2020, supporting up to at 60 FPS with enhanced loading times via the console's SSD, and it offered free upgrades for existing PS4 owners to ensure seamless progression. Similarly, the next-generation optimization launched on April 15, 2021, delivering comparable visual improvements including 4K/60 FPS support and HDR compatibility for richer colors and contrast on compatible displays, also as a free upgrade from . These enhancements maintained update parity across generations, allowing players to benefit from ongoing content without platform fragmentation. Cross-platform features were introduced to unify the player experience across devices. Full cross-play launched on December 2, 2022, enabling players on PC, PlayStation, Xbox, and Nintendo Switch to join matches, visit relays, and interact in dojos together, fulfilling a long-requested community feature first teased in 2021. Cross-save functionality followed in phases starting December 13, 2023, with the Whispers in the Walls update, allowing account merging and linking for shared progression and inventory; a beta for Founders began on December 18, 2023, expanding to all players by February 2024 with ongoing support for trading and voice chat limitations. Efforts to reach mobile platforms began in 2024, extending Warframe's accessibility. The iOS version released on February 20, , as a full supporting cross-play and cross-save, optimized for touch controls, native Xbox controller support via Bluetooth connection, and higher-end devices like , including all expansions and 60 FPS performance. Android development progressed with pre-registration opening in 2024, leading to a closed beta that began in November 2025 and is ongoing as of late 2025, focused on performance tuning and control adaptations for diverse hardware. These s maintain compatibility with existing updates, allowing mobile players to integrate into the broader ecosystem.

Updates and Expansions

Pre-New War Expansions

The pre-New War expansions in marked a period of significant evolution, introducing expansive open-world landscapes, new faction interactions, and innovative gameplay systems that expanded the game's scope beyond traditional instanced missions. These updates, released between 2017 and 2021, emphasized exploration, resource gathering, and cooperative mechanics while building toward deeper narrative integrations with the Tenno's journey. The Plains of Eidolon, launched in Update 22 on October 12, 2017, represented Warframe's first open-world region on , a vast landscape featuring dynamic day-night cycles and weather effects. This update introduced the Ostron faction, a nomadic community of Orokin-era descendants residing in the settlement of Cetus, who provided quests, bounties, and crafting services centered around the region's . Players could engage in novel activities such as fishing for exotic species using spears and lures, mining ore deposits with the Nosam Cutter tool, and capturing wildlife through conservation tranq darts, all of which contributed to reputation gains with the Ostrons and unlocked unique rewards like the K-Drive hoverboard. Nighttime hunts targeted massive Eidolon Synovias, spectral bosses requiring coordinated team efforts with lures and void damage to capture or destroy, establishing a foundation for large-scale, persistent world events. Fortuna arrived in Update 24 on November 8, 2018, expanding the open-world formula to with the Orb Vallis, a frozen cavernous expanse controlled by the Corpus. Here, players allied with the Solaris United faction, debt-bound workers in the underground city of , undertaking bounties against exploitative overseers and earning standing through activities like rare gems, in toxic pools, and conserving mechanical creatures. The update teased space combat via early Railjack concepts revealed alongside it, setting the stage for interstellar gameplay while introducing hoverboard racing in the Vallis and operator-focused enhancements like transmutation. These elements deepened resource economies and vertical , with day-night shifts altering enemy spawns and resource availability. Empyrean, in Update 27 on December 13, 2019, fully realized Railjack as a co-operative space combat system, allowing players to command customizable warships in Proxima missions against Grineer and Corpus fleets. This expansion integrated Railjack into the core loop, with boarding actions, turret gunnery, and engineering roles aboard the vessel, alongside new intrinsics progression for crew skills. It expanded to Corpus Proxima regions, featuring void storms and large-scale objectives like destroying shipwrights, and allowed clan dojos to incorporate Railjack drydocks for fleet management. Archwing abilities were adapted for zero-gravity combat, blending seamless transitions between ship interiors and exterior dogfights. The Old Blood update, released on October 31, 2019, overhauled melee combat in phase two of the system rework, introducing manual blocking, parrying, and a dedicated heavy attack state that emphasized tactical depth over automatic combos. This included new stances like for heavy blades, evoking a predatory, blood-draining aesthetic through fluid slashing animations, and launched the Kuva Lich system—persistent, player-specific Grineer bosses that invaded missions, required vanquishing through a cycle of murder, domination, and puzzles, and dropped exclusive Kuva weapons with randomized elemental bonuses. The update fostered rivalry mechanics, with evolving stronger over time and offering tradeable mods upon defeat. Heart of Deimos, Update 29 on August 25, 2020, unveiled the Cambion Drift as an Infested on Deimos, a fleshy, mutable shifting between overgrowth and extermination phases via isolation vaults. The Necralisk settlement housed the Entrati family faction, unlocking bizarre services like son-token trades and mutagens for weapon evolution into infested variants. Central to the expansion was the Helminth system, accessed in the Orbiter, enabling players to subsume Warframes for ability customization—replacing one innate power with another from the roster, such as infusing Saryn's Spores onto for hybrid builds. Additional activities included mining mutagens, fishing in bile pools, and conserving infested creatures, tying into the broader lore of Orokin experiments. Sisters of Parvos, in Update 30.5 on July 6, 2021, extended the adversary system to Corpus with Sisters—elite Tenno hunters wielding Tenet weapons and adaptive precepts that scaled with player progress. Similar to Kuva Liches, Sisters were created via kills on veiled operatives, invading across nodes and demanding cipher solutions to confront. The update added Tenet Ar pistols and synth-fiber armor customizations, alongside balance tweaks to archgun deployments, emphasizing evasion and status resistance in encounters. This mechanic provided mirrored progression for Corpus-focused players, with vanquished Sisters yielding tradeable and weapon blueprints.

The New War and Duviri

The New War, released on December 15, 2021, marked a major narrative expansion in Warframe, representing ' most ambitious cinematic quest to date and serving as a key progression milestone for players. This multi-hour, non-replayable story arc thrust the Tenno into a direct confrontation with ancient threats, including the Sentients led by Ballas and Erra, while introducing vehicle-based gameplay segments such as Railjack space combat and Necramech ground assaults. Central to the plot was the emergence of the cult, a brainwashed faction enforcing Sentient control across the Origin System, which challenged the fragile alliances among existing groups like the Grineer and Corpus. The quest also debuted the Drifter, an alternate version of the Operator character, expanding the lore around the Tenno's origins and duality. Building on prior events, it required completion of quests like The Sacrifice, which had introduced the Umbra Warframe in 2018 and revealed critical backstory about the Lotus's influence, directly tying into the emotional and thematic threads of familial betrayal and redemption in The New War. Following The New War, the Veilbreaker update on September 7, 2022, extended the storyline through a Grineer rebellion mini-arc centered on Kahl-175, a fan-favorite character from the main quest who returns as a heroic agent sabotaging forces. This solo quest and subsequent weekly missions allowed players to control Kahl in tactical operations, liberating Grineer prisoners and battling Sentients on Deimos, while unlocking customizations and syndicate rewards at the Drifter Camp. Veilbreaker reinforced the post-invasion recovery narrative, introducing Hunts against leaders and emphasizing themes of resistance and unlikely alliances. Angels of the Zariman, launched on April 27, 2022, delved deeper into the Void's mysteries as a direct follow-up to The New War, requiring its completion to access a haunting exploration of the derelict Zariman Ten Zero ship. Players navigated new Void-based game modes, including Void Flood for resource management against corruption, Void Cascade for Operator-Warframe hybrid combat, and Void Armageddon for defensive wave survival, all set within the ship's eerie tileset and customizable Dormizone hub. The update introduced Thrax enemies—resurrected horrors like Thrax Centurions that phase between realms—forcing adaptive strategies, alongside a complete overhaul of Focus Schools that refunded all points and enhanced Operator arcanes for improved void abilities. The Duviri Paradox, arriving on April 26, 2023, shifted focus to a standalone, paradoxical realm outside the main Origin System, accessible to all players regardless of prior progress and featuring the Drifter as the protagonist in a cycle of emotional spirals. This open-world landscape hosted Spiral missions with randomized objectives across themes of , , , Sorrow, and , each altering the environment under the rule of Dominus Thrax, alongside side activities like horse-mounted exploration. New content included The Circuit, an endless, Warframe-exclusive mode in the for weekly rotating rewards, and Incarnon Genesis adapters that infused select weapons with evolvable Void powers, obtained through Duviri resources and Steel Path challenges. The update emphasized rebirth and introspection, providing narrative closure to Drifter-related threads from The New War while introducing experimental gameplay unbound by traditional mission structures.

1999 and Post-1999 Updates

Warframe: 1999, released as Update 38 on December 13, 2024, introduced a retro-themed expansion set in a 1990s-inspired version of known as Höllvania, where players confront a Technocyte (Techrot) outbreak amid primitive technology and cultural elements like early and aesthetics. The update features the "The Hex" quest, which explores the Hex —a secretive tied to the era's events—and introduces Protoframes, playable variants of Warframes such as (a knight-inspired ) and Aoi (a ninja-themed Volt), allowing players to experience pre-Orokin era characters with unique abilities and romance mechanics. New weapons, including the Hexenon series of primal, era-appropriate firearms and melee tools, complement the expansion's focus on vehicular combat, new enemy factions like the infected Murox and Scaldra, and a expansive Höllvania tileset for missions. Following in 2025, Update 39: Isleweaver, launched on June 25, added a new open-world region within the Duviri landscape, expanding exploration with dynamic environmental interactions and story content centered on the Isleweaver's mystical islands. This update introduced the 61st Warframe, Oraxia, a fungal-themed frame with abilities emphasizing spore-based crowd control and growth mechanics, alongside three new weapons and quality-of-life improvements like updated combo animations for smoother mobility. It also included frame reworks, such as enhancements to Oberon's abilities for better synergy in open-world play, and a dedicated mod tutorial quest to guide players through customization systems. Update 40: The Vallis Undermind, released on October 15, 2025, expanded the hub with the Deepmines—a subterranean network infested by the Undermind, a hive-mind entity controlling new spider-robot enemies like the Scrofa Disc and Scrofa Crewman Eximus units. The update introduced Nokko, a ballistic mushroom-manipulating Warframe with explosive, seeking projectiles, and provided access to Prime through Update 39.1's concurrent release, including its signature weapons and cosmetics. Additional features encompassed a new for reputation grinding, damage attenuation tweaks for balanced boss encounters, and further reworks emphasizing nature-based ultimates. Throughout 2025, other enhancements included the Operator and Drifter remaster, integrated into the upcoming Update, which overhauls their visual models and animations to modern standards while preserving customization options from The Second Dream. The Kinemantik Instant Messenger (KIM) system, originally from the 1999 era, received expansions to support new companion interactions via advanced GIM (Global Instant Messaging) tech, enabling deeper narrative branching and chat-based progression. The Old Peace expansion, released on December 10, 2025, as Update 41, features a cinematic main story quest where the Operator dives into forgotten memories of the Tau System to track Albrecht Entrati, confronting Sentient threats such as the Hunhullus and Dactolyst while exploring a brief peace treaty period during the Old War between the Sentients and Orokin, including moral choices involving characters like Valdur and Adis. This lore-heavy narrative delves into ancient Orokin conflicts and themes of identity and war cycles, introducing new Warframes including the demonic Uriel with infernal abilities and Gyre, alongside weapons and new game modes with roguelite elements. The update builds on 1999's retro themes with customizable player profiles and significant story revelations accessible without prior expansions' narrative prerequisites.

Reception

Critical Reception

Upon its initial release in 2013, Warframe garnered mixed critical reception, earning a score of 69/100 for the PC version based on 11 reviews. Critics commended the game's fluid third-person shooting mechanics and cooperative multiplayer action, which provided satisfying against varied enemies, but frequently highlighted drawbacks such as repetitive mission structures, a steep stemming from its intricate customization systems, and the overwhelming complexity for new players. Reception evolved positively with major updates, particularly following the 2017 Plains of Eidolon expansion that introduced open-world elements. IGN's 2018 review of the game as a whole awarded it an 8.6/10, praising how the addition of expansive landscapes and dynamic events enhanced exploration and long-term engagement, transforming the title into a more robust live-service experience. The 2021 New War quest further elevated opinions on narrative depth, with lauding its elaborate cutscenes, emotional twists, and high-stakes storytelling as a pinnacle of the game's cinematic ambitions. In 2025, the 1999 update, which shifted the setting to a retro-futuristic vibe, received strong acclaim for its innovative mechanics and cultural novelty, scoring 8.8/10 from Lords of Gaming for standout features like the romance system, syndicate overhaul, and evocative soundtrack, though minor technical glitches were noted. Conversely, the Vallis Undermind update drew mixed responses, with praise for its revamped bounty system, the new Warframe Nokko, and Oberon's rework improving accessibility in endgame content, but criticism centered on uneven pacing due to reputational grinds and progression hurdles that frustrated some players. Across reviews, recurring themes emphasized Warframe's equitable model, which prioritizes cosmetic and convenience purchases without pay-to-win elements, earning praise from outlets like for fostering fair progression through in-game effort. Critics often weighed the game's profound depth in and buildcrafting against its barriers, while its enduring live-service support—marked by frequent expansions—has been celebrated for sustaining over a , underpinning commercial viability with over 85 million registered users as of mid-2025.

Community and Impact

Warframe has cultivated a substantial player base since its launch, surpassing 85 million registered users as of mid-2025. The game maintains high engagement, with peak concurrent players exceeding 300,000 across all platforms during major updates. Ongoing Prime Access releases, which provide exclusive premium content, contribute to sustained activity among veteran players by offering new Prime Warframes, weapons, and cosmetics on a regular rotation. The Warframe community thrives through dedicated platforms and events that foster interaction and creativity. Official forums hosted by serve as a central hub for discussions, , and player-driven initiatives like trading and recruitment. Annual TennoCon conventions, beginning in 2015, bring thousands of fans together in , for panels, live performances, and game reveals, with virtual access expanding global participation. Community contributions extend to artistic endeavors, exemplified by TennoGen, where selected fan-created designs for skins, syandanans, and armor are officially implemented and sold, with revenue shared among creators. The modding scene emphasizes strategic build crafting using in-game mods to optimize Warframes and weapons, supported by extensive player guides and tools shared across community sites. While Warframe lacks a formal league due to its PvE focus, a grassroots competitive scene has emerged around Conclave, the game's PvP mode, with community-organized tournaments testing player skill in duels and team matches. Official merchandise, available through the Warframe store, includes apparel, figurines, and collectibles tied to in-game themes, enhancing fan immersion and generating additional revenue streams. Warframe has notably influenced the looter-shooter genre, with its deep progression systems and cooperative endgame activities inspiring elements in titles like Destiny 2, particularly in raid-like group challenges that emphasize coordination and replayability. The franchise expanded into tabletop gaming with the 2025 release of Warframe x Starfinder: Operation Orias, a standalone adventure module developed in collaboration with Paizo, allowing players to experience Tenno lore in a pen-and-paper format. In 2023, Digital Extremes announced Soulframe, a fantasy-themed spin-off that builds on Warframe's action foundations while exploring a new narrative in the same universe. Commercially, Warframe generated an estimated $700 million in revenue by 2023, driven primarily by microtransactions for and convenience items. The game also supports charitable causes, notably through the annual Quest to Conquer Cancer campaign in partnership with The Princess Margaret Cancer Foundation, which has raised over $1.3 million CAD since 2020 to fund .

References

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