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Overtime (sports)
Overtime (sports)
from Wikipedia

Overtime (OT) or extra time (ET) is a tie-breaking method used in various sports. If the scores are equal after the regular period of play has ended, an additional period of play - the 'overtime' or 'extra time' period - is contested to determine the winner. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament and replays are not allowed.

The rules of overtime or extra time vary between sports and even different competitions. Some may employ "sudden death", where the first player or team who scores immediately wins the game. This rule is sometimes known as golden goal. In others, play continues until a specified time has elapsed, and only then is the winner declared. If the contest remains tied after the extra session, depending on the rules, the match may immediately end as a draw, additional periods may be played, or a different tie-breaking procedure such as a penalty shootout may be used instead.

Association football

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Knock-out contests (including professional competition)

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In association football knockout competitions or competition stages, teams play an extra 30 minutes, called extra time, when the deciding leg (or replay of a tie) has not produced a winner by the end of normal or full-time. It follows a short break (traditionally five minutes) where players remain on or around the field of play and comprises two 15-minute periods, with teams changing ends in between. Although the Laws of the Game state that extra time is one of the approved methods to decide a winner, competitions are not bound to adopt extra time, and each competition is free to choose any method designated in the Laws of the Game to decide a winner.

In a one-off tie or deciding replay, level scores nearly always go to extra time but this only applies to the FIFA competitions and the first-tier continental national team competitions. In games played over two legs at the continental levels (such as the three–tier men's continental club competitions and the women's continental club competitions), domestic levels (such as Copa del Rey, DFB-Pokal and the Coppa Italia semi-finals or Bundesliga relegation and promotion play-offs) or even at lower levels (such as the English Football League play-offs), teams only play extra time in the second leg where the aggregate score – then normally followed by an away goals rule – has not produced a winner first. However starting the 2021–22 season, UEFA decided to abolish it for all club competitions and changed with the penalty shootout if the aggregate is still tied after the extra time. Ties in the FA Cup used to be decided by as many replays as necessary until one produces a winner within normal time rather than have any extra time or shootouts though, nowadays, replays are limited to just one with the game going to extra time if teams are still level. Equally, CONMEBOL has historically never used extra time in any of the competitions it directly organizes except only in the final match of a competition, such as the Copa Libertadores and Copa Sudamericana. The score in games or ties resorting to extra time are often recorded with the abbreviation a.e.t. (after extra time) usually accompanying the earlier score after regulation time. The two-legged format for the club competition finals with this rule is still used in CONCACAF club competitions where an away goals rule still takes place.

Ties that are still without a winner after extra time are usually broken by kicks from the penalty spot, commonly called a penalty shoot-out. In the late 1990s and early 2000s, many international matches tried to reduce this by employing the golden goal (also called "sudden death") or silver goal rules (the game ending if a team has the lead after the first 15-minute period of extra time), but competitions have not retained these. The abbreviation "a.s.d.e.t." refers to a result "after sudden death extra time".

U.S. collegiate rules

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Up until 2021, under NCAA college soccer rules, all games that remained tied after 90 minutes had an overtime period. A sudden-death golden goal rule was applied, with the game ending as soon as an overtime goal was scored. If neither team scored in the two 10-minute halves, the game ended in a draw unless it was a conference or national championship tournament game. A playoff game tied after two overtime periods then moved to a penalty kick shoot-out with the winner determined by the teams alternating kicks from the penalty mark.

Since the 2022 men's and women's season, the golden goal has been abolished during the regular season. Since 2024, games that ended in a draw during a conference or national tournament game involve two 10-minute periods, with golden goal. A playoff game tied after two overtime periods still moves to a penalty kick shoot-out with the winner determined by the teams alternating kicks from the penalty mark.[1]

U.S. high school rules

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High school rules vary depending on the state and conference, but most will have a sudden-death overtime procedure wherein the game ends upon scoring a golden goal, although in some instances the overtime will go until completion with the team in the lead after time expires (i.e., silver goal rules) declared the winner. The overtime period length may vary, but it is commonly 10 minutes long. Depending on the state, if the game is still tied at the end of the first overtime:

  • As many additional overtime periods – golden or silver goal rules – may be played as needed to determine a winner.
  • After one or more overtime periods result in the score remaining tied, a shootout procedure may be played. In a shootout, the coaches or team captains select five players to shoot penalty kicks with teams alternating kicks from the penalty mark in an attempt to put the ball into the net. The procedure continues until each team has taken five kicks, or, if one side has scored more successful kicks, the other could not possibly reach with its remaining kicks.
  • If both teams make the same number of successful penalty kicks after all eligible players have taken their first kick, the procedure repeats; the teams are not required to follow the same order of kickers as was used for the first kick, and may replace one or more of the original kickers. The procedure repeats until one side has successfully converted more penalty kicks in a set of five attempts.
  • Depending on the state or conference, the game may go directly to a penalty shootout rather than playing overtime.
  • Under rules published by the NFHS, a section called "Sample Tie-Breaking Procedure" is included, but state associations are not required to adopt those procedures.[2]

American and Canadian football

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National Football League

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In the National Football League (NFL), sudden death overtime periods are played during regular-season and postseason games, but not during preseason games from 1920 to 1973 and since 2021. Regular-season games end in a tie if the score is still tied after one 10-minute overtime period, while in postseason games, 15-minute overtime periods are played until a winner is determined.

Procedure

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At the start of overtime, the team captains and officials hold another coin toss. Similarly to the coin toss at the beginning of the game, the team that wins the coin toss chooses whether they want to receive or kick the opening kickoff, while the other team chooses which end of the field they will defend. Gameplay is conducted similarly to the regulation periods (in contrast with the "Kansas system" used in college football rules), and each team is given two timeouts. Instant replay reviews must be initiated by the replay official, i.e. there are no challenges.[3][4]

The winner is then decided as follows:

  • Each team is guaranteed one possession in overtime regardless of the result of the opening drive. In the unlikely event time expires while the initial receiving team still possess the ball without scoring, the game ends in a tie; if the initial receiving team scores as time expires, then that team wins.[5]
  • The team with the most points after each team has had an opportunity to possess the ball wins the game.
  • If the team that receives the opening kickoff does not score on its opening drive, or if the score is still tied after each team has had an opportunity to possess the ball, the next team to score wins the game.
  • Any score by the defense (e.g., safety, or a fumble or an interception that is returned for a touchdown) results in a win for that team.
  • The game ends in a tie if the score is still tied at the end of the 10-minute overtime period.

Because playoff games cannot end in a tie, the overtime procedure is modified for these games:

  • Each team gets three timeouts instead of two.
  • Each team is guaranteed one possession regardless of the result of the opening drive.
  • Overtime periods are 15 minutes instead of 10.
  • If the score is still tied at the end of the first overtime period, or the if the second team to possess the ball has not completed their initial possession at that point, additional 15-minute overtime periods are played until a winner is determined.
  • If more than one overtime period is needed:
    • There is a two-minute intermission between overtime periods.
    • Second and fourth-quarter timing rules apply during the second overtime period.
    • The rules stipulate that there is no halftime break after the second overtime period and provide for another coin toss at the end of every fourth overtime period; however, no playoff game to date has extended into a third overtime.

History

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The National Football League (NFL) introduced sudden-death overtime for any divisional tiebreak games beginning in 1940, and for championship games beginning in 1946. The first postseason game to be played under these rules was the 1958 NFL Championship Game between the Baltimore Colts and New York Giants (the "Greatest Game Ever Played").

In 1974, the NFL adopted sudden-death overtime for regular season and preseason games: if the score is tied after regulation time, one additional period is played.

Until the 2016 season, the period was 15 minutes in all games: in 2017, it was changed to 10 minutes in regular season games, while overtime in preseason games was abolished in 2021, and it remains 15 minutes for playoff games.[6]

In March 2010, NFL owners voted to amend overtime rules for postseason games; the changes were extended to the regular season in 2012.

Since no 2010 postseason game went into overtime, the first overtime game played after the implementation of this rule came in the wild-card round in 2011. Incidentally, this was also the shortest overtime in NFL history until 2019; Pittsburgh Steelers kicker Shaun Suisham kicked off and the ball went out of the back of the end zone, resulting in a touchback and no time off the clock. Tim Tebow, then with the Denver Broncos, threw an 80-yard touchdown pass on the first play to Demaryius Thomas to give the Broncos the win in only 11 seconds.[7]

The first time the "first-possession field goal" rule was enforced occurred on 9 September 2012, the first week of the season, in a game between the Minnesota Vikings and Jacksonville Jaguars. Minnesota's Blair Walsh kicked a 38-yard field goal on the Vikings' first drive. When Jacksonville regained possession, they failed to gain a first down, losing possession and the game on a failed fourth-down conversion.

The first overtime in which both teams scored occurred on 18 November 2012, in a game between the Houston Texans and Jacksonville Jaguars; the Texans won 43–37. The first overtime game that ended in a tie after both teams scored in overtime occurred on 24 November 2013, when the Minnesota Vikings and Green Bay Packers played to a 26–26 tie.

On 5 February 2017, a Super Bowl went into overtime for the first time, with the New England Patriots defeating the Atlanta Falcons, 34–28; the Patriots scored a touchdown on their initial possession, so the Falcons never received the ball in overtime.

In 2019, in their season finale against the Tampa Bay Buccaneers, the Falcons finished the game with a pick-six seven seconds into overtime by Deion Jones, breaking the record for the shortest overtime in NFL history.[8]

A 2022 rule change gives both teams one possession to start the first overtime in playoff games, no matter whether or not a touchdown is scored first; the changes were extended to the regular season in 2025.[9] The first game to go into overtime under this rule was Super Bowl LVIII following the 2023 season. However, that game was not impacted by the rule change; the San Francisco 49ers kicked a field goal on their first possession and the Kansas City Chiefs would have gotten a possession under the pre-2022 rule as well.

Other professional football leagues

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The Arena Football League and NFL Europe used a variant in which each team is guaranteed one possession. Whoever is leading after one possession won the game; if the teams remain tied after one possession, the game went to sudden death. This procedure was used by the second United Football League in its inaugural 2009 season.[10] This included both games of all semifinals series. All overtime periods thereafter were true sudden death periods.

The short-lived World Football League, for its inaugural 1974 season (the same year the NFL established sudden death in the regular season), used a fifteen-minute quarter of extra time, divided into two halves. It was not sudden death.

The New York Pro Football League, a 1910s-era league that eventually had several of its teams join the NFL, used the replay to settle ties in its playoff tournament. The replay was used in the 1919 tournament to decide the championship between the Buffalo Prospects and the Rochester Jeffersons. The teams had played to a tie on Thanksgiving; Buffalo won the replay 20–0 to win the championship.

The current United Football League settles ties this way: teams will try three rounds of 2-point conversions from the 5-yard line. Coin toss is called by the visiting team; the winner of the toss can choose to possess the ball first or defend. Whoever scores the most points after three rounds wins it; otherwise, teams play sudden-death rounds until one team scores. One timeout can be called per overtime round.

College, high school, and Canadian football

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In college (since the 1996 season) and high school football, as well as the Canadian Football League (since the 2000 season) and the short-lived Alliance of American Football, an overtime procedure is used to determine the winner. This method is sometimes referred to as a "Kansas Playoff", or "Kansas Plan" because of its origins for high school football in that state.[11] A brief summary of the rules:

  • A coin toss determines which side attempts to score first, and at which end zone the scores are attempted.
  • Each team in turn receives one possession, starting with first-and-10 from a fixed point on the opponent's side of the field:
    • Under NCAA rules, the first possession of overtime begins at the opponent's 25-yard line. When overtime was introduced, all possessions for each team started at that point, but the procedure for subsequent overtimes has changed twice since 2019.
      • In 2019 and 2020, the first four possessions for each team (if necessary) started at the opponent's 25. All subsequent possessions were two-point conversion attempts taken from the 3-yard line, the standard starting point for that play under NCAA rules, and were scored as conversions.
      • Since 2021, the first two possessions for each team start at the opponent's 25. All subsequent possessions are two-point conversion attempts.
    • Under standard high school football rules, the possession begins at the 10-yard line, and all plays are goal-to-go. However, the high school rulebook only recommends the overtime procedure and allows state associations to use their own; the 15-, 20-, and 25-yard lines are variously used. The AAF also used the 10-yard line as its starting point.
    • In the CFL, where a single point can be scored on a punt, the possession begins at the 35-yard line.
  • The play clock runs as normal. There is no game clock, and all play is otherwise untimed.
  • A team's possession ends when it (or the defense) scores, misses a field goal, or turns over the ball (either on downs or by the defense otherwise gaining possession).
  • In high school, college and the CFL, a field goal can be kicked at any time. Thus, if the first team fails to score, the opponent, already usually in field goal range, can end the game by kicking one (in the CFL, as previously noted, one can do the same with a single). In the AAF, no field goals were allowed at any time during the playoff.
  • As usual, a touchdown by the offense is followed by a try for one or two points. In NCAA football, since 2021, teams must attempt a two-point conversion after a touchdown in double overtime; all overtime procedures thereafter consist of two-point conversion attempts and are scored as such. Since 2010, CFL teams must also attempt the two-point conversion after any touchdown in overtime. The AAF required two-point conversions after any touchdown.
  • In college football, the defense may score a touchdown on a play on which it gains possession by turnover; such a play will satisfy the condition of each team having a possession and will therefore end the game. In high school football, the defense is generally not allowed to score if it gains possession, although the Oregon School Activities Association adopted the college rule experimentally in 2005, and the two main high school governing bodies in Texas, the University Interscholastic League and Texas Association of Private and Parochial Schools, use NCAA football rules (as did Massachusetts through the 2018 season, after which it adopted standard high school rules). If scoring is not allowed or the turnover play does not end with a score, regardless of the eventual position of the ball at the end of the play, the team assumes offense and will begin their procedure from the specified position on the field.
  • Each team receives one charged time-out per offensive or defensive series (except in the CFL).
  • If the score remains tied at the end of the first overtime period, the procedure is repeated. The team with the second possession in one overtime will have the first possession in the next overtime.
  • In the CFL, there is a limit of two overtime procedures in regular-season games, and if the scores are still level, the game is a tie, but in playoff games, overtime periods are continued until a winner is determined. The AAF did the same, except that regular-season games ended after only one overtime procedure, regardless of the score. (The AAF folded before it ever played any playoff games.)
  • In American college and high school football, the overtime periods are continued until a winner is determined.
  • All points scored in overtime count as if they were scored in regulation. (This is in contrast to the analogous penalty shootout used in other sports, where shootout points are counted separately and only one point is awarded to the winner; however, this procedure is like extra innings in baseball.)

Record and notable overtime games

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On two occasions, just two plays were required to determine an overtime winner in an NCAA football game: on 26 September 2002, when Louisville defeated Florida State 26–20 and on 27 September 2003, when Georgia Tech defeated Vanderbilt 24–17.

It is possible for a college game to end after a single play in overtime if the team on defense secures a turnover and returns it for a touchdown: on 9 September 2005, Ohio defeated Pittsburgh 16–10 on an 85-yard interception return by Dion Byrum on the third play of overtime. It is also possible for the defense to get a safety on the first play of overtime (which would also end the game), but this would require the offense to lose 75 yards on the play, which is extremely unlikely (such a scenario is attested in regular play from scrimmage in college football but never in an overtime period).

As of the beginning of the 2024 season, the Tennessee Volunteers have competed in the most overtime college football games, going 15–8 across the 23 games.

The college game with the most overtime periods was on 23 October 2021, when Illinois defeated Penn State, 20–18, in nine overtime periods. Prior to that, five games had been decided in seven overtime periods: Arkansas vs. Ole Miss in 2001, Arkansas vs. Kentucky in 2003, North Texas vs. FIU in 2006, Western Michigan vs. Buffalo in 2017, and LSU vs. Texas A&M in 2018, the latter of which was the impetus for the 2019 rule change which mandated two-point conversion attempts after a set number of overtime periods.[12] In 2024, Georgia defeated Georgia Tech 44–42 in eight overtime periods, the second-longest NCAA game up to that point.

The most overtimes required to decide a bowl game in Football Bowl Subdivision (FBS) history is six, which occurred in the 2024 GameAbove Sports Bowl.[13]

Overtime formats

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The Kansas System was first implemented in 1971. The original Kansas System had each team start on the 10-yard line. Throughout the state that first year, 70 games went into overtime with one game requiring five overtime periods to determine a winner. After the system was reviewed positively by the majority of state's coaches and administrators, Kansas State High School Activities Association leadership presented the system to the National Federation of State High School Associations, who approved giving state associations the option of using the overtime system for two years. Two years later the overtime system became a permanent option for state associations use.[14]

Another type of overtime system was once used by the California Interscholastic Federation. Known as the "California tiebreaker", it was used in high school football from 1968 through the 1970s and 1980s.[15] The California tiebreaker starts with the ball placed at the 50-yard line, and the teams run four plays each (a coin toss decides who gets to go first), alternating possession at the spot of the ball after every play. If no one manages to score (field goals are not allowed), then the team that is in its opponents' territory at the conclusion of the eight plays is awarded one point and declared the winner. When the California tiebreaker was finally phased out, it was replaced by the Kansas tiebreaker.

The Louisiana High School Athletic Association did not adopt the Kansas tiebreaker for its playoffs until 1977, as did Texas per the University Interscholastic League and Texas Association of Private and Parochial Schools through 1995. Prior to this, for Louisiana, if a game ended tied, the team with the most first downs was declared the winner; if that was tied, the next criterion was penetrations inside the opponents' 20-yard line. On at least two occasions, both of those criteria were even following a drawn match, forcing a replay. As for Texas, tiebreakers were as follows: first, most penetrations on or inside opponents' 20; second, first downs; third, total yardage; and a coin toss if all of those failed.

Basketball

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In basketball, if the score is tied at the end of regulation play, the teams play multiple five-minute overtime periods until a winner is decided. In levels below collegiate/Olympic play, an overtime period is half the length of a standard quarter, i.e., four minutes for high school varsity. The alternating possession rule is used to start all overtime periods under international rules for full-court basketball,[16] while a jump ball is used under high school and NCAA rules, with the arrow reset based on the results of the jump ball to start each overtime. The Women's National Basketball Association, which uses a quarter-possession rule to start periods after the opening jump, also uses a jump ball.[17][18][19] The entire overtime period is played; there is no sudden-death provision. All counts of personal fouls against players are carried over for the purpose of disqualifying players. If the score remains tied after an overtime period, this procedure is repeated until a winner is determined.

As many as six overtime periods have been necessary to determine a winner in an NBA game.[20] Due to the rules allowing for multiple instances of overtime periods to be played until the game is decided, a game that needed two overtime periods to finish is said to have needed "double overtime", three overtime periods as "triple overtime", and so on.

In exhibition games (non-competitive play), it is upon the discretion of the coaches and organizers if an overtime is to be played especially if it is a non-tournament game (a one-off event).

Starting in the 2009–10 season, Euroleague Basketball, the organizer of the EuroLeague and EuroCup, introduced a new rule for two-legged ties that eliminated overtime unless necessary to break a tie on aggregate. The rule was first used in the 2009–10 EuroCup quarterfinals (which consist of two-legged ties), although no game in that phase of the competition ended in a regulation draw.[21] Euroleague Basketball extended this rule to all two-legged ties in its competitions, including the EuroLeague, in 2010–11. One game in the qualifying rounds of that season (the only phase of the EuroLeague that uses two-legged ties), specifically the second leg of the third qualifying round tie between Spirou Charleroi and ALBA Berlin, ended in a draw after regulation. No overtime was played in that game because Spirou had won the first leg, and the two-legged tie. Although other competitions use two-legged ties at various stages, the FIBA Europe competitions are the only ones known to use overtime only if the aggregate score after the second game is tied.

A rule change in the FIBA rules effective 1 October 2017 (Article D.4.2) permits drawn games at the end of either leg of the two-legged tie. The definition states, "If the score is tied at the end of the first game, no extra period shall be played."

In The Basketball Tournament, a 64-team single-elimination tournament held each summer in the U.S, no overtime is played since 2018. Games employ the "Elam Ending", named after its creator, Ball State University professor Nick Elam, with the idea of making sure the game always ends on a basket.[22] Upon the first dead ball (time-out, foul, violation) with 4 minutes or less remaining in the fourth period, the game clock is turned off (though the shot clock remains active). A target score is set at the current lead score plus eight points (originally seven, but changed for the 2019 edition), and the first team to reach or surpass the target wins.[23] The NBA All-Star Game had used the Elam Ending from 2020 to 2023. The fourth period had no game clock, but the shot clock was active. Instead, a target score is set at the leading score after three periods plus 24 points; the first team to reach or exceed that score by any legal basket (field goal, three-pointer, or free throw) wins the game. The Canadian Elite Basketball League first used the Elam Ending in a 2020 tournament that replaced the season that was scrapped due to COVID-19, using TBT rules except that the target score was set by adding 9 points instead of 8. The CEBL made this permanent starting with its 2021 season.

Starting in 2022–23, the NBA G League adopted a variation of the Elam Ending in regular-season games, calling it the "Final Target Score". Instead of replacing overtime, the G League is using the Elam Ending as its overtime format. In this implementation, the target score is set by adding 7 points to the tied teams' score. The teams then play with a shot clock but no game clock, with the game ending once the target score is reached or exceeded. For the G League Winter Showcase, an event held in December in Las Vegas that sees all 30 teams play two games, the Elam Ending is implemented in the same manner as in the NBA All-Star Game, except the target score is the leading score plus 25 (instead of 24).[24]

Unrivaled, a professional women's league that plays 3-on-3 basketball on a truncated full court, adopted the Elam Ending for its inaugural season in 2025. In its implementation, which it calls "winning score", the target score is set at the end of the third quarter, with 11 points added to the score of the leading team (or tied teams). Similar to other leagues' implementations of this concept, the fourth quarter is untimed with an active shot clock, and the first team to reach or exceed the target score wins.

In 3x3 basketball, a formalized version of the half-court three-on-three game, ties after a 10-minute game are settled by continuing play with no game clock (only the shot clock) until one team scores two additional points: baskets made outside the arc being worth two points and all others being worth one point. The 21-point rule, under which a regulation game ends once either team has reached 21 points, does not apply during overtime; a tie at 20 must go to 22. The team that did not get first possession in the game gets first possession in overtime (as jump balls are not used in 3x3). Individual personal foul counts are not kept at any time during the game; all personal fouls are recorded against the team, and team fouls carry over to overtime.[25]

Ice hockey

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Ties are common in ice hockey due to the game's low-scoring nature. If the score is tied at the end of regulation play, certain leagues play overtime.

  • NHL/PWHL(regular season): If a game is tied after regulation time (three 20-minute periods), the teams play in a sudden-death five-minute overtime period, with a goaltender and three skaters per side (as opposed to the standard five).[26] If regulation time ends while a power play is in progress, the team with the advantage starts overtime with more than three skaters (four, or rarely five), and maintains its advantage for the duration of the penalty. Similarly, if a penalty is called in overtime, the player is removed from the ice (or one of the skaters if the penalized player is the goaltender), but can be replaced, while the non-penalized team receives an extra skater for the duration of the penalty. If nobody scores in the overtime period, the teams engage in a penalty shootout where three skaters, selected by the head coaches, go one-on-one against the opposing goaltender, taking the puck at center ice for a penalty shot.[27] If the shootout remains tied after the initial three rounds, additional rounds are played until there is a winner; no player may participate in a shootout twice unless the entire active roster (excluding the backup goaltender) has been exhausted.[27] The greatest number of shooters in a single shootout was 40 during a game between the Florida Panthers and Washington Capitals. Panthers player Nick Bjugstad gave Florida a 2–1 victory on a trick move.

    The 5-minute overtime period was introduced for regular season games beginning with the 1983–84 NHL season, but with teams at full strength on the ice.[28] Overtime in the regular season was reduced to four skaters a side starting in the 2000-2001 season.[28] The shootout was introduced for the 2005–06 NHL regular season, thus abolishing tie games.[28] Previously, ties during the regular season were allowed to stand if not resolved in overtime. Starting in the 2015–16 season, overtime was reduced to three skaters a side.

  • NHL/PWHL (postseason and all tiebreaker games):[29] Following an intermission, multiple full 20-minute periods are played. Teams remain at full strength unless this is affected by penalties. A goal ends the game in sudden death; if neither team scores, this procedure is repeated after the intermission. The teams change ends after each period. This has made for lengthy games, with some going as far as five or six overtimes before the deciding goal is scored.[30]
  • NCAA (regular season): Effective with the 2020–21 season, all regular-season men's and women's games that are tied at the end of regulation use the NHL regular-season overtime procedure (5 minutes, sudden death, three skaters per side unless affected by penalties). Ties at the end of regulation stand in nonconference games; conferences may (but are not required to) use the NHL penalty shootout for league games. The so-called "spin-o-rama" move, in which the shooter completes a 360-degree turn with the puck, is banned in NCAA shootouts as of 2020–21.[31] Previously, the teams played the 5-minute overtime at full strength (unless affected by penalties), and all games tied at the end of regulation ended in a tie.
  • NCAA (in-season tournaments): For tournaments held during the season (such as the Beanpot and Great Lakes Invitational), in which advancement or determination of a champion is necessary, the new regular-season overtime procedure is used, followed by the NHL shootout procedure.[31] Before 2020–21, organizers had the option of either using the postseason overtime procedure or using the regular-season procedure followed by a shootout. Statistics from a shootout are not counted by the NCAA, and a game decided by a shootout is considered a tie for NCAA tournament selection purposes.
  • NCAA (postseason): Same as the NHL postseason overtime procedure above. Games decided in overtime are considered wins or losses rather than ties, regardless of how many overtimes are played.
  • International (round robin): As of the 2007 IIHF World Championship, the IIHF instituted the "three-point rule", which not only awarded the winning team three points for a regulation win, but awarded them two points for a win in a 5-minute overtime period or a game-winning shot (shootout). Games in IIHF round robins can therefore no longer end in a tie. In the 2004 World Cup of Hockey, the NHL's tiebreaking procedure at the time was followed: there was a five-minute sudden-death period at four skaters per side, and if the score remained tied after the overtime period, it stood as a tie. The game between Sweden and Finland ended in a 4–4 tie after 65 minutes. The 2016 World Cup of Hockey had the new NHL/PWHL tiebreaking procedures: in round-robin play, 5-minute sudden-death period with three skaters per side, plus best-of-3-round shootouts and extra rounds if needed.
  • International (medal rounds): Various tiebreaking procedures have been used for international tournaments, with all of them save one (World Cup of Hockey 2004) following a common theme: one period varying in length of sudden-death overtime followed by a shootout of five skaters (since 2010, 3) per side (as opposed to the NHL's three skaters per side originally; it also differs in that if the shootout does not resolve the tie, the same five skaters [now 3] then shoot again). The length of the overtime period has varied between 5, 10, and 20 minutes, and 5-on-5 and 4-on-4 formats have been used. The most recent format used was at the 2010 Olympics (particularly in the gold medal game); there were 20 minutes of 4-on-4 followed by a shootout. In 2006, it was 20 minutes of 5-on-5. All men's games ended in regulation during the medal rounds, while the women's semifinal between the United States and Sweden required a shootout to determine the winner. At the World Cup of Hockey in 2004, the NHL's postseason tiebreaking procedure was used (multiple 20-minute periods of 5-on-5 until a goal is scored). The only overtime game in the playoff round was the semifinal between the Czech Republic and Canada. Canada won 4–3 with a goal at 2:16 of overtime. The 2016 World Cup of Hockey had the same overtime procedure as the 2004 event. Since 2019, the gold medal game for the World Championships and Olympics uses multiple 20-minute 3-on-3 periods until one team scores, which wins the game.

Handball

[edit]

When a tie needs to be broken in handball, two straight 5-minute overtimes are played. If the teams are still tied after that, this overtime procedure is repeated once more; a further draw will result in a penalty shootout.

Baseball and softball

[edit]

Baseball and softball are unique among the popular North American team sports in that they do not use a game clock. However, if the regulation number of innings are complete (normally nine in baseball and seven in softball) and the score is even, extra innings are played to determine a winner. Complete innings are played, so if a team scores in the top half of the inning, the other team has the chance to play the bottom half of the inning; they will extend the game by tying the score again and win if they take the lead before their third out. The longest professional baseball game ever played, a 1981 minor league baseball game between the Pawtucket Red Sox and the Rochester Red Wings required 33 innings and over eight hours to complete. The Red Wings had scored in the top half of the 21st inning, but Pawtucket tied the game in the bottom half, extending the game.

Major League Baseball games normally end in a tie only if the game is called off due to weather conditions. In the early decades of baseball (up to the 1920s), a game could also be called off due to nightfall, but this ceased to be a problem once stadiums began installing lights in the 1930s. Two Major League Baseball All-Star Games have ended in a tie; the second 1961 game was called due to rain with the teams tied 1–1 after the ninth inning, and the 2002 game was called after the eleventh inning after both teams had exhausted their supply of pitchers. Since 2022, extra innings in All-Star games had been abolished, settling ties with a three-player, three-swing playoff (plus multiple triple-swing rounds if ties persist) after nine innings of regulation.

The exceptions to this are in Nippon Professional Baseball, Chinese Professional Baseball League, and the Korea Baseball Organization, where the game cannot go beyond 12 innings (in Japan Series, first 7 games only; no such limit thereafter). During the 2011 season the NPB had a game time limit of 3+12 hours during the regular season; ties are allowed to stand in the regular season and postseason ties are resolved in a full replay, extending a series if necessary. Extra innings are not played in KBO doubleheaders' first game.

In 2017, the Arizona League and Gulf Coast League served as testing grounds for the softball version of the World Baseball Softball Confederation extra-inning rule that places a runner on second base to start an extra inning of play. That rule also was followed by MLB as an experimental rule in 2020 and 2021, now a permanent rule for regular-season games.[32]

Cricket

[edit]

Ties are allowed to stand in most forms of cricket (cf. Tied Test), but should a winner be necessary (such as in tournament settings), the most commonly used tiebreaking method is the Super Over, which is a limited extra session of the game wherein each team plays an additional six balls (together known as an over) to determine the winner. Tied Super Overs may be followed by another Super Over in some matches, such as (since 2008) the knockout matches of International Cricket Council tournaments. The Super Over originates from Twenty20 cricket, and has been used several times in Twenty20 International games; its first use in a One-Day International was the 2019 Cricket World Cup Final, wherein the Super Over was tied, and the winner then had to be determined by boundary countback (a statistical tiebreaker). Following this event, the ICC changed the rules of its knockout matches so that tied matches continue until one team wins a Super Over.

In the past, a bowlout was used in which bowlers attempted to hit an unguarded wicket. In an International Cricket Council tournament, it was used only once when India beat Pakistan 3–0 in the bowlout after scores were level in the group stage sending India to the Super 8 stage of the competition.[33] In the ICC ODI World Cup 2019 Final, the score was decided by a super over with that being tied and England winning it 32–24 on boundary count.

Rugby league

[edit]

Rugby league games in some competitions are decided using overtime systems if scores are level at full-time (80 minutes). One extra time system is golden point, where any score (try, penalty goal, or field goal) by a team immediately wins the game. This entails a five-minute period of golden point time, after which the teams switch ends and a second five-minute period begins. Depending on the game's status, a scoreless extra time period ends the game as a draw, otherwise play continues until a winner is found.

Rugby union

[edit]

In the knockout stages of rugby competitions, most notably the Rugby World Cup, two full-length extra time periods of 10 minutes each are played (with an interval of 5 minutes in between) if the game is tied after full-time. If scores are level after 100 minutes, the rules call for a single sudden-death period of 10 minutes to be played.[34] If the sudden-death extra time period results in no scoring, standard World Rugby rules call for a kicking competition to determine the winner. Domestic leagues may use other tiebreakers; for example, playoff games in the French professional leagues that are level at the end of extra time use a set of tiebreakers before going to a kicking competition, with the first tiebreaker being tries scored.

For Example: Exeter Chiefs and Montpellier played in the round of 16 in the European Rugby Champions Cup on April 2, 2023. The match ended 33–33 AET. Instead of a penalty kick shootout, it had a try count-back in which Exeter Chiefs had more tries.[35]

In 2023, the Super Rugby competition introduced an extra-time system similar to that of the rugby league's National Rugby League (NRL) extra-time system called golden point.[36] The guidelines state that a ten minute period will be played if both teams are tied on points scored at the conclusion of full-time, and includes injury time.[36] A coin toss decides which team will kick-off (the opposite team being the receiver). Any team that scores during this ten minute period will be declared the winner.[36] If the points scored between the two teams are still tied after the extra-time period, the match is declared a draw.[36] The regulation published by the Super Rugby labels the system "Golden Point", however in 2025 the term was renamed to "Super Point" and was first featured in the round ten match (19 April 2025) between the Western Force and Hurricanes.[37][38][39]

Rugby sevens

[edit]

In the sevens variant of rugby union, extra time is used only in knockout stages of competitions, such as the World Rugby Sevens Series and Rugby World Cup Sevens. Extra time begins one minute after the end of full-time, and is played in multiple 5-minute periods. Unlike the 15-man game, extra time in sevens is true sudden-death, with the first score by either team winning the match. If neither team has scored at the end of a period, the teams change ends. This procedure is repeated until one team scores.

Other sports

[edit]
  • In Australian rules football, drawn matches during a season remain as draws, with the premiership points being split 2 points apiece (excluding South Australian leagues, where it is split 1 point apiece). Extra time is generally played only in finals matches; for example, in the Australian Football League finals, if the scores are level when regular time has expired, two periods of three minutes (five minutes prior to 2020) each (plus time on) are played. If the scores remain level after the extra time has expired, this procedure is repeated (but in true golden point) until the winner is determined.[40] In some competitions, there are no extra time periods and play simply continues under sudden death rules until the next score. The 2013 VFL reserves Grand Final was a notable match decided in this manner.[41] A third period under golden point rules was implemented in 2016, but was never used before the AFL abolished it in 2019.
    • Before the 2016 season, the only exception to this rule was the AFL Grand Final, which used a full replay in case of a drawn match, and only used extra time if the score was tied at the end of regular time in the replay. The AFL extended its extra-time procedure to the Grand Final in 2016, thereby abolishing Grand Final replays.[42]
  • In most codes of bowling, ties are allowed to stand, but most organizations have tiebreaker procedures should a winner be necessary (such as in tournament settings).
  • In gaelic football and hurling, two straight ten-minute periods are played each way after a draw. In major Gaelic football and hurling tournaments, a further two straight five-minute periods may be played each way if the scores are still level; then penalties thereafter.
  • In knockout futsal matches, two extra time periods of 5 minutes each are played, with teams changing ends in between. If the teams are still tied after extra time, the match is decided with a penalty shootout.
  • In water polo, if the score is tied at the end of regulation play the game goes to penalty shootouts. In college play teams play two straight 3-minute periods, and if still tied multiple 3-minute golden goal periods thereafter. Same for high school, but may incorporate both methods.
  • If a game of curling is tied at the end of its prescribed number of rounds (called ends), extra ends are played until there is a winner.
  • In netball matches, two straight 7-minute periods of extra time are played, with teams changing ends in between (with no break between periods). If the scores are still tied after the overtime, the match continues uninterrupted. Whoever is up two goals will be the winners. This is known as double overtime should a match end this way. All ANZ Championship matches (2008–2014), ANZ Championship finals (2015–2016), ANZ Premiership, Super Netball, Commonwealth Games finals and World Netball Championships finals implement this tiebreaker to ensure a winner.
  • In touch football under the Federation of International Touch structure, finals matches that are drawn at full-time progress into an extra time period known as a "drop-off". During a drop-off, each team reduces their on-field playing strength by one player every two minutes, until teams are down to three players. Both teams must have had possession of the ball before a result can be declared.
  • In kabaddi, ties are initially broken by giving each team five raids, with various rules relaxed to encourage point-scoring. If the tie is still not broken, a "golden raid" is performed in which sudden death-style rules apply.[43]
  • In kho-kho, the tiebreaker is known as a "Minimum Chase", wherein each team gets an additional turn to score, and the team that scores its first point faster wins.[44]

Longest games

[edit]

American football

[edit]
  • Six National Football League playoff games have gone into double overtime, the longest being an AFC divisional playoff game on December 25, 1971. The Miami Dolphins defeated the Kansas City Chiefs 27–24 at 7:40 into double overtime (at 82:40 of total play, the longest game in NFL history). Garo Yepremian kicked a walk-off field goal to win it. The length of the game, coupled with the fact that it was played on Christmas Day, led to a great deal of controversy and the league placed an 18-year moratorium on Christmas games.[45] The most recent 2OT NFL game came in an AFC divisional playoff game on 12 January 2013, with the Baltimore Ravens beating the Denver Broncos 38–35 on a field goal at 1:42 of double overtime. Justin Tucker kicked a walk-off field goal to win it.
  • In the former American Football League, the championship game played on 23 December 1962, the Dallas Texans defeated the Houston Oilers 20–17 on a 25-yard field goal at 2:54 into double overtime. (This game, along with all other AFL games, was incorporated into the NFL record books following the 1970 merger of the two leagues.)
  • The former United States Football League had a triple-overtime playoff game on 30 June 1984, with the Los Angeles Express defeating the Michigan Panthers 27–21 on a walk-off touchdown 3:33 of triple overtime. At 93:33 of total play, this is the longest professional football game ever played in the United States.
  • Collegiate (NCAA Division I FBS, formerly Division I-A): Six games have gone to seven overtimes, and one game has gone to nine overtimes:
    • On 24 November 2018, Texas A&M beat LSU 74–72 in a game that had been tied 31–all at end of regulation. This game directly led to the NCAA's 2019 change in overtime rules that calls for all overtime procedures after the fourth to be played (and scored) as two-point conversion attempts, also adopted for Texas high schools because that state's high school governing bodies base their rules on the NCAA set.
    • On 23 October 2021, Illinois beat Penn State 20–18 in nine overtimes in the longest game in FBS history. This game, tied 10-all at the end of regulation, took place after a further NCAA rule change that calls for all overtime procedures after the second (instead of the fourth) to be played and scored as two-point conversion attempts. This rule change was also adopted for Texas high schools.
  • Collegiate (NCAA Division I FCS, formerly Division I-AA) – 27 September 1998: Bethune-Cookman University recorded a 63–57 victory over Virginia State University, ending in eight overtimes.
  • High school – 29 October 2010: Jacksonville High School (TX) beat Nacogdoches High School (TX) 84–81 after 12 OT's. Nacogdoches could have won in earlier overtime periods, but needed a win by 8 points to keep its postseason hopes alive and so they intentionally forced additional overtime periods rather than win by fewer than 8 points (in some states which use point differential to break ties within a district, such as Kansas, teams can gain or lose only one point in a game which goes to overtime, regardless of the final margin).

Association football

[edit]
  • In the past, some football competitions also allowed successive extra time before the use of penalty shoot-outs. The final game of the 1977 Campeonato Pernambucano de Futebol, which ended with the victory of Sport Recife over Náutico, was decided in the fourth extra time of 15 minutes each, resulting in a game of 158 minutes duration.
  • The 1922 Final for the German Championship between Hamburger SV and 1. FC Nürnberg had to be called off after 189 minutes at 2–2 as the coming dusk made play impossible. The rematch seven weeks later was also called off after 158 minutes at 1–1, as Nürnberg were unable to field the minimum of eight players due to injuries, with no substitutions being allowed under the rules of the time.[46]
  • The 1982 and 1985 NCAA Division I men's soccer finals both went to the 8th (10-minute) period of extra time before being decided, lasting into the 160th and 167th minutes respectively.[47][48]
  • In Game 1 of the 1971 North American Soccer League playoffs semifinal (best of three series) between the Dallas Tornado and the Rochester Lancers, league scoring champion Carlos Metidieri of Rochester mercifully ended the match in the 6th overtime at the 176th minute, less than four minutes shy of playing two complete games. Seven days later in Game 3, the two teams also played a 4-OT, 148 minute match with Dallas winning this time. Incredibly, only four days after that, Dallas lost Game 1 of the NASL Championship Series in the 3rd OT to Atlanta in the 123rd minute. All totaled, Dallas played 537 minutes of football (3 minutes short of six games) in 13 days' time.[49]

Baseball

[edit]

Basketball

[edit]

Camogie

[edit]

Hurling

[edit]
  • A semi-final of the 2014 Ulster Senior Hurling Championship went to 30 minutes of extra time. After Down and Derry finished level (3–23 to 4-20) after the usual 20 minutes (two periods of 10 minutes' duration) of extra time, it was agreed by both teams to play another ten minutes of extra time (two periods of 5 minutes). After this, the game was still tied: 3–28 to 5–22 after 100 minutes' play.[52]

Ice hockey

[edit]
  • Olympics — At the 2018 Winter Games, the USA defeated Canada 3–2 in a shootout in the women's final after both teams went the entire 20-minute overtime period scoreless; Jocelyne Lamoureux-Davidson scored in the 6th shootout round. The men's final at the same Olympics also went into overtime; Kirill Kaprizov, playing for the Olympic Athletes from Russia, scored at 9:40 of overtime, resulting in a 4–3 win over Germany. The overtime procedure for gold-medal games is multiple 20-minute 3-on-3 periods until one team scores come 2022.
  • GET-ligaen (premier Norwegian ice hockey league) - 12 March 2017: Storhamar beat Sparta 2–1 in octuple overtime after Joakim Jensen scored the game winner at 17:14 of the 8th overtime period, for a total of 157:14 of overtime and a game length of 217:14.[53]
  • NHL – 23 March 1936: The Detroit Red Wings beat the Montreal Maroons 1–0 in sextuple overtime and after a total of 116:30 minutes had been played in overtime.[30]
  • Collegiate (NCAA Division I, men's) – 6 March 2015: In a Hockey East men's first round, UMass beat Notre Dame 4–3 in quintuple overtime, after 151:42 minutes of play. Yale University @ Union College & Quinnipiac University @ Union College also extended 5 overtimes.
  • Collegiate (NCAA Division I, women's) – February 22, 2020: In a New England Women's Hockey Alliance tournament semifinal, Saint Anselm defeated Franklin Pierce 2–1 at 12:36 of quintuple overtime (152:36 overall time).[54]
  • High School (Ohio High School Athletic Association)- The 2014 state championship game between Sylvania Northview (OH) and Cleveland St. Ignatius (OH) ended in a 1–1 tie after 7th (8 minute) overtime period by mutual agreement, mostly due to concerns over player safety.[55] In response, all tournaments since 2015 allow a limit of five overtime periods, with 4-on-4 play starting on the 2nd overtime period, and a 3-player shootout commencing after all periods were played.[56] In terms of number of periods, the 1977 North Dakota state high school hockey championship game between Grand Forks Central and Grand Forks Red River, tied 1–1 after regulation, went eight scoreless five-minute overtime periods. Officials, citing player safety concerns, stopped play after the eighth overtime and declared the teams co-champions.[57]

Lacrosse

[edit]

Rugby league

[edit]

The longest rugby league game at first class level is 104 minutes, during the 1997 Super League Tri-series final between NSW and QLD. Normal game time is 80 minutes, but with scores level a further 20 minutes was played. When the scores remained level after 100 minutes, golden point extra time was invoked, a Noel Goldthorpe field goal decided the game after 104 minutes.[58] At a lower level, the 2015 Group 21 grand final lasted 128 minutes[59]

Tennis

[edit]

The Isner–Mahut match at the 2010 Wimbledon Championships was a first round Men's Singles match, in which the American 23rd seed John Isner played French qualifier Nicolas Mahut. In total, the match took 11 hours, 5 minutes of play over three days, with a final score of 6–4, 3–6, 6–7(7–9), 7–6(7–3), 70–68 for a total of 183 games. It remains by far the longest match in tennis history, measured both by time and number of games. The final set alone was longer than the previous longest match.[60][circular reference]

The official longest tie-break on record, 50 points, came in the first round of Wimbledon in 1985 when Michael Mortensen and Jan Gunnarson defeated John Frawley and Victor Pecci 6–4, 6–4, 3–6, 7–6(26–24). Of note is an even longer tie-break of 70 points, with Benjamin Balleret defeating Guillaume Couillard 7–6(36–34), 6–1. The match, held in Plantation, FL in 2013, was only a qualifying match in a Futures event, the lowest level tournament in pro tennis. All matches in qualifying are played without any chair umpire or any lines people. Without any official scorecard, this record is not official.[61]

Since 2022, all 5th-set tiebreakers for men's (3rd-set for women's) are broken using the "super tiebreaker", with the first to reach 10 points winning the match; this began with the Australian Open. If the tiebreaker game deciding the match is tied at 9–9 (or any tie hereafter), whoever scores two straight points wins. This includes the French Open & Olympics.

Summary

[edit]

Length is in minutes unless otherwise specified.

Sport Competition Length in minutes Percent of length Number of extra periods allowed Sudden death? If still tied at the end of the overtime period(s) Applicable to
Overtime period Entire match
Gridiron football NFL regular season 10 60 (48 in NFHS) 17% 1 Modified sudden death The match will end in a tie. All matches
NFL playoffs 15 25% Until winner is determined Modified sudden death Another overtime period will be played.
NCAA football
NFHS football
CFL
Untimed 2 (CFL regular season)
Until a winner is produced (NCAA, CFL playoffs, NFHS)
Each team has one possession Regular-season games in the CFL end in a tie after two overtime procedures (another overtime procedure is played during postseason games). In the NCAA and the NFHS, another overtime procedure is played; games can only end in a tie if inclement weather forces a game stoppage and curfew are in place.
Association football universal 30 90 33% 1 (divided into 2 halves) 1992–2004 (golden goal) The match will proceed to a best-of-5 penalty shootout, then sudden death penalty shootouts if still tied. Since 2022, includes NCAA. Decisive matches only
Australian rules football AFL finals series 6 80 8% Until winner is determined No Another overtime period will be played. All matches
Basketball NBA preseason 5 48 10% Until winner is determined Rarely used Another overtime period will be played. Following the first overtime period, double overtime and thereafter could be sudden death due to time constraints (but only during preseason games and Summer League games). Competitive matches only
NBA regular season/playoffs No
NBA G League regular season Untimed 48 1 Yes Overtime is held under Elam Ending conditions, with the first team scoring 7 or more points in overtime winning.
FIBA 3x3 10 1 Yes A tie at the end of overtime is impossible. An overtime in 3x3 will end once either team has scored 2 points in overtime, equal to one basket from behind the "three-point" arc or any combination of two regular baskets and free throws.
NFHS 4 32 13% Until winner is determined No Another overtime period will be played.
NCAA basketball
WNBA
FIBA World Cup
5 40 13%
Gaelic games (Gaelic football, hurling, camogie) Senior inter-county Gaelic football and hurling 20 70 29% 1 (divided into 2 halves) No The match is replayed at a later date. In some competitions, a free-taking contest will decide the winner. Knockout competitions only
All other games 20 60 33% 1 (divided into 2 halves) No The match is replayed at a later date. In some competitions, a free-taking contest will decide the winner. Knockout competitions only
Ice hockey North American professional regular season 5 60 8% 1 Yes The match will proceed to a 3-on-3 shootout, then additional sudden-death shootout rounds if still tied. Competitive matches only
Professional playoffs and regular season tiebreaker games 20 60 33% Until winner is determined Yes Another overtime period will be played. All matches
Team handball universal 10 60 17% 2 (each divided into two halves) No The match will proceed to sudden-death penalty shootouts. Certain matches only
Roller derby WFTDA/MRDA rules 2 60 3% Until winner is determined No Another overtime jam will be played. All matches
Rugby league Certain leagues 10 80 13% 1 (divided into two halves) No Either the match will end in a draw, or another overtime period will be played. Certain matches only
Rugby sevens universal 5 14[a 1] 36%[a 2] Until winner is determined Yes Another overtime period will be played. Decisive matches only
Rugby union universal 20 (first)
10 (second)
80 25% (first)
13% (second)
2 (first period divided into two halves) Only during second extra time period If the match remains tied after the first 20 minutes of extra time, 10 minutes of sudden-death extra time are played. If still level, the match will proceed to a kicking competition. Decisive matches only
  1. ^ 20 minutes in the championship match of a competition
  2. ^ 25% of regular time in competition finals

See also

[edit]
  • Tiebreaker
  • Green–white–checker finish, the procedure used in motorsport to add extra laps if a Safety Car situation is in effect when the race has reached the scheduled lap count.
  • Replay (sports), a procedure in some sports to resolve a tied game in which a game is played from the beginning, with the original match discarded.

References

[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Overtime in sports refers to an additional period of play appended to the end of time when the competing teams or players are tied, enabling the game to continue until one side secures a . This extension ensures that most contests produce a decisive outcome rather than ending in a draw, though the specific procedures, duration, and conditions for vary widely across different sports and governing bodies. The core purpose of overtime is to resolve ties fairly while maintaining the integrity of the game's rules, often incorporating formats such as sudden death—where the first team to score wins immediately—or fixed-duration periods that may repeat if necessary. In many cases, overtime periods mirror play in terms of team size and field conditions, but adaptations like reduced player counts or alternative tiebreakers (e.g., penalty shootouts) are common to heighten intensity and expedite resolutions. These variations reflect each sport's unique dynamics, balancing excitement, player safety, and competitive equity. In major professional leagues, overtime implementations differ significantly. For instance, in the (), regular-season overtime consists of a single 10-minute period where both teams are guaranteed at least one possession regardless of the outcome of the first possession; if still tied, the game ends in a draw. The National Basketball Association (NBA) employs successive 5-minute overtime periods starting with a , with fouls carrying over from and each team allotted two timeouts per period. In the National Hockey League (NHL), regular-season overtime is a 5-minute, 3-on-3 sudden-death period, followed by a if unresolved, while playoff overtime uses full 20-minute periods at 5-on-5 until a goal is scored. under rules features two 15-minute extra-time halves for knockout matches, transitioning to a if the score remains level. (MLB), which uses "extra innings" instead of timed overtime, continues play inning-by-inning indefinitely in the postseason, though regular-season games since 2023 start with a runner on second base to promote quicker conclusions. These formats highlight how overtime evolves to address concerns like game length, injury risk, and fan engagement across disciplines.

Overview

Definition and Purpose

Overtime, also known as extra time, refers to an additional period of play appended to the end of a game's time when the scores of competing teams or players are tied. This extension allows the contest to continue until a decisive outcome is reached, preventing the match from ending in a . The primary purpose of is to promote competitive resolution and provide spectators with a clear winner, enhancing the excitement and stakes of the event without resorting to arbitrary tiebreakers like coin tosses in most contexts. The historical roots of overtime trace back to the early , with incorporating the concept shortly after its invention in 1891, initially through informal extensions that evolved into standardized periods by the mid-1900s. In , overtime emerged later, with the (NFL) first experimenting with sudden-death formats in divisional tiebreakers during the 1940s and expanding to regular-season games in 1974 to eliminate ties. Over time, these systems have shifted from pure sudden-death—where the first score ends the game—to more structured approaches, balancing decisiveness with equity. Key principles guiding overtime rules emphasize fairness, player safety, and adaptation to the unique demands of each sport. Fairness is achieved by structures that guarantee an to score, such as alternating possessions, to mitigate advantages from coin tosses or field position. For example, in 2025, the modified its regular-season rules to align with postseason formats, ensuring both teams receive at least one possession unless the team receiving the opening kickoff scores a on its initial drive. Player safety considerations include limiting overtime duration— for instance, the reduced regular-season overtime to 10 minutes in 2017 to minimize fatigue and injury risk after . These rules are tailored to sport-specific needs, like continuous action in soccer versus possession-based formats in football, ensuring prolonged play remains equitable and sustainable.

Common Formats Across Sports

Overtime formats in sports generally fall into several structural categories designed to resolve ties efficiently while maintaining competitive balance. These include sudden death, fixed periods, possession-based systems, and variants like golden or silver goals, often culminating in tiebreakers such as penalty shootouts if no winner emerges. Progression in these formats has shifted from basic time extensions toward hybrid models that prioritize equity, such as guaranteeing opportunities for both teams before a decisive outcome. Sudden death, also known as sudden-death overtime, is a format where play continues until the first score by either team, immediately ending the game and declaring that team the winner. This approach emphasizes immediacy and unpredictability, as every moment carries the potential for resolution without predetermined time limits. It has been a longstanding method in various team sports to avoid prolonged ties, ensuring games conclude promptly once an advantage is gained. Fixed-period overtime involves adding one or more discrete periods of equal length to regular play, during which teams compete under standard rules until the period ends, potentially leading to additional s if tied. These periods, often 10 to 15 minutes each, allow for continuous action without interruption for scores, promoting sustained play while capping the extension to prevent fatigue. Multiple such periods may be used sequentially until a winner is determined, providing a structured yet flexible extension. Possession-based formats allocate specific opportunities, such as turns or drives, to each team from a neutral or advantageous starting position, ensuring both sides have an equal chance to score before the game may end. In this system, teams alternate possessions, and the outcome depends on comparative scoring after the allocated chances, with further rounds if necessary. This method addresses concerns of chance in coin-toss or momentum-based starts, fostering fairness by balancing offensive and defensive roles. Golden goal and silver goal represent variants of sudden death applied within extra time periods. The golden goal rule ends the match instantly upon the first scored during extra time, rewarding the scoring team as the outright winner. Introduced to expedite resolutions and reduce reliance on tiebreakers, it was trialed in major competitions but later discontinued due to its impact on tactics. The silver goal, a modification, allows play to continue to the end of the extra-time half if a goal is scored; the scoring team wins if ahead at that point, but the game proceeds to a second half if tied. This hybrid aimed for more complete periods while still incentivizing early scoring, though it too was phased out in favor of full extra time. In cases where these formats fail to produce a winner, penalty shootouts or similar tiebreakers serve as ultimate overtime alternatives, involving skill-based contests like alternating penalty kicks or shots under pressure. These procedures isolate individual performers while minimizing physical demands after , determining the victor through a best-of series until one side prevails. They are particularly common in elimination-style competitions to ensure definitive outcomes without indefinite extensions. Over time, overtime structures have evolved from simple, unlimited extensions to sophisticated hybrids that incorporate elements of the above formats for greater equity and excitement. Early systems focused on abrupt endings to conserve time, but modern iterations often guarantee possessions or full periods to both teams before sudden death applies, reducing advantages from luck or fatigue. This progression reflects ongoing rule adjustments by governing bodies to enhance fairness and viewer engagement across disciplines.

Association Football

Knock-out and Professional Competitions

In knock-out competitions governed by and affiliated bodies, matches that remain tied after the standard 90 minutes of regulation time proceed to extra time to determine a winner. This consists of two equal periods, each not exceeding 15 minutes, with a interval not exceeding 15 minutes, including a short drinks break of up to 1 minute, between them, during which players may remain on the field of play. If the scores are still level at the end of extra time, the outcome is decided by a penalty shoot-out, where teams alternate taking five penalties each, continuing until one team has more successful kicks after an equal number. These procedures ensure a definitive result in single-elimination formats without abruptly ending play upon the first goal. Historically, extra time rules evolved to address concerns over drawn matches in high-stakes tournaments. The rule, introduced by the (IFAB) in 1993 and first implemented at , allowed the first goal scored in extra time to immediately conclude the match, aiming to encourage attacking play and reduce fatigue. It was applied in major events like the 1998 and 2002 FIFA World Cups, where notable instances included France's victory over Brazil in 1998. However, criticism mounted that it led to defensive strategies, prompting IFAB to trial the silver goal in 2003, under which a team leading at the end of the first 15-minute extra-time period would win without playing the second half. The silver goal was used briefly in competitions like Euro 2004 but proved similarly ineffective. In February 2004, IFAB unanimously voted to abolish both the and silver goal rules effective after Euro 2004, reverting to the full 30 minutes of extra time to promote more open, complete play. Since then, and IFAB have maintained this format without reintroducing sudden-death elements, emphasizing the completion of both extra-time periods to allow for potential comebacks. Experimental trials of alternative formats, such as abbreviated extra time, were considered in lower-tier competitions but not adopted for elite levels. (VAR) technology, introduced progressively since 2018, applies fully during extra time for decisions on goals, penalties, and red cards, ensuring accuracy in critical moments. These rules are standard in premier knock-out tournaments, including the , where extra time has decided several finals, such as the 2010 edition between and the , and the , where it resolves ties in knockout rounds following the abolition of the in 2021. In the latter, extra time occurs in the second leg of two-legged ties if aggregates are level, or in single matches like the final, with a five-minute break before commencing. Professional domestic leagues, such as the English , do not employ overtime in regular season fixtures, allowing draws to stand and awarding one point to each team, as the format prioritizes league standings over individual match winners. As of the 2025/26 season, IFAB's Laws of the Game confirm no structural changes to extra time or penalty procedures, though ongoing discussions within explore options like shortening or eliminating extra time in Champions League knockout stages to streamline schedules, potentially moving directly to penalties—a proposal not yet implemented. VAR usage in extra time remains integral, with enhancements for faster reviews, but the core emphasis stays on the established two-period format to balance decisiveness and fairness.

Collegiate, Youth, and Regional Variations

In collegiate in the United States, governed by the (NCAA), overtime in postseason matches consists of up to two 10-minute sudden-victory periods, where the first ends the game, followed by kicks from the penalty mark if the score remains tied. However, for the 2024-25 season, the sudden-victory format was reinstated in postseason overtime. This structure ensures both teams have equal opportunity to score, regardless of environmental factors like wind or field position. Regular-season games do not feature overtime, allowing ties to stand, a change implemented to reduce player fatigue and align with international norms. A key update approved by the NCAA Playing Rules Oversight Panel in 2022, effective for the 2023 season, eliminated the previous sudden-victory overtime format previously used in postseason play, shortening the potential decision time and promoting more continuous play to match standards. This adjustment prioritized player safety and development by limiting total match duration while maintaining competitive integrity in knockout scenarios. At the high school level in the United States, the (NFHS) permits overtime in postseason tournaments, typically structured as two full overtime periods not exceeding 10-15 minutes each (depending on state rules), followed by kicks from the penalty mark to determine the winner. If no goal is scored, the match proceeds to kicks from the penalty mark to determine the winner. State associations may vary the exact duration up to 15 minutes per period, but the 10-minute standard emphasizes quick resolution to accommodate student-athletes' schedules and reduce injury risk. Regular-season games generally do not include overtime, ending in ties. Youth association football rules, particularly in tournaments sanctioned by FIFA, adapt overtime to minimize physical strain on developing players, often using two 10-minute halves of extra time instead of the full 15-minute periods seen in professional play. This shorter format applies in events like age-group World Cups for under-17 and under-20 categories, with no golden goal to encourage full participation and skill-building. If the score is level after extra time, resolution occurs via penalty kicks, focusing on fun and safety over extended exertion. Regional variations in youth overtime reflect confederation-specific adaptations to player age and developmental needs. In -governed competitions, extra time is often eliminated or limited to 5-10 minutes for players under 12, prioritizing rest and avoiding overuse injuries, as per guidelines from member associations like The FA. Conversely, youth tournaments, such as under-15 championships, commonly employ two 10-minute periods to balance competition and endurance for slightly older adolescents in North and Central American contexts. These differences highlight a shared emphasis on age-appropriate modifications, with leaning toward shorter interventions for younger groups and aligning closer to international senior formats for mid-teens.

Gridiron Football

NFL Procedure

In the (NFL), overtime procedures are designed to provide a fair opportunity for both teams to score while minimizing ties in the and ensuring a decisive outcome in the . Following a three-minute after , the conducts a coin toss at midfield, with the visiting team's calling the toss to determine which team possesses the ball first or chooses the goal to defend. The team electing to possess the ball begins at its own 25-yard line, equivalent to receiving a kickoff, and standard clock and replay rules apply, with no coach-initiated challenges—reviews are handled solely by the replay booth. Each team receives two timeouts in regular-season overtime, and the clock operates as in , stopping for incomplete passes, out-of-bounds plays, scores, and penalties. For regular-season games, overtime consists of a single 10-minute period where both teams are guaranteed at least one possession unless the first possession ends in a defensive score such as a safety or touchdown via interception or fumble return. If the team with the initial possession scores a touchdown, the opposing team receives the ball at its 25-yard line to attempt to match or exceed the score; failure to do so ends the game in favor of the first team. A field goal by the first team allows the second team a possession where any score (touchdown or field goal) secures victory for the second team, while no score results in a tie if time expires. If the first possession yields no score—via punt, turnover on downs, or missed field goal—the second team takes possession, and the process reverses, with the original team getting a subsequent opportunity if the second scores. The structure discourages early field goal attempts by the first team, as they cannot win outright on such a score and risk allowing the opponent to respond decisively, promoting offensive equity without explicit bans on "quick" kicks. Should the score remain tied at the end of the 10 minutes, the game is recorded as a tie, preserving schedule integrity. In playoff games, including the postseason and , overtime employs multiple 15-minute periods with a two-minute between them (no after the second period), continuing until a winner emerges, with no ties possible. The possession and scoring mechanics mirror the , guaranteeing both teams a chance per period unless a defensive score occurs on the opening drive, but each half (first two periods) grants three timeouts per team. The team that lost the initial toss selects possession or goal for subsequent periods if the game remains tied, balancing any early advantage. Clock rules align with the end of quarters for the second and fourth periods, emphasizing endurance and strategy in high-stakes contests. A key 2025 rule change fully aligns regular-season and playoff overtime by ensuring both teams possess the ball regardless of the first drive's outcome (except defensive scores), extending the postseason's equitable format to all games and further reducing tie frequency in the regular season. This adjustment addresses prior concerns over coin-toss advantages, where the first-possession team historically won approximately 60% of overtimes, by mandating balanced opportunities.

NFL History and Rule Changes

The introduced overtime procedures in 1974 specifically for playoff games, adopting a sudden-death format where the first team to score would win, with a single 15-minute period following a coin toss to determine possession. This change aimed to eliminate ties in high-stakes postseason contests, enhancing excitement for fans while keeping games concise. In , expanded to regular-season games, applying the same 15-minute sudden-death rules, though ties remained possible if neither team scored during the period. The expansion addressed growing concerns over tied outcomes in the regular season, which had occurred in about 4% of games prior to this, but it also highlighted issues like the coin-toss advantage, as the team winning the toss secured victory in roughly 60% of overtime games from to 2010. A significant reform occurred in 2010 for postseason games, modifying sudden death to prevent automatic wins on the opening possession: if the first team scored a , the opposing team received an opportunity to possess the ball and match or exceed it, with the game continuing in sudden death if they failed to score; however, a on the first drive still ended the game. This adjustment, driven by data showing the coin-toss team's disproportionate success rate, sought to promote fairness by ensuring both sides had a realistic chance to compete. The 2010 modifications were extended to regular-season games in 2012, guaranteeing both teams a possession in overtime under the revised format, though ties could still result if the period ended scoreless. Further tweaks in 2017 shortened the regular-season overtime period to 10 minutes to mitigate player fatigue and injury risks associated with extended play. By 2022, regular-season rules evolved again to eliminate ties entirely after one period, mandating alternating possessions and continuing to sudden death if needed after both teams had the ball, aligning more closely with postseason equity. In 2025, the fully aligned regular-season and postseason overtime formats, applying the 10-minute period and modified rules uniformly to ensure both teams receive a possession opportunity regardless of the first drive's outcome, such as allowing a response to a . Proposed by the and approved by league owners, this update emphasized consistency across all games to bolster competitiveness and viewer engagement. Throughout these changes, the NFL has balanced the dual goals of maintaining game excitement by minimizing ties—especially in playoffs—while promoting fairness through reduced reliance on chance elements like coin tosses and controlling overall duration to protect player health.

Other Professional Leagues

In leagues beyond the , overtime procedures often emphasize entertainment and decisiveness through innovative formats, contrasting the NFL's 10-minute sudden-death structure in regular-season games by incorporating multiple possessions, gimmicks, or ties to suit league goals and field dimensions. The United Football League (UFL), resulting from the 2023 merger of the XFL and USFL, utilizes a high-stakes overtime to resolve ties. Following a two-minute , each team alternates three attempts from the opponent's 5-yard line, with field goals and one-point extra points prohibited. If the score remains even after a full round of six attempts, teams continue with additional single two-point tries until one leads. This format, combined with the league's allowance for double forward passes on any down, encourages aggressive play and rapid conclusions, typically lasting under five minutes. The Canadian Football League (CFL) employs a possession-based overtime that permits ties in the regular season while ensuring winners in playoffs. A coin toss determines the order, and each team starts a series of up to three downs from the opponent's 35-yard line, with no game clock running. Field goals, singles, or touchdowns (requiring a mandatory two-point convert) are possible, and teams switch ends after both possessions. In regular-season contests, an even score after one round results in a tie; playoff games, including the , proceed to extra rounds until a team leads following a complete set of possessions for both sides. Penalties during a team's series may forfeit their turn or extend plays, but only severe fouls like unnecessary roughness carry over between rounds. The (AFL), which ran professionally from 1987 to 2019, featured untimed 15-minute overtime periods tailored to its 50-yard indoor field with rebounding end-zone nets. Each team received one possession starting from the 10-yard line to attempt a score via or . If tied after both opportunities, the game shifted to unlimited sudden-death, where the first score—by any means—secured victory. This structure, played with eight players per side, promoted continuous action and high scoring, often resolving games within one possession due to the confined space and live balls off nets. These leagues highlight key divergences from the , such as the UFL's condensed for spectacle, the CFL's allowance of regular-season ties to prioritize player safety, and the AFL's field-specific sudden death on a shorter surface, all aimed at boosting viewer engagement without extending play excessively.

College, High School, and Canadian Formats

In governed by the NCAA, begins when a game is tied after four quarters, with each team receiving one possession starting from the opponent's 25-yard line in the first and second periods. There are no kickoffs or returns, and teams may attempt field goals, (followed by one-point kicks or ), or other scoring plays during their possession series. Starting in the second , two-point conversion attempts are required after any , and from the third onward, possessions are limited to a single two-point try from the three-yard line after a , eliminating one-point kicks and field goals to accelerate resolution. Each team receives one timeout per period, with no carryover from , and the game concludes when one team leads after equal possessions in a period. These progressions, introduced in stages since 2019, aim to reduce the number of plays and player fatigue after extended games, prioritizing safety by minimizing additional contact. High school football under NFHS rules follows a similar alternating-possession format to the NCAA but typically starts each series at the opponent's 10-yard line for first-and-goal, though state associations may opt for the 25-yard line as in . In the first two overtimes, teams can score via (with one- or two-point tries) or , but beginning in the third overtime, only two-point conversions are permitted after touchdowns, with no kicks allowed to shorten proceedings. Timeouts are limited to one per per period, and the procedure emphasizes fairness and by avoiding kickoffs and progressively restricting options to limit exposure in prolonged games. Variations exist by state; for example, some adopt the 25-yard starting line to align more closely with rules, while others retain the 10-yard setup for quicker possessions. In Canadian university football under U Sports, which follows the Canadian Amateur Tackle Football rules, overtime applies only when a winner is required and consists of untimed extra periods where each team gets one possession starting from the opponent's 35-yard line. The team with more points after both possessions wins the period; if tied, additional periods continue, with two-point converts mandatory after touchdowns starting in the fourth period to expedite outcomes and reduce snaps. No team timeouts are allowed, and regular-season games may end in ties if no winner is decided after one extra period, though require continuation until resolution. This structure, akin to professional Canadian formats but adapted for safety, limits by enforcing possession equality and eliminating .

Notable Games and Records

One of the most enduring records in NFL history is the longest game ever played, which occurred during the 1971 AFC Divisional playoff between the and [Kansas City Chiefs](/page/Kansas_City Chiefs) on Christmas Day at Municipal Stadium in Kansas City. The contest extended into double overtime, lasting 82 minutes and 40 seconds of game clock time, with the Dolphins securing a 27-24 victory on Garo Yepremian's . This marathon highlighted the intensity of early sudden-death overtime rules, which allowed unlimited periods until a score, creating dramatic tension as both defenses held firm through the first overtime. In , the 2003 matchup between and stands as a benchmark for endurance, tying the record at the time for the most periods with seven. Played on November 1 at in Lexington, the Razorbacks outlasted the Wildcats 71-63 in a game that spanned nearly five hours, featuring high-scoring exchanges and culminating in a 25-yard run by DeCori Birmingham in the final . The thriller underscored the unlimited format in NCAA rules, which alternates possessions from the 25-yard line to prevent ties. High school football has produced even more extreme overtime sagas, with the longest recorded game occurring in on October 29, 2010, between Jacksonville High School and Nacogdoches High School. The contest required 12 overtime periods, lasting over five and a half hours and ending with Jacksonville's 84-81 victory on a 19-yard by Rodrigo Carreon. Such prolonged games illustrate the dramatic stakes in youth-level play, where ties are avoided through continuous overtimes, often testing players' physical limits under state association rules. In Canadian football, overtime games in the Grey Cup have been rare but memorable, with the 2005 edition between the Edmonton Eskimos and Montreal Alouettes marking the first such occurrence in 44 years. Decided in a single 15-minute sudden-death period on November 27 at BC Place Stadium, Edmonton won 38-35 on Sean Fleming's 34-yard field goal, capping a back-and-forth championship filled with turnovers and big plays. This game revived interest in CFL overtime procedures, which mirror NFL sudden death but on a larger field. A pinnacle of drama came in the 1972 AFC Divisional playoff between the and on December 23 at , where Franco Harris's "" sealed a 13-7 victory in the opening overtime period. With 22 seconds left in regulation and the Raiders leading 7-6, Terry Bradshaw's desperation pass deflected off Frenchy Fuqua and into Harris's hands for a 60-yard run, igniting Pittsburgh's dynasty and remaining one of the most controversial and celebrated plays in lore. Statistically, the NFL saw its highest number of overtime games in a single regular season in 2002, with 25 contests extending beyond regulation under the original 15-minute sudden-death format. Individual teams have reached five overtime games in a season multiple times, a record first set by the 1983 Green Bay Packers. Prior to the 2025 rule change aligning regular-season overtime with postseason procedures—guaranteeing both teams a possession—the tie frequency in overtime games hovered around 7-8% since the 10-minute cap was introduced in 2017, reflecting defenses' ability to force stalemates in shortened periods.

Basketball

Professional Rules (NBA and Equivalents)

In professional basketball leagues such as the (NBA), overtime periods are initiated if the score is tied at the end of regulation play, which consists of four 12-minute quarters totaling 48 minutes. Each overtime period lasts 5 minutes, with additional periods played indefinitely until one team secures a lead at the conclusion of a period. The game resumes after a 2-minute-30-second without teams switching baskets, beginning with a at center court to determine initial possession. Each team is granted two timeouts per overtime period, which can be used strategically to regroup or adjust plays, and the shot clock follows the standard 24-second rule throughout, resetting to 24 seconds on throw-ins and to 14 seconds following an offensive rebound off a made basket. Fouls accumulate from into ; the first three team fouls per period result in loss of possession for the offending team, while the fourth team foul and any thereafter trigger the bonus, awarding two free throws (or one-and-one in certain scenarios) plus possession on non-shooting fouls. In the final two minutes of overtime, the clock stops after made field goals, free throws, and other key events to heighten end-game tension. Equivalent professional leagues, such as the , adhere to -governed rules where regulation play spans 40 minutes across four 10-minute quarters, but mirrors the NBA's 5-minute duration with unlimited periods until a winner emerges. commences with a from the center line by the team holding alternating possession arrow, and each team receives one 60-second timeout per period, with no media timeouts allowed. Team fouls carry over from the fourth quarter, entering bonus status after four fouls in , which awards two free throws and possession on non-shooting fouls; the shot clock remains at 24 seconds, resetting similarly to inbound plays. Between 2023 and 2025, neither the NBA nor /EuroLeague implemented significant alterations to core overtime structures, though minor officiating enhancements like expanded video reviews for violations in the final two minutes of overtime were introduced in the EuroLeague for the 2024-25 and 2025-26 seasons. NBA play-in games, which determine playoff seeding, employ identical overtime rules to regular-season and playoff contests to maintain consistency. Coaches in NBA overtime prioritize fatigue management by shortening bench rotations, extending minutes for high-impact starters, and minimizing substitutions to preserve momentum, while navigating foul risks—such as intentional fouling to extend possessions—under the bonus rules to force turnovers or stops without conceding easy points. These tactics are amplified in high-stakes scenarios like playoffs, where player endurance can dictate outcomes amid accumulating exhaustion.

Amateur and International Variations (FIBA, NCAA)

In international basketball competitions governed by the (FIBA), including the Olympics, regulation play consists of four 10-minute quarters, after which, if the score is tied, teams play successive 5-minute overtime periods until a winner is determined, with no ties permitted. These overtime periods follow the same rules as regulation time, including a 24-second and alternating possession to start each period via or arrow. FIBA's structure emphasizes global equity by standardizing rules across diverse national leagues and ensuring fair competition without favoring any region's style. In NCAA , games are divided into two 20-minute halves, and periods last 5 minutes each, continuing as needed to break ties, with each team receiving one additional timeout per period. The shot clock remains at 30 seconds throughout , and play resumes with a at center court to begin each period. Unlike professional formats, NCAA incorporates mandatory media timeouts, such as at the 15:00 and 10:00 marks of the first half in , which can influence pacing but are absent in to maintain flow. High school basketball under the National Federation of State High School Associations (NFHS) uses four 8-minute quarters for regulation, followed by 4-minute periods if tied, with multiple periods played until resolution and no ties allowed in most settings. Rules are broadly similar to NCAA, including a 30-second in , but states may implement specific tiebreakers, such as modified possession rules or playoff formats, to accommodate local structures. Youth basketball leagues, often guided by organizations like , typically feature shorter overtime periods of 2 to 4 minutes to minimize fatigue and reduce injury risk among younger players. These adaptations prioritize skill development and safety, with running clocks in early overtimes and limited timeouts to keep games concise. Key differences between and NCAA overtime highlight their distinct priorities: FIBA focuses on equitable international play without broadcast interruptions, while NCAA rules integrate TV timeouts to align with American media demands, potentially affecting game rhythm.

Ice Hockey

NHL and Professional Rules

In the National Hockey League (NHL), overtime procedures are designed to resolve tied games with a focus on excitement and decisiveness, differing significantly between the regular season and playoffs. These rules emphasize sudden-victory formats, where the first goal ends the game, promoting high-stakes play. During the NHL regular season, if a game remains tied after three 20-minute regulation periods, teams proceed to a five-minute overtime period played on a 3-on-3 basis, with each side fielding three skaters plus one goaltender. This format, introduced in 2015 to increase scoring chances and fan engagement, begins immediately after a brief ice resurfacing, with no intermission. Play is sudden-victory, meaning the first goal scored ends the game, awarding two points to the winner and one to the loser. If no goal occurs, the game advances to a shootout consisting of three rounds per team in a best-of-three sudden-victory style; if still tied, it continues with unlimited sudden-death rounds until a winner is determined. Penalties in regular-season overtime adjust the player counts accordingly—for instance, a minor penalty results in 3-on-4 play until it expires or a goal is scored, after which teams shift to 4-on-4 until the next stoppage, maintaining at least three skaters per side. Hybrid icing, adopted league-wide since the 2013-14 season, applies during this overtime to reduce injury risk by calling icing when a defensive player reaches the faceoff dot before the attacking player touches the puck. In contrast, NHL playoff overtime employs a more traditional, full-ice format to heighten drama in elimination games. Following a 15-minute after , teams play 20-minute sudden-victory periods at 5-on-5 strength (five skaters plus one per team), with play continuing indefinitely across multiple periods until a is scored, ensuring no ties or shootouts. Teams switch ends of the ice after each overtime period, and line changes occur during continuous play or at stoppages, with no mid-period restrictions beyond standard rules. Penalties carry over from and are served in full, creating power-play situations such as 5-on-4 for minor infractions, without the reduced-player adjustments seen in regular-season overtime. Hybrid icing remains in effect to maintain pace and safety. These rules have remained unchanged from the 2023-24 through the 2024-25 seasons, with only minor clarifications in the 2025-26 rulebook unrelated to core overtime structure.

International and Amateur Formats (IIHF, Olympics)

In international ice hockey governed by the (IIHF), overtime procedures vary by tournament stage to balance competitive integrity and game resolution. For preliminary round games in events like the Olympics or IIHF World Championships, a five-minute sudden-death overtime period is played at 3-on-3 plus goalkeepers following ; if no goal is scored, the game proceeds to a with five shooters per team, followed by sudden-death rounds if necessary. In playoff rounds, including Olympic quarterfinals, semifinals, and bronze medal games, the format extends to a 10-minute sudden-death overtime at 3-on-3 plus goalkeepers, again leading to a shootout if unresolved. The gold medal game employs multiple 20-minute sudden-death overtime periods at 3-on-3 plus goalkeepers, with 18-minute intermissions including full ice resurfacing, continuing until a goal decides the winner without a shootout. Amateur formats, such as NCAA men's and women's , emphasize safety and development while ensuring decisive outcomes in key scenarios. In regular-season games, a five-minute sudden-death at 3-on-3 plus goalkeepers is played; a awards two points to the winner and one to the loser, but no results in a tie with one point each, and no is used. Postseason tournaments, including playoffs and the NCAA Frozen Four, require full 20-minute sudden-death periods at 5-on-5 plus goalkeepers, with additional periods as needed until a is scored, prioritizing full-ice play without reductions. International youth competitions under IIHF rules, such as the World Junior Championship (U20), mirror senior formats for consistency: five-minute 3-on-3 in preliminary rounds, 10-minute in knockout stages, and 20-minute periods for the gold medal game, all sudden-death with shootouts where applicable except in the final. For younger age groups in developmental tournaments, shorter three-minute periods may be implemented to reduce fatigue, often allowing ties or using penalty shots instead of extended play to promote skill-building over prolonged intensity. These IIHF and approaches differ from NHL rules by maintaining 3-on-3 configurations in most for global alignment while using full rosters in extended playoff scenarios like NCAA postseason, contrasting the NHL's consistent five-minute 3-on-3 limit before shootouts to enhance entertainment.

Other Team Sports

In handball, is implemented when a match ends in a tie after the standard of regulation time (two 30-minute halves) and a winner is required, such as in stages of tournaments. According to the (IHF) rules, begins after a 5-minute break and consists of two 5-minute halves, separated by a 1-minute interval. If the score remains level after this first period, a second period follows after another 5-minute break, structured identically with two additional 5-minute halves. This format ensures extended play without sudden-death mechanics, prioritizing full periods to allow for strategic adjustments. The European Handball Federation (EHF), which governs competitions like the EHF Champions League, adheres to the same IHF overtime structure, including the potential for 7-meter throws during overtime if a foul within the 9-meter area denies an obvious goal-scoring opportunity. In these scenarios, the 7-meter throw functions as a penalty shot from 7 meters directly in front of the goal, with the defending goalkeeper as the sole opponent. Tournaments under both IHF and EHF auspices prohibit ties in matches that determine progression, advancement, or titles, mandating resolution through overtime and, if necessary, a series of 7-meter penalty throws following the second overtime period. In the penalty shootout, each team selects five players to alternate throws, continuing with additional rounds until a decisive goal difference emerges after an equal number of attempts. Player substitutions during overtime follow the standard IHF regulations, permitting unlimited changes via the designated substitution line at any time, with teams able to register up to 16 players total (seven on , including the ). There have been no substantive updates to substitution rules between 2023 and 2025, maintaining the flexible approach that supports tactical shifts without interruption to the continuous clock, which only stops for timeouts, injuries, or official decisions. This continuous timing contributes to handball's hallmark fast-paced , where rapid goals and transitions heighten the intensity, often resulting in high-scoring extensions that resolve close contests.

Baseball and Softball

In and , ties after innings are resolved through , where play continues indefinitely until one team scores more runs than the other in a complete , ensuring a decisive outcome without time limits in professional formats. This structure contrasts with timed in other , emphasizing and strategic depth as games can extend significantly, though rule variations exist to manage duration and player fatigue. In (MLB), consists of nine , and if tied, proceed with each half- mirroring standard play, continuing until the home team leads after a full frame or the visiting team after their turn. To expedite resolutions and reduce injury risk, a designated runner starts on second base at the beginning of the 10th and each subsequent during the regular season (since 2020, initially temporary and made permanent in 2023), selected as the player who made the last out in the previous half-. This runner-on-second rule, inspired by international practices, does not apply in postseason play, where traditional empty bases start each to preserve competitive integrity. In (NPB), the Japanese equivalent, games also extend into without a strict time limit, but ties are permissible after 12 total (nine plus three ) during the regular season to accommodate scheduling, though continue until a winner emerges. Starting in 2024, NPB adopted a similar runner-on-second from the 10th to promote quicker resolutions. Softball follows a parallel system but with seven regulation innings, after which extra innings continue until a winner is determined, adapting baseball's model to the sport's faster pace and smaller field. In NCAA softball, the run-ahead rule () can shorten games if one team leads by eight or more runs after five complete innings, but extra innings proceed without this interruption unless specified by tournament rules, prioritizing completion in tied contests. The (WBSC) governs international play similarly, mandating extra innings post-seven with no time cap, though amateur levels often incorporate mercy provisions like a 15-run lead after three innings or 10 after five to protect younger athletes. For Olympic under WBSC oversight, a activates after eight if scores remain level, placing a runner on second base with no outs for each half-inning to accelerate scoring opportunities while adhering to core rules. This international , standard in WBSC tournaments, places the runner as the player who last batted or a substitute, fostering immediate pressure on defenses. The MLB's 2023 pitch clock introduction, limiting time between pitches (15 seconds with bases empty, 20 with runners on), has expedited by reducing downtime, shortening average game lengths by about 30 minutes overall without altering the extra-innings format or runner rule. Extra-innings strategies heavily revolve around management, as starters typically exit early, leaving relievers to handle prolonged pressure; managers conserve high-leverage for potential leads while deploying middle relievers judiciously to avoid in multi-inning stretches. In extended games, teams rotate fresh arms from the to maintain and command, balancing immediate shutdown innings with preservation for later frames, a tactic amplified by the runner-on-second rule's scoring urgency.

Cricket

In cricket, overtime mechanisms are primarily employed in limited-overs formats such as One Day Internationals (ODIs) and Internationals (T20Is) to resolve tied matches, while does not utilize such procedures and allows for draws or rare ties. The , also known as a , serves as the standard in these formats, where each team faces one over of six legal deliveries after the main ends in a tie. The team scoring the higher total of runs wins; if scores remain level, additional Super Overs are played until a decisive result is achieved, though the ICC may impose a limit on the number in non-knockout scenarios to manage time constraints. This process operates in a sudden-death manner, emphasizing high-pressure batting and under restricted fielding restrictions, with the same batter from the main opening if possible and no more than two fielders outside the 30-yard circle. In contrast, Test matches, which can span up to five days, do not feature overtime; play continues until a result, declaration by the batting captain, or the scheduled end, often resulting in draws if insufficient time remains for a win. Ties occur only if scores are exactly level after both teams complete two each, a outcome recorded just twice in history. The was introduced by the (ICC) in 2008 for T20 Internationals, replacing earlier methods like bowl-outs for resolving ties, and extended to ODIs in 2011. Its debut in a major league came during the (IPL) final between and , where Yusuf Pathan's unbeaten 15 led Royals to victory off the final ball. As of 2025, no significant alterations to protocols have been implemented by the ICC, with playing conditions updated primarily for other aspects like over rates and ball usage in white-ball ; however, some domestic leagues, such as the IPL, continue to refine applications within their hybrid scheduling models for efficiency.

Rugby League

In professional rugby league, overtime is resolved through the "golden point" system, a form of sudden-death extra time where the first team to score any points—via try, penalty goal, or —wins the match. This format is employed in major competitions like Australia's (NRL) and the UK's to determine outright winners, particularly in high-stakes scenarios, while allowing draws in regular-season games under specific conditions. Ties at full time after 80 minutes trigger , emphasizing defensive play and strategic kicking to avoid conceding first. The system originated in the NRL in 2003, initially for regular-season matches to reduce the frequency of draws and ensure decisive outcomes for competition points. Prior to this, regular-season games often ended in ties, while knockout cup ties, such as those in the during the 1990s, typically proceeded to full extra-time periods or replays rather than sudden death. In the NRL, regular-season consists of a single 10-minute period; if no points are scored, the match is declared a draw, with both teams awarded one point—a scenario that occurs infrequently due to the high likelihood of a score in extra time. For NRL , however, two 5-minute periods are played, followed by unlimited time if needed, guaranteeing a winner without draws. adopted a similar structure in 2019, using two 5-minute periods for regular-season ties, with draws possible only if scoreless, though and extend to ensure resolution. From 2023 to 2025, no structural changes have been made to the format in NRL or regular play, maintaining the 10-minute and dual 5-minute durations respectively, though for the 2025 series, is limited to the third Test if needed to decide the series. Disciplinary measures, including sin-bins for 10 minutes, continue to apply during overtime, potentially impacting team numbers and in these critical phases. This consistency underscores 's role in promoting intense, error-minimizing play, with ties remaining rare outside regular-season no-score outcomes.

Rugby Union

In rugby union, extra time is implemented in knockout competitions to resolve tied scores after the standard 80 minutes of play, ensuring a definitive winner without draws. Under World Rugby regulations for major international tournaments like the , extra time begins after a 5-minute interval and consists of two 10-minute halves, with teams changing ends after the first half and a 5-minute break in between; this period is played in full, allowing for continuous action similar to regulation time. If the scores remain level following these two halves, a further 5-minute interval leads to a 10-minute sudden death period, during which the first team to score any points—via try, penalty, , or conversion—is immediately declared the winner. Should the match persist in a tie after sudden death, resolution occurs through a place-kick competition: three players per team attempt kicks at goal from positions on the 22-meter line (typically 25 meters out at 15°, 30°, and 45° angles), alternating until a team leads after an equal number of kicks; if needed, it continues in sudden death format with additional players. Domestic professional leagues such as England's and France's adopt comparable structures for their knockout stages, including semi-finals and , with two 10-minute halves of extra time following a brief interval. In the Premiership final, for example, if tied after extra time, the team with the greater number of tries across the entire match (including extra time) prevails; an equal try count leads to a kicking competition akin to the international format, focusing on penalty or drop-goal accuracy. The Top 14 employs a similar process, prioritizing the two full halves before advancing to a try count or penalty kicks if unresolved. As of 2025, World Rugby's laws maintain this framework without substantive changes to extra time durations or procedures, though certain competitions incorporate bonus points for tries scored during extra time to incentivize offensive strategies even in decisive matches.

Rugby Sevens

In , overtime, known as extra time, is employed in matches that end in a draw after regulation play, which consists of two seven-minute halves. Extra time follows a one-minute break and comprises two periods of up to five minutes each, plus any time lost due to stoppages, during which teams change ends without an interval. The format operates under sudden death rules, where the first team to score—via a try, conversion, penalty goal, or —is immediately declared the winner, ending the without further play. If no points are scored after both periods, the outcome is decided by a series of kicks from the mark, taken alternately from the 22-meter line, two meters in from the touchlines, in a predetermined order; the first team with more successful kicks wins, proceeding to sudden death kicks if tied after five each. These rules are standardized by for the and other international sevens competitions, emphasizing the variant's fast-paced nature with teams of seven players on a full-sized pitch, which promotes continuous action and higher scoring potential compared to the 15-player format. In the , extra time applies specifically to semi-finals and finals, ensuring decisive results while maintaining player welfare through the short duration. No major changes to these overtime procedures were introduced in the 2025 World Rugby Laws, which align sevens variations closely with union's principle but scaled for brevity. At the , overtime mirrors the sudden death concept but is structured as an unlimited extra period following a two-minute break and coin toss to determine the kick-off team. Play continues until the first score occurs, with no fixed time limit or fallback to kicks, prioritizing a swift resolution in the high-stakes Olympic knockout stages. This adaptation, governed by in collaboration with the , was consistent in the 2024 Paris Games and remains unchanged for future editions, accommodating the event's global visibility and the sport's emphasis on speed with reduced player numbers.

Volleyball

In volleyball, traditional overtime periods as seen in sports like or are not used, due to the rally point scoring system that awards a point on every rally regardless of which team serves. This ensures continuous play until a decisive margin is achieved, eliminating the possibility of tied matches or sets. The (FIVB) governs international rules for both indoor and beach variants, emphasizing set-based formats that resolve outcomes without additional time extensions. For indoor volleyball under FIVB rules, matches are contested as the best of five sets, with the first four sets played to 25 points and requiring a two-point lead to win; if tied at 24-24, play continues until this margin is met. The deciding fifth set, if necessary, is played to 15 points with the same two-point requirement and no scoring cap, meaning teams continue rallying until one leads by two (e.g., 16-14 or 20-18). This structure, combined with universal rally scoring adopted globally since the early , prevents ties and ensures every match has a winner without invoking . Beach volleyball follows a similar rally scoring approach but in a best-of-three-set format. The first two sets are won by the first team to reach 21 points with a two-point advantage; if tied at 20-20, play extends until this lead is established. The third set, serving as a , is to 15 points with a two-point margin and no cap, with teams switching sides after every seven points in the first two sets and five in the third to account for environmental factors like . These rules, standardized by the FIVB since and refined through , maintain the sport's fast pace without overtime. In collegiate play under NCAA regulations, which align closely with FIVB indoor standards, matches also use rally scoring in a best-of-five format: sets one through four to 25 points and the fifth to 15, each requiring a two-point lead. Adopted in 2001 to replace side-out scoring, this system has been universal in NCAA since, eliminating ties and overtime needs while increasing match intensity and average set lengths. Recent updates from 2023 to 2025 focus on ancillary aspects like substitutions and equipment but preserve the core scoring to ensure decisive outcomes. Although standard rules avoid overtime, certain tournaments introduce rare tiebreaker mechanisms. In FIVB-sanctioned events like continental qualifiers, a "" to 15 points may be played immediately after a playoff if aggregate points are tied across two legs, as seen in formats where it determines advancement. Similarly, super tiebreak sets—to 15 points with a two-point lead—are occasionally used in preliminary rounds or pool play-offs to resolve multi-team ties without full , prioritizing efficiency in large fields.

Longest Games

Association Football

In association football, extra time is typically limited to a maximum of 30 minutes (two 15-minute halves) in major competitions, making the "longest" overtime periods those that run the full duration without a being scored to end it early under sudden-death rules (where applicable). One prominent example is the between and , held on May 25 at the in . The match ended 3-3 after 90 minutes, and the full 30 minutes of extra time were played with no further goals, leading to a penalty shoot-out won by 3-2. Another notable instance of full extra time occurred in the between and on July 17 at the Rose Bowl in . The game remained 0-0 after regulation time, and the entire 30 minutes of extra time passed without a breakthrough, forcing the first penalty shoot-out in final history, which won 3-2 to claim their fourth title. At the youth and high school levels, overtime rules often involve multiple periods to resolve ties, typically two 10-minute halves under National Federation of State High School Associations (NFHS) guidelines, extending games beyond the standard regulation period into what can feel like "three-period" contests (regulation plus two overtimes). Such multi-overtime scenarios are rare due to the physical demands on young players but occurred in several high school matches during the , particularly in playoff games where ties persisted through initial extra time. For instance, NFHS rules implemented in the 2010-11 season emphasized full play in these periods before advancing to sudden victory or penalties, contributing to longer games in competitive youth tournaments. A record related to post-overtime resolutions in major tournaments is the 2016 Copa América Centenario final between and on June 26 at in . After a 0-0 draw through regulation and the full 30 minutes of extra time, the match went to penalties, where prevailed 4-2; this outcome marked 's fifth penalty shoot-out defeat in Copa América history, the most for any team at the time.

Gridiron Football

In , overtime periods can lead to exceptionally long games, especially in formats that allow multiple overtimes until a winner is determined, such as in or college and high school levels. The National Football League's longest game took place on December 25, 1971, in an AFC Divisional playoff between the and , which lasted 82 minutes and 40 seconds of game clock time across double overtime, ending with a 27-24 Dolphins victory on a 37-yard by . This remains the benchmark for professional , highlighting the sudden-death rules in effect at the time that extended play until a score occurred. At the college level, the longest overtime marathon in FBS history occurred on October 23, 2021, when outlasted Penn State 20-18 in nine overtimes, lasting 4 hours and 10 minutes. An earlier notable example took place on November 1, 2003, when the outlasted the 71-63 in seven overtimes, spanning nearly five hours from kickoff to final whistle. The 2003 contest, tied 35-35 after regulation under the NCAA's alternating-possession format starting from the 25-yard line, featured high-scoring exchanges and tested player stamina, tying the record at the time. In , the record for the longest game is held by a 2010 matchup in between Jacksonville High School and Nacogdoches High School, which required 12 overtimes and lasted 5.5 hours, ending 79-76 in favor of Jacksonville on a . In the Canadian Football League, is limited to two periods in the regular season to prevent excessive length, with any tie after that resulting in a draw; thus, the maximum recorded s in a single game is two, as seen in various contests like the 2004 Hamilton and game that ended 30-30 after double . Playoff games follow a similar structure but continue in sudden death if needed, though no game has exceeded two s due to the format's design emphasizing quick resolution.

Basketball

In basketball, the longest games are determined by the number of periods required to break a tie, with each lasting five minutes under both NBA and NCAA rules, as well as in FIBA-governed international competitions. These extended contests highlight the sport's emphasis on endurance and defensive play, often resulting in low-scoring affairs compared to modern high-paced games. The (NBA) record for the most overtimes in a single game is six, set on January 6, 1951, when the Indianapolis Olympians defeated the Rochester Royals 75-73 at in . This marathon lasted 78 minutes of overtime alone, following 48 minutes of regulation, and remains the longest game in league history by playing time. A notable runner-up occurred on November 9, 1989, as the edged the 155-154 in five overtimes, a contest that spanned 4 hours and 17 minutes of real time due to frequent stoppages. In , the record belongs to a ( men's game on December 21, 1981, where the outlasted Bradley University 75-73 in seven overtimes at . The game required 75 minutes of total playing time, with 35 minutes in overtime, and lasted well over three hours in elapsed time, testing the limits of player stamina in the pre-shot-clock era. Internationally, under rules, the most overtimes in a major tournament game is three, achieved during the when defeated 108-103 in the group stage. This triple-overtime thriller featured Dirk Nowitzki's 47-point performance and underscored the competitive intensity of global play. Basketball's longest games can extend to four hours or more when including regulation time and breaks, as seen in the 1989 NBA five-overtime matchup, emphasizing how overtime rules—repeated five-minute periods until a winner emerges—can prolong contests significantly.

Ice Hockey

In ice hockey, prolonged overtime periods have produced some of the sport's most enduring records, particularly in professional and collegiate play where full 20-minute periods are used until a is scored. The National Hockey League (NHL) record for the longest game is held by the 1936 semifinal matchup between the and on March 24, 1936, at the . The game ended 1-0 for after six overtime periods, with Mud Bruneteau scoring the winner at 16:30 of the sixth overtime, for a total of 116 minutes and 30 seconds of overtime and 176 minutes and 30 seconds overall—equivalent to nearly three full games. goaltender Normie Smith made 89 saves in the shutout victory. In collegiate hockey, the 1990s featured notable extended overtimes during the tournament. The 1994 tournament tied a record with four games going to overtime, three of which involved eventual champion Lake Superior State; this included their semifinal win over in double overtime (5-4) and the final against in single overtime (9-1). Earlier in the decade, the 1991 national championship game between and required three overtimes, ending with 's 8-7 victory on Darryl Plandowski's third goal of the night at 11:31 of the third overtime. At the Olympic level, modern rules limit overtime to a single 20-minute period of 3-on-3 play in non-gold medal games (or 4-on-4 in some formats) before proceeding to a , preventing multi-period extensions like those in other competitions. A prominent example is the 2010 men's game, where defeated the 3-2 in overtime on Sidney Crosby's goal at 7:40. In (IIHF) World Championships, games have featured unlimited sudden-death overtime since 2019 to ensure a decisive winner without s. While no multi-overtime finals have occurred under this rule, the 2025 final saw the defeat 1-0 in overtime, with scoring the winner at 8:45 of the 20-minute period. Earlier championships occasionally extended into overtime under varying rules, such as the 1998 final where beat 3-2 in sudden death.

Baseball

In baseball, extra innings are played when the game is tied after nine innings, continuing indefinitely until one team scores more runs than the other, with no upper limit on the number of innings in Major League Baseball (MLB) rules. This structure allows for potentially marathon contests, though modern rule changes have curtailed extreme durations. The longest game in MLB history occurred on May 1, 1920, when the Brooklyn Robins and Boston Braves played to a 1-1 tie after 26 innings at Braves Field, lasting 3 hours and 50 minutes despite the extraordinary length, due to minimal scoring and efficient pitching by starters Leon Cadore and Joe Oeschger, who each completed the full game. In softball, governed by similar extra-inning rules under NCAA guidelines, games can also extend significantly, but the longest recorded contest took place on May 11-12, 1991, between Creighton University and the University of Utah in an NCAA regional, spanning 31 innings over nearly seven hours and ending with Creighton winning 1-0 on a walk-off single. This remains the benchmark for Division I softball, highlighting the endurance required in the sport's faster-paced environment compared to baseball. While shorter marathons have occurred since, such as a 19-inning NCAA game in 2018 between LSU and Ole Miss, they pale in comparison to the 1991 epic. Internationally, (NPB) in historically permitted longer games before adopting tie rules after 12 innings in the regular season to accommodate fan schedules and broadcast constraints. The longest professional game in Japanese baseball history was a 28-inning, 4-4 tie on May 24, 1942, between the Taiyo Robins and Nagoya Dobyy Army at , completed in just 3 hours and 47 minutes thanks to dominant pitching duels by Jiro Noguchi and Michio Nishizawa, each throwing complete games with over 300 pitches. In postseason play, the record stands at 15 innings, as in Game 3 of the 2010 between the and . These examples underscore baseball's tradition of unlimited , though rare in modern eras. Since the introduction of the in MLB starting in 2023, which mandates a 15-second between pitches with bases empty (20 seconds with runners on), extra-inning games have been expedited, contributing to an overall reduction in average game time to about 2 hours and 40 minutes, even in prolonged contests. This rule, tested in the , has effectively limited the potential for games to stretch into multi-day affairs, as seen in historical outliers, while preserving the excitement of without artificial caps like the runner-on-second start used in some or international formats.

Other Sports

In , ties after regulation time are resolved through extra time consisting of two 5-minute halves, with a potential second period of the same duration if the score remains level, totaling up to 20 minutes of additional play before proceeding to a . Such extended periods are rare in major competitions like the EHF finals during the , where most matches concluded within the standard due to the fast-paced nature of the sport. Cricket's One Day Internationals (ODIs) do not feature traditional extended overtime; instead, ties after 50 overs per side are settled via a , where each team faces one over (six balls) to score as many runs as possible, with the higher total declared the winner. If the itself ends in a tie, additional Super Overs are played until a decisive result is achieved, emphasizing quick resolution over prolonged play. This format has been applied in notable tied ODIs, such as the 2019 semi-final between and , highlighting its role in high-stakes knockout scenarios without extending the match duration significantly. In , extra time for tied knockout matches typically lasts 20 minutes, divided into two 10-minute halves without a break, as seen in the between and . The match ended 17-17 after 80 minutes of regulation, leading to extra time where 's scored a in the final minute to secure a 20-17 victory after nearly 100 minutes of total play. This structure prioritizes a winner in major tournaments while limiting fatigue, though it is infrequently invoked due to the low incidence of exact ties. Volleyball employs a best-of-five sets format without formal overtime periods; instead, matches extend naturally through additional sets if necessary, often resulting in marathon contests exceeding three hours. For instance, the match between and lasted 2 hours and 55 minutes across five sets. These prolonged games underscore the sport's emphasis on and strategic rallies, with sets played to 25 points (or 15 for the fifth set) and a two-point margin required, leading to extended fifth sets in close competitions. Tennis matches can extend indefinitely in deciding sets without tiebreaks in some formats, leading to historic overtime-like scenarios resolved by tiebreak rules in earlier sets. The 2010 Wimbledon first-round match between and exemplifies this, lasting 11 hours and 5 minutes over three days, with the fifth set alone taking 8 hours and 11 minutes and ending 70-68 without a tiebreak under then-current rules. Tiebreaks, played to seven points with a two-point lead, were used in the second and fourth sets to prevent similar prolongations, illustrating their role as a structured overtime mechanism in grand slam play.

References

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