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Alex Kidd

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Alex Kidd
GenrePlatformer
DeveloperSega
PublisherSega
First releaseAlex Kidd in Miracle World
November 1, 1986
Latest releaseAlex Kidd in Miracle World DX
June 22, 2021

Alex Kidd[a] is a platform video game series developed by Sega. The title character served as Sega's mascot in the years prior to the creation of Sonic the Hedgehog.[1]

Games

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Release timeline
1986Alex Kidd in Miracle World
Alex Kidd: The Lost Stars
1987Alex Kidd: High-Tech World
Alex Kidd BMX Trial
1988
1989Alex Kidd in the Enchanted Castle
1990Alex Kidd in Shinobi World
1991–2020
2021Alex Kidd in Miracle World DX

The franchise includes seven titles.

History

[edit]

The first game in the series, Alex Kidd in Miracle World, was released in 1986 and built into later versions of the Master System and the Master System II model, replacing the Snail Maze/Safari Hunt/Hang-On games of the first model. This integrated SMSII version reversed the attack and jump buttons from the earlier cartridge version to conform to that of other popular action games of the day. In the original cartridge version, Alex is shown eating Japanese onigiri, but in the SMSII integrated version, it has been changed to a hamburger.

Most games in the Alex Kidd series differ dramatically from one another, the sole exception being Miracle World and its direct sequel, Alex Kidd in the Enchanted Castle. While most games in the series are platform-based, the only elements that tie the series together are the name and the title character. One game in the series, Alex Kidd: High-Tech World, originated as a video game based on a 1980s Japanese animated series airing at the time, Anmitsu Hime, and was rebranded as an Alex Kidd game when released in America and Europe.[4]

After the release of Alex Kidd in Shinobi World in 1990, Sega decided to shift focus towards Sonic the Hedgehog.

A remake of Alex Kidd in Miracle World developed by Merge Games and Jankenteam,[5] Alex Kidd in Miracle World DX, was released on June 22, 2021.

Legacy

[edit]

Alex Kidd maintained a significant fan following for many years after Sega abandoned the series. In a March 1998 online poll asking visitors which Sega franchise they most wanted to see on the Project Katana console (eventually named the Dreamcast), Alex Kidd came in fifth, beating out the acclaimed and still-current Sega Rally.[1]

Alex Kidd titles have been re-released as part of various Sega video game compilations, including Sonic's Ultimate Genesis Collection and Sega Vintage Collection. The character has also gone on to appear in multiple Sega crossover games, including Segagaga, Sega Superstars Tennis, Sonic & Sega All-Stars Racing, and Sonic & All-Stars Racing Transformed.

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Alex Kidd is the protagonist of a series of platform video games developed and published by Sega, featuring a young prince with superhuman abilities who embarks on adventures to save his kingdom from evil overlords.[1] The character debuted in the 1986 title Alex Kidd in Miracle World for the Sega Master System, a side-scrolling platformer in which he traverses the land of Radaxian, punching through obstacles, collecting power-ups, and defeating bosses via rock-paper-scissors minigames against henchmen of the tyrant Janken the Great.[2] Released on November 1, 1986, in Japan and later in other regions, the game was bundled with many Master System consoles, helping establish Alex as Sega's flagship character during the late 1980s to rival Nintendo's Mario.[2][3] The Alex Kidd series expanded with several sequels, each blending platforming action with unique mechanics, including Alex Kidd in Shinobi World (1990), a ninja-themed adventure; Alex Kidd: High-Tech World (1989), an open-world exploration game simulating real-life activities; and Alex Kidd in the Enchanted Castle (1989), a direct sequel to the original emphasizing rock-paper-scissors boss fights.[4] While the series varied in genre—ranging from arcade-style platformers to adventure simulations—its core identity revolved around Alex's martial arts prowess, quirky humor, and innovative use of everyday decision-making in combat.[1] By 1991, Sega shifted focus to a new mascot, Sonic the Hedgehog, effectively ending major development on Alex Kidd titles as the company sought a faster-paced icon to compete in the console wars.[5] Despite fading from prominence, Alex Kidd has endured through re-releases and modern revivals, including ports in Sega Ages collections for Nintendo Switch and the 2021 remake Alex Kidd in Miracle World DX, which updates the classic with enhanced visuals, rewind features, and cooperative play while preserving the original's challenging design.[6][7] The character's legacy lies in pioneering Sega's early mascot era, influencing platformer tropes like power-up progression and non-violent boss resolutions, and occasionally appearing in crossover titles such as Sonic & Sega All-Stars Racing.[8]

Concept and Creation

Design and Characterization

Alex Kidd is depicted as a short, young boy with exaggerated cartoonish proportions, including a large head, prominent oversized ears, spiky brown hair, and subtle monkey-like features such as sideburns and occasionally a tail in early designs. He typically wears a simple yellow shirt and red shorts, and goes barefoot, emphasizing an adventurous, carefree aesthetic suited for platforming exploits. This attire and physique were crafted by designer Kotaro Hayashida (under the pseudonym Ossale Kohta) to evoke a sense of youthful exploration and agility.[9] As the lost prince of the kingdom of Radaxian on the planet Aries, Alex Kidd is characterized as a brave and determined hero driven by familial duty and curiosity, embarking on quests to rescue his kin and reclaim his throne from invaders like Janken the Great. His personality blends childlike wonder with resolute puzzle-solving prowess, often displaying cheerfulness amid perilous journeys, as seen in his affinity for simple pleasures like rice balls (onigiri). Trained in the martial art of Shellcore, he demonstrates willpower to enlarge and toughen his fists for combat, underscoring a theme of inner strength overcoming odds.[10] The character's creation drew heavily from Chinese folklore via the manga Dragon Ball, which adapts elements of Journey to the West; Alex's monkey-esque traits and power pole-inspired attacks (later adapted to punches) originated from an abandoned licensed Dragon Ball project after Sega lost the rights in 1984. Hayashida confirmed these influences in a 2018 interview, noting retained gameplay motifs like vehicles and projectiles to homage Goku's adventurous spirit. Sega positioned Alex as a family-friendly mascot to rival Nintendo's Mario, adopting a cartoony Western style with platformer-friendly proportions while differentiating through unique mechanics.[11][12][13] Thematically, Alex Kidd embodies exploration and clever confrontation, with rock–paper–scissors (janken) encounters serving as a recurring motif that ties into his "magical" capabilities, such as mind-reading orbs and transformative power-ups, blending luck, strategy, and pseudo-supernatural elements into his princely archetype. These features highlight a focus on non-violent resolution alongside physical feats, distinguishing him from more combative mascots of the era.[9][14]

Development History

The development of the Alex Kidd series originated in 1984 at Sega's R&D 2 division, where designer Kotaro Hayashida led the creation of what was initially a licensed Dragon Ball adaptation for the upcoming Mark III console (later known internationally as the Master System). After Sega lost the Dragon Ball license, Hayashida repurposed the project into an original platformer, transforming elements like Goku's Power Pole attacks into Alex's signature large-fisted punches, resulting in Alex Kidd in Miracle World, which launched on November 1, 1986, as a bundled title with the console in Japan.[13] Sega aimed to establish Alex Kidd as a flagship mascot to challenge Nintendo's Super Mario Bros. in Western markets, emphasizing a versatile hero suited for platforming adventures with innovative mechanics such as rock–paper–scissors boss battles against the villain Janken the Great and power-ups like eating sushi to temporarily gain superhuman strength. Artist Rieko Kodama contributed to the character's visual design, including his distinctive oversized ears and sideburns, while the team operated under tight constraints typical of the 8-bit era, including limited budgets that prioritized experimental features over polished consistency. The name "Alex Kidd" itself was suggested by supervisor Youji Ishii during localization efforts to appeal to international audiences.[13][15] As the series evolved through subsequent titles on the Master System, it shifted from pure side-scrolling platformers like Miracle World to more experimental genres, such as the top-down adventure simulation in Alex Kidd in High-Tech World (1989), reflecting Sega's attempts to diversify gameplay amid varying critical responses. Later entries, including Alex Kidd in the Enchanted Castle (1989) developed by Sega's AM7 team (precursor to Sonic Team), incorporated co-op elements and castle-exploration mechanics but struggled with uneven innovation. Production challenges persisted, including adapting to the Master System's modest market penetration outside Japan and balancing quirky features like randomized boss fights, which added replayability but risked frustration.[16] The series was phased out after Alex Kidd in Shinobi World (1990), Sega's final Master System title starring the character, due to inconsistent commercial success—particularly in the West, where the console underperformed—and the company's strategic pivot to the Sega Genesis with a new mascot. By 1991, Sonic the Hedgehog supplanted Alex Kidd internally, as Sega sought a faster, edgier icon to better compete globally, effectively ending active development on the franchise.[16]

Games

Primary Titles

The primary titles in the Alex Kidd series consist of the core platforming adventures that established the franchise's signature blend of side-scrolling action, puzzle-solving, and the unique rock-paper-scissors mechanic for boss encounters, developed exclusively by Sega for its early consoles.[17] These games, released between 1986 and 1990, feature Alex as a brave young prince navigating fantastical worlds to reclaim his heritage or rescue allies, emphasizing exploration, power-up collection, and non-violent resolution options through the recurring janken (rock-paper-scissors) battles.[18] The series' mainline entries innovated by integrating vehicular segments, item shops, and humorous elements into 2D platforming, setting them apart from contemporaries while influencing Sega's mascot-driven titles.[19] Alex Kidd in Miracle World, released in 1986 for the Sega Master System as a built-in "Sega Card" game in many console bundles, serves as the series' debut and foundational entry.[18] In this side-scrolling platformer, players control Alex, the lost prince of planet Aries, who awakens in Radaxian and embarks on a quest to defeat the tyrant Janken the Great, who has petrified the population and captured Alex's family, including his brother.[18] Gameplay revolves around punching blocks and enemies with Shellcore martial arts, collecting coins to purchase power-ups like the Power Bracelet for enhanced strength or Teleport Powder for skipping obstacles from in-game shops.[18] Vehicle sections add variety, including piloting the missile-armed Peticopter helicopter, riding the Sukopako Motorcycle for high-speed traversal, or navigating water on the Suisui Boat, while end-of-stage bosses are resolved via rock-paper-scissors matches rather than direct combat, rewarding successful guesses with points and progression.[18] The game's 16 stages span diverse environments from forests to underwater realms, emphasizing precise jumping and resource management to restore Miracle World to its former glory.[18] Alex Kidd in the Enchanted Castle, launched in 1989 as the first Alex Kidd title for the Sega Mega Drive (Genesis), refined the formula with superior graphics, smoother controls, and a more linear structure across Paperock Land.[19] The plot follows Alex searching for his missing father, King Thor, who vanished while exploring the titular Enchanted Castle, leading to a journey through increasingly challenging realms filled with mythical creatures and traps.[19] Core mechanics retain platforming and punching attacks but introduce casino-style mini-games, such as slot machines, roulette wheels, and dice rolls at roadside inns, where players wager collected coins to win power-ups like helicopters for flight or magical boots for higher jumps.[19] Rock-paper-scissors remains central, used not only against bosses like the scorpion-tailed Raba but also in optional encounters for bonus items, infusing the adventure with lighthearted gambling humor and risk-reward decision-making.[19] The game's progression builds to a climactic castle assault, highlighting improved sprite animation and sound design that amplified the series' whimsical tone.[19] Alex Kidd in Shinobi World, released in 1990 for the Sega Master System in international markets including North America, Europe, and Brazil, draws stylistic inspiration from Sega's Shinobi series while maintaining Alex's platforming roots.[20] The storyline pits Alex against the escaped Dark Ninja, who kidnaps his girlfriend and threatens the planet Shinobi, prompting Alex to receive ninja training from the White Ninja to infiltrate enemy territories and stage a rescue.[20] Gameplay shifts toward faster-paced action with a sword as the primary weapon, supplemented by projectiles like ninja darts and magic spells, alongside a health bar that depletes from enemy contact— a departure from the one-hit-death system of prior titles.[20] Players navigate four rounds of three stages each, from urban cities to jungles and castles, using wall-clinging jumps and power-ups such as the Heart container for extra health, the Power Capsule for sword upgrades, or the Ninja Crystal Ball for temporary invincibility in a spinning tornado attack.[20] Boss fights parody Shinobi foes, like the armored Kabuto or mechanical Heli, often culminating in rock-paper-scissors duels, blending martial arts flair with the series' puzzle-combat tradition.[20] Alex Kidd: High-Tech World, issued in 1989 for the Sega Master System, diverges into action-adventure territory while preserving exploratory elements.[21] Alex must gather eight map fragments within a strict time limit—from 9:00 AM to 5:00 PM—to reach the opening of the High-Tech World arcade, prompted by news from his friend Paul, traversing locales like a castle, ninja forest, and village.[21] Mechanics combine platforming with puzzle-solving, such as interacting with NPCs for clues, avoiding pitfalls, and completing mini-challenges like tests of skill in the castle to obtain pieces.[21] Unlike pure platformers, it emphasizes navigation and timing, with occasional combat via punches and item collection for health restoration, though rock-paper-scissors appears sparingly in key interactions.[21] This entry's structure, adapted from the Japanese game Anmitsu Hime, underscores the series' willingness to experiment with adventure formats amid its core action framework.[21]

Spin-offs and Ports

Beyond the primary titles in the Alex Kidd series, several spin-off games expanded the character's adventures into new genres and platforms, often with experimental mechanics that deviated from the core platforming formula. Alex Kidd: BMX Trial, released exclusively in Japan for the Sega Master System in 1987, is a racing spin-off that utilizes the console's paddle controller for analog input. In this top-down auto-scroller, Alex rides a BMX bike through obstacle courses across varied terrains like forests and deserts, aiming to return to Radaxian Castle within 24 in-game hours while avoiding competitors and hazards.[22] Another spin-off, Alex Kidd: The Lost Stars, originated as an arcade title in 1986 before a port to the Sega Master System in 1988. Developed solely by Sega, this action-platformer introduces shooting mechanics alongside jumping and enemy defeats, with levels themed around constellations in the Aries zodiac, each culminating in boss battles to collect miracle balls. Power-ups like helicopters and helicopters enhance mobility and firepower, setting it apart from the series' traditional rock-paper-scissors confrontations, though it retains time-limited progression. Its arcade roots limited widespread accessibility initially, but the Master System version made it more approachable for home play.[23][24] Ports and remakes have helped preserve and modernize Alex Kidd's legacy on contemporary hardware. Alex Kidd in the Enchanted Castle was included in the Sega Genesis Mini console launched in 2019, featuring added save states and rewind functionality to ease its original difficulty. Similarly, the original Alex Kidd in Miracle World received mobile ports for iOS and Android devices in 2017 as part of Sega's Forever initiative, allowing free-to-play access with optional in-app purchases for ad removal and controller support, thus introducing the game to new audiences. Alex Kidd in Miracle World was also re-released as part of the Sega Ages series for Nintendo Switch in July 2018 in Japan and December 2018 internationally, with enhancements like adjustable difficulty and local co-op. The 2021 remake Alex Kidd in Miracle World DX, developed by Jankenteam and published by Merge Games, updates the original with modern visuals, new levels, rewind features, and co-op play across multiple platforms including Nintendo Switch, PC, PlayStation 4, and Xbox One.[6] Alex Kidd also made brief cameo appearances in other Sega titles, reinforcing his status within the company's early ecosystem. In Phantasy Star (1987, Master System), subtle cross-references appear, such as NPC designs and items echoing elements from Alex Kidd in Miracle World, owing to shared directorial oversight by Kotaro Hayashida. Additionally, the Sega 3D Classics Collection for Nintendo 3DS (2016) incorporates Alex Kidd as an unlockable character and cameo figure across its remastered arcade games, like selectable racer in Power Drift, blending nostalgia with interactive Easter eggs.[25]

Reception and Impact

Critical Reception

Upon its release, Alex Kidd in Miracle World received generally positive contemporary reviews for its innovative platforming and boss encounters, which utilized a rock-paper-scissors mechanic as an accessible yet strategic alternative to traditional combat. Critics appreciated the game's colorful visuals and varied level designs, though some noted abrupt difficulty spikes that could frustrate players. For instance, German magazine Happy Computer awarded it an 80% score in 1987, praising its engaging action and suitability for the Sega Master System.[26] The 1989 release of Alex Kidd in the Enchanted Castle on the Sega Genesis garnered mixed contemporary feedback, with praise for its impressive 16-bit graphics and smooth scrolling that showcased the console's capabilities. However, reviewers criticized the repetitive casino mini-games and overreliance on luck-based elements, which diluted the platforming focus. Mean Machines Sega gave it a 68% score, highlighting the visuals but faulting the simplistic level progression.[27] In retrospective analyses, modern critics have celebrated the series for its historical significance as Sega's early mascot effort, emphasizing the charm of its whimsical worlds and power-up system. A 2008 IGN review of Miracle World scored it 9/10, calling it an "exceptional platformer" that demonstrated the Master System's potential against Nintendo's Super Mario Bros.[28] Conversely, the same outlet's 2007 assessment of Enchanted Castle rated it 4.5/10, decrying its frustrating controls and arbitrary chance mechanics as outdated even by late-1980s standards.[29] Overall, the series is often viewed as uneven, with strong individual entries overshadowed by contemporaries like Super Mario in terms of polish and consistency. Feedback on the character Alex Kidd himself has been affectionate yet tempered, with his cute, big-headed design evoking a childlike innocence that appealed to younger audiences. However, critics noted a lack of distinctive personality or memorable traits compared to later Sega icons like Sonic. The rock-paper-scissors (Janken) mechanic, central to boss fights and interactions, was lauded as a clever cultural nod but frequently called gimmicky and luck-dependent, contributing to the series' mixed legacy.[30]

Commercial Performance

The Alex Kidd series achieved its greatest commercial success with the debut title, Alex Kidd in Miracle World, which was frequently bundled with Sega Master System consoles in the late 1980s and early 1990s, particularly in Europe and Brazil, where it helped drive hardware adoption.[18] As one of the console's more popular releases, it contributed to the Master System's estimated global sales of 13 million units, though exact standalone figures for the game remain unavailable due to its integration in bundled packages.[31][32] Subsequent titles saw diminishing returns, with Alex Kidd in the Enchanted Castle (1989) for the Sega Genesis marking a significant commercial disappointment that failed to build on the franchise's momentum.[33] Later Master System entries like Alex Kidd: High-Tech World (1989) and Alex Kidd in Shinobi World (1990) targeted niche genres—adventure and action-platforming, respectively—but achieved limited distribution and low sales, constrained by regional availability and the series' inconsistent quality across platforms.[21] The series as a whole underperformed relative to Nintendo's rivals, with the Master System trailing the NES's 61.91 million units sold worldwide, undermining Sega's efforts to position Alex Kidd as a Western mascot for console adoption.[34] Factors contributing to its short lifespan included varying title quality, the intensifying console wars by 1990, and the absence of substantial merchandising success, prompting Sega to pivot toward Sonic the Hedgehog as its new flagship character.[35][33] Digital re-releases provided a minor revival, with Alex Kidd in the Enchanted Castle featured on the Sega Genesis Mini in 2019 and Alex Kidd in Miracle World DX launching in 2021, though these efforts generated limited additional revenue compared to the original run.

Legacy

Influence on Sega's Mascots

Alex Kidd served as Sega's first official global mascot from 1986 to 1990, debuting with Alex Kidd in Miracle World on the Master System as a direct competitor to Nintendo's Mario.[33] Designed as a cute, childlike platforming hero with oversized fists and a martial arts theme, Alex represented Sega's initial push for a family-friendly character to unify its branding across games and marketing during the 8-bit era.[36] However, his inconsistent series of titles, such as Alex Kidd in the Enchanted Castle and Alex Kidd: High-Tech World, failed to achieve the cultural resonance needed to drive hardware sales against the NES.[33] This underperformance prompted Sega to abandon Alex in 1991, marking a pivotal shift in mascot strategy toward faster, edgier designs aimed at older audiences to differentiate from Nintendo's wholesome appeal.[36] The lessons from Alex highlighted the necessity for consistent cross-media branding and a character with broader, more dynamic personality traits, directly influencing the formation of Sonic Team and the creation of Sonic the Hedgehog as a speedy, attitude-driven anti-hero.[37] Sonic's emphasis on high-velocity gameplay and rebellious aesthetics addressed Alex's shortcomings in market penetration, establishing a template for Sega's future character development.[36] Internally, the experience of Sega's AM7 team, which developed Miracle World under producer Kotaro Hayashida and designer Rieko Kodama, carried over to subsequent projects like Phantasy Star (1987), where innovations in 3D environments built on platforming expertise.[16] This team's technical advancements in scrolling and character animation informed early Sonic prototypes, symbolizing Sega's evolution from 8-bit experimentation to 16-bit dominance amid competitive pressures.[38] The mascot transition underscored Sega's early struggles in the console wars, reinforcing a focus on high-impact, velocity-based mechanics that defined its 1990s identity.[37]

Revivals and Cultural References

Following the decline of the Alex Kidd series after 1990, the character and his games experienced periodic revivals through digital re-releases and compilations, helping to preserve his legacy among retro gaming enthusiasts. In 2008, Alex Kidd in the Enchanted Castle was included in Sonic's Ultimate Genesis Collection for Wii, PlayStation 3, and Xbox 360, marking one of the first major post-millennium compilations to feature the title alongside other Sega classics. This collection emphasized Alex Kidd's role as Sega's early mascot, with enhanced emulation for modern hardware. Subsequent efforts included the 2012 Sega Vintage Collection: Alex Kidd & Co. for PlayStation 3 and Xbox 360, which bundled Alex Kidd in Miracle World with The Revenge of Shinobi and Super Hang-On, offering updated interfaces and achievements to appeal to nostalgic players.[39] The 2010s saw further accessibility via multi-platform releases, such as Sega Mega Drive Classics in 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC (later Steam), which again featured Alex Kidd in the Enchanted Castle with improved controls and museum modes showcasing original artwork. A dedicated revival came in 2019 with SEGA AGES Alex Kidd in Miracle World for Nintendo Switch, a faithful port of the 1986 original with added rewind functionality and challenge modes developed by M2, aimed at introducing the game to new audiences.[6] This was followed by the enhanced remake Alex Kidd in Miracle World DX in 2021 for Nintendo Switch, PlayStation 4/5, Xbox One/Series X|S, and PC, featuring HD visuals, a new soundtrack option, and boss rush mode while retaining the core platforming and rock-paper-scissors mechanics.[40] These efforts by Sega highlight ongoing archival preservation, with no full new entries in the series since Alex Kidd in Shinobi World in 1990.[41] Alex Kidd has maintained a presence through cameos and crossovers in other Sega titles, often nodding to his mascot origins. He appears as a shop clerk in the satirical RPG Segagaga (2000, Dreamcast), where the narrative reflects on his replacement by Sonic the Hedgehog.[42] Playable as an unlockable character in Sega Superstars Tennis (2008, Wii, PlayStation 2, Nintendo DS), Alex Kidd brings his fist-pounding animation to tennis matches, emphasizing his quirky, martial arts-inspired design. He returned as a racer in Sonic & Sega All-Stars Racing (2010, multi-platform) and its 2012 sequel Sonic & All-Stars Racing Transformed, where his vehicle transforms into a helicopter, showcasing his enduring ties to Sega's crossover ecosystem. A brief summon cameo occurs in Project X Zone 2 (2016, Nintendo 3DS), integrated into Ulala's attacks from Space Channel 5, pairing him with other Sega icons like Opa-Opa.[43] Beyond official releases, Alex Kidd has inspired fan-driven content, particularly ROM hacks that extend the original games' gameplay. Notable examples include Alex Kidd in Miracle World 2 (2017), a fan-made sequel hack expanding levels and adding new bosses using the original engine, and Alex Kidd 3: Curse in Miracle World (2019), which continues the storyline with custom sprites and puzzles. These mods, distributed through retro gaming communities, demonstrate sustained interest in Alex Kidd's world. In broader cultural contexts, the character features in 2020s retrospective media, such as the 2021 developer interview collection on Shmuplations.com discussing his creation, and YouTube documentaries like "Alex Kidd: The Complete History" (2015), which explore Sega's early mascot era.[9] His appearances in these formats underscore a niche but dedicated appreciation for Alex Kidd as a precursor to Sega's more famous hedgehog protagonist.

References

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