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Internet challenge
Internet challenge
from Wikipedia

Internet challenges are a popular phenomenon on the Internet, encompassing a wide range of videos in which individuals record themselves performing specific actions or tasks, often daring others to do the same.[1] These challenges have become a significant part of Internet meme culture, with many of them gaining widespread attention and popularity through memes. Notable examples of such challenges include the ALS Ice Bucket challenge, which gained viral status in mid-2014, and the TrashTag Challenge, which became popular in 2019.[2][3][4]

The concept of Internet challenges shares similarities with the classic dare games played by children, wherein participants dare each other to undertake actions that are typically unconventional or out of the ordinary. While some challenges have emerged solely within the digital realm, there are instances where challenges or tasks predate the Internet and have resurfaced in a modified form online. The allure of internet challenges can be attributed, in part, to individuals' desire for attention and social validation, particularly among teenagers. Several of these challenges carry inherent risks and can be potentially dangerous.[1]

Controversy has surrounded Internet challenges, primarily due to the harmful nature of certain tasks. Instances like the Cinnamon challenge[5] or the Tide Pod challenge[6] serve as striking examples, where participants have suffered severe injuries[7] or even died.[8] In response to such dangers, platforms like YouTube have disallowed the promotion of these challenges,[9] leading many individuals to turn to alternative platforms like TikTok, where the creation and dissemination of such challenges are not subjected to strict moderation.

Moreover, some challenges have drawn criticism for their rude or disrespectful nature. The Gallon Smashing Internet challenge, for instance, gained notoriety for encouraging participants to purposefully spill or smash gallon containers of liquid in public places, resulting in inconvenience and potential harm to others.

List of challenges

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References

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from Grokipedia
An Internet challenge, also known as a viral challenge, is a social media phenomenon in which individuals are prompted to perform a particular task, , or action—often captured on video—and share it online using a specific to invite others to participate and replicate the trend. These challenges typically spread rapidly through platforms like , , , and X (formerly Twitter) due to mechanisms of , where the desire for peer recognition, belonging, and drives widespread adoption. Participants, frequently adolescents and young adults, engage to gain likes, shares, and social validation, though the trends can vary from benign and creative to hazardous or even life-threatening. The origins of Internet challenges trace back to the late 2000s and early 2010s, coinciding with the explosion of user-generated video content on platforms like and the widespread availability of smartphones for easy recording and uploading. Early examples included the , which emerged around 2011–2012 and involved attempting to swallow a spoonful of dry cinnamon without liquid, leading to thousands of videos and numerous medical incidents from choking and respiratory issues. The trend truly entered mainstream consciousness with the Ice Bucket Challenge in the summer of 2014, started casually by Chris Kennedy in as a playful dare and amplified by ALS patients Pat Quinn and , who used it to raise awareness for (ALS); participants poured ice water over their heads or donated to ALS research, generating over 17 million videos and raising $115 million for the cause in the United States (over $220 million worldwide). Subsequent challenges built on this model, with the in 2016—where groups posed motionless like mannequins to the song ""—demonstrating how music and group participation could fuel virality. Internet challenges are broadly classified into types including social, solidarity, uncivil, and dangerous, reflecting their intent and potential risks. Social challenges are interactive and low-risk, focusing on fun or creativity, such as the Harlem Shake videos of 2013 where groups danced chaotically to the track's drop. Solidarity challenges aim to support causes, like the 2019 Trashtag Challenge, which encouraged users to clean up littered areas and document before-and-after photos to promote environmental activism. Dangerous challenges involve physical or psychological harm, including the Tide Pod Challenge of 2018, where teens bit into pods, resulting in poison control calls and hospitalizations, or the Momo Challenge around the same period, which falsely spread rumors of prompts embedded in videos. A 2021 study of Spanish preadolescents found that about 80% engaged in social challenges, 21% in solidarity challenges, and 8% in dangerous challenges. While Internet challenges have powered positive outcomes—like heightened and during the , when platforms like saw surges in participation for entertainment and connection—they have also sparked crises and regulatory scrutiny. Harmful trends have led to injuries, with boys more prone to risky ones, and rare fatalities, as seen in cases tied to the debunked originating in around 2013, which purportedly escalated from minor tasks to over 50 days but was largely exaggerated by media without evidence of organized curators beyond troubled online groups. Preadolescents aged 10–14 show high engagement rates, underscoring the need for parental guidance and platform moderation to mitigate and .

Definition and Characteristics

Definition

An Internet challenge refers to a self-organized, user-generated online activity in which participants perform specific tasks, often recording themselves in videos, and nominate or encourage others to replicate the action, typically spreading virally across platforms. These challenges are characterized by their participatory nature, where users document their involvement using unique identifiers like hashtags to facilitate diffusion and . Unlike memes, which consist of static or remixed humorous content shared passively for , or general viral trends that involve observational adoption without direct calls to action, Internet challenges emphasize active through dares or tasks that prompt and sharing. This focus on replication distinguishes them as interactive social experiments rather than mere cultural artifacts. The term "challenge" in digital contexts evolved from its origins in skill-based competitions, such as those in early video gaming and online environments, to describing broad participatory social phenomena by the early 2010s, driven by the proliferation of accessible video-sharing tools and social networks. This shift reflected a transition from structured, individual tests to collective, dare-oriented activities amplified by algorithmic promotion on platforms like YouTube and Facebook.

Key Features

Internet challenges typically involve participants recording and sharing videos of themselves performing a specific task or activity, often designed to be replicated by others for viral spread. This video documentation serves as the core medium for participation, allowing users to demonstrate completion and encourage emulation through visual proof. Hashtags, such as #IceBucketChallenge or #Renegade, are a standard feature that categorizes content, facilitates algorithmic discovery on platforms, and tracks the challenge's reach across social networks. Peer nomination is another prevalent element, where participants tag or challenge friends to join within a specified timeframe, such as 24 hours, fostering a chain-reaction dynamic that amplifies engagement. Many challenges impose time-bound rules, like completing the task and posting within a short window, to heighten urgency and momentum. The multimedia nature of internet challenges has evolved with platform capabilities, centering on short-form video content hosted primarily on , , and , where users upload clips ranging from 15 seconds to several minutes. These videos frequently incorporate synchronized music tracks, , or (AR) filters to enhance creativity and appeal, such as AR overlays that transform participants' appearances or add interactive elements during dances or stunts. For instance, music-driven challenges often pair user-generated videos with , leveraging platform audio libraries to boost discoverability and participation. This integration of multimedia tools not only makes challenges more accessible and entertaining but also aligns with the platforms' emphasis on immersive, shareable experiences. Participation in internet challenges is predominantly among , with teens and young adults aged 13-24 forming the core demographic, as evidenced by surveys showing high rates on platforms like TikTok. This skew toward younger participants is driven by motivations such as (FOMO) and the pursuit of social validation, including , shares, and peer approval that reinforce a sense of belonging and status within online communities. Studies indicate a positive between FOMO and challenge involvement, particularly among adolescents who feel compelled to join to avoid exclusion from trending conversations.

Mechanisms of Virality

Internet challenges achieve rapid dissemination through a of algorithmic amplification on platforms and inherent dynamics that encourage participation and sharing. Platform algorithms, such as TikTok's For You Page (FYP), play a central role by prioritizing content based on user metrics like views, likes, comments, and completion rates, thereby exposing challenges to wider audiences beyond initial followers. This recommendation system creates feedback loops where high-engagement videos are pushed to similar users, accelerating virality as participants upload their own versions, further fueling the algorithm's promotion. Social network effects further propel the spread via chain reactions initiated by nominations, where participants tag friends or peers to join, leveraging and the desire for social belonging to motivate involvement. This nomination mechanism fosters , as each completer recruits others, creating a contagion-like pattern amplified by cross-platform sharing, such as challenges originating on being reposted to (now X) or for broader reach. The interplay of these effects is evident in how challenges adapt to platform affordances, like short-form videos on transitioning to static images or threads on other sites, sustaining momentum across ecosystems. Several factors enhance the likelihood of a challenge's spread, including timely alignment with current events or cultural moments, which boosts and shareability; involvement of celebrities or influencers, who lend credibility and expand visibility through their networks; and low , such as requiring only a for recording without specialized equipment. These elements combine to lower participation thresholds while heightening emotional arousal—such as surprise or amusement—that drives sharing, as supported by on content virality. For instance, challenges tied to trending news or endorsed by high-profile figures often see surges in adoption due to heightened network exposure.

Historical Development

Pre-Internet Precursors

The concept of internet challenges draws from longstanding traditions of participatory activities that encouraged individuals to perform tasks, share information, or propagate messages under social or superstitious pressure. Childhood dare games, such as "Truth or Dare," exemplify these precursors, with roots traceable to 16th-century England where it was known as "Questions and Commands," a game involving coerced revelations or actions among adults and later popularized among children in the 20th century for testing bravery and social bonds. Urban legends further contributed by circulating cautionary tales and informal challenges through oral storytelling, often amplified by written formats that demanded replication to avert misfortune, fostering a culture of communal risk-taking and verification. Chain letters emerged as a key 20th-century vehicle for such activities, beginning with charitable appeals like the 1896 Louisville orphanage fundraiser, where participants were tasked with mailing donations and copies to sustain support for orphans. By the era, these evolved into pyramid schemes, such as the 1935 "Send-a-Dime" campaign in , where recipients mailed dimes to a list of names and forwarded the letter, promising exponential returns but leading to postal overload and legal crackdowns by the U.S. . The saw intensified versions, including the "Circle of Gold" scheme circulating at Harvard in , instructing participants to send $50 to the top of a 12-name list and redistribute copies, blending financial incentives with the replicative mechanics of earlier chain letters while evading postal regulations through hand-to-hand distribution. These mail-based systems mirrored modern challenges by leveraging promises of reward or threats of penalty to drive participation and dissemination. In the 1980s, early digital platforms like bulletin board systems (BBS) introduced text-based social interactions that hosted rudimentary challenge-like exchanges, allowing users to dial in via modems for messaging, , and playing ASCII adventure games that required collaborative problem-solving and dares within local communities. By the , newsgroups expanded this further as decentralized, text-only forums where participants posted and replied to threads on diverse topics, including informal dares and group challenges that built on the participatory spirit of prior analog formats, serving as a bridge to broader online discourse. The late marked a pivotal transition as offline pranks and letters digitized through , with physical mail schemes like "Send-a-Dime" inspiring electronic variants that eliminated copying errors and accelerated spread via services like and Hotmail, often retaining superstitious elements while introducing new formats such as personality quizzes or virus hoaxes to prompt forwarding. This shift transformed localized, labor-intensive propagations into instantaneous, scalable activities, laying the groundwork for the viral mechanics of internet challenges.

Early Online Examples

The transition from pre-internet chain letters to digital formats marked the emergence of early online challenges in the late and early , primarily through and nascent web forums. One key milestone was the proliferation of -based "pass it on" games around , where users forwarded interactive content such as quizzes, riddles, or superstitious messages promising good luck or dire consequences if not shared with a specified number of recipients. These digital chain letters evolved from traditional paper versions but adapted to the internet's connectivity, encouraging rapid dissemination among early users and fostering a sense of communal participation despite the absence of visual media. A pioneering case of meme-inspired recreations appeared in 2001 with the "All Your Base Are Belong to Us" phenomenon, stemming from a poorly translated phrase in the video game . Posted on the forums, a video by user Bad_CRC quickly inspired users to create their own parodies, including Photoshop edits, animated videos, and textual recreations incorporating the phrase into everyday scenarios, effectively turning it into an early collaborative online challenge. This wave of highlighted the internet's potential for viral mimicry, spreading across forums and early websites before broader social platforms existed. The mid-2000s saw the rise of video-based stunts on emerging platforms like , launched in 2003, and , which debuted in 2005, though virality remained constrained by widespread dial-up connections and nascent adoption—only about 3% of U.S. households had broadband in 2000, with speeds often limited to 256 kbps to 1 Mbps by 2006. On these sites, users shared amateur performances, with a notable example being parodies of Judson Laipply's "Evolution of Dance" video from 2006, where groups like university mascots, couples, and high school performers restaged the medley of dance moves in their own stunt-like videos, amplifying its reach through embeds and shares. These early efforts demonstrated the participatory nature of internet challenges but were hampered by slow upload times and low-resolution formats.

Social Media Era Expansion

The expansion of internet challenges in the era began with the launch of in October 2010, which facilitated the sharing of visual content and quickly became a hub for early viral trends due to its simple photo and video filters. By enabling users to tag and share content easily, Instagram saw rapid adoption, reaching over 100,000 users within days and fostering the initial proliferation of challenge-style posts that encouraged participation through visual imitation. This marked a shift from static web forums to dynamic, mobile-driven interactions, setting the stage for challenges to gain momentum as users competed for likes and shares. The introduction of in January 2013 accelerated this growth by pioneering short-form video, limited to six seconds, which proved ideal for quick, repeatable stunts and trends that spread rapidly across platforms. 's format lowered barriers to video creation, turning it into a breeding ground for creative challenges that influenced broader and migrated to other apps after its 2016 shutdown. The platform's emphasis on looping clips amplified virality, with millions of users uploading content that often crossed into mainstream media. TikTok's global launch in September 2017, following its domestic debut as Douyin in September 2016, represented the peak of this expansion, leveraging algorithm-driven feeds and music integration to propel challenges to unprecedented scales. By 2020, had amassed over one billion users worldwide, with hashtag challenges routinely garnering billions of views; for instance, branded efforts like Chipotle's #GuacDance exceeded one billion views, drawing participation from a global audience. This growth reflected a broader surge in short-form video engagement, evolving from thousands of niche videos on early platforms like in 2010 to billions of challenge-related uploads by 2020, driven by mobile accessibility and cross-platform sharing. Post-2020 developments integrated filters into challenges, enhancing creativity with effects like face morphing and virtual overlays on and , which boosted user interaction during the . From 2023 to 2025, short-form video dominance continued, with AI-generated content influencing challenge formats by automating music syncing and , while emerging AR/VR elements in 2024 enabled immersive experiences such as virtual try-ons and shared digital spaces on platforms like Meta's . These advancements, supported by connectivity, expanded challenges beyond screens into hybrid real-virtual environments, reaching new demographics through interactive, location-based trends.

Categories of Internet Challenges

Charitable Challenges

Charitable internet challenges are viral online tasks designed to promote social good, typically by raising awareness or funds for specific causes, and often include prompts for participants to donate or nominate others to join. These challenges leverage platforms to encourage widespread participation, framing the activity as a effort toward rather than personal amusement. A prominent example is the ALS Ice Bucket Challenge, which emerged in 2014 and involved participants dumping a bucket of ice water over their heads, sharing a video online, and nominating three others to do the same or donate to (ALS) research. The challenge rapidly gained traction, resulting in over 1.2 million videos uploaded by August 2014 and raising $115 million for the in just six weeks, significantly boosting funding for ALS research and patient support. Other notable charitable challenges include the TrashTag Challenge, launched in 2019, where participants identify littered areas, clean them up, and post before-and-after photos on to highlight environmental cleanup efforts and inspire others to act. This initiative encouraged global participation in litter removal from beaches, parks, and roadsides, mobilizing communities worldwide to address plastic waste and without direct monetary donations. The , originating in 2016 as a trend where groups freeze in place like mannequins while being filmed, saw adaptations for charitable purposes, such as versions created by organizations like Providence Row to raise awareness about by depicting participants in scenarios illustrating the hardships faced by those without . These variants integrated the core mechanic with messaging to support causes like alleviation and community aid. Such challenges have successfully mobilized millions of participants across , fostering short-term spikes in donations, awareness, and volunteerism for various causes, though their long-term efficacy in sustaining ongoing support or systemic change remains debated, with some funds from initiatives like the contributing to breakthroughs such as gene discoveries in research years later.

Entertainment Challenges

Entertainment challenges on the represent a subset of viral trends that prioritize fun, skill demonstration, and creative expression, often synchronized to or audio clips to enhance rhythmic appeal. These challenges typically involve routines, comedic skits, or performance-based tasks that encourage users to showcase personal flair without physical danger, fostering a sense of playfulness and . Unlike more serious categories, they emphasize humor and artistry, drawing participants through relatable themes like pop culture references or everyday creativity, which has led to widespread adoption on platforms like . A prominent example is the Renegade Dance Challenge, which emerged in late 2019 and peaked in 2020, where users performed a fast-paced to K CAMP's song "Lottery (Remix)." Created by 14-year-old Jalaiah Harmon in , the dance quickly spread after being reposted by influencers like , amassing over 700 million views under the #Renegade hashtag by early 2020 and contributing to billions of collective views across related content. Another key instance is the Don't Rush Challenge of 2020, featuring rapid outfit and makeup transformations set to Young T & Bugsey's "Don't Rush" featuring , which highlighted quick style evolutions and garnered participation from celebrities like and , boosting its viral reach through humorous and empowering visuals. In more recent years, entertainment challenges have incorporated , such as the AI Music & Dance Challenges of 2025, where generative AI tools create custom audio tracks tailored to user prompts, inspiring synchronized that blend human creativity with algorithmic elements like the "AI Twin" filter for face-mapping effects. Complementing this, 2024 saw a surge in cooking-related entertainment trends on , including viral recipe recreations like the cucumber salad and Dubai chocolate bars, where users replicated and remixed simple dishes in creative, timed formats to add comedic or aesthetic twists, often under hashtags like #ViralRecipe. These trends underscore the category's evolution toward inclusive, tech-enhanced fun. Participation in entertainment challenges is characterized by low-risk involvement, with high rates driven by their non-threatening and community-building potential, as users report feelings of connection and from sharing low-stakes performances that require minimal resources beyond a . Studies highlight how such trends promote social bonding without harm, with variants alone seeing millions of daily interactions on due to their emphasis on positive reinforcement and collective creativity.

Dangerous Challenges

Dangerous Internet challenges often involve reckless tasks that pose significant risks of physical harm, including , , or even , primarily due to participants' inexperience and the absence of safety measures. These challenges exploit and the desire for viral fame, leading individuals—frequently —to engage in activities like ingesting hazardous substances or performing extreme physical stunts without understanding the consequences. Medical experts emphasize that such trends can result in immediate health crises, such as or organ damage, underscoring the need for awareness among parents and educators. One prominent early example is the , which emerged around 2011 and involves swallowing a of dry ground within 60 seconds without liquids. This practice frequently causes , throat irritation, and aspiration of the powder into the lungs, leading to conditions like or collapsed lungs. In a notable 2015 incident, a 13-year-old boy in the fell into a after attempting the challenge at a birthday party, highlighting its potential for severe outcomes; he eventually awoke but required intensive medical intervention. The Tide Pod Challenge, popularized in , encouraged participants to bite into pods, often filming the act for . Ingesting the contents exposes individuals to concentrated chemicals that can cause , burns to the mouth and , and severe symptoms like respiratory distress or seizures. The trend correlated with a sharp rise in poison control calls, with U.S. centers reporting 12,299 exposures to laundry pods in 2017, primarily involving children under 6 years old, though no confirmed deaths were directly attributed to intentional challenge participation that year; while exact challenge-attributed fatalities are difficult to isolate, the overall risks prompted widespread warnings. More recent dangerous challenges have continued to proliferate on platforms like . The , which gained traction in 2023, involves self-choking or using ligatures to induce fainting for a euphoric "high," depriving the of oxygen and risking permanent damage or . This trend has been linked to multiple adolescent fatalities, with reports indicating over 100 deaths worldwide as of 2025, including several U.S. teens who suffered or injury. The Chicken Challenge, active from 2022 to 2023, promoted cooking chicken submerged in cough syrup, then consuming it to achieve a sedative effect. The practice introduces toxic levels of acetaminophen, , and alcohol into the bloodstream, potentially causing liver damage, hallucinations, or overdose. The U.S. issued a public warning against it, citing risks of severe illness from heated chemical breakdown, though specific hospitalization data remains limited due to underreporting. In 2025, the Nutmeg Challenge resurfaced, urging users to consume large quantities of ground nutmeg—typically two tablespoons mixed in water—for its hallucinogenic properties from myristicin. Excessive intake leads to nausea, dizziness, rapid heartbeat, and in severe cases, organ failure or psychosis, with emergency departments reporting multiple adolescent hospitalizations from dehydration and agitation. Other recent examples include the Milk Crate Challenge, which led to over 8,000 emergency room visits for falls and fractures between 2020 and 2021, and the Fire Challenge, involving self-immolation with flammable liquids, resulting in severe burns and occasional fatalities. Since 2010, dangerous Internet challenges have been associated with hundreds of documented injuries and deaths globally, with the alone accounting for over 100 fatalities as of 2025; these incidents often involve teens under 18, amplifying concerns about online and youth vulnerability.

Societal Impacts

Positive Effects

Internet challenges have played a pivotal role in social mobilization, enabling rapid fundraising and heightened awareness for critical causes. The ALS Ice Bucket Challenge, which surged in popularity during the summer of 2014, prompted millions of participants worldwide to pour ice water over themselves while nominating others to do the same or donate to () research. This effort raised an estimated $220 million globally, including $115 million to the in the U.S., significantly surpassing typical annual donations and accelerating research initiatives. The campaign's success stemmed from its shareable format, which amplified visibility and engaged diverse demographics, ultimately fostering greater public understanding of and inspiring subsequent charitable drives. Beyond fundraising, internet challenges promote by uniting individuals across geographic and cultural boundaries in collaborative efforts that spark creativity and . The #TrashTag challenge, which gained traction in , encourages users to document cleanups of littered public spaces with before-and-after photos, transforming passive online engagement into tangible environmental improvements. For example, a coordinated global event organized by in mobilized over 1,500 volunteers who collectively removed 130 tons of trash from sites in 35 countries, demonstrating the challenge's capacity to build networks of environmentally conscious participants. Such initiatives cultivate a sense of shared purpose, encouraging ongoing local and international cooperation while highlighting creative solutions to societal issues like . Economically, internet challenges drive boosts through strategic brand integrations and opportunities for content creators to monetize viral participation. Sponsored elements within challenges, such as branded dance routines tied to product launches, allow companies to leverage for widespread exposure, often resulting in increased sales and platform ad revenue. Influencers and creators benefit by turning challenge videos into income streams via sponsorships and affiliate links, contributing to the broader sector, which generated nearly $10 billion in value in and reached approximately $33 billion globally as of 2025. This ecosystem not only supports individual livelihoods but also stimulates economic activity in production and .

Health and Safety Risks

Internet challenges have been associated with significant physical health risks, particularly through aspiration and hazards. The , involving the attempt to swallow a of dry ground cinnamon within 60 seconds without liquids, frequently leads to due to inhalation of the powder into the lungs, causing severe respiratory distress and inflammation. Similarly, the Tide Pod Challenge, where participants bite into laundry detergent pods, results in chemical poisoning, with symptoms including , burns to the mouth and , and respiratory issues; a 2018 analysis of exposures reported that approximately 86% of cases involved children under 6 years old, highlighting the unintended risks to younger siblings or accidental ingestions prompted by viral videos. Mental health consequences also arise from participation in these challenges, exacerbated by and social validation dynamics. Dance challenges on platforms like often promote idealized body standards, contributing to anxiety, diminished , and dissatisfaction among young participants, as exposure to such content can intensify negative self-perception. The , which encourages self-induced oxygen deprivation to achieve a euphoric state, not only poses immediate physical dangers but also risks long-term brain damage from hypoxia, potentially leading to cognitive impairments and neurological issues; the challenge has been linked to over 20 deaths among children and adolescents between 2021 and 2023. Statistical data underscores the severity of these risks, with emergency room visits for injuries from viral stunts having risen in recent years. represent the most vulnerable demographic, owing to their developmental , heightened susceptibility to peer influence, and extensive online exposure, which amplifies the likelihood of engaging in risky behaviors for social approval. This group experiences disproportionate impacts, as adolescent brain development prioritizes reward-seeking over , making them prime targets for challenge propagation.

Cultural and Psychological Aspects

Internet challenges have emerged as a form of modern , rapidly evolving through digital platforms to blend global viral trends with local cultural adaptations. These phenomena exhibit folkloric characteristics such as repetition, variation, and ephemeral dissemination, where users remix and reinterpret content in ways that reflect both universal appeal and regional nuances. For instance, dance challenges on platforms like originated as global formats but underwent local adaptations in , such as simplified choreography tailored for mobile screens during events like the #AnySongChallenge in 2020, which garnered over 585 million views by incorporating untact (non-contact) elements amid the . This process integrates institutional media influences with expressions, allowing challenges to function as hybrid cultural artifacts that bridge communities. Psychologically, participation in internet challenges is driven by social proof theory, where individuals conform to observed behaviors of peers or influencers to gain a sense of belonging and validation within online groups. Studies indicate that the need to affiliate with a significantly motivates engagement, as users perceive participation as a pathway to and recognition, amplified by the visibility of others' involvement on . Additionally, the dopamine rewards associated with likes, shares, and views create addiction-like behaviors, reinforcing participation through intermittent positive feedback similar to mechanisms, which heightens the urge to seek further validation despite potential risks. This combination of social and neurochemical incentives explains the rapid spread of challenges, as users experience heightened emotional arousal from communal participation. Over time, internet challenges have normalized risk-taking within , embedding daring behaviors into everyday social norms as young people increasingly view online stunts as standard expressions of identity and peer . Surveys reveal that risky online activities, including challenge participation, have become almost routine among adolescents, with one in four young individuals reporting involvement in tracking or trolling behaviors. This normalization extends to broader media landscapes, where challenges in the have inspired programming and advertisements; for example, brands incorporated TikTok dance challenges into video ads, such as sports mashups and promotional stunts, to capitalize on their cultural resonance and drive viewer engagement. These influences underscore how challenges perpetuate a cycle of escalating boldness in youth interactions while shaping commercial content strategies. As of 2025, emerging AI tools on social platforms are forecasted to enhance internet challenges by generating personalized content, potentially intensifying engagement through tailored recommendations, though this raises concerns about increased addictive potential.

Responses and Regulations

Platform Policies

Social media platforms have developed specific policies to curb the spread of harmful Internet challenges, focusing on content that encourages dangerous behavior. In January 2019, YouTube announced an update to its community guidelines, banning videos that depict dangerous pranks or challenges posing a risk of serious physical harm or death, such as those involving blindfolded driving inspired by the Bird Box film. This policy targeted content that could incite real-world harm, with YouTube committing to remove such videos and suspend channels promoting them. TikTok similarly enforces strict rules under its Community Guidelines against "dangerous acts, challenges, and instructions," prohibiting content that promotes or physical risk, including the involving choking to induce fainting. Between 2021 and 2023, TikTok removed tens of millions of videos violating these rules, with TikTok removing hundreds of millions of videos in 2022 for violations related to child safety and dangerous challenges, according to its transparency reports. The platform utilizes AI-driven tools to detect and proactively remove such content, achieving removal rates where nearly 100% of violative videos are identified before user reports in recent periods. To enhance moderation, platforms employ hashtag monitoring systems to track emerging trends and flag risky content early. Community guidelines are regularly updated to address evolving threats; for instance, in September 2024, Instagram introduced enhanced protections for teen accounts, including automatic filtering of sensitive content like self-harm or eating disorder material, and labeling risky reels to warn users. Platforms also collaborate with external experts, such as fact-checking organizations and safety nonprofits, to refine detection algorithms and guideline enforcement. These policies have demonstrated measurable effectiveness in reducing visibility of harmful challenges. Following the 2018 crackdown on the Tide Pod challenge—where users ingested pods—YouTube and other platforms removed thousands of videos, resulting in a sharp decline in related content views and incidents reported to poison control centers. However, platforms continue to grapple with rapidly evolving trends, requiring ongoing adaptations to AI tools and policies to maintain safety. Legal actions against platforms have increasingly targeted the facilitation of dangerous internet challenges, particularly those endangering minors. In the United States, parents of children who died attempting the "" on filed wrongful death lawsuits in 2025, alleging the platform's algorithms promoted the asphyxiation trend despite known risks of brain damage and death. These cases highlight ongoing scrutiny under U.S. , where platforms face potential liability for failing to mitigate foreseeable harms, though broad immunities often apply. In 2025, numerous US states enacted laws to protect minors from harmful content, such as requiring age verification for accounts or banning access for those under 16 without , in response to dangers like viral challenges. Internationally, the United Kingdom's imposes duties on platforms to proactively identify and remove illegal or harmful content, including risky challenges that could lead to physical injury, with empowered to enforce compliance through fines up to 10% of global revenue. Ethical debates surrounding internet challenges center on the allocation of responsibility between content creators and hosting platforms, as well as the role of in youth involvement. Scholars and ethicists argue that platforms bear a moral duty to curb amplification of harmful content through algorithmic , given their role in viral dissemination, while creators must avoid promoting dangerous acts for engagement. This tension is evident in discussions of , where platforms' profit-driven designs exacerbate risks without sufficient safeguards. Regarding youth participation, ethical concerns arise over requirements, as laws like the mandate verifiable consent for children under 13, yet critics contend this inadequately protects teens from peer-driven challenges due to developmental vulnerabilities and inconsistent enforcement. Awareness campaigns by organizations have aimed to educate on the dangers of internet challenges from 2020 to 2025. The issued policy briefs and reports highlighting digital determinants of youth mental health, urging governments to address online risks like harmful trends that contribute to adolescent and isolation. In 2024, school districts such as the State College Area School District in implemented programs warning families about the , distributing resources on its lethal risks following reported incidents among students. Ethical guidelines for influencers, including codes emphasizing transparency and harm avoidance in sponsored or viral content, emerged around 2022, with organizations like the promoting standards to deter promotion of unsafe behaviors. Global variations in regulations reflect differing approaches to balancing innovation and safety. In the , the General Data Protection Regulation (GDPR) imposes stricter protections for minors' data, requiring explicit parental consent for processing children's information on and mandating age-appropriate designs to prevent exposure to harmful challenges, with enforcement intensified in 2025 through private-by-default settings and ethical AI guidelines. In contrast, the ' Section of the provides platforms with broad immunity from liability for , including dangerous challenges, allowing moderation without treating hosts as publishers, though this has sparked calls for reform amid rising youth harms.

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