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Gamera
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Gamera
Gamera film series character
Gamera, as portrayed in Gamera, the Giant Monster (1965).
First appearanceGamera, the Giant Monster (1965)
Created by
Portrayed by
In-universe information
Alias
Species

Gamera (Japanese: ガメラ, Hepburn: Gamera) is a giant monster, or kaiju, that debuted in the 1965 film Gamera, the Giant Monster by Daiei Film. The character and the first film were intended to follow the success of Toho's Godzilla film series, while various staffs have participated in both and related franchises, and the two franchises have influenced each other.[7][8] The Daiei franchise has become a Japanese icon in its own right and one of the many representatives of Japanese cinema,[9] appearing in a total of 12 films produced by Daiei Film and later by Tokuma Shoten and Kadokawa Daiei Studio (Kadokawa Corporation) respectively, and various other media such as novels, anime, videos, manga and cartoons, magazines, video games, television programs, shows, other merchandises, and so on.

Gamera is depicted as a giant, flying, fire-breathing, prehistoric turtle. In the series' first film, Gamera is portrayed as an aggressive and destructive monster, though he also saved a child's life. As the films progressed, Gamera took on a more benevolent role, becoming a protector of humanity, especially children, nature, and the Earth from extraterrestrial races and other giant monsters.[10]

The Gamera franchise has been (both directly and indirectly) very influential in Japan and internationally.[9][11] This is seen notably in the productions of the Daimajin and Yokai Monsters film franchises and influences on the entire tokusatsu genre, including the Godzilla franchise, and the domestic television industry.[9][7] The franchise directly and indirectly contributed in starting of two influential social phenomena (the two "Kaiju Booms" (jp)(jp) and their successor "Yōkai / Kaiki Boom"), and Gamera and Daimajin franchises were part of the "Kaiju Booms".[12] Gamera and Daimajin and other related characters have been referenced and used in various topics, such as the naming of prehistoric turtles (Sinemys gamera (jp) and Gamerabaena), an algorithm to study plasma bubbles,[13] and many others. 27 November is publicly referred as "Gamera Day" (Japanese: ガメラの日, Hepburn: Gamera no Hi) in Japan,[14][15] and Gamera and related characters are used as mascots by the city of Chōfu.[16]

Despite its popularity and influence, expansion of the franchise and public recognition of the character[17][18] were severely hindered by Daiei Film and its successors' (Tokuma Shoten[note 1][note 2] and Kadokawa Corporation) precarious financial conditions and distribution weaknesses,[9][21] facing repeated copyright transfers of Daiei properties, failed global expansions despite featuring foreign casts,[21] diminished media attentions,[9] and cancellations of various projects escalated by controversial aspects of the highly acclaimed Heisei trilogy, and the competition against the Godzilla franchise.[22] On the other hand, both franchises bear connections in productions and distributions, and there have been failed attempts to produce a direct crossover.[7][23][24]

Despite being a major film studio and Masaichi Nagata being a highly influential figure,[note 3] Daiei Film was facing a dire fiscal condition and was suffering internal and external factors, including the decline of the film industry itself (even including Toho and its Godzilla franchise) from the competition against the rising television industry,[25][11] which was boosted by the 1964 Summer Olympics, a recession, and the aforementioned "Kaiju Booms" most notably Ultra Q and Ultraman where Nagata's attempt to save the film industry resulted in the governmental supports for kaiju and tokusatsu productions, and the booms were ironically shaped.[26][24][27] Consequently, the original Gamera film became a black-and-white film.[note 4]

Daiei Film's situation improved thanks to the Gamera franchise, which solely supported the company and its subcontractors until Daiei's bankruptcy in December 1971, about four months after the theatrical release of Gamera vs. Zigra.[7][21][25] On the other hand, not only budgets, schedules, ideas,[note 5] and (both physical and human) resources, but also labor conditions continuously declined and impoverished remaining employees,[note 6] leading to deteriorations of the franchise, and to deaths of the actor Taro Marui [ja][note 7] and a staff of Gamera vs. Jiger (1970).[7][29][12] A riot, losses of various materials and expertises, and disputes over the legal rights of the franchise (and Niisan Takahashi's isolation from all stakeholders) were evoked as the company was officially declared bankrupt, triggering further issues on subsequent situations by Tokuma Shoten.[28][30]

Overview

[edit]

Conception

[edit]

The name Gamera (ガメラ) derives from the Japanese kame ("turtle"), and the suffix -ra, a suffix shared by such other kaiju characters as Godzilla (Gojira) and Mothra.[31] Gamera's name was spelled Gamela on a French newspaper in the 1965 film, and Gammera in the title of Gammera the Invincible, the re-titled American release of the first film in the franchise, Gamera, the Giant Monster.[32][33] The character was named by Masaichi Nagata, who pushed ahead both of the production and the name to contend Godzilla, while other executives were against it for its resemblance to Godzilla, however others eventually didn't come up with any sufficient names for the turtle kaiju, along with their reluctances to resist the autocratic president.[26]

The original idea for Gamera was developed by Yonejiro Saito [ja],[34] Masaichi Nagata, Hidemasa Nagata, Niisan Takahashi,[3] and Noriaki Yuasa. The character was created as a property of the production company Daiei Film, and was intended to compete with the Godzilla film series, owned by rival studio Toho.[35][36][37] Prior to the idea of the flying turtle monster, there existed preceding concepts of an octopus kaiju called Dagora (Japanese: ダゴラ)[note 8] and Nezura (Japanese: ネズラ) the rat monsters.[3][note 9] These pre-Gamera projects resulted in failures by using live animals for filming, presumably due to the efforts to avoid the Toho-based tokusatsu techniques under the constraints from the Six-Company Agreement (Five-Company Agreement), which was led by Masaichi Nagata himself.[21][7]

There had been contradicting testimonies regarding the original conceptor and models of Gamera. Noriaki Yuasa believed it was Niisan Takahashi's idea, while Takahashi noted that he heard Masaichi Nagata came up with the idea of a "giant, flying turtle".[note 10] There had also been rumors of "lewd turtles" as the model(s) of Gamera, either true stories or jokes, among Daiei staffs including Yonejiro Saito [ja].[note 11] Alternatively, Tomio Sagisu [ja], a student of Eiji Tsuburaya and had repeatedly associated with Daiei Film and crews of the Gamera and other Daiei tokusatsu productions, claimed that the concept of Gamera originates in his demo reel, while Yonesaburo Tsukiji, another student of Tsuburaya, declared it was Hidemasa Nagata's idea.[40]

The Black Tortoise, a possible source of inspiration for Gamera.

Gamera's turtle-like design may have been inspired by the Black Tortoise, one of the Four Symbols of the Chinese constellations in East Asian mythology.[41] The Black Tortoise is known as Genbu in Japanese, and is usually depicted as a turtle entwined together with a snake.[41] Each of the Four Symbols are said to act as guardians over each of the four cardinal directions: with the dragon Seiryu in the east, the tiger Byakko in the west, the bird Suzaku in the south, and the tortoise Genbu in the north.[41][42] In Gamera, the Giant Monster, the first film in the franchise, Gamera is depicted as awakening in the Arctic, the northernmost region on Earth.[41][43] Gamera 3: Revenge of Iris, the 11th film in the franchise, contains a scene featuring a book describing the Four Symbols, including Genbu.[41] Before the character was officially referenced to the Black Tortoise in the 1999 film, designs and background stories of Gamera and Gyaos (jp) were also inspired by ancient Chinese aspects during the production of Gamera: Guardian of the Universe while the original script of the film, so-called "Konaka Gamera" focused more on the ancient India.[9]

Masaichi Nagata set the policy to make Gamera as the hero of children.[12] Gamera's characteristics as a hero who protects humanity and animals, his energy-only diet predating Godzilla,[44] his emerging from the north,[24] and his liking of light and nuclear explosions were also designed to differ from Godzilla having a hatred for humanity, man-made lights, and nuclear explosions. While Godzilla may represent a terror of nuclear war, Gamera was aimed to be a contrasting character,[45] whom children can always believe in, as an antithesis to adults trying to manipulate children with nationalism and propaganda, based on Noriaki Yuasa's own traumatic experiences of pre and post-war situations as a child.[46][7][28] Hidemasa Nagata's intention to make the franchise child-friendly was also due to his desire to create positive emotional influences on child developments.[26] In addition, while a nuclear explosion played roles in both Godzilla and Gamera, the Giant Monster, the latter didn't symbolize it to illustrate negative aspects of the humanity unlike the Godzilla film; while Godzilla was a victim of nucler energy and explosion, Gamera represents such energy itself and its circulation and predated the Toho kaiju to feed on nuclear energies.[28][44]

Masaichi Nagata decieded to distribute the re-released edition of King Kong in 1952 and The Beast from 20,000 Fathoms in 1954, with potential impacts both on Godzilla (1954) and the Gamera franchise. The distribution of the 1933 RKO film was the first post-war release of monster films in Japan.[48][47]

Under Masaichi Nagata, Daiei Film distributed the re-released edition of King Kong in 1952 and The Beast from 20,000 Fathoms in 1954. The former was the first post-war release of monster films in Japan, and these distributions might have influenced productions of Godzilla (1954) and the Gamera franchise. Gamera, the Giant Monster depicted the titular monster to being awoken with a nuclear explosion in the Arctic who later destroys a lighthouse, akin to The Beast from 20,000 Fathoms. There also exist minor references to the novelization of King Kong, such as relationships between titular monsters and humans and pets of the same or related motif with the titular monsters. Subsequent Gamera films in Showa and Heisei eras also bear remembrances in plot to King Kong.[46][12][48][47]

In contrast to Godzilla in his earlier films with a concept to represent the "god of destruction", Daiei's filmmakers paid attentions to zoom in on Gamera to feature him as a character with personality, and his roars were designed to be emotional with several variations to depict his emotions. During the production of the 1965 film, Noriaki Yuasa and others "became fond of" Gamera, therefore they decided not to kill him and developed a friendly side of him. A number of crews and audiences initially did not favor the idea of Gamera becoming a hero, as kaiju were generally regarded to be fearsome beings at that time.[26][3]

Yuasa and others didn't intend to make Gamera films to be "good in quality", but being "good in performances", by appealing to young audiences to aim for additional revenues; unlike today where sales of video and DVD also contribute, theater attendances were more important at that time, therefore child-friendly films were effective to attract additional audiences (accompanying adults), and margins between tickets for children and adults were recoverable with sales of merchandise and snacks and drinks.[7] Filmmakers focused on how not to bore child audiences, and scenes depicting Gamera performing bizarre behaviors such as acrobatic (due to the popularity of the 1964 Summer Olympics)[28] and musical acts (to play Gamera March [ja] with the dorsal fins of Zigra), and daily life of people, such as having meals, were also inserted to attract attentions of children.[7]

Masaichi Nagata, who pushed ahead the production of Gamera, the Giant Monster, solely supported the film while others (including Noriaki Yuasa himself) anticipated it to flop since the beginning but couldn't resist Masaichi's authority and unwillingly changed their reviews, and even Yuasa was baffled with its unexpected success.[12][28]

Characteristics

[edit]
Gamera's illustration and items on display at the Kadokawa Daiei Studio office in Chōfu; the city features Gamera and related characters[note 12] and characters from (indirectly related) GeGeGe no Kitarō as mascots.[16][50]

Gamera resembles an enormous prehistoric turtle, and is capable of both bipedal movement and flight. He occasionally walks on all four legs in Showa films and Gamera the Brave in 2006. He has a pronounced crest on his head, his mouth contains rows of teeth, and two tusks protrude upward from each side of his lower jaw.[51]

He can fly by means of "jets" which can be ignited out of his limb holes when he retracts into his shell.[52] The jets allow Gamera to rise into the air and spin, propelling him forward.[53] In later films, he is shown to be able to fly with only his rear legs drawn inside his shell, allowing his front limbs more freedom.[citation needed]

Gamera's shell is presented as being incredibly resilient and strong (only ever being damaged by Guiron, Legion (jp), Iris, and Zedus), and can deflect projectiles such as missiles. His plastron (lower shell) is more vulnerable than his carapace (upper shell).

Gamera never feeds on any fauna or plant organisms, and exclusively relies on thermal energy, electricity, radiation, and other energy sources.[note 13][46] Using conventional weapons, even including nuclear weapons, against Gamera may also empower him instead,[46] although his durability may change on occasions.[note 14]

All incarnations of the character have an affinity for humans (especially children) and nature, and protect them at all costs even by sacrificing themselves.[6][3] They may also save animals, wildlife, yokai,[4] and innocent kaiju even if they are offspring of antagonists.[note 15] On the other hand, they may get mistaken by the humanity as a threat, and may face hostilities despite their intentions to protect and befriend with the humanity.[46][9]

All incarnations of the character possess several supernatural abilities, most notably telepathy, and others such as healing and reviving humans,[56] understanding human speech, sensing antagonistic kaiju and extraterrestrial races from afar, sharing ancient memories with humans, using life forces (mana in the Heisei trilogy) for offensive and supplemental usages, and potential reincarnation.[46][57][58] Mystic depictions of monsters increased after the Heisei trilogy, and there have been additional powers exclusively performed in literatures by respective divine incarnations such as materialization and time manipulation.[4][5] The lore of Gamera the Brave also loosely connects Gamera to a deity with supernatural depictions,[57] however his exact origin remains unclear with the sequels of the 2006 film being cancelled.[9]

In canonical productions, the character has never been depicted to die precisely unlike fan fictions, GAMERA 4-TRUTH [ja] and Gamera: The Last Hope;[59] Gamera was artificially revived in the 1994 manga Giant Monster Gamera which serves as a substantial sequel to Gamera: Super Monster,[60] the "Gamera graveyard" represented in Gamera 3: Revenge of Iris was regarded as the disposal site for defective flops to create the living Gamera,[48] and Toto is speculated to be the reincarnation of Avant Gamera in Gamera the Brave.[57]

"Fake Gamera" (Japanese: 偽ガメラ, Hepburn: Nise Gamera), as transformations of other kaiju, had appeared in several medias as antagonists,[9] and the cancelled 2006 anime by Yoshitomo Yonetani intended to introduce a corps of "Mechanic Gamera" (Japanese: メカニックガメラ, Hepburn: Mekanikku Gamera),[61] aside from exoteric examples.[note 16]

Showa

[edit]
Gamera's inconsistent rampages in the first two films, where the protagonist boy from the first film was the sole defender of the misunderstood monster, might have been due to 8,000 years of starvation and confusion after the entrapment by the Atlanteans, and he intentionally attacked humanity and lured military operations to feed on their thermal energies and electricity.[46]

During the franchise's Shōwa era, Gamera was depicted as feeding on flammable substances, such as oil and fire.[70][71] According to notes by frequent series director Noriaki Yuasa, Gamera's internal anatomy includes sacs which allow him to store oil, lava, coal, and uranium.[72][73] In Gamera, the Giant Monster and Gamera vs. Barugon, extreme cold temperatures are shown to weaken Gamera, although he is capable of being active in the outer space and the deep ocean.[74] Gamera is also capable of performing additional feats including supernatural ones such as emitting electricity and electromagnetic waves,[48] telepathy, and remote sensing. Additionally, he has a high intelligence which is used to outsmart antagonists, to tactically use artificial objects, to behave cautiously to mind humans, and to repair an alien spaceship. Gamera's intention behind bizarre displays including acrobatic and musical acts in later films[note 17] was presumably to calm and entertain children.[46]

The original 1965 film, Gamera, the Giant Monster, depicts Gamera's origins as being a result of United States military fighters launching an attack on enemy bombers (presumably belonging to the Soviet Union), which causes the detonation of an atomic bomb on board one of the aircraft. The nuclear blast releases Gamera from a state of suspended animation in the ice. Meanwhile, a Japanese research team stumbles upon an Inuit tribe in possession of an ancient stone etching that depicts a giant turtle, which the tribe refers to as "Gamera".[75]

His exact origin was not verified aside from his association with the ancient civilization of the Atlantis,[76] while he was potentially known to the inhabitants on the Mu continent because of his fights against Jiger back then, as the civilization had been troubled by the parasitic monster.[46] The Inuit fear of Gamera and his confinement in the Arctic, contrary to his heroic personality and favor of thermal energy, was presumably due to his entrapment by the Atlanteans and inherited memories of their ancestors to mistake him as a threat, along with the loss of records by Atlanteans after the demise of the ancient civilization.[46]

His incongruous ferocity in Gamera, the Giant Monster and the beginning of Gamera vs. Barugon was presumably due to an uncontrollable starvation and confusion after 8,000 years of hibernation caused by the entrapment by the Atlanteans,[note 18] and Gamera's rampage against humanity was only to feed on thermal energy and electricity. He learned of modern human technology through the atomic bomb explosion, and his attacks on cities were also to lure military operations so that he could feed more on thermal energy of weapons. The protagonist boy (Toshio) in the 1965 film kept claiming that Gamera was not villainous but had been misunderstood by the humanity because of his hunger and loneliness. Gamera's uncontrollable appetite was gradually satisfied, and he regained his natural calmness as the films progressed, and began saving the humanity voluntarily.[46]

  • Gamera in the first film was originally planned to "cry" to cause child audiences to feel pity, sorrow, and sympathy towards the kaiju.[26] The second and the exceptional Showa installment, Gamera vs. Barugon depicted Gamera as an antihero in general, however it was originally planned to insert a scene for Gamera to save people from Barugon's freezing breath.[46]

The incarnation of the character appeared in Gamera: Super Monster (1980) was depicted to be potentially a different individual from the previous films where the film itself is a new story, and a normal pond slider was magically turned into a kaiju by the spacewomen, a group of supernatural female aliens. At the end of the film, Gamera sacrificed himself to destroy the Zanon, the spaceship of the antagonists. While the 1994 manga Giant Monster Gamera depicted this as Gamera's fate, Gamera was resurrected by the descendants of Atlanteans with ancient technology of Atlantis, gaining characteristics of the Heisei trilogy Gamera, and was sent back to the ancient period to change the history to prevent his own demise, as well as to save and monitor humanity.[60]

Heisei trilogy

[edit]
Gamera, as portrayed in Gamera: Guardian of the Universe (1995)

In the franchise's Heisei period, which began with the 1995 reboot film Gamera: Guardian of the Universe, Gamera's in-universe origins were changed. In the Heisei films, Gamera is portrayed as an ancient, bio-engineered creature from Atlantis, created for the purpose of defending the people of Atlantis from Gyaos (ギャオス), a bat-like creature which breathes a destructive supersonic beam to attack.[51][77] Human researchers find Gamera floating in the Pacific Ocean, encased in rock, and mistaking him for an atoll.[78] Within the rock, they discover a large monolith explaining Gamera's origins, along with dozens of magatama made from orichalcum, which allow for a psychic link between Gamera and humans. In Gamera 3: Revenge of Iris, an undersea graveyard containing numerous Gamera-like fossils is shown. While this may suggest that the Gamera was not the only one of his kind, one character in the film refers to these fossils as "beta versions" of Gamera, possible failures in Atlantis' attempts to create the final version.

This iteration of Gamera has retractable claws within his elbows,[51] and is shown to be able to shoot plasma fireballs from his mouth.[79][80] Gamera has also been shown as being able to absorb mana from the Earth,[81] to fire a plasma beam from his chest, and to manipulate energy to create a pseudo arm composed of fire to destroy a foe. Within the first and the third films of the trilogy, Gamera magically healed harmed humans including reviving temporarily deceased or nearly dead individuals, although he was unable to revive humans whose corpses were physically destroyed.[56] In the 2003 comic, he was depicted to be supernaturally capable of triggering eruptions in volcanoes.[82] Within the comic book adaptation of the 1999 film by Kazunori Ito and Moo. Nenpei [ja], who had also published another Gamera manga Gamera vs. Morphos in 1999, Gamera performed extreme regeneration to restore his head from mimicked plasma fireballs by Iris, and defeated the antagonist with either an empowered fire blast or fireball instead of the "vanishing fist".[83] In Gamera vs. Morphos, Gamera performed additional abilities including telepathy without a magatama, an earthquake, and a powerful fireball with himself glowing red, akin to the "Toto impact" in Gamera the Brave.

Gamera the Brave

[edit]

The franchise was rebooted a second time with the 2006 film Gamera the Brave, the 12th entry in the film series. This incarnation was modeled after the African spurred tortoise, and also possesses supernatural traits[3] such as instant growth, telepathy, comprehending human speech, sensing and foreseeing emerging evil monsters from afar, and reincarnation.[58][57] Gamera's origin is unclear, while a top scientist was utterly shocked with the virtual replica of Gamera's cells and consequently committed a suicide,[84] and Gamera has been referred to sacred entities; one of scientists described the kaiju as a deity, and some of villagers saved by Avant Gamera kept the red pearls[note 19] as amulets and called the objects as "fragments of the guardian angel"; the items became a center of public attentions and brought economic effects, and significantly contributed in the reconstruction of the region.[57] Stranger children were driven by incomprehensible instincts to carry the red stone to Gamera; they somehow knew the term "Toto" and the importance of delivering it to Gamera. With the light from the stone, children also "recalled" and understood the ancient period before their births, and understood what Gamera is. Gamera (Toto) also somehow performed a judo technique which was a specialty of one of the protagonist boys presumably through telepathy.[57] Governmental officials and scientists try to use him as a weapon against villainous kaiju while protagonists try to save him.[3] Gamera and Gyaos were designed to be much smaller yet heavier than previous incarnations,[3] corresponding with the "Konaka Gamera" script for Gamera: Guardian of the Universe which became the basis for the 2006 film.[note 20]

The opening scene of the film, set in 1973, depicts the original Gamera, called "Avant Gamera", sacrificing himself by means of self-destruction to save a coastal village from four Gyaos.[3][85] 33 years later, a young boy named Toru Aizawa finds a glowing heart-shaped rock near his home, with a small egg lying on top of it.[85][86] A baby turtle hatches from the egg, and begins to grow in size at an alarming rate. The turtle, dubbed "Toto" by Toru after his own nickname by his deceased mother,[3] quickly forms a bond with the boy and develops the ability to breathe fire and fly.[86] After consuming the glowing rock found with his egg, Toto fully transforms into the next incarnation of Gamera,[57] gaining the power to defeat a lizard-like monster known as Zedus. Zedus was once a normal reptile, but turned into a kaiju by feeding on Gyaos' corpse, and was presumably controlled by the vengeful spirits of the villainous flying creatures.[87][58]

In one of novelizations, additional mutants spawned from Gyaos cells made appearances, including Space Gyaos, Barugon,[note 21] Viras, Guiron, Jiger and its offspring, and Zigra, and Toto fought against a legion of these kaiju.[57]

Gamera Rebirth

[edit]

Gamera Rebirth, the first installation in the Reiwa era introduced monsters' characteristics to represent not only homages to previous films but also some of unused ideas of previous films and scrapped projects. All kaiju in this series are artificial life forms created by ancient civilizations for warfare and to control the overpopulation of humanity.[6] This incarnation of Gamera was also originally created for mass-massacres, however he was re-programmed by a rebellious figure to become the protector of civilians from other kaiju. During the downfalls of ancient civilizations, Gamera presumably stood against 24 different kaiju to protect the humanity.[88]

While previous incarnations of the character possessed affinities to elements most notably fire, electricity, plasma energy, electromagnetic pulse, and jamming,[48] Gamera in Gamera Rebirth further expanded combat attributes to include gravitation, an energy shield, and baryon.[note 22] This incarnation also possesses several supernatural traits such as telepathy, a psychic link with humans, interfering mental contact by other kaiju on humans, bestowing a power to sense presence of other kaiju on children, and his name itself contains a power to somehow encourage specific children and makes humans to feel that the name "Gamera" is the correct one.[6][55]

Gamera appeared to protect children from other monsters trying to feed on children and other humans. Through battle, Gamera was severely damaged and nearly died. During the battle against S-Gyaos, an enormous Gyaos mutant who fed on Viras' corpse, Gamera was injected with specific RNA viruses to reprogram him for the original usage. However, Gamera managed to regain his consciousness by willpower and a telepathic link with a boy. To prevent himself from being enslaved for carnage, Gamera sacrificed himself to destroy the Moonbase of the antagonists, the descendants of nobles of an ancient civilization who were using kaiju. Using all of his remaining power for the planet-penetrating Charged Baryon Cannon, the "Moon Buster", Gamera dissolved into ashes, leaving behind an egg for the new incarnation of Gamera who strongly resembles Toto from the 2006 film.[6][88]

Others

[edit]

There have been multiple other incarnations of the character appeared in various other media from novelizations to manga and video games.

The origin of the Gamera appeared in the 1995 novel Gamera vs. Phoenix by Niisan Takahashi, which was redeveloped from a script for a cancelled film in 1994,[89] is unclear. Showa era Gamera defeated villainous kaiju like in previous films while the "new" Gamera who emerged from underneath the Nazca Lines possessed characteristics of the 1995 film Gamera: Guardian of the Universe. This "new" Gamera initially attacked chemical plants all over the world, resulting in hostility from humanity, though his intention was to prevent an oncoming catastrophe caused by environmental degradations and to warn humanity. After sealing the Phoenix, an immortal but suicidal, fiery entity constantly suffering due to its immortality, the new Gamera sacrificed himself to save the Earth from further destruction caused by harmful sunlight triggered by air pollution, following a similar fate as the Phoenix where both monsters cannot die for the sake of the planet which was damaged by humanity.[9]

The incarnation of the character, the "Black Tortoise", appeared in The Great Yokai War: Guardians Side Story: Heian Hundred Demon Tale (Japanese: 妖怪大戦争ガーディアンズ外伝 平安百鬼譚, Hepburn: Yōkai Daisensō Gādianzu Gaiden Heian Hyakkitan), a spin-off novelization of the 2021 film The Great Yokai War: Guardians by Takashi Miike, was uniquely portrayed to be an actual goddess. This incarnation was capable of various supernatural abilities such as materialization, human speech, and making yokai and humans they have known her since childhood even if it is their first encounter with her. In spirit-like form, she appeared from Mount Ooe and surrounding mountains north of Heian-kyō (Kyoto) and manifested a physical form and battled Nue, a gigantic yokai being empowered by vengeful Abe no Seimei to save the world from antagonistic humans and yokai. Gamera overwhelmed and severely weakened Nue with her fireballs and spinning jet, and left the rest to yokai and humans so they could fulfill their destiny, and secretly disappeared (dematerialized).[4]

The presence of the "Black Tortoise" was also confirmed in the 2015 novel Holy Beast War Chronicle: White Shadow (聖獣戦記 白い影, Seijū Senki – Shiroi Kage), a tribute to Masaichi Nagata and his Nichiren-themed films. The author Shinichiro Inoue [ja] has published literatures about Gamera and Daimajin,[84][24] and has participated in both Daimajin Kanon and Gamera Rebirth; his attempt to revive the franchise was also redeveloped as the 2015 anniversary short film.[91][6] In this novel, Barugon and Jiger directly appeared as the Azure Dragon and the White Tiger, respectively. Each monster is a spiritual and sacred entity, being regarded as deities with supernatural powers such as telepathy, weaponizing the weather, energy beams, levitation, and time manipulation. These monsters choose specific humans as summoners and form supernatural links with them through magatamas, and bestow them superpowers. The chosen ones can summon materialized monsters to perform tremendous feats, however, if summoners use monsters for destructive deeds, the world would be spiritually poisoned and requires other members of the Four Symbols (and their chosen ones) to purify. Nichiren, the current summoner of the Black Tortoise who was also bestowed abilities including a time manipulation, tried to restore the world after the battle of Barugon and Jiger during the Mongol invasions of Japan.[5]

Gamera made several appearances in the two tokusatsu television series Sailor Fight! [ja] and Cosplay Warrior Cutie Knight series (Ver.1.0, Ver.1.3, 2: Revenge of the Empire) in 1995 and 1996 (as a "Capsule Monster" in the 1996 video,[9] presumably based on similarly styled characters from Ultra Seven, which later inspired Pokémon.[92][93] Noriaki Yuasa[note 23] directed a related 1996 video Cosplay Warrior Cutie Knight 2: Revenge of the Empire and appeared in it as the character "Dr. Yuasa", making it his posthumous work. Hurricane Ryu, who was also working for the 1994 manga Giant Monster Gamera, played Gamera in the video.[94]

In the 2015 short film to commemorate the 50th anniversary of the franchise,[95] Gamera saved a boy from a swarm of Gyaos attacking Tokyo and incinerated them with a powerful fire blast. A decade later, another monster appeared in Tokyo to cause havoc, and the boy again witnessed Gamera returns to fight it.

Within the USO Makoto Yōkai Hyaku Monogatari series by Natsuhiko Kyogoku, in which multiple Kadokawa stakeholders, Daiei (Kadokawa)-related characters,[note 24] and characters from GeGeGe no Kitarō made cameo appearances as unsubstantial entities along with various other characters from multiple different franchises.[note 25][note 26][96]

Relationship with Godzilla

[edit]

Overview

[edit]

Both Gamera and Godzilla franchises have played significant roles in expanding modern culture in Japan, affecting many other mediums, and have influenced each other on various occasions. Filmmakers and producers from the two franchises did not have particular senses of rivalry, and have paid respects to each other.[7][23][24] Both along with other tokusatsu productions, most notably Daimajin and Tsuburaya's Ultra Q and Ultraman franchises, formed the First Kaiju Boom [ja], which became the basis for the Second Kaiju Boom [ja] and the Yōkai / Kaiki Boom.[12][3][97][98] Despite the restraints by the Six-Company Agreement, which was led by Masaichi Nagata himself, the success of Daiei Film's own Gamera prompted non-Toho kaiju productions. This, and Masaichi's contributions in the launching of the Japanese Film Export Promotion Association, encouraged the Japanese government to value kaiju and tokusatsu productions for exports,[99][27][100] and the First Kaiju Boom became a social phenomenon with notable influences on modern popular cultures in Japan.[7]

Daiei Film's objective was not to surpass the Godzilla franchise, but to coexist with it, and the Gamera franchise achieved differentiation from Toho productions, gained popularity notably among children, and rivaled the Godzilla franchise.[7][101][16]

Daiei's bankruptcy and diminished public recognition of Gamera in comparison to Godzilla furtherly worsened the situation of the former franchise. Especially by global[30][22] and post-Daiei domestic perspectives,[56][20] Gamera has often been described as a cheap, uncool, and inferior rip-off of Godzilla,[10][52][102][11] and such impressions along with declined public recognitions[17][18] and limited advertisements and media attentions[9] have negatively affected the franchise most notably on box office results of post-Daiei productions, furtherly hindering revival attempts by Tokuma Shoten and Kadokawa Corporation.[56][20][9]

On the other hand, Masaichi Nagata's intention to explore potentials for giant monster films began with the releases of King Kong and The Beast from 20,000 Fathoms, and potentially influenced the production of Godzilla (1954), aside from Eiji Tsuburaya and others' early associations with Nagata and Daiei Film prior to their eventual returns to Toho; they participated in Japan's first post-war science fiction tokusatsu films by Daiei with their intentions to join the company, and Godzilla franchise was later launched. Following the Gamera-related Warning from Space (1956) which was the first-colored tokusatsu film in Japan,[note 27] Daiei produced its first kaiju film The Whale God in 1962,[note 28][note 29] and the company's attempt to create its own monster franchises resulted in the failures of the aforementioned Dagora and Nezura presumably to avoid using Toho-based techniques and styles for the Six-Company Agreement led by Masaichi Nagata himself; its aftermath triggered additional issues on the near-bankrupt company, and "Gamera" was instead produced eventually.[7][108][40][109] As below-mentioned, both franchises various stakeholders in productions, and Toho has distributed Daiei productions including the Heisei Gamera trilogy.[110]

Godzilla films including later Showa films,[11][7][12][111][112][note 30] Godzilla vs. SpaceGodzilla (1994),[113] Godzilla vs. Destoroyah (1995),[113] Godzilla 2000 (1999),[112][113] Godzilla vs. Megaguirus (2000),[112][114] Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack (GMK) (2001), Shin Godzilla (2016),[12] Godzilla Minus One (2023),[115] and MonsterVerse series by Legendary Pictures have been pointed out to be influenced by Showa Gamera films and Shusuke Kaneko's Heisei Gamera trilogy and GMK.[116][117][118] Gamera was represented within a concept art of Godzilla: King of the Monsters,[119][120] and Kaneko himself acknowledges similarities between his films and MonsterVerse films[116][117] where the scrapped 2011 project Gamera 3D by Yoshimitsu Banno served as one of predecessors of the 2014 film Godzilla.[121][122][123] According to Jared Krichevsky, "Shimo" appeared in Godzilla x Kong: The New Empire was partially inspired by Barugon.[124] Shusuke Kaneko used some aspects of Showa Gamera and his Heisei Gamera trilogy for GMK such as "submarine within kaiju's body" from Gamera vs. Jiger, and Kaneko reused ideas which he originally wanted for the Heisei trilogy and its cancelled sequel(s).[12]

Eiji Tsuburaya depicted Godzilla to be more heroic and to bleed in later Showa films despite disliking bleeding kaiju, and having avoided this in previous Showa films due to his belief in Christianity.[46] Later Showa Godzilla films featured more child-friendly aspects, emotional interactions between kaiju and children,[125] introducing theme songs,[note 31] depicting kaiju as characters than monsters with increased scenes to zoom in on kaiju, increasing the number of scenes involving kaiju, and adding more fancifully designed kaiju. Yoshimitsu Banno, who later planned to direct Gamera 3D,[121] made Godzilla to fly[note 32] in his Godzilla vs. Hedorah.[note 33][101] These later Showa Godzilla films were presumably influenced by Gamera.[11][12][3][7][112][125] The creations of Minilla (a child-friendly son of Godzilla) and Kamoebas (jp), Toho's own turtle kaiju, were also possibly influenced by the Gamera franchise where possible references between the two turtle kaiju had been made in later Godzilla productions.[11][12][111][127][128] Feeding behaviors relying on nuclear energy by titular kaiju was also initially introduced in the Gamera franchise.[44] On the other hand, Toto in the 2006 film Gamera the Brave in return bears physical and conceptual similarities to Minilla, Godzilla Junior in the 1994 film Godzilla vs. SpaceGodzilla, and Daigoro vs. Goliath (1972) by Toho and Tsuburaya Productions, where the 1972 film was instead influenced by Gamera.[9][129][130] While Gamera the Brave re-used the original script of Gamera: Guardian of the Universe, which also affected productions of Digimon Tamers and Ultraman Tiga, the plot of the 2006 film was also influenced by the Heisei Mothra trilogy where crews such as Nippon Eizo Creative [ja] had participated in both productions.[9][131]

Ishiro Honda highly praised the 1967 film Gamera vs. Gyaos, pleasing Niisan Takahashi greatly and freeing him from his feeling of inferiority towards the Godzilla franchise, and Honda suggested Takahashi to work together in the future.[24] There was a failed attempt to produce a Daimajin film involving Honda in 1980s,[132][133] and Takahashi later sent his script for the cancelled 1994 film, which later became the basis of the novel Gamera vs. Phoenix, to several tokusatsu film makers including Honda; however, despite Honda's encouragement, Takahashi's attempt failed to materialize.[134][89]

  • On the other hand, Honda himself was among those (such as Yukiko Takayama) who were concerned with Godzilla's transition into a heroic and child-friendly character and emphasized the importance to stay loyal to its original concept to represent fears and destructions, where the franchise also faced financial difficulties to continue destructions of urban areas by Godzilla and other monsters.[135][136] As aforementioned, the Japanese film industry itself was declining and resulted in bankruptcies of major companies most notably Daiei Film and Shintoho (which originated in Toho), and this was also due to the recession of Japanese economy at that time, and the competition against the rising television industry, which was ironically boosted by the two "Kaiju Booms" (jp)(jp) involving Eiji Tsuburaya and other stakeholders from both Gamera and Godzilla franchises, while the two franchises had significant influences on these television productions.[25][11] Following the temporal hiatus of the Toho franchise after Terror of Mechagodzilla (1975) for decreased box office results,[21] its Heisei era installments beginning with The Return of Godzilla (1984) rebooted the monster with more original-esque characterizations.

The Six-Company Agreement led by Masaichi Nagata prevented other companies from easily chasing after the success of Toho, and the Godzilla franchise didn't have notable competitors until the Gamera franchise; the agreement ironically made Daiei Film's own Dagora and Nezura to fail by using live animals (octopuses and rats) to avoid the Toho-style, and Daiei Film changed the direction for Gamera, the Giant Monster. As below mentioned, non-Toho kaiju productions suddenly increased after Daiei's The Whale God and early Gamera films, which were produced under Masaichi Nagata, and the aforementioned First Kaiju Boom [ja] became an influential social phenomenon among post-war Japanese popular cultures.[7][3][12]

  • Masaichi Nagata's intentions to save the declining domestic film industry including the Godzilla franchise,[25] and to export "kaiju" and "tokusatsu" productions for global markets also influenced the castings of later Showa Gamera films. Involvements of foreign cast members and enhanced childish direction began in Gamera vs. Viras due to requests from global buyers, because of governmental attempt to acquire foreign currencies (as a result of Nagata's attempts)[27][100][99] and to support struggling Japanese film industries of that time,[25] (Nagata had previously tried to export Japanese films to support the post-war reconstruction of the Japanese economy in early 1950s),[137] partially due to the recession of Japanese economy and the prosperity of television including Tsuburaya's Ultraman[11] by increasing film exports to global market;[24] ironically the success of the Gamera franchise indirectly contributed in this situation and the arise of the "Yokai Boom" for cost-effectiveness.[12] The Japanese Film Export Promotion Association (Japanese: 日本映画輸出振興協会, Hepburn: Nihon Eiga Yusyutsu Shinkō Kyōkai) was established, and Gamera vs. Gyaos obtained a loan from the association.[24] The establishment of the association was largely influenced by Masaichi, who was also called as the "Fixer of the political world" (Japanese: 政界の黒幕, Hepburn: Seikai no Kuromaku) for his connections with political circles.[21][138] Subsequent kaiju and tokusatsu films, not only Gamera vs. Gyaos and Wrath of Daimajin and other Daiei Film productions such as critically acclaimed Botan Dōrō and The Snow Woman, but also various others such as Gappa: The Triphibian Monster and The X from Outer Space by Eiji Tsuburaya's team, obtained tax-based loans from the association.[27][100]
    • Despite positive reviews and domestic popularities of these (tokusatsu and non-tokusatsu) films, many of their exports, even including tokusatsu productions, ended up in deficits mostly due to culturally unfamiliar themes (even yokai) akin to the previous situations of Daiei's acclaimed literary movies such as Nagata's Rashomon. However, while Nagata's intention to save the industry wasn't rewarded in a broad perspective, kaiju and kaijin productions were among few exceptions and succeeded to gain global fan bases. Nagata was later entitled as the "Father of the cinema" (Japanese: 映画界の父, Hepburn: Eigakai no Chichi) for his contributions to the domestic film industry. On the other hand, Nagata's efforts also contributed in the launching of the "Kaiju Booms", which itself involved participants from Gamera and Godzilla franchises. The booms played important roles in the rise of the television industry, and this new industry became the biggest competitor of the film industry and caused its decline, including Daiei itself.[27][100][99][25][11]

Joint appearances

[edit]

Although the two franchises have often influenced and referenced each other and there existed attempts to conduct direct crossovers,[139][3] Gamera and Godzilla have never met onscreen officially as of 2025.[8]

During the production of Gamera: Guardian of the Universe in 1995, Yasuyoshi Tokuma [ja], the founder of Tokuma Shoten, expressed his interest in producing Godzilla vs. Gamera and proposed a crossover to Toho, however this attempt failed to materialize, and Yasuyoshi's death in 2000 and the financial situation of Tokuma Shoten eventually resulted in the disposal of Daiei Film properties,[19] along with the cancellation of "Gamera 4" due to box office results and limited revenues of the trilogy that were caused by multiple factors,[20] the destruction scenes by Gamera in Gamera 3: Revenge of Iris, and the planned plot of the scrapped sequel.[140][106][139]

In 2002, Kadokawa acquired the copyrights of Daiei Film properties from Tokuma Shoten, and Kazuo Kuroi [ja] announced a crossover plan between Gamera and Godzilla, along with a plan to reboot Daimajin.[141] The company approached Toho to achieve it, however the latter turned down the offer and Kadokawa therefore produced Gamera the Brave instead[86] as Toho temporary ceased Godzilla productions after Godzilla: Final Wars[note 34].[3][7] Zedus, the main antagonist of the 2006 film was intentionally designed to resemble Toho monsters[9] such as Varan[142] and Gorosaurus,[142] TriStar Pictures' Godzilla,[143] and it notably resembles both Toho's Godzilla[3] and Jirahs,[142] the Godzilla-based kaiju from Ultraman.[note 35] Shogo Tomiyama was aware of the demand for the crossover, however clarified it lacked merits for filmmakers.[145] Additionally, Shusuke Kaneko has also expressed his interest in producing a crossover.[146]

In 2023, the Netflix series Gamera Rebirth was directed by Hiroyuki Seshita [ja] who previously directed the anime Godzilla trilogy. This time, Toho instead proposed an offer for a crossover due to a large number of requests from players of the mobile game Godzilla Battle Line,[147] and an official collaboration between the Netflix series and the mobile game was made where Seshita's incarnation of Godzilla was chosen for the key art, and Gamera and Gyaos (jp) and Guiron appeared in the game as playable characters, followed by Showa incarnations of Gamera and Gyaos.[148][149][150]

Additionally, Masaaki Tezuka [ja] once suggested using Gamera instead of the aforementioned Kamoebas (jp) for the 2003 film Godzilla: Tokyo S.O.S.,[127] and the novelization of the anime Godzilla trilogy by Hiroyuki Seshita [ja], who later directed Gamera Rebirth, made a possible reference to Kamoebas in the 2003 film and Gamera as the "Kamoebas IV" who was slain by Godzilla.[128] Additionally. Gamera was at one point considered to appear in the 2007 video game Godzilla: Unleashed while the 1999 video game Gamera Dream Battle was able to connect to Mothra Dream Battle in which Mothra and King Ghidorah appeared as playable characters.[21]

Gamera's voice effect was used in Godzilla vs. King Ghidorah,[151] and Gamera was represented within a concept art of Godzilla: King of the Monsters,[119][120] and additional Godzilla productions, such as Godzilla: The Series,[152] aforementioned series (the anime Godzilla trilogy and MonsterVerse), and Godzilla: Final Wars, have presumed references to Gamera.[153][128][154] Atelier Koganemushi, who had produced a puppetry show which involved Gamera, Godzilla, King Ghidorah, Ultraman, Kamen Rider, and additional characters from different franchises, later produced the Godziban series, and had sporadically introduced Gamera references into the series.[155][156]

References and parodies

[edit]

Gamera and Godzilla and other characters from respective and related franchises (including Daimajin and Yokai) co-appeared in several exoteric productions and events, and some of them directly involved stakeholders from both franchises. In Showa, these characters had been featured together and interacted each other on multiple occasions on magazines.[9] Additional cases include Dr. Slump and Dragon Ball,[157] The Simpsons,[158] Urusei Yatsura,[note 36] Daicon III and IV Opening Animations,[note 37] MegaTokyo, City Shrouded in Shadow,[12] GigaBash,[160][161] Robot Chicken,[162] The Slammie Brothers vs. Godzilla and Gamera,[48] USO Makoto Yōkai Hyaku Monogatari,[96] miscellaneous comics,[65][163] stage and puppetry shows,[164][165][155][156] and television shows (jp)(jp)(jp).[166][167]

Several franchises such as the aforementioned Dr. Slump,[168] Detective Conan,[169] Sailor Moon SuperS,[170] and Jumbo Monster GOMERA [ja][171] have characters with the names "Gamera" and "Godzilla". There had also been various toy merchandises, generally refereed as "Pachimon" (Japanese: パチモン, Hepburn: Pachimon), literally meaning "counterfeit" (jp), based on various tokusatsu characters by major studios including Gamera and Godzilla and Ultraman franchises.[172] In 2005, Shusuke Kaneko directed the 11th episode on Ultraman Max, choosing to include a scene of children playing with toys of Gamera and Godzilla as a reference to the films he had directed in both franchises.[note 38] Ayako Fujitani also made an appearance as a guest in the episode.[173][174][175][159]

On the other hand, Kaneko's attempt to make Gamera to appear in his live-film adaptation of Minna Agechau (1985), which originally intended to involve Kazunori Ito and use the aforementioned Gappa, and Shinji Higuchi indirectly participated in. The film included various vulgar references to classic characters such as Godzilla, King Ghidorah, Mother of Ultra [ja], Indiana Jones, and below-mentioned Bruce Lee, however Tokuma Shoten turned this down while using Mother of Ultra eventually resulted in Kaneko's connections with Tsuburaya Production, and influenced productions of The Samurai (jp), and the below-mentioned scrapped Ultra Q project and Ultraman Max, whose productions are related to the Heisei Gamera trilogy.[note 39][173]

The 1998 Shochiku film Giant Monsters Appear in Tokyo represented off-screen appearances of two battling kaiju, the "jet-flying turtle appeared on Fukuoka" and the "80 meters tall, fire-breathing, bipedal, carnivorous dinosaur-like lizard appeared on the port of Tokyo Bay", clearly referencing Gamera in Gamera: Guardian of the Universe and Godzilla in The Return of Godzilla where several casts from the Heisei Gamera Trilogy such as Hirotarō Honda and Tomorowo Taguchi appeared in the film.[12][48][176]

Shinpei Hayashiya [ja], known for his independent kaiju films including Godzilla vs. Deathgilas (2001) and GAMERA 4-TRUTH [ja] (2003), produced War of the Ninja Monsters: Jaron Vs. Goura (Japanese: 忍獣大戦記 蛇龍対號羅, Hepburn: Ninjū Taisenki Jaron tai Gōra) in 2023[178] as a presumed reference to both Gamera and Godzilla.[179][180] Its production involved stakeholders including suit actors Mizuho Yoshida and Akira Ohashi,[note 40] and Shusuke Kaneko supported its crowdfunding.[181][182]

Productions

[edit]

Daiei Film produced and distributed films that played major roles in forming tokusatsu and kaiju genre under Masaichi Nagata, one of creators of Gamera. After the dissolution of the Dai Nippon Film following the end of the World War II, Nagata, who was the chief founder and the vice president of Dai Nippon Film, instead launched a new company Daiei Film. Since then, Nagata emphasized to develop diverse tokusatsu productions as one of core strategies, ranging from historical drama to disaster, thriller, classic novels, romance, horror, fantasy, science fiction, and so on. These films especially themed wars, historical events, natural and animal disasters, extraterrestrial life, yōkai, ghost, kaijin such as Tetsu no tsume (1951), and kaiju.[47]

Nagata's intentions made the company to distribute foreign films, such as Disney productions due to Masaichi's connections with Walt Disney,[47][183] and to produce innovative productions, resulting in the productions of the first post-war science fiction tokusatsu films in Japan; The Rainbow Man and The Invisible Man Appears in 1949. Eiji Tsuburaya, who had repeatedly associated with Masaichi Nagata since early 1930s,[note 41] and Sadamasa Arikawa [ja] and Shuzaburo Araki [ja] participated in these and other Daiei productions before the signing of the Six-Company Agreement in 1953 (which was also led by Masaichi),[note 42] and they intended to join Daiei Film with the 1949 films after Tsuburaya's exile from Toho because of the 1948 purge due to his involvements in war propaganda, and Arikawa and Araki's voluntary resignations after Toho strikes. However, Tsuburaya was rather dissatisfied with the tokusatsu production (or effects) in The Invisible Man Appears (or their attempts to join the company didn't materialize), and eventually didn't join Daiei Film. The three later participated in Godzilla and various other Toho tokusatsu productions.[47][184][185] The 2020 biopic Nezura 1964 ambiguously portrayed Tsuburaya's association with Daiei Film before Gamera.[186] Additionally, various members among Tsuburaya's coworkers and students from Godzilla and other productions later participated in Gamera and Daimajin and other Daiei productions.[47]

  • Akin to Tsuburaya, Masaichi Nagata was also purged for a brief period; all domestic film production companies including Dai Nippon Film and Toho and Nikkatsu (Nagata was once a Nikkatsu employee) were forced to produce war propaganda films due to the commands from the Imperial Japanese Armed Forces. These propaganda films eventually became the starting point of the post-war tokusatsu genre (and Daiei Film's war movies),[47] and Nagata with his Daiei Film had played significant roles in the expansion and exporting of the tokusatsu genre which itself ignited the prosperity of the post-war popular cultures in Japan.[26][24][27][100][99] As aforementioned, Nagata's decision along with Noriaki Yuasa's view towards war and political propagandas and nationalisms were one of factors shaped the process to make Gamera becoming a friendly and heroic figure.[28]

Daiei Film, along with its own productions of various tokusatsu films, including Gamera-related Warning from Space (1956) and the first Daiei kaiju film The Whale God (1962), also distributed the re-released edition of King Kong in 1952, making it the first post-war release of monster movies in Japan, and also distributed The Beast from 20,000 Fathoms in Japan in 1954, and these presumably influenced the productions of the 1954 film Godzilla by Toho and Daiei Film's own tokusatsu productions including the Gamera franchise.[note 43][48][47]

Due to the Six-Company Agreement, other companies, including Masaichi's Daiei Film itself, could not "openly" use tokusatsu techniques and staffs and actors of Toho. However, according to Keizō Murase, Eiji Tsuburaya's teams were secretly appointed for Gappa: The Triphibian Monster by Nikkatsu and The X from Outer Space by Shochiku,[187] and other subsequent productions, and Toho's techniques were secretly used in these films. For Gamera, the Giant Monster, some crews who had previously participated in Godzilla and other Toho kaiju films[note 44] joined its production despite the agreement, and Eiji Tsuburaya gave a tacit approval to their actions. However, while there had been suggestions to seek Tsuburaya's help, even by an executive who is a friend of the father of Yonejiro Saito [ja] and Tsuburaya,[26] filmmakers intentionally avoided receiving any technological assistances from Tsuburaya for the Gamera franchise to differentiate their productions from Toho, and produced Gamera and other tokusatsu films without Toho-based techniques, choices of materials, direction, and so on.[21][7]

Successes of Gamera, the Giant Monster and Gamera vs. Barugon resulted in sudden increases of non-Toho kaiju productions, such as afroementioned Gappa: The Triphibian Monster and The X from Outer Space.[7] Film makers were suspicious of Tsuburaya's involvements to these non-Daiei productions[note 45] despite the Six-Company Agreement because of sudden increases in non-Toho kaiju productions after Gamera films, despite the only non-Toho tokusatsu film of that time before the 1965 Gamera film to feature gigantic creature was Daiei Film's The Whale God (Killer Whale) in 1962.[7]

Showa Gamera films, especially since Gamera vs. Gyaos, were intended to appeal to children. This was to deal with budgetary problems and the Six-Company Agreement to differentiate from the Godzilla franchise. Due to the agreement and the direction to differentiate from Toho, Gamera's characteristics such as to breathe traditional non-atomic fire, occasional quadrupedalism along with his foes and brutal and animalistic fight scenes,[note 46] his personality as both a friendly creature and a hero rather than Godzilla's theme to represent a "god of destruction". Material choices for suits and miniature models were devised to avoid duplicates with the Toho productions. Plots of Showa Gamera films intentionally avoided to focus on "standards" of kaiju films by Toho, such as the JSDF and other military forces, weapons, scientific explanations, destructions of urban areas, and so on. Instead, subsequent films since Gamera vs. Viras featured simple, childish, and eccentric plots for young audiences. In the Showa films, children play significant roles with the eccentric ideas presented, and children, unlike adults, always believe in Gamera,[7][46] partially due to Noriaki Yuasa's antithesis against war and political propaganda and nationalism.[28] This direction was initially decided because a number of children watching Gamera vs. Barugon[note 47] got bored with the plot and left their seats,[21] and also to deal with drastically decreased budgets due to the financial situation of Daiei Film; the budget of Gamera vs. Viras was ¥24 million compared to budgets of Gamera vs. Barugon (¥80 million) and Gamera vs. Gyaos (¥60 million), with limitations of further elements such as designs and abilities of monsters, amounts of special effects, destructions of urban areas, cancellations of new monsters and battle scenes,[12] limited locations,[11] and so on.[7][26]

A number of new tokusatsu expertise were obtained through productions of Showa Gamera films to compensate for lack of resources and avoiding Toho-based techniques and materials,[26] however those were lost due to the bankruptcy of the company. Thr production of the Heisei trilogy relied on expertise from various other tokusatsu productions, especially Tsuburaya Production's Ultraman franchise, while Ultraman 80 by Noriaki Yuasa himself was the most influential of those, and some of Gamera expertises were used for aforementioned Daigoro vs. Goliath (1972) and Fireman (1973) by Tsuburaya.[30][9][129][130]

As below mentioned, diminished public recognition of the franchise due to repeated hiatuses in productions and limited marketing, limited productions of associated products and their revenues, and limited media attentions,[9] along with misconceptions among new audience segments, such as Gamera being a cheap, "corny", and inferior imitation of Godzilla and Gamera belonging to the Toho franchise, might have negatively affected box office results of the post-Daiei productions by Tokuma Shoten and Kadokawa Corporation.[56][20] Additionally, negative reactions by global audiences towards the franchise in comparison to the Toho franchise were also presumably influenced by the Mystery Science Theater 3000.[30]

Shusuke Kaneko, and Shinji Higuchi (who have previously participated in The Return of Godzilla) respectively directed GMK and Shin Godzilla[12] where Kaneko and Kazunori Ito originally wanted to take the 1992 film Godzilla vs. Mothra (the relationship between Mothra and Shobijin [ja] might have influenced the depictions of Gamera and Asagi Kusanagi in the Heisei Gamera trilogy),[12][190] however Kaneko and Ito and Higuchi's preferences of Godzilla and other Toho productions, along with their disfavor of Gamera (Showa Gamera) and dissatisfactions for the Heisei Godzilla continuity resulted in controversial outcomes of the Heisei trilogy,[9] while Kaneko had expressed his concern and unpleasantness towards tokusatsu fans who criticize the Godzilla continuity in comparison to the Heisei Gamera trilogy.[20]

Distributions and releases

[edit]

One of factors restricted revenues from Daiei Film productions was its weak distribution systems including limited theater chains; releases of Daiei Film productions relied on movie theatres by Toho, Shochiku,[note 48] and Toei Company. Daiei Film later launched the Daiei Industrial Enterprise Co., Ltd. (Japanese: 大映興業株式会社, Hepburn: Daiei Kōgyō Kabushiki Gaisha) to gain directly managing movie theaters, however the attempt failed as feasible properties were already acquired by other companies, further accelerating financial difficulties of Daiei Film. The deterioration of the company including its distribution system was partially caused by rather prodigal operations by Masaichi Nagata; his extensive achievements granted him the title "Father of the cinema", however his career ironically formed a dictatorial company culture which even restricted executives, and Noriaki Yuasa described Hidemasa Nagata being "too artistic" to run a company. On the other hand, it was also Masaichi who pushed ahead to produce Gamera, the Giant Monster and decided to make Gamera a heroic and friendly figure, and Masaichi's authority rather compulsively overturned overall negative pre-release reviews of the 1965 film within Daiei Film as he complimented it, and the first Gamera film indeed succussed where even Yuasa anticipated it to fail since the beginning and couldn't understand why it didn't flop.[21][12][28] Additionally, Masaichi's attempt to save the declining Japanese film industry itself resulted in the prosperity of "kaiju" and "tokusatsu" genres aimed for global markets,[24][27][100][99] while their rising competitors (television industry) was also ironically boosted by the Kaiju Booms (jp)(jp) which were influenced by Masaichi himself's efforts to rescue the industry, influences from Gamera and Godzilla franchises including involvements of Eiji Tsuburaya and other participants from both franchises, along with a recession of the Japanese economy back then.[25][11]

Ever since the last Daiei Film installment Gamera vs. Zigra was distributed by Dainichi Eihai for financial reasons,[46] Daiei productions by Tokuma Shoten and Kadokawa Corporation have always relied on other companies to distribute,[191] further restricting their productions and revenues.[21] The Heisei trilogy was distributed by Toho as Daiei Film lost its theater chains after its bankruptcy.[25] However, the trilogy was distributed by Toho Western Films unlike Godzilla films, and the number of movie theatres for the trilogy was much smaller than Godzilla films (presumably to avoid the competitions with the eisei Godzilla continuity which was supposed to end with Godzilla vs. Mechagodzilla II)[9][3][192], further reducing potential box office results.[110] However, Shōgo Tomiyama noted that he did not perceive the Gamera franchise as a rival, but was instead happy to see its revival along with the Godzilla franchise which was the sole support the kaiju genre received for years.[23] Filming of Gamera: Guardian of the Universe was also affected by the 1994 film Godzilla vs. SpaceGodzilla as both films were filmed in Fukuoka.[110]

Global distributions of videos of the franchise was also affected by the Godzilla franchise. For financial reasons, Daiei avoided the market in the United States and instead focused more on European countries to decrease competition with Toho productions. Foreign cast members became increasingly well-represented due to requests from European buyers; however, these buyers also requested to avoid hiring black cast members. Daiei Film obliged, though some criticized Daiei Film for this decision.[7] On the other hand, its increasingly childish direction along with involving foreign cast members were also prompted by the Japanese Film Export Promotion Association under the Japanese government where Daiei Film's Masaichi Nagata contributed in its establishment, and governmental policy to export tokusatsu films to the global market also boosted serializations of Gamera and Daimajin franchises.[21][24][27][100][99] Gamera franchise's child-friendly directions, limited productions, and much smaller global expansions than the Godzilla franchise, presumably restricted public recognition of the Daiei franchise and established inferior public impressions on it globally to the Toho productions.[30]

After the bankruptcy of Daiei Film, the franchise increased its efforts avoid direct competition against the Godzilla franchise, including the Heisei trilogy, and Gamera: Super Monster by Tokuma Shoten and Gamera the Brave by Kadokawa were released in 1980 and 2006 respectively because Toho temporary ceased producing Godzilla films due to declined box office results.[21][3][7] While the franchise was not rebooted after the 1980 film,[47] there also existed scrapped projects in early 1990s prior to the Heisei trilogy[note 49], where the Heisei Godzilla continuity had been continuously developed since Godzilla vs. Biollante (1989).[30] After the commercial failure of the 2006 film, which was originally launched as a proposal for a crossover with Godzilla in 2002,[86] Kadokawa cancelled various projects, including its sequels, anime production(s), Gamera 3D, and reboot attempts in 2010s,[91][14][193][38][194] and instead released a short film for the 50th anniversary of the franchise in 2015;[95] MonsterVerse by Legendary Pictures (which was at one point a Gamera project Gamera 3D[122]) began in 2014, and subsequent Godzilla productions were continuously developed among theatrical releases and streaming media. Shin Godzilla and the anime Godzilla trilogy were directed by filmmakers who have either previously or subsequently participated in Gamera productions.[12][148] Gamera Rebirth was released on Netflix in 2023 after Godzilla Singular Point in 2021.

Participants

[edit]

While Eiji Tsuburaya and Sadamasa Arikawa [ja] and Shuzaburo Araki [ja] eventually didn't join Daiei Film, a number of Tsuburaya's coworkers and students, who had previously participated in Godzilla and various other Toho productions, participated in Gamera and Daimajin and other Daiei productions,[47] and a number of staffs involved in Gamera productions later participated in various Godzilla and Ultraman productions, including Gamera the Brave and Ultraman Tiga (and Digimon Tamers) reusing the same early script for Gamera: Guardian of the Universe.[9]

A number of crews and filmmakers,[note 50] actors, voice actors, extras, and suit actors[note 51] have participated in both and related franchises (including other Tsuburaya works).[60][94] Keizō Murase and Masao Yagi [ja][note 52] and Toru Suzuki and Michio Mikami [ja], who have previously participated in Godzilla and other Toho kaiju films and worked with Eiji Tsuburaya, and Akira Takahashi [ja] and Nori Maezawa [ja] founded the tokusatsu modelling company the Ex Productions after Gamera, the Giant Monster. Murase also founded another company 20Twenty [ja] afterward.[note 53] These companies contributed in various tokusatsu productions including Gamera and Daimajin, and non-Daiei franchises by Tsuburaya such as Godzilla and its related Zone Fighter, Ultraman, Kamen Rider,[note 54] and so on.[197]

P Productions

[edit]

As aforementioned, there have been contradicting theories regards the original conceptor of Gamera where even Noriaki Yuasa and Niisan Takahashi and Yonejiro Saito [ja] weren't truly aware of. Tomio Sagisu [ja], the founder of P Productions, had repeatedly participated in Daiei Film productions most notably The Whale God and Buddha (jp). Sagisu claimed that his 1962 demo reel[note 55] for the project STOP Series, could be the original idea of Daiei's Gamera. Sagisu initially showed the demo reel to his teacher Eiji Tsuburaya, who had repeatedly associated with Masaichi Nagata and Daiei Film before Gamera. In response to this, Toho paid attention to Sagisu's idea, and the company later brought the project to Fuji Television, however STOP Series was eventually cancelled. Later, Sagisu instead brought the reel to Daiei Film to launch a project, and believed that this eventually became the prototype of Gamera. Sagisu once inquired Yonesaburo Tsukiji, another student of Tsuburaya and participated in both Nezura and Gamera, however Tsukiji didn't agree with Sagisu's claim and instead noted Hidemasa Nagata as the inventor.[40]

There is also a testimony about the development of Gamera by the designer Akira Inoue [ja], which might not entirely correspond with Sagisu's claim; Inoue designed over 50 different designs of Gamera for the 1965 film, including drastically different ones from the final version, such as a limb-less monster to crawl on the ground like a centipede.[47]

Despite this, P Productions and Daiei Film retained a tie and shared various crews from productions including the Gamera franchise[note 56] where Eiji Tsuburaya's co-woker and student from Daiei Film (Ryosaku Takayama [ja] and Yoshio Watanabe [ja]) were two of founders of P Productions. Additionally, Shinsuke Kojima [ja] and Tamotsu Taga and others abandoned Daiei Film, which was already at the brink of bankruptcy and was in a chaotic state, and joined P Production after the failure and the aftermaths of Nezura, such as a labor dispute, multiple hygiene issues involving neighborhoods resulted in interventions from public health centres, mass mortality of rats, and near-fatal dust mite allergy on Michio Mikami [ja] and others.[note 57] These troubles were caused by using live rats (akin to Dagora which used a live octopus) presumably due to the restraints from the Six-Company Agreement led by Masaichi Nagata himself; as aforementioned, Daiei Film used live animals for these pre-Gamera projects, presumably to avoid Toho-based styles and techniques to deal with the inter-company agreement, forcing them to change the direction to the more traditional, suit-acting character (Gamera).[7][108][40][109][204]

Thanks to the success of the Gamera franchise, which was the successor of Dagora and Nezura, Daiei Film's fiscal condition was temporary improved, and the turtle kaiju solely supported the company and its subcontractors.[7] Crews of Gamera and other Daiei productions, even including Noriaki Yuasa and Niisan Takahashi and Shunsuke Kikuchi and Toru Matoba [ja], later participated in projects by P Productions[note 58] since before the 1968 incidents on P Productions, and increased their involvements afterward where P Productions was no longer able to produce tokusatsu productions by itself and was forced to make its staffs as contract employees,[note 59] and crews from P Productions projects later joined Gamera films.[40][109]

The Daiei-based P Productions founders, Ryosaku Takayama [ja] and Yoshio Watanabe [ja], continuously worked for both Daiei Film and P Productions including Gamera, Daimajin, Yokai Monsters, and Sagisu-related productions such as The Whale God and Buddha (jp). Additionally, aforementioned former Daiei Film crews, who once abandoned the near-bankrupt and disoriented Daiei Film for P Productions because of Nezura, later participated in Gamera and other Daiei productions. For instance, Tamotsu Taga, along with Noriaki Yuasa and other Gamera staffs and crews from P Productions such as Shigeru Shinohara [ja], co-participated in projects such as ones by Daiei TV-Film (jp),[note 60] and Gamera: Super Monster after the bankruptcy of Daiei Film.[108]

Shirō Sagisu, the son of Tomio and the current owner of the company, has also participated in several Daiei TV-Film dramas after the bankruptcy of Daiei Film,[note 61] and Shirō, Hideaki Anno,[note 62] and Shinji Higuchi co-participated in Toho and Tsuburaya Production projects, which have been influenced by the Gamera franchise; Shin Godzilla, Shin Ultraman, Attack on Titan, the Neon Genesis Evangelion franchise, and the Gridman franchise. Shirō also introduced Higuchi to the pianist Junko Miyagi (jp) during the production of Evangelion: 3.0 You Can (Not) Redo because Miyagi is also a fan of the Heisei Gamera trilogy.[206]

History

[edit]

The Gamera film series is broken into three different eras, each reflecting a characteristic style and corresponding to the same eras used to classify all kaiju eiga (monster movies) in Japan. The names of the three eras refer to the Japanese emperor during production: the Shōwa era, the Heisei era, and the Reiwa era.

Since original 1965 film production and merchandising budgets of each film have been confined due to financial situations of Daiei Film, Tokuma Shoten, and Kadokawa Corporation respectively,[9] resulting in repeated copyright transfers of Daiei properties and limited productions and distributions overall, including cancellations of various projects and failed global expansions despite frequently featuring foreign casts in Shōwa films[21] and Nagata's own contributions to the prosperity of the genre by its export.[27] Because of further declining public recognition of the character due to years of inactivity of the franchise and limited advertising expenses and media attentions,[9] Gamera's heroic concept and irrelevance from Godzilla franchise were "forgotten",[18] and new audience segments often viewed him as a mere, "corny" (as a turtle)[78] and "childish" imitation of Godzilla.[note 63] This, along with other factors such as the loss of Daiei theater chains, has negatively affected on box office results and made it more difficult for Tokuma Shoten and Kadokawa Corporation to restore the series along with other Daiei tokusatsu franchises such as Daimajin and Yokai Monsters,[9][21][3][7][20] especially the Daimajin which requires more budgets due to life-sized props.[207]

There have been several major hiatus in productions: one between Gamera vs. Zigra in 1971 and Gamera: Super Monster in 1980, followed by Gamera: Guardian of the Universe in 1995, Gamera 3: Revenge of Iris in 1999 followed by Gamera the Brave in 2006 and Gamera Rebirth in 2023.

The Daimajin, another iconic tokusatsu character by Daiei Film, was originally designed to be an antagonist for the second film, and its concept was fed back into both Daimajin and Barugon, the foe in the 1966 film Gamera vs. Barugon, and Daimon the vampire was instead yielded through Daimajin.[164][208] Gamera vs. Barugon was also an exception among the Showa films; not being directed by Noriaki Yuasa while it was the only installment to appoint his father Hikaru Hoshi [ja],[164] didn't involve child actors, and didn't target child audiences. After the success of the first film, it became the first colored and the most expensive Showa installment, yet its plot made young audiences got bored and shaped the subsequent direction of the franchise.[7][21]

Daiei's yōkai films most notably the Yokai Monsters were also launched due to the success of the Gamera franchise, and productions of them and related later films such as Sakuya: Yôkaiden [ja] were largely influenced by Gamera and Daimajin series. Collaborations of the Daiei films with Shigeru Mizuki and Kazuo Umezu started because of Daiei's yōkai films and formed the "Yōkai Boom" together,[3][97] resulted in minor crossovers between Gamera and Daimajin and Shigeru Mizuki's GeGeGe no Kitarō series and Hiroshi Aramata's Yasunori Katō from Teito Monogatari.[4][96][209][210][166][167]

Daiei Film, which was already at the brink of bankruptcy, somewhat recovered due to the unexpected success of the 1965 film, which was considered to be "a mere rehash of Godzilla", "cheap"[note 64], "being forced on Noriaki Yuasa as no one wanted"[note 65][note 66], and "destined to flop",[note 67][3] and launched the Daimajin and the Yokai Monsters, and these tokusatsu franchises gained popularity despite limited and continuously decreasing budgets and the declines of the First Kaiju Boom [ja] and domestic film industries (partially due to the success of the Gamera franchise)[note 68] and the arise of the more affordable "Yokai Boom".[21][209][210][12] Serializations of Gamera and Daimajin franchises were also promoted as the Japanese government valued exportations of tokusatsu productions (because of influences from Nagata) to the global markets to acquire foreign currencies.[27][100][99] Gamera vs. Viras was originally considered as the last Showa production, however the franchise was further continued in response to its popularity.[164]

There had been several failed attempts to reboot the franchise after Gamera: Super Monster (1980),[47][30] and the Heisei trilogy originally started as an attempt to revive either (or both of) the Daimajin and the Yokai Monsters by Tokuma Shoten, however the projects faced budgetary problems, and surveys revealed higher popularity of Gamera instead,[140] while Tokuma Shoten and Kadokawa Corporation also aimed to revive the Daimajin along with the Gamera franchise respectively;[note 69][141] one in the late 1990s along with the Heisei Gamera Trilogy by starring Steven Seagal, the father of Ayako Fujitani who played Asagi Kusanagi, the human protagonist of the trilogy,[note 70][211] and another by Takashi Miike in late 2000s along with Gamera the Brave[3][207][90] which was eventually redeveloped into Daimajin Kanon,[38][note 71] and Miike made the Daimajin to appear in the 2018 film The Great Yokai War: Guardians where Gamera also made a cameo appearance within its spin-off novelization.[4]

Daiei Film's decay

[edit]

Daiei Film was once one of leading film studios in Japan and contributed in the golden era of the Japanese cinema, with its president and one of Gamera's creator Masaichi Nagata was an influential figure not only among the film industry but also other fields including the political circles. However, at the time when Gamera, the Giant Monster was released, economic clout of the company was already significantly declining, and the original Gamera film and Daiei Film's first kaiju production The Whale God (1962) were forced to produced as black-and-white film for budgetary constraints despite they were produced after the first colored tokusatsu film in Japan, Warning from Space (1956) which bears connections with the Gamera franchise in their productions.[26][12][47]

Nagata's extensive achievements and commitment to the film industry shaped his profligate, obstinate, and autocratic management of Daiei Film to prioritize production-first philosophy and the inflexible business model clinging to productions and qualities of films.[212] He also disfavoured the television, which was the conserning competitor against the domestic cinema, and his distrust of the new medium furtherly reduced the diversity and potentials of business models and sales capabilities; although Daiei Tv-Film [ja] was launched, Daiei fell behind other studios to enter the television industry.[213]

These resulted in major weaknesses of the company and stagnations of its productions, such as its weak distribution systems. On the other hand, the Japanese film industry itself (even including the Godzilla franchise) was declining in general. This was mostly due to the competition against the television industry, which was boosted by several factors such as the aforementioned "Kaiju Booms" (jp)(jp) itself ironically especially Ultra Q and Ultraman franchises by below-mentioned Eiji Tsuburaya himself and other figures related to Gamera and Godzilla and related productions,[note 72] the 1964 Summer Olympics, and an economic stagnation of the nation.[21][25][11] Additionally, Nagata's intention to explore monster films, and his attempt to save the film industry resulted in expansions of kaiju and tokusatsu genres, however this also contributed in the launching of the "Kaiju Booms" which ironically supported the television industry. As a background of these social phenomena (booms), a governmental association was established as the result of Nagata's efforts for the sake of the film industry,[26][24] and the Japanese government encouraged and supported productions of kaiju and tokusatsu works to export to the global markets to obtain foreign currencies.[27][100][99]

  • While Daiei was the most heavily damaged major studio, the entire film industry underwent drastic changes in this period; about the half of entire movie theaters in Japan were closed, and Daiei Film and Shintoho went bankrupt. Toho laid off actors and formed a new structure for film productions, and the Godzilla film series faced a hiatus.[25] Kyusaku Hori [ja], the first president of Nikkatsu (which possessed connections with Masaichi Nagata and the distribution of Gamera vs. Zigra) resigned and the company undertook the policy to focus on the "Roman Porno", which became an important career for Shusuke Kaneko including the aforementioned Minna Agechau (1985).[12][20] Toei Company was also stagnating, and the death of the first president Hiroshi Okawa [ja] aggravated the situation.[212][214]
  • Additionally, increase of double featuring, affected by the situation surrounding block booking and the competition laws in the United States, was one of key factors that shaped the direction of the Japanese cinema, and the differences in responses to this trend (more double features) determined the courses of respective companies. Shintoho was launched after the aforementioned Toho strikes, and entries of Shintoho and Nikkatsu into the market increased film supplies to theaters, furtherly promoting the system (double feature). Regarding the situation, Daiei's approach towards the necessity to reduce production costs, especially labor fees, was also inferior to other studios due to its narrower and less flexible business models.[213]

However, while Daiei and Toho were leading the genres, increased competitions, and depletions of ideas and resources were inevitable because of abrupt entries of other major film studios into the genres, and the two "Kaiju Booms" including the Godzilla series didn't last long also due to the shortage of ideas, repercussions from receiving tax-based funds from the association (this resulted in the arise of the aforementioned, more cost-effective "Yokai Boom"), and additional factors such as declines of the nation's economy and the film industry, 1970s energy crisis, and so on. Gamera and Daimajin didn't play major roles for the Second Kaiju Boom [ja], as the company faced the bankruptcy shortly after Gamera vs. Zigra in 1971, at the beginning of the boom.[125][12]

There had been additional factors that damaged Daiei Film back then, such as producing three Daimajin films within the same year (1966) which consequently hindered the franchise,[21] resignations of experienced staffs (this also influenced productions of subsequent films especially the Gamera franchise), losing leading stars particularly Nagata's relative Ichikawa Raizō VIII[note 73] from a colorectal cancer, and so on.[7][12] Furthermore, the aforementioned Six-Company Agreement (Five-Company Agreement) led by Nagata himself presumably affected the productions of Dagora and Nezura to avoid Toho-based tokusatsu techniques, and the latter caused further resignations of employees due to serious hygiene and health and animal welfare issues.[204] The agreement also restrained careers of various actors and actresses, and Taro Marui [ja] eventually committed a suicide six months after his appearance in Gamera vs. Gyaos.[29]

  • Following the release of Gamera vs. Guiron, Daiei requested Noriaki Yuasa to produce two Gamera films annually, however Yuasa immediately turned down the idea due to insufficient budgets evidently afflicting the film productions.[215]

In 1971, Daiei Film was disintegrated on 27 November (which later became "Gamera Day")[14][15], about four months after the release of Gamera vs. Zigra.[216] The company was officially declared bankrupt on 21 December, where Akira Kurosawa, who had participated in Daiei productions such as the aforementioned Rashomon, attempted a suicide on the following day.[212]

According to Noriaki Yuasa, Daiei Film "borrowed more money" from Niisan Takahashi than anyone else, but the company eventually couldn't reimburse to him, and Takahashi also didn't receive some of his wages due to his nonparticipation in the Writers Guild of Japan [ja]. After the company's bankruptcy, Takahashi visited Masaichi Nagata and received all rights to Gamera. However, Tokuma Shoten didn't inform the production of the 1995 film Gamera: Guardian of the Universe to Takahashi, and the company reneged the agreement between Takahashi and Nagata regards the rights to Gamera, declaring that the company is independent from Daiei Film and thus doesn't accept Nagata's treaty. Takahashi was highly dissatisfied with this decision, and he severed ties with all stakeholders, damaging the friendship with Yuasa in the aftermath.[28] Takahashi independently developed a script to produce a new film, which later became the basis of the novel Gamera vs. Phoenix (1995).[134][89]

The Gamera franchise solely supported Daiei Film and its subcontractors until the 1971 bankruptcy. However, various materials including kaiju suits and models and props were lost with the company, resulting in the poor production of Gamera: Super Monster and limited amounts of publications and exhibitions. There exist contradicting testimonies about the actual cause of this; Noriaki Yuasa destroyed them due to his frustration and distress when he heard about the bankruptcy of the company,[7][46] or by a riot among employees. Newly filmed scenes with Gamera exclusively utilized a flying model, which escaped the riot because it was kept by Ex Productions [ja].[217] The demise of the company also triggered confusions and losses of negative prints and other materials, resulting in changes in the running time of Gamera vs. Viras for video and DVD releases.[164][43][26]

All villainous monsters since Gamera vs. Viras (Viras, Guiron, Jiger, Zigra) received their names from public submissions, and this was to draw public attention to compensate for limited advertising expenses.[46] Concepts for monsters' designs and abilities were also restricted due to budgets,[note 74] cancellations of new monsters,[note 75] decreased destructions of urban areas, and film crews focused more on brutal melee fights to compensate for limited amounts of special effects, although the franchise occasionally received global compliments for its brutalness, such as Guiron beheading a Space Gyaos in Gamera vs. Guiron.[7][26] In the 1992 Gamera-themed television special, its presenter commented as "Gamera was not enduring his enemies but budgets".[125]

The plot of Gamera vs. Zigra, the last film of the Showa continuity, was particularly poor in consistency and logics due to the confusion of the company prior to its bankruptcy. Since the previous film Gamera vs. Jiger (1970), Noriaki Yuasa was forced to become a contract director without overtime pay, impoverishments of employees and resources became evident, and production systems were disrupted due to increased labor negotiations.[12] Niisan Takahashi also didn't receive some of his wages, and the company couldn't pay back debts to him.[28] One of kaiju battles for the 1971 film was also eventually scrapped due to budgetary and schedule limitations.[164] According to Yuasa, all staffs were stressed out for their fears of bankruptcy, and one of lighting staffs died from an intracranial hemorrhage immediately after the completion of Gamera vs. Jiger; Yuasa believed the abrupt change of the staff's health condition was due to critical psychological stress.[7]

Gamera: Super Monster (1980), the first installment by Tokuma Shoten, almost exclusively relied on stock footages from previous films. The direction to re-edit stock footages of former films was also influenced by budgetary and schedule problems,[24] along with the aforementioned loss of suits and models by either Yuasa or staffs, and the success of the 1979 Ultraman video by Akio Jissoji (jp), which contributed in the revival of the Tsuburaya Productions franchise.[note 76][3] Its box office result was not excellent partially due to the timing; kaiju genre in general stagnated between late 1970s and early 1980s where Toho ceased producing Godzilla films because of the box office result of Terror of Mechagodzilla in 1975.[21] The 1980 film also faced several other conditions to restrict its production, such as the music copyright, resulting in the lack of previous music materials including the Gamera March [ja].[24]

The Heisei trilogy had greatly affected the entire tokusatsu genre afterward, while various other tokusatsu productions significantly influenced its production to compensate for the loss of tokusatsu expertise obtained from Showa Gamera films due to the collapse of Daiei Film, especially Noriaki Yuasa himself's Ultraman 80 (1980) after his Gamera career in Daiei, along with other Ultraman and Ultra Q series, Kamen Rider, Choujyu Sentai Liveman, Gridman the Hyper Agent, Gunhed, and many others.[30][9] Some of Gamera expertise were instead used for Tsuburaya Production's Daigoro vs. Goliath (1972) and Fireman (1973), while the plot of the former bears similarities to the aforementioned "Konaka Gamera" script.[9][30][129][130]

Revenues of Daiei Film productions were repeatedly restricted due to lack of exclusive movie theaters,[21] and ever since Gamera vs. Zigra which was co-distributed with Nikkatsu due to the financial problems and was released several months prior to the bankrupt,[46] the franchise has always relied on co-distributions as Daiei Film lost its theater chains after its bankruptcy; the Heisei trilogy was done so by Toho, so as Gamera the Brave by Shochiku, and Gamera Rebirth by Netflix. The Great Yokai War and The Great Yokai War: Guardians were also co-distributed by Shochiku and Toho. Heisei trilogy was distributed by Toho Western Films with much fewer theatres than Godzilla films, further declining box office results.[110]

Financial vulnerability resulted in repeated avoidances from direct competitions against the Godzilla franchise, although there had been failed attempts to make a crossover in 1990s[106][139] and 2002,[141] leading to the production of Gamera the Brave in 2006 due to Toho's temporal pause of Godzilla film productions since Godzilla: Final Wars while both films shared some of crews.[3][7][86]

Influences of the Heisei Trilogy

[edit]

The Heisei Trilogy by Shusuke Kaneko, despite its limited budgets less than half of Godzilla films at that time,[note 78] distributions, marketing, media attentions, and revenues, was highly acclaimed among audiences, partially because a number of hardcore kaiju (tokusatsu) fans at that time, including Kaneko and other crews themselves, were dissatisfied with the Heisei Godzilla continuity (although Kaneko instead condemned fans who unjustly treat those Godzilla films by comparing with the Gamera trilogy,)[20] and filmmakers that they are often considered as one of best kaiju and tokusatsu productions ever made,[21][219] and was highly appreciated by critics.[note 79] and it greatly influenced entire tokusatsu genre afterward, including the Godzilla franchise but most notably on Ultraman and Kamen Rider franchises.[note 80] It was also the first tokusatsu productions to secure full cooperation from the JSDF.[219] However, there are pros and cons regarding the outcomes of the trilogy.[9][3]

  • The production of the trilogy faced obsracles, such as the financial situation of Tokuma Shoten and the intercompany treaty for co-funding to grant Kaneko's demand to increase budgets,[20] losses of Daiei theater chains and its tokusatsu expertise,[30] and the Great Hanshin earthquake and the Tokyo subway sarin attack.[7][140][20][19][12] Additionally, as aforementioned, the trilogy might have originally tried to avoid a direct competition against the Heisei Godzilla continuity, which was originally supposed to end with Godzilla vs. Mechagodzilla II.[192] Distribution by Toho Western Films unlike Godzilla films potentially restricted box office results of the trilogy.[110]

Continuation of the series after Gamera 3: Revenge of Iris was cancelled due to the overall box office results of the trilogy, partially due to diminished public recognition of the franchise and limited advertising expenses and limited distributions,[110][20] and the struggle to produce sequels after depicting the titular heroic character as an unintentional threat to humanity in the 1999 film where the film plot such as a girl (child) to detest Gamera, and depictions of human casualties in the battles of Shibuya and Kyoto largely displeased Noriaki Yuasa and Niisan Takahashi and others; Yuasa criticized the trilogy and emphasized the importance to differentiate from Godzilla,[221] and the draft by Shusuke Kaneko and Kazunori Itō for the sequel to portray Gamera to be a further threat was immediately turned down.[9][140] According to Kazunori Ito, Daiei (Tokuma Shoten) absolutely disapproves a story beyond G3,[30] and the concepts of the cancelled G4 was later reused for the 2003 independent film GAMERA 4-TRUTH [ja] by Shinpei Hayashiya [ja].[222]

Kaneko noted that he was at one point almost dismissed during the production of the 1995 film (and its production was at the brink of cancellation and was significantly delayed)[140][44] due to considerable disagreements between the duo (Kaneko and Itō) against executives and Showa staffs to depict Gamera as an intimidating-looking character being both an artificial and mechanical "living robot" and a threat to humanity without caring at all for humans, not even children, partially because Kaneko and Ito originally wanted to make the 1992 film Godzilla vs. Mothra instead of Gamera,[190] and wanted to "take revenge on with Gamera" while the two were not delighted with the offer to produce Gamera films as they and Shinji Higuchi have always preferred Toho productions since their childhoods, and disliked and regarded the concept of Gamera being rather absurd and "childish", especially his ability to fly, his heroic concept as a protector of the humanity and affinity to children, child protagonists, and being a turtle.[20][9][140][30]

  • Kazunori Itō described their original concept of Gamera (his design and personality) for the 1995 film was even more indifferent than in Gamera 3: Revenge of Iris; Gamera doesn't care damaging humanity like "how humans see ants", and they originally intended Gamera to emit mechanical sounds and bioluminescence, and to perform machine-like abilities such as shapeshifting and energy shield. Kaneko also questioned the logic of the gigantic monster to distinguish human children and adults, and this also shaped their depictions of Gamera.[9][140]
  • According to Kaneko, he had never watched Showa Gamera films in theaters in his youth, and even wondered he would be made a fool by others if he says he is interested in Gamera, and had a tendency to view Gamera fans coldly. He, as a child, had never asked his parents for pocket money to watch Gamera films as he thought it is embarrassing to watch the "lame turtle kaiju". Kaneko and Ito also revealed that they were not delighted with the offer for Gamera: Guardian of the Universe, as they actually wanted to produce Godzilla films.[9][15][20] All of Kaneko and Ito and Highuchi didn't feel attached to Gamera and saw the franchise as childish and absurd and not rich in "property values". However, they were indeed startled by the popularity of Showa Gamera among their own film crews (and their oppositions against disrespecting Showa Gamera), who applied for the productions of the trilogy for their affinities to Showa Gamera. Kaneko and Ito and Higuchi were repeatedly troubled with this, and secretly called those film crews "Secret Gamera" (隠れガメラ Kakure Gamera).[20] Aside from their own aversions of turtle as a motif, Kaneko and Ito also thought that human characters calling Gamera a "turtle" may disrupt seriousness, where Gamera's name is directly delivered from Japanese word "kame" to represent turtles, and turtle as a motif has also negatively affected for the popularity of the character.[78][56] They decided to set up an interpretation of the trilogy that either turtles and tortoises don't exist at all or went extinct along with dinosaurs, to prevent human characters to call Gamera a "turtle".[9][140][20]

During the trilogy, Kaneko and Ito tried to exclude children completely from the plot, and also tried to depict human casualties by Gamera from the start, however executives and Showa staff didn't approve such ideas, and scenes to involve children were briefly inserted as an "excuse" to convince stakeholders although such scenes mostly depicted children to be helpless "burdens" unlike Showa films, and human casualties were not featured until Gamera 3: Revenge of Iris.[3] The 1999 film instead situated a girl (child) named Ayana Hirasaka as one of central antagonists to detest Gamera, however she was again portrayed as a "burden" that her parents and pet cat named "Iris" were accidentally killed by Gamera because their evacuation from the battle between Gamera and a Gyaos was delayed due to Ayana's hospitalization, and she brings a mass destruction with her misdirected hatred for Gamera, and Gamera loses his right arm to save her.[note 81] Especially the 1999 film intentionally avoided to appeal to child audiences, and the trilogy in general didn't contribute in increasing young audiences due to the difficulty of the plot, lack of points that children can empathize, and fearsome and gruesome scenes especially the destruction of Shibuya by Gamera caused family audiences to exit theaters because children started crying,[24] while Kazunori Ito claimed that he dislikes to depict Gamera as the hero of children, and advocated that he refuses to make Gamera as a child-friendly hero, and making child audiences crying in fears is correct for kaiju films.[30] The trilogy also triggered a misconception amongs new audience segments; Gamera as the character exclusively originates artificially, would sacrifice humans for the sake of the planet and nature, and turtles and tortoises (as normal organisms) don't exist (or went extinct) in the universes of the franchise.[9][3] On the other hand, production of Gamera 3: Revenge of Iris was delayed and was intentionally designed as a horror because of box office results of 1995 and 1996 films, declined popularity of kaiju genre, and contrasting popularity of horror films among children at that time, including Ring and Ghosts at School (jp) franchises which possess indirect connections with the Gamera franchise.[note 82][note 83]

These aspects resulted in controversies, even among film crews of the Heisei trilogy, and a disapproval of the films, especially Gamera 3: Revenge of Iris, by a number of executives and Showa staff where Tokuma Shoten's revenues were also reduced due to the intercompany treaty with Nippon TV and Hakuhodo to achieve Kaneko's demand to increase budgets.[note 84] Parts of two previous films in the trilogy, such as Gamera's origin as an artificial lifeform, the depiction of Gamera doing damage to Fukuoka in the 1995 film, and the "Ultimate Plasma" technique in Gamera 2: Attack of Legion, were also controversial, but were eventually approved. The plot of Gamera 3: Revenge of Iris and Gamera's depictions within the film partially followed those original ideas by Kaneko and Itō and Shinji Higuchi, while some of the originally cancelled depictions of Gamera for the 1995 film, such as his intimidating appearance[note 85] and the ability to transform his arms into flippers during flights, were partially approved in Gamera 2: Attack of Legion. As aforementioned, the 2003 independent film GAMERA 4-TRUTH [ja] partially re-used the plot of cancelled "G4" in which Gamera no longer protects humanity and causes tremendous collateral damages to exterminate remnants of Gyaos.[9][140]

  • A number of executives and Showa staffs were strongly against the idea of kaiju as bioengineered weapons or "living robots" because they felt it would decline mystic aspects of kaiju, characters as creatures, and superiority as uncontrollable and powerful beings beyond humanity. However, Kaneko and Ito were dissatisfied with Gamera's illogical biology especially his flight capabilities. A number of disagreements including this resulted in Kaneko's near dismissal during the 1995 film production. On the contrary, Kaneko and Higuchi actually hesitated to use the non-biological "Ultimate Plasma" technique for "G2", however they prioritized the necessity to introduce new special attacks therefore "Ultimate Plasma" and "Vanishing Fist" were introduced respectively in "G2" and "G3".[9][140]

The 1999 documentary film GAMERA 1999 [ja] by Hideaki Anno focused on ruptures among film crews, even between Kaneko and Higuchi. Kaneko described that the documentary film was a harassment by one of producers to target Kaneko by using Anno.

Ironically, the popularity of the Heisei trilogy indirectly triggered another setback for the franchise. While the box office returns of the trilogy and their revenues for Tokuma Shoten along with proceeds of merchandises targeting maniac audiences weren't particularly excellent due to aforementioned factors,[20] the company was already struggling financially and it eventually disposed the copyrights of Daiei Film properties after the death of Yasuyoshi Tokuma [ja] in 2000.[19] Sequels after Gamera 3: Revenge of Iris, potentially up to "G5" or more, were cancelled also due to the plot of "G3" for Gamera to act hazardous, and the plot of "G4" in which Gamera becomes a further threat.[140]

The 2006 film Gamera the Brave, which was released shortly after the death of Noriaki Yuasa and during a "winter" of kaiju genre (akin to the situations of Gamera: Super Monster and Gamera 3: Revenge of Iris) since Godzilla: Final Wars in 2004,[3][224] was the first reboot attempt by Kadokawa Corporation reusing "Konaka Gamera", one of the original scripts for Gamera: Guardian of the Universe (1995). Gamera the Brave aimed to restore the basis of the franchise,[45][note 86] with a slogan to "return Gamera to children" despite knowing the obvious popularity of the Heisei trilogy and the risk to fail by changing the direction. In the early stage of its production, Kadokawa carefully considered whether or not to expand the continuity of the trilogy, with either sequels, prequels, or side stories, or trilogy-esque different series, but eventually decided to change the direction to correct the course of the franchise and to avoid declines in the fan base which may result in the ultimate demises of the franchise and the character. It was also aimed to avoid "standards" of kaiju films akin to Showa films, partially due to a slump of kaiju genre itself (including the box office result of Godzilla: Final Wars) and the success of Heisei Mothra trilogy[note 87], and was also influenced by various other films including Daigoro vs. Goliath which is under the influences of Showa Gamera films,[9][129][130] Helen the Baby Fox, which also collaborated in distribution of the 2006 Gamera film, and the aforementioned Rex: A Dinosaur's Story.[9][3][12]

  • Executives and filmmakers were aware both of financial vulnerability (risks to fail) and the popularity of the Heisei trilogy, and many recommended to make either sequels to the trilogy (or either its prequel or side stories) or trilogy-esque plots. Indeed, changing the direction from the Heisei trilogy was controversial, and pros and cons were comparable within Kadokawa. However, aside from recovering the ideology of the franchise, executives concerned the franchise to demise if it clings onto the certain direction without appealing to wider audiences in a response to changing markets.[225] Heisei trilogy increased its characteristics as the series progressed, and this tendency was not helpful to expand the fan base due to its increasing threshold to invite newer audience segments. Especially the unbalanced plot of Gamera 3: Revenge of Iris was shunned by children and female audiences. Declining proceeds of proportionately becoming more maniac merchandises of the trilogy was also an issue, which furtherly supported the cancellation of the sequels of the trilogy.[9] Eventually the necessity to extricate from the trilogy was more prioritized, and executives didn't approve neither sequels of the trilogy nor trilogy-esque scenarios for the 2006 film; for instance, the producer Yoichi Arishige declared that he would not participate in the 2006 film if it is going to be a sequel to the Heisei trilogy.[9]

However the 2006 film was generally not well-accepted by fans of the Heisei trilogy, but it was more welcomed by children and female audiences who were not specially targeted for the Heisei trilogy,[9][12] resulting in the commercial failure of the film and cancellation of its sequels[9][21] and other subsequent productions such as (one or two) anime(s) by Cartoon Network and Yoshitomo Yonetani,[226][61] Gamera 3D by Yoshimitsu Banno,[121][122][123] and one or more presumed reboot attempts in 2010s,[14][193][91][38][194] and the franchise was again in a period of inactivity until the 2023 Netflix series Gamera Rebirth. Takashi Miike's Daimajin project was presumably cancelled due to the aftermath of Gamera the Brave,[227] while it resulted in the production of Daimajin Kanon,[38] and Daimajin appeared in Miike's The Great Yokai War: Guardians (2021), along with Gamera in its spin-off novelization;[4] Miike's The Great Yokai War (2005) also made brief references to Gamera.

  • As aforementioned, the franchise after the bankruptcy of Daiei Film may have always tried to avoid direct competitions against Godzilla franchise,[21][3][7] while Tokuma Shoten and Kadokawa's offers for a crossover were turned down in 1990s and 2002.[106][139][141][86] Godzilla productions have been continuously released since 2014 where Gamera 3D was one of predecessors of MonsterVerse series by Legendary Pictures.[121][122]

According to Shusuke Kaneko, Kadokawa "doesn't offer" him a new production despite him having new ideas for either "G4" or a new production; Kaneko brought a new idea to Kadokawa at one point, however Gamera Rebirth was already in production.[228][229] Kaneko prefers villainous characters (by comparing Gamera and Godzilla),[146] and one of his new ideas is Gamera's attack on the Pearl Harbor.[230]

Shusuke Kaneko, who dislikes the concepts of Gamera (Showa Gamera), is aware both of criticisms against him and the intention of Gamera the Brave (to recover the ideology of the franchise from the Heisei trilogy),[45] however he in return openly disfavored the 2006 film and criticized its concept, describing it a commercial failure[224] and a failed serialization, and instead advocated the superiority of his direction and the Heisei trilogy.[9][140] Kaneko also believes Gamera the Brave and the aforementioned Godzilla: Final Wars were responsible for the decline of the genre afterwards.[224] On the other hand, Kazunori Ito, who also doesn't favor Showa Gamera films but prefers Toho productions, instead suggested to free the franchise from the "curse" of the Heisei trilogy after he watched the anniversary short film in 2015.[30]

Gamera Rebirth, a tribute to Noriaki Yuasa, prioritized to be faithful to previous productions most notably the Showa films, and the series was produced with several policies about Gamera-human relationship, such as a reciprocal relationship between Gamera and children to protect each other,[231] and to avoid human casualties by Gamera. While reducing battle scenes among urban areas is effective to reduce production costs, Gamera was also intentionally depicted to arrive at Tokyo in the first episode after most evacuations were completed, and he threw Gyaos and Jiger at open areas without people in early episodes[note 88] for this reason.[6]

As aforementioned, artificial origins of kaiju in Gamera: Guardian of the Universe was highly controversial among Daiei and caused a misconception among audiences that the kaiju in the franchise has always been bioengineered creatures. This disagreement almost resulted in either a cancellation of the project or dismiss of Shusuke Kaneko while such setting was introduced by Kaneko and Kazunori Ito to rationalize illogical biology (flight capability) of Gamera.[note 89][9][140] While the lore of the trilogy itself possessed supernatural aspects and introduced souls and a ghost in a manga side story,[82] the franchise, along with Niisan Takahashi's 1995 novel Gamera vs. Phoenix,[9] subsequently increased supernatural depictions, including Gamera the Brave which was redeveloped from the "Konaka Gamera" script,[57] such as mystic identities of kaiju, and to involve entities such as deities, spirits, yokai, souls, and ghosts.[96][4][5][59] Within the aforementioned spinoff prequel of The Great Yokai War: Guardians, Gamera was emphasized as a divine beast based on her capabilities to fly and to breathe fire.[4]

Additional controversies of Gamera 2: Attack of Legion include its uneasy ending regards the relationship between Gamera and humanity, and the depictions of the JSDF which were reviewed "excessively praising"; Shusuke Kaneko described the difficulty to depict the JSDF as a war metaphor in subsequent kaiju films in 2020s.[30][note 90]

As aforementioned, there had been a number of hardcore kaiju and tokusatsu fans with their dissatisfactions with the Heisei Godzilla series back then, including Kaneko and Ito and Higuchi and some of the crews of the trilogy, and their demands for realistic and serious kaiju productions contributed in the direction of the trilogy and its positive receptions. However, this indirectly triggered an atmosphere among inconsiderate fans to use the Gamera trilogy to deny those Godzilla films, discomforting Kaneko instead.[20]

Additionally, Tokuma Shoten's dispute with Niisan Takahashi regarding Gamera's legal rights and the production of Gamera: Guardian of the Universe indirectly damaged relationships between Takahashi and all other Daiei and Gamera stakeholders even including Noriaki Yuasa.[28]

Shōwa era (1965–1980)

[edit]

Daiei film

[edit]

The film series began in 1965 with Gamera, the Giant Monster, directed by Noriaki Yuasa, which is the first and only entry in the entire series to be shot in black-and-white due to budgetary constraints.[26] To date, it is the only Showa Gamera film to be released theatrically in the United States; however, it was heavily edited, dubbed and retitled Gammera the Invincible.[233] In the United States, Gamera attained prominence during the 1970s due to the burgeoning popularity of UHF television stations featuring Saturday afternoon matinée showcases such as Creature Double Feature,[234] and later in the 1990s, when five Gamera films were featured on the television series Mystery Science Theater 3000. As aforementioned, Gamera franchise was often viewed as a cheap, inferior competitor to the Godzilla franchise especially by global audiences, and this tendency was presumably caused by not only its direction, limited productions and global distributions, but also due to the rather ridiculing atmosphere created with the television series.[30]

A total of seven Gamera films were produced between 1965 and 1971, with one being released in Japan each year, while Noriaki Yuasa rejected Daiei's request to produce two films annually because of deteriorated conditions with insufficient budgets.[215] These films, several of which were also directed by Yuasa, became popular with child audiences. During this time, five of the seven films were picked up for television distribution in the United States by American International Television. Just as Gamera, the Giant Monster becoming Gammera the Invincible, each film (except for Gamera vs. Zigra) was dubbed into English and re-titled for American viewers—Gamera vs. Barugon became War of the Monsters;[235] Gamera vs. Gyaos became Return of the Giant Monsters;[236] Gamera vs. Viras became Destroy All Planets;[237] Gamera vs. Guiron became Attack of the Monsters;[238] and Gamera vs. Jiger became Gamera vs. Monster X.[239]

Despite several sources stating that a monster called Garasharp was to appear in the eighth entry in the Gamera series slated for a 1972 release,[240][241][242] director Noriaki Yuasa stated that Garasharp was created specifically for the short film Gamera vs. Garasharp featured on the 1991 LD set, Gamera Permanent Preservation Plan,[243] and that a new two-headed monster was planned for the next film,[28] which was canceled because Daiei Film went into bankruptcy in 1971 and the Gamera films ceased production as a result.[240][244]

Niisan Takahashi later published a revised graphic novel of Gamera vs. Garasharp illustrated by Yutaka Kondo, known for his illustrations of kaiju and other fictional characters for the Kūsō Kagaku Dokuhon series (which has featured both Gamera and Godzilla franchises and theoretical battles between the two titular characters),[101] and it was recorded in the 1995 CD-ROM of Gamera, the Giant Monster. This edition depicted Garasharp with a different appearance and the ability to emit electricity.[245]

Tokuma Shoten

[edit]

After Daiei was purchased by Tokuma Shoten in 1974, the new management wanted to produce another Gamera film, resulting in Gamera: Super Monster (also known as Space Monster Gamera), released in 1980. The filmmakers were forced to make the movie because of the contract for one more Gamera film that they owed to Daiei. Approximately one-third of Gamera: Super Monster is composed of stock footage from six of the previous seven films.[246] Yuasa had Takahashi end the film by having Gamera be presumably killed by sacrificing his life to save Earth, while the later-published manga by Hurricane Ryu depicted that Gamera was artificially resurrected.[60]

In 1985, the American distribution rights to the Gamera films were bought by producer Sandy Frank, who distributed five of the eight films with new English dubbing.[247] In 1988 and 1989, Frank's versions of Gamera, the Giant Monster (simply re-titled Gamera),[33] Gamera vs. Barugon, Gamera vs. Gyaos (re-titled Gamera vs. Gaos), Gamera vs. Guiron, and Gamera vs. Zigra were each used in episodes of the television program Mystery Science Theater 3000, during the show's first season, which aired on KTMA-TV.[33][247][248]

The attempt to reboot the franchise following Gamera: Super Monster (1980) didn't materialize.[47]

Heisei era (1995–2015)

[edit]

Tokuma Shoten

[edit]

In the 1995 series reboot by Tokuma Shoten, Gamera: Guardian of the Universe, three Gyaos are discovered on a remote island. The Japanese government discovers that they are all female and decides that since they are the last of their kind, they should be captured and studied. Meanwhile, scientists search for a moving atoll in the Pacific. When the atoll is located, small gems made of an unknown metal are discovered on it, as well as a stone that protrudes from the center of the island. The scientists take pictures and collect some of the strange gems, but the stone crumbles and the atoll moves off towards Japan at high speeds. The atoll is found to be an ancient monster of Atlantean origin called Gamera. He attacks the Gyaos; two are killed, but one escapes. The remaining Gyaos grows to Gamera-like proportions and returns to resume the battle. Gamera defeats this foe and heads out to sea.

In Gamera 2: Attack of Legion, released in 1996, Gamera defends the Earth from attacks by an alien force known as Legion (jp).

In Gamera 3: Revenge of Iris, released in 1999, Gamera has to face hordes of Gyaos Hyper and a new foe known as Iris which is a subspecies of Gyaos. Shusuke Kaneko originally wanted to end the film with Gamera's victory against the swarms of Gyaos, however his idea was cancelled partially due to budgetary problems.[20]

Yasuyoshi Tokuma [ja]'s proposal for a crossover with Godzilla didn't materialize,[106][139] and "G4" was cancelled,[140] and Tokuma Shoten eventually disposed Daiei Film properties due to Yasuyoshi's death in 2000 and the financial condition of the company.[19]

The 2003 independent film, GAMERA 4-TRUTH [ja], which presumably reused a part of the scrapped plot of "G4", was produced by Shinpei Hayashiya [ja] with featuring Yukijirō Hotaru.[note 91] Tokuma Shoten gave a permission to it under the condition to not to take fees, and it has been repeatedly co-screened with canonical Gamera films on occasions.[222]

In early 1990s, there existed attempts to produce new productions which were different from the Heisei trilogy. Prior to the actual development of the trilogy, Niisan Takahashi independently developed an idea for a new film in 1994 and sent its script to several filmmakers including Ishiro Honda, and this later became the basis of the 1995 novel Gamera vs. Phoenix;[134][89] Takahashi had experienced a discord against Tokuma Shoten for the production of Gamera: Guardian of the Universe and severed ties with all stakeholders.[28] Additionally, there was another scrapped project to produce a new V-cinema around 1991 according to Tomoo Haraguchi [ja], where a stakeholder from Tokuma Shoten revealed to Haraguchi after the release of Mikadroid.[30]

Prior to the production of Gamera 3: Revenge of Iris, there existed a film project "Gamera 2.5"[note 92] by Shusuke Kaneko and Kazunori Ito and others due to Shinji Higuchi's reluctance to participate in the 1999 film. Its plot never involved Gamera directly, and instead focused on a juvenile Gyaos attacking on a depopulated, mountainous village, and aged villagers resisting the monster. Higuchi eventually joined the 1999 film due to the cancellation of the project by Mamoru Oshii[note 93], which was the preceding project of Garm Wars: The Last Druid (2014).[9][30]

Kadokawa Corporation

[edit]

In Gamera the Brave, the first reboot attempt by Kadokawa Corporation released in 2006 two years after the death of Noriaki Yuasa, Gamera (Avant Gamera, later as Toto) battles a flock of Original Gyaos and Zedus, a mutant kaiju under the influence of Gyaos.[58] It was initially intended to be either a related story of the Heisei trilogy (either a sequel or prequel or side story, or a similar production),[225] or a crossover with Godzilla, and the company also initiated reboot attempts of Daimajin and Yokai Monsters, and the 2005 film The Great Yokai War was produced and Gamera was briefly mentioned in this film.[9][7][141][86] Afterward the 2006 film, various subsequent productions including its sequels, along with a Daimajin project were cancelled, and Daimajin Kanon was instead produced,[38] while Miike's wish to revive Daimajin was eventually granted in 2021 as The Great Yokai War: Guardians, along with the appearance of Gamera in its spinoff prequel novel.[4]

In March 2014, Anime News Network reported that a new Gamera production was planned, with no release date specified.[193]

At the New York Comic Con held in October 2015, Kadokawa Daiei Studio's senior managing director Tsuyoshi Kikuchi and producer Shinichiro Inoue [ja] screened a full proof-of-concept film in honor of the franchise's 50th anniversary; the short was directed by Katsuhito Ishii and its music was composed by Kenji Kawai.[91][95] The proof-of-concept film featured a newly designed Gamera, a swarm of newly designed Gyaos and a new, as yet unnamed monster, all of which were created and rendered through the use of computer-generated imagery.[249][250][251] It has been rumored since the film's showing at New York Comic Con that it was never completed. However, the film's official website[252] and an interview with the director both state that it was only a short proof of concept film.[91]

However, Inoue was actually trying to reboot the franchise with a new film for five years,[91] and the director Ishii implied a potential film production,[194] yet as no new developments followed the short film, it became the franchise's last notable movement in the Heisei era.[38]

Reiwa era (2023)

[edit]

An anime series, titled Gamera Rebirth, was released globally on Netflix in 2023.[253][254] A number of references to previous films and scrapped projects were made, including the reuse of the iconic Gamera March [ja].[6] For example, designs of Gamera and Gyaos[231] and the scene for Gamera to shoot down a flock of smaller Gyaos with his fireball in the first episode are reused from the 2015 short film, and Katsuhito Ishii was credited as the designer of Gamera.[6] It yet again suffers insufficiency in budget and schedule;[231] it features poorly done 3D models for humans,[255] and lacks an opening animation [ja] which is a common feature of Japanese anime.[256] The battle scenes were also cut in half or even less (20%) from what was originally intended to be,[257][231] including cancellations of a number of monsters' abilities and characteristics,[6] and the director Hiroyuki Seshita [ja] noted that inserting kaiju battles in every episode was very difficult for budgetary problems.[6] While crews are willing to produce additional seasons (potentially up to 5) with more budgets and increased fighting scenes,[258] the future of the series is uncertain.[6][257][231] Seshita also pointed a possibility of the series to be adapted into live-action productions,[257] and expressed his wish for the series to contribute to the recovery of public recognition of the character and the revival of the franchise.[17]

Filmography

[edit]

Films

[edit]
No. Title Year Director(s) Monster co-star(s) Licenses
Shōwa era (1965–1980)
1

Gamera, the Giant Monster

1965 Noriaki Yuasa None Arrow Video[259]
2

Gamera vs. Barugon

1966 Shigeo Tanaka Barugon
3

Gamera vs. Gyaos

1967 Noriaki Yuasa Gyaos (jp)
4

Gamera vs. Viras

1968 Viras
5

Gamera vs. Guiron

1969 Guiron, Space Gyaos
6

Gamera vs. Jiger

1970 Jiger, Jiger's baby
7

Gamera vs. Zigra

1971 Zigra
8

Gamera: Super Monster

1980 Gyaos, Zigra, Viras, Jiger, Guiron, and Barugon
Heisei era (1995–2006)
9

Gamera: Guardian of the Universe

1995 Shusuke Kaneko Gyaos Arrow Video[259]
10

Gamera 2: Attack of Legion

1996 Legion (jp)
11

Gamera 3: Revenge of Iris

1999 Iris, Gyaos Hyper[260]
12

Gamera the Brave

2006 Ryuta Tasaki Original Gyaos,[261] Zedus

Original net animation

[edit]
Title Year Director(s) Monster co-star(s) Eps Ref(s)
Gamera Rebirth 2023 Hiroyuki Seshita [ja] Gyaos, Jiger, Zigra, Guiron, Viras, and S-Gyaos[88][231] 6 [262]

Short film

[edit]
Title Year Director(s) Ref(s)
Gamera 2015 Katsuhito Ishii [95][91]

Documentary

[edit]
Title Year Director(s) Ref(s)
GAMERA 1999 [ja] 1999 Hideaki Anno [263]

Drama

[edit]
Title Year Director(s) Ref(s)
Gamera – Council for gigantic organisms -[note 94] 1999 Shusuke Kaneko [264]

Other media

[edit]

Home media

[edit]

In 2003, Alpha Video released the American versions of four Shōwa films on pan and scan DVDs: Gammera the Invincible,[265][266] Gamera vs. Barugon (as War of the Monsters),[267] Gamera vs. Viras (as Destroy All Planets)[268] and Gamera vs. Guiron (as Attack of the Monsters).[269]

In 2010, Shout! Factory acquired the rights from Kadokawa Pictures for all eight of the Showa Gamera films to release the uncut Japanese versions on DVD for the first time ever in North America. These "Special Edition" DVDs were released in sequential order, starting with Gamera, the Giant Monster on 18 May 2010, followed by Gamera vs. Barugon and two double features: Gamera vs. Gyaos with Gamera vs. Viras, and Gamera vs. Guiron with Gamera vs. Jiger. On 15 March 2011, Shout! Factory released the last two films of the Showa series in a double feature of Gamera vs. Zigra with Gamera: Super Monster. Shout! Factory later released MST3K vs. Gamera, a special 21st volume of Mystery Science Theater 3000 containing the episodes featuring all five Gamera movies from the show's third season.

On 29 April 2014, Mill Creek Entertainment released the eight Showa Gamera films (1965–1980) on Blu-ray in two volumes, Gamera: The Ultimate Collection Volume 1 and Gamera: The Ultimate Collection Volume 2, featuring the original widescreen video and original Japanese audio only with English subtitles, and also the first 11 films (1965–1999) on DVD again as The Gamera Legacy Collection: 1965 – 1999, also featuring the original widescreen video and original Japanese audio only with English subtitles.[270] The Heisei trilogy was re-released on Blu-ray earlier from Mill Creek Entertainment on 27 September 2011, once again featuring the original widescreen video and original Japanese audio only with English subtitles.

On 17 August 2020, Arrow Video released a Blu-ray box set titled Gamera: The Complete Collection. The set features the original Japanese cuts for all 12 films, with English audio options; the Blu-ray debut of Gammera the Invincible and War of the Monsters; digital HD transfers and 4K restorations of the Heisei trilogy; case artwork by Matt Frank; audio commentaries by August Ragone, David Kalat, Steve Ryfle, Ed Godziszewski, Sean Rhoads, and Brooke McCorkle; a full color hardcover reprint of Dark Horse Comics' four-issue comic book miniseries Gamera the Guardian of the Universe; the English-language printing debut of the comic book story Gamera: The Last Hope by Matt Frank and Joshua Bugosh, which was originally published as a fan fiction;[59] and an 80-page book featuring a retrospective on the series by Patrick Macias with illustrations by Jolyon Yates.[259]

Comics

[edit]
The first issue of the comic book miniseries Gamera the Guardian of the Universe by Dark Horse Comics

Aside from movie and anime based manga, there have been supplemental manga productions to expand lore of film and anime productions, such as Giant Monster Gamera (1994),[60] Gamera 2: Attack of Legion (1996) by Takashi Teshirogi,[9] Gamera Side Story: Version 2.5 (1999),[9] Gamera vs. Morphos (1999), Gamera vs. Barugon: Comic Version [ja] (2003), Gamera 2006: Hard Link (2006),[84] and Gamera Rebirth Code Thyrsos (2023).[271]

Dark Horse Comics, which had previously involved Gamera and other characters including King Kong and Godzilla and Mothra and additional Toho monsters within a 1988 comic,[163] published a four-issue miniseries based on Gamera called Gamera the Guardian of the Universe in 1996.[272] The miniseries features Gamera, Gyaos, Zigra, and Viras.[273][274][275][276] The manga series Dr. Slump, written and illustrated by Akira Toriyama, depicts several individuals of Gamera, along with Guiron and a human named Gyaos, as appearing in the land of Penguin Village.[277] Gajira "Gatchan" Norimaki's name is also a reference to Gamera.[168] In the manga series Dragon Ball, also by Toriyama, a flying turtle which resembles a smaller version of Gamera is summoned by Master Roshi to carry him to Fire Mountain.[157] There are references to Gamera in chapters of the manga series Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo, written and illustrated by Osamu Akimoto, and Kinnikuman, created by Yudetamago. These chapters appear in Gamera: Super Monster, the eighth film in the franchise.[278]

Novels

[edit]

Aside from novelizations based on film and anime of the series, Gamera, Daimajin, and adversaries made appearances in several exoteric novels, such as the one by Shinichiro Inoue [ja],[5] the spin-off novelization of The Great Yokai War: Guardians,[4] the USO Makoto Yōkai Hyaku Monogatari series by Natsuhiko Kyogoku,[96] and several others by Kō Machida and Yoshiki Shibata [ja].[48][279]

Television

[edit]

The first, local TV season of Mystery Science Theater 3000 includes five episodes which each feature a film from the Gamera franchise's Shōwa period: Gamera, the Giant Monster, Gamera vs. Barugon, Gamera vs. Gyaos, Gamera vs. Guiron, and Gamera vs. Zigra. The same five films were re-used in the show's third national season.[280][281] The thirteenth season of the show also contains an episode that features Gamera vs. Jiger. Re-edited edition of the 2023 Netflix series Gamera Rebirth was broadcast on NHK General TV in 2025.[282]

Gamera repeatedly appeared in the two television series Sailor Fight! [ja] and Cosplay Warrior Cutie Knight from 1995 to 1995, including the Gamera vs. Sailor Fighter, Cosplay Warrior Cutie Knight Ver, 1.0 (and 1.3), and Cosplay Warrior Cutie Knight 2: Revenge of the Empire.[94][9]

There have been numerous references to the franchise, and Gamera along with his foes and Daimajin have appeared in various television programs and anime such as Dr. Slump and Dragon Ball,[157][283][284] Urusei Yatsura,[285][159] The Simpsons,[286] Franklin,[287] the 1979 show Godzilla, Gamera, Ultraman! Assemble for Kaiju Quiz!! [ja], several popular variety shows (jp)(jp),[166][167] and so on.[125] Gamera was also featured in advertisements for Calbee in 1989, and the one by Mitsui Sumitomo Insurance Group in which he co-appeared with Maki Horikita and others, and it was produced by Shinichi Wakasa [ja] and his Monsters (jp) and Jun Kawanishi [ja]. Akira Ohashi again played Gamera for the latter.[9][288]

Video games

[edit]

Gamera appeared in several video games released in 1995, including Gamera: Daikaiju Kuchu Kessen for the Game Boy,[289] Gamera: Gyaosu Gekimetsu Sakusen for the Super Famicom,[290] and Gamera: The Time Adventure for the Bandai Playdia.[291] In 1997, Gamera 2000 was released exclusively in Japan for the PlayStation.[292] In 2017, Gamera, Legion (soldiers and plant only), and Gyaos appeared in the video game City Shrouded in Shadow, released for the PlayStation 4, alongside characters from Godzilla, Ultraman, Rebuild of Evangelion, and Patlabor, though characters of different franchises never appear in the same level together.[293][294] As of 2025, the Rebirth versions of Gamera and Guiron were also featured as playable combatants in the kaiju fighting game GigaBash, along with six monsters from the Godzilla franchise, and five characters (plus one assistant monster) from the Ultraman franchise.[161]

Additional collaborations have been made with The Tower II,[295] Monster Gear,[296] Symphogear XD Unlimited,[297] Godzilla Battle Line,[148] Ao Oni Online [ja], Mothra Dream Battle,[21] and so on.

Additionally, there was a cancelled project for a Gamera-themed video game.[298]

Reception

[edit]

Box office performance and critical response

[edit]

Many of the Gamera films were commercially successful in Japan, rivaling the Godzilla franchise at the box office during the 1960s.[52] However, they were commonly regarded as being inferior to the Godzilla films, with criticism being aimed at the derivative and absurd nature of the series.[299] Despite this, the 1995 reboot Gamera: Guardian of the Universe was both a critical and financial success, remaining in the top 10 films in Japan for its first six weeks of release and grossing more than Godzilla vs. SpaceGodzilla, which was also playing in Japanese theaters at that time.[299]

For the global receptions, aspects of the Showa films with child-friendly direction, limited productions and distributions, and a rather ridiculing atmosphere created through the Mystery Science Theater 3000 presumably enhanced public impressions towards the franchise as a cheap and inferior competitor to the Godzilla franchise.[30]

Legacy

[edit]
Sinemys gamera (jp) and Gamerabaena were named after Gamera.

As aforementioned, the Gamera franchise has been prominent in expanding post-war popular cultures in Japan, such as contributions in the creations of Daimajin and Yokai Monsters, and the launches of the two "Kaiju Booms" (jp)(jp) and the "Yōkai Boom"; these booms became influential social phenomenons, and were pushed by Masaichi Nagata's efforts to save the declining Japanese film industry[25] and to appeal the significances of "kaiju" and "tokusatsu" genres globally.[99][27] The franchise's direct and indirect influences extend among not only "kaiju" and "tokusatsu" genres, but also other entertainment industries; aside from the kaiju and yokai booms, Noriaki Yuasa also became one of the best hitmakers for domestic television industries at that time through his experiences of Gamera and other Daiei Film productions. Additionally, Yuasa and Niisan Takahashi and others had also engaged in non-Daiei tokusatsu productions including ones by the aforementioned P Productions, and contributed in the expansion of the "Kaiju Booms".[11][9][12][7] In 2006, the franchise was chosen for special stamps (jp) as one of representative properties among Japanese cinema.[9]

27 November is publicly referred as "Gamera Day" (Japanese: ガメラの日, Hepburn: Gamera no Hi) in Japan as the first film was released on the day in 1965.[14][15] Akira Ohashi, who played Gamera and Iris in the Heisei Trilogy and also participated in related works including GMK and Nezura 1964, noted the coincidence that the day is also the birthday of Bruce Lee[note 95] where Ohashi was inspired by Bruce Lee for his acting of Gamera in the Heisei Trilogy.[303] On the other hand, Daiei Film was disintegrated on the same day several months after the release of Gamera vs. Zigra.[216]

Chōfu features Gamera and Daimajin along with characters from Shigeru Mizuki's GeGeGe no Kitarō and Akuma-kun as symbols where there have been several minor-crossovers between these franchises,[4][16][96][50] and an official mascot character Gachora (Japanese: ガチョラ, Hepburn: Gachora) was designed and named after Gamera.[49][16]

Todd McCarthy, in his review of Gamera: Guardian of the Universe for Variety, wrote that "Despite its horrific countenance and plated shell, Gamera remains one of the most likable of all movie monsters".[304] Brian Solomon of the website Bloody Disgusting ranked Gamera eighth on his list of "Most Kick-Ass Giant Monsters in Movie History".[305] Gamera was also ranked eighth on Rick Mele of Sharp's list of "Greatest Giant Monsters in Movie History".[306] Chris Coffel of Film School Rejects wrote that "I would argue that the Gamera franchise is better than the Godzilla franchise", complimenting Gamera's turtle-like design and his affinity for children.[307] Ken Watanabe, who played a major role in the aforementioned MonsterVerse series, noted that he preferred Gamera to Godzilla during his youth.[308] Guillermo del Toro noted that Gamera, the Giant Monster is one of favorite kaiju films, and he as a child often created his own kaiju and robots based on classic characters including Gamera and Barugon.[309][310]

Various authors and producers, such as Shotaro Ishinomori,[311] Risaku Kiridoshi [ja], Takeshi Nakazawa [ja],[312] Hiro Arikawa[313] Jeremy Robinson,[314] Hideaki Anno who directed GAMERA 1999 [ja],[315] Hajime Isayama,[316] Atsuji Yamamoto,[317] Kōhei Horikoshi,[318] Shunji Iwai,[319] and Tadahisa Fujimura [ja] have acknowledged influences from the franchise, and some of their productions, such as Nemesis Saga,[314] My Hero Academia, Neon Genesis Evangelion[315], Attack on Titan[316] where its live-action film adaptation was directed by Shinji Higuchi, and How Do You Like Wednesday?,[320][321] are under the influences from the Gamera films and characters.

Several authors such as Kō Machida and Yoshiki Shibata [ja] have also published original stories of Gyaos.[48][279] Shinichiro Inoue [ja] and Toshio Miike [ja] participated in the 2020 disaster film Fukushima 50, and Inoue clarified its style to insert a number of telops is an homage to the Heisei Gamera trilogy.[322] Higuchi used expertise from the Gamera trilogy for his later works such as Lorelei: The Witch of the Pacific Ocean, Sinking of Japan, Shin Godzilla, and so on.[12]

Participants and resources from Showa Gamera films contributed in productions of kaiju productions by other film stuidios and companies, such as the 1967 South Korean-Japanese film Yongary, Monster from the Deep,[323] and the aforementioned Daigoro vs. Goliath (1972) and Fireman (1973) by Tsuburaya Productions.[129][130]

The Heisei Gamera Trilogy is widely applauded both by film makers and audiences in Japan, and Keiichi Hasegawa remarked that it had a great impact on entire tokusatsu genre afterwards especially the Ultraman and the Kamen Rider franchises,[note 96] including various references, and several important tokusatsu techniques were created by the trilogy while expertise and connections from previous Ultraman works including a scrapped Ultra Q project by Kaneko and Kazunori Itō and Shinji Higuchi,[3] Ultraman 80, and Ultraman Powered [ja] and various other productions such as Gridman the Hyper Agent[30] in return influenced the Heisei Gamera Trilogy where Showa staffs such as Noriaki Yuasa participated in the production of Ultraman 80.[7][21] Digimon Tamers by Toei Animation and Ultraman Tiga by Tsuburaya Productions were re-developed from the aforementioned "Konaka Gamera" script for Gamera: Guardian of the Universe[140] which also became the basis for Gamera the Brave.[9] As aforementioned, several Godzilla films have been pointed out to be influenced by Heisei Gamera Trilogy, and GMK and Shin Godzilla were directed by Shusuke Kaneko and Shinji Higuchi.[116][117][115] Kaneko acknowledges the similarities between Heisei Gamera Trilogy and MonsterVerse series,[116] and the scrapped Gamera project "Gamera 3D" which was the successor of "Godzilla 3D" by Yoshimitsu Banno served as one of predecessors of MonsterVerse.[121][324][122] Higuchi also adapted his experiences and miniature models from the Heisei Gamera Trilogy for his 2012 short film Giant God Warrior Appears in Tokyo where Daiei franchises and Studio Ghibli were owned by Tokuma Shoten at that time,[note 97][note 98] and distributions of the trilogy were also affected by Studio Ghibli productions, while the production of the 2000 film Shiki-Jitsu by Ayako Fujitani and Hideaki Anno was instead influenced by the Heisei trilogy.[9][211][325] Character designs of Gamera Rebirth was also somewhat affected by Studio Ghibli due to involvements of Naoya Tanaka (jp) and Mitsunori Kataama (jp).[6]

References and parodies

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See also

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Notes

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References

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from Grokipedia
Gamera is a fictional , or giant monster, portrayed as a massive prehistoric capable of flight through from its limbs and fire-breathing attacks, originating from a long-running Japanese film franchise produced by . Introduced in the 1965 film , the character was created as a direct rival to Toho's during the kaiju boom of the , with early depictions showing it rampaging across before being contained by military forces. The franchise spans twelve feature-length films from 1965 to 2006, plus a 2023 miniseries, divided into distinct eras that reflect evolving production challenges and audience tastes. The Showa era (1965–1980) includes eight low-budget entries like (1966) and (1971), emphasizing family-friendly adventures where Gamera protects children from other monsters, helping sustain amid financial difficulties until its 1971 bankruptcy. Revived in the (1995–1999) under new management, the acclaimed trilogy—Gamera: Guardian of the Universe, Gamera 2: Attack of Legion, and Gamera 3: Revenge of Iris—featured higher production values, complex environmental themes, and intense battles, earning critical praise for and storytelling that elevated Gamera beyond its campy origins. Following 's acquisition by in 2002, the 2006 film marked the studio's first entry, blending nostalgia with modern CGI while commemorating the series' 40th anniversary. In recent years, has expanded the franchise into animation with (2023), a six-episode series depicting Gamera's origin and battles against ancient foes set in 1989, introducing new designs and continuing the monster's legacy as a heroic guardian. In 2025, to mark the 60th anniversary, Kadokawa announced 4K restorations of the first three Showa-era films, supervised by director . Throughout its history, Gamera has become an enduring icon of Japanese cinema, symbolizing resilience in the genre with over 12 installments that balance spectacle, heroism, and occasional social commentary.

Overview

Conception

Gamera was conceived in 1965 by Daiei Film, a studio seeking to capitalize on the kaiju boom sparked by Toho's Godzilla series, positioning the new character as a direct competitor in the monster movie market. The project originated amid Daiei's financial struggles, with studio president Masaichi Nagata approving a low-budget production to revive revenues through a quick B-movie. Screenwriter Niisan Takahashi developed the core concept, drawing from earlier unproduced ideas like the giant rat monster Nezura, but pivoting to a more distinctive creature to avoid direct imitation. Director Noriaki Yuasa oversaw the film's realization, emphasizing practical effects constrained by the modest budget, including custom-built monster suits worn by actors and detailed miniature cityscapes for destruction scenes. Influenced by Godzilla's anti-nuclear messaging, which critiqued atomic testing and weaponry, the creators incorporated similar themes by awakening Gamera through a , portraying human technology as a catalyst for monstrous emergence. However, Yuasa and differentiated Gamera by evolving him from a destructive force into a child-friendly protector, a shift rooted in Yuasa's personal trauma from , where he witnessed the vulnerability of children amid wartime horrors. This thematic pivot aimed to appeal to younger audiences, transforming the from a symbol of nuclear peril into one of guardianship and hope against otherworldly threats. The titular monster was designed as a massive prehistoric equipped with for flight, enabling high-speed aerial battles and a unique mobility absent in Godzilla's terrestrial focus. This innovative feature, combined with fire-breathing abilities, positioned Gamera as a defender of peace, battling evil invaders while embodying resilience and moral clarity in the face of chaos. Production wrapped efficiently under these constraints, debuting in Gamera, the Giant Monster and establishing the franchise's foundational identity.

Characteristics

Gamera is a massive, bipedal turtle-like , typically measuring 60 to 80 in height across different incarnations of the franchise, with a heavily armored shell, sharp tusks protruding from his beak-like mouth, and powerful limbs ending in claws. His design emphasizes a prehistoric, reptilian form adapted for terrestrial, aquatic, and aerial mobility, weighing approximately 80 to 800 metric tons. Central to Gamera's abilities is his capacity for fire manipulation, including exhaling intense flames and launching plasma fireballs from his mouth as offensive projectiles. He achieves flight by retracting his head, limbs, and tail into his shell, then expelling high-temperature gases from specialized sockets to propel himself in a high-speed spinning motion, reaching velocities up to Mach 6. Additional powers encompass rapid swimming at speeds of 180 knots, burrowing through earth, and in the Heisei , absorbing mana energy to fuel devastating chest blasts or accelerate regeneration from severe injuries. The 2023 anime series reimagines Gamera as a creation of an ancient from 100,000 years ago, designed to purify humanity, with a dark greenish-blue design featuring larger hands, black claws, and new abilities including electromagnetic shockwaves, a Charged Heavy Particle , energy shields, and by leaving an egg upon death, while maintaining telepathic bonds with human children. Despite these strengths, Gamera demonstrates vulnerabilities, such as susceptibility to bio-organic attacks from rival monsters or concentrated human military firepower, which can stun or critically wound him. Thematically, Gamera embodies the role of a selfless protector of humanity, with a pronounced affinity for children whom he frequently rescues or allies with during battles against destructive threats. Known as the "Friend of All Children," he often sacrifices his well-being for the greater good, positioning him in stark contrast to more indiscriminately rampaging that prioritize chaos over guardianship. This characterization underscores his evolution from an initial antagonistic force to a heroic defender of and its vulnerable inhabitants. Gamera's iconic behaviors highlight his unique locomotion, particularly the whirling, jet-propelled flight that allows him to traverse oceans and skies swiftly in pursuit of adversaries. His interactions with children are recurrent, as young allies invoke or guide him through emotional or mystical bonds, reinforcing his narrative function as a responsive sentinel rather than an autonomous destroyer. These traits collectively define Gamera as a multifaceted whose design and actions blend raw power with moral purpose.

Historical Development

Showa Era (1965–1980)

The Showa era represented the foundational period of the Gamera franchise, with producing seven feature films from 1965 to 1971, followed by a single revival attempt in 1980. This run began as a response to the success of Toho's series, aiming to create a rival property with a distinctive flying monster. The series was directed primarily by Noriaki Yuasa, who helmed the special effects and emphasized practical techniques to bring the creatures to life. Production came to a halt after the seventh film due to 's on December 23, 1971, which stemmed from declining theater attendance, mismanagement, and the rise of television, forcing the studio into reorganization and shelving ongoing projects like a planned Gamera vs. Garasharp. The 1980 film, Gamera: Super Monster, served as an unsuccessful clip show-style revival by 's successor company, largely recycling footage from prior entries amid financial constraints. The inaugural entry, Gamera (1965), established the titular kaiju as a prehistoric tortoise awakened and mutated by a low-yield atomic bomb detonation in the Arctic, following the crash of a Soviet aircraft shot down by U.S. forces. This origin echoed atomic-age anxieties, portraying Gamera as a destructive force that rampages through until contained by scientists using a trap involving freezing and fireworks. As the series progressed, Gamera's character shifted from antagonist to hero, particularly in films involving extraterrestrial threats. A representative example is Gamera vs. Viras (1968), where aliens from the planet Viras invade Earth via UFO, abducting two boy scouts to mind-control Gamera into attacking ; the turtle ultimately breaks free and engages in interstellar combat against the squid-like Viras, highlighting themes of planetary defense. Technically, the Showa films pioneered suitmation—a method combining actors in detailed latex suits with miniature models, wires for flight sequences, and practical effects like fire jets for Gamera's plasma breath—under Yuasa's supervision to achieve dynamic battles on limited budgets. A recurring element was the inclusion of child protagonists, often scouts or schoolchildren who befriend or aid Gamera, reinforcing his role as a protector and infusing the narratives with youthful wonder and moral lessons about and anti-war sentiments. This lighter tone, blending spectacle with humor and educational undertones, distinguished the series from darker contemporaries like . Culturally, the Showa Gamera films targeted family audiences in Japan, promoting Gamera as "the friend of all children" through tie-in toys, comics, and school outreach programs that emphasized heroism and science. Internationally, they received edited releases to suit Western markets, such as the 1966 U.S. version of the first film retitled Gammera the Invincible, which added new footage with American actors and toned down violence for broader appeal via distributors like American International Pictures. These adaptations helped cultivate a cult following abroad, though the original Japanese cuts preserved the era's tokusatsu charm.

Heisei Era (1995–1999)

Following Film's bankruptcy in the early 1970s and subsequent acquisition by in 1974, the Gamera series lay dormant for over a decade until its revival in the mid-1990s. licensed the property back to for production, leading to the release of Gamera: Guardian of the Universe in 1995, directed by . This film reintroduced Gamera with a more mature tone, positioning him as an ancient guardian awakened to combat modern threats, and marked the start of a high-concept that emphasized sophisticated storytelling over the child-oriented adventures of prior eras. The narrative of the Heisei entries centered on environmentalist themes, portraying the Gyaos—evolved, razor-beaked flying creatures—as a recurring foe awakened by human pollution and of natural resources. In Guardian of the Universe, Gyaos emerge from remote islands due to ecological disruption, forcing Gamera into battle to restore balance, while the 1996 sequel Gamera 2: Attack of Legion expands this conflict with invasive plant-based aliens that exploit Earth's mana, a vital life energy connecting all living things. The trilogy concluded with Gamera 3: Revenge of Iris (1999), introducing the symbiotic monster Iris as a psychic manipulator tied to ancient human exploitation, further exploring Gamera's sacrificial role in maintaining ecological harmony. advanced significantly under supervisor , blending detailed suitmation with early CGI for dynamic sequences like Gamera's jet-propelled flights and explosive confrontations, setting a new standard for visuals on a modest budget. Production budgets increased following the first film's success, budgeted at around ¥500 million and earning approximately ¥520 million in distributor rentals. Attack of Legion, greenlit shortly after the 1995 premiere, featured an expanded budget of around ¥550 million, allowing for larger-scale destruction scenes in urban and rural settings. Key innovations included the mana energy concept, enabling Gamera to absorb and convert planetary life force into plasma fireballs for defense, and a richer lore tying Gamera's origins to an ancient, Atlantis-inspired civilization that bio-engineered him as a counter to the Gyaos millennia ago. These elements deepened the franchise's mythology, portraying Gamera as a selfless protector whose actions reflect humanity's bond with—and responsibility toward—the environment. While drawing brief nods to Showa-era traits like Gamera's spinning flight mechanism, the Heisei films prioritized ecological allegory and high-stakes spectacle, achieving commercial viability and elevating Gamera's status in cinema through Tokuma's strategic oversight.

Millennium and Reiwa Eras (1999–present)

Following the conclusion of the Heisei trilogy, Gamera entered a period of dormancy as , the original studio behind the franchise, faced financial difficulties and eventual acquisition by in the early 2000s, leading to the merger and rebranding as and later Kadokawa Pictures. This shift in ownership marked a new phase for Gamera's production, with Kadokawa taking over licensing and emphasizing sporadic revivals rather than continuous series. In 2006, Kadokawa produced , a standalone live-action directed by Ryūta Tasaki to commemorate the franchise's 40th . The story centers on a young boy named Toru Aizawa, who discovers a mysterious egg washed ashore in 2006, hatching a miniature that he names Toto; this creature rapidly grows into a new Gamera after consuming a special mana stone, ultimately defending from the aquatic monster Ziga and its evolved form, Garasharp. The narrative emphasizes themes of legacy and youthful heroism, beginning with a depicting the original Gamera's sacrificial death in 1973 while battling Gyaos to protect a village, thereby linking to prior incarnations while establishing a fresh, self-contained tale focused on Toru's bond with the young Gamera. Designs drew brief inspiration from the Heisei era's portrayal of Gamera as a protector of children. After Gamera the Brave, the franchise experienced another extended hiatus from live-action features, attributed to Kadokawa's strategic pivot amid rising production costs for practical effects in kaiju films. This culminated in 2023 with Gamera Rebirth, a six-episode original net animation (ONA) series exclusively streamed on Netflix worldwide starting September 7, produced by Kadokawa Corporation and animated by ENGI studio. Directed and co-written by Hiroyuki Seshita, the series reboots the continuity in an alternate 1989 setting where four children in Tokyo witness Gamera's emergence to combat invading giant human-eating monsters, including the insectoid Shiroike horde—foes structurally akin to the symbiotic Legion from earlier entries. The animation format allowed for innovative 3D visuals and expansive battle sequences, marking Gamera's first fully animated television adaptation and a departure from live-action amid ongoing industry challenges. As of November 2025, Kadokawa has announced no new live-action Gamera films, with efforts instead centered on anniversary commemorations for the franchise's 60th year, including 4K HDR theatrical re-releases of the Heisei trilogy starting November 21. Ongoing manga tie-ins, such as the prequel GAMERA -Rebirth- code: thyrsos serialized by Kadokawa and released in English by Titan Manga, expand the rebooted universe with ancient civilization lore connected to the anime's antagonists.

Relationship with Godzilla

Conceptual Comparisons

Gamera and Godzilla both emerged as iconic kaiju during Japan's post-World War II era, embodying the anxieties of the atomic age amid the nation's recovery from nuclear devastation. Godzilla, debuting in Toho's 1954 film, symbolizes the horrors of nuclear weaponry and unchecked human hubris, often portrayed as an unstoppable force awakened by atomic testing. In contrast, Gamera was introduced in Daiei's 1965 film Gamera, the Giant Monster as a more immediately heroic figure, a ancient guardian revived by nuclear explosions to defend humanity rather than destroy it. While Godzilla's character arc evolves into an ambiguous anti-hero who sometimes protects Earth from greater threats, Gamera consistently serves as a benevolent defender from his inception, highlighting a deliberate narrative shift toward optimism in Daiei's storytelling. Thematically, Gamera's narratives emphasize child-centric protection, positioning the kaiju as a loyal ally to young protagonists who summon or befriend him during crises, underscoring themes of innocence, friendship, and hope amid destruction. This focus differentiates Gamera from Godzilla, who represents an impersonal force of nature— a primal embodiment of environmental backlash against industrialization and pollution, as seen in films like Godzilla vs. Hedorah (1971). Both franchises incorporate environmental messages, with Gamera's Heisei-era entries portraying him as a guardian of ecological balance against invasive species like the Gyaos, while Godzilla often enacts nature's vengeance on humanity's excesses. However, Gamera's protective role extends explicitly to safeguarding children and the vulnerable, fostering a sense of familial security absent in Godzilla's more apocalyptic depictions. Culturally, Gamera was conceived by Daiei as a direct counter to Toho's dominant Godzilla franchise, which had already produced multiple successful sequels by the mid-1960s, aiming to capture a share of the burgeoning kaiju market without overt antagonism between studios. Unlike Toho's blend of horror and spectacle appealing to broader audiences, Daiei marketed Gamera toward family entertainment, leveraging lighter tones, child heroes, and moral lessons to attract younger viewers and emphasize positive monster-human bonds. This positioning reinforced Gamera's role as an accessible icon of resilience and protection in Japanese popular culture. Iconically, Gamera's motifs revolve around aerial mobility and , with rocket-propelled flight enabling global defense and plasma fireballs serving as his primary , evoking a sense of dynamic guardianship. Godzilla, conversely, is grounded in terrestrial power and nuclear fury, his iconic atomic breath—a blue radioactive beam—symbolizing explosive destruction and the perils of atomic power. Though the two never clash on screen, their parallel franchises foster an implied rivalry, as Daiei's challenger to Toho's king underscores competing visions of monstrosity in kaiju lore.

Production and Media Interactions

The Gamera franchise originated from as a direct rival to 's series, with the 1965 film designed to compete in the burgeoning market dominated by . This rivalry persisted through the Showa era, as positioned Gamera as an accessible, child-friendly alternative to 's more ominous atomic symbol. However, financial strains on led to collaborations; during the , handled domestic distribution for the Gamera trilogy (1995–1999) while managed production, marking a pragmatic alliance between the competitors. 's repeated bankruptcies, including in 1971, necessitated such partnerships, with stepping in to leverage its stronger theatrical network. In 2002, merged with , forming (later Kadokawa Pictures), which assumed control over Gamera's intellectual property and revived the franchise with Gamera: The Brave (2006) to mark its 40th anniversary. This merger streamlined distribution under Kadokawa's broader media umbrella, reducing reliance on and enabling independent releases, though it also integrated Gamera into Kadokawa's publishing and animation divisions for cross-promotions. The shift influenced international outreach, as Kadokawa pursued global licensing deals separate from Toho's ecosystem. Overlaps in key personnel highlight production intersections, notably director Shusuke Kaneko, who helmed Daiei's acclaimed Heisei Gamera trilogy—Gamera: Guardian of the Universe (1995), Gamera 2: Attack of Legion (1996), and Gamera 3: Revenge of Iris (1999)—before directing Toho's Godzilla, Mothra & King Ghidorah: Giant Monsters All-Out Attack (2001), blending environmental themes across both franchises. Special effects teams also shared resources during the Heisei period due to the distribution arrangement, fostering technical synergies despite the companies' historical competition. Crossover media remains largely unrealized, with multiple proposals for vs. Gamera films in the and rejected by , which viewed Gamera as an inferior rival unworthy of official team-up. Conceptual comic crossovers, such as artist-driven ideas for an series featuring the two in battle, surfaced in fan circles but never materialized into published works. Fan-produced content fills this gap, including the 2021 Godzilla v. Gamera by VFX creator UEzilla, which depicts a high-stakes using digital effects. A rare official interaction occurred in the Godzilla Battle Line (released 2021), where Gamera first appeared as a playable unit alongside starting with a collaboration event in September 2023; this has continued with multiple events through 2025 featuring various Gamera incarnations. Additionally, as of November 2025, Gamera from was added as DLC to the Gigabash, enabling battles against and other . In the U.S., Gamera's edited releases—such as the 1966 version by —competed directly with 's exports, vying for sci-fi audiences in the 1960s and 1970s drive-in market. Joint promotional events, like Tokyo's exhibitions, occasionally feature memorabilia from both franchises, as seen in collaborative merchandise lines for imagined matchups.

Filmography

Feature Films

The live-action feature films of the Gamera franchise span four decades, beginning with the Showa-era series produced by from 1965 to 1980, followed by the Heisei trilogy produced by in the , and a single Millennium-era entry in 2006. These films typically feature Gamera battling other , with narratives emphasizing themes of destruction, protection, and human intervention, often targeted at family audiences in the earlier entries. Japanese theatrical releases were followed by international distributions, primarily through English dubs in the United States via during the 1960s and 1970s, and later releases by companies like Shout! Factory and Arrow Video starting in the 2000s.

Showa-Era Films

The Showa-era films consist of eight entries, primarily directed by Noriaki Yuasa, who helmed the majority to capitalize on the boom inspired by . These low-budget productions shifted from serious tones to child-oriented adventures after the initial , incorporating flying saucers, aliens, and environmental messages, with monsters designed for suitmation effects using practical models.
  • Gamera, the Giant Monster (1965): Directed by Noriaki Yuasa, this black-and-white film introduces Gamera as a prehistoric turtle awakened by a nuclear explosion in the Arctic, who rampages through Japan hurling fireballs and destroying cities until the military traps him in a rocket to the ocean's depths. Released in Japan on November 27, 1965, it received a U.S. dub titled Gammera the Invincible in 1966, edited with added footage featuring American actors. Home video milestones include a 2000 DVD release by Anchor Bay Entertainment.
  • Gamera vs. Barugon (1966): Directed by Shigeo Tanaka, Gamera returns to battle , a massive summoned from a Himalayan by smugglers seeking a legendary jewel; Barugon's rainbow death beam devastates , but Gamera defeats it using ice from a frozen lake. Premiering in on April 17, , the film was dubbed and released in the U.S. in 1967 as Gamera vs. the Monstrous Monster Barugon. It was first issued on in in 1986 on VHS.
  • Gamera vs. Gyaos (1967): Noriaki Yuasa directs this entry where Gyaos, a bat-like creature revived by pollution in a dormant , terrorizes a Japanese town with sonic beams; Gamera protects children and lures Gyaos to its demise by dragging it into the ocean. It debuted in on March 15, 1967, with a U.S. release in 1968, and saw Blu-ray restoration in the 2021 Arrow Video Showa collection.
  • Gamera vs. Viras (1968): Under Yuasa's direction, alien Virasians from a invade by possessing two boys, using their spaceship to control Gamera and battle him against humanity; the turtle breaks free to destroy the invaders' saucer. Released in on March 20, 1968, the U.S. dub appeared in 1969, and it was included in early 2000s DVD sets by .
  • Gamera vs. Guiron (1969): Yuasa returns for this story of twin girls kidnapped by aliens to a , where Gamera fights the blade-headed Guiron, guardian of the extraterrestrials; the film features space travel and knife-like attacks. It premiered in on March 21, 1969, with a 1970 U.S. release, and availability expanded with the 2015 Shout! Factory box set.
  • Gamera vs. Jiger (1970): Directed by Yuasa, Gamera defends an construction site from Jiger, a parasitic monster emerging from an African mountain that lays eggs in children; he uses oil to counter its stinger. Japanese release was on March 17, 1970, followed by a limited U.S. dub, and it gained wider accessibility via 2009 Japanese DVD releases.
  • Gamera vs. Zigra (1971): Yuasa's film involves shark-like alien Zigra attempting aquatic conquest of , mind-controlling a scientist's daughter; Gamera battles it underwater and on land. It opened in on March 24, 1971, with no major U.S. theatrical run but later dubs in the .
  • Gamera: Super Monster (1980): Directed by Noriaki Yuasa, this meta-entry revives Gamera against Super-Gyaos and a mechanical Zara spaceship controlled by aliens, with psychic girls summoning him; it recaps prior films. Released in on April 26, 1980, it had limited international exposure until included in 2019 Shout! Factory Blu-rays.

Heisei Trilogy

The Heisei era revived Gamera in 1995 with higher budgets and sophisticated special effects, directed by and featuring practical suitmation enhanced by optical compositing from Shinji Higuchi's team, emphasizing Gamera's role as a guardian against man-made threats. These films starred actors like as government agent Yoshinari Yonemori, as Asagi Kusanagi in recurring roles, and as ornithologist Mayumi Nagamine, and were produced by .
  • Gamera: Guardian of the Universe (1995): In Kaneko's direction, government agent Yoshinari Yonemori () investigates Gyaos, prehistoric birds mutated by pollution into man-eating threatening ; Gamera, an ancient guardian turtle from a lost civilization, emerges from the sea to battle them using plasma fireballs and flight via , ultimately sacrificing to seal the monsters in a volcanic trap. Innovations include detailed suit designs and miniature cityscapes for destruction scenes. The film premiered in on March 11, 1995, with a U.S. subtitled release in 1997 via ADV Films, and Criterion Collection's 2018 Blu-ray marked a milestone with restored audio.
  • Gamera 2: Attack of Legion (1996): Continuing Kaneko's vision, Asagi Kusanagi () senses Gamera's return as silicon-based alien Legion invades from a meteor, using explosive spores and soldier bugs to overrun ; Gamera allies with the military, employing mana energy from human bonds to unleash devastating fire attacks, ending in an explosive clash over the city. Effects advanced with pyrotechnics for Legion's plant-like growth and CGI-assisted swarms. Japanese release was December 21, 1996, followed by a 1998 U.S. DVD by ADV, and it was remastered for the 2002 Japanese DVD .
  • Gamera 3: Revenge of Iris (1999): concludes the trilogy with schoolgirl Ayana Hirasaka (Ai Maeda) bonding with the tentacled Iris, a symbiotic feeding on Gyaos and humans; Gamera arrives to protect , revealing his atavistic origins tied to ancient guardian proxies, culminating in a brutal aerial battle where he absorbs mana for a fiery proxy summon. Production notes highlight Higuchi's use of wirework and for Iris's illusions. It debuted in on March 6, 1999, with international dubs limited to festivals until 2003 home video releases, including a 2019 Arrow Video edition.

Later Films

After the Heisei trilogy, live-action production paused until (2006), directed by Ryuta Tasaki, which follows orphaned boy Toru Aizawa discovering a baby Gamera washed ashore after a sea battle; raising it as a pet, the creature grows to full size to confront revived Zigra, who threatens a coastal town with tidal waves and sonic attacks, emphasizing themes of loss and heroism. Starring Kanji Tsuda and Kaho, the film used updated suitmation with digital enhancements for underwater sequences. It premiered in on April 29, 2006, with a U.S. subtitled release in 2008 via Tokyo Shock, and no further live-action Gamera features have been produced as of 2025. Home video includes a 2015 Japanese Blu-ray and inclusion in Kadokawa's 2020 digital collections.

Animated Series and Shorts

is a six-episode series released globally on on September 7, 2023. Produced by as a subsidiary of , the series reimagines the kaiju's origins in an alternate 1989 timeline, where a group of schoolboys in —Junichi, Brody, Boco, and Joe—witness Gamera's awakening and subsequent battles against swarms of the bat-like Gyaos and the extraterrestrial insect horde known as Legion. The narrative emphasizes Gamera's role as a protector of children, drawing on franchise motifs while introducing new human characters and escalating threats that culminate in a climactic confrontation involving mana energy and ancient prophecies. The voice cast features prominent Japanese actors, including as the determined Joe, as the enthusiastic Brody, as the resourceful Junichi, and as the young Boco, with additional roles filled by talents such as and . Directed and co-written by Hiroyuki Seshita, known for prior kaiju projects like : Planet of the Monsters, the series employs full 3D CGI to depict dynamic aerial combats and massive destruction sequences, blending high-octane action with emotional coming-of-age elements. In addition to the series, a promotional animated short titled Gamera vs. Kozamera was produced as a crossover collaboration with the slice-of-life Odekake Kozame to advertise Rebirth's launch. This brief 2D-animated piece humorously pits a chibi-style Gamera against the pint-sized Kozame in a lighthearted skirmish, highlighting the franchise's enduring appeal to younger audiences.

Other Media Adaptations

Comics and Novels

Gamera has been adapted into various and comics, primarily in and the , often expanding on the lore established in the films. These printed works frequently delve deeper into Gamera's origins and battles, providing additional context not explored in the cinematic releases. In the mid-1990s, ahead of the Heisei trilogy's revival, published the Gamera the Giant Monster in Monthly Manga Boys from November 1994 to February 1995, serving as a promotional to the upcoming Gamera: Guardian of the Universe. This adaptation reimagines Gamera's awakening and initial rampage in a serialized format, emphasizing his destructive potential while hinting at his protective role. Later Heisei-era expansions include Kadokawa's 2003 manga adaptation of Gamera vs. Barugon, which integrates the Showa-era monster into the trilogy's continuity by portraying it as an ancient threat tied to Gamera's guardian duties. The story explores ecological themes and Gamera's mana-based powers in greater detail, including how environmental imbalances summon such foes. The 2023 Netflix series GAMERA -Rebirth- inspired multiple Kadokawa manga, including a direct adaptation serialized as a vertical-scroll, full-color format that follows the young protagonists' encounters with Gyaos in 1980s Tokyo. Additionally, the prequel manga GAMERA -Rebirth-: Code Thyrsos (serialized online September 2023–December 2024), with paperback volumes released in December 2023 (Vol. 1) and February 2025 (Vol. 2), set 100,000 years earlier, depicts the ancient kingdom of Elisitania's use of bio-engineered kaiju for warfare, providing expanded backstory on Gyaos' creation and Gamera's role as a counter-weapon, with themes of conspiracy and vengeance. In Western comics, released the four-issue miniseries Gamera: Guardian of the Universe in 1996, written by Dave Chipps with art by Mozart Couto. This serves as a sequel to the 1995 film, following Gamera's migration to and battles against evolved Gyaos strains across North and , highlighting international repercussions of the monsters' threat. The graphic novel Gamera: The Last Hope (2017), written by Joshua Bugosh and illustrated by Matt Frank, was self-published and later officially licensed by Phase 6 Media in 2018. This to the Heisei details Gamera's ancient origins in the lost civilization of Mu, where Atlantean scientists engineered him as a symbiotic guardian against the predatory Gyaos, expanding on mana as a life-force drawn from symbiotic bonds rather than solely children. Among novels, the 1995 book Gamera vs. Phoenix by Niisan Takahashi—originally a canceled —presents an alternate Heisei story where Gamera confronts a mythical bird reborn from global conflicts, delving into themes of resurrection and environmental destruction while attributing Gamera's powers to terrestrial energy sources. This work influenced later depictions of Gamera's mythical aspects in non-film media.

Video Games and Television

Gamera has appeared in a limited number of video games, primarily released in during the and featuring interactive centered on the kaiju's aerial abilities and fire-based attacks. One of the earliest titles is Gamera: Daikaijuu Kuuchuu (translated as Gamera: Giant Monster Midair Battle), a 1995 developed by Angel where players control Gamera in side-scrolling levels, battling foes like Gyaos using flight mechanics and plasma fireballs while protecting human allies. Similar appeared in Gamera: Gyaos Gekimetsu Sakusen (1995, ), focusing on strategy to destroy Gyaos nests, and Gamera: The Time Adventure (1995, Bandai's console), which incorporated time-travel elements for puzzle-based monster confrontations. These titles emphasized Gamera's jet-propelled flight and energy projection as core playable mechanics, though they remained exclusive to Japanese hardware with no official Western localization. Later games expanded Gamera's presence through crossovers, highlighting his role as a heroic guardian. In City Shrouded in Shadow (2017, PS4), a survival horror RPG developed by Granzella and published by Bandai Namco, players navigate a monster-infested Tokyo from a human perspective, with Gamera appearing as a non-playable ally who intervenes in kaiju battles against threats like Godzilla and King Ghidorah, utilizing his signature spinning flight to combat enemies. The game's episodic structure alternates kaiju encounters, showcasing Gamera's protective interventions in specific chapters without direct control, and it dominated Japanese console sales but saw no international release. More recently, Gamera featured in the mobile game Godzilla Battle Line (2023 collaboration event by Toho Games), where he serves as a playable 4-star unit effective against aerial opponents, deploying fireballs and wing transformations in real-time battles alongside Godzilla franchise monsters. These appearances underscore Gamera's arcade-style dominance in Japan, with limited ports reflecting Daiei/Kadokawa's focus on domestic markets. On television, Gamera's adaptations have been sparse but impactful, transitioning from unproduced pitches to a major . In the mid-2000s, proposals for live-action series and animated formats, including a joint Japanese-American project pitched to in 2005 and an animated concept by director Yoshitomo Yonetani in 2006, failed to materialize due to production challenges and rights issues. The first realized TV project, (2023), is a six-episode original net animation (ONA) series produced by Kadokawa and streamed on , directed by Hiroyuki Seshita. Set in 1989 , it follows four children—Boco, Joe, Junichi, and Brody—who befriend a newly awakened Gamera amid attacks by the man-eating Gyaos and other ancient threats like Viras and Guiron; each episode builds on their bond with Gamera, who evolves from a destructive force to a defender using enhanced fire and flight powers in climactic battles. The series reimagines Gamera's lore with a child-centric narrative, emphasizing themes of friendship and environmental peril, and aired worldwide starting March 24, 2023. No confirmed guest appearances in live-action series have occurred, though Gamera's films have been syndicated on Japanese and international TV since the 1960s.

Reception and Legacy

Commercial Performance

The Showa era Gamera films enjoyed modest commercial success in , where the 1965 debut reflected its appeal as a family-oriented entry amid competition from Toho's series. The eight-film run from 1965 to 1980 generated steady but limited returns, with production budgets often under ¥50 million per film, allowing to profit marginally through theatrical releases targeted at children. Significant additional revenue came from international markets, particularly U.S. TV syndication in the 1970s, where edited versions like Gammera the Invincible aired widely and contributed to the franchise's profitability beyond . The marked the franchise's commercial peak, revitalized by Daiei's 1995 trilogy directed by . Gamera: Guardian of the Universe earned ¥5.2 billion in distributor income, setting a strong foundation with its blend of spectacle and narrative depth. The trilogy as a whole amassed approximately ¥18 billion in Japanese distributor earnings—Gamera 2: Attack of Legion at ¥7 billion and Gamera 3: Revenge of Iris at ¥6 billion—benefiting from the home video boom, where and sales amplified theatrical performance and ensured overall profitability despite not matching Godzilla's dominance. Later entries showed mixed results, with (2006) grossing ¥410 million in on a ¥1.5 billion budget, underperforming expectations and leading to a production hiatus due to intensifying competition from higher-profile films. The 2023 Netflix series shifted to streaming, with approximately 7.5 million hours viewed globally as of mid-2024, leveraging digital platforms to reach international audiences without traditional metrics. Key factors influencing the franchise's financial trajectory included ongoing rivalry with for theatrical audiences and the transformative role of in the , which boosted ancillary revenues for Heisei titles.

Critical Analysis and Cultural Impact

The Showa-era Gamera films have been frequently characterized by critics as campy and entertaining, embracing their low-budget spectacle and child-oriented absurdity as a source of nostalgic fun rather than . For instance, reviews highlight the era's cheesy effects and over-the-top monster battles as a "throwback experience that is major fun," appealing to audiences seeking unpretentious thrills. In contrast, the Heisei trilogy, particularly the 1995 reboot Gamera: Guardian of the Universe, received praise for its innovative and narrative depth, earning an audience score of 78% on . Academic analyses of Gamera position the character within broader Japanese kaiju cinema as a symbol of protective guardianship and environmental harmony, often contrasting with Godzilla's more destructive archetype. Scholars in kaiju studies, such as those examining the genre's mythological roots, note Gamera's role in illustrating humanity's complex relationship with nature, where the turtle kaiju embodies redemption and balance amid technological hubris. The recurring child-hero trope further underscores this, with Gamera portrayed as the "friend of all children," a motif analyzed as reinforcing themes of innocence and intergenerational hope in post-war Japanese media, where young protagonists summon the monster to avert catastrophe and affirm moral growth. This element has been explored in psychological interpretations, such as Jungian readings of films like Gamera vs. Guiron, which view the child-kaiju bond as a metaphor for confronting inner shadows through heroic fantasy. Gamera's cultural legacy extends into global pop through parodies, memes, and fan engagements that celebrate its whimsical , influencing niche communities with references like spinning turtle GIFs and memes shared on platforms such as Imgflip and . While not as ubiquitous as in mainstream merchandise, Gamera appears in Halloween costumes and as a symbol of retro charm, often evoking ironic affection for its flying-turtle absurdity. The franchise's 60th anniversary in 2025 prompted retrospectives, including 4K restorations of the first three Showa-era films supervised by director and a Showa Gamera in at Kadokawa Cinema Yurakucho, reaffirming Gamera's enduring appeal in . Despite these strengths, critical coverage reveals gaps, including limited feminist analyses of female roles, which are often sidelined in favor of child-centric narratives and rarely dissected for gender dynamics in scholarly work on Japanese monster films. Discussions of U.S. dubbing remain outdated and underdeveloped, with early English versions criticized for careless alterations that diluted the original tone, such as mismatched footage and tonal shifts, though recent releases have prioritized subtitled authenticity.

References

  1. https://wikizilla.org/wiki/Gamera_(GAMERA_-Rebirth-)
  2. https://wikizilla.org/wiki/Gamera_the_Guardian_of_the_Universe
  3. https://wikizilla.org/wiki/Gamera_vs._Barugon:_Comic_Version
  4. https://wikizilla.org/wiki/GAMERA_-Rebirth-_code_thyrsos
  5. https://wikizilla.org/wiki/The_Last_Hope
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