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History of Arda
History of Arda
from Wikipedia

Tolkien meant Arda to be what Paul H. Kocher calls "our own green and solid Earth", seen here in the Baltistan mountains, "at some quite remote epoch in the past".[1][T 1]

In J. R. R. Tolkien's legendarium, the history of Arda, also called the history of Middle-earth,[a] began when the Ainur entered Arda, following the creation events in the Ainulindalë and long ages of labour throughout , the fictional universe. Time from that point was measured using Valian Years, though the subsequent history of Arda was divided into three time periods using different years, known as the Years of the Lamps, the Years of the Trees, and the Years of the Sun. A separate, overlapping chronology divides the history into 'Ages of the Children of Ilúvatar'. The first such Age began with the Awakening of the Elves during the Years of the Trees and continued for the first six centuries of the Years of the Sun. All the subsequent Ages took place during the Years of the Sun. Most Middle-earth stories take place in the first three Ages of the Children of Ilúvatar.

Major themes of the history are the divine creation of the world, followed by the splintering of the created light as different wills come into conflict. Scholars have noted the biblical echoes of God, Satan, and the fall of man here, rooted in Tolkien's own Christian faith. Arda is, as critics have noted, "our own green and solid Earth at some quite remote epoch in the past."[1] As such, it has not only an immediate story but a history, and the whole thing is an "imagined prehistory"[3] of the Earth as it is now.

Music of the Ainur

[edit]

The supreme deity of Tolkien's universe is Eru Ilúvatar. Ilúvatar created spirits named the Ainur from his thoughts, and some were considered brothers or sisters. Ilúvatar made divine music with them. Melkor, then the most powerful of the Ainur, broke the harmony of the music, until Ilúvatar began first a second theme, and then a third theme, which the Ainur could not comprehend since they were not the source of it. The essence of their song symbolized the history of the whole universe and the Children of Ilúvatar that were to dwell in it – Men and Elves.[T 2]

Then Ilúvatar created , which means "to be," the universe itself, and formed within it Arda, the Earth, "globed within the void": the world together with the three airs is set apart from Avakúma, the "void" without. The first 15 of the Ainur that descended to Arda, and the most powerful ones, were called Valar; the lesser Ainur were called Maiar.[T 2]

Years of Arda

[edit]

Valian Years

[edit]

Years of the Lamps

[edit]
The Spring of Arda, lit by the two great lamps. Based on Karen Wynn Fonstad's Atlas of Middle-earth

When the Valar entered Arda, it was still lifeless and had no distinct geographical features. The initial shape of Arda, chosen by the Valar, was much more symmetrical, including the central continent of Middle-earth. Middle-earth was also originally much larger, and was lit by the misty light that veiled the barren ground. The Valar concentrated this light in two large lamps, called Illuin and Ormal. The Vala Aulë forged two great pillar-like mountains, Helcar in the north and Ringil in the south. Illuin was set upon Helcar and Ormal upon Ringil. In the middle, where the light of the lamps mingled, the Valar dwelt at the island of Almaren upon the Great Lake.[T 3]

This period, known as the Spring of Arda, was a time when the Valar had ordered the World as they wished and rested upon Almaren, and Melkor lurked beyond the Walls of Night. During this time animals first appeared, and forests started to grow.[T 3] The Spring of Arda was interrupted when Melkor returned to Arda, creating his fortress of Utumno (Udûn) beneath the Iron Mountains in the far north. The period ended when Melkor assaulted and destroyed the Lamps of the Valar. Arda was again darkened, and the fall of the great Lamps spoiled the symmetry of Arda's surface. New continents were created: Aman in the West, Middle-earth proper in the middle, the uninhabited lands (later called the Land of the Sun) in the East. At the site of the northern lamp was later the inland Sea of Helcar, of which Cuiviénen was a bay. At the site of the southern lamp was later the Sea of Ringil. After the destruction of the Two Lamps the Years of the Lamps ended and the Years of the Trees began.[T 3] A Valian Year was considerably longer than a solar year.[T 4][b]

Years of the Trees

[edit]
Arda in the Years of the Trees. The Two Trees of Valinor illuminated the Blessed Realm; the rest of Arda was dark at that time. The outlines of the continents are purely schematic.

After the destruction of the Two Lamps and the kingdom of Almaren, the Valar abandoned Middle-earth, moving to the continent of Aman. There they built their Second Kingdom, Valinor. Yavanna made the Two Trees, named Telperion (the silver tree) and Laurelin (the golden tree) in the land of Valinor. The Trees illuminated Valinor, leaving Middle-earth in darkness. The Years of the Trees were contemporary with Middle-earth's Sleep of Yavanna (recalled by Treebeard as the Great Darkness).[T 3]

The Years of the Trees were divided into two epochs. The first ten ages, the Days of Bliss, saw peace and prosperity in Valinor. The Eagles, the Ents, and the Dwarves were conceived by Manwë, Yavanna, and Aulë respectively, but placed into slumber until the awakening of the Elves. The next ten ages, called the Noontide of the Blessed Realm, saw Varda kindling the stars above Middle-earth. This was the first time after the Spring of Arda that Middle-earth was illuminated. The first Elves awoke in Cuiviénen in the middle of Middle-earth, marking the start of the First Age of the Children of Ilúvatar, and were soon approached by the Enemy Melkor who hoped to enslave them. Learning of this, the Valar and the Maiar came into Middle-earth and, in the War of the Powers (also called the Battle of the Powers), defeated Melkor and brought him captive to Valinor. This began the period of the Peace of Arda.[T 5]

After the War of the Powers, Oromë of the Valar summoned the Elves to Aman. Many of the Elves went with Oromë on the Great Journey westwards towards Aman. Along the journey several groups of Elves tarried, notably the Nandor and the Sindar. The three clans that arrived at Aman were the Vanyar, the Noldor, and the Teleri. They made their home in Eldamar.[T 6] After Melkor appeared to repent and was released after his servitude of three Ages, he revealed his deception by stirring up rivalry between the Noldorin King Finwë's two sons Fëanor and Fingolfin. With the help of the giant spider Ungoliant, he destroyed the Trees of the Valar. The world was again dark, save for the faint starlight. After destroying the trees, he killed Finwë and stole the Silmarils, three gems crafted by Fëanor that contained light of the Two Trees, fleeing with them to his fortress in the North of Middle Earth. There he forged a black iron crown for himself and set the Silmarils in it.[T 7][T 8]

Bitter at the Valar's inactivity, Fëanor and his house left to pursue Melkor, cursing him with the name "Morgoth".[T 9] While his brother Finarfin chose to stay in Valinor, a larger host led by Fingolfin followed Fëanor. They reached Alqualondë, the port-city of the Teleri, who forbade them from taking their ships for the journey to Middle-earth. The first Kinslaying thus ensued, and the Noldor that partook were exiled indefinitely. Fëanor and his children in return swore an oath to retake the Silmarils, that the Valar turned to a curse over the house of Fëanor. Fëanor's host sailed on the boats, leaving Fingolfin's host behind – who crossed over to Middle-earth on the Helcaraxë (Grinding Ice) in the far north, losing many. The War of the Great Jewels followed, and lasted until the end of the First Age. Meanwhile, the Valar took the last living fruit of Laurelin and the last living flower of Telperion and used them to create the Moon and Sun, which remained a part of Arda, but were separate from Ambar (the world). The first rising of the sun over Ambar heralded the end of the Years of the Trees, and the start of the Years of the Sun, which last to the present day.[T 10]

Years of the Sun

[edit]

The Years of the Sun were the last of the three great time-periods of Arda. They began with the first sunrise in conjunction with the return of the Noldor to Middle-earth, and last until the present day.[T 11] The Years of the Sun began towards the end of the First Age of the Children of Ilúvatar and continued through the Second, Third, and part of the Fourth in Tolkien's stories. Tolkien estimated that modern times would correspond to the sixth or seventh age.[T 1]

Tolkien situated the History of Arda as Earth's prehistory.[T 1]
Age Duration
years
Events
Valian Years[c]
Days before days[T 13] 3,500 First War:
   Marring of Arda
   Melkor flees before Tulkas
End of the Spring of Arda:
   Melkor destroys the Two Lamps
   Arda's symmetry broken
   Aman and Middle-earth created
   The Valar move to Valinor
Years of the Trees 1,500    Yavanna creates the Two Trees of Valinor
   Varda lights the stars, the Elves awaken, the First Age begins
   Melkor is defeated and imprisoned
   Ungoliant destroys the Two Trees
   Melkor steals the Silmarils
Years of the Sun
First Age (cont'd) 590 Awakening of Men
War of the Jewels
War of Wrath:
   Morgoth's defeat in Beleriand
   Thangorodrim broken
   Most of Beleriand drowned
Second Age 3,441 Akallabêth:
   Sauron's first downfall
   World made round
   Númenor drowned
   Valinor removed from Arda; only Elves can travel the Straight Road
Third Age 3,021 War of the Ring:
   Final defeat of Sauron
   Destruction of the One Ring
   Elves depart from Middle-earth
Fourth Age and later ~6,000[d] (to present day)

Ages of the Children of Ilúvatar

[edit]

The First Age of the Children of Ilúvatar (Eruhíni) began during the Years of the Trees when the Elves awoke in Cuiviénen in the middle-east of Middle-earth. This marked the start of the years when the Children of Ilúvatar were active in Middle-earth.[T 14]

First Age

[edit]
Arda in the First Age. The outlines of the continents are purely schematic.

The First Age of the Children of Ilúvatar, also referred to as the Elder Days in The Lord of the Rings, began during the Years of the Trees when the Elves awoke at Cuiviénen, and hence the events mentioned above under Years of the Trees overlap with the beginning of the First Age.[T 14]

Having crossed into Middle-earth, Fëanor was soon lost in an attack on Morgoth's Balrogs (Maiar who had betrayed the Valar to come under Morgoth's service during the Days before days) – but his sons survived and founded realms, as did the followers of his half-brother Fingolfin, who reached Beleriand after Fëanor's death. In the Dagor Aglareb ("Glorious Battle"), the armies of the Noldor led by Fingolfin and Maedhros attacked from the east and west, destroying the invading Orcs and laid siege to Morgoth's stronghold Angband. The Noldor for a time maintained the Siege of Angband, resulting in the Long Peace. This Peace lasted hundreds of years, during which time Men arrived over the Blue Mountains.[T 15] Fingolfin died when Morgoth broke the siege in the Dagor Bragollach ("Battle of Sudden Flame").[T 16] The Elves, Men, and Dwarves were all disastrously defeated in the Nírnaeth Arnoediad ("Battle of Unnumbered Tears"),[T 17] and one by one, the kingdoms fell, even the hidden ones of Doriath[T 18] and Gondolin.[T 19]

At the end of the age, all that remained of free Elves and Men in Beleriand was a settlement at the mouth of the River Sirion and another on the Isle of Balar. Eärendil possessed the Silmaril which his wife Elwing's grandparents, Beren and Lúthien, had taken from Morgoth. But Fëanor's sons still maintained that all the Silmarils belonged to them, and so there were two more Kinslayings.[T 18][T 20] Eärendil and Elwing crossed the Great Sea to beg the Valar for aid against Morgoth. They responded, sending forth a great host. In the War of Wrath, Melkor was utterly defeated. He was expelled into the Void and most of his works were destroyed, bringing the First Age to an end. This came at a terrible cost, however, as most of Beleriand itself was sunk.[T 20]

Second Age

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The Second Age is characterized by the establishment and flourishing of Númenor, the rise of Sauron in Middle-earth, the creation of the Rings of Power and the Ringwraiths, and the early wars of the Rings between Sauron and the Elves. It ended with Sauron's defeat by the Last Alliance of Elves and Men.[T 21][e]

At the start of the Second Age, the Men who had remained faithful were given the island of Númenor, in the middle of the Great Sea, and there they established a powerful kingdom. The White Tree of Númenor was planted in the King's city of Armenelos; and it was said that while that tree stood in the King's courtyard, the reign of Númenor would endure. The Elves were granted pardon for the sins of Fëanor, and were allowed to return home to the Undying Lands.[T 21] The Númenóreans became great seafarers, and were learned, wise, and had a lifespan beyond other men. At first, they honored the Ban of the Valar, never sailing into the Undying Lands. They went east to Middle-earth and taught the men living there valuable skills. After a time, they became jealous of the Elves for their immortality. Sauron, the mightiest of Maiar and Morgoth's chief servant, was still active. As Annatar, in his deceptive disguise, he taught the Elves of Eregion the craft of creating Rings of Power. Seven Rings were made for the Dwarves, while Nine were made for Men who later became known as the Ringwraiths. He built a stronghold called Barad-dûr and secretly and deceitfully forged the One Ring in the fires of Mount Doom to control the other rings and their bearers. Celebrimbor, a grandson of Fëanor, forged three mighty rings on his own: Vilya, possessed first by the Elven king Gil-galad, then by Elrond; Nenya, wielded by Galadriel; and Narya, given by Celebrimbor to Círdan, who gave it to Gandalf.[T 21]

As soon as Sauron put on the One Ring, the Elves realized that they had been betrayed and removed the Three (Sauron eventually obtained the Seven and the Nine. While he was unable to suborn the Dwarf ringbearers, he had more success with the Men who bore the Nine; they became the Nazgûl, the Ringwraiths). Sauron then made war on the elves and nearly destroyed them utterly during the Dark Years, but when it seemed defeat was imminent, the Númenóreans joined the battle and completely crushed the forces of Sauron. Sauron never forgot the ruin brought on his armies by the Númenóreans, and made it his goal to destroy them.[T 21]

Towards the end of the age, the Númenóreans became increasingly haughty. Now they sought to dominate other men and to establish kingdoms. Centuries after Tar-Minastir's engagement, when Sauron had largely recovered, Ar-Pharazôn, the last and most powerful of the Kings of Númenor, humbled Sauron – his armies deserting in the face of Númenor's might – and brought him to Númenor as a hostage, although this was Sauron's goal. Still beautiful in appearance, Sauron gained Ar-Pharazôn's trust and became high priest in the cult of Melkor, who Sauron deceived them to worship. At this time, the Faithful (who still worshipped the one god, Eru Ilúvatar), were persecuted openly by those called the King's Men, and were sacrificed in the name of Melkor. Eventually, Sauron deceived Ar-Pharazôn to invade Aman, promising him that he would thus obtain immortality (Sauron knew they would not be granted immortality).[T 21] Amandil, chief of the Faithful, sailed westward to warn the Valar. His son Elendil and grandsons Isildur and Anárion prepared to flee eastwards, taking with them a seedling of the White Tree of Númenor before Sauron destroyed it, and the palantíri, gifts of the elves. When the King's forces set foot on Aman, the Valar laid down their guardianship of the world and called on Ilúvatar to intervene.[T 21]

The Downfall of Númenor and the Changing of the World. The earthly paradise of Valinor is removed from Arda; only the Elves remain able to reach it by sailing the Old Straight Road.[4]

The world was changed into a sphere and the continent of Aman was removed, although the Old Straight Road, a sailing route from Middle-earth to Aman, accessible to the Elves but not to mortals, persisted. Númenor was utterly destroyed, as was the fair body of Sauron; however, his spirit returned to Mordor, where he again took up the One Ring, and gathered his strength once more. Elendil, his sons and the remainder of the Faithful sailed to Middle-earth, where they founded the realms in exile of Gondor and Arnor.[T 21]

Sauron arose again and challenged them. The Elves allied with Men to form the Last Alliance of Elves and Men. For seven years, the Alliance laid siege to Barad-dûr, until at last Sauron himself entered the field. He slew Elendil, High King of Gondor and Arnor, and Gil-galad, the last High King of the Noldor in Middle-earth. However, Isildur took up the hilt of Narsil, his father's shattered sword, and cut the One Ring from Sauron's hand. Sauron was defeated, but not utterly destroyed. Afterward, Isildur ignored the counsel of Elrond, and rather than destroy the One Ring in the fires of Mount Doom, he kept it as weregild for his dead father.

Third Age

[edit]

The Third Age lasted for 3021 years, beginning with the first overthrow of Sauron at the hands of the Last Alliance of Elves and Men following the downfall of Númenor, and ending with the War of the Ring and final defeat of Sauron, the events narrated in The Lord of the Rings. Virtually the entire history of the Third Age takes place in Middle-earth.[T 25] The Third Age saw the rise in power of the realms of Arnor and Gondor, and their fall. Arnor was divided into three petty Kingdoms, which fell one by one in the wars with Sauron's vassal kingdom of Angmar, whilst Gondor fell victim to Kin-strife, plague, Wainriders, and Corsairs. In this time, the line of the Kings of Gondor ends, with the House of the Stewards ruling in their stead. Meanwhile, the heirs of Isildur from the fallen kingdom of Arnor wander Middle-earth, aided only by Elrond in Rivendell; but the line of rightful heirs remains unbroken throughout the age.[T 25]

Early in the Age, the Ring betrayed Isildur by slipping from his finger as he was escaping from an Orc ambush at the Gladden Fields, leading to Isildur being killed by an orc arrow and the Ring being lost in the Anduin River.[T 21]

This age was characterized by the waning of the Elves. In the beginning of the Third Age, many Elves left for Valinor because they were disturbed by the recent war. However, Elven kingdoms still survived in Lindon, Lothlórien, and Mirkwood. Rivendell also became a prominent haven for the Elves and other races. Throughout the Age, they chose not to mingle much in the matters of other lands, and only came to the aid of other races in time of war. The Elves devoted themselves to artistic pleasures, and tended to the lands which they occupied. The gradual decline of Elven populations occurred throughout the Age as the rise of Sauron came to dominate Middle-earth. By the end of the Third Age, only fragments of the once-grand Elven civilization survived in Middle-earth.[T 25]

The Wizards arrived around a thousand years[T 25] after the start of this period to aid the Free Peoples from the possible return of Sauron, with the most important Wizards being Gandalf and Saruman. The One Ring was found by Sméagol but, under the power of the Ring and ignorant of its true nature, he retreated with the Ring to a secret life under the Misty Mountains.[T 25] Middle-earth's devastating Great Plague originated in its vast eastern region, Rhûn, where it caused considerable suffering.[T 26] By the winter of late T.A. 1635 the Plague spread from Rhûn into Wilderland, on the east of Middle-earth's western lands; in Wilderland it killed more than half the population.[T 27] In the following year the Great Plague spread into Gondor and then Eriador. In Gondor the Plague caused many deaths, including King Telemnar, his children, and the White Tree; the population of the capital city Osgiliath was decimated, and government of the kingdom was transferred to Minas Tirith. In Eriador, the nascent Hobbit-realm of the Shire suffered "great loss" in what they called the Dark Plague.[T 25]

The so-called Watchful Peace began in T.A. 2063, when Gandalf went to Dol Guldur and the evil dwelling there (later known to be Sauron) fled to the far east. It lasted until T.A. 2460, when Sauron returned with new strength. During this period Gondor strengthened its borders, keeping a watchful eye on the east, as Minas Morgul was still a threat on their flank and Mordor was still occupied with Orcs. There were minor skirmishes with Umbar. In the north, Arnor was long gone, but the Hobbits of the Shire prospered, getting their first Took Thain, and colonizing Buckland. Driven out of Erebor by the dragon Smaug, the Dwarves of Durin's folk under Thorin I settled in the Grey Mountains, where most of their kin now gathered. Meanwhile, Sauron created a strong alliance between the tribes of Easterlings, so that when he returned he had many Men in his service.[T 25]

The main events of The Hobbit occur in T.A. 2941.[T 25] By the time of The Lord of the Rings, Sauron had recovered, and was seeking the One Ring. The events of the ensuing War of the Ring leading to the end of the Third Age is the subject of The Lord of the Rings, and summarized in Of the Rings of Power and the Third Age. After the defeat of Sauron, which happened when the One Ring was destroyed in the fires of Mount Doom, Aragorn takes his place as King of the Reunited Kingdom of Arnor and Gondor, restoring the line of Kings from the Stewards of Gondor. Aragorn marries the daughter of Elrond, Arwen, thus for the last time adding Elvish blood to the royal line. As the age ends, Gandalf, Frodo and Bilbo Baggins, and many of the remaining Elves of Middle-earth sail from the Grey Havens to Aman.[T 25]

Fourth Age

[edit]

With the end of the Third Age began the Dominion of Men. Elves were no longer involved in Human affairs, and most Elves left for Valinor; those that remain behind "fade" and diminish. A similar fate meets the Dwarves: although Erebor becomes an ally of the Reunited Kingdom, there are indications that Khazad-dûm is refounded together with a colony established by Gimli in the White Mountains. Together, they disappear from human history.[T 28]

Eldarion, son of Aragorn II Elessar and Arwen Evenstar, became King of the Reunited Kingdom in F.A. 120. Aragorn gave him the tokens of his rule, and then surrendered his life willingly, as his ancestors had done thousands of years before. Arwen left him to rule alone, passing away to the now-empty land of Lórien where she died.[T 29] Upon the death of Aragorn, Legolas departed Middle-earth for Valinor, taking Gimli with him and ending the Fellowship of the Ring in Middle-earth.[T 30]

Tolkien once considered writing a sequel to The Lord of the Rings, called The New Shadow, which would have taken place in Eldarion's reign, and in which Eldarion deals with his people turning to evil practices – in effect, a repetition of the history of Númenor.[T 31] In a 1972 letter concerning this draft, Tolkien mentioned that Eldarion's reign would have lasted for about 100 years after the death of Aragorn.[T 32][f] His realm was to be "great and long-enduring", but the lifespan of the royal house was not to be restored; it would continue to wane until it was like that of ordinary Men.[T 33]

Later Ages

[edit]

Later Ages continue up to modern times, the remade Arda being equated with Earth. With the loss of all its peoples except Man, and the reshaping of the continents, all that is left of Middle-earth is a dim memory in folklore, legend, and old words.[5] Tolkien estimated that the Fourth Age began approximately 6,000 years ago, and that we would now be in the 6th or 7th Age.[T 1]

Dagor Dagorath

[edit]
Tolkien likened the Last Battle, Dagor Dagorath, that ends "the world" (Arda) to the Norse Ragnarök.[T 34] Engraving Battle of the Doomed Gods by Friedrich Wilhelm Heine, 1882

In a letter, Tolkien wrote that "This legendarium [The Silmarillion] ends with a vision of the end of the world [after all the ages have elapsed], its breaking and remaking, and the recovery of the Silmarilli and the 'light before the Sun' – after a final battle [Dagor Dagorath] which owes, I suppose, more to the Norse vision of Ragnarök than to anything else, though it is not much like it."[T 34] The concept of Dagor Dagorath appears in many of Tolkien's manuscripts that were published by his son Christopher in The History of Middle-earth series, but not in the published Silmarillion, where the eventual fate of Arda is left open-ended in the closing lines of the Quenta Silmarillion.[T 35]

However, Tolkien later came to the conclusion that the Elves themselves had no objective idea of the end of Arda, although they understood with some clarity that it would be achieved through a large-scale catastrophe. The only thing the Elves could count on was estel, which is hope on Eru that his divine plan would ultimately result in salvation and good for the whole world and all the peoples who lived in it. In this context, the legend of the Second Prophecy of Mandos and the specific events of Dagor Dagorath were in fact an ancient Mannish myth of Númenórean origin.[T 36]

Analysis

[edit]

Creation and sub-creation

[edit]

Scholars, noting that Tolkien was a devout Catholic, have stated that the Ainulindalë creation myth echoes the Christian account of creation. Brian Rosebury calls its prose "appropriately 'scriptural'".[6] Verlyn Flieger cites Tolkien's poem Mythopoeia ("Creation of Myth"), where he speaks of "man, sub-creator, the refracted light / through whom is splintered from a single White / to many hues, and endlessly combined / in living shapes".[T 37][7] She analyses in detail the successive splintering of the original created light, via the Two Lamps, the Two Trees, and the Silmarils, as the wills of different beings conflict.[8] She states that for Tolkien, this creative light was equated with the Christian Logos, the Divine Word.[7] Jane Chance remarks on the biblical theme of the conflict between the creator Eru Ilúvatar and the fallen Vala Melkor/Morgoth, mirroring that between God and Satan. Similarly, she notes, the struggles of Elves and Men corrupted by Morgoth and his spiritual descendant Sauron echo those of Adam and Eve tempted by Satan in the Garden of Eden, and the fall of man.[9]

Flieger has observed that the splintering of the created light is a process of decline and fall from a once-perfect state. She identifies a theory of decline that influenced Tolkien, namely Owen Barfield's theory of language in his 1928 book Poetic Diction. The central idea was that there was once a unified set of meanings in an ancient language, and that modern languages are derived from this by fragmentation of meaning.[10] Tolkien took this to imply the separation of peoples, in particular the complicated and repeated sundering of the Elves.[11]

A dark mythology

[edit]

Scholars including Flieger have noted that if Tolkien intended to create a mythology for England,[12] in the history of Arda as told in The Silmarillion he had made it very dark.[13] John Garth has identified his experiences in the First World War as formative; he began his Middle-earth writings at that time.[14] Flieger suggests that Middle-earth arose not only from Tolkien's own wartime experience, but out of that of his dead schoolfriends Geoffrey Bache Smith and Rob Gilson.[15] Janet Brennan Croft writes that Tolkien's first prose work after returning from the war was The Fall of Gondolin, and that it is "full of extended and terrifying scenes of battle"; she notes that the streetfighting is described over 16 pages.[16]

The Tolkien scholar Norbert Schürer notes the 2022 book The Fall of Númenor and the Amazon television series The Rings of Power, both about the Second Age, and asks what the period signifies for the legendarium as a whole. In his view, the period is problematic, having only one finished tale, the Atlantis-style Akallabêth. He proposes that Tolkien wanted to link the First Age (most of the content of the 1977 The Silmarillion) with the Third Age (of The Lord of the Rings) by joining them together with a central period. In his view, this could not work for Tolkien, because the Second Age centred on "the failure, decline, and corruption" at the core of human life; Schürer argues that this was unacceptable to Tolkien as a Christian.[17]

Greek mythology

[edit]

Among the many influences that scholars have proposed as possibly important on the history of Arda is Greek mythology. The disappearance of the island of Númenor recalls Atlantis.[T 38][T 39] The Valar borrow many attributes from the Olympian gods. Like the Olympians, the Valar live in the world, but on a high mountain, separated from mortals; Ulmo, Lord of the Waters, owes much to Poseidon, and Manwë, the Lord of the Air and King of the Valar, to Zeus.[18][19] Tolkien compared Beren and Lúthien with Orpheus and Eurydice, but with the gender roles reversed.[T 38] He mentioned Oedipus, too, in connection with Túrin in the Children of Húrin.[T 34] Flieger has compared Fëanor with Prometheus: they are associated with fire, and are punished for rebelling against the gods' decrees.[20]

"Imagined prehistory"

[edit]
Tolkien imagined Arda as the Earth in the distant past.[T 1][1] With the loss of all its peoples except Man, and the reshaping of the continents, all that is left of Middle-earth is a dim memory in folklore, legend, and old words.[5]

Arda is summed up by the Tolkien scholar Paul H. Kocher as "our own green and solid Earth at some quite remote epoch in the past."[1] Kocher notes Tolkien's statement in the Prologue, equating Middle-earth with the actual Earth, separated by a long period of time:

Those days, the Third Age of Middle-earth, are now long past, and the shape of all lands has been changed; but the regions in which Hobbits then lived were doubtless the same as those in which they still linger: the North-West of the Old World, east of the Sea. Of their original home the Hobbits in Bilbo’s time preserved no knowledge.[T 40]

In a letter written in 1958, Tolkien states that while the time is invented, the place, planet Earth, is not (italics in original):[T 1]

I have, I suppose, constructed an imaginary time, but kept my feet on my own mother-earth for place. I prefer that to the contemporary mode of seeking remote globes in 'space'... Many reviewers seem to assume that Middle-earth is another planet![T 1]

In the same letter, he places the beginning of the Fourth Age some 6,000 years in the past:[T 1]

I imagine the gap [since the War of the Ring and the end of the Third Age] to be about 6000 years; that is we are now at the end of the Fifth Age if the Ages were of about the same length as Second Age and Third Age. But they have, I think, quickened; and I imagine we are actually at the end of the Sixth Age, or in the Seventh.[T 1]

The Tolkien scholar Richard C. West writes that one of the "very final passages" of the internal chronology of Lord of the Rings, The Tale of Aragorn and Arwen, ends not just with Arwen's death, but the statement that her grave will remain on the hill of Cerin Amroth in what was Lothlorien "until the world is changed, and all the days of her life are utterly forgotten by men that come after ... and with the passing of [Arwen] Evenstar no more is said in this book of the days of old."[3] West observes that this points up a "highly unusual" aspect of Tolkien's legendarium among modern fantasy: it is set "in the real world but in an imagined prehistory."[3] As a result, West explains, Tolkien can build what he likes in that distant past, elves and wizards and hobbits and all the rest, provided that he tears it all down again, so that the modern world can emerge from the wreckage, with nothing but "a word or two, a few vague legends and confused traditions..." to show for it.[3]

West praises and quotes Kocher on Tolkien's imagined prehistory and the implied process of fading to lead from fantasy to the modern world:[3]

At the end of his epic Tolkien inserts ... some forebodings of [Middle-earth's] future which will make Earth what it is today ... he shows the initial steps in a long process of retreat or disappearance by which all other intelligent species, which will leave man effectually alone on earth... Ents may still be there in our forests, but what forests have we left? The process of extermination is already well under way in the Third Age, and ... Tolkien bitterly deplores its climax today."[21]

The Tolkien scholar Stuart D. Lee and the medievalist Elizabeth Solopova make "an attempt at a summary",[5] which runs as follows. The Silmarillion describes events "presented as factual"[5] but taking place before Earth's actual recorded history. What happened is processed through the generations as folk-myths and legends, especially among the (Old) English. Before the Fall of Númenor, the world was flat. In the Fall, it became round; further geological events reshaped the continents into the Earth as it now is. All the same, the old tales survive here and there, resulting in mentions of Dwarves and Elves in real Medieval literature. Thus, Tolkien's imagined mythology "is an attempt to reconstruct our pre-history."[5] Lee and Solopova comment that "Only by understanding this can we fully realize the true scale of his project and comprehend how enormous his achievement was."[5]

The poet W. H. Auden wrote in The New York Times that "no previous writer has, to my knowledge, created an imaginary world and a feigned history in such detail. By the time the reader has finished the trilogy, including the appendices to this last volume, he knows as much about Tolkien's Middle Earth, its landscape, its fauna and flora, its peoples, their languages, their history, their cultural habits, as, outside his special field, he knows about the actual world."[g][22] The scholar Margaret Hiley comments that Auden's "feigned history" echoes Tolkien's own statement in the foreword to the second edition of Lord of the Rings that he much preferred history, true or feigned, to allegory; and that Middle-earth's history is told in The Silmarillion.[23]

Notes

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References

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from Grokipedia
The History of Arda is the comprehensive mythological chronicle of the fictional world crafted by , serving as the foundational backdrop for his legendarium, including and . Primarily documented in The Silmarillion, it details the creation, shaping, and evolution of Arda—from its primordial formation to the eras of Elves, Men, and the gradual diminishment of divine influences—encompassing themes of harmony, discord, heroism, and inevitable change. Arda, deriving from Quenya for "kingdom" or "realm," was brought into being by the singular deity Eru Ilúvatar, who initiated existence through the Ainulindalë, or Music of the Ainur—his timeless, angelic children—who envisioned and then realized the world in a grand act of sub-creation. The Ainur, divided into the greater Valar and lesser Maiar, descended to Arda to order its form, erecting the Lamps of the Valar for light and later the Two Trees of Valinor, marking the Years of the Lamps and Trees before discord arose from the rebellious Vala Melkor (later Morgoth). This early harmony shattered with Melkor's theft of the Silmarils—jewels encapsulating the light of the Trees—igniting the rebellion of the Noldor Elves and the cataclysmic Wars of Beleriand in the First Age. The narrative progresses through successive Ages, each defined by pivotal conflicts and shifts in dominion: the Second Age witnesses the rise of , the forging of the by the Elves and the (Morgoth's lieutenant), and the downfall of leading to the reshaping of Arda from a flat world to a , with Ambar denoting the new spherical inhabited . The Third Age, bridging to the events of , centers on the struggle against 's resurgence, the heroism of Men and Hobbits, and the departure of the Elves, signaling Arda's transition toward a more mundane, human-dominated era. Subsequent Ages, briefly alluded to, evoke a prophesied renewal at the 's end, underscoring Tolkien's vision of a profound, interconnected cosmology that mirrors real-world myth-making.

Creation Myth

Music of the Ainur

In the beginning, there was Eru, the One, who in Arda is called Ilúvatar; and he made first the Ainur, the Holy Ones, that were the offspring of his thought, and they were with him before aught else was made. Ilúvatar gathered all the Ainur before his throne and declared to them a mighty theme, unfolding to them things greater and more wonderful than he had yet revealed; and it seemed that their hearts were glad, and that the joy of their voices was increased. Thus began the Music of the Ainur in the Timeless Halls, a harmonious wherein each Ainur contributed according to their power and , weaving a grand design that encompassed the essence of being and the foundations of the world to come. Yet amid this harmony, Melkor, mightiest among the Ainur and closest in thought to Ilúvatar, grew discontent and sought to interweave matters of his own devising that were strange and unlovely, introducing discord into the theme. The other Ainur were dismayed, and their music faltered, but Ilúvatar arose and, lifting up his hand, a new theme began in the midst of the first, unlike it and yet akin, which incorporated and transcended Melkor's dissonance. The Ainur took up this second theme, developing it with greater variety, but again Melkor's discord arose, clashing against the melody and striving to drown it. Ilúvatar then stayed the Music, addressing the Ainur to reveal that even Melkor's rebellion had been woven into the greater design, enhancing its beauty rather than marring it. Ilúvatar now began a third theme, wholly different from the others: vast and deep, slow to unfold, and concerned with the fate of the Children of Ilúvatar and the unfolding of time beyond their lives, wherein strife and sorrow would play roles ordained by Ilúvatar himself. This theme, intricate and profound, saw Melkor's malice persist, yet it served only to enrich the harmony, demonstrating that no theme could be played that did not ultimately accord with Ilúvatar's will. The first theme encompassed the primal essence of existence and the shaping of the world's foundations; the second dwelt upon the destiny of the Elves, the Children; and the third embraced the fate of Men, the Secondborn, along with the broader tapestry of good and evil's interplay. Through this Music, the Ainur unknowingly imparted their spirits, forming the fëa—the indwelling spirit or soul—of Arda, the realm that would later take physical form. Never since have the Ainur made any music like to this, though it is prophesied that a greater music shall yet be made before Ilúvatar by the Children of Ilúvatar.

Ainulindalë and the Vision

Following the Great Music, Ilúvatar led the Ainur into the Void beyond the Timeless Halls and invited them to witness the realization of their themes in a tangible form. He declared, "Behold your Music!" and granted them sight where previously there had been only hearing, unveiling a vision of the world their harmonies would shape. This prophetic revelation, known as the in its visual manifestation, presented Arda as a flat, circular expanse suspended in the Void, destined to become the abode of the Children of Ilúvatar. In the Vision, the Ainur beheld the unfolding of Arda's history, including the Valar's efforts to order the world with the two great lamps, Illuin in the north and Ormal in the south, illuminating the symmetry of lands and seas. They witnessed Melkor's rebellion, as he established a fortress in the iron mountains of the north, sowing discord that marred the harmony yet was woven into the greater design by Ilúvatar's will. The fates of the Elves and Men, the First and Second Children of Ilúvatar, appeared as well: the Elves awakening by Cuiviénen under starlight, destined for immortality and a deep bond with Arda, and Men arising later, gifted with death and the freedom to shape their own paths beyond the world's end. Prophecies of strife filled the scene, revealing wars, sorrows, and redemptions, all arising from the interplay of the Ainur's themes, with Melkor's envy driving much of the conflict against the Valar and the Children. The Ainur's reactions to the Vision varied, blending awe at its beauty with sorrow over the foreseen turmoils introduced by Melkor's discord. Some, like Manwë—chief among them and closest to Ilúvatar's thought—gazed with delight upon the winds and airs he had envisioned, while Ulmo found joy in the vast waters that echoed his melodies. Inspired by the grandeur and the need to guide the Children, Manwë, alongside Varda, Aulë, Tulkas, and others, resolved to enter Arda in bodily form as the , committing their powers to its stewardship until its renewal. The , lesser spirits akin to the Valar, followed suit, with figures like Ilmarë and Eönwë descending to aid in the world's fashioning. Ilúvatar warned that such entry would bind them to Arda's fate, yet they chose this path to fulfill and enhance their themes amid the prophesied challenges. This Vision served as a divine preview, illustrating how the Great Music would underpin all existence in Eä, the created realm. The themes of the Ainur, reconciled by Ilúvatar, formed the fëa—the indwelling spirit and harmony—of Arda itself, infusing its every element with purpose, even where discord appeared to prevail. Thus, the prophetic sight not only revealed the world's structure and history but affirmed that all events, including strife, contributed to a deeper beauty ordained by the One. In an unfinished late revision known as the "Round World Version," detailed in Tolkien's "Myths Transformed" essays published posthumously in Morgoth's Ring, Arda is posited as always having been a globe, with the Sun and Moon existing from the beginning as stars rather than derived from the Two Trees, and the flat-earth cosmology of the primary mythology reinterpreted as a corrupted tradition invented by Men. Tolkien abandoned this cosmological overhaul, which would have aligned Arda more closely with modern astronomy, leaving the original narrative—with its initial flat world transitioning to round after the Akallabêth—as canonical.

Shaping of Arda

Following the creation of Eä, fifteen of the greatest Ainur, known as the —including Manwë, Ulmo, Aulë, Oromë, Mandos, Lórien, Tulkas, and Melkor, along with their associated queens Varda, Vána, Yavanna, Estë, , Nienna, and Vairë—chose to enter the world to fulfill their roles as its guardians and shapers. Guided briefly by the Vision granted by Ilúvatar, they descended into the Void beyond the Walls of the World, where they discovered Arda as a vast, formless, and symmetrical mass, empty of structure and awaiting their intervention to realize its potential. This initial state of Arda represented merely the seed of creation, dark and unordered, requiring the Valar's physical embodiment and labor to bring forth lands, seas, skies, and growth from the primordial chaos. Upon assuming physical forms akin to those envisioned, the Valar divided their efforts according to their inherent powers and affinities, embarking on an extended period of toil to mold Arda into a habitable realm. Aulë, the smith, forged the foundational substances of the earth, crafting mountains, valleys, and caverns, while Ulmo shaped the waters, establishing oceans, rivers, and subterranean flows to encircle and nourish the lands. Manwë commanded the winds and airs, with Varda kindling the first faint lights in the heavens and preparing the firmament for stars; Yavanna, lover of all growing things, sowed seeds that sprouted into grasses, trees, and flora across the emerging continents. Oromë ranged the wide fields, fostering beasts and ensuring the balance of wild places, while Tulkas lent his immense strength to stabilize the earth's frame against upheavals; Lórien envisioned realms of dream and beauty, Mandos foresaw the world's inevitable changes, and Estë brought healing to the nascent forms marred by strain. The Maiar, lesser spirits akin to the Valar and often their kin or servants—such as Ilmarë, daughter of Varda, or the people of Aulë like Sauron in his early obedience—assisted in these endeavors, amplifying the labors with their subtler arts. From the outset, Melkor's discord, rooted in his desire for solitary dominion, disrupted the harmony of creation; he sowed ruins in the symmetry of the lands, shattering Aulë's careful designs with fissures and upheavals, and blighted Yavanna's early growths with frost and barrenness. In response, the Valar fortified their works, raising the towering Pelóri mountains as a barrier in the west to shield the Blessed Realm of Aman from Melkor's incursions, thus dividing Arda into distinct regions. Initially, Arda took the form of a flat expanse, with two great continents of equal breadth separated by a central , embodying the intended balance of the Vision before further alterations through conflict. Through these collective and contested efforts, the transformed the formless void into the foundational structure of the world, setting the stage for its illumination and the awakening of its intended inhabitants.

Early Years of Arda

Years of the Lamps

Following the initial shaping of Arda, the sought to bring to the newly formed to nurture its growth. Aulë, the smith among the , at the behest of Yavanna, crafted two mighty lamps: Illuin, placed in the northern reaches of , and Ormal (also called Orol), erected in the southern lands. Varda, queen of the stars, filled these lamps with a brilliant drawn from the silver and of her stores, while Manwë hallowed them to protect against darkness. The raised the lamps atop towering pillars, establishing the first structured illumination of Arda and marking the onset of the Years of the Lamps. Under the steady glow of Illuin and Ormal, the world was divided into three distinct realms. The northern regions, dominated by Melkor's icy fortress of Utumno, remained desolate and frozen, a wasteland of perpetual cold where the light barely penetrated. In contrast, the central lands of basked in balanced illumination, becoming fertile and verdant—designated as the future dwelling for Ilúvatar's Children, the Elves and Men. The southern realms flourished with warmth and abundance, their golden hues supporting diverse life. This division allowed the Valar to organize their labors; they dwelt at the island of Almaren amid the Great Lake, in the region where the lights mingled. In this era of relative peace, known as the Spring of Arda, Yavanna's creations thrived beneath the lamp-light. Vast forests, meadows, and fields sprang forth across the central and southern regions, teeming with the first and : grasses that swayed in gentle winds, flowers of myriad colors, and beasts ranging from gentle herbivores to majestic predators, all harmonizing in ecological balance. The island of Almaren in the Great Lake served as the Valar's central paradise, a realm of perpetual spring where their halls and gardens reflected the harmonious intent of Ilúvatar's design. The light from the lamps not only sustained growth but also symbolized hope, fostering a world ripe for the eventual awakening of rational beings. Melkor's earlier in the Music of the Ainur fueled his growing envy of this ordered beauty. However, Melkor's malice endured, and from his stronghold in Utumno, he plotted against the Valar's works. As the lamps' radiance melted the northern ices and illuminated the flaws in his domain, his resentment boiled over. Gathering a host of evil spirits and beings, Melkor launched a sudden before the Valar could fully prepare. He assailed the lights of Illuin and Ormal, toppling their pillars and shattering the lamps in cataclysmic ruin. The falling pillars unleashed floods and upheavals, poisoning Yavanna's verdant creations with blight and shadow, while the central lake of Almaren overflowed, drowning much of the Valar's island paradise. This destruction plunged Arda into a time of darkness and chaos, ending the Years of the Lamps and compelling the to withdraw to the distant west.

Years of the Trees

Following the destruction of the Lamps of the by Melkor, the Ainur established their realm in the land of Aman, raising the Pelóri mountains as a protective barrier around the blessed region of . In the midst of this paradise, on the green mound of Ezellohar, Yavanna Kementári, the Queen of the Earth, created the Two Trees to provide enduring light after the Lamps' fall. Telperion, the elder tree, bore silver leaves and white blossoms that captured pale light like dewdrops, while Laurelin, its counterpart, shone with golden flowers yielding a warm, radiant glow. These Trees, nurtured by the 's care, marked the beginning of the Years of the Trees, a period of bliss in centered around the great city of Valmar, where the dwelt in harmony. The light of Telperion and Laurelin followed a cyclical pattern, alternating to illuminate for twelve hours each, with brief hours of mingled silver and gold light at the transitions, creating a perpetual rhythm of day without the harshness of unceasing sun. This era's time was reckoned in Valian Years, where each Year equaled approximately 1,000 solar years, spanning cycles of blooming and rest that sustained the realm's eternal spring. The Trees' radiance not only blessed but also spilled eastward over the mountains, faintly touching the lands of during periods of peak light, fostering growth and beauty under the Valar's stewardship. After 1,495 Valian Years of flourishing, treachery ended this . Melkor, the fallen Vala, allied with the great spider-like being , who hungered for light; together, they assaulted while the Valar were distracted by a festival. drained the life from the Trees with her venomous maw, poisoning their roots and causing their light to fade into sickly silver and gold, ultimately leading to their withering and death. In the chaos, Melkor and sacked Valmar, releasing monsters to despoil the city. Melkor then went to Formenos, where he slew Finwë, king of the , and stole the three —jewels crafted by Fëanor's that captured the Trees' blended light—before fleeing with into the shadows. This cataclysm plunged into darkness, ending the Years of the Trees and heralding profound change for Arda.

Awakening of the Elves

The awakening of the Elves occurred during the Years of the Trees, fulfilling Ilúvatar's design that the Children should come into being under the of Varda, before the dominance of or . This event took place on the shores of Cuiviénen, a clear lake in the eastern regions of , where the Quendi—or "those who speak"—first stirred from their rest in pairs, beholding the stars and beginning to name the world around them. In their early days by Cuiviénen, the Elves lived simply, crafting dwellings from reeds and learning the arts of speech and song, yet they were haunted by dread from Melkor's distant stronghold of Utumno. Shadows and dark creatures prowled the lands, instilling fear; some Elves were seized by Melkor's agents and tortured, from whom he bred the Orcs as enslaved perversions of Elvenkind. The Vala Oromë first encountered the Elves while riding through on his hunts, drawn by the sound of their voices rising like music from the lake's edge. Though the Quendi at first mistook his horn and steed for signs of the , Oromë revealed his benevolence and selected three representatives—Ingwë of the Minyar, Finwë of the Tatyar, and Elwë of the Nelyar—to journey as envoys to , where they would witness the golden and silver radiance of the Two Trees, Telperion and Laurelin. Returning transformed by the vision of undying light, the envoys implored their people to heed Manwë's summons and migrate westward to the Blessed Realm, promising protection from Melkor's malice. Thus the Elves divided: the Eldar, comprising the Vanyar (led by Ingwë), the (led by Finwë), and the Teleri (led by Elwë), set forth on the Great Journey; those who lingered by Cuiviénen, rejecting the call, became the Avari, the "refusers." This summons initiated the Elves' own reckoning of years, bridging the Valian Years to the era of their wanderings.

Years of the Sun and the Ages

Post-Tree Period and Early Sun

Following the destruction of the by Melkor and the creature , which plunged the world into darkness, the sought to restore light to Arda. In a final act of vitality, Telperion produced a last silver flower and Laurelin a golden fruit, which Yavanna nurtured and presented to Aulë. Manwë hallowed these remnants, infusing them with sacred power, while Aulë crafted great vessels to contain their radiance: a smaller, swan-shaped ship for the flower of Telperion, named Isil or Ithil (the Moon), and a larger, island-like vessel for the fruit of Laurelin, named Anar (the Sun). Varda then sanctified the vessels further, ensuring their light would serve as a barrier against the malice of Melkor, before committing them to the skies with the aid of Ulmo, who propelled them aloft from the waters encircling Arda. The Valar ordained the courses of these celestial bodies to bring ordered light to . The , steered by the Tilion, was launched first westward from , traversing the skies in a around the world before returning, its pale glow illuminating the darkened lands for the initial time. The Sun followed, guided eastward by the Arien—a spirit of fire untouched by Melkor—crossing from to the distant East, its path establishing day and night as it too circled Arda. This arrangement marked the beginning of the Years of the Sun, with each revolution of the Sun reckoned as one year, aligning directly with the passage of time in later eras and providing a stable measure for the ages to come. As the Valar prepared these lights, Melkor fled northward to his fortress of Utumno, where he gathered his forces in secrecy, delaying open war. The hosts of the mustered under Tulkas and Oromë, readying for the inevitable conflict, while lay in prolonged twilight until the Moon's rising cast its first beams across the shadowed realms. With the advent of this new light, the Orcs—perversions of Elves twisted by Melkor—stirred from their lairs, multiplying in the brief respites of darkness between the celestial voyages. The Elves, awakened earlier at Cuiviénen, now commenced their Great Journey toward the West under the mingled silver and golden radiance, marking the true onset of their migrations.

First Age

The First Age of Arda commenced with the rising of the Sun and , heralding the awakening of Men in the east and the arrival of the exiled in . This era, spanning approximately 590 years of the Sun, was dominated by the quest for the three —jewels crafted by that encapsulated the light of the —and the protracted conflict against the Dark Lord Melkor (later known as ). The 's strife, marked by internal divisions and heroic deeds, intertwined with the emerging fates of Men, culminating in a cataclysmic war that reshaped the world. The turmoil ignited with Fëanor's creation of the around the Year of the Trees 1450, but Melkor's theft and destruction of the Trees prompted Fëanor's irrevocable , sworn with his seven sons, to pursue the jewels at any cost and doom any who claimed them. This vow precipitated the Kinslaying at Alqualondë, where Fëanor and his followers massacred the Teleri Elves to seize their white ships, an act of rebellion against the that incurred the Doom of Mandos, prophesying woe for the exiles. Most then crossed the treacherous Helcaraxë ice, suffering great losses, while Fëanor sailed ahead, only to burn the ships at Losgar upon arrival in , stranding many and deepening divisions among the Eldar. Upon landing in , Fëanor confronted Melkor's forces in the Dagor-nuin-Giliath (Battle under the Stars), achieving initial victory but perishing from wounds inflicted by Balrogs, leaving leadership to his sons Maedhros and Maglor. Subsequent conflicts defined the Age's narrative of the Silmaril Wars. Fingolfin's host arrived after the Helcaraxë crossing, establishing kingdoms in and securing a following the Dagor Aglareb (Glorious Battle) in the first century of the Sun, where Elves repelled 's assaults. This respite shattered with the Dagor Bragollach (Battle of Sudden Flame) around Sun Year 455, when unleashed rivers of flame and hordes of orcs, dragons, and Balrogs, slaying King in and breaching the northern sieges. The tide turned further in the Nirnaeth Arnoediad (Battle of Unnumbered Tears) in Sun Year 472, a desperate of Elves and Men that ended in devastating defeat, with Fingon slain and thousands captured for torment. These losses paved the way for the secret kingdoms' falls: Nargothrond succumbed in Sun Year 495 to the dragon Glaurung and Túrin Turambar's tragic curse, while was betrayed and razed in Sun Year 510 by 's spies, leading to the death of King Turgon. Amid these wars, Men awoke in Hildórien in the shortly after the Sun's rising and gradually migrated westward, drawn to where they forged with Elves; notable among these was the mortal Beren, who, with the Maia-disguised Elf-maiden Lúthien, infiltrated Angband and extracted a Silmaril from 's through song and guile, fulfilling a pivotal quest that cost Beren his hand and life, though Lúthien's plea revived them briefly. The Age concluded with the War of Wrath, launched around Sun Year 545 when Eärendil, son of Beren's daughter Elwing and the Elf Tuor, sailed to bearing a and implored the for aid against . The host of the West—Vanyar Elves, , and Eagles under Manwë—descended upon in a conflict of such magnitude that it rent the lands asunder. was finally overthrown, his vast armies annihilated, including dragons and Balrogs, and the chained in the Void; yet two of the were recovered by Fëanor's oath-bound sons, who perished in futile attempts to reclaim the third, cursing the jewels eternally. In the aftermath, much of sank beneath the waves, survivors fleeing to the remnant lands of , marking the transition to the Second Age.

Second Age

The Second Age of , lasting 3,441 years, commenced immediately after the War of Wrath, in which the defeated and reshaped the lands, causing much of to sink beneath the waves. The surviving Elves established new realms in the west of , with High King ruling the kingdom of Lindon from the Grey Havens (Mithlond), a haven for both and Sindar. In the east, , grandson of , founded Eregion (Hollin) near the Dwarven city of Khazad-dûm (Moria), where Elven smiths pursued advanced craftsmanship in alliance with the Dwarves of Durin. Half-elven, who had chosen the fate of the Elves, established the hidden refuge of (Rivendell) as a sanctuary for the weary and wise after later conflicts. Meanwhile, the rewarded the faithful Edain with the island realm of (Westernesse) in the Great Sea, far from the perils of , granting them long life and stature as the . Elros, Elrond's twin brother who opted for mortality, became the first King of as Tar-Minyatur, reigning for 410 years and initiating a golden age of prosperity, exploration, and culture. Under subsequent rulers like Tar-Aldarion, the Númenóreans became renowned mariners, establishing colonies and outposts along the coasts of to aid the Elves against lingering evils and to trade. , who had evaded capture during Morgoth's downfall, retreated to and began amassing strength, eventually emerging as a new . Disguised as Annatar ("Lord of Gifts"), a benevolent emissary from the , infiltrated Eregion around SA 1200, earning the trust of and the Gwaith-i-Mírdain (Jewel-smiths). He shared of and ring-lore, inspiring the creation of the : three exquisite rings for the Elves (Narya, Nenya, and Vilya), kept secret and untainted; seven for the Dwarves, which enhanced their wealth but fueled greed; and nine for Men, which later ensnared their bearers as . In secret, forged in the fires of Orodruin (Mount Doom) around SA 1600 to dominate all others, pouring much of his power into it. The Elves soon detected Sauron's malice when he donned the One Ring, prompting them to hide their three rings—entrusted to , , and Círdan for preservation and subtle aid to . Sauron then launched war on Eregion in SA 1695, sacking it and torturing to death for the location of the Elven rings, though he failed to obtain them. and the Elves of Lindon, aided by forces under Tar-Minastir, repelled Sauron but could not prevent the devastation. In , the kingdom's early splendor waned over centuries as later kings grew restless under the Ban of the , prohibiting travel to the Undying Lands of Aman. By the reign of Ar-Pharazôn the Golden in SA 3255, had become a mighty empire, and Ar-Pharazôn captured Sauron in , bringing him to the island as a seemingly humbled advisor in SA 3262. Sauron's subtle corruption poisoned Númenor's society, fostering division between the Faithful (who honored the ) and the King's Men (who embraced darker rites and shortened lives through ritual sacrifice). He sowed envy of Elven , leading Ar-Pharazôn to build a massive fleet and defy the Ban by invading Aman in SA 3310. The , laying down their guardianship, called upon Eru Ilúvatar, who unleashed a cataclysm: great waves drowned Númenor (the Akallabêth) in SA 3319, killing most inhabitants, including Sauron's fair form, though his spirit fled back to . The world was fundamentally altered, becoming round and spherical, with the Straight Road to Aman accessible only to Elves in their ships, severing the mortal realms from the divine. Survivors of the Faithful, led by the Tall and his sons and Anárion, fled to with the Seven Palantíri and a of the White Tree, founding the realms-in-exile of Arnor in the north and in the south. Sauron, reconstituting his power in Mordor by SA 3320, subjugated much of Middle-earth, enslaving Men and assailing the new Númenórean kingdoms. In response, Elendil formed the Last Alliance with Gil-galad in SA 3430, uniting Elves from Lindon, Imladris, and Lórien, alongside Men from Arnor and Gondor. Their host defeated Sauron's forces in the Battle of Dagorlad on the plains before Mordor, then laid siege to Barad-dûr for seven years. In SA 3441, during the final assault, Gil-galad and Elendil fell to Sauron in combat, but Isildur seized the broken blade Narsil and severed the One Ring from Sauron's hand, causing his physical form to collapse and ending the Second Age. Though victorious, Isildur refused to destroy the Ring in the fires of Mount Doom, claiming it as weregild, which preserved Sauron's spirit for a future resurgence.

Third Age

The Third Age of , spanning 3,021 years of the Sun, commenced following the defeat of at the end of the Second Age, marked by the lingering influence of forged by the in Mount Doom. , son of , claimed the Ring as for his father and brother, but in TA 2, he was slain by orcs at the Gladden Fields, and the Ring abandoned him, slipping from his finger into the to begin its long period of concealment. This event set the stage for the Ring's corrupting wanderings, evading detection for millennia while Sauron's power slowly reformed in secrecy. The exiles from established the northern kingdom of Arnor under Elendil's heirs and the southern realm of under his sons and Anárion, fostering a period of prosperity and vigilance against encroaching evil. Arnor flourished initially but fragmented due to internal strife and external threats, while endured as a bastion of Men, though it faced relentless assaults from Easterlings and Haradrim. From TA 2063 to 2460, the Watchful Peace prevailed, during which the Wise—including the Istari , , and , alongside and —monitored shadows gathering in Dol Guldur, preventing overt aggression from Sauron's growing forces. This era of uneasy truce was shattered by key calamities: in TA 1980, Durin's Bane, a awakened by dwarves mining too deeply in Khazad-dûm (Moria), slew King Durin VI and drove the dwarves into exile; and in TA 2770, the dragon descended upon the Lonely Mountain (Erebor), sacking the nearby city of Dale and claiming the dwarf-kingdom's treasures, forcing survivors like to flee. In TA 2463, the White Council was formed to counter Sauron's resurgence, achieving a partial victory in TA 2941 by expelling him from his stronghold in Dol Guldur, where he had masqueraded as the Necromancer—though he soon reestablished himself in Mordor. That same year, Bilbo Baggins discovered the Ring in the goblin-tunnels of the Misty Mountains during the Quest of Erebor, unwittingly claiming the artifact that would draw him into the wider struggle. Gandalf the Grey grew suspicious of the Ring's nature by TA 3001, confirming its identity through scholarly investigation, and in TA 3018, he entrusted it to Frodo Baggins, Bilbo's heir, urging its destruction. The Council of Elrond convened later that year at Rivendell, resolving to send the Ring to Mount Doom via a Fellowship comprising representatives of Elves, Men, Dwarves, and Hobbits. Frodo's quest unfolded in TA 3019 amid escalating war: the Fellowship faced trials including the fall of Gandalf to the Balrog in Moria and Boromir's betrayal; Aragorn, heir of Isildur, rallied the Rohirrim for the Battle of Helm's Deep, repelling Saruman's Uruk-hai forces; and in Gondor, the Battle of the Pelennor Fields saw the Witch-king of Angmar slain by Éowyn and Merry Brandybuck, with Aragorn's arrival turning the tide against Sauron's vast orc armies. On March 25, TA 3019, Frodo and reached Mount Doom, where —driven mad by centuries of possession—bit off Frodo's finger and fell into the fire with the Ring, causing its destruction and Sauron's permanent downfall as his spirit dissipated without its anchor. The Free Peoples' victories at the and elsewhere followed, securing from the Dark Lord's return. The Third Age concluded in TA 3021, after three millennia of strife, with the departure of the Ring-bearers from the Grey Havens, symbolizing the fading of the Elder Days and the dominion's shift to Men.

Fourth Age

The Fourth Age, also known as the Age of Men, commenced immediately after the downfall of and the destruction of in TA 3019, ushering in an era dominated by mortal realms as the influence of Elves, magic, and other ancient powers waned. This transition was facilitated by the victory in the War of the Ring, which cleared the path for restoration and relative peace across . With the Elves largely departing for the Undying Lands, human societies expanded and flourished, though the exact duration of the Age remains undefined in the annals. Aragorn II, known as Elessar, was crowned King of the Reunited Kingdom on May 1, FA 1, at the gates of , where he donned the ancient crown of and proclaimed his oath in the tongue of the : "Out of the Great Sea to I am come... In this place will I abide, and my heirs, unto the ending of the world." His reign restored the long-divided realms of Arnor and , fostering prosperity through wise governance, military campaigns against lingering foes in the East and South, and the renewal of ancient paths and beacons. A poignant symbol of this revival occurred when planted a sapling of the White Tree in the Court of the Fountain, sourced from the restored mallorn of Nimrodel's grove, signifying the healing of 's sacred traditions. The fading of Elven presence defined much of the early Fourth Age, as key figures sailed West from the Grey Havens. , bearer of Nenya, departed in FA 1 alongside , , Frodo, and Bilbo, her voyage marking the fulfillment of her long exile and the end of the Three Rings' power. 's leaving specifically signified the official onset of the Age, as his half-Elven lineage bridged the old and new worlds. founded a green colony of Elves in Ithilien to preserve its beauty before sailing West in FA 120, accompanied by Gimli, the only Dwarf ever granted passage to the Undying Lands. These departures symbolized the Elves' weariness with Middle-earth's mortal dominion, leaving behind diminished enclaves that gradually blended into legend. Human realms expanded under Elessar's lineage, with the Reunited Kingdom extending borders and promoting trade, while Dwarves prospered in Erebor under King Dáin II's successors, mining and crafting without the shadow of dragons. Hobbits remained secluded in , protected by royal decree and Sam's mayoral legacy, their simple lives undisturbed by the wider world's ambitions. The Ents, led by , guarded Fangorn Forest in enduring solitude, their numbers slowly recovering amid the forests' gradual regrowth. Strife was minimal during Aragorn's 120-year rule and that of his heirs, centered on Aragorn's son Eldarion, who inherited a realm of harmony where mortals shaped the future unhindered by ancient perils. This era's essence lay in the dominance of Men, a time of building and fading myths, closing the chapter on the Elder Days.

End of the World

Later Ages

The Later Ages, comprising the Fifth Age and beyond, represent the undocumented continuation of Arda's history after the Fourth Age, alluded to primarily in J.R.R. Tolkien's personal correspondence rather than his narrative works. These periods mark the progressive diminishment of Elven presence and the full dominion of Men, with Tolkien envisioning them as bridging the gap to the modern world. In Letter 211, written to Rhona Beare on 14 October 1958, Tolkien estimated the temporal distance from the fall of at the end of the Third Age to the mid-20th century as roughly 6,000 years, positioning the present era at the close of the Fifth Age assuming each subsequent Age spans about 3,000 years like the Second and Third Ages. He further observed that the durations of Ages have accelerated over time, and in a footnote speculated that contemporary times might align with the end of the Sixth Age or the onset of the Seventh. The Fifth Age thus implies an extension of human expansion from the stability established in the Fourth Age, accompanied by the near-complete fading of the Elves and potential emergence of new threats, all under ongoing vigilance against lingering evils without significant Valar intervention. Aragorn's death in Fourth Age year 120, at the age of 210, after a of 120 years, symbolizes the transition to this of mortal preeminence. Subsequent Ages, such as the Sixth and Seventh, evoke parallels to an industrial and , characterized by the total eclipse of ancient , humanity's global dispersal, and a shift toward technological and scientific endeavors over mythical elements, reflecting this quickening pace. Tolkien conceived Arda's chronology as the imagined prehistory of Earth, with the legendarium's events receding into antiquity and the later Ages evolving into the familiar historical framework of human civilization.

Dagor Dagorath

The Dagor Dagorath, known as the "Battle of Battles," represents a prophesied eschatological event in J.R.R. Tolkien's legendarium, foretold in late writings as the final confrontation between the forces of good and the resurgent power of . In this apocalyptic war, , having returned from exile in the Timeless Void through the Door of Night, rallies his remaining hosts—including dragons, Balrogs, orcs, and trolls—to ravage Arda once more. The , led by Manwë and Tulkas, unite with the Elves and Men in a desperate defense, leading to widespread devastation as the world fractures under the strain of the conflict. Eru Ilúvatar intervenes directly for the first time, gloriously manifesting to orchestrate the unmaking of the marred world through cataclysmic fire and flood, thereby defeating irrevocably. Central to the prophecy are the redemptive roles of key figures from earlier ages. , the doomed hero of the First Age, returns incarnate to deliver the killing blow against with his cursed black sword Gurthang, avenging his tragic fate and symbolizing the triumph of mortal resolve. , the rebellious Noldorin craftsman, at last fulfills his oath's purpose by shattering the three , whose radiant light—blessed by the —revives the , kindling their eternal glow. Elves and Men are reborn in purity, with the Eldar departing to repopulate a healed alongside the Atani, restored to their primordial innocence without the shadow of sin or discord. The post-battle renewal transforms Arda into its intended form: a flat world as in the , bathed in the undying light of the Trees amid perpetual spring, where mountains are leveled, seas reshaped, and no can persist or recur. Harmony prevails among all peoples, with the Teleri reconciled to the and the dwelling openly without further need for creation or intervention. This vision draws briefly from Melkor's primordial discord in the Music of the Ainur, culminating in its utter exorcism. Tolkien's later revisions reveal ambivalence toward this mythic framework, as he increasingly aligned his cosmology with , eschewing a dramatic for an undefined end involving without explicit conflict or cyclic renewal. Christopher Tolkien omitted the prophecy from The Silmarillion, deeming it inconsistent with the finalized mythology, and noted its rough, abandoned state in posthumous publications.

Thematic Analysis

Sub-Creation and Mythopoeia

J.R.R. Tolkien's concept of sub-creation, introduced in his 1939 essay "On Fairy-Stories," posits that the human act of crafting a coherent Secondary World—such as the mythology of Arda—mirrors the divine Primary Creation by God, or Eru Ilúvatar in Tolkien's legendarium. In this framework, the author functions as a sub-creator, endowing the invented realm with its own internal consistency and reality, distinct yet analogous to the real world. Arda emerges as a sub-created myth, where the history of its formation reflects Eru's ultimate sovereignty while allowing for creative freedom within defined bounds. The foundational act of sub-creation in Arda occurs through the Music of the Ainur, a collaborative endeavor among the angelic beings (Ainur) under Ilúvatar's guidance, which embodies and within a harmonious theme. Melkor's discordant contributions introduce conflict, yet Ilúvatar incorporates and redeems them, transforming potential ruin into greater beauty, as revealed in the subsequent Vision granted to the Ainur. This illustrates sub-creation as a dynamic interplay of intention and autonomy, where discord—stemming from Melkor's desire for independent rule—is woven into the whole, prefiguring the world's imperfections and redemptions. Further layers of sub-creation manifest in the 's active shaping of Arda, operating within Ilúvatar's overarching design after they enter the world to realize the Vision. The , as lesser divinities, refine and embody aspects of —such as Manwë's winds or Aulë's craftsmanship—paralleling the relationship between an author and their narrative world, where secondary creators enhance but do not override the primary framework. This hierarchical creativity underscores Tolkien's view of as an iterative, God-given faculty, extending from divine to angelic to human levels. For readers, immersion in Arda's history fosters "secondary ," a willing suspension that treats the sub-created events as "true" within their context, akin to recovery and escape in fairy-stories. Tolkien links this to human myth-making, where —a sudden, joyous turn—evokes glimpses of divine joy, as in the Music's redemption, inviting contemplation of the Primary World's deeper truths through the Secondary.

Mythological Influences

J.R.R. Tolkien drew significant inspiration from in shaping the , the divine powers who govern aspects of Arda, portraying them as a pantheon reminiscent of the Olympian gods. Manwë, the chief of the and lord of the winds and airs, parallels as the supreme ruler residing atop the highest mountain, Taniquetil, from which he oversees the world. Similarly, Ulmo, the Vala of the seas and waters, echoes in his dominion over oceanic realms and his reclusive, elemental nature that avoids direct interaction with other powers. Melkor, the rebellious Vala who becomes the dark lord , evokes the Titans or through his initial desire to dominate creation and his role in sparking cosmic discord, leading to a war among the divine beings that reshapes the world. , the blessed realm of the , functions as an idyllic isle of eternal bliss and immortality, akin to the Elysian Fields or the Isles of the Blessed in Greek lore, a paradise separated from mortal lands by the sea. Norse mythology profoundly influenced other elements of Arda's history, particularly in the depiction of dwarves and the motif of cursed rings. Tolkien's dwarves, sturdy craftsmen and hoarders of treasure, derive from the dwarf figures in the , where a catalogue of dwarven names in the , following Mótsognir and Durin, inspired the nomenclature for characters like Thorin and his company in . These Norse dwarves emerge from the earth's maggots and forge wondrous items, mirroring the Aulë-created dwarves of Arda who awaken before the Elves and excel in mining and smithing. The lore of powerful, corrupting rings in also echoes the , the medieval German epic where the hoard of the Nibelungs includes a ring forged from stolen gold that brings doom to its possessors, much like the One Ring's seductive hold over bearers from hobbits to kings. Additionally, the prophesied Dagor Dagorath, the final battle foretold by Mandos, bears resemblance to as an apocalyptic clash ending the world, though Tolkien adapted it to culminate in renewal rather than utter destruction. Finnish mythology, particularly the , profoundly shaped elements of Arda's history, providing the rhythmic structure and tragic heroic tales that influenced the story of in The Silmarillion. Tolkien described the as giving him "a special flavor and atmosphere" for his mythology. Biblical narratives subtly underpin key events in Arda's chronology, providing a framework of creation, fall, and judgment. The , the music of creation, unfolds over extended periods measured in Valian Years, loosely paralleling the seven days of Genesis through its structured progression from void to ordered cosmos, with Eru Ilúvatar's intervention affirming divine sovereignty. Melkor's discord introduces evil into the harmonious theme, akin to the serpent's temptation in Eden, which later manifests in his seduction of the Elves with promises of power and revenge, leading to their exile and the Kinslaying—a collective fall from grace marked by rebellion against the Valar's guardianship. The drowning of in the Akallabêth serves as a cataclysmic flood, evoking Noah's deluge, where the hubris of the Númenóreans in assaulting prompts Ilúvatar to reshape Arda, submerging their island while sparing the faithful led by , a figure who preserves lineage and lore. Tolkien, a devout Catholic, filtered these classical and Norse inspirations through a Christian lens, eschewing by positioning the as angelic ministers subordinate to the singular Eru Ilúvatar, rather than independent deities. In his letters, Tolkien explicitly described the as "angelic beings appointed to the government of the world," emphasizing their role as stewards who execute Ilúvatar's will without claiming worship, thus avoiding the emulation of pagan gods while infusing Arda's history with monotheistic undertones of providence and redemption. This adaptation transforms mythological archetypes into a sub-created mythos that aligns with , where divine hierarchy and moral struggle reflect a fallen yet hopeful cosmos.

Arda as Imagined Prehistory

J.R.R. Tolkien conceived Arda's history as a "feigned history" intended to serve as an ancient mythology for England, providing a deep legendary backdrop to contemporary stories such as The Hobbit. In a letter to his publisher Milton Waldman, Tolkien explained his aim to create a connected body of legends dedicated to his country, drawing on the tone of ancient English traditions to evoke a sense of noble, heroic yet natural poetry amid landscapes familiar to English readers. This approach positioned the events of Arda not as pure fantasy but as an imagined prehistory, where the fading of immortal beings like Elves and the reshaping of the world bridge into human history, lending mythic depth to modern narratives. Tolkien explicitly linked elements of Arda to real-world myths and geological phenomena, suggesting that the Later Ages of Arda gradually merge with Earth's . For instance, the island kingdom of , destroyed by a cataclysmic downfall in the Second Age, parallels the legend of , a connection Tolkien attributed to a recurring "Atlantis-haunting" dream of an overwhelming wave that inspired the tale's core. Similarly, the submersion of the continent at the end of the First Age during the War of Wrath evokes lost landmasses, offering a mythic explanation for submerged regions in and contributing to ancient flood narratives. These events, including the transformation of Arda from a flat world encircled by ice to a spherical following 's sinking, were envisioned as cosmic alterations that altered the skies and seas, providing "geological echoes" for humanity's primordial myths of changing worlds and divine interventions. The concept evolved across Tolkien's writings, beginning with the more insular scope of (circa 1916–1920), where the frame narrative involves an Anglo-Saxon mariner named Eriol (later Ælfwine) journeying to the Elven isle of Tol Eressëa to hear tales of a world resembling a mythical , complete with regions akin to ancient Britain and the Great Lands as a stand-in for the Eurasian continent. Over time, as seen in later drafts leading to The Silmarillion, the mythology expanded to a truly global scale, incorporating distant eastern and southern lands while retaining the flat-to-round transition—caused by the paths of the Sun and being bent into orbits around a globe—to rationalize the removal of the Undying Lands from mortal reach and align with a prehistorical . This progression allowed Arda's chronicles to function as a unified, imagined antiquity, where cataclysms like sinking continents and shifting firmaments underpin the origins of human folklore without contradicting scientific understandings of planetary formation.

Themes of Light and Darkness

In J.R.R. Tolkien's legendarium, the motif of versus darkness permeates the history of Arda, embodying the cosmic interplay between Ilúvatar's harmonious creation and the discordant marring introduced by Melkor. signifies divine order, beauty, and hope, originating from the spiritual essence of the Ainulindalë, where the Music of the Ainur envisions Arda as a realm of radiant potential illuminated by the Flame Imperishable. This ethereal transitions into tangible forms as the shape the world, with Varda, the Queen of the Stars, playing a pivotal role in its hallowing to counter evil. The progression of light sources marks stages of Arda's development, from spiritual vision to eternal renewal. Initially spiritual in the Vision of Ilúvatar, light manifests physically through the Two Lamps, Illuin and Ormal, erected by the to impose order on Middle-earth's symmetry. Following their destruction, Yavanna creates the , Telperion and Laurelin, whose alternating silver and golden radiance ushers in an era of bliss for the Elves. The Trees' light diminishes with their waning, giving rise to the Sun and —fruits of the Trees carried by Anar and Ithil—initiating the measurement of mortal time and scattering light across Arda for all peoples. Ultimately, the prophecy of Dagor Dagorath envisions two new Trees, restoring undimmed, eternal light to a remade world. Darkness, conversely, stems from Melkor's envious intrusion into the Void and his discord in the Music, symbolizing , domination, and the perversion of creation. Originating in the formless Void beyond Eä, Melkor's malice mars light's purity by toppling the Lamps, which shatters Arda's initial balance and introduces chaotic shadows. This theme recurs through Sauron's extension of Mordor's encompassing darkness, a palpable of despair that eclipses and fosters tyranny, reflecting the Dark Lord's insatiable desire to subjugate all illumination. Yet, light's redemptive quality endures, often reclaiming ground from encroaching shadows. Varda's hallowing of the lamps and stars imbues them with power to repel Melkor's gaze, ensuring that even in diminished forms, repulses evil. The , forged by , capture the mingled essence of the Trees' light, preserving its sanctity amid widespread and serving as beacons that inspire quests and oaths. This redemptive arc culminates in the Third Age, where the One Ring's destruction dispels Mordor's gloom, ushering in a dawn that symbolizes the inexorable return of over Sauron's dominion. Broadly, aligns with Ilúvatar's foundational themes of and sub-creation, embodying growth and , while echoes Melkor's dissonant chords, representing isolation and decay. This duality structures Arda's narrative, from the Ainur's song to the prophesied renewal in Dagor Dagorath, where light's ultimate triumph reaffirms the world's inherent goodness despite repeated marrings.

References

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