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Poe divination
View on Wikipedia| Poe divination | |||||||||||||
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| Traditional Chinese | 擲筊 | ||||||||||||
| Simplified Chinese | 掷筊 | ||||||||||||
| Literal meaning | throwing jiaobei | ||||||||||||
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| Alternative Chinese name | |||||||||||||
| Traditional Chinese | 跋杯 | ||||||||||||
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| Second alternative Chinese name | |||||||||||||
| Traditional Chinese | 問杯 | ||||||||||||
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| Third alternative Chinese name | |||||||||||||
| Traditional Chinese | 跌筊仔 | ||||||||||||
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Poe divination (/pu̯e/, from the Hokkien Chinese: 跋桮; Pe̍h-ōe-jī: poa̍h-poe, Min Dong BUC: buăk-buŏi, 'cast moon blocks', also written bwa bwei, Mandarin Chinese: 擲筊; pinyin: zhì jiǎo / zhí jiǎo; lit. 'throwing poe') is a traditional Chinese divination method, in which the diviner throws or drops two small wooden pieces (or occasionally, coins of similar face value and design) on the floor, and interprets the divine answer using the positions of the pieces. This method can be used to tell whether the future course of action the diviner is considering is recommended or not. The pieces, called 桮; poe (bwei) in Taiwanese or jiaobei in Mandarin, look somewhat like two shells of a clam or bivalve mollusk.[1]
Upon throwing the wooden pieces, poe divination often results in three answering positions. The first is 聖笅; shèng jiǎo, when one of the blocks has its flat side facing up and the other has its flat side facing down; this shows the Deity's agreement with the devotee's question or plea. The second is 陰笅; yīn jiǎo, is when both blocks have their curved sides facing up; this shows the Deity's disagreement with the devotee's question or plea. This position may also indicate anger in some cases. The last would be 笑笅; xiào jiǎo, when both blocks have their flat sides facing up; this shows the Deity's amusement at the devotee's question or plea.
A unique, rare result would be the 站笅; zhàn jiǎo, which occurs when one of the blocks stands with both its flat and curved sides facing in a horizontal position. This uncommon position often means the deity is sending a strong message; in this case, devotees sometimes invite temple staff or mediums to determine the meaning of the message.[citation needed]
Poe divination can be observed at Taoist and Chinese temples, such as Guangdi temples and Mazu temples; while it is most common in China and Taiwan, it is also practiced in the rest of the world.
See also
[edit]References
[edit]- ^ Poe (Kotobank) (in Japanese)
External links
[edit]Poe divination
View on GrokipediaOverview
Definition and Purpose
Divination cards in Path of Exile are a type of collectible, stackable item that occupies a single inventory slot and can be traded between players. Each card features artwork and flavor text tied to the game's lore, with a specific number indicating the size of the set required for redemption. When a player assembles a complete set of identical cards, they can exchange it for a predetermined reward, which may include unique equipment, currency shards, skill gems, maps, or other valuable items. This mechanic introduces a layer of targeted progression, allowing players to pursue specific loot through deliberate farming rather than relying solely on random drops.[4][5] The primary purpose of divination cards is to enhance the game's economy and endgame experience by providing alternative acquisition paths for high-value items, encouraging exploration of diverse zones and builds. Unlike standard loot drops, cards drop in specific areas of Wraeclast, often tied to thematic or narrative elements, which promotes replayability and strategic planning—such as optimizing atlas passives or gear for increased drop rates in card-specific regions. Rewards from cards are scaled based on the player's character level, typically capping at item level 80, and may include implicit modifiers or corruption, adding risk and variability to the exchange process. This system balances accessibility with rarity, as some cards are exceedingly uncommon, fostering community trading and player-driven markets.[4][5] Redemption occurs by vendoring the full set to designated NPCs, such as Tasuni in Highgate (Act 4) or Lilly Roth in player hideouts, who facilitate the trade without additional cost. The resulting reward is deterministic for each card type, ensuring predictability while integrating with broader game systems like mapping and league mechanics. Divination cards are unavailable in the Ruthless mode variant, emphasizing their role in standard play as a tool for rewarding persistence and knowledge of the game's world. Overall, they contribute to Path of Exile's depth by blending collection, lore immersion, and economic strategy.[4][5]Key Features
Divination cards in Path of Exile are collectible, stackable items that function as fragments of larger sets, each designed to yield a specific reward upon completion. These cards occupy a single inventory slot and are fully tradeable between players, enabling targeted farming strategies for desirable outcomes such as unique equipment, currency, or maps. With 456 unique cards available as of version 3.25.0, they represent a core mechanic for deterministic acquisition of high-value items, distinct from random loot drops. In version 3.25.0 (July 2024), drop mechanics were overhauled to include explicit base drop rates and weights for each card within their areas, along with map shuffling that can alter specific drop locations; five new cards were also added.[4][6][7][8] A defining feature is their location-specific drop mechanics: each card type is restricted to particular areas, maps, or monster encounters in Wraeclast, promoting specialized farming routes. For instance, cards like "The Beach" drop exclusively in coastal-themed maps, while others such as "The Doctor" appear in high-level burial chambers. Drop rates are influenced by item quantity modifiers from gear, map rolls, and league mechanics like Divination Scarabs (reworked in 3.25 to add card-dropping magic monster packs rather than direct % increases), but certain cards tied to unique bosses remain unaffected by these boosts for balanced progression. This spatial restriction adds a layer of strategy, as players must optimize their Atlas tree and map selection to maximize yields.[4][6][7] Upon collecting a complete set—typically ranging from 4 to 12 cards, as indicated on each card's artwork—players redeem them at designated vendors: Tasuni in Highgate (Act 4) or Lilly Roth in their hideout after completing the "Fallen from Grace" quest in Act 6. Rewards are deterministic and scale with the redeeming character's level, capping at item level 80 for most outcomes, with some cards producing corrupted items bearing a single implicit modifier. Examples include the "The Apothecary" set yielding a Mageblood unique belt or "Emperor's Luck" providing five Exalted Orbs. Notably, divination cards cannot be used in Ruthless mode, and certain drop-restricted uniques (e.g., those exclusive to bosses like Atziri) are ineligible as rewards from generic card sets.[4][6][7][9] Additional unique aspects include integration with other game systems, such as Harvest crafting recipes that allow sacrificing stacks for duplicates or altering card types using Vivid Crystallised Lifeforce, and Stacked Decks that randomly generate cards from a pool excluding boss-specific ones. Eldritch Altars can further enhance drop chances by 1.6-3.2%, while Maven's Chisels imprint card quality onto maps for potential bonuses. These features underscore divination cards' role in fostering replayability and economic depth within Path of Exile's endgame.[6][4]History
Introduction
Divination cards were introduced in Path of Exile with the release of version 2.0.0, known as The Awakening expansion, on July 10, 2015. This update marked a significant evolution in the game's loot and progression systems, adding a collectible item type designed to provide players with targeted ways to acquire specific rewards beyond random drops. The initial implementation featured 49 divination cards, each crafted by supporters of the Highgate funding tier from the expansion's crowdfunding campaign, emphasizing community involvement in content creation from the outset.[10] These cards drop from monsters and containers in designated areas of Wraeclast, with each card type tied to particular zones to encourage exploration and strategic farming. A complete set of matching cards—typically ranging from 2 to 13 pieces—could be exchanged with the NPC Tasuni in Highgate for the depicted reward, such as unique items, currency, or gear upgrades. This mechanic was intended to add depth to endgame activities, fostering a sense of discovery and reliability in item acquisition during the newly added Act 4 storyline centered on the Karui and Vaal civilizations.[10] Since their debut, divination cards have become a cornerstone of Path of Exile's design philosophy, expanding alongside the game's league system and major updates. Early patches, such as version 2.0.1 released shortly after launch, introduced additional cards to balance drop rates and rewards, while subsequent expansions like Atlas of Worlds (version 3.0.0 in 2018) integrated them more deeply into mapping and boss encounters. Community-designed cards continued to proliferate, with supporters contributing ideas through contests and events, leading to over 455 unique cards as of November 2025.[11][4][12]Major Updates
Divination cards were first introduced in version 2.0.0, The Awakening, released on July 10, 2015, as a new collectible item type designed to provide players with a structured path to obtaining specific rewards, reducing reliance on pure randomness in loot drops. Initially, 49 cards were added, all created by Highgate supporter pack contributors, with each card type tied to particular areas in Wraeclast for targeted collection. A complete set of matching cards could be exchanged with the NPC Tasuni in Highgate for the associated reward, such as unique items, currency, or equipment, marking a significant expansion to the game's endgame economy and progression systems.[10] A key quality-of-life improvement came in version 3.1.0, War for the Atlas, launched on December 8, 2017, when redemption mechanics shifted from Tasuni to Navali, allowing players to exchange cards directly in their hideout or the Epilogue town for greater convenience. This update also reworked drop locations and level restrictions to better align with the expanded Atlas of Worlds, integrating cards more seamlessly into mid- and late-game mapping while adjusting rarities to balance acquisition rates across the new content.[13] The system received another substantial enhancement in version 3.24.0, Necropolis, on March 29, 2024, through the addition of the Reliquary Scarab of Vision, which enables encounters with the Nameless Seer in maps. The Seer offers players the option to "scry" a chosen map, overwriting its native divination card drops with those from the map where the Seer appeared, thereby enabling flexible, targeted farming strategies without altering core drop probabilities. This mechanic, tied to the league's reliquary theme, expanded acquisition options beyond traditional drops and vendor interactions.[14] Version 3.25.0, Settlers of Kalguur, released July 26, 2024, brought a comprehensive overhaul to drop mechanics, restricting the majority of divination cards to exclusive map locations to promote intentional farming over broad-area grinding. A companion UI update allows hovering over Atlas maps to preview potential card drops, enhancing planning and accessibility. Concurrently, the Divination Scarab of Curation was renamed the Divination Scarab of Plenty and redesigned to cause the area to contain 6 to 10 additional packs of Divination Touched Magic Monsters with a 1000% increased chance to drop Divination Cards, shifting focus from map favoritism to direct quantity boosts while maintaining balance in rarity tiers. (Note: This scarab effect was later adjusted in version 3.26.0 to 3 packs.)[15][16]Acquisition
Drop Mechanics
Divination cards in Path of Exile drop from slain monsters and loot containers throughout the game's world, with each card type restricted to specific areas or maps to encourage targeted farming. Introduced in patch 2.0.0, these items are designed to appear in designated zones, such as particular endgame Atlas maps (e.g., "Dunes" for The Fortunate or "The Graveyard" for Brother's Stash), where the area's monster level must meet or exceed the card's minimum drop level for eligibility.[10][17][6] The probability of a divination card dropping is governed by an internal weighting system, where each eligible card in a given area competes based on its assigned drop weight relative to others, though exact weights and base rates are not publicly disclosed by Grinding Gear Games. Item quantity and rarity modifiers from player gear, map mods, or Atlas passives indirectly influence drops by expanding the overall loot pool, but divination cards are generated independently and are affected only by increased item quantity (IIQ), not increased item rarity (IIR). Developers have periodically adjusted these mechanics for balance; for instance, patch 2.0.3 increased drop rates for many cards to enhance farmability without trivializing rewards.[18][6] Additional mechanics can amplify acquisition. Eldritch Altars in maps offer modifiers like a 2–4% chance for extra cards from affected packs, 3–5 additional cards from final bosses, or a 10–20% duplication chance on enemy-dropped cards. Scarabs such as the Divination Scarab of Plenty summon special monster packs with up to 1000% increased divination card drop chances, while Diviner's Strongboxes—found in maps—guarantee random cards upon opening, excluding boss-specific ones like The Unbreakable. Stacked Decks, obtained from various sources, simulate random card drops when opened, providing an alternative to direct farming but similarly omitting certain exclusive cards.[6][19] League-specific content has evolved to integrate or alter these drops. Prior to patch 3.24, encounters in mechanics like Legion, Blight, Delirium, Heist, Ritual, Expedition, and Delve could yield divination cards directly; post-update, these now drop Stacked Decks instead to consolidate reward structures and reduce redundancy in boss-unique farming. Harvest crafting recipes further support mechanics by allowing conversion of lifeforce into random cards or multiplication of existing stacks, adding strategic depth to accumulation. In patch 3.25, a major shuffle of drop locations occurred, allowing many cards to drop in multiple maps; as of patch 3.27 (November 2025), core mechanics remain unchanged, with five new cards added.[20][6][14]Influencing Drop Rates
Drop rates for divination cards in Path of Exile are primarily determined by the base drop weights assigned to each card type, which vary by card and are tied to specific areas or maps where they can drop. However, players can influence these rates through several established mechanics, including avoiding level-based penalties, leveraging increased item quantity modifiers, targeting appropriate farming locations, and utilizing endgame tools like scarabs and atlas passive skills. These methods enhance the overall frequency of card drops without altering the relative weights between card types within eligible areas.[10] A key factor affecting divination card drops is the level penalty mechanic, which applies to both currency and divination cards when the player's character level exceeds the area level by more than two levels. The penalty reduces drop rates by 2.5% for each additional level difference, with the player's level capped at 68 for calculation purposes—meaning a level 75 character in a level 66 area incurs no penalty, but the same character in a level 64 area faces a 5% reduction. This encourages farming in areas close to the character's effective level to maximize drops, particularly for cards restricted to lower-level zones.[21] Divination cards, classified as normal-rarity items similar to currency, are influenced by increased item quantity (IIQ) modifiers but not by increased item rarity (IIR). IIQ from sources such as gear, map affixes, party bonuses, or league mechanics boosts the average number of items dropped by monsters, thereby increasing the likelihood of divination cards appearing in loot. For instance, map modifiers providing +20-50% IIQ or party play, which grants up to 40% IIQ for additional members (shifted partially to rarity in some cases), can meaningfully elevate drop frequency. IIR has no effect, as cards do not roll for rarity.[22][23][24] Farming in the designated drop locations for specific cards is essential, as most divination cards are restricted to particular zones, maps, or league encounters to maintain balance and encourage targeted grinding. For example, cards like "The Apothecary" drop primarily in the Apothecary's Laboratory map, while others are confined to acts or specific endgame layouts. Running higher-tier versions of these maps or using sextants and map device options to roll favorable mods further amplifies efficiency. Additionally, league mechanics such as Blight, Delirium, or Legion can generate eligible monsters that contribute to card drops when aligned with the location requirements.[10] In endgame mapping, specialized tools provide direct boosts to divination card acquisition. Divination Scarabs, introduced in recent expansions, summon additional "Divination Touched" monster packs that have elevated chances to drop cards; for instance, the Divination Scarab of Plenty adds 6-10 such packs per map, each with up to 1000% increased card drop rates. Other scarabs like the Horned Scarab of Glittering offer temporary IIR boosts that indirectly support overall loot volume. Atlas passive skills in the endgame tree, such as those under the "Divination" or "Fortune" clusters, grant bonuses like 10-20% more cards found or replacements for specific rewards, with adjustments in updates like 3.25 removing certain favored map interactions but retaining core enhancements. Kirac missions occasionally target divination card hotspots, guaranteeing encounters in high-yield areas. Influence altars in maps can also provide 10-20% increased quantity, applying to card drops. These elements combine to create scalable strategies for SSF or trade-league farming.[25][15][26]Redemption
Exchange Process
The exchange process for divination cards in Path of Exile involves collecting a complete set of identical cards, as indicated by the stack size on each card, and then vendoring them to a specific non-player character (NPC) for the associated reward.[5] This mechanic was introduced with the game's Act 4 expansion in 2015 and functions as a deterministic reward system, guaranteeing the item or currency depicted on the card upon redemption of a full set.[27] Players redeem sets by interacting with Tasuni, the Maraketh exile located in Highgate (Act 4), accessible in any difficulty level or league after progressing through the campaign.[28] To exchange, approach Tasuni and select the "Trade" or vendor option, then drag the full stack of cards into the sell window; multiple complete sets can be exchanged simultaneously for efficiency.[29] The process yields the exact reward specified on the card, such as unique items, currency shards, or other equipment, without additional costs or requirements beyond possessing the set.[5] Alternatively, once the Master Lilly Roth has been unlocked and placed in a player's hideout—typically after completing relevant Master quests—divination cards can be redeemed directly to her, providing convenience without needing to travel to Highgate.[30] This hideout option was added in later updates to streamline access, and the exchange follows the same vendoring procedure as with Tasuni. Rewards from divination cards are not influenced by the redemption location. The item level of rewarded items is determined by the redeeming character's current level (capped at 80 unless the card specifies otherwise), allowing players to optimize outcomes by waiting until higher levels to unlock superior modifier pools.[31][4]Reward Mechanics
Divination cards in Path of Exile function as collectible sets that guarantee specific rewards upon completion, offering players a deterministic path to valuable items, currency, or other assets beyond relying solely on random loot drops. Each card type specifies a required set size, typically ranging from 2 to 20 cards, though most common sets demand 4 to 12. Completing a set and redeeming it yields the exact reward depicted on the card, such as a unique item, a stack of currency shards, or a map fragment. This mechanic encourages targeted farming in designated areas where cards drop, balancing risk through area difficulty with assured payouts. Introduced in patch 2.0.0, the system was designed to enable systematic acquisition of gear that might otherwise require extensive grinding or luck.[10] Redemption occurs by trading the full set to the vendor Tasuni in Highgate (accessible after Act 4) or to Lilly Roth once unlocked in the player's hideout for added convenience. The process is instantaneous, with the reward added directly to the inventory without additional costs or requirements. For unique item rewards, the resulting item's level is determined by the redeeming character's current level, allowing players to optimize outcomes by waiting until higher levels to unlock superior modifier pools (capped at level 80 for certain influences). Certain cards override this with fixed item levels, such as level 100 for endgame-viable bases, ensuring compatibility with advanced crafting without needing max-level characters. This level-based scaling provides strategic depth, as higher-level redemptions can yield items eligible for more powerful corruptions or influences.[10][32] Some divination cards introduce variability to rewards, enhancing replayability and risk-reward dynamics. For example, "The Gambler" (set of 5) grants a random unique item from a broad pool, while "The Doctor" (sets of 5, up to 10 stacks) progressively unlocks random unique items from past league themes, with rarer outcomes tied to larger investments. Currency-focused cards like "The Hoarder" (12 cards for 5 Exalted Orbs) deliver fixed quantities, serving as efficient wealth generators. Map rewards often include corrupted or influenced variants, potentially yielding high-value endgame content. Grinding Gear Games periodically refines these mechanics through patches, such as adjusting set sizes or reward values for economic balance, with recent additions in patch 3.27 introducing five new cards tied to league-specific themes.[10][33]Categories
By Reward Type
Divination cards in Path of Exile are categorized primarily by the type of reward they yield upon redemption, reflecting the diverse utility they provide to players in progression, crafting, and endgame activities. These categories encompass currency items for economic and modification purposes, unique equipment for powerful builds, maps for atlas exploration, skill gems for ability customization, and other specialized rewards like fragments or scarabs for advanced mechanics. This classification aids players in targeting specific drops to acquire desired outcomes efficiently. Drop locations were significantly updated in patch 3.25 (July 2024), with further changes in subsequent leagues up to 3.27 (as of November 2025); consult current sources for precise farming spots.[4] Currency RewardsA significant portion of divination cards reward stacks of currency orbs, which are used for item modification, rerolling affixes, or trading within the game's economy. These cards often drop in mid-to-high level areas and provide bulk quantities to support crafting workflows. Representative examples include "Brother's Gift," which yields 5 Divine Orbs upon collecting a stack of 1 and drops in areas with item level 35 or higher, and "A Sea of Blue," rewarding 13 Orbs of Alteration from a stack of 3 in item level 23+ zones. Other notable cards like "The Hoarder" offer 12 Exalted Orbs from a stack of 12 in level 35+ areas, emphasizing their role in facilitating affix randomization. These rewards are particularly valuable in trade leagues, where currency serves as a universal medium.[34] Unique Item Rewards
Many divination cards grant specific unique items, ranging from weapons and armor to accessories, which often feature powerful modifiers essential for character optimization. These are typically rarer and tied to high-level drops, appealing to players seeking chase items. For instance, "The Doctor" provides the legendary Headhunter belt from a stack of 8, dropping in item level 75+ areas (e.g., Sepulchre Map as of early 2025), renowned for its monster pack summoning ability that revolutionizes mapping strategies. Similarly, "House of Mirrors" rewards a Mirror of Kalandra from a stack of 9 in level 80+ zones, enabling item duplication—a mechanic central to high-end crafting. Cards like "The Queen's Promise" yield the Mageblood belt from a stack of 5 in any map, valued for its flask charge sustain in endgame builds. This category dominates with over 200 cards, highlighting the emphasis on unique gear acquisition.[35] Map Rewards
Divination cards rewarding maps facilitate progression through the endgame atlas system, often providing higher-tier maps or fragments to sustain mapping sessions. They drop predominantly in maps themselves, creating a feedback loop for area clearing. Examples include "The Surveyor," which provides 4 tier 14 maps from a stack of 4 in maps level 75+, and "Left to Fate," rewarding an unidentified corrupted tier 16 map from a stack of 4 in red maps. "The Trial" provides a tier 15 corrupted map from a stack of 7, underscoring their utility in atlas completion and pinnacle boss farming. These cards are crucial for players focusing on sustained mapping efficiency.[36] Skill Gem Rewards
Cards in this category reward quality or level-enhanced skill gems, supporting skill tree and passive point allocation by providing immediate access to upgraded abilities. They tend to drop in gem-correlated areas or general high-level content. "Gemcutter's Mercy" exemplifies this by granting an Exceptional Gem (30% quality) from a stack of 3 in level 38+ zones, ideal for boosting gem effectiveness without vendor reliance. Another is "The Gemcutter," offering a level 23 Uncut Support Gem (20% quality) from a stack of 7 in level 23+ areas, directly aiding support gem progression. These rewards prioritize build refinement over raw power.[37] Other Rewards
The miscellaneous category includes cards granting fragments, scarabs, or base items, catering to niche mechanics like boss summoning, mod application, or socket linking. For example, "The Fragment of the Hydra" provides a Searing Exarch fragment from a stack of 4 in influenced maps, key for Uber Elder encounters, while "The Scarred Meadow" yields a random scarab from a stack of 5 in any map. These cards, though fewer in number, enable specialized strategies such as scarab stacking for juiced maps or fragment collection for elder guardians. Patch 3.25 added 5 new cards, with more in later leagues (e.g., 5 new in 3.27, October 2025), expanding options for endgame mechanics.[38][15]
By Drop Location
Divination cards in Path of Exile are designed with location-specific drop restrictions to promote varied gameplay and targeted farming strategies. Each card drops exclusively from monsters and containers within designated zones, influenced by area level, monster type, and content mechanics, but unaffected by general item quantity modifiers for deterministic drops from unique enemies. These restrictions ensure that players must explore the campaign, maps, and endgame encounters to acquire sets, with drop rates scaled by area difficulty—higher-level zones yield rarer cards at reduced base rates due to penalties (e.g., up to 75% reduction in level 83+ areas). Drop locations were overhauled in patch 3.25 (July 2024) for broader distribution, with ongoing adjustments in 3.26 and 3.27 (as of November 2025).[4] In the campaign acts, cards are tied to particular zones to reward progression through the story. For instance, Act 1 features drops like "The Gambler" in various early areas, and Act 2 includes "The Hermit" from The Crossroads (subject to current league restrictions). Later acts, such as Act 4's "The Brittle Emperor" in The Dried Lake, continue this pattern, with over 100 cards distributed across the 10 acts to align with narrative beats. These campaign drops are accessible in normal difficulty and scale with area level, but rarer cards require higher difficulties like Cruel or Merciless for optimal yields.[39] Maps represent the primary endgame farming ground for divination cards, with many restricted to specific map types or tiers to incentivize atlas progression. Low-tier maps (levels 68-72) host common cards like "The Gambler" (any map) and "The Flora's Gift" in Jungle Map, while mid-tier examples include "The Trial" in Cemetery Map (level 75) and "The Wolven King's Bite" in Dunes Map. High-tier maps (levels 80+) feature rarer drops, such as "A Dab of Ink" in Museum Map and "The Doctor" in Sepulchre Map (updated post-3.25), often requiring juiced maps with scarabs or atlas passives for viable rates—e.g., the "Divination and the Scry" passive cluster boosts card drops by up to 50% in influenced maps. Unique maps like Dunes (Shaper) drop "The Light of Meaning," and over 200 cards are map-exclusive, with drop pools segmented by biome or theme (e.g., cold-themed cards in Glacier or Frozen Cabins Maps). Scrying mechanics in 3.26+ allow consistent div card farming via the Atlas.[39][40] Certain cards are limited to unique bosses, guardians, or special encounters, providing high-value deterministic rewards upon completion. Conqueror bosses yield sets like "A Fate Worse Than Death" from Sirus, Awakener of Worlds, and "The Beach" from The Maven. Elder and Searing Exarch guardians drop "Auspicious Ambitions" and similar, while Uber Elder provides "The Immortal Flesh." Expedition content features "The Innocent" from specific encounters, and legacy mechanics like Delve or Heist once dropped cards but now primarily yield Stacked Decks post-3.24 updates. These boss-specific cards often have stack sizes of 5-12 and drop at rates tied to encounter completion (e.g., 1 in 20 for Maven invitations), emphasizing pinnacle content farming.[39][41] Specialized content like Rogue Exiles, Temporal Incursions, and Kirac missions introduces niche drops. Female Rogue Exiles drop cards such as "Augustina Solaria" or "Igna Phoenix," while male exiles yield others like "Xandro Viscari." Temporal Incursions provide "Akil's Prophecy" from Doryani encounters, and Kirac missions enable targeted farming for map-restricted cards. These mechanics add variability, with exile drops being random but biome-themed, and incursion cards requiring level 68+ areas for eligibility. Overall, drop locations evolve with patches—e.g., 3.25 Settlers of Kalguur added cards like "Brotherhood in Exile" to Chateau and Orchard Maps—necessitating atlas tree adjustments for efficiency. New cards in 3.27 (November 2025) further diversify options.[39][42][43]| Category | Example Locations | Representative Cards | Notes |
|---|---|---|---|
| Campaign Acts | Various Act 1-10 zones (e.g., The Crossroads in Act 2, The Dried Lake in Act 4; shuffled post-3.25) | The Gambler, The Hermit, The Brittle Emperor | Accessible early; scales with difficulty. Stack sizes 3-11. Locations vary by league as of November 2025. |
| Low/Mid-Tier Maps | Jungle Map (T68), Cemetery Map (T75), Dunes Map (T81) | The Flora's Gift, The Trial, The Wolven King's Bite | Common farming; boosted by scarabs. |
| High-Tier/Unique Maps | Museum Map (T83), Sepulchre Map (T81+), Dunes (Shaper) | A Dab of Ink, The Doctor, The Light of Meaning | Rare; requires 80+ level for full pool. Updated post-3.25. |
| Boss Encounters | Sirus (Conqueror), The Maven, Uber Elder | A Fate Worse Than Death, The Beach, The Immortal Flesh | Deterministic on kill; invitation-based. |
| Special Content | Rogue Exiles, Temporal Incursions, Kirac Missions | Igna Phoenix, Akil's Prophecy | Random or mission-gated; level-restricted. |
