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Splatoon
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| Splatoon | |
|---|---|
| Genre | Third-person shooter |
| Developers | Nintendo EAD (2015) Nintendo EPD (2017–present) |
| Publisher | Nintendo |
| Creators |
|
| Composers |
|
| Platforms | |
| First release | Splatoon 28 May 2015 |
| Latest release | Splatoon 3: Side Order 22 February 2024 |
Splatoon[a] is a third-person shooter video game franchise created by Hisashi Nogami and Shintaro Sato and developed, published and owned by Nintendo. Set in the far future on a post-apocalyptic Earth that has been repopulated with evolved marine life, the series centers around a pair of humanoid races that evolved from cephalopods known as Inklings and Octolings — based on squids and octopuses respectively — which can transform between humanoid and cephalopodic forms at will. They frequently engage in turf war battles with each other and use a variety of weapons that produce and shoot ink while in their humanoid forms or swim through and hide in solid surfaces covered in their own ink while in their cephalopodic forms.
The first game in the series, Splatoon, was released for the Wii U on 28 May 2015.[1] A sequel, Splatoon 2, was released for the Nintendo Switch on 21 July 2017,[2] followed by an expansion pack, Octo Expansion, on 13 June 2018.[3] A third game, Splatoon 3, was released on 9 September 2022, followed by an expansion pack/DLC, Side Order, on 22 February 2024. The series has received positive reviews for its style, gameplay mechanics and soundtrack, with the first two games in the series having been nominated and awarded several year-end accolades from various gaming publications. The series has sold over 30 million copies. A spin-off game titled Splatoon Raiders was announced on 10 June 2025, as an exclusive for the Nintendo Switch 2.[4]
Splatoon has spawned numerous collaborations with third-party companies and established its own esports tournament circuit in 2018.[5][6] It has spawned a manga series[7] as well as holographic music concerts, primarily in Japan.[8]
Gameplay
[edit]The Splatoon series are third person shooters with a focus on competitive online multiplayer gameplay. Players select from a range of weapons resembling water guns, oversized painting equipment and unique adaptations of real-life objects that they use to spread their ink across the floors and walls of the gameplay area and to damage enemies. During gameplay players can freely alternate between a humanoid "inkling" form and a "squid" form with the press of a button. While in human form they can use their weapons to spread ink across surfaces and damage enemy players. While in squid form, players can swim through their own team's ink and pass under and around metal fences and meshes, as well as move vertically up ink spread over walls. Players are discouraged from standing in ink pools that are not their own team's color with harsh movement penalties. Additionally, players can only replenish their ammunition by standing or swimming in their own team's ink.[9]
Turf War
[edit]"Turf War" is the main gameplay mode in the Splatoon franchise. Two teams of four players start on either side of a symmetrical map and compete to spread as much of their team's ink across as much of the floor space of the map as possible before the match ends. While players are not awarded points for doing so, it is possible to kill enemy players, referred to as "splatting", to temporarily remove them from the game so that they cannot contest the spread of ink. This is further encouraged by most weapons being very powerful but with extremely limited range, resulting in more frantic player vs player engagements.
Splatfests
[edit]"Splatfests" are special and recurring in-game festival events that take place in the games, where players are asked a question and pick a team based on the answer that they chose. For example, players could be asked to pick between mayonnaise or ketchup,[10] or if they prefer using a fork or a spoon.[11] Similarly to the first game, Splatoon 2 features Splatfest events that include crossovers with other brands, both from other Nintendo properties such as Super Smash Bros. Ultimate[12] and Super Mario,[13] and third-party franchises including Teenage Mutant Ninja Turtles,[14] McDonald's,[15] Uniqlo,[16] Nike,[17] Sanrio,[18] Meiji,[19] Pocky,[20] and NPB.[21] For Splatoon 3, there are three sides to choose from and just like in the first two games, crossover Splatfest events are included with other Nintendo franchises such as Pokémon[22] and The Legend of Zelda.[23]
Players then play a series of turf war matches and contribute scores to the side they picked. A scoring system decides the winning side based on the overall score of those who played. Although all Splatfests in Splatoon 2 ended in July 2019, themes have been repeated since then, and a Splatfest with a unique theme, "Super Mushroom vs. Super Star", happened from 15 to 17 January 2021 in celebration of the Super Mario 35th Anniversary.[13]
Due to the polarizing nature of the choices offered during Splatfests, the themes themselves tend to be the subject of media attention. The themes range from preference questionnaires (e.g. cats vs. dogs,[24] arts vs. sciences),[25] to paradoxes (e.g. chicken or the egg),[26] or sometimes be part of a real-life corporate partnership or sponsorship with Nintendo (such as a Transformers-themed Splatfest with Hasbro,[27] the Teenage Mutant Ninja Turtles and SpongeBob SquarePants-themed ones with Nickelodeon,[14][28] or one with McDonald's).[15]
In most Splatfests, the outcome tends to only affect the player's level of in-game reward at the end of the event[29] and typically have no impact on the overall playability of the game. However, the exception to the last Splatfest of each game, which has marked the end of developer support for the game.[30][31][32][33] It was revealed that the outcome of the last Splatfest in Splatoon affected the story mode of Splatoon 2, in which the losing protagonist Callie became an antagonist.[34][35][36][37] This was later confirmed by a developer after Splatoon 3's theme and setting seemed to be based on the winner of Splatoon 2's final Splatfest, "Chaos vs. Order".[38][39]
Esports
[edit]Due to the availability of competitive game modes in Splatoon, competitive esports tournaments with sponsored prizing have been held as early as 2016 in Japan.[40]
With the release of Splatoon 2, Nintendo established the Splatoon 2 World Championships and began hosting competitive tournaments in 2018.[6][41] Teams of four compete in a series of online qualifiers or live tournaments to earn invitations to play at the World Championships, which are played at the Nintendo World Championships alongside other Nintendo games such as Super Smash Bros. Ultimate.[42] The event is typically held during Nintendo's E3 events and livestreamed.[43][44][45]
Setting
[edit]Inklings
[edit]
Inklings are a fictional species of terrestrial squid and are the primary playable characters. The player characters of Splatoon were originally anthropomorphic rabbits with the ability to burrow through virtually any solid surface so long as it was covered in ink. This was considered due to the game's area control-centric gameplay and the fact that rabbits are naturally territorial animals. While the team liked the idea, it was objected to by others around the company, who felt that there was a clash between the characters' appearances and the ink-based gameplay.[46][47] The designers then came up with the idea for squid-like Inklings that were able to hide and swim in ink.[48] When designing the Inklings the designers centered around it being female at first, which they stated was because there were not many other female leads in Nintendo games at the time.[49] The Inklings were designed to be teenagers since the developers wanted to give the image of a strong, rebelling character, while having the attitude of being "cool".[50]
Inklings can switch between humanoid and squid forms. As humanoids, they are able to wield weapons. As squids, they are able to hide in and swim through ink.[51][52]
The Inklings' aesthetic design have received a positive critical reception from multiple video game publications following the release of the first Splatoon,[53][54] and have since become a popular subject for cosplay activities.[55] The integration of the Inklings' physiological characteristics into the gameplay mechanics of the Splatoon series have been praised, as it allowed players to explore a unique tactical concept.[56] Polygon staff in particular ranked two notable Inkling characters, the "Squid Sisters" Callie and Marie, among the 70 best video game characters of the 2010s decade; they were described as an example of how Nintendo elevated "anthropomorphized squids and made them into pop sensations".[57] A seemingly-intentional decision to remove gendered language from player character customization in Splatoon 3's English localization was praised by some American publications.[58]
Development
[edit]| 2015 | Splatoon |
|---|---|
| 2016 | |
| 2017 | Splatoon 2 |
| 2018 | Splatoon 2: Octo Expansion |
| 2019 | |
| 2020 | |
| 2021 | |
| 2022 | Splatoon 3 |
| 2023 | |
| 2024 | Splatoon 3: Side Order |
| TBA | Splatoon Raiders |
Splatoon was developed for the Wii U by Nintendo Entertainment Analysis & Development. It originally consisted of a four-versus-four ink-based territory control game set in a featureless arena.[59] The game was subsequently developed to incorporate squid-like creatures, now called Inklings, which could switch between humanoid and squid forms in order to be able to hold weapons as a humanoid, while being able to hide or swim through ink as a squid.[60] In 2014, Splatoon was revealed during a Nintendo Direct video presentation at E3 2014, and a playable demo version was made available on the show floor.[61] Subsequently, a time-limited multiplayer demo, the "Global Testfire", was made available on 8, 9 and 23 May 2015.[62] The game was seen as a surprising reveal as Nintendo unveiled a new IP during the underperformance of the Wii U. The full game was released globally between 28 and 30 May 2015 and included a single-player story campaign mode as well as several online multiplayer modes.
Splatoon 2 was developed by Nintendo Entertainment Planning & Development for the Nintendo Switch and was announced in January 2017.[63] It takes place approximately two years after the events of the final Splatfest in the first game, an in-game festival event where players voted for one of the two protagonists, the Squid Sisters, and fought it out by playing a series of turf war matches. It was later revealed that the results of the Splatfest directly influenced the story of Splatoon 2.[34][35] Splatoon 2 features a redesigned user interface due to the lack of the Wii U GamePad's touch screen, and includes new maps, weapons and abilities.[64] A new player versus environment mode known as "Salmon Run" was introduced[65][66] along with a new competitive multiplayer mode called "Clam Blitz" added in December 2017.[67] In March 2017, a "Splatoon 2 Global Testfire" event was made available.[68] A second demo which featured the in-game festival Splatfest was released on 15 July 2017.[69] The full game was subsequently released on 21 July 2017.[2] SplatNet 2, a service contained within the Nintendo Switch Online mobile app was released which allows players to view their in-game statistics, earn digital wallpapers by completing challenges, and communicate with other players through voice chat.[70] During a Nintendo Direct in March 2018, Nintendo announced Splatoon 2: Octo Expansion, a paid downloadable content (DLC) expansion,[71] which features a new single-player campaign and a new playable race of cephalopod known as Octolings.[72][73] The DLC was made available globally on 13 June 2018. On 22 April 2022, the same day as the Splatoon 3 release date trailer, the DLC was added as a benefit to members of the Switch Online Expansion Pass.[74]
Splatoon 3 was announced in a Nintendo Direct on 17 February 2021, now with three featured idols. It was released on 9 September 2022, as confirmed by a trailer on 22 April 2022 and was being developed by Nintendo Entertainment Planning & Development.[75] Splatoon 3 takes place about five years after Splatoon 2 ended, and, using the corrupt CEO of Grizzco, the Splatoon 3 story mode differs from any of the other games in the series. The game features new maps, weapons, abilities, and movement options, along with a new mode based on card games, known as "Tableturf Battle".[76][77] An early-access demo titled "Splatoon 3: Splatfest World Premiere" was held on 27 August 2022 with a rock-paper-scissors Splatfest theme.[78] In addition, the Nintendo Switch Online app includes SplatNet 3 with in-game stats, voice chat, and other features. In the 14 September 2023 Nintendo Direct, the paid DLC Splatoon 3: Side Order was announced,[79] featuring a new single-player campaign designed to be replayable[80] which was released on 22 February 2024.[81]
Reception
[edit]| Game | Year | Units sold (in millions) |
Metacritic |
|---|---|---|---|
| Splatoon | 2015 | 4.95[82] | 81[83] |
| Splatoon 2 | 2017 | 13.60[84] | 83[85] |
| Splatoon 2: Octo Expansion | 2018 | — | 82[86] |
| Splatoon 3 | 2022 | 11.96[87] | 83[88] |
| Splatoon 3: Side Order | 2024 | — | 78[89] |
Games in the Splatoon series have been generally well-received, and its unique gameplay has been credited as a successful reinvention of the third-person shooter genre.[90][91][92][93][94] The first two games in the series have been nominated and won numerous awards from various gaming publications and organizations.
Splatoon won Best Shooter and Best Multiplayer at The Game Awards 2015,[95] and was nominated for awards in Game Innovation, Multiplayer and Original Property at the 12th British Academy Games Awards.[96] It received the award for Best Family Game and Best Nintendo Game at the 33rd Golden Joystick Awards[97] The Japan Game Awards labeled it as Game of the Year for 2015 as did the British Academy Children's Awards.[98][99]
Splatoon 2 was nominated for Best Family Game and Best Multiplayer at The Game Awards 2017,[100] as well as an award in Multiplayer at the 14th British Academy Games Awards.[101] It was nominated for Best Multiplayer Game and Nintendo Game of the Year at the 35th Golden Joystick Awards. The game received an Excellence Reward for Game Design at CEDEC 2018.[102]
Splatoon 3 won Best Multiplayer Game at The Game Awards 2022, along with a nomination for Best Family Game.[103] It also received a nomination for the Central Park Children's Zoo Award for Best Kids Game at the New York Game Awards.[104]
NPR reported on how Splatoon was different from most other shooters in the genre and has created a more welcoming community than other shooters, due to the flexibility of its gameplay, Nintendo's approach to player communication, and the more casual nature of the game compared to other shooters.[105] The more welcoming nature of Splatoon's playerbase, and its including a large number of LGBT people, was analyzed in Xtra Magazine, where Jade King suggested the large queer playerbase of Splatoon was a result of the series' emphasis on individuality, rebellion, self-expression and style, the lack of gender-restricted styles and customization, as well as the lack of a voice chat creating a more welcoming environment.[106]
Legacy
[edit]Characters from Splatoon such as the Inklings have appeared in other games created by Nintendo, such as Super Mario Maker on the Wii U[107] and Mario Kart 8 Deluxe[108] and Super Smash Bros. Ultimate on the Nintendo Switch. Super Smash Bros. Ultimate additionally features a playable stage, Moray Towers, 26 music tracks, and an Assist Trophy based on the Squid Sisters.[109] A crossover event between Splatoon 2 and Animal Crossing: Pocket Camp occurred in September 2018.[110] In July 2019, a Splatoon 2 theme was made available in Tetris 99 to commemorate Splatoon 2's "Final Fest" Splatfest on 18 July 2019.[111][112][113]
The NES Zapper, which appears in all three games as a usable weapon,[114][115] has become a popular collectible item following its inclusion.[116][117]
Water guns modeled after the weapons that appear in the games have been sold as toys.[118][119][120]
In other media
[edit]Print media
[edit]Between January 2016 and March 2017, two webcomic series based on Splatoon appeared in Enterbrain's Weekly Famitsu magazine: Honobono Ika 4koma illustrated by Kino Takahashi, and Play Manga by various doujin writers.[121][122][123] The comics were published by Kadokawa Future Publishing on 15 June 2017.[124]
A Splatoon manga series illustrated by Sankichi Hinodeya began serialization in Shogakukan's CoroCoro Comic magazine in February 2016, following a one-shot published in CoroCoro in May 2015.[125][126] The licensing rights to publish the manga in North America was later acquired by Viz Media in 2017.[127][128] In July 2017, a motion comic adaptation of the manga was announced and then released on CoroCoro's YouTube channel the following month.[129][130] As of February 2018, the manga has over 800,000 copies in print and the series is currently ongoing.[125]
In April 2017, a manga series illustrated by Hideki Goto titled Splatoon: Squid Kids Comedy Show was published in Bessatsu CoroCoro Comic.[131] It was also later acquired by Viz Media, who translated and published the series in North America.[132][133][134]
Music
[edit]The music of Splatoon is composed by Toru Minegishi, Shiho Fujii, and Ryo Nagamatsu, with Toshiyuki Sudo, Yumi Takahashi and Sayako Doi also composing for the third installment.
In the universe of Splatoon, the game's protagonists, the Squid Sisters, Off The Hook, and Deep Cut, are fictional popstars which create and perform the music as heard within the games. Other music heard in the game's singleplayer and multiplayer modes and idle areas are composed by other in-universe musicians. In an 'Ask the Developers' feature from Nintendo, series creator Hisashi Nogami, composer Toru Minegishi, and graphic artist Seita Inoue explained the decision to establish the music of Splatoon as being created by in-universe artists as a way to add to the depth of the game's world and depict the passage of time between each game. In the interview, Inoue described that "...the music can account for not only bands existing in this world, but also things like their history, the relationship between their members and how their approaches to life changed over time, it would add depth to the Inkling world."[135][136]
A series of real-life virtual concerts featuring holograms of the game's protagonists have been held at various locations. The music of Splatoon has been described as eclectic and experimental. Much of the music incorporates genres such as pop, punk rock, hip-hop, metal, funk, pop-punk, and electronic music. Specific songs in the series include inspiration from genres such as J-pop, ska, orchestral, dubstep, reggae, post-punk, lo-fi, Celtic rock, jazz, jazz fusion, and punk jazz; music in Splatoon 3 also incorporates elements of world music, specifically from classical Japanese music, Carnatic music, samba, and funk carioca, due to the Japanese, Indian, and Brazilian influences from the members of Deep Cut.[137][138]
In 2016, a concert tour known as "Squid Sisters Live" was held commemorating the sale of 1 million copies of Splatoon.[139] The concerts have taken place at Niconico Tokaigi, Chokaigi and Niconico Cho Party in Japan, and the Japan Expo in Paris.[140][141][142] Similarly, concert tours featuring Splatoon 2's Off the Hook was held months after the game's release since 2018.[143][144][145] Recordings from the concerts have been made into albums.[146][147][148] Deep Cut, introduced in Splatoon 3, performed live for the first time in Japan on 9 October 2022, one month following the game's release.[149]
An official soundtrack, Splatune, was released by Enterbrain in Japan on 21 October 2015.[150] The soundtrack to the sequel, Splatune 2, and another for the Octo Expansion, Octotune, released on 29 November 2017 and 18 July 2018 respectively.[151][152] The soundtrack for the third installment, Splatune 3, and another for Side Order, Ordertune, were released on 26 April 2023 and 11 December 2024 respectively.[153][154]
The soundtrack of the Splatoon series has been widely acclaimed by both critics and fans alike. Ben Johnson in Pocket Tactics favorably compared the music of Splatoon to that of Gorillaz, Daft Punk, and Aphex Twin for its experimental nature, as well as to the soundtrack of Jet Set Radio, and praised the music as eclectic, avant-garde, experimental, and as "genre fusion to the max, in the strangest way possible". Johnson further praised the series' incorporation of the soundtrack with the game as a whole, saying "The games are set in dense cities, with a hyper fixation on fashion and music... As the world itself is so focused on music, it can't be mere background noise."[137]
Notes
[edit]References
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External links
[edit]Splatoon
View on GrokipediaGameplay
Core Mechanics
Splatoon is a third-person shooter in which players control humanoid characters known as Inklings or Octolings, who wield ink-based weaponry to engage in battles focused on territorial control rather than direct elimination.[3] The primary mechanic revolves around shooting colorful ink to cover surfaces on the battlefield, with the objective in the standard Turf War mode being to paint the largest area possible with one's team color within a three-minute timeframe.[3][9] Success depends on balancing offensive splatting of opponents—temporarily eliminating them by covering them in ink—and strategic inking of turf to expand controllable territory and recharge resources.[3] A defining feature is the ability to transform into a squid or octopus "swim form," enabling rapid movement through allied ink, including up walls and through grates, while simultaneously refilling the player's ink tank for sustained shooting.[3] This dual-form system incentivizes players to alternate between humanoid shooting mode for precision attacks and swim form for mobility and evasion, creating a fluid rhythm where inking turf facilitates faster traversal and vice versa.[3] Remaining still in swim form grants near-invisibility, enhancing ambush potential, though contact with enemy ink inflicts damage and slows movement.[3] Weapons are categorized into types such as shooters for rapid fire, chargers for long-range precision, rollers for close-quarters coverage, and dualies for agile dodging, each depleting an ink reservoir that regenerates via swimming in friendly ink.[3] Special weapons, charged by accumulating ink coverage, provide temporary power-ups like area-denial bombs or ink storms, adding tactical depth to matches.[3] In Turf War, teams of four compete in 4v4 format on symmetrical stages, with victory determined solely by turf percentage at match end, regardless of eliminations.[9] This mechanic emphasizes area denial and map control over kill counts, distinguishing Splatoon from conventional shooters.[9]Multiplayer Modes
Multiplayer modes in the Splatoon series emphasize team-based ink-shooting battles, typically pitting 4v4 teams against each other in online matches where players alternate between humanoid shooter form and squid-like swimming to cover turf and eliminate foes.[3] The foundational mode, Turf War, divides eight players into two teams that compete to ink the largest percentage of the stage in three minutes, with victory determined by turf coverage rather than kills; this mode rotates in Regular Battles and serves as the entry point for casual play across all entries.[9][10] Competitive play occurs in ranked variants, evolving from Ranked Battle in the original Splatoon (2015) and Splatoon 2 (2017)—which cycled through objective rulesets every two hours—to Anarchy Battles in Splatoon 3 (2022), featuring Series matches for rank progression (best-of-five wins before three losses to advance) and Open matches for flexible team compositions without demotion risk.[9][11] These include four rotating rulesets: Splat Zones, where teams vie to control designated zones for the longest cumulative time; Tower Control, involving escorting a moving tower to checkpoints while opponents defend; Rainmaker, centered on carrying a shielded special weapon to the enemy base amid path-clearing; and Clam Blitz, requiring teams to kick a ball-like clam through hoops after charging it with ink.[9][12] Higher tiers like X Battles in Splatoon 3 demand pre-made squads of four for league-style competition with promotion/demotion based on win rates.[9] Cooperative multiplayer is represented by Salmon Run (introduced in Splatoon 2 and expanded as Salmon Run Next Wave in Splatoon 3), a 1-4 player horde mode where participants battle waves of AI-controlled Salmonids on remote shores, defeating bosses to harvest Golden Eggs for deposit toward escalating quotas across three waves, with failure resulting in mission termination.[13][14] Additional formats include Private Battles for custom rules and stages among friends, and event-specific Splatfests, which feature Tricolor Turf War (4v2v2 team imbalance during finals) tied to themed voting events.[9] Local multiplayer supports up to four players via options like The Shoal in Splatoon 3, allowing offline or wireless battles in any mode.[14]Single-Player Campaigns
The single-player campaigns in the Splatoon series, commonly known as Hero Mode, center on narrative-driven missions where players control an Inkling or Octoling protagonist combating Octarian forces threatening Inkling society. These modes blend third-person shooting with platforming, environmental puzzles, and boss encounters, using ink weapons to navigate obstacle-filled levels while collecting items like Zapfish or data logs. Unlike the competitive multiplayer focus, campaigns emphasize solo progression through linear or hub-based structures, introducing lore elements such as ancient human relics and interspecies conflicts.[15] In Splatoon for Wii U, released May 7, 2015 in Japan, Hero Mode unfolds in Octo Valley, tasking Agent 3 with recovering the stolen Great Zapfish from Cap'n Cuttlefish's Squidbeak Splatoon organization. The campaign comprises 27 missions housed in five massive kettles, each presenting themed challenges like ink rail traversal and enemy waves, escalating to a finale against DJ Octavio atop a moving tank. Completion unlocks the full narrative tying into the Octarian-Inkling turf war.[16] Splatoon 2 for Nintendo Switch, launched July 21, 2017, expands Hero Mode into Octo Canyon, where Agent 4 aids Marie in rescuing Callie from Octarian captivity after the Great Zapfish vanishes from Inkopolis Square. Players traverse 28 sectors blending motion controls for rollercoaster-style movement, weapon variety from Sheldon’s Ammo Knights shop, and hidden collectibles like Sunken Scrolls revealing backstory. The mode culminates in a DJ Octavio rematch incorporating Callie’s hypnosis, with cooperative elements simulated via AI allies. An optional paid DLC, Octo Expansion released June 14, 2018, adds 80 challenging test chambers in a underground facility, playable as an Octoling agent uncovering Agent 8’s origins and deeper Octarian lore through memory-based progression.[17][18] Splatoon 3 for Nintendo Switch, released September 9, 2022, features Return of the Mammalians as its base Hero Mode, set in the desert Splatlands' Crater leading to the Alterna research facility. Agent 3, equipped with a new Hero Suit, battles fur-covered Octarians alongside Smallfry, a Chum salmonid companion that assists in combat and puzzle-solving across 73 sites divided into kettle-like zones. The campaign explores human extinction themes via data terminals, progressing through biomes with power eggs and golden eggs as currency, ending in confrontations revealing Rocket King DJ Octavio's schemes. A subsequent DLC, Side Order from the Expansion Pass Wave 2 on February 22, 2024, introduces a roguelite campaign where Agent 8 climbs the 30-floor Spire of Order in a monochromatic Inkopolis Square overtaken by rogue AI Pearl. Players customize a palette-swap drone (Order Shot) with modular upgrades, facing randomized challenges and bosses in permadeath runs until restoring color, emphasizing replayability over linear storytelling.[19][20][21]Customization and Progression
Players customize their playable characters, Inklings or Octolings, by selecting from options for skin tone, eye style and color, hairstyle, and legwear such as pants or shorts.[22] In Splatoon 3, released in 2022, enhancements include gender-neutral access to all hairstyles and legwear, addition of eyebrow customization, six new eye colors, and four new hairstyles each for Inklings and Octolings.[23] These choices are cosmetic and do not influence gameplay stats.[24] Gear customization involves equipping headgear, clothing, and shoes purchased from in-game shops, each associated with brands like Squidkid or Firefin.[25] Every gear piece features a main ability—a passive effect such as Ink Recovery Up or Special Charge Up—and up to three sub-ability slots, which players fill by leveling the gear.[26] Abilities provide tactical advantages, like increased movement speed in ink or reduced special gauge requirements, allowing players to tailor loadouts for roles such as aggressor or support. Progression occurs primarily through player leveling, where experience points (XP) earned from online multiplayer matches—excluding private battles—increase the player's level, unlocking new weapons, gear variants, and game modes at milestones like level 2 for additional weapons or level 10 for ranked battles.[27] In Splatoon 3, weapons are further unlocked using Sheldon Licenses obtained via leveling, exchangeable at the weapons shop.[28] Gear progression involves wearing items in battles to accumulate "chunks" of sub-abilities, filling slots and raising star power up to five stars for enhanced sub-ability potency, with higher stars granting more slots initially.[26] A freshness system, introduced in Splatoon 2 (2017), rewards consistent use of gear or weapons from the same brands with increased drop rates for higher-rarity items from match rewards.Setting and Lore
World-Building
The Splatoon universe is set on Earth approximately 12,000 years in the future, following the extinction of humans due to rising sea levels caused by environmental destruction and climate change, which submerged much of the land and wiped out mammalian life.[29] Surviving cephalopod species, particularly squids and octopuses, evolved into intelligent humanoid forms capable of transforming between aquatic and terrestrial states, becoming the dominant sentient beings.[29] This post-human world features coastal urban centers rebuilt atop ruins, where society emphasizes ink-based territorial competitions rather than lethal conflict.[30] Inklings, descended from squids, form the primary playable species in surface-dwelling communities, characterized by their bipedal youth culture focused on fashion, music, and turf wars—non-violent battles to cover arenas with colored ink using specialized weapons.[29] Their rivals, the Octarians (including Octolings evolved from octopuses), inhabit underground domes after defeat in the Great Turf War, a historical conflict over surface territory that ended in Inkling victory, attributed in lore to advantages like superior limb count for ink propulsion.[31] The war's resolution forced Octarians subsurface, fostering ongoing tensions resolved through proxy events like the Octo Expansion in Splatoon 2, where Agent 3 uncovers Octarian plots involving ancient technology.[31] Cultural elements include idol groups like the Squid Sisters (Callie and Marie), who popularized turf wars through media, and later bands such as Off the Hook, embedding competitive ink sports into everyday life as a rite akin to youth athletics.[30] Locations central to the lore include Inkopolis, a bustling metropolis with plazas, shops for gear and weapons, and broadcast towers for Splatfest events pitting teams in themed rivalries; by Splatoon 3, the setting shifts to the anarchic Splatsville amid desert outskirts, reflecting expanded world lore with deeper Alterna ruins hinting at human artifacts like the cryogenic preservation of judge Judd, a surviving feline from the pre-flood era.[30] Turf wars evolved from a fleeting trend to an institutionalized sport, with weapons derived from everyday tools reimagined for ink dispersal, underscoring a society where consumer culture and play drive technological adaptation.[30]Playable Species and Characters
Inklings serve as the core playable species across the Splatoon series, depicted as humanoid cephalopods descended from an advanced squid lineage that evolved approximately 12,000 years ago following the extinction of humans due to climate-induced rising sea levels.[29] These beings can alternate between a "kid" humanoid form for wielding weapons and a squid form for swift swimming through ink, a mechanic central to gameplay.[29] Inklings inhabit urban centers like Inkopolis and Splatsville, engaging in turf wars and other ink-based competitions.[1] Octolings, octopus-analogous cephalopods with tentacle hairstyles and comparable ink-swimming capabilities, expanded playable options starting with the Octo Expansion DLC for Splatoon 2, released June 13, 2018.[32] [33] Initially portrayed as Octarian soldiers in opposition to Inklings, Octolings integrate into multiplayer and certain single-player modes post-DLC completion in Splatoon 2, with full parity in Splatoon 3, launched September 9, 2022.[2] Both species feature customizable appearances, including gender, eye color, and accessories, selectable at creation.[34] Playable characters consist of silent, player-controlled protagonists codenamed "Agents," recruited by the New Squidbeak Splatoon—a covert group combating Octarian incursions.[29] Agent 3 denotes the customizable hero in Splatoon (2015) and Splatoon 3's Return of the Mammalians campaign, while Agent 4 handles Splatoon 2's Octo Valley missions, and Agent 8—an Octoling—navigates the Octo Expansion.[29] These agents lack canonical names or fixed backstories, emphasizing player agency.[35] Supporting characters, though non-playable, influence lore and events; examples include the Inkling duo Callie and Marie (the Squid Sisters, doubling as Agents 1 and 2) and the mixed-species pair Pearl (Inkling) and Marina (Octoling) of Off the Hook, who host broadcasts and perform Splatfest anthems.[36]
Development
Conception and Splatoon (2015)
![Inklings_Splatoon.png][float-right] Development of Splatoon began within Nintendo's Entertainment Analysis & Development Division after the Wii U console's launch, as producer Hisashi Nogami sought to create a novel multiplayer experience distinct from traditional shooters.[37] The team, including directors Yusuke Amano and Tsubasa Sakaguchi, brainstormed over 70 prototype concepts in six months, prioritizing innovative mechanics over established genres.[37] Program director Shintaro Sato's early demo featured opposing white and black tofu-like blocks shooting ink to claim turf in a maze, laying the foundation for territorial control via fluid coverage.[37] This prototype evolved by replacing abstract blocks with squid-inspired characters, chosen for their real-world capacity to eject ink and maneuver through viscous media, enabling gameplay where players swim rapidly through their own team's ink for evasion and repositioning.[38] Alternative animals were evaluated, but squids provided the most intuitive fit for the dual-form mechanic—humanoid for shooting, cephalopod for mobility—while avoiding overly complex actions in early builds lacking verticality or jumps.[38] The resulting Inklings, anthropomorphic squid-human hybrids, centered Inkopolis as a vibrant hub for customization, weapon selection, and online matchmaking.[38] Splatoon launched as a Wii U exclusive on May 28, 2015, in Japan, followed by May 29 in North America and Europe.[39] Core multiplayer emphasized 4v4 Turf War matches, where teams competed to ink the highest percentage of arena surfaces within three minutes, with initial access limited to this mode before unlocks like Splat Zones for objective control.[40] A single-player campaign spanned 27 levels, tasking players with infiltrating Octarian strongholds using ink-based puzzles, platforming, and boss encounters to recover sacred scrolls.[41] Local play supported 1v1 Battle Dojo via split-screen, contrasting the online focus, while post-launch updates expanded weapons, stages, and modes through 2016.[40]Splatoon 2 (2017)
Splatoon 2's development began concurrently with ongoing content updates for the original Splatoon on Wii U, allowing the team to incorporate lessons from player feedback and balance adjustments into the sequel.[42] The project was handled by Nintendo Entertainment Planning & Development, with producer Hisashi Nogami overseeing the effort alongside director Yusuke Amano, art director Seita Inoue, and lead programmer Shintaro Sato.[43] Rather than porting assets from the Wii U title, the core engine, graphics, and programming were rebuilt from scratch to leverage the Nintendo Switch's capabilities, prioritizing a stable 60 frames per second in TV mode at 1080p resolution while managing CPU demands from ink simulation.[43] The game was publicly unveiled on January 13, 2017, during Nintendo's Switch presentation event in Tokyo, followed by a worldwide beta test called Global Testfire on March 24–25 and 31–April 1, 2017, which allowed players to test early multiplayer features.[44] It released globally on July 21, 2017, just months after the Switch's launch, capitalizing on the console's portability for on-the-go sessions.[45] Development emphasized refinements to multiplayer dynamics, such as shortening stage rotations from four to two hours to align with observed player return patterns and introducing Ranked Power as a metric for individual contribution beyond kills.[43] Innovations included the Salmon Run mode, a four-player cooperative defense against AI-controlled salmonids that introduced resource management and shifting objectives to vary gameplay from turf wars.[43] New weapons like Splat Dualies enabled evasive maneuvers via rolling dodges, while special weapons such as Splashdown and Inkjet were tuned for situational power, rewarding precise timing over spamming.[46] The team planned playable Octolings from the outset, integrating them later via the Octo Expansion DLC to expand lore without disrupting core Inkling-focused mechanics.[47] Balance philosophy shifted toward fostering creative loadouts, reducing reliance on buffs or nerfs and mitigating penalties like movement slowdown in enemy ink to promote fluid combat.[43] Graphical upgrades featured improved shading and gear textures, with Inkopolis Square running at 30 FPS to conserve resources for battles.[43] Post-launch, the team committed to regular updates, including weapon tweaks and events, to sustain engagement amid the fast-paced development cycle.[48]Splatoon 3 (2022) and Post-Launch Updates
Splatoon 3 was developed by Nintendo Entertainment Planning & Development (EPD) as the third main entry in the series, building on the foundation of its predecessors with an emphasis on expanded multiplayer capabilities and a new single-player campaign set in the Desert area of Alterna.[49] Development incorporated assistance from Monolith Soft for specific elements, similar to their contributions in prior titles, and focused on introducing mechanics such as tricolor Turf War battles involving three teams and a card-based mini-game called Tableturf Battle.[49] The game was announced during a Nintendo Direct on February 17, 2021, targeting a 2022 release for the Nintendo Switch, with a full gameplay reveal occurring at E3 2021 that showcased ink-based shooting refinements and new weapon categories like stringers and bows. The title launched worldwide on September 9, 2022, featuring 14 initial multiplayer stages—more than Splatoon 2 at launch—and a story mode involving exploration of ancient Alterna ruins while combating Octarian forces using O.R.C.A., an AI companion voiced by Squidward Tentacles actor Rodger Bumpass.[2] Salmon Run mode returned with next-wave alerts for high-stakes co-op events, and the launch version included quality-of-life improvements like lockers for gear storage and customizable smartphone notifications for in-game events.[2] Post-launch support began immediately with version 1.1.0 on September 29, 2022, adding features such as photo mode, locker decorations, and initial balance adjustments to weapons and specials. Nintendo committed to bi-annual content waves for two years, delivering free updates roughly every three months that introduced new battle stages (e.g., Bonerattle Arena in version 4.0.0 on December 8, 2022), Salmon Run arenas (e.g., Marlin Airport), seasonal events like Big Run (first on September 23, 2022), and modes such as Flock of Seagulls in Recon missions. By mid-2023, updates expanded Tableturf Battle with over 100 cards and new music tracks, while weapon kits were frequently rebalanced—such as adjustments to Splatana Stamper ink coverage in version 3.0.0 on June 1, 2023—to address competitive metas. The Expansion Pass, priced at $24.99 and requiring the base game, launched alongside the title but delivered content in waves: Wave 1 "Inkopolis" on March 9, 2023, restored the original hub from Splatoon with shops selling replica gear from past games and battle boosters for temporary stat enhancements; Wave 2 "Side Order" on February 22, 2024, added a roguelite single-player campaign where Agent 8 navigates a simulated black-and-white Alterna using palette abilities to combat Order, a rogue AI, across procedurally influenced runs with unlockable color chips and weapons.[50] A bundled physical edition with the pass released in select regions on July 18, 2024.[51] Support continued into 2025, with version 9.3.0 on March 12 introducing balance tweaks for Tricolor Turf War stages and version 10.1.0 on September 3, 2025, enhancing shot speeds for select weapons by approximately 3% and extending ranges for others like the Tri-Stringer. These updates maintained player engagement by adding King Salmonid variants like Megalodontia and ensuring compatibility with the Nintendo Switch successor hardware.[52] In January 2026, Nintendo announced version 11.0.0, scheduled for release on January 29, which includes battle balance changes and new battle system features but no new weapon kits.[53]Commercial Performance
Release Timeline and Sales Data
The Splatoon series debuted with the original Splatoon for the Wii U, released on May 28, 2015, in Japan and May 29, 2015, in North America and Europe.[54] Splatoon 2 launched worldwide for the Nintendo Switch on July 21, 2017.[4] Splatoon 3 followed on September 9, 2022, exclusively for the Switch.[2] Sales for the original Splatoon reached 4.95 million units worldwide over its lifetime.[55] Splatoon 2 achieved rapid commercial success, topping U.S. software sales charts in its launch month of July 2017.[56] Splatoon 3 recorded the strongest launch for any Nintendo Switch title in Japan, with 3.45 million units sold domestically in its first three days.[5] By the end of its debut month, Splatoon 3 had sold 7.90 million units globally.[57]| Title | Platform | Global Sales (Key Milestones) |
|---|---|---|
| Splatoon | Wii U | 4.95 million units (lifetime) |
| Splatoon 2 | Switch | Topped U.S. charts in launch month |
| Splatoon 3 | Switch | 3.45 million (Japan, first 3 days); 7.90 million (first month) |
Player Engagement and Longevity
Splatoon 3, released on September 9, 2022, has demonstrated sustained player engagement through its live-service model, featuring periodic content updates that introduce new weapons, stages, and balance changes to maintain competitive freshness. For example, the June 2025 update (version 10.0.0) added 30 cosmetic weapon variants from the Splatlands Collection, a new stage, and gameplay tweaks, coinciding with enhanced visuals for Nintendo Switch 2 compatibility.[58] These updates, alongside ongoing multiplayer modes like Turf War and ranked Anarchy Battles, help retain players by addressing balance issues and expanding customization options.[59] Seasonal events such as Splatfests further drive participation by pitting teams against each other in themed 24-hour competitions, rewarding players with exclusive gear and clout-based rankings that influence global outcomes. Nintendo's official announcements of Splatfest results, such as Team White Chocolate's victory in early 2025 and Team Solo's win in the 2026 Frosty Fest—the second for that team in the "Friends vs. Family vs. Solo" theme—with 460 points over Team Friends' 410 and Team Family's 0, highlight the events' role in fostering community investment, though exact participation figures remain undisclosed.[60][61] The series' design emphasizes quick matchmaking—lobbies for eight-player matches filling in under a minute even six months post-launch in earlier titles—supporting high session frequency without reliance on voice chat or cross-platform play.[62] Longevity across the franchise is reflected in persistent online activity, with Splatoon 3 maintaining viable player pools for modes like Salmon Run and ranked play into 2025, as reported by community observations of consistent matchmaking.[63] Proxy metrics, including Twitch viewership exceeding 137,000 hours in October 2025 and Splatoon 2 ranking as the 52nd most-played Nintendo title that September, indicate enduring interest despite no free-to-play model or microtransactions.[64][65] The series' cumulative sales surpassing 30 million units by late 2023, driven by Splatoon 3's 11.71 million copies, provide a broad base for this retention, though Nintendo's limited disclosure of active user data underscores reliance on indirect indicators.[66] Updates like the March 2025 patch, the first major of the year, have been credited with revitalizing engagement amid concerns over plateauing sales post-2023.[67]Reception and Analysis
Critical Acclaim
Splatoon and its sequels have received generally favorable critical reception, with aggregate Metacritic scores of 81 for the original game, 83 for Splatoon 2, and 83 for Splatoon 3.[68][69][70] Critics consistently praised the series' innovative third-person shooter mechanics, which emphasize ink-based turf control over traditional kill-focused gameplay, fostering strategic depth and accessibility for younger audiences while appealing to competitive players.[71][72] The original Splatoon, released in May 2015 for Wii U, was lauded for its fresh departure from realistic violence in shooters, replacing it with colorful, non-lethal ink battles that prioritize objective-based multiplayer modes like Turf War.[71] Reviewers highlighted the game's tight controls, vibrant art style, and addictive 4v4 matches, with GameSpot awarding it an 8/10 for redefining shooter rules in favor of "innocent fun."[71] It earned multiple awards, including Best Shooter and Best Multiplayer Game at The Game Awards 2015, as well as NAVGTR honors for Original Family Game, Game Design, New IP, and Control Design.[73] Splatoon 2, launched in July 2017 for Nintendo Switch, built on these foundations with refined salmon run co-op modes and weapon variety, earning an 8.3/10 from IGN for improved single-player campaigns that allowed testing diverse loadouts.[72] Critics noted its seamless 1080p/60fps performance and expanded content via updates, solidifying the series' reputation for polished, community-driven evolution.[69] Splatoon 3, released in September 2022 for Switch, was commended for its robust single-player Return of the Mammalians campaign, which IGN scored 8/10 for hub-world exploration and creative boss fights echoing the Octo Expansion's strengths.[15] Despite some critiques of iterative multiplayer, it won Best Multiplayer Game at The Game Awards 2022 and received BAFTA and NAVGTR nominations for multiplayer and franchise design.[74] The Side Order DLC in February 2024 further impressed with roguelite elements, earning an 8/10 from IGN for enhancing weapon variety and combat intensity.[21]| Game | Metacritic Critic Score | Notable Awards |
|---|---|---|
| Splatoon (2015) | 81 | Best Shooter, The Game Awards 2015; NAVGTR Original Family Game[68][73] |
| Splatoon 2 (2017) | 83 | Expanded via Octo Expansion (82 score)[69][75] |
| Splatoon 3 (2022) | 83 | Best Multiplayer, The Game Awards 2022; BAFTA nominee[70][74] |
Criticisms and Shortcomings
Critics and players have identified persistent technical shortcomings in Splatoon's online multiplayer, particularly disconnections and communication errors that disrupted matches, especially during Splatoon 3's launch in September 2022.[76][77] These issues contributed to Splatoon 3's user score of 7.2 on Metacritic, lower than its critic score of 83, with many reviews citing unreliable connectivity as a primary frustration.[70] Nintendo addressed some problems via patches, such as version 1.1.0 on September 16, 2022, but reports of latency and matchmaking failures continued into 2023 and beyond.[76] Gameplay balance represents another recurring criticism, with weapons, subs, and specials often perceived as unevenly powered, leading to dominant meta strategies that reduce variety. In Splatoon 3, community analyses highlight how certain kits, like those with high-mobility specials, exacerbate win rates in turf war and ranked modes, prompting dissatisfaction with bi-monthly patches that fail to resolve core disparities.[78] This has fueled debates on map design flaws, such as overly linear layouts favoring specific playstyles, which some argue undermine the series' emphasis on fluid, ink-based movement.[79] The single-player campaigns, while innovative in mechanics like kettle-based level progression in Splatoon 3's Return of the Mammalians, have drawn complaints for brevity, lack of narrative depth, and repetitive level designs resembling floating islands with simplistic boss encounters.[80] Critics note these modes serve primarily as onboarding for multiplayer rather than standalone experiences, taking 5-8 hours to complete with limited replayability outside collectibles.[68] Compared to expansions like Splatoon 2's Octo Expansion, base campaigns are seen as underdeveloped, prioritizing accessibility over challenge or storytelling.[81]Competitive Scene
Esports Evolution
The competitive scene for Splatoon emerged in the months following the Wii U game's release on May 29, 2015, driven by enthusiast communities organizing informal leagues and local tournaments via forums such as Squidboards, as Nintendo provided no dedicated ranked modes or official esports infrastructure initially.[82] Early events emphasized team-based formats like 4v4 Turf War and Splat Zones, with participation limited to hundreds of players across grassroots qualifiers, reflecting the game's niche appeal amid hardware constraints on the Wii U.[83] With Splatoon 2's launch on the more accessible Nintendo Switch on July 21, 2017, the scene accelerated through enhanced online matchmaking and private battle features, enabling larger community-run events with modest prize pools, such as the $2,000 offered at Smash N Splash 4 in 2018.[84] Nintendo began limited official involvement that year, hosting the Splatoon 2 World Inkling Invitational in November 2017, where U.S. team Deadbeat emerged victorious after qualifiers drawing thousands of online entrants. This progressed to regional Inkling Opens, including the 2018 U.S./Canada edition won by SetToDestroyX and the 2019 North America event placing teams like Power and fuzzy in the top four, culminating in the Splatoon 2 World Championship on June 8, 2019, which attracted global qualifiers but maintained small-scale production without substantial prizing.[85][86] The release of Splatoon 3 on September 9, 2022, sustained community momentum with recurring online leagues and LAN events like Riptide (September 2025), while Nintendo hosted the Splatoon 3 Championship 2023 at Nintendo Live Seattle and the World Championship in Tokyo on April 13–14, 2024, featuring six regional champions.[87][88] However, the 2024 victors, Team Jackpot, had their title revoked in July 2024 due to player misconduct violating community guidelines, underscoring persistent challenges in moderation.[89] Recent developments include structured formats like the Splatoon 3 North American League (launched 2025 via Battlefy, offering prizes such as custom trophies and gaming chairs) and Nintendo's partnerships with organizations like the Interstate Scholastic Esports Alliance to integrate the game into K–12 tournaments across 23 U.S. states starting fall 2025, targeting over 80,000 students.[90][91] Despite this, developers have stated esports viability was not a design priority, contributing to the scene's evolution as a passionate but non-professional niche, with total historical prize pools under $50,000 across major events.[92][84]Balance Debates and Community Meta
In competitive Splatoon, particularly Splatoon 3, balance debates often focus on weapons and specials perceived to dominate high-level Anarchy Battles and tournaments due to high damage output, ease of turf control, or objective pressure, prompting community calls for adjustments to foster diverse strategies.[93] Nintendo responds via bi-monthly patches, such as version 10.1.0 released on September 3, 2025, which modified main weapon traits like ink efficiency and damage falloff alongside multiplayer rules to address usage data from ranked play.[94] These changes aim to prevent any single archetype from outclassing others, though reactions vary; some players view the resulting diversity—where slayers, supports, and long-range options all see top-tier viability—as evidence of effective tuning, while others argue niche overperformers like certain blasters persist.[95] A recurring flashpoint is the Trizooka special, frequently kit with Tri-stringer variants, criticized for its rapid-fire projectiles enabling excessive area denial and multi-kills with minimal counterplay, especially on linear maps. Community discourse, including analyses labeling it as stifling skill expression, intensified pre-nerf, with demands for reduced blast radius or charge time to balance risk-reward.[96] [97] Nintendo implemented nerfs across patches, including version 9.0.0 in August 2024, which cut Trizooka damage and handling, shifting its role from dominant to situational and reportedly broadening meta options afterward.[98] Similar scrutiny hit specials like Tenta Missiles in early patches (e.g., version 3.0.0 indirectly via armor tweaks) and weapons such as Snipewriter 5B, nerfed in 9.0.0 for overpainting, reflecting data-driven responses to tournament win rates exceeding 10-15% above average.[99] [98] The community meta denotes the emergent hierarchy of kits and tactics in elite play, evolving through patch cycles and player adaptation, with Anarchy Series S+ matchmaking highlighting viability via weapon usage stats. Post-launch, Splatoon 3's meta transitioned from initial Tri-slusher and Pencil-heavy dominance to greater parity by mid-2025, as patches like 5.1.0 in October 2023 redistributed special points and subweapon interactions, enabling underrepresented tools like sloshers to rise.[100] Debates persist on Nintendo's philosophy—favoring incremental tweaks over wholesale reworks to preserve casual-competitive alignment—with some arguing it avoids "broken" eras seen in Splatoon 2's early charger metas, though forums note lingering frustrations over kit homogenization reducing unique synergies.[101] Overall, these discussions underscore a tension between preserving weapon identity and ensuring no element warps tournament outcomes, informed by player-submitted data and pro feedback.[102]Cultural Impact
Adaptations and Merchandise
The Splatoon franchise has been adapted into a manga series written and illustrated by Sankichi Hinodeya, serialized in Shogakukan's CoroCoro Comic starting on April 15, 2015, which follows the adventures of the Blue Team—a group of Inklings competing in turf wars with narrative expansions beyond the games' core mechanics.[103] The series has spawned sequels, including Splatoon 2 (starting July 2017) and Splatoon 3: Splatlands (ongoing as of 2025), with over 20 volumes published in Japanese by Shogakukan and English translations released by Viz Media since 2017.[104] An official animated adaptation of the manga, consisting of short episodes, premiered on CoroCoro's YouTube channel on August 12, 2017, providing promotional tie-in content rather than a standalone series.[105] No full-length anime television series has been produced, though fan discussions and unofficial animations persist; official efforts remain limited to manga and brief promotional shorts aligned with game releases.[106] Merchandise includes a dedicated line of amiibo figures from Nintendo, featuring characters such as the Squid Sisters (Callie and Marie, released October 2017), Off the Hook (Pearl and Marina, released July 2018), and various Inklings and Octolings, which unlock in-game cosmetics and gear when scanned; the series debuted with initial figures on May 28, 2015.[107] Apparel items, such as the Splatoon Icon Hoodie and Takoroka Logo Pullover Hoodie, are sold exclusively through the My Nintendo Store, with collections tied to game launches like Splatoon 3 in 2022.[108] Additional licensed products encompass t-shirts and accessories available via retailers like BoxLunch and Hot Topic, emphasizing ink-splatter designs and character motifs, primarily targeted at Japanese markets but with global distribution for select items.[109]Broader Influence
Splatoon's integration of vibrant music, customizable fashion, and participatory events has permeated aspects of pop culture, inspiring real-world performances and fan-driven creativity. Nintendo has produced virtual concerts simulating in-game idol groups like Off the Hook, including a 2019 event that combined holographic squid idols with live musicians on stage for nearly an hour of performances blending electronic and pop elements.[110] These events extend the franchise's block-party aesthetic, drawn from hip-hop and urban culture, into tangible entertainment experiences that attract non-gamers through accessible, high-energy spectacles.[111] The series' in-depth gear customization system, rooted in streetwear and skate influences, has spurred real-world apparel lines replicating game brands, such as graphic t-shirts from collaborations with labels like THE SHIRT in 2017, which mirrored in-game merchandise for Squid Sisters and Off the Hook.[112] This has fostered a subculture of fan fashion experiments, where players translate virtual outfits into physical styles, contributing to discussions on video games as mediums for personal expression and identity.[113] Official exhibitions, including Nintendo's displays of fan-submitted works, further showcase how Splatoon's aesthetic prompts real-world art inspired by its urban, ink-splattered motifs.[114] In broader media, Splatoon has fueled meme proliferation and fan art tied to Splatfest rivalries, with 2017 events generating Miiverse-style illustrations that captured the game's chaotic turf wars in humorous, shareable formats.[115] Subsequent releases like Splatoon 3 amplified this through characters such as Deep Cut, whose designs elicited rapid waves of memes and artwork across platforms, embedding the franchise in online humor and visual remix culture.[116] Scholarly examinations note its role in cultivating "cozy" gaming paradigms, where modular social features and non-lethal competition anchor affective engagement, influencing perceptions of multiplayer titles as communal rather than purely adversarial.[117]Controversies
Gameplay and Design Disputes
The map designs in Splatoon 3, introduced on September 9, 2022, have drawn significant criticism for layouts that encourage defensive stalemates and amplify the dominance of long-range weapons such as chargers, due to narrow chokepoints and insufficient flanking routes that limit dynamic movement.[118] Analysts have noted that stages like Mahi-Mahi Resort create "meatgrinder" scenarios where teams huddle in central areas, reducing the emphasis on turf control and ink mobility central to the series' core mechanics.[119] These issues contrast with Splatoon 2's maps, which players argue better balanced aggression and objective play, highlighting a perceived regression in level design priorities under Nintendo's development team.[120] Weapon balance disputes have persisted across titles, with community data showing overrepresentation of kits like those on E-liter chargers in high-level play, leading to calls for decoupling mains from fixed subs and specials to allow more flexible counters.[121] Nintendo has addressed some concerns through patches, such as the version 2.7.0 update on an unspecified date in 2023 that varied special gauge depletion by weapon type rather than a uniform 50% reduction, aiming to curb special spam in modes like Tower Control.[122] However, sub-weapon imbalances, including the underperformance of options like Point Sensors against mobile opponents, have fueled debates on whether iterative tweaks sufficiently resolve meta stagnation without overhauling kit assignments.[123] Motion controls, a core design feature since Splatoon's Wii U launch on May 7, 2015, remain divisive despite their role in enabling precise 360-degree aiming unattainable with analog sticks alone.[124] Proponents, comprising an estimated 70-80% of players two months post-Splatoon release per developer insights, credit them for competitive viability, but detractors cite ergonomic strain from prolonged tilting and accessibility hurdles for those with motor limitations, prompting options to disable them in Splatoon 3.[125][126] This tension underscores Nintendo's family-oriented philosophy, which prioritizes intuitive novelty over universal controller parity, sometimes at the expense of stick-only parity in ranked matchmaking.[127]Community and Fan Controversies
The Splatoon community has encountered recurring issues of toxicity in online interactions, particularly within competitive circles, where players frequently attribute defeats to teammates rather than strategy or skill gaps. Forum discussions from 2018 onward describe competitive players as engaging in blame-shifting, weapon complaints, and verbal aggression during matches, exacerbating frustration in ranked play.[128] This behavior has been linked to broader instability, with some attributing it to underlying mental health challenges among vocal participants, though such claims remain anecdotal and unverified by clinical data.[129] Harassment directed at female participants represents a persistent controversy, contributing to their attrition from competitive and content creation roles. A 2021 video essay outlined firsthand accounts of targeted abuse, including doxxing and misogynistic remarks, which deterred women from sustaining involvement in organized play.[130] Similarly, a podcast interview with Splatoon 2 commentator Rissahi in an unspecified recent episode detailed experiences of disrespect and exclusion faced by women, framing it as a structural barrier within the scene.[131] These reports align with patterns observed in gaming communities, where empirical surveys of broader esports indicate harassment rates exceeding 40% for female players, though Splatoon-specific data is limited to self-reported incidents.[132] Fan divisions over character lore, shipping preferences, and content creation have fueled online bullying, especially on platforms like Twitter and Reddit. Debates surrounding the canon relationship between Pearl and Marina (Pearlina) have drawn accusations of toxicity from shippers, with Reddit threads in 2024 noting aggressive defense tactics and exclusionary rhetoric.[133] Backlash against characters like Shiver, including hate campaigns and favoritism claims toward other Deep Cut members, escalated in late 2023, prompting analyses of tribalism in fan discourse.[134] Incidents of real-world agenda imposition—encompassing politics, identity, and dietary preferences—have also alienated subsets of fans, as cataloged in community polls pushing unrelated ideologies into game discussions.[135] Racial insensitivity emerged prominently in June 2024 when members of the competitive team Jackpot were accused of racist remarks, leading to public scrutiny of major organizations' vetting processes and calls for disbandment or reforms.[136] Relatedly, fan content controversies include whitewashing in artwork and plagiarism in wikis, with a 2024 takedown effort targeting unauthorized copying from official sources by the Splatoon Fandom wiki.[137][138] These episodes underscore challenges in self-policing a decentralized fandom, where social media amplifies unmoderated disputes without institutional oversight.References
- https://splatoonwiki.org/wiki/Salmon_Run_Next_Wave
- https://splatoonwiki.org/wiki/Player_Settings
- https://splatoonwiki.org/wiki/Splatoon_3
- https://splatoonwiki.org/wiki/Gear
- https://splatoonwiki.org/wiki/Level
- https://splatoonwiki.org/wiki/Splatoon_2
- https://splatoonwiki.org/wiki/Splatoon_3:_Expansion_Pass
- https://splatoonwiki.org/wiki/Splatoon_%28manga%29