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Stargate (device)
Stargate (device)
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Stargate
Stargate franchise element
picture of a round portal gate
A Stargate from Stargate SG-1
First appearance
GenreScience fiction
In-universe information
TypeWormhole
FunctionInterstellar travel

A Stargate is a fictional Einstein–Rosen bridge portal device within the Stargate fictional universe that allows practical, point-to-point near instantaneous travel between two distant locations with an "address".[1] The devices first appeared in the 1994 Roland Emmerich film Stargate, and thereafter in the television series Stargate SG-1, Stargate Infinity, Stargate Atlantis, Stargate Universe, and Stargate Origins. In these productions, the Stargate functions as a plot device, allowing the main characters to visit alien planets without the need for spaceships or any other type of technology. The device allows for near-instantaneous teleportation across both interstellar and extragalactic distances.

Concept

[edit]

Some early "portal" appearances in science fiction include A. E. van Vogt's novella Secret Unattainable (July 1942, Astounding),[2] a radio episode of Space Patrol that aired October 25, 1952 (in which it was called a "cycloplex" or a "hole in space"), and Robert A. Heinlein's Tunnel in the Sky (1955) and its "Ramsbotham jump". In 2001: A Space Odyssey, Arthur C. Clarke uses the term "Star Gate" for the large monolith "sentinel" TMA-2, which is a classic stargate portal to another part of the universe.[3]

The basic stargate concept is that it has at least two devices in distant positions, and when active, the rings of each become similar to a physical, singular gateway or door-frame between the two locations. The concept was developed by the writers of the feature film Stargate, Dean Devlin and Roland Emmerich. Similar devices had been seen in previous fiction, and there has been contention as to whether they plagiarized the idea from a previous script submission from a student of Egyptology named Omar Zuhdi, who submitted a screenplay to them about ten years before the movie was made. Zuhdi pursued legal action regarding this, and the case was eventually settled out of court.[4]

Much of the inspiration for the functioning of the device is drawn heavily from theoretical astrophysics, particularly that of black holes and wormholes, a staple of science fiction, often used to create "shortcuts" through space. Although these may exist in reality, it is not widely held to be true that any such phenomenon could safely transport a human being,[5] as such wormholes would most likely be created by excessive gravity (e.g., from a black hole), which would destroy any potential traveler.[6]

Plot

[edit]

Films

[edit]
A Stargate being excavated

The Stargate film begins in 1928, when the alien device is first discovered and unearthed at Giza, with a young Catherine Langford watching as her father Paul, the archaeologist who found it, directs its unearthing. Stargate SG-1 has since revealed more of the backstory of the Earth Stargate. The American ship Achilles brought the gate to America in 1939 to prevent it from falling into the hands of the Nazis.[7] The United States Air Force then stored the device in various locations —including Washington, DC[8]—before installing it at its location of the film and series. The Stargate was studied in the 1940s as a potential weapon and was later mothballed.[9] As the Stargate film quickly skips to the "present day" (1994), unsuccessful archaeologist Daniel Jackson is giving a lecture about his outlandish theories that the pharaoh Khufu did not build the Great Pyramid of Giza. After he is laughed away, an aged Catherine Langford meets with him and recruits his egyptological talent, taking him to a top-secret military base at Cheyenne Mountain, where he is instructed to decipher the unique Egyptian hieroglyphs present on a set of cover-stones. He realizes that the indecipherable glyphs are not actually words but images of constellations, such that by identifying 6 of them a position in space can be extrapolated. He is then shown the stargate itself, uses his new understanding to identify the 7th symbol (the point of origin allowing a route to be extrapolated), and the gate is opened for the first time.

Because thousands of combinations had been previously tried and had failed, it was believed at the time that only two stargates existed, connecting Earth and the planet Abydos, which was visited in the film and was at the time erroneously believed to be located in the Kaliam Galaxy, billions of light years away on the other side of the known universe. At the beginning of the Stargate SG-1 series, however, a large set of additional valid coordinates were discovered engraved in ruins on Abydos. Because of the stellar drift accumulated over millions of years, other addresses were impossible to dial until Samantha Carter reworked the dialing system on Earth to account for this movement. After this, a massive network of possible connections suddenly became available. Even more addresses were later uncovered by Colonel Jack O'Neill from a repository of Ancient knowledge. In order to allow for dialing back to Earth from other locations (without altering the dialing system), it was later stated that the DHD ("Dial-Home Device") normally attached to each stargate automatically updates for stellar drift; Earth's stargate lacks its DHD, requiring other accommodation.

The alien race encountered in the original movie is later developed in SG-1 as the Goa'uld, the dominant evil power in the Milky Way. The leaders of this race, the System Lords, pose as gods and use the stargates to transport slaves between worlds. This has resulted in a large number of planets throughout the galaxy supporting human life, often in civilizations more primitive than Earth. The majority of these civilizations, descended from former Goa'uld slaves, treat the Stargate as a religious relic, often as a source of long-forgotten fear and evil.

Direct-to-video films Stargate: The Ark of Truth (2008) and Stargate: Continuum (also 2008) expand upon the Stargate lore.

Television

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For most of the run of Stargate SG-1, Earth was under constant threat from the Goa'uld, and is no match for their superior technology. In the face of this threat, the US Air Force established a top-secret base, the SGC (Stargate Command), as a frontline defence. Multiple teams are formed and sent on missions through the stargate, their primary objective being exploration, and through it the discovery of intelligence, technology and allies to help in the fight against the Goa'uld. The primary team is called SG-1, and the series follows their adventures.

For a long time, it was thought that the Goa'uld were the builders of the Stargate network, but it was later discovered that they had merely made use of the relics left behind by a different and extinct race, the Ancients. At the climax of SG-1's 6th season, Daniel Jackson discovers that the Earth myth of Atlantis is in fact founded on the Lost City of the Ancients, and Season 7 is spent trying to locate it. At the beginning of the show Stargate Atlantis, which coincides with the beginning of SG-1's 8th season, the city is found in the Pegasus Galaxy, and 8 chevrons are dialed to send an expedition there on what could be a one-way trip, due to the massive power required to generate a wormhole to another galaxy. It is there that they discover a new network of stargates, and are plagued by the nemesis of the Ancients, the Wraith. During the events of The Ark of Truth, it is revealed that the pre-ascended Ancient known as Amelius originated the concept of the Stargate and wormhole travel.

In the events of the third television series, Stargate Universe, a third generation of stargates is discovered, which allegedly predates the model originally discovered in the Milky Way galaxy. This model, discovered as a result of a three-month expedition to unlock the stargate's ninth and final chevron, was first encountered on board the ancient research vessel Destiny, which has been traversing the universe for several million years uncrewed, and is several billion light years away from Earth. It is discovered that the Ancients constructed the vessel to be launched after a number of stargate seed ships were dispersed in the universe in order to follow in their path and stop at each planet at which a stargate was deposited. Destiny would then extract any relevant data from the planetary stargate in order to further complete research into an apparent signal embedded in the Cosmic microwave background radiation. This "prototype", or "beta", generation of gates has a limited range; one storyline in the series saw an exploratory team being left behind when Destiny jumped into hyperspace without them, requiring them to plot the ship's course and travel to various other "beta" Stargates until they found one in range of Destiny. In addition, when a dialing sequence commences, the entire ring (as opposed to an inner track, like Milky Way-era gates) rotates clockwise and counterclockwise in an alternating pattern until the final chevron is locked and a wormhole is established. Finally, the event horizon of the wormhole also appears a slightly more silver color than later generations. Possibly due to the nature of how these stargates were deposited on hundreds of thousands of planets, no planetary DHD is present. Rather, explorers from Destiny are required to bring an Ancient remote control that can command the gate to dial an address in addition to other functions, presenting them with a list of accessible Stargates.

Operation

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The final chevron in the series

Within the Stargate fictional universe, stargates are hyper-advanced large rings that allow interplanetary and intergalactic travel. Objects can travel only from the origin to the destination, while certain electromagnetic waves can travel either way (for instance, visible light does not pass through at all, but radio transmissions pass in both directions).

A stargate's destination is not fixed; any stargate can connect to any other stargate in the network.[10] Stargates have an inner ring akin to a rotary dial inscribed with a number of symbols, and nine prominent points ("chevrons") spaced equally around their circumference. Between 7 and 9 symbols are combined to identify a destination, by assigning them to each of the chevrons in sequence. These "addresses" are selected by turning the ring until the next symbol in the address is correctly aligned, which associates it with the next chevron. The 8th chevron, if used, specifies a different galaxy; the first 6 chevrons identify points in space within that galaxy to triangulate a physical location;[11] the 7th is a symbol unique to the specific gate, which identifies it as the point of origin; and the 9th is reserved for special destinations.

The gates were originally constructed with complementary control panels nearby, inscribed with the same symbols as can be found on the ring. Pressing these symbols would supply power to the gate and cause the inner ring to spin automatically until the selected symbol is aligned and the chevron engaged. However the gate can also be dialled by manually forcing the ring to move into each position.

Once a valid address is dialed by the traveler, if a functioning counterpart device exists close enough to those coordinates, the stargate generates a stable wormhole between itself and its counterpart.

The advanced technology of the stargate allows it to accept a wide range of power sources, which it can absorb by direct conduction if required.[9] The power source in most situations is provided by the control panel, which contains a long-lasting power source.

Objects in transit between gates are broken down into their individual elemental components, and then into energy as they pass through the event horizon, and then travel through a wormhole before being reconstructed on the other side.[11] The journey takes a few seconds, even for the greatest distances. Objects passing between stargates behave as if they pass through a doorway; momentum, for instance, is conserved at either end of the wormhole.

Human travellers exit the stargate with a sense of the journey that has been traversed.[10] This normally feels effortless, but if the stargate has been improperly operated or is not functioning correctly, can be an uncomfortable experience.[10]

Addresses

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Each location in the Stargate universe has its own unique "address", which is a combination of six or more non-repeating symbols appearing on the dialing stargate.[citation needed][12] By "dialing" these symbols in the correct order, the traveler selects a three-dimensional destination.

The SGC's Dialing Computer compiling the address of the planet Abydos

The symbols dialed are often referred to as "coordinates", and are written as an ordered string; for example, this is the address used in the show for the planet Abydos: (corresponding to the constellations of Taurus, Serpens Caput, Capricornus, Monoceros, Sagittarius and Orion). As explained by Dr. Daniel Jackson in the movie, the Stargate requires seven correct symbols to connect to another Stargate. As shown in the picture opposite, the first six symbols act as coordinates, creating three intersecting lines, the destination. The Stargate uses the seventh symbol as the point of origin allowing one to plot a straight line course to the destination. With the stargates of the Milky Way, with 38 address symbols and one point of origin, there are 1,987,690,320 possible six symbol co-ordinates (leading to 38!/(38-6)!/8/6=41,410,215 addresses as the six symbol addresses are composed of three tuples that can be permuted in 6 ways and the two symbols within each tuple are invariant for 8 more permutations.). With the stargates of the Pegasus or Destiny, with 35 address symbols and one point of origin, there are only 1,168,675,200 possible six symbol coordinates.

This diagram illustrates how Stargate symbols translate to physical coordinates.

By identifying six constellations in space, a single sextangulation point can be interpolated that corresponds to the destination desired.[11] As only a small portion of the possible combinations of Stargate symbols represent valid addresses, dialing the Gate at random is largely futile. In "Children of the Gods", SG-1 discovers a room on Abydos with a list of valid Stargate addresses and (luckily) a map that allows the SGC to compensate for thousands of years of stellar drift. In the series, the fictional planet Abydos could be dialed because it is relatively close to Earth, although in the film, Abydos was located in the fictional Kaliam Galaxy.[11] It was initially believed that the Goa'uld created the Stargates, but this was proven false in "The Torment of Tantalus" when the SGC discovered that Earth had accidentally dialled an address in 1945 that was not on the Abydos cartouche. Following this revelation, a larger list of Stargate addresses is provided by Jack O'Neill in "The Fifth Race" from knowledge downloaded into his mind by a repository of the Ancients, allowing them to travel to worlds unknown to the Goa'uld.[13] In "Rising", a list of Stargate addresses in the Pegasus galaxy is found in the Atlantis database.[14] The SGC assigns designations to Stargate-accessible planets in the form Pxx-xxx or Mxx-xxx. Samantha Carter explains in "The Broca Divide" that the designation "is based on a binary code the computer uses for extrapolation".

Eight-symbol addresses are introduced in "The Fifth Race", opening up new plot lines by connecting Stargates to different galaxies. The additional symbol acts as a type of "area code". Such connections, in comparison to seven symbol codes, require substantially more energy to complete a functional wormhole – much more than any standard dialing method can provide. In the first instance, opening an intergalactic wormhole is shown to exceed the total power generation capacity of the SGC at the time. O'Neill fashioned an additional power source using spare parts and the liquid naquadah power core of a staff weapon using the same enhanced knowledge that had allowed him to determine this address in the first place,[13] but this new power source only functioned twice and required repair work to operate the second time.[15] A fully charged Zero Point Module (ZPM) can provide enough power for regular travel between galaxies.[14][16][17] The 8th chevron is a key element in the Stargate Atlantis series, allowing travel to the Pegasus Galaxy. For the stargates of the Milky Way, with 38 address symbols and one point of origin, there are 63,606,090,240 possible seven symbol coordinates. The stargates of the Pegasus or Destiny, with 35 address symbols and one point of origin, provide only 33,891,580,800 possible seven symbol coordinates.

Stargate Universe introduces the concept of a nine-symbol address, the purpose of the ninth chevron never having been explored in the previous series.[18] The nine-symbol addresses act as codes to dial specific Stargates, with the only two known nine-symbol addresses used to dial from the Milky Way galaxy to Destiny, a massive Ancient vessel that was part of a project to explore the universe, with the project being abandoned when they started researching into ascension among other things, and from Destiny to Earth. It is unknown if any other Stargates are reachable with a nine-symbol address, or if this is a feature unique to the Stargates on Destiny and Earth. Like eight-symbol addresses, the dialing of this address requires a significant amount of power, such that the scientists on Icarus Base had to tap into the planet's naqahdriah core. With the Stargates of the Milky Way, with 38 address symbols, there are 1,971,788,797,440 possible eight-symbol destinations. With the Stargates of the Pegasus or Destiny, with 35 address symbols, there are only 948,964,262,400 possible eight symbol destinations. Provided the ninth symbol is your point of origin. If the ninth symbol can also be added to the destination, even 59,153,663,923,200 combinations with a Milky Way stargate or 25,622,035,084,800 combinations with a Pegasus or Destiny Stargate are possible.

Dial-Home Device

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The Dial-Home Device

There are a handful of methods used in the shows to dial a Stargate, and the most common is with the use of a Dial-Home Device. Almost always referred to as the "DHD" for short, it is depicted as a pedestal-shaped device with a round inclined control panel on top, consisting of two concentric circles of "keys" and a translucent red (Milky Way) or blue (Pegasus) hemisphere in the center; the keys represent the symbols on the rim of the Stargate. By pressing these keys a traveler builds an address. The central hemisphere serves as an "Enter" key to activate the Stargate once a destination has been dialed. Each DHD only has 38 keys, 19 on each ring. According to Dr. Zelenka, dialing an address leaves a small imprint on the control crystals of the DHD, and about fifty addresses can be recovered from a DHD using the proper equipment. However, this gives no indication of the order in which the addresses were dialed, and no guarantee can be made as to the accuracy of the recovered addresses.[19]

Milky Way Puddle Jumper DHD console

The Atlantis DHD is more similar to the Earth's dialing computer than an actual DHD, and looks more like a set of crystal panels. It can block out certain gate addresses.[20] The Atlantis DHD also has an extra control-crystal allowing the dialing of an eighth chevron during the dialing sequence and is the only DHD in the Pegasus Galaxy capable of dialing Earth.[21] A similar DHD is also used on Puddle Jumpers, where the set of used glyphs corresponds to the galaxy of the Puddle Jumper. The Wraith also travel through Stargates in small spacecraft called darts and have some means of remote-dialing them in a manner similar to Ancient ships.[19]

The show makes it clear that every Stargate originally had its own DHD, located directly in front of the gate and facing it.[9] Over time, however, some DHDs have been damaged or lost. This has been the source of plot difficulties for the protagonists on several occasions, as it is still possible to travel to a Stargate that lacks a DHD, meaning that dialing home again will be much more difficult, if not impossible. One of the primary functions of the Mobile Analytic Laboratory Probe (M.A.L.P.), an unmanned ground vehicle that precedes an SG team, is to confirm the presence of a DHD.[9] In the absence of a DHD, a user must select the address by manually rotating the inner ring of the Stargate, and use an external power source, as the ring will not rotate unless it is energised.[9] Pegasus Galaxy Stargates do not have a movable ring, so manually dialing these is impossible. Travelers can also emulate a DHD through a dialing computer as present at Stargate Command. Remote dialers have been used by several races like the Goa'uld and Asgard in various episodes. As the Stargates in Stargate Universe are a different (less advanced model) the crew of the Destiny are forced to use such a device as no planet visited so far has any variation of DHD present.

Wormhole

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Side-on view of a stargate as an unstable vortex is ejected

Once an address is dialed, the gate is said to have created a "stable wormhole" between itself and the gate dialed. The creation process is depicted with great consistency, and hence has become one of the defining motifs of Stargate, at times being central in both the SG-1 and Atlantis title sequences. It involves the generation of the "puddle of water" portal that lasts roughly two seconds, and is completed by the ejection of an unstable energy vortex resembling a surge of water or quicksilver. The vortex is portrayed as a symbol of the stargate's power, invariably causing characters to become affected by awe.[22] Any matter that comes into contact with the vortex is annihilated on a molecular level, as is dramatically demonstrated by a pair of smoking shoes in the episode "Prisoners".[23] In season 9's "Crusade", the unstable vortex was onomatopoeidiacally referred to by Col. Carter as the "Kawoosh", emulating the sound of the initial vortex. This aspect has been used in some cases to dispose of highly hazardous materials. The vortex is also used on one occasion to dispose of a body in a formal funeral service – the body was placed on a pyre in front of the gate, which was then activated.

The actual portal of a Stargate appears inside the inner ring when an address is correctly dialed. This has the appearance of a vertical puddle of water, which represents the "event horizon" in the show. In non-fictional parlance, an event horizon is the perimeter around a black hole or wormhole beyond which the gravitational pull of the singularity would be too strong to overcome. The wavering undulations characteristic of water are supposed to represent the "fluctuations in the event horizon".[24] This puddle may then be entered (usually accompanied by a watery squishing sound), and the traveler will emerge from a similar pool at the destination Stargate.

The show makes it clear that transit is strictly one-way; an attempt to travel "backwards" causes the traveler to be destroyed.[25] Although in the first episode the Goa'uld who come through at the beginning appear to walk back through the event horizon after taking a hostage, in actuality they dialed out again using a hand-held device, as the whooshing sound is audible in the background.[24] As matter is only transmitted through a Stargate once the whole object has passed the event horizon, a person or object could be retrieved from the event horizon before entering completely, as the Stargate would automatically reintegrate the traveler.

Original wormhole travel from the Stargate movie and SG-1 seasons 1-8

Passage through a Stargate's wormhole is depicted as a visual effect of shooting through a tunnel in space. The average travel time between Stargates is 3.2 seconds.[26] In the movie and early SG-1 episodes, travelers exit from the Stargate covered in frost and at high speed (often being knocked from their feet), feeling as though they have been on a "roller coaster ride". The character Major Charles Kawalsky describes Stargate travel as worse than "pulling out of a simulated bombing run in an F-16 at eight-plus g", with Major Louis Ferretti adding that on the other side one is "frozen stiff like having just been through a blizzard naked".[24] In later episodes the experience is no different from stepping through a door,[27] explained as a result of refinements made to the dialing computer at the SGC.

Under normal circumstances, a wormhole can only be maintained for slightly more than 38 minutes.[28] Extending the wormhole duration beyond that requires tremendous amounts of power, such as that provided by a nearby black hole.[29][30]

While the "kawoosh" effect in the movie was created by filming the actual swirl of water in a glass tube, and looked like a vortex on the back of the Gate,[31] on the TV series, this effect was completely created in CG by the Canadian visual effects company Rainmaker.[32] At the beginning of Season 9, the original movie wormhole sequence was substituted by a new sequence similar to the one already used on Stargate Atlantis but tinted bright blue (whereas in Atlantis it is green).[33] Stargate Universe uses a darker shade of blue.

Throughout the run of the television franchise, it cost $5,000 to show a person stepping through the event horizon, using visual effects.[34]

Other variants

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  • Orlin's Stargate In the Stargate SG-1 episode "Ascension", the outcast Ancient, Orlin, builds a miniature Stargate in Samantha Carter's basement. Its stated components included 100 pounds of pure raw titanium, 200 feet (61 m) of fiber optic cable, seven 100,000 watt industrial strength capacitors, and a toaster. This gate was hooked up to the main power supply of the house and only connected once, to Velona, before burning out.
  • Tollan Stargate In "Pretense", the advanced Tollan civilization is shown to have a new Stargate, built with the assistance of the Nox. Jack O'Neill sarcastically mocks the Tollan gate, saying "Ours is bigger". The Tollan Stargate is destroyed by the Goa'uld in "Between Two Fires".
  • Ori "Supergate" In the ninth season of Stargate SG-1, the Ori were introduced as the new main enemy for the show. The Ori employ extremely large Stargates to move their fleet of warships from their home galaxy to the Milky Way. Dubbed "Supergates", these devices are composed of 90 individual segments and are powered by a quantum singularity.[35]
  • McKay-Carter Intergalactic Gate Bridge Introduced in season 3 of Stargate Atlantis, the Gate Bridge is a chain of Stargates placed between the Milky Way and the Pegasus galaxies, allowing movement between Atlantis and Earth without the need for a ZPM or the Daedalus. Halfway along the Bridge is Midway Station, where travelers switch from one galaxy's gate system to the other.[36] The Bridge is hijacked by the Wraith in the episode "Midway", and the Midway Station is destroyed as a result of Wraith tampering in the control systems. As a result of the destruction of the Midway Station, the gate bridge has since become inoperative.
  • Asuran satellite weapon In the Stargate Atlantis season 3 finale, "First Strike", the Asurans send a satellite weapon to attack Atlantis in response to the Apollo's bombing of their homeworld. The weapon consists of an eight-chevron Stargate, hyperdrive, shield, and a navigation system. Once it reaches its target, the Stargate activates and the Asurans fire an energy beam through.
  • The Stargate Atlantis series finale demonstrates the wormhole drive, essentially taking the Stargate concept and applying it to an interstellar vessel. The drive allows Atlantis to move from the edge of the Milky Way galaxy to Earth in moments, similar to a Stargate, but uses a tremendous amount of power. It also requires precise calculation to successfully arrive at the target destination without destroying the ship.

Making of the props

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Two full Stargate props were originally built for the SG-1 pilot "Children of the Gods", the second of which was reconstructed from the prop used in the film. They are made of steel and fiberglass, and are 22 feet (6.7 m) in diameter. The second prop is less detailed, and is used for exterior scenes; in the pilot it was used solely on the planet Chulak. The primary one is fully automated and capable of rotating and emitting light. This is achieved by the use of a specially designed 22-foot (6.7 m) circular gear, which turns the inner ring on a precise pinion drive wheel, using an eight horsepower electric motor. The top seven chevrons emit laser pulses that are read by a sensor fed into a computer responsible for the gate's movement, which is consequently able to start and stop the rotation very quickly. This main prop is kept almost immovably at the permanent set of the SGC, at Bridge Studios, Vancouver.[37]

There are further Stargate props that are no more than two-dimensional or semi-three-dimensional (jar-lid shaped) Stargates, being more lightweight and easier to erect on location. These are always filmed front-on to preserve the illusion. If a shot involves the iris, this is added in post-production, as the mechanics of it opening and closing would be very difficult to build. However, when a Stargate is filmed with just a closed iris (i.e. without it moving), a tangible prop is inserted into place.[citation needed]

The visual effects for Stargate SG-1 and Stargate Atlantis are predominantly produced by Rainmaker Digital Effects, a notable visual-effects studio. However, some effects, including the entire Ori battle sequence in the episode "Camelot", were done "in-house".[38] The unstable vortex effect, both in the film and the early seasons of the series, on account of being "difficult to achieve" was generated only once and recorded from various angles; this recording was the same used for all gate opening shots early in the series.[37] Rather than being a jet of water, it is actually the image of high-pressure air being blasted into a tank of water. The effect was achieved by mounting a jet airplane engine two feet above a water tank, and using its 180 mph (290 km/h) windstream to create the sufficient water displacement. In post production, the surrounding water was removed with computer editing, and the image of the air-jet pasted into the center of the opening stargate. This technique was only used for earlier episodes, and the effect was replicated digitally soon after to allow more flexibility in shots.

To cut down on costs, the opening of a Stargate is often just implied rather than shown, by a costless sound-effect followed by distinct lighting effects characteristic of light shining through water (as the event horizon is depicted). The DVD commentary for Stargate SG-1 explains that these effects are produced by reflecting light off large sheets of vibrating Mylar.

An orbital Stargate in the Pegasus galaxy, with 3 station-keeping rocket packs attached evenly around the rim

The Stargate itself is nearly always filmed against a blue or green backdrop, not only making it easier to paste the vortex imagery onto the scene, but also facilitating the superimposition of the "event horizon ripple effect", which is entirely computer-generated. However, if a shot only involves an open wormhole without anyone stepping through it, the crew may choose to use a "practical puddle," which is simply a backlit screen placed in the gate displaying a video of the wormhole effect. This only works, however, on a darker set, as otherwise the projection will get washed out.[39] On occasion, the Stargate itself is also completely swapped out for a computer generated model, usually in cases where it is being moved, or is depicted in space. Series producer Robert C. Cooper explained that it often costs a lot to erect a Stargate on location, and so in some cases offworld gates are also entirely a visual effect.[40]

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Stargate is a fictional ancient device appearing in the Stargate science fiction franchise. It consists of a large ring-shaped portal, primarily composed of the rare mineral naquadah, designed to generate a stable wormhole enabling near-instantaneous travel between two linked Stargates located vast distances apart, such as across galaxies. Created by the Ancients—an advanced alien race—the Stargates form interconnected networks, including those in the Milky Way and Pegasus galaxies, with addresses based on celestial coordinates dialed via symbols on the device or a companion Dial-Home Device. Upon activation, the wormhole allows one-way matter transmission, where travelers are dematerialized at the origin and rematerialized at the destination, with connections typically lasting up to 38 minutes. First introduced in the 1994 film '''', the device serves as a central element in the franchise's exploration of and across subsequent television series.

Concept and Design

Core Concept

The is a fictional ancient device depicted as a large ring-shaped portal that facilitates instantaneous point-to-point travel across vast interstellar distances by generating a stable connecting two specific locations in space-time. This allows for the transmission of matter, including people and objects, at the , enabling near-instantaneous transit within a in approximately 0.3 seconds. In the franchise's lore, the device serves as a gateway for exploration and interaction between worlds, fundamentally underpinning the narrative of interstellar connectivity. Originally introduced in the 1994 film, the was portrayed as an extraterrestrial artifact of unknown ancient origin, utilized by the parasitic Goa'uld species for conquest and control, with implications that it was constructed by enslaved humans under their rule. The subsequent television series expanded and retconned this concept, establishing the device as the creation of the Ancients (also known as Alterans), an advanced precursor race of humans who engineered it millions of years ago as part of a vast galactic network for efficient travel. These builders, having ascended to a higher plane of existence, left behind the technology as a legacy of their technological prowess. The 's operation relies on naquadah, a volatile mineral integral to its construction that enhances energy conduction, with standard gates drawing power from a connected Dial-Home Device for intra-galactic use. For more demanding intergalactic connections, it requires advanced power sources such as Zero Point Modules (ZPMs), which extract energy from subspace vacuum fluctuations. Historically within the universe, the network originated when Alteran scientists developed the technology upon fleeing persecution in their home galaxy and settling in the , later expanding it to galaxies like to foster civilization and trade. Thematically, the embodies motifs of boundless exploration and the awe of rediscovering lost ancient wonders, while also critiquing through its exploitation by tyrannical forces and the ethical dilemmas of wielding such power.

Physical Structure

The Stargate is a massive ring-shaped device constructed primarily from naquadah, a dense, fictional super-heavy essential to its structural integrity and functionality within the franchise. Measuring approximately 22 feet (6.7 meters) in diameter, the device weighs around 64,000 pounds (29 metric tons), underscoring its immense scale and the engineering challenges involved in its installation and transport. This naquadah composition not only provides durability but also enables the device's interaction with advanced energy fields required for operation. Encircling the outer edge of the ring are nine V-shaped chevron symbols, mechanical locking mechanisms spaced evenly around the circumference, which engage sequentially during to secure specific glyphs. Inside the ring, a freely rotating track bears 39 unique symbols representing constellations, allowing for the precise alignment of interstellar coordinates by spinning to match the dialed sequence against the fixed chevrons. These components form the core mechanical framework, with the chevrons' robust design ensuring stability under the stresses of formation. In installations controlled by humans, such as the Earth Stargate at Stargate Command, an iris serves as a secondary defense mechanism—a rapidly deploying metallic shutter composed of interconnected segments that forms a barrier across the ring's interior just behind the . This iris, made from a alloy or similar high-strength material, prevents unauthorized intrusions by or energy while the gate is active, slicing through incoming objects with lethal precision. Upon successful activation, the Stargate's interior fills with an , a shimmering, , liquid-like that manifests as the stable entrance to the . This reflective surface ripples like upon contact, offering a visual and tactile indication of its traversable nature, though it exerts a subtle gravitational pull on nearby objects. In various deployments, the device integrates with a base or pedestal for enhanced stability, such as the ramp system in the SGC embarkation room or embedded platforms on alien worlds, which elevate the ring and facilitate safe access.

Narrative Role

In the 1994 Film

In the 1994 film Stargate, directed by , the titular device is introduced as an enigmatic artifact unearthed in in 1928 during an at , consisting of a massive ring-shaped structure covered in intricate hieroglyphs and symbols. Housed in a top-secret U.S. military installation at Creek Mountain, , the initially puzzles experts until Egyptologist Dr. Daniel Jackson (played by ) is recruited to decode its markings. Jackson's breakthrough reveals the symbols as a star map, enabling the device's activation and exposing its true function as an interstellar portal rather than a mere ancient . The activation sequence marks a pivotal moment, as Jackson identifies Earth's point-of-origin symbol and dials the coordinates for the distant planet Abydos, forming an unstable, shimmering that connects the two worlds. Jack O'Neil (), leading a under orders to secure the device and eliminate any extraterrestrial threats to , directs the squad through the , emerging in a vast on Abydos' surface. This transportation underscores the Stargate's role in bridging human isolation with cosmic , propelling the narrative toward confrontation with alien forces. Central to the plot's climax, the serves as a strategic against the tyrannical alien entity , who rules Abydos as a and enslaves its inhabitants. Captured by Ra's guards, O'Neil and Jackson orchestrate a by smuggling a nuclear bomb—originally intended to demolish the Earth-side —back through the wormhole to Abydos. The device is then dialed from the Abydos gate to Ra's orbiting , where the bomb detonates, overloading the onboard and obliterating the vessel in a catastrophic explosion, thereby liberating the and thwarting Ra's plans. Thematically, the Stargate embodies humanity's latent potential for interstellar contact, as Jackson's intellectual curiosity unlocks pathways to other worlds, while O'Neil's military resolve catalyzes among the oppressed Abydonians against Ra's exploitative rule. This narrative arc highlights themes of and resistance, with the device facilitating not just travel but the spread of to challenge cosmic tyranny.

In the Television Franchise

In Stargate SG-1 (1997–2007), the Stargate serves as the cornerstone of Stargate Command (SGC) operations, enabling a specialized team to dial addresses across the galaxy for and intervention missions. This facilitates ongoing conflicts with the parasitic Goa'uld, who masquerade as ancient gods, while uncovering the device's origins as an Ancient creation designed for interstellar exploration. The series expands the device's narrative role through multi-season arcs, where it drives discoveries of lost human civilizations and advanced technologies, culminating in revelations about the Ancients' ascension and their abandonment of the galaxy. Key plot developments include the SGC's use of the to forge alliances, such as with the advanced race, who provide defensive technologies against Goa'uld incursions. In (2004–2009), the Stargate shifts focus to the galaxy network, accessed via the Stargate in the submerged Ancient city of , where an expedition team confronts the vampiric Wraith as primary antagonists. The device's integration with the city's zero-point modules powers off-world expeditions, but narrative tensions arise from Wraith hive ship assaults that exploit gate connections, leading to strategic defenses and alliances with natives like the Genii. Power shortages cause intermittent gate failures, heightening survival stakes during sieges and forcing reliance on backup dialing methods. Stargate Universe (2009–2011) reimagines the Stargate aboard the automated Ancient vessel Destiny, where gates on seeded planets enable emergency evacuations for a stranded multinational crew billions of light-years from home. These shipboard and planetary gates, dialed via automated sequences, underscore the device's unreliability in uncrewed environments, as solar flares and resource scarcity disrupt connections during critical escapes to habitable worlds. Across the franchise, the propels broader narrative arcs, including betrayals like the Ori's construction of massive supergates in seasons 9–10 of SG-1 to invade the with crusader fleets, prompting desperate countermeasures. It also enables inter-series crossovers, such as SG-1 personnel aiding against Wraith incursions, and fosters galaxy-spanning alliances that evolve from tentative pacts to sacrificial partnerships, like the Asgard's self-destruction to bequeath their knowledge to .

Operational Mechanics

Gate Addresses and Dialing

Gate addresses in the Stargate system consist of seven symbols selected from 39 glyphs engraved on the inner ring of Stargates, with each glyph representing a constellation as observed from . The first six glyphs form a precise three-dimensional coordinate in , triangulating the destination gate's location by defining intersecting points relative to the galaxy's stellar backdrop. The seventh glyph, known as the point of origin, is unique to the dialing and identifies its position, completing the and enabling the wormhole to link the two devices. This coordinate-based protocol allows for over 1.9 billion possible intra-galactic destinations, though only those with operational Stargates can be successfully connected. The dialing sequence begins with the activation of the Dial-Home Device or manual input, which spins the Stargate's inner ring counterclockwise to align the first under the top chevron. Upon alignment, the chevron extends inward with a distinctive mechanical "ka-chunk" sound, locking the symbol as energy builds within the gate's systems to validate the coordinate. The ring then rotates clockwise to the next chevron for the second , repeating the process for each subsequent symbol; this back-and-forth motion ensures precise positioning and allows time for power accumulation between locks. After the sixth engages, the sequence pauses briefly before dialing the point of origin at the seventh chevron, at which point all chevrons illuminate if the is valid, preparing for formation. Each Stargate's point of origin is fixed and specific to its installation site, reflecting the local stellar environment and serving as the final key to initiate the connection. Without this symbol, the remains incomplete, preventing the gate from establishing an outgoing . In practice, teams like SG-1 must learn or carry the point of origin for remote gates to dial home successfully.

Dial-Home Device

The Dial-Home Device (DHD), known to the Ancients as the clavis, is a pedestal-mounted control console essential for operating Stargates across the franchise. Constructed by the Ancients, it serves as the primary interface for dialing gate es and supplying the necessary power to establish wormholes. The device features a sloped upper surface with two concentric rings of touch-sensitive buttons corresponding to Stargate glyphs—typically 38 symbols arranged radially—and a prominent central activation hemisphere that initiates the dialing . This design allows users to input a sequence of symbols representing celestial coordinates, automatically compensating for stellar drift to ensure accurate point-to-point connections. Functionally, the DHD establishes a wireless connection to its paired , routing energy from an internal reactor core enhanced by naquadah elements to power the dialing process and formation. Beyond dialing, the DHD handles energy distribution to the gate's chevrons, locking in sequence without the need for manual ring rotation, which streamlines operations compared to non-DHD systems. In practice, pressing the buttons illuminates corresponding chevrons on the , culminating in the central button's depression to engage the seventh symbol (point of origin) and open the event horizon. Variations in DHD design reflect evolutionary advancements by the Ancients and adaptations by other species. Milky Way DHDs, the most common type encountered by SG-1, utilize an orange-glowing central crystal and robust naquadah-infused components for efficient power generation. In contrast, Pegasus Galaxy DHDs feature blue illumination and more streamlined interfaces, often integrated with local power grids, while Ancient-era models in facilities like Atlantis incorporate subspace communication modules for automated network updates and remote diagnostics. These advanced Ancient variants enable periodic correlative updates, where DHDs briefly connect via subspace to exchange coordinate data and system modifications across the gate network, ensuring long-term operational integrity. Earth forces, lacking a functional DHD for their primary gate, developed hybrids such as MALP probes interfaced with salvaged DHD components or laptop-based controllers for remote dialing, allowing reconnaissance and activation without direct access to the console. In the Stargate universe, the DHD is indispensable for the vast majority of gates, as its absence compels manual chevron encoding—physically rotating the gate's inner track to align symbols—which is time-consuming and prone to misalignment errors that can abort connections or strand travelers. This reliance underscores the device's role in facilitating safe, efficient exploration, with teams routinely verifying DHD functionality via MALP probes to avoid isolation on hostile worlds. Without it, operations revert to cumbersome alternatives, heightening risks during missions as seen in early SG-1 expeditions.

Wormhole Activation and Travel

Upon successful dialing and locking of the final chevron, the Stargate undergoes a massive surge that establishes the , forming a shimmering resembling a vertical puddle-like membrane through which matter can pass. This serves as the gateway, converting any entering matter into for transmission. The includes an initial unstable vortex, known as the "kawoosh," which emanates from the forming and possesses destructive potential, obliterating anything in its path on the outgoing side unless blocked. To mitigate this risk, particularly on , the iris—a secondary defensive cover—deploys immediately after the seventh chevron engages but before the full stabilizes, creating a barrier that prevents unauthorized intrusions while allowing authorized travelers to pass through by de-materializing and reforming on the other side. Travel involves the deconstruction of matter into energy at the entrance , followed by instantaneous transmission across the connection at the , and subsequent reconstruction at the exit with no perceptible passage of time or effects for the traveler. The journey is unidirectional from the dialing to the receiving one, remaining open for traversal until manually disengaged or automatically after a maximum duration of 38 minutes to prevent energy depletion. Safety protocols inherent to the device enforce one-way travel to maintain stability, with attempts to reverse direction mid-transit risking or harm. Limitations include a cooldown period preventing rapid re-dialing of the same to avoid overload, which could lead to catastrophic gate destruction from excessive power draw. Additionally, mismatches in atmospheric conditions between connected can induce hazardous effects, such as gravitational shifts or feedback that endanger the destination environment.

Variants and Networks

Milky Way Network

The Milky Way Stargate network comprises thousands of devices constructed by the Ancients, an advanced precursor race, to enable rapid intra-galactic travel across the galaxy's approximately 100,000 diameter. These gates are interconnected via seven-symbol addresses, where the first six symbols specify precise spatial coordinates and the seventh serves as the point-of-origin glyph unique to each gate's location, allowing connections between any two devices within the galaxy. This supports point-to-point travel, limited in duration by the originating gate's power source, typically up to 38 minutes when powered by a Dial-Home Device (DHD). Stargates in this network were strategically placed on thousands of habitable worlds during the Ancients' era of exploration and , often in accessible locations to facilitate settlement and resource exchange. Following the Ancients' exodus from the due to a devastating plague approximately 10 million years ago, many gates became buried, hidden, or abandoned on their host planets, either by natural processes, local populations, or deliberate concealment to evade detection. After the Ancients' departure, the Goa'uld—a parasitic species that scavenged —seized control of the network, relocating some gates and using them to dominate vast territories through conquest and enslavement of human populations seeded across the galaxy. Key operational norms of the network include its reliance on standard seven-chevron dialing for all intra-galactic jumps, with no distinct protocol for shorter "local" distances beyond power efficiency considerations for nearby destinations. During the events of SG-1, the network integrated with allied species such as the , who maintained their own compatible gates in the Ida galaxy and shared technological insights, while factions like the Tau'ri ('s Command) and the Tok'ra formed coalitions to counter Goa'uld threats, expanding the network's use for defensive alliances and joint operations. Historically, the gates lay largely dormant on —buried since the Goa'uld System Lord Ra's withdrawal around 3,000 BCE—until their reactivation in 1994 by a U.S. team, which reignited exploration and shifted the network toward liberation efforts against oppressors. The system has since supported trade among free worlds, conquests by antagonistic forces, and scientific exploration by emerging alliances.

Pegasus and Other Galaxies

The Stargate network in the Pegasus Galaxy, established by the Ancients after their migration from the , consists of advanced devices featuring 36 glyphs representing constellations visible within the Pegasus Galaxy, enabling precise navigation across thousands of seeded worlds. These gates form a vast, self-contained system central to the narrative of , where they facilitate exploration and conflict amid human colonies and the dominant Wraith species. Powered by efficient Zero Point Modules (ZPMs) that draw from subspace fields for near-limitless energy, Pegasus gates support sustained operations in a galaxy where conventional naquadah-based Dial-Home Devices are supplemented by the city's central systems in . Access to the Pegasus network was first achieved through an Ancient outpost buried under ice on , uncovered by SG-1 in 2004, which contained a control interface revealing an eight-chevron address to the lost city of on the planet Lantea. This discovery launched the Atlantis Expedition, exposing cross-galactic threats like Wraith hive ships capable of detecting and intercepting incoming wormholes, thereby heightening the risks of compared to intra-galactic jumps in the . The network's intergalactic dialing requires significantly higher energy inputs, often necessitating ZPMs to bridge the three-million-light-year void, and introduces vulnerabilities such as Wraith subspace monitoring that can trace expeditionary teams. Pegasus also features supergates, massive ring structures designed for ship transit through s large enough to accommodate capital vessels, with at least one constructed by near their homeworld to enable rapid fleet movements. These differ from standard gates by their scale and power demands, allowing indefinite stability when fed by stellar phenomena like black holes, as demonstrated in efforts to counter Ori incursions from the . Beyond , the Ancients seeded Stargate networks in other galaxies, including Ida—the Asgard's home—where they provided gates to allied species for limited connectivity, though without the extensive human seen in Pegasus. Similar expansions occurred via automated seed ships like the Destiny, which deployed gates and life-seeding technology across distant galaxies during unmanned explorations launched billions of years ago, establishing nascent networks for future discovery.) These remote systems share the Ancients' core design philosophy but adapt to isolated environments, with higher energy thresholds for any intergalactic links underscoring the logistical challenges of multi-galactic operations.

Unique Variants

The Ori supergates represent a colossal deviation from conventional Stargate designs, engineered by the ascended Ori as invasion tools capable of launching entire armadas of warships through sustained wormholes. Measuring approximately 300 to 400 meters in diameter and composed of 80 interlocking segments, these structures are assembled on-site and powered exclusively by black holes to maintain indefinite connections across intergalactic distances, enabling one-way fleet deployments without the limitations of standard power sources or dialing sequences. Their construction facilitated the Ori's aggressive expansion into the , as seen in operations that overwhelmed planetary defenses by delivering overwhelming naval forces directly to targeted worlds. The Time Jumper incorporates an experimental Ancient time travel module integrated into a Puddle Jumper, a compact rotary-winged gateship, enabling short-range temporal displacement tied to wormhole traversal under precise gravitational conditions. This portable control unit, originally developed by the Ancient scientist , fits within the vehicle's rear compartment and is installed there to activate time shifts by interfacing with the wormhole's , allowing the entire craft to emerge in a different without altering broader continuity. Unlike fixed Stargates, its portability supports tactical, on-demand jumps limited to nearby temporal windows, primarily for or evasion in high-risk scenarios. Other anomalous Stargate variants include those affected by solar flares, which bend wormholes temporally when intersecting stellar outbursts, permitting unintended to past or future points along the connection path. Mobile ship-mounted gates, integrated into vessels like the Tau'ri BC-304 battlecruisers, provide deployable wormholes from orbiting or transit positions, enhancing fleet mobility for rapid reinforcements or evacuations. Additionally, repaired or damaged units, such as the Antarctic backup gate, exhibit instabilities like irregular dialing or power fluctuations post-restoration, stemming from naquadah lattice fractures incurred during ancient conflicts or extractions.

Production Aspects

Prop Construction

The Stargate prop for the 1994 film was constructed by the production's property department, led by property master Douglas Harlocker, incorporating foam, wood, and aluminum to form the large-diameter ring structure, while the nine chevrons were crafted from molded plastic embedded with LED lights for illumination during activation sequences. For the television series Stargate SG-1, the prop underwent significant upgrades to enhance portability and functionality, with lightweight fiberglass versions replacing heavier components to allow easier movement on set; several duplicates were fabricated, including variants equipped with hydraulic mechanisms to enable the inner ring to spin and chevrons to lock into place during dialing scenes, as well as a portable version requiring six people to assemble for location shoots. Production teams faced key challenges in balancing the prop's weight for set mobility while ensuring durability for repeated use over more than 10 years of filming across multiple seasons. The evolution of the props continued in , where versions incorporated enhanced iris effects with concurrent digital enhancements in helping to minimize physical wear on the tangible elements. Following the end of production, several original props were auctioned in 2012 by Propworx, including sections of the SG-1 gate sold as complete units.

Visual and Special Effects

In the 1994 Stargate film, the signature "kawoosh" effect—depicting the unstable energy vortex during gate activation—was achieved using a large water tank, where compressed air from an air cannon propelled water forward to simulate the explosive rush. This method captured the chaotic, sideways-flushing motion. The event horizon, or "puddle," was rendered using rear-projection techniques with strategic lighting to create the rippling, liquid-like surface that reflected light and distorted objects passing through. Transitioning to the television series Stargate SG-1, combined practical and (CGI) for the and , with Rainmaker handling many early-season shots including over 300 sequences. The kawoosh was recreated practically in a filmed at 120 frames per second, while ripples were generated using Maya software for dynamic patterns, allowing for consistent yet varied ripple effects during travel sequences without relying solely on practical footage. These digital enhancements enabled seamless integration with live-action props, evolving the activation sequence into a more polished, repeatable spectacle across episodes. The iconic chevron locking sounds—metallic clangs and hydraulic whooshes—were crafted to evoke mechanical precision. The transit "whoosh" through the wormhole incorporated layered wind and for an immersive auditory experience. Later productions introduced innovations, such as Stargate Atlantis's blue-shifted for Pegasus galaxy gates, achieved through in CGI to distinguish them from the Milky Way's silver tone and signify technological variance. featured for ship environments and integrations by in select episodes.

References

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