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Visual artifact
Visual artifact
from Wikipedia
A screenshot of a Microsoft Windows XP application displaying a visual artifact with repeated frames

Visual artifacts (also artefacts) are anomalies apparent during visual representation as in digital graphics and other forms of imagery, especially photography and microscopy.

In digital graphics

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A retinography. The gray spot in the center is a shadow artifact.

In video entertainment

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Many people who use their computers as a hobby experience artifacting due to a hardware or software malfunction. The cases can differ but the usual causes are:

  • Temperature issues, such as failure of cooling fan.
  • Unsuited video card (graphics card) drivers.
  • Drivers that have values that the graphics card is not suited with.
  • Overclocking beyond the capabilities of the particular video card.
  • Software bugs in the application or operating system.

The differing cases of visual artifacting can also differ between scheduled task(s).

In photography

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Circular artifacts caused by backscatter from raindrops

These effects can occur in both analog and digital photography.

In microscopy

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Confocal laser scanning fluorescence micrograph of thale cress anther (part of stamen). The picture shows among other things a nice red flowing collar-like structure just below the anther. However, an intact thale cress stamen does not have such collar, this is a fixation artifact: the stamen has been cut below the picture frame, and epidermis (upper layer of cells) of stamen stalk has peeled off, forming a non-characteristic structure. Photo: Heiti Paves from Tallinn University of Technology.

In microscopy, an artifact is an apparent structural detail that is caused by the processing of the specimen and is thus not a legitimate feature of the specimen. In light microscopy, artifacts may be produced by air bubbles trapped under the slide's cover slip.[1]

In electron microscopy, distortions may be produced in the drying out of the specimen. Staining can cause the appearance of solid chemical deposits that may be seen as structures inside the cell. Different techniques including freeze-fracturing and cell fractionation may be used to overcome the problems of artifacts.[1]

A crush artifact is an artificial elongation and distortion seen in histopathology and cytopathology studies, presumably because of iatrogenic compression of tissues. Distortion can be caused by the slightest compression of tissue and can provide difficulties in diagnosis.[2][3] It may cause chromatin to be squeezed out of nuclei.[4] Inflammatory and tumor cells are most susceptible to crush artifacts.[4]

In radiography

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In projectional radiography, visual artifacts that can constitute disease mimics include jewelry, clothes and skin folds.[7]

In magnetic resonance imaging

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In Magnetic resonance imaging, artifacts can be classified as patient-related, signal processing-dependent or hardware (machine)-related.[8]

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A visual artifact is an unintended flaw, distortion, or anomaly that appears in images, videos, or other visual representations, arising from limitations in capture, , compression, rendering, or optical systems. These imperfections, such as blockiness or unnatural patterns, degrade the perceptual of the media without altering its intended content. Visual artifacts manifest in various forms depending on the digital workflow stage. Common types include compression artifacts, like blockiness and banding from lossy codecs such as or H.264, which occur when data is discarded to reduce file size; , or "jaggies," resulting from insufficient sampling of high-frequency details; and , such as color speckles introduced by sensor limitations or low-light conditions. Other notable examples are blooming, where bright areas overflow into adjacent pixels, and moiré patterns, interference fringes from overlapping repetitive structures. The causes of visual artifacts stem from technical constraints across systems. In acquisition, hardware issues like sensor or beam hardening in produce distortions such as or halos. During processing and rendering, factors including aggressive compression settings, errors, or shader inefficiencies in lead to anomalies like texture flickering or edge halos. Multiple re-encodings or mismatches in color spaces exacerbate these issues, particularly in video streams. Mitigating visual artifacts is crucial for maintaining high-quality in applications ranging from to medical diagnostics and gaming. Techniques such as filters, higher bit-depth encoding, and advanced algorithms like metal artifact reduction in CT scans help minimize distortions, though trade-offs in computational cost or often remain. Ongoing focuses on AI-driven corrections to enhance artifact detection and removal.

General Concepts

Definition and Overview

Visual artifacts refer to unintended distortions, anomalies, or errors that appear in images, videos, or visual displays, deviating from the intended representation of the subject or scene, often arising from technical limitations in capture, processing, or rendering systems. In practical terms, these artifacts introduce unwanted information or omit essential details from the visual output, thereby compromising the fidelity of the depiction. The phenomenon of visual artifacts traces its origins to early 19th-century , with processes like the introduced in 1839 revealing initial challenges in achieving faithful representations due to limitations in light-sensitive materials. These early anomalies highlighted the difficulties of working without modern anti-reflection layers. For instance, halation—caused by light passing through the sensitive , reflecting off the backing, and creating halos around bright areas—became a notable issue in subsequent emulsion-based processes. In the digital realm, visual artifacts were more formally recognized and studied during the 1960s amid the emergence of , as pioneers at institutions like and MIT developed systems for generating and displaying synthetic images, revealing limitations in resolution and sampling that produced visible errors. Broadly, visual artifacts can be classified into categories such as , which involves random variations; , encompassing systematic geometric or colorimetric shifts; , resulting from inadequate sampling rates that produce false patterns like moiré effects; and compression artifacts, stemming from lossy data reduction techniques that introduce blockiness or blurring. Moiré patterns, for instance, exemplify as interference fringes arising when repetitive structures in the scene interact with the system's grid. These artifacts significantly influence human by altering how viewers interpret spatial relationships and details, while also undermining in applications like scientific and compromising in or interfaces through reduced clarity and realism.

Common Causes and Prevention

Visual artifacts in systems often arise from fundamental limitations in the process, particularly sampling errors governed by the Nyquist-Shannon sampling theorem. According to this theorem, accurate reconstruction of a continuous signal requires a sampling rate at least twice the highest frequency component; when the sampling rate falls below this threshold, occurs, manifesting as distortions such as moiré patterns or jagged edges in digital images. Quantization represents another primary cause, where continuous analog values are approximated to discrete digital levels, leading to rounding errors that degrade image fidelity and introduce visible banding or contouring in low-contrast areas. Transmission errors during data transfer can further contribute, as random bit flips from or interference alter values, resulting in speckle-like artifacts across the image. Environmental factors exacerbate these issues by influencing signal capture and integrity. Inconsistent conditions, such as uneven illumination or varying distributions, can cause exposure variations that amplify and create uneven tonal artifacts in captured visuals. Sensor limitations, including finite and thermal in detectors, limit the ability to faithfully represent scene details, particularly in low-light scenarios where signal-to-noise ratios degrade. Additionally, algorithms may introduce systematic if they overemphasize certain features, such as aggressive that generates halo effects around edges, thereby distorting the original visual content. To mitigate these causes, several prevention strategies are employed during image acquisition and processing. Anti-aliasing filters, typically low-pass filters applied before sampling, attenuate high-frequency components to ensure compliance with the Nyquist criterion, thereby preventing aliasing distortions. Dithering techniques add controlled noise to the signal prior to quantization, randomizing errors to reduce perceptible banding and enhance perceived smoothness in gradients. For transmission-related issues, error-correcting codes (ECC) embed redundant data bits to detect and repair bit errors without retransmission, maintaining image integrity in noisy channels. General workflows incorporate pre-processing calibration, such as flat-field correction to normalize sensor responses and adjust for lighting variances, ensuring consistent artifact-free outputs from the outset. Standards and software tools support these preventive measures by providing benchmarks and practical implementations. The ISO 12233 standard outlines methods for assessing resolution and response in electronic still-picture cameras, enabling verification of sampling adequacy and artifact minimization through standardized test charts. In professional workflows, tools like offer artifact reduction features, including neural filters that automatically detect and smooth quantization-induced flaws while preserving detail.

Digital Media Artifacts

In Digital Graphics

In digital graphics, rendering artifacts arise from the interactions between software algorithms and hardware in the , particularly during the conversion of 3D models to 2D images. One common issue is , which occurs when two or more surfaces have nearly identical depth values in the Z-buffer, leading to rapid flickering as the renderer alternates between them due to precision limitations in depth comparisons. This artifact is especially prevalent in scenes with coplanar geometry, such as overlapping polygons in architectural models or terrain rendering, and can be mitigated by adjusting polygon offsets or increasing depth buffer resolution. Texture mapping distortions represent another key class of rendering artifacts, often stemming from improper handling of texture coordinates during projection onto surfaces. When mipmapping fails—such as by selecting an inappropriate resolution level for distant or angled textures—high-frequency details can cause , manifesting as shimmering or moiré patterns as the viewpoint changes. Mipmapping addresses this by precomputing a of downsampled texture images, allowing to select and blend levels that match the screen-space footprint, thereby reducing these distortions without excessive blurring in close-up views. Spatial aliasing emerges prominently during vector-to-raster conversion in the rasterization stage, where continuous geometric are discretized into , producing edges or "stair-stepping" on diagonal lines and curves due to high-frequency components. This occurs because the finite grid cannot accurately represent sub-pixel features, leading to misrepresentation of edges in vector-based graphics like fonts or . techniques, such as , combat this by rendering at a higher resolution and averaging samples per ; for a sample count nn, the effective reduction in aliasing error follows from principles, scaling as 1n\frac{1}{\sqrt{n}}
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