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Reverberation
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In acoustics, reverberation (commonly shortened to reverb) is a persistence of sound after it is produced.[1] It is often created when a sound is reflected on surfaces, causing multiple reflections that build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air.[2] This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached.
Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity.[3] In comparison to a distinct echo, that is detectable at a minimum of 50 to 100 ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of the reflections gradually reduces to non-noticeable levels. Reverberation is not limited to indoor spaces as it exists in forests and other outdoor environments where reflection exists.
Reverberation occurs naturally when a person sings, talks, or plays an instrument acoustically in a hall or performance space with sound-reflective surfaces.[4] Reverberation is applied artificially by using reverb effects, which simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing.[5]
Although reverberation can add naturalness to recorded sound by adding a sense of space, it can also reduce speech intelligibility, especially when noise is also present. People with hearing loss, including users of hearing aids, frequently report difficulty in understanding speech in reverberant, noisy situations. Reverberation is also a significant source of mistakes in automatic speech recognition.
Dereverberation is the process of reducing the level of reverberation in a sound or signal.
Reverberation time
[edit]
Reverberation time is a measure of the time required for the sound to "fade away" in an enclosed area after the source of the sound has stopped.
When it comes to accurately measuring reverberation time with a meter, the term T60 [6] (an abbreviation for reverberation time 60 dB) is used. T60 provides an objective reverberation time measurement. It is defined as the time it takes for the sound pressure level to reduce by 60 dB, measured after the generated test signal is abruptly ended.
Reverberation time is frequently stated as a single value if measured as a wideband signal (20 Hz to 20 kHz). However, being frequency-dependent, it can be more precisely described in terms of frequency bands (one octave, 1/3 octave, 1/6 octave, etc.). Being frequency dependent, the reverberation time measured in narrow bands will differ depending on the frequency band being measured. For precision, it is important to know what ranges of frequencies are being described by a reverberation time measurement.
In the late 19th century, Wallace Clement Sabine started experiments at Harvard University to investigate the impact of absorption on the reverberation time. Using a portable wind chest and organ pipes as a sound source, a stopwatch and his ears, he measured the time from interruption of the source to inaudibility (a difference of roughly 60 dB). He found that the reverberation time is proportional to room dimensions and inversely proportional to the amount of absorption present.
The optimum reverberation time for a space in which music is played depends on the type of music that is to be played in the space. Rooms used for speech typically need a shorter reverberation time so that speech can be understood more clearly. If the reflected sound from one syllable is still heard when the next syllable is spoken, it may be difficult to understand what was said.[7] "Cat", "cab", and "cap" may all sound very similar. If on the other hand the reverberation time is too short, tonal balance and loudness may suffer. Reverberation effects are often used in studios to add depth to sounds. Reverberation changes the perceived spectral structure of a sound but does not alter the pitch.
Basic factors that affect a room's reverberation time include the size and shape of the enclosure as well as the materials used in the construction of the room. Every object placed within the enclosure can also affect this reverberation time, including people and their belongings.
Measurement
[edit]
Historically, reverberation time could only be measured using a level recorder (a plotting device which graphs the noise level against time on a ribbon of moving paper). A loud noise is produced, and as the sound dies away the trace on the level recorder will show a distinct slope. Analysis of this slope reveals the measured reverberation time. Some modern digital sound level meters can carry out this analysis automatically.[8]
Several methods exist for measuring reverberation time. An impulse can be measured by creating a sufficiently loud noise (which must have a defined cut-off point). Impulse noise sources such as a blank pistol shot or balloon burst may be used to measure the impulse response of a room.
Alternatively, a random noise signal such as pink noise or white noise may be generated through a loudspeaker, and then turned off. This is known as the interrupted method, and the measured result is known as the interrupted response.
A two-port measurement system can also be used to measure noise introduced into a space and compare it to what is subsequently measured in the space. Consider sound reproduced by a loudspeaker into a room. A recording of the sound in the room can be made and compared to what was sent to the loudspeaker. The two signals can be compared mathematically. This two port measurement system utilizes a Fourier transform to mathematically derive the impulse response of the room. From the impulse response, the reverberation time can be calculated. Using a two-port system allows reverberation time to be measured with signals other than loud impulses. Music or recordings of other sounds can be used. This allows measurements to be taken in a room after the audience is present.
Under some restrictions, even simple sound sources like handclaps can be used for measurement of reverberation [9]
Reverberation time is usually stated as a decay time and is measured in seconds. There may or may not be any statement of the frequency band used in the measurement. Decay time is the time it takes the signal to diminish 60 dB below the original sound. It is often difficult to inject enough sound into the room to measure a decay of 60 dB, particularly at lower frequencies. If the decay is linear, it is sufficient to measure a drop of 20 dB and multiply the time by 3, or a drop of 30 dB and multiply the time by 2. These are the so-called T20 and T30 measurement methods.
The RT60 reverberation time measurement is defined in the ISO 3382-1 standard for performance spaces, the ISO 3382-2 standard for ordinary rooms, and the ISO 3382-3 for open-plan offices, as well as the ASTM E2235 standard.
The concept of reverberation time implicitly supposes that the decay rate of the sound is exponential, so that the sound level diminishes regularly, at a rate of so many dB per second. It is not often the case in real rooms, depending on the disposition of reflective, dispersive and absorbing surfaces. Moreover, successive measurement of the sound level often yields very different results, as differences in phase in the exciting sound build up in notably different sound waves. In 1965, Manfred R. Schroeder published "A new method of Measuring Reverberation Time" in the Journal of the Acoustical Society of America. He proposed to measure, not the power of the sound, but the energy, by integrating it. This made it possible to show the variation in the rate of decay and to free acousticians from the necessity of averaging many measurements.
Sabine equation
[edit]Sabine's reverberation equation was developed in the late 1890s in an empirical fashion. He established a relationship between the T60 of a room, its volume, and its total absorption (in sabins). This is given by the equation:
- .
where c20 is the speed of sound in the room (at 20 °C), V is the volume of the room in m3, S total surface area of room in m2, a is the average absorption coefficient of room surfaces, and the product Sa is the total absorption in sabins.
The total absorption in sabins (and hence reverberation time) generally changes depending on frequency (which is defined by the acoustic properties of the space). The equation does not take into account room shape or losses from the sound traveling through the air (important in larger spaces). Most rooms absorb less sound energy in the lower frequency ranges resulting in longer reverb times at lower frequencies.
Sabine concluded that the reverberation time depends upon the reflectivity of sound from various surfaces available inside the hall. If the reflection is coherent, the reverberation time of the hall will be longer; the sound will take more time to die out.
The reverberation time RT60 and the volume V of the room have great influence on the critical distance dc (conditional equation):
where critical distance is measured in meters, volume is measured in m³, and reverberation time RT60 is measured in seconds.
Eyring equation
[edit]Eyring's reverberation time equation was proposed by Carl F. Eyring of Bell Labs in 1930.[10] This equation aims to better estimate the reverberation time in small rooms with relatively large quantities of sound absorption, identified by Eyring as "dead" rooms. These rooms tend to have lower reverberation times than larger, more acoustically live rooms. Eyring's equation is similar in form to Sabine's equation, but includes modifications to logarithmically scale the absorption term. The units and variables within the equation are the same as those defined for Sabine's equation. The Eyring reverberation time is given by the equation:
- .
Eyring's equation was developed from first principles using an image source model of sound reflection, as opposed to Sabine's empirical approach. The experimental results obtained by Sabine generally agree with Eyring's equation since the two formulae become identical for very live rooms, the type in which Sabine worked. However, Eyring's equation becomes more valid for smaller rooms with large quantities of absorption. As a result, the Eyring equation is often implemented to estimate the reverberation time in recording studio control rooms or other critical listening environments with high quantities of sound absorption. The Sabine equation tends to over-predict reverberation time for small rooms with high amounts of absorption. For this reason, reverberation time calculators available for smaller recording studio environments, such as home recording studios, often utilize Eyring's equation.
Absorption coefficient
[edit]The absorption coefficient of a material is a number between 0 and 1 which indicates the proportion of sound which is absorbed by the surface compared to the proportion which is reflected back to the room. A large, fully open window would offer no reflection as any sound reaching it would pass straight out and no sound would be reflected. This would have an absorption coefficient of 1. Conversely, a thick, smooth painted concrete ceiling would be the acoustic equivalent of a mirror and have an absorption coefficient very close to 0.
In music
[edit]The Atlantic described reverberation as "arguably the oldest and most universal sound effect in music", used in music as early as 10th-century plainsong.[5] Gregorian chant may have developed in response to the long reverberation time of cathedrals, limiting the number of notes that could be sung before blending chaotically.[5]
Artificial reverberation is applied to sound using reverb effects. These simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing.[5]
See also
[edit]References
[edit]- ^ Valente, Michael; Holly Hosford-Dunn; Ross J. Roeser (2008). Audiology. Thieme. pp. 425–426. ISBN 978-1-58890-520-8.
- ^ Lloyd, Llewelyn Southworth (1970). Music and Sound. Ayer Publishing. pp. 169. ISBN 978-0-8369-5188-2.
- ^ Roth, Leland M. (2007). Understanding Architecture. Westview Press. pp. 104–105. ISBN 978-0-8133-9045-1.
- ^ Davis, Gary (1987). The sound reinforcement handbook (2nd ed.). Milwaukee, WI: Hal Leonard. p. 259. ISBN 9780881889000. Retrieved February 12, 2016.
- ^ a b c d Weir, William (2012-06-21). "How humans conquered echo". The Atlantic. Retrieved 2021-08-08.
- ^ "Reverberation Time". www.nti-audio.com.
- ^ "So why does reverberation affect speech intelligibility?". MC Squared System Design Group, Inc. Retrieved 2008-12-04.
- ^ "Reverberation Time". www.nti-audio.com.
- ^ Papadakis, Nikolaos M.; Stavroulakis, Georgios E. (2020). "Handclap for Acoustic Measurements: Optimal Application and Limitations". Acoustics. 2 (2): 224–245. doi:10.3390/acoustics2020015.
- ^ Eyring, Carl F. (1930). "Reverberation Time in "Dead" Rooms". The Journal of the Acoustical Society of America. 1 (2A): 217–241. Bibcode:1930ASAJ....1..217E. doi:10.1121/1.1915175.
External links
[edit]Reverberation
View on GrokipediaFundamentals
Definition
Reverberation is the persistence of sound in an enclosed space after the original source has ceased, resulting from the repeated reflection and scattering of sound waves off surfaces such as walls, ceilings, floors, and furnishings. This phenomenon arises when sound waves propagate through a medium like air and encounter boundaries, leading to multiple reflections that sustain the auditory impression beyond the direct sound.[6][7] In a reverberant environment, these reflections overlap rapidly due to the relatively short paths in typical enclosed spaces, creating a diffuse sound field where sound energy arrives from all directions with roughly equal intensity and the individual reflections blend into a continuous, decaying tail rather than perceptible discrete echoes. This diffuse character distinguishes reverberation from isolated echoes, which occur when reflections are sufficiently delayed and separated to be heard as distinct repetitions.[8][9] The systematic study of reverberation began in the late 19th century with the work of American physicist Wallace Clement Sabine, who investigated acoustic persistence in lecture halls at Harvard University to improve speech intelligibility. Sabine's experiments, starting in 1895, involved measuring how long sounds lingered after cessation, laying the foundation for modern architectural acoustics by linking reverberation to room geometry and surface properties.[1][2]Physical Mechanisms
Reverberation arises primarily from the reflection of sound waves off enclosing surfaces, where each reflection follows the law that the angle of incidence equals the angle of reflection, resulting in multiple propagation paths from the source to the listener.[10] These paths overlap in time, creating a complex wavefront that persists after the direct sound has arrived. As sound waves traverse these varied routes, they interfere with one another, producing both constructive interference that amplifies certain frequencies and destructive interference that attenuates others, contributing to the characteristic decay of the sound field.[11] In enclosed spaces, the nature of reflections determines the uniformity of the reverberant field: specular reflections occur on smooth, flat surfaces, directing sound energy in a mirror-like manner along predictable paths that can lead to focused echoes, whereas diffuse reflections from irregular or textured surfaces scatter waves in multiple directions, promoting a more isotropic sound field.[10] Diffusion is particularly important for achieving a uniform distribution of sound energy, as it reduces the prominence of discrete reflections and enhances the perception of enveloping reverberation without harsh focusing effects.[12] The gradual decay of reverberation involves several energy loss mechanisms that convert acoustic energy into other forms, primarily heat. Absorption by boundary materials occurs when sound waves interact with porous or viscoelastic surfaces, causing frictional losses that dissipate energy, with higher frequencies typically absorbed more readily than lower ones.[10] Air attenuation contributes further losses through molecular relaxation processes, where vibrational energy in air molecules is converted to thermal energy, an effect that increases with frequency, distance traveled, temperature, and humidity levels.[13] Additionally, diffraction at edges and obstacles bends sound waves around barriers, scattering energy and leading to partial losses that aid in diffusing the field but reduce overall intensity.[14] The intensity of the reverberant sound field is influenced by the listener's distance from the source, the absorptive properties of surfaces, and the overall volume of the enclosure. Closer to the source, direct sound dominates with higher intensity that decreases inversely with distance squared, while farther away, the reverberant component becomes prevalent as multiple reflections accumulate.[10] Surface properties, such as their absorption coefficients, determine the fraction of energy reflected versus lost at each bounce, with more absorptive materials shortening the effective path lengths and lowering intensity.[15] Larger enclosure volumes increase the reverberation time but do not affect the steady-state reverberant energy density for a given source power and total absorption, as the energy density in the diffuse field depends on the source power and absorption.[16]Reverberation Time
Concept
Reverberation time, often denoted as RT or RT60, is defined as the duration required for the sound pressure level in an enclosed space to decay by 60 decibels after the sound source has ceased.[17] This metric quantifies the persistence of sound reflections within a room, providing a standardized measure of how quickly auditory energy dissipates.[18] Reverberation time plays a crucial role in achieving balanced acoustics, influencing the perceived warmth and clarity of sound in various environments. Optimal values depend on the intended use; for instance, concert halls typically benefit from RT60 values between 1.7 and 2.0 seconds to enhance musical envelopment without overwhelming detail.[19] This balance ensures that reflections contribute to a rich auditory experience while maintaining intelligibility. Excessive reverberation time can result in muddiness, where overlapping reflections blur distinct sounds and reduce clarity, particularly in speech or intricate music.[20] Conversely, insufficient reverberation time leads to a dry, lifeless quality, lacking the spatial depth and blending that enrich listening.[21] The concept originated from early experiments by Wallace Clement Sabine in the 1890s, who linked reverberation time to room volume and total sound absorption through systematic measurements in lecture halls.[2] These observations laid the foundation for later theoretical models, such as the Sabine equation, which further formalized these relationships.[22]Measurement Techniques
Reverberation time, as a key acoustic parameter, is empirically measured in real environments to assess how sound persists after the source ceases. Standard methods for these measurements include the interrupted noise technique and impulse response decay analysis, both employing omnidirectional sound sources and microphones to capture the room's decay characteristics.[23][24] The interrupted noise technique involves generating broadband pink or white noise through an omnidirectional loudspeaker, allowing the room to reach steady-state excitation before abruptly switching off the source, and then recording the subsequent decay of sound pressure levels across frequency bands. This method provides decay curves for direct analysis, often using evaluation ranges like T20 or T30 to fit the exponential decay slope.[24][25][26] Complementing this, impulse response decay analysis utilizes short-duration excitations, such as tone bursts or pseudorandom sequences, to measure the room's impulse response, followed by the Schroeder method of backward-integrating the squared response to derive a smooth energy decay function. Introduced in 1965, this technique averages multiple decay curves implicitly, reducing noise and improving accuracy for non-ideal decays.[27][28] Essential equipment for these measurements includes Class 1 sound level meters for precise decibel logging, signal generators or omnidirectional loudspeakers like the dodecahedron type for uniform excitation, and specialized software or analyzers for fitting exponential decay curves via linear regression on logarithmic scales. Modern handheld devices, such as the Larson Davis SoundAdvisor or Brüel & Kjær Type 2250, integrate these functions, supporting multi-octave band analysis and automated processing.[29][30][31] Measurements adhere to ISO 3382 standards, which outline procedures for ordinary rooms (ISO 3382-2) and performance spaces (ISO 3382-1), emphasizing the use of omnidirectional sources and microphones positioned at least 2 meters from walls and each other. To account for spatial variation, results are averaged over multiple source-receiver position pairs—typically at least 12 for reliable statistics—ensuring representative values despite room asymmetries.[23][32][33] Practical challenges in these measurements arise from non-uniform absorption distributions, which can cause spatial variations in decay rates, particularly in irregularly shaped rooms where averaging helps but does not fully eliminate discrepancies. Low-frequency measurements below the Schroeder frequency (around 200-500 Hz depending on room size) suffer from modal density issues, leading to uneven decays that require extended evaluation ranges or alternative fitting methods. Additionally, background noise must be at least 10-15 dB below the decay tail for accurate extrapolation to -60 dB, with corrections applied via subtraction or conditional limits like requiring the steady-state level to exceed background by 35 dB for T20 evaluations.[34][35][36]Theoretical Models
Sabine Equation
The Sabine equation, developed by American physicist Wallace Clement Sabine, provides an empirical formula for predicting the reverberation time in enclosed spaces. Between 1895 and 1900, while addressing poor acoustics in Harvard University's Fogg Lecture Hall, Sabine conducted extensive experiments using organ pipes as sound sources and a stopwatch to measure the decay time until sounds became inaudible. These measurements, performed in various rooms including Sanders Theatre, involved testing absorbent materials like rugs and seat cushions, leading to the identification of key factors influencing sound persistence.[2] Sabine's work culminated in the formula for reverberation time , specifically the time for sound pressure level to decay by 60 dB (RT60), given by: where is in seconds, is the room volume in cubic meters, and is the total absorption in sabins (square meters of equivalent absorption area). This equation arises from Sabine's assumption of exponential energy decay in the room, modeled through a steady-state energy balance where the input power from a sound source equals the rate of energy absorption by room surfaces. In the steady state, the acoustic energy density satisfies , with power loss proportional to the absorption area; upon turning off the source, the energy decays as , yielding , and incorporating the speed of sound gives the constant 0.161 for metric units.[37] The derivation relies on several key assumptions, including a diffuse sound field where energy is uniformly distributed and incident on surfaces from all directions, uniform absorption across room boundaries, and a speed of sound of approximately 343 m/s in air. These conditions model ideal reverberant behavior without accounting for directional effects or clustering of absorbers.[38] The Sabine equation is particularly suitable for predicting reverberation times in rooms with low to moderate absorption, where the average absorption coefficient is less than about 0.3, such as lightly furnished concert halls or lecture spaces. In these scenarios, it effectively estimates optimal decay times, like 2 to 2.25 seconds for music performance venues.[38][2][39]Eyring Equation
The Eyring equation provides a theoretical model for calculating reverberation time in rooms with significant sound absorption, addressing limitations observed in earlier formulas for such environments. Proposed by Carl F. Eyring in 1930 while working at Bell Telephone Laboratories, it applies a statistical mechanics approach to model sound energy decay through random paths between reflections.[40] The equation is expressed in metric units as where is the reverberation time in seconds, is the room volume in cubic meters, is the total surface area in square meters, and is the average absorption coefficient of the surfaces.[40] Eyring derived this formula using the image-source model, where room walls are replaced by virtual image sources to trace sound reflections, combined with the assumption of random incidence angles for a diffuse sound field. This leads to an exponential decay of sound energy, with the probability of absorption per reflection incorporated via the natural logarithm term, making the model suitable for higher absorption levels (typically average ), where linear approximations like the Sabine equation fail.[40][39] Compared to the Sabine equation, which assumes a linear relationship and works well for low-absorption rooms, the Eyring equation offers advantages in highly absorbent spaces by accounting for the decreasing density of reflections as absorption increases, yielding more accurate predictions for "dead" rooms like studios.[40] Despite these improvements, the Eyring equation retains assumptions of a perfectly diffuse sound field and uniform absorption distribution, rendering it less suitable for irregular room geometries or non-uniform absorbers where reflections may not be randomly distributed.[40]Acoustic Materials and Design
Absorption Coefficients
The absorption coefficient, denoted as , represents the fraction of incident sound energy absorbed by a material rather than reflected or transmitted, with values ranging from 0 (no absorption, perfect reflection) to 1 (complete absorption).[41] This dimensionless quantity is inherently frequency-dependent, as materials interact differently with sound waves across the audible spectrum, typically evaluated in octave bands from 125 Hz to 4000 Hz.[42] Standardized measurement techniques ensure consistent quantification of . The ASTM C423 method assesses absorption in a reverberation room by comparing the decay rates of sound with and without the test sample, simulating diffuse sound fields for practical applications. Alternatively, ISO 10534-2 employs an impedance tube with two microphones to determine normal-incidence absorption coefficients via transfer function analysis, suitable for laboratory precision at discrete frequencies.[43] The total absorption provided by a surface, crucial for room acoustics design, is quantified in sabins—a unit equivalent to the absorption of one square meter of a perfectly absorbing material (i.e., ).[44] This is computed as , where is the surface area in square meters; for irregular or composite surfaces, the total room absorption sums contributions from all elements.[44] Absorption coefficients vary significantly by material and frequency, as illustrated in representative values for common building elements measured per ASTM C423 (Table 1). For instance, rough plaster on lath exhibits low absorption ( at 500 Hz), indicative of hard, reflective surfaces, while heavy curtains achieve higher values ( at 500 Hz) due to their fibrous structure.[41]| Material | 125 Hz | 250 Hz | 500 Hz | 1000 Hz | 2000 Hz | 4000 Hz |
|---|---|---|---|---|---|---|
| Rough plaster on lath | 0.14 | 0.10 | 0.06 | 0.05 | 0.04 | 0.03 |
| Heavy drapes | 0.14 | 0.35 | 0.55 | 0.72 | 0.70 | 0.65 |
| Terrazzo floor | 0.01 | 0.01 | 0.02 | 0.02 | 0.02 | 0.02 |
| Suspended acoustical tile | 0.76 | 0.93 | 0.83 | 0.99 | 0.99 | 0.94 |

