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Fathom (comics)
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Fathom
Textless cover of Fathom #1 (August 1998)
Art by Michael Turner and Joe Weems
Publication information
PublisherImage (1998–2002)
Aspen Comics (2003–present)
ScheduleMonthly
FormatOngoing series
Publication date(Vol. 1)
August 1998 – May 2002
(Vol. 2)
April 2005 – December 2006
(Vol. 3)
June 2008 – February 2010
(Vol. 4)
June 2011 – May 2013
(Vol. 5)
July 2013 – September 2014
(Vol. 6)
February 2017 – September 2017
(Vol. 7)
July 2018 – present
No. of issues(Vol. 1): 16 (plus #0 and #½)
(Vol. 2): 12
(Vol. 3): 11
(Vol. 4): 10
(Vol. 5): 8
(Vol. 6): 8
(Vol. 7): 8
Main characterAspen Matthews
Creative team
Created byMichael Turner
Written by(Vol. 1)
Michael Turner, Bill O'Neil
(Vol. 2)
J.T. Krul
(Vol. 3)
(Vol. 4)
Scott Lobdell
(Vol. 6)
Blake Northcott
(Vol. 7)
Ron Marz
Penciller(s)(Vol. 1)
Michael Turner
(Vol. 2)
Koi Turnbull
(Vol. 3)
Alé Garza
(Vol. 4)
Alex Konat
(Vol. 6)
Marco Renna
(Vol. 7)
Siya Oum
Inker(s)(Vol. 1)
Joe Weems, Sal Regla
(Vol. 6)
Mark Roslan
Colorist(s)(Vol. 1)
Jonathan Smith, Peter Steigerwald
(Vol 6)
John Starr

Fathom is a comic book created by Michael Turner and originally published by Top Cow Productions. It debuted in 1998 and was Michael Turner's first creator-owned comic book series. Fathom is currently published by Turner's own company, Aspen MLT.

Its protagonist is Aspen Matthews, a member of a race of aquatic humanoids called the Blue who possess the ability to control water.

Publication history

[edit]

Fathom was created by Michael Turner, who said that he found the inspiration from an issue of National Geographic.[1] The first series began in 1998 and was abruptly halted in 2002 when it was discovered that Turner had been diagnosed with cancer. During the period of inactivity on the main series, comic book artist Talent Caldwell drew a miniseries titled Fathom: Killian's Tide. After Turner's cancer went into remission, he left Top Cow and launched his own company, Aspen MLT Inc. During this period there was a legal conflict between Turner and Top Cow as to who owned the rights to Fathom.

In 2004, Turner restarted the Fathom series and had a preview of its premiere in his company's first comic, Michael Turner Presents: Aspen. After that, a Fathom miniseries titled Fathom: Dawn of War was produced and, shortly after that, the series Fathom: Cannon Hawke was started. The second volume in the Fathom series was drawn by artist Koi Turnbull. The third Fathom series was drawn by artist Ale Garza and inked by Sal Regla. In 2017, Fathom got a sixth volume, this time written by Blake Northcott, pencilled by Marco Renna and inked by Mark Roslan.

Dynamite Entertainment also did a Fathom: Prelude one-shot, which was co-published with Aspen MLT.

Fathom (1998–2002)

[edit]

Fathom begins as the cruise ship Paradise arrives in San Diego 10 years after its disappearance had been reported. A military quarantine is established to cross-examine the crew and passengers; however, no one on board is aware that they had been missing. Compounding the mystery is a little girl who had been discovered by the crew while still at sea. The girl could only remember that her name was Aspen. Aspen is taken from the ship by a vacationing naval officer, Captain Matthews, who adopts her and raises her as his own. Aspen has a strange attraction to water, and spends much of her youth swimming, eventually making the US Olympic team for the 1988 Seoul games. She wins the gold, but has her medal taken away and receives a permanent ban after she fails a rigged drug test. Afterwards, Aspen attends UC San Diego and receives a degree in Marine Biology. She is then invited to study at a top-secret underwater science facility known as the DMD, or Deep Marine Discovery. The DMD is a joint project between the United States and Japan. The facility was built over a strange underwater craft of unknown origin which both nations study to determine its origin. However, the Americans and Japanese no longer trust each other and rely on an intermediary named Cannon Hawke to share research data. Aspen is also introduced to a mysterious man who somehow entered the DMD and requested to be placed into a tube filled with water. He requires no air, leading the DMD to deduce that, despite his appearance, he is not human.

A US Navy test pilot named Chance Calloway is testing an experimental amphibious fighter plane for Admiral Maylander, who heads Naval Intelligence. Maylander is also the man who oversaw the quarantine of the Paradise. Chance's wingman is killed by a craft resembling the one at the DMD. Violating orders, Chance pursues the craft, first in the air and then underwater. Again disobeying orders, he fires a torpedo at the craft only to have it dissolve into the water before the torpedo reaches its target. Without a target, the torpedo locks onto the generator at the DMD and destroys it, severely damaging the facility. Before she drowns, Aspen is rescued by the man in the tube who springs to life and attempts to take her with him. He begins to dissolve into the water, just like the alien craft, and Aspen begins to dissolve as well. Naval rescue teams arrive and the man flees: Aspen is rescued, but not before Calloway sees her in a half-dissolved form. He goes AWOL to try to find Aspen and figure out what he saw. He eventually finds Aspen, who cannot explain her abilities. Before she can find out any more, she is abducted by government personnel and brought to Killian who is held in the DMD. He tells Aspen that she is a member of a race of aquatic humanoids called the Blue who possess the ability to control water.

Blue Sun

[edit]

Aspen enters the world of the Blue with Killian training her to be a warrior. Aspen has unique powers, even for the Blue, and Killian tricks her into helping him create an enormous weapon. This weapon, later called the "Blue Sun", is a huge ball of energy out in space powered by three underwater stations on Earth. Killian intends to use this weapon to drill a hole in the Earth's crust at a place known to the Blue as Chanarnay, or the "Valley of Stairs". This hole would drain much of the world's oceans although the purpose is not fully known except to Killian.

Before Killian can accomplish this, Aspen is convinced by her new friend Kyla to leave Killian and escape with Cannon Hawke, a member of the Blue himself, who has been following Aspen for years to prevent Killian from using her to activate the Blue Sun. Kyla is an agent of Cannon's who was placed into Killian's group to collect intelligence on him. Killian nonetheless manages to get his plan in motion but not before Kyla reveals herself to Killian and helps Aspen escape, dying in the process. Aspen, Cannon and Chance follow Killian to Chanarnay where Cannon fights Killian to buy time for Aspen to stop the Blue Sun. Cannon is wounded and Killian throws Aspen into a light beam and thinks he has killed her. Aspen in fact has gained near god-like abilities from the raw energy of the beam. She then kills Killian and destroys the beam.

The Spelunker

[edit]

After the Blue Sun incident, Aspen finally gets some rest, or so she thinks. After strange deaths occur from the jaws of an unknown sea creature, a crazy old man shows up at Aspen's door. The man brings her aboard the Spelunker, a strange submarine-like vessel, and in a very Moby-Dick-like fashion, they hunt down the creature named "Big Moe".

Aspen ends up killing two of the unknown sea creatures after finding Big Moe to be their parent. Big Moe gets away and the old man and Aspen part ways. The old man has since appeared in a single issue of Aspen Seasons as a possible foreshadow for his and the Spelunker's eventual return to the series.

Resurrection of Taras

[edit]

Around a year after the Blue Sun event, Cannon finds himself on his yacht with Lara Croft, an archaeologist and adventurer. While relaxing, he is attacked and kidnapped by Biranha, the brother of Taras. Lara goes unnoticed and contacts her friend Sara Pezzini, a New York detective and wielder of the Witchblade, for help.

Cannon awakes in an underwater city in the Atlantic. He is being held hostage by Vana, leader of the Arctic Blue, and mother of Biranha and Taras. The Arctic Blue are a separate sect of the Blue living in the freezing cold north and have adapted abilities to control ice. Vana wants revenge on Cannon for the near death of her son. It turns out that Taras was not actually killed in the Blue Sun but rather evaporated to a large degree[clarification needed]. Vana uses a machine to try to place Taras' remains into Cannon so that Taras might live again in Cannon's body.

Meanwhile, Sara and Lara begin searching for clues as to where Cannon might have been taken when they run into Aspen. At the same time, Aspen is being targeted by Biranha's men. Aspen and Sara end up working together only to be knocked out and kidnapped. They awaken in the underwater city below the Atlantic Ocean. It turns out Vana also blames Aspen for what has happened to her son and wishes to see Aspen dead. Thankfully Lara is still free and on the way to rescue the women, having followed Biranha's team home.

Vana's experiment comes to a saddening end when Cannon absorbs all of Taras and turns into a horrible abomination, a mere shadow of a man that can barely speak. Vana intends to kill this haunting image of Cannon, believing her son fully lost, until Taras' mind bleeds through, forcing Cannon to say, "I learned to walk before I could crawl". Realizing Taras is still in Cannon's body, Vana tries to undo the experiment, hopefully getting things right this time. As this is going on, Lara sneaks in and frees Aspen and Sara. The trio of women leave the base only to return, realizing they must free Cannon at all costs.

This time, Vana's experiment works, bringing Cannon back to his normal self as well as recreating Taras' body. However, when Sara and Lara break into the chamber, a fight ensues. During this, Sara is in her own fight, facing and killing Biranha. Vana and Aspen exchange blasts of ice and water until Vana shoots one directly at Aspen. Rather than dodge it, Aspen reflects the blast by turning her arms into a form of hard water. The blast ricochets off Aspen's arms and blows up the capsule Taras was in, killing him. The girls grab Cannon and run as Vana makes a desperate suicidal final move. It is a race against time for them to get out of the enemy base as Vana explodes her body into hundreds of long sharp icicles. The group manages to escape to Cannon's yacht, and they relax after such a dangerous adventure.

Cannon did not leave Vana's headquarters without cost. As he looks in the mirror he sees Taras smiling back at him as he is now stuck in the deep recesses of his subconscious.

This was the last storyline of the first volume of Fathom, as well as the last Fathom story to be published through Top Cow Productions.

[edit]

Due to legal restrictions in using the Top Cow characters from Tomb Raider and Witchblade, The Fathom, Vol. 1: The Definitive Edition contains a re-engineered version of this story which removes the characters of Lara and Sara, and re-focuses the story on Aspen's character only.

Fathom (2005–present)

[edit]

Aspen

[edit]

The Michael Turner Presents: Aspen mini-series marks the final Fathom story drawn by creator Michael Turner. The three-issue series introduces the new characters of Kiani, Casque, Brande, and Siphon. It also introduces "the Black", a brother species to the Blue. At the end of the series, the Black kidnap Aspen and bring her to the bottom of the ocean. This acts as a precursor to Fathom: Dawn of War

Dawn of War

[edit]

Fathom: Dawn of War bridges the gap between the original series and Fathom vol. 2. The story focuses on the Blue warrior Kiani, who is forced to side with the rebellious councilman Marqueses in order to save her master, Casque, from the clutches of human military scientists. Marqueses has engineered the situation in order to kidnap Casque and to secure the older warrior's immense power for an offensive against the humans. Kiani tracks down Marqueses and saves Casque only to find he is part of the Black. The Black come for Casque, and he is forced to rejoin them, leaving Kiani angry and lost.

Dawn of War emphasizes Kiani's loneliness and character development. It also introduces audiences further to the underwater world of the Blue.

Fathom Prelude and Beginnings

[edit]

Fathom Prelude and Fathom Beginnings were two one-shot stories from 2005 that gave glimpses into Aspen's past.

Fathom Prelude showed Aspen's teenage life and her journey with the USA Olympic Swimming team. The story sheds some light on why she was stripped of her gold medal and includes a possible appearance by the Unknown[clarification needed].

Fathom Beginnings shows Aspen's first appearance on the cruise ship Paradise. More clues are given as to the identity of the Unknown and the reasons for his physical state.

Fathom vol. 2

[edit]

Fathom vol. 2 primarily focuses on the developments between the American government and the Blue. Volume 1 revealed that Admiral Maylander knew of the Blue's presence, and this series sees him take action against the underwater race. He does so by a sneak attack on the Blue city of Saba. Aspen, kidnapped by the Black, meets her father, Rahger, and learns that she is also part of the Black.

Cannon Hawke

[edit]

The Fathom: Cannon Hawke mini-series ran parallel with the first few issues of Fathom vol. 2. They detailed Cannon's exile from the Blue as well as his fight with Taras.

Fathom vol. 3

[edit]

Fathom vol. 3 was drawn by Fathom newcomer Ale Garza. This time, the focus is divided between the returning Killian, thought dead in volume 2, his newfound allegiance with his abandoned daughter, Kiani, and the rise of the Blue's ancestor race the Black.

Fathom: Blue Descent

[edit]

Fathom: Blue Descent is a 5-issue mini-series published in 2010. The series was written by David Schwartz.[2] Art for the zero issue was provided by Scott Clark, with Alex Sanchez stepping in for the art on issues #1–4. Covers were drawn by Clark and Sanchez, and also David Finch, Billy Tan, Joe Benitez, Nick Bradshaw, and Michael Turner. The series reveals Aspen Matthews' secret, formerly hidden past. It introduces new characters in Aspen's parents, Eilah and Abesaloma, and their childhood friend, Zo. It also features many returning characters, such as Aspen, Finn, Cannon, Killian, and the Black.

Fathom vol. 4

[edit]

Fathom vol. 4 was drawn by Alex Konat and written by Scott Lobdell. In this volume, Aspen joins with new allies, faces new enemies and discovers the mysterious Church of the Eternal Depths. This time, Aspen must deal with the global ramifications of the Blue and Black's exposure to the rest of the world.

Fathom: The Elite Saga

[edit]

Fathom: The Elite Saga is a 5-issue mini-series published in 2013. The series was written by Vince Hernandez along with J.T. Krul and David Wohl. In the series, Aspen is attempting to find solace above the surface by distancing herself from the demons of her past. The series also shows returning characters including Killian and Kiani. Killian is in search of his missing wife Anya, and his newborn child Anika while Kiani escapes from her imprisonment to get her revenge on Aspen. The series also serves as a celebration and culmination of 15 years of "Fathom."

Fathom vol. 5

[edit]

Fathom vol. 5, also known as All New Fathom, published 2013–2014, shows Aspen battles the return of the Arctic Blue and shows Anya's daughter, Anika all grown up raised by the resurrected Vana. Aspen teams up with Killian and Chance to prevent the Arctic Blue's plot to bring a frozen apocalypse on Earth and must prevent them from attacking Muria, the Blues' capital city.

Fathom vol. 6

[edit]

Fathom vol. 6, also known as Michael Turner's All New Fathom, published since February 2017, includes an all new creative team; Blake Northcott (writer), Marco Renna (pencils), Mark Roslan (digital inks), John Starr (colors) and Zen (letters). In this volume, Aspen Matthews inadvertently releases a group of incarcerated underwater beings called The Typhos, who are bent on overthrowing The Blue. Her identity is also exposed to the human world, forcing her into hiding.

Fathom vol. 7

[edit]

Fathom vol. 7, also known as Michael Turner's All New Fathom, publishing anticipated June 2018, includes a new creative team of writer Ron Marz (Green Lantern, Witchblade) and artist Siya Oum (Lola XOXO). This all-new adventure for Aspen's preeminent hero sees her attempt to navigate an ever-changing world where The Blue are not only present above the surface-but exploited in new and dangerous ways. When a rival nation to The States decides to take control of the global landscape by tapping into the power of The Blue, Aspen Matthews discovers that a new adversary has risen to challenge the notion that she is the most powerful person on the planet-and humanity may suffer the consequences!

Characters

[edit]
  • Aspen Matthews – Main protagonist.
  • Chance Calloway – Aspen's boyfriend.
  • Admiral James Maylander – An admiral in the US Navy who declares war on the Blue, although is defeated by Aspen.
  • Cannon Hawke – Aspen's guardian with the Blue, and Commander of the Elite Council Defense Strike Force. He was killed by Kiani in the final stages of the Black invasion; prompting Aspen to retaliate and (temporarily) destroy Kiani.
  • Siphon – A member of the Elite Council Defense Strike Force and son of ex-Council member Kinzin. Siphon takes his father's place on the Council. He later ascends to become leader of the Blue Council.
  • Killian – A rogue Blue leader and ardent enemy of mankind, originally an enemy of Aspen. Later he joins the Blue government under Siphon and becomes Commander of the Elite Guard under Siphon's command.
  • Anya – The secret lover of Killian and mother of Kiani and Anika. Later after Siphon leaves behind his revolutionary ways their relationship becomes public knowledge, the two marry and have a second daughter, Anika.
  • Kiani – Killian and Anya's headstrong, violent and completely immoral daughter and a member of the Elite Council Defense Strike Force. Later she joins Killian's attacks on the Earth, and continued on after Killian stood down. Kiani refused to listen to reason and continued on, ultimately leading her to kill Cannon and battle Aspen. Ultimately, Aspen defeated Kiani, whereby she disintegrated, apparently dying. Kiani somehow survived from Aspen's power and briefly resurfaced to locate her kidnapped infant sister, Anika. When she (apparently) dies due to her violent attempts to intervene, Kiani is consumed with guilt and goes into self-imposed exile.
  • Anika/Kania – The youngest daughter of both Killian and Anya and sister of Kiani. Vana also raises her as Kania after the event of the Elite Saga.
  • Brande – A member of the Elite Council Defense Strike Force and best friend of Siphon and Kiani. He dies during Maylander's attack.
  • Vana – Leader of the "Arctic Blue" and mother of Taras and Biranha. She is a scientific genius who is the enigmatic leader of the Blue's arctic settlement, and has a reputation of being nominally eccentric. After both her sons die due to Killian, she later gains vengeance by taking Anika, Killian's infant second daughter, and transforming her into Kania – who sees her as her mother.
  • Taras – A male "Arctic Blue" warrior, brother of Biranha, and Killian's lieutenant. He dies, along with his brother, serving with Killian.
  • Biranha – A male "Arctic Blue" warrior and brother of Taras. He dies, along with his brother, serving with Killian.
  • Judith Banyaski – Aspen's friend and personal assistant.
  • Colin Woreth – Aspen's friend, personal assistant and former teacher.
  • Akiko Nigata – Cannon's personal assistant and friend.
  • Tyler – Aspen's roommate and a television news anchor.
  • Thassalar – Leader of the recently bombed city of Saba — Thassalar has helped Cannon and the Council Strike force to oppose Biranha.
  • Mysterious Blue/Finn – A translucent Blue stuck in a semi-water state and Aspen's older brother.
  • Casque – A member of the Black, but also a friend of Cannon and Kiani's mentor.
  • Rahger – Biological father of Aspen and leader of the Black — a more powerful underwater race than that of the Blue. Ragher met Aspen, but was unable to convince her to join his people's efforts to destroy mankind. Undeterred, he continued his war preparations hoping that Aspen will eventually join him. His invasion fails when Aspen stands against and defeats him.

Collected editions

[edit]
Title Material collected Publication date ISBN
Fathom Collected Editions, Vol. 1 Fathom #0–1; Fathom Preview March 1999 1-5824-0088-1
Fathom Collected Editions, Vol. 2 Fathom #2–3 March 1999 1-5824-0105-5
Fathom Collected Editions, Vol. 3 Fathom #4–5 November 1999 1-5824-0118-7
Fathom Collected Editions, Vol. 4 Fathom #6–7 December 1999 1-5824-0115-2
Fathom Collected Editions, Vol. 5 Fathom #8–9 April 2000
Fathom, Vol. 1 Fathom #0–9, #½ May 2002 1-58240-210-8
Fathom: Killian's Tide Fathom: Killian's Tide #1–4 May 2002 978-1840234541
Aspen: The Extended Edition (From the Depths They Rise) Michael Turner Presents: Aspen #1–3 January 2005
Fathom: The Definitive Edition Fathom: Preview; Fathom #½, 0–11; excerpts from Fathom #12–14; Fathom Swimsuit Special #1–2; Aspen: The Extended Edition November 2008 978-0-9774821-5-3
Fathom: Dawn of War: The Complete Saga Fathom: Dawn of War #0–3; Fathom: Cannon Hawke: Dawn of War #1 June 2004 978-0-9823628-2-2
Fathom, Vol. 2: Into the Deep Fathom Beginnings; Fathom vol. 2, #0–11 June 2008 978-0-9774821-3-9
Fathom: Kiani, Vol. 1: Blade of Fire Fathom: Kiani #0–4 June 2009 978-0-9774821-8-4
Fathom, Vol. 3: Worlds at War Fathom Prelude; Fathom vol. 3, #0–10 June 2008 978-0-9774821-9-1
Fathom: Killian's Tide Fathom: Killian's Tide #1–4; Fathom: Killian's Vessel #1 September 2015 1941511007
Fathom: Blue Descent Fathom: Blue Descent #0–4 June 2010
Fathom, Vol. 4 Fathom Vol. 4 #0–9 June 2011
Fathom: Elite Saga Fathom: Elite Saga #1–5 June 2013
Fathom, Vol. 5; AKA: All New Fathom All New Fathom #1–8 July 2013
All New Fathom, Vol. 6 All New Fathom #1–8 February 2017
All New Fathom, Vol. 7 All New Fathom #1–8 June 2018

Movie adaptation

[edit]

In June 1999, it was reported that Fox Animation Studios was in the process of developing an animated film adaptation of Fathom with a budget ranging from $30-90 million and based on the first nine issue arc of the series.[3] Creator Michael Turner stated the book's success spurred interest among many producers with some interested in adapting Fathom to live action for either a TV series or feature film, but Turner felt that a TV show wouldn't be able to effectively adapt the fantastical nature of the story and a live action film would be prohibitively expensive and was instrumental in Turner's decision to go with animation as the medium.[3] Fox Animation Head Chris Meledandri stated the film would be PG-13 and aimed at a teenage audience.[3] The project however never came to fruition due to the closure of Fox Animation Studios in the wake of the failure of Titan A.E..[4]

In September 2001, it was reported that James Cameron's Lightstorm Entertainment had signed on to develop and produce a live action adaptation for 20th Century Fox with the studio having retooled the project from the shuttered Fox Animation Studios.[5] Cameron reported signed on to the project as he liked the mixture of the dynamic female lead and the underwater environment.[3] In June 2002, it was reported that Linda Woolverton had been hired to write the screenplay.[6]

There has been a conflict with NBC's Surface (2005) television show. The TV show was named "Fathom" originally, but due to copyright infringement on the comic book name, the producers changed it at the last minute to the title "Surface".

In 2010, another movie adaptation of Fathom was under development by Fox Atomic, with Megan Fox signed up to play the role of Aspen Matthews and as a producer on the film. English actor Matthew Tate was to portray Chance Calloway. Screenwriter and video game creator Jordan Mechner was hired to write the script. Michael Turner, who created the series, was to be credited as the film's executive producer.[7] The production of the movie met many difficulties, and at the moment[when?] it seems to be canceled.[8]

An animated feature adaptation of Fathom is currently in development by Mythos Studios.[9] The announcement was made during a panel at San Diego Comic-Con in 2018.

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Fathom is an series created, written, and illustrated by Michael Turner, first published in 1998 by as part of . The story revolves around Aspen Matthews, a young who, after a disastrous underwater experiment, uncovers her heritage as an "Elite" member of the —a hidden race of aquatic humanoids capable of hydrokinesis and residing in an underwater city—and becomes embroiled in an escalating conflict between the , surface humanity, and antagonistic forces from the deep, including the militaristic race. The original volume ran for 14 issues from 1998 to 2002, establishing as one of the top-selling independent comics of its era due to Turner's distinctive, highly detailed artwork emphasizing dynamic action and stylized character designs. Following the hiatus, Turner relaunched the series in 2005 through his newly founded publisher, , producing additional volumes, limited series, and spin-offs such as : Kiani and : Blue Descent, which expanded the lore with new threats like core-dwelling entities and ongoing Blue-human alliances. The series continued post-Turner's death in 2008, with subsequent creative teams maintaining its underwater fantasy epic tone across over 50 issues in various iterations, including ongoing volumes and specials into the 2020s such as : The Core (2021) and Volume 6 (2024–2025). Fathom stands out for blending , fantasy, and adventure elements, exploring themes of identity, hidden worlds, and interspecies conflict, while Turner's influence on comic art—particularly in rendering ethereal, empowered female protagonists—has made it a cornerstone of early independent publishing and a frequent subject for collectible merchandise. Its enduring popularity is evidenced by multiple collected editions, reprints, and crossovers within the Aspen universe, solidifying its status as the publisher's flagship title.

Overview

Premise and setting

Fathom is set in a contemporary world where the surface realm of human society coexists unknowingly with a concealed domain inhabited by the , an ancient race of aquatic humanoids. This dual setting blends elements of modern and military activities on the surface with the hidden depths of oceanic civilizations, creating tensions through incidental discoveries and conflicts. Michael Turner's vision emphasized merging fantasy underwater lore with themes of hidden societies and human encroachment on unknown frontiers. The Blue represent a hidden underwater civilization composed of beings adapted to oceanic life, possessing innate abilities such as manipulation, the capacity to transform their bodies into for invulnerability and mobility, superhuman strength, speed, , and , as well as energy projection enhanced in aquatic environments. Their powers stem from an ancient heritage tied to mythical oceanic origins, including descent from the known as the , a legendary species that imparts these extraordinary traits allowing feats like rapid underwater propulsion akin to flight and resilience against deep-sea pressures. This civilization thrives in concealed oceanic habitats, maintaining secrecy from surface dwellers while occasionally intersecting through shipwrecks, deep-sea expeditions, or environmental anomalies. Key locations in the Fathom universe include surface hubs like , , where human activities such as marine research and naval operations inadvertently bridge the worlds, and transitional zones like deep ocean trenches that serve as barriers and gateways between realms. Beneath the waves, the Blue's domain encompasses vast underwater cities nestled in the Atlantic and Pacific Oceans, evoking mythical lost civilizations with advanced aquatic architecture and ecosystems. These settings highlight the precarious balance between human curiosity-driven incursions and the Blue's efforts to preserve their isolation amid rising threats from surface technology.

Core themes and influences

explores the theme of through the protagonist's struggle with her dual heritage, embodying the tension between human society and the hidden underwater world of the Blue, which symbolizes broader cultural clashes and personal discovery. This duality highlights the internal conflict of belonging to two disparate realms, where the allure of the surface world contrasts with the pull of oceanic origins. Environmental undertones permeate the narrative, portraying human encroachment on oceanic domains as a for real-world issues like and , thereby addressing natural environmental concerns through a fantastical lens. The series uses the underwater setting to underscore humanity's disruptive impact on marine ecosystems, blending with subtle commentary on ecological vulnerability. Power dynamics in Fathom revolve around hidden societies and the burdens of , including directed at the Blue by surface dwellers, which examines the societal costs of concealed identities and intergroup conflicts. These elements depict the Blue's underwater kingdom as a secretive enclave facing external threats, reflecting themes of marginalization and the challenges of maintaining isolation in a connected world. The series draws influences from , particularly Aquaman's underwater adventures, and mythological concepts like the of Atlantis, integrating these into its oceanic lore and heroic archetypes. Michael Turner's creation also reflects broader pacing influences, contributing to its dynamic storytelling style.

Creators and production

Michael Turner and key collaborators

Michael Turner (1971–2008) was the primary creator and artist behind , launching the series in 1998 as his first creator-owned project at following his breakthrough work on Witchblade. Born in , Turner began his career providing background illustrations for before co-creating Witchblade with and others, which established his reputation for dynamic, highly detailed penciling in the superhero and fantasy genres. For , Turner handled the core penciling duties and conceptualized the underwater world of the Blue, drawing from his passion for aquatic themes and hidden societies to craft the series' visual foundation. His hands-on approach emphasized intricate character designs and expansive environments, often collaborating closely with inkers and colorists to maintain a cohesive aesthetic. In 2002, Turner left Top Cow to co-found Aspen MLT Inc. (later ) in 2003, bringing Fathom under his own imprint alongside titles like Soulfire. As Aspen's chief creative force, he continued penciling key issues and covers until health issues arose, overseeing the series' production with a focus on high-quality digital coloring and team synergy through Mythos Studios. Turner passed away on June 27, 2008, at age 37 after battling bone cancer, leaving a legacy that prompted Aspen to honor his vision in subsequent volumes. His death marked a pivotal shift, with the company transitioning to a more distributed collaborative model while preserving his original designs. Key writers expanded Fathom's narrative post-launch, with J.T. Krul scripting early Aspen volumes such as Fathom Vol. 2 (2008–2010) and Vol. 3 (2010–2012), including the miniseries Dawn of War, where he developed interpersonal conflicts among the Blue and surface-world characters. Ron Marz took over for later installments like Vol. 7 (Echoes of the Past, 2018–2019), bringing his experience from Green Lantern to deepen mythological elements and Aspen's arcs. David Wohl, a longtime Top Cow and Aspen editor, provided oversight across the series while contributing scripts to specials like Fathom Annual #1 (2014) and plotting issues in Vol. 4, ensuring narrative continuity tied to Turner's blueprint. Vince Hernandez wrote subsequent volumes, including Vol. 9 (2020) and the 2021 miniseries Fathom: The Core, further exploring Blue-human alliances and deep-sea threats. On the artistic side, collaborators complemented Turner's style during the Image era and beyond. Alé Garza penciled Vol. 3, delivering fluid action sequences that echoed Turner's dynamic poses while inking with Sal Regla for added depth. Koi Turnbull handled art for Vol. 2, infusing the underwater battles with vibrant energy and detailed seascapes. Peter Steigerwald served as a primary colorist throughout, applying luminous palettes to enhance the aquatic motifs and working closely with Turner on covers and interiors for a polished, ethereal look. Following Turner's death, guest artists like Siya Oum joined for recent volumes such as Fathom: The Core (2021), adapting his designs into modern team-based production that maintained the series' emphasis on visual spectacle.

Artistic style and evolution

Michael Turner's artistic style in the original Fathom series emphasized dynamic anatomy, portraying characters with exaggerated yet athletic proportions that conveyed strength and grace, particularly in female leads like Aspen Matthews. His illustrations captured fluid underwater motion through sweeping lines and implied velocity, making sequences of and aquatic combat feel kinetic and immersive. Turner employed vibrant, high-contrast colors to highlight the of underwater environments, enhancing the otherworldly glow of deep-sea settings and bioluminescent elements in the Blue civilization. Following Turner's passing in 2008, the series' art evolved toward greater reliance on digital coloring techniques, pioneered by collaborators like Peter Steigerwald, who integrated hand-crafted digital processes to maintain the series' polished, luminous aesthetic across subsequent volumes. Later iterations incorporated more diverse artist interpretations, such as Alex Konat's interior work in Volume 4, which echoed Turner's slick, streamlined lines while adapting to broader narrative demands. In Volume 6, penciler Marco Renna brought detailed, expressive linework to the human forms and expansive underwater backdrops, emphasizing intricate environmental textures that built on Turner's foundational motion and anatomy. The cover art for played a pivotal role in its commercial success, with Turner's iconic pin-up style—featuring voluptuous, action-oriented poses of characters emerging from water—driving high sales, as seen in the debut issue becoming the best-selling comic of 1998. Variant covers continued this tradition in revivals, often showcasing Aspen in dynamic, splash-like compositions that prioritized visual allure and contributed to collector demand. Production techniques in later volumes preserved the epic scale of battles through refined digital enhancements, ensuring consistency in the series' signature underwater spectacle without Turner's direct involvement. Ale Garza, among key collaborators, influenced stylistic shifts in post-2008 arcs with his fluid, character-focused contributions.

Publication history

Image Comics era (1998–2002)

Fathom debuted in August 1998 as Michael Turner's first creator-owned comic book series, published by Top Cow Productions under the Image Comics banner. The launch included a promotional #0 issue distributed exclusively through Wizard magazine in June 1998, followed by the standard #1 issue and subsequent monthly releases up to #16, along with the interim #1/2 special. This era marked Turner's transition from inking duties on titles like Witchblade to full creative control, emphasizing his signature style of dynamic, pin-up-inspired visuals in an underwater adventure narrative. The series' primary story arcs during this period introduced key elements of the Fathom universe. The opening "Blue Sun" arc, spanning issues #1–9, centered on protagonist Aspen Matthews' discovery of her ties to a hidden aquatic realm, blending surface-world mystery with subsurface exploration. This was followed by "The Spelunker" in issues #10–11, where Aspen delves into dangerous underwater caves in pursuit of a legendary creature known as "Big Moe," heightening threats from environmental and monstrous perils. The "Resurrection of Taras" arc, covering issues #12–14, featured the return of the villainous Taras through a ritual led by his mother Vana, incorporating crossovers with characters from Witchblade (Sara Pezzini) and Tomb Raider (Lara Croft) in a multi-title event. Remaining issues #15–16 and the #1/2 special expanded on these conflicts, tying into broader Top Cow continuity while maintaining focus on Aspen's heritage and interspecies tensions. Commercially, Fathom achieved significant initial success, with issue #1 selling 257,087 copies to comic shops in July 1998, ranking as the top-selling comic of the month and one of Image's strongest non-superhero launches of the late . Subsequent issues maintained sales above 50,000 copies initially, driven by Turner's highly regarded artwork, which was lauded for its vibrant colors, fluid anatomy, and immersive underwater depictions that elevated the series' visual appeal. Reception highlighted the art as the standout element, though the plotting faced criticism for being formulaic and reliant on tropes common to 1990s creator-owned titles, with some reviewers noting an unambitious narrative structure despite its entertaining action sequences. Publication ceased with issue #16 in May 2002, primarily due to Turner's deteriorating health from his ongoing battle with cancer, diagnosed around 2000, which limited his ability to produce new pages. Compounding this were escalating legal disputes between Turner and over ownership rights to and related unreleased material, which halted further output under the imprint. Following the release of #16 in May 2002, the series entered an extended hiatus, largely attributable to creator Michael Turner's ongoing battle with , a rare form of bone cancer diagnosed in March 2000. The illness had already slowed production after issue #12 in July 2000, with issues #13–16 serving as a brief resumption before Turner required further treatment, including that removed 40% of his . This health crisis not only paused Fathom but also limited Turner's ability to engage in the labor-intensive sequential artwork that defined his style, shifting his focus toward recovery and selective cover work for other publishers like DC Comics. Amid the hiatus, legal tensions arose over the ownership of and related characters created during Turner's time at , an imprint of . In January 2003, Turner founded as an independent publishing venture to regain full creative control, but this led to a from Top Cow claiming to properties like and the character Aspen, stemming from Turner's earlier contracts. The dispute escalated to the point where initially withheld shipping of Aspen's debut titles, delaying their market entry. By September 2003, the parties settled the out of court, allowing Turner and Aspen to retain to and proceed with independent publishing, though it postponed several launches. As preparations for Fathom's revival took shape, Aspen Comics bridged the gap with preliminary works in 2004. The company released the one-shot Michael Turner Presents: Aspen, which previewed elements of the upcoming Fathom storyline while introducing expanded lore for the titular character. Complementing this, Fathom: Dawn of War #0–3 debuted that year, a miniseries exploring prelude conflicts involving key figures like Kiani and setting the stage for the series' return without delving into full serialization. These publications tested Aspen's operational model and maintained fan interest during the transition. This era underscored a broader industry shift, as Turner's move from Image Comics' creator-owned framework under Top Cow to Aspen's fully independent structure exemplified growing creator autonomy in the early 2000s comic landscape.

Aspen Comics revival and volumes (2005–2020)

Following the legal resolution that transferred rights to Michael Turner's Aspen MLT Inc. in 2005, Fathom was revived under the imprint with the launch of Volume 2, a 12-issue series written by J.T. Krul and featuring art by Koi Turnbull and others. This volume, published from 2005 to 2006, marked Aspen's return to ongoing storytelling, building on the original run while introducing new developments in the underwater world of the Blue. The series emphasized high-stakes action and character growth, with issue #0 serving as a prelude to reintroduce the core elements of Aspen's dual life on land and sea. To expand the universe, Aspen integrated several miniseries alongside the main volumes, starting with in 2005, a one-shot that explored Aspen's early years through a 7-page original story by Krul and Ale Garza. This was followed by the five-issue Cannon Hawke (2005–2006), plus a prelude one-shot, which delved into the backstory of the human diver character and his conflicts with the , written by Turner and Bill O'Neil. Later miniseries included (2010–2012), a multi-issue arc focusing on underwater threats, and (2013), a four-issue limited series by Krul that tied into broader Aspen universe crossovers. These miniseries served as narrative bridges, enhancing continuity without disrupting the core volumes. Subsequent main volumes continued the revival's momentum, with Volume 3 (2008–2010) spanning 11 issues, written by Krul and illustrated by Ale Garza, Sal Regla, and others, shifting focus to escalating surface-world conflicts. Volume 4 (2011–2013) ran for 10 issues under writer and artist Alex Konat, introducing "The Rig" storyline that blurred human and Blue boundaries further. Volume 5, subtitled All New Fathom (2013–2014), comprised 8 issues with a fresh creative direction celebrating the series' 15-year milestone, emphasizing Aspen's evolving role amid returning threats like the Arctic Blue. After a brief hiatus, Volume 6 (2017) delivered 8 issues under writer Blake Dubay and artist Diego Bernard, revitalizing the series with modern artistic updates while honoring Turner's legacy. The 20th anniversary in 2018 propelled Volume 7 (2018–2019), an 8-issue arc written by Ron Marz and drawn by Siya Oum, which garnered renewed sales through variant covers and reprints featuring Turner's original artwork, drawing in both longtime fans and new readers. Volume 8 (2019) followed with 6 issues, maintaining the anniversary momentum by returning to foundational themes of balance between humans and the Blue. The decade closed with Volume 9 (2020), a 4-issue run impacted by publishing delays, written by Vince Hernandez and featuring art by Mauricio Campetella, which integrated elements from prior miniseries like Blue Descent.
VolumePublication YearsIssue CountKey Writers/ArtistsNotes
22005–200612J.T. Krul / Koi TurnbullRevival launch; includes #0 prelude
32008–201011J.T. Krul / Ale Garza et al.Surface conflicts escalation
42011–201310 / Alex Konat"The Rig" arc
52013–20148Various / Various15th anniversary; All New Fathom
620178Blake Dubay / Diego BernardPost-hiatus relaunch
72018–20198 / Siya Oum20th anniversary; sales boost via Turner art
820196Various / VariousRoots-focused return
920204Vince Hernandez / Mauricio CampetellaPandemic-shortened; miniseries ties
This structured progression under sustained Fathom's popularity through consistent numbering and periodic creative shifts, leveraging Turner's enduring visual style for covers and collected editions to drive resurgence.

Post-2020 spin-offs and specials (2021–2025)

Following the release of Fathom Volume 9, issues #1 and #2 in April and May 2020, suspended all new comic publications indefinitely due to the economic impacts of the , leading to a hiatus in the main series that persists as of November 2025, with no new ongoing volumes announced. In 2021, Aspen revived interest in the Fathom universe with Fathom: The Core, a two-issue limited series crowdfunded via Kickstarter and written by Vince Hernandez with art by Alex Konat. The story centers on protagonist Aspen Matthews, a marine biologist of Blue heritage, confronting a subterranean threat emerging from Earth's core that endangers both surface and underwater realms, requiring her to ally with elements of the broader Fathom world. Issue #1 debuted in September 2021, followed by #2 in October, marking Aspen's most ambitious Fathom project that year and exploring deeper lore of the Blue civilization's origins. A reprint of Fathom: The Core #1, featuring covers by Konat and Donny Tran, was released in April 2024 to meet ongoing demand. Aspen's 20th anniversary in 2025 included commemorative merchandise and teases in shared universe titles like Ekos, sustaining Fathom's legacy without new series production. The year 2023 marked significant anniversary milestones, with Aspen Comics celebrating its 20th year of publication alongside Fathom's 25th anniversary through a series of limited-edition convention exclusives and reprints. At San Diego Comic-Con International (SDCC) 2023, Aspen released special variants of the original Fathom Preview issue, limited to 1,000 copies each with covers by Alex Konat, including bonus content such as creator retrospectives and concept art from Michael Turner's archives. These editions tied into Aspen's shared universe by connecting Fathom themes to companion titles like Soulfire and Ekos, featuring crossover artwork and narrative teases that highlighted interdimensional and elemental lore across the properties. Additional SDCC exclusives included a 20th Anniversary Fathom Preview reprint with new introspectives, distributed only at the Aspen booth. The focus remains on commemorative specials, such as the 2023 events and 2025 anniversary merchandise, to sustain fan engagement without resuming full series production.

Fathom series details

Volume 1 story arcs

The Blue Sun arc, comprising issues #1–9 of Fathom Volume 1, centers on Aspen Matthews, a talented marine biologist whose ordinary life unravels when she joins the Deep Marine Discovery (DMD) research team for a deep-sea expedition off Hawaii. Flashbacks reveal Aspen's childhood connection to the mysteriously vanished cruise ship Paradise, which reappeared after a decade with her as the sole survivor, her memories suppressed by military intervention. During the mission, the team encounters an alien craft and a captured Blue warrior named Killian, who identifies Aspen as a lost member of the Blue—an advanced aquatic humanoid race capable of hydrokinesis—and urges her to embrace her heritage to power the "Blue Sun," a massive orbital weapon designed to eradicate surface humanity in revenge for a Cold War-era hydrogen bomb test that obliterated a Blue city. Aspen's first underwater journey begins as she descends into Blue territory, where she experiences her initial transformation, manifesting water-manipulating powers that allow her to breathe and navigate the depths effortlessly. Manipulated by Killian's rebel faction, she channels her into activating the Blue Sun, but upon discovering the weapon's catastrophic potential and encountering Killian's daughter Kyla—who reveals the manipulated history of human-Blue tensions—A Aspen rejects the plot, absorbing and dissipating the Blue Sun's beam in a pivotal display of her unparalleled abilities. This act forges her first tentative alliances with moderate Blue elements and human allies like her ex-boyfriend Jack Gregory and teammate Cannon Hawke, while setting the stage for broader conflicts between the surface world and the underwater realms. The arc concludes with a fragile truce, as Aspen's survival and defiance highlight her role as a bridge between worlds, though Killian's surviving forces hint at escalating war. Transitioning from the immediate aftermath, The Spelunker arc in issues #10–11 shifts focus to exploratory threats as Aspen, still grappling with her dual identity, teams up with sea drifter Baja aboard his , the Spelunker, to probe mysterious underwater caverns and anomalies endangering Blue settlements. spelunkers, unaware of the Blue's , inadvertently encroach on sacred depths, triggering defensive responses from aquatic guardians and forcing Aspen to intervene to prevent accidental escalation. Key events include Aspen's deepened of her powers during high-stakes dives, where she uncovers remnants of ancient Blue artifacts that tie into her suppressed memories from the Paradise incident. Her alliance with Baja strengthens as they navigate perilous cave systems teeming with bioluminescent creatures and structural hazards, introducing direct human-Blue friction through resource exploitation and territorial incursions. The arc builds tension by revealing how surface unwittingly awakens dormant threats, reinforcing the setup for interspecies war while Aspen balances her loyalties. The Resurrection of Taras arc, spanning issues #12–16, escalates into a high-stakes confrontation as the vengeful Blue sorceress Vana schemes to revive Taras, an ancient tyrannical long sealed away, using Hawke's body as a vessel after capturing him during a surface raid. Aspen, now more attuned to her physiology, races to thwart the ritual alongside allies including the hydrokinetic Sara and unexpected aid from interdimensional warriors like Witchblade's and adventurer in a crossover event. Vana's plan demands immense sacrificial energy, leading to brutal clashes in submerged ruins where Aspen's transformations peak, allowing her to summon tidal forces and shield her companions from Vana's monstrous minions. Central events include the partial resurrection, which briefly possesses Hawke and unleashes Taras's destructive essence, forcing Aspen to confront her own vulnerabilities in a climactic underwater battle that spans armadas and surface vessels. Alliances solidify as Aspen coordinates with moderate elements and human military remnants, including Maylander's forces, ultimately disrupting the ritual at great personal cost—Hawke's entrapment in Taras's psyche leaves lingering scars. The arc culminates in Taras's defeat and resealing, but not without amplifying the surface- war setup, as Vana's surviving followers and exposed secrets propel Aspen toward her destiny as a mediator in the brewing global conflict.

Volumes 2–5 major plots

Volume 2 (issues #1–12, 2005–2008) picks up after the events of the original series, with Aspen Matthews grappling with her dual heritage as she attempts to reintegrate into surface life as an underwater biologist. Reunited with her long-lost family, Aspen is welcomed into the underwater society of the , but tensions escalate as the , led by the aggressive Maylander, declares on the civilizations deep beneath the ocean. Amid this conflict, Aspen is kidnapped by the antagonistic , an ancient underwater race, where she learns about their origins and their emerging threat to both humans and the . She ultimately plays a pivotal role in thwarting this new danger, solidifying her position as a bridge between worlds while highlighting the ongoing clash between surface humanity and submerged societies. In Volume 3 (issues #0–11, 2008–2011), the narrative intensifies with escalating wars among factions, as the once-isolated seek against humanity following recent attacks on their . The return of the villainous disrupts Aspen's life above water, forcing confrontations that draw her deeper into Blue . Aspen's leadership emerges prominently as she navigates alliances and betrayals, including the introduction of the powerful , a Blue entity capable of absorbing abilities, who becomes entangled in the factional strife. The Black pose a greater existential threat to humankind, compelling Aspen and her allies to unite disparate groups against this ancient foe, while the seas themselves begin to rise in response to the mounting chaos. Volume 4 (issues #0–10, 2011–2013) shifts focus to "The Rig" arc, where Aspen awakens captive in a heavily guarded underwater conducting illicit experiments on human- hybrids. Her notoriety from prior Blue conflicts draws international attention, positioning her in a high-profile role on the surface that intersects with deep-sea research conspiracies. As she escapes and uncovers the facility's sinister program—aimed at creating super-soldiers through genetic manipulation—Aspen confronts guards and scientists, including encounters in locations like tied to global deep-sea conferences. The arc explores themes of exploitation and identity, with Aspen racing against time to dismantle the operation before it unleashes hybrid threats on both worlds. Volume 5 (issues #1–8, 2013–2014) builds on ties to the broader "Elite Saga," centering on power struggles and betrayals within the Blue hierarchy following catastrophic events. Aspen, freed from the burdens of her fragmented past, attempts to rebuild a normal life in but is inexorably pulled back into conflict by resurfacing threats, including an old flame and lingering Council intrigues. She stands alone against the enigmatic Church of the Eternal Depths, a cult-like undersea order, undertaking a high-stakes mission to protect her allies while allying with figures like Galit to dismantle its influence. Betrayals abound as Aspen exposes traitors aiming to overthrow the , culminating in confrontations that test her resolve amid a frozen, destiny-altering environment. Across Volumes 2–5, the series deepens its mythology through recurring motifs like the Church of the Eternal Depths, which evolves from a shadowy into a central antagonistic force manipulating society and hybrid sciences, underscoring themes of ancient prophecies and interspecies power dynamics.

Volumes 6–9 continuations

Volume 6 of Fathom, published in 2017 and written by Blake Northcott with art by Michael Sta. Maria, comprises issues #1–8 and centers on the "Worlds at War" arc, where escalating tensions between humans and the reach a global crisis point. Aspen Matthews, now a seasoned operative bridging the surface world and the underwater society, investigates anomalous oceanic disturbances that reveal the awakening of the ancient Typhos creatures—ferocious sea beasts long dormant and now manipulated by hidden forces. As human militaries, including Russian forces, mobilize against perceived aggression, Aspen allies with her companions Tyler Kincaid and Chance Calloway to expose a traitor within the Elite Blue Council aiming to overthrow its leadership and ignite full-scale . The arc peaks with brutal confrontations in Muria and Russian bases, where Aspen rescues her brother Finn from captivity, only to confront the Typhos rampage threatening coastal cities, forcing fragile human- alliances to prevent mutual destruction. Building on these conflicts, Volume 7 (2018), scripted by and illustrated by Siya Oum across issues #1–8, extends the "Blue Descent" themes by delving deeper into the societal fractures within the while challenging Aspen's status among the . A rival nation exploits Blue hydrokinetic abilities to weaponize oceanic resources, sparking invasions and skirmishes that blur the lines between surface and underwater . Aspen, grappling with her hybrid heritage, leads efforts to mediate as Blue factions splinter, with her elite position tested by accusations of human allegiance; key events include her perilous reunion with the altered Finn, whose experiences in captivity have radicalized him against both worlds. The volume heightens global stakes through submarine battles and council intrigues, underscoring the descent of Blue society into civil unrest amid external threats. Volume 8 (2020), penned by Vince Hernandez with art by various contributors in issues #1–6, concludes the overarching " Saga" by forging unexpected alliances to avert catastrophe. The return of the villainous disrupts fragile peaces, as he rallies dissident elements to seize control of the and subjugate the surface world, compelling Aspen to rally former adversaries including Kiani and surface operatives. Amid revelations tying Aspen's lineage to ancient guardians—echoing her parents' struggles documented in prior explorations—the narrative resolves long-simmering rivalries through a climactic on strongholds, where new pacts between human governments and reformed leaders emerge to counter Killian's forces. This installment emphasizes Aspen's evolution from reluctant hero to diplomatic , solidifying inter-world cooperation against shared perils. The series progresses into Volume 9 (2020), limited to issues #1–4 and written by Hernandez, introducing open-ended threats from primordial entities lurking in uncharted oceanic depths, setting the stage for unresolved future confrontations. As the human- war from preceding volumes boils over, Aspen confronts familial betrayals, battling blood kin influenced by these ancient beings who embody multi-dimensional layers of —entities capable of phasing between physical realms and manipulating reality itself. The arc unveils deeper lore on the 's origins, revealing Aspen's direct descent from these transcendent guardians, which amplifies her powers but exposes vulnerabilities to the entities' insidious influence. Culminating in partial victories that stabilize alliances but leave the ancient threats dormant yet poised for resurgence, the volume teases expansive cosmic implications for the -human dynamic.

Characters

Main protagonists

Aspen Matthews serves as the central protagonist of the Fathom series, a young woman raised on the surface world as a and former Olympic swimmer after being adopted by Matthews following a mysterious incident in her childhood. Biologically, she is the unique hybrid offspring of Eilah from the aquatic Blue race and Rahger from the rival race, granting her a profound connection to water that she gradually discovers throughout her journey. Her powers include extensive hydrokinesis to manipulate water on a large scale, the ability to transform her body into water for dispersion and reformation, a rapid healing factor that regenerates even severe injuries, and energy manipulation for emitting blasts or reconstructing her form. These abilities position her as a bridge between the human world and the hidden underwater societies, driving her exploration of her dual heritage without direct ties to specific conflicts. Kiani is an elite warrior of the race, orphaned as a child after the destruction of her home city Marielle and subsequently trained by the mentor Casque to harness her innate aquatic talents. As the daughter of and Anya, and sister to , she embodies the disciplined leadership often seen among the Blue's defenders, appearing across numerous issues as a skilled combatant. Her abilities encompass phasing for seamless movement through aquatic environments, full manipulation enhanced after a transformative electrocution event, regenerative healing from major wounds, and expert with a summonable blue blade. These traits make her a pivotal ally in upholding Blue society, focusing on protection and strategic prowess rather than personal redemption. Cannon Hawke is a seasoned of the race, known for his role as a guardian figure who advocates for peace between the underwater realms and the human surface world, often clashing with extremist elements within his own kind. Exiled at points due to his dissenting views against figures like Killian, he draws on his combat expertise to navigate interspecies tensions. Possessing standard Blue physiology, Hawke demonstrates surpassing humans, hydrokinesis for control, the capacity to transform into , potent blasts, and an accelerated factor that allows survival in extreme conditions. His arc emphasizes redemption through protective actions, serving as a steadfast supporter to key figures like Aspen. Killian is a complex figure in the Blue society, serving as a former leader and military commander whose actions drive much of the early conflict, including the destruction of Marielle. As the father of Kiani, his legacy influences her path, blending antagonistic and redemptive elements. Among the supporting allies, Brande functions as a member of the Blue's Elite Council and Defense Strike Force, providing strategic and defensive expertise as a close associate to warriors like Kiani and Siphon. Siphon, formerly part of the same strike force, rises to become the leader of the Blue Council, offering guidance rooted in his extensive experience within Blue governance and operations. Together, they represent the institutional backbone of Blue society, aiding protagonists through counsel and coordination in their shared aquatic domain. Chance Calloway is a U.S. pilot who becomes a key ally to Aspen, drawn into the underwater conflicts through his encounters with the and races. His expertise in aerial and amphibious operations supports the protagonists in surface-underwater confrontations.

Antagonists and supporting cast

Taras serves as a primary antagonist in the Fathom series, depicted as a tyrannical leader among the , a race of aquatic humanoids with water-manipulating abilities. His motivations center on absolute domination and the subjugation of both humans and rival factions, often through aggressive conquest and manipulation. As a skilled warrior and pirate, Taras possesses advanced control over water and energy, making him a formidable opponent to the protagonists, whom he views as obstacles to his resurrection and reign. The represent another major antagonistic force, consisting of a secretive race of powerful underwater beings residing in the ocean's deepest layers. Unlike the , the Black maintain an isolationist and violent culture, driven by a desire to preserve their superiority and occasionally launch attacks against surface dwellers and other aquatic races. Their advanced technology, telepathic abilities, and energy-based physiology position them as existential threats to the protagonists, particularly those with Blue heritage, due to their historical conflicts and predatory nature. Vana, leader of the Arctic Blue faction, acts as a rival within Blue , motivated by familial loyalty and a quest for power that pits her against central protagonists. As Taras's mother, she employs strategic alliances and forbidden rituals to advance her agenda, embodying internal divisions among the Blue that complicate alliances. Her leadership role highlights political intrigue, with her ice-adapted powers enhancing her role as a cunning adversary. antagonists, such as James Maylander of the U.S. , embody supremacist ideologies against the Blue, leading organized hunts and military campaigns to eliminate or capture them. Motivated by fear of aquatic races disrupting human dominance, Maylander's operations represent surface-world opposition, viewing the Blue as invasive threats. These efforts often involve advanced naval technology, creating direct confrontations with protagonists bridging human and underwater worlds. Other foes include opportunistic human explorers, like members of the Deep Marine Discovery (DMD) team or spelunkers venturing into underwater realms, whose curiosity inadvertently sparks conflicts with the . These individuals, driven by scientific ambition, sometimes align against protagonists when discovering hidden aquatic , adding layers of external human intrusion. Various council members offer political depth, governing their with varying allegiances—some aiding protagonists through diplomatic counsel, while others harbor ambitions that align with rival factions. Figures like Vana on the council illustrate this tension, balancing collective Blue interests against personal motives.

Collected editions

Trade paperbacks and hardcovers

The Fathom series has been collected into several trade paperbacks (TPBs) and hardcovers (HCs) by , compiling the original run and subsequent Aspen volumes with additional material such as cover galleries, sketches, and bonus stories. These editions provide comprehensive access to the storyline, often including re-envisioned pages and extras not found in single issues. Key collections for Volume 1 include the Definitive Edition TPB, released in 2008, which gathers the Fathom preview, issues #0 and #1/2, #1–9 (with added pages), #10–11, re-envisioned excerpts from #12–14, two Fathom Swimsuit Special issues, a cover gallery, and rare sketches. A limited hardcover edition of this collection, restricted to 1,000 copies with a dust jacket, followed in 2013. The Starter Edition TPB, a more accessible entry point collecting issues #1–9, was published in 2019. Subsequent volumes have their own TPBs, focusing on major arcs:
TitleFormatRelease YearContents
Fathom Volume 2: Into the DeepTPB2008Collects Fathom Volume 2 #1–5, plus covers and sketches; depicts Aspen's return to the Blue and surface world conflicts.
Fathom Volume 3: Worlds at WarTPB2010Collects Fathom Volume 3 #0–10 and Fathom: Prelude; includes war between human and Blue forces, with bonus artwork. A hardcover edition was also released.
Fathom Volume 4: The RigTPB2017Collects Fathom Volume 4 #0–9; covers Aspen's surface role on an oil rig, with cover gallery.
Fathom Volume 5: Cold DestinyTPB2017Collects Fathom Volume 5 #1–8; follows post-Elite Saga events, including sketches.
Fathom Volume 6: Typhos AwakenTPB2018Collects Fathom Volume 6 #1–4; explores the Typhos threat, with bonus material.
Fathom Volume 7TPB2019Collects Fathom Volume 7 #1–7 (20th anniversary arc); includes legacy sketches from Michael Turner.
Fathom Volume 8TPB2020Collects Fathom Volume 8 #1–6; features escalating Blue-human tensions, with cover extras.
Fathom Volume 9TPB2021Collects Fathom Volume 9 #1–5; concludes ongoing saga elements, including bonus stories.
Bonus content like the Killian's Tide miniseries (#1–4) and one-shot Killian's Vessel is collected in a dedicated TPB, providing on the with sketches and covers. Absolute-style hardcovers, such as the 2013 limited edition of the Definitive Edition, emphasize premium formats with enhanced artwork reproduction for early arcs. No dedicated anniversary hardcovers were released in 2018, though the year's Volume 7 issues incorporated 20th-anniversary tributes.

Special editions and reprints

In 2023, marked the 25th anniversary of 's debut with the Fathom Preview 25th Anniversary Convention Exclusive Edition, a limited reprint of the original 1998 preview issue released at and limited to 1,000 copies worldwide. This special edition features a new cover by artist Alex Konat and colorist Peter Steigerwald, designed as part 1 of a three-part connecting cover series, along with a center pull-out poster and an exclusive Fathom sketchbook section to highlight Michael Turner's original underwater world-building. The 2021 Fathom: The Core one-shot received special treatment through a Kickstarter campaign, producing an oversized 40-page issue that explores the human-Blue coexistence with exclusive variants, including a Kickstarter edition cover by Alex Ross alongside standard covers by Alex Konat and Donny Tran. This crowdfunded release served as a direct market launch, emphasizing Turner's legacy with high-quality production and limited variant availability for backers. A reprint of Fathom: The Core #1 was published in April 2024. Reprints of in the 2010s and 2020s have included value-priced editions aimed at new readers, such as the Fathom Volume 1: The Starter Edition, which reprints early issues in a budget-friendly format to introduce Turner's creator-owned series. The Fathom Volume 1: The Definitive Edition (new printing) compiles rare materials like the original preview, issues #0 and #1/2, and sold-out issues #10-11, with added pages for enhanced accessibility. Additionally, the Fathom #1 Reprint Edition offers a 40-page classic at an introductory price, preserving the groundbreaking debut while making it affordable for collectors. In 2024, a Fathom #1 25th Anniversary Metal Cover was released as a San Diego Comic-Con exclusive variant. Following Michael Turner's death in 2008, his artwork has been honored through legacy variants on post-2008 reprints and specials, such as the 2008 Comic-Con exclusive variant for #2 and subsequent tribute covers on reprint editions that reuse his iconic designs to maintain the series' visual signature. These variants often appear on limited-run issues, ensuring Turner's influence persists in new printings without new illustrations. Convention exclusives have bolstered 's special editions, including the 2023 preview for the 25th anniversary and earlier variants like the SDCC-exclusive #4 Sketch Edition limited to 500 copies with a . Digital-first reprints are available on platforms like DriveThruComics, offering collected digital versions of arcs such as : The Elite Saga (#1-5) for immediate access without physical production constraints. No new trade paperbacks have been released as of November 2025.

Adaptations

Planned movie project

In 2019, Mythos Studios, co-founded by (former chairman of ) and , announced plans to develop a shared cinematic universe called the TurnerVerse, based on the works of late comic artist Michael Turner. The first two projects in this universe were slated to be animated feature films adapting and Soulfire, Turner's creator-owned series published by , in which Mythos had acquired a controlling stake. The Fathom adaptation centers on protagonist Aspen Matthews, a who discovers her Atlantean heritage and water-based powers amid conflict between underwater civilizations. Development is being led by producers Kevin Adams and Joe Ksander, with the studio emphasizing high-quality to capture Turner's signature art style. As of 2020, Mythos described the project as in active , aiming to launch the TurnerVerse with interconnected stories across films, potentially expanding to live-action in the future. By 2024, Mythos Studios shifted focus to building the through the , a new initiative inspired by Turner's creations, including crossovers featuring characters like Aspen alongside those from Soulfire. This comic rollout, launched via and announced at , serves as a foundation for the planned cinematic adaptations, though no specific release timeline for the film has been confirmed. As of November 2025, the campaign for Ekos Volume 2, featuring variant covers with characters, is concluding, and a third volume has been greenlit, further expanding the as a foundation for the cinematic adaptations. An earlier attempt at a live-action Fathom film surfaced in 2008, with actress attached to star as Aspen Matthews, but the project stalled without progressing beyond script discussions.

Other media explorations

In 2023, Aspen Comics celebrated the 25th anniversary of alongside the 20th anniversaries of Soulfire and Ekos through exclusive convention preview editions and variant covers at , featuring interconnected artwork that highlighted ties between the series' underwater and elemental worlds. These specials depicted characters from interacting with those from Soulfire and Ekos, foreshadowing broader crossovers in Aspen's . Merchandise expansions for Fathom have included detailed statues of protagonist Aspen Matthews, such as the 15-inch Clayburn Moore sculpt limited to 4,000 pieces and ' Premium Format figure released in 2017. Art books compiling Michael Turner's designs, like The Best of Aspen Comics Vol. 1: Michael Turner Art Edition, have preserved the series' visual legacy, showcasing and character studies from the underwater realm. By 2025, Fathom elements integrated into the expanding Ekos universe through variant covers on Ekos Vol. 2, where Aspen Matthews and other Fathom characters appeared alongside Soulfire heroes, signaling potential cameos and crossovers in this new shared narrative framework developed by David Maisel and Aspen Comics.

References

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