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Fathom (comics)
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| Fathom | |
|---|---|
Textless cover of Fathom #1 (August 1998) Art by Michael Turner and Joe Weems | |
| Publication information | |
| Publisher | Image (1998–2002) Aspen Comics (2003–present) |
| Schedule | Monthly |
| Format | Ongoing series |
| Publication date | (Vol. 1) August 1998 – May 2002 (Vol. 2) April 2005 – December 2006 (Vol. 3) June 2008 – February 2010 (Vol. 4) June 2011 – May 2013 (Vol. 5) July 2013 – September 2014 (Vol. 6) February 2017 – September 2017 (Vol. 7) July 2018 – present |
| No. of issues | (Vol. 1): 16 (plus #0 and #½) (Vol. 2): 12 (Vol. 3): 11 (Vol. 4): 10 (Vol. 5): 8 (Vol. 6): 8 (Vol. 7): 8 |
| Main character | Aspen Matthews |
| Creative team | |
| Created by | Michael Turner |
| Written by | (Vol. 1) Michael Turner, Bill O'Neil (Vol. 2) J.T. Krul (Vol. 3) (Vol. 4) Scott Lobdell (Vol. 6) Blake Northcott (Vol. 7) Ron Marz |
| Penciller(s) | (Vol. 1) Michael Turner (Vol. 2) Koi Turnbull (Vol. 3) Alé Garza (Vol. 4) Alex Konat (Vol. 6) Marco Renna (Vol. 7) Siya Oum |
| Inker(s) | (Vol. 1) Joe Weems, Sal Regla (Vol. 6) Mark Roslan |
| Colorist(s) | (Vol. 1) Jonathan Smith, Peter Steigerwald (Vol 6) John Starr |
Fathom is a comic book created by Michael Turner and originally published by Top Cow Productions. It debuted in 1998 and was Michael Turner's first creator-owned comic book series. Fathom is currently published by Turner's own company, Aspen MLT.
Its protagonist is Aspen Matthews, a member of a race of aquatic humanoids called the Blue who possess the ability to control water.
Publication history
[edit]Fathom was created by Michael Turner, who said that he found the inspiration from an issue of National Geographic.[1] The first series began in 1998 and was abruptly halted in 2002 when it was discovered that Turner had been diagnosed with cancer. During the period of inactivity on the main series, comic book artist Talent Caldwell drew a miniseries titled Fathom: Killian's Tide. After Turner's cancer went into remission, he left Top Cow and launched his own company, Aspen MLT Inc. During this period there was a legal conflict between Turner and Top Cow as to who owned the rights to Fathom.
In 2004, Turner restarted the Fathom series and had a preview of its premiere in his company's first comic, Michael Turner Presents: Aspen. After that, a Fathom miniseries titled Fathom: Dawn of War was produced and, shortly after that, the series Fathom: Cannon Hawke was started. The second volume in the Fathom series was drawn by artist Koi Turnbull. The third Fathom series was drawn by artist Ale Garza and inked by Sal Regla. In 2017, Fathom got a sixth volume, this time written by Blake Northcott, pencilled by Marco Renna and inked by Mark Roslan.
Dynamite Entertainment also did a Fathom: Prelude one-shot, which was co-published with Aspen MLT.
Fathom (1998–2002)
[edit]Fathom begins as the cruise ship Paradise arrives in San Diego 10 years after its disappearance had been reported. A military quarantine is established to cross-examine the crew and passengers; however, no one on board is aware that they had been missing. Compounding the mystery is a little girl who had been discovered by the crew while still at sea. The girl could only remember that her name was Aspen. Aspen is taken from the ship by a vacationing naval officer, Captain Matthews, who adopts her and raises her as his own. Aspen has a strange attraction to water, and spends much of her youth swimming, eventually making the US Olympic team for the 1988 Seoul games. She wins the gold, but has her medal taken away and receives a permanent ban after she fails a rigged drug test. Afterwards, Aspen attends UC San Diego and receives a degree in Marine Biology. She is then invited to study at a top-secret underwater science facility known as the DMD, or Deep Marine Discovery. The DMD is a joint project between the United States and Japan. The facility was built over a strange underwater craft of unknown origin which both nations study to determine its origin. However, the Americans and Japanese no longer trust each other and rely on an intermediary named Cannon Hawke to share research data. Aspen is also introduced to a mysterious man who somehow entered the DMD and requested to be placed into a tube filled with water. He requires no air, leading the DMD to deduce that, despite his appearance, he is not human.
A US Navy test pilot named Chance Calloway is testing an experimental amphibious fighter plane for Admiral Maylander, who heads Naval Intelligence. Maylander is also the man who oversaw the quarantine of the Paradise. Chance's wingman is killed by a craft resembling the one at the DMD. Violating orders, Chance pursues the craft, first in the air and then underwater. Again disobeying orders, he fires a torpedo at the craft only to have it dissolve into the water before the torpedo reaches its target. Without a target, the torpedo locks onto the generator at the DMD and destroys it, severely damaging the facility. Before she drowns, Aspen is rescued by the man in the tube who springs to life and attempts to take her with him. He begins to dissolve into the water, just like the alien craft, and Aspen begins to dissolve as well. Naval rescue teams arrive and the man flees: Aspen is rescued, but not before Calloway sees her in a half-dissolved form. He goes AWOL to try to find Aspen and figure out what he saw. He eventually finds Aspen, who cannot explain her abilities. Before she can find out any more, she is abducted by government personnel and brought to Killian who is held in the DMD. He tells Aspen that she is a member of a race of aquatic humanoids called the Blue who possess the ability to control water.
Blue Sun
[edit]Aspen enters the world of the Blue with Killian training her to be a warrior. Aspen has unique powers, even for the Blue, and Killian tricks her into helping him create an enormous weapon. This weapon, later called the "Blue Sun", is a huge ball of energy out in space powered by three underwater stations on Earth. Killian intends to use this weapon to drill a hole in the Earth's crust at a place known to the Blue as Chanarnay, or the "Valley of Stairs". This hole would drain much of the world's oceans although the purpose is not fully known except to Killian.
Before Killian can accomplish this, Aspen is convinced by her new friend Kyla to leave Killian and escape with Cannon Hawke, a member of the Blue himself, who has been following Aspen for years to prevent Killian from using her to activate the Blue Sun. Kyla is an agent of Cannon's who was placed into Killian's group to collect intelligence on him. Killian nonetheless manages to get his plan in motion but not before Kyla reveals herself to Killian and helps Aspen escape, dying in the process. Aspen, Cannon and Chance follow Killian to Chanarnay where Cannon fights Killian to buy time for Aspen to stop the Blue Sun. Cannon is wounded and Killian throws Aspen into a light beam and thinks he has killed her. Aspen in fact has gained near god-like abilities from the raw energy of the beam. She then kills Killian and destroys the beam.
The Spelunker
[edit]After the Blue Sun incident, Aspen finally gets some rest, or so she thinks. After strange deaths occur from the jaws of an unknown sea creature, a crazy old man shows up at Aspen's door. The man brings her aboard the Spelunker, a strange submarine-like vessel, and in a very Moby-Dick-like fashion, they hunt down the creature named "Big Moe".
Aspen ends up killing two of the unknown sea creatures after finding Big Moe to be their parent. Big Moe gets away and the old man and Aspen part ways. The old man has since appeared in a single issue of Aspen Seasons as a possible foreshadow for his and the Spelunker's eventual return to the series.
Resurrection of Taras
[edit]Around a year after the Blue Sun event, Cannon finds himself on his yacht with Lara Croft, an archaeologist and adventurer. While relaxing, he is attacked and kidnapped by Biranha, the brother of Taras. Lara goes unnoticed and contacts her friend Sara Pezzini, a New York detective and wielder of the Witchblade, for help.
Cannon awakes in an underwater city in the Atlantic. He is being held hostage by Vana, leader of the Arctic Blue, and mother of Biranha and Taras. The Arctic Blue are a separate sect of the Blue living in the freezing cold north and have adapted abilities to control ice. Vana wants revenge on Cannon for the near death of her son. It turns out that Taras was not actually killed in the Blue Sun but rather evaporated to a large degree[clarification needed]. Vana uses a machine to try to place Taras' remains into Cannon so that Taras might live again in Cannon's body.
Meanwhile, Sara and Lara begin searching for clues as to where Cannon might have been taken when they run into Aspen. At the same time, Aspen is being targeted by Biranha's men. Aspen and Sara end up working together only to be knocked out and kidnapped. They awaken in the underwater city below the Atlantic Ocean. It turns out Vana also blames Aspen for what has happened to her son and wishes to see Aspen dead. Thankfully Lara is still free and on the way to rescue the women, having followed Biranha's team home.
Vana's experiment comes to a saddening end when Cannon absorbs all of Taras and turns into a horrible abomination, a mere shadow of a man that can barely speak. Vana intends to kill this haunting image of Cannon, believing her son fully lost, until Taras' mind bleeds through, forcing Cannon to say, "I learned to walk before I could crawl". Realizing Taras is still in Cannon's body, Vana tries to undo the experiment, hopefully getting things right this time. As this is going on, Lara sneaks in and frees Aspen and Sara. The trio of women leave the base only to return, realizing they must free Cannon at all costs.
This time, Vana's experiment works, bringing Cannon back to his normal self as well as recreating Taras' body. However, when Sara and Lara break into the chamber, a fight ensues. During this, Sara is in her own fight, facing and killing Biranha. Vana and Aspen exchange blasts of ice and water until Vana shoots one directly at Aspen. Rather than dodge it, Aspen reflects the blast by turning her arms into a form of hard water. The blast ricochets off Aspen's arms and blows up the capsule Taras was in, killing him. The girls grab Cannon and run as Vana makes a desperate suicidal final move. It is a race against time for them to get out of the enemy base as Vana explodes her body into hundreds of long sharp icicles. The group manages to escape to Cannon's yacht, and they relax after such a dangerous adventure.
Cannon did not leave Vana's headquarters without cost. As he looks in the mirror he sees Taras smiling back at him as he is now stuck in the deep recesses of his subconscious.
This was the last storyline of the first volume of Fathom, as well as the last Fathom story to be published through Top Cow Productions.
Legal changes
[edit]Due to legal restrictions in using the Top Cow characters from Tomb Raider and Witchblade, The Fathom, Vol. 1: The Definitive Edition contains a re-engineered version of this story which removes the characters of Lara and Sara, and re-focuses the story on Aspen's character only.
Fathom (2005–present)
[edit]Aspen
[edit]The Michael Turner Presents: Aspen mini-series marks the final Fathom story drawn by creator Michael Turner. The three-issue series introduces the new characters of Kiani, Casque, Brande, and Siphon. It also introduces "the Black", a brother species to the Blue. At the end of the series, the Black kidnap Aspen and bring her to the bottom of the ocean. This acts as a precursor to Fathom: Dawn of War
Dawn of War
[edit]Fathom: Dawn of War bridges the gap between the original series and Fathom vol. 2. The story focuses on the Blue warrior Kiani, who is forced to side with the rebellious councilman Marqueses in order to save her master, Casque, from the clutches of human military scientists. Marqueses has engineered the situation in order to kidnap Casque and to secure the older warrior's immense power for an offensive against the humans. Kiani tracks down Marqueses and saves Casque only to find he is part of the Black. The Black come for Casque, and he is forced to rejoin them, leaving Kiani angry and lost.
Dawn of War emphasizes Kiani's loneliness and character development. It also introduces audiences further to the underwater world of the Blue.
Fathom Prelude and Beginnings
[edit]Fathom Prelude and Fathom Beginnings were two one-shot stories from 2005 that gave glimpses into Aspen's past.
Fathom Prelude showed Aspen's teenage life and her journey with the USA Olympic Swimming team. The story sheds some light on why she was stripped of her gold medal and includes a possible appearance by the Unknown[clarification needed].
Fathom Beginnings shows Aspen's first appearance on the cruise ship Paradise. More clues are given as to the identity of the Unknown and the reasons for his physical state.
Fathom vol. 2
[edit]Fathom vol. 2 primarily focuses on the developments between the American government and the Blue. Volume 1 revealed that Admiral Maylander knew of the Blue's presence, and this series sees him take action against the underwater race. He does so by a sneak attack on the Blue city of Saba. Aspen, kidnapped by the Black, meets her father, Rahger, and learns that she is also part of the Black.
Cannon Hawke
[edit]The Fathom: Cannon Hawke mini-series ran parallel with the first few issues of Fathom vol. 2. They detailed Cannon's exile from the Blue as well as his fight with Taras.
Fathom vol. 3
[edit]Fathom vol. 3 was drawn by Fathom newcomer Ale Garza. This time, the focus is divided between the returning Killian, thought dead in volume 2, his newfound allegiance with his abandoned daughter, Kiani, and the rise of the Blue's ancestor race the Black.
Fathom: Blue Descent
[edit]Fathom: Blue Descent is a 5-issue mini-series published in 2010. The series was written by David Schwartz.[2] Art for the zero issue was provided by Scott Clark, with Alex Sanchez stepping in for the art on issues #1–4. Covers were drawn by Clark and Sanchez, and also David Finch, Billy Tan, Joe Benitez, Nick Bradshaw, and Michael Turner. The series reveals Aspen Matthews' secret, formerly hidden past. It introduces new characters in Aspen's parents, Eilah and Abesaloma, and their childhood friend, Zo. It also features many returning characters, such as Aspen, Finn, Cannon, Killian, and the Black.
Fathom vol. 4
[edit]Fathom vol. 4 was drawn by Alex Konat and written by Scott Lobdell. In this volume, Aspen joins with new allies, faces new enemies and discovers the mysterious Church of the Eternal Depths. This time, Aspen must deal with the global ramifications of the Blue and Black's exposure to the rest of the world.
Fathom: The Elite Saga
[edit]Fathom: The Elite Saga is a 5-issue mini-series published in 2013. The series was written by Vince Hernandez along with J.T. Krul and David Wohl. In the series, Aspen is attempting to find solace above the surface by distancing herself from the demons of her past. The series also shows returning characters including Killian and Kiani. Killian is in search of his missing wife Anya, and his newborn child Anika while Kiani escapes from her imprisonment to get her revenge on Aspen. The series also serves as a celebration and culmination of 15 years of "Fathom."
Fathom vol. 5
[edit]Fathom vol. 5, also known as All New Fathom, published 2013–2014, shows Aspen battles the return of the Arctic Blue and shows Anya's daughter, Anika all grown up raised by the resurrected Vana. Aspen teams up with Killian and Chance to prevent the Arctic Blue's plot to bring a frozen apocalypse on Earth and must prevent them from attacking Muria, the Blues' capital city.
Fathom vol. 6
[edit]Fathom vol. 6, also known as Michael Turner's All New Fathom, published since February 2017, includes an all new creative team; Blake Northcott (writer), Marco Renna (pencils), Mark Roslan (digital inks), John Starr (colors) and Zen (letters). In this volume, Aspen Matthews inadvertently releases a group of incarcerated underwater beings called The Typhos, who are bent on overthrowing The Blue. Her identity is also exposed to the human world, forcing her into hiding.
Fathom vol. 7
[edit]Fathom vol. 7, also known as Michael Turner's All New Fathom, publishing anticipated June 2018, includes a new creative team of writer Ron Marz (Green Lantern, Witchblade) and artist Siya Oum (Lola XOXO). This all-new adventure for Aspen's preeminent hero sees her attempt to navigate an ever-changing world where The Blue are not only present above the surface-but exploited in new and dangerous ways. When a rival nation to The States decides to take control of the global landscape by tapping into the power of The Blue, Aspen Matthews discovers that a new adversary has risen to challenge the notion that she is the most powerful person on the planet-and humanity may suffer the consequences!
Characters
[edit]- Aspen Matthews – Main protagonist.
- Chance Calloway – Aspen's boyfriend.
- Admiral James Maylander – An admiral in the US Navy who declares war on the Blue, although is defeated by Aspen.
- Cannon Hawke – Aspen's guardian with the Blue, and Commander of the Elite Council Defense Strike Force. He was killed by Kiani in the final stages of the Black invasion; prompting Aspen to retaliate and (temporarily) destroy Kiani.
- Siphon – A member of the Elite Council Defense Strike Force and son of ex-Council member Kinzin. Siphon takes his father's place on the Council. He later ascends to become leader of the Blue Council.
- Killian – A rogue Blue leader and ardent enemy of mankind, originally an enemy of Aspen. Later he joins the Blue government under Siphon and becomes Commander of the Elite Guard under Siphon's command.
- Anya – The secret lover of Killian and mother of Kiani and Anika. Later after Siphon leaves behind his revolutionary ways their relationship becomes public knowledge, the two marry and have a second daughter, Anika.
- Kiani – Killian and Anya's headstrong, violent and completely immoral daughter and a member of the Elite Council Defense Strike Force. Later she joins Killian's attacks on the Earth, and continued on after Killian stood down. Kiani refused to listen to reason and continued on, ultimately leading her to kill Cannon and battle Aspen. Ultimately, Aspen defeated Kiani, whereby she disintegrated, apparently dying. Kiani somehow survived from Aspen's power and briefly resurfaced to locate her kidnapped infant sister, Anika. When she (apparently) dies due to her violent attempts to intervene, Kiani is consumed with guilt and goes into self-imposed exile.
- Anika/Kania – The youngest daughter of both Killian and Anya and sister of Kiani. Vana also raises her as Kania after the event of the Elite Saga.
- Brande – A member of the Elite Council Defense Strike Force and best friend of Siphon and Kiani. He dies during Maylander's attack.
- Vana – Leader of the "Arctic Blue" and mother of Taras and Biranha. She is a scientific genius who is the enigmatic leader of the Blue's arctic settlement, and has a reputation of being nominally eccentric. After both her sons die due to Killian, she later gains vengeance by taking Anika, Killian's infant second daughter, and transforming her into Kania – who sees her as her mother.
- Taras – A male "Arctic Blue" warrior, brother of Biranha, and Killian's lieutenant. He dies, along with his brother, serving with Killian.
- Biranha – A male "Arctic Blue" warrior and brother of Taras. He dies, along with his brother, serving with Killian.
- Judith Banyaski – Aspen's friend and personal assistant.
- Colin Woreth – Aspen's friend, personal assistant and former teacher.
- Akiko Nigata – Cannon's personal assistant and friend.
- Tyler – Aspen's roommate and a television news anchor.
- Thassalar – Leader of the recently bombed city of Saba — Thassalar has helped Cannon and the Council Strike force to oppose Biranha.
- Mysterious Blue/Finn – A translucent Blue stuck in a semi-water state and Aspen's older brother.
- Casque – A member of the Black, but also a friend of Cannon and Kiani's mentor.
- Rahger – Biological father of Aspen and leader of the Black — a more powerful underwater race than that of the Blue. Ragher met Aspen, but was unable to convince her to join his people's efforts to destroy mankind. Undeterred, he continued his war preparations hoping that Aspen will eventually join him. His invasion fails when Aspen stands against and defeats him.
Collected editions
[edit]| Title | Material collected | Publication date | ISBN |
|---|---|---|---|
| Fathom Collected Editions, Vol. 1 | Fathom #0–1; Fathom Preview | March 1999 | 1-5824-0088-1 |
| Fathom Collected Editions, Vol. 2 | Fathom #2–3 | March 1999 | 1-5824-0105-5 |
| Fathom Collected Editions, Vol. 3 | Fathom #4–5 | November 1999 | 1-5824-0118-7 |
| Fathom Collected Editions, Vol. 4 | Fathom #6–7 | December 1999 | 1-5824-0115-2 |
| Fathom Collected Editions, Vol. 5 | Fathom #8–9 | April 2000 | |
| Fathom, Vol. 1 | Fathom #0–9, #½ | May 2002 | 1-58240-210-8 |
| Fathom: Killian's Tide | Fathom: Killian's Tide #1–4 | May 2002 | 978-1840234541 |
| Aspen: The Extended Edition (From the Depths They Rise) | Michael Turner Presents: Aspen #1–3 | January 2005 | |
| Fathom: The Definitive Edition | Fathom: Preview; Fathom #½, 0–11; excerpts from Fathom #12–14; Fathom Swimsuit Special #1–2; Aspen: The Extended Edition | November 2008 | 978-0-9774821-5-3 |
| Fathom: Dawn of War: The Complete Saga | Fathom: Dawn of War #0–3; Fathom: Cannon Hawke: Dawn of War #1 | June 2004 | 978-0-9823628-2-2 |
| Fathom, Vol. 2: Into the Deep | Fathom Beginnings; Fathom vol. 2, #0–11 | June 2008 | 978-0-9774821-3-9 |
| Fathom: Kiani, Vol. 1: Blade of Fire | Fathom: Kiani #0–4 | June 2009 | 978-0-9774821-8-4 |
| Fathom, Vol. 3: Worlds at War | Fathom Prelude; Fathom vol. 3, #0–10 | June 2008 | 978-0-9774821-9-1 |
| Fathom: Killian's Tide | Fathom: Killian's Tide #1–4; Fathom: Killian's Vessel #1 | September 2015 | 1941511007 |
| Fathom: Blue Descent | Fathom: Blue Descent #0–4 | June 2010 | |
| Fathom, Vol. 4 | Fathom Vol. 4 #0–9 | June 2011 | |
| Fathom: Elite Saga | Fathom: Elite Saga #1–5 | June 2013 | |
| Fathom, Vol. 5; AKA: All New Fathom | All New Fathom #1–8 | July 2013 | |
| All New Fathom, Vol. 6 | All New Fathom #1–8 | February 2017 | |
| All New Fathom, Vol. 7 | All New Fathom #1–8 | June 2018 |
Movie adaptation
[edit]In June 1999, it was reported that Fox Animation Studios was in the process of developing an animated film adaptation of Fathom with a budget ranging from $30-90 million and based on the first nine issue arc of the series.[3] Creator Michael Turner stated the book's success spurred interest among many producers with some interested in adapting Fathom to live action for either a TV series or feature film, but Turner felt that a TV show wouldn't be able to effectively adapt the fantastical nature of the story and a live action film would be prohibitively expensive and was instrumental in Turner's decision to go with animation as the medium.[3] Fox Animation Head Chris Meledandri stated the film would be PG-13 and aimed at a teenage audience.[3] The project however never came to fruition due to the closure of Fox Animation Studios in the wake of the failure of Titan A.E..[4]
In September 2001, it was reported that James Cameron's Lightstorm Entertainment had signed on to develop and produce a live action adaptation for 20th Century Fox with the studio having retooled the project from the shuttered Fox Animation Studios.[5] Cameron reported signed on to the project as he liked the mixture of the dynamic female lead and the underwater environment.[3] In June 2002, it was reported that Linda Woolverton had been hired to write the screenplay.[6]
There has been a conflict with NBC's Surface (2005) television show. The TV show was named "Fathom" originally, but due to copyright infringement on the comic book name, the producers changed it at the last minute to the title "Surface".
In 2010, another movie adaptation of Fathom was under development by Fox Atomic, with Megan Fox signed up to play the role of Aspen Matthews and as a producer on the film. English actor Matthew Tate was to portray Chance Calloway. Screenwriter and video game creator Jordan Mechner was hired to write the script. Michael Turner, who created the series, was to be credited as the film's executive producer.[7] The production of the movie met many difficulties, and at the moment[when?] it seems to be canceled.[8]
An animated feature adaptation of Fathom is currently in development by Mythos Studios.[9] The announcement was made during a panel at San Diego Comic-Con in 2018.
References
[edit]- ^ Wizard "Wizard Special: Fathom and the Top Cow Universe" (1999). p. 15.
- ^ "Comic Book Writer DAVID B. SCHWARTZ". Davidbschwartz.net. Retrieved 2016-10-03.
- ^ a b c d Sauriol, Patrick (June 1999). "Coming Attractions - Wet Dream". Wizard magazine. Wizard magazine. Retrieved September 5, 2025.
- ^ Eller, Claudia (June 29, 2000). "20th Century Fox Closes Its Phoenix Animation Studio". Los Angeles Times.
- ^ "Lightstorm shores up live-action 'Fathom'". Variety. Archived from the original on September 6, 2025. Retrieved September 6, 2025.
- ^ "Scribe fathoms fantasy". Variety. Archived from the original on September 7, 2025. Retrieved September 6, 2025.
- ^ Michael Fleming (2009-03-03). "Megan Fox to star in 'Fathom'". Variety. Retrieved 2016-10-03.
- ^ "Megan Fox Insists 'Fathom' Movie Will be Made". Screen Rant. 17 June 2010.
- ^ "Michael Turner’s Fathom, Soulfire To Launch Animated TurnerVerse Film Franchise" – CBR.com
External links
[edit]Fathom (comics)
View on GrokipediaOverview
Premise and setting
Fathom is set in a contemporary world where the surface realm of human society coexists unknowingly with a concealed underwater domain inhabited by the Blue, an ancient race of aquatic humanoids. This dual setting blends elements of modern ocean exploration and military activities on the surface with the hidden depths of oceanic civilizations, creating tensions through incidental discoveries and conflicts. Michael Turner's vision emphasized merging fantasy underwater lore with science fiction themes of hidden societies and human encroachment on unknown frontiers.[10][11] The Blue represent a hidden underwater civilization composed of humanoid beings adapted to oceanic life, possessing innate abilities such as water manipulation, the capacity to transform their bodies into water for invulnerability and mobility, superhuman strength, speed, endurance, and durability, as well as energy projection enhanced in aquatic environments. Their powers stem from an ancient heritage tied to mythical oceanic origins, including descent from the elder race known as the Black, a legendary species that imparts these extraordinary traits allowing feats like rapid underwater propulsion akin to flight and resilience against deep-sea pressures. This civilization thrives in concealed oceanic habitats, maintaining secrecy from surface dwellers while occasionally intersecting through shipwrecks, deep-sea expeditions, or environmental anomalies.[9][12][13][14] Key locations in the Fathom universe include surface hubs like San Diego, California, where human activities such as marine research and naval operations inadvertently bridge the worlds, and transitional zones like deep ocean trenches that serve as barriers and gateways between realms. Beneath the waves, the Blue's domain encompasses vast underwater cities nestled in the Atlantic and Pacific Oceans, evoking mythical lost civilizations with advanced aquatic architecture and ecosystems. These settings highlight the precarious balance between human curiosity-driven incursions and the Blue's efforts to preserve their isolation amid rising threats from surface technology.[15][16]Core themes and influences
Fathom explores the theme of identity through the protagonist's struggle with her dual heritage, embodying the tension between human society and the hidden underwater world of the Blue, which symbolizes broader cultural clashes and personal discovery.[17] This duality highlights the internal conflict of belonging to two disparate realms, where the allure of the surface world contrasts with the pull of oceanic origins.[17] Environmental undertones permeate the narrative, portraying human encroachment on oceanic domains as a metaphor for real-world issues like pollution and overfishing, thereby addressing natural environmental concerns through a fantastical lens. The series uses the underwater setting to underscore humanity's disruptive impact on marine ecosystems, blending adventure with subtle commentary on ecological vulnerability. Power dynamics in Fathom revolve around hidden societies and the burdens of secrecy, including prejudice directed at the Blue by surface dwellers, which examines the societal costs of concealed identities and intergroup conflicts.[17] These elements depict the Blue's underwater kingdom as a secretive enclave facing external threats, reflecting themes of marginalization and the challenges of maintaining isolation in a connected world.[13] The series draws influences from Western comics, particularly Aquaman's underwater adventures, and mythological concepts like the lost city of Atlantis, integrating these into its oceanic lore and heroic archetypes.[13] Michael Turner's creation also reflects broader animation pacing influences, contributing to its dynamic storytelling style.[18]Creators and production
Michael Turner and key collaborators
Michael Turner (1971–2008) was the primary creator and artist behind Fathom, launching the series in 1998 as his first creator-owned project at Top Cow Productions following his breakthrough work on Witchblade. Born in Crossville, Tennessee, Turner began his career providing background illustrations for Top Cow before co-creating Witchblade with Marc Silvestri and others, which established his reputation for dynamic, highly detailed penciling in the superhero and fantasy genres. For Fathom, Turner handled the core penciling duties and conceptualized the underwater world of the Blue, drawing from his passion for aquatic themes and hidden societies to craft the series' visual foundation. His hands-on approach emphasized intricate character designs and expansive environments, often collaborating closely with inkers and colorists to maintain a cohesive aesthetic.[19][20] In 2002, Turner left Top Cow to co-found Aspen MLT Inc. (later Aspen Comics) in 2003, bringing Fathom under his own imprint alongside titles like Soulfire. As Aspen's chief creative force, he continued penciling key issues and covers until health issues arose, overseeing the series' production with a focus on high-quality digital coloring and team synergy through Mythos Studios. Turner passed away on June 27, 2008, at age 37 after battling bone cancer, leaving a legacy that prompted Aspen to honor his vision in subsequent volumes. His death marked a pivotal shift, with the company transitioning to a more distributed collaborative model while preserving his original designs.[19][5][20] Key writers expanded Fathom's narrative post-launch, with J.T. Krul scripting early Aspen volumes such as Fathom Vol. 2 (2008–2010) and Vol. 3 (2010–2012), including the miniseries Dawn of War, where he developed interpersonal conflicts among the Blue and surface-world characters. Ron Marz took over for later installments like Vol. 7 (Echoes of the Past, 2018–2019), bringing his experience from Green Lantern to deepen mythological elements and Aspen's arcs. David Wohl, a longtime Top Cow and Aspen editor, provided oversight across the series while contributing scripts to specials like Fathom Annual #1 (2014) and plotting issues in Vol. 4, ensuring narrative continuity tied to Turner's blueprint. Vince Hernandez wrote subsequent volumes, including Vol. 9 (2020) and the 2021 miniseries Fathom: The Core, further exploring Blue-human alliances and deep-sea threats.[21][22][23][24][25][26][27] On the artistic side, collaborators complemented Turner's style during the Image era and beyond. Alé Garza penciled Vol. 3, delivering fluid action sequences that echoed Turner's dynamic poses while inking with Sal Regla for added depth. Koi Turnbull handled art for Vol. 2, infusing the underwater battles with vibrant energy and detailed seascapes. Peter Steigerwald served as a primary colorist throughout, applying luminous palettes to enhance the aquatic motifs and working closely with Turner on covers and interiors for a polished, ethereal look. Following Turner's death, guest artists like Siya Oum joined for recent volumes such as Fathom: The Core (2021), adapting his designs into modern team-based production that maintained the series' emphasis on visual spectacle.[28][29][30][31]Artistic style and evolution
Michael Turner's artistic style in the original Fathom series emphasized dynamic anatomy, portraying characters with exaggerated yet athletic proportions that conveyed strength and grace, particularly in female leads like Aspen Matthews.[32] His illustrations captured fluid underwater motion through sweeping lines and implied velocity, making sequences of swimming and aquatic combat feel kinetic and immersive.[32] Turner employed vibrant, high-contrast colors to highlight the luminescence of underwater environments, enhancing the otherworldly glow of deep-sea settings and bioluminescent elements in the Blue civilization.[32] Following Turner's passing in 2008, the series' art evolved toward greater reliance on digital coloring techniques, pioneered by collaborators like Peter Steigerwald, who integrated hand-crafted digital processes to maintain the series' polished, luminous aesthetic across subsequent volumes.[33] Later iterations incorporated more diverse artist interpretations, such as Alex Konat's interior work in Volume 4, which echoed Turner's slick, streamlined lines while adapting to broader narrative demands.[34] In Volume 6, penciler Marco Renna brought detailed, expressive linework to the human forms and expansive underwater backdrops, emphasizing intricate environmental textures that built on Turner's foundational motion and anatomy.[35] The cover art for Fathom played a pivotal role in its commercial success, with Turner's iconic pin-up style—featuring voluptuous, action-oriented poses of characters emerging from water—driving high sales, as seen in the debut issue becoming the best-selling comic of 1998.[19][36][37] Variant covers continued this tradition in Aspen Comics revivals, often showcasing Aspen in dynamic, splash-like compositions that prioritized visual allure and contributed to collector demand.[38] Production techniques in later volumes preserved the epic scale of battles through refined digital enhancements, ensuring consistency in the series' signature underwater spectacle without Turner's direct involvement.[33] Ale Garza, among key collaborators, influenced stylistic shifts in post-2008 arcs with his fluid, character-focused contributions.[39]Publication history
Image Comics era (1998–2002)
Fathom debuted in August 1998 as Michael Turner's first creator-owned comic book series, published by Top Cow Productions under the Image Comics banner.[40] The launch included a promotional #0 issue distributed exclusively through Wizard magazine in June 1998, followed by the standard #1 issue and subsequent monthly releases up to #16, along with the interim #1/2 special.[41] This era marked Turner's transition from inking duties on titles like Witchblade to full creative control, emphasizing his signature style of dynamic, pin-up-inspired visuals in an underwater adventure narrative.[42] The series' primary story arcs during this period introduced key elements of the Fathom universe. The opening "Blue Sun" arc, spanning issues #1–9, centered on protagonist Aspen Matthews' discovery of her ties to a hidden aquatic realm, blending surface-world mystery with subsurface exploration.[43] This was followed by "The Spelunker" in issues #10–11, where Aspen delves into dangerous underwater caves in pursuit of a legendary creature known as "Big Moe," heightening threats from environmental and monstrous perils.[44] The "Resurrection of Taras" arc, covering issues #12–14, featured the return of the villainous Taras through a ritual led by his mother Vana, incorporating crossovers with characters from Witchblade (Sara Pezzini) and Tomb Raider (Lara Croft) in a multi-title event. Remaining issues #15–16 and the #1/2 special expanded on these conflicts, tying into broader Top Cow continuity while maintaining focus on Aspen's heritage and interspecies tensions.[40] Commercially, Fathom achieved significant initial success, with issue #1 selling 257,087 copies to comic shops in July 1998, ranking as the top-selling comic of the month and one of Image's strongest non-superhero launches of the late 1990s.[45] Subsequent issues maintained sales above 50,000 copies initially, driven by Turner's highly regarded artwork, which was lauded for its vibrant colors, fluid anatomy, and immersive underwater depictions that elevated the series' visual appeal.[46] Reception highlighted the art as the standout element, though the plotting faced criticism for being formulaic and reliant on tropes common to 1990s creator-owned titles, with some reviewers noting an unambitious narrative structure despite its entertaining action sequences.[47] Publication ceased with issue #16 in May 2002, primarily due to Turner's deteriorating health from his ongoing battle with cancer, diagnosed around 2000, which limited his ability to produce new pages.[48] Compounding this were escalating legal disputes between Turner and Top Cow Productions over ownership rights to Fathom and related unreleased material, which halted further output under the Image imprint.[49]Hiatus and legal developments (2002–2005)
Following the release of Fathom #16 in May 2002, the series entered an extended hiatus, largely attributable to creator Michael Turner's ongoing battle with chondrosarcoma, a rare form of bone cancer diagnosed in March 2000.[50] The illness had already slowed production after issue #12 in July 2000, with issues #13–16 serving as a brief resumption before Turner required further treatment, including surgery that removed 40% of his pelvis.[51] This health crisis not only paused Fathom but also limited Turner's ability to engage in the labor-intensive sequential artwork that defined his style, shifting his focus toward recovery and selective cover work for other publishers like DC Comics.[50] Amid the hiatus, legal tensions arose over the ownership of Fathom and related characters created during Turner's time at Top Cow Productions, an imprint of Image Comics. In January 2003, Turner founded Aspen Comics as an independent publishing venture to regain full creative control, but this led to a lawsuit from Top Cow claiming rights to properties like Fathom and the character Aspen, stemming from Turner's earlier contracts.[5] The dispute escalated to the point where Diamond Comic Distributors initially withheld shipping of Aspen's debut titles, delaying their market entry.[49] By September 2003, the parties settled the lawsuit out of court, allowing Turner and Aspen to retain rights to Fathom and proceed with independent publishing, though it postponed several launches.[49] As preparations for Fathom's revival took shape, Aspen Comics bridged the gap with preliminary works in 2004. The company released the one-shot Michael Turner Presents: Aspen, which previewed elements of the upcoming Fathom storyline while introducing expanded lore for the titular character.[52] Complementing this, Fathom: Dawn of War #0–3 debuted that year, a miniseries exploring prelude conflicts involving key figures like Kiani and setting the stage for the series' return without delving into full serialization.[53] These publications tested Aspen's operational model and maintained fan interest during the transition. This era underscored a broader industry shift, as Turner's move from Image Comics' creator-owned framework under Top Cow to Aspen's fully independent structure exemplified growing creator autonomy in the early 2000s comic landscape.[5]Aspen Comics revival and volumes (2005–2020)
Following the legal resolution that transferred rights to Michael Turner's Aspen MLT Inc. in 2005, Fathom was revived under the Aspen Comics imprint with the launch of Volume 2, a 12-issue series written by J.T. Krul and featuring art by Koi Turnbull and others.[54] This volume, published from 2005 to 2006, marked Aspen's return to ongoing storytelling, building on the original Image Comics run while introducing new developments in the underwater world of the Blue.[55] The series emphasized high-stakes action and character growth, with issue #0 serving as a prelude to reintroduce the core elements of Aspen's dual life on land and sea.[56] To expand the universe, Aspen integrated several miniseries alongside the main volumes, starting with Fathom: Prelude/Beginnings in 2005, a one-shot that explored Aspen's early years through a 7-page original story by Krul and artist Ale Garza.[57] This was followed by the five-issue Cannon Hawke miniseries (2005–2006), plus a prelude one-shot, which delved into the backstory of the human diver character and his conflicts with the Blue, written by Turner and Bill O'Neil.[58] Later miniseries included Fathom: Blue Descent (2010–2012), a multi-issue arc focusing on underwater threats, and Fathom: The Elite Saga (2013), a four-issue limited series by Krul that tied into broader Aspen universe crossovers.[59] These miniseries served as narrative bridges, enhancing continuity without disrupting the core volumes. Subsequent main volumes continued the revival's momentum, with Volume 3 (2008–2010) spanning 11 issues, written by Krul and illustrated by Ale Garza, Sal Regla, and others, shifting focus to escalating surface-world conflicts.[60] Volume 4 (2011–2013) ran for 10 issues under writer Scott Lobdell and artist Alex Konat, introducing "The Rig" storyline that blurred human and Blue boundaries further.[61] Volume 5, subtitled All New Fathom (2013–2014), comprised 8 issues with a fresh creative direction celebrating the series' 15-year milestone, emphasizing Aspen's evolving role amid returning threats like the Arctic Blue.[62] After a brief hiatus, Volume 6 (2017) delivered 8 issues under writer Blake Dubay and artist Diego Bernard, revitalizing the series with modern artistic updates while honoring Turner's legacy.[63] The 20th anniversary in 2018 propelled Volume 7 (2018–2019), an 8-issue arc written by Ron Marz and drawn by Siya Oum, which garnered renewed sales through variant covers and reprints featuring Turner's original artwork, drawing in both longtime fans and new readers.[64][65] Volume 8 (2019) followed with 6 issues, maintaining the anniversary momentum by returning to foundational themes of balance between humans and the Blue.[66] The decade closed with Volume 9 (2020), a 4-issue run impacted by publishing delays, written by Vince Hernandez and featuring art by Mauricio Campetella, which integrated elements from prior miniseries like Blue Descent.[67]| Volume | Publication Years | Issue Count | Key Writers/Artists | Notes |
|---|---|---|---|---|
| 2 | 2005–2006 | 12 | J.T. Krul / Koi Turnbull | Revival launch; includes #0 prelude |
| 3 | 2008–2010 | 11 | J.T. Krul / Ale Garza et al. | Surface conflicts escalation |
| 4 | 2011–2013 | 10 | Scott Lobdell / Alex Konat | "The Rig" arc |
| 5 | 2013–2014 | 8 | Various / Various | 15th anniversary; All New Fathom |
| 6 | 2017 | 8 | Blake Dubay / Diego Bernard | Post-hiatus relaunch |
| 7 | 2018–2019 | 8 | Ron Marz / Siya Oum | 20th anniversary; sales boost via Turner art |
| 8 | 2019 | 6 | Various / Various | Roots-focused return |
| 9 | 2020 | 4 | Vince Hernandez / Mauricio Campetella | Pandemic-shortened; miniseries ties |
Post-2020 spin-offs and specials (2021–2025)
Following the release of Fathom Volume 9, issues #1 and #2 in April and May 2020, Aspen Comics suspended all new comic publications indefinitely due to the economic impacts of the COVID-19 pandemic, leading to a hiatus in the main series that persists as of November 2025, with no new ongoing volumes announced.[69][70] In 2021, Aspen revived interest in the Fathom universe with Fathom: The Core, a two-issue limited series crowdfunded via Kickstarter and written by Vince Hernandez with art by Alex Konat.[71][3] The story centers on protagonist Aspen Matthews, a marine biologist of Blue heritage, confronting a subterranean threat emerging from Earth's core that endangers both surface and underwater realms, requiring her to ally with elements of the broader Fathom world.[72] Issue #1 debuted in September 2021, followed by #2 in October, marking Aspen's most ambitious Fathom project that year and exploring deeper lore of the Blue civilization's origins.[6] A reprint of Fathom: The Core #1, featuring covers by Konat and Donny Tran, was released in April 2024 to meet ongoing demand.[73] Aspen's 20th anniversary in 2025 included commemorative merchandise and teases in shared universe titles like Ekos, sustaining Fathom's legacy without new series production. The year 2023 marked significant anniversary milestones, with Aspen Comics celebrating its 20th year of publication alongside Fathom's 25th anniversary through a series of limited-edition convention exclusives and reprints.[74] At San Diego Comic-Con International (SDCC) 2023, Aspen released special variants of the original Fathom Preview issue, limited to 1,000 copies each with covers by Alex Konat, including bonus content such as creator retrospectives and concept art from Michael Turner's archives.[75] These editions tied into Aspen's shared universe by connecting Fathom themes to companion titles like Soulfire and Ekos, featuring crossover artwork and narrative teases that highlighted interdimensional and elemental lore across the properties.[76] Additional SDCC exclusives included a 20th Anniversary Fathom Preview reprint with new introspectives, distributed only at the Aspen booth.[38] The focus remains on commemorative specials, such as the 2023 events and 2025 anniversary merchandise, to sustain fan engagement without resuming full series production.[77]Fathom series details
Volume 1 story arcs
The Blue Sun arc, comprising issues #1–9 of Fathom Volume 1, centers on Aspen Matthews, a talented marine biologist whose ordinary life unravels when she joins the Deep Marine Discovery (DMD) research team for a deep-sea expedition off Hawaii.[78] Flashbacks reveal Aspen's childhood connection to the mysteriously vanished cruise ship Paradise, which reappeared after a decade with her as the sole survivor, her memories suppressed by military intervention.[78] During the mission, the team encounters an alien craft and a captured Blue warrior named Killian, who identifies Aspen as a lost member of the Blue—an advanced aquatic humanoid race capable of hydrokinesis—and urges her to embrace her heritage to power the "Blue Sun," a massive orbital weapon designed to eradicate surface humanity in revenge for a Cold War-era hydrogen bomb test that obliterated a Blue city.[9][42] Aspen's first underwater journey begins as she descends into Blue territory, where she experiences her initial transformation, manifesting water-manipulating powers that allow her to breathe and navigate the depths effortlessly.[42] Manipulated by Killian's rebel faction, she channels her energy into activating the Blue Sun, but upon discovering the weapon's catastrophic potential and encountering Killian's daughter Kyla—who reveals the manipulated history of human-Blue tensions—A Aspen rejects the plot, absorbing and dissipating the Blue Sun's energy beam in a pivotal display of her unparalleled abilities.[9] This act forges her first tentative alliances with moderate Blue elements and human allies like her ex-boyfriend Jack Gregory and teammate Cannon Hawke, while setting the stage for broader conflicts between the surface world and the underwater realms.[79] The arc concludes with a fragile truce, as Aspen's survival and defiance highlight her role as a bridge between worlds, though Killian's surviving forces hint at escalating war.[80] Transitioning from the immediate aftermath, The Spelunker arc in issues #10–11 shifts focus to exploratory threats as Aspen, still grappling with her dual identity, teams up with sea drifter Baja aboard his research vessel, the Spelunker, to probe mysterious underwater caverns and anomalies endangering Blue settlements.[44] Human spelunkers, unaware of the Blue's existence, inadvertently encroach on sacred depths, triggering defensive responses from aquatic guardians and forcing Aspen to intervene to prevent accidental escalation.[81] Key events include Aspen's deepened exploration of her powers during high-stakes dives, where she uncovers remnants of ancient Blue artifacts that tie into her suppressed memories from the Paradise incident.[44] Her alliance with Baja strengthens as they navigate perilous cave systems teeming with bioluminescent creatures and structural hazards, introducing direct human-Blue friction through resource exploitation and territorial incursions.[82] The arc builds tension by revealing how surface exploration unwittingly awakens dormant threats, reinforcing the setup for interspecies war while Aspen balances her loyalties.[42] The Resurrection of Taras arc, spanning issues #12–16, escalates into a high-stakes confrontation as the vengeful Blue sorceress Vana schemes to revive Taras, an ancient tyrannical warlord long sealed away, using Cannon Hawke's body as a vessel after capturing him during a surface raid.[83] Aspen, now more attuned to her Blue physiology, races to thwart the ritual alongside allies including the hydrokinetic Sara and unexpected aid from interdimensional warriors like Witchblade's Sara Pezzini and adventurer Lara Croft in a crossover event.[84] Vana's plan demands immense sacrificial energy, leading to brutal clashes in submerged ruins where Aspen's transformations peak, allowing her to summon tidal forces and shield her companions from Vana's monstrous minions.[85] Central events include the partial resurrection, which briefly possesses Hawke and unleashes Taras's destructive essence, forcing Aspen to confront her own vulnerabilities in a climactic underwater battle that spans Blue armadas and surface vessels.[86] Alliances solidify as Aspen coordinates with moderate Blue elements and human military remnants, including Admiral Maylander's forces, ultimately disrupting the ritual at great personal cost—Hawke's entrapment in Taras's psyche leaves lingering scars.[86] The arc culminates in Taras's defeat and resealing, but not without amplifying the surface-Blue war setup, as Vana's surviving followers and exposed secrets propel Aspen toward her destiny as a mediator in the brewing global conflict.[42]Volumes 2–5 major plots
Volume 2 (issues #1–12, 2005–2008) picks up after the events of the original series, with protagonist Aspen Matthews grappling with her dual heritage as she attempts to reintegrate into surface life as an underwater biologist. Reunited with her long-lost family, Aspen is welcomed into the underwater society of the Blue, but tensions escalate as the United States military, led by the aggressive Admiral Maylander, declares war on the Blue civilizations deep beneath the ocean.[87][88] Amid this conflict, Aspen is kidnapped by the antagonistic Black, an ancient underwater race, where she learns about their origins and their emerging threat to both humans and the Blue.[89] She ultimately plays a pivotal role in thwarting this new danger, solidifying her position as a bridge between worlds while highlighting the ongoing clash between surface humanity and submerged societies. In Volume 3 (issues #0–11, 2008–2011), the narrative intensifies with escalating wars among factions, as the once-isolated Blue seek revenge against humanity following recent attacks on their habitat.[90] The return of the villainous Killian disrupts Aspen's life above water, forcing confrontations that draw her deeper into Blue politics.[91] Aspen's leadership emerges prominently as she navigates alliances and betrayals, including the introduction of the powerful Siphon, a Blue entity capable of absorbing abilities, who becomes entangled in the factional strife.[92] The Black pose a greater existential threat to humankind, compelling Aspen and her allies to unite disparate groups against this ancient foe, while the seas themselves begin to rise in response to the mounting chaos.[93][94] Volume 4 (issues #0–10, 2011–2013) shifts focus to "The Rig" arc, where Aspen awakens captive in a heavily guarded underwater laboratory conducting illicit experiments on human-Blue hybrids.[95] Her notoriety from prior Blue conflicts draws international attention, positioning her in a high-profile role on the surface that intersects with deep-sea research conspiracies.[96] As she escapes and uncovers the facility's sinister program—aimed at creating super-soldiers through genetic manipulation—Aspen confronts guards and scientists, including encounters in locations like Saudi Arabia tied to global deep-sea conferences.[97] The arc explores themes of exploitation and identity, with Aspen racing against time to dismantle the operation before it unleashes hybrid threats on both worlds.[98] Volume 5 (issues #1–8, 2013–2014) builds on ties to the broader "Elite Saga," centering on power struggles and betrayals within the Blue hierarchy following catastrophic events.[99] Aspen, freed from the burdens of her fragmented past, attempts to rebuild a normal life in San Diego but is inexorably pulled back into conflict by resurfacing threats, including an old flame and lingering Elite Council intrigues.[100] She stands alone against the enigmatic Church of the Eternal Depths, a cult-like undersea order, undertaking a high-stakes mission to protect her allies while allying with figures like Galit to dismantle its influence.[101] Betrayals abound as Aspen exposes traitors aiming to overthrow the Elite, culminating in confrontations that test her resolve amid a frozen, destiny-altering environment.[102] Across Volumes 2–5, the series deepens its mythology through recurring motifs like the Church of the Eternal Depths, which evolves from a shadowy cult into a central antagonistic force manipulating Blue society and hybrid sciences, underscoring themes of ancient prophecies and interspecies power dynamics.[103]Volumes 6–9 continuations
Volume 6 of Fathom, published in 2017 and written by Blake Northcott with art by Michael Sta. Maria, comprises issues #1–8 and centers on the "Worlds at War" arc, where escalating tensions between humans and the Blue reach a global crisis point.[104] Aspen Matthews, now a seasoned operative bridging the surface world and the underwater Blue society, investigates anomalous oceanic disturbances that reveal the awakening of the ancient Typhos creatures—ferocious sea beasts long dormant and now manipulated by hidden forces.[105] As human militaries, including Russian forces, mobilize against perceived Blue aggression, Aspen allies with her companions Tyler Kincaid and Chance Calloway to expose a traitor within the Elite Blue Council aiming to overthrow its leadership and ignite full-scale war.[106] The arc peaks with brutal confrontations in Muria and Russian bases, where Aspen rescues her brother Finn from captivity, only to confront the Typhos rampage threatening coastal cities, forcing fragile human-Blue alliances to prevent mutual destruction.[107] Building on these conflicts, Volume 7 (2018), scripted by Ron Marz and illustrated by Siya Oum across issues #1–8, extends the "Blue Descent" themes by delving deeper into the societal fractures within the Blue while challenging Aspen's status among the Elite.[108] A rival superpower nation exploits Blue hydrokinetic abilities to weaponize oceanic resources, sparking invasions and skirmishes that blur the lines between surface diplomacy and underwater sovereignty.[109] Aspen, grappling with her hybrid heritage, leads efforts to mediate as Blue factions splinter, with her elite position tested by accusations of human allegiance; key events include her perilous reunion with the altered Finn, whose experiences in captivity have radicalized him against both worlds.[110] The volume heightens global stakes through submarine battles and council intrigues, underscoring the descent of Blue society into civil unrest amid external threats.[111] Volume 8 (2020), penned by Vince Hernandez with art by various contributors in issues #1–6, concludes the overarching "Elite Saga" by forging unexpected alliances to avert catastrophe.[112] The return of the villainous Killian disrupts fragile peaces, as he rallies dissident Blue elements to seize control of the Elite Council and subjugate the surface world, compelling Aspen to rally former adversaries including Kiani and surface operatives.[113] Amid revelations tying Aspen's lineage to ancient Blue guardians—echoing her parents' struggles documented in prior explorations—the narrative resolves long-simmering rivalries through a climactic assault on Blue strongholds, where new pacts between human governments and reformed Blue leaders emerge to counter Killian's forces.[114] This installment emphasizes Aspen's evolution from reluctant hero to diplomatic linchpin, solidifying inter-world cooperation against shared perils. The series progresses into Volume 9 (2020), limited to issues #1–4 and written by Hernandez, introducing open-ended threats from primordial entities lurking in uncharted oceanic depths, setting the stage for unresolved future confrontations.[115] As the human-Blue war from preceding volumes boils over, Aspen confronts familial betrayals, battling blood kin influenced by these ancient beings who embody multi-dimensional layers of Blue evolution—entities capable of phasing between physical realms and manipulating reality itself.[116] The arc unveils deeper lore on the Blue's origins, revealing Aspen's direct descent from these transcendent guardians, which amplifies her powers but exposes vulnerabilities to the entities' insidious influence. Culminating in partial victories that stabilize alliances but leave the ancient threats dormant yet poised for resurgence, the volume teases expansive cosmic implications for the Blue-human dynamic.[117]Characters
Main protagonists
Aspen Matthews serves as the central protagonist of the Fathom series, a young woman raised on the surface world as a marine biologist and former Olympic swimmer after being adopted by Captain Matthews following a mysterious cruise ship incident in her childhood.[118] Biologically, she is the unique hybrid offspring of Eilah from the aquatic Blue race and Rahger from the rival Black race, granting her a profound connection to water that she gradually discovers throughout her journey.[118] Her powers include extensive hydrokinesis to manipulate water on a large scale, the ability to transform her body into water for dispersion and reformation, a rapid healing factor that regenerates even severe injuries, and energy manipulation for emitting blasts or reconstructing her form.[118] These abilities position her as a bridge between the human world and the hidden underwater societies, driving her exploration of her dual heritage without direct ties to specific conflicts.[118] Kiani is an elite warrior of the Blue race, orphaned as a child after the destruction of her home city Marielle and subsequently trained by the mentor Casque to harness her innate aquatic talents.[119] As the daughter of Killian and Anya, and sister to Anika, she embodies the disciplined leadership often seen among the Blue's defenders, appearing across numerous issues as a skilled combatant.[119] Her abilities encompass water phasing for seamless movement through aquatic environments, full water manipulation enhanced after a transformative electrocution event, regenerative healing from major wounds, and expert swordsmanship with a summonable blue water blade.[119] These traits make her a pivotal ally in upholding Blue society, focusing on protection and strategic prowess rather than personal redemption.[119] Cannon Hawke is a seasoned soldier of the Blue race, known for his role as a guardian figure who advocates for peace between the underwater realms and the human surface world, often clashing with extremist elements within his own kind.[120] Exiled at points due to his dissenting views against figures like the dissident Killian, he draws on his combat expertise to navigate interspecies tensions.[120] Possessing standard Blue physiology, Hawke demonstrates superhuman strength surpassing humans, hydrokinesis for water control, the capacity to transform into water, potent energy blasts, and an accelerated healing factor that allows survival in extreme conditions.[120] His arc emphasizes redemption through protective actions, serving as a steadfast supporter to key figures like Aspen.[120] Killian is a complex figure in the Blue society, serving as a former leader and military commander whose actions drive much of the early conflict, including the destruction of Marielle. As the father of Kiani, his legacy influences her path, blending antagonistic and redemptive elements.[121] Among the supporting allies, Brande functions as a member of the Blue's Elite Council and Defense Strike Force, providing strategic and defensive expertise as a close associate to warriors like Kiani and Siphon.[122] Siphon, formerly part of the same strike force, rises to become the leader of the Blue Council, offering guidance rooted in his extensive experience within Blue governance and operations. Together, they represent the institutional backbone of Blue society, aiding protagonists through counsel and coordination in their shared aquatic domain. Chance Calloway is a human U.S. Navy pilot who becomes a key ally to Aspen, drawn into the underwater conflicts through his encounters with the Blue and Black races. His expertise in aerial and amphibious operations supports the protagonists in surface-underwater confrontations.[121]Antagonists and supporting cast
Taras serves as a primary antagonist in the Fathom series, depicted as a tyrannical leader among the Blue, a race of aquatic humanoids with water-manipulating abilities. His motivations center on absolute domination and the subjugation of both humans and rival Blue factions, often through aggressive conquest and manipulation. As a skilled warrior and pirate, Taras possesses advanced control over water and energy, making him a formidable opponent to the protagonists, whom he views as obstacles to his resurrection and reign.[123] The Black represent another major antagonistic force, consisting of a secretive race of powerful underwater beings residing in the ocean's deepest layers. Unlike the Blue, the Black maintain an isolationist and violent culture, driven by a desire to preserve their superiority and occasionally launch attacks against surface dwellers and other aquatic races. Their advanced technology, telepathic abilities, and energy-based physiology position them as existential threats to the protagonists, particularly those with Blue heritage, due to their historical conflicts and predatory nature.[124] Vana, leader of the Arctic Blue faction, acts as a rival antagonist within Blue society, motivated by familial loyalty and a quest for power that pits her against central protagonists. As Taras's mother, she employs strategic alliances and forbidden rituals to advance her agenda, embodying internal divisions among the Blue that complicate alliances. Her leadership role highlights political intrigue, with her ice-adapted water powers enhancing her role as a cunning adversary. Human antagonists, such as Admiral James Maylander of the U.S. Navy, embody supremacist ideologies against the Blue, leading organized hunts and military campaigns to eliminate or capture them. Motivated by fear of aquatic races disrupting human dominance, Maylander's operations represent surface-world opposition, viewing the Blue as invasive threats. These efforts often involve advanced naval technology, creating direct confrontations with protagonists bridging human and underwater worlds.[125] Other foes include opportunistic human explorers, like members of the Deep Marine Discovery (DMD) team or spelunkers venturing into underwater realms, whose curiosity inadvertently sparks conflicts with the Blue. These individuals, driven by scientific ambition, sometimes align against protagonists when discovering hidden aquatic societies, adding layers of external human intrusion.[125] Various Blue council members offer political depth, governing their society with varying allegiances—some aiding protagonists through diplomatic counsel, while others harbor ambitions that align with rival factions. Figures like Vana on the council illustrate this tension, balancing collective Blue interests against personal motives.[125]Collected editions
Trade paperbacks and hardcovers
The Fathom series has been collected into several trade paperbacks (TPBs) and hardcovers (HCs) by Aspen Comics, compiling the original Image Comics run and subsequent Aspen volumes with additional material such as cover galleries, sketches, and bonus stories. These editions provide comprehensive access to the storyline, often including re-envisioned pages and extras not found in single issues.[126] Key collections for Volume 1 include the Definitive Edition TPB, released in 2008, which gathers the Fathom preview, issues #0 and #1/2, #1–9 (with added pages), #10–11, re-envisioned excerpts from #12–14, two Fathom Swimsuit Special issues, a cover gallery, and rare sketches.[127] A limited hardcover edition of this collection, restricted to 1,000 copies with a dust jacket, followed in 2013.[128] The Starter Edition TPB, a more accessible entry point collecting issues #1–9, was published in 2019.[129] Subsequent volumes have their own TPBs, focusing on major arcs:| Title | Format | Release Year | Contents |
|---|---|---|---|
| Fathom Volume 2: Into the Deep | TPB | 2008 | Collects Fathom Volume 2 #1–5, plus covers and sketches; depicts Aspen's return to the Blue and surface world conflicts.[130] |
| Fathom Volume 3: Worlds at War | TPB | 2010 | Collects Fathom Volume 3 #0–10 and Fathom: Prelude; includes war between human and Blue forces, with bonus artwork. A hardcover edition was also released.[131][132] |
| Fathom Volume 4: The Rig | TPB | 2017 | Collects Fathom Volume 4 #0–9; covers Aspen's surface role on an oil rig, with cover gallery.[96] |
| Fathom Volume 5: Cold Destiny | TPB | 2017 | Collects Fathom Volume 5 #1–8; follows post-Elite Saga events, including sketches.[100] |
| Fathom Volume 6: Typhos Awaken | TPB | 2018 | Collects Fathom Volume 6 #1–4; explores the Typhos threat, with bonus material.[133] |
| Fathom Volume 7 | TPB | 2019 | Collects Fathom Volume 7 #1–7 (20th anniversary arc); includes legacy sketches from Michael Turner.[108] |
| Fathom Volume 8 | TPB | 2020 | Collects Fathom Volume 8 #1–6; features escalating Blue-human tensions, with cover extras.[112] |
| Fathom Volume 9 | TPB | 2021 | Collects Fathom Volume 9 #1–5; concludes ongoing saga elements, including bonus stories.[26] |
