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Danish longball
Danish longball
from Wikipedia

Danish longball (Danish: Langbold, Swedish: Långboll, Norwegian: Slåball) is a bat-and-ball game similar to brännboll played in Denmark, Sweden and Norway founded by Graham Evans. It is also played in some British secondary schools and is also played recreationally by Scouts, the Air Training Corps, Wetheringsett Camp Suffolk (known as Nora ball), and by the Royal Navy and Australian Navy.[citation needed] It is also played at some U.S. summer camps.[1]

Play

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Danish longball is similar to brännboll and can be described as a hybrid of baseball and cricket. Each team takes turns batting and fielding. In some areas, an element of dodgeball is incorporated, with a player being "out" if he or she is hit with the ball (outside the safety zone) below the head whilst aiming to get a run.

Teams and positions

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Players are split into two teams, a batting team and a balling team. The batting team waits behind the batting goal ready to bat. The balling team is spread behind the batting goal and the safe goal ready to field.

Field of play

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The batting field has two parts: Inside and outside a square (or circle). The Federation For The Standardisation Of Danish Longball states that the field of play should have a width of 50 meters and a length of 30 metres with a 20x18 metre square in the centre.[citation needed] Fielders can position themselves inside or outside the square. The fielder who fields the ball cannot move with it rather they must pass it to another fielder in a better position to hit the runner.

Equipment

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  • ball, usually a tennis ball
  • bat/tennis racket
  • optional safety pads

Rules

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The bowler pitches the ball to the batter, who must use their bat to hit the ball. The ball must be hit within the field of play – the square. The ball must hit the ground at least once before it bounces or rolls off the field. The batter must then run to the other side of the square to a "safe zone". The runner may rest in safety, but to earn a "run" they must make it safely back to the original side of the square without getting out. Each side bats its entire line-up. The game is played until one team forfeits or reaches 50 runs.

When played in Britain it is usually an alternative to Cricket, so timed innings may be used along with a set of stumps. Typically, in Britain, a cricket ball is also used, however many Danish longball purists disagree with this idea and feel that the standard tennis ball should be used under all occasions as to preserve the sanctity of the sport.

A player is out if:

  • the hit is caught by one of the fielding team
  • the ball does not touch the ground of the marked area
  • if the fielders hit a runner outside the safe-zones with the ball
  • he/she runs outside the side lines of the square

A variant of the above is sometimes used: if a fielder hits a runner with the ball outside the safe-zones then the entire batting team is out.

Winning the game

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A team wins a match of Danish longball if one of the following events occurs.

  1. The opposing team forfeits
  2. They reach 50 runs

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Danish longball is a bat-and-ball game developed in , also known as Swedish longball, that blends elements of , , and . It features two teams alternating between batting and fielding roles on a rectangular field marked with a home base (batting zone) and a runner base (safe zone) approximately 10 meters apart, where batters hit an underhand-pitched ball—typically a or soft football—and attempt to run between the bases to score points while fielders retrieve the ball and try to eliminate runners. The game's objective is for the batting team to score as many runs as possible during their , which typically ends after three outs, after which teams switch roles; a run is scored when a batter reaches the safe zone and returns to home base without being put out (in some versions, catching the ends the immediately). Outs occur if the fielding team catches a hit in the air, tags a runner with the between bases, hits a runner below the waist with a thrown (incorporating mechanics), or if the batter fails to hit the into the marked playing area or throws the beyond the home base. Equipment is simple and safe for educational settings, often including a lightweight or racket, a soft , and boundary markers like cones, with no protective gear typically required beyond optional pads. Popular in Scandinavian countries like Denmark and Sweden, as well as in British primary and secondary schools, Scout groups, and some North American summer camps, Danish longball emphasizes teamwork, quick decision-making, and physical activity, making it a staple in physical education curricula for introducing striking and fielding skills to children. Variations exist, such as a kicking version using a rolled football instead of a bat, which is common in some UK adaptations to further reduce injury risk and promote inclusivity. The game has no fixed innings limit and is often played for a set time, fostering continuous action with minimal downtime.

History

Origins in Denmark

Danish longball, known locally as langbold, has roots in traditional Scandinavian bat-and-ball games possibly dating to the medieval period, with the modern form emerging as a folk game in Denmark by the mid-19th century, bearing similarities to British rounders in its emphasis on striking a ball and running between bases. The game's roots extend further back, with the term "langbold" documented as early as the 18th century in a Danish dictionary, where it was described as a pastime involving hitting a ball with a stick while players ran to avoid being tagged. This early form reflected broader European traditions of bat-and-ball sports. The first formalized written rules for langbold were published in 1876 by , Denmark's oldest sports club, which was established that same year in . These rules specified teams of 11 players, with one side batting to strike a ball using a bat while the opposing team fielded, marking a shift from informal play to structured competition. The name "langbold," translating to "long ball," derives from the game's characteristic long throws by fielders and extended runs by batters attempting to reach safety. In its nascent years, langbold served as a popular social activity for both youth and adults, fostering community bonds in 's urban and rural settings. Games were frequently held on improvised fields in Copenhagen's outskirts and countryside meadows, adapting to available open spaces without fixed boundaries. This accessibility contributed to its widespread appeal as a leisurely pursuit amid Denmark's growing interest in organized sports during the late . It was the dominant ball game in Denmark during the second half of the .

Evolution and standardization

Following , Danish longball experienced continued interest through school programs in the mid-20th century, as part of educational efforts. By the mid-20th century, the game persisted in curricula across Danish schools, emphasizing its value in developing coordination and teamwork among youth. Despite competition from emerging sports like soccer, longball persisted in classes until the mid-1950s, marking a period of institutionalization within organized rather than competitive leagues. The foundational rules established in 1876 by —specifying teams of 11 players and a rectangular field—served as the basis for this evolution, with no major documented refinements to team composition or gameplay mechanics in the subsequent decades. Today, the sport lacks a centralized , resulting in informal variations played primarily in recreational and educational contexts without enforced national standards.

Field and equipment

Dimensions and layout

The playing field for Danish longball is rectangular, with two parallel lines (the front line and the back line) approximately 10 meters apart defining the core running path between the home base and runner base; the overall field is typically 20-30 meters wide to allow space for fielders, though sizes vary by setting and age group. Field sizes vary; traditional versions used larger areas (30-50 meters long), while modern adaptations use smaller dimensions (10-20 meters between lines) for safety and space constraints. The home base, or batting area, is a small square marked by four cones adjacent to the front line, from which batters strike the . The runner base (safe zone) is similarly a small square marked by cones adjacent to the back line, providing a haven where runners cannot be eliminated. Boundary lines along the field's perimeter are typically delineated using cones or chalk to clearly indicate the playable area and prevent disputes over fair play. Unlike traditional , there is no fixed pitcher's mound; instead, a designated throwing area is positioned approximately 10 meters in front of the batter for the to deliver the underhand. For indoor play or smaller venues, such as gyms or competitions, the field can be scaled down proportionally—for instance, reducing the distance between parallel lines to 10–20 meters while maintaining the relative proportions of the bases—to accommodate space constraints and participant age groups.

Required gear

Danish longball emphasizes simplicity and in its equipment, prioritizing items that ensure safe play while maintaining the game's dynamic striking and fielding elements. The primary used is typically a ball or a small soft football to allow for controlled striking without excessive force and reduce injury risk, as noted in educational guidelines for physical activities. For striking the ball, players use a bat, paddle, or tennis racket, providing versatility for different skill levels while adhering to safety standards in and recreational settings. Protective gear is optional but recommended, particularly for younger players, including and pads as well as helmets to safeguard against impacts during batting or running. Fielders typically do not wear gloves in standard play with soft balls to preserve the game's tactile feel, though gloves may be used in variations with harder balls. Additional setup items include cones to mark boundaries and bases, along with pinnies (vests) for team identification, ensuring clear visual distinction without requiring specialized uniforms. This minimalistic approach makes Danish longball easy to organize in various environments, from school fields to community spaces.

Gameplay basics

Team composition

In Danish longball, matches are contested between two teams that alternate between batting and fielding roles throughout the game. Teams typically consist of 6 to 10 players each, though this can range from 5 to 15 players depending on the context, such as or recreational settings, and teams do not need to have equal numbers. For informal games, a minimum of 5 players per team is sufficient to play. The batting order is established at the beginning of an and remains fixed, with players cycling through the lineup in sequence; teams switch roles after three outs or when all have had a turn , depending on the variation. Substitutions are permitted during an in casual play, but substituted players generally cannot re-enter the game. Mixed-gender participation is common in Danish longball, particularly in recreational and educational leagues, with no formal restrictions on team composition by gender.

Player roles and positions

In Danish longball, the fielding team is responsible for preventing the batting team from scoring by retrieving the ball and eliminating runners. The , also known as the , stands at the front of the field on a designated or line, delivering an underhand pitch toward the batter to initiate play. A is positioned a few feet behind the batter at home base to field missed pitches or assist in outs. The remaining fielders are placed beyond the front line and must remain at least five steps apart to cover the field effectively; they are positioned strategically across the field. The batting team focuses on hitting the and advancing runners to score points by reaching the opposite end line and returning. The active batter stands within the home square or position at the front line, attempting to strike the pitched using a . Once the is hit, the batter becomes a runner and attempts to cross to the far end line (runner base), where they are safe; successful round trips score points, and multiple runners can be on the field simultaneously. The remaining batters line up behind or beside the home position in a predetermined order, with the next batter () waiting immediately behind to prepare for their turn. Fielding positions are not fixed and can rotate based on strategy, with coaches or team leaders often placing players with strong throwing arms farther from the batter to maximize distance on throws against runners. All fielders participate in batting when their team takes the offensive role, ensuring every player contributes to both aspects of the game; teams switch roles after three outs, allowing the full roster to cycle through positions over the course of a match.

Core rules

Batting and striking

In Danish longball, the bowler delivers the ball to the batter using an underhand throw from a designated pitching area. The batter, positioned within the batting square, attempts to strike the ball with a bat or similar implement to propel it into fair territory. Unlike or , there are no counts for balls or strikes; the batter attempts to hit the pitch and then immediately runs toward the runner's base, regardless of whether contact is made. A successful hit requires the ball to land in play, defined as forward of the batter's starting line and within the marked boundaries of the field. If the struck ball lands behind the batter or outside the side lines (foul), the batter is out. Upon a fair hit or a miss, the batter runs toward the runner's base, initiating potential advancement for the team. Rules may vary by variant or region, such as treatment of unintentional backward hits. Runners may advance on fair hits, but the focus remains on the initial striking action to set up offensive play.

Fielding and outs

In Danish longball, the fielding team positions players across the fielding zone to retrieve the struck immediately after it is hit by the batter, aiming to disrupt the runners' advance toward the safe line or back to home base. Fielders must quickly pick up the and relay it through passes to teammates, as they cannot run while holding it, which encourages coordinated defensive positioning to cover the field effectively. This retrieval and passing system allows the fielding team to control the tempo of the play and target vulnerable runners. Outs are recorded primarily through catches and throws. A catch occurs when a fielder secures the struck ball in the air before it touches the ground, immediately ending the current play and registering an out for the batter or the entire batting sequence in some variants. For runners already in motion, fielders can throw the ball to hit them below the waist while they are outside safe zones, such as between home base and the safe line; such a hit results in an out. Runners can be put out by being hit below the waist with a thrown ball while between the bases or outside safe zones. An inning concludes after the fielding team records three outs, which can accumulate from a combination of caught balls, hit-by-ball retirements, or other outs due to failure to advance. There is no base stealing in Danish longball, as all advancement depends on the initial hit and subsequent running, keeping the focus on defensive interception rather than opportunistic . Defensive strategies emphasize rapid ball movement among fielders to exploit slower runners, often by directing throws to intercept paths near the safe line or during returns to home base. Teams position more players near high-traffic areas to facilitate quick relays, minimizing the time runners have to reach safety and maximizing out opportunities through precise, low throws. This approach rewards and anticipation over individual athleticism.

Scoring and victory

Earning runs

In Danish longball, a run is scored when a batter or runner successfully reaches the opposite safe zone from the home base and returns to the home base without being put out by the fielding team. This circuit must be completed safely, as fielders attempt to tag or hit runners with the to record outs that prevent scoring. The batter initiates the play by attempting to strike the pitched before running to the runner's base at the far end of the field, dropping the bat at home base prior to departure. Multiple runs can be earned during a single batting turn if several players have accumulated at the runner's base from previous at-bats, as there is no limit on the number of runners who may wait there. When a subsequent batter hits the effectively—particularly if it travels far into the fielding area—runners at the far base may attempt to return to home simultaneously, allowing the batting team to score more than one run per hit as fielders retrieve and return the . Successive hits by teammates further advance these runners by providing additional opportunities to complete their circuits safely. Runs are earned exclusively through these successful base circuits, with no provisions for walks, as batters receive only one pitch attempt per turn and must run regardless of contact. Similarly, there are no plays; all scoring relies on offensive advancement without being tagged or hit by a thrown ball during the return leg.

Match structure and winning conditions

A match of Danish longball is divided into , with each team alternating between batting and fielding roles. Games are typically played for a set time or a fixed number of rounds, such as 5 in educational settings, allowing both sides equal opportunity to score runs while the opposing team fields. Each concludes after the fielding team records three outs or when all batters have had a turn, prompting the teams to switch positions. The overall duration of a game is typically 40 minutes, consisting of two halves of 20 minutes with a break, though it can also be structured around a fixed number of or rounds to fit the context, such as in educational or recreational settings. If the game ends in a tie after the standard structure, extra time or rounds may be played until a winner is determined. Victory is awarded to the team that has accumulated the most runs by the conclusion of the game.
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