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Dead Space 2
Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.
Pre-production began in 2008, immediately following the release of the original Dead Space. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.
Announced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. Reviews of the game praised its gameplay and audio and level design, with many calling it superior to the original Dead Space. The game sold two million copies during its opening week, but according to later developer interviews Electronic Arts was disappointed in its commercial performance. A direct sequel, Dead Space 3, was released in 2013.
Dead Space 2 is a science-fiction-themed survival horror video game. Players control lead character Isaac Clarke from a third-person perspective through a level-based narrative campaign. Isaac navigates the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Saving is done manually at crafting stations, and automatically at checkpoints. The New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.
As with the original Dead Space, in-game information is shown through diegetic holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, ammunition counts are shown on the weapons themselves, and opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during gameplay. A guideline can display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvres across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks. Before using some devices or opening some doors, a hacking minigame must be completed on a time limit. Displaying as a circular graphic with a bar showing a display area, the player must manoeuvre the bar and press a button when the highlighted area is green, with pressing the button when the color is red causing an electric shock for Isaac.
While exploring, Isaac must fight different types of Necromorphs which emerge from the environment; on any but the lowest difficulty, Necromorphs can remain active and attack despite heavy damage. Using his assigned weapon, Isaac must cut off the Necromorphs' limbs to kill them, able to switch several weapons between horizontal and vertical firing modes. He can also stomp them to deal damage. There are also cinematic sections such as using the RIG suit's jets to avoid debris, and quick time events that can lead to a game over if failed. Weapons can be upgraded using nodes, which are installed at crafting stations and increase their power or ammunition. During exploration, items such as health packs and upgrade nodes, and ammunition for Isaac's weapons, can be either bought from shopping terminals, or picked up in the environment. In the latter case they can also be found on enemy corpses or retrieved from crates. Weapon schematics can also be found, being uploaded to the store on the next visit after being found and allowing Isaac to acquire new weapons and armor. Isaac's inventory is limited, with excess items able to be stored in a safe at save terminals.
Alongside the single-player campaign, a separate competitive multiplayer mode is included. Known as Outbreak mode, teams of four players take control of either a team defending the Sprawl, or a set of four Necromorph types whose goal is to kill the human team and feature slightly different controls. In the various modes, the human team is given different objectives ranging from defending a point, killing the Necromorph team, or completing an assigned technical task. The human team is given a series of five objectives to complete with each map. Each round swaps the players between the human and Necromorph teams. Necromorph players can choose the Necromorph they will spawn as: a Lurker, a Puker, a Spitter, or a member of the Pack. The maps, while using Sprawl locations mentioned in the main campaign, are unique to the multiplayer. Completing matches rewards experience points, unlocking rewards tailored to each side up to the level cap of 60.
Dead Space 2 takes place in the year 2511, three years after the events of Dead Space. The action takes place on the Sprawl, a space station built by the Earth Government (EarthGov) in the remains of Saturn's moon Titan in a period where humanity survived near-extinction due to resource depletion by mining other planets. During the previous game's events on the planet Aegis VII, an artifact called the Red Marker−copied from an alien artifact by EarthGov during a disastrous attempt to harvest its energy−was uncovered during an illegal mining operation. The mining colony was funded by the Church of Unitology, a group that worships the Markers as divine and seeks an event of physical and spiritual union called Convergence. The Marker's influence triggered crippling mental illness in the colony, then the outbreak of a virus-like organism that reanimates corpses and turns them into Necromorphs, which overwhelmed the colony and the mining ship USG Ishimura. By the events of Dead Space 2, the Aegis VII incident has been covered up, and new Marker experiments begun on the Sprawl.
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Dead Space 2
Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.
Pre-production began in 2008, immediately following the release of the original Dead Space. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.
Announced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. Reviews of the game praised its gameplay and audio and level design, with many calling it superior to the original Dead Space. The game sold two million copies during its opening week, but according to later developer interviews Electronic Arts was disappointed in its commercial performance. A direct sequel, Dead Space 3, was released in 2013.
Dead Space 2 is a science-fiction-themed survival horror video game. Players control lead character Isaac Clarke from a third-person perspective through a level-based narrative campaign. Isaac navigates the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Saving is done manually at crafting stations, and automatically at checkpoints. The New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.
As with the original Dead Space, in-game information is shown through diegetic holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, ammunition counts are shown on the weapons themselves, and opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during gameplay. A guideline can display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvres across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks. Before using some devices or opening some doors, a hacking minigame must be completed on a time limit. Displaying as a circular graphic with a bar showing a display area, the player must manoeuvre the bar and press a button when the highlighted area is green, with pressing the button when the color is red causing an electric shock for Isaac.
While exploring, Isaac must fight different types of Necromorphs which emerge from the environment; on any but the lowest difficulty, Necromorphs can remain active and attack despite heavy damage. Using his assigned weapon, Isaac must cut off the Necromorphs' limbs to kill them, able to switch several weapons between horizontal and vertical firing modes. He can also stomp them to deal damage. There are also cinematic sections such as using the RIG suit's jets to avoid debris, and quick time events that can lead to a game over if failed. Weapons can be upgraded using nodes, which are installed at crafting stations and increase their power or ammunition. During exploration, items such as health packs and upgrade nodes, and ammunition for Isaac's weapons, can be either bought from shopping terminals, or picked up in the environment. In the latter case they can also be found on enemy corpses or retrieved from crates. Weapon schematics can also be found, being uploaded to the store on the next visit after being found and allowing Isaac to acquire new weapons and armor. Isaac's inventory is limited, with excess items able to be stored in a safe at save terminals.
Alongside the single-player campaign, a separate competitive multiplayer mode is included. Known as Outbreak mode, teams of four players take control of either a team defending the Sprawl, or a set of four Necromorph types whose goal is to kill the human team and feature slightly different controls. In the various modes, the human team is given different objectives ranging from defending a point, killing the Necromorph team, or completing an assigned technical task. The human team is given a series of five objectives to complete with each map. Each round swaps the players between the human and Necromorph teams. Necromorph players can choose the Necromorph they will spawn as: a Lurker, a Puker, a Spitter, or a member of the Pack. The maps, while using Sprawl locations mentioned in the main campaign, are unique to the multiplayer. Completing matches rewards experience points, unlocking rewards tailored to each side up to the level cap of 60.
Dead Space 2 takes place in the year 2511, three years after the events of Dead Space. The action takes place on the Sprawl, a space station built by the Earth Government (EarthGov) in the remains of Saturn's moon Titan in a period where humanity survived near-extinction due to resource depletion by mining other planets. During the previous game's events on the planet Aegis VII, an artifact called the Red Marker−copied from an alien artifact by EarthGov during a disastrous attempt to harvest its energy−was uncovered during an illegal mining operation. The mining colony was funded by the Church of Unitology, a group that worships the Markers as divine and seeks an event of physical and spiritual union called Convergence. The Marker's influence triggered crippling mental illness in the colony, then the outbreak of a virus-like organism that reanimates corpses and turns them into Necromorphs, which overwhelmed the colony and the mining ship USG Ishimura. By the events of Dead Space 2, the Aegis VII incident has been covered up, and new Marker experiments begun on the Sprawl.