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Hitman 3
Hitman 3
from Wikipedia

Hitman 3
Cover art featuring Agent 47. The black cover reflects this installment's "darker", "more serious" tone.[1]
DeveloperIO Interactive[a]
PublisherIO Interactive[a]
DirectorMattias Engström
Producers
  • Markus Friedl
  • Céline Gil
  • Jesper Nielsen
  • Karim Boussoufa
Programmers
  • Jacob Marner
  • Maurizio de Pascale
ArtistAlexander Andersen
Writers
  • Nick Price
  • Michael Vogt
ComposerNiels Bye Nielsen
SeriesHitman
Platforms
Release
  • Switch, PS4, PS5, Stadia, Windows, Xbox One, Xbox Series X/S
  • 20 January 2021
  • Meta Quest 3 (VR: Reloaded)
  • 5 September 2024
  • Switch 2
  • June 5, 2025
  • iOS, iPadOS, macOS
  • 2025
GenreStealth
ModesSingle-player, multiplayer

Hitman 3[b] is a 2021 stealth game developed and published by IO Interactive. It is the eighth main installment in the Hitman video game series, the sequel to 2018's Hitman 2, and the third game in the World of Assassination trilogy. Concluding the story arc started in 2016's Hitman, the game follows genetically engineered assassin Agent 47 and his allies as they hunt down the leaders of the secretive organization Providence, which controls global affairs and was partially responsible for 47's creation and upbringing. Like its two predecessors, the game is structured around six levels, five of which are large sandbox locations that players can freely explore to find opportunities to eliminate their targets. Each mission presents challenges that players can complete to unlock items.

The base game features six locations: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, and the Carpathian Mountains in Romania. A post-launch update introduced a new island location set in the Andaman Sea. Unlike its predecessors, IO Interactive wanted the game to be more story-driven. As a result, Hitman 3 has a more mature and serious tone. After years of working on Hitman games, the team was more willing to experiment with its mission design, shaking up the existing gameplay loop and realizing ideas that they had been unable or afraid to implement in the past, such as framing assassination opportunities within a murder-mystery in the Dartmoor level. While gameplay is largely similar to its predecessor, developers were inspired by immersive sim games, adding many of the game's features.

Hitman 3, the first game to be self-published by IO Interactive after becoming an independent studio, was released worldwide for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, Stadia, and Nintendo Switch (via cloud gaming) on 20 January 2021. It received positive reviews, with praise for its level design and atmosphere, stealth mechanics, and 47's abilities. Some critics called it the best entry in the series; the game has been called one of the greatest stealth games of all time. Hitman 3 was the most commercially successful in the series, and was extensively supported by IO with several releases of downloadable content and free updates that added features, game modes, and a location.

In January 2023, IO rebranded Hitman 3 as Hitman: World of Assassination, with the contents of the previous two Hitman games becoming available to Hitman 3 owners, free of charge, along with a new roguelike game mode called "Freelancer", which is set after the Hitman 3 epilogue. Hitman 3 VR: Reloaded, a standalone expanded version of the game's VR mode, was released for Meta Quest 3 by XR Games in September 2024. World of Assassination was released as a launch title for the Nintendo Switch 2 on 5 June 2025. iOS and iPadOS ports were released on 27 August 2025. A MacOS port will follow later in 2025.

Gameplay

[edit]
The player explores the Scepter in the game's first mission "On Top of the World", which is set in Dubai.

Like its predecessors, Hitman 3 is a stealth game played from a third-person perspective, in which players once again assume control of assassin Agent 47. 47 travels to various locations and carries out contracted assassinations, continuing the story of the last two games. The base game features six new locations: Dubai, Dartmoor, Berlin, Chongqing, Mendoza, and the Carpathian Mountains in Romania.[2] A seventh map, the fictional Ambrose Island in the Andaman Sea, India, was added for free on 26 July 2022.[3] Owners of Hitman or Hitman 2 are able to import maps, levels, and their progress into Hitman 3. Maps from the older games incorporate the new gameplay changes featured in Hitman 3.[4] PC and PlayStation players can play the game in first-person with a virtual reality headset.[5]

As with previous games in the series, each location (with the exception of the Romania mission), is a large, complex sandbox environment that the player can freely explore for infiltration and assassination opportunities.[6] Players will gradually discover "persistent shortcuts", creating pathways that can be used in future playthroughs.[7] With the exception of the Berlin level,[8] players are assigned several assassination targets, which can be highlighted using 47's instinct vision. Instinct vision highlights all relevant items of interest.[9] Using stealth tactics are key to 47's success. 47 can gain access to restricted areas of the game by obtaining a disguise either by incapacitating non-player characters (NPCs) or by finding it somewhere in the map.[10][11] Eavesdropping on conversations between NPCs can open up new ways for assassinations. Players may encounter several "mission stories" in each level, which serve as a set of guided instructions that reveal opportunities for unconventional assassinations.[9] To avoid detection, players should avoid performing actions that would be deemed as suspicious, such as crouching or running in the open.[12] The player's disguise may affect what actions a player may perform. For instance, dressing as a guard allows 47 to wander around the map with guns and weapons without drawing attention from other characters.[12] Some NPCs, called enforcers, can see through the player's disguise.[10] Guards have several states of alert level. Some may be suspicious of 47, who must attempt to blend in and mingle with the crowd to avoid drawing further attention. If the player is spotted performing an illegal action, 47 may be compromised and guards will begin searching for him. To avoid this, he must incapacitate the witnesses or change his current outfit.[12]

Each mission starts with a planning phase, allowing 47 to choose what weapons and items to bring with him. After the player completes a level once, they can choose their starting location in the map during this phase.[13] Players can use a variety of methods to approach their target. 47 has a wide range of firearms and explosives that he can use to eliminate his targets.[14] Items in the world can be picked up by 47 and used as makeshift weapons. He can use various items and gadgets to distract enemies, or assassinate targets.[15] For instance, the ICA briefcase allows 47 to smuggle illegal weapons into an area, while the lockpick allows him to infiltrate locked areas.[16] One addition in Hitman 3 is a camera, which can be used to scan items and relay information to 47's handler.[17] As players complete various challenges and replay a level, approaching their targets in different ways, they earn experience points and unlock Mastery Levels, which come with unlocks of gear.[18] Players are penalized for killing non-targets, or having crimes noticed by other NPCs or security cameras.[19] Players are encouraged to stage their assassinations as accidental kills, which can significantly improve the mission ranking.[11]

Gameplay modes

[edit]

In addition to the game's single-player campaign, numerous game modes from previous games return in Hitman 3. Escalation contracts are multi-stage contracts that get harder with each stage. They task players with eliminating targets under specific conditions, such as wearing a particular disguise or using a specific weapon.[20] Hitman 3 features "Elusive Targets", which are time-limited missions that may only be attempted once. Elusive Targets are introduced in the game as regular updates.[21] Hitman 3 introduces "Elusive Target Arcade", which is a permanent feature in the game. In Elusive Target Arcade, players must take down several Elusive Targets consecutively as the difficulty increases from target to target. Failing requires the player to wait 12 hours before attempting again.[22] The game features Contracts Mode, where a player can select several targets across all maps in the World of Assassination trilogy, add extra complications like specific kill methods, and share their contracts with other players.[23]

The roguelike mode "Freelancer" was introduced in 2023. In this mode, 47 must take down several crime syndicates as a freelancer, without the help of the Agency, and players cannot save the game during missions.[24] Players must eliminate four Syndicate leaders to complete the mode, after first eliminating the lower members of each syndicate in separate contract missions before the leaders are lured out.[25] The player's contract, the assassination conditions, and the player's starting location are randomly generated.[26] When a leader is lured out, a "Showdown" mission becomes available, and 47's handler Diana informs the player of four physical and three behavioral characteristics of the leader.[27] Players can use their "suspect camera" to identify the syndicate leader in a level.[25] Each syndicate has a unique "syndicate type" which rewards a particular playstyle. Completing missions earns the player Merces, which can be used to purchase weapons and gear. In each map, players can earn extra Merces by eliminating Couriers and opening safes. They can find Suppliers who sell unique Freelancer weapons. Some weapons collected in a map may be brought back to the safehouse for use in future missions.[28] As Mastery Levels increase, 47's safehouse, which serves as a hub space for the mode, gradually expands.[24] If the player fails a mission, 47 loses all of the equipment that he brought with him and half of his Merces reserve. Future locations become more guarded, as the syndicate members become aware of 47's presence. If the player dies or fails a Showdown mission, the player's progress is reset.[25][29]

A two-player cooperative multiplayer mode named "Stone & Knight" was announced in June 2025.[30]

Plot

[edit]

During the events of Hitman 2, Agent 47 and his handler, Diana Burnwood, defect from the International Contract Agency (ICA) and join forces with rogue mercenary Lucas Grey to track down Providence, a secretive alliance of corporate executives, politicians, and industrialists collectively wielding political, military, and economic influence. In the game's final mission, the trio kidnap Arthur Edwards, Providence's intermediary known as the Constant, who identifies the three Partners controlling Providence: Carl Ingram, Marcus Stuyvesant, and Alexa Carlisle. Edwards, however, later escapes captivity and seized the Partners' corporate assets for himself. In Hitman 3, 47 and Grey seek revenge on Providence for turning them both into assassins through childhood conditioning and genetic experimentation, while Diana is motivated by the death of her parents—unaware that 47 carried out the killings while under Providence's control.

Working together, 47 and Grey eliminate Ingram and Stuyvesant in Dubai during the inauguration of the Sceptre (modeled after the Burj Khalifa), the world's tallest skyscraper, and Carlisle at her ancestral manor in Dartmoor. Following the Partners' deaths, Edwards assumes control of Providence and deploys mercenaries to capture Grey. Disguised as a mercenary, 47 attempts to rescue Grey, but the latter commits suicide to prevent the former's cover from being blown.

47 arranges to meet hacker Olivia Hall, Grey's only other trusted ally, in Berlin. Discovering that the ICA is tailing them, 47 kills several ICA agents sent to eliminate him, before he and Hall decide to conclusively stop the ICA by exposing its crimes to the public. 47 eliminates Hush and Imogen Royce, the overseers of the ICA's data storage facility in Chongqing, allowing Hall to steal and publish all of the ICA's operational data, while deleting all records referencing 47 and Diana. The ICA is irrevocably compromised and dismantled, ending 47's career as a professional assassin.

Meanwhile, Edwards attempts to convert Diana to succeed him as Constant and seeks her betrayal of 47 by revealing that he killed her parents. Diana seemingly double-deals both sides, accepting Edwards's offer while inviting 47 to a gathering of Providence members in Mendoza, where he is instructed to eliminate the only people opposed to Diana's succession—Tamara Vidal and Don Archibald Yates—so that she can dismantle the organization upon assuming control. After he follows her instructions, 47's longtime trust in Diana is shaken when she incapacitates him with poison, seemingly as revenge for the murder of her parents.

In a dream, a vision of Grey persuades 47 that Diana has not betrayed him, but rather helped to put Edwards within his reach. 47 wakes up imprisoned on a Providence-controlled train travelling in Romania through the Carpathian Mountains. 47 learns that Edwards is on board the train. When 47 confronts Edwards, he reveals that he had intended to once more turn 47 into a Providence assassin by wiping his memory through an injection of serum. Edwards leaves 47 with a choice: kill Edwards or inject himself with the serum, though 47 has the opportunity to inject Edwards with the serum instead. With Edwards either dead or amnesiac by the end of the mission, 47 flees into the wild. Meanwhile, Diana assumes power as Constant and enacts a purge of Providence's members from leadership positions at major global corporations, dismantling the alliance's power structure. A year later, 47 reconnects with Diana and the pair return to their former roles as assassin and handler, respectively, to keep the global elites in check, albeit now working freelance.

In an alternate ending, if 47 injects himself with the serum while confronting Edwards, he passes out and later awakens in a padded room, greeted by Edwards's voice saying: "Wake up. Wake up, my friend. It's the dawn of a new day, and you have things to do", echoing the opening of Hitman: Codename 47.

Development

[edit]

Gameplay design

[edit]

The idea for each location in the game began with the team deciding on some keywords and phrases that would define the level's themes.[31] Each area in the game was designed to be a lived-in space, big enough for players to explore and express their creativity. As with previous entries in the series, the team worked with contrasts. For instance, beneath the dark, rain-soaked streets of Chongqing lies a bright, hyper-modern research facility. Missions contrast each other. For instance, the Dubai level, which is set during the inauguration of the Scepter, the world's tallest skyscraper, is immediately followed by Dartmoor, which features a historic mansion.[32] Game director Mattias Engström said that, whereas the Mumbai and Miami missions in Hitman 2 reached the limits of mission sizes, potentially overwhelming players, the team designed Hitman 3 with the understanding that "it's better to be a little sharper and more focused, to create a more polished and coherent experience". The levels in Hitman 3 are more experimental in nature, with the developer changing up the gameplay formula in certain missions (e.g., the Berlin level), and implementing older ideas that they had not been able to implement (e.g., the murder-mystery in the Dartmoor level).[32]

Developers were inspired by immersive sim games in designing several features, such as keypads and other items that create puzzles for the player to solve. The introduction of persistent shortcuts that can only be opened from one direction, but will stay open permanently in all future playthroughs, was designed to "encourage exploration, reward curiosity, and incentivize replayability".[33] Predictability and consistency were key factors for the AI, with developers wanting the game to be fun and interesting to experiment with even if it meant the AI seemed to be "stupid" sometimes.[34] Scripting for the game's artificial intelligence, however, required immense effort from the team. The team had frequent meetings to discuss changing target's behaviour, and spent a significant amount of time ensuring that the system and the simulation would not break, even if the player performs unconventional actions.[32]

Level design

[edit]
One of the missions in the game takes place in a vineyard in Mendoza, Argentina.

For the opening mission in Dubai, Engström gave the level designers and artists several phrases, such as "an inviting beginning", "open and airy", and "on top of the world" (which is the name for the mission in the game).[31] During development the team felt that the level was not living up to the "vertigo" and "verticality" keywords, and that the level would not give the player the feeling that they were high up on a massive skyscraper. As a result, the beginning of the mission was changed so that the player started outside of the skyscraper and working their way in, rather than starting by exiting an elevator into an atrium.[34] IO Interactive's art director and lead environment artist visited Dubai early in development to gather reference material.[32]

Dartmoor was based around phrases like "a house filled with secrets", "ominous", and "vulnerable".[31] The mansion setting was decided quite early on in development and features a gothic design inspired by detective fiction, such as Agatha Christie novels.[35] The linear structure of a murder-mystery caused IO to rework some of the mechanics and narrative paths, as they clashed with the design principles of replayibility and player freedom. The team experimented with using randomized culprits, but struggled to build a narrative. Despite the singular, fixed story, players are required to replay the level several times to get the full picture of the incident.[34] The player can gather evidence to accuse different characters, resulting in different outcomes. The story requires a detective disguise to allow free access to most of the level, in contrast to most Hitman levels, where the player has to avoid being detected.[34] The first version of the mission allowed the player full freedom to explore rooms and talk to people, but the player would not know who exactly they could talk to or which rooms were relevant. The team highlighted all of the people and objects of interest, resulting in a dull experience for playtesters, who would merely follow each icon and interact with all prompts. The final version of the mission uses more subtle ways to guide players, such as through conversations between staff members and guards. Sound cues, such as a draft of wind through a room or the sound of ruffling paper, were used to hint the player in the right direction towards clues. The addition of a secondary target, where the player would be asked to eliminate the true culprit, was considered but ultimately cut.[35][36]

The Berlin mission was based on the key words "loneliness" and "isolation".[31] The forest featured in the opening was deliberately designed to be cold and isolating to contrast with the rave found in the main part of the level.[32] IO sought to make the rave and music in the Berlin nightclub authentic.[31] The main level designer for the mission lives in Berlin and did location scouting for the level, taking reference photos and recording sounds.[32] Instead of using tracks from other sources, Hitman 3 composer Niels Bye Nielsen wrote the music that is played at the rave. The crowd NPCs are programmed to adjust their dance moves in response to the music as it builds.[31] Berlin features none of the guided mission stories found in other Hitman levels, and the player must identify the targets by themselves. While the team initially included a primary target, Agent Montgomery, and the other agents as optional targets, it later decided to leave the choice of targets up to the player. Initially, all 10 agents would show up in the game's instinct mode, but the team found that to be overwhelming for a first playthrough.[37] Berlin is the first level in the trilogy to feature armed targets who will fight back instead of running into lockdown. Earlier versions of the level included agents patrolling as pairs and targets immediately pulling out their weapon to shoot Agent 47 upon spotting him; the team deemed that design too punishing. Berlin was the most expensive level to make as a result of the development of features, such as target identification and different methods of presenting information to the player.[32]

The Mendoza location was IO Interactive's first attempt to depict Argentina in the Hitman franchise. The original two ideas for the level were a "tango location set in Buenos Aires" or a vineyard in South Africa. Both ideas were combined and Mendoza was chosen because it is an internationally known wine producing region. The company went to great lengths to create a fictional location with authentic-looking terrain and vegetation, to show the winemaking process, and to accurately portray aspects of Argentine culture, such as tango and the drinking of mate. As IO Interactive's associate producer Pablo Prada is from Argentina, he provided insight for many aspects of the level. The real-life Villavicencio Natural Reserve [es] was an inspiration for the architecture of the level. Professional dancers were hired for the tango animations and consulted about the music. The designers reused existing NPC Spanish-dialect dialogue, which had been recorded with Colombian and Mexican accents, rather than recording new NPC dialogue with Argentine accents, due to time and budgetary constraints, as well as the COVID-19 pandemic. The company instead chose to focus on securing appropriate voice talent for the Chongqing location.[38]

Ambrose Island was added as a free downloadable content (DLC) update in 2022. The level is set during the events of Hitman 2. Live game director Kevin Goyon said that the team wanted to create a "pirate fantasy" and "to make a location that felt dangerous – but where 47 would belong". IO wanted to explore what happened to Lucas Grey's militia after he left it during Hitman 2. The team explored the idea of rival factions, with the militia and pirates on the island on the brink of a conflict. Goyon said that this allowed them "to create a rich lore and interesting situations".[39] The island location provided a natural way to define the boundaries of the map. In contrast to other outdoor Hitman maps, which revolve around built-up areas (e.g., Hitman 2's Santa Fortuna and Mumbai), Ambrose Island was designed around the natural rocky topology and jungles of the island, with much of the map consisting of natural environments. The topology and jungles divide the map into different zones, allowing the team to experiment with more verticality than usual on the map.[39]

Story

[edit]

In Hitman 3, the developers emphasized the game's story aspects and sought to create closure for 47's character.[40] The game incorporates hand-crafted moments designed around the first time playthrough, with the aim being to integrate many core story moments into the gameplay.[41] Hitman 2 established the major players, and Hitman 3 allows each of these characters to develop their own character arc and become more involved in both the story and the gameplay. Throughout all three games, Agent 47 is undergoing a period of self-discovery: learning about his past, rebuilding his relationships with other characters, and realizing his ability to exercise his free will. The Berlin level, in which 47 refuses one of his allies' advice to leave the compound and instead opts to eliminate the ICA agents sent to hunt him, was considered to be an important "character moment" for him, as it represents the first instance in which he must make a choice. The Mendoza level is the first time the player meets Diana face-to-face in the trilogy. At the end of the mission, 47 dances with Diana for a tango. IO chose to limit the player's outfit choices for this particular moment in order to maintain the atmosphere and not undermine the storytelling.[40] The Carpathian Mountains level, which was controversial for its linear design, was described by Engström as a "narratively driven set-piece that is setting up closure for the trilogy". The train was designed as a metaphor for 47 spending his life "following a path determined by others", with his stepping off the train at the end being symbolic of 47 leaving his past as a contract killer behind at the end of the story.[40] The game had a "more mature, serious, darker" tone when compared with Hitman 2, which features a more lighthearted tone.[1] The team took a more measured approach to the game's humor. While elements of lightheartedness are still core to the game's design, they are more likely to be discovered in subsequent playthroughs and are not as "front and center" as in Hitman 2.[42]

The game had six writers and a producer who managed the writing team. According to Forest Swartout Large, the game's executive producer, the dialogue budget accounted for a significant proportion of the overall development budget because the team had to write dialogue for not only the linear story, but also the emergent gameplay.[42] The game's cast includes David Bateson as Agent 47, Jane Perry as Diana Burnwood, John Hopkins as Lucas Grey, Isaura Barbé-Brown as Olivia Hall, and Phillip Rosch as Arthur Edwards.[43] For the incidental dialogue, Bateson was instructed not to diversify his accent to fit the context of the situation. Instead, he was directed to deliver dialogue in a "delightfully wooden" way and deliver each line, regardless of how absurd it may be, seriously.[44] Bateson further stated that he wanted to "give [47] almost a kind of Frankenstein's monster feel to him".[45] Reflecting on the evolution of dark humour across the three games, Bateson said that "[it] has matured and evolved like a good cheese or a good wine, without the writers wanting to belittle or turn it into some kind of a lightweight comedy, because it's not. People are dying horrific deaths. But it's nice to have that dark humour".[46]

Technology

[edit]

IO Interactive reduced the file size of Hitman 3—including the data for the first two games in the trilogy—to 60-70 GB, as compared to Hitman 2's 150 GB size. Engine improvements allowed IO Interactive to use lossless LZ4 compression. The team changed their method for importing content from older titles, reducing data duplication.[47] In November 2020, IO Interactive announced that they had teamed up with Intel to optimise Hitman 3 performance on high-end CPUs with 8+ cores, which allowed the team to include more crowds and destructible environments. They used Variable Rate Shading, a technique for improving rendering performance by dynamically changing the rate of shading in different parts of the frame.[48][49] More high-end CPU features were added to the game on 24 May 2022, including real-time raytracing and adaptive supersampling when using Nvidia DLSS or AMD FidelityFX Super Resolution.[50]

The idea to add a virtual reality (VR) mode originated in 2018, when a senior game designer brought his PlayStation VR headset into the office to show it off. People at the office "couldn't stop playing" the game Firewall: Zero Hour, which inspired the developers to make their own VR mode for Hitman 3. The VR team, which was made up of 10 to 12 people, believed that the game's level design suited the new perspective offered by VR, even though they were not designed with it in mind. The cover system was reworked, with players physically crouching to hide out of sight instead of locking into a cover system. They enabled players to have free-form movement with the game's melee weapons, instead of using scripted animations.[34] Many items, which previously would have been quite small on the screen or obscured by UI, were redesigned to include more detail. The team used the holographic sights for aiming in first-person. Despite VR being designed to be an immersive personal experience, the team decided not to tone down any of the violent content of the game.[51] IO Interactive and XR Games announced Hitman 3 VR: Reloaded in June 2024, which will be released exclusively for Meta Quest 3.[52]

Release

[edit]

The game was announced on 11 June 2020 at the PlayStation 5 reveal event with the tagline 'Death Awaits'.[53] Development concluded after a year and a half with a total budget of $20 million.[54] IO Interactive self-published the game.[55] Hitman 3 was released for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S natively, Nintendo Switch via cloud streaming technology, and cloud gaming service Stadia (under the title Hitman: World of Assassination).[56][57][58] A VR mode was released for PlayStation VR on the same day. Full VR and motion control support for PC players became available in January 2022.[59] Players who pre-ordered the game received the "Trinity Pack", which includes a collection of items inspired by the two previous games in the World of Assassination trilogy. A commemorative passport celebrating the 20th anniversary of the franchise is available for players who preordered the physical version of Hitman 3 Deluxe Edition, which was released with Limited Run Games.[60] IO Interactive had considered returning to the episodic model for Hitman 3 like that seen in 2016's Hitman, wherein the first location would have been released in August 2020.[55] The Hitman 3 Free Starter Pack was made available on 30 March 2021, which grants players permanent access to the ICA Facility training missions from 2016's Hitman and periodic free access to other locations from the trilogy.[61] In September 2022, Google announced that Stadia would be shut down in January 2023. In response, IO Interactive announced that Stadia players would be able to transfer their progress to other platforms from 11 January to 17 February 2023.[62]

IO Interactive signed a 12-month exclusivity period for the Windows version with the Epic Games Store, explaining "as an independent studio, our partnership with Epic has given us the freedom to create Hitman 3 exactly as we imagined and self-publish the game to our players directly".[63] Prior to the game's launch, IO Interactive announced that unlike console players, PC players who owned Hitman or Hitman 2 on Steam would not be able to unlock locations from previous games in Hitman 3 unless they repurchased them on the Epic Games Store, backtracking on their promise.[64] This led to criticism over IO's exclusivity deal with the Epic Games Store. Tim Sweeney, Epic Games' CEO, issued an apology and committed to working with IO Interactive on a solution to allow Steam players to import locations to the Epic Games Store. IO guaranteed that players would not need to repurchase the games, however they admitted that there would be a delay and players would not be able to import Hitman 2 locations into Hitman 3 for another few weeks.[65] IO offered 2016's Hitman: Game of the Year Edition to players who pre-ordered or purchased the game within its first ten days of release on PC.[66] The location transfer system was implemented a month later.[67]

On 13 January 2022, IO Interactive announced the Hitman Trilogy, a collection of all three games in the World of Assassination trilogy. Both Hitman 3 and the Hitman Trilogy were released for Steam on 20 January 2022.[68] Upon launch, the Steam version was met with a wave of negative reviews from players who complained about the price being the same as when the game had launched on the Epic Games Store a year earlier.[69] The pricing system was seen as confusing by some due to the large amount of different versions of the game available.[70] In response, IO Interactive issued a statement saying that the "Hitman 3 launch on Steam didn't go as planned" and offered all players who had already bought the game or who purchased it through to 19 February a free upgrade to the Deluxe Edition of the game. Players who already owned or purchased either the Deluxe Edition or the Hitman Trilogy would receive the Seven Deadly Sins DLC for free instead.[71]

IO Interactive supported Hitman 3 extensively with post-launch updates.[72] IO Interactive launched a seven-part downloadable content series named Seven Deadly Sins.[73] The sins are Greed, Pride, Sloth, Lust, Gluttony, Envy and Wrath, with the packs being released in that order. The first pack (Greed) was released on 30 March. The packs can be bought individually or collectively as part of a season pass. Each pack contains a unique escalation, a new suit and a new sin-themed item.[74] The release of each pack started a new 'Season of Sin' lasting between four and six weeks, during which the regular free content such as featured contracts and elusive targets would be themed around the sin for that season. The final pack (Wrath) was released on 26 October 2021, with the "Season of Wrath" concluding on 29 November.[75][76] While IO initially declared that they were unlikely to make new maps for the locations and instead, focused on "reimagining" existing locations,[77] they released "Ambrose Island", a new location for free in July 2022.[78] The Freelancer mode was originally set to be released in 2022, though its release was pushed to January 2023.[79] Alongside Freelancer's release, IO Interactive announced that Hitman 3 would be rebranded as Hitman: World of Assassination, packaging both Hitman Game of the Year Edition and Hitman 2 Standard Access Pass into Hitman 3. The two older Hitman games were then removed from storefronts. The Deluxe version of the game includes Hitman 2 Expansion Access Pass, which allows players to gain access to the New York Bank DLC level and the Haven Island level, Hitman 3 Deluxe Edition and the Seven Deadly Sins DLC packs.[80] Hitman: World of Assassination was released for the Nintendo Switch 2 on June 5, 2025, as a launch title for the console.[81] Ports for iOS, iPadOS, and MacOS are scheduled to be released later in 2025.[82]

Reception

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Critical reception

[edit]

Hitman 3 received "generally favorable" reviews, according to review aggregator Metacritic.[84][85][86][87] It has been considered by some critics to be the best entry in the series and one of the greatest stealth games of all time.[97][98][99] The game was praised for its gameplay loop, creativity, and level design. It was the best-reviewed game in the series.[100]

Nick Statt from The Verge praised Hitman 3 for being a cohesive and accessible experience, stating that "IOI has meticulously crafted ways to teach even the most bumbling, haphazard players how to become Agent 47 in mind and body". He compared the game's levels to puzzles, writing that often invites players to understand its gameplay systems and exploit them in order to find success. He praised the game for allowing players to experiment with different approaches, making Hitman 3 a "memorable and darkly comedic experience".[101] Edwin Evans-Thirlwell from Eurogamer wrote that Hitman 3 was most rewarding when observing the patterns of the game's systems and strategising novel plans, although he was disappointed that it does not react to the player's actions in a significant way after a target has been killed.[89] While Jeff Cork from Game Informer liked the slow pacing and approach to level design, he felt that Hitman 3 was unlikely to convince players unimpressed with previous games.[90] Luke Reily, writing for IGN, wrote that "the slow-burn thrill of these games comes from planning, patience, and hiding in plain sight", and the game "rewards rational thinking over rushing", while accommodating players who enjoy more action-packed games.[94] Russ Frushtick from Polygon wrote that Hitman 3 frequently contrasted "predictable assassin-y stuff with true nonsense", and that the pairing of both seriousness and absurdity resulted in "high comedy".[102]

Some critics compared the Dartmoor level, which features an optional murder-mystery, to the film Knives Out.

The game's level design received critical praise. Writing for The Guardian, Keith Stuart said that IO had successfully created several intricate locations for players to explore. He enjoyed the openness of each level, and wrote that modern Hitman games have become hugely replayable and "a benchmark for generous sandbox game design".[103] Evans-Thirlwell said that Hitman 3's maps were comparable in quality to its predecessors, and said that they were worth revisiting for their diverse assassination opportunities and side stories.[89] Hurley praised the incidental events featured, which helped flesh out the game world. Reily wrote that the maps in Hitman 3 were among the best IO had created, praising each location's complex layout and verticality and the wealth of assassination opportunities within them.[94] Jeff Cork from Game Informer praised the levels for their consistent quality, and noted that despite the fixed gameplay loop, IO Interactive was able to introduce variety to mission design. He wrote that each level offered improvisational opportunities for players to approach their objectives.[90] GameSpot's Phil Hornshaw wrote that Hitman 3 was "full of fun and fascinating ideas". He also said that although the gameplay mechanics were similar to the earlier games in the trilogy, the game "finds new ways to challenge seasoned assassins purely through excellent design".[91] The Berlin level, which twisted the gameplay formula significantly, received critical acclaim.[104][105] Jeff Grubb from VentureBeat wrote that Berlin demonstrated the "maturity of the Hitman formula", remarking that IO Interactive no longer need to rely on mission stories to guide players, allowing players to enjoy a freeform experience.[95] The Dartmoor map was particularly praised for the optional murder mystery elements,[106] drawing comparisons to the film Knives Out.[91][93][92][107] The final level, set on a train in the Carpathian Mountains, was criticised for its linearity and as feeling out of place for a Hitman game.[89][108]

The narrative received mixed reviews from critics. Slatt enjoyed the larger emphasis on the game's story. He wrote that the game had successfully combined the engrossing story found in Hitman Absolution and the freeform gameplay found in Hitman: Blood Money. He stated that the stronger story in the game gave players a more clear purpose in assassinating various targets. He also praised IOI for making individual missions more story-driven.[101] Hornshaw praised the game for tying the targets to the game's story, resulting in more interesting characters and consequential missions.[91] Writing for VG 247, Alex Donaldson stated that the experience was more "directed", and that IO's attempt to turn Hitman 3 into an "epic story" largely succeeded, noting that it was significantly less silly than its predecessors.[96] Hurley also felt that the game "has a stronger narrative flow to locations and story beats". Stuart, however, found the story to be forgettable and formulaic, especially in comparison with the emergent stories that the player can create on their own. He likened the game's narrative to "straight-to-Netflix spy thrillers".[103] Cameron Kunzelman from Vice criticised the game for being story-driven. Following the failure of Absolution in 2012, he wrote that the franchise was again repeating its mistake.[109]

The PlayStation VR mode received mostly positive reviews and was praised for its immersion, impressive visuals for a PSVR title and for supporting all of the maps in the trilogy. It was criticised for visual downgrades, including a lack of reflections and low draw distance. The control scheme, which utilises a combination of DualShock 4 controller and motion controls, received mixed reviews.[110][111] The PC VR version released in 2022 was heavily criticised for not offering full motion controls or improving upon the flaws of the PlayStation version.[112][113]

Sales

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Hitman 3 reached number one on the UK game boxed charts, with launch sales up by 17% over Hitman 2.[114] IO Interactive stated that Hitman 3 had the "biggest digital launch" for the franchise.[115] A week after the game's release, Hitman 3's sales had surpassed its development budget.[116] By April 2021, IO Interactive CEO Hakan Abrak stated that Hitman 3 had performed "300% better commercially" than Hitman 2.[117] By November 2021, Hitman 3 had become the most successful entry of the World of Assassination trilogy and the series as a whole, reaching 50 million players.[118]

Awards and accolades

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Hitman 3 received the "PC Game of the Year" award at the Golden Joystick Awards 2021[119] and the "Best Stealth" award from PC Gamer.[120] Several publications considered it one of the best video games of the year, including Push Square,[121] Electronic Gaming Monthly,[122] Time,[123] Ars Technica,[124] The Guardian,[125] IGN,[126] TechRadar,[127] GamesRadar+,[128] The Washington Post,[129] Edge,[130] Kotaku,[131] GameSpot,[132] Rock Paper Shotgun,[133] Giant Bomb,[134] VG247,[135] NME,[136] Eurogamer,[137] Gamereactor,[138] Mashable,[139] The A.V. Club[140] and Polygon.[141] PC Gamer placed the game 2nd in their 2021 "Top 100 PC Games" list and 5th in their 2022 list.[142]

The game was nominated for "Best VR/AR Game" at The Game Awards 2021 for its PlayStation VR mode.[143] Eurogamer's Ian Higton named it the best PS VR game of 2021[144] and it was also voted the best PS VR game of 2021 by readers of PlayStation Blog.[145] After its Steam release in 2022, Hitman 3 won "VR Game of the Year" at the 2022 Steam Awards.[146] IO Interactive was nominated for "Best Game Development Studio" at the NME Awards 2022.[147] An episode of the A Sound Effect Podcast featuring Hitman 3 developers titled "How Hitman 3's powerful sound was made with the audio team at IO Interactive" was nominated for "Best Game Audio Presentation Podcast or Broadcast" at the 2022 Game Audio Network Guild Awards.[148][149]

Year Award Category Result Ref.
2021 Golden Joystick Awards PC Game of the Year Won [119][150]
Best Visual Design Nominated
Ultimate Game of the Year Nominated
The Game Awards 2021 Best VR/AR Game Nominated [143]
2022 18th British Academy Games Awards Technical Achievement Nominated [151]
NME Awards 2022 Game of the Year Nominated [147]
NAVGTR Awards Outstanding Control Design, 3D Nominated [152]
Outstanding Game, Franchise Adventure Won
Outstanding Sound Mixing in Virtual Reality Nominated
Outstanding Use of Sound, Franchise Nominated
22nd Game Developers Choice Awards Best Technology Nominated [153]
Spilprisen 2022 Game of the Year Won [154][155]
Best Visuals Won
Best Audio Nominated
Best Game Design Won
Best Narrative Nominated
Nordic Game Awards 2022 Nordic Game of the Year Nominated [156][157]
Best Game Design Nominated
Best Technology Nominated
Best Audio Nominated
2023 Steam Awards 2022 VR Game of the Year Won [146]

Future

[edit]

IO Interactive confirmed that it would make additional Hitman games, although Hitman 3 is the final game in the World of Assassination trilogy.[158][159] Christian Elverdam, IO Interactive's chief creative officer, stated that walking away from the Hitman franchise for the time being and closing the door on this chapter of Agent 47's story "feels fitting".[160] IO Interactive later stated it would likely reinvent the Hitman formula when it returns to the series.[161]

Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Hitman 3 is a stealth action developed and self-published by as the eighth main entry in the Hitman series and the conclusion to the World of Assassination trilogy. In the game, players control the genetically engineered assassin , who undertakes a series of high-profile contracts across six new sandbox locations to dismantle the shadowy organization Providence. The game's narrative follows and his handler Diana Burnwood as they partner with allies like Lucas Grey to target Providence's leaders, culminating in a dramatic finale that resolves the trilogy's overarching conspiracy plot. Gameplay emphasizes player freedom in expansive, densely populated levels powered by IO Interactive's engine, where up to 300 animated NPCs interact dynamically, allowing for creative approaches to objectives such as stealth infiltration, disguises, environmental kills, and non-lethal resolutions. Released on January 20, 2021, for platforms including , , , Xbox Series X/S, PC, and later and mobile devices, Hitman 3 was initially an exclusive on PC before expanding to other launchers. In 2022, rebranded and integrated the game as HITMAN World of Assassination, bundling content from the first two trilogy entries into a single live-service title with ongoing seasons of new missions, elusive targets, and VR support. The game received critical acclaim for its level design, replayability, and technical achievements, earning scores around 87/100 on aggregate sites and surpassing 25 million units sold as of October 2025.

Gameplay

Core mechanics

Hitman 3 features expansive sandbox levels that serve as open-ended playgrounds for players to approach missions creatively. Each level is a densely populated, multi-layered environment inspired by real-world locations, such as a bustling Dubai or a rainy English manor, where must eliminate one or more targets while blending in and avoiding detection. Players can adopt disguises by subduing and swapping clothes with NPCs, enabling access to restricted areas and interactions that facilitate kills, such as poisoning drinks or staging accidents with environmental hazards like exploding barrels or falling chandeliers. Non-lethal options, including tranquilizer or sedatives, allow for incapacitating guards without raising alarms, emphasizing strategic planning over direct confrontation. The game's progression system revolves around mastery levels, which reward repeated playthroughs of each mission by unlocking new content. As players earn experience points through successful objectives and challenges, they advance in mastery tiers—ranging from Level 1 to 20 per location—gaining access to additional starting positions closer to targets, hidden weapons stashes, and unique opportunities like explosive golf balls or remote-controlled devices tailored to the level's theme. This encourages experimentation and replayability, as higher mastery reveals shortcuts, such as vent access points or availability, without altering the core mission structure. Hitman 3 includes Mission Stories, optional guided narrative paths that provide structured approaches to assassinating targets through sequences involving disguises, items, and interactions with NPCs. Evolving from "Opportunities" in HITMAN (2016), this feature was refined in HITMAN 2 and Hitman 3 to offer narrative-driven guidance, helping players discover creative assassination methods while revealing plot elements. In French-localized versions and communities, they are commonly referred to as "Intrigues". Stealth and combat mechanics prioritize subtlety, with silent takedowns allowing to subdue enemies from behind using bare hands or improvised objects, followed by hiding bodies in containers like closets or dumpsters to prevent discovery. mode, activated briefly, highlights interactive elements in blue—such as ledges for climbing or points of interest for assassinations—while outlining guards and civilians in red and white, respectively, to aid navigation in crowded spaces without revealing 's position. Combat escalates if stealth fails, enabling firearms use, but it carries high risk due to limited ammo and aggressive AI responses. Key tools enhance tactical depth, including the iconic fiber wire for garroting targets silently from afar, throwable coins to lure NPCs into isolated spots for distractions or ambushes, and level-specific improvised weapons like screwdrivers in a or ceremonial daggers in a compound. These items, often found organically in the environment, promote where players improvise based on surroundings rather than relying on an extensive .

Game modes

Hitman 3 features a single-player campaign mode that serves as the narrative core of the game, consisting of a tutorial mission set in the ICA Facility to introduce basic , followed by six main missions across diverse global locations including , , , , Mendoza, and . These missions emphasize Agent 47's pursuit of high-profile targets, allowing players to explore expansive sandbox environments with opportunities for stealth, , or creative problem-solving. The campaign integrates seamlessly with the broader World of Assassination , enabling access to locations from prior games via optional content packs. Escalation mode extends replayability by presenting a series of chained challenges within existing levels, where players must assassinate the same target across multiple escalating segments with progressively stricter conditions, such as added security measures, restricted disguises, or new complications like surveillance cameras. Each Escalation contract builds in difficulty, requiring adaptation of core mechanics like infiltration and elimination strategies to achieve higher scores and unlocks. Contracts mode empowers players to generate and share custom assassination scenarios using in-game tools, selecting , kill conditions, and complications before uploading them for community competition on leaderboards. Enhanced search features and curated community highlights facilitate discovery, fostering ongoing interaction as players attempt to outperform others in efficiency and style. Elusive Targets mode introduces time-limited missions against unique, non-respawning NPCs, enforcing rules where failure or capture results in permanent loss of the opportunity, heightening tension without HUD or aids in some variants. These rotating challenges, often featuring celebrity likenesses or story-tied characters, encourage repeated playthroughs of levels under high-stakes conditions. A post-launch Elusive Target Arcade variant, introduced in January 2022, allows practice replays of past targets in themed multi-level contracts, preserving the mode's intensity while enabling mastery without time pressure. Freelancer mode, added as a free post-launch update in January 2023, offers a campaign experience where players manage a persistent safehouse, select gear with limited capacity, and undertake procedurally generated missions against syndicate targets scattered across maps. Emphasizing over scripted aids, it incorporates randomized elements like target placements and risks of gear loss upon failure, promoting long-term progression through campaign and .

Story

Plot summary

Hitman 3 serves as the concluding chapter of the World of Assassination trilogy, where the genetically engineered assassin , guided by his handler Diana Burnwood, embarks on a mission to dismantle the secretive organization Providence by targeting its elite partners across the globe. The narrative unfolds as a globe-trotting pursuit, emphasizing themes of loyalty, betrayal, and the unraveling of a vast international conspiracy that has manipulated world events from the shadows. This overarching story ties together the trilogy's arc, building on prior revelations about Providence's influence while delivering a sense of finality to 's campaign against hidden power structures. The campaign adopts an episodic structure, with six self-contained missions that each propel the central plot forward through interconnected objectives, while offering players flexible, sandbox-style approaches to completion. It opens with an infiltration at a opulent gala atop the Burj Al-Ghazali skyscraper in , , during the unveiling of the world's tallest building, where navigates lavish interiors and precarious heights to reach his marks. The journey then shifts to Thornbridge Manor in , , for an investigative assignment laced with a classic murder mystery, requiring to impersonate a private detective amid the estate's gothic halls and foggy grounds. Subsequent beats escalate the tension in , , at Club Hölle—a pulsating housed in a derelict surrounded by dense woods—demanding a direct confrontation amid the rave's chaotic energy and hidden bunkers. In , , the focus turns to a high-stakes data extraction within a neon-drenched hub of narrow alleys, bustling markets, and towering corporate facilities. The penultimate mission unfolds in , involving sabotage at a sprawling estate nestled in the Andean foothills, blending serene vineyards with underlying peril. The trilogy culminates in a climactic showdown aboard a speeding train through the stormy in , Agent 47's birthplace, where the conspiracy's threads converge in a relentless, motion-bound finale.

Characters

Agent 47 is the central protagonist of Hitman 3, a genetically engineered assassin designed for precision and efficiency. Bald with a on the back of his head, he wears a signature black suit and red tie, embodying an emotionless demeanor that masks a subtle curiosity about his existence and humanity. Created in a secret laboratory, 47 operates under a strict personal code, eliminating only those deemed deserving, and serves as a contract killer for the International Contract Agency (ICA). In the game, he pursues a globe-trotting mission to dismantle a shadowy , leveraging his unparalleled stealth, , and combat skills in sandbox environments. Diana Burnwood acts as 47's primary handler within the ICA, delivering mission intelligence, objectives, and real-time guidance through earpiece communication. Portrayed as sophisticated and unflappably composed, she possesses nerves of steel and a strategic mind honed by years of managing high-stakes operations. Her relationship with 47 evolves from professional detachment to a deeper, almost maternal care, influenced by her own hidden backstory tied to family tragedy and opposition to the game's central antagonists. In , Diana's presence becomes more tangible, highlighting her role in nurturing 47's path toward self-determination. Lucas Grey, also known as Subject 6, is 47's longtime ally and fellow lab-engineered assassin from their shared childhood in the same facility. Driven by a quest for after years under control, Grey partners with 47 to target the elusive Providence organization, bringing his own expertise in covert operations and tactical planning to their joint efforts. Olivia Hall supports 47 and Grey as a brilliant specializing in digital infiltration and evasion tactics. Operating from hidden safehouses, she provides technical aid, such as smuggling equipment and disrupting enemy surveillance, proving essential to their off-grid campaign against Providence. The primary antagonists in Hitman 3 are key figures within Providence, a secretive cabal manipulating global events. Carl Ingram serves as a trusted advisor to the group's inner circle, embodying quiet dominance and sharp intellect as an old-money elite. Alexa Carlisle is a founding partner and de facto leader, known for her regal poise, blunt demeanor, and unyielding control over family legacies. Tamara Vidal functions as a security chief, handling enforcement with ruthless efficiency. Marcus Stuyvesant, a young heir to vast fortunes, represents the next generation of Providence's influence. Overseeing them is the Constant, Arthur Edwards, a manipulative operative who maintains the organization's stability through cunning and loyalty. Supporting roles include minor targets such as tech executives Hush (a shadowy operative) and Imogen Royce (a corporate innovator), whose eliminations advance the protagonists' objectives in specific missions.

Development

Conception and early design

Following its separation from Square Enix in June 2017, IO Interactive transitioned to independence through a , retaining full ownership of the Hitman and enabling the studio to self-publish future titles while prioritizing the completion of Agent 47's narrative arc against the shadowy Providence. This newfound autonomy allowed IO Interactive to refine its vision for the World of Assassination trilogy, originally conceived in as an ever-expanding live service game but adapted into a three-part structure after the episodic format of Hitman (2016) underperformed commercially. With Hitman 2's full upfront release in November 2018—marking a deliberate shift away from the prior episodic model— positioned the series as a connected , setting the stage for Hitman 3 as its conclusive chapter, officially announced in June 2020. The studio's of Hitman 3, launched in January 2021, fulfilled this plan by integrating all prior content into a single executable, ensuring seamless access to the evolving story without additional barriers. Early design goals for Hitman 3 emphasized crafting larger, more interconnected sandbox levels to heighten player agency and environmental interaction, building on the trilogy's foundation of non-linear opportunities. Deeper integration was a core focus, with story elements woven directly into level designs to provide closure for the Providence conflict while maintaining the series' emphasis on . To improve accessibility for newcomers, incorporated features like a free starter pack and streamlined progression systems, allowing players to unlock legacy content progressively without prior purchases. Fan feedback from Hitman 2 significantly shaped these priorities, with responding to community demands for enhanced replayability by expanding live updates and escalation contracts that encouraged diverse, improvised approaches over scripted paths. This iterative process reinforced as the trilogy's hallmark, where player-driven discoveries in dense, reactive worlds took precedence, fostering long-term engagement beyond linear storytelling.

Level and story development

The level design process for Hitman 3 involved crafting six diverse sandbox locations—Dubai's opulent skyscrapers, Dartmoor's gothic manor, Berlin's underground , Chongqing's neon-lit streets, Mendoza's vineyard estate, and the ' train—each hand-built to evoke specific emotional tones and support progression. Under game director Mattias Engström, developers at utilized techniques for environments and AI behaviors, enabling scalable player interactions and moments, such as dynamic trespassing zones that lead to humorous or chaotic outcomes. Across these levels, numerous unique opportunities for assassinations were integrated, including creative kills like ringing a or using an explosive , to emphasize player freedom while tying into mission objectives. Story scripting centered on a collaborative effort among IO Interactive's writers to conclude the World of Assassination trilogy by unraveling the Providence conspiracy, incorporating callbacks to prior games like Agent 47's engineered origins and alliances with Lucas Grey. This narrative arc explored themes of and empowerment for 47, with mission-specific stories enhancing immersion, such as the murder mystery in where players impersonate a to investigate clues and accuse suspects before eliminating the target. played a key role, with reprising his role as and Jane Perry as Diana Burnwood, delivering performances that deepened character dynamics in scripted cutscenes and dialogues, including the tango sequence in Mendoza's "The Farewell" mission. Iteration focused on synergizing and story through extensive playtesting, ensuring emergent narratives arose from player choices while guiding progression, as seen in Berlin's "" where 47 operates without intel, forcing independent target identification among 11 hitmen. Developers refined levels from initial prototypes—described as "crap" until functional—by incorporating feedback to support multiple completion paths, reducing guided mission stories to about three per level for deeper integration rather than exhaustive lists. Challenges arose in balancing sandbox freedom with linear plot elements, such as the final "Untouchable" mission's train setting, which prioritized narrative closure over open exploration but allowed varied approaches like stealth or combat. addressed this through rigorous playtesting to mitigate risks of player frustration, ensuring story beats like 47's character revelations felt earned without restricting creative assassinations, ultimately fostering replayability across 20-30 discarded ideas per level.

Technology and production

Hitman 3 was developed using an updated version of IO Interactive's proprietary Engine, which had powered the previous two entries in the World of Assassination . The engine supported dynamic AI behaviors for responsive non-player characters (NPCs), including bodyguards and civilians that react to environmental changes and player actions in real-time. Physics-based interactions were enhanced, such as cloth simulations for dynamic elements like curtains and clothing, contributing to more immersive environmental responses. also handled large-scale crowds, enabling up to 300 active NPCs in a single location, as demonstrated in levels like , where dense urban simulations maintained performance across platforms. Development spanned from 2017 to late 2020, aligning with 's commitment to the trilogy following the 2016 reboot's episodic rollout and 2's 2018 release. The project involved over 200 staff members across the company's studios in (headquarters) and Malmö (established in 2019 to bolster production capacity). Audio featured context-aware scripted NPC conversations to enhance immersion. Visually, the engine incorporated for realistic animations, capturing performances to refine Agent 47's movements and interactions. Next-generation consoles received ray-tracing support as a planned post-launch feature, with confirming integration for Xbox Series X/S alongside PC updates to improve lighting and reflections. The overlapped with the final production phase in 2020, prompting to shift to across studios to maintain progress without delays. This approach allowed for continued polish and testing, enabling the game to launch on schedule in January 2021 while avoiding crunch periods, as emphasized by studio leadership's focus on practices.

Release

Announcement and marketing

Hitman 3 was publicly revealed on June 11, 2020, during Sony's Future of Gaming digital event, marking the first major showcase for the console. The announcement trailer introduced the game's debut level set in a towering in , , emphasizing expansive verticality, intricate layouts, and multiple assassination opportunities. positioned the title as the climactic finale to the World of Assassination trilogy, promising a narrative resolution for while expanding on the series' sandbox stealth gameplay. The marketing campaign built pre-launch excitement through targeted reveals and community engagement. In August 2020, a location trailer unveiled , , highlighting its gothic and a central murder mystery objective that encouraged detective-style play. Subsequent trailers focused on gameplay mechanics, such as improved crowd AI and new gadgets, while developer livestreams provided deeper insights into level design. To generate buzz, partnered with influencers and content creators for challenge runs, where participants demonstrated creative kills and speedruns in preview builds. In early January 2021, select media outlets and streamers received hands-on access to the mission, fostering viral videos and discussions on social platforms ahead of the January 20 launch. The game launched in two main editions to cater to different player preferences. The Standard Edition, priced at $59.99 USD, included the core campaign across six locations and access to online modes like Contracts. The Deluxe Edition, at $79.99 USD, added premium content such as six Deluxe Escalation contracts, exclusive suits and items including the Iceland suit and Bartoli Woods suit, the digital soundtrack, a making-of documentary, and a digital artbook. Pre-orders across both editions granted the Trinity Pack, featuring cosmetic items—a white , red , and gold-embossed inspired by Hitman (2016); a red , black , and silver from Hitman 2; and a black , white , and black for Hitman 3—celebrating the trilogy's interconnected legacy. IO Interactive's decision to self-publish Hitman 3 represented a pivotal shift, allowing full creative and commercial control following their independence from Warner Bros. Interactive Entertainment. This enabled strategic digital storefront exclusives, notably a one-year PC launch window on the Epic Games Store, which included bonuses like free access to the original Hitman (2016) for pre-orders. The campaign leveraged the Hitman franchise's 20th anniversary in November 2020—commemorating the 2000 release of the first game—for cross-promotions, such as highlighting legacy content integration and encouraging players to import progress from prior titles into Hitman 3's unified platform.

Launch platforms and dates

Hitman 3 was released worldwide on January 20, 2021, for , , , Xbox Series X/S, , and PC via the , marking IO Interactive's first self-published title as an independent studio. The PC version was initially exclusive to the , with a release following on January 20, 2022. Unlike the episodic release models of (2016) and Hitman 2, which delivered content in installments, Hitman 3 provided full day-one access to all six core missions and locations upon launch. Players could import their progression from previous entries for seamless continuity, including XP, suits, items, unlocks, and mastery levels from Hitman 2 via IO Interactive's official carryover system, which required linking an IOI Account. This feature allowed owners of prior games to access imported locations and maintain their profile without restarting, enhancing the trilogy's interconnected narrative. The launch was entirely digital across all platforms, with IO Interactive prioritizing server infrastructure to handle online features like multiplayer contracts and progression syncing. However, high player demand led to temporary server overloads, particularly affecting progression imports and connections, which the developer addressed through rapid patches in the days following release. Initial pricing included a Standard Edition at $59.99, offering the base game with all core content, and a Deluxe Edition at $79.99, which bundled additional cosmetic items, six exclusive Escalation contracts, a book, , and making-of video. Pre-order bundles on consoles and PC also featured the Pack, granting to three unique suits and items inspired by the series' first two games.

Post-release

Rebranding and game integrations

In January 2023, IO Interactive announced the rebranding of Hitman 3 to Hitman: World of Assassination, effective January 26, 2023, transforming the title into the central hub for the entire World of Assassination trilogy by integrating content from Hitman (2016) and Hitman 2. This unification allows all trilogy locations to be accessible within a single game environment, streamlining the experience for players across platforms. Existing owners of Hitman 3 received a free upgrade to the rebranded version, which automatically included the HITMAN 1 GOTY Access Pass and HITMAN 2 Standard Access Pass, providing permanent access to all locations, missions, and related content from the prior installments without additional purchases. For new players seeking the full trilogy, the structure requires purchasing the base Hitman: World of Assassination game alongside the separate access passes for Hitman 1 and Hitman 2 content, while standalone editions of the earlier games were delisted from digital storefronts to consolidate sales under the new model. The incorporates integration mechanics that enable players to locations, items, unlocks, and progression data from previous games via the account system, creating a unified menu interface and shared progression tracking across for seamless continuity. This setup preserves veteran players' achievements, such as mastery levels and cosmetic items, while allowing newcomers to engage with the complete narrative from a single entry point. Prior to the rebranding, legacy content from Hitman 3's Year 1 post-launch season— including free updates like new missions and events—was available at no extra cost to base game owners until the season concluded in January 2022, after which shifted to a paid expansion model to fund ongoing support and future developments. The changes have simplified access for newcomers by packaging the trilogy cohesively, while maintaining legacy support for long-time players through carried-over , thereby broadening the series' appeal and ensuring sustained player engagement.

DLC and seasonal content

Following the launch of Hitman 3, IO Interactive outlined a Year 1 content plan in 2021 that delivered free updates alongside premium expansions, including a series of limited-time Elusive Targets such as The Collector in Dartmoor and The Politician in Hawke's Bay, which introduced new assassination opportunities and unlockable suits upon completion. These targets rotated through existing levels, emphasizing replayability with one-shot mechanics and fresh challenges. Complementing the free roadmap, the Seven Deadly Sins expansion served as a paid seven-part DLC series, each act themed around a sin and featuring bespoke Escalation contracts set in levels like Sapienza for Greed and Dartmoor for Wrath, alongside unique items like the Temper Suit and visually distinct missions exploring Agent 47's psyche in a mansion-like narrative framework. Year 2 in 2022 shifted focus to innovative gameplay modes, launching the free Freelancer roguelike system in early 2023, where players manage a safehouse, undertake procedurally generated campaigns against crime syndicates, and risk permanent losses on failed missions, integrating reworked story missions for non-linear progression. Additional free content included seasonal events like holiday-themed Escalations and returning Elusive Targets with Year 2 variants, such as updated versions of prior targets for broader accessibility, while non-canon experiments like train-based contracts tested dynamic environments without altering the core storyline. Extending into Year 3 from 2023 onward, content evolved into themed seasons under the rebranded HITMAN World of Assassination, enabling sustained free updates across . Notable 2025 seasons included the Season of the Dragon, featuring a limited-time Elusive Target "The Infiltrator" in with martial arts-inspired kills and a paid Lee Pack DLC for exclusive items, available only until late . The Season of the High Stakes introduced the James Bond-themed Banker Pack in June, starring as in a infiltration in at the Casino Monarchique, complete with bespoke weapons like a silenced and poker chip distractions, alongside free Elusive Target runs and challenges. Other Year 3 updates encompassed free Elusive Target rotations like The Gunrunner and seasonal events with Twitch drops, while paid packs such as the Celebrity Pack bundled prior celebrity cameos and suits for enhanced customization. This hybrid model provided core roadmap elements at no cost, with premium DLC offering narrative depth and cosmetics.

Ports and new features

Following its initial release, Hitman 3 received a dedicated adaptation titled Hitman 3 VR: Reloaded, launched exclusively for the on September 5, 2024. Developed by XR Games and published by R Games, this version rebuilds core missions from the game with full motion controls, dual-wielding mechanics, and immersive first-person interactions tailored for VR, while maintaining the sandbox assassination gameplay. In 2025, a free VR update was released for PC players of World of Assassination, adding VR support to the main game. In 2025, Hitman World of Assassination—encompassing Hitman 3 and its predecessors—expanded to additional platforms. The and port arrived on August 27, 2025, delivering the complete sandbox experience with all missions and locations optimized for Apple devices via touch controls and cloud integration; it is available for free play until November 20, 2025. It launched as a Nintendo Switch 2 title on June 5, 2025, under the Signature Edition, supporting the console's launch lineup with enhanced portability and performance adjustments for handheld play. A macOS version for is slated for release later in 2025, extending accessibility to Mac users with native optimizations. A major upcoming post-launch feature is the Stone & Knight co-op mode, announced at the IO Interactive Showcase on June 6, 2025. This mode will introduce two-player cooperative missions where players control the legacy ICA agents Stone and Knight—originally from Hitman: Contracts—to tackle shared targets in existing Hitman 3 levels, emphasizing synchronized stealth and strategies. It will include drop-in co-op functionality for seamless joining in main campaign levels, broadening replayability without altering solo experiences. Ongoing updates focused on stability and refinements, with patch 3.240 released on September 25, 2025, as part of the Season of the Dragon roadmap, addressing bugs, improving performance across platforms, and adding minor content tweaks like quality-of-life adjustments. These ports and features fully support the game's seasonal DLC content, ensuring consistent updates and mission access.

Reception

Critical reception

Hitman 3 received generally positive critical reception, earning aggregate scores of 87/100 on for the PC version based on 57 critic reviews and 84/100 for the version based on 36 reviews. Critics widely praised the game's innovative sandbox level design and high replayability, which encouraged multiple approaches to contracts. For instance, the level was highlighted for its exceptional player freedom, featuring a crowded environment with multiple targets, disorienting , and no mission handler, creating a sense of vulnerability and improvisation. The title was commended for providing satisfying story closure to the World of Assassination , emphasizing Agent 47's character development and the narrative's emotional depth. awarded Hitman 3 a 9/10, describing it as a superb installment with rich, rewarding stealth . Similarly, gave it a 9/10, lauding the refined level design and the 's cohesive conclusion. Accessibility options, including colorblind modes, remappable controls, and adjustable difficulty settings, were also appreciated for making the game more approachable without compromising its core challenge. Despite the acclaim, some critics noted the core gameplay loop felt repetitive, relying on familiar mechanics like disguises and environmental kills without significant innovation. Launch technical issues, such as server instability that hindered progress transfers from previous games and multiplayer connections, frustrated reviewers and players alike. The PC version's year-long exclusivity to the sparked backlash over limited platform options and integration challenges with users' libraries. Additionally, the campaign's six main levels were criticized as shorter than anticipated compared to the broader scope of Hitman 2. Reception evolved positively with post-launch updates, as Year 1 content expansions addressed some launch shortcomings and enhanced . The 2023 introduction of Freelancer mode, a free campaign featuring procedurally generated syndicates and persistent progression, was lauded for adding substantial depth and to the experience.

Commercial performance

Hitman 3 achieved strong launch sales, outperforming its predecessor by 300% and recouping its full development costs within the first week. This success was bolstered by positive , which helped drive initial player interest and contributed to the game's market momentum. Under the rebranding to Hitman: World of Assassination, the title has seen sustained commercial growth, reaching 25 million units sold and 80 million players worldwide by June 2025. It maintained robust engagement with 1 million active players in December 2024, supported by ongoing updates that introduced new content and features throughout 2025. Revenue streams have been diversified through DLC packs and access passes, which have provided consistent income beyond the base game sales. The game's strong performance across PC and consoles was further enhanced by the self-publishing model adopted by , allowing greater control over distribution and monetization strategies.

Awards and nominations

Hitman 3 garnered recognition from various industry awards bodies, earning praise for its stealth mechanics, level design, and overall culmination of the World of Assassination trilogy. The game won PC Game of the Year at the 2021 , as voted by the public. It was also named Best Stealth Game of 2021 by , highlighting its social stealth systems and sandbox creativity.
Award CeremonyCategoryResultSource
Golden Joystick Awards 2021PC Game of the YearWonGamesRadar
PC Gamer Awards 2021Best Stealth GameWonPC Gamer
Best VR/AR GameNominatedIGN
BAFTA Games Awards 2022Technical AchievementNominatedIGN
2022Best Visual ArtNominatedHollywood Reporter
Spilprisen 2022Game of the YearWonInput
Post-launch, the rebranded : World of Assassination received the Best Live Game (Premium Game) award at the 2023 Spilprisen, acknowledging its ongoing content updates and live service model.

Legacy

Future developments

announced the development of a two-player mode titled Stone & Knight in June 2025 during the company's first Showcase event. This mode revives the characters from the original : Sniper Assassin missions, allowing players to tackle select missions from the : World of Assassination in co-op, with plans for full integration into the live service ecosystem. As of November 2025, the mode remains in active development without a confirmed release date. The ongoing Season of the Dragon roadmap, which began in September 2025, introduces new content such as a celebrity Elusive Target mission featuring Bruce Lee, alongside additional contracts and challenges. IO Interactive has indicated plans for further seasonal updates following the Dragon season, building on the live service model with more Elusive Targets—potentially involving high-profile celebrities—and expansions to existing maps, extending support into 2026. In June 2025, IO Interactive released crossover DLC tying Hitman: World of Assassination to the James Bond universe, featuring actor Mads Mikkelsen reprising his role as Le Chiffre from Casino Royale in a limited-time Elusive Target event. This collaboration, revealed at Summer Game Fest, hints at deeper franchise synergies with IO Interactive's own Project 007 (now known as 007 First Light), though no additional crossovers have been officially confirmed beyond the initial 2025 content. IO Interactive has reaffirmed its dedication to the live service evolution of Hitman: World of Assassination, committing to quarterly content updates and events at least through 2026 to maintain player engagement and expand the World of Assassination universe. This approach follows the successful self-publishing transition and emphasizes sustained post-launch investment.

Cultural impact

Hitman 3's advanced sandbox level has significantly influenced the stealth genre by prioritizing player agency and , allowing for diverse approaches to objectives within richly detailed environments. This emphasis on and social stealth mechanics has set a benchmark for subsequent titles, with critics noting how the game's systems encourage replayability and non-linear narratives that reward experimentation over linear progression. For instance, the trilogy's culmination in Hitman 3 refined these elements, inspiring developers to incorporate similar freedom in simulations and immersive sims. The game's rebranding as part of the World of Assassination in amplified its cultural footprint, leading to tie-ins for franchise's 25th in 2025, including special editions and developer reflections on its enduring legacy. IO released anniversary content such as a collector's box featuring celebrity DLCs, while interviews with veteran developers highlighted the series' evolution in level design and . This milestone has fueled discussions on potential expansions into other media, with the trilogy's commercial success post-rebranding sparking interest in TV or adaptations that capture Agent 47's methodical world. The expansive player base of over 80 million for Hitman: World of Assassination has nurtured a vibrant community, particularly in and on platforms like Twitch and . Official events, such as the 2025 anniversary speedrun competition, underscore the genre's appeal for competitive play, where participants optimize routes and exploits across the trilogy's levels. This engagement has fostered memes, fan theories, and collaborative challenges, with streamers like popularizing high-level runs and community-driven contracts. Overall, Hitman 3 has solidified IO Interactive's reputation as innovators in level design, contributing to the trilogy's recognition as a modern classic in stealth gaming. The studio's focus on depth and integration through has earned acclaim for pushing genre boundaries, with record financial success following the game's launch affirming its lasting impact.

References

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