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List of Nintendo DS accessories
List of Nintendo DS accessories
from Wikipedia
Game Boy Advance game slot on the Nintendo DS (above) and the Game Boy Advance SP (below). Many accessories used the Game Boy Advance slot to connect to the Nintendo DS.

This is a list of accessories for the Nintendo DS.

Accessories for the Nintendo DS often came in two forms: those that worked with Slot 1 as a regular DS cartridge, and those that worked in Slot 2 (for Game Boy Advance cartridges) known as a "DS Option Pak" when inserted in the DS or DS Lite system's main menu. When inserted, the GBA slot option on the DS menu will show the text "There is a DS Option Pak inserted", with the exception of any DS/GBA connectivity accessories such as Boktai Solar Sensors and Lunar Knights.

Nintendo has emphasized that its primary intention for the inclusion of a GBA cartridge slot was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension.[citation needed]

As the Nintendo DSi and later models lack a GBA slot, Option Paks are not compatible with it, rendering certain games unplayable.

Official accessories

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Rumble Pak

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The Rumble Pak, also known as the Option Pak, was the first official expansion slot accessory in the form of a Game Boy Advance cartridge. The Rumble Pak provides force feedback for a limited number of games in reaction to events such as collisions in racing games or taking damage in combat-oriented games. It was released on October 24, 2005, and bundled with Metroid Prime Pinball,[1] although it can be purchased separately.

A specially designed Rumble Pak was released in Japan in late May 2006 for the Nintendo DS Lite.[2] The cartridge is about 1 cm shorter to prevent it from protruding out of the Nintendo DS Lite as standard Game Boy Advance cartridges do. There was never an officially licensed western version of the DS Lite Rumble Pak, however there were some off-brand and unlicensed versions released by various companies (see below).

Because the Rumble Pak is an Option Pak that requires a Game Boy Advance slot, it is incompatible with all subsequent Nintendo handhelds that do not have it, namely the DSi, DSi XL, or the Nintendo 3DS family.

Headset

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The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (a combination of a standard 3.5mm (1/8 inch) headphone connector, and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released in Japan on September 14, 2006.[citation needed] The headset was released in North America on April 22, 2007, alongside Pokémon Diamond and Pearl, two games that have built-in voice chat.[4] It was later released in Australia on June 21, 2007, also alongside Pokémon Diamond and Pearl. Other communication headsets not made by Nintendo also work as the mic.[5]

Opera Web Browser

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On February 15, 2006, Nintendo announced a DS version of Opera,[6] a cross-platform web browser. The browser took advantage of the device's dual screens by zooming in or having a longer vertical view.[7] The browser went on sale in Japan on July 24, 2006, for ¥3,800[8] (approx. $33). It was released in Europe on October 6, 2006.[9]

Memory Expansion Pak

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The Nintendo DS Browser ships with an 8 MB RAM Option Pak which is required for the browser to run. Two versions of the Memory Expansion Pak are available. One is compatible with both the original DS and the DS Lite. The second is a smaller translucent version which fits flush with the body of the DS Lite. However, the original DS version can be used with the Nintendo DS Lite, as said in the back of the box.

The Expansion Pak is not used by any other commercial software, but some homebrew applications such as MoonShell or Quake DS can use it.[10]

Faceningscan

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The Faceningscan is a camera Option Pak that plugs into the GBA slot of the DS. It is only compatible with 2 games: Face Training, a game exclusive to Japan which gives the player a view of their face as they use the game,[11] and Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty, another Japan-exclusive game by Sega that also used the camera attachment.[citation needed]

Slide Controller

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A view of the Slide Controller

The "Slide Controller" is an Option Pak that connects to the underside of a Nintendo DS, making the entire device act as an optical mouse.[12] It launched as a Japan-exclusive on August 3, 2007. The Slide Controller is bundled with the game Slide Adventure MAGKID. The Mag Kid is a small magnet centered on the touchscreen. The Slide Controller is attached to Slot 2 of the DS, using technology similar to an optical mouse, with a red LED light located at the bottom of the controller. In order to move the Mag Kid across the screen during the game, the player must slide the entire Nintendo DS system with this controller at a slant angle on a table surface. The slide controller also has built in rumble features used in the game.[13]

Nintendo DS Digital TV Tuner

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Nintendo DS with "DS Terebi" 1seg tuner

The Nintendo DS Digital TV Tuner (ワンセグ受信アダプタ DSテレビ, Wansegu Jushin Adaputa Dī Esu Terebi) is a 1seg TV tuner that picks up TV signals and plays them on the Nintendo DS, released exclusively for Japan through Nintendo's online shop.[14] It was released on November 23, 2007. The top screen is for watching the broadcast in 16:9 or 4:3 ratio, while the touch screen is used to change the channels. It was packaged with the DS TV [NTR-016], DS TV dedicated cover [NTR-017], and DS TV Dedicated External Antenna (with suction panel) [NTR-025]. The external antenna plugged into the side of the DS TV itself through a standard headphone jack. A series of three suction cups could be used to attach the wire to a window or other smooth surfaces.[15]

The DSTV folds in when not in use with the half containing extendable rabbit ear antennas. The other half clips onto the DS and has a locking mechanism for stability. A button on the side releases the lock. The dedicated cover slips over both halves of the folded DSTV when not in use, covering the contacts over the cartridge portion of the DSTV. While the TV tuner was a Japan-only accessory (due to it only using 1seg signals), it works with all DS and 3DS models.[16]

Activity Meter

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The activity meter is a pedometer included with Personal Trainer: Walking (also named Walk With Me in Europe and other regions). It communicates with the DS using an infrared transceiver built into the top of the meter, and one in the end of the game cartridge, meaning it works with all Nintendo DS / 3DS consoles. Its only display is an LED which changes its colour and flashing pattern once the user reaches their daily step goal; all other information has to be viewed by transferring it to the Nintendo DS cartridge. The device stores the final seven days of detailed activity statistics, and the last 60 days of total step counts. There is a clip built into the meter's battery door allowing it to be attached to a person's clothes or a dog's collar. A flat battery door without the clip is also included. The system came with two meters, one is black and one is white.[17]

In Europe a green and white activity meter came with Active Health with Carol Vorderman[18] It could also be bought separately.[19]

The games that supported this were Personal Trainer: Walking and Active Health with Carol Vorderman.

Pokéwalker

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A small, circular electronic device. It's half red, half white with a screen and three buttons.
The Pokéwalker was bundled with Pokémon HeartGold and SoulSilver.

The Pokéwalker (ポケウォーカー, Pokewōkā) is a Poké Ball-shaped pedometer that can connect to Pokémon HeartGold and SoulSilver game cards via infrared signals. The player can transfer a Pokémon to the Pokéwalker from either HeartGold or SoulSilver. Every time the player takes a step, the Pokémon inside gains experience points and the player earns "Watts", a type of in-game currency which was also used on the Pokémon Pikachu virtual pet. Players can also catch various Pokémon on the device and obtain items, then transfer them to the game. The device comes bundled with the games.[20][21][22]

When players transfer a Pokémon from their game into their Pokéwalker, they can select which route they would like to take their Pokémon along. Depending on which route the player takes (such as in a grassland or by the sea), they will encounter different wild Pokémon and items. When players first begin their journeys with the Pokéwalker, the list of routes they can select from is short. As players take strolls with their Pokémon, more routes are unlocked with additional Pokémon and items.

One criticism of the Pokéwalker is the ease of "cheating" or "hacking" in which players will intentionally create artificial situations mimicking walking. This has consequently led to multiple varieties of Pokéwalker cheats causing Pokémon to gain experience without the user actually expending the intended effort.[23]

Due to its efficient accuracy when compared to some other pedometers,[24] the Pokéwalker's technical design had since been reused to work for other titles, such as Wii Fit U, which is compatible with the Fit Meter pedometer, an accessory which shares hardware and design with the Pokéwalker.

Nintendo Wireless Keyboard

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The Nintendo Wireless Keyboard (ニンテンドーワイヤレスキーボード, Nintendō Waiyaresu Kībōdo), released with Learn with Pokémon: Typing Adventure, was a Bluetooth wireless keyboard for learning how to type quickly and accurately. The keyboard can be put into a "pairing" mode by holding "Fn" while switching it on; it could then connect with other hardware.

MP3 Player/Play-Yan/Play-Yan Micro

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The Nintendo MP3 Player was an accessory (cartridge) for the Nintendo DS lite that turned the DS or GBA into a functioning MP3 player.[25]

The Play-Yan had two releases in Japan. The first version Play-Yan, had game mini-games which could be downloaded from the website (Play-Yan Garage Games). While the updated Play-Yan Micro (same as the MP3 Player in Europe) was not compatible with the mini-games.

DS Direction Sensing Card

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The DS Direction Sensing Card was a Slot 1 cartridge that added a compass feature to DS products. Astroarts Hoshizora Navi uses the DS direction sensing card to figure out one's current orientation and adjusts it on the screen star chart accordingly. The cartridge is double the size of a standard cartridge, sticks out of the slot 1 much like the TV Tuner, and has a locking mechanism on the side with a button to release the cart/compass.

DS vision

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A Japan media players made by Nintendo are available with a micro SD slot that allows Nintendo DS users to download variable content from a central Nintendo server.[26]

Magnetic Stand

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The Magnetic Stand is a stand that utilizes the Slot 2 to hold up the DS or DS Lite. It has embedded magnets on the back and can be closed and hung on a metallic surface such as a refrigerator (for use with cooking, music or exercise programs). It comes with a special stylus with a knob at one end and a string attached to it to hang from the stand. Although it was marketed alongside Personal Trainer: Cooking, it can work with any title.

DS Stand

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The DS Stand, included with Face Training, helps hold the DS or DS Lite in profile format so that the system and camera can be used hands-free.

Wi-Fi USB Connector

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The Nintendo Wi-Fi USB Connector is a device that plugs into an open USB port on a computer, and allows the Nintendo DS and Wii to access Nintendo Wi-Fi Connection through it. This device is not needed if one already owns a Nintendo Wi-Fi capable wireless router. The device is only compatible with Windows XP and Windows Vista, with a broadband Internet. Nintendo stopped making the connector because of computers or firewalls blocking some of the programs, which means that it is not supported on any Windows OS after Windows Vista.

GBA/DS Connectivity

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In addition to features added by Slot 2 accessories and functionality, a number of GBA games (both first and third party) offered slot 2 support as well offering add-ons and content to their DS counterparts (similar to extra features added by GBC/GBA link functionality on certain GBC games on a GBA, or GBA/GC connectivity on a number of games). For example, putting GBA generation Pokémon games in Slot 2 would allow Pokémon from the GBA game to transfer into the DS games. Connecting Castlevania: Aria of Sorrow into Castlevania: Dawn of Sorrow would unlock a few extra items in the store and the player's inventory. Unlockables varied per game, including in-game wallpaper/pictures, videos, items, new characters, easter eggs, new areas, in-game currency, mini-games, bonus outfits, new music, extra bosses, etc.

Stylus

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There is a basic stylus that fits inside the DS stylus slot. The stylus came with every iteration of DS up to 3DS and 2DS systems.

Licensed and unlicensed third party styluses were also released as well. Some were exclusive to preorders such as the Orcs & Elves Magic Wand stylus, Squeeballs Party Character Stylus,[27] or the limited edition blue Guitar Pick Pick stylus for Guitar Hero: On Tour. Other colors of Guitar Pick Styluses came with various Guitar Hero and spin off games on the DS.

The original DS came with a small stylus, and the DS Lite came with a slightly larger version. The DSi used more standard sized ones that were similar to the ones introduced with the Lite.

The original 3DS came with a telescoping metal and plastic stylus, but later models (3DS XL, New 3DS, New 3DS XL, 2DS and New 2DS) used solid plastic styluses again (similar to the ones that came with the DS Lite/DSi/DSi XL).

Nintendo DS Wrist Strap & thumb stylus

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The original DS came with a special wrist strap, which included a small piece of smooth plastic intended to be used as a stylus with one's thumb. The wrist strap could be bought separately with later editions of the DS through the Nintendo Store, and all iterations of the DS had a hole for the official thumb stylus wrist straps or third-party straps.

The wrist strap has a small plastic pad attached to it that can also be used on the Touch Screen. This pad is designed for use on games that work better with a sliding type of control. To use it, a player must place their thumb or finger against the plastic pad and slide the straplock along the wrist strap to hold the pad in place.

Game Pak Slot Cover

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This was an accessory that came with DS Lites in assorted colors matching the system it came with. It was a blank Option Pak that fit into the Slot 2 flush with the system to keep dust out of the slot.

Some modders have repurposed them for DIY Rumble Pak projects.[28]

Licensed third party accessories

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Guitar Grip

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The "Guitar Grip" fits into the GBA slot on the Nintendo DS to simulate the guitar controller.

The Guitar Grip controller is an Option Pak that comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons just like the ones that can be found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small plectrum-stylus that can be put away into a small slot on the controller. It also features a hand strap.

The controller comes with two Option Pak adapters, one for the DS Lite, and one for the original DS. The grip is required in order to play any of the Guitar Hero: On Tour games, and is also used to play Band Hero for the DS.

Each game came with its own themed style insert to put into the Guitar Grip to decorate the grip. There were also additional designs sold, along with stickers to decorate the grip as well.

Supported titles:

  • Guitar Hero: On Tour
  • Guitar Hero On Tour: Decades
  • Guitar Hero On Tour: Modern Hits
  • Band Hero

Drum Skin

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The Band Hero DS Drum Skin is a piece of rubberized silicon that slips over a DS Lite, and is designed to better enable the feel of rapidly playing the drums rather than tapping on drum icons on the DS touch screen.[29]

Paddle controller

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The Paddle controller is an optical encoder knob like those found on Arkanoid arcade machines.

The Paddle controller is an Option Pak manufactured by Taito. The Paddle controller was available exclusively in Japan. It was sold both as a standalone and bundled with Arkanoid. The paddle controller is a miniature version of the arcade knob controllers that were first made popular with Pong. They came in assorted colors, including the most common one, white (which came with the game), followed by black, pink and silver, each sold separately.

Supported titles:

Despite being available only in Japan, the Paddle controller is compatible with versions of the above titles from any region.[30]

Motion Pack

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Tony Hawk's Motion uses a motion-sensing peripheral Option Pak called the "Motion Pack", which is inserted into the Game Boy Advance's Slot 2 as the method of control. It is compatible with Tony Hawk's Motion and Hue Pixel Painter.[31]

Didget blood glucose monitoring system

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The Didget blood glucose monitoring system is a blood glucose meter Option Pak that was developed by Bayer HealthCare together with Paul Wessel, the father of a child with diabetes mellitus. It is essentially an upgraded version of the Glucoboy for the Game Boy Advance, which Wessel developed for his son Luke who often lost his blood glucose meter. Wessel later founded his own company, Guidance Interactive Healthcare, to pursue the creation of children's blood glucose meters. The peripheral came with a pack-in game entitled Knock 'Em Downs - Worlds Fair developed by Sensory Sweep Studios, which is a series of minigames where players are rewarded with bonuses and power-ups should they regularly check their blood sugar levels.[32]

Supported titles:

  • Knock 'Em Downs - Worlds Fair

Magic Reader

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The Magic Reader was an Option Pak manufactured by Konami. It was another card reader that plugged into Slot 2, and came with Juushinden: Ultimate Beast Battlers (a card game similar to Yu-Gi-Oh). The cards were read by tapping them onto the top of the device.[33]

Piano Keyboard

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Easy Piano is an Option Pak that includes a 13 key piano that attaches to the DS through the Game Boy Advance game slot.[34]

Supported titles:

  • Easy Piano

Beypoint Reader and Beypointer

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Made specifically for the Beyblade series, the Beypoint Reader and Beypointer Option Pak was a GBA Slot 2 device that acted as an adapter that connected the Nintendo DS game to a Beypointer. It attaches to a Beyblade Launcher and keeps track of the player's top spinning Beyblade stats in both real life and the Nintendo DS game. The BPR came with the game Metal Fight Beyblade.

Supported titles:

  • Metal Fight Beyblade/Metal Fight Beyblade DS
  • Metal Fight Beyblade - Bakutan Cyber Pegasis
  • Metal Fight Beyblade - Bakushin Susanoo Shurai
  • Beyblade: Metal Fusion
  • Beyblade: Metal Masters

Pedometer

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Known as the "Thrustmaster Ubisoft Pedometer", the Pedometer is a Slot 2 compatible Pedometer Option Pak that came with My Weightloss Coach by Ubisoft.[35]

Solar Sensors

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Lunar Knights added solar sensor functionality by utilizing the three Boktai games in Slot 2 ("W-Gate") as Option Paks (DS/GBA Connectivity). Each game offered a different function in relation to the energy taken from the sun.

Depending on which game is introduced into the W-Gate, the Solar Sensor will cause different effects in Lunar Knights:

  • Solar Sensor Version 1: By inserting Boktai: The Sun Is in Your Hand in the GBA Slot, the standby character will fill his ENE (Energy).
  • Solar Sensor Version 2: By inserting Boktai 2: Solar Boy Django in the GBA Slot, the standby character will fill his LIFE.
  • Solar Sensor Version 3: By inserting Shin Bokura no Taiyō: Gyakushū no Sabata in the GBA Slot, the standby character will fill his TRC (Trance) meter.

SmartStylus & SmartStylus 2 (unreleased)

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The SmartStylus and SmartStylus 2 by PDP were to add vibration feedback "based on movements and commands in the game." It came in two models, which were the wireless SmartStylus 1 and 2 devices for the Nintendo DS. Both feature a vibration feedback that players using the stylus will feel based on movements and commands in the game. The SmartStylus 2 includes a variety of added features, including LED, sound, and motion feedback. With the motion feedback capability, the stylus acts as a motion input device, allowing the player, for example, to hit a home run by swinging the stylus off the DS screen. They were looking for licensing by Nintendo.[36]

It was to come with a game called Squeeballs. [37]

Unlicensed 3rd party accessories

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Ranger GPS System

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The Ranger NDS GPS System is an Option Pak designed by China's Fab Chain, and is a GPS add-on module for a NDS Lite. It provides turn-by-turn directions with Google Maps integration. The Ranger can display maps in both 2D and fake 3D perspective modes, and even has automatic day/night modes.

Hyperkin 3 Game Selector

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The Hyperkin 3 Game Selector is an add-on that plugs into Slot 1, and allows the player to both insert three different DS cartridges and select between them on the DS main menu.

FM Radio Converter

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FM Radio Converters refer to a number of add-ons for the DS and DS Lite that added FM Radio support to the DS. The Dragon NDS Lite FM Radio Converter cart fits into Slot 2 (DS Lite only),[38] while the FM Radio by Futureronics fits into Slot 1 (DS to DSi XL).[39] The Bling Tunes FM Radio was yet another DS compatible radio add-on that simply attached to the DS, and linked through the audio-out jack.

Third Party Rumble Paks & Memory Expansion Paks

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A number of unlicensed or generic third party rumble paks were released by various companies in lite or original formats as stand alone or conjunction with a flash cart. They utilized a number of different methods to add rumble to games, most using standard mobile-phone motor technology for rumble. Official ones used sliding motors from ALPS, leading to level of vibration between official and third party rumble paks being inconsistent or different (some noisier than others, or sometimes offering different settings for intensity via a flashcart menu).

Some unlicensed rumble paks were included inside slot 2 flashcards or as separate slot 2 accessories (with slot 1 flashcards). These include products such as the DSTT rumble pak (designed to work with DSTT flashcart),[40] the EzFlash 3in1/Ezflash V (which included Rumble/Memory Expansion, and NOR GBA support for compatibility for DS/GBA connectivity), Supercard Lite (which was a slot 2 DS only flashcart with built in Rumble Pak, the rumble replaced GBA support),[41] or the M3DS Real, that came with a generic lite rumble pak,[42] the NDS/NDSL 2in1 rumble for R6 Gold flashcart, and many other brands. Most of these came in black or white options (but at least one off brand included transparent shells like the Lite Memory Expansion Pak).

Supercard Mini SD Rumble was a GBA cart sized combo-flashcart + Rumble Pak for the original DS (which had a clear atomic purple shell).[43] EZ-Flash 3in1/Ez-Flash V also had versions for the original DS as well.

Ewin produced a North American version of the lite option pak following the June 11, 2006 release of the system. Ewin's expansion paks came in different colors to match the most common DS Lite colors at the time (black, white, pink, light blue, and other colors).[44] This used a mobile-phone rumble motor as opposed to the official DS Lite which used a sliding motor.

There was the release of the Ez-Flash Omega Definitive Edition, which has a switch to switch the flashcart into 'Mode B'. This turns the cart into "Link" for DS/GBA linking, Rumble as a stand-alone rumble pak, and RAM as stand alone memory expansion for the Opera browser.

Hacking and homebrew

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Max Media Dock

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Datel manufactures the Max Media Dock, which allows people to access, store and run media content from CompactFlash cards. It can accept cards up to 8 GB in size. This tool also lets people use DS homebrew. DS homebrew is software written for the Nintendo DS by hobbyist programmers, without licensing from Nintendo. A version of this was a card holding a 4gb HD inserted via Slot 2.[45] Datel also released another media player/backup method Personal Media Player that came with a Slot 2 cartridge called the Gigapack.[46]

Max Media Dock is compatible with both the original Nintendo DS and the Nintendo DS Lite.

Flash Cartridges

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Flash Cartridges are devices used for running software on the DS not hard-encoded into a cartridge, such as homebrew games, homebrew software, listening to music, viewing pictures or documents, other not-officially available functions, and virtual versions of the software on official cartridges, which were often stored on removable media such as an SD card. There are many DS flash cart variants on the market. Although they are still compatible with the DS, Slot 2 flash carts originally intended for the Game Boy Advance have been superseded by more modern DS flash cards which use Slot 1, such as the N-Card, M3, Supercard, EZFlash Vi, G6DS Real, DSTT, Acekard, and CycloDS Evolution.

GBA Movie Player

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The GBA Movie Player SD version cartridge

The GBA Movie Player plays films and music from flash memory cards,[47][48][49] and comes in both SD and CF versions.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The list of Nintendo DS accessories encompasses the various official and third-party peripherals designed to expand the functionality of the family of dual-screen handheld game consoles, which Nintendo released starting in November 2004 in , December 2004 in , and March 2005 in . These accessories enhanced gameplay, capabilities, portability, and connectivity for the original , as well as its successors like the sleeker Nintendo DS Lite (launched in 2006), the slimmer (2008), and the larger DSi XL (2009). Official accessories from primarily focused on adding sensory feedback, internet access, and media playback to the core gaming experience. For instance, the , compatible with select titles like Actionloop and , inserted into the Game Pak slot to provide vibration effects for immersive gameplay. The , powered by software, enabled wireless web browsing, email, and online services via hotspots, with features like and stylus-based navigation on both and DS Lite models. Other notable official items included the Player, which supported SD card-based music playback with up to 240 songs on a 1GB card and headphone connectivity, as well as the USB Connector for PC-based online multiplayer in DS games. Third-party accessories, often licensed or independently produced, addressed practical needs like protection and ergonomics, complementing Nintendo's offerings. Licensed examples included game-specific peripherals, such as the Guitar Grip and Drum Skin for Band Hero or the 13-key keyboard for Easy Piano, which innovated by transforming the touch screen and buttons into instrument simulators. Common items included durable carrying cases, replacement styluses, and AC adapters for recharging the lithium-ion batteries, with reputable brands like Hori providing high-quality screen protectors and grips. These items proliferated due to the DS's popularity, which saw over 154 million units sold worldwide as of September 2024, making accessories essential for maintaining and customizing the portable gaming setup.

Official Accessories

Stylus

The stylus serves as the primary input device for the Nintendo DS touchscreen, bundled with every console since its North American launch on November 21, 2004. Crafted from durable plastic, the standard model features a slim, capped design with a fine, rounded tip optimized for precise tapping, dragging, and writing on the . Measuring approximately 92 mm in length and 5 mm in diameter, it provides comfortable handling for extended gameplay sessions while fitting neatly into the console's built-in storage slot. This stylus is fully compatible across all variants, including the original DS, DS Lite, DSi, and DSi XL, due to the consistent touchscreen specifications in the family. It also works seamlessly with , New 3DS, and 2DS systems during backward-compatible play of DS software, allowing users to interact with legacy titles without modification. offers official replacement styluses for purchase through authorized retailers and support channels, typically available in multi-packs of four or more units in colors like black, white, or gray to accommodate wear from frequent use. In core functionality, the facilitates intuitive controls on the lower , supporting actions such as menu selection via taps, character movement through drags, and creative inputs like in applications or . A compact thumb stylus variant exists for one-handed portable operation, though the standard model remains the default for stationary play.

Nintendo DS Wrist Strap and Thumb Stylus

The Wrist Strap is an official accessory designed to prevent accidental loss of the handheld console during portable gameplay by securing it to the user's wrist. Released alongside the original in on November 21, 2004, it attaches via a dedicated hole on the console's casing, providing a simple tether for hands-free carrying or active play sessions. The strap was included as standard with every unit and compatible with later models like the DS Lite, enhancing safety without adding bulk to the device's slim profile. Integrated into the wrist strap is a built-in thumb , a compact plastic tag optimized for one-handed touch screen interaction on the 's lower display. This variant differs from the standard retractable by being shorter and wider, allowing thumb-based control while the console remains strapped to the , thus avoiding the need to remove or pocket the primary during quick inputs. The broader tip of the thumb helps minimize potential scratches on the resistive touch screen, promoting safer extended use. Approved for both the original and DS Lite models, it supports ergonomic play styles suited to motion-heavy or portable scenarios. The accessory was bundled with select Nintendo DS hardware packages, including promotional editions like the 2005 Red Hot DS bundle featuring , where a themed variant of the strap was provided alongside the console and game. It was also available for separate purchase through authorized retailers, offering users replacements or additional units for multiple devices. This combination of security and input functionality made the wrist strap a practical enhancement for on-the-go gaming, emphasizing Nintendo's focus on user-friendly portability in the DS ecosystem.

Game Pak Slot Cover

The Game Pak Slot Cover is a basic protective accessory designed to safeguard the Game Boy Advance (GBA) cartridge slot on consoles. Introduced as part of the original lineup in 2004, it consists of a dummy cartridge that fits into the bottom slot (Slot-2) to prevent dust accumulation and physical damage during storage or transport. A separate cover for the top DS Game Card slot was also provided in the initial packaging, ensuring both slots remained protected when no media was inserted. These covers utilize a mechanism for secure attachment, allowing easy removal when loading games or accessories into the slots. They are compatible across all models featuring the GBA slot, including the original DS and DS Lite, though later models like the DSi omit the bottom slot entirely. The primary function of the Game Pak Slot Cover is mechanical protection, shielding the slots from debris, scratches, and potential accidental ejections of inserted media, without any electronic components or connectivity features. Due to their compact size and frequent handling, these covers are commonly lost by users, with replacements available through Nintendo's official service centers or authorized retailers under model numbers like USG-005 for the DS Lite variant.

AC Adapter

The is the official power supply bundled with the original console upon its launch in 2004, designed to recharge the system's or power the console directly from a wall outlet. It features a compact wall wart design that plugs into standard AC outlets, providing stable power to support gameplay without relying on the internal battery. The adapter's model number is AGS-002 in North American and Japanese markets, with AGS-002(EUR) for European regions to accommodate local voltage standards. It outputs 5.2V at 450mA through a dedicated plug, ensuring efficient energy delivery tailored to the console's power requirements. For input, it accepts 100-240V AC at 50/60Hz in universal variants, though region-specific versions are rated for 120V in the or 230V in Europe, making it suitable for indoor household use only. The cord measures approximately 1.1 meters in length, allowing flexible placement near power sources. Compatible exclusively with the original (model NTR-001) and systems, it connects via the external extension connector labeled "5.2V IN" on the back of the DS console. It is not interchangeable with later DS variants like the DS Lite or DSi due to differences in connector size and voltage output. In use, the adapter fully charges a depleted battery in about 4 hours when the console is powered off, with an orange LED indicator on the DS lighting during the process and extinguishing upon completion. Playing games while plugged in extends charging time but prevents battery drain, enabling uninterrupted sessions for extended play without power concerns. Users are advised to inspect the cord and plug regularly for damage and avoid use during electrical storms to prevent hazards.

Rumble Pak

The is an official accessory developed by that inserts into the system's Game Boy Advance (GBA) slot to provide haptic feedback through vibration during compatible games. It was first released in bundled with on October 24, 2005, and became available as a standalone product starting June 10, 2006, priced at $10 USD. Functionally, the delivers force feedback using built-in vibration motors that activate in response to in-game actions, such as collisions or attacks, enhancing immersion by simulating tactile sensations. It communicates with supported DS titles via the GBA slot protocol, allowing the game software to trigger vibrations without requiring additional hardware integration. The device draws power directly from the console, avoiding the need for separate batteries while in use. Compatible with the original and Nintendo DS Lite models—though it protrudes slightly from the slimmer DS Lite design—the supports a select number of games that incorporate its features for added sensory depth. Notable examples include , where it rumbles during ball impacts and enemy encounters; , for weapon fire and hits; and ActionLoop (released as Magnetica in ), which bundles the accessory and uses it for loop completions and chain reactions. It is incompatible with later systems like the , which lack the GBA slot. In design, the Rumble Pak resembles a standard GBA game cartridge, measuring approximately 2.8 x 2.2 x 0.9 inches with a black plastic exterior for durability and easy insertion into Slot-2. During operation, it may produce a noticeable high-pitched whine from the motors during extended vibration sequences, though this does not affect performance. positioned the accessory as a way to bring console-like rumble effects to portable gaming, with over 50 titles eventually supporting it by the end of the DS era.

Memory Expansion Pak

The Memory Expansion Pak is an official accessory developed by for the original and Nintendo DS Lite, designed to expand the system's (RAM) when inserted into the Game Boy Advance (GBA) game pak slot, also known as Slot-2. Released in 2007 alongside the software, it was bundled exclusively with that web browsing cartridge to enhance its performance on the DS hardware, which originally featured only 4 MB of RAM. By providing additional memory, the pak enabled smoother handling of image-heavy or multimedia-rich web pages that would otherwise load slowly or fail on the base system. Nintendo produced two variants of the Memory Expansion Pak to accommodate the hardware differences between models: a gray version optimized for the original , and a clear plastic version tailored for the slimmer Nintendo DS Lite. The original DS version fits flush in the thicker original console but protrudes slightly from the DS Lite's bottom edge when used there, which is normal and does not affect functionality. Conversely, the DS Lite version is incompatible with the original DS due to its form factor. Like the , it occupies the GBA slot, preventing simultaneous use of GBA games or other Slot-2 accessories. The accessory's primary role was to support the Opera-based DS Browser by boosting available RAM for rendering complex sites, addressing the limitations of the DS's aging hardware in an era of growing demands. It added 8 MB of RAM, increasing the effective total to 12 MB for browser operations, allowing for faster page loads and better support for and images. However, with the launch of the in late 2008—which included 16 MB of built-in RAM, faster processors, and no GBA slot—the Memory Expansion Pak became obsolete for newer systems, leading to its discontinuation around 2010 as shifted focus to DSi and platforms.

Headset

The Nintendo DS Headset is the official wired accessory for the handheld console, enabling enhanced voice input for compatible games and applications that utilize the system's built-in microphone capabilities. Released in in 2006 and in in 2007, it was sold separately for approximately $15 and connects via a dual-plug design that fits into the console's 3.5 mm headphone jack and the adjacent microphone port, which was included on the original DS model from its 2004 launch to support such peripherals. Featuring a flexible boom positioned near the mouth for clear voice capture, the headset replaces the DS's internal speaker and when plugged in, providing improved audio quality for voice commands and multiplayer communication without requiring wireless connectivity. It is essential for titles like , where players issue verbal instructions to virtual pets, and , which supports voice chat during local wireless multiplayer races. The design emphasizes portability with a lightweight single-ear earpiece that clips over the ear similar to early cell phone headsets, along with a 40-inch (approximately 1 meter) cord for flexible positioning during gameplay. Although not included as a standard bundle with the original 2004 DS launch, the headset became a key accessory for voice-enabled experiences, such as recording in applications or chatting in games like and . Its mono audio output and lack of advanced features like inline volume controls or stereo sound limit it to DS-specific use, ensuring compatibility only with the console's proprietary ports and not standard audio devices.

Nintendo Wireless Keyboard

The Wireless Keyboard is an official accessory developed by to simplify text entry on the handheld console, particularly for web browsing and messaging applications. It was released in on April 21, 2011, bundled exclusively with the typing action game Battle & Get! Pokémon Typing DS, and later made available in as part of Learn with Pokémon: Typing Adventure in September 2012. The keyboard connects wirelessly via , offering a operational range of up to 10 meters in typical environments, enabling users to type from a distance without physical tethers to the console. Featuring a compact full-sized QWERTY layout, the keyboard includes 78 keys for standard alphanumeric input, function controls, and navigation arrows, promoting touch-typing efficiency over the DS's built-in on-screen or stylus-based methods. It is powered by two AA batteries, providing extended use without frequent replacements, and includes a power switch for conservation. The accessory pairs seamlessly with compatible DS software, supporting text input for features like email composition and chat in applications such as the Opera web browser, where it enhances usability for URL entry, form filling, and content navigation. For voice-based alternatives, users could pair it with the Nintendo Headset, though the keyboard prioritizes physical keypress accuracy. Compatible with the original and Nintendo DS Lite via the Bluetooth receiver integrated into the bundled game cartridge—since these models lack native hardware—the keyboard also works directly with later systems like the and . The Japanese regional release featured a JIS key layout optimized for Hiragana, , and input, resulting in limited native English support without software adjustments. It was not officially sold separately in but bundled at an approximate price of ¥5,524 (tax excluded) for the full package; standalone units in other regions retailed around equivalent values, emphasizing its niche role in enhancing DS productivity.

Slide Controller

The Slide Controller is an official Nintendo peripheral designed specifically for enhancing gameplay in titles that utilize physical sliding mechanics on flat surfaces. Released exclusively in on August 2, 2007, it was bundled with the rhythm-action puzzle game Slide Adventure: Mag Kid, developed by Agenda and published by . The accessory transforms the Nintendo DS into a controllable device resembling an , allowing players to slide the console across a desk or table to navigate the game world, thereby providing precise motion-based input for the , a magnetic character named Mag Kid. Functionally, the Slide Controller plugs directly into the Game Boy Advance (GBA) cartridge slot on the underside of the DS, positioning the system atop a stable platform that incorporates an to detect surface movement in multiple directions. This enables intuitive controls for and puzzle elements in Mag Kid, where players slide to collect toys, avoid obstacles, and perform actions like shaking the device to release attached items or pushing toward enemies to magnetize them. Unlike traditional or inputs, it emphasizes physical interaction with the environment, reducing the need for constant touchscreen swipes and promoting a more immersive, hands-free sliding experience; it also includes built-in rumble feedback to enhance sensory response during . The accessory is non-compatible with later models like the DSi due to the removal of the GBA slot, limiting its use to the original and Nintendo DS Lite. In terms of design, the Slide Controller features a compact, stand-like base that elevates and balances the DS for smooth gliding, with a low-profile form factor to minimize obstruction during play. Its ergonomic orientation supports extended sessions by allowing players to rest the console on a surface rather than holding it aloft, potentially alleviating hand strain associated with prolonged stylus manipulation in rhythm-based titles. While primarily tied to Mag Kid, the peripheral's innovative approach to influenced subsequent DS experiments with sensor-based sliding, such as the Motion Pack for select games, though it remained a Japan-exclusive item with no international release or standalone sales.

Opera Web Browser

The Nintendo DS Browser is an official web browsing accessory for the Nintendo DS handheld console, developed jointly by Opera Software and Nintendo and distributed as a standalone DS game card. Released initially in Japan on July 24, 2006, it launched in Europe on October 6, 2006, at an estimated retail price of €39.99, and in North America on June 4, 2007, for $29.99 USD. The browser, a port of Opera 8.5 adapted for the DS's dual-screen and touch interface, enables portable internet access on compatible models, marking one of the earliest third-party web solutions for a gaming handheld. Key features include support for HTML 4.01 (with limited exceptions), 1.1, 1.5, and CSS Level 2, allowing users to render standard web pages, execute basic scripts, and organize bookmarks for quick access to favorite sites. leverages the DS's for precise control, with two primary viewing modes: an overview mode that displays the full page on the bottom screen while enlarging selected areas on the top screen via a movable pointer, and a zoom mode for focused magnification of content. Connectivity relies on the Nintendo DS's integrated hardware, with initial network setup optionally aided by the accessory. The browser is compatible with all Wi-Fi-enabled models, including the original DS and DS Lite, but requires the now-defunct service for online access, which discontinued on May 20, 2014, rendering official multiplayer and features inoperable. Notable limitations stem from the DS hardware constraints: it lacks support, preventing playback of embedded videos, animations, or interactive media, and experiences sluggish page loading and rendering times, particularly on the original DS due to its limited 4 MB RAM and 67 MHz processor. These factors, combined with the absence of audio or PDF rendering, positioned the browser as a basic tool for text-heavy sites rather than a full-featured surfing experience.

Play-Yan and Play-Yan Micro

The is an official media player cartridge developed by , designed to insert into the Game Boy Advance (GBA) slot of compatible handhelds for portable audio and video playback. Released exclusively in on February 21, 2005, it enables users to play digital media files stored on SD memory cards, leveraging the host device's screen and controls for navigation. The accessory supports SD cards with capacities up to 2 GB, allowing storage of multiple files for on-the-go entertainment. Key features of the include support for audio playback and MPEG-4 video files, with content organized into folders for easy browsing via the handheld's interface. On the , it utilizes the dual screens and for an enhanced , while controls can also be managed through standard buttons on GBA systems. Audio output is routed through the host device's speaker or a connected headset, providing private listening options. The device is compatible with the original and , requiring unobstructed access to the GBA expansion slot. The Play-Yan Micro, a compact variant tailored for slimmer profiles, was released in Japan on September 13, 2005, coinciding with the launch of the Game Boy Micro. It maintains the core functionality of its predecessor, including MP3 audio and MPEG-4 video support, but is optimized for the Nintendo DS Lite and Game Boy Micro, with backward compatibility for earlier models like the original DS and GBA SP. Priced at ¥5,000 for the standalone unit, it was also available in a ¥6,000 bundle including Nintendo's MediaStage encoding software for preparing media files. In some regions, bundles incorporated music-related mini-games accessible via the cartridge, enhancing its appeal for rhythm and audio-focused entertainment. Both versions emphasize seamless integration with Nintendo's ecosystem, though they were never officially released outside Japan.

Nintendo DS Digital TV Tuner

The Digital TV Tuner is a Japan-exclusive peripheral released by on November 20, 2007, designed to receive and display broadcasts using the ISDB-T standard via the OneSeg mobile TV service. The device, formally known as the 1Seg Receiver Adapter DS Television and assigned model number NTR-016, inserts into the console's expansion slot like a standard cartridge, requiring an external dual-antenna setup for optimal signal reception. Key features include real-time viewing of OneSeg broadcasts on the top screen of the , with the bottom screen serving as an interactive remote for channel selection, volume adjustment, and configuration options, enabling dual-screen functionality tailored to the handheld's design. It supports up to 2 hours of program recording directly to its internal memory, allowing users to save and replay content offline. The tuner was initially compatible with the original and Nintendo DS Lite. Priced at ¥6,800 upon launch (approximately $60 USD at the time), it was available exclusively through Nintendo's online store in . Due to its reliance on the Japan-specific OneSeg broadcast standard, the accessory was never released outside , limiting its use to regions with compatible ISDB-T infrastructure. The effective service for such mobile tuners diminished following Japan's nationwide analog-to-digital TV switchover on July 24, 2011, as full-scale evolved and dedicated mobile TV options declined.

Wi-Fi USB Connector

The , model WFC-001, is a USB peripheral released in 2005 designed to enable connectivity for consoles by sharing a host PC's connection. It functions as a dedicated , allowing up to five DS systems to connect simultaneously without requiring a separate home router, making it particularly useful for users lacking existing infrastructure. The device plugs into a PC's USB port and relies on included software to configure the connection, transforming the computer into a hotspot for DS online features such as multiplayer gaming and downloads. Compatible with the original and Nintendo DS Lite models, the connector uses a USB 1.1 interface and is optimized for operating systems, with a bundled providing the necessary drivers and setup utility. It supports WEP for the link to the DS, while the PC's upstream internet connection can utilize WPA or other protocols handled by the host computer's network adapter. The setup process involves installing the software prior to inserting the device, ensuring the PC remains powered on during use, and is limited to broadband-connected PCs meeting minimum specs like an 800 MHz processor and 256 MB RAM. This accessory facilitated access to Nintendo's Connection service for games like , enabling online play and friend code exchanges. Nintendo discontinued support for the Wi-Fi USB Connector in 2014 alongside the shutdown of the broader service on May 20, 2014, rendering its online capabilities obsolete for official servers. However, the hardware remains functional for local wireless multiplayer between compatible DS consoles in infrastructure mode, bypassing the need for and allowing continued use in offline scenarios. Post-discontinuation, no official updates or compatibility expansions were provided, and advised against using the device due to outdated security protocols.

DS Stand

The DS Stand is an official accessory developed by for propping up the during tabletop play. Released on August 2, 2007, bundled with Face Training: Facial exercises to strengthen and relax from Fumiko Inudo in , it features a foldable plastic design that allows for multiple angle adjustments to suit various viewing preferences. This stand provides a stable base to prevent the console from tipping over, ensuring secure placement on flat surfaces. It is compatible with both the original and the DS Lite models, weighing approximately 100g for portability. The lightweight construction makes it easy to carry alongside the console without adding significant bulk. The DS Stand is particularly ideal for games that utilize both screens simultaneously, such as Brain Age: Train Your Brain in Minutes a Day, where users can interact with the touch screen while viewing the top screen at an optimal angle. Some variants were bundled with carrying cases, integrating the stand into protective storage solutions for enhanced convenience during travel. The Magnetic Stand serves as a specialized variant with additional attachment features.

Magnetic Stand

The Magnetic Stand is an official Nintendo accessory designed for the Nintendo DS and DS Lite handheld consoles, released exclusively in Japan on December 7, 2006. It attaches to the console via the Slot 2 (GBA expansion port) using a proprietary connector, providing a stable platform for hands-free operation. The accessory retailed for 1,143 yen excluding tax and includes a bundled stylus for touch input. Due to its regional exclusivity, it saw limited international availability, primarily through imports on secondary markets. Key features include four adjustable angle settings, allowing users to position the DS screen at varying depths for comfortable viewing in different orientations. The stand's base incorporates strong magnets, enabling secure attachment to metallic surfaces such as refrigerators or metal tables, which promotes space-efficient use in settings like kitchens. When not magnetically mounted, it folds into a compact triangular form for tabletop support, with a portable design that snaps together for easy storage and transport. These elements make it particularly suited for interactive applications requiring prolonged screen visibility. The primary purpose of the Magnetic Stand is to enhance viewing experiences for media consumption and specialized software on the DS platform, such as cooking navigation titles in Nintendo's お料理ナビ series, where hands-free positioning aids recipe following. It supports similar utility for other media playback accessories like the , offering a more versatile alternative to non-magnetic options such as the standard DS Stand. Compatibility is limited to the original DS and DS Lite models, excluding later variants like the DSi due to slot design changes.

Activity Meter

The Activity Meter is a compact, clip-on designed as an accessory for the , primarily bundled with the 2009 release of : Walking in (titled Walk with Me! Do You Know Your Walking Routine? in , where it launched first on November 1, 2008). It attaches to , a belt, or even a pet's collar via an included clip connector, allowing users to track daily movement seamlessly throughout the day. The device was released alongside the game for an MSRP of $49.99 USD, which included two Activity Meters, with additional units sold separately through Nintendo's official channels. Equipped with a shock sensor, the Activity Meter records steps taken at normal walking paces and captures life rhythm data, which reflects movement patterns minute by minute. It stores up to seven days of detailed activity logs or approximately 30 days of summarized step data (hourly or monthly), automatically overwriting older information when capacity is reached. Data transfers wirelessly to a , DS Lite, or DSi system via communication, requiring close proximity of no more than 10 cm for . The meter is moisture-resistant for everyday use but not suitable for immersion in water. Powered by a single CR2032 lithium battery, the Activity Meter offers about six months of life under average conditions (e.g., 10,000 steps per day with 30-60 minutes of daily syncing), with no manual power switch as it activates automatically upon movement. Up to four meters can register to one game card for multi-user tracking, enabling families or groups to monitor progress collectively. Within Personal Trainer: Walking, synced step data unlocks in-game rewards, motivational features like virtual walks around global landmarks, and personalized fitness insights, promoting sustained without exhaustive numerical tracking.

Pokéwalker

The Pokéwalker is a portable accessory developed by exclusively for use with on the family of systems. Released in on September 12, 2009, and bundled with every copy of the games upon their initial launch, the device is coin-shaped with a small LCD screen that displays the user's avatar, their accompanying Pokémon, and surrounding virtual scenery. It encourages by converting real-world steps into in-game "watts," which players can spend to encounter wild Pokémon, discover items, or explore different areas. Key features include step tracking to earn experience for the transferred Pokémon, the ability to hatch eggs based on accumulated steps when synced back to the game, and simple battles against wild encounters or other players via infrared communication. The device connects to the using an infrared transceiver built into the game cartridge, allowing players to transfer a single Pokémon at a time between the accessory and the game for training and item exchange; this Pokémon can level up, learn moves, and collect watts while the user walks. Over 20 unlockable routes are available, each with unique environments like fields, forests, or beaches that determine the types of Pokémon and items encountered, promoting exploration tied to the Pokémon world. The Pokéwalker is compatible with all Nintendo DS models, including the original DS, DS Lite, and DSi, via the game's infrared port, requiring the user to hold the device approximately 2 inches (5 cm) from the console during sync. Powered by a single CR2032 coin battery, it offers up to four months of battery life under normal use—such as 30 minutes daily and around 10,000 steps—before needing replacement, with no on/off switch but an automatic after 60–90 seconds of inactivity. Pokémon data is backed up internally to prevent loss even if the battery dies, ensuring seamless transfer back to the game upon recharging.

DS Vision

The DS Vision is a media playback accessory developed by AM3 and officially licensed by for the handheld console. Released exclusively in on June 26, 2008, it functions as a platform for portable entertainment content, allowing users to download and view , shorts, e-books, museum guides, and TV programs directly on the DS. The accessory consists of a special DS cartridge that plugs into the console's Slot-1, paired with a 512 MB microSD card (included in the starter kit) and a proprietary USB cable for transferring files from a PC. Users access content through Nintendo's dedicated DS Vision server at dsvision.jp, where downloads are restricted to approved media encoded in a custom format compatible only with the device. The service officially launched on July 7, 2008, following a delay from its initial March target, with pricing set at 3,980 yen (approximately $38 USD at the time) for the starter kit. Compatible with the original Nintendo DS and DS Lite models, the DS Vision draws power directly from the console without needing batteries or external sources. Its primary applications emphasize on-the-go consumption of Japanese pop culture and educational materials, such as preloaded samples like the Pokémon anime short Lucario and the Mystery of Mew, with additional content like e-books costing 100–600 yen and video files ranging from 500–1,000 yen. Limited-edition bundles, such as the Pokémon Premium Set with a 2 GB microSD card, were also available to expand storage for larger libraries.

FaceScan

The FaceScan, officially known as the Facening Scan (フェイスニングスキャン) in Japan, is a specialized camera accessory developed by Nintendo for the Nintendo DS handheld console. Released exclusively in Japan on August 2, 2007, as part of the Touch! Generations lineup, it was bundled with the facial exercise game Otona no DS Kao Training (translated as Face Training: Facial Exercises to Strengthen and Relax from Fumiko Inudo) and priced at ¥4,800 (including tax). The accessory takes the form of a cartridge (product code NTR-014) that inserts directly into the system's Game Boy Advance (GBA) expansion slot, extending outward to position a small lens toward the user. It includes a dedicated stand to hold the DS or DS Lite vertically for hands-free operation, enabling the top screen to display the captured facial image while the bottom touch screen provides interactive guidance. Designed for low-resolution facial scanning rather than high-fidelity imaging, the FaceScan captures basic visual data of the user's face to detect and analyze expressions, contours, and features in real time. This non-traditional camera relies on the DS's processing power via the GBA slot for data transfer and display, producing a mirror-like view suitable for interactive applications but limited in detail compared to later built-in DSi cameras. The primary purpose is to facilitate personalization in wellness and beauty-oriented software, where the scanned face serves as a digital model for user-specific feedback and customization. For instance, in Face Training, it monitors whether the player is correctly performing facial muscle exercises guided by beauty expert Fumiko Inudo, tracking progress through expression recognition to promote a more youthful appearance. The accessory extends to other Japan-exclusive titles, notably Shiseido Beauty Solution Kaihatsu Center Kanshuu: Project Beauty (released November 27, 2008, by in collaboration with cosmetics company ), where the face scan analyzes skin tone, shape, and features to generate tailored makeup recommendations, skincare routines, and virtual try-ons. This creates customizable avatar-like representations of the user's face within the game, allowing for simulated application of and fashion elements to enhance social and aesthetic engagement. Compatibility is restricted to the original and DS Lite models due to the required GBA slot; it does not function with the , DSi XL, or subsequent systems lacking this feature. Overall, the FaceScan targeted adult users, particularly women interested in self-improvement games, but its niche focus and regional exclusivity limited its broader adoption.

DS Direction Sensing Card

The DS Direction Sensing Card is a Japan-exclusive accessory for the , functioning as an extended Slot-1 cartridge with integrated sensor hardware to detect the console's orientation and direction. Released in 2009 alongside the stargazing application Hoshizora Navi, it inserts into the DS's main game slot and protrudes noticeably from the console due to its elongated design, which accommodates the internal sensing components. The card incorporates a sensor that measures the DS's facing direction relative to magnetic north, enabling real-time orientation tracking for compatible software. This functionality supports interactive experiences by aligning on-screen content with the user's physical pointing of , such as adjusting views based on tilt and directional input. Powered entirely by the host console without separate batteries, it maintains compatibility across all variants, including the original DS, DS Lite, and DSi models. The accessory was priced at ¥1,800 as a standalone item, though it was most commonly bundled with Hoshizora Navi for ¥8,190 total. In practical use, the DS Direction Sensing Card enhances non-touchscreen gameplay by adding directional controls, particularly in applications requiring precise pointing, such as navigation or simulation titles. It originated as a developer tool for integrating environmental sensing into DS software before finding consumer application in Hoshizora Navi, where it facilitates identification of over 9,300 celestial bodies by mapping the sky to the console's detected direction. This sensor technology influenced subsequent third-party motion accessories, like the Motion Pack, for broader tilt-based interactions in racing and puzzle games.

Licensed Third-Party Accessories

Guitar Grip

The Guitar Grip is a licensed third-party accessory for the , manufactured by Red Octane and published under Activision's brand. Released on June 22, 2008, in , it was bundled with the launch of Guitar Hero: On Tour for a suggested retail price of $39.99 USD. The peripheral attaches directly to the DS console via its expansion slot, with an included adapter ensuring compatibility for both the original and the slimmer DS Lite models. This design enables players to experience rhythm-based guitar gameplay in a portable format, adapting the core mechanics of the console series to the handheld device. Key features of the Guitar Grip include four color-coded fret buttons positioned along the top, which players press in sequence to match scrolling notes on the in-game highway—a modification from the standard five- layout to accommodate the DS's compact size. Strumming is handled through the DS touchscreen, where users slide a included guitar pick-shaped across the lower screen to simulate downstrokes and upstrokes, eliminating the need for a physical bar. The accessory also incorporates an adjustable hand strap for stability during intense sessions and a built-in slot to store the securely. These elements combine to create an immersive, touch-integrated control scheme that leverages the DS's dual-screen capabilities. The Guitar Grip holds the DS in a vertical orientation for ergonomic play, similar to other touchscreen-focused titles on the platform, and its lightweight, compact construction enhances portability for travel. It is fully compatible with the entire Guitar Hero: On Tour trilogy—Guitar Hero: On Tour (2008), Guitar Hero On Tour: Modern Hits (2008), and Guitar Hero On Tour: Decades (2009)—supporting both single-player campaigns and local wireless multiplayer modes. However, it lacks compatibility with later DS variants like the DSi or due to hardware differences in the expansion slot. For expanded , the Guitar Grip pairs with other series accessories, such as the Drum Skin, to simulate a full band setup in compatible titles.

Drum Skin

The Drum Skin, also referred to as the Drum Grip, is a peripheral developed by for the version of , enabling players to simulate drumming on the handheld console. Released on November 3, 2009, alongside the game, it consists of a flexible, rubberized overlay that fits snugly over the DS Lite's control interface, covering the directional pad and face buttons (, ) to create four distinct drum pads typically colored , , , and from left to right. This design maps button presses to on-screen drum prompts in the game's rhythm tracks, providing a more immersive and precise for percussive compared to standard controls. The accessory enhances accuracy in drumming simulations by adding tactile feedback and visual cues through its raised pad surfaces, which players tap with their thumbs to hit notes in time with the music. It integrates seamlessly with Band Hero's audio, syncing button inputs to generate realistic sounds from 30 master-recorded tracks featuring artists such as and Fall Out Boy. The Drum Skin is removable for easy storage and cleaning, constructed from durable, washable to withstand repeated use during multiplayer sessions supporting up to four players in mixed instrument modes. Compatible exclusively with the original and DS Lite models, the Drum Skin does not fit the slimmer DSi or subsequent systems due to differences in hardware dimensions and the game's reliance on the GBA expansion slot for related peripherals like the Guitar Grip. As a licensed third-party accessory approved by , it was primarily bundled with the Band Hero DS Lite Band Kit for around $49.99 USD, though standalone availability was limited. Its introduction marked a novel adaptation of console-style rhythm peripherals to portable gaming, focusing on button-based percussion to complement vocal and guitar inputs in the title.

Piano Keyboard

The Piano Keyboard is a licensed third-party accessory for the , consisting of a compact 13-key mini keyboard designed for interactive play and learning. Developed by Game Life and published by Valcon Games, it was released in early 2010 as part of the Easy Piano software bundle, targeting users interested in piano simulation and composition on the handheld console. The keyboard spans a full from C to C, incorporating both white and black keys to replicate basic piano . It attaches directly to the or DS Lite via the Game Boy Advance expansion slot, enabling direct input for note playback and game interaction without relying solely on the touchscreen. Compatible only with DS models featuring the GBA slot, it is incompatible with the DSi and later variants due to the absence of this port. The accessory launched at a retail price of $29.99 USD, positioning it as an affordable entry into portable . Featuring a sturdy build with a stable base for tabletop use, the keyboard integrates seamlessly with the Easy Piano game, which includes over 40 licensed songs across genres, lesson modes teaching music notation and scales, mini-games for skill practice, and a composition tool for creating original tracks up to three minutes long. This setup supports adjustable difficulty levels and unlocks customizable elements like virtual outfits and instruments, emphasizing conceptual music fundamentals over advanced performance metrics.

Motion Pack

The Motion Pack is a licensed third-party motion-sensing peripheral for the family, developed by Kionix, Inc. and released by in 2008. It functions as an add-on that inserts directly into the system's (GBA) expansion slot, enabling accelerometer-based controls for tilt and shake detection in supported games. Primarily bundled with the title Tony Hawk's Motion—which also incorporates the mini-game Hue Pixel Painter—the accessory transformed the DS into a motion-enabled handheld for immersive experiences. Featuring a 3-axis , the Motion Pack allows players to interact with games through physical gestures, such as twisting the device to perform skateboarding tricks in Tony Hawk's Motion or shaking it to apply colors in Hue Pixel Painter. This hardware was tailored for sports and action-oriented titles, providing intuitive controls that mimicked real-world movements without requiring additional attachments beyond the slot insertion. licensed the peripheral specifically for these bundled experiences, ensuring seamless integration but restricting broader application to only compatible software. Compatible exclusively with the original and DS Lite models—which possess the GBA slot—the Motion Pack draws power directly from the console and retailed as part of a $39.99 USD bundle. Its design emphasized portability and simplicity, weighing minimally to avoid hindering handheld use. However, the accessory's reliance on the GBA slot rendered it incompatible with the DSi and subsequent DS variants, limiting its longevity as Nintendo phased out . Additionally, its functionality was confined to the few titles that explicitly supported it, reducing versatility compared to built-in motion features in later systems.

Paddle Controller

The Paddle Controller is a licensed third-party accessory developed by Corporation for the handheld console, released exclusively in on December 6, 2007, as part of the DS game bundle. It functions as a spinner-style , emulating classic arcade paddle mechanics by allowing players to rotate a physical knob for precise horizontal control of on-screen elements, such as the paddle in block-breaking games. The device inserts directly into the console's (the Game Boy Advance expansion port), positioning the DS at a slight angle for tabletop play or handheld use, and is constructed from lightweight plastic for comfortable extended sessions. Compatible with both the original and DS Lite models, the Paddle Controller sold separately for approximately 1,800 yen (about $20 USD at the time) and was available in white, black, pink, and silver variants to match different console colors. It supports key titles including Arkanoid DS, where it enhances gameplay modes like Quest Mode by providing fluid, analog-like movement superior to digital button inputs, and for shooter-style paddle mechanics. Multiplayer functionality is enabled in compatible , allowing two players to connect via local wireless for competitive sessions, though each requires their own controller and console. Unlike motion-sensing add-ons such as the Motion Pack, the Paddle Controller relies on mechanical rotation rather than accelerometer-based detection for input. Despite its regional exclusivity, the accessory is backward-compatible with international versions of supported due to standardized hardware recognition.

Didget Blood Glucose Monitoring System

The Didget Blood Glucose Monitoring System is a licensed medical accessory developed by Bayer HealthCare in collaboration with Nintendo, designed specifically for children with diabetes to encourage regular blood glucose testing through gamification. Released in the United States in April 2010, the device functions as a standalone blood glucose meter but integrates directly with compatible Nintendo DS consoles by plugging into the Game Boy Advance (GBA) cartridge slot. It uses Bayer Contour Next test strips to measure glucose levels from a small 0.6 microliter blood sample, providing results in just five seconds, and stores up to 480 test results for later review. The system received FDA clearance under 510(k) number K090628 for over-the-counter home use on February 1, 2010, ensuring its accuracy and safety for pediatric diabetes management. Upon inserting the Didget meter into a compatible DS console, users can sync their test results to unlock reward points, which serve as within bundled Nintendo DS software to motivate consistent monitoring. For instance, healthy or on-target glucose readings earn more points, redeemable for in-game bonuses, mini-games, or customizations in titles like the included Didget Knock'Em Downs , a carnival-themed game where points enhance gameplay experiences such as virtual prize-winning activities. This integration aims to make self-management engaging for children aged 4 to 14, with adjustable testing modes—Basic for younger users and Advanced for older ones—while also allowing data upload to a companion website for parental tracking and . The accessory retailed for approximately $74.99 USD at launch, excluding the cost of ongoing test strips, and was marketed through major pharmacies like CVS and . Compatible exclusively with the original and DS Lite models due to the required GBA slot, the Didget does not work with later systems like the DSi, DSi XL, or , limiting its use to earlier handheld generations. As a licensed third-party product, it leverages Nintendo's branding to promote , with emphasizing its role in fostering lifelong habits through positive reinforcement rather than punitive measures.

Pedometer

The is a licensed third-party accessory developed by in collaboration with for the . Released in 2008 as part of the My Weight Loss Coach game bundle, it is a clip-on step-tracking device that syncs data by inserting into the console's expansion slot (). The pedometer features an internal battery for standalone operation, a simple LCD display to show current step counts, and a secure clip for attaching to or a belt during daily activities. Designed to promote fitness and , the accessory records steps and estimates distance traveled, which users can upload to the DS game for personalized coaching, progress tracking, and motivational feedback based on real-world activity. It integrates seamlessly with My Weight Loss Coach (known as My Health Coach: Manage Your Weight in some regions), encouraging users to balance exercise with nutritional advice from the software. The was bundled with the game for approximately $29.99 USD and was not sold standalone, limiting its availability to purchasers of the title. Compatible exclusively with the original and DS Lite models due to the Slot 2 requirement, it does not function with later variants like the DSi.

Magic Reader

The Magic Reader is a licensed third-party accessory manufactured by for the , released in 2007 as part of the Juushinden: Ultimate Beast Battlers game bundle. It functions as an Option Pak that inserts into the console's (the Game Boy Advance cartridge slot), utilizing light sensors to scan special patterns on physical trading cards. This allows players to import card data directly into the game for building decks and conducting battles, bridging physical collectibles with digital gameplay. The accessory operates by having players place a card face-down on its scanning surface, where the light sensor detects the unique pattern encoded on the card—similar to technologies in other DS scanning peripherals like the DS Vision. Scanning is quick and touch-based, enabling seamless integration without additional software, and supports up to 40-card decks for strategic card battling. It was designed to enhance interactivity in the genre, preventing issues like counterfeiting through . Compatible with the original and DS Lite models that feature the , the Magic Reader is not supported on later models like the DSi due to the removal of the GBA slot. Bundled exclusively with Juushinden: Ultimate Beast Battlers, it promoted an engaging hybrid experience for fans, though no standalone pricing was announced as it was not sold separately.

Beypoint Reader and Beypointer

The Beypoint Reader and Beypointer are licensed accessories produced by Takara Tomy for the Metal Fight Beyblade video game series on the Nintendo DS, released in Japan in 2009 as part of the tie-in to the popular anime. The Beypoint Reader functions as a GBA slot cartridge adapter that plugs into the Nintendo DS (and DS Lite) to interface with the Beypointer, allowing data transfer from physical Beyblade battles to the digital game environment. The Beypointer, a compact device that attaches to the ripcord launcher used in real-life Beyblade play, records performance metrics such as wins, losses, and spin duration to accumulate or deduct Beypoints, starting users with an initial balance of 1000 points. This system was designed specifically for the Metal Fight Beyblade DS game, developed by Hudson Soft, to enhance immersion by linking toy-based competitions with virtual battles featuring customizable Beyblade parts like energy rings, fusion wheels, and spin tracks. Key features of the Beypoint Reader include its role in syncing real-world data to influence in-game stats, such as improving a virtual Beyblade's attack or defense values based on successful physical spins, thereby rewarding skilled play across both mediums. The Beypointer itself serves as a portable tracker, enabling players to log battle results on the go and later import them via the reader for progression in the game's story mode or multiplayer battles, which draw directly from the anime's narrative of young heroes competing in tournaments. Compatibility is limited to Nintendo DS models with a GBA slot, excluding later systems like the DSi and due to the absence of this hardware port, though the associated games support wireless multiplayer for up to two players. These accessories were priced affordably to appeal to young fans, with the Beypointer retailing for approximately ¥1,050 (around $10–12 USD at the time) and the reader often bundled with game editions for added value. The primary purpose of the Beypoint Reader and Beypointer is to bridge physical toy interaction with digital , fostering a seamless experience that mirrors the anime's emphasis on , customization, and heroic rivalries in battles. By allowing players to carry over real-life achievements—such as longer spin times or victory streaks—into the game, the accessories promote extended engagement with the franchise, encouraging experimentation with part combinations to optimize performance in both arenas. This integration exemplifies Tomy's approach to transmedia toys, where physical products directly enhance mechanics without requiring additional software updates.

Solar Sensors

Solar sensors for the refer to the light-sensing technology developed by for the series, which integrates a photometric into cartridges compatible with the DS via its Slot 2. Released starting in 2003 with Boktai: The Sun Is in Your Hand, these sensors measure ambient light intensity, including , to influence gameplay mechanics such as energy replenishment for the protagonist's solar gun and the growth of an in-game Solar Tree that simulates environmental responses to light exposure. When used with the 2007 DS title , the sensor from Boktai cartridges clips into the DS's GBA slot, allowing the game to detect real-world levels and adjust in-game elements like weaknesses or energy recovery accordingly, without relying solely on the title's internal weather system. These licensed accessories emphasize environmental interaction by tying virtual progress to actual outdoor conditions, promoting concepts in through sunlight-dependent simulations like plant-like tree growth and energy cycles. Features include real-time detection for dynamic data integration into , though no dedicated function is present beyond immediate feedback. Compatible with the and DS Lite models, the Boktai cartridges housing the sensors were priced around $30–$40 USD at launch, though used units later retailed for less; they were officially supported for science-themed applications in titles blending action with light-based mechanics. Applications extend to astronomy-inspired elements, such as time-of-day effects influenced by solar exposure, and simulations in the Boktai universe where levels affect environmental recovery and resource management.

SmartStylus and SmartStylus 2

The PDP SmartStylus represents a licensed effort to enhance stylus-based input on the family of handheld consoles through added sensory feedback. Developed by Performance Designed Products (PDP), it was unveiled at the (GDC) as a accessory intended to provide responses tied to in-game events, such as explosions or impacts, thereby immersing users more deeply in touch-screen interactions. The product was positioned as an evolution of the standard DS , which relies on basic resistive touch input without feedback mechanisms. The SmartStylus 1 utilized radio communication via a GBA expansion cartridge inserted into the DS, enabling the transmission of stylus movements to the console while relaying signals back for activation of its built-in rumble motor and optional light indicators. Planned for a fall release at approximately $39.99 USD, it required Nintendo's final licensing approval and was compatible with DS models including the DSi, though no specific art or drawing applications were highlighted for variable input features. Despite initial enthusiasm, the accessory was never commercially released. Announced alongside the first model, the SmartStylus 2 was envisioned as an upgraded variant with expanded capabilities, including haptic feedback for more nuanced simulations, integrated LEDs for visual cues, audio output, and motion-sensing technology to detect gestures like stylus swings for actions in sports or action games. A was demonstrated at industry events, showcasing its potential for dynamic input beyond static touch. However, development halted around 2010 without a launch, rendering it an unreleased sequel amid shifting priorities in Nintendo's accessory ecosystem.

Unlicensed Third-Party Accessories

Ranger GPS System

The Ranger GPS System is an unlicensed third-party accessory designed to add GPS functionality to the Nintendo DS handheld console. Developed by GBalpha and released in 2009, it functions as an Option Pak that inserts directly into the GBA expansion slot (Slot-2) of compatible DS models. This device enables real-time positioning for location-based applications, primarily through homebrew software rather than official Nintendo titles. Key features include integration with mapping software such as , allowing users to download and view 2D or 3D maps on the DS screen via a MicroSD card. It utilizes a LEA-5A GPS chipset to provide location data, speed calculations (accurate above 15 mph), and basic in supported homebrew programs like Caelitis. Typical GPS accuracy is in the range of 5-10 meters under clear sky conditions, though real-world performance often suffered from offsets of 500 meters or more due to software limitations and Google Maps' intentional blurring for privacy. The unit also supports assisted GPS (A-GPS) features and includes a 10-foot extension cable for flexible antenna placement. The accessory is compatible with the original and DS Lite models that feature the GBA slot, and it works alongside Slot-1 flash cartridges such as the R4, AK2, or EZ5 for loading necessary homebrew applications. It found niche use in geo-caching hacks and experimental geographic information systems (GIS), such as the RangerDS homebrew mod, which simplified GPS data for outdoor exploration and custom mapping projects. Priced at approximately $50 USD at launch, it targeted enthusiasts interested in turning the DS into a portable navigation tool. As an unlicensed product, the Ranger GPS System lacks official Nintendo support, leading to risks such as hardware incompatibility with later DS models like the DSi, unstable homebrew software, and potential interference with the console's normal operations. User reports highlighted challenges like finicky MicroSD card compatibility, slow satellite acquisition, and the eventual discontinuation of supporting software and websites, possibly due to disputes over map data. A Slot-1 version for DSi was mentioned in development but never widely released.

Hyperkin 3-in-1 Game Selector

The Hyperkin 3-in-1 Game Selector is an unlicensed third-party accessory developed for the family of handheld consoles, functioning as a multi-cartridge adapter that holds up to three DS game cartridges in a single unit. It plugs directly into the console's Slot-1 and employs a rotating mechanism to enable seamless switching between the inserted games via a simple flick of the wrist, eliminating the need to physically remove and replace individual cartridges. This design promotes convenience for players managing multiple titles during sessions. The accessory is compatible with the Nintendo DS Lite, DSi, and DSi XL models, clipping securely onto the back of the console to form a compact, case-like enclosure that keeps the cartridges protected and accessible. By centralizing cartridge storage and selection, it helps minimize wear on the console's game slot from frequent insertions and extractions, extending the hardware's longevity for retro gaming use. Its plug-and-play nature requires no additional setup or batteries, relying on a purely mechanical switch for operation. Priced at $14.95 USD, the Hyperkin 3-in-1 Game Selector targets enthusiasts of classic Nintendo DS gaming, offering a practical solution for quick game transitions without compromising on portability or ease of use. It can be paired with protective items like the Game Pak Slot Cover for enhanced slot safeguarding when cartridges are not in use.

FM Radio Converter

The FM Radio Converter is an unlicensed third-party accessory developed in the mid-2000s that enables the Nintendo DS to tune into FM radio stations by connecting to the console's GBA cartridge slot. Released around 2007 by manufacturers such as Brando and Futuretronics, it draws power directly from the DS battery without requiring an additional supply, allowing users to listen to broadcasts through the console's built-in speakers or the headphone jack. Key features include a compact tuner supporting the full FM frequency range of 87.5 to 108 MHz, with many models featuring a digital interface and LCD display for precise station selection and signal indication. Some variants incorporate an extendable antenna to improve reception, and output is typically in stereo format, compatible with included earphones that often feature inline volume controls. Priced at approximately $14 USD upon release, the accessory targets original Nintendo DS and DS Lite models, though it lacks any software integration with DS games or the console's operating system, functioning purely as a standalone audio receiver. Despite its convenience for portable radio listening, the FM Radio Converter has limitations related to signal quality, as reception can be inconsistent in areas with weak FM coverage or interference, potentially resulting in static or dropped signals without an optimal antenna setup. It does not support advanced features like RDS or station presets beyond basic tuning. As an alternative for music playback on the DS via the GBA slot, Nintendo's official accessory provides support but lacks radio tuning capabilities.

Third-Party Rumble Paks and Memory Expansion Paks

Third-party manufacturers released unlicensed clones of Nintendo's official and Memory Expansion Pak between 2007 and 2010, providing feedback and additional RAM at reduced costs compared to official accessories. These products targeted budget-conscious consumers and were often distributed through import channels, with features mimicking the originals for compatibility with supported DS games and applications like the . The eWin Rumble Pak, launched in early 2007 exclusively for the Nintendo DS Lite, utilized a cheaper rotary motor derived from technology to deliver smoother and quieter vibrations than the official version's sliding motor. Priced at around $10 USD, it was available in black, white, or pink to match DS Lite consoles and required no additional setup, inserting directly into the GBA slot for use with compatible official games such as . Another example is the EZ-Flash 3-in-1 , introduced around 2007, which combined rumble functionality with 16 MB of PSRAM expansion—doubling the official Memory Expansion Pak's 8 MB capacity—for enhanced performance in memory-intensive tasks. This variant included adjustable rumble intensity levels and a microSD slot for additional storage, maintaining compatibility with official DS rumble-supported titles while priced between $15 and $25 USD on import markets like DealExtreme. Early versions faced occasional battery-related save issues due to component quality, potentially leading to inconsistent performance or console strain if poorly constructed. These unlicensed paks were widely available in Asian and online import markets during the DS era, appealing to users seeking affordable alternatives, though their build quality varied, with some reports of durability concerns over time.

Homebrew and Hacking Accessories

Max Media Dock

The Max Media Dock is a third-party accessory developed by for the , designed to expand the handheld's capabilities into a and homebrew platform. Released on June 6, 2006, it connects to the DS via the Game Boy Advance (GBA) expansion slot (slot-2) and utilizes a Compact Flash (CF) card for storage, allowing users to load and play multimedia files directly on the DS screen. Key features include support for audio playback, video streaming in formats compatible with the DS hardware, image viewing, and execution of homebrew applications in .nds format through the included cartridge inserted into the DS's main slot (slot-1). The dock supports CF cards up to 8GB in capacity, enabling storage of large media libraries, and includes a simple browser interface powered by MoonShell for navigating files. File transfers to the CF card are facilitated via a USB 2.0 cable connected to a PC, though the device itself does not function as a USB host. Compatible exclusively with the original and DS Lite models, the Max Media Dock retailed for approximately $50 USD for the base unit without a CF card (equivalent to £29.99 in pricing), with bundled versions including 1GB or 2GB cards priced at around $90 and $140 USD (£54.99 and £84.99) respectively as of 2006. It requires the proprietary Max Media Player cartridge and patching for full homebrew functionality, which enables bypassing of region locks on imported games and media. This made it particularly popular among enthusiasts for emulation setups, as it allowed running DS homebrew emulators and applications stored on the CF card without needing additional hardware modifications. Unlike Nintendo's official media loader, which focused on slot-1 cartridge-based playback, the Max Media Dock emphasized expandable storage and broader homebrew integration for the DS ecosystem.

Flash Cartridges

Flash cartridges, commonly referred to as flashcarts, are unlicensed third-party storage devices designed for the that use microSD cards to enable the loading and execution of custom software, including homebrew applications, save files, and emulators, thereby expanding the console's capabilities beyond official game cartridges. These devices insert into the DS's slot and function as bootable media readers, allowing users to organize and launch content directly from the microSD card without needing a computer. Among the most popular models is the R4, first released in early 2007 by the R4 Team based in southern , which quickly gained traction for its straightforward design and affordability. The DSTT, introduced in late 2007, emerged as a cost-effective alternative and became widely adopted due to its low price point and reliable performance as a budget option compared to premium rivals. Original versions of both models supported microSD cards with capacities up to 2-4GB, while modern iterations and clones support up to 128GB or more as of 2025, enabling storage for extensive libraries of homebrew software and media files. Key features of these flash cartridges include the ability to boot homebrew applications such as emulators and utilities, apply cheat codes through integrated databases, facilitate multiplayer hacks for enhanced connectivity between consoles, and install community-provided firmware updates to maintain compatibility and add functionalities like real-time save editing. Unlike official Nintendo accessories such as the Memory Expansion Pak, which offered limited onboard storage primarily for save data, flash cartridges provide scalable, user-expandable storage via microSD. Flash cartridges are compatible with all Nintendo DS variants, including the original DS, DS Lite, DSi, and 3DS models, often requiring specific firmware kernels like Wood R4 for R4 clones or YSMenu for DSTT variants to ensure full support across systems. They typically retail for $15-30 USD, making them accessible for hobbyists interested in custom content. While these devices are legal for creating personal backups of legally owned games, their use for downloading or distributing pirated ROMs constitutes copyright infringement and is illegal. The evolution of flash cartridges began with basic ROM readers like the original R4, which focused on simple file loading, and progressed to advanced full operating system loaders by the late , incorporating features like skinnable interfaces and media playback support through iterative hardware revisions and software enhancements. This development was predominantly community-driven, with developers on platforms like GBAtemp contributing open-source kernels and tools to extend functionality, foster compatibility with newer consoles, and address limitations in early models such as spring mechanism durability issues. As of 2025, new models like the EZ-Flash Parallel (released March 2024) continue this trend, supporting microSD up to 256GB and improved homebrew integration.

GBA Movie Player

The GBA Movie Player is a homebrew cartridge accessory originally developed for the Game Boy Advance in early 2004, enabling users to play converted digital videos, music, and e-books directly on the handheld's screen through a dedicated media interface. It features an integrated slot for Compact Flash or SD cards to load media files, with video content requiring conversion from common formats like .wmv, , or .mov into proprietary .gbm visual and .gbs audio files for playback. Following the launch in late 2004, compatible models such as the third-generation M3 were released in 2005 specifically for DS use, inserting into the console's GBA slot to leverage for portable media consumption on the emulated GBA screen. These devices support additional functions like viewing images and reading e-books, alongside basic ROM playback, but require updates—often community-provided—for full DS compatibility and bug fixes. Priced at approximately $30–$40 USD depending on the model and region, they offered an affordable entry into homebrew video playback at the time. Though originating as a GBA-focused tool, the GBA Movie Player found renewed purpose among DS owners for simple video hacks, predating more advanced DS-native flash cartridges that expanded on similar media features. Later iterations, including variants like the EZ-Flash series, incorporated GBA movie ROM support up to 512 MB, enhancing legacy media portability while maintaining the core SD card-based file loading.

References

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