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Recommender system
Recommender system
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A recommender system (RecSys), or a recommendation system (sometimes replacing system with terms such as platform, engine, or algorithm) and sometimes only called "the algorithm" or "algorithm",[1] is a subclass of information filtering system that provides suggestions for items that are most pertinent to a particular user.[2][3][4] Recommender systems are particularly useful when an individual needs to choose an item from a potentially overwhelming number of items that a service may offer.[2][5] Modern recommendation systems such as those used on large social media sites and streaming services make extensive use of AI, machine learning and related techniques to learn the behavior and preferences of each user and categorize content to tailor their feed individually.[6] For example, embeddings can be used to compare one given document with many other documents and return those that are most similar to the given document. The documents can be any type of media, such as news articles or user engagement with the movies they have watched.[7][8]

Typically, the suggestions refer to various decision-making processes, such as what product to purchase, what music to listen to, or what online news to read.[2] Recommender systems are used in a variety of areas, with commonly recognised examples taking the form of playlist generators for video and music services, product recommenders for online stores, or content recommenders for social media platforms and open web content recommenders.[9][10] These systems can operate using a single type of input, like music, or multiple inputs within and across platforms like news, books and search queries. There are also popular recommender systems for specific topics like restaurants and online dating. Recommender systems have also been developed to explore research articles and experts,[11] collaborators,[12] and financial services.[13]

A content discovery platform is an implemented software recommendation platform which uses recommender system tools. It utilizes user metadata in order to discover and recommend appropriate content, whilst reducing ongoing maintenance and development costs. A content discovery platform delivers personalized content to websites, mobile devices and set-top boxes. A large range of content discovery platforms currently exist for various forms of content ranging from news articles and academic journal articles[14] to television.[15] As operators compete to be the gateway to home entertainment, personalized television is a key service differentiator. Academic content discovery has recently become another area of interest, with several companies being established to help academic researchers keep up to date with relevant academic content and serendipitously discover new content.[14]

Overview

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Recommender systems usually make use of either or both collaborative filtering and content-based filtering, as well as other systems such as knowledge-based systems. Collaborative filtering approaches build a model from a user's past behavior (e.g., items previously purchased or selected and/or numerical ratings given to those items) as well as similar decisions made by other users. This model is then used to predict items (or ratings for items) that the user may have an interest in.[16] Content-based filtering approaches utilize a series of discrete, pre-tagged characteristics of an item in order to recommend additional items with similar properties.[17]

Example

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The differences between collaborative and content-based filtering can be demonstrated by comparing two early music recommender systems, Last.fm and Pandora Radio. We can also look at how these methods are applied in e-commerce, for example, on platforms like Amazon.

  • Last.fm creates a "station" of recommended songs by observing what bands and individual tracks the user has listened to on a regular basis and comparing those against the listening behavior of other users. Last.fm will play tracks that do not appear in the user's library, but are often played by other users with similar interests. As this approach leverages the behavior of users, it is an example of a collaborative filtering technique.[18]
  • Pandora uses the properties of a song or artist (a subset of the 450 attributes provided by the Music Genome Project[19]) to seed a "station" that plays music with similar properties. User feedback is used to refine the station's results, deemphasizing certain attributes when a user "dislikes" a particular song and emphasizing other attributes when a user "likes" a song. This is an example of a content-based approach.
  • In e-commerce, Amazon's well-known "customers who bought X also bought Y" feature is a prime example of collaborative filtering. It also uses content-based filtering when it recommends a book by the same author you've previously read or a pair of shoes in a similar style to ones you've viewed.

Each type of system has its strengths and weaknesses. In the above example, Last.fm requires a large amount of information about a user to make accurate recommendations. This is an example of the cold start problem, and is common in collaborative filtering systems.[20][21][22][23][24][25] Whereas Pandora needs very little information to start, it is far more limited in scope (for example, it can only make recommendations that are similar to the original seed).

Alternative implementations

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Recommender systems are a useful alternative to search algorithms since they help users discover items they might not have found otherwise. Of note, recommender systems are often implemented using search engines indexing non-traditional data. In some cases, like in the Gonzalez v. Google Supreme Court case, may argue that search and recommendation algorithms are different technologies.[26]

Recommender systems have been the focus of several granted patents,[27][28][29][30][31] and there are more than 50 software libraries[32] that support the development of recommender systems including LensKit,[33][34] RecBole,[35] ReChorus[36] and RecPack.[37]

History

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Elaine Rich created the first recommender system in 1979, called Grundy.[38][39] She looked for a way to recommend users books they might like. Her idea was to create a system that asks users specific questions and classifies them into classes of preferences, or "stereotypes", depending on their answers. Depending on users' stereotype membership, they would then get recommendations for books they might like.

Another early recommender system, called a "digital bookshelf", was described in a 1990 technical report by Jussi Karlgren at Columbia University, [40] and implemented at scale and worked through in technical reports and publications from 1994 onwards by Jussi Karlgren, then at SICS,[41][42] and research groups led by Pattie Maes at MIT,[43] Will Hill at Bellcore,[44] and Paul Resnick, also at MIT,[45][5] whose work with GroupLens was awarded the 2010 ACM Software Systems Award.

Montaner provided the first overview of recommender systems from an intelligent agent perspective.[46] Adomavicius provided a new, alternate overview of recommender systems.[47] Herlocker provides an additional overview of evaluation techniques for recommender systems,[48] and Beel et al. discussed the problems of offline evaluations.[49] Beel et al. have also provided literature surveys on available research paper recommender systems and existing challenges.[50][51]

Approaches

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Collaborative filtering

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An example of collaborative filtering based on a rating system

One approach to the design of recommender systems that has wide use is collaborative filtering.[52] Collaborative filtering is based on the assumption that people who agreed in the past will agree in the future, and that they will like similar kinds of items as they liked in the past. The system generates recommendations using only information about rating profiles for different users or items. By locating peer users/items with a rating history similar to the current user or item, they generate recommendations using this neighborhood. This approach is a cornerstone for e-commerce sites that analyze the purchasing patterns of thousands of users to suggest what you might like. Collaborative filtering methods are classified as memory-based and model-based. A well-known example of memory-based approaches is the user-based algorithm,[53] while that of model-based approaches is matrix factorization (recommender systems).[54]

A key advantage of the collaborative filtering approach is that it does not rely on machine analyzable content and therefore it is capable of accurately recommending complex items such as movies without requiring an "understanding" of the item itself. Many algorithms have been used in measuring user similarity or item similarity in recommender systems. For example, the k-nearest neighbor (k-NN) approach[55] and the Pearson Correlation as first implemented by Allen.[56]

When building a model from a user's behavior, a distinction is often made between explicit and implicit forms of data collection.

Examples of explicit data collection include the following:

  • Asking a user to rate an item on a sliding scale.
  • Asking a user to search.
  • Asking a user to rank a collection of items from favorite to least favorite.
  • Presenting two items to a user and asking him/her to choose the better one of them.
  • Asking a user to create a list of items that he/she likes (see Rocchio classification or other similar techniques).

Examples of implicit data collection include the following:

  • Observing the items that a user views in an online store.
  • Analyzing item/user viewing times.[57]
  • Keeping a record of the items that a user purchases online.
  • Obtaining a list of items that a user has listened to or watched on his/her computer.
  • Analyzing the user's social network and discovering similar likes and dislikes.

Collaborative filtering approaches often suffer from three problems: cold start, scalability, and sparsity.[58]

  • Cold start: For a new user or item, there is not enough data to make accurate recommendations. Note: one commonly implemented solution to this problem is the multi-armed bandit algorithm.[59][20][21][23][25]
  • Scalability: There are millions of users and products in many of the environments in which these systems make recommendations. Thus, a large amount of computation power is often necessary to calculate recommendations.
  • Sparsity: The number of items sold on major e-commerce sites is extremely large. The most active users will only have rated a small subset of the overall database. Thus, even the most popular items have very few ratings.

One of the most famous examples of collaborative filtering is item-to-item collaborative filtering (people who buy x also buy y), an algorithm popularized by Amazon.com's recommender system.[60]

Many social networks originally used collaborative filtering to recommend new friends, groups, and other social connections by examining the network of connections between a user and their friends.[2] Collaborative filtering is still used as part of hybrid systems. This technique can employ embeddings, a machine learning technique.[61]

Content-based filtering

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Another common approach when designing recommender systems is content-based filtering. Content-based filtering methods are based on a description of the item and a profile of the user's preferences.[62][63] These methods are best suited to situations where there is known data on an item (name, location, description, etc.), but not on the user. Content-based recommenders treat recommendation as a user-specific classification problem and learn a classifier for the user's likes and dislikes based on an item's features.

In this system, keywords are used to describe the items, and a user profile is built to indicate the type of item this user likes. In other words, these algorithms try to recommend items similar to those that a user liked in the past or is examining in the present. It does not rely on a user sign-in mechanism to generate this often temporary profile. In particular, various candidate items are compared with items previously rated by the user, and the best-matching items are recommended. This approach has its roots in information retrieval and information filtering research.

To create a user profile, the system mostly focuses on two types of information:

  1. A model of the user's preference.
  2. A history of the user's interaction with the recommender system.

Basically, these methods use an item profile (i.e., a set of discrete attributes and features) characterizing the item within the system. To abstract the features of the items in the system, an item presentation algorithm is applied. A widely used algorithm is the tf–idf representation (also called vector space representation).[64] The system creates a content-based profile of users based on a weighted vector of item features. The weights denote the importance of each feature to the user and can be computed from individually rated content vectors using a variety of techniques. Simple approaches use the average values of the rated item vector while other sophisticated methods use machine learning techniques such as Bayesian Classifiers, cluster analysis, decision trees, and artificial neural networks in order to estimate the probability that the user is going to like the item.[65]

A key issue with content-based filtering is whether the system can learn user preferences from users' actions regarding one content source and use them across other content types. When the system is limited to recommending content of the same type as the user is already using, the value from the recommendation system is significantly less than when other content types from other services can be recommended. For example, recommending news articles based on news browsing is useful. Still, it would be much more useful when music, videos, products, discussions, etc., from different services, can be recommended based on news browsing. To overcome this, most content-based recommender systems now use some form of the hybrid system.

Content-based recommender systems can also include opinion-based recommender systems. In some cases, users are allowed to leave text reviews or feedback on the items. These user-generated texts are implicit data for the recommender system because they are potentially rich resources of both feature/aspects of the item and users' evaluation/sentiment to the item. Features extracted from the user-generated reviews are improved metadata of items, because as they also reflect aspects of the item like metadata, extracted features are widely concerned by the users. Sentiments extracted from the reviews can be seen as users' rating scores on the corresponding features. Popular approaches of opinion-based recommender system utilize various techniques including text mining, information retrieval, sentiment analysis (see also Multimodal sentiment analysis) and deep learning.[66]

Hybrid recommendations approaches

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Most recommender systems now use a hybrid approach, combining collaborative filtering, content-based filtering, and other approaches. E-commerce platforms frequently use hybrid approaches to overcome problems like the cold start problem, where a new user has no history for collaborative filtering to analyze. There is no reason why several different techniques of the same type could not be hybridized. Hybrid approaches can be implemented in several ways: by making content-based and collaborative-based predictions separately and then combining them; by adding content-based capabilities to a collaborative-based approach (and vice versa); or by unifying the approaches into one model.[47] Several studies that empirically compared the performance of the hybrid with the pure collaborative and content-based methods and demonstrated that the hybrid methods can provide more accurate recommendations than pure approaches. These methods can also be used to overcome some of the common problems in recommender systems such as cold start and the sparsity problem, as well as the knowledge engineering bottleneck in knowledge-based approaches.[67]

Netflix is a good example of the use of hybrid recommender systems.[68] The website makes recommendations by comparing the watching and searching habits of similar users (i.e., collaborative filtering) as well as by offering movies that share characteristics with films that a user has rated highly (content-based filtering).

Some hybridization techniques include:

  • Weighted: Combining the score of different recommendation components numerically.
  • Switching: Choosing among recommendation components and applying the selected one.
  • Mixed: Recommendations from different recommenders are presented together to give the recommendation.
  • Cascade: Recommenders are given strict priority, with the lower priority ones breaking ties in the scoring of the higher ones.
  • Meta-level: One recommendation technique is applied and produces some sort of model, which is then the input used by the next technique.[69]

Technologies

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Session-based recommender systems

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These recommender systems use the interactions of a user within a session[70] to generate recommendations. Session-based recommender systems are used at YouTube[71] and Amazon.[72] These are particularly useful when history (such as past clicks, purchases) of a user is not available or not relevant in the current user session. Domains where session-based recommendations are particularly relevant include video, e-commerce, travel, music and more. Most instances of session-based recommender systems rely on the sequence of recent interactions within a session without requiring any additional details (historical, demographic) of the user. Techniques for session-based recommendations are mainly based on generative sequential models such as recurrent neural networks,[70][73] transformers,[74] and other deep-learning-based approaches.[75][76]

Reinforcement learning for recommender systems

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The recommendation problem can be seen as a special instance of a reinforcement learning problem whereby the user is the environment upon which the agent, the recommendation system acts upon in order to receive a reward, for instance, a click or engagement by the user.[71][77][78] One aspect of reinforcement learning that is of particular use in the area of recommender systems is the fact that the models or policies can be learned by providing a reward to the recommendation agent. This is in contrast to traditional learning techniques which rely on supervised learning approaches that are less flexible, reinforcement learning recommendation techniques allow to potentially train models that can be optimized directly on metrics of engagement, and user interest.[79]

Multi-criteria recommender systems

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Multi-criteria recommender systems (MCRS) can be defined as recommender systems that incorporate preference information upon multiple criteria. Instead of developing recommendation techniques based on a single criterion value, the overall preference of user u for the item i, these systems try to predict a rating for unexplored items of u by exploiting preference information on multiple criteria that affect this overall preference value. Several researchers approach MCRS as a multi-criteria decision making (MCDM) problem, and apply MCDM methods and techniques to implement MCRS systems.[80] See this chapter[81] for an extended introduction.

Risk-aware recommender systems

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The majority of existing approaches to recommender systems focus on recommending the most relevant content to users using contextual information, yet do not take into account the risk of disturbing the user with unwanted notifications. It is important to consider the risk of upsetting the user by pushing recommendations in certain circumstances, for instance, during a professional meeting, early morning, or late at night. Therefore, the performance of the recommender system depends in part on the degree to which it has incorporated the risk into the recommendation process. One option to manage this issue is DRARS, a system which models the context-aware recommendation as a bandit problem. This system combines a content-based technique and a contextual bandit algorithm.[82]

Mobile recommender systems

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Mobile recommender systems make use of internet-accessing smartphones to offer personalized, context-sensitive recommendations. This is a particularly difficult area of research as mobile data is more complex than data that recommender systems often have to deal with. It is heterogeneous, noisy, requires spatial and temporal auto-correlation, and has validation and generality problems.[83]

There are three factors that could affect the mobile recommender systems and the accuracy of prediction results: the context, the recommendation method and privacy.[84] Additionally, mobile recommender systems suffer from a transplantation problem – recommendations may not apply in all regions (for instance, it would be unwise to recommend a recipe in an area where all of the ingredients may not be available).

One example of a mobile recommender system are the approaches taken by companies such as Uber and Lyft to generate driving routes for taxi drivers in a city.[83] This system uses GPS data of the routes that taxi drivers take while working, which includes location (latitude and longitude), time stamps, and operational status (with or without passengers). It uses this data to recommend a list of pickup points along a route, with the goal of optimizing occupancy times and profits.

Generative recommenders

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Generative recommenders (GR) represent an approach that transforms recommendation tasks into sequential transduction problems, where user actions are treated like tokens in a generative modeling framework. In one method, known as HSTU (Hierarchical Sequential Transduction Units),[85] high-cardinality, non-stationary, and streaming datasets are efficiently processed as sequences, enabling the model to learn from trillions of parameters and to handle user action histories orders of magnitude longer than before. By turning all of the system’s varied data into a single stream of tokens and using a custom self-attention approach instead of traditional neural network layers, generative recommenders make the model much simpler and less memory-hungry. As a result, it can improve recommendation quality in test simulations and in real-world tests, while being faster than previous Transformer-based systems when handling long lists of user actions. Ultimately, this approach allows the model’s performance to grow steadily as more computing power is used, laying a foundation for efficient and scalable “foundation models” for recommendations.

The Netflix Prize

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One of the events that energized research in recommender systems was the Netflix Prize. From 2006 to 2009, Netflix sponsored a competition, offering a grand prize of $1,000,000 to the team that could take an offered dataset of over 100 million movie ratings and return recommendations that were 10% more accurate than those offered by the company's existing recommender system. This competition energized the search for new and more accurate algorithms. On 21 September 2009, the grand prize of US$1,000,000 was given to the BellKor's Pragmatic Chaos team using tiebreaking rules.[86]

The most accurate algorithm in 2007 used an ensemble method of 107 different algorithmic approaches, blended into a single prediction. As stated by the winners, Bell et al.:[87]

Predictive accuracy is substantially improved when blending multiple predictors. Our experience is that most efforts should be concentrated in deriving substantially different approaches, rather than refining a single technique. Consequently, our solution is an ensemble of many methods.

Many benefits accrued to the web due to the Netflix project. Some teams have taken their technology and applied it to other markets. Some members from the team that finished second place founded Gravity R&D, a recommendation engine that's active in the RecSys community.[86][88] 4-Tell, Inc. created a Netflix project–derived solution for ecommerce websites.

A number of privacy issues arose around the dataset offered by Netflix for the Netflix Prize competition. Although the data sets were anonymized in order to preserve customer privacy, in 2007 two researchers from the University of Texas were able to identify individual users by matching the data sets with film ratings on the Internet Movie Database (IMDb).[89] As a result, in December 2009, an anonymous Netflix user sued Netflix in Doe v. Netflix, alleging that Netflix had violated United States fair trade laws and the Video Privacy Protection Act by releasing the datasets.[90] This, as well as concerns from the Federal Trade Commission, led to the cancellation of a second Netflix Prize competition in 2010.[91]

Evaluation

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Performance measures

[edit]

Evaluation is important in assessing the effectiveness of recommendation algorithms. To measure the effectiveness of recommender systems, and compare different approaches, three types of evaluations are available: user studies, online evaluations (A/B tests), and offline evaluations.[49]

The commonly used metrics are the mean squared error and root mean squared error, the latter having been used in the Netflix Prize. The information retrieval metrics such as precision and recall or discounted cumulative gain (DCG) are useful to assess the quality of a recommendation method. Diversity, novelty, and coverage are also considered as important aspects in evaluation.[92] However, many of the classic evaluation measures are highly criticized.[93]

Evaluating the performance of a recommendation algorithm on a fixed test dataset will always be extremely challenging as it is impossible to accurately predict the reactions of real users to the recommendations. Hence any metric that computes the effectiveness of an algorithm in offline data will be imprecise.

User studies are rather a small scale. A few dozens or hundreds of users are presented recommendations created by different recommendation approaches, and then the users judge which recommendations are best.

In A/B tests, recommendations are shown to typically thousands of users of a real product, and the recommender system randomly picks at least two different recommendation approaches to generate recommendations. The effectiveness is measured with implicit measures of effectiveness such as conversion rate or click-through rate.

Offline evaluations are based on historic data, e.g. a dataset that contains information about how users previously rated movies.[94]

The effectiveness of recommendation approaches is then measured based on how well a recommendation approach can predict the users' ratings in the dataset. While a rating is an explicit expression of whether a user liked a movie, such information is not available in all domains. For instance, in the domain of citation recommender systems, users typically do not rate a citation or recommended article. In such cases, offline evaluations may use implicit measures of effectiveness. For instance, it may be assumed that a recommender system is effective that is able to recommend as many articles as possible that are contained in a research article's reference list. However, this kind of offline evaluations is seen critical by many researchers.[95][96][97][49] For instance, it has been shown that results of offline evaluations have low correlation with results from user studies or A/B tests.[97][98] A dataset popular for offline evaluation has been shown to contain duplicate data and thus to lead to wrong conclusions in the evaluation of algorithms.[99] Often, results of so-called offline evaluations do not correlate with actually assessed user-satisfaction.[100] This is probably because offline training is highly biased toward the highly reachable items, and offline testing data is highly influenced by the outputs of the online recommendation module.[95][101] Researchers have concluded that the results of offline evaluations should be viewed critically.[102]

Beyond accuracy

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Typically, research on recommender systems is concerned with finding the most accurate recommendation algorithms. However, there are a number of factors that are also important.

  • Diversity – Users tend to be more satisfied with recommendations when there is a higher intra-list diversity, e.g. items from different artists.[103][104]
  • Recommender persistence – In some situations, it is more effective to re-show recommendations,[105] or let users re-rate items,[106] than showing new items. There are several reasons for this. Users may ignore items when they are shown for the first time, for instance, because they had no time to inspect the recommendations carefully.
  • Privacy – Recommender systems usually have to deal with privacy concerns[107] because users have to reveal sensitive information. Building user profiles using collaborative filtering can be problematic from a privacy point of view. Many European countries have a strong culture of data privacy, and every attempt to introduce any level of user profiling can result in a negative customer response. Much research has been conducted on ongoing privacy issues in this space. The Netflix Prize is particularly notable for the detailed personal information released in its dataset. Ramakrishnan et al. have conducted an extensive overview of the trade-offs between personalization and privacy and found that the combination of weak ties (an unexpected connection that provides serendipitous recommendations) and other data sources can be used to uncover identities of users in an anonymized dataset.[108]
  • User demographics – Beel et al. found that user demographics may influence how satisfied users are with recommendations.[109] In their paper they show that elderly users tend to be more interested in recommendations than younger users.
  • Robustness – When users can participate in the recommender system, the issue of fraud must be addressed.[110]
  • SerendipitySerendipity is a measure of "how surprising the recommendations are".[111][104] For instance, a recommender system that recommends milk to a customer in a grocery store might be perfectly accurate, but it is not a good recommendation because it is an obvious item for the customer to buy. "[Serendipity] serves two purposes: First, the chance that users lose interest because the choice set is too uniform decreases. Second, these items are needed for algorithms to learn and improve themselves".[112]
  • Trust – A recommender system is of little value for a user if the user does not trust the system.[113] Trust can be built by a recommender system by explaining how it generates recommendations, and why it recommends an item.
  • Labelling – User satisfaction with recommendations may be influenced by the labeling of the recommendations.[114] For instance, in the cited study click-through rate (CTR) for recommendations labeled as "Sponsored" were lower (CTR=5.93%) than CTR for identical recommendations labeled as "Organic" (CTR=8.86%). Recommendations with no label performed best (CTR=9.87%) in that study.

Reproducibility

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Recommender systems are notoriously difficult to evaluate offline, with some researchers claiming that this has led to a reproducibility crisis in recommender systems publications. The topic of reproducibility seems to be a recurrent issue in some Machine Learning publication venues, but does not have a considerable effect beyond the world of scientific publication. In the context of recommender systems a 2019 paper surveyed a small number of hand-picked publications applying deep learning or neural methods to the top-k recommendation problem, published in top conferences (SIGIR, KDD, WWW, RecSys, IJCAI), has shown that on average less than 40% of articles could be reproduced by the authors of the survey, with as little as 14% in some conferences. The articles considers a number of potential problems in today's research scholarship and suggests improved scientific practices in that area.[115][116][117] More recent work on benchmarking a set of the same methods came to qualitatively very different results[118] whereby neural methods were found to be among the best performing methods. Deep learning and neural methods for recommender systems have been used in the winning solutions in several recent recommender system challenges, WSDM,[119] RecSys Challenge.[120] Moreover, neural and deep learning methods are widely used in industry where they are extensively tested.[121][71][72] The topic of reproducibility is not new in recommender systems. By 2011, Ekstrand, Konstan, et al. criticized that "it is currently difficult to reproduce and extend recommender systems research results," and that evaluations are "not handled consistently".[122] Konstan and Adomavicius conclude that "the Recommender Systems research community is facing a crisis where a significant number of papers present results that contribute little to collective knowledge [...] often because the research lacks the [...] evaluation to be properly judged and, hence, to provide meaningful contributions."[123] As a consequence, much research about recommender systems can be considered as not reproducible.[124] Hence, operators of recommender systems find little guidance in the current research for answering the question, which recommendation approaches to use in a recommender systems. Said and Bellogín conducted a study of papers published in the field, as well as benchmarked some of the most popular frameworks for recommendation and found large inconsistencies in results, even when the same algorithms and data sets were used.[125] Some researchers demonstrated that minor variations in the recommendation algorithms or scenarios led to strong changes in the effectiveness of a recommender system. They conclude that seven actions are necessary to improve the current situation:[124] "(1) survey other research fields and learn from them, (2) find a common understanding of reproducibility, (3) identify and understand the determinants that affect reproducibility, (4) conduct more comprehensive experiments (5) modernize publication practices, (6) foster the development and use of recommendation frameworks, and (7) establish best-practice guidelines for recommender-systems research."

Artificial intelligence applications in recommendation

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Artificial intelligence (AI) applications in recommendation systems are the advanced methodologies that leverage AI technologies, to enhance the performance recommendation engines. The AI-based recommender can analyze complex data sets, learning from user behavior, preferences, and interactions to generate highly accurate and personalized content or product suggestions.[126] The integration of AI in recommendation systems has marked a significant evolution from traditional recommendation methods. Traditional methods often relied on inflexible algorithms that could suggest items based on general user trends or apparent similarities in content. In comparison, AI-powered systems have the capability to detect patterns and subtle distinctions that may be overlooked by traditional methods.[127] These systems can adapt to specific individual preferences, thereby offering recommendations that are more aligned with individual user needs. This approach marks a shift towards more personalized, user-centric suggestions.

Recommendation systems widely adopt AI techniques such as machine learning, deep learning, and natural language processing.[128] These advanced methods enhance system capabilities to predict user preferences and deliver personalized content more accurately. Each technique contributes uniquely. The following sections will introduce specific AI models utilized by a recommendation system by illustrating their theories and functionalities.[citation needed]

KNN-based collaborative filters

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Collaborative filtering (CF) is one of the most commonly used recommendation system algorithms. It generates personalized suggestions for users based on explicit or implicit behavioral patterns to form predictions.[129] Specifically, it relies on external feedback such as star ratings, purchasing history and so on to make judgments. CF make predictions about users' preference based on similarity measurements. Essentially, the underlying theory is: "if user A is similar to user B, and if A likes item C, then it is likely that B also likes item C."

There are many models available for collaborative filtering. For AI-applied collaborative filtering, a common model is called K-nearest neighbors. The ideas are as follows:

  1. Data Representation: Create a n-dimensional space where each axis represents a user's trait (ratings, purchases, etc.). Represent the user as a point in that space.
  2. Statistical Distance: 'Distance' measures how far apart users are in this space. See statistical distance for computational details
  3. Identifying Neighbors: Based on the computed distances, find k nearest neighbors of the user to which we want to make recommendations
  4. Forming Predictive Recommendations: The system will analyze the similar preference of the k neighbors. The system will make recommendations based on that similarity

Neural networks

[edit]

An artificial neural network (ANN), is a deep learning model structure which aims to mimic a human brain. They comprise a series of neurons, each responsible for receiving and processing information transmitted from other interconnected neurons.[130] Similar to a human brain, these neurons will change activation state based on incoming signals (training input and backpropagated output), allowing the system to adjust activation weights during the network learning phase. ANN is usually designed to be a black-box model. Unlike regular machine learning where the underlying theoretical components are formal and rigid, the collaborative effects of neurons are not entirely clear, but modern experiments has shown the predictive power of ANN.

ANN is widely used in recommendation systems for its power to utilize various data. Other than feedback data, ANN can incorporate non-feedback data which are too intricate for collaborative filtering to learn, and the unique structure allows ANN to identify extra signal from non-feedback data to boost user experience.[128] Following are some examples:

  • Time and Seasonality: what specify time and date or a season that a user interacts with the platform
  • User Navigation Patterns: sequence of pages visited, time spent on different parts of a website, mouse movement, etc.
  • External Social Trends: information from outer social media

Two-Tower Model

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The Two-Tower model is a neural architecture[131] commonly employed in large-scale recommendation systems, particularly for candidate retrieval tasks.[132] It consists of two neural networks:

  • User Tower: Encodes user-specific features, such as interaction history or demographic data.
  • Item Tower: Encodes item-specific features, such as metadata or content embeddings.

The outputs of the two towers are fixed-length embeddings that represent users and items in a shared vector space. A similarity metric, such as dot product or cosine similarity, is used to measure relevance between a user and an item.

This model is highly efficient for large datasets as embeddings can be pre-computed for items, allowing rapid retrieval during inference. It is often used in conjunction with ranking models for end-to-end recommendation pipelines.

Natural language processing

[edit]

Natural language processing is a series of AI algorithms to make natural human language accessible and analyzable to a machine.[133] It is a fairly modern technique inspired by the growing amount of textual information. For application in recommendation system, a common case is the Amazon customer review. Amazon will analyze the feedbacks comments from each customer and report relevant data to other customers for reference. The recent years have witnessed the development of various text analysis models, including latent semantic analysis (LSA), singular value decomposition (SVD), latent Dirichlet allocation (LDA), etc. Their uses have consistently aimed to provide customers with more precise and tailored recommendations.

Specific applications

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E-commerce

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Recommender systems are essential for modern e-commerce platforms, playing a key role in improving the customer experience and increasing sales. These systems analyze customer data to provide personalized product suggestions, helping users discover items they might not have found on their own. A study by J. Leskovec et al. highlighted that such systems are crucial when an individual needs to choose from a potentially overwhelming number of items that a service may offer.[134]

E-commerce recommenders typically use a combination of filtering techniques to generate these suggestions. Collaborative filtering is a core method, recommending products based on the purchasing and Browse habits of similar users. Another widely used approach is content-based filtering, which recommends items with similar attributes to those a user has previously shown interest in. Many e-commerce platforms use a hybrid approach, combining these techniques to create more accurate and diverse recommendations, which helps to address issues like the "cold start" problem for new users or products.[135]

These systems are implemented in several ways across e-commerce sites to maximize their effectiveness at different stages of the shopping process:

  • On the homepage: Displaying personalized product lists, such as “Recommended for you,” based on a user's overall history.
  • On the product detail page: When a customer views a specific product, the system can show sections like “Súvisiace produkty” (Related products) or “K tomuto produktu sa hodí” (Goes well with this product). These recommendations help with upselling or cross-selling.
  • In the shopping cart: When a customer has an item in their cart, the system can suggest complementary accessories or related items. For instance, if someone buys a camera, the system might recommend a memory card or a carrying case.
  • Through pop-up windows and notifications: Recommendations can also appear in timely pop-up windows, such as when a user attempts to leave the site or after a purchase is completed, with the goal of prompting them to “take another look” or “discover more.”
  • In personalized email marketing: The system automatically sends emails with product recommendations based on a customer's past purchases or Browse history, increasing conversion rates even after the customer has left the site.[136]

The effective use of recommender systems can lead to a significant increase in key performance indicators for e-commerce, including higher conversion rates, larger average order values from cross-sells and upsells, and improved customer satisfaction and retention.[135] These systems are powered by a range of technologies, from traditional machine learning models to advanced deep learning architectures that can process complex user behavior and product data.

Academic content discovery

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An emerging market for content discovery platforms is academic content.[137][138] Approximately 6000 academic journal articles are published daily, making it increasingly difficult for researchers to balance time management with staying up to date with relevant research.[14] Though traditional tools academic search tools such as Google Scholar or PubMed provide a readily accessible database of journal articles, content recommendation in these cases are performed in a 'linear' fashion, with users setting 'alarms' for new publications based on keywords, journals or particular authors.

Google Scholar provides an 'Updates' tool that suggests articles by using a statistical model that takes a researchers' authorized paper and citations as input.[14] Whilst these recommendations have been noted to be extremely good, this poses a problem with early career researchers which may be lacking a sufficient body of work to produce accurate recommendations.[14]

Decision-making

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In contrast to an engagement-based ranking system employed by social media and other digital platforms, a bridging-based ranking optimizes for content that is unifying instead of polarizing.[139][140] Examples include Polis and Remesh which have been used around the world to help find more consensus around specific political issues.[140] Twitter has also used this approach for managing its community notes,[141] which YouTube planned to pilot in 2024.[142][143] Aviv Ovadya also argues for implementing bridging-based algorithms in major platforms by empowering deliberative groups that are representative of the platform's users to control the design and implementation of the algorithm.[144]

Television

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As the connected television landscape continues to evolve, search and recommendation are seen as having an even more pivotal role in the discovery of content.[145] With broadband-connected devices, consumers are projected to have access to content from linear broadcast sources as well as internet television. Therefore, there is a risk that the market could become fragmented, leaving it to the viewer to visit various locations and find what they want to watch in a way that is time-consuming and complicated for them. By using a search and recommendation engine, viewers are provided with a central 'portal' from which to discover content from several sources in just one location.

See also

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References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A recommender system is a computational framework designed to filter and predict user preferences for items—such as products, media, or content—within vast datasets, typically by analyzing past user interactions, item attributes, or similarities among users and items to generate personalized suggestions. These systems emerged in the early 1990s through pioneering efforts like the Tapestry collaborative filtering prototype at Xerox PARC and the GroupLens Usenet news recommender, marking the shift from manual curation to data-driven personalization amid growing online information overload. Core methodologies include content-based filtering, which matches item features to user profiles; collaborative filtering, which leverages collective user behaviors to infer tastes; and hybrid variants combining both for improved accuracy and robustness against issues like data sparsity. Widely deployed in e-commerce platforms like Amazon, streaming services such as Netflix, and social networks, recommender systems enhance user engagement, boost sales conversions by up to 35% in some retail contexts, and mitigate choice paralysis in expansive catalogs. Yet, they face scrutiny for perpetuating biases in training data, fostering filter bubbles that narrow informational diversity, and potentially amplifying extremist content through engagement-optimizing algorithms, though causal evidence on polarization remains mixed with short-term exposure studies showing limited ideological shifts. Advances in deep learning and large-scale models have elevated their precision, but ongoing challenges encompass privacy erosion from pervasive data collection and the ethical imperative to balance utility with societal harms like reduced serendipity in recommendations.

Fundamentals

Definition and Core Principles

Recommender systems are subclasses of information filtering systems that seek to predict the rating or a user would give to an item based on historical about user interactions, such as purchases, views, or explicit ratings. These systems address by personalizing suggestions from large catalogs, drawing on patterns observed in user behavior to infer likely interests. For instance, they utilize explicit feedback like star ratings or implicit signals such as click-through rates to model preferences. At their core, recommender systems operate on the principle of exploiting similarities—either among users or between items—to generate predictions, often formalized through a user-item interaction matrix where entries represent observed affinities. This matrix is typically sparse, with most potential interactions unobserved, prompting algorithms to impute missing values via techniques like nearest-neighbor matching or matrix factorization. Fundamental to their design is the assumption that past behavior causally informs future preferences, enabling probabilistic forecasts of utility for unseen items. Key principles include to handle vast datasets and robustness against challenges like the cold-start problem, where new users or items lack sufficient data for accurate modeling. Evaluation hinges on metrics such as precision, , and , which quantify how well predictions align with actual user responses in held-out test sets. These systems prioritize empirical validation over theoretical optimality, iteratively refining models based on real-world performance data.

Operational Mechanisms

Recommender systems function through a that processes user interaction to generate personalized item suggestions, typically divided into offline model and online recommendation serving phases. During offline , historical such as user ratings, clicks, and purchases form a sparse user-item interaction matrix, from which models learn latent patterns representing user preferences and item attributes. Algorithms decompose this matrix via techniques like or neural embeddings to capture low-dimensional representations, enabling prediction of unobserved interactions. In the online serving phase, systems employ a multi-stage architecture for scalability: candidate generation first retrieves a subset of potential items (e.g., hundreds from millions) using approximate nearest neighbor search on precomputed embeddings, often leveraging collaborative filtering to identify similar users or items based on cosine similarity or dot products of vectors. Scoring then ranks these candidates by predicted relevance, computed as the inner product of user and item latent factors adjusted for global biases, yielding scores interpretable as expected ratings or probabilities. Final re-ranking incorporates additional factors like diversity, freshness, or business constraints via heuristics or lightweight models to mitigate issues such as popularity bias. Operational efficiency hinges on handling data sparsity and real-time constraints; for instance, implicit feedback models treat interactions as binary positives, optimizing for top-N recommendations via sampled softmax or pairwise ranking losses rather than full matrix reconstruction. Hybrid mechanisms blend content-based feature matching—using item metadata like text embeddings or genres—with collaborative signals to address cold-start problems for new users or items lacking interaction . during operation often combines offline metrics, such as precision-at-K or normalized on held-out data, with online to measure uplift in engagement metrics like click-through rates. This iterative feedback loop refines models, though systemic challenges like chambers from over-reliance on past interactions persist due to causal feedback where recommendations influence future data.

Illustrative Examples

Netflix's recommender system exemplifies hybrid approaches combining , content-based methods, and contextual signals to personalize video suggestions. It analyzes users' viewing history, ratings, search queries, and device usage to segment viewers into over 2,000 taste clusters, generating recommendations that account for 75% of viewer activity on the platform. Amazon's product recommendation engine pioneered item-to-item in 1998, focusing on similarities between purchased or viewed items rather than user profiles to scale efficiently across millions of products. This method processes customer interactions like purchases, ratings, and browsing to suggest items such as "customers who bought this also bought," driving approximately 35% of the company's sales. YouTube employs deep neural networks for its two-stage recommendation process: candidate generation retrieves hundreds of videos from billions using user watch history and embeddings, followed by based on predicted satisfaction scores incorporating metrics like watch time and clicks. This system prioritizes long-term user value, with recommendations comprising over 70% of viewed videos. Spotify's music recommender integrates with audio feature analysis, such as tempo and embeddings from tracks, to power playlists like Discover Weekly; it draws on listening history, skips, and saves to predict preferences, achieving high through models trained on billions of user sessions.

Historical Development

Origins in the 1990s

Modern recommender systems originated in the early as experimental tools for filtering and in networked environments. These initial efforts focused on collaborative approaches, where recommendations derived from aggregated user behaviors rather than item . The foundational concept emphasized leveraging collective user feedback to predict individual preferences, addressing the limitations of manual curation in growing digital corpora. The term "" was coined in the system, developed at Palo Alto Research Center and described in a 1992 publication. enabled users to annotate incoming messages with labels such as keywords or categories, allowing the system to route or highlight items based on annotations from designated "trusted" users whose tastes aligned with the recipient's. This manual-to-semi-automated process represented an early causal mechanism for , relying on social trust networks to propagate relevant signals amid . The system's integrated content-based elements but prioritized human-mediated collaboration, influencing subsequent automated variants. Building on Tapestry's ideas, the GroupLens project at the introduced the first fully automated recommender in 1994, targeting newsgroups. GroupLens collected explicit user ratings on articles and employed nearest-neighbor algorithms to identify similar users, generating predictions as weighted averages of their evaluations. Deployed experimentally on the public Usenet stream, it processed thousands of articles daily, demonstrating scalability for high-volume, decentralized content. By 1996, refinements included server-based architectures to handle prediction latency and sparsity in rating data. Mid-decade extensions applied these techniques beyond to domains. The Ringo system, launched in 1995, adapted for music recommendations via a web interface, soliciting ratings from users and predicting preferences for unrated artists or albums based on peer similarities. Similarly, systems like the Bellcore Video Recommender and Firefly (1995) targeted movies and general , respectively, fostering early commercialization through privacy-preserving rating aggregation. These prototypes established empirical benchmarks, with prediction accuracy measured via metrics like on held-out ratings, validating the efficacy of user similarity over isolated profiles. By the late 1990s, such innovations underpinned pioneers like Amazon's 1998 item-based filtering, which inverted user-based computations for efficiency on vast catalogs.

Key Milestones and Competitions

The , announced on October 2, 2006, marked a pivotal advancement in recommender systems research by challenging participants to improve Netflix's Cinematch algorithm's accuracy by at least 10% as measured by error (RMSE) on blind test sets of user movie ratings, with a grand prize of $1,000,000. The competition released anonymized datasets comprising over 100 million ratings from 480,189 users on 17,770 movies, spurring innovations in matrix factorization, neighborhood methods, and ensemble techniques. It concluded on September 21, 2009, when the BellKor's Pragmatic Chaos team secured the prize with a 10.06% RMSE improvement through blending over 800 models, including gradient-boosted decision trees and restricted Boltzmann machines, demonstrating the efficacy of large-scale ensembles. Following the Netflix Prize's influence, the ACM RecSys Challenge emerged as an annual competition starting in 2010, co-hosted with the ACM Conference on Recommender Systems (inaugurated in 2007), to address real-world recommendation tasks using provided datasets from industry partners. These challenges typically focus on problems like next-item prediction, diversity enhancement, or in domains such as and media streaming, fostering reproducible benchmarks and hybrid approaches. For instance, early editions emphasized recommendations, while later ones incorporated temporal dynamics and multi-modal data, contributing to standardized evaluation metrics like NDCG and . Other notable competitions include Kaggle's OTTO Multi-Objective Recommender System challenge in 2022, which tasked participants with predicting user actions (clicks, adds to cart, purchases) across 14 million events to optimize business metrics beyond pure accuracy. Such events have accelerated the shift toward production-ready systems, highlighting trade-offs between precision, , and computational in sparse environments.

Evolution into the Deep Learning Era

The transition to in recommender systems began in the mid-2010s, addressing shortcomings of matrix factorization methods that assumed linear user-item interactions and struggled with sparse, high-dimensional data. These earlier techniques, which decomposed user-item matrices into low-rank latent factors, achieved state-of-the-art performance in benchmarks like the (concluded in 2009) but failed to capture non-linear patterns or incorporate auxiliary features effectively. models introduced multi-layer architectures capable of learning hierarchical representations, enabling better generalization from implicit feedback signals such as clicks or views. A pivotal development was the Neural Collaborative Filtering (NCF) framework, proposed by He et al. in 2017, which generalized matrix by replacing the fixed inner product with a multi-layer (MLP) to model flexible, non-linear interactions between user and item embeddings. This approach demonstrated superior performance on datasets like MovieLens and , outperforming traditional methods by up to 10% in hit rate metrics for top-k recommendations. Concurrently, models like DeepFM (2017) combined factorization machines for low-order feature interactions with deep neural networks for higher-order ones, enhancing prediction accuracy in industrial settings such as ad click-through rates adaptable to item suggestions. Subsequent advancements integrated recurrent neural networks for sequential recommendations, as in GRU4Rec (2015), which used gated recurrent units to predict next items in user sessions, and mechanisms in transformers for long-range dependencies by the late . These evolutions enabled scalable handling of billions of parameters, with embeddings replacing encodings for categorical data, leading to widespread adoption by platforms like and Amazon for improved and revenue gains—e.g., 's deep candidate generation model increased engagement by modeling video watch history non-linearly. Empirical evaluations consistently show variants reducing prediction errors by 5-20% over baselines on implicit feedback tasks, though they demand more computational resources and risk without regularization.

Methodological Approaches

Collaborative Filtering Techniques

Collaborative filtering techniques in recommender systems generate predictions by leveraging patterns of user-item interactions, assuming that users who agreed in the past will agree in the future on items not yet consumed. In social media contexts, collaborative filtering enables algorithms to propagate content visibility beyond followers by analyzing engagement patterns from a user's network and recommending it to non-followers with inferred similar interests, enhancing discovery through collective behavior signals. These methods rely on collective user behavior rather than item attributes, making them domain-independent but sensitive to . Core implementations divide into memory-based and model-based approaches, each addressing the sparse user-item interaction matrix where observed ratings constitute less than 1% of entries in large-scale systems. Memory-based collaborative filtering, also known as neighborhood-based, computes recommendations directly from the interaction data without learning a model. User-based variants identify neighbors—users with similar rating profiles to the target user—using similarity metrics like Pearson correlation or , then aggregate their ratings for unrated items weighted by similarity scores. For instance, if users A and B both highly rated items X and Y, A may receive recommendations from B's preferences on item Z. This approach scales poorly with millions of users due to real-time neighbor searches, often limited to k-nearest neighbors where k=20-50 empirically balances accuracy and efficiency. Item-based collaborative filtering shifts focus to item similarities derived from user co-ratings, precomputing an item-item similarity matrix for faster lookups. Similarity is calculated via adjusted cosine or , enabling predictions as weighted averages of the target user's ratings on similar items. Amazon pioneered this in 2003, reporting improved scalability over user-based methods since items number fewer and change less frequently than users, reducing from O(users²) to O(items²). Empirical studies confirm item-based outperforms user-based on datasets like MovieLens, with reductions of 5-10% due to stable item neighborhoods. Model-based collaborative filtering employs statistical models to uncover latent structures in the interaction matrix. techniques decompose the m×n user-item matrix R into user factor matrix U (m×d) and item factor matrix V (n×d), approximating R ≈ U Vᵀ where d=10-100 latent dimensions capture hidden preferences. (NMF) constrains factors to non-negative values for interpretability, while optimizes via root mean square error minimization on observed entries only. The (2006-2009) demonstrated MF's efficacy, with teams achieving 10% RMSE improvements over baselines using variants like SVD++. Advanced model-based extensions incorporate terms and regularization to handle varying user/item , formalized as minimizing ∑(r_ui - (μ + b_u + b_i + u_uᵀ v_i))² + λ(‖b_u‖² + ‖b_i‖² + ‖u_u‖² + ‖v_i‖²). Probabilistic variants like Bayesian personalized model implicit feedback for one-class settings common in . These outperform memory-based on sparse data, as latent factors generalize beyond direct neighbors. Key challenges include data sparsity, where density <0.1% hampers similarity computations, and cold-start problems for new users/items lacking interactions. Sparsity inflates prediction errors by 20-50% in baselines, addressed via imputation or , though introducing noise. Cold-start affects 40% of new users in streaming services, mitigated by fallback to -based recommendations or hybrid integration, yet causal evidence links it to 15-30% lower retention in first sessions. demands distributed computing, as seen in implementations processing billions of interactions.

Content-Based Filtering Methods

Content-based filtering methods in recommender systems generate recommendations by identifying items similar to those a user has previously interacted with positively, relying on explicit attributes or extracted features of the items rather than aggregating preferences across multiple users. This approach constructs a representing past preferences and matches it against item profiles to predict , enabling personalized suggestions without requiring collaborative data from other users. User profiles are typically built from explicit feedback, such as ratings or selections of item categories, or implicit signals like interaction history (e.g., purchases or views), which aggregate into a vector of weighted features reflecting the user's interests. Item profiles, in turn, are represented using metadata such as genres, directors, or textual descriptions converted into numerical vectors; common techniques include the term frequency-inverse document frequency (TF-IDF) method for text-heavy domains, which weights feature importance based on term rarity across the corpus to emphasize distinctive attributes. Similarity between user and item profiles is then computed using metrics like cosine similarity, which measures the cosine of the angle between vectors to gauge overlap in feature space, or the for binary or sparse representations, with higher scores indicating greater alignment. Core algorithms often adapt information retrieval techniques, such as the Rocchio algorithm, which iteratively updates user profiles by incorporating relevant items (positive feedback) and excluding irrelevant ones (negative feedback), typically using TF-IDF vectors and for profile refinement in text-based recommendations. Other methods employ probabilistic generative models or measures to handle feature extraction from diverse data like acoustic properties in music or visual descriptors in images, generating recommendations by ranking items whose profiles maximize match scores against the user's profile. integration, via or regression models trained on user-item interaction data, further predicts preference scores to enhance accuracy in dynamic environments. These methods excel in domains with rich, analyzable content, such as news aggregation or , where empirical evaluations show improved precision over purely collaborative approaches for users with established histories, though they demand high-quality to avoid limitations like overspecialization on past preferences.

Hybrid and Ensemble Strategies

Hybrid recommender systems integrate multiple recommendation techniques, such as and content-based filtering, to address limitations like data sparsity in collaborative methods and overspecialization in content-based approaches. This combination exploits complementary strengths, yielding higher accuracy and robustness compared to single-method systems, as evidenced by empirical evaluations showing improved in benchmarks like MovieLens datasets. Systematic reviews confirm that hybrids mitigate cold-start problems—where new users or items lack interaction data—by incorporating side information from content or demographic features. A foundational by in 2002 categorizes hybrid designs into seven strategies: weighted hybrids blend outputs via (e.g., α·CF_score + (1-α)·CB_score, where α is tuned empirically); switching hybrids select the most suitable method per query based on context; mixed hybrids present aggregated recommendations from parallel techniques; feature merges inputs before modeling; cascade hybrids apply one method sequentially to refine another's output; feature augmentation enriches one technique's features with another's model; and meta-level hybrids train a secondary model on the output of a primary one as input representation. These persist in modern implementations, with weighted and feature being most prevalent due to and in handling heterogeneous . Ensemble strategies extend hybridization by treating individual recommenders as base learners and aggregating their predictions using paradigms like bagging, boosting, or stacking to reduce variance and . For instance, bagging ensembles average predictions from bootstrapped collaborative models to stabilize ratings under sparse data, while boosting iteratively refines weak learners into strong predictors via weighted error minimization. Stacking employs a meta-learner to combine base model outputs, often outperforming standalone hybrids in top-N recommendation tasks, as demonstrated by greedy selection methods that dynamically prune ensembles for superior recall@10 scores on datasets like Amazon reviews. Empirical studies validate ensembles' superiority in diverse scenarios; for example, multi-level ensembles integrating collaborative, content, and demographic filters achieved up to 15% gains in F1-score over baselines in settings. Dynamic weighting in ensembles, which adjusts contributions based on input similarity to distributions, further enhances adaptability to concept drift, where user preferences evolve over time. However, ensembles introduce computational overhead, scaling quadratically with base models, necessitating techniques like or model pruning for deployment. Real-world applications, such as Netflix's prize-winning ensembles blending matrix factorization with neighborhood methods, underscore their role in production systems for personalized streaming suggestions.

Advanced Technologies

Context and Session-Aware Systems

Context-aware recommender systems incorporate extraneous variables beyond user-item interactions, such as temporal factors (e.g., time of day or ), spatial , environmental conditions (e.g., ), social companions, or device type, to refine recommendation . This addresses the limitations of static models by accounting for situational variability in preferences; for example, dining suggestions may differ based on whether a user is alone or with , or traveling versus at home. Foundational taxonomies classify context integration strategies into preprocessing approaches like contextual pre-filtering (subsetting data to match current context before recommendation generation), post-filtering (adjusting outputs post-generation via context-based ranking or adjustment), and modeling techniques that embed context dimensions directly into predictive functions, such as multidimensional rating tensors where ratings r(u,i,c)r(u, i, c) explicitly model user uu, item ii, and cc. Session-aware systems emphasize short-term, sequential user behavior within discrete interaction episodes, such as a single browsing session or music streaming queue, to forecast immediate next actions without relying heavily on long-term profiles. These differ from purely session-based methods (which ignore historical data) by often fusing session sequences with user history via neural architectures like gated recurrent units (GRUs) or transformers, capturing intra-session dependencies and transitions; for instance, in datasets like Yoochoose, session models predict click-through rates by item sequences as s=[i1,i2,...,it]s = [i_1, i_2, ..., i_t] and applying over embeddings. Empirical benchmarks show session-aware neural methods outperforming non-sequential baselines by 20-50% in metrics like normalized discounted cumulative gain (NDCG) on short-horizon tasks, though they remain challenged by data sparsity in cold sessions. Hybrid context- and session-aware frameworks extend these by layering dynamic session flows with broader contextual signals, enabling adaptive recommendations in volatile environments like mobile apps or real-time services. Techniques include factorizing session-context tensors or using graph neural networks to propagate contextual edges (e.g., location graphs) across session nodes, with recent deep learning variants achieving uplifts in precision@10 by incorporating multimodal context like user velocity or ambient data. Applications span location-based services, where GPS-informed session paths suggest nearby venues, and streaming platforms adjusting playlists based on playback history and time-of-day mood proxies, though scalability issues persist due to high-dimensional context explosion, often mitigated via dimensionality reduction or selective feature engineering. Evaluation highlights improved user engagement, with studies reporting 10-15% lifts in conversion rates over context-agnostic baselines, underscoring the causal role of situational fidelity in preference elicitation.

Reinforcement Learning Applications

Reinforcement learning (RL) applications in recommender systems model the recommendation process as a (MDP), where the recommender acts as an agent selecting actions (items or slates) based on states (user history and context) to maximize long-term cumulative rewards such as clicks, purchases, or session engagement. This approach addresses limitations of traditional methods like , which often focus on static predictions and overlook sequential dependencies or exploration-exploitation trade-offs. By learning from interactive feedback, RL enables adaptive policies that optimize delayed rewards, improving metrics like (CTR) and revenue in dynamic environments. RL methods in recommender systems are categorized into value-based, policy-based, and actor-critic approaches. Value-based techniques, such as deep Q-networks (DQN), estimate action-value functions to select optimal items; for example, DQN adaptations have been applied to news recommendations, enhancing user retention by prioritizing novel content amid sparse feedback. Policy-based methods, like REINFORCE, directly parameterize and optimize recommendation policies via gradient ascent, suitable for sequential tasks such as next-item prediction. Actor-critic hybrids, including asynchronous advantage actor-critic (A3C) and proximal policy optimization (PPO), combine policy learning with value estimation for stability, as seen in fairness-aware systems that balance group recommendations while boosting overall hit rates. Notable implementations include the Deep Reinforcement Network (DRN) proposed in 2018 for list-wise recommendations on platforms like Taobao, which treats item slates as joint actions and demonstrated revenue uplifts through end-to-end policy learning. Similarly, the Policy-Guided Path Reasoning (PGPR) model from 2019 integrates RL with knowledge graphs for explainable recommendations, achieving a hit rate (HR@10) of 14.559% on the Amazon Beauty dataset, outperforming supervised baselines like Deep Knowledge-Aware Network (HR@10 of 8.673%) with statistical significance (p < 0.01). These applications extend to conversational systems, where RL handles multi-turn interactions, and e-commerce, optimizing lifetime user value over sessions. Despite successes, challenges persist in reward sparsity and sample inefficiency, often mitigated by off-policy learning or model-based simulations.

Generative and Multi-Modal Recommendations

Generative recommender systems utilize generative models, including variational autoencoders, generative adversarial networks, and , to sample from underlying distributions and produce recommendations, such as personalized item sequences or synthetic content, rather than solely ranking predefined candidates. These approaches enable handling of complex, sequential user behaviors and sparse interactions by modeling probabilistic distributions over user preferences. Interaction-driven generative methods focus on modeling user-item interaction data to generate embeddings or predictions, while content generation variants leverage s for text-based outputs or multimodal extensions for visual elements, allowing for explanatory recommendations alongside item suggestions. Emerging techniques such as Retrieval-Augmented Generation (RAG) integrate retrieval from factual sources into the generation process, particularly for product recommendations, to ground outputs and reduce hallucinations in AI-generated suggestions. In the era, this paradigm shifts from discriminative ranking—common in traditional systems—to direct of diverse, interpretable results, addressing limitations like cold-start problems through zero-shot or few-shot adaptation. Multi-modal recommender systems integrate heterogeneous data modalities, such as textual descriptions, images, videos, and audio, to construct richer item and user representations, thereby mitigating data sparsity and improving preference inference in domains like and media. Core architectures encompass modality-specific encoders for feature extraction, interaction modules to capture cross-modal dependencies, and fusion techniques—including early, late, or hierarchical fusion—to align and combine signals effectively. Challenges in multi-modal systems include handling missing modalities, optimizing high-dimensional fusions, and ensuring modality alignment, with recent advances emphasizing attention-guided mechanisms and graph-based propagation for enhanced performance. These systems demonstrate superior accuracy over unimodal baselines by exploiting complementary information, such as visual aesthetics alongside textual attributes in fashion recommendations. Overlaps between generative and multi-modal paradigms emerge in systems that generate cross-modal content, like synthesizing image-text pairs for recommendation, combining generative sampling with fusion to yield more creative and contextually grounded outputs. Evaluations typically extend beyond standard metrics like precision-at-k to include diversity and explainability, highlighting generative multi-modal methods' potential for real-world despite computational demands.

Specialized Variants (e.g., Multi-Criteria, Risk-Aware)

Multi-criteria recommender systems extend traditional approaches by incorporating multiple user-evaluated attributes or criteria for items, such as quality, price, and aesthetics in or plot, , and direction in movie recommendations, rather than relying on aggregate single ratings. This allows for more nuanced preference modeling, addressing limitations of scalar ratings that overlook heterogeneous user priorities across dimensions. Early formalizations, as outlined in foundational work from , frame the problem as a aggregation, where preferences are derived from joint or independent criterion scores using techniques like weighted summation, Bayesian networks, or dominance-based ranking. Recent advancements integrate , such as hybrid DeepFM-SVD++ models trained on multi-criteria datasets to predict aspect-specific ratings, achieving up to 15-20% improvements in precision over baseline in domains like recommendations. Methods for multi-criteria systems typically involve strategies, including non-aggregative approaches that recommend items excelling in user-specified criteria or aggregative ones that fuse ratings via multi-criteria (MCDM) paradigms like or ELECTRE, which rank alternatives based on distance to ideal solutions. For instance, in applications, systems leverage criteria such as accessibility and cost to generate personalized itineraries, with empirical evaluations on datasets like TripAdvisor showing enhanced user satisfaction through criterion-specific explanations. Challenges include data sparsity across criteria and in high-dimensional spaces, prompting hybrid models that combine with content-based feature extraction for latent factor modeling. Risk-aware recommender systems prioritize uncertainty and potential negative outcomes in recommendations, often modeling the exploration-exploitation in dynamic environments where erroneous suggestions incur costs, such as user disturbance in mobile notifications or financial losses in advice. These systems, frequently built on contextual bandit frameworks, incorporate metrics like conditional value-at-risk (CVaR) or variance penalties to balance against downside probabilities, differing from accuracy-focused methods by explicitly penalizing high-variance predictions. A proposal, R-UCB, adapts upper confidence bound algorithms to risk-sensitive contexts, demonstrating reduced in simulations with 10-30% lower exposure to adverse outcomes compared to standard UCB in scenarios. Applications span high-stakes domains, including healthcare where risk-aware models in recruitment minimize patient harm by weighing efficacy against side-effect probabilities, and for portfolio suggestions that hedge against market volatility. In , they mitigate over-recommendation fatigue by estimating intrusion risks based on user context, with empirical studies on real-time systems reporting 25% decreases in bounce rates via dynamic thresholding. Ongoing research addresses through techniques, though evaluations highlight sensitivity to risk tuning, necessitating domain-specific .

Evaluation and Metrics

Standard Performance Measures

Standard performance measures for recommender systems primarily assess predictive accuracy and quality using offline on historical user-item interaction data, such as implicit feedback (e.g., clicks or purchases) or explicit ratings. These metrics simulate recommendation scenarios by holding out portions of data as test sets and comparing predictions against relevance, often defined as items users interacted with positively. While effective for initial model comparison, offline metrics can overestimate or underestimate real-world utility due to temporal biases and lack of user feedback loops. For systems predicting numerical ratings, quantifies average deviation as 1Ni=1Nrir^i\frac{1}{N} \sum_{i=1}^{N} |r_i - \hat{r}_i|, where rir_i is the actual rating and r^i\hat{r}_i the predicted rating for NN items; it treats all errors linearly without emphasizing outliers. Root Mean Squared Error (RMSE) extends this via 1Ni=1N(rir^i)2\sqrt{\frac{1}{N} \sum_{i=1}^{N} (r_i - \hat{r}_i)^2}
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