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Quest (video games)
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Quest (video games)
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In video games, a quest is defined as a partially ordered set of tasks that a player must complete to obtain one or more rewards, often involving narrative elements, exploration, and challenges that advance character progression or story development.[1] This mechanic structures player agency within the game world, blending gameplay objectives with immersive storytelling to encourage engagement and discovery.[2]
The concept of quests in video games traces its origins to literary and mythological traditions, evolving from the Latin quaerere (to seek) through medieval Arthurian legends of knightly pursuits to modern interpretations like Joseph Campbell's monomyth, or hero's journey, which emphasizes transformation through trials.[2] In digital media, quests emerged in early text-based adventure games of the 1970s, such as Colossal Cave Adventure (1976), where players navigated puzzle-like objectives to collect treasures and overcome obstacles.[3] They gained prominence in the role-playing game (RPG) genre during the 1980s, with titles like Ultima IV: Quest of the Avatar (1985) revolutionizing the form by shifting focus from combat against a villain to moral and ethical quests embodying virtues like honesty and compassion, thus influencing open-world design and player-driven narratives.[4] Japanese RPGs, starting with Dragon Quest (1986), further popularized structured main quests alongside optional side quests, establishing the mechanic as a staple for progression and world-building.[5]
Quests vary widely by type and purpose, categorized broadly as main quests that drive the central storyline, side quests that offer supplementary content and rewards, and procedural variants like fetch (collecting items), delivery (transporting goods), or escort (protecting NPCs).[1] Other classifications include singular quests focused on individual heroics with extensive travel and objective-oriented tasks emphasizing specific goals, time, or locations.[2] In massively multiplayer online games (MMORPGs), such as Neverwinter Nights (1991), quests introduced multiplayer bounty tasks that fostered social interaction and replayability.[5] Today, quests remain essential across genres, from action-adventures to open-world titles, enabling dynamic storytelling and procedural generation while adapting to modern elements like branching narratives and player choice.[6]