Recent from talks
Nothing was collected or created yet.
Superpower (ability)
View on Wikipedia
A superpower is a special or extraordinary ability far greater than what is considered normal, possessed by those of superhuman status. Superpowers are typically displayed in science fiction and fantasy media such as comic books, TV shows, video games, and film as the key attribute of a superhero. The concept originated in American comics and pulp fiction of the 1930s and 1940s, and has gradually worked its way into other genres and media.[1]
Definition
[edit]There is no rigid definition of a "superpower" beyond the general idea of them being a set of capabilities and traits exhibited by characters in fiction that are considered beyond the limits of normal beings or are paranormal to some degree. In popular culture, it is often associated with unusual abilities such as flight, super-strength, super-speed, invulnerability, etc. However, it can also describe natural abilities that reach the peak of human potential, such as advanced intelligence or weapon proficiency.[2][3][4]
Characters like Batman and Iron Man may be classified as superheroes even though they have no actual superhuman abilities beyond their exceptional talent and advanced technology, yet their capabilities are still considered far superior to that of the average individual and even comparable to overtly paranormal beings with explicitly supernatural capabilities.[5]
In fiction and fantasy, superpowers are often given scientific, technological, pseudoscientific, or supernatural explanations. They come from sources such as magic, technology, or the character's own physiological nature (being an alien, a supernatural being, or a mutant.)[2][5]
In animation
[edit]Superpowers are commonly used in animated television.
In shows such as Ben 10, American Dragon: Jake Long, and Danny Phantom, young protagonists are bestowed with transformative powers which lead them to live a double life. Winx Club and He-Man and the Masters of the Universe feature characters who adventure in fantastical worlds which put their inherent superpowers to the test. In Teenage Mutant Ninja Turtles, Road Rovers, and Street Sharks, the characters' superpowers are the result of being transformed into anthropomorphic animals (either from animals or humans) combined with combat training.
Other examples include: Biker Mice from Mars, Toxic Crusaders, Samurai Pizza Cats, Loonatics Unleashed, Darkwing Duck, Gargoyles, Drak Pack, Ghostforce, El Tigre: The Adventures of Manny Rivera, The Mighty B!, Three Delivery, Teamo Supremo, Mummies Alive, Super Robot Monkey Team Hyperforce Go!, The Real Adventures of Jonny Quest, Totally Spies!, Code Lyoko, Storm Hawks, Zevo-3, Chop Socky Chooks, Butt Ugly Martians, Kung Fu Dino Posse, etc.
In manga and anime
[edit]Superpowers are a commonly used concept in manga and anime — particularly in the shonen genre.
The types of powers featured vary from series to series. Some, such as Dragon Ball and Fullmetal Alchemist, feature many different characters who have the same types of powers. Others, like One Piece and Bleach, feature characters with a wide range of different powers, with many powers being unique to only one or a few characters.[6]
Examples include: Dragon Ball, Saint Seiya, YuYu Hakusho, One Piece, Black Clover, Naruto, Fullmetal Alchemist, Bleach, Code Geass, Fairy Tail, Hunter × Hunter, Attack on Titan, Bungo Stray Dogs, My Hero Academia, etc.[6]
In live-action TV series
[edit]Superpowers feature in subgenres of tokusatsu, a form of television characterised by heavy use of special effects. This is embodied by the franchise Super Sentai, known for Power Rangers, and its counterpart Kamen Rider.
In Western television, superpowers are often depicted in adaptations of comic books. Stan Lee's Superhumans was a TV series that identified persons internationally with exceptional gifts. However, series such as Heroes, Misfits and Henry Danger are original to television. They use superpowers to heighten the conflicts of otherwise ordinary characters, without strong ties to other superheroic tropes such as codenames or costumes.
See also
[edit]References
[edit]- ^ "The Golden Age Of Comics". www.pbs.org. Retrieved January 11, 2018.
- ^ a b Lovece, Frank (July 16, 2008). "The Dark Knight". (movie review) Film Journal International. Archived from the original on November 7, 2014. Retrieved February 5, 2009.
Batman himself is an anomaly as one of the few superheroes without superpowers…
- ^ "Top 100 Comic Book Heroes". IGN. 2011.
- ^ "Superhero | Definition of Superhero by Merriam-Webster". Merriam-webster.com. March 22, 2016. Retrieved March 26, 2016.
- ^ a b Gesh, Lois H.; Weinberg, Robert (2002). "The Dark Knight: Batman: A NonSuper Superhero" (PDF). The Science of Superheroes. John Wiley & Sons. ISBN 978-0-471-02460-6. Archived (PDF) from the original on November 6, 2015.
- ^ a b "Superpowers Characters | Anime-Planet". www.anime-planet.com. Retrieved 2016-07-13.
External links
[edit]- 8 Super Powers, an online Wired Magazine article on how certain superpowers might work
- The Physics of Superheroes, by James Kakalios; a book examining how the powers of several comic book characters would work if they were real.
Superpower (ability)
View on GrokipediaDefinition and Concepts
Core Definition
A superpower is defined as a superhuman trait or extraordinary ability that surpasses normal human limitations, granting individuals capabilities such as super strength, flight, telepathy, or invulnerability, often defying established principles of physics or biology in fictional narratives.[1] These abilities are central to characters like superheroes and supervillains across various media, emphasizing their role in storytelling to explore themes of power, heroism, and human potential.[1] The concept of extraordinary abilities in fiction built on early 20th-century American pulp magazines, where protagonists displayed exceptional physical or mental prowess, such as Doc Savage's enhanced strength derived from rigorous scientific training. This evolution traced back to pulp fiction's influence on the superhero genre, which formalized such traits in comics during the 1940s.[7] Archetypal superpowers include super speed, allowing rapid movement beyond human capability; invulnerability, providing resistance to harm; and flight, exemplified iconically by Superman's aerial prowess, which transitioned from leaping great distances in his 1938 debut to true flight by 1943.[8] Such examples highlight how superpowers serve as narrative devices to elevate characters above ordinary constraints.[7] Superpowers are distinguished as either innate, stemming from inherent biological or genetic factors like an alien heritage granting natural abilities, or acquired, resulting from external events such as exposure to mutagens or technological enhancements.[7] This dichotomy allows for diverse character arcs, from born prodigies to transformed everymen, shaping the breadth of fictional explorations.[7]Distinction from Magic and Technology
In fiction, superpowers are frequently depicted as innate or biologically grounded abilities that emerge from genetic mutations, evolutionary anomalies, or scientific accidents, setting them apart from magic, which typically involves supernatural forces accessed through rituals, incantations, or arcane knowledge. This distinction allows superpowers to be framed within a pseudo-scientific paradigm, emphasizing inherent traits over external mystical systems.[9] Superpowers differ from technological enhancements by being intrinsic to the character's physiology, rather than reliant on external devices or inventions that can be created, modified, or removed. In Marvel Comics, Tony Stark's Iron Man abilities derive from his armored suit, a technological construct powered by arc reactors and engineering, whereas characters like Captain America gain enduring superhuman strength through a permanent serum-induced alteration of their biology. This biological permanence underscores superpowers' role as core to identity, unlike technology's emphasis on ingenuity and replaceability, where failure often results from mechanical breakdowns rather than personal limitation.[10]Types and Classifications
Physical Enhancements
Physical enhancements represent a core category of superpowers that augment the human body's natural capabilities, often through fictional biological or mutagenic alterations that exceed physiological limits. These abilities typically involve amplified muscular output, accelerated neural processing, or reinforced cellular structures, enabling feats impossible under real-world physics and biology. In superhero narratives, such enhancements are frequently depicted as arising from genetic mutations, experimental serums, or environmental exposures, providing characters with advantages in combat and survival. For instance, super strength allows individuals to exert forces far beyond human norms, such as lifting massive objects or shattering reinforced materials.[11] Super strength is characterized by the ability to generate immense physical force, often quantified in fictional contexts by the capacity to lift weights ranging from several tons to planetary masses. A representative example is the Hulk, whose gamma radiation-induced physiology enables him to hurl tanks or support collapsing structures weighing hundreds of tons, as seen in various Marvel comics where his strength scales with emotional intensity.[12] Similarly, Superman's Kryptonian biology, empowered by Earth's yellow sun, allows him to bench-press the equivalent of Earth's weight for five days straight, demonstrating near-limitless potential under solar exposure. Biologically, these powers are rationalized in fiction through enhanced muscle fiber density and energy conversion efficiency, akin to hypothetical genetic variants that amplify myosin-actin interactions for greater contractile power, though real human limits cap strength at around 1,104 pounds for elite athletes due to skeletal and tendon constraints.[13] Despite their potency, super strength carries inherent limitations, including the risk of unintended collateral damage from imprecise control and the physiological toll of sustaining high-force outputs. Characters like the Hulk often struggle with loss of control during rage-induced surges, leading to destructive rampages that endanger allies, while the power's reliance on bioenergetic reserves can cause rapid fatigue or metabolic overload if overexerted. In scientific analyses of such abilities, the absence of proportional skeletal reinforcement would result in self-inflicted injuries, such as fractured bones from lifting beyond structural integrity, highlighting why fictional enhancements typically include complementary durability boosts.[11][14] Super speed enhances velocity, reflexes, and sometimes temporal perception, allowing movement at velocities approaching or exceeding the speed of sound. The Flash, empowered by the Speed Force—an extradimensional energy source—can sprint at Mach speeds, evacuating cities in seconds or perceiving events in attoseconds, which dilates subjective time to make normal actions appear sluggish. This power often involves accelerated metabolic rates and neural firing to process high-speed inputs without disorientation, drawing parallels to rare genetic conditions like myostatin deficiencies that enable exceptional sprinting in humans, though scaled dramatically. In fiction, super speed facilitates feats like dodging bullets or generating wind forces from rapid motion, but requires constant energy influx to avoid relativistic effects like air friction ignition.[15] Limitations of super speed include extreme caloric demands, potential for isolation due to slowed social interactions, and physical hazards from environmental interactions at high velocities. For the Flash, prolonged use drains the Speed Force connection, risking deceleration to subsonic levels or vibrational phasing errors that cause molecular destabilization, while real-world physics would generate lethal heat from atmospheric compression, necessitating an aura-like protective field in depictions. Additionally, heightened reflexes can lead to sensory overload, where the world feels eternally paused, exacerbating psychological strain.[16][14] Invulnerability and regeneration provide resistance to physical harm and rapid tissue repair, often intertwined to create resilient physiologies. Invulnerability manifests as enhanced dermal toughness or force-field generation, as with Superman's solar-charged cellular matrix that deflects projectiles and withstands nuclear blasts, rooted in fictional adaptations of keratin reinforcement or energy absorption akin to tardigrade extremophile traits. Regeneration, exemplified by Wolverine's adamantium-laced mutant healing factor, enables recovery from dismemberment or toxin exposure within minutes by hyper-accelerating stem cell division and clotting cascades, mirroring axolotl limb regrowth but accelerated orders of magnitude. These abilities are biologically justified in narratives through upregulated telomerase activity to prevent cellular senescence, allowing indefinite repair without aging.[17][18] However, both powers have drawbacks, such as incomplete protection against exotic threats or the energy drain from constant cellular turnover. Wolverine's regeneration, while formidable, leaves the severed head and body alive after decapitation but requires reattachment for complete recovery, and chronic overuse may accumulate genetic errors leading to instability, as analyzed in studies of regenerative biology where unchecked division risks oncogenesis. Invulnerability often falters against magic or vibrational frequencies, forcing reliance on agility, and both can impose metabolic costs, requiring voracious appetites to fuel repairs.[19] Sensory enhancements elevate perception beyond human baselines, granting acute detection of stimuli like infrared vision or ultrasonic hearing. Spider-Man's spider-sense provides precognitive danger alerts via heightened proprioception and auditory cues, while Daredevil's radar-like echolocation compensates for blindness through amplified tactile and sonic sensitivity, inspired by real echolocating animals such as bats. These powers enhance situational awareness, allowing threat anticipation or tracking across distances, with fictional bases in neural rewiring or photoreceptor expansions similar to tetrachromatic vision in some primates.[20][21] Invisibility represents a physical enhancement that renders the user undetectable by bending light around the body. The Invisible Woman in Marvel Comics achieves this through psionic force fields that refract visible light, requiring concentration and vulnerable to disruption by physical force or non-visible spectra such as infrared.[22] In H.G. Wells' novel The Invisible Man, the protagonist attains permanent scientific invisibility, though clothing remains visible and the process induces psychological deterioration.[23] Drawbacks include vulnerability to overload from excessive input, causing migraines or disorientation, and the psychological burden of constant hyper-vigilance. In analyses, such enhancements strain cognitive processing, potentially leading to sensory gating failures where minor stimuli become overwhelming, contrasting with mental abilities that focus on internal cognition rather than external bodily input. Overall, physical enhancements demand balanced portrayals, where energy depletion or control lapses underscore their heroic costs.[20][14]Mental and Psychic Abilities
Mental and psychic abilities in superhero fiction encompass powers that originate from or directly interface with the cognitive faculties, allowing characters to perceive, influence, or manipulate mental states and perceptions without physical intervention. These abilities often highlight the boundaries of human consciousness, exploring themes of privacy, control, and the fragility of reality. Unlike physical enhancements that augment bodily functions, mental powers focus on internal processes such as thought projection or foresight, frequently depicted as innate mutations or developed skills in comic books and literature. Telepathy, the ability to read or transmit thoughts, is one of the most prevalent mental superpowers, enabling direct communication or intrusion into others' minds. In Marvel's X-Men series, Professor Charles Xavier exemplifies this power, using it to coordinate teams or extract information, as seen in Uncanny X-Men #1 (1963), where he probes antagonists' intentions. Ethical dilemmas arise frequently, as telepathic intrusion violates personal autonomy; for instance, Xavier's memory wipes on foes raise consent issues, mirroring real-world privacy concerns in parapsychological discussions.[24] Such powers can foster deep connections but also lead to overload from constant mental noise, as explored in analyses of psi abilities in fiction.[25] Telekinesis involves mentally manipulating objects or forces, ranging from fine motor control over small items to massive feats like levitating structures. This power, second only to telepathy in science fiction prevalence, appears in Alfred Bester's novel The Demolished Man (1953), where telekinetics aid in criminal enterprises by moving evidence undetected.[26] In comics, Jean Grey (Phoenix) demonstrates scale variations, starting with lifting pencils in X-Men #101 (1976) and escalating to planetary disruptions in later arcs. The ability's versatility allows for combat utility or utility tasks, but it demands intense concentration, distinguishing it from energy-based manipulations. Precognition grants foresight of future events, while clairvoyance enables remote viewing of distant or hidden occurrences, both categorized under extrasensory perception (ESP) in fictional portrayals. Precognition often manifests as visions or instincts, such as Destiny's prophetic glimpses in X-Men #141 (1981), informing strategic decisions amid uncertainty. Clairvoyance, depicted as "seeing" beyond physical limits, appears in H.G. Wells' short story The Crystal Egg (1897), where a crystal device allows views of distant Mars, blending with perceptual elements to reveal unseen truths. These abilities provide narrative tension through ambiguous predictions, challenging characters to alter foreseen outcomes without guaranteed success. Illusion creation alters sensory perceptions to fabricate false realities, often for deception or defense, while memory manipulation rewires personal histories to implant or erase recollections. In DC's Justice League, Martian Manhunter crafts illusions to mimic environments or individuals, as in JLA #1 (1997), disorienting enemies without physical harm. Memory powers, like those of Moondragon in Marvel's Avengers #219 (1982), allow ethical quandaries such as altering traumas for healing or control, potentially eroding identity. Examples of memory erasure include the Neuralyzer in the Men in Black films, which selectively erases short-term memories spanning hours to days, necessitating protective eyewear for the user and typically accompanied by implanted cover stories.[27] Another instance is the effect of the Silence creatures in Doctor Who, inducing immediate and passive forgetting of events involving them once out of sight.[28] These abilities underscore manipulation's double-edged nature, where perceptual control can protect allies but risks psychological dependency. The psychological toll of mental powers frequently includes fatigue from sustained use, sensory overload, or erosion of self-identity. Telepaths like Emma Frost in New X-Men #116 (2001) suffer migraines and isolation from involuntary mind-reading, amplifying emotional strain. Precognitive users may experience anxiety from inescapable futures, leading to identity crises as seen in analyses of superhero trauma narratives.[29] Overall, these tolls humanize characters, portraying powers as burdensome gifts that demand mental resilience.[30]Energy Manipulation
Energy manipulation encompasses a range of superpowers that allow individuals to generate, control, or redirect various forms of energy, often manifesting as tangible forces in fictional narratives. These abilities typically involve harnessing natural or cosmic energies without relying on internal physical alterations or mental projection alone, distinguishing them as external interactions with environmental or universal power sources. In superhero fiction, such powers enable characters to engage in combat, defense, or environmental alteration through directed energy outputs, as seen in prominent comic book examples where energy serves as a versatile tool for heroism or villainy.[31] Energy projection involves emitting concentrated blasts of force, heat, electricity, or plasma from the body, often channeled through specific anatomical features or limbs to deliver offensive strikes. For instance, in Marvel Comics, Cyclops (Scott Summers) projects ruby-colored concussive energy beams from his eyes, capable of shattering concrete or disorienting foes, requiring specialized visors to contain the uncontrollable output. These blasts function as pure kinetic force rather than thermal energy, allowing precise targeting in battles while posing challenges in control for the user. Similarly, characters like Havok (Alex Summers) convert absorbed cosmic energies into plasma waves that can melt or vaporize targets, demonstrating projection's potential for high-impact destruction when directed along extremities.[32] Elemental control extends energy manipulation to natural forces like fire, water, wind, or electricity, enabling users to summon and shape these elements without explicit magical rituals. Storm (Ororo Munroe) in Marvel Comics exemplifies this through her atmokinetic abilities, psionically influencing weather patterns to generate lightning strikes, hurricanes, or torrential rains by redirecting atmospheric moisture and electrical charges. Her powers allow focused manipulation, such as hand-projected bolts or wind-based flight at speeds up to 300 mph, treating elemental phenomena as extensions of broader energy flows within the environment. This control often operates on a planetary scale but remains bounded by natural limits, preventing the creation of impossible conditions like absolute zero temperatures.[33] Absorption and redirection permit users to draw in external energies—such as radiation, kinetic impacts, or electrical surges—and repurpose them for counterattacks or sustenance. Havok absorbs ambient cosmic radiation, including x-rays and gamma rays, into his cells, storing it for conversion into defensive plasma discharges or offensive blasts that neutralize incoming threats. This process is passive yet controllable, with his body recharging fully in about 16.5 hours after depletion, and it grants immunity to similar energy types from related sources. Redirection enhances survivability in combat, allowing characters to turn enemy assaults into amplified responses, though it demands precise focus to avoid unintended dissipation.[32] Force fields and barriers represent defensive applications of energy manipulation, forming protective shields or solid constructs from projected energy to block attacks or contain threats. In DC Comics, the Green Lantern power ring channels willpower to create glowing green energy constructs, including impenetrable force fields that can envelop allies or restrain opponents, drawing from the ring's vast reservoir to manifest shapes like domes or walls. These barriers derive from Oan energy, considered one of the universe's most potent weapons, and scale with the user's mental resolve to withstand extreme pressures. Such abilities provide tactical versatility, enabling temporary enclosures or projectiles alongside protection.[34] Portal creation extends energy manipulation to spatial dimensions, allowing the formation of gateways linking distant locations while adhering to physical rules. The Portal Gun in the Portal video games adheres to conservation of momentum, connecting portals only on compatible surfaces without mid-air placement.[35] In Marvel's depictions, such as Doctor Strange's use of the Sling Ring, portals require precise hand gestures, focus, and often line-of-sight or familiarity with the destination, remaining susceptible to external disruptions.[36] Invisibility, memory erasure, and portal creation typically manifest individually across fictional works, with no prominent character combining all three. Despite their potency, energy manipulation powers carry inherent risks, including personal overload from excessive use and environmental backlash from uncontrolled releases. Prolonged projection or absorption can lead to physical exhaustion, as with Havok's need for concentration that fatigues the body over time, potentially causing blackout or inaccurate discharges. Emotional instability may exacerbate issues, as seen in Storm's weather control, where fear or anger amplifies effects uncontrollably, risking widespread ecological disruption like unintended storms. In some depictions, overexertion mirrors bodily strain akin to unchecked power surges, leading to injury or temporary power loss, underscoring the balance required to wield such abilities safely.[32][33][31]Origins and Explanations
Scientific and Mutagenic Causes
In fictional narratives, superpowers often arise from genetic mutations triggered by environmental factors or inherent biological anomalies. In the Marvel Comics universe, the X-gene represents a latent genetic trait present in certain humans, which activates during puberty to manifest diverse superhuman abilities, such as telepathy or enhanced physical prowess.[37] This mutation is depicted as a heritable genetic trait inherited from parents, leading to the emergence of mutants as a subspecies, with powers varying widely based on the gene's expression.[38] Similarly, radiation-induced mutations provide another common origin; for instance, Peter Parker gains spider-like abilities—superhuman strength, agility, and wall-crawling—after being bitten by a radioactive spider exposed to nuclear research.[39] These portrayals draw on mid-20th-century fears of atomic energy, framing mutations as unpredictable outcomes of scientific experimentation.[39] Technological accidents frequently serve as catalysts for superpowers through exposure to experimental chemicals or serums. The Super-Soldier Serum, developed during World War II in Marvel lore, transforms Steve Rogers into Captain America by amplifying human physiology to peak potential, enhancing strength, speed, and endurance without altering the subject's moral character.[40] Administered via injection and followed by Vita-Rays to stabilize the changes, the serum exemplifies pseudo-scientific enhancement aimed at military applications, though its replication often fails due to the loss of its creator's precise formula.[40] Such origins highlight themes of unintended consequences, where laboratory mishaps or wartime innovations inadvertently create superhumans. Evolutionary advancements position superpowers as markers of humanity's next developmental stage, portraying them as natural progressions rather than aberrations. In X-Men stories, mutants embody "Homo superior," an evolutionary leap driven by the X-gene, enabling adaptations like energy projection or shapeshifting that surpass baseline human limits.[41] This concept echoes real biological evolution, where mutations accumulate over generations to confer survival advantages, though accelerated in fiction to occur within individuals.[41] Narratives often frame these changes as inevitable, with superpowered beings representing the future of the species amid environmental pressures. Cybernetic and nanotechnological integrations offer pseudo-scientific origins by merging human biology with machinery, granting abilities through prosthetic or invasive augmentations. In DC Comics, Victor Stone becomes Cyborg after a catastrophic accident, where experimental nanites rebuild his body with cybernetic components, providing superhuman strength, integrated weaponry, and digital interfacing capabilities.[42] Marvel's Cable similarly employs techno-organic virus-derived enhancements, blending nanotechnology with his physiology to enable telekinesis and energy blasts while combating viral corruption.[43] These enhancements are depicted as reversible or upgradable, emphasizing human-machine symbiosis as a pathway to power. Debates on the plausibility of such causes draw parallels to real-world genetics, particularly CRISPR-Cas9 technology, which enables precise DNA editing to potentially enhance traits like muscle efficiency or disease resistance.[44] While fictional mutations like the X-gene oversimplify inheritance—real genes rarely produce such diverse, dominant effects—CRISPR's ability to target specific sequences evokes serum-like enhancements, raising ethical concerns about "designer" abilities.[45] As of 2025, CRISPR has enabled the first personalized gene-editing therapies for rare diseases, such as treatments administered in early 2025, but remains confined to therapeutic applications, far from granting comic-book powers, underscoring the speculative nature of mutagenic origins in fiction.[46][44]Supernatural and Mystical Sources
Supernatural and mystical sources represent a foundational category of explanations for superhuman abilities, emphasizing metaphysical or spiritual origins rather than empirical or biological mechanisms.[47] In these frameworks, powers arise from interactions with divine entities, malevolent forces, or otherworldly essences, often imbuing individuals with capabilities that transcend natural laws. This contrasts with scientific causes, such as genetic mutations, by rooting abilities in intangible realms like the divine or the infernal.[48] Divine or godly intervention frequently manifests as the bestowal of superhuman abilities by deities or celestial beings, granting mortals enhanced strength, perception, or control over elements as acts of favor, prophecy fulfillment, or cosmic balance. In Norse mythology, for instance, the god Thor receives his thunder-wielding prowess and superhuman durability through the enchanted hammer Mjolnir, forged by dwarves under divine commission, symbolizing godly empowerment.[48] Similarly, in Greek lore, heroes like Heracles derive their feats of immense strength from Zeus's divine lineage and interventions, illustrating how gods elevate humans to near-divine status.[49] Angels or heavenly agents in Abrahamic traditions also appear in folklore as intermediaries, endowing prophets or chosen ones with visionary or protective powers to fulfill sacred missions.[50] Curses and demonic pacts offer a darker pathway to superpowers, where abilities are acquired through supernatural afflictions or bargains with infernal entities, typically at the expense of one's soul or moral integrity. In medieval European folklore, individuals enter pacts with the Devil, receiving sorcerous might—such as shape-shifting or elemental command—in exchange for eternal servitude, a motif central to witchcraft accusations.[51] Werewolf legends, prevalent in Germanic and Slavic traditions, depict lycanthropy as a curse from demons or vengeful spirits, conferring superhuman speed and resilience during transformations but binding the afflicted to nocturnal savagery. These narratives underscore the perilous duality of such powers, where empowerment invites torment or damnation.[52] Ancient artifacts and relics serve as conduits for mystical energies, imbuing wielders with extraordinary abilities drawn from primordial or enchanted origins. The Ring of Gyges from Greek philosophy and myth, for example, confers invisibility and untraceable action, enabling stealth-based superhuman feats while testing moral boundaries.[53] In Hindu and Buddhist lore, the Chintamani stone acts as a wish-granting relic, capable of manifesting telekinetic or reality-altering powers for its possessor, rooted in cosmic divine essence.[53] Poseidon's trident in Hellenic tradition similarly channels seismic and aquatic dominion, transforming ordinary users into forces of nature through its inherent godly infusion.[54] Reincarnation or spirit possession provides another avenue, where superpowers emerge from the transference of souls across lives or the temporary inhabitation by otherworldly entities, awakening latent or borrowed abilities. In shamanistic practices across Siberian and Indigenous American cultures, possession by ancestral spirits or animal guides grants the shaman enhanced sensory perception, healing, or prophetic visions during rituals.[55] Tibetan Buddhist mythology describes tulkus—reincarnated lamas—as inheriting enlightened powers like clairvoyance from prior incarnations, perpetuating spiritual lineages with superhuman insight.[56] Demonic possession in various folk traditions, conversely, can forcibly endow hosts with unnatural strength or telepathy, though often as a disruptive affliction requiring exorcism. Cultural variations enrich these mystical sources, adapting them to local spiritual paradigms; for example, in Haitian Vodou, possession by loa spirits during ceremonies bestows dancers with superhuman endurance, linguistic fluency, or oracular knowledge as the deities manifest through human vessels.[57] Shamanistic traditions in African and Amazonian folklore similarly invoke spirit allies for powers like weather manipulation or animal mimicry, emphasizing communal harmony with the supernatural realm.[55] These diverse expressions highlight how mystical origins of superpowers reflect broader cosmological beliefs, prioritizing spiritual interconnectedness over individualistic gain.[50]Historical Evolution
Early Literary Depictions
The roots of superpowered figures in literature trace back to ancient folklore, where heroes like the Greek demigod Hercules exemplified god-like physical prowess. Renowned for feats such as lifting mountains and strangling the Nemean Lion bare-handed, Hercules's superhuman strength served as a template for later literary adaptations. In the 19th century, Victorian authors reimagined these mythical archetypes, blending them with emerging scientific and imperial themes to create protagonists who transcended ordinary human limits while grappling with moral and societal consequences. This revival reflected broader cultural fascinations with evolution, colonialism, and human potential, positioning Hercules not just as a brute force but as a symbol of heroic endurance in modern narratives. A pivotal early depiction emerged in Mary Shelley's 1818 novel Frankenstein; or, The Modern Prometheus, where Victor Frankenstein's creation embodies enhanced physical capabilities born from scientific hubris. The creature possesses superhuman strength, effortlessly tearing apart trees and cottages, as well as exceptional agility and resilience to environmental extremes that would debilitate ordinary humans. Shelley attributes these abilities to the monster's colossal stature and optimized physiology, allowing it to outpace pursuing villagers and survive harsh wilderness conditions without sustenance or shelter. This portrayal marked a shift from divine origins to man-made enhancement, foreshadowing debates on the ethics of altering human limits. Jules Verne's scientific adventure novels of the mid-to-late 19th century further explored superhuman feats through ingenious inventors and explorers who pushed human boundaries via technology and intellect. In Twenty Thousand Leagues Under the Sea (1870), Captain Nemo exhibits near-superhuman endurance and command over the ocean's perils, navigating submersible depths and engaging in combat with unparalleled precision and vitality. Verne's protagonists, like the resourceful Professor Aronnax, often demonstrate heightened observational skills and survival instincts in exotic locales, blending personal exceptionalism with mechanical aids to achieve what appears as extraordinary power. These works emphasized rational, scientific explanations for enhanced abilities, contrasting with purely mythical sources. H.G. Wells advanced this theme in The Island of Doctor Moreau (1896), depicting vivisected animal-human hybrids that possess amplified traits from their beastly heritage. The Beast Folk display superhuman agility, sensory acuity, and raw power—such as the Leopard Man's swift predatory strikes or the Sayer of the Law's imposing stature—derived from Moreau's surgical experiments to elevate animals toward humanity. Wells used these creations to critique evolutionary tampering, portraying their abilities as both a triumph and a grotesque perversion, highlighting the instability of engineered superhuman forms. The late 19th and early 20th centuries saw precursors in pulp fiction and dime novels, where magazine serials featured detectives and explorers with exceptional, near-superhuman talents. Characters like Nick Carter, debuting in 1886 dime novels and continuing into early pulp magazines, showcased prodigious physical strength, disguise mastery, and deductive acumen that bordered on the uncanny, enabling solo triumphs over criminal syndicates. Publications such as The Argosy (launched 1882, evolving into pulp format by 1896) serialized tales of adventurers enduring impossible ordeals in remote jungles or urban underworlds, their amplified skills serving as narrative drivers for escapist thrills. These stories bridged 19th-century literary experiments to 20th-century expansions, normalizing enhanced protagonists in popular prose.[58]20th-Century Comic Book Origins
The concept of superpowers in comic books took shape during the Golden Age, beginning with the debut of Superman in Action Comics #1 in June 1938, created by writer Jerry Siegel and artist Joe Shuster.[59] This issue introduced a Kryptonian refugee named Kal-L (later Clark Kent) who, under Earth's yellow sun, exhibited superhuman strength capable of lifting automobiles, the ability to leap one-eighth of a mile, speed surpassing a speeding bullet or train, and skin impervious to most conventional weapons.[60] These abilities, derived from an alien physiology rather than magic or technology, established a template for superpowered protagonists as protectors of the innocent, influencing countless subsequent characters and codifying the visual and narrative conventions of superhuman feats in the medium.[61] World War II accelerated the integration of superpowers into patriotic narratives, with publishers leveraging enhanced abilities to symbolize American resilience against Axis threats. Captain America, co-created by Joe Simon and Jack Kirby, debuted in Captain America Comics #1 in March 1941, featuring scrawny Steve Rogers transformed via a secret super-soldier serum into a peak-human fighter with amplified strength, agility, and endurance.[62] The character's iconic cover, depicting him punching Adolf Hitler, embodied wartime propaganda, while similar heroes like Superman shifted from neutral vigilantes to active combatants against fascism, promoting war bonds and morale through feats like halting Nazi invasions single-handedly.[63][64] This era saw superpowers evolve from individual enhancements to tools of national defense, with DC Comics and Timely Comics (Marvel's predecessor) dominating sales amid the conflict. Postwar scrutiny led to the Comics Code Authority's establishment in 1954, prompted by psychiatrist Fredric Wertham's Seduction of the Innocent, which criticized comics for glorifying violence and deviance.[65] The Code imposed strict guidelines prohibiting excessive gore, horror elements, and morally ambiguous depictions, resulting in a sharp decline in superhero titles as publishers pivoted to safer genres like Westerns and romance.[66] Superhero stories became sanitized, focusing on lighthearted adventures with toned-down powers to comply, which stifled innovation until the late 1950s revival. The Silver Age, spanning roughly 1956 to 1970, revitalized superpowers through scientific and fantastical expansions, led by DC and Marvel. DC reimagined Golden Age heroes with sci-fi origins, such as Barry Allen's Flash in Showcase #4 (1956), gaining super-speed from a chemical accident and lightning strike, and Hal Jordan's Green Lantern in Showcase #22 (1959), wielding a power ring from an interstellar corps fueled by willpower.[67] Marvel, under Stan Lee and Jack Kirby, introduced mutants as a core concept with the X-Men in The X-Men #1 (1963), portraying characters like Cyclops and Jean Grey as Homo superior with innate genetic powers such as optic blasts and telepathy, reflecting Cold War anxieties about difference and evolution.[68] DC and Marvel's competitive innovations—DC's cosmic scale and Marvel's relatable, flawed heroes—popularized diverse power sets, from energy projection to reality-warping, cementing superpowers as central to the superhero genre's enduring appeal.[69]Representations in Media
In Comics and Graphic Novels
In superhero comics, power hierarchies often structure team dynamics, with archetypes like the god-like powerhouse, the strategic leader, and the versatile all-rounder defining roles within groups such as the Justice League. Superman embodies the archetypal invincible protector at the apex, his near-limitless strength and flight capabilities positioning him as the team's moral and physical cornerstone, while Batman serves as the tactical intellect without superpowers, relying on preparation to balance the hierarchy. Wonder Woman adds a warrior archetype with enhanced strength and combat prowess, creating a trinity that oversees lesser-powered members like Green Lantern or Flash, whose speed or energy constructs fill specialized niches. This stratification, evident in runs like Grant Morrison's JLA, underscores how teams amplify collective efficacy through complementary powers rather than equal footing.[10] Anti-heroes and villains frequently wield superpowers as instruments of disruption, inverting heroic ideals to sow chaos and challenge societal norms. Magneto, the Master of Magnetism in Marvel's X-Men series, manipulates electromagnetic fields to devastating effect, lifting entire stadiums or redirecting missiles as acts of mutant supremacy, often targeting human infrastructure to provoke conflict. His abilities extend to controlling blood iron for lethal precision strikes, framing his villainy as a radical response to oppression rather than mindless destruction. In contrast, anti-heroes like the Punisher forgo superpowers altogether, using weaponry to blur moral lines, but characters such as Venom amplify chaos through symbiotic enhancements that corrupt host aggression. These portrayals highlight powers as extensions of ideological turmoil, where villains like Magneto evolve from antagonists to complex revolutionaries.[70][71] Graphic novels have innovated by deconstructing superpower limitations, exposing the psychological and ethical burdens they impose. Alan Moore's Watchmen exemplifies this through Dr. Manhattan, whose god-like matter manipulation and precognition alienate him from humanity, rendering omnipotence a curse of detachment rather than empowerment. Ozymandias, with peak human intellect and cloned enhancements, engineers global catastrophe to enforce peace, revealing how even calculated powers falter against moral ambiguity. Rorschach, bereft of abilities, critiques the genre by embodying unyielding vigilantism, his refusal to compromise underscoring the fragility of heroic facades. Moore's narrative dismantles the invincibility trope, portraying superpowers as amplifiers of human flaws in a realistic Cold War backdrop.[72][73] International comics enrich superpower tropes with culturally nuanced influences, diverging from American models. In European bandes dessinées, such as the Asterix series, Obelix gains superhuman strength from a magic potion, but this power manifests comically within Gaulish folklore, emphasizing communal resilience over individualistic heroism. Italian works like Diabolik favor intellectual agility and stealth as "powers," drawing from pulp traditions like Arsène Lupin, to critique authority without supernatural excess. These narratives prioritize subtlety and satire, influencing global tropes by humanizing abilities tied to historical identity. Japanese manga, conversely, hybridizes Western influences with indigenous elements, as seen in My Hero Academia where quirks like All Might's strength symbolize American-style heroism but evolve through training and societal integration, fostering tropes of inherited or awakened powers that explore collectivism and personal growth.[74][75] Artistic techniques in comics visualize superpowers through dynamic paneling and symbolic effects, enhancing narrative impact. Early Superman depictions employ diagonal lines and exaggerated musculature to convey flight and strength, with close-up panels capturing the awe of feats like car-lifting, inspired by cinematic framing to emphasize archetypal masculinity. Sound effects like "KAPOW!" and motion blur integrate powers into the sequential art, while color contrasts—vibrant auras for energy blasts—distinguish heroic displays from mundane reality. In modern works, layered panels simulate precognition or multi-perspective views, drawing from superpowers like Spider-Sense to innovate data-like visualizations of chaos or foresight. These methods not only depict abilities but empower readers' immersion, bridging abstract powers with tangible drama.[76][77]In Film and Live-Action Television
The portrayal of superpowers in live-action film began with the 1940s Superman serials, which pioneered the adaptation of comic book abilities to the screen through rudimentary techniques. The 1948 Superman serial, starring Kirk Alyn as the Man of Steel, depicted powers such as super strength and flight in a 15-chapter format, marking the first live-action realization of these feats despite budget constraints that limited production to practical stunts and basic optical compositing.[78] These serials, including the 1950 follow-up Atom Man vs. Superman, established Superman as a viable cinematic hero by blending cliffhanger action with early visual tricks like rear projection for dynamic sequences.[79] The blockbuster era elevated these depictions with the 1978 film Superman: The Movie, which showcased Christopher Reeve's portrayal through innovative special effects that made superpowers feel tangible and awe-inspiring. Directed by Richard Donner, the production employed the Zoptic front projection system—developed by optical effects pioneer Zoran Perisic—to create seamless flying sequences, blending practical wire work with optical illusions to simulate Superman's aerial prowess across vast distances.[80] This approach not only won the film an Academy Award for Best Visual Effects but also set a benchmark for realism in superpower rendering, influencing future adaptations by prioritizing emotional stakes alongside spectacle.[81] In contemporary cinema, the Marvel Cinematic Universe (MCU) has defined interconnected power systems, weaving diverse abilities—ranging from Iron Man's arc reactor enhancements to Thor's Asgardian might—into a cohesive narrative across interconnected films and series. Launched with Iron Man in 2008, the MCU's shared framework allows powers to evolve through crossovers, such as the Avengers' collective displays in ensemble events, expanding the scope of individual lore while maintaining continuity through post-credit teases and multiversal threats.[82] This model has grossed over $32 billion worldwide as of November 2025, demonstrating how integrated universes amplify the dramatic interplay of superpowers in live-action storytelling.[83] Television has further diversified these portrayals, with series like Smallville (2001–2011) delving into origin stories that humanize the acquisition and mastery of powers. Centering on a teenage Clark Kent, the show chronicled his gradual discovery of abilities like heat vision and invulnerability under yellow sunlight, using practical effects and subtle CGI to ground the fantastical in relatable coming-of-age drama across 10 seasons.[84] In contrast, The Boys (2019–present) satirizes power corruption by depicting "supes" as flawed celebrities whose Compound V-enhanced abilities lead to moral decay and corporate exploitation, employing graphic practical effects to underscore the brutality of unchecked might.[85] The evolution of special effects has been pivotal in adapting superpowers for live-action, shifting from practical techniques like wires and pyrotechnics in early serials to dominant CGI for intricate manifestations such as telekinesis. Productions like the X-Men films (2000 onward) utilized digital simulations to render psychic force fields and object manipulation, allowing for scalable, physics-based interactions that practical methods could not achieve without compromising actor safety or set integrity.[86] This transition, accelerated by software advancements in the 1990s, has enabled franchises to depict escalating power scales while integrating live performers seamlessly into augmented environments.[87] Shared universes in major franchises have profoundly impacted superpower lore, fostering expansive mythologies through cross-franchise integrations that deepen character origins and ability interactions. The MCU and DC Extended Universe, for instance, build layered narratives where powers draw from cosmic entities or serums, with events like Avengers: Endgame (2019) synthesizing decades of lore into multiversal conflicts that redefine heroic limits.[88] This approach not only sustains long-term engagement but also challenges adaptation hurdles by distributing world-building across media, ensuring powers evolve dynamically within interconnected canons.In Animation and Anime
Animation has long provided a versatile medium for depicting superpowers, allowing creators to visualize feats that defy physical limitations in ways live-action often cannot. In Western animation, early examples include the 1960s Filmation series The New Adventures of Superman, which aired on CBS from 1966 to 1968 and showcased Superman's classic abilities like super strength, flight, and heat vision in short, episodic adventures against villains such as insect-powered criminals.[89] More modern iterations, such as Justice League Unlimited (2004–2006), expanded this by assembling a larger roster of DC heroes with diverse powers—ranging from Superman's invulnerability to Green Lantern's energy constructs—and emphasizing team dynamics in large-scale battles, often portraying power levels consistently across episodes to highlight strategic vulnerabilities.[90] In Japanese anime, superpowers are frequently integrated into expansive world-building, as seen in Dragon Ball Z (1989–1996), where characters' escalating power levels, measured via scouters as numerical combat metrics, drive narratives of growth and rivalry, starting from low hundreds for early fighters and reaching millions by later arcs.[91] Similarly, My Hero Academia (2016–present) presents a society where over 80% of the population possesses "quirks"—unique superhuman abilities inherited or manifested—and structures hero training around quirk mastery, with societal roles determined by power utility, leading to themes of discrimination against the quirkless.[92] Animation's stylistic advantages shine in rendering superpowers through exaggerated visuals, such as dynamic energy beams or transformations, which stylized techniques can amplify for dramatic impact without real-world constraints, as evidenced in superhero shows where fluid motion enhances the perception of extraordinary scale.[93] Serialized formats in anime often feature power training arcs, where protagonists undergo rigorous regimens to unlock or refine abilities, culminating in high-stakes battles that test limits and evolve power systems, a staple in shonen genres emphasizing perseverance and escalation.[94] Global crossovers illustrate anime's influence on Western animation, notably in Avatar: The Last Airbender (2005–2008), which adopted anime-inspired episodic arcs, character development through power progression (like bending elemental forces), and fluid fight choreography, blending Eastern aesthetics with Western storytelling to create a hybrid model for superpower narratives.[95]In Literature and Other Prose
In science fiction literature, superpowers often manifest as psionic abilities integrated into futuristic societies, as seen in Alfred Bester's 1956 novel The Stars My Destination, where the protagonist Gully Foyle acquires teleportation and enhanced mental faculties through experimental enhancements and personal evolution.[96] This work exemplifies early explorations of psi-powers, portraying them as evolutionary extensions of human potential amid interstellar conflict, influencing subsequent narratives on mental augmentation.[97] Urban fantasy and dystopian prose further expand superpower depictions in contemporary or near-future settings, blending them with everyday realism. Jim Butcher's The Dresden Files series features wizard Harry Dresden navigating superhuman magical abilities like spellcasting and elemental control within modern Chicago, highlighting the tensions between supernatural gifts and urban bureaucracy.[98] Similarly, V.E. Schwab's Vicious (2013) depicts a world where "Extras"—individuals with extraordinary abilities gained through near-death experiences—form rival factions, exploring moral ambiguities in superpowered rivalries and societal control.[99] These narratives underscore powers as double-edged tools, often amplifying personal vendettas or systemic inequalities in prose-driven worlds. Prose techniques for conveying superpowers emphasize internal monologues to immerse readers in sensory and psychological experiences, allowing authors to translate abstract abilities into vivid, non-visual descriptions. For instance, writers use stream-of-consciousness to detail the visceral strain of power activation, such as the mental focus required for telekinesis, making the extraordinary feel intimately human.[100] This approach heightens emotional depth, contrasting rapid action with reflective introspection on power's toll. Diversity in such depictions appears in non-Western authors who infuse cultural elements, like S.A. Chakraborty’s The City of Brass (2017), where djinn-derived powers draw from Middle Eastern folklore, weaving supernatural abilities into themes of tribal allegiance and ancient rivalries.[101] Likewise, Fonda Lee’s Jade City (2017) incorporates East Asian-inspired jade-granting enhancements, tying superhuman strength to familial honor and geopolitical strife.[101]Cultural and Societal Impact
Influence on Popular Culture
Superpowers have profoundly influenced merchandising trends, particularly through conventions and toys that emerged prominently from the 1970s onward. The San Diego Comic-Con, founded in 1970 as a modest gathering for comic enthusiasts, evolved into a massive pop culture event by the 1980s, featuring extensive booths for superhero apparel, collectibles, and licensed merchandise that generated billions in annual sales for the industry.[102] Parallel to this, toy manufacturers like Mego launched the "World's Greatest Super-Heroes" line in 1972, producing 8-inch action figures of characters such as Superman and Batman, which dominated the market through 1980 and popularized poseable figures mimicking superhuman feats.[103] Ideal Toys further amplified this in the mid-1970s with vinyl playsets for Superman and Spider-Man, including backdrops and accessory figures that encouraged imaginative play centered on powers like flight and web-slinging.[104] The concept of superpowers has permeated fashion and everyday language, with terms like "superhero landing"—a dramatic pose involving one knee and fist on the ground—entering popular slang as a humorous reference to exaggerated heroic arrivals in media.[105] Originating from comic book illustrations and popularized in films such as the 2016 Deadpool movie, this phrase now appears in casual discourse, memes, and even athletic training videos to describe overly theatrical movements.[106] In video gaming, superpowers are integrated as core mechanics, as seen in NetherRealm Studios' Injustice: Gods Among Us (2013), where players utilize character-specific abilities like Superman's heat vision or Batman's gadgets to execute combo attacks and super moves that build meter for devastating finishers.[107] This design not only replicates comic book powers but influences broader game development, emphasizing strategic power management in fighting genres. Fan communities thrive on emulating superpowers through cosplay and role-playing, fostering empowerment and social bonds at events like Comic-Con. Participants often select costumes of powered characters to "unleash" traits like strength or agility, with studies noting psychological benefits such as increased confidence and reduced anxiety during role-play sessions.[108] These activities extend to online forums and live-action role-playing (LARP) groups, where fans simulate battles and scenarios to embody superhuman abilities. Globally, superpowers have spread to non-Western media, notably Bollywood, where films blend local mythology with Western tropes; for instance, Krrish (2006) features a protagonist with super speed and agility inherited from extraterrestrial origins, grossing approximately ₹121 crore worldwide and inspiring sequels, with Krrish 4 announced as of 2024.[109][110] Similarly, Ra.One (2011) introduced a virtual reality anti-hero with digital powers, achieving ₹207 crore in worldwide box office earnings and marking a milestone in Indian visual effects for superpower depictions.[111][112]Ethical and Philosophical Implications
The concept of power and responsibility is central to many superpower narratives, exemplified by Spider-Man's iconic mantra, "With great power comes great responsibility," which originates from Stan Lee's 1962 creation and underscores the moral obligation of the empowered to protect the vulnerable rather than exploit their abilities.[113] This principle extends to vigilante ethics, where superheroes often operate outside legal systems, raising questions about the legitimacy of extrajudicial justice; for instance, characters like Batman and Daredevil embody a deontological approach, prioritizing personal moral codes over utilitarian outcomes, yet their actions can blur the line between heroism and vigilantism by endorsing violence as a necessary evil.[114] Scholars argue that such depictions problematize morality by portraying superheroes as flawed moral exemplars who commit transgressions like excessive force, challenging audiences to evaluate whether their ends justify the means.[115] Superpower narratives frequently explore themes of inequality, portraying powered individuals as a marginalized class in worlds divided between the enhanced and the ordinary, much like the X-Men's mutants serve as an allegory for civil rights struggles, highlighting discrimination, segregation, and the fear of the "other" in societies that institutionalize prejudice against genetic differences.[116] This motif critiques class divides, where superpowers exacerbate social hierarchies, with the non-powered often viewing the gifted as threats to equality, prompting ethical debates on whether such abilities should be regulated or celebrated as evolutionary progress.[37] Identity crises form a recurring philosophical thread in superpower fiction, as characters grapple with how extraordinary abilities reshape self-perception and humanity; Superman's dual identity as Clark Kent and an alien savior, for example, embodies an onto-existential tension between assimilation and transcendence, forcing protagonists to question whether their powers alienate them from ordinary human experiences or affirm a superior essence.[117] These crises often lead to profound introspection on authenticity, with superheroes confronting the fear that their abilities erode personal agency or moral grounding, as seen in deconstructive analyses of the genre that view secret identities as metaphors for fragmented psyches in modern society.[118] Real-world parallels emerge in debates over genetic enhancement, where superpower tropes inspire ethical discussions on technologies like CRISPR, raising concerns about creating "designer humans" that could widen social divides or redefine human potential; bioethicists note that fiction, including mutant narratives, serves as a cautionary framework for examining equity in access to enhancements and the risks of eugenics-like policies.[119] Such inspirations highlight tensions between therapeutic applications and non-medical augmentations, urging policymakers to consider how fictional superhumans foreshadow societal disruptions from unequal power distribution.[120] Philosophically, superpower stories often invoke Nietzschean concepts of the Übermensch, portraying characters like Superman as embodiments of the self-overcoming ideal who transcend conventional morality to forge new values, yet this raises dilemmas about elitism and the rejection of egalitarian norms in favor of individual will to power.[121] In superhero comics, this lens critiques the tension between heroic exceptionalism and democratic ideals, with protagonists sometimes ruling or dominating rather than serving, echoing Nietzsche's warning that the Übermensch must navigate isolation without descending into tyranny.[122]References
- https://en.wiktionary.org/wiki/superhero_landing
