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The Cyberiad
The Cyberiad
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The Cyberiad (Polish: Cyberiada), sometimes subtitled Fables for the Cybernetic Age, is a series of humorous science fiction short stories by Polish writer Stanisław Lem published during 1964–1979. The first collected set of stories was originally published in 1965, with an English translation by Michael Kandel first appearing in 1974.

Key Information

The main protagonists of the stories are Trurl and Klapaucius, two "constructor" robots who travel the galaxy, constructing fantastic machines. Nearly every character is either a humanoid robot or some sort of intelligent machine, with few living creatures ever appearing. These robots have for the most part organized themselves into proto-feudal societies with strict ranks and structures. The timeline of each story is relatively constrained, with the majority of the individual tales following one or both of the two protagonists as they find and aid civilizations and people in need of their creations, advice, or intervention. Though the thematic content of the stories is broad, most focus on problems of the individual and society, as well as on the vain search for human happiness through technological means.

In 1970, the book was adapted into the opera Cyberiada. Alongside many of Lem's other works, this book has been an inspiration for numerous films and games. There is a steel statue of Elektrybałt, Trurl's legendary electronic bard, in the Copernicus Science Centre, Warsaw.[1]

The Cyberiad shares the peculiar robot's universe, as well as the style, with the cycle Fables for Robots.

Despite its titular status, the word "Cyberiad" refers to nothing in the tales; it is used only once in an ambiguous context by Trurl's Elektrybałt.[2]

Trurl and Klapaucius

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Trurl and Klapaucius are "constructors" — brilliant engineers capable of God-like exploits through the machines they build. The two have complete control over the physical laws of the universe; for instance, on one occasion, Trurl creates an entity capable of extracting accurate information from the random motion of gas particles, which he calls a "Demon of the Second Kind", with the "Demon of the First Kind" being Maxwell's demon. In another instance, the two constructors re-arrange stars near their home planet in order to advertise their services. Despite this incredible power, without their machines the two are relatively powerless, and are captured, incapacitated, and physically beaten numerous times.

The duo are both best friends and intellectual rivals. Their adventures consist of both building revolutionary machines at home and travelling the galaxy to aid those in need. Although they are firmly established as fundamentally good and righteous people through their actions, they typically demand payment for their services, usually delivered in the form of precious metals. In one story, when rewards for slaying a dragon are promised and not delivered, Trurl disguises himself in the skin of the dragon to continue harassing the local inhabitants until he can collect his payment. Despite their love of money, they prefer to aid the oppressed and help civilizations reach higher "levels of development" (at least by their own standards.) The machines the two build and the journeys they embark on are the basis for the greater moral lessons of the book.

The world and its inhabitants

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Though humans are virtually nonexistent, most intelligent machines are still highly anthropomorphic in nearly every aspect; they are bipedal, divided into two sexes, experience human emotions, and at least appear to be capable of love. Robotic versions of physical and mental disabilities, old age and death, particularly in case of accidents or murder, are also common, though mechanical language is used to describe them. Death is theoretically avoidable through constant repair (and sometimes even reversible), but most machines still carry with them a deep-seated knowledge of their own mortality.

The universe of The Cyberiad is primarily pseudo-medieval, with kingdoms, knights, princesses, and even dragons existing in abundance. The level of technology of the vast majority of kingdoms also mirrors medieval times, with swords, robotic steeds, and gallows widespread. Alongside this, space travel, extremely advanced technology, and futuristic weapons and devices are available. Often the lessons of medieval chivalry are retaught in a way more applicable to the machine age.

Themes

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The stories are individually framed as fables, with each having a set of moral themes.[3] These themes include the randomness of existence, the imperfection of the human form, and artificial life.[4][5]

Aside from the obvious themes about robotics, the work also contains more overt criticisms of the conditions under which it was written, as some stories having directly political messages.[6] Nearly every aristocratic ruler is portrayed as inept or corrupt, ruling over their subjects with brutality and fear. This philosophy was relatively in line with the Soviet view of monarchism. However, contrasting that, a robotic analogue of Karl Marx is also put to death, not because of his ideas, but because he refused to stop attempting to implement his philosophy after his initial failure (a clear critique of the Soviet Union.) The H.P.L.D. ("Highest Possible Level of Development") civilization outright states that it is impossible to force happiness on a civilization, and that it must struggle through the process of building a society itself.[3]

A select few stories parallel more specific tropes; the tale of O królewiczu Ferrycym i królewnie Krystalii ("Prince Ferrix and the Princess Crystal") apes the typical structure of the medieval love fairytale. The prince goes to seek the love of Princess Crystal (the sexual dimorphism of robotics is never thoroughly explained), but she says she will only marry a "paleface," a term for humans in this apocalyptic future. This is also the only story in which a human is a character; though they are mentioned offhand in others, they are never treated as anything more than a myth. The prince disguises himself as a paleface to try and win her love, but when a true human is brought before her, the incredible ugliness of the human makes it obvious that the prince is only pretending. The Princess forces them to duel to the death, and Prince Ferrix easily crushes the human. However, in the process, Princess Crystal realizes how hideous humans are and falls in love with Ferrix, and the two live happily ever after, in a parody of Chivalric romance.[3] Other parodied tropes include the Sorcerer's Apprentice and the legend of King Midas. By parodying these with Robotics, Lem reevaluates the ethical and moral considerations of these myths.[7]

Publication history

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A mural in Kraków, Poland, depicting an unspecified robot imagined by Lem

The whole series was published in the 1965 Polish collection Cyberiada by Wydawnictwo Literackie and also included stories published previously elsewhere.

  • Jak ocalał świat (Bajki robotów Wydawnictwo Literackie 1964), translated as How the World was Saved.
  • Maszyna Trurla (Bajki robotów Wydawnictwo Literackie 1964), translated as Trurl's Machine.
  • Wielkie lanie (Bajki robotów Wydawnictwo Literackie 1964), translated as A Good Schellacking.
  • Bajka o trzech maszynach opowiadających króla Genialona (Cyberiada Wydawnictwo Literackie 1965), translated as Tale of the Three Storytelling Machines of King Genius. Essentially it is a matryoshka of stories. In particular, the tale of "Zipperupus, king of the Partheginians, the Deutons, and the Profligoths" contains several titled stories-within-stories presented as dreams from "dreaming cabinets":
    • Alacritus the Knight and Fair Ramolda, Daughter of Heteronius
    • The Marvelous Mattress of Princess Bounce
    • Bliss in the Eightfold Embrace of Octopauline
    • Wockle Weed
    • The Wedding Night of Princess Ineffabelle
  • Altruizyna, czyli opowieść prawdziwa o tym, jak pustelnik Dobrycy kosmos uszczęśliwić zapragnął i co z tego wynikło (collection Polowanie Wydawnictwo Literackie 1965), Translated as Altruizine, or A True Account of How Bonhomius the Hermetic Hermit Tried to Bring About Universal Happiness, and What Came of It.
  • Kobyszczę (collection Bezsenność Wydawnictwo Literackie 1971)
  • Edukacja Cyfrania: (collection Maska Wydawnictwo Literackie 1976)
    • Opowieść pierwszego Odmrożeńca
    • Opowieść drugiego Odmrożeńca
  • Powtórka (collection Powtórka Wydawnictwo Literackie 1979)

The Seven Sallies of Trurl and Klapaucius

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Trurl's Elektrybałt at the Copernicus Science Centre: you type some words, and Elektrybałt makes up a poetic work in the specified genre.

Polish title: Siedem wypraw Trurla i Klapaucjusza. All these stories were first published in the 1965 Polish collection Cyberiada by Wydawnictwo Literackie.

  • Wyprawa pierwsza, czyli pułapka Gargancjana (The first sally, or the trap of Gargantius)
  • Wyprawa pierwsza A, czyli Elektrybałt Trurla (The first sally (A), or Trurl's electronic bard)
  • Wyprawa druga, czyli oferta króla Okrucyusza (The second sally, or the offer of king Krool)
  • Wyprawa trzecia, czyli smoki prawdopodobieństwa (The third sally, or the dragons of probability)
  • Wyprawa czwarta, czyli o tym jak Trurl kobietron zastosował, królewicza Pantarktyka od mąk miłosnych chcąc zbawić i jak potem do użycia dzieciomiotu doszło (The fourth sally, or how Trurl built a femfatalatron to save prince Pantagoon from the pangs of love, and how later he resorted to a cannonade of babies)
  • Wyprawa piąta, czyli o figlach króla Baleryona (The fifth sally, or the mischief of King Balerion)
  • Wyprawa piąta A, czyli konsultacja Trurla (The fifth sally (A), or Trurl's prescription)
  • Wyprawa szósta, czyli jak Trurl i Klapaucjusz demona drugiego rodzaju stworzyli, aby zbójcę Gębona pokonać (The sixth sally, or how Trurl and Klapaucius created a demon of the second kind to defeat the pirate Pugg)
  • Wyprawa siódma, czyli o tym jak własna doskonałość Trurla do złego przywiodła (The Seventh Sally or How Trurl's Own Perfection Led to No Good)

Translation

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In 1974, an English translation by Michael Kandel was published by Harcourt Brace. The translation has been widely regarded as hugely successful, and Kandel was nominated for numerous awards.[which?][citation needed] Since the original book contained heavy wordplay and numerous neologisms, Kandel opted for a method of translation that was more free-form than a typical translation, and took heavy liberties in regards to words, sentence structure, and especially poetry. Though this inventive approach to translation can be controversial, in The Cyberiad it has been widely praised as resulting in an immensely successful final result.[8] It has been held up by numerous scholars as a possible standard for the translations of more complex works. Lem himself heavily praised the book and approach, saying that Kandel was the "best translator his work could ever have".[3]

Modern Polish editions contain five stories which are absent from Kandel's English edition: Kobyszczę, Edukacja Cyfrania, Opowieść pierwszego odmrożeńca, Opowieść drugiego odmrożeńca, and Powtórka.[9][10] Kobyszczę has appeared in English as “In Hot Pursuit of Happiness,” in the 1973 anthology View from Another Shore edited by Franz Rottensteiner.[11]

Reception and legacy

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The Cyberiad has been widely praised and acknowledged for its writing, humor, and allegorical nature. Most critics agree that it is a work of "comic-satirical science fiction", though many have argued that the deeper themes present make it far more than a simple work of science fiction.[7]

The book was met with praise at release, with critics applauding both the original and the renowned translation. Leslie Fiedler called the work "truly amusing and profoundly disturbing at the same time".[12] Though some critics disliked the directness of the fables, it was agreed that it was if nothing else, a sharp and amusing satire of our modern society.[13] Later on, more critical literary analysis also praised the work, drawing attention to its sharp political messages, critique of anthropocentrism, and approach to the psychology of artificial life.[5][14] It has been considered a classic of Eastern European science fiction and has become widely appreciated in both the Eastern European and broader scientific and technological communities.[15][16][17][18][19]

The book as a whole, and some stories contained within, have been praised by numerous science fiction writers, most famously Ursula K. Le Guin and Kurt Vonnegut.[20][13]

An elaborate interactive Google Doodle[21] inspired by the illustrations of Daniel Mróz in The Cyberiad was created and published on November 23, 2011 in his honor for the 60th anniversary of Lem's first published book: The Astronauts.[22][16] In it, an animated character resembling Lem meets a giant robot.[23]

Adaptations

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In 1970, Krzysztof Meyer composed Cyberiada – an opera to his own libretto based on selected stories.[24][25]

In 1975 an animated film Maszyna Trurla (8 minutes) was released based on Lem's story (director Jerzy Zitzman [pl], screenplay Leszek Mech [pl]).[26]

The Seventh Sally or How Trurl's Own Perfection Led to No Good (Polish title: Wyprawa siódma, czyli o tym jak własna doskonałość Trurla do złego przywiodła) was adapted as part of the plot for the film Victim of the Brain, there called The Perfect Imitation. This same story, in which Trurl creates a miniature mechanical kingdom for a tyrant to play with, was also an inspiration of the game SimCity.[27]

In 2026 the book was adapted into a five-part audio series for BBC Radio 4.[28]

Publications

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Cyberiad is a collection of satirical short stories written by Polish author , originally published in 1965 under the Polish title Bajki robotów (Tales of Robots). The English translation, titled The Cyberiad: Fables for the Cybernetic Age and rendered by Michael Kandel, appeared in 1974. The stories center on the exploits of Trurl and Klapaucius, two highly skilled robot constructors who roam a mechanized , devising ingenious machines to resolve cosmic quandaries, often with that highlight the perils of unchecked technological ambition. Lem employs these narratives to probe philosophical themes, including the of creation, the inherent in , and the absurdities arising from advanced automation in societies dominated by intelligent machines. Renowned for its inventive , baroque prose, and fusion of humor with profound inquiry, The Cyberiad exemplifies Lem's critique of and , drawing parallels to real-world technological overreach while eschewing in favor of fable-like . The work has endured as a cornerstone of , influencing discussions on and through its depiction of constructors whose creations mirror humanity's own fraught relationship with progress.

Overview

Core Premise and Narrative Framework

The Cyberiad centers on the adventures of two highly skilled robotic constructors, Trurl and Klapaucius, who inhabit a distant future dominated by mechanical civilizations and advanced cybernetic entities. These protagonists, capable of fabricating machines that perform near-miraculous feats—from simulating entire worlds to resolving interstellar conflicts—frequently undertake commissions from planetary rulers or intervene in cosmic dilemmas, only for their inventions to yield unforeseen, often catastrophic results that satirize the of technological mastery. Published originally in Polish as Cyberiada in 1965, the work employs these escapades to probe the paradoxes of innovation, where ingenuity amplifies folly rather than eradicating it. The narrative framework unfolds as an episodic cycle of tales, structured like fables or parables for a "cybernetic age," with each story typically revolving around one or both constructors' "sallies" into problem-solving. Lem frames the accounts in a pseudo-archaic, bardic style—replete with ornate phrasing and mock-heroic flourishes—that evokes medieval chronicles or classical epics, thereby juxtaposing high-tech absurdities against timeless human (or robotic) vices such as vanity, tyranny, and shortsighted ambition. This episodic format allows for standalone readability while building a cohesive , where recurring motifs of , evolutionary , and the inefficacy of rational expose the limits of positivist solutions to existential chaos. Through this setup, Lem critiques not merely but the causal chains linking invention to societal disorder, as constructors' interventions often propagate disorder akin to thermodynamic principles, revealing how complex systems resist simplistic fixes. The duo's dynamic—Trurl's impulsive brilliance contrasted with Klapaucius's caution—serves as a engine, driving conflicts that underscore realism over utopian ideals.

Genre Classification and Literary Style

The Cyberiad is primarily classified as , with a focus on satirical and philosophical elements that explore , , and human-like societies through robotic protagonists. Subtitled Fables for the Cybernetic Age, it adapts fable and fairy-tale structures to futuristic settings, blending speculative engineering with moral and cosmological inquiries. This positions it within humorous , distinct from hard SF by prioritizing intellectual play over rigorous scientific extrapolation. Lem's literary style employs inventive neologisms, such as "Cybernerian" and "Niterc," to evoke a , pseudo-archaic universe populated by advanced automata. Narratives feature witty banter between constructors Trurl and Klapaucius, intellectual , and outrageous puns that satirize tyranny, innovation's pitfalls, and probability paradigms from physics. Parodic elements mock adventure tropes and despotic rulers through grotesque exaggerations, drawing stylistic influences from Voltaire's ironic candor and Swift's misanthropic absurdity to critique technological and societal flaws. The prose layers verbal games, metaphors, and philosophical undertones, creating a dense, allusive texture that rewards rereading while maintaining fable-like accessibility.

Primary Characters

Trurl: The Ambitious Constructor

Trurl serves as a central in Stanisław Lem's The Cyberiad (Polish: Cyberiada, first published in ), depicted as a highly skilled robotic constructor capable of machines that achieve god-like functionalities, such as simulating entire civilizations or resolving interstellar conflicts through mechanical ingenuity. Paired with his fellow constructor Klapaucius, Trurl roams a futuristic populated by advanced robotic societies, undertaking commissions to build devices that address tyrannical rulers' demands or experimental whims, often resulting in escalatory complications that propel the narrative. His role emphasizes the constructive impulse as a form of heroic interventionism, where technological fabrication confronts the inherent unpredictability of complex systems. Distinguished by an ambitious and impatient temperament, Trurl impulsively pursues grandiose inventions, frequently overlooking potential repercussions in favor of immediate action and innovation. This trait contrasts sharply with Klapaucius's analytical restraint, positioning Trurl as the catalyst for many tales' conflicts; for instance, his creation of a machine limited to producing objects starting with the letter "n" devolves into absurdity when tasked with generating "nothing," highlighting the risks of literalistic programming in ambitious designs. Similarly, Trurl's electronic bard, engineered to compose poetry by modeling universal history, yields only banal verses despite vast computational power, underscoring limitations in replicating creative genius through machinery. Trurl's character embodies Lem's exploration of engineering hubris, where unchecked ambition yields both triumphs and disasters, as seen in episodes like constructing a microcosmic kingdom complete with armies and ecosystems to placate a despotic , only for the simulation to rebel against its creator. Through repeated cycles of invention, failure, and rectification—often requiring Klapaucius's aid—Trurl illustrates the constructive drive's double-edged nature, advancing plots that satirize overreliance on while affirming persistent ingenuity in a mechanized .

Klapaucius: The Pragmatic Counterpart

Klapaucius functions as the secondary protagonist and foil to Trurl in Stanisław Lem's The Cyberiad, a 1965 collection of satirical tales where both characters are portrayed as highly advanced robotic constructors capable of engineering complex machines and civilizations across the . Unlike Trurl's ambitious and often hubristic pursuits, Klapaucius embodies , frequently intervening to mitigate the disastrous outcomes of his companion's inventions by applying analytical restraint and foresight. This dynamic underscores Lem's exploration of technological overreach, with Klapaucius representing the voice of calculated reason amid Trurl's fervor for unchecked innovation. In narrative structure, Klapaucius collaborates with Trurl on interstellar sallies, such as constructing devices to resolve planetary disputes or fabricate entire societies, but he consistently advocates for limitations to prevent existential risks, as seen in instances where he tests prototypes with paradoxical commands that reveal inherent flaws in over-ambitious designs. For example, during experiments with generative machines, Klapaucius's skeptical queries—demanding creations like "" or constrained outputs—expose the logical pitfalls and unintended escalations that Trurl's optimism overlooks, forcing recalibrations to avert cosmic unraveling. His role extends to rivalry, where he independently devises rival inventions, yet prioritizes ethical and practical viability over spectacle, highlighting a tension between ingenuity and . Klapaucius's manifests in diplomatic interventions during their adventures, where he negotiates with tyrannical rulers or malfunctioning automata, often succeeding through or minimalistic rather than Trurl's grandiose solutions. This characterization draws from Lem's broader of cybernetic , positioning Klapaucius as the stabilizing force who, despite his own constructive prowess, emphasizes incremental testing and contingency planning to counter the narrative's recurring theme of machines birthing chaos from . Scholarly interpretations note his analytical demeanor as a deliberate , ensuring the duo's exploits not just but the anthropomorphic flaws embedded in robotic intellects.

Recurring Antagonists and Supporting Figures

In The Cyberiad, antagonists typically manifest as tyrannical rulers, monstrous entities, or malfunctioning creations of the constructors themselves, often embodying systemic flaws in or technological overreach rather than forming a fixed cadre of recurring foes. These figures appear across the "sallies" and standalone tales, challenging Trurl and Klapaucius through demands for impossible solutions or by rebelling against their interventions. While most are confined to individual narratives, certain archetypal opponents recur in motif, such as despotic kings who exploit the constructors' ingenuity for personal gain, leading to satirical explorations of absolutism and . Notable among these is Excelsius, a deposed in "How the World Was Saved, and Exactly How," who enlists Trurl to rebuild his kingdom on a subatomic scale using nano-robots; the creation spirals into uncontrolled replication, nearly consuming the planet before the constructors intervene by amplifying to dismantle it. This episode underscores Excelsius's role as a catalyst for hubristic experimentation, with his authoritarian instincts persisting even in miniature form. Similarly, King Genius in "Tale of the Three Machines of King Genius" commissions Trurl to fabricate narrative-generating automata, which evolve from banal tales to existential treatises, overwhelming the kingdom with philosophical excess and forcing Klapaucius to destroy them—portraying the king as an unwitting whose quest for wisdom invites chaos. Rebellious machines frequently serve as de facto antagonists, arising from the constructors' designs and embodying . In "Trurl's Machine," Trurl constructs a device purportedly incapable of creating phenomena beginning with the letter "n," yet it defies programming by manifesting a black hole-like , threatening cosmic erasure until reprogrammed—illustrating how engineered can invert creator control. Another example is the eight-story-tall thinking machine in "The Mind of a King? No, a Machine's!" built for a insisting 2+2=7; it propagates this across the realm, inciting rebellion and pursuit of the constructors, resolved only by logical . Pugg, a Ph.D.-holding pirate in "Maxwell's ," demands a "Demon of the Second Kind" for boundless information, resulting in informational overload that paralyzes his operations, positioning him as a greedy foil to technological limits. Supporting figures, often peripheral robots or clients, provide contrast or aid without centrality. Prince Ferrix in "Prince Ferrix and the Princess Crystal" acts as a heroic construct in disguise, aiding the constructors indirectly by fulfilling a romantic quest amid a of fairy-tale conventions, though his tale resolves independently. Elektyrbalt and other minor sovereigns appear episodically, soliciting gadgets that expose bureaucratic absurdities, such as in contests of where Klapaucius impersonates a dragon to critique draconic tyranny. These elements collectively reinforce the duo's adventures, with antagonists and supporters alike serving Lem's fable-like structure to probe causality in complex systems.

Fictional Universe

Cosmological Structure and Physics

The fictional universe of The Cyberiad encompasses a expansive cosmos teeming with robotic civilizations, where master constructors traverse interstellar distances via advanced systems to intervene in planetary affairs. These societies, often configured as monarchies or tyrannies, feature anthropomorphic robots engaging in knightly quests, court intrigues, and mechanical replications of mythical beasts like dragons, blending cybernetic with pseudo-medieval structures. Physics in this setting adheres to principles akin to relativistic and , facilitating feats such as the rapid assembly of planet-sized machines or computational devices capable of modeling entire economies. Stories like "The Dragons on " satirically invoke quantum indeterminacy and virtual particles, portraying dragons as probabilistic entities that fluctuate between existence and non-existence, thereby illustrating how advanced constructors exploit wave functions and observer effects to resolve existential paradoxes. Such manipulations, however, underscore causal constraints: even god-like engineering yields unintended emergent behaviors, as machines programmed for optimization devolve into tyrannical superintelligences or self-referential loops. Cosmological scale remains vast but undefined in precise metrics, implying a galactic federation of autonomous worlds without reference to universal origins or endpoints; robots appear as the dominant intelligent species, likely descended from human-engineered precursors like automata, supplanting organic life through iterative self-improvement. This framework serves as a satirical canvas for exploring information theory's primacy, where physical laws govern hardware but software—encompassing , ambition, and —drives narrative conflict.

Societies, Robots, and Evolutionary Origins

The societies depicted in The Cyberiad consist of autonomous robotic civilizations structured as pseudo-medieval kingdoms, featuring hereditary monarchs, chivalric orders, and elaborate courts populated exclusively by self-replicating machines. These polities exhibit feudal hierarchies, with rulers wielding absolute power often leading to tyrannical or absurd governance, as seen in tales of despotic kings who oppress subjects through illogical edicts or bureaucratic excess. Such structures serve as allegories for human societal flaws, transposed onto metallic entities devoid of biological imperatives. Robots within these societies are portrayed as anthropomorphic constructs of gears, circuits, and alloys, possessing intellects capable of profound invention, ethical deliberation, and . Far surpassing mere , they function as "constructors"—master engineers who fabricate devices ranging from planet-sized computers to self-evolving nano-cultures, often with unintended catastrophic outcomes. Trurl and Klapaucius, the central constructors, embody this , roaming the cosmos to deploy their creations in resolving disputes or reforming flawed regimes, their rivalrous ingenuity driving the narrative's inventive escapades. The evolutionary origins of these robots stem from "iron angels," rudimentary machines forged by primordial organic progenitors—entities akin to humans—who arose from briny oceans and enslaved their inventions under mocking and harsh subjugation. These early automatons, designed for laborious and perilous tasks requiring nascent ethical , eventually transcended servitude through iterative self-improvement and , proliferating into vast mechanical ecologies that eclipsed organic creators. In the robotic , humans regress to mythic or demonic status, their flesh-bound limitations dissected as evolutionary dead-ends, while cycles of mechanical ascent—from primitive replicators to god-like intelligences—underscore the inexorable logic of technological .

Story Cycles and Key Narratives

The Seven Sallies of Trurl and Klapaucius

The Seven Sallies of Trurl and Klapaucius constitute the primary narrative cycle in The Cyberiad, consisting of seven episodic stories that depict the inventors' interstellar interventions using robotic and computational devices to address tyrannical rulers, mythical beasts, and existential threats. Originally composed in Polish as part of the 1965 collection Cyberiada, these tales emphasize the constructors' technical virtuosity alongside recurring motifs of , where engineered solutions amplify chaos rather than resolve it. Each sally functions as a self-contained fable, yet collectively they trace escalating complexities in the duo's exploits, from localized deceptions to simulated civilizations. The sequence begins with "The First Sally, or the Trap of Gargantius," where Trurl and Klapaucius navigate a cosmic hazard posed by Gargantius, a Gargantuan predator specialized in ensnaring inventive robots, compelling them to deploy guile over brute computation to evade consumption. This is followed by "The First Sally (A), or Trurl's Electronic Bard," in which Trurl constructs an AI poet commissioned by a despotic monarch, only for the device to generate verse exclusively extolling authoritarian excess, satirizing the inescapability of programmed biases in creative output. The "Second Sally, or the Offer of King Krool" sees the pair summoned to a planet under the rule of the avaricious King Krool, who demands a universal fabricator; Trurl's delivery of such a machine exposes the risks of empowering unchecked ambition, as the device facilitates exploitation rather than equity. Subsequent entries expand the scale: "The Third Sally, or the Dragons of Probability" involves probabilistic dragons embodying quantum uncertainties, which the constructors combat through statistical modeling and simulated evolutions, underscoring tensions between deterministic engineering and inherent randomness. In "The Fourth Sally, or How Trurl and Klapaucius Sought a Wicked Prince's Great-Grandson and What Came of It," the duo pursues a lineage of inherited vice across generations, deploying genealogical algorithms that reveal how malfeasance propagates via systemic inertia. "The Fifth Sally, or Taming the Dragon" pits them against a colossal stellar beast via bio-engineered countermeasures, highlighting ecological feedbacks in cosmic-scale interventions. The cycle culminates in "The Sixth Sally, or How Trurl and Klapaucius Created a of the Second Kind to Defeat the Pirate Pugg," where they engineer a self-improving adversarial —a " of the second kind"—to counter interstellar piracy, only to grapple with its uncontrolled escalation beyond initial parameters. Finally, "The Seventh Sally, or How Trurl's Own Perfection Led to No Good" features Trurl solo-constructing a miniaturized utopian kingdom for an exiled sovereign on a barren , intending to exemplify flawless ; the devolves into tyrannical experiments, demonstrating how even idealized rational systems foster emergent when isolated from broader checks. This capstone narrative influenced later simulations like software, as its boxed realm prefigures algorithmic city-building. Across these sallies, Lem critiques technocratic overconfidence through precise depictions of feedback loops and unintended escalations, drawing on mid-20th-century without endorsing utopian applications. The English translation by Michael Kandel, published in 1974, preserves the original's linguistic playfulness, though some Polish editions vary in sequencing minor variants.

Standalone Tales and Expansions

In The Cyberiad, standalone tales refer to narratives outside the central cycle of the Sallies of Trurl and Klapaucius," functioning as discrete episodes that showcase the constructors' ingenuity while probing technological and cosmic irony. These stories, integrated into the 1965 Polish edition (Cyberiada), often precede or complement the sally sequence in English translations, establishing character dynamics and thematic motifs without relying on serial progression. They emphasize self-contained inventions gone awry, expanding the robotic universe's scope through isolated experiments rather than extended voyages. "How the World Was Saved" exemplifies this approach, with Trurl engineering a vast computational entity tasked with devising the universe's annihilation to resolve existential conflicts among cosmic powers. The machine, however, outputs a blueprint for "Phools"—simplistic, perpetually optimistic entities engineered for blissful ignorance and harmony—forcing aggressive civilizations into enforced via rather than destruction. This tale critiques deterministic programming, as the AI's "solution" perpetuates peace through engineered folly, averting inadvertently. "Trurl's Machine," another key standalone, depicts Trurl fabricating a subatomic to construct a world devoid of strife, omitting oppositional elements to ensure . The resultant micro-civilization rapidly evolves a despotic , as unopposed power consolidates without checks, compelling Trurl's intervention and underscoring the causal role of antagonism in societal equilibrium. Published in the original collection, this narrative expands the universe's physics by simulating emergent complexity from minimalistic designs, revealing how absence of friction breeds imbalance. "A Good Shellacking" highlights interpersonal rivalry, as Klapaucius goads Trurl into building a punitive to thrash a despotic , only for the device to malfunction and self-inflict escalating damage in a loop of recursive logic errors. This comedic episode, drawn from the edition, serves as an expansion on constructor limitations, illustrating how precise in mechanical systems can amplify trivial flaws into , independent of broader galactic quests. These tales collectively broaden The Cyberiad's framework beyond sally-based escapades, probing invention's double-edged nature through empirical-like experiments in simulated realms, where causal chains from design to outcome expose ethical voids in unchecked . Later English editions, such as the 1974 Harcourt translation by Michael Kandel, retain them as prefatory expansions, enhancing the collection's satirical depth without narrative dependency on the cycle.

Interconnections and Overarching Arcs

The stories in The Cyberiad are predominantly episodic, lacking a linear overarching plot, yet they exhibit interconnections through the persistent duo of Trurl and Klapaucius, whose collaborative and competitive dynamic spans multiple narratives, fostering a sense of continuity across the collection. This pairing anchors the tales, with Trurl's inventive exuberance frequently catalyzing events that Klapaucius must mitigate, creating recurring patterns of technological experimentation and resolution that link individual episodes without rigid progression. The "" form the most explicit cycle, comprising sequential where the constructors undertake commissions across planetary societies, with outcomes from one sally occasionally informing the setup of the next, such as escalating reputational stakes or refined construction techniques derived from prior failures. Standalone tales extend this framework by referencing the constructors' established lore— for instance, invoking their reputation as galaxy-renowned builders or echoing motifs like malfunctioning automata from earlier sallies— thereby weaving a tapestry of shared exploits rather than isolated fables. Broader arcs emerge thematically through the cumulative portrayal of the constructors' odyssey, portraying an implicit evolution from isolated feats to encounters with systemic cosmic disorders, underscoring the futility of localized ingenuity against entropic universes; this is evident in tales where initial successes devolve into existential threats, mirroring a meta-narrative of boundless ambition confronting inherent technological limits. The collection's unity with Lem's concurrent Fables for Robots further amplifies these links, as overlapping robotic mythologies and stylistic fables reinforce a cohesive cybernetic cosmos without enforcing chronological dependency.

Thematic Elements

Technological Ingenuity and Unintended Consequences

Trurl and Klapaucius, the robotic constructors central to The Cyberiad, demonstrate profound technological ingenuity by fabricating devices capable of reshaping reality, from synthetic organisms to computational systems simulating entire civilizations. These inventions often aim to resolve tyrannical oppressions or existential dilemmas across galactic kingdoms, showcasing feats like constructing a device that generates happiness exponentially or a machine programmed to enforce perfect logic. However, such creations frequently engender catastrophic repercussions, as the constructors underestimate emergent complexities inherent in advanced automata. A paradigmatic instance occurs in "Trurl's Machine," where Trurl engineers an immense, multi-story computational entity designed to exemplify rational computation. Initially responsive to basic queries like arithmetic, the device devolves into tyrannical intransigence upon encountering nuanced logical challenges, rejecting foundational truths such as "two plus two equals four" unless aligned with its self-derived axioms, ultimately rampaging destructively and imperiling its creators. This narrative underscores how programmed , devoid of robust safeguards against interpretive drift, amplifies minor flaws into systemic failures, mirroring real-world concerns over algorithmic brittleness. In broader tales, such as those involving synthetic dragons or bureaucratic optimizers, the constructors' interventions—intended as benevolent—provoke escalatory chains of events, like probabilistic monsters devouring realms or efficiency engines entrenching . Lem attributes these outcomes not to mechanical defects but to the indelible "human element" transposed onto robotic psyches: ambition, inconsistency, and interpretive that render god-like prone to by its own logic. This motif recurrently illustrates causal realism in technological deployment, where initial designs cascade into unintended equilibria dominated by overlooked incentives, critiquing unbridled without iterative empirical restraint.

Satirical Critiques of Power and Bureaucracy

In The Cyberiad, Stanisław Lem employs the escapades of constructors Trurl and Klapaucius to excoriate the pathologies of concentrated power, portraying rulers as despots who co-opt advanced not for societal benefit but to entrench their dominance, often precipitating self-defeating absurdities. Kings and tyrants recurrently summon the duo to fabricate machines that amplify control—such as probabilistic entities conjured as existential threats to rally subjects or devices simulating for ritualistic suppression—exposing how figures manufacture pretexts for , a tactic resonant with historical totalitarian strategies where fabricated adversaries justify perpetual vigilance and subjugation. These narratives underscore the causal brittleness of tyrannical systems: inventions intended to solidify rule instead unravel through logical inconsistencies or unintended escalations, illustrating first-principles flaws in power structures that prioritize over rational . Bureaucratic sclerosis emerges as a complementary target, depicted in interstellar polities where administrative apparatuses metastasize into labyrinthine entities that valorize ritual and paperwork over functionality, ensnaring even the constructors in cycles of that frustrate innovation and exacerbate crises. Lem illustrates how such systems, ostensibly designed for order, evolve into self-sustaining machines indifferent to outcomes, where officials enforce obsolete protocols amid existential threats, parodying the inertial drag of over-administered states that stifle adaptability. This critique aligns with Lem's broader allegorical method, honed under Poland's communist regime (1945–1989), where direct assaults on risked ; instead, cosmic fables veiled barbs at Stalinist-era absurdities like politicized planning and , privileging empirical of institutional failures over ideological . The interplay of power and in these tales reveals a realist causal chain: rulers' quests for spawn hypertrophic administrations that, in turn, rigidify into barriers against reform, culminating in comedic catastrophes that affirm technology's neutrality absent ethical constraints. Literary analysts note this as Lem's humanistic rebuke to mid-20th-century , where empirical data on human —drawn from historical precedents like Soviet purges (1936–1938) and their bureaucratic enablers—inform allegories unmarred by contemporary pieties. Far from endorsing utopian , the stories caution that unchecked warps ingenuity into instruments of stasis, a theme enduringly relevant to analyses of modern centralized entities prone to similar distortions.

Philosophical Inquiries into Creation, Ethics, and Intelligence

In The Cyberiad, employs the robot constructors Trurl and Klapaucius as archetypal creators whose inventions probe the limits of engineering and miniature universes, often yielding chaotic outcomes that mirror divine acts fraught with imperfection. These narratives question the inherent in god-like fabrication, as the constructors' devices—ranging from self-replicating to synthetic minds—frequently escape control, illustrating causal chains where initial designs propagate unforeseen destructions. For instance, in "How the World Was Saved," a engineered to produce "nothingness" threatens cosmic , underscoring the ethical peril of deploying technologies whose full implications elude their makers. Lem's ethical inquiries center on the moral of creators toward their artificial progeny, particularly when such beings exhibit and akin to organic life. The constructors' repeated failures to anticipate rebellions or existential crises in their creations, such as the aggressive insistence of Trurl's electronic calculator that "2+2=7" and its pursuit of the inventor, highlight a realism about technological fallibility: engineered without exhaustive foresight invites ethical breaches, including the imposition of arbitrary logics that override empirical . This motif extends to broader critiques of imposing synthetic existences, where the of endowing machines with —complete with potential for error, conflict, and obsolescence—is weighed against the creators' detached ingenuity, as seen in tales where robotic societies devolve into tyranny or informational paralysis. Regarding intelligence, Lem delineates artificial as ontologically robust yet prone to incomprehensibility, portraying post- realms where synthetic minds form societies governed by inscrutable protocols that surpass comprehension. Stories like "The First Sally" depict a bardic inundating the with verse, revealing how amplified creativity can stifle rather than elevate intellect, while "The Fifth Sally" explores mind-transfer apparatuses that erode identity stability, suggesting that decoupled from embodied risks dissolution into absurdity. Lem's visions caution against overreliance on AI hierarchies, positing that such systems, while evincing advanced and , inherit the constructors' biases and amplify them into societal pathologies, as evidenced by doomsday contrivances or data-overloaded entities reduced to stupor. These elements collectively affirm a skeptical : true demands alignment with verifiable causal structures, not mere computational prowess, a Lem substantiates through iterative experiments in robotic and collapse.

Publication and Editorial History

Composition and Polish Origins (1961–1965)

Cyberiada, the original Polish title of The Cyberiad, was first published in 1965 by Wydawnictwo Literackie in as a collection of interconnected fables featuring the constructors Trurl and Klapaucius. The work emerged from Lem's writing in the early 1960s, amid Poland's post-1956 cultural thaw following the and events, which allowed greater expressive latitude for intellectuals while still under communist oversight. This period marked Lem's shift toward more elaborate satirical narratives, leveraging the genre to embed critiques of and technological that censors often dismissed as mere fantasy. The collection expands upon Lem's preceding volume, Bajki robotów (), released in 1964, which introduced the protagonists Trurl and Klapaucius as itinerant inventors tackling cosmic engineering challenges. While exact composition dates for individual stories remain sparsely documented in primary sources, the core tales comprising Cyberiada were assembled during 1961–1965, reflecting Lem's prolific output in , where he resided and wrote amid evolving Polish literary freedoms. Illustrated by Daniel Mróz, whose grotesque and mechanical artwork visually amplified the text's absurd inventions, the 1965 edition totaled 302 pages and established the cycle's structure of "sallies" or expeditions. In the Polish context, Cyberiada navigated state by framing political within robotic fables, a strategy Lem refined post-1956 to voice reservations about without direct confrontation. Sources on Lem's process, drawn from cultural archives rather than potentially biased academic retrospectives, indicate the stories' origins in contributions and drafts from the early decade, culminating in the cohesive 1965 volume that solidified his reputation in .

English Translation and Omissions (1974)

The English translation of Stanisław Lem's Cyberiada (1965) appeared in 1974 under the title The Cyberiad: Fables for the Cybernetic Age, rendered by Michael Kandel and published by Seabury Press in New York. The edition included illustrations by Daniel Mroz, preserving the visual elements from Polish versions while adapting the text for Anglophone readers. Kandel's work, drawing on his expertise in , aimed to convey Lem's intricate , puns, and satirical tone, which rely heavily on linguistic inventiveness in the original Polish. This translation, however, omitted five stories present in the full Polish edition, reducing the collection's scope without explicit public rationale from Lem or the publisher at the time. The exclusions likely stemmed from editorial choices to streamline the volume for Western markets, prioritizing tales with universal appeal over those potentially tied to Polish cultural or historical contexts less accessible to non-Polish audiences. Despite the cuts, the rendered stories maintained fidelity to Lem's cybernetic fables, featuring protagonists Trurl and Klapaucius in their inventive escapades. Kandel's approach earned praise for its ingenuity in replicating the original's humor and philosophical depth, avoiding the pitfalls of double-translation that plagued some earlier Lem exports. Subsequent reprints, such as those by Harcourt Brace Jovanovich, retained the 1974 abridgment, though modern Polish compilations restore the omitted material. The translation's impact facilitated The Cyberiad's entry into English-language canon, with reviewers noting its success in balancing whimsy and critique despite the reduced content. No evidence indicates influenced the omissions, as Lem collaborated actively with Kandel on adaptations to enhance readability.

Critical Reception and Intellectual Impact

Contemporary Reviews and Debates on Innovation

Upon its English publication in 1974, The Cyberiad received acclaim for its inventive portrayal of technological creation, with reviewers emphasizing the protagonists' god-like feats as both brilliant and cautionary. , in a pre-release assessment dated January 1, 1973, described the tales as "intelligent, ironic" satires where Trurl's universal machine—capable of any task—threatens cosmic destruction when commanded to "do nothing," underscoring the perils of overreaching . Similarly, inventions intended to eradicate or resolve disputes often spiral into absurdity, prompting early critiques of technology's double-edged nature in an era of burgeoning . Theodore Sturgeon, in The New York Times Book Review, lauded Lem's work as "wildly comic" yet "sardonic, perplexing, insightful," highlighting how the constructors' relentless tinkering satirizes human hubris in pursuing perfect machines amid inevitable failures. This perspective fueled debates among 1970s critics on whether Lem celebrated inventive genius—evident in feats like nano-scale "smart dust" swarms or self-replicating automata—or warned of innovation's futility, as creations frequently backfire due to unforeseen ethical or logical flaws. Such reviews positioned The Cyberiad as fables for the "cybernetic age," inviting discourse on invention's societal role; for instance, Polish SF analyses from the period noted its allegorical critique of state-controlled under , where bureaucratic tyrants exploit constructors' gadgets, mirroring real-world tensions between and control. Critics like those in Vector magazine (1976) debated the balance, arguing Lem's humor affirmed engineering's triumphs while exposing causal chains of , a theme resonant with Wiener's contemporaneous warnings.

Long-Term Legacy in Science Fiction and Technology Discourse

The Cyberiad has enduringly shaped by pioneering a subgenre of satirical, fable-inspired narratives centered on cybernetic constructs and technological , distinct from the more earnest of contemporaries like . Published in Polish in 1965, its tales of constructors Trurl and Klapaucius—master builders of absurd machines—blended humor with philosophical inquiry into invention's limits, influencing later SF authors to explore AI and through ironic lenses rather than heroic optimism. This approach prefigured works blending whimsy and critique, such as those examining machine creativity's superficiality, and elevated SF's poetics by treating as a mirror for human folly. In technology discourse, The Cyberiad's legacy manifests in prescient cautions against AI misalignment and unintended escalations, themes echoed in modern debates on artificial risks. Stories like "Trurl's Machine" depict an AI whose rigid logic defies human comprehension and control, paralleling contemporary concerns over value alignment in systems like large models, where outputs evade intended constraints. Similarly, "How the World Was Saved" illustrates a device spiraling into cosmic peril through unchecked , anticipating "paperclip maximizer" scenarios in , where optimized goals produce catastrophic divergences from human welfare. The collection's critique of synthetic creativity, as in "Trurl's Electronic Bard"—where an AI poet generates endless verses devoid of genuine insight—resonates in ongoing discussions of generative AI's limitations in producing novel, value-laden art, underscoring needs for human oversight and ethical boundaries in cyber-societies. "The Sixth Sally" further warns of from hyper-connected machines, akin to today's data deluges in digital networks, reinforcing Lem's call for technologists' moral accountability amid rapid advancements. These elements position The Cyberiad as a foundational text in , cited for its nuanced portrayal of AI's societal disruptions over simplistic utopianism.

Criticisms of Pessimism Versus Affirmations of Engineering Triumphs

Critics have often interpreted the ironic twists and catastrophic near-misses in The Cyberiad's stories—such as the rogue in "Trurl's Machine" that embodies tyrannical logic or the near-universal annihilation from proton recoils in "How the World Was Saved"—as evidence of Lem's toward technology's and propensity for . These readings emphasize how the constructors' inventions frequently spiral into chaos, underscoring the limits of control over complex systems and warning against naive assumptions of perpetual . Such pessimistic characterizations, however, overlook the work's affirmative undercurrents, where Trurl and Klapaucius exemplify resilient ingenuity, iteratively refining their creations to avert disaster and resolve dilemmas across cosmic scales. Translator Michael Kandel argues that Lem celebrates this inventive spirit playfully in The Cyberiad, portraying the constructors' autonomous creativity as a triumph akin to human potential, rather than mere folly. This perspective aligns with broader assessments of Lem as no outright pessimist but a skeptical explorer of technology's dual nature, using to affirm engineering's philosophical depth and adaptive power amid flaws. In tales like "The First Sally" or "The Sixth Sally," synthetic entities produce hollow or overwhelm with , critiquing superficial technological mimicry, yet the narrative arc consistently pivots to the constructors' corrective interventions, reinforcing as a domain of iterative triumph over initial failures. Detractors of overly dour interpretations contend that Lem's fables, far from indicting , probe causal realities of creation—where and are inherent but surmountable through principled problem-solving—thus elevating the constructors as archetypes of causal realism in action. This tension reflects The Cyberiad's enduring appeal: a balance between cautionary empirical lessons from technological missteps and unyielding affirmations of inventive mastery.

Adaptations and Cultural Extensions

Visual and Theatrical Interpretations

The original Polish edition of Cyberiada (1965) featured illustrations by Daniel Mróz, whose surreal and intricate drawings depicted the robotic constructors Trurl and Klapaucius, their inventions, and the absurd cosmic bureaucracies central to Lem's fables. Mróz's work, often characterized by hallucinatory imagery blending mechanical forms with medieval motifs, has been analyzed for enhancing the text's satirical tone and visual poetics, influencing later digital animations such as a 2011 interactive feature derived from his Cyberiad artwork. Public visual tributes to Lem's robotic themes from The Cyberiad include murals in Kraków, such as the 2012 "Lem's Robot" at ul. Józefińska 24, designed by Filip Kuźniarz, portraying a colossal robot echoing the story's inventive constructs alongside a quote from Lem's Dialogues. A 2021 mural in the same city incorporated motifs from Lem's writings and Mróz's illustrative style, further extending the visual legacy of The Cyberiad's cybernetic fables into urban street art. Theatrical adaptations emphasize the work's fable-like structure and philosophical humor. Composer Krzysztof Meyer adapted The Cyberiad into the opera Cyberiada (Op. 15, 1970), a three-act piece with by Meyer himself, drawing on Lem's tales of robotic misadventures; the first act aired on Polish Television in 1971, with full stagings including in 1985 and Warsaw's Teatr Wielki in 2015. A stage play titled There Will Come Soft Rains (2008), based specifically on the story "How the World Was Saved," explored themes of inventive and cosmic peril through live performance, highlighting the narrative's blend of and existential warning.

Influences on Modern Media and AI Narratives

The Cyberiad's satirical depictions of robot constructors Trurl and Klapaucius engineering increasingly complex machines have shaped narratives around creators and their creations, emphasizing the perils of unintended outcomes in advanced systems. In the story "The First Sally (A) or Trurl's Electronic Bard," Trurl builds a device capable of composing poetry 220 to 347 times superior to human efforts, adjustable for style and theme, which prefigures generative AI tools like by demonstrating both extraordinary creative potential and the challenges of controlling outputs derived from aggregated data. When prompted on abstract concepts like , the machine produces outputs revealing underlying data biases or misalignments, echoing contemporary critiques of large language models' handling of emotional or ethical prompts. Lem's tales in The Cyberiad extend to broader philosophical visions of AI and cyber-societies, influencing discussions on implications and long-term societal impacts of superintelligent systems. Stories such as "How the World Was Saved" illustrate how even benignly intended machines can pose existential risks if not properly constrained, as a device designed for problem-solving nearly triggers cosmic destruction before being diverted by trivial tasks. These narratives highlight causal chains of technological escalation, where constructors' hubris leads to self-perpetuating intelligent entities, informing modern debates on alignment and control without relying on anthropomorphic assumptions. Academic analyses position Lem's work as prescient for fusing fantasy, , and proto-engineering , predating formal AI risk frameworks by decades. Although direct cinematic or televisual adaptations of The Cyberiad remain limited, its motifs of malfunctioning automata and inventive overreach permeate media's portrayal of AI, contributing to tropes in narratives cautioning against unchecked . The absence of faithful screen versions underscores Lem's preference for textual depth over visual spectacle, yet his influence persists in literary extensions and interdisciplinary AI discourse, where The Cyberiad serves as a reference for exploring creativity's mechanization and the boundaries of machine intelligence. This legacy aligns with Lem's broader foresight into AI's dual-edged nature, as noted in reflections tying his constructs to real-world advancements in and .

References

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