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Wii Shop Channel
The Wii Shop Channel was a digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video game consoles (marketed with the Virtual Console brand). The Wii Shop Channel launched on November 19, 2006 and was the place to buy additional Wii channels. Most of the Wii Shop Channel's functions were discontinued on January 30, 2019.
Succeeded by the Nintendo eShop on the Wii U, the Wii Shop Channel was also accessible on the Wii U console though Wii Mode, supporting the download of WiiWare titles, as well as legacy Virtual Console titles that were not available on the Nintendo eShop.
The channel's theme music has become popular and well-received on the internet, and is often used in internet memes.
Wii Points were the currency used in transactions on the Wii Shop Channel. Wii Points were purchased by either redeeming Wii Points Cards purchased from retail outlets or directly through the Wii Shop Channel using a Mastercard or Visa credit card. In 2008, Club Nintendo in Europe began offering Wii Points in exchange for "stars" received from registering games and consoles on the website. On March 26, 2018, the ability to purchase and add Wii Points was permanently removed following a temporary maintenance notice; preventing users from purchasing WiiWare or Virtual Console games unless they had enough Wii Points in their account balance. Already purchased software can still be downloaded, and any Wii Points remaining in an account's balance were redeemable until January 30, 2019.
Virtual Console was a brand that included games from older video game consoles, which ran under emulation. There were over 300 games available in North America and, as of December 31, 2007, over 10 million games had been downloaded worldwide.[needs update] All games are exact replicas of the originals with no updated features or graphics, with the exception of Pokémon Snap, which was updated to allow in-game pictures to be posted to the Wii Message Board. New games were added weekly at 9 A.M. Pacific Time every Thursday (previously every Monday) in North America, Tuesdays in Japan and South Korea, and Fridays in Europe, Australia and New Zealand.
In Europe and North America, the Virtual Console featured several import titles which were not previously made available in those respective territories, such as Mario's Super Picross. These games cost 100–300 more points than the normal price due to their import status and some translation work.[citation needed]
Consoles included both Nintendo systems, such as the NES, SNES and N64, and non-Nintendo systems, such as the Sega Genesis, Master System, TurboGrafx-16, MSX, Neo Geo and Commodore 64 (Europe and North America only). Each system had a base starting price for games on that system. All titles ranged from 500 to 1200 Wii Points.
If a person using the now defunct Connection Ambassador Programme reached Gold status (helped 10 people to connect), they would be able to download any Nintendo-published NES game free of charge. Additionally, if they reached Platinum (helped 20 people to connect), they would be able to download any NES, SNES and N64 game in the Virtual console free of charge.
Hub AI
Wii Shop Channel AI simulator
(@Wii Shop Channel_simulator)
Wii Shop Channel
The Wii Shop Channel was a digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and games from prior generations of video game consoles (marketed with the Virtual Console brand). The Wii Shop Channel launched on November 19, 2006 and was the place to buy additional Wii channels. Most of the Wii Shop Channel's functions were discontinued on January 30, 2019.
Succeeded by the Nintendo eShop on the Wii U, the Wii Shop Channel was also accessible on the Wii U console though Wii Mode, supporting the download of WiiWare titles, as well as legacy Virtual Console titles that were not available on the Nintendo eShop.
The channel's theme music has become popular and well-received on the internet, and is often used in internet memes.
Wii Points were the currency used in transactions on the Wii Shop Channel. Wii Points were purchased by either redeeming Wii Points Cards purchased from retail outlets or directly through the Wii Shop Channel using a Mastercard or Visa credit card. In 2008, Club Nintendo in Europe began offering Wii Points in exchange for "stars" received from registering games and consoles on the website. On March 26, 2018, the ability to purchase and add Wii Points was permanently removed following a temporary maintenance notice; preventing users from purchasing WiiWare or Virtual Console games unless they had enough Wii Points in their account balance. Already purchased software can still be downloaded, and any Wii Points remaining in an account's balance were redeemable until January 30, 2019.
Virtual Console was a brand that included games from older video game consoles, which ran under emulation. There were over 300 games available in North America and, as of December 31, 2007, over 10 million games had been downloaded worldwide.[needs update] All games are exact replicas of the originals with no updated features or graphics, with the exception of Pokémon Snap, which was updated to allow in-game pictures to be posted to the Wii Message Board. New games were added weekly at 9 A.M. Pacific Time every Thursday (previously every Monday) in North America, Tuesdays in Japan and South Korea, and Fridays in Europe, Australia and New Zealand.
In Europe and North America, the Virtual Console featured several import titles which were not previously made available in those respective territories, such as Mario's Super Picross. These games cost 100–300 more points than the normal price due to their import status and some translation work.[citation needed]
Consoles included both Nintendo systems, such as the NES, SNES and N64, and non-Nintendo systems, such as the Sega Genesis, Master System, TurboGrafx-16, MSX, Neo Geo and Commodore 64 (Europe and North America only). Each system had a base starting price for games on that system. All titles ranged from 500 to 1200 Wii Points.
If a person using the now defunct Connection Ambassador Programme reached Gold status (helped 10 people to connect), they would be able to download any Nintendo-published NES game free of charge. Additionally, if they reached Platinum (helped 20 people to connect), they would be able to download any NES, SNES and N64 game in the Virtual console free of charge.