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Wii system software
Wii system software
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Wii system software
The graphical interface of the Wii known as the "Wii Menu", as displayed in the widescreen (16:9) format
DeveloperNintendo
Written inC, C++ / PPC
OS familyNintendo proprietary
Working stateDiscontinued
Source modelClosed source
Initial release1.0 / November 19, 2006; 18 years ago (2006-11-19)
Latest release4.3 / June 21, 2010; 15 years ago (2010-06-21)[1]
Available in
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Dutch
  • English (United Kingdom)
  • English (United States)
  • French (Canada)
  • French (France)
  • German
  • Italian
  • Japanese
  • Korean
  • Spanish (Latin America)
  • Spanish (Spain)
Update methodDirect download
Game disc
Supported platformsWii, Wii U
Succeeded byWii U system software
Official websitehttps://en-americas-support.nintendo.com/app/answers/detail/a_id/2522
Support status
Unsupported

The Wii system software is a set of updatable firmware versions and a software frontend on the Wii, a home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.

Most game discs, including first-party and third-party games, include system software updates[2][3] so that systems that are not connected to the Internet can still receive updates. The system menu will not start such games if their updates have not been installed, so this has the consequence of forcing users to install updates in order to play these games.[2] Some games, such as online games like Super Smash Bros. Brawl and Mario Kart Wii, contain specific extra updates, such as the ability to receive Wii Message Board posts from game-specific addresses; therefore, these games always require that an update be installed before their first time running on a given console.[citation needed]

Technology

[edit]

IOS

[edit]

The Wii's firmware has many active branches known as IOSes, thought by the Wii homebrew developers to stand for "Input Output Systems" or "Internal Operating Systems".[4][5][self-published source?] The currently active IOS, also simply referred to as just "IOS," runs on a separate ARM926EJ-S processor unofficially nicknamed Starlet, which resides within the Hollywood GPU. The patent for the Wii U shows a similar device which is simply named "Input/Output Processor".[6][improper synthesis?] IOS controls I/O between the code running on the main Broadway processor and the various Wii hardware that does not also exist on the GameCube.[7][8]

Except for bug fixes, new IOS versions do not replace existing IOS versions. Instead, Wii consoles have multiple IOS versions installed. All native Wii software (including games distributed on Nintendo optical discs, the System Menu itself, Virtual Console games, WiiWare, and Wii Channels), with the exception of certain homebrew applications, have the IOS version hardcoded into the software.

When the software is run, the IOS that is hardcoded gets loaded by the Wii, which then loads the software itself. If that IOS does not exist on the Wii, in the case of disc-based software, it gets installed automatically with a system update (after the user is prompted). With downloaded software, this should not theoretically happen, as the user cannot access the shop to download software unless the player has all the IOS versions that they require. However, if homebrew is used to forcefully install or run a piece of software when the required IOS does not exist, the user is brought back to the system menu.

Nintendo created this system so that new updates would not unintentionally break compatibility with older games, but it does have the side effect that it uses up space on the Wii's internal NAND Flash memory. IOSes are referred to by their number, which can theoretically be between 3 and 255, although many numbers are skipped, presumably being development versions that were never completed.

Only one IOS version can run at any given time. The only time an IOS is not running is when the Wii enters GameCube backward compatibility mode, during which the Wii runs a variant of IOS specifically for GameCube games, MIOS, which contains a modified version of the GameCube's IPL. Custom IOSes, called cIOSes, can be installed with homebrew. The main purpose of cIOS is to allow homebrew users to use other homebrew apps such as USB Loader GX (allows games stored in the WBFS file format to be run from a USB stick).[9][10]

User interface

[edit]

The system provides a graphical interface to the Wii's abilities. All games run directly on the Broadway processor, and either directly interface with the hardware (for the hardware common to the Wii and GameCube), or interface with IOS running on the ARM architecture processor (for Wii-specific hardware). The ARM processor does not have access to the screen, and therefore neither does IOS. This means that while a piece of software is running, everything seen on the screen (including the HOME button menu) comes from that software, and not from any operating system or firmware. Therefore, the version number reported by the Wii is actually only the version number of the System Menu. This is why some updates do not result in a change of the version number: the System Menu itself is not updated, only (for example) IOSes and channels. As a side effect, this means it is impossible for Nintendo to implement any functions that would affect the games themselves, for example an in-game system menu (similar to the Xbox 360's in-game Dashboard or the PlayStation 3's in-game XMB).[11][self-published source?]

The Wii Menu (known internally as the System Menu) is the name of the user interface for the Wii game console, and it is the first thing to be seen when the system boots up. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels (except for the Disc Channel) among the menu's 48 customizable slots. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots. Similar to many other video game consoles, the Wii is not only about games. For example, it is possible to install applications such as Netflix to stream media (without requiring a disc) on the Wii. The Wii Menu let users access both game and no-game functions through built-in applications called Channels, which are designed to represent television channels. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel, although the latter two were not initially included and only became available via system updates. Some of the functions provided by these Channels on the Wii used to be limited to a computer, such as a full-featured web browser and digital photo viewer. Users can also use Channels to create and share cartoon-like digital avatars called Miis and download new games and Channels directly from the Wii Shop Channel.[12] New Channels include, for example, the Everybody Votes Channel and the Internet Channel. Separate Channels are graphically displayed in a grid and can be navigated using the pointer capability of the Wii Remote.[13] Users can also rearrange these Channels if they are not satisfied with how the Channels are originally organized on the menu.[14]

Home Menu

[edit]

Accessed with the Wii Remote's Home button, the Home Menu displays information about the controller(s) currently being used, and allows the user to configure certain options. At the bottom of the menu screen, the battery life of all connected controllers is displayed. Below that is a bar labeled Wii Remote Settings. Selecting it brings users to an options screen where they can control the audio output volume, rumble settings, and reconnect the controllers, for example to connect Wii Remotes through one-time synchronization. Depending on when the Home Menu is accessed, a different number of buttons are displayed.

Wii Menu: No matter when the menu is accessed, the Wii Menu button will always be present. Selecting this will exit a game or a Wii Menu channel and return the player to the Wii Menu, where users can choose another channel. When playing certain Virtual Console titles, with the exception of the Nintendo 64 and Neo Geo, this will also create a suspend point.

Reset: In applications and games (both retail and downloadable), the Reset button is available. This performs a soft reset of that particular application, for example returning a game to its title screen or the loading screen of a Wii Menu channel, the same as what would happen if the player were to press the console's physical reset button.

Operations Guide: On Wii Menu channels, including the News Channel, Forecast Channel, Internet Channel, Everybody Votes Channel, certain WiiWare titles and Virtual Console titles, the Operations Guide button appeared on the Home Menu. The guide accessed acts as an instruction manual for the game being played.

The Home Menu can be compared to the Xbox 360's in-game menu (accessed by pressing the "Xbox" button), or the PlayStation 3's mid-game XMB. It may be accessed under most circumstances during Wii operation, which pauses the on-screen action. Otherwise, a "home" symbol with a no symbol on it appears onscreen. It is also inaccessible during Nintendo GameCube play, as the Wii Remote cannot control Nintendo GameCube software.

Network features

[edit]

The Wii system supports wireless connectivity with the Nintendo DS handheld console with no additional accessories. This connectivity allows players to use the Nintendo DS microphone and touch screen as inputs for Wii games. Pokémon Battle Revolution is the first example Nintendo has given of a game using Nintendo DS-Wii connectivity. Nintendo later released the Nintendo Channel for the Wii allowing its users to download game demos or additional data to their Nintendo DS.

Like many other video game consoles, the Wii console is able to connect to the Internet, although this is not required for the Wii system itself to function. Each Wii has its own unique 16-digit Wii Code for use with Wii's non-game features. With Internet connection enabled users are able to access the established Nintendo Wi-Fi Connection service. Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) is supported.[15] AOSS support was added in System Menu version 3.0.[16] As with the Nintendo DS, Nintendo does not charge for playing via the service;[17][18] the 12-digit Friend Code system controls how players connect to one another. The service has a few features for the console, including the Virtual Console, WiiConnect24 and several Channels. The Wii console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. The system also implements console-based software, including the Wii Message Board. One can connect to the Internet with third-party devices as well.[19][20]

The Wii console also includes a web browser known as the Internet Channel, which is a version of the Opera 9 browser with menus. It is meant to be a convenient way to access the web on the television screen, although it is far from offering a comfortable user interface compared with modern web browsers. A virtual keyboard pops up when needed for input, and the Wii Remote acts like a mouse, making it possible to click anywhere on the screen and navigate through web links. However, the browser cannot always handle all the features of most normal web pages, although it does support Adobe Flash, thus capable of playing Flash files.[21] Some third-party services such as the online BBC iPlayer were also available on the Wii via the Internet Channel browser, although BBC iPlayer was later relaunched as the separate BBC iPlayer Channel on the Wii.[22] In addition, Internet access including the Internet Channel and system updates may be restricted by the parental controls feature of the Wii.[20]

Backward compatibility

[edit]

The original designs of the Nintendo Wii console, more specifically the Wii models made pre-2011 were fully backward compatible with GameCube devices including game discs, memory cards and controllers. This was because the Wii hardware had ports for both GameCube memory cards, and peripherals and its slot-loading drive was able to accept and read the previous console's discs. GameCube games work with the Wii without any additional configuration, but a GameCube controller is required to play GameCube titles; neither the Wii Remote or the Classic Controller functions in this capacity. The Wii supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots (concealed by removable flip-open panels).[23] The console retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as with the GameCube; however, this feature can only be accessed on select GameCube titles which previously utilized it.

There are also a few limitations in the backward compatibility. For example, online and LAN features of certain GameCube games were not available since the Wii does not have serial ports for the GameCube Broadband Adapter and Modem Adapter.[24] The Wii uses a proprietary port for video output, and is incompatible with all GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.[25] Furthermore, only GameCube functions were available and only compatible memory cards and controllers could be used when playing a GameCube game. This is due to the fact that the Wii's internal memory would not save GameCube data.

Because of the original device's backward compatibility with earlier Nintendo products players can play older games on the console in addition to newer Wii game titles. However, South Korean units lack GameCube backward compatibility.[26][27] Also, the redesigned Wii Family Edition and Wii Mini, launched in 2011 and 2013 respectively, had this compatibility stripped out.[26] Nevertheless, there is another service called Virtual Console which allow users to download older games from prior Nintendo platforms (namely the Nintendo Entertainment System, Super NES and Nintendo 64) onto their Wii console, as well as games from non-Nintendo platforms such as the Genesis and TurboGrafx-16.

List of additional Channels

[edit]

This is a list of new Wii Channels released beyond the four initial Channels (i.e. Disc Channel, Mii Channel, Photo Channel and Wii Shop Channel) included in the original consoles. The News Channel and the Forecast Channel were released as part of system updates so separate downloads were not required. As of January 30, 2019, all channels listed below have been discontinued with the exception of the Wii Fit Channel and the Internet Channel.

Additional Wii Channels
New channels added Regions Download Released Discontinued Ref.
Amazon Instant Video Channel

LoveFilm

United States United Kingdom Germany Green tickY 2013-01-17 January 17, 2013 January 30, 2019 [28][29][30]
BBC iPlayer Channel United Kingdom Green tickY 2009-11-18 November 18, 2009 February 10, 2015 [31][32][33]
Check Mii Out Channel United States Japan Europe Green tickY 2007-11-12 November 12, 2007 June 28, 2013
Crunchyroll Channel United States Europe Green tickY 2015-10-15 October 15, 2015 May 5, 2017 [34]
Jam with the Band: Live Channel Japan Europe Green tickY 2008-06-26 June 26, 2008 Permanent channel
Demae Channel Japan Green tickY 2009-05-26 May 26, 2009 March 31, 2017
Digicam Print Channel Japan Green tickY 2008-07-23 July 23, 2008 June 28, 2013
Everybody Votes Channel United States Japan Europe Green tickY 2007-02-13 February 13, 2007 June 28, 2013 [35]
Forecast Channel United States Japan Europe Red XN 2006-12-19 December 19, 2006 June 28, 2013
Hulu Plus Channel United States Japan Green tickY 2012-02-16 February 16, 2012 January 30, 2019 [36][37]
Internet Channel United States Japan Europe Green tickY 2007-04-11 April 11, 2007 Permanent channel [38]
Mario Kart Channel Japan Europe United States Red XN 2008-04-10 April 10, 2008 - April 27, 2008 Reduced functionality after May 20, 2014
Metroid Prime 3 Preview Channel United States Europe Green tickY 2007-08-10 August 10, 2007 2008
Netflix Channel United States Europe Green tickY 2010-10-18 October 18, 2010 - January 9, 2012 January 30, 2019 [39][40][41]
News Channel United States Japan Europe Red XN 2007-01-26 January 26, 2007 June 28, 2013
Nintendo Channel United States Japan Europe Green tickY 2007-11-27 November 27, 2007 - May 30, 2008 June 28, 2013
Television Friend Channel Japan Green tickY 2008-03-04 March 4, 2008 July 24, 2011
Today and Tomorrow Channel Japan Europe South Korea Green tickY 2008-12-02 December 2, 2008 - September 9, 2009 Permanent channel, no longer obtainable
Wii Fit Channel Japan Europe United States Red XN (except Japan) 2007-12-01 December 1, 2007 - May 21, 2008 Permanent channel
Wii no Ma Japan Green tickY 2009-05-01 May 1, 2009 April 30, 2012
Wii Speak Channel United States Europe Green tickY 2008-12-05 December 5, 2008 May 20, 2014
YouTube Channel United States Europe Japan Green tickY 2012-11-15 November 15, 2012 - December 10, 2012 June 30, 2017

Pre-installed channels

[edit]

Disc Channel

[edit]

The Disc Channel is the primary way to play Wii and GameCube titles from supported Nintendo optical discs inserted into the console.

Each Wii game disc includes a system update partition, which includes the latest Wii software from the time the game was released. If a disc that is inserted contains newer software than the one installed on the console, installing the new software will be required to play the game. This allows users without an internet connection to still receive system updates. When loaded into the disc slot, an icon on the Disc Channel that says "Wii System Update" appears. After selecting the channel, the Wii will automatically update. If these updates are not installed, the game will remain unplayable until the update is installed, as each time the channel is loaded with the game inserted, the update prompt will appear, and declining the update will return the player to the Wii Menu instead of starting the game.

Games requiring a system update can still be played without updating using homebrew software, such as Gecko OS or a USB loader.

Mii Channel

[edit]
The Mii Channel, the first application used to create and view Mii characters on the Wii

The Mii Channel is an avatar creator, where users can design 3D caricatures of people called Miis by selecting from a group of facial and bodily features. At the Game Developers Conference 2007, Shigeru Miyamoto explained that the look and design of the Mii characters are based on Kokeshi, a form of Japanese doll used as souvenir gifts.

A Wired interview of Katsuya Eguchi (producer of Animal Crossing and Wii Sports) held in 2006 confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "profile" system that contains the Mii and other pertinent player information.[42] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii's operating system interface as the "Mii Channel". Users can select from pre-made Miis or create their own by choosing custom facial shapes, colors, and positioning. In certain games, each player's Mii will serve as the character the player controls in some/all forms of gameplay. Miis can interact with other Wii users by showing up on their Wii consoles through the WiiConnect24 feature or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. Early-created Miis as well as those encountered in Mii Parades may show up as spectators in some games.[43] Miis can be stored on Wii Remotes and taken to other Wii consoles. The Wii Remote can hold a maximum of 10 Miis.

In addition, Mii characters can be transferred from a user's Wii to Nintendo 3DS consoles, as well as supported Nintendo DS games via the Mii Channel. While in the channel, pressing A, followed by B, then 1, and holding 2 on the Wii Remote allows the user to unlock the feature.[44] The Mii Channel is succeeded by the Mii Maker app for both Nintendo 3DS and Wii U, and the Mii options in Settings for Nintendo Switch.

According to Nintendo president Satoru Iwata, over 160 million Mii characters had been created using the Mii Channel as of May 2010.[45]

Photo Channel

[edit]

If a user inserts an SD card into the console, or receives photos (JPEG) or videos (MJPEG) via email, they can be viewed using the Photo Channel. The user can create a slideshow simply by inserting an SD card with photos and, optionally, MP3 or AAC files (see note regarding December 10, 2007 update to version 1.1). The Wii will automatically add Ken Burns Effect transitions between the photos and play either the music on the SD card or built-in music in the background. A built-in editor allows users to add markings and effects to their photos or videos (The edits float statically above the videos). Mosaics can also be created with this feature. In "Doodle" mode, the user can draw on or make art on the photos. The "Mood" mode allows the user to make all the photos on these four following effects which is either brightening up the photo, making the photo grayscale, zapping the photo, or cooking up a hard-boiled photo. Puzzles can be created from photos or videos with varying degrees of difficulty (However, your first puzzle will be six-pieces) with 6, 12, 24 and 48 piece puzzles available, with 192 selectable while holding down 1 on the Wii Remote. Edited photos can be saved to the Wii and sent to other Wiis via the message board. According to the system's manual, the following file extensions (i.e. formats) are supported: Photos (jpeg/jpg), Movies (mov/avi), and Music (mp3/aac).

JPEG files can be up to 8192x8192 resolution and in baseline format.[46] Video data contained within the .mov or .avi files must be in an OpenDML-compliant MotionJPEG and use some variant of this format for their videos, with a resolution of up to 848×480 pixels (Wide VGA).[47][48] Photos, even high resolution ones, are compressed and decreased in resolution.[49]

Photo Channel 1.1

[edit]

Photo Channel 1.1 is an optional update to the Photo Channel that became available on the Wii Shop Channel on December 10, 2007. It allows users to customize the Photo Channel icon on the Wii Menu with photos from an SD card or the Wii Message Board. It also allows playback of songs in random order. The update replaced MP3 support with support for MPEG-4 encoded audio files encoded with AAC in the .m4a extension.[50][51]

Wii owners who updated to version 1.1 can revert to version 1.0 by deleting it from the channels menu in the data management setup. Consoles released after December 10, 2007 come with the version 1.1 update pre-installed, and cannot be downgraded to version 1.0.

Owners of systems on a Japanese firmware can download a "Revert to Photo Channel 1.0" Channel from the Wii Shop Channel if they wish to do so.

Wii Shop Channel

[edit]

The Wii Shop Channel allowed users to download games and other software by redeeming Wii Points, which could be obtained by purchasing Nintendo Points cards from retail outlets or directly through the Wii Shop Channel using MasterCard or Visa credit cards online. Users could browse in the Virtual Console, WiiWare, or Wii Channels sections for downloads. A feature to purchase downloaded software as gifts for others became available worldwide on December 10, 2007. Additional channels that were not released at the console's launch were available for purchase in the Wii Shop Channel. These included: Internet Channel, Everybody Votes Channel, Check Mii Out Channel, Nintendo Channel, Netflix Channel, and the Japan-only Television Friend Channel. Until the channel's shut down on January 30, 2019, all downloadable channels were free of charge. The name was originally going to be called the Shopping Channel.

Nintendo discontinued the Wii Shop Channel on January 30, 2019 (having announced that they planned to do so on September 29, 2017), with the purchase of Wii Points ending on March 26, 2018.[52][53] The ability to redownload previously purchased content and/or transfer Wii data from the Wii to the Wii U still remains available.

Forecast Channel

[edit]

The Forecast Channel allowed weather reports and forecasts provided by Weathernews to be shown on the console from the Internet via the WiiConnect24 service. The Forecast Channel displayed a view of the Earth as a globe (courtesy of NASA's The Blue Marble image),[54] with which users can view weather in other regions. When fully zoomed out, an accurate[55] star map was visible in the background. (The Big Dipper and the constellation Orion were easily recognizable, for example.) The Forecast Channel features included the current forecast, the UV index, today's overall forecast, tomorrow's forecast, a 5-day forecast (only for the selected country in which the user lives), a laundry check (Japan only) and pollen count (Japan only). The Forecast Channel first became available on December 19, 2006. Certain games could use the Forecast Channel to simulate weather conditions depending on the player's region.[56]

There are slight variations of Forecast Channel versions in different regions. When viewing weather conditions in Japan, a different set of weather icons is used. Additionally, the laundry index was only featured in the Japanese version.[57]

After the August 6, 2007 update, the Forecast Channel showed the icon for the current weather on the Wii Menu.

The Forecast Channel (along with the News Channel) was not available in South Korea.[58]

Like the four other Wii channels (News Channel, Everybody Votes Channel, Check Mii Out Channel/Mii Contest Channel, Nintendo Channel), the Forecast Channel ended its seven-year support on June 27, 2013.

News Channel

[edit]

The News Channel allowed users to access news headlines and current news events obtained from the Internet.[59] News articles were available on a globe view, allowing users to view news from certain areas of the world (similar to the Forecast Channel), and as a slide show.[60] The content was automatically updated and viewable via WiiConnect24 with clickable news images supported. The channel contained seven categories: National News, International News, Sports, Arts/Entertainment, Business, Technology and Oddities.

The News Channel became available in North America, Europe, and Australia on January 26, 2007. Content was in a variety of languages provided by the Associated Press, who had a two-year contract to provide news and photos to Nintendo.[61] Canadian news was submitted by the Canadian Press for publication. Japanese news was provided by Goo.[62] European news was provided by Agence France-Presse.

Starting with the August 6, 2007 update, the News Channel showed a news ticker in the Wii Menu, and when selecting the channel. However, not visiting the channel for a period of time resulted in the ticker not appearing, instead displaying "You must use the News Channel regularly for news to be displayed on this screen." on the preview screen until the channel was opened up. A December 20, 2007 PAL region update increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that were available per country.[63]

The News Channel (along with the Forecast Channel) was not available in South Korea.[58]

Like the four other Wii channels (Forecast Channel, Everybody Votes Channel, Mii Contest Channel, Nintendo Channel), the News Channel ended its seven-year support on June 27, 2013.

Get Connected Video Channel

[edit]

The Get Connected Video Channel or Wii & the Internet Channel (or alternatively known as the Wii + Internet Channel or Wii: See What You Can Do On the Internet) is pre-installed onto Wii console units manufactured in October 2008 or later. It contains an informational video specifying the benefits of connecting the Wii console to the Internet, such as downloading extra channels, new software, Virtual Console titles, and playing games over Nintendo Wi-Fi Connection.

The Get Connected Video Channel is the only pre-installed channel that takes up spare internal memory, and the only channel that can be manually deleted or moved to an SD card by the user. The channel takes up over half of the Wii's internal memory space. Upon connecting to the Internet and running the channel, the user will be asked if they would like to delete it. It cannot be re-downloaded or restored upon deletion.[64]

The same video presentation contained in the channel can also be viewed on an archived version of Nintendo's official website.[65]

The channel is also available in multiple languages. Unlike the other channels, the video in the channel is not translated digitally, but is presented in multiple dubs, which means there are multiple copies of the same video in a single channel. The language of the video is presented is respectively according to the Wii's language setting. There are three languages available in the US versions: English, French and Spanish; and six in the PAL version: English, French, Spanish, German, Italian and Dutch.

Internet Channel

[edit]

The Internet Channel is a version of the Opera web browser for use on the Wii by Opera Software and Nintendo.[66] On December 22, 2006 a free demo version (promoted as "Internet Channel: Trial Version") of the browser was released.[67] The final version (promoted as "Internet Channel: Final Version") of the browser was released on April 11, 2007 and was free to download until June 30, 2007. After this deadline had passed, the Internet Channel cost 500 Wii Points to download until September 1, 2009,[68] though users who downloaded the browser before June 30, 2007, could continue to use it at no cost for the lifetime of the Wii system.[69][70] An update (promoted as the "Internet Channel") on October 10, 2007[71] added USB keyboard compatibility.[72] On September 1, 2009 the Internet Channel was made available to Wii owners for no cost of Wii Points[73] and updated to include improved Adobe Flash Player support. A refund was issued to those who paid for the channel in the form of one free NES game download worth 500 Wii Points.

The Internet Channel uses whichever connection is chosen in the Wii settings, and utilizes the user's internet connection directly; there is no third party network that traffic is being routed through. It receives a connection from a router/modem and uses a web browser to pull up HTTP and HTTPS (secure and encrypted) web pages. Opera, the Wii's web browser, is capable of rendering most web sites in the same manner as its desktop counterpart by using Opera's Medium Screen Rendering technology.

The software is saved to the Wii's 512 MB internal flash memory (it can be copied to an SD card after it has been downloaded). The temporary Internet files (maximum of 5MB for the trial version) can only be saved to the Wii's internal memory. The application launches within a few seconds, after connecting to the Internet through a wireless LAN using the built-in interface or a wired LAN by using the USB to the Ethernet adapter.

The Opera-based Wii browser allows users full access to the Internet and supports all the same web standards that are included in the desktop versions of Opera, including CSS and JavaScript. It is also possible for the browser to use technologies such as Ajax, SVG, RSS, and Adobe Flash Player 8 and limited support for Adobe Flash Player 9. Opera Software has indicated that the functionality will allow for third parties to create web applications specifically designed for the use on the Wii Browser, and it will support widgets, standalone web-based applications using Opera as an application platform.[74]

Third party APIs and SDKs have been released that allow developers to read the values of the Wii Remote buttons in both Flash and JavaScript. This allows for software that previously required keyboard controls to be converted for use with the Wii Remote.[75][76] The browser was also used to stream BBC iPlayer videos from April 9, 2008 after an exclusive deal was made with Nintendo UK and the BBC to offer their catch-up service for the Wii. However, the September 2009 update caused the iPlayer to no longer operate. The BBC acknowledged the issue and created a dedicated channel instead.[77] In June 2009, YouTube released YouTube XL, a TV-friendly version of the popular video-sharing website. The regular YouTube page would redirect the browser to YouTube XL, if the website detected that the Internet Channel or the PlayStation 3 browser is being used.

Everybody Votes Channel

[edit]

Everybody Votes Channel allowed users to vote in simple opinion polls and compare and contrast opinions with those of friends, family, and people across the globe.

Everybody Votes Channel was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their Mii as a registered voter. Additionally, voters were also able to make predictions for the choice that will be the most popular overall after their own vote has been cast. Each Mii's voting and prediction record is tracked and voters can also view how their opinions compare to others. Whether the Mii is correct in its predictions or not is displayed on a statistics page along with a counter of how many times that Mii has voted. Up to six Miis would be registered to vote on the console. The channel was free to download. Each player would make a suggestion for a poll a day.

Like the other four Wii channels (Forecast Channel, News Channel, Nintendo Channel, Check Mii Out Channel/Mii Contest Channel), the Everybody Votes Channel ended its seven-year support on June 27, 2013 due to Nintendo shifting its resources to its next generation projects. Unlike the other discontinued channels, Everybody Votes Channel remains accessible with users able to view the latest poll data posted, albeit the channel will never be updated again.

Check Mii Out Channel

[edit]

The Check Mii Out Channel (also known as the Mii Contest Channel in Australia, Europe and Japan, and Canal Miirame in Spanish-speaking Latin American countries) was a channel that allowed players to share their Miis and enter them into popularity contests. It was first available on November 11, 2007. It was available free to download from the Wii Channels section of the Wii Shop Channel.

Users would post their own Miis in the Posting Plaza, or import other user-submitted Miis to their own personal Mii Parade. Each submitted Mii was assigned a 12-digit entry number to aid in searching. Submitted Miis were given 2 initials by their creator and a notable skill/talent to aid in sorting.

In the Contests section, players submitted their own Miis to compete in contests to best fit a certain description (e.g. Mario without his cap). After the time period for sending a Mii had expired, the user had the choice of voting for three Miis featured on the judging panel, with ten random Miis being shown at a time. Once the judging period is over, the results of the contest may be viewed. Their selection and/or submission's popularity in comparison to others was displayed, as well as the winning Mii and user.

The Check Mii Out Channel sent messages to the Wii Message Board concerning recent contests. Participants in certain contests would add their user and submitted Mii to a photo with a background related to the contest theme. This picture would then be sent to the Wii Message Board.

This channel ended its seven-year support on June 27, 2013 like the four other channels (Forecast Channel, News Channel, Everybody Votes Channel, Nintendo Channel).

Nintendo Channel

[edit]

The Nintendo Channel (known as the Everybody's Nintendo Channel in Japan) allowed Wii users to watch videos such as interviews, trailers, commercials, and even download demos for the Nintendo DS line of systems. The Nintendo Channel has the ability to support Nintendo Entertainment System games, Super NES games, Nintendo 64 games, and GameCube games. Later the channel was used for the Wii U, and the Nintendo Switch under the name of the Nintendo eShop. In this capacity the channel worked in a similar way to the DS Download Station. The channel provided games, info, pages and users could rate games that they have played. A search feature was also available to assist users in finding new games to try or buy. The channel had the ability to take the user directly into the Wii Shop Channel for buying the wanted game immediately. The Nintendo Channel was launched in Japan on November 27, 2007,[78][79][80] in North America on May 7, 2008,[81][82] and in Europe and Australia on May 30, 2008.[83][84] The Nintendo Channel was updated with different Nintendo DS demos and new videos every week; the actual day of the week varies across different international regions.[85][86] Nintendo DS demos can be transmitted to the handheld console.[87]

An updated version of the Nintendo Channel was released in Japan on July 15, 2009,[88] North America on September 14, 2009, and in Europe on December 15, 2009.[89] The update introduced a new interface and additional features, options, and statistics for users to view. However, the European version was missing some of these new additional features, such as options for choosing video quality. In addition, a weekly show known as Nintendo Week began airing exclusively on the North American edition of the channel, while another show, Nintendo TV, was available on the UK version of the channel.[90]

The Nintendo Channel and the other 4 channels (Forecast Channel, News Channel, Everybody Votes Channel, and Check Mii Out Channel/Mii Contest Channel) ended their seven-year support on June 27, 2013.[91][92]

A few shows appeared on Nintendo Channel which were no more than 20 minutes long:

  • Nintendo Week: The hosts were Gary and Allison, but other co-hosts appeared as well like Dark Gary, Daniel, and others.
  • Ultimate Wii Challenge/New Super Mario Bros. Wii Challenge: The hosts were David and Ben. They tried to beat each other's time in Nintendo Games like New Super Mario Bros. Wii, Donkey Kong Country Returns, Super Mario Galaxy 2, and Kirby's Epic Yarn. In a few episodes, Ben and David worked together in levels of a few games.

Many Nintendo DS demos were available in Nintendo Channel's DS Download Service.

Disconnection

[edit]

The Forecast Channel, the News Channel, the Everybody Votes Channel, the Check Mii Out Channel, and the Mii Contest Channel were shut down permanently on June 27, 2013,[93] as Nintendo terminated the WiiConnect24 service which these channels required, and shifted their resources to their next-generation projects, such as the Wii U and Nintendo 3DS.

Other channels

[edit]

These channels were those that could be acquired through the usage of various games and accessories.

Wii Fit/Wii Fit Plus Channel

[edit]

Wii Fit allows users to install the Wii Fit Channel to the Wii Menu. The channel allows them to view and compare their results, and those of others, as well as their progress in the game, without requiring the game disc to be inserted.

The channel allows users to access some of the features of Wii Fit. It allows users to view statistics from the game including users' BMI measurements and balance test scores in the form of a line graph, as well as keep track of the various activities they have undertaken with a calendar. Users were also able to weigh themselves and do a BMI and balance test with the channel once per day. However, if the player wants to do any exercises or play any of the aerobics games or balance games, the game prompted the user to insert the Wii Fit game disc.

Mario Kart Channel

[edit]

Mario Kart Wii allows players to install the Mario Kart Channel on their Wii console. The channel can work without inserting the Mario Kart Wii disc into the console, but to compete in races and time trials the disc is required. The use of the Mario Kart Channel allows for a number of options. A ranking option lets players see their best Time Trial scores for each track and compare their results to those of their friends and other players worldwide, represented by their Miis. Players will have the option of racing against the random or selective ghosts, or improving their results gradually by taking on the ghosts of rivals, those with similar race times. Users have the option to submit these times for others around the world to view. Players can also manage and register friends using the channel and see if any of them are currently online.

Another feature of the channel are Tournaments, where Nintendo invited players to challenges similar to the missions on Mario Kart DS. Players were also able to compare their competition rankings with other players.[94]

As of May 20, 2014, most features of the channel have been discontinued, such as Tournaments.

Jam with the Band Live Channel (Japan and PAL regions only)

[edit]

The Nintendo DS game Jam with the Band supports the Jam with the Band Live Channel (known as the Speaker Channel in Japan) that allows players to connect their game to a Wii console and let the game's audio be played through the channel.[95][96] The channel supports multiple players.[97]

Wii Speak Channel

[edit]

Users with the Wii Speak peripheral are able to access the Wii Speak Channel. Users can join one of four rooms (with no limit to the number of people in each room) to chat with others online. Each user is represented by their own Mii, which lip-syncs to their words. In addition, users can also leave audio messages for other users by sending a message to their Wii Message Board. Users can also photo slideshows and comment on them. The Wii Speak Channel became available in North America and Europe on December 5, 2008, and was discontinued on May 20, 2014. The Wii Speak Channel is succeeded by Wii U Chat, which is standardized for the Wii U console.

Rabbids Channel

[edit]

The Rabbids Channel is a channel created by Rabbids Go Home. When the game is started up for the first time or when the player goes to the player profile screen, the player may install the Rabbids Channel, which will appear on the Wii Menu once it is downloaded. Players can use the channel to view other people's Rabbids and enter contests.

Downloadable channels

[edit]

Downloadable Channels are Channels that can be bought from the Wii Shop Channel.

Virtual Console Channels

[edit]

Virtual Console channels were channels that allowed users to play their downloaded Virtual Console games obtained from the Wii Shop Channel. The Virtual Console portion of the Wii Shop Channel specialized in older software originally designed and released for home entertainment platforms that are now defunct. These games were played on the Wii through the emulation of the older hardware. The prices were generally the same in almost every region and were determined primarily by the software's original platform. There was initially planned to be a Virtual Console channel where users could launch their Virtual Console games sorted by console, but this idea was dropped.

WiiWare Channels

[edit]

Functioning similarly to the Virtual Console channels, WiiWare channels allowed users to use their WiiWare games obtained from the Wii Shop Channel. The WiiWare section specialized in downloadable software specifically designed for the Wii. The first WiiWare games were made available on March 25, 2008 in Japan.[98] WiiWare games launched in North America on May 12, 2008,[99] and launched in Europe and Australia on May 20, 2008.[100][101]

The WiiWare section was being touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the Xbox Live Arcade and the PlayStation Store). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in a press release which revealed the first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds."

Like Virtual Console games, WiiWare games were purchased using Wii Points. Nintendo handled all pricing options for the downloadable games.[102]

Television Friend Channel (Japan only)

[edit]

The Television Friend Channel allowed Wii users to check what programs are on the television. Content was provided by Guide Plus. It was developed by HAL Laboratory. The channel had been said to be "very fun and Nintendo-esque".[103][104] A "stamp" feature allowed users to mark programs of interest with a Mii-themed stamp. If an e-mail address or mobile phone number would have been registered in the address book, the channel could send out an alert 30 minutes prior to the start of the selected program. The channel tracked the stamps of all Wii users and allowed users to rate programs on a five-star scale. Additionally, when the channel was active the Wii Remote could be used to change the TV's volume and channel so that users can tune into their shows by way of the channel.[105] The Television Friend Channel launched in Japan on March 4, 2008, and was discontinued on July 24, 2011, due to the shutdown of analog television broadcasts in Japan. It was never launched outside Japan, as most countries, unlike Japan, have a guide built into set-top boxes and/or TVs.[106] The Television Friend Channel was succeeded by the now-defunct Nintendo TVii, which was standardized for the Wii U console. It also had the Kirby 1-UP sound, since it was made by HAL Laboratory. This was later removed before the release of the channel.

Digicam Print Channel (Japan only)

[edit]

The Digicam Print Channel was a channel developed in collaboration with Fujifilm that allowed users to import their digital photos from an SD card and place them into templates for printable photo books and business cards through a software wizard. The user was also able to place their Mii on a business card. The completed design would then be sent online to Fujifilm who printed and delivered the completed product to the user. The processing of individual photos was also available.

The Digicam Print Channel became available from July 23, 2008 in Japan, and ceased operation on June 26, 2013.[107]

Today and Tomorrow Channel

[edit]

The Today and Tomorrow Channel[108] became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea[109] on September 9, 2009. The channel was developed in collaboration with Media Kobo and allows users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also features a compatibility test that compares two Miis, and also gives out "lucky words" that must be interpreted by the user. The channel uses Mii birthdate data, but users must input a birth year when they are loaded onto the channel. This channel was never released in North America, and although it was discontinued on January 30, 2019 with the Wii Shop Channel discontinuation, it can still be redownloaded if obtained before the Wii Shop Channel's closure.

Wii no Ma (Japan only)

[edit]

A video on-demand service channel was released in Japan on May 1, 2009. The channel was a joint venture between Nintendo and Japanese advertising agency Dentsu. The channel's interface was built around a virtual living room, where up to 8 Miis can be registered and interact with each other. The virtual living room contained a TV which took the viewer to the video list. Celebrity "concierge" Miis occasionally introduced special programming. Nintendo ceased operations of Wii no Ma on April 30, 2012. This channel is also known as Wii Room in English

Demae Channel (Japan only)

[edit]

A food delivery service channel was released in Japan on May 26, 2009.[110] The channel was a joint venture between Nintendo and the Japanese on-line food delivery portal service Demae-can, and was developed by Denyu-sha. The channel offered a wide range of foods provided by different food delivery companies which can be ordered directly through the Wii channel. A note was posted to the Wii Message Board containing what had been ordered and the total price. The food was then delivered to the address the Wii user has registered on the channel. On February 22, 2017, Demae Channel was delisted from the Wii Shop Channel, it was later discontinued alongside the Wii U version on March 31, 2017.[111]

BBC iPlayer Channel (UK only)

[edit]

Wii access to the BBC iPlayer was interrupted on April 9, 2008, when an update to the Opera Browser turned out to be incompatible with the BBC iPlayer. The BBC chose not to make the BBC iPlayer compatible with the upgrade. This was resolved on November 18, 2009 when they released the BBC iPlayer Channel, allowing easier access to the BBC iPlayer.

The BBC had since offered a free, dedicated Wii channel version of their BBC iPlayer application[112] which was only available in the UK. By February 10, 2015, however, the channel was retired and consequently removed from Wii Shop Channel since newer versions are not compatible, and as per BBC's policy to retire older versions as a resource management.[113] The channel had since been succeeded by the BBC iPlayer app on the UK edition of the Wii U eShop, which was released in May 2015.[114]

Netflix Channel

[edit]

The Netflix channel was released in the United States and Canada on October 18, 2010 and in the UK and Ireland on January 9, 2012.[115] This channel allowed Netflix subscribers to use that service's "Watch Instantly" movie streaming service over the Wii with their regular Netflix subscription fee, and replaced the previous Wii "streaming disc" mailed to Netflix customers with Wii consoles from March 27 to October 17, 2010 due to contractual limitations involving Xbox 360 exclusivity. The channel was free to download in the Wii Channels section of the Wii Shop Channel. The channel displayed roughly 12 unique categories of videos with exactly 75 video titles in each category. The TV category had many seasons of videos (i.e. 15–100 episodes) associated with each title. There were also categories for videos just watched, new releases, and videos recommended (based on the user's Netflix subscription history). On July 31, 2018, the channel was delisted from the Wii Shop Channel; Netflix would drop support for the Wii on January 30, 2019.[116]

LoveFilm Channel (UK and Germany only)

[edit]

On 4 December 2012, the LoveFilm channel was available to download on Wii consoles in the UK and Germany; the channel was discontinued on 31 October 2017, along with the closure of LoveFilm itself.[117]

Kirby TV Channel (PAL regions only)

[edit]

The Kirby TV Channel launched on June 23, 2011 in Europe, Australia and New Zealand, and has since been discontinued. The channel allowed users to view episodes of the animated series Kirby: Right Back at Ya! for free.[118] This channel was succeeded by the Nintendo Anime Channel, a Nintendo 3DS video-on-demand app, available in Australasia and Europe, which streamed curated anime or anime-inspired shows, such as Kirby: Right Back at Ya!

Hulu Plus Channel

[edit]

Hulu Plus Channel was a channel for the Wii,[119] also as announced in Nintendo Updates on Nintendo Channel.[120] Hulu Plus Channel included classic shows and other Hulu included shows. The channel launched in 2012 It was available only in the United States and Japan, the latter of where the channel is branded as simply "Hulu."[121] On January 30, 2019, Hulu dropped support for the Wii.

The Legend of Zelda: Skyward Sword Save Data Update Channel

[edit]

The Legend of Zelda: Skyward Sword Save Data Update Channel fixed an issue in the game The Legend of Zelda: Skyward Sword.[122] This title was the only Wii game to ever receive a downloadable, self-patching service, wherein previous titles with technical issues, such as Metroid: Other M, required the game's owners experiencing said issues to send their Wii consoles to customer service where Nintendo had to manually fix such issues.

YouTube Channel

[edit]

The YouTube channel allowed the user to view YouTube videos on the television screen and had the ability to sign into an existing YouTube account.[123] The YouTube channel, which became available without warning, was only available in the North American, UK, Japanese, and Australian versions of the Wii system,[124] with the North American release on November 15, 2012, only three days before the Wii U was released in North America. Google planned to gradually make the channel available on Wii in other countries besides the aforementioned regions.[125] The YouTube channel was initially categorized on the Wii Shop Channel as a WiiWare title by mistake, but this was later fixed when the Wii U Transfer Tool channel became available. On June 26, 2017, YouTube terminated legacy support for all devices that continue using the Flash-based YouTube app (typically found in most TV devices released before 2012), which includes the Wii.[126]

Wii U Transfer Tool Channel

[edit]

This application became available on the Wii Shop Channel the day the Wii U was released per respective region. The only purpose of this channel is to assist transferring all eligible content out from a Wii console to a Wii U console, where the said content would be available via Wii Mode on the target Wii U. The application can transfer all available listed WiiWare titles (initially with the sole exemption of LostWinds for unknown reasons, but the game had since become available for both transfer to and purchase on Wii U since May 2014), all available listed Virtual Console titles, game save data, DLC data, Mii Channel data, Wii Shop Channel data (including Wii Points, conditional that accumulated total does not exceed 10,000 Wii Points on target Wii U), and Nintendo Wi-Fi Connection ID data to a target Wii U (albeit now moot since the service was discontinued in May 2014), but it cannot transfer Wii settings data, pre-installed WiiWare/Virtual Console titles (such as Donkey Kong: Original Edition that came pre-installed in the PAL version of the Super Mario Bros. 25th Anniversary Wii bundle), any game or application software that had been since delisted from the Wii Shop Channel prior to the release of Wii U (such as the Donkey Kong Country trilogy), software that is already available on the target Wii U's Wii Mode, WiiConnect24-supported software and save data (which includes the 16-digit Wii console Friend Code), and GameCube save data since the Wii U does not support the latter two. It is possible to move content from multiple Wii consoles to a single target Wii U console, as well as multiple transfers from a single Wii console if required, albeit the last Wii console's content will overwrite any similar Wii data transferred to target Wii U earlier. Due to technical limitations, the channel cannot directly transfer any eligible background data which has been saved on the console's SD card.

The Wii U Transfer Tool Channel features an animation based on the Pikmin series, wherein a visual transfer display of various Pikmin would automatically carry the eligible data and software to a space ship, likely representing the SD card used to perform the transfer, bound for the Wii U. While context dynamic, this animation is not interactive, and only exists for entertainment purposes.

The ability to transfer content from the Wii to the Wii U is still available for the foreseeable future after the Wii Shop Channel's shutdown on January 30, 2019.

Amazon Instant Video (USA only)

[edit]

Amazon Instant Video, a video on demand service provided by Amazon, was released as a downloadable Wii channel in the United States on January 17, 2013; the service was discontinued on January 30, 2019.[127]

Crunchyroll

[edit]

In late 2014, Crunchyroll released their video app for the Wii's successor, Wii U, in North America. However, believing there are still many actively connected Wii consoles in its twilight years, Crunchyroll had surprised users with a Crunchyroll channel for the Wii as well, launching the app categorized under WiiWare on October 15, 2015 in North America and the PAL regions.[128] The Crunchyroll Wii channel only permitted access to Premium account holders to the majority of the prime content.[citation needed] On May 5, 2017, less than 20 months after its launch, Crunchyroll ceased support for the Wii due to technical limitations after the service updated with new technology.[129]

Wii Message Board

[edit]

The Message Board allows users to leave messages for friends, family members, or other users on a calendar-based message board. Users could also use WiiConnect24 to trade messages and pictures with other Wii owners, conventional email accounts (email pictures to console, but not pictures to email), and mobile phones (through text messages). Each Wii has an individual wii.com email account containing the Wii Number. Prior to trading messages it is necessary to add and approve contacts in the address book, although the person added will not get an automatic notification of the request, and must be notified by other means. The service also alerts all users of incoming game-related information.

Message Board was available for users to post messages that are available to other Wii users by usage of Wii Numbers with WiiConnect24. In addition to writing text, players can also include images from an SD card in the body of messages, as well as attaching a Mii to the message. Announcements of software updates and video game news are posted by Nintendo. The Message Board can be used for posting memos for oneself or for family members without going online. These messages could then be put on any day of the calendar. The Wii Message Board could also be updated automatically by a real-time game like Animal Crossing.

Wii Sports, Wii Play, Mario Kart Wii, Wii Speak Channel, Wii Sports Resort, Super Mario Galaxy & Super Mario Galaxy 2 use the Message Board to update the player on any new high scores or gameplay advancements, such as medal placements in the former two titles, completions of races including a photo, audio messages, and letters from the Mailtoad via the Wii Message Board. Metroid Prime 3: Corruption, Super Mario Galaxy, Super Smash Bros Brawl, Elebits, Animal Crossing: City Folk, Dewy's Adventure and the Virtual Console game Pokémon Snap allow players to take screenshots and post them to the Message Board to edit later or send to friends via messages. Except for GameCube games, the Message Board also records the play history in the form of "Today's Accomplishments". This feature automatically records details of what games or applications were played and for how long. It cannot be deleted or hidden without formatting the console itself.[130] Prior to its closure, the Nintendo Channel was able to automatically tally all Wii game play data from the Message Board and display them in an ordered list within the channel.

Subsequent system updates added a number of minor features to the Message Board, including minor aesthetic changes, USB keyboard support and the ability to receive Internet links from friends, which can be launched in the Internet Channel.

An exploit in the Wii Message Board can be used to homebrew a Wii via a tool called LetterBomb.[131]

Discontinuation

[edit]

The WiiConnect24 service has been terminated as of June 27, 2013,[132][93] completely ceasing the data exchange functionality of the Wii Message Board for all Wii consoles, whether as messages or game data. However, Nintendo is still able to continue sending some notification messages after that date to any continuously up and running Wii consoles.[citation needed]

SD Card Menu

[edit]

The SD Card Menu is a feature made available with the release of Wii Menu version 4.0. This menu allows the user to run Virtual Console games, WiiWare games, and Wii Channels directly from the SD card, which makes it possible to free up the Wii's internal memory. Applications can be downloaded to the SD card directly from the Wii Shop Channel as well.

When running an application from the SD Card Menu, it is temporarily copied to the internal memory of the Wii, meaning the internal memory still must contain an amount of free blocks equal to the application's size. If the internal memory does not have enough space, the Channel will run an "Automanager" program, which clears up space for the user in one of many ways (selectable by the user).

The manager can place the largest channels on the user's Wii in the SD card, put smaller channels on the SD card until enough space remains to run the channel, clear channels from the left side of the Wii menu to the right side, or from the right side to the left until there are enough blocks to run the channel.[133]

History of updates

[edit]

System version 1.0 was released on launch day, and was designed mainly for offline use, as connecting to the internet would trigger an update prompt to install 2.0.[134] For a while after that, the Wii received new features such as the Forecast Channel,[134] as well as bug fixes.[135]

Some of these updates also included fixes to block the early forms of homebrew, the first of which was an SSL issue in the Wii Shop Channel.[136] Later in 2007, Nintendo added code to block the GameCube Action Replay, although this update was bundled with several other features in the 3.0 update.

A week after Wii Freeloader released, Nintendo released an update containing a new IOS with the bug exploited by Freeloader fixed, although this new IOS was not used by the Wii Menu.[137] Later that year, Nintendo released a new Wii Menu that copied this fix to the IOS used by the Wii Menu. In addition, code was added to the Wii Menu to delete the primary homebrew entrypoint on every boot, although this code was very buggy and was easily bypassed.[138] Nintendo also patched the hole used to extract the private encryption keys of the Wii, and finally made a small change to the Mii Channel to convince people to update.[139]

Nintendo's next few updates made similar small changes to various channels, and one of them copied the fix for the previous IOS bug to every IOS, as well as a few other exploit fixes.[140] A few weeks later, Nintendo ported these new fixes to every IOS, made a failed attempt to block a specific homebrew IOS,[141] and made their second attempt at fixing the main homebrew entrypoint.[142] This attempt at stopping the homebrew entrypoint was then superseded by a successful attempt in 2009, along with other IOS fixes, and some features.[143]

Later that year, Nintendo released another homebrew-blocking update, but unlike the previous updates, it offered no new features; instead, it updated the Wii Shop Channel to require the new version.[144] In addition to fixing homebrew bugs, it aggressively checks for the Homebrew Channel and deletes it if it is present,[145] replaced several IOSes used by homebrew with nonfunctional versions,[144] and updated a bootloader to overwrite the one used by homebrew, unexpectedly causing many consoles to refuse to boot.[146] Two similar updates were then released throughout 2010, although the only attempts to stop Wii homebrew past that were in the Wii U's Wii Mode feature.

The final update delivered in PAL and American regions added support to transfer content to the Wii U. However, two updates were released in Japan past this point that only affected Dragon Quest X players, solely updating the IOS used by Dragon Quest X.

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Wii system software is the firmware and user interface for the Wii, a released in November 2006. It serves as the core operating system, managing hardware functions, user navigation, and access to games and applications via the System Menu—a organized into interactive channels. The software supports motion-controlled gameplay with the , backward compatibility with GameCube titles, and connectivity options including for online features and updates. Key components of the Wii system software include pre-installed channels such as the Disc Channel for launching optical discs, the Mii Channel for creating customizable avatars, the Photo Channel for viewing images from SD cards or cameras, and the menu for configuring options like , internet connections, and console calibration. Downloadable channels expanded functionality, including the Internet Channel for web browsing (updated to support ), the for purchasing digital content like games and titles (discontinued on January 30, 2019), and the Forecast Channel for weather updates. The software also integrates storage solutions, with built-in 512 MB internal memory expandable via SD/SDHC cards (up to 32 GB supported after updates) or USB devices for saving data and media. The Wii system software evolved through a series of updates released by from 2006 to 2010, progressing from version 1.0 at launch to the final 4.3 update. Early updates introduced basic features like support and the Wii Message Board, while later ones added enhancements such as USB keyboard compatibility for easier text input, improved data management, and security measures to remove unauthorized modifications. Version 4.0, released in March 2009, notably enabled the Menu for direct launching of content from memory cards and bolstered integration with the . These updates were delivered over the internet through the , ensuring ongoing improvements in performance, stability, and throughout the console's lifecycle.

Technical Foundation

IOS

IOS serves as the modular firmware core of the Wii system software, operating on an ARM926EJ-S processor integrated within the Hollywood system-on-chip and nicknamed Starlet. This processor runs at 243 MHz and utilizes 12-16 MB of the console's shared GDDR3 for its operations, functioning as a microkernel-based operating system that handles low-level input/output tasks independently from the main Broadway CPU. Multiple IOS versions, numbered from 3 to 255, are stored in dedicated slots within the Wii's 512 MB NAND flash , allowing for parallel installation and selective loading without overwriting existing modules. The primary functions of IOS include managing hardware interfaces such as USB 2.0 ports, slots via SDIO, the DVD drive, connectivity, and controllers, ensuring secure and efficient data handling across these peripherals. It also plays a critical role in loading Wii Channels and game titles by verifying digital signatures and executing encrypted content from NAND or optical media, while incorporating cryptographic modules for AES encryption and hashing to enforce system security. For backward compatibility, specific IOS variants like MIOS provide a GameCube-compatible I/O environment by emulating the original IPL, enabling native execution of games on the shared hardware. Notable IOS versions include IOS 30, an early release exploited by the Team Twiizers group through a flaw in RSA signature verification—specifically a misuse of the strncmp function leading to a —that enabled the installation of the Homebrew Channel. IOS 236, a modified version of IOS 36 known as a "Trucha" patch, incorporates hardware access protections (HW_AHBPROT) to facilitate homebrew installations without requiring prior IOS downgrades, enhancing security for while bypassing certain stock restrictions. Early IOS versions were particularly vulnerable to buffer overflows and unchecked memory operations, allowing unauthorized code execution that homebrew developers leveraged to access system resources. IOS interacts with the Wii's Broadway PowerPC CPU and Hollywood GPU through an inter-processor communication (IPC) protocol, where the Broadway issues system calls to request I/O operations or hardware control, routed via the Starlet for execution on the AHB/APB buses. This separation ensures that sensitive hardware interactions remain isolated on the core, with responses returned to the main CPU for game or application processing, maintaining overall system stability.

Backward Compatibility

The Nintendo Wii provides backward compatibility with Nintendo software, allowing compatible models to run GameCube games natively without modification due to shared hardware architecture. Early Wii models, designated RVL-001 and released in November 2006, feature dedicated hardware support including two ports hidden under a cover, two slots, and a disc drive capable of reading 8 cm GameCube optical discs. These elements enable full integration of GameCube peripherals, such as controllers and memory cards, alongside disc-based gameplay. Technical implementation relies on the Wii's core system-on-a-chip, a custom ATI design evolved from the 's graphics processor, which handles mode execution directly. Upon inserting a disc via the Wii Menu's disc channel, the system boots into compatibility mode, supporting output up to for titles that include this feature when connected via official component cables. Model variations affect compatibility: while RVL-001 units offer complete support, later revisions like the RVL-101 (released October 2011) omit ports, slots, and disc drive compatibility, rendering them unable to run software or use related accessories. Wii consoles purchased in 2011 or later generally fall into this non-compatible category. Key limitations include the separation of save data, with GameCube progress stored exclusively on dedicated memory cards inaccessible to Wii's internal or SD card storage, preventing cross-system transfers without additional tools. Additionally, GameCube games on Wii lack support for online multiplayer features, as Nintendo's discontinued GameCube network services are not bridged to the Wii's connectivity options. Some setups may not enable progressive scan due to cable or television requirements, defaulting to 480i interlaced output.

System Architecture

The Wii system software operates on a hardware foundation centered around the Broadway (CPU), a 32-bit PowerPC-based processor designed by and clocked at 729 MHz, which handles primary game logic and system tasks. The (GPU), codenamed Hollywood and developed by ATI (now ), runs at 243 MHz and integrates a Starlet for I/O operations, providing fixed-function rendering capabilities derived from the GameCube's Flipper architecture but enhanced for Wii-specific features. Memory consists of 88 MB total, comprising 24 MB of high-speed embedded within the Hollywood chip for immediate GPU access and 64 MB of GDDR3 RAM shared between the CPU, GPU, and Starlet for broader system use. Storage is provided by 512 MB of NAND , which holds the operating system, channels, and save data in a proprietary filesystem. The software architecture layers begin with the boot process initiated by Boot0, a mask ROM in the Hollywood chip that verifies and loads Boot1 from the first block of NAND flash using against OTP. Boot1 initializes hardware including GDDR3 memory, then verifies and loads Boot2 from NAND using RSA/. Boot2, a stripped-down , launches the full , serving as the input/output operating system layer that manages and loads executable titles, including channels and the System Menu, onto the Broadway CPU for execution. Channels function as self-contained applications within this framework, dynamically loaded and run via to provide modular access to features like media playback or online services, ensuring a unified interface atop the underlying hardware. Power management integrates seamlessly with peripherals, supporting wireless controllers such as the (Wiimote) for motion-based input via and infrared sensing, the Nunchuk expansion for analog control, the for traditional functionality, and the Sensor Bar for positional tracking in pointer-based interactions. Audio and video outputs include standard composite (via bundled AV cables), progressive component for higher resolution up to , and for improved analog quality on compatible displays, all managed through the Hollywood chip's video encoder. Security is enforced primarily by the Hollywood chip, which uses hardware-accelerated AES-128 via its Starlet to protect NAND contents, boot stages, and title data, with keys derived from an embedded One-Time Programmable (OTP) memory to prevent extraction. Early versions contained the Trucha vulnerability, a flaw in signature verification that permitted the installation of unsigned code by exploiting null-byte termination in string comparisons during RSA checks, affecting modules prior to patches in later updates. This bug, present in consoles manufactured through at least 2008, allowed unauthorized software execution but was mitigated in subsequent without altering the core hardware .

User Interface

Home Menu

The Home Menu, serving as the central dashboard of the Wii system software, provides users with a straightforward interface for launching games, accessing channels, and managing system configurations. It displays a grid-based layout consisting of four pages, each accommodating a 4x3 arrangement of 12 channel icons, for a total of 48 slots. Channels appear as colorful icons representing built-in applications, downloaded content, or disc-based games, with the Disc Channel fixed in the upper-left position on the first page. Navigation relies on the Wii Remote's infrared pointer for cursor-based selection, where users point at icons and press the A Button to launch them. Pages are switched by pointing to the blue scroll arrows on the screen's edges or by pressing the + and – buttons on the Wii Remote. Core functions include direct access to the Wii Settings for system adjustments and integration with the console's reset mechanism; pressing the physical reset button on the Wii console during gameplay returns the user to the Home Menu, while the HOME Button on the Wii Remote overlays a quick menu for resetting software or powering off the system. Customization allows users to rearrange channel icons freely by pointing at an , holding the A and B buttons simultaneously, and dragging it to a new position within . Certain channels, such as the Photo Channel, can have their icons personalized using images from an or the Wii Message Board. Accessibility features accessible via the Home Menu include pointer sensitivity adjustments in the Wii Settings to calibrate the for distances between 1.0 and 3.0 meters, sound volume controls for system audio, and screen format options to prevent by fading the display after five minutes of inactivity. are integrated through the Wii Settings menu, enabling PIN-based restrictions on channels and content. In PAL regions, the Home Menu provides access to TV resolution toggles between 50Hz () and 60Hz () modes to accommodate regional broadcast standards and user preferences.

Channels Navigation

Channels in the Wii system software function as the core applications, packaged as .WAD files that contain title data and are installed through the Input/Output System (), the underlying operating system handling title management and execution. These channels are categorized into types such as system channels for core functions, game channels for playable titles like Virtual Console games, and service channels for utilities like news or weather updates. Once installed, channels appear as icons on the Home Menu, from which they are launched by the via the ES_LaunchTitle function, enabling seamless integration with the console's resources. Users interact with channels primarily through the Home Menu, using the Wii Remote's infrared pointer to hover over and select icons arranged in a 4x3 grid across up to four pages, accommodating a total of 48 channels. Selection is confirmed by pressing the A button, triggering a loading where the channel icon enlarges and transitions to the application, while page navigation occurs via left and right cursor movements or dedicated buttons. For management, channels can be rearranged by pointing at an icon, pressing and holding the A and B buttons to "grab" it, dragging to a new position, and releasing; installation typically occurs via the or bundled media, with some data movable to SD cards for storage optimization. Deletion is handled through the Wii Settings menu under > Channels, where users select the channel and confirm erasure to free system memory. The user experience emphasizes intuitive pointer-based controls, with the allowing precise cursor movement across the screen for selection and navigation. During launch, channels display brief loading sequences, and if an update is available, a prompt appears upon selection to improvements via the network connection. For multitasking-like behavior, pressing the HOME button on the overlays the HOME Menu, pausing the current channel and enabling a return to the Wii Menu without fully closing the application, preserving its state for resumption. Error handling for issues like corrupted channels involves accessing to erase the affected title, followed by reinstallation if needed, ensuring system stability. Channels integrate deeply with the system by accessing shared resources, such as character data stored in System Memory for cross-application use, or the network stack managed by for online features in service channels. This architecture allows channels to leverage common hardware and software layers, like the pointer interface and storage, without redundant implementations, promoting a unified .

Wii Message Board

The Message Board serves as the console's primary built-in communication and notification system, enabling users to create and exchange text messages, memos, photos, and calendar entries among family members and registered Friends. Accessed directly from the Menu via an envelope icon in the bottom-right corner—which blinks to indicate new arrivals—users can compose messages using an on-screen that supports text entry in multiple languages, including English, French, German, Italian, Spanish, and Dutch. Messages can include attachments such as photos imported from an via the Photo Channel or animated characters created in the Mii Channel, fostering a shared digital experience for household reminders or personal notes. Core functionality revolves around , Nintendo's always-on internet service, which facilitates friend registration via unique 16-digit Wii Numbers (supporting up to 100 friends) and automatic downloading of incoming messages, photos, or data during console standby mode. The integrated spans from January 2000 to December 2035, allowing users to schedule future-dated messages or view daily notifications, such as the non-deletable "Today's Accomplishments" summary tracking console usage. It briefly integrates with pre-installed channels like Forecast and to display weather updates or headlines alongside events, requiring an internet connection for real-time content. Up to 10 messages are displayed per day by default, with older ones accessible via scrolling, and animations add visual flair to shared content for enhanced expressiveness. Limitations include text-only communication with no support for voice chat, and storage constraints tied to the console's internal , which prompts users to transfer data to an or automatically deletes the oldest messages when full. While regional language support covers several European tongues, compatibility is limited to Wii Friends and select email addresses, excluding direct sharing with PCs or mobile devices for photos and Miis. Following the June 28, 2013, shutdown of services, online exchange of messages and attachments ceased entirely, though locally stored content remains viewable offline.

Connectivity and Networking

Network Features

The Wii console incorporates built-in networking hardware to enable wireless connectivity, including a Broadcom BCM4318 Wi-Fi chip that supports the 802.11b/g standards operating on the 2.4 GHz frequency band. This chip connects internally via an SDIO bus to the console's Hollywood processor, providing wireless internet access without external adapters for compatible networks. Additionally, the Wii supports optional wired connectivity through USB Ethernet adapters, such as those based on the ASIX AX88772 chipset, which allow for stable 10/100 Mbps connections when plugged into the console's USB ports. The system also includes Bluetooth 2.0 functionality, powered by a Broadcom BCM2042 system-on-a-chip, primarily for pairing wireless controllers like the Wii Remote and accessories such as the Nunchuk or Classic Controller. The Wii system software implements several key network protocols to facilitate secure and automated connections. It supports WPA and WPA2 security protocols (including TKIP and AES encryption modes) alongside legacy WEP for compatibility with older routers, ensuring encrypted data transmission over . Network configuration defaults to DHCP for automatic IPv4 address assignment, with options for manual IP setup if needed, allowing the console to integrate seamlessly into home networks. For handling in multiplayer scenarios, the software utilizes UPnP to enable automatic , reducing the need for manual router configuration. introduces a standby mode that maintains low-power network activity for background tasks, such as receiving updates or messages, even when the console is not actively in use. Setting up network connectivity involves accessing the Wii System Settings menu, where users navigate to the section to launch the Connection Settings interface, which scans for available networks or allows manual entry of details like SSID and keys. The console displays its in the Console Information screen within these settings, aiding in router registration or troubleshooting. System updates, delivered via the network, periodically improve connection reliability, such as enhancing stability for links and resolving compatibility issues with certain access points. These network features enable core capabilities like online multiplayer in supported games, where players connect to servers for real-time sessions, and content downloads for system updates or additional media. Bluetooth pairing supports seamless integration of controllers during gameplay, while the overall setup allows brief access to channels like the Internet Channel for web-based functions.

Internet Channel

The Internet Channel is the official for the console, developed by Software in partnership with and based on the 9 . A free trial version was released on December 22, 2006, via the , providing initial access to basic browsing features. The full version launched on April 12, 2007, remaining free until June 30, 2007, after which it required 500 Wii Points for download until September 1, 2009, when made it permanently free to encourage broader internet adoption on the platform. On September 1, 2009, made the channel permanently free and updated it with improved support (version 8). Key features include tabbed browsing, zoom capabilities up to 200% for improved readability, bookmark storage for up to 56 sites, pop-up blocking, and feed support for aggregating news and updates. It integrates Flash 8.0 for multimedia playback, for dynamic content, and pointer navigation tailored to the console's resolution. An October update added USB keyboard compatibility and a "send-to-friend" function for sharing links via the Wii's , enhancing usability for communication. The channel relies on the Wii's built-in hardware for connectivity. Despite these capabilities, the Internet Channel has notable limitations, including initial lack of support, which was added in subsequent updates to enable secure connections. JavaScript performance is sluggish due to the Wii's limited processing power, often resulting in delayed rendering of interactive elements. It also lacks support for modern web standards like , restricting compatibility with contemporary sites and advanced multimedia formats.

Discontinued Online Services

The service, which enabled features such as standby connection for automatic downloads, friend messaging, and channel voting, was discontinued worldwide on June 27, 2013. This shutdown affected multiple channels reliant on the service, including the News Channel for updates and the Forecast Channel for weather information, rendering their online functionalities inoperable. Nintendo announced the closure in April 2013, notifying users via console messages and official statements that the service would end to focus resources on newer platforms. Subsequent discontinuations impacted other online components. The Wii Shop Channel, used for purchasing and downloading content, ceased operations on January 30, 2019, after Nintendo halted Wii Points purchases in 2018. Streaming services followed suit: the YouTube Channel ended support on June 28, 2017, as part of YouTube's phase-out of older device compatibility; Netflix discontinued its Wii app on January 30, 2019; and Amazon Instant Video was removed from availability on February 28, 2018, with full service termination aligning with the broader streaming shutdown on January 30, 2019. Nintendo communicated these changes through in-console notifications and support pages, urging users to transition to supported devices like the Wii U or later systems. These shutdowns were driven by escalating server maintenance costs for aging hardware, the shift to the and subsequent platforms, and emerging security vulnerabilities in the 's outdated architecture. Low user engagement on legacy services further justified the decisions, as prioritized modern ecosystems. Following the closures, offline capabilities of channels and the system remained intact, allowing local access to saved content like messages and photos. Community-driven homebrew solutions emerged as alternatives, such as RiiConnect24, which restores features including news, weather, and messaging via custom servers, and Wiimmfi, enabling online multiplayer for select games. As of 2025, all official online services for the are fully defunct, with no plans for revival.

Channels

Pre-installed Channels

The pre-installed channels on the system software provided essential functionality for disc management, user customization, media viewing, digital purchases, and basic internet-based information services, accessible directly from the Wii Menu. These channels were factory-installed on consoles and could not be deleted, forming the core interactive elements of the operating system. Depending on the manufacturing date and region, certain channels like the Get Connected Video were added to later models to promote internet connectivity. The Disc Channel served as the primary interface for launching compatible game discs, automatically detecting and displaying icons for inserted Wii or Nintendo GameCube discs before initiating gameplay. It supported format detection to ensure proper loading of these media types but did not include official support for DVD-Video playback. Users accessed it by inserting a disc into the Wii's slot-loading drive, with the channel icon updating dynamically on the Wii Menu. The Mii Channel enabled users to create, edit, and manage personalized avatar characters known as , with features for adjusting facial features, body types, and accessories to reflect individual personalities. It supported storage for up to 100 Miis on the console's internal memory, allowing integration with compatible games for character representation and multiplayer interactions. Miis could be shared via the service through the Mii Parade feature, which displayed incoming characters from friends' consoles. The Photo Channel, available in versions 1.0 and 1.1, allowed users to view, organize, and edit digital photos transferred from SD cards inserted into the Wii console. Key features included slideshow playback with music, basic editing tools such as stamps and distortions for fun modifications, and support for up to approximately 1,000 images per session. Version 1.1, released via system update, added MP3 audio playback from SD cards and the ability to customize the channel's Wii Menu icon with a personal photo. Photos could be displayed in various formats, including calendars and puzzles, enhancing casual entertainment. The functioned as a virtual storefront for purchasing and downloading digital content, including games and titles, using a currency system called Wii Points acquired via credit card or redemption codes. It provided browsing categories, previews, and direct installation to the console's internal storage, with purchases tied to the user's for redownloading. The service's purchase functionality was discontinued on January 30, 2019, after which no new transactions were supported, though redownloads of previously purchased content remain available as of November 2025, with a full closure planned for a future date. Additional pre-installed channels focused on informational and interactive content via WiiConnect24. The Forecast Channel delivered local and global weather updates, including forecasts, radar maps, and a rotatable 3D globe for city selection, with automatic background updates when the console was in standby mode. The News Channel presented RSS-fed headlines and articles from sources like the , categorized by topics such as world events and , with options to read full stories and view images. The Everybody Votes Channel offered daily binary polls on diverse subjects, allowing users to vote and compare results by demographics like age and region, fostering social engagement across owners. The Nintendo Channel provided game trailers, developer interviews, play statistics for compatible titles, and downloadable demos, updated weekly to highlight new releases for and . Regional variants, such as the Get Connected Video Channel on North American and European consoles manufactured after October 2008, played a promotional video demonstrating internet setup and benefits like channel downloads. These services were discontinued on June 28, 2013, rendering the channels non-functional without modifications.

Bundled and Downloadable Channels

Bundled and downloadable channels expanded the Wii system's functionality beyond pre-installed options, offering users additional interactive applications through free downloads or game disc installations. These channels were typically obtained via the , where many were provided at no cost or for a small number of Wii Points, allowing integration of specialized features like progress tracking, social sharing, and media streaming. Unlike core system channels, these add-ons often tied into specific games or regional services, enhancing user engagement without requiring constant disc insertion. Game-specific channels focused on extending gameplay experiences by providing dedicated interfaces for data management and updates. The Wii Fit Channel, bundled with the Wii Fit game disc, enabled daily check-ins to monitor fitness metrics such as BMI, weight trends, Wii Fit Age, and accumulated Fit Credits through an interactive Mii-based interface, syncing progress without launching the full game. Similarly, the Wii Fit Plus Channel, included with Wii Fit Plus, offered enhanced tracking for additional exercises and goals, accessible directly from the Wii Menu after installation from the disc. The Mario Kart Channel, installed via the Mario Kart Wii disc, facilitated online ghost data downloads, friend matchmaking, and global competitions, broadening the game's multiplayer scope. For The Legend of Zelda: Skyward Sword, the Save Data Update Channel served as a one-time patch downloadable from the Wii Shop Channel, resolving a progression-blocking bug in the "Song of the Hero" quest by updating corrupted save files. Regional exclusives tailored channels to local markets, often partnering with broadcasters or services for content delivery. In , the no Ma Channel provided a virtual social space for video-on-demand, film rentals, and shopping, operated by and to foster community interactions. The Demae Channel, also Japan-only, integrated services from partnered restaurants, allowing users to order meals like or directly through the interface. The Channel, exclusive to the , streamed on-demand BBC programs and catch-up TV, launched as a free download in 2008 using the 's Opera-based browser capabilities before a dedicated Flash version in 2009. In the and , the Channel (later rebranded under Amazon Instant Video) offered video-on-demand rentals and streaming, available from 2012 for subscribers to access movies and TV shows. The Kirby TV Channel, limited to PAL regions, delivered episodes of the Kirby: Right Back at Ya! series on a twice-weekly schedule (Mondays and Thursdays), with over 50 episodes updated across six months starting in 2011. The Channel, a global offering launched in 2015, provided premium access to and Asian streaming in HD, requiring a subscription for full content beyond free samples. Other downloadable channels emphasized creative and social features, downloadable for free from the . The Check Mii Out Channel (Mii Contest Channel in ) allowed users to upload custom for global contests, vote on entries, and download popular creations for use in games, fostering a gallery until its discontinuation. The Jam with the Band Live Channel (Speaker Channel in ), tied to the game Jam with the Band, enabled wireless audio streaming of band sessions to the TV for up to eight participants, enhancing group music creation. The , bundled with , mirrored the Check Mii Out format by letting players submit and download customized characters for in-game use, promoting sharing. The supported voice chat for up to four groups via the microphone accessory, including message recording and friend code-based connections, but was discontinued in 2013 alongside broader services. These channels were primarily downloaded through the , requiring an internet connection and often a setup for installation, with most being free or costing 0-500 Wii Points; some, like game-specific ones, installed directly from disc menus without online access. Channels were packaged as WAD files, typically ranging from 10-20 MB in size, and required sufficient Wii Menu slots (up to 48 total) and system memory, with no additional hardware beyond standard components for most. Following the discontinuation of new purchases in the on January 30, 2019, new downloads of channels became impossible, though redownloads of previously installed or purchased channels remain available as of November 2025. Online-dependent services, such as streaming or contests, ceased earlier with WiiConnect24's partial discontinuation in 2013, rendering many channels vestigial on unmodified systems.

Virtual Console and WiiWare Channels

The Virtual Console service on the Wii allowed users to download and play emulated versions of classic games from previous Nintendo and third-party systems, including the NES, Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), TurboGrafx-16 (also known as PC Engine), Sega Genesis (Mega Drive), Sega Master System, Neo Geo, Commodore 64, and arcade titles. These emulations provided faithful recreations of the original games, with compatibility for controllers such as the Wii Remote held sideways, Classic Controller, or GameCube controller on compatible Wii models. Features included suspend points—equivalent to save states—accessible by pressing the HOME button to exit and resume gameplay later, as well as widescreen (16:9) support for select titles where applicable, though many retained their original 4:3 aspect ratio. Pricing ranged from 500 to 1,000 Wii Points per title, depending on the original system—typically 500 points for NES games, 800 for SNES and Genesis, and 1,000 for N64—purchased through the Wii Shop Channel. Complementing the Virtual Console, WiiWare offered downloadable original games developed specifically for the Wii, often featuring indie-style titles with innovative gameplay suited to the console's motion controls. Representative examples include , a physics-based puzzle game by 2D Boy, and , a retro by that revived the classic series in 8-bit style. These games were priced between 500 and 1,000 Wii Points, similar to Virtual Console titles, and many included free demos available via the Wii Shop Channel for users to sample before purchase. Both and titles were accessed via the pre-installed but installed as dedicated channels directly on the Wii's Home Menu, serving as individual launchers for each game. This integration allowed seamless navigation from the Home Menu, with save data stored in the Wii's internal memory but transferable to an for backup and portability through the menu. At its peak, the combined library exceeded 700 titles across regions, encompassing a diverse catalog of retro emulations and original content. The , through which these channels were downloaded, had its purchase functionality discontinued on January 30, 2019, preventing new purchases of and titles, though previously acquired content remained playable and re-downloadable until a later unspecified date. Following the shutdown, community-developed homebrew solutions, such as the Open Shop Channel, emerged to facilitate backups and alternative access to existing libraries on modified consoles.

Media and Storage Features

SD Card Menu

The SD Card Menu is a built-in interface in the Wii system software that enables users to access and manage content stored on compatible cards, introduced with system menu version 4.0 in March 2009. It appears as an icon in the bottom-left corner of the Wii Menu, accessible by pointing the at the icon and pressing the A Button after inserting an into the console's front slot. The menu supports and SDHC cards formatted in systems, with compatibility limited to 2 GB or smaller cards on pre-4.0 and up to 32 GB on updated systems; miniSD and microSD cards require adapters. Users are advised to format cards using the SD Association's tool to ensure compatibility and avoid data issues. Key functions include browsing and launching pre-installed or downloaded content such as Wii Channels, WiiWare titles, and Virtual Console games directly from the SD card, without needing to transfer them to the Wii's internal 512 MB system memory each time. The menu displays content in a grid of up to 20 pages with 12 slots each (240 total), allowing users to copy or move items to and from system memory via an "Auto Manage" option that frees space as needed. Save data and downloadable content cannot be accessed or managed directly through this menu; instead, they require the separate Data Management tool in Wii Options for transfer to SD cards. Channels are stored as .WAD files, which can be downloaded via the Wii Shop Channel directly to the SD card for installation and execution. For media support, the Menu facilitates photo viewing by linking to the Photo Channel when image files (such as JPEGs) are selected, enabling slideshows and basic navigation. It does not natively support audio or video playback beyond channel-integrated features. Limitations include no built-in support for USB hard drives or beyond the SD slot, requiring third-party solutions for expanded options; additionally, removing the card or powering off during operations risks , and certain channels like or cannot be stored on SD. Early firmware versions imposed a 2 GB total card size limit, potentially affecting larger file handling due to FAT16 constraints, though post-4.0 updates resolved this for SDHC cards.

Photo Channel

The Photo Channel is a pre-installed Wii channel that enables users to view, edit, and interact with digital photos stored on an or the Wii Message Board. Launched alongside the console in late 2006, it provides tools for displaying images in slideshows accompanied by background music, applying visual effects, and engaging in playful activities with photos. The channel supports images in baseline format up to a resolution of 8192x8192 pixels, as well as Motion videos in MOV or formats up to 848x480 pixels. Audio playback for slideshows originally used files in version 1.0. Version 1.0 offered core functionality focused on photo viewing and basic interaction, including slideshow creation with built-in or music tracks, zooming, and saving images to the Wii Message Board for later access. Users could select photos from an or the Message Board, organize them chronologically based on embedded camera data, and export edited versions to the Message Board or share them with friends via WiiConnect24. The "Fun!" mode introduced simple editing, such as applying mood filters to alter photo colors and tones, along with doodling directly on images using the as a pen tool. In December 2007, Nintendo released version 1.1 as a free update downloadable from the Wii Shop Channel, enhancing usability and media support. This update replaced MP3 audio compatibility with AAC files (.m4a or .mp4) for higher sound quality in slideshows and introduced the option to play music tracks in random order. A notable addition allowed users to customize the Photo Channel's icon on the Wii Menu by selecting any compatible photo from an SD card, personalizing the interface. The "Fun!" mode expanded with interactive puzzles, where users could divide a photo into up to 192 pieces for a jigsaw-style game, and the doodle tool incorporated pre-designed stamps that could be resized, rotated, and placed on images. Changes made in Fun! mode could not overwrite original SD card files but were saved to the Wii Message Board. The Photo Channel integrates seamlessly with the Wii's SD Card Menu, automatically launching when photo files are detected on an inserted SD card for quick access. Edited or selected photos can be exported directly to the Wii Message Board for display as desktop backgrounds or further sharing. Prior to its discontinuation, WiiConnect24 enabled online features like sending photos to registered friends' consoles, though core offline viewing, editing, and slideshow capabilities remain functional. As of June 27, 2013, Nintendo discontinued WiiConnect24 services, eliminating online photo exchange while preserving local media handling. The update to version 1.1 addressed compatibility issues with newer SD cards and audio formats, improving stability for larger file sets, though some users reported occasional crashes with high-resolution images on slower SD cards.

Mii Channel

The Mii Channel is a pre-installed application on the console, accessible via a dedicated on the Home Menu, that enables users to create, edit, and manage personalized avatar characters called Miis. These avatars represent users, family members, or fictional figures and integrate with various Wii applications for social and purposes. Launched alongside the in November 2006, the channel provides tools for detailed customization while supporting local storage and transfer options. Creation of Miis begins with selecting a , followed by using sliders to adjust facial features such as eyes, nose, mouth, and eyebrows, as well as body proportions, hair styles, and colors to achieve a desired likeness. A randomizer tool generates automatic designs for inspiration or quick setup, allowing users to refine or accept the result. Once created, Miis populate the Mii Plaza, a virtual viewing area where up to 100 characters can be stored, with up to 10 marked as favorites for prioritized display and quick access during editing or selection. Key features include browsing the Mii Plaza to view, rename, or delete characters, and copying Miis to the Wii Remote's internal memory for easy transfer between consoles or direct import into compatible games like . Miis could also be exported to SD cards for and portability, preserving data across devices. Prior to the June 2013 discontinuation of services, the channel supported online sharing through the Mii Parade, where users received characters from friends' consoles, and integration with the Check Mii Out Channel for entering Miis in global popularity contests based on themes like facial expressions or outfits. Over time, the Mii Channel evolved with minor updates tied to Wii system software revisions, including enhancements for better compatibility with fitness titles like released in 2007, which utilized Miis for personalized tracking and avatars in exercises. Following the shutdown, the channel retained full offline functionality for creation, management, and local transfers, ensuring continued use as a core element of Wii's social avatar system without reliance on internet connectivity.

System Updates and Legacy

Update History

The Wii system menu launched with version 1.0 on November 19, 2006, coinciding with the console's North American release, and subsequent regional launches followed shortly thereafter with the same initial version. This version provided the basic interface for channel navigation and settings but lacked features like support and parental controls. Over the next four years, released a series of system menu updates up to version 4.3 in June 2010, each building cumulatively on prior versions to add functionality, enhance stability, and patch vulnerabilities; no official updates have been issued since 2010. Updates were delivered either through compatible game discs inserted into the Disc Channel or automatically via the online service when connected to the , with sizes typically ranging from 10 to 50 MB depending on the version and bundled content. These updates prevented rollback to previous versions by overwriting files, ensuring compatibility and but limiting user flexibility. Key changes across major versions included expanded media support, usability improvements, and anti-piracy measures targeting known exploits.
VersionRelease DateKey Changes
1.0November 19, 2006Initial launch version with core menu functionality; WiiConnect24 disabled by default.
2.0November 19, 2006Added SD card read/write support, country settings, system update feature, parental controls, and channel rearranging.
2.2April 11, 2007Fixed connection issues for specific ISP/router users.
3.0August 6, 2007Added weather and news widgets to the menu, enhanced Message Board features, and improved Virtual Console search capabilities.
3.1October 10, 2007Added USB keyboard support, updated Internet Channel, and added display for Everybody Votes Channel.
3.2February 25, 2008Performance enhancements and Disc Channel update overlay.
3.3June 17, 2008Introduced Mii character movement options and removed unauthorized save files; included anti-piracy patches blocking the Twilight Hack exploit and updates to IOS, Boot Code, and MIOS for security.
3.4November 17, 2008Enhanced parental controls, USB keyboard support for Mii Channel, updated user agreement, and further blocked Twilight Hack variants.
4.0March 25, 2009Enabled SDHC card support up to 32 GB, added the SD Card Menu for direct file access, enhanced Data Management tools, and updated the Shop Channel; further blocked Twilight Hack variants.
4.1July 16, 2009Behind-the-scenes performance enhancements, including fixes for Wii MotionPlus video and SD Card Menu issues.
4.2September 28, 2009Focused on performance enhancements and removal of unauthorized files; patched IOS reload vulnerabilities and blocked Bannerbomb v1 exploit to prevent homebrew access and piracy.
4.3June 21, 2010Provided behind-the-scenes performance improvements, including better USB handling via bundled IOS58 for faster data transfer; patched Bannerbomb v2 exploit, overwrote certain homebrew installations like BootMii, and removed unauthorized channels.
These updates often bundled revisions to underlying IOS modules, which handled system operations like USB and disc loading, though menu-level changes remained the primary user-facing focus. Post-4.3, the absence of further official patches left some later-discovered vulnerabilities, such as the LetterBomb exploit, unaddressed by Nintendo, enabling ongoing homebrew community developments.

Service Discontinuations and Legacy Use

Nintendo discontinued WiiConnect24, the console's core online connectivity service, on June 27, 2013, which ended features such as messaging, weather forecasts, and news updates for affected channels and games. The Wii Shop Channel, allowing purchases of Virtual Console games, WiiWare titles, and channels, closed on January 30, 2019, preventing new transactions while permitting redownloads of prior content until that date. Streaming services followed suit, with the YouTube Channel ceasing support on June 28, 2017, due to the platform's shift away from Flash-based applications, and the Netflix Channel ending after January 31, 2019, as part of a broader suspension of all video streaming on the Wii. By 2019, all official online servers for the Wii were offline, aligning with Nintendo's transition to the Wii U in 2012 and the Nintendo Switch in 2017, which included tools for transferring save data, Miis, and select content from Wii to Wii U but offered no direct path to Switch. These shutdowns impacted users by eliminating online multiplayer in supported games, access to purchased post-closure, and integration with external services like streaming apps, though offline functionalities such as local multiplayer, media playback via SD cards, and pre-installed channels remained intact. Previously acquired and titles could still be played if downloaded before discontinuation, but the loss of server-side verification rendered some features, like certain game updates, permanently unavailable. In the years following, the Wii's legacy has been sustained through a vibrant homebrew community, with tools like the Homebrew Channel enabling custom applications, backups, and region-free gameplay, and Priiloader providing boot-time protections against bricking during modifications. Community projects such as RiiConnect24 have restored some discontinued online features, including WiiConnect24 services like messaging and weather updates. Modding enthusiasts continue to develop custom IOS (Input/Output System) versions to restore or enhance offline capabilities, such as improved USB loading for games. As of 2025, community resources like the Wii Hacks Guide and forums maintain active support for these modifications, allowing users to revive discontinued features through unofficial means. Emulation via the open-source Dolphin project has further preserved access, accurately replicating Wii software on modern PCs, including motion controls and save states, ensuring long-term playability without original hardware. The receives no new official support from , with firmware updates ceasing after , yet its hardware's robust design—featuring a durable disc drive and low power consumption—has contributed to its longevity, with many units still operational for offline collections. Early models offer hardware-level with games and controllers, supporting preservation of 's library without reliance on online infrastructure. This combination of community-driven adaptations and inherent reliability positions the for ongoing legacy use among retro gaming enthusiasts.

References

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