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Android-x86
View on Wikipedia| Android-x86 | |||||||
|---|---|---|---|---|---|---|---|
| Developer | Chih-Wei Huang, Yi Sun | ||||||
| OS family | Android (Linux) | ||||||
| Source model | Open source (includes proprietary components such as Google Play) | ||||||
| Latest release |
| ||||||
| Kernel type | Monolithic (modified Linux kernel) | ||||||
| License | Apache License 2.0 | ||||||
| Official website | www | ||||||

Android-x86 is an unofficial port of the Android mobile operating system (developed by the Open Handset Alliance) for the Intel x86 platform. It is an open source project designed to make Android run on devices powered by x86 processors (such as PCs), rather than RISC-based ARM chips.[4][5][6][7][8][9]
Developers Chih-Wei Huang and Yi Sun originated the project in 2009. The project began as a series of patches to the Android source code to enable Android to run on various netbooks, tablets and ultra-mobile PCs. Huang was the project maintainer and as of 2021 active developers included Mauro Rossi and Michael Goffioul.[10] As of 2025, the project is considered inactive or discontinued.[11]
Overview
[edit]The OS is based on the Android Open Source Project (AOSP) with some modifications and improvements. Some components are developed by the project which allow it to run on PC architecture. For instance, some low-level components are replaced to better suit the platform, such as the kernel and HALs. The OS enables OpenGL ES hardware acceleration via Mesa if supported GPUs are detected, including Intel GMA, AMD's Radeon, Nvidia's chipsets (Nouveau), VMware (vmwgfx) and QEMU (virgl). Without a supported GPU, the OS can run in non-accelerated mode via software rendering. Since release 7.1, the software renderer has been implemented via the SwiftShader project.[12]
Like a normal Linux distribution, the project releases pre-built ISO images which can run under live mode or installed to a hard disk on the target system. Since release 4.4-r2, the project also releases efi_img[13] which can be used to create a live USB to be booted from on UEFI systems. Since release 4.4-r4, the UEFI support was united into the ISO images and efi_img was marked as deprecated.
Except AOSP, the following incomplete list of components are developed from scratch or derived from other open source projects to form the entire Android-x86 codebase:
- Kernel
- Installer
- drm_gralloc and gbm_gralloc
- Mesa
- SwiftShader
- Audio
- Camera
- GPS
- Lights
- Radio Interface Layer
- Sensors
More and more components may be added to the updated version.
| Version | Android version | Release date | Status |
|---|---|---|---|
| 0.9 | 1.5 (Cupcake) | 2009-07-29 | Discontinued |
| 1.6 | 1.6 (Donut) | 2009-11-20 | Discontinued |
| 2.2 | 2.1 (Eclair) | 2010-06-30 | Discontinued |
| 2.3 | 2.3 (Gingerbread) | 2011-08-28 | Discontinued |
| 3.2 | 3.0 (Honeycomb) | 2011-08-28 | Discontinued |
| 4.0 | 4.0.3 (Ice Cream Sandwich) | 2012-01-01 | Discontinued |
| 4.2 | 4.2 (Jellybean) | 2012-12-25 | Discontinued |
| 4.3 | 4.3 (Jellybean) | 2013-07-25 | Discontinued |
| 4.4 | 4.4.2 (KitKat) | 2014-08-08 | Discontinued |
| 5.1 | 5.1.1 (Lollipop) | 2015-10-07 | Discontinued |
| 6.0 | 6.0.1 (Marshmallow) | 2016-09-13 | Discontinued |
| 7.1 | 7.1.2 (Nougat) | 2017-06-08 | Maintained |
| 8.1 | 8.1.0 (Oreo) | 2019-01-15 | Maintained |
| 9.0 | 9.0.0 (Pie) | 2020-02-27 | Maintained |
| 10.0 | 10.0 (Q) | ? | Source Code[14] (Work In Progress) |
| 11.0 | 11.0 (R) | ? | Source Code[14] (Work In Progress) |
Related projects
[edit]Bliss OS
[edit]An open source OS based on Android-x86. Supported on Chromebooks, PCs, and tablets.[15]
Project Celadon
[edit]A related project, Celadon (formerly Android-IA)[16] has been produced by Intel that will run on newer UEFI devices. The project states that its intention is to drive Android support and innovation on Intel Architecture in addition to providing a venue for collaboration.[16] It re-used the drm_gralloc graphics HAL module from Android-x86 in order to support Intel HD Graphics hardware. Back as Android-IA, it provided a FAQ[17] with more detailed information.
Remix OS
[edit]Jide Technologies partnered with Chih-Wei Huang, the main developer of Android-x86, on Remix OS, a closed-source derivative of Android-x86 designed for use on conventional PCs. The first beta of Remix OS was made available on March 1, 2016.[18] The project was discontinued on July 17, 2017.
Android TV x86
[edit]In late 2020, a senior member of XDA Developers created Android TV x86 to provide Android TV for PCs, which "should work out of the box because the ROM has its roots in the Android-x86 project".[19]
See also
[edit]- Linux
- Anbox - A free and open-source compatibility layer that aims to allow mobile applications and mobile games developed for Android to run on Linux distributions.
- BlueStacks
- Windows Subsystem for Android
- DuOS-M
- BlissOS
- List of operating systems
References
[edit]- ^ "Release Note 9.0-r2". Android-x86.org. 2020-03-25. Archived from the original on 2020-03-26. Retrieved 2024-03-25.
- ^ "Release Note 8.1-r6". Android-x86.org. 2021-06-23. Archived from the original on 2021-06-23. Retrieved 2024-03-25.
- ^ "Release Note 7.1-r5". Android-x86.org. 2021-02-14. Archived from the original on 2021-02-15. Retrieved 2024-03-25.
- ^ "DistroWatch Weekly, Issue 767, 11 June 2018". Archived from the original on 12 June 2018. Retrieved 11 June 2018.
- ^ "Android-x86 4.0 review - Not impressed". Archived from the original on 2012-03-28. Retrieved 2018-06-28.
- ^ "Android-x86 4.4 review – first Release Candidate | LinuxBSDos.com". Archived from the original on 2014-02-27. Retrieved 2018-06-28.
- ^ "Android-x86 Just Might Make a Good Linux Desktop Alternative | Reviews | LinuxInsider". 20 March 2014. Archived from the original on 2014-03-23. Retrieved 2020-01-25.
- ^ "DistroWatch Weekly, Issue 630, 5 October 2015". Archived from the original on 5 October 2015. Retrieved 28 June 2018.
- ^ "DistroWatch Weekly, Issue 682, 10 October 2016". Archived from the original on 12 October 2016. Retrieved 28 June 2018.
- ^ "Android-x86 Google Group". android-x86@googlegroups. Archived from the original on 15 March 2021. Retrieved 30 June 2021.
- ^ "DistroWatch.com: Android-x86". distrowatch.com. Archived from the original on 2014-02-21. Retrieved 2025-10-23.
- ^ "SwiftShader repo at Android-x86". android-x86 gitweb. Archived from the original on 9 July 2021. Retrieved 30 June 2021.
- ^ "Android-x86 Release 4.4". android-x86@sourceforge. Archived from the original on 1 March 2014. Retrieved 31 August 2015.
- ^ a b "Source code branches". Android-x86.org. 2024-03-25. Archived from the original on 2019-04-26. Retrieved 2024-03-25.
- ^ "Bliss OS For PC". blissos.org. Archived from the original on 2019-12-14. Retrieved 2024-10-29.
- ^ a b "Home". Android Open Source Platform for Intel Architectures. Archived from the original on 2018-07-22. Retrieved 2020-09-15.
- ^ "FAQ". Android on Intel Architecture. Archived from the original on 31 December 2013. Retrieved 3 January 2014.
- ^ "[ANNOUNCEMENT] Release of Remix OS for PC Be... | Remix OS". Forum.xda-developers.com. 2016-03-01. Archived from the original on 2016-03-04. Retrieved 2017-05-02.
- ^ "Android TV x86 lets you repurpose your old PC into a media streamer". XDA Developers. 2020-11-14. Archived from the original on 2020-11-14. Retrieved 2020-11-16.
External links
[edit]Android-x86
View on GrokipediaIntroduction
Project Overview
Android-x86 is an unofficial open-source project that ports the Android Open Source Project (AOSP) to x86 and x86-64 architectures, enabling the Android operating system to run natively on personal computers, netbooks, and tablets with Intel or AMD processors instead of the standard ARM-based hardware.[1] This adaptation serves as a Board Support Package (BSP) for generic x86 platforms, allowing users to experience Android's ecosystem on non-mobile devices without relying on emulation.[1] The project was founded in 2009 by developers Chih-Wei Huang and Yi Sun, initially as a patch-hosting site for Android x86 support that evolved into a comprehensive, compilable source tree.[7] Huang continues to serve as the primary maintainer, with contributions from a global team of developers.[7] As of November 2025, the latest official stable release is Android-x86 9.0-r2 (based on Android 9 Pie), though community contributions support builds for more recent Android versions.[8] Primary use cases for Android-x86 include revitalizing legacy x86 hardware for basic computing, web browsing, and retro gaming via emulators, as well as providing a native platform for testing Android applications and development workflows.[9] It offers an alternative to ARM emulation by delivering direct hardware compatibility for running Android apps on existing PCs.[10] At its core, Android-x86 distributes live bootable ISO images derived from AOSP under the Apache Public License 2.0, with some components under GNU GPL 2.0 or later, supporting standalone installation as a primary operating system or dual-boot configurations alongside other systems.[11] Derivatives such as Bliss OS build upon this foundation to deliver updated versions with enhanced features for contemporary hardware.[12]Objectives and Features
The primary objective of the Android-x86 project is to port the Android Open Source Project (AOSP) to x86 platforms, providing a complete Android solution for common PC hardware to expand compatibility beyond ARM-based devices and facilitate development and testing on standard computers.[1] This initiative aims to reduce dependence on ARM architecture in Android ecosystems, enabling broader hardware support for open-source Android variants on Intel and AMD processors.[3] By offering a free, open-source implementation, Android-x86 supports PC-based experimentation, such as running Android applications in desktop environments without emulators.[13] Key features include enhanced multi-window support in later builds, allowing resizable application windows optimized for desktop productivity on larger screens.[9] Hardware acceleration is achieved through Mesa graphics drivers, supporting OpenGL ES 3.x for Intel, AMD, and NVIDIA GPUs, which improves rendering performance on x86 systems.[14] The project integrates GRUB as a bootloader during installation, facilitating dual-boot configurations with other operating systems like Windows or Linux.[5] Android-x86 incorporates x86-specific optimizations, leveraging Intel and AMD CPU instructions for native execution efficiency, unlike ARM-targeted Android builds.[15] It provides built-in support for PC peripherals, including Ethernet and Wi-Fi drivers adapted from Linux kernels, enabling seamless network connectivity without ARM-specific limitations.[16] A notable limitation is the incomplete integration of Google Mobile Services (GMS), as Android-x86 is based on AOSP without official Google certification; users must manually sideload the Play Store and related apps for full Google ecosystem access.[17]History
Founding and Early Years
The Android-x86 project was initiated in 2009 by Chih-Wei Huang, a professor at National Central University in Taiwan, and Yi Sun, with the primary goal of porting the Android Open Source Project from its ARM-exclusive architecture to the more prevalent x86 processors used in personal computers and netbooks.[18][19] This effort addressed the limitation that Android, originally designed for mobile devices, lacked native support for x86 hardware despite the dominance of Intel and AMD architectures in desktop and laptop markets.[20] The project began modestly as a patch-hosting repository on Google Code before expanding into a full porting initiative, reflecting the founders' backgrounds in academia and open-source software development.[1] In its early years, the project achieved its first milestone with the release of version 0.9 in late 2009, an alpha build based on Android 1.5 (Cupcake), which focused on enabling basic booting on x86 systems and adapting input mechanisms such as touchscreens and mouse devices to work with PC peripherals.[21] Subsequent test builds and the 1.6 (Donut) release followed in November 2009, marking incremental progress in compatibility, though functionality remained limited to core operations without full hardware acceleration or optimized drivers.[22] The code was hosted on SourceForge, where it attracted contributions from a small core team of developers drawn from academic institutions and open-source communities, emphasizing collaborative, volunteer-driven development.[3] The founding phase presented significant challenges, including the absence of official support from Google, which provided no dedicated resources or documentation for x86 porting, forcing the team to rely on reverse-engineering and community expertise.[23] Developers had to manually adapt the Android Hardware Abstraction Layer (HAL) for x86-specific components like graphics and audio, often through trial-and-error modifications to the open-source codebase.[24] Funding was entirely community-driven, sustained through donations via platforms like SourceForge and the project's website, without corporate backing or grants in the initial years.[25][26] These obstacles underscored the grassroots nature of the effort, which persisted through persistent community involvement up to around 2012.Major Releases and Milestones
The Android-x86 project aligned its releases with major Android Open Source Project (AOSP) versions starting from Android 4.0, with significant advancements in hardware compatibility and performance from 2013 onward. In 2012, Android-x86 4.0 (ice_cream_sandwich-x86), based on Android 4.0 Ice Cream Sandwich, marked an early milestone by introducing multi-touch support alongside WiFi, audio, and OpenGL hardware acceleration for select Intel and AMD chipsets.[27] This release, finalized as stable in mid-2013, laid groundwork for broader x86 adoption on PCs and netbooks.[28] Subsequent updates focused on graphics and multimedia enhancements. The Android-x86 4.4 series (kitkat-x86), released starting August 8, 2014, based on Android 4.4 KitKat, improved graphics rendering through integrated support for OpenGL ES hardware acceleration on AMD Radeon and Intel platforms, along with FFmpeg for HD video playback.[29] By 2016, the project shifted toward 64-bit architecture with Android-x86 6.0 (marshmallow-x86), released September 13, providing both 32-bit and 64-bit ISOs for enhanced performance on modern x86_64 processors. That year also saw a notable collaboration with Jide Technology, integrating Android-x86 as the base for Remix OS to enable desktop-like multitasking on x86 hardware.[30] From 2017, community-driven efforts peaked, incorporating LineageOS variants for extended support. Android-x86 7.1 (nougat-x86), with its first stable release on February 6, 2018, based on Android 7.1.2 Nougat, added full 64-bit kernel and userspace support using Linux kernel 4.9, alongside backported features like improved device detection.[31] Concurrently, the LineageOS 14.1 port (cm-x86-14.1), released November 15, 2017, integrated CyanogenMod/LineageOS enhancements into the Android-x86 platform for better customization and stability.[32] The 8.1 series (oreo-x86), starting January 15, 2019, based on Android 8.1 Oreo, further refined 64-bit compatibility and peripheral support.[33] The final stable official release, Android-x86 9.0-r2 (pie-x86), arrived March 25, 2020, based on Android 9.0 Pie, emphasizing security patches and 64-bit optimizations as the last major update before reduced activity.[4] Source tree branches for Android 10 (q-x86) and Android 11 (r-x86) were initiated in 2020 and 2021, respectively, but remain unmaintained without stable builds.[6] Post-2020, development slowed, with commit frequency dropping and the last notable update being Android-x86 8.1-r6 on June 23, 2021, signaling a shift toward community forks.[34]Technical Architecture
Porting Process to x86
The porting of Android Open Source Project (AOSP) to the x86 architecture involves adapting the primarily ARM-oriented codebase to run natively on Intel and AMD processors, focusing on toolchain adjustments, library replacements, and runtime modifications to ensure compatibility and performance. This process begins with syncing the AOSP source tree using custom manifests tailored for x86 targets, which incorporate device-specific configurations under directories like device/generic/x86. Developers apply x86-specific patches via git rebase to upstream AOSP changes, addressing architecture-dependent code in components such as the kernel, hardware abstraction layer (HAL), and graphics stack. Compilation errors are resolved iteratively, often involving fixes for x86 instruction sets and memory models, followed by booting the image to debug runtime issues using tools like logcat and dmesg.[6][35] A core aspect of the porting steps is the use of the x86 variant of the Android Native Development Kit (NDK) for compiling native C/C++ code, replacing the default ARM toolchain to generate binaries optimized for x86 ABIs such as i686 or x86_64. The ARM-specific Bionic libc, Android's lightweight C library, is replaced with its x86 counterpart, which includes architecture-specific implementations for syscalls, threading, and math operations under libc/arch-x86 in the AOSP tree. Similarly, the Dalvik virtual machine (in earlier versions) or Android Runtime (ART) is adapted for x86, leveraging its just-in-time (JIT) compiler backend to execute Dalvik Executable (DEX) bytecode on x86 processors through architecture-specific optimizations in the ART compiler. These adaptations ensure that core system services and applications compile and run without ARM dependencies.[36][37] Key components in the porting include Intel's initial patches for the HAL, which provide interfaces for x86 hardware access in modules like hardware/libhardware, enabling abstraction of peripherals such as graphics and sensors. For display management, the project integrates X.org and Mesa graphics drivers instead of relying on ARM-optimized SurfaceFlinger defaults, supporting hardware acceleration on Intel (i915/i965), AMD (radeon), and other GPUs through drm gralloc and HWComposer implementations. To handle legacy ARM applications, Intel's Houdini binary translator emulates ARM instructions on x86 via dynamic translation, using libhoudini.so to intercept and convert native ARM libraries during runtime, thus maintaining broad app compatibility.[24][38] The build process relies on the repo tool for managing the AOSP source, initializing with a custom manifest from the Android-x86 repository (e.g., repo init -u git://git.osdn.net/gitroot/android-x86/manifest -b branch-name) followed by repo sync to fetch approximately 20 GB of code. On a Linux host, developers source build/envsetup.sh, select an x86 target product (e.g., lunch android_x86_64-userdebug), and execute make -jN iso_img to cross-compile the kernel, system image, and bootloader into a bootable ISO. This targets x86 ISOs for installation on PCs or virtualization.[6] Challenges in the porting process center on binary compatibility for the vast ecosystem of ARM-native apps, necessitating ongoing maintenance of translation layers like Houdini, which introduces performance overhead from dynamic emulation and potential security vulnerabilities due to its proprietary implementation and lack of full public documentation. As AOSP evolves, upstream changes require repeated rebasing of x86 patches to avoid regressions in HAL or graphics support.[38][39]Kernel Modifications and Hardware Support
Android-x86 employs a modified version of the Linux kernel, specifically the 4.19 LTS branch in its latest stable release based on Android 9.0 Pie, integrated with Android Common Kernel (ACK) patches to ensure compatibility with Android's runtime requirements and security updates.[1][40] These ACK patches incorporate Google-maintained enhancements, including binder driver updates and vendor interface stability, while the x86 port adds platform-specific configurations to support desktop architectures.[40] Key kernel modifications include the enablement of Kernel Mode Setting (KMS) for direct graphics rendering from the kernel space, which facilitates hardware-accelerated display output on x86 systems without relying on legacy framebuffers.[24] x86-specific modules are incorporated for essential features such as ACPI for power and device management, IOMMU for secure memory mapping in virtualized environments, and VT-x for hardware-assisted virtualization, allowing Android-x86 to leverage Intel and AMD processor capabilities natively.[28] The binder IPC driver receives adjustments to handle x86 memory addressing, particularly for 64-bit processes, ensuring efficient inter-process communication across the Android framework on non-ARM architectures.[41] Hardware support in Android-x86 relies on upstream Linux kernel drivers adapted for Android's ecosystem, providing native compatibility for common x86 components. Graphics acceleration is achieved through Mesa libraries implementing OpenGL ES for Intel (via i915 and i965 drivers) and AMD GPUs (via radeonsi and amdgpu), with support for generations up to GCN 2nd gen and newer via kernel DRM modules.[24] Network interfaces include Ethernet via the e1000 module for Intel-based controllers and Wi-Fi through the iwlwifi driver for compatible Intel chipsets, both loaded as kernel modules during boot.[28] USB functionality is handled by standard Linux USB subsystem modules, supporting a wide range of peripherals including storage and input devices without additional modifications.[42] Audio output draws from ALSA adaptations within the kernel, enabling basic support for onboard sound cards and USB audio devices, though full multi-channel or advanced features may require user-space configurations.[43] Power management integrates Android's wakelock mechanism with x86 suspend/resume cycles, preventing premature sleep during active tasks while allowing desktop-style hibernation via ACPI S3 states, though wake events are limited to specific key inputs for reliability.[44][43] Despite these advancements, compatibility challenges persist, particularly with newer NVIDIA GPUs where the open-source Nouveau driver exhibits stability issues in DRM hardware composition, often necessitating community-submitted patches for partial functionality.[24] Thunderbolt interfaces receive limited or no native support due to incomplete kernel integration, relying on external modules or workarounds that are not officially maintained.[28]Installation and Usage
Hardware Requirements
Android-x86 is designed to run on standard x86-based personal computers, requiring a compatible processor, sufficient memory, storage, and graphics capabilities to ensure smooth operation. The project targets hardware from the late 2000s onward, with broad support for Intel and AMD architectures.[9] Android-x86 is compatible with processors such as Intel Core 2 Duo or AMD Athlon 64 and later, generally from 2008 or newer, allowing it to boot and run basic applications on older systems, though performance may vary.[9] For optimal performance, especially when running resource-intensive apps or emulating ARM-based applications, use modern x86_64 hardware with ample RAM and storage. Android-x86 supports both BIOS and UEFI boot modes, with recent releases including fixes for UEFI compatibility to enable installation on modern systems.[4] In terms of hardware compatibility, Android-x86 performs best on Intel-based systems due to robust native driver support for Intel integrated graphics, enabling features like OpenGL ES 3.x hardware acceleration.[45] AMD processors and Radeon graphics are also supported, though users may encounter occasional graphics-related issues on certain configurations, often resolvable through kernel options or updates.[46] Overall, the project emphasizes compatibility with standard PC and laptop hardware without specialized components.[9]Deployment Methods
Instructions in this section are based on the latest stable release, Android-x86 9.0-r2 (March 2020), as no major stable updates have been issued as of November 2025. Check the official site for any development builds.[8] Android-x86 can be deployed through several methods, allowing users to test or run the system on x86 hardware without immediate commitment to a permanent installation. The primary approaches include live booting for temporary sessions, full disk installation for persistent use, and virtualization for isolated environments. These methods leverage ISO images downloaded from the official site, which are then prepared as bootable media.[11]Live Boot
Live booting enables running Android-x86 directly from removable media such as a USB drive or CD-ROM, preserving the host system's data and allowing evaluation without alterations. To prepare the media, download the latest ISO image and use tools like Rufus on Windows to create a bootable USB in ISO mode, or thedd command on Linux (e.g., dd if=android-x86_64-9.0-r2.iso of=/dev/sdX bs=4M status=progress && sync, replacing /dev/sdX with the target device). Boot the system from this media by entering the BIOS/UEFI settings to prioritize the USB or CD-ROM, then select options like "Live CD - Run Android-x86 without installation" at the GRUB menu. This mode stores all session data in RAM, which is lost upon shutdown, making it ideal for testing compatibility. Additional boot parameters, such as debug mode for enhanced logging or VESA mode for basic graphics, can be selected to address initial hardware interactions.[5][47]
Full Installation
For a permanent setup, Android-x86 supports installation to a hard disk partition, integrating with existing bootloaders for dual-boot configurations. Begin by booting from the prepared ISO as in live mode, then choose "Install Android-x86 to harddisk" from the menu. Use the built-in installer to select or create a partition (e.g., via cfdisk for new ones), supporting filesystems like ext4 for the root (/system) directory, NTFS for Windows compatibility, or FAT32 for broader access. Format the partition if desired (back up data first, as this erases contents), set it as bootable, and proceed with the installation, which copies files and installs GRUB as the bootloader—select "Yes" for GRUB to enable multi-boot with systems like Windows or Linux. For dual-boot with Windows, manually edit/grub/menu.lst post-install to add entries like title Windows XP rootnoverify (hd0,0) chainloader +1 pointing to the Windows partition. After reboot, root access is available by default; open a terminal (e.g., via Alt+F1 or developer options for ADB) and use the su command, or enable ADB debugging. An auto-install option exists for wiping the entire disk and setting Android-x86 as the sole OS, but confirm the target drive to avoid data loss on secondary storage.[5]
Virtualization
Android-x86 runs effectively in virtual machines on hypervisors like VMware or VirtualBox, providing a sandboxed environment for development or isolated testing. In VirtualBox, create a new VM with Linux 2.6/3.x/4.x (32-bit or 64-bit matching the ISO), allocate at least 2048 MB RAM and 8 GB virtual disk, and configure the display to VBoxVGA with optional 3D acceleration enabled (VT-x/AMD-V required in host BIOS for best performance). Attach the ISO to the optical drive, start the VM, and install to the virtual disk using the standard process, creating an ext4 partition and installing GRUB. For VMware, set up a similar VM but change the disk controller from SCSI to IDE to avoid boot failures, as the Android-x86 kernel lacks native SCSI support; add USB passthrough via VM settings for device access, and GPU passthrough if the host supports it for improved graphics. Post-install, detach the ISO and boot into the VM for use. These setups allow hardware simulation, though performance may vary without passthrough.[10][5][48]Troubleshooting
Common deployment issues often stem from graphics or network incompatibilities, resolvable through boot parameters or configuration tweaks. Black screens during boot, typically due to GPU driver mismatches, can be fixed by selecting VESA mode at the live boot menu or appendingnomodeset to the kernel line in GRUB (press 'e' to edit, add after "quiet", then Ctrl+X to boot). For Wi-Fi detection failures, ensure the network adapter is enabled in virtualization settings or try boot options like net.ifnames=0 to rename interfaces; if persistent, install additional kernel modules via debug mode. In VMware, switching to IDE disk resolves SCSI-related hangs, while VirtualBox users should verify VBoxVGA selection to prevent display issues. Always test in live mode first to identify hardware-specific problems before full installation.[5][10][49]
Project Status
Official Development Halt
The official development of Android-x86 effectively halted around 2022, with the last significant commits occurring in early 2022 on the project's repositories. No official releases have been issued since Android 9.0-r2 in March 2020, and subsequent branches for Android 10 and 11 were initiated but ultimately abandoned without stable outputs. This marked the end of active maintenance by the core team, transitioning the project into a dormant state. Several factors contributed to this cessation. Key developers experienced burnout, as articulated by project lead Chih-Wei Huang in 2017, who expressed uncertainty about continuing due to limited time, energy, and motivation amid ongoing challenges in porting newer Android versions. The project, primarily volunteer-driven, faced funding shortages, relying on donations without substantial institutional support to sustain long-term efforts. Additionally, Google's strategic pivot toward ARM architectures and foldable devices diminished the relevance of x86 ports, as ARM's cost efficiency, power optimization, and ecosystem dominance reduced demand for x86-specific adaptations. Competition from alternatives like Chrome OS for lightweight computing and Microsoft's Windows Subsystem for Android further eroded the project's niche. The implications of this halt are significant for users. Builds based on Android 9 remain vulnerable to unpatched security issues, as they no longer receive updates aligning with Google's monthly Android Security Bulletins beyond the platform's end-of-life in 2022. Furthermore, these older versions are incompatible with applications requiring Android 12 or later features, such as Material You dynamic theming and enhanced privacy controls introduced in subsequent releases. As of 2025, the official website at android-x86.org remains online but static, with no updates to its content or changelog since 2021. The project's Git repositories show no active maintenance, confirming the absence of official development. Efforts have since shifted to community-driven forks for any ongoing x86 Android adaptations.Community Involvement
The Android-x86 project sustains engagement through dedicated online communities where users report bugs, seek installation advice, and collaborate on enhancements. Key platforms include the r/Androidx86 subreddit, which serves as a central hub for discussions on compatibility and usage; XDA Developers forums, hosting extensive threads on custom configurations and hardware integration; and the project's Google Groups mailing list for broader development exchanges.[50][51][52] Users actively contribute patches and fixes to address persistent issues, such as Wi-Fi connectivity failures on various x86 hardware and in virtual machines. For example, community members have developed and shared solutions involving driver tweaks and configuration scripts to enable network detection, often tested in environments like laptops and emulators. These efforts extend to maintaining unofficial mirrors for downloads, with sites like FOSSHUB and MajorGeeks providing reliable access to ISO images and release archives amid reduced official hosting activity.[53][54][55][56][57][58] Post-2020, community involvement has emphasized volunteer-driven maintenance, including updates to build scripts and documentation hosted on GitHub mirrors of the OSDN repositories. Ad-hoc collaborations occur through these channels, with contributors submitting code changes for features like improved graphics support, without a centralized governance structure. In 2025, activity persists at a modest level, featuring shared guides for VMware optimizations—such as switching virtual disks to IDE mode for boot compatibility—and enterprise deployment explorations. Some participants have transitioned to derivatives for access to newer Android versions like 13, though core project contributions remain focused on legacy support.[6][59][1][60][48][61][62]Derivatives and Alternatives
Bliss OS
Bliss OS is an open-source fork of Android-x86, initiated by BlissLabs in 2017, which integrates elements from the Android Open Source Project (AOSP) and LineageOS to optimize Android for x86-based PCs and tablets.[63][64] This derivative emphasizes desktop usability, allowing users to run Android applications and games on traditional computer hardware with enhanced productivity features.[12] As of November 2025, Bliss OS remains actively maintained, with its primary stable branch at version 16.x, built on Android 13 (codename Typhoon-x86).[65] The project utilizes Linux kernel 6.1.84 for standard builds, while the Zenith variant employs kernel 6.9.3 from the Android mainline for newer hardware compatibility.[12] Recent updates incorporate KernelSU for root access (version 0.9.2) and security patches from May 2024, with no further official extensions as of November 2025.[66] Key features include desktop-oriented UI enhancements such as a taskbar, multi-window support, and keyboard/mouse optimizations for improved navigation on PCs.[63] It offers broad hardware compatibility, supporting a range of x86 processors, including recent generations via updated bootloaders, and graphics solutions like NVIDIA GPUs through vendor-specific drivers.[12] Users can select builds with pre-installed Google Apps (GApps) for seamless access to Play Store services, alongside FOSS variants for privacy-focused setups. Development is hosted on GitHub under the BlissOS organization, where community contributors provide monthly beta and stable builds via SourceForge mirrors.[67] The project encourages open-source collaboration, with documentation for building custom images from AOSP and Android-x86 sources, and downloads available from the official blissos.org site or direct repositories.[68][69] Bliss OS can be booted using a GRUB configuration with a menuentry that points to the extracted files. A typical GRUB menuentry for Bliss OS using the "android-2024" folder (where the Bliss OS files are extracted) is:menuentry "Bliss OS - android-2024" {
set root='(hd0,msdos1)' # Adjust to your actual partition, e.g., (hd0,gpt2)
linux /android-2024/kernel quiet SRC=/android-2024 androidboot.selinux=permissive
initrd /android-2024/initrd.img
}
menuentry "Bliss OS - android-2024" {
set root='(hd0,msdos1)' # Adjust to your actual partition, e.g., (hd0,gpt2)
linux /android-2024/kernel quiet SRC=/android-2024 androidboot.selinux=permissive
initrd /android-2024/initrd.img
}
