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Assassin's Creed Chronicles
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| Assassin's Creed Chronicles | |
|---|---|
Cover art featuring the three Assassins (from left to right): Arbaaz Mir, Shao Jun, and Nikolai Orelov | |
| Developer | Climax Studios |
| Publisher | Ubisoft |
| Designer | Matt Duff |
| Programmer | Ben Potton |
| Artist | Neale Williams |
| Composers |
|
| Series | Assassin's Creed |
| Engine | Unreal Engine 3 |
| Platforms | |
| Release | Microsoft Windows, PlayStation 4, Xbox One PlayStation Vita
|
| Genres | Action-adventure, stealth |
| Mode | Single-player |
Assassin's Creed Chronicles is a sub-series of video games in the Assassin's Creed franchise. The series consists of three games developed by Climax Studios and published by Ubisoft. The games feature new protagonists and settings and a design that is new to the series: 2.5D environments inspired by traditional brush paintings. The first entry, Assassin's Creed Chronicles: China, was released on April 21, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. It was followed by Assassin's Creed Chronicles: India and Assassin's Creed Chronicles: Russia on January 12, 2016, and February 9, 2016, respectively.[2] A collection comprising all three games was released on February 9, 2016, for the same platforms, and on April 5, 2016, for the PlayStation Vita.
Gameplay
[edit]All three Chronicles games are 2.5D side scrolling platformers.[2] Players control the protagonist from a third-person perspective and must make their way past enemy guards and other obstacles to reach the end of each level. The levels are all linear and feature little in terms of exploration, although some include hidden areas and collectibles, such as Animus shards, chests, and Sync points (which reveal the locations of other collectibles on the in-game map).
The core gameplay of each title revolves around stealth and combat. Stealth consists of the player using various tactics, such as hiding in the shadows or creating distractions, to stray away from the enemies' cones of vision. If the player is detected, then an alarm is raised, prompting all nearby enemies to actively search for the player until they either find them or give up. The games' combat system revolves around weakening the enemy's defense until they can be executed; players can use light and heavy attacks, block incoming strikes, and perform some more advanced moves, like dodging gunfire and rolling over enemies. Parkour is also featured in the games, although players are restricted to only being able to climb areas highlighted with more color.[3]
Players are scored at the end of each level based on their performance, which takes into account various factors, such as the number of times they have been detected and whether or not they have completed that level's optional objective. The total score is calculated by adding up the 'ranks' received for each section of the level. There are three possible ranks that can be obtained in Chronicles: China: Shadow, the highest-scoring rank, earned for passing a section without being detected and without killing any enemy; Assassin, earned for passing a section undetected and assassinating at least one enemy; and Brawler, obtained when the player is detected and forced into combat. In India and Russia, the Brawler rank has been replaced with Silencer, which is earned for remaining undetected and using only non-lethal takedowns (which are absent in China). Some levels do not feature these ranks, and instead score the player based on the time taken to complete the level. Depending on their score, players can unlock new upgrades for their character, such as an increased health bar.
Each protagonist has a unique arsenal of weapons and gadgets that can be used in both combat and stealth situations.[4] In China, Shao Jun wields a standard jian sword, throwing knives, firecrackers and noise-creating darts, which can be used to temporarily incapacitate or distract enemies. In India, Arbaaz Mir has a typical Mughal and Dravidian Hindu sword resembling an Aruval of Tamil Nadu, Urumi from Kerala, a concealed Katar with Bagh nakh, and Chakram, as well as smoke bombs and a slingshot with rock pellets. In Russia, Nikolai Orelov possesses a custom Berdan rifle fitted with a bayonet which can be used for melee combat with sniping capabilities, and a grapnel gun that can also produce electricity in order to short out electricity boxes, spotlights, lamp posts or kill unsuspecting enemies standing on water puddles.
Plot
[edit]Assassin's Creed Chronicles: China
[edit]Chronicles: China is set in 16th-century Imperial China, during the Ming dynasty, and follows Shao Jun, the Assassin introduced in the short film Assassin's Creed: Embers.[5] In 1526, Shao Jun returns to China after a long journey to Europe, where she visited the retired Assassin Mentor Ezio Auditore da Firenze and learned the key to liberating her people. Her mission is to eliminate the Eight Tigers, a group of influential Templars who rule China from the shadows, with the Emperor as their puppet, and who oversaw the extermination of most of the Chinese Assassin Brotherhood.
Shao Jun's first target is Gao Feng, the warden of a prison in the Maijishan Grottoes, and in order to get close to him, she allows herself to be captured, along with a box given to her by Ezio, which is a Precursor artifact. After escaping and killing Gao Feng, Shao Jun travels to the port city of Macau with fellow Assassin Wang Yangming, who already killed another Tiger, Ma Yongcheng ("The Butcher"), in order to assassinate Yu Dayong ("The Slaver") and recover the Precursor box. Shao Jun succeeds, and escapes after the Templars set the port on fire in retaliation.
In 1529, Shao Jun goes after Wei Bin ("The Snake"), the second-in-command of the Tigers, in Nan'an. After killing him, however, she learns that the Tigers' leader, Zhang Yong, knows that Wang Yangming has the Precursor box and is hunting him down. Shao Jun tries to save Yangming, but arrives too late. In 1530, Shao Jun infiltrates the Forbidden City to seek the help of Empress Zhang, an old friend from during her years as a concubine, only to discover that the Templars have forced the Empress to lure Shao Jun into a trap. Shao Jun forgives her, and escapes after killing the Tiger Qiu Ju ("The Demon").
In 1532, Shao Jun learns that Zhang Yong is plotting to maintain his grip on power by allowing the Mongols, led by Altan Khan, to invade China. Shao Jun travels to the Great Wall and prevents the Mongol invasion before facing Zhang Yong. He reveals that the Precursor box is no longer in China, as it has been given to his fellow Templars, and attempts to flee, but Shao Jun kills him. With the last Tiger eliminated, Shao Jun claims that her destiny is not to search for the box, but to stay in China and rebuild the Brotherhood. Years later, an elderly Shao Jun, now the Mentor of the Chinese Assassins, plots the assassination of the Jiajing Emperor by sending him lethal mercury disguised as an elixir of life.[6]
Assassin's Creed Chronicles: India
[edit]Chronicles: India is set in 19th-century India, during the final years of the Sikh Empire, and follows Arbaaz Mir, the protagonist of the graphic novel Assassin's Creed: Brahman and father of Henry Green, a supporting character in Assassin's Creed Syndicate. In 1841, following the assassination of Maharaja Ranjit Singh two years prior and the recent passing of his son and successor Kharak Singh, Templar agents within the East India Company attempt to strengthen their control over the country during this period of political instability, as well as find more Precursor sites. Arbaaz managed to delay the Templars' plans by retrieving the Koh-i-Noor diamond, a powerful Precursor artifact, but while Arbaaz is away visiting his lover, Princess Pyara Kaur, the Templars attack the Assassin headquarters in Amritsar, stealing the Koh-i-Noor and capturing the Brotherhood's Mentor, Hamid.
After interrogating a British officer for Hamid's whereabouts, Arbaaz infiltrates the Templars' headquarters and rescues his Mentor. Hamid reveals that the Templars' new leader, William Sleeman, hopes to use the Precursor box to unravel the Koh-i-Noor's secrets, prompting Arbaaz to follow Sleeman and his men into an underground Precursor temple. After making his way past ancient death traps, Arbaaz confronts Sleeman, just as the latter unlocks a map showing the locations of other Precursor sites around the globe. Sleeman fires his gun at Arbaaz, who dodges the shot and lets it a Precursor structure, causing a chain reaction that results in the entire temple collapsing. Escaping back to the surface, Arbaaz reunites with Hamid and learns that the Templars are organizing an expedition to Afghanistan, one of the locations shown on the map.
Arbaaz travels to Herat, where British forces have occupied the city's citadel and are being besieged by the Afghans. Arbaaz opens the gates of the citadel to let the Afghans in and create a distraction, allowing him to explore the Precursor site underneath the citadel. He finds a pedestal, but before he can touch it, he is held at gunpoint and captured by Sleeman and the Templars. Arbaaz is taken to the Katasraj Temple in Punjab, Pakistan, where he escapes and discovers that Sleeman left the Koh-i-Noor and the Precursor box behind, to be guarded by his right-hand man, Alexander Burnes. Arbaaz bests Burnes in combat, but chooses to spare his life; this earns him Burnes' respect, who orders his men to allow Arbaaz to leave with the diamond and the box.
Arbaaz returns to Amritsar, only to learn from Hamid that the Templars have taken over the Maharaja's Summer Palace and are holding Pyara hostage. Arbaaz infiltrates the palace and confronts Sleeman, who orders him to hand over the Koh-i-Noor and the Precursor box while holding Pyara at knifepoint. Arbaaz tosses the artifacts into the air just as Pyara stabs Sleeman with her own knife, forcing him to let her go. After Arbaaz and Pyara escape to safety, the former reveals that he managed to grab the Koh-i-Noor in the confusion, but the box has been lost to the Templars. Some time later, Arbaaz gives the Koh-i-Noor to Ethan Frye, a British Assassin and the father of Jacob and Evie Frye, for safekeeping.
Assassin's Creed Chronicles: Russia
[edit]Chronicles: Russia is set in early 20th-century Soviet Russia, in the aftermath of the October Revolution of 1917, and follows Nikolai Orelov, the protagonist of the comic book Assassin's Creed: The Fall and its graphic novel sequel, The Chain. In 1918, Nikolai contemplates retiring from the Assassin Brotherhood and leaving the country with his family, but agrees to perform one final mission: to recover the Precursor box, which is believed to be in possession of the Romanov family. On the night of 16–17 July, he travels to Yekaterinburg and infiltrates the house where former Tsar Nicholas II and his family are being held, only to witness their execution at the hands of Templar agents within the Red Army, who also seek the box. Nikolai discovers that the Tsar's youngest daughter, Anastasia, survived the massacre and has the box, which somehow links her to Shao Jun, giving her the latter's memories and abilities, which she is unable to control.[7]
Taking pity on Anastasia, Nikolai decides to take her back to the Brotherhood in the hope that they could help her. Pursued by both the Templars and the Bolsheviks, the two escape Yekaterinburg on a train headed to Kazan, arriving there in September, in the midst of the Red Army's attempt to retake the city. Nikolai leaves to find his old friend, Leon Trotsky, only to discover that the latter, believing Anastasia to be too dangerous as a symbol to be left alive, has allied with the Templars. Trotsky betrays Nikolai to the Templars, who torture him for the location of Anastasia and the Precursor box. Anastasia manages to rescue Nikolai, and together they escape Kazan by stealing a boat.
Nikolai and Anastasia arrive in Moscow, where the two are separated upon meeting the other Assassins, who take Anastasia away to experiment on her and find a possible cure for her condition. Nikolai is instructed to return to the Assassins' bureau to make a report about his mission, but overhears two Assassins talking about how Anastasia is now a living Precursor artifact and that they must extract Shao Jun's memories from her, likely killing her in the process. Caring for Anastasia and enraged by the Assassins' lies, Nikolai decides to betray the Brotherhood to save the girl. After interrogating an Assassin, he learns that Anastasia was taken to the Kremlin, and proceeds to make his away across the city while avoiding his former Assassin brothers, who now have orders to kill him.
After infiltrating the facility where Anastasia is being kept, Nikolai rescues her and the two work together to escape back to the city. Once there, the Assassins try to kill them using a tank, but Nikolai is able to destroy it. Afterwards, Nikolai gives Anastasia false documents originally intended for his wife, providing her with a new identity, Anna Anderson, and a means to leave the country unnoticed. The two part ways, with Anastasia planning to start a new life in Germany and believing that she will be able to keep Shao Jun's memories under control.
Secret ending
[edit]A secret ending can be unlocked in Chronicles: Russia by inputting hidden codes found throughout all three games. The ending takes place in the modern day, where Templar agent Juhani Otso Berg meets up with the Head of Operations at Abstergo Industries, Laetitia England. Berg, who has recently studied the memories of the Templar Shay Cormac to learn more about the Precursor box, presents it to England, who instructs him to take it to Dr. Álvaro Gramática in secret. Gramática claims the box to be instrumental to the success of Abstergo's Phoenix Project.
Development and release
[edit]Assassin's Creed Chronicles: China was announced in September 2014 as part of the season pass for Assassin's Creed Unity.[8] On March 31, 2015, it was announced that Chronicles: China was part of a trilogy, with Chronicles: India and Chronicles: Russia to be released at a later time. The trilogy was developed by Climax Studios in association with Ubisoft Montreal.[2] Chronicles: China was released on April 21, 2015, for Microsoft Windows, PlayStation 4 and Xbox One, and is the first title in the franchise to utilize Epic Games' Unreal Engine 3.
On December 8, 2015, Ubisoft announced that Chronicles: India would be released on January 12, 2016, and Chronicles: Russia would be released on February 9, 2016, alongside a collection of the three games titled the Trilogy Pack. A PlayStation Vita version of the Trilogy Pack was released on April 5, 2016.[1]
Reception
[edit]This section needs expansion. You can help by adding missing information. (June 2025) |
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 67/100[9] (PS4) 69/100[10] (XONE) 67/100[11] |
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 63/100[12] (PS4) 63/100[13] (XONE) 64/100[14] |
| Aggregator | Score |
|---|---|
| Metacritic | (PC) 53/100[15] (PS4) 60/100[16] (XONE) 62/100[17] |
Assassin's Creed Chronicles: China received "mixed or average" reviews from critics upon release, according to review aggregator website Metacritic.[9][10][11]
Assassin's Creed Chronicles: India received "mixed or average" reviews from critics upon release, according to review aggregator Metacritic.[12][13][14]
Assassin's Creed Chronicles: Russia received "mixed or average" reviews from critics upon release, according to review aggregator Metacritic.[15][16][17]
References
[edit]- ^ a b c d Dunning, Jason (December 8, 2015). "Assassin's Creed Chronicles Trilogy Pack Coming to PS4 & PS Vita, India and Russia Episodes Dated". PlayStation LifeStyle.net. Evolve Media, LLC. Archived from the original on August 12, 2020. Retrieved December 18, 2015.
- ^ a b c Osborn, Alex (March 31, 2014). "Assassin's Creed Chronicles Trilogy Announced". IGN. Ziff Davis, LLC. Archived from the original on March 31, 2015. Retrieved March 31, 2014.
- ^ Sliva, Sliva (April 2, 2015). "Assassin's Creed Chronicles:Bringing the series to 2D". IGN. Archived from the original on November 8, 2020. Retrieved December 18, 2015.
- ^ Makuch, Eddie (April 20, 2015). "First Assassin's Creed 2.5D Game Launch Trailer". GameSpot. Archived from the original on November 8, 2020. Retrieved December 18, 2015.
- ^ Phillips, Tom (December 9, 2015). "Assassin's Creed Chronicles: India and Russia Finally Get Release Dates". Eurogamer. Archived from the original on July 12, 2017. Retrieved July 21, 2017.
- ^ Lee, Patrick (May 5, 2015). "Assassin's Creed Chronicles Cuts Away the Series' Fat in Its Promising Debut". The A.V. Club. Archived from the original on October 30, 2016. Retrieved July 20, 2017.
- ^ Assassin's Creed Chronicles Announcement Trailer | Ubisoft [NA]. Ubisoft North America. March 31, 2014. Archived from the original on November 19, 2020. Retrieved March 31, 2014 – via YouTube.
- ^ Karmali, Luke (September 22, 2014). "Assassin's Creed Unity DLC Included New Story in China". IGN. Archived from the original on November 11, 2020. Retrieved March 31, 2015.
- ^ a b "Assassin's Creed Chronicles: China for PC Reviews". Metacritic. Archived from the original on July 29, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: China for PlayStation 4 Reviews". Metacritic. Archived from the original on July 29, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: China for Xbox One Reviews". Metacritic. Archived from the original on July 22, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: India for PC Reviews". Metacritic. Archived from the original on July 22, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: India for PlayStation 4 Reviews". Metacritic. Archived from the original on July 29, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: India for Xbox One Reviews". Metacritic. Archived from the original on July 22, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: Russia for PC Reviews". Metacritic. Archived from the original on July 29, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: Russia for PlayStation 4 Reviews". Metacritic. Archived from the original on July 29, 2022. Retrieved January 8, 2019.
- ^ a b "Assassin's Creed Chronicles: Russia for Xbox One Reviews". Metacritic. Archived from the original on July 22, 2022. Retrieved January 8, 2019.
Assassin's Creed Chronicles
View on GrokipediaOverview
Premise and setting
Assassin's Creed Chronicles is a trilogy of 2.5D side-scrolling stealth-action games developed by Climax Studios and published by Ubisoft, where players control assassins navigating historical turmoil while upholding the creed's principles against Templar threats. The series emphasizes themes of revenge, retribution, and redemption, with each installment featuring a distinct protagonist on a personal quest intertwined with the eternal Assassin-Templar conflict central to the broader franchise lore. While the games are largely standalone, they share narrative ties through artifacts and events that echo the larger Assassin's Creed universe, such as the pursuit of precursor relics that influence global history.[1][10] The first game, Assassin's Creed Chronicles: China, is set in 1526 during the declining years of China's Ming Dynasty, a period marked by internal corruption and external pressures leading to the empire's eventual fall. Players embody Shao Jun, the last surviving member of the Chinese Brotherhood of Assassins, who returns from training in the West to avenge the purge of her order by Templar-allied forces and restore the Assassins' presence in her homeland. The setting vividly recreates 16th-century Chinese architecture, landscapes, and cultural elements, including the Great Wall and imperial palaces, blending historical accuracy with stylized 2.5D visuals inspired by traditional ink wash paintings.[1][11] Assassin's Creed Chronicles: India unfolds in 1841 amid the final days of the Sikh Empire in colonial India, just before the First Anglo-Sikh War, capturing the tension between local rulers, British colonial influences, and espionage. The protagonist, Arbaaz Mir, a master assassin, pursues retribution against those who have wronged his family and the Indian Brotherhood, employing disguises and local weaponry in a quest that highlights themes of loyalty and cultural preservation. The environments draw from vibrant depictions of 19th-century Indian forts, bazaars, and palaces, rendered in a colorful, hand-painted aesthetic that evokes the region's rich artistic heritage.[5][11] The trilogy concludes with Assassin's Creed Chronicles: Russia, placed in 1918 during the chaos of the Russian Revolution following the October Revolution, a time of civil war, Bolshevik uprisings, and shifting power dynamics. Players follow Nikolai Orelov, a disillusioned Russian assassin seeking redemption for past failures, as he protects a young girl and retrieves a powerful artifact from Templar hands amid the frozen Siberian wilderness and war-torn cities. The setting incorporates revolutionary propaganda art styles, with snowy trains, factories, and battlefields stylized in a bold, graphic novel-like filter to reflect the era's ideological fervor.[12][7]List of games
The Assassin's Creed Chronicles sub-series consists of three 2.5D action-adventure games developed by Climax Studios and published by Ubisoft, released between 2015 and 2016 as digital downloads.[1] These titles expand the Assassin's Creed universe through side-scrolling gameplay inspired by historical events and artistic styles, each focusing on a different Assassin protagonist in a unique cultural setting.[2] The games were initially launched for Microsoft Windows, PlayStation 4, and Xbox One, with a trilogy bundle released later for PlayStation Vita.[11]- Assassin's Creed Chronicles: China (2015): Set in 1526 during the decline of the Ming dynasty, players control Shao Jun, a female Assassin seeking revenge against the Templars who decimated her order. The game emphasizes stealth, parkour, and combat in a watercolor art style inspired by Chinese ink paintings. It was released on April 21, 2015, for PC, PS4, and Xbox One.[3][1]
- Assassin's Creed Chronicles: India (2016): Taking place in 1841 amid the Sikh Empire's conflict with British colonial forces, the story follows Arbaaz Mir, a returning character from Assassin's Creed comics, as he protects a powerful artifact from Templar hands. It features a vibrant, miniature painting aesthetic drawn from Indian art traditions and introduces mechanics like disguises and projectile weapons. Released on January 12, 2016, for PC, PS4, and Xbox One.[11][13]
- Assassin's Creed Chronicles: Russia (2016): Set in 1918 during the Russian Revolution, players embody Nikolaï Orelov, a disillusioned Assassin from the Assassin's Creed graphic novel The Fall, on a mission for redemption while evading Bolshevik pursuers. The title adopts a Soviet propaganda poster visual style and includes rifle-based combat and environmental traps. It launched on February 9, 2016, for PC, PS4, and Xbox One.[11][12]
Gameplay
Core mechanics
Assassin's Creed Chronicles is a trilogy of 2.5D side-scrolling action-adventure games that emphasizes stealth, platforming, and traversal in layered environments. Players control assassins navigating historical settings through a combination of linear levels divided into multiple depth planes—typically foreground, midground, and background—which can be switched between to evade enemies or access hidden paths. Core movement mechanics include running, jumping, climbing walls and ceilings, hanging from ledges, sliding under obstacles, and performing contextual actions like vaulting or leaping into haystacks for concealment. A signature tool, the rope dart or grappling hook, allows players to pull distant objects, swing across gaps, or latch onto surfaces for rapid repositioning, enhancing both exploration and escape sequences across all three titles.[1][15] Stealth forms the foundation of gameplay, with players encouraged to observe enemy patrol patterns and vision cones—limited to approximately 20 feet in most scenarios—to avoid detection. Hiding options abound, such as crouching in shadows, blending into crowds that disperse upon alarm, or using environmental cover like bushes, doorways, or alcoves. Distraction tools, including whistles to lure guards and noisemakers for diversions, enable non-lethal manipulation of foes, while silent assassinations from behind or above allow body disposal to prevent alerts. Each game introduces assassin-specific gadgets that refine stealth: Shao Jun in China employs throwing knives and firecrackers for stunning; Arbaaz Mir in India uses a chakram to sever ropes or daze enemies from afar; and Nikolai Orelov in Russia wields a silenced rifle for precise eliminations and a mechanical winch to stun enemies with electric shocks. A scoring system rewards pure stealth play with higher grades (e.g., "Shadow" for zero alerts), unlocking upgrades like extended hiding durations or enhanced sprinting via collectible Animus Shards.[15][16][17] Combat serves as a riskier alternative to stealth, featuring fluid but often punishing melee encounters with swords or fists against groups of enemies. Players can chain attacks, counter strikes, and incorporate environmental kills, such as dropping chandeliers or shoving foes off ledges, but direct fights are generally discouraged due to vulnerability and checkpoint reloads on death. Ranged options vary by title—China's wrist-mounted blade for close throws, India's chakram for boomerang-like arcs, and Russia's rifle for long-distance shots—adding tactical depth without dominating the experience. Animus Helix abilities, earned through progression, provide temporary boosts like brief invisibility, one-hit kills, or corpse vanishing, particularly prominent in India and Russia to mitigate detection risks.[1][16][17] Platforming integrates seamlessly with stealth and traversal, involving timed jumps, wall-running, and multi-plane navigation during chases or infiltration segments. Levels often culminate in high-tension escapes, where players freerun through collapsing structures or pursued by alerted guards, testing precision and momentum. Collectibles like scrolls and shards encourage replayability for full synchronization—achieving all objectives, such as no-kill runs or finding hidden items—without altering the core loop. While mechanics evolve slightly per game to reflect cultural and narrative themes, the trilogy maintains a consistent focus on deliberate, shadow-based assassination over brute force.[15][16]Progression and challenges
In the Assassin's Creed Chronicles trilogy, progression occurs through a linear structure of sequences, each comprising multiple interconnected levels set within historical backdrops. Players advance by completing primary objectives, such as infiltration, assassination, or evasion, while navigating 2.5D environments via platforming elements like wall-running, grappling hooks, and ledge traversal.[18] Levels conclude upon fulfilling these goals, unlocking subsequent sequences and contributing to overall story advancement, with sync points scattered throughout to reveal maps and objective locations for strategic planning.[19] A core aspect of progression involves performance-based scoring, where mission completion yields points based on stealth efficiency, minimal alerts raised, and objective fulfillment; higher scores unlock permanent upgrades via the Helix menu, such as increased health segments, enhanced gadget capacity (e.g., more noise darts or smoke bombs), or improved combat prowess.[18] Collectibles like Animus Shards, hidden in levels, further support advancement by granting additional health upon collection of sets of 10, with approximately 100 shards per game for full upgrades.[20] These upgrades carry across playthroughs in New Game+ modes, allowing refined approaches in subsequent runs.[21] Challenges emphasize replayability and mastery, with each level featuring 3–5 optional tasks tied to 100% synchronization, such as remaining completely undetected, achieving zero kills, or collecting all secondary items within time limits.[21] Success in these yields bonuses like extra projectiles or ability enhancements, while failure restricts upgrade access and encourages stealth over direct confrontation, given the protagonists' limited health pools (often 2–3 hits to death).[22] Variations across titles include China's focus on brushstroke aesthetics for hiding, India's color-coded guard vision cones for evasion, and Russia's sniper segments requiring precise first-person aiming, all heightening challenge through escalating enemy patrols and environmental hazards.[18][22][21] Difficulty scales organically via guard awareness levels—low initially but rising with alerts—and higher modes like Plus Hard, which increase enemy awareness and damage taken.[18] Pursuit and escape sequences, common in later levels, test timing and resource management, often culminating in high-stakes chases that demand flawless execution to avoid desynchronization.[22] Overall, these elements reward patient, tactical play, transforming routine advancement into a test of precision and adaptability.Plot
Assassin's Creed Chronicles: China
Assassin's Creed Chronicles: China is the first installment in the Assassin's Creed Chronicles trilogy, set in 1526 amid the crumbling Ming dynasty in China. The narrative follows Shao Jun, the protagonist and last surviving member of the Chinese Brotherhood of Assassins, as she returns to her homeland from Italy with a personal vendetta. Having trained under the veteran Assassin Ezio Auditore da Firenze, Shao Jun seeks to avenge the betrayal that led to the near-eradication of her order by Templar agents.[1][4][23] The story serves as a direct sequel to the 2011 animated short film Assassin's Creed: Embers, in which Shao Jun is introduced as Ezio's apprentice following the events of Assassin's Creed II. Upon arriving in China, she discovers that the Templars, operating through influential figures within the imperial court, have systematically dismantled the Assassin Brotherhood. Shao Jun's primary objective becomes the systematic elimination of eight key Templar leaders responsible for the purge, using her skills in stealth, parkour, and combat to navigate historical landmarks such as the Great Wall of China and the Forbidden City.[24][23] Told through stylized cutscenes resembling traditional Chinese ink wash paintings, the plot emphasizes themes of vengeance, redemption, and the eternal conflict between Assassins and Templars. Shao Jun's journey involves not only assassinations but also the recovery of a mysterious artifact tied to the Brotherhood's legacy, ultimately aiming to restore the order in China. Supporting characters include remnants of the Assassin network and Templar enforcers, highlighting the geopolitical intrigue of the era's eunuch-dominated court.[25][24]Assassin's Creed Chronicles: India
Assassin's Creed Chronicles: India is set in 1841 during the final years of the Sikh Empire, amid rising tensions with the East India Company as the British Empire expands its influence in India. The story centers on Arbaaz Mir, a Master Assassin of the Indian Brotherhood, who first appeared in the graphic novel Assassin's Creed: Brahman. Two years after the events of that novel, Arbaaz undertakes a mission to safeguard the Koh-i-Noor diamond, a powerful Piece of Eden artifact coveted by the Templars for its ability to control minds and influence events. The narrative unfolds in a 2.5D side-scrolling format, blending historical events like the buildup to the First Anglo-Sikh War with the eternal Assassin-Templar conflict.[1][26][16] The plot begins in Amritsar, where Arbaaz infiltrates the opulent Summer Palace under the cover of night, not only to rendezvous with his lover, Princess Pyara, but also to thwart an imminent Templar incursion. Unbeknownst to him initially, the Templars, led by the cunning Major William Sleeman and his subordinate Alexander Burnes, have arrived with orders to seize the Koh-i-Noor from its hiding place within the palace. Arbaaz's ally, the fellow Assassin Hamid, is captured during the chaos, prompting Arbaaz to embark on a perilous rescue operation through the labyrinthine streets of Amritsar and a fortified Templar stronghold. As he frees Hamid and uncovers clues about the diamond's significance, Arbaaz delves into an ancient Precursor site riddled with traps, revealing the artifact's otherworldly power and the Templars' broader scheme to manipulate the Sikh Empire's leadership.[27][28][16] Arbaaz's quest extends beyond India's borders into Afghanistan during the First Anglo-Afghan War, where British forces clash with local tribes. Disguised and leveraging his chakram and talwar weapons, he aids Afghan resistance fighters against Templar-backed British troops, infiltrating a heavily guarded castle to disrupt their supply lines and gather intelligence on Sleeman's movements. Captured and deprived of his equipment, Arbaaz escapes with the help of local allies, reclaiming his gear and stealing Templar documents that expose their plot to use the Koh-i-Noor to incite war and consolidate control over the region. Pursued relentlessly, he returns to India, navigating war-torn landscapes and evading patrols amid the escalating Anglo-Sikh conflict.[27][28] In the climax, Arbaaz confronts Sleeman and Burnes in a series of tense assassinations, rescuing Pyara and Hamid from Templar custody while securing the Koh-i-Noor. The resolution sees Arbaaz thwarting the Templars' immediate plans, preventing the diamond from falling into their hands and averting further manipulation of the Sikh Empire's fate. However, the story hints at lingering threats, with Arbaaz's actions influencing future Assassin operations in India, including the legacy passed to his son, Jayadeep Mir. The narrative emphasizes themes of retribution and cultural preservation, though critics noted its brevity limited deeper character exploration.[27][29][30]Assassin's Creed Chronicles: Russia
Assassin's Creed Chronicles: Russia is set in 1918, during the Russian Revolution and the ensuing civil war, specifically amid the Bolshevik execution of Tsar Nicholas II and his family in the Ipatiev House in Yekaterinburg. The story centers on Nikolai Orelov, a veteran Russian Assassin seeking redemption for past failures, including his involvement in the Tunguska event years earlier. Orelov, who has a wife and two daughters, receives a final mission from the Assassin Brotherhood: infiltrate the Winter Palace in St. Petersburg to assassinate a high-ranking Templar official and recover a powerful Piece of Eden artifact known as the Precursor box, which has passed through Assassin hands from previous eras.[7][31][17] As Orelov executes the assassination, the mission intersects with historical events, leading him to the site of the Romanov family's captivity. Tasked initially with rescuing Tsarevich Alexei Romanov, believed to be the key to countering Templar influence, Orelov discovers the plot has unraveled. Instead, he encounters and saves Grand Duchess Anastasia Romanov, the Tsar's youngest daughter, who survives the massacre against historical accounts. Anastasia exhibits latent Assassin abilities, subtly influenced by visions or guidance from Shao Jun, the Chinese Assassin from the series' first installment, connected through the Precursor box's lingering effects. Orelov's family becomes entangled in the chaos, forcing him to abandon his planned defection from the Brotherhood.[31][17] The narrative unfolds as Orelov, now a fugitive, flees across a war-torn Russia with his family and Anastasia in tow, pursued by Bolshevik forces, opportunistic Templars, and even rogue elements within the Assassin Brotherhood who view him as a traitor. Gameplay sequences depict tense escapes through snowy landscapes, abandoned trains, and urban ruins, emphasizing stealth and survival amid the revolution's propaganda-laden atmosphere. Orelov's journey explores themes of loyalty, sacrifice, and the blurred lines between historical upheaval and the eternal Assassin-Templar conflict, culminating in a desperate bid for freedom and the artifact's safeguarding. The story ties into the broader Chronicles trilogy by resolving the Precursor box's arc, while hinting at larger implications for the Assassin's Creed universe.[31][17][12]Secret ending
The secret ending of the Assassin's Creed Chronicles trilogy is an optional modern-day cutscene exclusive to Assassin's Creed Chronicles: Russia, unlocked after completing the game's main campaign by entering nine hidden numerical codes—three from each title in the series—into a dedicated menu option. These codes are concealed behind interactive Assassin insignia located in select levels across China, India, and Russia, visible only when achieving a perfect "Shadowfly" synchronization style (no alerts or deaths).[32] In the cutscene, Templar operative Laetitia England contacts Juhani Otso Berg via secure communication, informing him that a Precursor box—recovered by Abstergo from Assassins in 2014—has been secured after being stolen during prior operations. Berg personally delivers the artifact to Dr. Álvaro Gramática at a clandestine facility, where Gramática reveals its role in Project Phoenix, a high-priority Templar research endeavor to genetically re-engineer a Precursor entity. Drawing on data from the box and the Shroud of Eden (acquired in London), the project seeks to unlock and transfer Isu genetic memories into a human-compatible vessel, potentially creating an immortal hybrid being to tip the scales against the Assassins.[33] This epilogue bridges the historical narratives of the trilogy to the contemporary Assassin's Creed saga, explicitly referencing Shay Cormac's Precursor box from Assassin's Creed Rogue (as the recovered artifact) and advancing the Phoenix Project's arc originally teased in Assassin's Creed Unity through Gramática's experiments on John Standish. It underscores ongoing Templar pursuits of Isu technology amid the Assassins' interference, without resolving the project's ultimate outcome.[33]Development
Announcement and concept
Assassin's Creed Chronicles: China was first announced on September 22, 2014, as downloadable content included in the season pass for Assassin's Creed Unity. Developed by Climax Studios in collaboration with Ubisoft Montreal, the game introduced a 2.5D side-scrolling format to the franchise, shifting from the traditional 3D open-world structure to emphasize stealth, platforming, and puzzle-solving in a linear narrative. Set during the collapse of the Ming dynasty in 1526, it follows Assassin Shao Jun seeking vengeance against the Templars who decimated her order, drawing inspiration from the 2012 graphic novel Assassin's Creed: Blade of Shao Jun.[34] On March 31, 2015, Ubisoft revealed that Chronicles would expand into a trilogy of episodic games, with the subsequent titles exploring distinct historical periods and cultural settings through innovative 2.5D gameplay. Assassin's Creed Chronicles: India, set in 1841 amid the Sikh Empire's conflict with British colonial forces, features protagonist Arbaaz Mir from the 2011 short film Assassin's Creed: Embers, while Assassin's Creed Chronicles: Russia, placed in 1918 during the October Revolution, centers on Assassin Nikolai Orelov, connecting to the comic Assassin's Creed: The Fall. The concept aimed to deliver concise, self-contained Assassin tales outside the mainline series' scope, allowing for experimental mechanics like dynamic perspective shifts and environmental interactions that enhance stealth without overwhelming scale.[35] Each entry adopts a unique visual style reflective of its locale: Chinese ink wash painting for China to evoke fluidity and historical artistry, Mughal miniature paintings for India to capture intricate details and vibrant colors, and Soviet propaganda posters for Russia to convey revolutionary fervor and stark contrasts. This artistic approach, combined with the 2.5D platforming, was designed to honor the franchise's themes of freedom and conflict while providing accessible entry points for new players and fresh narratives for veterans. The trilogy's development emphasized affordability and brevity, with each game priced at $4.99 or bundled in a $12.99 pack, targeting digital distribution on PlayStation 4, Xbox One, and PC.[36]Production
The production of Assassin's Creed Chronicles began in 2014 when Ubisoft announced Assassin's Creed Chronicles: China as a digital side-scrolling spin-off included in the season pass for Assassin's Creed Unity, marking the franchise's first exploration of Asia with a female protagonist, Shao Jun.[37] Originally conceived as a single title, the project expanded into a trilogy during development to allow for broader storytelling across distinct historical periods and civilizations, incorporating narratives linked by shared Assassin lore.[38] This shift enabled the series to feature unique protagonists—Shao Jun in China (1526), Arbaaz Mir in India (1841), and Nikolai Orelov in Russia (1918)—while maintaining core franchise elements like stealth, parkour, and historical fiction.[38] Climax Studios, a UK-based developer, led the production in collaboration with Ubisoft Montreal, representing the first time a non-Ubisoft studio handled a console entry in the Assassin's Creed series.[39] The team adopted a 2.5D side-scrolling format inspired by Metroidvania-style platformers, focusing on linear paths through stylized environments to blend action, stealth, and narrative in a more accessible, episodic structure suitable for digital distribution.[40] Mobile versions were handled separately by GREE and PlayNext, emphasizing cross-platform reach.[39] Ubisoft's Carston Myhill described the project as "a wonderful opportunity to expand the universe, expose new settings to our fans," highlighting its role in diversifying the franchise beyond 3D open-world titles.[40] A key aspect of production involved crafting distinct visual styles drawn from historical art forms to evoke each era's cultural essence, with the trilogy's aesthetic evolving progressively. For China, the team drew from 16th-century impressionistic ink paintings and traditional brushwork to create a fluid, painterly look.[37][40] India shifted to vibrant lithographs and watercolors inspired by Sikh Empire motifs, while Russia incorporated early 20th-century constructivist posters and photography for a bolder, more angular style.[40] Climax's art director Glenn Brace emphasized pride in "taking the core concepts of illustration, 2D traditional art," noting the challenge of balancing these artistic boundaries with responsive gameplay mechanics.[40] The process prioritized cohesive storytelling across standalone episodes, ensuring narrative threads connected the games without requiring prior knowledge.[40] Development faced scheduling adjustments, with China launching on April 21, 2015, for PlayStation 4, Xbox One, and PC as a download-only title priced at $4.99 or via season pass.[39] Subsequent entries, initially slated for late 2015, were delayed to refine quality; India released on January 12, 2016, and Russia on February 9, 2016, allowing the full trilogy to conclude in early 2016. This iterative approach addressed the complexities of producing interconnected yet independent episodes under tight digital release windows.Release and distribution
Individual game releases
Assassin's Creed Chronicles: China was initially released on April 21, 2015, for Microsoft Windows via Ubisoft Connect and Steam, PlayStation 4, and Xbox One.[3][4][41] Assassin's Creed Chronicles: India followed as the second installment, launching on January 12, 2016, for the same platforms: Microsoft Windows, PlayStation 4, and Xbox One.[5][6][42] Assassin's Creed Chronicles: Russia concluded the trilogy with its release on February 9, 2016, available on Microsoft Windows, PlayStation 4, and Xbox One.[8][43][42] Each game was distributed digitally through official platforms like the Ubisoft Store, Steam, PlayStation Store, and Xbox Store, with physical editions limited to console versions in select regions.[44][45] Priced at approximately $9.99 USD individually at launch, they were designed as budget-friendly spin-offs from the main Assassin's Creed series.[4]Collections and ports
The Assassin's Creed Chronicles trilogy was compiled into a single collection known as the Assassin's Creed Chronicles Trilogy Pack, released digitally and physically on February 9, 2016, for PlayStation 4, Xbox One, and Windows PC platforms.[11] This bundle included all three titles—China, India, and Russia—along with their respective downloadable content, offering players a complete narrative arc at a combined price of $29.99.[11] A dedicated port of the Trilogy Pack arrived for the PlayStation Vita on April 5, 2016, adapting the 2.5D side-scrolling gameplay to the handheld's hardware with touch controls and optimized performance.[11] This version maintained the core stealth and platforming mechanics while incorporating Vita-specific features, such as rear touch pad integration for navigation. On November 9, 2021, Ubisoft offered the Trilogy Pack for free to Windows PC users via Ubisoft Connect as part of a promotional giveaway celebrating the company's 35th anniversary, available for claiming until November 12, 2021. No official ports have been released for other platforms, such as Nintendo Switch, macOS, or mobile devices, as of November 2025.Reception
Critical response
The Assassin's Creed Chronicles trilogy received mixed reviews from critics, with aggregate Metascores ranging from 62 to 70 across the individual titles and collection, reflecting appreciation for its innovative 2.5D art style and stealth mechanics alongside criticisms of repetitive gameplay and limited depth.[46][47][48][49]| Game | Metascore | Platform Aggregate | Key Notes |
|---|---|---|---|
| Chronicles: China | 69 | PS4, Xbox One, PC | Mixed; praised for visuals, criticized for repetition.[46] |
| Chronicles: India | 63 | PS4, Xbox One, PC | Mixed; noted for historical setting, faulted for shallow mechanics.[47] |
| Chronicles: Russia | 62 | PS4, Xbox One, PC | Mixed; highlighted for atmosphere, critiqued for frustration.[48] |
| Trilogy Collection | 70 | PS4, Xbox One, PC | Mixed; viewed as solid value but unmemorable.[49] |
