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VTech CreatiVision
VTech CreatiVision
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VTech CreatiVision
VTech CreatiVision
ManufacturerVTech
TypeHome video game console/home computer
GenerationSecond generation
Release date1982; 43 years ago (1982) (Hong Kong)
DiscontinuedEarly 1986
CPURockwell 6502 @ 2 MHz
Memory1 Kb RAM, 16 Kb VRAM
StorageCassette tapes
Removable storageROM cartridges
GraphicsTexas Instruments TMS 9918/9929
SoundTI SN76489
Controller inputJoystick/membrane keypad controllers
SuccessorVTech Socrates

The VTech CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the second generation of video game consoles. It cost $295 Australian Dollars in Australia.[1] The hybrid unit was similar in concept to computers such as the APF Imagination Machine,[2] the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.[3][1]

History

[edit]

The CreatiVision was distributed in many European countries, including most German-speaking countries like West Germany, Austria and Switzerland and also Italy, South Africa, in Israel under the Educat 2002 name, as well as in Australia and New Zealand under The Dick Smith Wizzard name. Other names for the system (all officially produced by VTech themselves) include the FunVision Computer Video Games System, Hanimex Rameses (both released in Australia and New Zealand) and VZ 2000 (planned for release in France, likely unreleased). All CreatiVision and similar clones were designed for use with PAL standard television sets, except the Japanese CreatiVision (distributed by Cheryco) which was NTSC and is nowadays much sought after by collectors. However, the US release was planned but never sold efficiently.

VTech CreatiVision, rebranded as the Dick Smith Wizzard

The CreatiVision console sports an 8-bit Rockwell 6502 CPU at a speed of 2 MHz, 1KB of RAM and 16KB of Video RAM, and has a graphics resolution of 256 × 192 with 16 colors and 32 sprites.[3][1] The console has two integrated joystick/membrane keypad controllers (much like the ColecoVision and Atari 5200) which, when set in a special compartment on top of the console, can be used as a computer keyboard. The CreatiVision has interfaces for a cassette player, an extra rubber keyboard, parallel I/O interface, floppy disk drive and modem (likely unreleased) and one memory expansion module for use with the Basic language cartridge. Any Centronics-compatible printer can be connected to the I/O module if present.

The CreatiVision was discontinued in late 1985/early 1986.[3][1]

Laser 2001 computer

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A computer was produced by VTech in 1984-1986, based on CreatiVision hardware and compatible with most of its games: Laser 2001, which is also sold in West Germany and was brought to France. It was also available in Finland through Salora, with the name of Manager.[3][4] The Manager had a Finnish keyboard layout and character set.

Colecovision module

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A module to allow ColecoVision games to be played was designed for use with the CreatiVision Mark-2 model (a later revision of the 1st model, incorporating hardware changes specifically designed to make the Coleco-module work). Before being produced, the module was modified internally and released for use on the Laser 2001 and Manager computers only. A special adaptor (homebrew) would be needed to make the Coleco-module work on the CreatiVision Mark-2.

List of games

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In some regions, the console and its games were distributed by different companies, such as Cheryco in Japan, and Hanimex in Australia. VTech reissued several previous existing games in 1985.

There were 18 titles known to have been released.

   Background shading indicates games that were reissued in 1985.
# Title AKA title(s) Genre(s) Clone of Release year
1 Air/Sea Attack JapanSubmarine
AustraliaAir/Sea Battle
Fixed shooter 1981
2 Astro Pinball Pinball None 1982
3 Auto Chase AustraliaCar Chase Maze, Driving Rally-X 1981
4 BASIC Interpreter 1.0 None None 1982
5 Chopper Rescue Scrolling shooter 1983
6 Crazy Chicky JapanCrazy Paku Maze Pac-Man (with modified gameplay) 1982
7 Crazy Pucker[note 1] Maze Pac-Man 1981
8 Deep Sea Adventure Scrolling shooter Defender 1982
9 Locomotive Platformer BurgerTime 1983
10 Mouse Puzzle Puzzle Loco-Motion 1982
11 Music Maker Music None 1983
12 Planet Defender JapanEarth Defense Force (Chikyū Bōeigun)
AustraliaGalaxy Defender
Scrolling shooter Defender 1981
13 Police Jump Platformer Donkey Kong 1982
14 Soccer Sports None 1983
15 Sonic Invader AustraliaInvaders Fixed shooter Space Invaders 1981
16 Stone Age Puzzle Pengo 1984
17 Tank Attack AustraliaTank Battle Multi-directional shooter Combat (video game) 1981
18 Tennis AustraliaWho's for Tennis? Sports None 1981


Additionally, there were 41 games for the Dick Smith Wizzard computer, all released by Dick Smith Electronics.[5]

Title Model
Asteroids Model X-7248
Attack of the Killer Tomatoes Model X-7274
Backammon Model X-7273
Battleships Model X-1723
Bowling Model Model X-1724
Chess Model X-7275
Code Breaker Model X-1700
Combination Model X-1720
Concentration Model X-1725
Dawn Patrol Model X-7333
Digout Model X-7336
Dracula Castle Model X-7272
Draughts Model X-1722
Duel Model X-7279
Factory Flare-up Model X-1728
Formula 1 Model X-7331
Galaxon Model X-7332
Game Disk 1 Model X-7400
Game Disk 2 Model X-7401
Game Disk 3 Model X-7402
Game Disk 4 Model X-7403
Grandfathers Gold Model X-1726
Hamburger Sam Model X-7337
Hangman Model X-7233
Hoppy Model X-7243
Kamakazi Model X-7334
Knights & Dragons Model X-7245
Ladder Challenge Model X-7268
Lunar Lander Model X-7338
Lunar Landing Model X-1721
Metric Spycacther Model X-7289
Missile Attack Model X-7335
Othello Model X-7271
Poker Model X-7232
Slot Machine Model X-7234
Starblaster Model X-7247
Super Snake Model X-7244
VZ Ghost Hunter Model X-7242
VZ Panic Model X-7270
VZ-Invaders Model X-7239
Whizkid Spycatch Model X-7290


Notes

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The is a hybrid and manufactured by the Hong Kong-based company and released in 1982 as part of of systems. Designed to function both as a gaming device and a basic , it featured detachable controllers with keypads that could combine to form a full keyboard, along with an integrated cassette interface for and loading. The system targeted educational and entertainment markets, particularly in , but was also distributed in regions including , , , , and under various brand names. Technically, the CreatiVision was powered by an 8-bit Rockwell 6502 processor running at 2 MHz, with 1 KB of RAM and 16 KB of video RAM, supporting a of 256 × 192 pixels in 16 colors and up to 32 sprites for . It included expansion options such as a parallel I/O port for Centronics-compatible printers, a drive, and a expansion module, making it more versatile than typical consoles of the era like the , whose controller design it emulated. An optional rubber membrane keyboard overlay enhanced its computer functionality, and it came bundled with a cartridge for programming. Priced at around AU$295 at launch, the system was positioned as an affordable entry into home computing and gaming. The CreatiVision was marketed under several variants to suit regional preferences, including the Dick Smith and Rameses in and , the FunVision Computer Video Games System in some markets, and the Educat 2002 in . Its software library consisted of approximately 17 to 18 game cartridges, focusing on arcade-style titles such as Air/Sea Attack, Auto Chase, and Sonic Invader, alongside educational and enabled by the cartridge. Despite its innovative hybrid design, the console achieved limited commercial success due to intense competition in the early market and was discontinued around 1986, with later introducing the Laser 2001 and as successors.

History

Development

VTech, a Hong Kong-based company, was founded in October 1976 by entrepreneurs Allan Wong and Stephen Leung, who recognized the potential of the emerging microchip revolution to produce affordable and educational toys. Initially employing around 40 people, the company—originally named Video Technology Ltd.—focused on developing portable devices, including its first product, a handheld Pong-style released in 1977. By the early 1980s, VTech sought to expand into the burgeoning home entertainment market, leveraging its expertise in educational electronics to bridge gaming and computing. In 1981, the company announced the CreatiVision as its first hybrid video game console and basic computer, designed to compete in the second-generation console era while appealing to the growing demand for accessible home computers. This hybrid approach anticipated trends where consoles evolved into multifunctional devices, combining entertainment with simple programming capabilities for young users. The CreatiVision's design emphasized affordability and expandability, targeting markets outside where cost-sensitive consumers sought versatile, entry-level systems. To achieve this, developers incorporated off-the-shelf components, including the Rockwell 6502 microprocessor, which allowed for cost-effective production without custom silicon. Key milestones during development included prototyping in 1981, the integration of a language cartridge to enable user-created programs, and provisions for regional adaptations such as localized branding and peripherals. These efforts positioned the CreatiVision as a foundational product, serving as a precursor to VTech's later educational computer lines, including the Laser series.

Release and variants

The VTech CreatiVision was introduced in 1981 and officially released in late 1982 in PAL regions across , targeting markets including the , , , and others. It was also distributed in , , , and , with plans for a North American launch that were ultimately canceled due to market challenges. In , the console launched at a price of approximately AU$295. Availability was limited outside PAL territories, with the North American variant remaining a rare prototype that never reached widespread retail. Regional variants included the Dick Smith Wizzard in and , distributed by Dick Smith Electronics and featuring exclusive game titles tailored for local audiences. In , it was rebranded as the Educat 2002 to emphasize educational features. Other names used in select markets were FunVision Computer Video Games System, Rameses, and simply Video Technology CreatiVision. In , an version was sold under the Cheryco label but saw poor sales. Production continued until early 1986, when the console was discontinued amid market saturation and intense competition from established systems by , , and Commodore. A minor hardware refresh, known as the Mark-2 model, was introduced in late 1982 or early 1983, incorporating circuit modifications to enable compatibility with an unreleased expansion module.

Hardware

Core components

The VTech CreatiVision featured a Rockwell R6502 8-bit CPU operating at approximately 2 MHz, which served as the central processor for both and gaming functions. This processor enabled the system's hybrid capabilities, handling program execution for cartridge-based software, including the optional cartridge. Memory in the CreatiVision consisted of 1 KB of static RAM for general tasks and 16 KB of dynamic VRAM dedicated to processing. The limited RAM supported in VTL-3, while the VRAM facilitated video output rendering. Graphics were managed by a TMS9918A/9929A video display processor, supporting a resolution of 256x192 pixels with a 16-color palette (15 colors plus transparent) and up to 32 hardware sprites, with a limit of four per scanline to prevent flicker. This VDP allowed for tile-based modes, including text (24 rows by 32 columns of 8x8 pixel characters) and multicolor patterns, making it suitable for both and simple games. Audio output was generated by a programmable sound generator, providing three square wave channels for tones and one noise channel for effects like percussion. Each channel supported programmable frequency and volume, contributing to the system's basic but functional sound capabilities for the era. For storage and media, the CreatiVision included a built-in cassette port for loading and saving data via standard audio tapes, alongside a slot for game and application expansion; it lacked any integrated disk drive. Input handling incorporated two joystick ports, each equipped with paddle-style controllers featuring directional controls, two fire buttons, and integrated keypads that could form a combined keyboard when docked to the console. Video output was delivered through an for connection to standard televisions.

Expandability and peripherals

The VTech CreatiVision's modular design emphasized expandability through its built-in cartridge slot, which supported ROM cartridges for games and software, alongside optional memory expansion modules that added up to 16 KB of RAM specifically for use with the BASIC language cartridge to enable more complex programming. A standard accessory was the cassette recorder, which integrated with the console to allow users to load and save programs and games via standard audio tapes connected through the dedicated interface. Additional peripherals included a parallel I/O interface module for connecting Centronics-compatible printers and drives for improved data storage and retrieval. A 300-baud was planned as an official add-on to enable data communications, though it appears to have been unreleased. Joystick alternatives were limited to the integrated controllers, but the parallel interface allowed for custom input expansions in some configurations. The Laser 2001, a successor released by between 1984 and 1986 based on the CreatiVision's hardware, featured a built-in keyboard and expanded functionality while retaining compatibility with CreatiVision cartridges. Despite these features, the system had notable limitations, including no official support for modems or networking beyond the unreleased unit, and power supplies that varied by region to match local voltage and plug standards, such as 110V for and 220V for .

Software

Built-in features

The VTech CreatiVision's built-in features provide basic functionality, with computing capabilities enabled by optional cartridges and peripherals. Central to the educational and programming aspects is the BASIC Interpreter 1.0 cartridge (catalog no. 8011), providing a of BASIC for user-created programs and tasks. This BASIC enables writing custom code for graphics, sound, and logic, supporting the system's 1 KB of RAM for basic operations while relying on the underlying TMS9918A video display processor for output. It operates in a text-based environment with a 32-character display mode, facilitating line-by-line input and execution of commands for and audio generation, though constrained by integer-only arithmetic without floating-point support. This design encouraged logical thinking and introductory coding, reflecting VTech's emphasis on educational tools for children and families. Users could switch between console mode for gaming and computer mode for programming via the combined controller keypads or optional membrane keyboard overlay, which integrated with the joysticks for versatile input. Demonstrations available via the BASIC cartridge showcase these capabilities, including a rudimentary drawing program to illustrate graphics commands, a music composer for experimenting with sound synthesis, and interactive math drills to reinforce arithmetic skills. These tools promoted hands-on learning, such as creating simple sprites or melodies, and aligned with the system's goal of blending and .

Cartridge and cassette library

The VTech CreatiVision software library primarily consisted of ROM-based cartridges and audio cassette tapes, offering a mix of games, utilities, and educational programs. Cartridges typically held 4-16 KB of ROM and covered genres such as shooters, puzzles, sports simulations, and arcade-style clones. The standard CreatiVision received approximately 17 official cartridges, including the . The Dick Smith variant expanded the ecosystem with additional titles, including approximately 15 cassette-based releases from Dick Smith . Cassette software, loaded via an optional tape interface, included games, programs, and demos, though loading times ranged from 5-10 minutes due to the analog format. Most software was developed in-house by in or through licensed adaptations of popular arcade concepts, with limited third-party involvement owing to the console's regional distribution in , , and . Titles often featured colorful and sound via the TMS9918A chip, emphasizing simple controls with membrane overlays. Cassette releases were particularly prominent for the Wizzard, enabling program storage and loading in mode, though they suffered from reliability issues common to early tape media. Notable cartridge titles are cataloged below, focusing on official releases and variants. Many drew inspiration from established arcade hits, adapting mechanics to the system's capabilities. The table includes representative examples with genres and known inspirations where documented.
TitleAlternate NamesGenreOriginal InspirationRelease Year
Submarine (), ()ShooterScramble (arcade)1982
Astro Pinball-General pinball simulations1982
Auto Chase-General 1982
BASIC Interpreter 1.0-Programming-1982
Chopper Rescue-ActionChoplifter (arcade)1982
Crazy Chicky-MazeMaze chase games (e.g., Lady Bug)1982
Crazy PuckerCrazy Chewy, Crazy Moonie ( exclusive)Maze (arcade)1982
Deep Sea Adventure-AdventureExploration adventures1982
Locomotive-Action simulations1983
Mouse Puzzle-PuzzlePipe Dream-style connectors1982
Music Maker-Music/EducationalMusic composition tools1983
Galaxy Defender (), ()Shooter/ (arcade)1982
Police Jump-PlatformPlatform jumpers1982
Soccer-SportsSoccer/football simulations1983
Sonic Invader-Shooter (arcade)1982
Stone Age-ActionPrehistoric adventure1984
Tank Attack-ActionBattlezone/Scramble (arcade)1982
Cassette releases emphasized BASIC-compatible programs and game ports, with examples including Battleships (strategy, 1983), Bowling (sports, 1983), Code Breaker (puzzle, 1983), Draughts (board game, 1983), Factory Flare-up (action, 1983), Grandfather's Gold (, 1983), Lunar Landing (simulation, 1983), and various demo tapes from and distributors like Dick Smith Electronics. These tapes supported slower, data-intensive loading for educational tools like Statistics I and Financial Loan (1983). Some Wizzard-exclusive cassettes, such as Crazy Chewy, had no direct cartridge equivalent. A rare optional ColecoVision compatibility module allowed play of select titles by adding necessary hardware like a Z80 processor, though not all were supported.

Reception and legacy

Commercial reception

The VTech CreatiVision achieved low sales volumes globally during its production run due to fierce competition from consoles like the and , as well as emerging home computers such as the . Its market performance was strongest in , where it was rebranded and distributed by Dick Smith Electronics as the , benefiting from local retail bundles that included multiple game cartridges to boost initial adoption in PAL regions. However, the system's launch pricing—AU$295 in and around £200–£300 in —positioned it as relatively affordable but quickly eroded by cheaper alternatives from competitors. Contemporary reviews in the early highlighted the CreatiVision's innovative hybrid design combining gaming and computing capabilities, with praise for its expandability via peripherals and the user-friendly VTL-3 , as noted in computing benchmarks. Magazines also commended its ease of use for beginners, though critics pointed to underpowered hardware and a library dominated by ports and clones that limited its appeal. The console faced significant market challenges, including release timing amid precursors to the 1983 North American crash, minimal international advertising, and absence from the lucrative U.S. market, which hampered visibility and distribution. By 1986, the CreatiVision was discontinued, as VTech had shifted focus to dedicated home computers like the Laser 2001 (introduced in 1983) and later the , reflecting the system's overall lack of commercial success amid shifting industry priorities and low third-party software support.

Cultural impact and preservation

The VTech CreatiVision holds a notable place in history as an early hybrid device that merged video gaming with basic functions, paving the way for VTech's later educational electronics like the learning system in 1988 and the console in 2004. The system's software library included about 17 cartridges and additional cassette-based programs, totaling around 59 titles across variants. Marketed as a versatile all-in-one unit for and , it anticipated concepts in modern tablets by integrating keyboard input, programmable , and game play into a single affordable package. In the collector market, complete CreatiVision systems and rare variants command prices typically ranging from $100 to $300 USD, with Australian Dick Smith Wizzard models being more readily available due to their regional popularity. Active trading occurs on platforms like , where sealed or boxed items, especially Japanese NTSC versions, can exceed standard values owing to their scarcity. Preservation efforts have advanced through emulation, with MAME adding support for the CreatiVision in version 0.135 in 2009, enabling accurate reproduction of its 6502-based hardware and software. Fan-driven ROM dumps of cartridges and cassette tapes are hosted on Archive.org, facilitating access to the system's library of over 100 titles, including games and educational programs. The homebrew scene remains limited but is expanding, with community-developed multicarts and diagnostic tools emerging since the early to extend hardware capabilities. The CreatiVision has garnered niche recognition in retro gaming literature, appearing in Evan Amos's The Game Console: A Photographic History from to (2018) as a representative of second-generation hybrids. It appeals particularly to 6502 processor enthusiasts, who value its architecture for tinkering and replication projects, as seen in online forums and clone builds. However, historical gaps persist due to its regional distribution variations, with ongoing community initiatives focused on archiving the full Dick Smith Wizzard library, including its 16 known cartridges and associated cassette software.

References

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