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Deuce (playing card)
Deuce (playing card)
from Wikipedia

The four deuces from a William Tell pack
Deuce of Acorns
Württemberg pattern deck: deuce of bells
Deuce of bells playing card depicting a wild boar sow (1573)

The deuce (German: Daus, plural: Däuser) is the playing card with the highest value in German card games. It may have derived its name from dice games in which the face of the die with two pips is also called a Daus in German.[1]

Unlike the ace, with which it may be confused, the deuce represents the 2, which is why two hearts, bells, etc. are depicted on the card. In many regions it is not only equated to the ace, but is also, incorrectly, called an ace. In the south German area it has been historically called the sow (Sau) and still is today,[1] because of the appearance of a wild boar on the deuces in early card packs, a custom that has survived on the deuce of bells.

Ei der Daus! (also: Was der Daus!) is an expression, similar, to "What the deuce!" in English, which reflects astonishment, bewilderment or even anger. It is commonly, if wrongly, assumed to be an expression derived from card players' jargon.[2]

In some games outside Germany, the Deuce may rank higher than the Ace, such as in Big two, Tiến lên, and President (card game). These games share a common ancestor, the Chinese game of Zheng Shangyou.[citation needed] This ranking system may be influenced by Chinese numerology, where the two is seen as an auspicious number.

Comparison of German and French suits

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German playing cards Deuce (German: Daus)
French playing cards ♣ ♠ ♥ ♦ Ace (German: Ass, French: as)

Origin and history

[edit]

The word Daus as a description of the two pips on a die has been in use since the 12th century.[3] It comes from the Late Old High German, later Middle High German word, dûs, which was borrowed from the North French word, daus. This corresponds to the French word for "two", deux, which in turn came from the Latin duos and duo. On the introduction of playing cards into the German language area at the end of the 14th century, the word was also transferred to the cards with the value 2. This card became the highest value playing card in the German card deck, the equivalent of the Ace in the French deck. Dummett (1980) assesses that this had happened by the 1470s because the Ace, originally the lowest card of each suit, had disappeared from German-suited packs by then and that, subsequently, under the influence of foreign card games, there was a need to promote another card in its place.[4]

On the German playing card with the 2, the deuce, there is often a picture of a hog or sow. While Friedrich Kluge is unsure,[5] how the card came to be called the Daus, because he avers that there are no game rules that have survived from the Middle Ages, Marianne Rumpf is clear: The word 'Daus' is a term that has been taken over from the dice game.[6] However, unlike dice games, in which the 2 was a low throw and did not count for much, the deuce card played a special role as a trick card, because it could even beat the King. The Early New High German author, Johann Fischart, says thus: "I have thrown out the Ace, Sow and Deuce of Bells, Clubs, Hearts respectively; but now I hold the Sow of Acorns which now reigns".[7] The name Schwein ("hog") was also used for the deuce as may be read in the Reimchronik über Herzog Ulrich von Württemberg ("Rhyming Chronicle About Duke Ulrich of Wurttemberg"), which also reveals that the deuce, like the ace in the modern game of Skat, was worth 11 points: "The King ought to beat all the cards. That is apart from the Hog. It wants then to be worth 11."[8]

Early evidence of the depiction of a hog on the card is found as early as the 15th century, from which deuces of bells and acorns have survived on which there is a wild boar. Decks with a hog or sow on the card along with the 2 of bells have also survived from the year 1525 in the Swiss National Museum in Zürich and in a deck dating to 1573 made by the Viennese artist, Hans Forster. There is also a deck of cards by a Frankfurt manufacturer dating to 1573, on which the hog is found on a 2 of hearts.[6] The link between the deuce and the sow is evinced by Johann Leonhard Frisch in his 1741 German–Latin dictionary: "Sow in card game, from the figure of a sow, which is painted on the Deuce of Acorns, whence the other deuces are also called Sows." [9]

How the boar ended up on the playing card is unknown. Hellmut Rosenfeld suspects that it was derived from the prize sow that played a role in local shooting festivals (Schützenfesten) and which was linked with the last sheaf of the harvest.[10] The description Sau may have been a corruption of the word Daus, and the depiction of a boar on the playing cards was simply a pictorial illustration of this etymological development.

According to Marianne Rumpf, the name comes from a Baden dialect in which the "S" is spoken like a "Sch" and the word Dausch is used for a female pig or sow.[11]

[One] can ... with a little imagination, picture that the players, in the excitement of the game when playing the trump card ... loudly emphasize their triumph by saying the name of the card.[6]

The Brothers Grimm state in their dictionary,[12] that the word Tausch ("Swap") was used for the four cards. Perhaps the word Dausch inspired card artists who illustrated the free space under the coloured symbols with a sow.[6]

The language of card players may also have given rise to the expression Däuser (also Deuser) for 'coins', recorded since the 19th century, because in a game played for money, the aces are worth cash. Quite similar is the saying Däuser bauen Häuser ("deuces build houses"), which has been used since 1850, because with a trick with several aces, one quickly scores the points needed to win.[13]

In Unicode

[edit]

The deuces are included in the Playing Cards:[14]

  • U+1F0A2 🂢 PLAYING CARD TWO OF SPADES
  • U+1F0B2 🂲 PLAYING CARD TWO OF HEARTS
  • U+1F0C2 🃂 PLAYING CARD TWO OF DIAMONDS
  • U+1F0D2 🃒 PLAYING CARD TWO OF CLUBS

See also

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References

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Literature

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  • Marianne Rumpf: Zur Entwicklung der playing cardsnfarben in der Schweiz, in Deutschland und in Frankreich. In: „Schweizerisches Archiv für Volkskunde“ 72, 1976, pp. 1–32 (for Daus, see pp. 11–14)
  • Dummett, Sir Michael (1980). The Game of Tarot. London: Duckworth. ISBN 0-7156-1014-7
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The deuce is a standard bearing two pips (symbols) of a single —hearts, diamonds, clubs, or spades—in a 52-card deck, ranking numerically as the two and typically positioned immediately above the in low-to-high sequences or below the three in high-to-low orders, depending on the game rules. The term "deuce" entered English in the late 15th century from deus (meaning "two"), which traces back to Latin duos and ultimately the dwo- for "two." This nomenclature reflects its origins in dice and early card games, where it denoted a throw or card showing two spots, and it spread through European gaming traditions influenced by French and German variants. In most modern Western card games, such as poker and bridge, the deuce holds a low rank, often serving as the weakest non-ace card, though it can become powerful in wild-card variants like poker where deuces substitute for any other rank. Conversely, in historical and regional games from German-speaking areas, the deuce—known as Daus—traditionally ranks as the highest card in its suit, a convention dating to medieval European decks that prioritized it over kings and aces for strategic emphasis. This duality underscores the deuce's versatile role across global card-playing cultures, from low-value filler in trick-taking games to a potential game-changer in betting contexts.

Definition and Etymology

Core Meaning

The deuce is the denoting the number two within each of the four suits in a , consisting of hearts, , clubs, and spades. It holds the rank of 2 in numerical order, following the (valued as 1), and precedes the 3 through 10, as well as the face cards (jack, queen, ). There are four deuces in total, one per suit, making them integral to the deck's composition for various card games. Visually, the deuce features two pips—identical symbols representing its —positioned on the card face to indicate its value. These pips distinguish the deuce from higher pip cards like the trey (three) or from non-numerical cards such as the , which typically shows a single central symbol. Deuces are employed across diverse gameplay formats, including trick-taking games like bridge or , gambling pursuits such as , and solitaire variants like Klondike. While the term "deuce" also applies to the face of a die showing two pips in games, the deuce operates as a distinct element in card-based gaming traditions, sharing only the numerical of two. The name itself ties etymologically to the concept of "two," reflecting its core representational role.

Linguistic Origins

The term "deuce" for the ranked two derives from the Old French word deus, meaning "two," which itself stems from the Latin duo (also the source of modern French deux). This linguistic root entered English usage in the late 15th century, coinciding with the importation of French-influenced to , where it initially applied to both the two in and cards. In German-speaking regions, the equivalent term is Daus, historically denoting the deuce in or, in some card contexts, functioning like an due to its high value in certain games; it originates from dûs or tûs, borrowed from dous ("two"). This borrowing reflects early cross-cultural exchanges in gaming terminology, potentially influencing the adoption of similar pip-based naming in card play derived from dice traditions. Other Romance languages retain direct descendants of Latin duo for the card's name: Italian due (from Vulgar Latin duo, evolving through medieval Italian usage in early card decks), and Spanish dos (from Latin duos, adapted in Spanish-suited cards by the 15th century). These terms underscore the shared Indo-European root dwo- for "two," which permeated European card nomenclature as playing cards spread from Italy and France across the continent.

Historical Development

Early Origins

The origins of the deuce as a playing card rank trace back to the 13th-century in , where the earliest known deck structures emerged featuring 52 cards divided into four suits—coins, cups, swords, and polo sticks—each with 13 numerical and court ranks, including a rank equivalent to "two" denoted by two pips or symbols. These decks, produced on paper or thin cardstock, reflected the numerical sequencing common in Islamic gaming traditions, with the lowest numerical ranks like the deuce serving as foundational values in trick-taking and betting games. This system drew indirect influences from earlier Asian innovations, particularly Chinese paper money from the Tang and dynasties (7th–13th centuries), which featured printed numerical values and suits symbolizing currencies, and that used dot patterns to represent numbers from one to nine, adapting such motifs into card ranks like the deuce for portable . These elements traveled via trade routes to the , where they evolved into the structured pip-based ranks of cards, emphasizing numerical hierarchy over pictorial courts. Playing cards, including the deuce rank, reached in the 1370s through Italian and Spanish merchants trading with Islamic regions, arriving as imported Mamluk-style decks that were soon replicated using early techniques in Italian city-states like and . The deuce appeared in these initial European packs as a pip card with two symbols, retaining its numerical value from Eastern prototypes amid the novelty of card play among and . One of the earliest documented European references to card play involving numerical ranks, including equivalents to the deuce, comes from a 1377 sermon in , , by Dominican friar Johannes of Rheinfelden, who described games with 52 cards featuring numbered suits from one to ten plus court figures, warning against their use in . This account highlights the rapid adoption of the deuce's role in emerging European pastimes, paralleling its etymological roots in trade languages denoting the number two.

Evolution in Europe

In the 15th century, playing cards underwent significant standardization in and as they transitioned from imported Latin-suited designs to regional variants tailored for local production. In , early packs evolved from Latin suits such as swords and cups to distinctive German suits like acorns, leaves, hearts, and bells by the early 15th century, with pip arrangements—including the deuce's two symbols—simplified into basic, repeatable motifs to facilitate and reduce production costs. Similarly, in , the shift to the familiar suits of hearts, diamonds, clubs, and spades occurred around the same period, with numeral cards like the deuce featuring streamlined pips that could be stenciled efficiently after , enabling of 52-card decks. These adaptations marked a departure from the ornate, variable designs of earlier handmade cards, prioritizing practicality for widespread use. The profoundly influenced card production through the adoption of printing technologies, solidifying the deuce's position as the lowest ranked pip card below the . By the mid-15th century, —preceding Gutenberg's —replaced labor-intensive hand-painting, allowing for consistent replication of ranks and suits across ; this fixed the numerical order in French decks, with the as one (often low in early games) and the deuce as two, the lowest among the numbered pip cards (2 through 10); court cards typically ranked above. The transition democratized access to cards, as printed decks became affordable and uniform, with simplified deuce pips (often two aligned suit symbols) ensuring clarity in gameplay without the artistic flourishes of pre-printing eras. This technological shift, centered in urban hubs like in and in , laid the groundwork for the modern 52-card structure. Rouen emerged as a pivotal printing hub in during the 1480s, refining deuce designs and exporting standardized French-suited decks that influenced broader European uniformity. Cardmakers there, including figures like Valery Faucil, produced elongated cards with precise pip layouts, adapting medieval motifs for stenciling and export; these Rouen patterns, featuring simplified deuces, became models for English production by the late . By the 16th to 18th centuries, playing cards spread via European , embedding the deuce within English-speaking cultures in the and beyond. English decks, derived from Rouen exports, accompanied settlers and traders, establishing the deuce's fixed role in colonial games and fostering a shared card lexicon across the . In 17th-century , parliamentary acts regulating card imports further promoted design uniformity, including consistent deuce representations. The 1628 prohibition on foreign cards aimed to bolster domestic manufacturing, compelling English makers to replicate Rouen-derived patterns with standardized pips, thus minimizing variations in low-rank cards like the deuce and aligning British decks with continental norms.

Suit Variations and Designs

French Suits

The French-suited playing card deck, which emerged as the global standard in the , features four distinct suits divided into red and black colors: hearts (red and curved, symbolizing cups), (red and pointed, representing coins), clubs (black and trifoliate, akin to clovers or batons), and spades (black and pointed, derived from pikes or swords). In this system, the deuce—the card ranked second in each suit—displays exactly two pips of the corresponding suit symbol, typically arranged in a vertical or diagonal alignment to ensure and ease of identification during play. This pip configuration prioritizes simplicity and manufacturability, distinguishing it from more elaborate regional designs. The visual evolution of the deuce in French-suited decks reflects advancements in and , particularly during the . Early designs from in the 17th century often incorporated ornate stylistic influences from court cards, such as subtle flourishes or asymmetrical placements, to enhance aesthetic appeal in handcrafted packs. By the Anglo-American era around 1816–1870, double-ended symmetrical pips became widespread, improving readability and reducing orientation errors in ; these changes were pioneered by manufacturers like J.Y. Humphreys. Corner indices labeling "2" or the suit symbol were introduced later in the 1870s by the New York Consolidated Card Company. De La Rue adopted advanced designs by around 1870. In modern production, as seen in iconic decks like Bicycle from the United States Playing Card Company, the deuce achieves precise pip symmetry through offset lithography on web presses, where laser-etched plates transfer ink onto continuous paper rolls before cutting into sheets; this method ensures consistent alignment and durability across millions of units annually. Historical 17th-century French decks, by contrast, relied on woodblock and stencil techniques that allowed for more artistic variation in numerical cards, though still adhering to the core two-pip layout. The French-suited deuce's red-and-black color scheme has become iconic, underpinning its prevalence as the design used in the vast majority of Western card games today, from poker to bridge.

German Suits

In , the four suits consist of acorns (Eichel, typically rendered in green or black), leaves (Gras or Laub, in green), hearts (Herz, in red), and bells (Schellen, in gold or yellow). The deuce, known as the Daus (or occasionally Zwei), serves as the highest-ranking card in each suit, equivalent to the in other systems, and is depicted with two prominent suit symbols arranged in a stacked or mirrored layout to emphasize its dual-pip design. This visual simplicity reflects the cards' medieval origins, lacking corner indices found in later French-suited decks. These suits emerged in the early 15th century within the Holy Roman Empire, evolving from earlier archaic systems to standardize acorns, leaves, hearts, and bells for regional games such as Karnöffel. The deuce's design retained a straightforward pip arrangement without numerical labels, preserving the era's artisanal woodblock printing techniques and focusing on symbolic motifs like the acorn's natural, nut-like form or the bell's heraldic curve. In southern regions, the deuce of acorns or leaves was historically nicknamed the "sow" (Sau) due to early depictions evoking boar imagery, though this is less common today. Unlike French suits, which divide into red and black categories with geometric pips, German suits blend green and red-yellow tones without a strict bicolor scheme, and their stylized symbols draw from hunting and foliage themes for a more organic aesthetic. Today, these decks persist in , particularly in Bavarian and Swiss variations, where the deuce continues to feature in games like Skat without modern alterations.

Role in Games

Standard Value and Play

In standard point-counting card games, the deuce holds a numerical value of 2, contributing that amount to a player's score based on its . For example, in , the deuce contributes its pip value of 2 to scoring combinations such as 15s, pairs, or runs during the show phase with the starter card. Similarly, in , the deuce counts as 2 toward the goal of reaching a hand total of 21 without exceeding it, aligning with the face values of numbered cards from 2 to 10. In trick-taking games such as and bridge, the deuce ranks as the lowest non- card within its , positioned below the 3 and above nothing in the standard hierarchy of (high) to 2 (low). During play, if a deuce is led, subsequent players must follow if possible, and the deuce can only win the trick if all other players play lower cards—which, as the lowest rank, never occurs unless all play deuces or voids. In bridge, this low means the deuce offers minimal trick-taking potential, often used defensively to maintain suit length rather than aggressively. The deuce integrates into melding games like by forming sets of three or more cards of the same rank or sequences of consecutive ranks, where its value of 2 allows it to pair with other deuces for a set or connect in runs such as -2-3 (with ace low) or 2-3-4. Unmelled deuces at the end of a hand deduct 2 points from the holder's score in deadwood calculations, emphasizing the need to incorporate them into valid melds for optimal play. Across standard hierarchies, the deuce adheres to fixed rankings and cannot capture or outrank higher cards in its suit during tricks or comparisons, ensuring predictable mechanics unless variant rules designate it as wild or elevate its status.

Special Significance

In poker variants like Deuces Wild, the deuce functions as a wild card, capable of representing any rank or suit to form superior hands such as straight flushes or royal flushes, thereby transforming it into a pivotal element for achieving high-value payouts. This role contrasts sharply with its typical low ranking, emphasizing the deuce's versatility in draw poker formats where players discard and redraw to optimize combinations. The deuce also attains elevated status in specific trick-taking and shedding games. In , a popular Asian shedding game, deuces rank as the highest single cards, outvaluing aces and allowing players to lead aggressively to shed their hands first and score points based on opponents' remaining cards. In the pinochle variant known as East Point Pinochle, deuces carry a high point value of 30 each during trick-taking, exceeding aces at 25 points and enabling substantial scoring contributions when captured in play. Meanwhile, in solitaire variants like Deuces, the eight deuces initiate the eight foundation piles, serving as the starting point for building ascending suits from threes to aces (with aces high), which facilitates key moves to uncover and relocate tableau cards. Beyond gameplay, the deuce embodies cultural tropes rooted in its numerical essence and historical associations. In poker lore, while the infamous "dead man's hand" traditionally comprises aces and eights, deuces often appear in narratives as lowly pairs symbolizing precarious duality—fortune's double edge, where a seemingly weak holding can unexpectedly triumph or lead to ruin. In broader literature and slang, deuces evoke misfortune or the devil (as "deuce" was an archaic term for Satan), portraying them as undercards that underscore themes of imbalance or ill luck in tales of gambling and fate. Esoterically, in cartomancy, the deuce represents duality and balance, distinct from higher ranks; for instance, the deuce of hearts denotes harmonious partnerships or endearments, while the deuce of spades signals opposition or relational tension, reflecting the number two's inherent symbolism of pairs and polarity.

Modern Representation

Unicode Standards

The Unicode Standard designates a specific block for encoding playing cards to support their inclusion in digital text and representations. The Playing Cards block, spanning U+1F0A0 to U+1F0FF, was initially introduced in 6.0 in October 2010, encompassing 59 code points that include the 52 cards of the standard French-suited deck, a card back symbol, and initial joker variants. This addition addressed the need for machine-readable representations of cards used in common games like poker. Subsequent expansion occurred in Unicode 7.0 in 2014, increasing the assigned code points to 82 by incorporating additional symbols, such as further and regional variants, while maintaining focus on the French suit system (spades, hearts, diamonds, clubs). The block exclusively encodes French-suited cards and does not include representations for German suits (acorns, leaves, hearts, bells) or other historical variants. Within this block, the deuces—representing the rank two—are encoded as follows for each French suit: U+1F0A2 (🂢) for the two of spades, U+1F0B2 (🂲) for the two of hearts, U+1F0C2 (🃂) for the two of diamonds, and U+1F0D2 (🃒) for the two of clubs. These specific codes allow precise digital depiction of the deuce rank across suits. The encoding history traces to a May 2011 proposal submitted to the Technical Committee by Michael Everson and Karl Pentzlin (document L2/11-216), which advocated for dedicated support of the 52-card poker deck and disunification from cards to avoid semantic overlap. This led to the acceptance of expansions in subsequent Unicode versions, ensuring the block's utility for standard applications without encroaching on esoteric encodings. In practice, these code points facilitate emoji-style rendering of deuce cards in text-based environments, mobile applications, and online games, enabling seamless cross-platform display of card imagery. For systems lacking full support for the Playing Cards block, backward compatibility is provided through earlier Unicode symbols for individual suits in the Miscellaneous Symbols block (U+2660 to U+2667), such as U+2660 (♠) for spades, though these offer only suit icons rather than complete card representations.

Digital and Visual Depictions

In games featuring standard mechanics, such as Solitaire applications, deuces are rendered using animated pips that incorporate smooth 3D movements and subtle to simulate card handling and enhance user engagement. For instance, apps like Solitaire: employ lively animations on card faces, including the two pips on deuces, to create dynamic gameplay visuals. These representations often include glow or highlight effects during interactions, as seen in neon-style pip animations designed for poker-themed digital interfaces. Scalability is achieved through vector graphics in software implementations, allowing deuce depictions to resize without quality loss across devices, from mobile apps to high-resolution displays. SVG formats, in particular, enable precise rendering of pip arrangements and suit symbols on deuces, supporting seamless integration in games like digital Solitaire or poker simulations. Collectible custom decks produced by companies like theory11 and the (USPCC) stylize deuces with thematic artwork while preserving the traditional two-pip structure. In theory11's deck, for example, number cards like deuces feature custom color schemes and band-inspired motifs integrated around the pips, maintaining recognizability for gameplay. USPCC-printed custom decks, such as those with artistic transformations, incorporate pips into larger illustrative scenes on deuces, blending functionality with aesthetic innovation. In software, deuces utilize high-resolution textures to replicate physical card surfaces, ensuring detailed pip and rendering for immersive experiences. These textures often include subtle grain and shading to mimic premium , supporting realistic visuals in platforms offering poker or . features, such as color-blind modes in digital poker and Solitaire apps, adjust colors on deuces—altering reds and blacks to higher-contrast variants like orange or —for improved visibility without changing pip placement. Since the early 2000s, production has shifted toward techniques, enabling vibrant RGB-derived colors on deuces that contrast with earlier or limited-pallette historical designs. This evolution, facilitated by advanced offset and digital presses, allows for richer hues in pip and elements, as seen in modern custom decks with full-color gradients. Building on standards for foundational encoding, these depictions prioritize aesthetic vibrancy in media applications.

References

  1. https://en.wikisource.org/wiki/An_Etymological_Dictionary_of_the_German_Language/Annotated/Daus
  2. https://en.wiktionary.org/wiki/Daus
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