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Extreme ultraviolet lithography
Extreme ultraviolet lithography
from Wikipedia

Extreme ultraviolet lithography (EUVL, also known simply as EUV) is a technology used in the semiconductor industry for manufacturing integrated circuits (ICs). It is a type of photolithography that uses 13.5 nm extreme ultraviolet (EUV) light from a laser-pulsed tin (Sn) plasma to create intricate patterns on semiconductor substrates.

As of 2023, ASML Holding is the only company that produces and sells EUV systems for chip production, targeting 5 nanometer (nm) and 3 nm process nodes.

The EUV wavelengths that are used in EUVL are near 13.5 nanometers (nm), using a laser-pulsed tin (Sn) droplet plasma to produce a pattern by using a reflective photomask to expose a substrate covered by photoresist. Tin ions in the ionic states from Sn IX to Sn XIV give photon emission spectral peaks around 13.5 nm from 4p64dn – 4p54dn+1 + 4dn−14f ionic state transitions.[1]

Image formation mechanism in EUV lithography.
  EUV multilayer of silicon-based glass spacer and molybdenum reflectors
  Absorber
  EUV radiation
  Resist
  Substrate
  Secondary electrons
EUV multilayer and absorber constituting mask pattern for imaging a line. EUV radiation reflected from the mask pattern is absorbed in the resist and substrate, producing photoelectrons and secondary electrons. These electrons increase the extent of chemical reactions in the resist. A secondary-electron pattern that is random in nature is superimposed on the optical image. The unwanted secondary-electron exposure results in loss of resolution, observable line edge roughness and linewidth variation.

History and economic impact

[edit]

In the 1960s, visible light was used for the production of integrated circuits, with wavelengths as short as 435 nm (mercury "g line").

Later, ultraviolet (UV) light was used, at first with a wavelength of 365 nm (mercury "i line"), then with excimer wavelengths, first of 248 nm (krypton fluoride laser), then 193 nm (argon fluoride laser), which was called deep UV.

The next step, going even smaller, was called extreme UV, or EUV. The EUV technology was considered impossible by many[citation needed].

EUV light is absorbed by glass and air, so instead of using lenses to focus the beams of light as done previously, mirrors in vacuum would be needed. A reliable production of EUV was also problematic. Then, leading producers of steppers Canon and Nikon stopped development, and some predicted the end of Moore's law.[citation needed]

While working at Nippon Telegraph and Telephone (NTT) in mid-1980s Japan, engineer Hiroo Kinoshita first proposed the concept of EUV. He tested the idea and successfully demonstrated the first EUV images at a 1986 Japan Society of Applied Physics (JSAP) meeting. Despite initial scepticism in Japan, Kinoshita continued EUV research at NTT and organized joint US-Japan research on EUV in the early 1990s.[2][3]

In 1991, scientists at Bell Labs published a paper demonstrating the possibility of using a wavelength of 13.8 nm for the so-called soft X-ray projection lithography.[4]

To address the challenge of EUV lithography, researchers at Lawrence Livermore National Laboratory, Lawrence Berkeley National Laboratory, and Sandia National Laboratories were funded in the 1990s to perform basic research into the technical obstacles. The results of this successful effort were disseminated via a public/private partnership Cooperative R&D Agreement (CRADA).[3] The CRADA consisted of a consortium of private companies and the Labs, manifested as an entity called the Extreme Ultraviolet Limited Liability Company (EUV LLC).[5] Meanwhile back in Japan, EUV technology development was pursued in the 1990s through the ASET (Association of Super-Advanced Electronics Technologies) and Extreme Ultraviolet Lithography Development Association (EUVA) programs.[3]

Intel, Canon, and Nikon (leaders in the field at the time), as well as the Dutch company ASML and Silicon Valley Group (SVG) all sought licensing.[6] In 2001, SVG was acquired by ASML, helping ASML become the leading benefactor of the critical technology.[7]

By 2018, ASML succeeded in deploying the intellectual property from the EUV-LLC after several decades of developmental research, with incorporation of European-funded EUCLIDES (Extreme UV Concept Lithography Development System) and long-standing partner German optics manufacturer ZEISS and synchrotron light source supplier Oxford Instruments. This led MIT Technology Review to name it "the machine that saved Moore's law".[8] Their first prototype in 2006 produced one wafer in 23 hours. As of 2022, a scanner produces up to 200 wafers per hour. The scanner uses Zeiss optics, which that company calls "the most precise mirrors in the world", produced by locating imperfections and then knocking off individual molecules with techniques such as ion beam figuring.[9]

This made the once small company ASML the world leader in the production of scanners and monopolist in this cutting-edge technology and resulted in a record turnover of 27.4 billion euros in 2021, dwarfing their competitors Canon and Nikon, who were denied IP access. Because it is such a key technology for development in many fields, the United States licenser pressured Dutch authorities to not sell these machines to China. ASML has followed the guidelines of Dutch export controls and until further notice will have no authority to ship the machines to China.[10] China, at the same time, also has invested heavily into their domestic EUV project, and Chinese leading companies such as Huawei and SMEE also filed patents for their alternative proposals relevant to EUV technologies.[11]

Along with multiple patterning, EUV has paved the way for higher transistor densities, allowing the production of higher-performance processors. Smaller transistors also require less power to operate, resulting in more energy-efficient electronics.

Market growth projection

[edit]

According to a report by Pragma Market Research,[12] the global extreme ultraviolet (EUV) lithography market is projected to grow from US$8,957.8 million in 2024 to US$17,350 million by 2030, at a compound annual growth rate (CAGR) of 11.7%. This significant growth reflects the rising demand for miniaturized electronics in various sectors, including smartphones, artificial intelligence, and high-performance computing.

Fab tool output

[edit]

Requirements for EUV steppers, given the number of layers in the design that require EUV, the number of machines, and the desired throughput of the fab, assuming 24 hours per day operation.[13]

Number of layers
requiring EUV
Avg. stepper speed
in wafers per hour
Number of
EUV machines
Wafer
per month
5 62.5 5 45000
10 62.5 10 45000
15 62.5 15 45000
15 62.5 30 90000
20 62.5 40 90000
25 62.5 50 90000

Masks

[edit]

EUV photomasks work by reflecting light,[14] which is achieved by using multiple alternating layers of molybdenum and silicon. This is in contrast to conventional photomasks which work by blocking light using a single chromium layer on a quartz substrate. An EUV mask consists of 40–50[15] alternating silicon and molybdenum layers;[16] this is a multilayer which acts to reflect the extreme ultraviolet light through Bragg diffraction; the reflectance is a strong function of incident angle and wavelength, with longer wavelengths reflecting more near normal incidence and shorter wavelengths reflecting more away from normal incidence. The multilayer may be protected by a thin ruthenium layer, called a capping layer.[15][17][18] The pattern is defined in a tantalum-based absorbing layer over the capping layer.[19]

Blank photomasks are mainly made by two companies: AGC Inc. and Hoya Corporation.[20] Ion-beam deposition equipment mainly made by Veeco is often used to deposit the multilayer.[15] A blank photomask is covered with photoresist, which is then baked (solidified) in an oven, and later the pattern is defined on the photoresist using maskless lithography with an electron beam. This step is called exposure.[21] The exposed photoresist is developed (removed), and the unprotected areas are etched. The remaining photoresist is then removed. Masks are then inspected and later repaired using an electron beam.[22] Etching must be done only in the absorbing layer[15] and thus there is a need to distinguish between the capping and the absorbing layer, which is known as etch selectivity[23] and is unlike etching in conventional photomasks, which only have one layer critical to their function.[24]

Tool

[edit]
An EUVL tool, Lawrence Livermore National Laboratory

An EUV tool (EUV photolithography machine) has a laser-driven tin (Sn) plasma light source, reflective optics comprising multilayer mirrors, contained within a hydrogen gas ambient.[25] The hydrogen is used to keep the EUV collector mirror, as the first mirror collecting EUV emitted over a large range in angle (~2π sr) from the Sn plasma, in the source free of Sn deposition.[26] Specifically, the hydrogen buffer gas in the EUV source chamber or vessel decelerates or possibly pushes back Sn ions and Sn debris traveling toward the EUV collector (collector protection) and enable a chemical reaction of to remove Sn deposition on the collector in the form of gas (collector reflectivity restoration).

EUVL is a significant departure from the deep-ultraviolet lithography standard. All matter absorbs EUV radiation. Hence, EUV lithography requires vacuum. All optical elements, including the photomask, must use defect-free molybdenum/silicon (Mo/Si) multilayers (consisting of 50 Mo/Si bilayers, which have a theoretical reflectivity limit at 13.5 nm of ~75%[27]) that act to reflect light by means of interlayer wave interference; any one of these mirrors absorb around 30% of the incident light, so the mirror temperature control is important.

EUVL systems, as of 2002-2009, contain at least two condenser multilayer mirrors, six projection multilayer mirrors and a multilayer object (mask). Since the mirrors absorb 96% of the EUV light, the ideal EUV source needs to be much brighter than its predecessors. EUV source development has focused on plasmas generated by laser or discharge pulses. The mirror responsible for collecting the light is directly exposed to the plasma and is vulnerable to damage from high-energy ions[28][29] and other debris[30] such as tin droplets, which require the costly collector mirror to be replaced every year.[31]

Resource requirements

[edit]
Utility 200 W output EUV 90 W output ArF
immersion double-patterning
Electrical power (kW) 532 49
Cooling water flow (L/min) 1600 75
Gas lines 6 3

The required utility resources are significantly larger for EUV compared to 193 nm immersion, even with two exposures using the latter. At the 2009 EUV Symposium, Hynix reported that the wall plug efficiency was ~0.02% for EUV, i.e., to get 200 watts at intermediate focus for 100 wafers per hour, one would require 1 megawatt of input power, compared to 165 kilowatts for an ArF immersion scanner, and that even at the same throughput, the footprint of the EUV scanner was ~3× the footprint of an ArF immersion scanner, resulting in productivity loss.[32] Additionally, to confine ion debris, a superconducting magnet may be required.[33]

A typical EUV tool weighs nearly 200 tons[34] and costs around 180 million USD.[35]

EUV tools consume at least 10× more energy than immersion tools.[36]

DUV vs. EUV tool energy consumption (measured 2020)
Platform
Parameter
DUV immersion
NXT:2050i
EUV NXE:3400C
(30 mJ/cm2)
Energy consumption 0.13 MW 1.31 MW
Energy efficiency per wafer pass 0.45 kWh 9.64 kWh
Throughput,
wafers
per hour 296 136
per year 2,584,200 1,191,360

Summary of key features

[edit]

The following table summarizes key differences between EUV systems in development and ArF immersion systems which are widely used in production today:

EUV ArF immersion
Wavelength 2% FWHM bandwidth about 13.5 nm 193 nm
Photon energy 91–93 eV 6.4 eV
Light source Sn plasma produced by CO2 laser hitting Sn droplet[37][38] ArF excimer laser
Wavelength bandwidth 5.9%[39] <0.16%[40]
Secondary electrons produced by absorption Yes No
Optics Reflective multilayers (~40% absorbing per mirror) Transmissive lenses
Numerical aperture (NA) 0.25: NXE:3100
0.33: NXE:33x0 and NXE:3400B
High NA (0.55): Installed in Intel in 2024
1.20,
1.35
Resolution spec k1 = resolution / (wavelength / numerical aperture) NXE:3100: 27 nm (k1 = 0.50)
NXE:3300B: 22 nm (k1 = 0.54),
18 nm (k1 = 0.44) with off-axis illumination
NXE:3350B: 16 nm (k1 = 0.39)
NXE:3400B/C, NXE:3600D: 13 nm (k1 = 0.32)
38 nm (k1 = 0.27)
Flare 4%[41] <1%[42]
Illumination Central angle 6° off-axis onto reticle On axis
Field size 0.25 and 0.33 NA: 26 mm × 33 mm
High NA: 26 mm × 16.5 mm[43]
26 mm × 33 mm
Magnification 0.25 and 0.33 NA: 4× isomorphic
High NA: 4×/8× anamorphic
Ambient Vacuum, hydrogen Air (exposed wafer area underwater)
Aberration control (including thermal) None Yes, e.g., FlexWave[44]
Illumination slit Arc-shaped[45] Rectangular[46]
Reticle Pattern on reflective multilayer Pattern on transmissive substrate
Wafer pattern shift with reticle vertical position Yes (due to reflection); ~1:40[47] No
Pellicle Available, but has issues Yes
Wafers per day (depends on tool and dose) 1500 6000
Number of tools in field >90 (all 0.33 NA tool models) >400

The different degrees of resolution among the 0.33 NA tools are due to the different illumination options. Despite the potential of the optics to reach sub-20 nm resolution, secondary electrons in resist practically limit the resolution to around 20 nm (more on this below).[48]

Light source power, throughput, and uptime

[edit]
EUV throughput as a function of dose. The wafer throughput of an EUV tool is actually a function of exposure dose, for a fixed source power.

Neutral atoms or condensed matter cannot emit EUV radiation. Ionization must precede EUV emission in matter. The thermal production of multicharged positive ions is only possible in a hot dense plasma, which itself strongly absorbs EUV.[49] As of 2025, the established EUV light source is a laser-pulsed tin plasma.[50] The ions absorb the EUV light they emit and are easily neutralized by electrons in the plasma to lower charge states, which produce light mainly at other, unusable wavelengths, resulting in a much reduced efficiency of light generation for lithography at higher plasma power density.

The throughput is tied to the source power, divided by the dose.[51] A higher dose requires a slower stage motion (lower throughput) if pulse power cannot be increased.

EUV collector reflectivity degrades ~0.1–0.3% per billion 50 kHz pulses (~10% in ~2 weeks), leading to loss of uptime and throughput, while even for the first few billion pulses (within one day), there is still 20% (±10%) fluctuation.[52] This could be due to the accumulating Sn residue mentioned above which is not completely cleaned off.[53][54] On the other hand, conventional immersion lithography tools for double-patterning provide consistent output for up to a year.[55]

Recently, the NXE:3400B illuminator features a smaller pupil fill ratio (PFR) down to 20% without transmission loss.[56] PFR is maximized and greater than 0.2 around a metal pitch of 45 nm.[57]

Due to the use of EUV mirrors which also absorb EUV light, only a small fraction of the source light is finally available at the wafer. There are 4 mirrors used for the illumination optics and 6 mirrors for the projection optics. The EUV mask or reticle is itself an additional mirror. With 11 reflections, only ~2% of the EUV source light is available at the wafer.[58]

The throughput is determined by the EUV resist dose, which in turn depends on the required resolution.[59] A dose of 40 mJ/cm2 is expected to be maintained for adequate throughput.[60]

Tool uptime

[edit]

The EUV light source limits tool uptime besides throughput. In a two-week period, for example, over seven hours downtime may be scheduled, while total actual downtime including unscheduled issues could easily exceed a day.[58] A dose error over 2% warrants tool downtime.[58]

The wafer exposure throughput steadily expanded up to around 1000 wafers per day (per system) over the 2019–2022 period,[61][62] indicating substantial idle time, while at the same time running >120 wafers per day on a number of multipatterned EUV layers, for an EUV wafer on average.

Comparison to other lithography light sources

[edit]

EUV (10–121 nm) is the band longer than X-rays (0.1–10 nm) and shorter than the hydrogen Lyman-alpha line.

While state-of-the-art 193 nm ArF excimer lasers offer intensities of 200 W/cm2,[63] lasers for producing EUV-generating plasmas need to be much more intense, on the order of 1011 W/cm2.[64] A state-of-the-art ArF immersion lithography 120 W light source requires no more than 40 kW electrical power,[65] while EUV sources are targeted to exceed 40 kW.[66]

The optical power target for EUV lithography is at least 250 W, while for other conventional lithography sources, it is much less.[58] For example, immersion lithography light sources target 90 W, dry ArF sources 45 W, and KrF sources 40 W. High-NA EUV sources are expected to require at least 500 W.[58]

EUV-specific optical issues

[edit]

Reflective optics

[edit]
EUV H-V difference of focus. Horizontal (H) and vertical (V) mask (reticle) pattern features are focused differently in EUV optical systems. The numerical aperture (NA) also makes a difference.

A fundamental aspect of EUVL tools, resulting from the use of reflective optics, is the off-axis illumination (at an angle of 6°, in different direction at different positions within the illumination slit)[67] on a multilayer mask (reticle). This leads to shadowing effects resulting in asymmetry in the diffraction pattern that degrade pattern fidelity in various ways as described below.[68][69] For example, one side (behind the shadow) would appear brighter than the other (within the shadow).[70]

The behavior of light rays within the plane of reflection (affecting horizontal lines) is different from the behavior of light rays out of the plane of reflection (affecting vertical lines).[71] Most conspicuously, identically sized horizontal and vertical lines on the EUV mask are printed at different sizes on the wafer.

2-bar CD difference vs. focus. The difference between the widths of two adjacent horizontal lines varies as a function of focus.

The combination of the off-axis asymmetry and the mask shadowing effect leads to a fundamental inability of two identical features even in close proximity to be in focus simultaneously.[72] One of EUVL's key issues is the asymmetry between the top and bottom line of a pair of horizontal lines (the so-called "two-bar"). Some ways to partly compensate are the use of assist features as well as asymmetric illumination.[73]

An extension of the two-bar case to a grating consisting of many horizontal lines shows similar sensitivity to defocus.[74] It is manifest in the critical dimension (CD) difference between the top and bottom edge lines of the set of 11 horizontal lines.

Polarization by reflection also leads to partial polarization of EUV light, which favors imaging of lines perpendicular to the plane of the reflections.[75][76]

Pattern shift from defocus (non-telecentricity)

[edit]
Due to different phase shifts from reflection from the EUV mask, different illumination angles result in different shifts. This results in reduced image contrast, also known as fading.

The EUV mask absorber, due to partial transmission, generates a phase difference between the 0th and 1st diffraction orders of a line-space pattern, resulting in image shifts (at a given illumination angle) as well as changes in peak intensity (leading to linewidth changes) which are further enhanced due to defocus.[77][78] Ultimately, this results in different positions of best focus for different pitches and different illumination angles. Generally, the image shift is balanced out due to illumination source points being paired (each on opposite sides of the optical axis). However, the separate images are superposed and the resulting image contrast is degraded when the individual source image shifts are large enough. The phase difference ultimately also determines the best focus position.

The multilayer is also responsible for image shifting due to phase shifts from diffracted light within the multilayer itself.[79] This is inevitable due to light passing twice through the mask pattern.[80]

The use of reflection causes wafer exposure position to be extremely sensitive to the reticle flatness and the reticle clamp. Reticle clamp cleanliness is therefore required to be maintained. Small (milliradian-scale) deviations in mask flatness in the local slope, coupled with wafer defocus.[81] More significantly, mask defocus has been found to result in large overlay errors.[82][83] In particular, for a 10 nm node metal 1 layer (including 48 nm, 64 nm, 70 nm pitches, isolated, and power lines), the uncorrectable pattern placement error was 1 nm for 40 nm mask z-position shift.[84] This is a global pattern shift of the layer with respect to previously defined layers. However, features at different locations will also shift differently due to different local deviations from mask flatness, e.g., from defects buried under the multilayer. It can be estimated that the contribution of mask non-flatness to overlay error is roughly 1/40 times the peak-to-valley thickness variation.[85] With the blank peak-to-valley spec of 50 nm, ~1.25 nm image placement error is possible. Blank thickness variations up to 80 nm also contribute, which lead to up to 2 nm image shift.[85]

The off-axis illumination of the reticle is also the cause of non-telecentricity in wafer defocus, which consumes most of the 1.4 nm overlay budget of the NXE:3400 EUV scanner[86] even for design rules as loose as 100 nm pitch.[87] The worst uncorrectable pattern placement error for a 24 nm line was about 1.1 nm, relative to an adjacent 72 nm power line, per 80 nm wafer focus position shift at a single slit position; when across-slit performance is included, the worst error is over 1.5 nm in the wafer defocus window[84] In 2017, an actinic microscope mimicking a 0.33 NA EUV lithography system with 0.2/0.9 quasar 45 illumination showed that an 80 nm pitch contact array shifted −0.6 to 1.0 nm while a 56 nm pitch contact array shifted −1.7 to 1.0 nm relative to a horizontal reference line, within a ±50 nm defocus window.[88]

Wafer defocus also leads to image placement errors due to deviations from local mask flatness. If the local slope is indicated by an angle α, the image is projected to be shifted in a 4× projection tool by 8α × (DOF/2) = 4α DOF, where DOF is the depth of focus.[89] For a depth of focus of 100 nm, a small local deviation from flatness of 2.5 mrad (0.14°) can lead to a pattern shift of 1 nm.

Simulations as well as experiments have shown that pupil imbalances in EUV lithography can result in pitch-dependent pattern placement errors.[90][91] Since the pupil imbalance changes with EUV collector mirror aging or contamination, such placement errors may not be stable over time. The situation is specifically challenging for logic devices, where multiple pitches have critical requirements at the same time.[92] The issue is ideally addressed by multiple exposures with tailored illuminations.[93]

Slit position dependence

[edit]
Illumination rotation across ring-field slit. Light reflected from curved optical surfaces will generate arc segments.[94] The illumination angles are rotated azimuthally across the arc-shaped slit (right), due to the reflection of an arc-shaped image from each pupil position as a point source (left).[95][96] The angle-dependent and wavelength-dependent multilayer reflectance distribution pattern is rotated accordingly.

The direction of illumination is also highly dependent on slit position, essentially rotated azimuthally.[97][98][45][99][100][101] Nanya Technology and Synopsys found that horizontal vs. vertical bias changed across slit with dipole illumination.[102] The rotating plane of incidence (azimuthal range within −25° to 25°) is confirmed in the SHARP actinic review microscope at CXRO which mimics the optics for EUV projection lithography systems.[103] The reason for this is that a mirror is used to transform straight rectangular fields into arc-shaped fields.[104][105] In order to preserve a fixed plane of incidence, the reflection from the previous mirror would be from a different angle with the surface for a different slit position; this causes non-uniformity of reflectivity. To preserve uniformity, rotational symmetry with a rotating plane of incidence is used.[106] More generally, so-called "ring-field" systems reduce aberrations by relying on the rotational symmetry of an arc-shaped field derived from an off-axis annulus.[107] This is preferred, as reflective systems must use off-axis paths, which aggravate aberrations. Hence identical die patterns within different halves of the arc-shaped slit would require different OPC. This renders them uninspectable by die-to-die comparison, as they are no longer truly identical dies. For pitches requiring dipole, quadrupole, or hexapole illumination, the rotation also causes mismatch with the same pattern layout at a different slit position, i.e., edge vs. center. Even with annular or circular illumination, the rotational symmetry is destroyed by the angle-dependent multilayer reflectance described above. Although the azimuthal angle range is about ±20°[108] (field data indicated over 18°[109]) on 0.33 NA scanners, at 7 nm design rules (36–40 nm pitch), the tolerance for illumination can be ±15°,[110][111] or even less.[112][113][114] Annular illumination nonuniformity and asymmetry also significantly impact the imaging.[115] Newer systems have azimuthal angle ranges going up to ±30°.[116] On 0.33 NA systems, 30 nm pitch and lower already suffer sufficient reduction of pupil fill to significantly affect throughput.[117]

The larger incident angle for pitch-dependent dipole illumination trend across slit does not affect horizontal line shadowing so much, but vertical line shadowing does increase going from center to edge.[118] In addition, higher-NA systems may offer limited relief from shadowing, as they target tight pitches.[118]

Horizontal and vertical lines exhibit different shadowing across the slit.

The slit position dependence is particularly difficult for the tilted patterns encountered in DRAM.[100] Besides the more complicated effects due to shadowing and pupil rotation, tilted edges are converted to stair shape, which may be distorted by OPC. In fact, the 32 nm pitch DRAM by EUV will lengthen up to at least 9F2 cell area, where F is the active area half-pitch (traditionally, it had been 6F2).[102] With a 2-D self-aligned double-patterning active area cut, the cell area is still lower at 8.9F2.[119]

Aberrations, originating from deviations of optical surfaces from subatomic (<0.1 nm) specifications[120] as well as thermal deformations[121][122] and possibly including polarized reflectance effects,[123] are also dependent on slit position,[124][122] as will be further discussed below, with regard to source-mask optimization (SMO). The thermally induced aberrations are expected to exhibit differences among different positions across the slit, corresponding to different field positions, as each position encounters different parts of the deformed mirrors.[125] Ironically, the use of substrate materials with high thermal and mechanical stability make it more difficult to compensate wavefront errors.[126]

In combination with the range of wavelengths, the rotated plane of incidence aggravates the already severe stochastic impact on EUV imaging.[127]

Wavelength bandwidth (chromatic aberration)

[edit]
Image shift due to defocus depends on wavelength. The angular dependence of multilayer reflectance of the object (mask) is different for different wavelengths, leading to different shifts when defocused.

Unlike deep ultraviolet (DUV) lithography sources, based on excimer lasers, EUV plasma sources produce light across a broad range of wavelengths[128] roughly spanning a 2% FWHM bandwidth near 13.5 nm (13.36nm – 13.65nm at 50% power). EUV (10–121nm) is the band longer than X-Rays (0.1–10nm) and shorter than the hydrogen Lyman-alpha line.

Though the EUV spectrum is not completely monochromatic, nor even as spectrally pure as DUV laser sources, the working wavelength has generally been taken to be 13.5 nm. In actuality, the reflected power is distributed mostly in the 13.3-13.7 nm range.[129] The bandwidth of EUV light reflected by a multilayer mirror used for EUV lithography is over +/-2% (>270 pm);[130] the phase changes due to wavelength changes at a given illumination angle may be calculated[131] and compared to the aberration budget.[132] Wavelength dependence of reflectance[131][129] also affects the apodization, or illumination distribution across the pupil (for different angles); different wavelengths effectively 'see' different illuminations as they are reflected differently by the multilayer of the mask.[133][129] This effective source illumination tilt can lead to large image shifts due to defocus.[134] Conversely, the peak reflected wavelength varies across the pupil due to different incident angles.[129][135] This is aggravated when the angles span a wide radius, e.g., annular illumination. The peak reflectance wavelength increases for smaller incident angles.[136] Aperiodic multilayers have been proposed to reduce the sensitivity at the cost of lower reflectivity but are too sensitive to random fluctuations of layer thicknesses, such as from thickness control imprecision or interdiffusion.[137]

A narrower bandwidth would increase sensitivity to mask absorber and buffer thickness on the 1 nm scale.[138]

Flare

[edit]

Flare is the presence of background light originating from scattering off of surface features which are not resolved by the light. In EUV systems, this light can be EUV or out-of-band (OoB) light that is also produced by the EUV source. The OoB light adds the complication of affecting the resist exposure in ways other than accounted for by the EUV exposure. OoB light exposure may be alleviated by a layer coated above the resist, as well as 'black border' features on the EUV mask.[citation needed] However, the layer coating inevitably absorbs EUV light, and the black border adds EUV mask processing cost.

Line tip effects

[edit]

A key challenge for EUV is the counter-scaling behavior of the line tip-to-tip (T2T) distance as half-pitch (hp) is scaled down.[112] This is in part due to lower image contrast for the binary masks used in EUV lithography, which is not encountered with the use of phase shift masks in immersion lithography.[139][140] The rounding of the corners of the line end leads to line end shortening,[141] and this is worse for binary masks.[142] The use of phase-shift masks in EUV lithography has been studied but encounters difficulties from phase control in thin layers[143] as well as the bandwidth of the EUV light itself.[144] More conventionally, optical proximity correction (OPC) is used to address the corner rounding and line-end shortening. In spite of this, it has been shown that the tip-to-tip resolution and the line tip printability are traded off against each other, being effectively CDs of opposite polarity.[145]

In unidirectional metal layers, tip-to-tip spacing is one of the more severe issues for single exposure patterning. For the 40 nm pitch vertical lines, an 18 nm nominal tip-to-tip drawn gap resulted in an actual tip-to-tip distance of 29 nm with OPC,[112] while for 32 nm pitch horizontal lines, the tip-to-tip distance with a 14 nm nominal gap went to 31 nm with OPC.[146] These actual tip-to-tip distances define a lower limit of the half-pitch of the metal running in the direction perpendicular to the tip. In this case, the lower limit is around 30 nm. With further optimization of the illumination (discussed in the section on source-mask optimization), the lower limit can be further reduced to around 25 nm.[147]

For larger pitches, where conventional illumination can be used, the line tip-to-tip distance is generally larger. For the 24 nm half-pitch lines, with a 20 nm nominally drawn gap, the distance was actually 45 nm, while for 32 nm half-pitch lines, the same nominal gap resulted in a tip-to-tip distance of 34 nm.[146] With OPC, these become 39 nm and 28 nm for 24 nm half-pitch and 32 nm half-pitch, respectively.[148]

Enhancement opportunities for EUV patterning

[edit]

Assist features

[edit]
Assist feature OPC. Assist features help improve the image of isolated features (blue) to be more like dense features (gray). However, the more effective they are, the greater the risk that the assist feature will print (orange).

Assist features are often used to help balance asymmetry from non-telecentricity at different slit positions, due to different illumination angles, starting at the 7 nm node,[149][150] where the pitch is ~ 41 nm for a wavelength ~13.5 nm and NA=0.33, corresponding to k1 ~ 0.5.[151] However, the asymmetry is reduced but not eliminated, since the assist features mainly enhance the highest spatial frequencies, whereas intermediate spatial frequencies, which also affect feature focus and position, are not much affected. The coupling between the primary image and the self images is too strong for the asymmetry to be eliminated by assist features; only asymmetric illumination can achieve this.[73] Assist features may also get in the way of access to power/ground rails. Power rails are expected to be wider, which also limits the effectiveness of using assist features, by constraining the local pitch. Local pitches between 1× and 2× the minimum pitch forbid assist feature placement, as there is simply no room to preserve the local pitch symmetry. In fact, for the application to the two-bar asymmetry case, the optimum assist feature placement may be less than or exceed the two-bar pitch.[150] Depending on the parameter to be optimized (process window area, depth of focus, exposure latitude), the optimum assist feature configuration can be very different, e.g., pitch between assist feature and bar being different from two-bar pitch, symmetric or asymmetric, etc..

At pitches smaller than 58 nm, there is a tradeoff between depth of focus enhancement and contrast loss by assist feature placement.[150] Generally, there is still a focus-exposure tradeoff as the dose window is constrained by the need to have the assist features not print accidentally.

An additional concern comes from shot noise;[152] sub-resolution assist features (SRAFs) cause the required dose to be lower, so as not to print the assist features accidentally.[153] This results in fewer photons defining smaller features (see discussion in section on shot noise).

As SRAFs are smaller features than primary features and are not supposed to receive doses high enough to print, they are more susceptible to stochastic dose variations causing printing errors; this is particularly prohibitive for EUV, where phase-shift masks may need to be used.[154]

Source-mask optimization

[edit]
Pitch effect on SMO. SMO carried out targeted for one pitch may have varying performance for other pitches.

Due to the effects of non-telecentricity, standard illumination pupil shapes, such as disc or annular, are not sufficient to be used for feature sizes of ~20 nm or below (10 nm node and beyond).[87] Instead certain parts of the pupil (often over 50%) must be asymmetrically excluded. The parts to be excluded depend on the pattern. In particular, the densest allowed lines need to be aligned along one direction and prefer a dipole shape. For this situation, double exposure lithography would be required for 2D patterns, due to the presence of both X- and Y-oriented patterns, each requiring its own 1D pattern mask and dipole orientation.[155][156] There may be 200–400 illuminating points, each contributing its weight of the dose to balance the overall image through focus. Thus the shot noise effect (to be discussed later) critically affects the image position through focus, in a large population of features.

Double- or multiple-patterning would also be required if a pattern consists of sub-patterns which require significantly different optimized illuminations, due to different pitches, orientations, shapes, and sizes.

Impact of slit position and aberrations

[edit]
Impact of different wavelengths. Different wavelengths effectively have different pupils, resulting in different results of source-mask optimization.

Largely due to the slit shape,[108] and the presence of residual aberrations,[157] the effectiveness of SMO varies across slit position.[158] At each slit position, there are different aberrations[124] and different azimuthal angles of incidence leading to different shadowing.[45] Consequently, there could be uncorrected variations across slit for aberration-sensitive features, which may not be obviously seen with regular line-space patterns.[150] At each slit position, although optical proximity correction (OPC), including the assist features mentioned above, may also be applied to address the aberrations,[159][160] they also feedback into the illumination specification,[161][158][162][163] since the benefits differ for different illumination conditions.[159] This would necessitate the use of different source-mask combinations at each slit position, i.e., multiple mask exposures per layer.[124][164]

The above-mentioned chromatic aberrations, due to mask-induced apodization,[133] also lead to inconsistent source-mask optimizations for different wavelengths.

Pitch-dependent focus windows

[edit]

The best focus for a given feature size varies as a strong function of pitch, polarity, and orientation under a given illumination.[165] At 36 nm pitch, horizontal and vertical darkfield features have more than 30 nm difference of focus. The 34 nm pitch and 48 nm pitch features have the largest difference of best focus regardless of feature type. In the 48–64 nm pitch range, the best focus position shifts roughly linearly as a function of pitch, by as much as 10–20 nm.[166] For the 34–48 nm pitch range, the best focus position shifts roughly linearly in the opposite direction as a function of pitch. This can be correlated with the phase difference between the zero and first diffraction orders.[167] Assist features, if they can fit within the pitch, were found not to reduce this tendency much, for a range of intermediate pitches,[168] or even worsened it for the case of 18–27 nm and quasar illumination.[169] 50 nm contact holes on 100 nm and 150 pitches had best focus positions separated by roughly 25 nm; smaller features are expected to be worse.[170] Contact holes in the 48–100 nm pitch range showed a 37 nm best focus range.[171] The best focus position vs. pitch is also dependent on resist.[172] Critical layers often contain lines at one minimum pitch of one polarity, e.g., darkfield trenches, in one orientation, e.g., vertical, mixed with spaces of the other polarity of the other orientation. This often magnifies the best focus differences, and challenges the tip-to-tip and tip-to-line imaging.[173]

Reduction of pupil fill

[edit]
Pupil rotation across slit forces use of much lower pupil fill (within the trapezoids or rectangles) for dipole illumination.

A consequence of SMO and shifting focus windows has been the reduction of pupil fill. In other words, the optimum illumination is necessarily an optimized overlap of the preferred illuminations for the various patterns that need to be considered. This leads to lower pupil fill providing better results. However, throughput is affected below 20% pupil fill due to absorption.[174][175][56]

Phase shift masks

[edit]
Phase profile of attenuated phase shift mask for EUV. The phase profile (red) for an attenuated phase shift mask used with a partially transmitting EUV absorber does not match the ideal profile design (dotted), due to oblique incidence illumination and absorber edge scattering.

A commonly touted advantage of EUV has been the relative ease of lithography, as indicated by the ratio of feature size to the wavelength multiplied by the numerical aperture, also known as the k1 ratio. An 18 nm metal linewidth has a k1 of 0.44 for 13.5 nm wavelength, 0.33 NA, for example. For the k1 approaching 0.5, some weak resolution enhancement including attenuated phase shift masks has been used as essential to production with the ArF laser wavelength (193 nm),[176][177][178][179][180][181] whereas this resolution enhancement is not available for EUV.[182][183][184] In particular, 3D mask effects including scattering at the absorber edges distort the desired phase profile.[183] Also, the phase profile is effectively derived from the plane wave spectrum reflected from the multilayer through the absorber rather than the incident plane wave.[185] Without absorbers, near-field distortion also occurs at an etched multilayer sidewall due to the oblique incidence illumination;[186] some light traverses only a limited number of bilayers near the sidewall.[70] Additionally, the different polarizations (TE and TM) have different phase shifts.[70] Fundamentally, a chromeless phase shift mask enables pitch splitting by suppression of the zeroth diffracted order on the mask, but fabricating a high quality phase shift mask for EUV is certainly not a trivial task. One possible way to achieve this is through spatial filtering at the Fourier plane of the mask pattern. At Lawrence Berkeley National Lab, the light of the zeroth order is a centrally obscured system, and the +/-1 diffracted orders will be captured by the clear aperture, providing a functional equivalent to the chromeless phase shift mask while using a conventional binary amplitude mask.[187]

EUV photoresist exposure: the role of electrons

[edit]

EUV light generates photoelectrons upon absorption by matter. These photoelectrons in turn generate secondary electrons, which slow down before engaging in chemical reactions.[188] At sufficient doses 40 eV electrons are known to penetrate 180 nm thick resist leading to development.[189] At a dose of 160 μC/cm2, corresponding to 15 mJ/cm2 EUV dose assuming one electron/photon, 30 eV electrons removed 7 nm of PMMA resist after standard development.[190] For a higher 30 eV dose of 380 μC/cm2, equivalent to 36 mJ/cm2 at one electron/photon, 10.4 nm of PMMA resist are removed.[191] These indicate the distances the electrons can travel in resist, regardless of direction.[192]

The degree of photoelectron emission from the layer underlying the EUV photoresist has been shown to affect the depth of focus.[193] Unfortunately, hardmask layers tend to increase photoelectron emission, degrading the depth of focus. Electrons from defocused images in the resist can also affect the best focus image.[194]

The randomness of the number of secondary electrons is itself a source of stochastic behavior in EUV resist images. The scale length of electron blur itself has a distribution.[195] Intel demonstrated with a rigorous simulation that EUV-released electrons scatter distances larger than 15 nm in EUV resists.[196]

The electron blur is also affected by total internal reflection from the top surface of the resist film.[197][198]

A more realistic description of the electron blur uses the difference of two exponential functions.[199]

In chemically amplified resists, acid blur can help smoothe edge roughness, but low spatial-frequency roughness still remains, whereas in metal oxide resists, even high spatial-frequency roughness remains, since there is no acid blur smoothing.[200] More blur can smooth the smaller scale roughness, but at the cost of reduced image contrast.[201]

Effect of underlying layers

[edit]
Electrons from layers under the resist can affect the profile and onset of collapse.

Secondary electrons from layers underneath the resist can affect the resist profile as well as pattern collapse.[202] Hence, selection of such both the underlayer and the layer under that layer are important considerations for EUV lithography. Moreover, the electrons from defocused images can aggravate the stochastic nature of the image.[203]

Contamination effects

[edit]

Resist outgassing

[edit]
Outgassing contamination vs. EUV dose: The increase of dose to size (Esize) to reduce shot noise and roughness comes at price of increased contamination from outgassing. The contamination thickness shown here is relative to a reference resist.

Due to the high efficiency of absorption of EUV by photoresists, heating and outgassing become primary concerns. One well-known issue is contamination deposition on the resist from ambient or outgassed hydrocarbons, which results from EUV- or electron-driven reactions.[204] Organic photoresists outgas hydrocarbons[205] while metal oxide photoresists outgas water and oxygen[206] and metal (in a hydrogen ambient); the last is uncleanable.[54] The carbon contamination is known to affect multilayer reflectivity[207] while the oxygen is particularly harmful for the ruthenium capping layers (relatively stable under EUV and hydrogen conditions) on the EUV multilayer optics.[208]

EUV resist degradation increases with dose, as evidenced by outgassing of key components.[209][210][211][212]

Tin redeposition

[edit]

Atomic hydrogen in the tool chambers is used to clean tin and carbon which deposit on the EUV optical surfaces.[213] Atomic hydrogen is produced by EUV light directly photoionizing H2:[214]

hν + H2 → H+ + H + e.

Electrons generated in the above reaction may also dissociate H2 to form atomic hydrogen:[214]

e + H2 → H+ + H + 2e.

The reaction with tin in the light source (e.g., tin on an optical surface in the source) to form volatile SnH4 (stannane) that can be pumped out from the source proceeds via the reaction[213]

Sn(s) + 4 H(g) → SnH4(g).

The SnH4 can reach the coatings of other EUV optical surfaces, where it redeposits Sn via the reaction[213]

SnH4 → Sn(s) + 2 H2(g).

Redeposition may also occur by other intermediate reactions.[215]

The redeposited Sn[53][54] might be subsequently removed by atomic-hydrogen exposure. However, overall, the tin cleaning efficiency (the ratio of the removed tin flux from a tin sample to the atomic-hydrogen flux to the tin sample) is less than 0.01%, due to both redeposition and hydrogen desorption, leading to formation of hydrogen molecules at the expense of atomic hydrogen.[213] The tin cleaning efficiency for tin oxide is found roughly twice higher than that of tin (with a native oxide layer of ~2 nm on it).[213] Injecting a small amount of oxygen to the light source may improve the tin cleaning rate.

Removal of tin (Sn) particles is crucial for maintaining mask performance, as Sn is used to generate EUV light and continuously contaminates EUV masks during lithography.[216]

Hydrogen blistering

[edit]
Hydrogen-induced blistering defects. Atomic hydrogen (red dots) used for cleaning surfaces can penetrate underneath the surface. In the Mo/Si multilayers, H2 (paired red dots) is formed and trapped, resulting in blister (white region) formation.

Hydrogen also reacts with metal-containing compounds to reduce them to metal,[217] and diffuses through the silicon[218] and molybdenum[219] in the multilayer, eventually causing blistering.[220][221][222] Capping layers that mitigate hydrogen-related damage often reduce reflectivity to well below 70%.[221] Capping layers are known to be permeable to ambient gases including oxygen[223] and hydrogen,[224][225][226][227] as well as susceptible to the hydrogen-induced blistering defects.[228][220] Hydrogen may also react with the capping layer, resulting in its removal.[229] TSMC proposed some means for mitigating hydrogen blistering defects on EUV masks, which may impact productivity.[230]

Tin spitting

[edit]

Hydrogen can penetrate molten tin (Sn), creating hydrogen bubbles inside it. If the bubbles move at the molten tin surface, then it bursts with tin, resulting in tin spreading over a large angle range. This phenomenon is called tin spitting and is one of EUV Collector contamination sources.

Resist erosion

[edit]

Hydrogen also reacts with resists to etch[231][232] or decompose[233] them. Besides photoresist, hydrogen plasmas can also etch silicon, albeit very slowly.[234][non-primary source needed]

Membrane

[edit]

To help mitigate the above effects, the latest EUV tool introduced in 2017, the NXE:3400B, features a membrane that separates the wafer from the projection optics of the tool, protecting the latter from outgassing from the resist on the wafer.[56] The membrane contains layers which absorb DUV and IR radiation, and transmits 85–90% of the incident EUV radiation. There is of course, accumulated contamination from wafer outgassing as well as particles in general (although the latter are out of focus, they may still obstruct light).

EUV-induced plasma

[edit]
Electron charging from the EUV-induced plasma occurs even outside the EUV exposure area (purple borders)

EUV lithographic systems using EUV light operate in 1–10 Pa hydrogen background gas.[235] The plasma is a source of VUV radiation[236] as well as electrons and hydrogen ions[237] This plasma is known to etch exposed materials.[237][238]

In 2023, a study supported at TSMC was published which indicated net charging by electrons from the plasma as well as from electron emission.[239] The charging was found to occur even outside the EUV exposure area, indicating that the surrounding area had been exposed to electrons.

Due to chemical sputtering of carbon by the hydrogen plasma,[240] there can be generation of nanoparticles,[241] which can obstruct the EUV resist exposure.[242][243]

Mask defects

[edit]
EUV defect printability vs. pitch. The printability (here 10% CD) of a defect of a given height and width varies with pitch. Note that even the surface roughness on the multilayer here can have noticeable impact.

Reducing defects on extreme ultraviolet (EUV) masks is currently one of the most critical issues to be addressed for commercialization of EUV lithography.[244] Defects can be buried underneath or within the multilayer stack[245] or be on top of the multilayer stack. Mesas or protrusions form on the sputtering targets used for multilayer deposition, which may fall off as particles during the multilayer deposition.[246] In fact, defects of atomic scale height (0.3–0.5 nm) with 100 nm FWHM can still be printable by exhibiting 10% CD impact.[247] IBM and Toppan reported at Photomask Japan 2015 that smaller defects, e.g., 50 nm size, can have 10% CD impact even with 0.6 nm height, yet remain undetectable.[248]

Furthermore, the edge of a phase defect will further reduce reflectivity by more than 10% if its deviation from flatness exceeds 3 degrees, due to the deviation from the target angle of incidence of 84 degrees with respect to the surface. Even if the defect height is shallow, the edge still deforms the overlying multilayer, producing an extended region where the multilayer is sloped. The more abrupt the deformation, the narrower the defect edge extension, the greater the loss in reflectivity.

EUV mask defect repair is also more complicated due to the across-slit illumination variation mentioned above. Due to the varying shadowing sensitivity across the slit, the repair deposition height must be controlled very carefully, being different at different positions across the EUV mask illumination slit.[249]

Multilayer reflectivity random variations

[edit]

GlobalFoundries and Lawrence Berkeley Labs carried out a Monte Carlo study to simulate the effects of intermixing between the molybdenum (Mo) and silicon (Si) layers in the multilayer that is used to reflect EUV light from the EUV mask.[250] The results indicated high sensitivity to the atomic-scale variations of layer thickness. Such variations could not be detected by wide-area reflectivity measurements but would be significant on the scale of the critical dimension (CD).[250] The local variation of reflectivity could be on the order of 10% for a few nm standard deviation.[251]

Multilayer damage

[edit]

Multiple EUV pulses at less than 10 mJ/cm2 could accumulate damage to a Ru-capped Mo/Si multilayer mirror optic element.[252] The angle of incidence was 16° or 0.28 rads, which is within the range of angles for a 0.33 NA optical system.

Pellicles

[edit]

Production EUV tools need a pellicle to protect the mask from contamination. Pellicles are normally expected to protect the mask from particles during transport, entry into or exit from the exposure chamber, as well as the exposure itself. Without pellicles, particle adders would reduce yield, which has not been an issue for conventional optical lithography with 193 nm light and pellicles. However, for EUV, the feasibility of pellicle use is severely challenged, due to the required thinness of the shielding films to prevent excessive EUV absorption. Particle contamination would be prohibitive if pellicles were not stable above 200 W, i.e., the targeted power for manufacturing.[253]

Heating of the EUV mask pellicle (film temperature up to 750 K for 80 W incident power) is a significant concern, due to the resulting deformation and transmission decrease.[254] ASML developed a 70 nm thick polysilicon pellicle membrane, which allows EUV transmission of 82%; however, less than half of the membranes survived expected EUV power levels.[255] SiNx pellicle membranes also failed at 82 W equivalent EUV source power levels.[256] At target 250 W levels, the pellicle is expected to reach 686 degrees Celsius,[257] well over the melting point of aluminum. Alternative materials need to allow sufficient transmission as well as maintain mechanical and thermal stability. However, graphite, graphene or other carbon nanomaterials (nanosheets, nanotubes) are damaged by EUV due to the release of electrons[258] and also too easily etched in the hydrogen cleaning plasma expected to be deployed in EUV scanners.[259] Hydrogen plasmas can also etch silicon as well.[260][261] A coating helps improve hydrogen resistance, but this reduces transmission and/or emissivity, and may also affect mechanical stability (e.g., bulging).[262]

Wrinkles on pellicles can cause CD nonuniformity due to uneven absorption; this is worse for smaller wrinkles and more coherent illumination, i.e., lower pupil fill.[263]

In the absence of pellicles, EUV mask cleanliness would have to be checked before actual product wafers are exposed, using wafers specially prepared for defect inspection.[264] These wafers are inspected after printing for repeating defects indicating a dirty mask; if any are found, the mask must be cleaned and another set of inspection wafers are exposed, repeating the flow until the mask is clean. Any affected product wafers must be reworked.

TSMC reported starting limited use of its own pellicle in 2019 and continuing to expand afterwards,[265] and Samsung is planning pellicle introduction in 2022.[266] However, follow-up reporting indicating no users of EUV pellicles due to accelerated damage under higher power.[267][268]

Without pellicles, yield can be significantly reduced by particles added onto the die exposure area of the mask.[269] The particle size also determines if it can be fatal to yield.[270]

Hydrogen bulging defects

[edit]

As discussed above, with regard to contamination removal, hydrogen used in recent EUV systems can penetrate into the EUV mask layers. TSMC indicated in its patent that hydrogen would enter from the mask edge.[271] Once trapped, bulge defects or blisters were produced,[228] which could lead to film peeling.[271] These are essentially the blister defects which arise after a sufficient number of EUV mask exposures in the hydrogen environment. TSMC proposed some means for mitigating hydrogen blistering defects on EUV masks, which may impact productivity.[230]

EUV stochastic issues

[edit]
Shot noise causing significant CD variations

EUV lithography is particularly sensitive to stochastic effects.[272][273] In a large population of features printed by EUV, although the overwhelming majority are resolved, some suffer complete failure to print, e.g. missing holes or bridging lines. A known significant contribution to this effect is the dose used to print.[274] This is related to shot noise, to be discussed further below. Due to the stochastic variations in arriving photon numbers, some areas designated to print actually fail to reach the threshold to print, leaving unexposed defect regions. Some areas may be overexposed, leading to excessive resist loss or crosslinking. The probability of stochastic failure increases exponentially as feature size decreases, and for the same feature size, increasing distance between features also significantly increases the probability.[274] Line cuts which are misshapen are a significant issue due to potential arcing and shorting.[275] Yield requires detection of stochastic failures down to below 1e-12.[274]

The tendency to stochastic defects is worse from defocus over a large pupil fill.[276][277]

Stochastic defects tend to occur where there is stochastic absorbed dose variation near the threshold dose. These are indicated by where the blue specks tend to collect.

Multiple failure modes may exist for the same population. For example, besides bridging of trenches, the lines separating the trenches may be broken.[274] This can be attributed to stochastic resist loss,[272] from secondary electrons.[278][279] The randomness of the number of secondary electrons is itself a source of stochastic behavior in EUV resist images.

The coexistence of stochastically underexposed and overexposed defect regions leads to a loss of dose window at a certain post-etch defect level between the low-dose and high-dose patterning cliffs.[280] Hence, the resolution benefit from shorter wavelength is lost.

The resist underlayer also plays an important role.[274] This could be due to the secondary electrons generated by the underlayer.[281] Secondary electrons may remove over 10 nm of resist from the exposed edge.[278][282]

The defect level is on the order of 1K/mm2.[283] In 2020, Samsung reported that 5 nm layouts had risks for process defects and had started implementing automated check and fixing.[284]

Photon shot noise also leads to stochastic edge placement error.[285] The photon shot noise can be compensated to some degree by blurring factors such as secondary electrons or acids in chemically amplified resists;[286] when significant the blur also reduces the image contrast at the edge. An edge placement error (EPE) as large as 8.8 nm was measured for a 48 nm pitch EUV-printed metal pattern.[287]

With the natural Poisson distribution due to the random arrival and absorption times of the photons,[288][289] there is an expected natural dose (photon number) variation of at least several percent 3 sigma, making the exposure process susceptible to stochastic variations. The dose variation leads to a variation of the feature edge position, effectively becoming a blur component. Unlike the hard resolution limit imposed by diffraction, shot noise imposes a softer limit, with the main guideline being the ITRS line width roughness (LWR) spec of 8% (3s) of linewidth.[290] Increasing the dose will reduce the shot noise,[291] but this also requires higher source power.

The two issues of shot noise and EUV-released electrons point out two constraining factors: 1) keeping dose high enough to reduce shot noise to tolerable levels, but also 2) avoiding too high a dose due to the increased contribution of EUV-released photoelectrons and secondary electrons to the resist exposure process, increasing the edge blur and thereby limiting the resolution. Aside from the resolution impact, higher dose also increases outgassing[292] and limits throughput, and crosslinking[293] occurs at very high dose levels. For chemically amplified resists, higher dose exposure also increases line edge roughness due to acid generator decomposition.[294] Also, an upper limit to how much dose can be increased is imposed by resist loss.[295]

As of October 2025, new calculations show that higher EUV dose may have diminishing returns due to the larger contribution of electron noise relative to photon noise.[296]

Due to resist thinning with increased dose, EUV stochastic defectivity limits will define a narrow CD or dose window.[297][298] The thinner resist at higher incident dose reduces absorption, and hence, absorbed dose.

Even with higher absorption at the same dose, EUV has a larger shot noise concern than the ArF (193 nm) wavelength, mainly because it is applied to thinner resists.[299] There is also an extra component noise from the secondary electron emission.[300][301]

Due to stochastic considerations, the IRDS 2022 lithography roadmap now acknowledges increasing doses for smaller feature sizes.[302]

EUV resolution will likely be compromised by stochastic effects. Stochastic defect densities have exceeded 1/cm2, at 36 nm pitch;[303][304] this is aggravated by electron blur.[305] In 2024, an EUV resist exposure by ASML revealed a missing+bridging 32 nm pitch contact hole defect density floor >0.25/cm2 (177 defects per wafer), made worse with thinner resist.[306] ASML indicated 30 nm pitch would not use direct exposure but double patterning.[307] Intel did not use EUV for 30 nm pitch.[308] Besides lower absorbed photon density, the impact of stochastic effects on EUV resolution is also tied to the smaller molecular size of EUV resists.[309][310][311][312]

DRAM scaling will also become difficult at 10-11 nm design rules, due to EUV stochastics.[313][314] The storage node patterns, which are arranged in a hexagonal array, are particularly sensitive due to their reliance on hexapole EUV illumination, which splits the image into three different sub-images, each with a third of the dose.[315]

Larger features may unexpectedly suffer from stochastic fluctuations as well, due to local peaks and valleys in their aerial image.[316]

IMEC's yield model updated in 2024 indicated that increased EUV use for 5nm node and beyond resulted in reduced yield, due to higher stochastic defectivity at tighter pitches.[317]

Pupil fill ratio

[edit]

For pitches less than half-wavelength divided by numerical aperture, dipole illumination is necessary. This illumination fills at most a leaf-shaped area at the edge of the pupil. However, due to 3D effects in the EUV mask,[318] smaller pitches require even smaller portions of this leaf shape. Below 20% of the pupil, the throughput and dose stability begin to suffer.[56] Higher numerical aperture allows a higher pupil fill to be used for the same pitch, but depth of focus is significantly reduced.[319]

A larger pupil fill is more susceptible to stochastic fluctuations from point to point in the pupil.[320][321]

Use with multiple-patterning

[edit]

EUV is anticipated to use double-patterning at around 34 nm pitch with 0.33 NA.[322][323] This resolution is equivalent to '1Y' for DRAM.[324][325] In 2020, ASML reported that 5 nm M0 layer (30 nm minimum pitch) required double-patterning.[307] In H2 2018, TSMC confirmed that its 5 nm EUV scheme still used multi-patterning,[326] also indicating that mask count did not decrease from its 7 nm node, which used extensive DUV multi-patterning, to its 5 nm node, which used extensive EUV.[327] EDA vendors also indicated the continued use of multi-patterning flows.[328][329] While Samsung introduced its own 7 nm process with EUV single-patterning,[330] it encountered severe photon shot noise causing excessive line roughness, which required higher dose, resulting in lower throughput.[288] TSMC's 5 nm node uses even tighter design rules.[331] Samsung indicated smaller dimensions would have more severe shot noise.[288]

At 38 nm center-to-center spacing or less, a 0.33 NA EUV tool would require double- or even triple-patterning for the contact or via layer.

In Intel's complementary lithography scheme at 20 nm half-pitch, EUV would be used only in a second line-cutting exposure after a first 193 nm line-printing exposure.[332]

Multiple exposures would also be expected where two or more patterns in the same layer, e.g., different pitches or widths, must use different optimized source pupil shapes.[333][334][335][336] For example, when considering a staggered bar array of 64 nm vertical pitch, changing the horizontal pitch from 64 nm to 90 nm changes the optimized illumination significantly.[57] Source-mask optimization that is based on line-space gratings and tip-to-tip gratings only does not entail improvements for all parts of a logic pattern, e.g., a dense trench with a gap on one side.[333][337]

In 2020, ASML reported that for the 3 nm node, center-to-center contact/via spacings of 40 nm or less would require double- or triple-patterning for some contact/via arrangements.[338]

For the 24–36 nm metal pitch, it was found that using EUV as a (second) cutting exposure had a significantly wider process window than as a complete single exposure for the metal layer.[339][333] However, using a second exposure in the LELE approach for double patterning does not get around the vulnerability to stochastic defects.[340][341]

Multiple exposures of the same mask are also expected for defect management without pellicles, limiting productivity similarly to multiple-patterning.[264]

Self-aligned litho-etch-litho-etch (SALELE) is a hybrid SADP/LELE technique whose implementation has started in 7 nm.[342] Self-aligned litho-etch-litho-etch (SALELE) has become an accepted form of double-patterning to be used with EUV.[343]

In order to avoid higher doses for alleviating stochastic effects (even for 36 nm vias[344]) splitting the pattern, leading to double patterning or multipatterning, would lead to a better image quality.[345][346] In fact, this occurs at large enough design rules (i.e., 36 nm) that it overlaps with DUV double patterning.[345]

Single-patterning extension: anamorphic high-NA

[edit]
Sidelobes are a greater risk with stochastic variations, at a certain center-to-center distance. This risk is elevated due to the central obscuration in High-NA EUV systems.

A return to extended generations of single-patterning would be possible with higher numerical aperture (NA) tools. An NA of 0.45 could require retuning of a few percent.[347] Increasing demagnification could avoid this retuning, but the reduced field size severely affects large patterns (one die per 26 mm × 33 mm field) such as the many-core multi-billion transistor 14 nm Xeon chips.[348] by requiring field stitching of two mask exposures.

In 2015, ASML disclosed details of its anamorphic next-generation EUV scanner, with an NA of 0.55. These machines cost around USD 360 million.[35] The demagnification is increased from 4× to 8× only in one direction (in the plane of incidence).[349] However, the 0.55 NA has a much smaller depth of focus[350] than immersion lithography.[351] Also, an anamorphic 0.52 NA tool has been found to exhibit too much CD and placement variability for 5 nm node single exposure and multi-patterning cutting.[352]

Depth of focus[353] being reduced by increasing NA is also a concern,[354] especially in comparison with multi-patterning exposures using 193 nm immersion lithography:

Wavelength Refractive index NA DOF (normalized)[353]
193 nm 1.44 1.35 1
13.3–13.7 nm 1 0.33 1.17
13.3–13.7 nm 1 0.55 0.40

High-NA EUV tools focus horizontal and vertical lines differently from low-NA systems, due to the different demagnification for horizontal lines.[355][356]

High-NA EUV tools also suffer from obscuration, which can cause errors in the imaging of certain patterns.[357]

The first high-NA tools are expected at Intel by 2025 at earliest.[358]

For sub-2nm nodes, high-NA EUV systems will be affected by a host of issues: throughput, new masks, polarization, thinner resists, and secondary electron blur and randomness.[359] Reduced depth of focus requires resist thickness less than 30 nm, which in turn increases stochastic effects, due to reduced photon absorption.

Electron blur is estimated to be at least ~2 nm, which is enough to thwart the benefit of High-NA EUV lithography.[360][361]

Beyond high-NA, ASML in 2024 announced plans for the development of a hyper-NA EUV tool with an NA beyond 0.55, such as an NA of 0.75 or 0.85.[362][363] These machines could cost USD 720 million each and are expected to be available in 2030.[35] A problem with Hyper-NA is polarization of the EUV light causing a reduction in image contrast.[362][364]

Beyond EUV wavelength

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A much shorter wavelength (~6.7 nm) would be beyond EUV, and is often referred to as BEUV (beyond extreme ultraviolet).[365] With current technology, BEUV wavelengths would have worse shot noise effects without ensuring sufficient dose.[366] (The generally accepted 'border' of UV is 10nm below which the (soft) x-ray region begins.)

References

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Further reading

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from Grokipedia
Extreme ultraviolet lithography (EUVL) is a next-generation technology critical for fabricating advanced integrated circuits, utilizing at a of 13.5 nanometers to features on wafers with resolutions below 5 nanometers. This shorter , approximately 14 times smaller than that of deep ultraviolet lithography, facilitates higher densities essential for sustaining by enabling sub-3-nanometer process nodes in , including artificial intelligence applications, and memory devices. EUVL systems, developed and exclusively manufactured by , produce EUV light through laser-induced plasma from tin droplets and rely on multilayer dielectric mirrors for , as conventional refractive lenses absorb EUV . Despite overcoming significant hurdles such as source power scaling, vacuum operation, and stochastic defect mitigation, EUVL has transitioned to high-volume production, underpinning leading-edge manufacturing by companies including , , and .

Fundamentals

Definition and Principles of Operation

Extreme ultraviolet lithography (EUVL) is a process that employs radiation at a of 13.5 nm to delineate nanoscale patterns on wafers, enabling feature resolutions below 7 nm critical for advanced integrated circuits. This , generated via laser-produced plasma sources, provides superior resolution compared to deep (DUV) systems operating at 193 nm by reducing limits in accordance with the Rayleigh criterion, where resolution scales inversely with . EUVL systems project a demagnified image of a reflective mask onto a photoresist-coated wafer, facilitating single-exposure patterning of complex structures previously requiring multiple DUV exposures. The operational principles rely on an all-reflective optical architecture due to the strong absorption of EUV light by conventional lens materials, necessitating multilayer dielectric mirrors with peak reflectivity near 70% at 13.5 nm for each surface. EUV photons are produced by ablating tin microdroplets—ejected at rates exceeding 50,000 per second—with a high-power pulsed CO2 , creating a plasma that emits in-band through atomic transitions in highly ionized tin. This illumination strikes a binary reflective mask, comprising a substrate with a periodic Mo/Si multilayer stack coated by an absorber layer patterned to define the circuit geometry; unabsorbed light reflects the design at near-normal incidence. Projection , consisting of 10-12 aspheric mirrors in a catadioptric or reflective configuration, reduce the mask image by a factor of 4 while maintaining a up to 0.33 (or 0.55 in high-NA variants), focusing the EUV beam onto the scan field of approximately 26 mm by 33 mm. Exposure occurs as EUV absorption in the resist generates photo- and , initiating acid generation or direct bond-breaking in chemically amplified or metal-oxide resists, respectively, to modulate for subsequent development. System efficiency is constrained by cumulative reflectivity losses across multiple reflections, yielding only 1-2% of source power at the , which demands source powers exceeding 250 W in-band for high-volume manufacturing throughput above 100 per hour.

Physical Advantages Over Prior Lithographies

Extreme ultraviolet (EUV) utilizes light at a of 13.5 nm, approximately 14 times shorter than the 193 nm employed in deep ultraviolet (DUV) systems. This shorter fundamentally enhances resolution by reducing the limit of the optical system, as governed by the Rayleigh criterion, which states that the minimum resolvable feature size R=k1λ/NAR = k_1 \lambda / \mathrm{NA}, where λ\lambda is the , NA is the numerical , and k1k_1 is a process-dependent factor typically between 0.25 and 0.9. In practice, EUV's wavelength advantage allows for half-pitch resolutions below 20 nm in single-exposure patterning with NA values around 0.33, whereas DUV systems, even with high-NA immersion (up to 1.35), require aggressive k1k_1 reduction or steps to approach similar scales, increasing susceptibility to overlay errors and line-edge roughness. The wavelength reduction shifts reliance from NA escalation—which faces material and aberration limits in transmissive —to photonic scaling, enabling denser packing without proportional increases in optical complexity. Additionally, the higher in EUV (approximately 92 eV per photon at 13.5 nm) facilitates more efficient absorption in thin layers, promoting sharper aerial image contrasts and reduced proximity effects compared to DUV's lower-energy photons (6.4 eV), which scatter more readily in thicker resists. This contributes to improved pattern fidelity for high-aspect-ratio features, mitigating issues like artifacts prevalent in longer-wavelength systems.

Historical Development

Early Research and Proof-of-Concept (1980s–2000s)

Research into (EUV) originated in the mid-1980s, driven by the need to extend optical beyond the resolution limits of deep ultraviolet wavelengths as feature sizes approached sub-100 nm. In , Hiroo Kinoshita at (NTT) proposed the concept of using soft X-rays around 10-14 nm for projection , leveraging multilayer reflective to overcome absorption in transmissive materials. Kinoshita demonstrated the first EUV projection images in 1986 during a Japan Society of meeting, validating the feasibility of imaging with multilayer mirrors developed from earlier Soviet research on periodic structures. Parallel efforts emerged in the United States through the Department of Energy's national laboratories, including (LLNL), , and , focusing on EUV as a successor to challenges. By the early , these labs advanced key components such as high-reflectivity Mo/Si multilayer mirrors achieving over 65% reflectance at 13.5 nm and initial laser-produced plasma sources for EUV generation. Sandia demonstrated the first multi-layer overlay patterning with EUV in 1996 using an experimental tool, marking an early proof-of-concept for aligned exposures essential for device fabrication. The EUV Engineering Test Stand (ETS), a collaborative prototype assembled at LLNL by 2000, integrated a scanning system with reflective , discharge-produced plasma source, and demo masks to test full-field imaging. In January 2001, the ETS produced its first lithographic images on wafers, followed by demonstrations of 100 nm dense features in both static and scanned modes by mid-2001, confirming resolution and throughput potential for 80 nm nodes. These ETS milestones, supported by industry consortia like EUV LLC involving and others, established EUV's viability despite challenges in source power below 10 W and optic stability, paving the way for alpha tools in the mid-2000s.

Commercialization and Engineering Breakthroughs (2010s)

The commercialization of extreme ultraviolet (EUV) lithography accelerated in the early 2010s with ASML shipping its first pre-production TWINSCAN NXE:3100 system to in 2010, marking the transition from research prototypes to tools enabling chipmakers to develop processes for sub-10 nm nodes. These initial systems, priced around $120 million each, operated at low power levels of several tens of watts at the intermediate focus, limiting throughput to developmental use rather than high-volume . By 2013, ASML introduced the TWINSCAN NXE:3300 as the first production-worthy system, incorporating improvements in source stability and optics for better overlay and resolution. A pivotal engineering breakthrough was the advancement of laser-produced plasma (LPP) light sources using tin droplets, facilitated by ASML's 2013 acquisition of Cymer for $2.5 billion, which integrated high-power CO2 lasers to generate EUV emission at 13.5 nm. Source power progressed from under 10 W in early prototypes to exceeding 100 W by the mid-2010s, addressing the core bottleneck of insufficient photon flux for viable wafer throughput, though full 250 W targets for high-volume production remained elusive until late in the decade. Concurrently, collaborations with ZEISS refined multilayer reflective mirrors, achieving higher reflectivity and reduced aberrations essential for imaging fidelity. In 2012, major foundries—Intel committing $4 billion, and each $1 billion—joined ASML's Customer Co-Investment Program, funding R&D to scale EUV for 7 nm and below, underscoring industry consensus on EUV's necessity despite risks. Mask protection advanced with the 2016 introduction of first-generation EUV pellicles, thin membranes shielding reticles from particles while transmitting over 70% of EUV light, mitigating in vacuum environments. These developments, amid ASML's monopoly after competitors like Nikon exited, positioned EUV for initial production insertions by and toward 2019, though early tools prioritized resolution over productivity.

Widespread Adoption and Milestones (2020–2025)

In 2020, Taiwan Semiconductor Manufacturing Company (TSMC) achieved the first high-volume manufacturing (HVM) of 5 nm FinFET chips utilizing extreme ultraviolet (EUV) lithography, marking the transition from pilot lines to commercial production for advanced nodes. This milestone enabled denser transistor integration for applications in smartphones and high-performance computing, with TSMC reporting full EUV integration across multiple layers of the 5 nm process. Concurrently, Samsung Electronics ramped up EUV deployment in its 7 nm low-power plus (7LPP) process, having initiated production earlier but achieving broader adoption by 2020 for logic and memory devices. ASML, the sole supplier of EUV systems, shipped 35 units in 2020, supporting the initial HVM wave primarily to and . By 2022, achieved first EUV light at its Fab 34 , paving the way for HVM of its Intel 4 node (equivalent to 7 nm) in 2023, which incorporated EUV for critical layers to enhance yield and performance. This adoption by addressed prior delays, aligning it with competitors for sub-7 nm scaling. further advanced to 3 nm HVM in 2022, expanding EUV layers to over 20 per wafer, while integrated EUV into its 5 nm and 3 nm processes by 2023. The period saw ASML scaling production, targeting 75 EUV shipments by 2025 to meet demand from AI and chips. High-numerical-aperture (High-NA) EUV emerged as the next frontier, with ASML delivering initial modules to in December 2023 and the first full EXE:5200B system in 2025, aimed at enabling sub-2 nm nodes starting with 's 14A process development. led High-NA adoption for manufacturing readiness by 2025-2026, while and evaluated delayed integration due to costs exceeding $360 million per tool. By mid-2025, EUV underpinned over half of advanced logic production globally, with ASML forecasting 30% EUV revenue growth amid sustained demand.

Core Technical Components

EUV Light Sources

The primary method for generating (EUV) light at 13.5 nm for employs laser-produced plasma (LPP) sources, which convert infrared energy into plasma emission through the interaction with tin targets. In this process, tin droplets, typically 20–30 micrometers in diameter, are generated at repetition rates exceeding 50 kHz and directed into a . A pre-pulse first deforms the droplet into a or sheet to optimize absorption, followed by a high-power CO2 main pulse (wavelength 10.6 μm, peak power 10–20 kW per pulse) that vaporizes and ionizes the tin, producing a hot plasma with temperatures around 30–50 eV. This plasma emits EUV primarily from transitions in Sn10+ to Sn14+ ions, with the in-band power (2% bandwidth centered at 13.5 nm) collected via multilayer mirrors coated for peak reflectivity near 70%. Commercial LPP sources, developed collaboratively by ASML, Cymer, and , achieve conversion efficiencies of 4–6% from drive input to in-band EUV output at the intermediate focus, where light is delivered to the scanner at powers of 250–350 W for high-volume manufacturing as of 2023. is critical, employing high-velocity gas flows (up to 100 m/s) to neutralize tin ions and to deflect charged particles, preventing damage to collection . By early 2025, validated source powers exceeded 600 W at intermediate focus, supporting increased wafer throughput and enabling high-numerical-aperture (high-NA) systems requiring over 500 W for viable productivity. Roadmaps target beyond 1000 W by the late 2020s to accommodate future nodes, with stability improvements reducing dose variations to under 0.3% over extended operation. Alternative approaches, such as discharge-produced plasma (DPP) using electrical discharges in tin vapor, were explored in the early 2000s but yielded lower powers (under 200 W) and higher erosion, rendering them unsuitable for production-scale EUV . Emerging concepts like free-electron lasers or high-harmonic generation offer coherent EUV but face scalability challenges for the multi-kilowatt drive energies and repetition rates needed for industrial throughput exceeding 200 wafers per hour. LPP remains the established technology due to its balance of power scalability, tin's favorable matching Mo/Si multilayer , and integration with existing scanner architectures.

Reflective Optics and Masks

Extreme ultraviolet lithography employs all-reflective due to the strong absorption of EUV ( 13.5 nm) by virtually all transmissive materials, necessitating mirrors in environments instead of refractive lenses. Projection systems typically feature six to ten multilayer-coated mirrors arranged in an aspheric or freeform configuration to minimize aberrations and achieve numerical apertures up to 0.33 (with high-NA variants targeting 0.55). The mirrors consist of periodic multilayer stacks, predominantly / (Mo/Si) bilayers with approximately 40-50 alternating pairs, optimized for peak reflectivity of 65-75% at 13.5 nm near-normal incidence. Capping layers such as (Ru) protect against oxidation and enhance durability, while barrier layers prevent interdiffusion during deposition and operation. A key development challenge is achieving optical system precision, with multi-layer mirrors requiring smoothness to the atomic level—surface figure errors below 0.1 nm RMS and to sub-atomic (<0.2 nm roughness)—to meet performance demands. Reflectivity degrades cumulatively across mirrors (e.g., ~1-2% loss per surface from imperfections), demanding surface figure errors below 0.1 nm RMS and to sub-atomic (<0.2 nm roughness). Challenges include thermal distortion from absorbed power (mitigated by active cooling), contamination from plasma-generated debris (addressed via grazing-incidence collectors and hydrogen cleaning), and bandwidth limitations inducing chromatic aberrations. EUV masks are reflective reticles comprising a low-thermal-expansion substrate (e.g., fused silica or LTEM glass) coated with a Mo/Si multilayer reflector (~40 bilayers for ~70% reflectivity), overlaid by a patterned absorber stack that blocks EUV light in non-patterned regions. Standard absorbers use tantalum-based compounds like TaBN/TaBO (50-70 nm thick), selected for high EUV extinction, chemical stability, and etch selectivity, though alternatives such as Ru/Ta bilayers or Pt-Mo alloys are explored to reduce phase shifts and shadowing in high-NA oblique illumination. The absorber's refractive index (n close to 1) introduces non-local 3D effects, including forward scattering and phase edges that degrade aerial image contrast, particularly for features below 20 nm half-pitch. Mask fabrication involves e-beam writing on the absorber, followed by dry etching and defect inspection, with pellicles (thin membranes such as polysilicon or carbon nanotubes) added since 2019 to shield against particles while maintaining high EUV transmittance (>90% at 13.5 nm generally required for 3nm and 2nm nodes to minimize throughput loss and support productivity in high-volume manufacturing, with industry targets often exceeding 90% and no fundamental changes in requirements between 5nm-3nm nodes). Specific implementations include Samsung targeting 94% for 3nm (using >90% pellicles) and achieving >97% with carbon nanotube (CNT) pellicles for 2nm to reduce defects and boost yield. Early pellicles resulted in ~1-2% transmission loss. Key limitations include pellicle-induced shadowing in anamorphic high-NA systems and outgassing risks, necessitating hydrogen purging; moreover, mask blank defects (e.g., multilayer pits) remain a yield bottleneck, with progressive improvements targeting <0.01 defects/cm² at 16 nm.

Photoresists and Exposure Physics

In extreme ultraviolet lithography (EUVL), photoresists must exhibit high sensitivity to the 13.5 nm wavelength EUV radiation while maintaining resolution below 20 nm half-pitch, necessitating materials with absorption coefficients around 10-20 μm⁻¹ to ensure sufficient photon capture within thin films typically 20-50 nm thick. Chemically amplified resists (CARs), adapted from deep ultraviolet (DUV) processes, rely on acid generation from photoacid generators (PAGs) triggered by EUV exposure, followed by post-exposure bake to amplify deprotection reactions; however, EUV CARs suffer from lower quantum efficiency (around 1-10 acids per absorbed photon) due to the predominance of non-chemically productive energy dissipation pathways. Alternative non-CAR approaches, such as metal-organic resists incorporating tin or hafnium oxo-clusters, leverage metal-ligand coordination changes or inorganic crosslinking for higher etch selectivity and reduced line-edge roughness, achieving sensitivities as low as 5-10 mJ/cm² in laboratory settings. The exposure physics in EUV lithography fundamentally differs from longer wavelengths because each 92 eV EUV photon ionizes resist atoms, ejecting high-energy photoelectrons (typically 10-80 eV) that generate cascades of low-energy secondary electrons (<30 eV) through inelastic scattering, with the secondary electron range extending 1-5 nm in organic resists, contributing to intra-resist blur and proximity effects that limit critical dimensions. These secondary electrons, rather than direct photon absorption, drive the stochastic exposure process, where the mean free path of electrons (around 1 nm) results in non-uniform energy deposition, exacerbating line-edge roughness (LER) to 2-4 nm at 36 nm pitch lines under typical doses of 20-40 mJ/cm². Absorbed EUV dose primarily dissipates as heat (up to 70%) and secondary electron kinetic energy, with only a fraction (10-20%) yielding useful chemical changes, necessitating high-flux sources to mitigate photon shot noise, which scales as the square root of absorbed photons and becomes dominant below 100 photons per pixel for sub-10 nm features. Underlayer interactions further complicate exposure physics, as secondary electrons from the resist can penetrate into substrate stacks, generating additional backscattered electrons that spread exposure beyond the illuminated area by 5-10 nm, quantified through Monte Carlo simulations showing electron yields up to 3-5 secondaries per primary photoelectron. Resist outgassing during exposure, primarily volatile fragments from deprotection, poses contamination risks but is mitigated by hydrogen plasma cleaning, with dose-dependent outgassing rates measured at 10¹⁶-10¹⁷ molecules/cm² per mJ/cm² in CARs. Stochastic variations in photoelectron and secondary electron distributions introduce defect risks, such as bridging or necking in dense patterns, with simulations indicating a 20-30% increase in failure probability for vias at low doses due to Poisson statistics of photon arrival. Advances in resist design focus on minimizing electron blur via higher mass density or inorganic components, though trade-offs persist between sensitivity, resolution, and roughness metrics like LER and LWR (line-width roughness).

Key Operational Challenges

Power Output, Throughput, and Tool Uptime

The power output of EUV lithography tools, measured as the available EUV power at the intermediate focus (IF), has been a primary bottleneck limiting commercial viability, with production requirements evolving from approximately 100 W in early prototypes to stable operation exceeding 250 W in deployed systems by the mid-2020s. Laser-produced plasma sources, driven by high-power CO2 lasers targeting tin droplets, achieve dose-controlled powers up to 420 W in advanced configurations like the NXE:3600D, though field-deployed tools typically operate at 250-350 W to balance stability and collector mirror lifetime. This power level supports exposure doses of 30-40 mJ/cm² needed for sub-5 nm nodes, but fluctuations in plasma conversion efficiency and debris mitigation necessitate ongoing engineering to prevent output degradation over extended runs. Throughput, quantified as wafers per hour (WPH) for 300 mm wafers at a reference dose of 30 mJ/cm², directly correlates with source power, illumination uniformity, and stage speed, requiring integration of precision mechanical motion subsystems that achieve sub-nanometer positioning accuracy despite high velocities and mechanical vibrations. with ASML's NXE series progressing from 125 WPH in the NXE:3400B (at ~207 W power) to 160 WPH in the NXE:3600D and up to 220 WPH in the 2025-shipped NXE:3800E following field upgrades. Higher doses for denser patterns reduce effective throughput by 20-30%, while High-NA systems like the EXE:5000 target 185+ WPH despite narrower fields, prioritizing resolution over raw speed. These metrics assume optimal conditions, but real-world variability from resist sensitivity and overlay requirements often yields 10-15% lower output in fabs. Tool uptime, reflecting operational availability excluding scheduled maintenance, has historically lagged behind deep ultraviolet (DUV) tools due to the EUV source's complexity, including laser synchronization, tin debris handling, and vacuum chamber stability, with early NXE systems achieving 70-80% uptime in 2018 deployments, impacting overall yield and stability. By 2025, improvements in predictive maintenance and component redundancy have pushed averages toward 85-90%, though unscheduled downtime from power instability or contamination events can still accumulate several hours weekly, constraining fab capacity for bottleneck EUV steps. This reliability gap underscores causal dependencies on source maturity, where even marginal uptime gains amplify annual wafer output by thousands per tool.

Imaging Aberrations and Optical Limitations

Achieving optical system precision in EUV lithography requires multi-layer mirrors polished to a smoothness of less than one atom's thickness to minimize scattering and ensure high reflectivity. Aberrations in extreme ultraviolet (EUV) lithography projection optics stem from figure errors in the multilayer mirrors, leading to wavefront deviations that manifest as astigmatism, coma, and spherical aberration, thereby shrinking the depth of focus and exposure latitude. These low-order aberrations, such as Zernike Z4 (defocus) and Z5/Z6 (astigmatism), vary across the scanning slit, with residuals up to several nanometers in tools, exacerbating critical dimension (CD) non-uniformity for patterns at the 5 nm node. Flare, arising from EUV scattering off surface roughness on optics, masks, and chambers, contributes significantly to background light, with levels reaching 1-2% in early tools and degrading contrast more severely than in longer-wavelength lithography due to the λ^{-2} scaling of scatter. Contamination on optics can elevate flare further, as observed in NXE:3100 systems. The reflective, non-telecentric optics necessitate oblique mask illumination at ~6 degrees, inducing shadowing from the ~70 nm thick absorber structures, which causes horizontal-vertical CD bias varying linearly across the slit—up to 5-10% for dense lines at low-NA systems. This effect intensifies at slit edges due to pupil rotation, where illumination angles shift azimuthally, altering effective resolution and requiring slit-specific optical proximity correction (OPC). Optical limitations include inherent chromatic dependence from the source's ~0.5 nm bandwidth, resulting in best-focus shifts of ~0.1-0.5 nm per 0.01 nm wavelength detuning, which couples with aberrations to broaden process variations in high-NA (0.55) systems targeting sub-20 nm pitches. High numerical apertures amplify sensitivity to these aberrations, necessitating advanced wavefront metrology like Hartmann sensors for correction.

Contamination, Defects, and Plasma Effects

Contamination in extreme ultraviolet (EUV) lithography exposure tools stems mainly from photoresist outgassing and hydrocarbon adsorption on multilayer optics. EUV photons incident on photoresists trigger the release of volatile organic compounds, which migrate in the vacuum environment and deposit as carbon films on Mo/Si mirrors, reducing reflectivity by approximately 0.25% per nanometer of growth. These deposits form through photon-induced cracking of adsorbed hydrocarbons, even at partial pressures below 10^{-6} Pa, exacerbating tool downtime as cleaning requires hydrogen plasma exposure that risks optic damage. Outgassing rates are quantified via witness plate methods, with acceptable thresholds set at less than 10^{15} molecules/cm² per wafer exposure to maintain optic lifetime beyond 30,000 hours. Particle contamination introduces printable defects on wafers and masks, particularly in the sub-10 nm regime where even 20 nm particles on EUV masks can cause critical dimension errors exceeding 5% in printed features. EUV blanks suffer from native amplitude defects like pits and particles, which scatter light and degrade pattern fidelity, necessitating defect-free multilayer deposition processes with detection sensitivities down to 15 nm. Pellicles, thin membranes protecting masks, accumulate contaminants during operation, shortening lifetimes to under 500 hours if particle flux exceeds mitigation via electrostatic repulsion or gas purging. Cleanroom-derived particulates, including fibers and flakes, further compromise yield, with studies showing defect densities rising from 0.1 to 10 per cm² in uncontrolled environments. Plasma effects in laser-produced plasma (LPP) EUV sources generate high-velocity tin debris, including ions accelerated to 10-50 keV, which sputter collector mirrors at rates up to 1 nm per billion pulses without mitigation. Neutral aerosols and clusters from tin droplet targets deposit metallic films, reducing source efficiency, while ion flux induces radiation damage via secondary electron emission. Mitigation strategies employ hydrogen buffer gas flows at 3-5 Pa to neutralize ions via charge exchange and magnetic fields to deflect charged debris, extending collector lifetimes to over 10^{10} pulses as demonstrated in ASML's NXE systems. Residual plasma-induced heating warps optics, contributing to wavefront errors of 0.5 mλ, though cryogenic cooling limits thermal gradients to below 1 K.

Enhancement Strategies

Computational and Patterning Optimizations

Computational lithography plays a pivotal role in EUV patterning by employing model-based techniques to predict and correct imaging distortions arising from EUV-specific phenomena such as oblique incidence shadowing and 3D mask effects. Source-mask optimization (SMO) integrates illumination source design with mask layout adjustments to enlarge process windows, achieving up to 20% improvements in exposure latitude for critical features at 28 nm nodes and below. In high-NA EUV systems with 0.55 NA, SMO evaluates mask tonality variations and sub-resolution assist features (SRAFs) to mitigate horizontal-vertical asymmetries, enhancing pattern fidelity across the exposure slit. Inverse lithography technology (ILT) advances patterning by generating curvilinear mask contours through pixel-level optimization, surpassing traditional Manhattan-based optical proximity correction (OPC) in resolving sub-20 nm features with reduced edge placement errors. ILT algorithms, often accelerated by GPU computing, incorporate EUV-specific models for secondary electron blur and photon shot noise, yielding masks with smoother contours that improve wafer yield by minimizing stochastic defects. For EUV full-chip applications, hybrid ILT-OPC flows balance computational runtime—typically reduced by 50% via adjoint methods—with pattern fidelity, enabling deployment at 3 nm nodes. Patterning optimizations extend to stochastic-aware corrections, where OPC models integrate resist variability and photon statistics to suppress hot spots, achieving experimental reductions in bridging defects by over two orders of magnitude in logic and SRAM structures. Assist features in EUV OPC equalize aerial image intensities between dense and isolated lines, with placement optimized via SMO to counteract defocus sensitivity at pitches as low as 36 nm. In anamorphic high-NA tools, co-optimization of pupil, mask, and wavefront further refines these, compensating for stitching errors and flare with sub-1 nm precision. These strategies collectively enable single-exposure patterning viability for features beyond 2 nm, though runtime constraints necessitate ongoing advances in compressive sensing and deep learning surrogates.

Integration with Multiple Patterning

In extreme ultraviolet (EUV) lithography, multiple patterning is integrated to extend resolution limits beyond single-exposure capabilities of 0.33 numerical aperture (NA) systems, particularly for high-density features such as vias and contacts at pitches under 20 nm half-pitch. This approach combines EUV exposures with techniques like self-aligned double patterning (SADP) or direct multi-exposure schemes, reducing the number of required masks compared to deep ultraviolet (DUV) alternatives while leveraging EUV's shorter 13.5 nm wavelength for finer base patterns. For instance, EUV multi-patterning partitions processes into lithography and etch steps optimized for mandrel trim and shrink, enabling aggressive scaling to sub-20 nm lines and spaces with improved critical dimension (CD) control. A primary application is triple patterning for via layers in logic nodes at or below 2 nm, where single EUV patterning becomes infeasible due to stochastic noise and resolution constraints, necessitating multiple masks for gate contacts and source-drain separations regardless of wavelength or NA upgrades. Intel has implemented EUV-based multi-patterning in its 14A (1.4 nm-class) process using 0.33 NA tools, achieving design rules and yields equivalent to high-NA alternatives through refined overlay and edge placement error (EPE) management, thereby hedging against high-NA deployment delays. TSMC similarly employs EUV multi-patterning for select layers in advanced nodes like A14, prioritizing cost efficiency over immediate high-NA adoption for features such as 18 nm pitch lines/spaces. Integration challenges stem from accumulated errors across steps, including overlay misalignment below 2 nm to avoid bridging or opens, amplified line edge roughness (LER), line width roughness (LWR), and CD uniformity variations that degrade pattern fidelity. Stochastic effects, such as photon shot noise, intensify in multi-exposure workflows unless mitigated by higher per-exposure doses, but overlay precision demands—enabled by EUV scanners' sub-nm capabilities—outweigh DUV-era complexities. Defectivity from mask selectivity and etch profile control further necessitates material optimizations, yet EUV's intrinsic resolution reduces overall patterning steps versus DUV quadruple patterning, supporting throughput in high-volume manufacturing.

High-NA Systems and Anamorphic Designs

High-NA EUV systems elevate the numerical aperture from 0.33 in prior generations to 0.55, enabling critical dimensions of 8 nm and supporting transistor densities up to 2.9 times higher than low-NA EUV for advanced nodes like 2 nm logic. This enhancement follows the Rayleigh criterion for resolution, where finer features demand higher NA given the fixed 13.5 nm wavelength, though it proportionally reduces depth of focus to roughly one-third of low-NA values due to the inverse NA-squared scaling. ASML's TWINSCAN EXE:5000 series represents the initial commercial implementation, incorporating larger, more complex reflective optics from ZEISS to manage increased aberrations and obscurations while maintaining EUV transmission. Anamorphic optics mark a key architectural shift from the isomorphic optics of 0.33 NA systems, employing differential magnification—4× in the horizontal (slit, non-scanning) direction and 8× in the vertical (scanning) direction—in the ASML Twinscan EXE series to address physical constraints on photomask incident angles. In 0.33 NA systems, the chief ray angle at the mask (CRAM) is approximately 6 degrees; an isomorphic design at 0.55 NA would expand the light cone excessively, exceeding the reflective bandwidth of Mo/Si multilayer mirrors and causing shadowing effects that degrade contrast. The anamorphic approach mitigates this by halving the angular spread at the mask through the 8× magnification in the scanning direction, keeping incident angles manageable while achieving high NA at the wafer. This design preserves compatibility with standard 6-inch reticles but reduces the exposure field on the wafer to 26 mm × 16.5 mm—halving the scanning direction from the conventional 26 mm × 33 mm—necessitating stitching of two exposures per die with sub-1 nm overlay precision and stage synchronization. Integration involves central obscured pupils for enhanced light collection, alongside source-mask optimization and computational modeling to balance imaging fidelity across axes. To offset the doubled exposure count per wafer from the reduced field, EXE systems feature accelerated stages—wafer at 8 g and reticle at 32 g—yielding throughputs exceeding 185 wafers per hour, with targets of 220 wafers per hour by late 2025. The first unit shipped to Intel in December 2023, with subsequent installations in 2024; high-volume production for logic and memory nodes is slated for 2025–2026, contingent on ecosystem maturation in resists, masks, and metrology. Key challenges encompass stitching precision across the narrower fields, demanding sub-1 nm overlay amid shallower focus; mask three-dimensionality amplified by the anamorphic asymmetry; and elevated stochastic noise in low-dose exposures, necessitating metal-oxide resists optimized for thin films under 20 nm. These systems, developed through ASML-ZEISS collaboration, prioritize causal mitigation of optical limits over isomorphic simplicity, though their complexity elevates costs and integration risks compared to low-NA predecessors.

Fundamental Limits and Stochastic Effects

Photon Shot Noise and Electron Interactions

In extreme ultraviolet (EUV) lithography, photon shot noise arises from the Poisson-distributed absorption of discrete EUV photons (energy ≈92 eV at 13.5 nm wavelength) in the photoresist, leading to statistical fluctuations in the energy deposited per unit area. This stochastic variation is pronounced due to the low photon flux required for viable throughput, with typical doses of 20-50 mJ/cm² translating to roughly 100-300 photons per 20 nm² feature area, insufficient to average out fluctuations effectively. Consequently, photon shot noise contributes to line edge roughness (LER), local critical dimension (CD) nonuniformity, and stochastic defects such as bridging or necking in dense patterns. For instance, simulations for 22 nm half-pitch features predict an LER component of ≈1.7 nm from shot noise at a 10 mJ/cm² dose. The impact intensifies at smaller pitches and higher numerical apertures, where fewer photons illuminate finer features, amplifying relative variance and limiting single-exposure patterning below 20 nm. Mitigation strategies include increasing exposure dose to reduce relative noise (σ/μ ∝ 1/√N, where N is photon count), though this is constrained by source power and throughput demands; alternatively, resists with higher EUV absorption efficiency can localize energy deposition, minimizing variance propagation. Compounding photon shot noise, electron interactions occur as absorbed EUV photons ionize resist atoms, generating primary photoelectrons (≈80 eV kinetic energy) that cascade into 10-30 low-energy secondary electrons (1-50 eV) via inelastic scattering. These secondaries drive resist sensitization—primarily acid generation in chemically amplified resists (CARs)—but their diffusive range (typically 1-5 nm in organic resists) introduces blurring and proximity effects, correlating exposure in adjacent areas and exacerbating stochastic irregularities. Stochastic generation and transport of these electrons add Poisson noise atop photon fluctuations, with Monte Carlo simulations revealing that electron blur can account for up to 50% of total deprotection variance in thin films. Secondary electron interactions also induce substrate effects, where electrons backscattered from underlying layers penetrate the resist, causing unintended exposure outside the nominal footprint and contributing to sidewall roughness or pattern distortion. Recent analyses indicate that this electron noise dominates over pure photon shot noise in some CAR formulations, particularly for high-resolution features, as variable secondary yield and energy loss paths amplify local density variations into printable defects like hot spots. Overall, the interplay of photon and electron stochastics sets a fundamental limit on EUV resolution, necessitating advanced resist designs with suppressed electron diffusion or metal-organic components to enhance secondary generation efficiency while curtailing range.

Resist and Process Variability Issues

Extreme ultraviolet (EUV) photoresists face inherent variability challenges due to stochastic effects from sparse photon absorption and secondary electron generation, which degrade pattern precision at sub-20 nm scales. Photon shot noise, driven by low EUV photon counts (fewer than in DUV despite higher energy per photon), directly contributes to line edge roughness (LER) and line width roughness (LWR), with measured LER values of 2.7–4.2 nm at 22 nm half-pitch exceeding targets by a factor of 2.9. Chemical stochastics in chemically amplified resists (CARs), including random acid generation and diffusion, further amplify LWR, limiting resolution to around 20–22 nm half-pitch since 2008. Non-CAR materials like metal oxide resists achieve finer 16 nm half-pitch resolution with corrected LER near 2.0 nm but require higher doses (∼70 mJ/cm²) and contend with interface-induced variability. Process variability exacerbates these material limitations, particularly in thin resist films (20–30 nm thick) needed for high aspect ratios, where thickness non-uniformity across wafers impacts critical dimension (CD) control and necessitates design-technology co-optimization (DTCO) for compensation. Secondary electrons from EUV absorption in underlying layers extend beyond the exposure area, causing blur and increased edge roughness independent of photon noise. Low resist EUV absorption (<20%) intensifies stochastic noise, with LWR targets below 4 nm required at 36 nm pitch to maintain yield, as higher values lead to defect-prone "fat-tailed" CD distributions. Efforts to mitigate process-induced CD uniformity issues include optimized spin coating, post-exposure baking, and development controls, which have demonstrated reductions in across-field CD variation for EUV patterns. However, out-of-band radiation (e.g., ∼10% at 193 nm) can disrupt resist response, introducing additional variability in CARs sensitive to such wavelengths. Stochastic hot spots, manifesting as bridging or necking defects, arise from these combined effects, with modeling showing yield impacts when LWR exceeds ∼4.8 nm.

Industry Economics and Adoption

Development Costs and Market Projections

The development of extreme ultraviolet (EUV) lithography has required massive research and development (R&D) investments, primarily led by , the sole commercial supplier of EUV systems. By 2014, ASML had committed approximately $2.8 billion to EUV R&D, augmented by $1.9 billion in funding from key customers including , , and secured in 2012 to accelerate progress toward production viability. These investments covered fundamental challenges such as light source generation via laser-produced plasma and multilayer mirror optics, with cumulative expenditures across the ecosystem likely exceeding $10 billion by the mid-2010s when initial shipments began. Ongoing advancements, including high-numerical-aperture (high-NA) systems, have further escalated costs, as ASML's decade-long effort to refine these machines reflects the engineering complexity of achieving sub-10 nm resolutions without viable alternatives. This complexity surpasses that of even specialized macroscopic machinery like currency printing presses, which involve 4-8 printing steps for security features but cost around $20 million or more and face fewer unique physical challenges; EUV systems contain over 100,000 parts, demand nanoscale precision down to 8-13 nm, operate in vacuum environments using plasma-generated light, and cost hundreds of millions each after decades of development and billions invested. Per-unit costs for EUV tools underscore the economic barriers to adoption. Low-NA EUV systems, such as ASML's Twinscan NXE series, typically range from $150 million to $200 million each, while high-NA variants like the Twinscan EXE:5000 exceed $370 million to $400 million per unit, roughly double the price due to enhanced optics and throughput capabilities. Deploying EUV in fabrication facilities demands not only these tools but also specialized cleanrooms, power infrastructure, and resist materials, inflating total fab upgrade costs into the tens of billions for leading-edge nodes; for instance, TSMC's acquisition of high-NA systems for 1.4 nm development highlights per-tool pricing around $350 million amid broader capital expenditures. ASML's production capacity remains constrained, shipping fewer than 10 high-NA units annually initially, which sustains premium pricing tied to monopoly supply dynamics rather than commoditized competition. Market projections for EUV lithography reflect accelerating demand driven by advanced logic and memory scaling for AI and high-performance computing, though tempered by cost sensitivities and yield maturation. The global EUV market was valued at approximately $12.18 billion in 2024 and is forecasted to reach $22.69 billion by 2029, growing at a compound annual growth rate (CAGR) of 13.2%, per MarketsandMarkets analysis based on tool shipments and service revenues. Alternative estimates vary, with Grand View Research projecting expansion from $9.42 billion in 2023 to $26.43 billion by 2030, and Mordor Intelligence anticipating $23.71 billion in 2025 scaling to $37.32 billion by 2030 at a 9.49% CAGR, discrepancies attributable to differing assumptions on high-NA penetration and multipatterning extensions. ASML's revenue from EUV, which constitutes a growing share of its lithography sales (around €8 billion annually from €150 million systems), supports these trajectories, but projections hinge on sustained investments by foundries like TSMC and Samsung, which hesitate on high-NA due to unproven productivity gains amid $400 million+ unit economics. Long-term outlooks to 2030 emphasize EUV's indispensability for nodes below 3 nm, potentially amplifying market size if single-patterning thresholds advance, though stochastic limits and alternatives could cap growth if not offset by volume scaling.

Deployment by Major Semiconductor Firms

Taiwan Semiconductor Manufacturing Company (TSMC) initiated high-volume EUV deployment with its N7+ process node in 2019, operating approximately 10 EUV tools at the time. EUV integration expanded to metal layers in subsequent 5nm, 3nm, and 2nm nodes, enabling single-patterning for critical features and supporting AI-driven demand. By 2023, TSMC accounted for 56% of global EUV installations, reflecting its scale in advanced logic production. TSMC received its first high-NA EUV tool in September 2024 but deferred full adoption until the A14 process around 2028, prioritizing low-NA EUV for near-term scaling. Samsung Electronics commercialized EUV with its 7nm LPP process in 2018, marking the first foundry node to apply the technology across multiple layers, followed by mass production in 2019. EUV usage intensified in the 5nm node from 2020, reducing mask counts and enhancing pattern fidelity for mobile and high-performance applications. In February 2020, Samsung launched a dedicated EUV fab line to accelerate throughput. For sub-2nm scaling, Samsung plans High-NA EUV integration in its 2nm GAA process by 2026 and 1.4nm node in 2027, including DRAM applications, with initial tools arriving in 2025. Intel Corporation trailed competitors in EUV rollout, achieving high-volume manufacturing only with its Intel 4 node (equivalent to 7nm-class) in late 2023. Intel accelerated High-NA EUV adoption, installing the industry's first commercial system in April 2024 for process development on 18A (2nm-class) and 14A nodes. By February 2025, Intel had exposed 30,000 wafers on High-NA tools, demonstrating viability for transistor densities exceeding 100 million per mm². This positions Intel to challenge foundry rivals through earlier High-NA scaling, despite historical delays in EUV infrastructure. Among memory producers, SK Hynix and Micron have deployed EUV for DRAM and NAND scaling since 2021-2022, but logic foundries TSMC, Samsung, and Intel dominate EUV capacity expansions, projected to grow 30% in 2025 amid AI chip demand.

Supply Chain Dependencies and Geopolitical Constraints

The production of extreme ultraviolet (EUV) lithography systems relies heavily on ASML Holding N.V., the Netherlands-based company that holds a monopoly as the sole commercial supplier of these machines essential for manufacturing advanced semiconductors at nodes below 7 nm. Each EUV system incorporates components from approximately 800 suppliers spanning over 60 countries, with ASML itself producing only about 15% of the roughly 100,000 parts required, creating a highly interdependent global network vulnerable to disruptions in any segment. Critical subsystems include precision optics from in Germany, which fabricates the multilayer mirrors essential for EUV light reflection, and laser-produced plasma (LPP) sources involving drive lasers from TRUMPF in Germany and tin droplet generators tied to U.S. firms like Cymer (acquired by ). This limited vendor base for specialized components, such as the high-purity tin used in LPP chambers and rare-earth materials in optics, exacerbates supply bottlenecks, with lead times for full systems often exceeding 12-18 months due to the complexity of integration and qualification. Geopolitical tensions amplify these dependencies, particularly through U.S.-led export controls that prohibit ASML from selling EUV systems to China, a policy initiated in 2019 and reinforced through subsequent rules under the Wassenaar Arrangement and bilateral agreements with the Netherlands and other allies. These restrictions, including a "0% de minimis" rule on advanced lithography equipment enacted in October 2022, have effectively barred Chinese foundries from acquiring EUV tools, hindering their ability to produce leading-edge logic chips and compelling reliance on older deep ultraviolet (DUV) systems or multi-patterning workarounds. In response, Chinese entities have pursued reverse engineering of ASML's DUV machines, as evidenced by a 2025 incident where a firm sought ASML support after failing to reassemble a disassembled unit, though such efforts have not yielded scalable EUV equivalents due to the technological barriers in plasma generation and optics. Countermeasures from China, such as export licensing requirements for rare-earth elements like holmium imposed in October 2025, pose risks to ASML's supply chain, though the company has mitigated short-term impacts by stockpiling materials given extended procurement cycles. ASML's position underscores broader vulnerabilities in the semiconductor ecosystem, where full decoupling of supply chains—as advocated in some U.S. policy circles—remains impractical given the intricate cross-border collaborations underpinning EUV development, spanning U.S. innovation in light sources, German precision manufacturing, and Dutch system integration. This monopoly enhances ASML's leverage as a strategic asset for Western governments but also exposes the industry to policy-induced delays, as seen in Dutch hesitations over aligning fully with U.S. restrictions on mid-range lithography sales to China in 2023-2024. Ongoing U.S. efforts to enforce controls through entity lists and ally coordination have slowed China's progress in sub-5 nm nodes, yet they simultaneously strain global adoption by inflating costs and timelines for non-restricted customers, with EUV machine prices exceeding $200 million per unit as of 2025.

Future Prospects

Extensions to Single Patterning

To extend the resolution limits of single patterning in extreme ultraviolet (EUV) lithography beyond current pitches of approximately 36 nm, researchers employ resolution enhancement techniques (RETs) including source-mask optimization (SMO), inverse lithography technology (ILT), and optical proximity correction (OPC) with sub-resolution assist features (SRAFs). These methods optimize illumination pupils and mask patterns to improve image log-slope and contrast, enabling denser features in a single exposure without the overlay errors inherent in multiple patterning. For instance, SMO customizes source shapes to prioritize directions of dense patterns, achieving up to 20% process window improvements for pitches down to 32 nm in bidirectional layouts. In EUV-specific implementations, RETs address unique challenges like horizontal-vertical (H-V) asymmetry due to mask shadowing and oblique illumination across the illumination slit, which degrade critical dimension (CD) uniformity. Advanced OPC models incorporate these effects, using curvilinear ILT masks to generate non-Manhattan geometries that enhance aerial image fidelity, demonstrated to print 32 nm pitch gratings with <2 nm CD variation in single exposures using 0.33 numerical aperture (NA) tools. Imec's work has pushed 0.33 NA single patterning to 28 nm metal pitch in high-volume manufacturing contexts, leveraging bright-field masks and metal damascene processes to achieve viable line-edge roughness and stochastic defect rates. Prospects for further extension include hybrid approaches combining EUV RETs with improved resists exhibiting lower blur and reduced secondary electron effects, potentially sustaining single patterning to 26 nm pitch before multi-patterning becomes unavoidable at 0.33 NA. Direct metal etch processes, such as ruthenium deposition patterned via single EUV exposure, offer compatibility with tighter interconnect scaling by minimizing sidewall roughness compared to traditional damascene flows. These advancements, validated in 2025 demonstrations, prioritize empirical metrics like exposure latitude (>10% at 28 nm pitch) over theoretical limits, though persistent noise remains a barrier requiring >300 photons per feature for defect-free yields.

Alternatives and Beyond-EUV Technologies

Multi-patterning techniques using deep ultraviolet (DUV) at 193 nm have served as a primary alternative to EUV for advanced nodes, enabling production of 10 nm and 7 nm features through quadruple or higher patterning steps, though at increased cost and complexity compared to single-exposure EUV. These methods rely on sequential exposures and etches to decompose dense patterns, avoiding EUV's light source challenges but amplifying process variability and defect risks. Nanoimprint lithography (NIL) presents a mechanical alternative, where a template physically stamps patterns into a resist layer, achieving resolutions below 5 nm without optical projection. Canon's FPA-1200NZ2C system, launched in October 2023, targets 5 nm circuitry with tool costs approximately 70% lower than EUV scanners and processing power consumption reduced by up to 90%. NIL's throughput can reach 100 s per hour per tool, competitive with EUV for certain applications, though template durability and defect inspection remain hurdles for high-volume logic manufacturing. Directed (DSA) employs block copolymers that spontaneously form nanoscale domains guided by pre-patterned templates from conventional , offering a bottom-up approach to multiply pattern density for features down to 5 nm half-pitch. reported DSA's potential as a complementary technique at SPIE Advanced in March 2025, demonstrating improved line-edge roughness in via-hole patterning when combined with EUV or DUV. However, DSA's defectivity and process control limitations have confined it to niche uses like contact holes rather than full-chip patterning in production. Electron beam lithography (EBL), particularly multibeam variants, provides maskless direct-write capability with sub-10 nm resolution, suitable for low-volume or customization but historically limited by throughput. Multibeam Corporation's multicolumn EBL system, debuted in June 2024, aims for volume production with 10-100x higher productivity than single-beam EBL via parallel electron columns, targeting mask manufacturing and advanced packaging. Despite advances, EBL's serial nature yields throughputs below 10 wafers per hour for dense patterns, rendering it uneconomical for mainstream high-volume fabrication. Technologies beyond EUV explore wavelengths shorter than 13.5 nm to extend scaling, with soft at 6.5-6.7 nm emerging as a candidate for 5 nm and sub-5 nm resolutions. Researchers proposed soft systems in September 2025, leveraging laser-produced plasma sources to outperform high-NA EUV in fidelity, though pellicle and optic absorption issues persist. initiated a December 2024 project to develop beyond-EUV sources using high-efficiency lasers, aiming for 10x brighter EUV-like output to enable smaller, faster chips at 1 nm nodes. These approaches face fundamental barriers, including immature resist chemistries and the absence of high-reflectivity multilayer mirrors at soft wavelengths, delaying commercial viability beyond the 2030s.

References

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