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Hackathon

A hackathon (also known as a hack day, hackfest, datathon or codefest; a portmanteau of hacking and marathon) is an event where people engage in rapid and collaborative engineering over a relatively short period of time such as 24 or 48 hours. They are often run using agile software development practices, such as sprint-like design wherein computer programmers and others involved in software development, including graphic designers, interface designers, product managers, domain experts, and others collaborate intensively on engineering projects, such as software engineering.

The goal of a hackathon is to create functioning software or hardware by the end of the event. Hackathons tend to have a specific focus, which can include the programming language used, the operating system, an application, an API, or the subject and the demographic group of the programmers. In other cases, there is no restriction on the type of software being created or the design of the new system.

In addition to creating functional software or hardware, hackathons can help participants develop skills like problem solving, critical thinking, creativity, team work, communication and time management. Hackathons can also lead to formation of new companies, finding innovative solutions to real-world problems, or building a community around particular technology or cause.

The word "hackathon" is a portmanteau of the words "hack" and "marathon", where "hack" is used in the sense of exploratory programming, not its alternate meaning as a reference to breaching computer security.

OpenBSD's apparent first use of the term referred to a cryptographic development event held in Calgary on June 4, 1999, where ten developers came together to avoid legal problems caused due to export regulations of cryptographic software from the United States.[citation needed] Since then, a further three to six events per year have occurred around the world to advance development, generally on university campuses.

For Sun Microsystems, the usage referred to an event at the JavaOne conference from June 15 to June 19, 1999; there John Gage challenged attendees to write a program in Java for the new Palm V using the infrared port to communicate with other people who are using Palm and register it on the Internet.

In the mid to late 2000s, hackathons became more widespread. Companies and venture capitalists saw them as a way to develop new software technologies quickly and target new areas for innovation and funding. Some major companies were born from these hackathons, such as GroupMe, which began as a project at a hackathon at the TechCrunch Disrupt 2010 conference; in 2011 it was acquired by Skype for $85 million. The software PhoneGap began as a project at the iPhoneDevCamp (later renamed iOSDevCamp) in 2008; the company whose engineers developed PhoneGap, Nitobi, refocused itself around PhoneGap, and Nitobi was bought by Adobe in 2011 for an undisclosed amount.

Hackathons typically start with communication via a presentation or a web page from the hosting organization that mentions the objectives, terms, and details of the hackathon. Developers register to participate in the hackathon and are qualified after the organization screens their background and skills.

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event in which groups of software developers work at an accelerated pace
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