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Jurassic World Evolution
Jurassic World Evolution
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Jurassic World Evolution
DeveloperFrontier Developments
PublisherFrontier Developments
DirectorMichael Brookes
Producers
  • Craig Abraham
  • Brendon Morgan
  • Craig Spiers
Designers
  • Andrew Fletcher
  • Dan Greer
ArtistJohn Laws
WriterJohn Zuur Platten
ComposerJoanna Pena
SeriesJurassic Park
Engine
PlatformsPlayStation 4
Windows
Xbox One
Nintendo Switch
ReleasePS4, Windows, Xbox One
12 June 2018
Nintendo Switch
3 November 2020
GenreConstruction and management simulation
ModeSingle-player

Jurassic World Evolution is a construction and management simulation video game developed and published by Frontier Developments. Based on the 2015 film Jurassic World, the game was released in June 2018, for PlayStation 4, Windows, and Xbox One. A Nintendo Switch port of the game was released in November 2020. In the game, players construct a dinosaur park on Las Cinco Muertes Archipelago, a group of five islands also known as the "Five Deaths". The game features more than 40 types of dinosaurs; their genes can be modified to introduce new features. Players are given contracts to fulfill by three divisions, Science, Security and Entertainment, allowing them to progress. A sandbox mode set on Isla Nublar, the setting of the first and fourth films, can be unlocked. It can also be used from the main menu without having to be unlocked.

The game was created by a development team of approximately 100 people with a budget of around £8 million. Its development began in 2016, after NBCUniversal approached Frontier Developments about creating a game to accompany the theatrical release of Jurassic World: Fallen Kingdom. To do this, Frontier staff inspected different dinosaur models and reference materials sent by Universal, watched the Jurassic Park films, and read the novels and fan theories. The team consulted paleontologist Jack Horner when they designed the dinosaurs. Jeff Goldblum, Bryce Dallas Howard and BD Wong reprised their roles from the Jurassic Park film series, voicing remarks to players and contributing to the game's narrative.

Announced at Gamescom 2017, the game received a mixed critical reception. Critics praised its dinosaur designs and graphics, but the game's contracts, simulation and management gameplay were less well received. The game's tutorial and learning curve were also criticized. Seven months after its initial release, the game had sold two million copies through digital and physical sales, making it the most successful game launched by Frontier. The game was supported with free updates and downloadable content upon release. As of March 2020, the game had sold three million copies. The game was followed by two sequels, Jurassic World Evolution 2 (2021), and Jurassic World Evolution 3 (2025).

Gameplay

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A gameplay screenshot featuring the hybrid dinosaur Indominus rex from Jurassic World. To keep dinosaurs happy, players must fulfill different requirements as indicated by the status bars shown at the left.

Jurassic World Evolution is a business simulation game that allows the player to construct a Jurassic World dinosaur theme park with attractions and research facilities. Players must build an Expedition Center, which sends paleontologists to fossil dig sites to obtain dinosaurs' DNA material.[1] DNA sequencing, which can be done in the Fossil Center unlocks new dinosaurs and updates their statistics, such as lifespan and resilience. With enough DNA content, players can use the Hammond Creation Lab to breed and incubate dinosaurs. Players can also improve the dinosaurs' genes by integrating DNA from modern species with that of the dinosaurs to fill their gaps and allow them to evolve. Modifications to the dinosaurs' DNA change their base statistics, as well as everything from their level of aggressiveness to their appearance.[2] The game features a terrain tool which allows players to modify the environment by planting trees and creating water sources.[3]

Dinosaurs are the game's main attraction and income earner, although money can also be earned through selling products in stores and guests staying at hotels.[4] The game features approximately 40 dinosaur species at launch.[5] Players can name each dinosaur after they are incubated.[6] Players need to build enclosures to contain dinosaurs for visitors' viewing. The needs of different dinosaurs, like the type of food they eat and the extent of the social interactions they require, must be met to keep them healthy and satisfied.[7] Dinosaurs, controlled by artificial intelligence, will interact with each other and the environment, as well as guests if they have broken out of their enclosure. For instance, carnivores will attack carnivores of a different species, and they will hunt down herbivores.[3] Players also need to construct various entertainment rides, as well as amenities like restaurants and shops to please the guests. An example of tourist attractions is the Gyrosphere or the monorail from Jurassic World.[8] Players can also use the game's photo mode to take pictures of dinosaurs, which help the park to earn money and publicity.[9] Each entertainment facility and amenity comes with its own management system. Players are able to set and adjust entry fees as well as the number of staff present in each facility.[3] Dinosaurs can be sold to earn additional income.[10]

Various emergency situations may happen in the park, including power failures, unpredictable weather, and dinosaur breakouts, which must be addressed by players to ensure guests' safety and happiness.[2] Players can build an ACU Center and a Ranger Station, which are responsible for maintaining the park's security. They can sedate escaped dinosaurs, medicate sick dinosaurs, resupply dinosaur feeders, transport dinosaurs, fix fences, and more.[3] Players can also control vehicles from a third-person perspective such as helicopters and 4x4 trucks to complete these tasks.[1][9] Emergency shelters to protect the guests, as well as other security structures like power network redundancies and storm warning centers, can be built.[9] Many of these security facilities can be upgraded to strengthen their efficiency when dealing with emergencies.[11]

Gameplay modes

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In the career mode, the player's goal is to develop five-star parks across the fictional islands of the Las Cinco Muertes Archipelago.[12][1] Various characters from the Jurassic World franchise assist players throughout the game.[13] Players will meet other key figures representing the three branches of the park's development: Entertainment, Security, and Science. Each of these characters tries to convince players to develop the park in accordance with their advice.[11] They give players "contracts" to complete which include a series of goals and objectives. These contracts add narrative to the game, as well as provide rewards and reputation in their respective domains.[3] Players are advised to keep a close eye on their reputation within each division. If a player's reputation within a division gets too low, that creates a sabotage in the player's park that will need to be attended to immediately. For instance, the park's power could be shut down allowing dinosaurs to break out, or a disease could be introduced to infect them.[14] These divisions all feed into the parks' ratings. The five islands, each with different characteristics and challenges, will gradually unlock with sufficient positive park ratings.[3]

Isla Nublar — the island featured in Jurassic Park, Jurassic World, and Jurassic World: Fallen Kingdom[15][16] — is the setting for a sandbox mode that is separate from the game's career mode. The sandbox mode is unlocked once a four-star park rating is achieved on Isla Matanceros, the starting island.[17] Once this is accomplished, everything players have unlocked in career mode, such as building upgrades and dinosaurs, will transfer over to the sandbox; anything locked in career mode remains locked in the sandbox.[15][18] In sandbox mode, players have unlimited funds, and they can set the weather and time of day at their parks.[15] Challenge Mode, available in an update after the game's release, involves playing with adjustable levels of difficulty and limited money, in addition to other differences like fees and penalties against players.[19]

There is a mode available from the main menu, which allows every island to be played in sandbox mode.[15][16]

Development and release

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Jurassic World Evolution stand at E3 2018.

Jurassic World Evolution was developed and published by Frontier Developments, and is based on the 2015 film Jurassic World,[20] although the game is not considered canon, which allowed for more creative freedom.[21] NBCUniversal had wanted a game to accompany the theatrical release of its 2018 film Jurassic World: Fallen Kingdom and approached Frontier Developments about creating it two years or so before the film's eventual release date. Frontier Developments was also interested in creating a dinosaur game.[22]

The game was created with a development team of approximately 100 people,[22] on a budget of around £8 million.[23][24] It was built using Frontier Developments' Cobra game engine.[25] Universal Pictures provided the developers with dinosaur models from the films to allow for a high level of detail, as well as reference materials and audio. To aid in creating the game, the development team closely watched the films and read Michael Crichton's novels, Jurassic Park and The Lost World, and fan theories. In addition, Universal and the team had discussions about various elements in the game.[26] History from each of the films was added to the game.[22] For example, Jeff Goldblum reprised his role as Ian Malcolm from the first two Jurassic Park films.[13] Bryce Dallas Howard and BD Wong also reprised their roles from Jurassic World.[27]

Tyrannosaurus was one of the first dinosaurs the development team began working on. For the T. rex roars, the game's sound team obtained audio samples from the films and then altered them for originality. The animation team then altered their T. rex roaring animations to fit the sound effects. To design the dinosaurs the development team primarily referred to the films for consistency, while incorporating some of the latest scientific discoveries to add to their designs. The team also studied birds and other animals to aid in designing the dinosaurs. In addition to their designs, dinosaur behavior was based on a combination of the films and scientific findings.[28] Paleontologist Jack Horner, who served as an advisor on the films, was also consulted for advice on the game's dinosaurs.[22][29] They were given bright and colorful hides based on new dinosaur research.[29]

In February 2017, Frontier's CEO David Braben announced the company was working on a new project based on an existing Hollywood property.[30] The game was announced during Gamescom 2017 held in August.[31] Later, on 7 October, footage showcasing the in-game engine was revealed during the first annual Frontier Expo.[32] The game was digitally released for Microsoft Windows, PlayStation 4 and Xbox One on 12 June 2018,[25][33] coinciding with the theatrical release of Jurassic World: Fallen Kingdom.[26] Physical copies of the PlayStation 4 and Xbox One version were distributed by Sold Out beginning on 3 July.[34]

Updates

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Several updates were released for the game throughout 2018, and Frontier collaborated with Universal on each of them.[21] A free game update based on Jurassic World: Fallen Kingdom, with six dinosaurs from the film, was released on 22 June.[18][35][33] In August, Frontier Developments announced an upcoming patch that would alter the sizes of several dinosaurs to match their real-life and film counterparts.[36] The update was released in September, and included additional sandbox and gameplay options, as well as the addition of Challenge Mode.[19]

The first paid downloadable content (DLC), Secrets of Dr. Wu, was released on 20 November. The DLC introduced new story missions, research options and new dinosaur and hybrid species. On the same day, Frontier introduced new AI behaviors and a day-night cycle into the game via a free update.[37][38] Frontier released the Cretaceous Dinosaur Pack and the Carnivore Dinosaur Pack in December 2018 and April 2019 respectively. Each dinosaur pack introduces three new dinosaurs species.[39][40] In 2019, a paid DLC titled Claire's Sanctuary was released on 18 June. Set after Fallen Kingdom, the expansion features a standalone campaign which sees players relocating the remaining dinosaurs trapped on Isla Nublar to Sanctuary Island.[41]

Another paid DLC pack, titled Return to Jurassic Park, was released on 10 December.[42][43] The DLC includes park features and locations from the original Jurassic Park featured in the first film. The DLC also includes Isla Sorna, the island featured in the films The Lost World: Jurassic Park (1997) and Jurassic Park III (2001). It also features seven new missions with new voice work by Goldblum, as well as Sam Neill and Laura Dern, the latter reprising their roles as Dr. Alan Grant and Dr. Ellie Sattler.[42][44] The DLC reunites the three actors for the first time since the original 1993 film. Return to Jurassic Park features an original story that takes place shortly after the first film, ignoring the sequels. In the story, Grant, Malcolm and Sattler return to Isla Nublar and attempt to get the park operational.[21]

For months, Frontier tried to arrange for Neill, Goldblum and Dern to record their lines together, but scheduling issues prevented this from occurring. Instead, recordings of one actor would be played for the others to aid them in recording their own lines. The DLC also features the character of John Hammond, who was portrayed in the films by Richard Attenborough (1923–2014). In the DLC, Hammond was portrayed by voice actor Mackenzie Gray. Return to Jurassic Park was in development for a while as the Frontier team wanted to take its time to create a comprehensive DLC based on the first film.[21] It is the biggest update created for Jurassic World Evolution. Executive producer Rich Newbold said: "Essentially, the whole game has been rebuilt with a Jurassic Park version of every building". Dinosaur designs based on The Lost World: Jurassic Park and Jurassic Park III were also introduced in the DLC. For reference, Universal provided the developers with original assets and audio files from the film production archives to ensure that the dinosaurs move, sound, and look like their film counterparts.[45] The package introduced Compsognathus and Pteranodon, as well as new designs for the game's Tyrannosaurus rex and Velociraptor, matching their original appearance in the first film.[42][44]

A Nintendo Switch port of the game, titled Jurassic World Evolution: Complete Edition, was released on 3 November 2020. It includes all the DLC packs and updates that had been previously released for the other platforms.[46][47][48] The game is not compatible with Nintendo Switch 2.

Name Release date Description
Deluxe Dinosaur Pack 12 June 2018 The Deluxe Pack is a paid DLC pack that adds the Archaeornithomimus, Crichtonsaurus, Majungasaurus, Styracosaurus and Suchomimus as hatchable dinosaurs.
Fallen Kingdom Update 22 June 2018 The Fallen Kingdom update adds the Allosaurus, Baryonyx, Carnotaurus, Indoraptor, Sinoceratops, and Stygimoloch as hatchable dinosaurs. It also adds characters to the database and contains several bug fixes.
Secrets of Dr. Wu 20 November 2018 Secrets of Dr. Wu is a paid DLC pack that adds the ability to create new hybrids, being Ankylodocus,[49] Spinoraptor,[50] and Stegoceratops.[51] It also adds Olorotitan and Troodon as hatchable dinosaurs, two new buildable areas, several new genes to alter a dinosaur's social and habitat needs, and an advanced storm defence building. The new content is added directly to the main campaign.
Cretaceous Dinosaur Pack 13 December 2018 The Cretaceous Dinosaur Pack is a paid DLC pack that adds the Carcharodontosaurus, Dreadnoughtus, and Iguanodon as hatchable dinosaurs.
Carnivore Dinosaur Pack 17 April 2019 The Carnivore Dinosaur Pack is a paid DLC pack that adds the Acrocanthosaurus, Herrerasaurus, and Proceratosaurus as hatchable dinosaurs.
Claire's Sanctuary 18 June 2019 Claire's Sanctuary is a paid DLC pack that adds paleobotany, allowing herbivorous dinosaurs to have increased ratings and lifespans when fed proper plants. It also adds the Jurassic Tour as a guest facility, two new buildable areas, and Albertosaurus; Euoplocephalus; and Ouranosaurus as hatchable dinosaurs. The new assets are featured in a new campaign that focuses on curing ill dinosaurs and rescuing them from Isla Nublar's active volcano: Mt. Sibo.
Battle at Big Rock Update 27 August 2019 The Battle at Big Rock update adds the Nasutoceratops as a hatchable dinosaur, which was featured in Battle at Big Rock. It also contains a number of bug fixes.
Herbivore Dinosaur Pack 17 September 2019 The Herbivore Dinosaur Pack is a paid DLC pack that adds the Dryosaurus, Homalocephale, and Nigersaurus as hatchable dinosaurs.
Raptor Squad Skin Collection 26 November 2019 The Raptor Squad Skin Collection is a paid DLC pack that adds new skins to Velociraptor to resemble the individuals featured in Jurassic World, being Blue, Delta, Echo, and Charlie.
Return to Jurassic Park 10 December 2019 Return to Jurassic Park is a paid DLC pack that has a campaign that focuses on restoring the original park, which involves Dr. Alan Grant, Dr. Ellie Sattler, Dr. Ian Malcolm, John Hammond, and a younger Cabot Finch. This campaign is set on the two new buildable locations and in the new Jurassic Park era (which solely features buildings and scenery in the Jurassic Park style). Compsognathus is added as a hatchable dinosaur, while a new aviary building is added to house up to 6 Pteranodon. There are also new model variants and skins for Ankylosaurus, Brachiosaurus, Parasaurolophus, Stegosaurus, Triceratops, Tyrannosaurus rex, and Velociraptor.

Reception

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Jurassic World Evolution received "generally favorable reviews" for the Xbox One and Switch versions,[54][55] while the PC and PlayStation 4 versions received "mixed or average reviews", according to review aggregator Metacritic.[52][53]

Critics praised the dinosaurs featured in the game. Sam Loveridge of GamesRadar+ liked the variety as well as the cutscene that was displayed when a dinosaur is released from the incubation center. She enjoyed being able to control the jeep and the ACU helicopter from a third-person perspective, a mechanic she applauds for allowing players to relate to the dinosaurs. She added that she "lost entire evenings to [the game] without even thinking" due to its relaxing nature.[60] Game Revolution's Paul Tamburro praised the dinosaurs' design, in particular, Frontier's attention to detail and the dinosaurs' animation.[58] James Swinbanks of GameSpot agreed, praising the dinosaurs. He also enjoyed the need to learn each dinosaur's personality, requirements and behaviors, adding the process is "surprisingly satisfying".[59] Game Informer 's Daniel Tack liked that players can experiment with different genes, though he commented that it was not a "freeform experience".[57] Dan Stapleton of IGN disagreed and felt that unlocking genes was tedious, describing the process as a series of "mandatory robotic actions".[4] While he liked the dinosaur variety, he lamented the lack of pterosaurs and aquatic prehistoric reptiles at launch. Destructoid's Dan Roemer commended the inclusion of lesser- known dinosaurs species, singling out Giganotosaurus and Deinonychus.[56]

The simulation aspect of the game received mixed reviews. Loveridge held a positive opinion regarding dinosaur management, as each species has their own needs and niches that players must fulfill. She felt the park management aspect, including the construction of facilities and utilities, was "minimal".[60] Tamburro compared the simulation to RollerCoaster Tycoon and Zoo Tycoon. He enjoyed the chaos created when dinosaurs break out, but he was disappointed that dinosaurs did not attack the park's staff carrying out maintenance inside the enclosures.[58] Philippa Warr of PC Gamer praised the dinosaurs but criticized the lack of attention to missions and individual guests' views and happiness ratings on the park. She also noted the simulation lacked depth, as buildings looked largely the same and the environment soon became stale.[61] Swinbanks felt dealing with natural disasters and dinosaur breakout was exciting initially, but soon became repetitive. He also lamented the lack of new challenges presented in the later stage of the game.[59] Tack criticized the tiresome aspect of simulation and the constant need to wait for objectives to be completed, comparing them to a mobile game.[57] Describing the simulation as "shallow", Roemer criticized the lack of time constraints, cleanliness ratings, and a full day-night cycle. He was also disappointed by the small size of each island, which made park building "unfulfilling".[56] Stapleton agreed, saying that the small islands limited players' creativity. He noted that players cannot speed up time in the game, a signature feature in many other simulators and builders, and criticized its exclusion as it forced players to wait aimlessly to get enough cash to perform an action.[4]

The game's contracts garnered mixed opinions. Loveridge believed they helped introduce a structure to the game, though she commented that these missions did not form a cohesive narrative.[60] Tamburro enjoyed the process of progressing from one island to the next, as each island has its own unique layout and landscape prompting players to create a new park that is different from the previous ones. He noted that the contracts helped players to unlock new items, but he felt they were not "exciting".[58] Warr criticized the lack of variety featured in the missions, with different scenarios only presenting minor modifications and adjusting the difficult slightly. She also disliked the contracts for occasionally forcing players to complete missions that do not make sense, such as releasing a dinosaur to kill guests.[61] Swinbanks also criticized three contract factions, adding that players' need to satisfy and balance all three parties demands as "arbitrary".[59] Roemer praised Goldblum's performance, though he noted the overarching plot "goes nowhere". He described the game's progression system as "awful" and wished to skip them entirely.[56]

The game's tutorial and guidance to players was criticized. Loveridge noted that certain missions were confusing with some late game objectives being presented too early, forcing him to dismiss them to progress. She singled out the tutorial section for being incompetent, failing to inform players about key aspects of the game such as power distribution and landscaping tools, which often create obstruction. and terrain errors that prevent players from constructing certain buildings and modifying the landscape.[60] Warr noted pacing errors with the tutorials, saying that some of them showed up way too late.[61]

Reviewers had mixed opinions of the game as a whole. Loveridge called it an intricate simulation game that fans of the series would enjoy, and she commended the many references to the film featured in the game.[60] Tamburro agreed and called it the best Jurassic Park-themed game, though he noted that the game had more constraints than Frontier's previous park builder, Planet Coaster.[58] Initially impressed by the game, Warr was disappointed after extended play time feeling the game was lacking depth.[61] Swinbanks noted that despite its shortcomings, the game was "faithful" to the franchise. He felt that it was "a good park management sim in its own right".[59] Roemer felt that the game's development was rushed, and the lack of depth was problematic.[56] Stapleton called it a "bad" game for being largely boring.[4]

Sales

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Five weeks after its initial release, the game had sold one million copies through digital and physical sales.[62] Seven months after the game's initial release, Frontier declared the game its biggest launch and revealed that more than 2 million copies were sold.[63] As of March 2020, three million copies of the game had been sold.[64][65]

Accolades

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The game was nominated for "Best Audio Design" at the 2018 Golden Joystick Awards, losing to God of War.[66][67] It won the award for "Game, Simulation" at the National Academy of Video Game Trade Reviewers Awards,[68][69] and was nominated for "Excellence in Convergence" at the SXSW Gaming Awards, losing to Marvel's Spider-Man.[70][71] It was also nominated for "Best Game Design" and "Best Audio" at the Develop:Star Awards.[72]

Sequels

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A sequel, Jurassic World Evolution 2, was announced by Frontier Developments in June 2021, and released on November 9.[73] Goldblum reprises his role for the game, which includes additional features, pterosaurs, and marine reptiles.[74][75] The game takes place after the events of Jurassic World: Fallen Kingdom, and was released for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S.[76] It received positive reviews,[77] with many critics citing it as an improvement over its predecessor.[78][79]

A third game, titled Jurassic World Evolution 3, released on October 21, 2025 for PC, PlayStation 5, and Xbox Series X and Series S.[80] The game introduced more additional features, such as genders, a mating system, juvenile animals, and a fully modular building system (similar to Frontier's other games Planet Coaster and Planet Zoo).[81] The campaign mode follows the events of the film Jurassic World Dominion, where Goldblum once again reprises his role.[82] The game was well received, with praise directed towards its visuals, customization options, and the addition of breeding and juveniles.[83] Donovan Erskine of Shacknews deemed Jurassic World Evolution 3 the pinnacle of the series.[84]

See also

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References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Jurassic World Evolution is a developed and published by . It was released on 12 June 2018 for Microsoft Windows, , and , with a port following on 3 November 2020. In the game, players act as park managers on the fictional Muertes archipelago in the , constructing and operating dinosaur theme parks by bioengineering s with unique behaviors, traits, and appearances, while balancing the competing interests of , entertainment, and security divisions in a dynamic environment affected by and dinosaur . The core gameplay revolves around management simulation elements, where players build enclosures tailored to needs, research genetic modifications to create hybrid species, and respond to challenges such as dinosaur breakouts, by spies, and , all while progressing through a campaign that incorporates lore and characters from the and film franchises, including Dr. Ian Malcolm and Dr. Henry Wu. Multiple expansions, such as the Return to Jurassic Park DLC released on 10 December 2019, added new story content featuring characters like Dr. Alan Grant and Dr. Ellie Sattler, along with additional dinosaurs and facilities, enhancing the base game's mechanics. Development of Jurassic World Evolution began in under a licensing agreement with , with aiming to capture the essence of the Jurassic franchise through authentic dinosaur designs and park-building inspired by films like Jurassic World (2015). The game launched to mixed reviews, earning a score of 69/100 across platforms, with critics praising its immersive dinosaur interactions and visual fidelity but criticizing repetitive missions and technical issues at launch. Commercially, it was a success, selling one million copies within five weeks and reaching two million units sold by January 2019, marking 's biggest launch to date. The title's popularity led to two sequels: in November 2021, which expanded on open-world exploration and modes, and Jurassic World Evolution 3 on 21 October 2025, introducing global campaigns and advanced nurturing mechanics. A complete edition compiling all DLC was released for the Switch in 2020, further extending its accessibility.

Overview

Premise and setting

Jurassic World Evolution is set in the franchise universe, where players take on the role of an operations director for InGen, the bioengineering company responsible for dinosaurs, tasked with constructing and managing dinosaur theme parks across the Las Cinco Muertes archipelago. The narrative unfolds through a campaign that integrates key events from the films, including the 1993 Jurassic Park incident on Isla Nublar and the 2015 opening and subsequent chaos at , allowing players to rebuild and expand operations in the wake of these disasters. This premise emphasizes reviving the vision of dinosaur-based entertainment while navigating corporate interests and the inherent dangers of containing prehistoric creatures. The game's setting spans five islands inspired by the franchise: Isla Nublar, the central location of the original ; Isla Sorna (Site B), the remote island where dinosaur manufacturing occurred; and the lesser-known Isla Muerta, Isla Pena, and Isla Tacano, each offering unique terrains and challenges for park development. These locations draw directly from the Jurassic Park lore, providing a backdrop of tropical isolation prone to tropical storms and other natural hazards that test park resilience. Players must balance the demands of science, entertainment, and security advisors, reflecting InGen's multifaceted operations amid from rival corporations. Central to the premise is the bioengineering process, where players extract DNA from ancient fossils, amber-preserved mosquitoes, and other sources to synthesize creatures with customized traits, behaviors, and appearances in high-tech labs. This mirrors the franchise's foundational concept of genetic resurrection, but introduces ethical tensions as players weigh scientific advancement and profitability against safety risks, such as breakouts that can devastate facilities and endanger staff. The narrative underscores the precarious balance of playing "God" with resurrected life forms, where unchecked ambition leads to chaos, echoing the cautionary tales of the films.

Core gameplay mechanics

Jurassic World Evolution is a park-building where players construct and manage -themed parks across the Muertes Archipelago. Park construction occurs in a top-down view, allowing players to place and rotate buildings such as enclosures, paths, viewing galleries, hotels, and amenities like shops and restaurants. Enclosures must meet specific requirements for , foliage, , and to prevent escapes, while paths and amenities enhance guest flow and satisfaction. The dinosaur lifecycle begins with incubation in specialized labs, where players hatch eggs using extracted DNA to create new specimens. Dinosaurs age, grow, and exhibit behaviors influenced by their species and environment, such as pack hunting among social herbivores or territorial fights between carnivores. Health management involves monitoring for injuries, illnesses, or stress, with needs like food, shelter, and social compatibility affecting their well-being. Genome editing allows modification of dinosaur traits—such as increased resilience to diseases or camouflage abilities—by combining DNA from fossils and modern animals, unlocking variations that impact behavior and park viability. Resource management revolves around balancing finances through guest revenue from ticket sales, amenities, and attractions like safari tours. Player actions influence guest satisfaction ratings, which directly affect income, while contracts with in-game divisions provide additional funds for unlocking technologies. Random events, including tropical storms that damage structures, disease outbreaks among dinosaurs or guests, and by rival factions, require quick for repairs, quarantines, or defenses to maintain park operations. Rangers and play crucial roles in park maintenance and expansion. Rangers operate vehicles like jeeps, helicopters, and boats to transport dinosaurs, repair fences, refill feeders, or capture escaped animals using tranquilizers. oversee expeditions to dig sites worldwide, extracting DNA to synthesize new species or improve existing ones, with success depending on team expertise and equipment. These roles enable hands-on intervention, blending automated simulation with direct control for tasks like herding or sedation. Combat and crisis mechanics emphasize security through the Asset Containment Unit (ACU), specialized teams deployed via helicopters to tranquilize and recapture escaped dinosaurs. Players must respond to breakouts by reinforcing fences or using mobile veterinary units for injuries, while outbreaks necessitate isolating affected enclosures and deploying for cures. These events heighten tension, as unchecked crises can lead to guest fatalities, financial penalties, or park shutdowns, integrating into the simulation core.

Development

Conception and production

Jurassic World Evolution's development originated in 2016 when approached Developments about creating a simulation game to complement the film franchise, leveraging the studio's expertise in simulations. , fresh off the success of , envisioned a tycoon-style experience that integrated the lore with park-building mechanics, drawing inspiration from Michael Crichton's novels and the full span of films from 1993 to 2018 for authentic storytelling and scientific grounding. The project was led by creative director Michael Brookes, who emphasized tying the game to the expanded universe, including references to InGen's database and dinosaur hybrids. The game was publicly announced at 2017, showcasing early trailers that highlighted bioengineering dinosaurs and constructing enclosures across the Muertes Archipelago islands. collaborated closely with to ensure fidelity to the source material, gaining access to film archives, high-detail 3D models, and audio assets adapted for real-time rendering at 60 frames per second. This partnership extended to , with reprising his role as Dr. Ian Malcolm after reviewing the , joined by as and as Dr. Henry Wu, who provided scripted narration to guide players through management decisions. Technically, the title was built on Frontier's proprietary engine, which supported complex procedural elements for terrain and vegetation while handling large-scale dinosaur populations. Key challenges included developing advanced AI for dinosaur behaviors—such as social interactions, territorial disputes, and responses to environmental stimuli—to create emergent chaos without frustrating players, alongside intricate animation systems for over 50 species that balanced realism with film-inspired spectacle. The team also focused on genetic modification systems allowing players to customize traits, colors, and abilities, all while incorporating educational elements like real-world facts to enhance immersion without overwhelming the entertainment core. Internal testing in refined these mechanics, ensuring a cohesive blend of strategy and narrative leading to the 2018 launch.

Release and platforms

Jurassic World Evolution was released digitally worldwide on June 12, 2018, for Microsoft Windows, , and . A physical version for and followed on July 3, 2018, while the Windows version remained digital-only at launch. The game's marketing campaign featured reveal trailers showcased at 2017, highlighting park-building mechanics and management. Additional promotion tied into the release of the film : Fallen Kingdom, with coordinated announcements emphasizing shared themes of containment and ethical dilemmas. The standard edition retailed for $59.99, offering the core game experience without additional content. The deluxe edition, priced at $64.99, included to future expansions via the Expansion Pass, along with cosmetic packs such as the Raptor Paddock Collection for vehicle and building skins, and five exclusive unlocked through in-game dig sites: , Crichtonsaurus, , , and . A day-one patch (version 1.0.2) addressed initial launch issues, including multiple crashes, UI stability improvements, and visual setting adjustments. The release occurred simultaneously across global markets with no major regional variations in availability or content.

Post-launch content

Updates and DLCs

Following the game's launch on June 12, 2018, released several free updates to enhance gameplay and introduce content tied to the franchise. The initial major free update, known as the (version 1.3), arrived on June 22, 2018, adding six new dinosaur species inspired by the film, including the , , , Indoraptor, , and Stygimoloch, along with three new dig sites and updated InGen database entries. This update expanded park-building options by integrating these aggressive and , which required players to adapt enclosure designs for higher security needs. Subsequent free patches focused on bug fixes, balance adjustments, and quality-of-life improvements; for instance, update 1.7.0 on April 17, 2019, introduced a capture camera mode for cinematic screenshots, UI enhancements, and tweaks to dinosaur behaviors and AI to improve simulation realism. Later free updates continued this trend with minor content additions and optimizations. Update 1.12 on December 10, 2019, coincided with the Return to Jurassic Park DLC and included balance changes to and , while patch 1.12.4 on February 25, 2020, addressed stability issues and console performance. These patches collectively refined core mechanics like dinosaur social interactions and park ratings without introducing new , ensuring long-term playability. Support tapered off after early 2020 as development shifted toward the sequel, with no major free content added post-2020. Paid DLCs significantly expanded the game's scope, introducing new story campaigns, facilities, and over 20 additional dinosaur species across various packs, bringing the total unique genomes to around 66 and enabling hundreds of variant combinations through editing tools. The first major expansion, Secrets of Dr. Wu, launched on November 20, 2018, and added a narrative campaign focused on genetic experimentation, three hybrid dinosaurs (such as the Stegoceratops), new research facilities, and genome features like feather textures for select species, allowing players to create custom hybrids and explore ethical dilemmas in dinosaur creation. This DLC deepened the genetic management aspect of gameplay by introducing mutation mechanics and new mission types centered on Wu's laboratory. Subsequent dinosaur packs provided straightforward species additions to diversify enclosures. The Dinosaur Pack, released December 13, 2018, included four prehistoric species like the and , emphasizing armored herbivores that required larger, forested habitats. The Carnivore Dinosaur Pack followed on April 17, 2019, adding three carnivores—the , , and —introducing more dynamic hunting behaviors and necessitating advanced fencing upgrades. The Dinosaur Pack, out on September 17, 2019, brought three herbivores—the , Homalocephale, and —expanding small-scale enclosure designs and social group simulations. Story-driven expansions further enriched the narrative and mechanics. Claire's Sanctuary, released June 18, 2019, featured a campaign based on the character's animal rights arc, with rescue missions on two new maps (Isla Muerta and Isla Tacano), three new dinosaurs (including the ), and facilities like mobile veterinary units, shifting focus toward conservation and non-lethal dinosaur handling. The capstone, Return to Jurassic Park, arrived December 10, 2019, as a three-part story mode recreating the original film's events with voice acting from , , and , adding iconic buildings like the , two new species ( and ), and reskin options for existing dinosaurs such as the , along with challenge maps that tested emergency response systems. These expansions collectively transformed the base game's management sim into a more varied experience, incorporating aquatic elements in later genome edits and over 100 unique dinosaur appearances through color and texture variations. Smaller cosmetic DLCs, such as the Raptor Squad Skin Collection on November 26, 2019, offered reskins for Velociraptors inspired by and her pack.

Ports and special editions

A port of Jurassic World Evolution titled Jurassic World Evolution: Complete Edition was released for the on November 3, 2020. This version compiles the base game with all previously released packs, enabling players to access the full experience on the hybrid console. The Switch adaptation includes optimizations for portable gameplay, such as a stable 30 frames per second in both docked and handheld modes, alongside reduced graphical —including lower resolution textures and simplified shadows—to maintain on the console's hardware. Load times have been shortened compared to the original versions, though the maximum number of dinosaurs per is capped at a lower limit to prevent instability. Notably, the user interface remains consistent with the and counterparts, without implementation of touch screen controls. As of 2025, no native ports have been developed for mobile devices or next-generation consoles like the or Xbox Series X/S; the game relies on for these platforms, running the original PS4 and versions at their native specifications, typically locked at 30 frames per second. Special editions include the Complete Edition for Switch, which bundles all expansions, and the Premium Edition available on since 2018, incorporating the base game with the Return to Jurassic Park expansion and select dinosaur packs. Physical releases were limited to standard editions without bundled collectibles such as statues. No bundles directly tying the original game to its sequel, , were issued in 2021.

Reception

Critical reception

Jurassic World Evolution received mixed or average reviews upon release, with critics appreciating its visual fidelity and thematic authenticity while critiquing its gameplay depth and repetition. On , the PC version holds a score of 69/100 based on 62 critic reviews, the version scores 75/100 based on 21 reviews, and the version 74/100 based on 18 reviews. User scores across platforms average around 7.3/10, reflecting a more favorable audience response focused on the satisfaction of park management. Critics frequently praised the game's immersive depiction of dinosaurs, highlighting their detailed behaviors, lifelike animations, and interactions that captured the essence of the franchise. noted the dinosaurs as a standout feature, describing them as visually impressive despite broader gameplay shortcomings. commended the authentic recreation of film elements, including nostalgic cues and satisfying species-specific personalities that made park-building engaging for fans. The overall atmosphere and replayability through chaotic dino outbreaks were also lauded as providing thrilling moments amid the simulation. However, common criticisms centered on repetitive mission structures, technical glitches in AI and pathfinding, and a grindy economy that hindered progression. IGN criticized the game as a "bore of a park sim," pointing to monotonous unlocking processes and lack of meaningful player agency in management tasks. GameSpot highlighted the repetitive nature of contracts and an economy that felt overly punishing, leading to frustration despite the core concept's appeal. Reviewers also noted limited dinosaur variety at launch and a steep learning curve that alienated newcomers without sufficient tutorial depth. Post-launch expansions received varied responses, with story-driven DLC like Return to Jurassic Park earning strong praise for enhancing narrative depth and franchise ties, achieving a score of 79/100 from limited reviews. Creature packs, which added new dinosaurs, were generally seen as positive additions for variety but drew mixed feedback due to perceived high pricing relative to content volume, with some expansions like Secrets of Dr. Wu scoring 65/100 for feeling incremental rather than transformative.

Commercial performance

Jurassic World Evolution achieved rapid commercial success upon its release in June 2018, selling over 1 million copies across digital and physical platforms within its first five weeks. By January 2019, global sales had reached 2 million units, marking it as ' biggest launch to date at the time. Sales continued to grow steadily, surpassing 3 million copies by May 2020, driven by ongoing updates and expansions. As of September 2025, the game had exceeded 6 million units sold worldwide, with further boosts from DLC bundles and cross-promotions tied to new films. The game's expansion packs, including major releases like Return to Jurassic Park and Secrets of Dr. Wu, contributed additional millions in revenue through post-launch content sales. The Complete Edition, bundling all DLC, performed strongly on upon its 2020 launch, extending the game's reach to portable platforms. Player engagement remained robust, particularly on PC, where the game peaked at 18,368 concurrent players on shortly after launch, reflecting strong initial interest. Long-tail engagement persisted through film tie-ins, with sales spikes correlating to movie releases, sustaining player counts and revenue into 2025. The title showed particular strength in , Frontier's home market, where it accounted for 63% of first-week retail sales (129,052 units), compared to 37% in (76,381 units). Digital distribution dominated overall revenue, comprising around 80% of totals, with alone generating over $51.9 million and 1.6 million units sold.

Awards and nominations

Jurassic World Evolution received recognition from several industry awards bodies following its release. The game won the National Academy of Video Game Trade Reviewers (NAVGTR) Award for Game, at the 18th Annual Awards in 2019, honoring its achievements in simulation gameplay and production. The title earned nominations across multiple categories in prominent ceremonies. At the 2018 , it was nominated for Best Audio Design, acknowledging the immersive soundscape featuring roars and environmental effects. Similarly, at the Develop: 2019, Jurassic World Evolution was shortlisted for Best , recognizing its innovative park-building mechanics, and Best Audio, highlighting the integration of thematic sound elements. In 2019, the game was nominated for Excellence in Convergence at the SXSW Gaming Awards, celebrating its successful adaptation of the Jurassic World film franchise into an interactive experience, though it did not win the category. No further major wins or nominations were recorded for the base game or its expansions in subsequent years.

Legacy

Sequels

Jurassic World Evolution 2, developed and published by Frontier Developments, serves as the direct sequel to the original game and was released on November 9, 2021, for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. The game expands upon the park-building simulation by introducing larger, more dynamic open-world environments that allow for increased chaos through dynamic weather systems, day-night cycles, and the addition of aquatic and flying prehistoric creatures alongside terrestrial dinosaurs. It also features a narrative-driven Chaos Theory campaign mode, drawing from events in the Jurassic World film trilogy, providing players with structured story missions that build on the foundational mechanics of dinosaur management and park operations from the first title. Building further on this foundation, Jurassic World Evolution 3 was released on October 21, 2025, exclusively for Microsoft Windows, , and Xbox Series X/S. This installment introduces generational management, including juvenile s that players can breed and nurture into family units, supported by advanced AI behaviors where young stick close to parents and adults prioritize protection and rearing. Over 85 prehistoric species are featured, with modular building tools for more seamless park customization and an epic globetrotting campaign that emphasizes ecosystem balance and deeper simulation elements. As of early November 2025, Jurassic World Evolution 3 has sold over 500,000 units. Unlike previous entries, it does not include multiplayer or co-op modes, focusing instead on single-player depth. The sequels mark significant evolutions from the original game's constrained island-based parks, incorporating enhanced graphics and animations powered by Frontier's engine for more realistic creature interactions and environmental variety, including flying and aquatic reptiles not present in the debut title. Narrative elements are deepened with branching campaigns that tie into the broader lore, offering greater player agency in story outcomes. Commercially, Jurassic World Evolution 2 achieved strong performance, selling nearly 1 million copies within two months of launch and surpassing 2 million units overall across platforms. It received generally positive critical reception, earning a score of 78 for its improved management simulation and immersive dinosaur experiences. Jurassic World Evolution 3 launched to acclaim for its ambitious scale and innovative family mechanics, garnering an 81 on and 85 on , with reviewers praising the refined ecosystem AI and creative freedoms despite some interface critiques.

Cultural impact

Jurassic World Evolution has contributed to the broader franchise by revitalizing interest in interactive dinosaur simulations, expanding Universal's digital offerings beyond films and into gaming experiences that tie directly into the series' lore. This influence extended to and educational initiatives, such as Universal's STEAM-focused programs that leverage the franchise for interactive learning tools, including dinosaur-themed apps promoting scientific discovery. The game's PC version fostered a vibrant modding community, with players creating custom content like new dinosaur species (e.g., Siamraptor and ) and expanded maps (e.g., Isla Tacaño recreations). By November 2025, hosted over 1,400 such modifications, enhancing with additional species, terrain alterations, and visual skins. Praised for its educational potential, the game introduces players to through mechanics like excavating fossils at real-world sites and managing dinosaur behaviors based on scientific insights. Developers consulted paleontologists to ensure depictions aligned with current understandings of prehistoric life, earning acclaim for blending accurate with elements suitable for learning about ecosystems and . In media, Jurassic World Evolution inspired extensive fan creations, including artwork galleries and series that recreate park scenarios and explore lore, amassing millions of views across channels like TheGamingBeaver's playthrough exceeding 9 million. These community-driven videos often function as informal documentaries on and franchise , further embedding the title in .

References

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