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Gamescom
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Gamescom
The north entrance to Gamescom 2012 at the Koelnmesse
StatusActive
GenreVideo games
Interactive entertainment
VenueKoelnmesse
LocationsCologne, Germany
Coordinates50°56′33″N 6°57′32″E / 50.94257°N 6.958976°E / 50.94257; 6.958976
CountryGermany
Singapore (Gamescom Asia)
Brazil (Gamescom Latam)
Inaugurated19 August 2009; 16 years ago (2009-08-19)[1]
Most recent20 August 2025; 2 months ago (2025-08-20)[1]
Next event26 August 2026; 9 months' time (2026-08-26)
AttendanceIncrease 320,000 (2023)[2]
Organized byGerman Games Industry Association [de] (2018–present)
Websitegamescom.global

Gamescom is a trade fair for video games held annually at the Koelnmesse in Cologne, Germany. Gamescom is the world's largest gaming event, with 370,000 visitors and 1,037 exhibitors from 56 countries attending the event in 2018.[3] The event is used by many video game developers to exhibit upcoming games and game-related hardware.[4] The "gamescom - Opening Night Live" (ONL) show takes place every year on the evening before the opening. The show presents the latest trailers and announcements from the international games industry and is hosted by Geoff Keighley.[5]

Alongside the public areas, there is also a closed area for professional visitors, such as publishers, journalists and developers.[6]

Shortly before Gamescom, the associated conference Devcom takes place at the same area and is specifically for the game development sector.[7]

History

[edit]

The Federal Association of Interactive Entertainment Software had previously hosted the Games Convention in Leipzig from 2002 to 2008, which was briefly the largest games trade show in the world. However, Leipzig was becoming unsuitable for such a large event owing to limited transport links and hotel accommodation. The BIU and Koelnmesse announced a new event circuit in 2008, to be held in Cologne beginning in 2009. The Leipzig Trade Fair opposed the move and intended to continue Games Convention without the BIU, which led to a five-month "standoff" between the two groups. As Leipzig did not allow the Cologne event to be called "Games Convention", the BIU instead adopted "GamesCom". The two events were due to take part on the same weekend, and were each competing to be seen as the "authoritative" German trade fair for the industry. In the end, after a deal between Gamescom and GDC, Leipzig announced that Games Convention would be cancelled, and replaced by an online only event that focused on mobile and casual gaming.[8][9][10] Gamescom was first held in August 2009, and was extremely successful,[11] while Games Convention Online was discontinued after 2010.[12]

The BIU continued to support and administer the event until 2018, when it merged with the industry body GAME. Their successor organisation the German Games Industry Association [de] has continued in the same role.[13][14] Geoff Keighley began hosting Opening Night Live from 2019, a streamed event at the beginning of the show. Opening Night Live has served as a platform for many trailer launches and game announcements.[15]

Since the COVID-19 pandemic, which caused the discontinuation of E3, Gamescom has been the largest event of its kind.[16] Gamescom Latam, first held in Brazil in 2024, is also the largest event in the Americas.[17]

Areas

[edit]

The following exhibition areas are located on the site:[18]

• entertainment area
• event arena
• merchandise area
• indie area
• cosplay village
• retro & family area
• artist area
• cards & boards area
• signing area
• campus area
• business area

Events

[edit]

2009

[edit]
The booth of Electronic Arts in 2009

Gamescom 2009 was held 19–23 August.[1] 245,000 people attended that year's visit.[1]

Exhibitors

[edit]
2009 exhibitors

2K Games

Atari

Capcom

Electronic Arts

Konami

Microsoft

Namco Bandai

Sega

Sony

Square Enix

Ubisoft

Notable press conferences

[edit]

Wednesday, 18 August:

Thursday, 19 August:

Notable announcements

[edit]

Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. Sony announced that the European Video Store would launch in November 2009. Sony also announced that the PlayStation Portable would get smaller games (under 100mb) in the form of 'minis' and that comics would also be available to download in December 2009. A "free game" registration promotion was announced for the PSP Go.

Microsoft Game Studios announced Fable III, along with a release date of 2010. Also, Microsoft announced their intention to release Fable II on the Xbox Live Marketplace in five episodes, the first of which would be free to download.

Media coverage

[edit]

While most press conferences were not available for live streaming, Electronic Arts streamed its press conference on EA.com.[19] Sony Computer Entertainment Europe also showcased its press conference on its online community-based service PlayStation Home shortly afterwards.[20] Sony also made its press conference available for download on the PlayStation Store. Various gaming websites offered live-blogging of the respective press conferences.

2010

[edit]
Presentation of the "Best of Gamescom" award in 2010

Gamescom 2010 was held 18–22 August.[1] 254,000 people attended that year's visit.[1]

Exhibitors

[edit]
2010 exhibitors

2K Games

Activision

ArenaNet

Capcom

Codemasters

Disney Interactive Studios

Electronic Arts

Konami

Microsoft

MTV Games

Namco Bandai

Neowiz

Nintendo

RedSpotGames

Sega

Sony

Square Enix

Ubisoft

Valve

Notable announcements

[edit]

The two main announcements this Gamescom came from Insomniac Games, who announced two sequels from two of their franchises: Ratchet & Clank: All 4 One, by revealing some gameplay from the game, and Resistance 3, via a live action teaser trailer. These games will be exclusive to the PlayStation 3. All 4 One has a set release date as late 2011, while Resistance 3 did not have a release date.

2011

[edit]
Visitors on the fair aisles in 2011

Gamescom 2011 was held 17–21 August.[1] 275,000 people attended that year's visit.[1]

Exhibitors

[edit]
2011 exhibitors

1C Company

2K Games

Activision

Bethesda Softworks

Bohemia Interactive

Capcom

CD Projekt Red

City Interactive

Codemasters

Deep Silver

dtp Entertainment

Electronic Arts

Frogster

Funcom

Gamigo

Hi-Rez Studios

Kalypso Media

Konami

Microsoft

Mojang

Namco Bandai

NCsoft

Nintendo

Nival

Paradox Interactive

Red 5

Riot Games

Rising Star Games

Sega

Sony

THQ

Turbine

Ubisoft

Valve

Wargaming

Warner Bros.

Notable events

[edit]

2012

[edit]

Gamescom 2012 was held 15–19 August.[1] 275,000 people attended that year's visit.[1]

Exhibitors

[edit]
2012 exhibitors

1C Company

2K Games

Activision

Bethesda Softworks

Bohemia Interactive

Capcom

Codemasters

Electronic Arts

Konami

Namco Bandai

NCsoft[21]

Nexon[21]

Paradox Interactive

Perfect World Entertainment

RedSpotGames

Sony

Square Enix

Ubisoft

Warner Bros.

2013

[edit]
Gamers at Gamescom 2013

Gamescom 2013 was held 21–25 August.[1] 340,000 people attended that year's visit.[1]

Exhibitors

[edit]
2013 exhibitors

1C Company

2K Games

505 Games

Activision

Abrakam

  • Faëria (PC)

Amplitude Studios

Bethesda Softworks

Bohemia Interactive

Carbine Studios

CD Projekt Red

City Interactive

Crytek

Deep Silver

Electronic Arts

Focus Home Interactive

Gaijin Entertainment

Haemimont Games

Kalypso Media

KING Art

  • Battle Worlds: Kronos (PC)

Konami

Microsoft

Mojang

Namco Bandai

Nintendo

Paradox Interactive

Red 5 Studios

Revolution Software

Riot Games

Roberts Space Industries

Ronimo Games

Sega

Sony Computer Entertainment

Square Enix

TopWare Interactive

Triumph Studios

Ubisoft

Wargaming

Warner Bros.

Zombie Studios

Notable events

[edit]
  • The World Championship Series 2013 Season 2 Global Finals, a StarCraft II tournament with a $150,000 prizepool, were held during the event.[22]
  • Three League of Legends Tournaments were held during the event:
    • International Wildcard Tournament
    • Season 4 Spring Promotion Qualifier
    • European LCS Playoffs[23]

2014

[edit]
Trade fair visitors trying out a game in 2014

Gamescom 2014 was held 13–17 August.[1] 335,000 people attended that year's visit.[1]

Notable events

[edit]

Exhibitors

[edit]
2014 exhibitors

2K Games

Activision

Amplitude Studios

Asteroid Base

Atari

Bandai Namco

Bethesda Softworks

Blizzard Entertainment

Blowfish

  • Gunscape (XBO)

Bohemia Interactive

Bossa Studios

Capcom

Capybara Games

CD Projekt Red

Chainsawesome Games

  • Knight Squad (XBO)

Cloud Imperium Games

Coffee Stain Studios

Crytek

Daedalic Entertainment

Deco Digital

  • Pneuma: Breath of Life (XBO)

Deep Silver

Devolver Digital

Disney Interactive

Double Fine Productions

Electronic Arts

Epic Games

Excamedia

  • A Clumsy Adventure (PC, Vita)

Firefly Studios

Flying Wild Hog

  • Juju (PC, PS3, PS4, X360, XBO)

Focus Home Interactive

Frontier Developments

Gaijin Entertainment

Gateway Interactive

  • Spectra (Android, iOS, XBO)

Grey Box

Grimm Bros

Halfbrick Studios

Headup Games

Hi-Rez Studios

Ironward

Kalypso Media

Konami

Mastertonic

  • Dream (PC)

Microïds

Microsoft

Mojang

Ndemic Creations

Nevernaut Games

  • SlashDash (PC, PS4, Wii U, XBO)

Nintendo

Nordic Games

Other Ocean Interactive

  • #IDARB (XBO)

Paradox Interactive

Phoenix Online Studios

Playdead

  • Inside (XBO)

Q-Games

  • Nom Nom Galaxy (PC, PS4, Vita)

Riot Games

Sega

SeithCG

Sierra Entertainment

Slightly Mad Studios

Sony Computer Entertainment

Square Enix

Starbreeze Studios

  • The Walking Dead (PC)

Techland

TinyBuild

  • Speed Runners (PC, XBO)

Ubisoft

Vlambeer

  • Nuclear Throne (PS3, PS4, Vita, XBO)

Wargaming

Warner Bros.

Witchbeam

  • Assault Android Cactus (PC, PS4, Vita, Wii U)

2015

[edit]

Gamescom 2015 was held 5–9 August.[1] 345,000 people attended that year's visit.[1]

Exhibitors

[edit]
2015 exhibitors

2K Games

505 Games

  • Terraria (3DS, Wii U, PC, Xbox, PS3, PS3, PS4, Android, IOS)

Studio Wildcard

Abbey Games

Activision

Amplitude Studios

Atari

Bandai Namco Entertainment

Bethesda Softworks

Black Forest Games

  • Giana Sisters: Dream Runners (PC, PS4, Wii U, XBO)

Blizzard Entertainment

Bohemia Interactive

Capcom

CI Games

Cloud Imperium Games

Crytek

Daedalic Entertainment

  • AER (PC, PS4, XBO)
  • Bounty Train (PC)
  • Caravan (PC)
  • Fire (iOS)
  • The Pillars of the Earth (iOS, PC, PS4, XBO)
  • Project Daedalus: The Long Journey Home (PC)
  • Silence: The Whispered World 2 (iOS, PC, PS4, XBO)
  • Skyhill (OSX, PC)
  • Valhalla Hills (OSX, PC)

Deep Silver

Devolver Digital

Digital Extremes

Electronic Arts

EuroVideo Medien

Focus Home Interactive

Frontier Developments

Grey Box

Headup Games

  • Typoman (Wii U)

Hi-Rez Studios

  • Paladins (PC, PS4, XBO)

HTC / Valve

Iceberg Interactive

Image & Form

Intel

Introversion Software

Kalypso Media

KING Art

  • The Dwarves (PC, PS4, XBO)

Koei Tecmo

Konami

Mad Catz

Microïds

Microsoft Studios

Motiga

NeocoreGames

  • Warhammer 40,000: Inquisitor – Martyr (PC, PS4, XBO)

Ninja Theory

Nintendo[24]

Nordic Games

Paradox Interactive

SCS Software

Sega

Shin'en Multimedia

Slightly Mad Studios

Sony

Square Enix

TaleWorlds Entertainment

Teotl Studios

Ubisoft

Wargaming

Warhorse Studios

Warner Bros.

Yacht Club Games

2016

[edit]

Gamescom 2016 was held 17–21 August.[1] 345,000 people attended that year's visit.[1]

Exhibitors

[edit]
2016 exhibitors

Atari

Bandai Namco Entertainment

Blizzard Entertainment

Focus Home Interactive

Frontier Developments

Konami

Microsoft Studios

Nintendo

Green Man Gaming

  • Of Kings And Men (PC)[32]
  • Lifeless (PC)[32]
  • The Black Death (PC)[32]
  • The Bunker (PC)[32]

Warner Bros. Interactive Entertainment

2017

[edit]
Various exhibition stands in one of the exhibition halls in 2017

Gamescom 2017 was held 22–26 August.[1] 355,000 people attended that year's visit.[1]

Notable events

[edit]

Exhibitors

[edit]
2017 exhibitors

Activision

Bandai Namco Entertainment

Bethesda Softworks

Capcom

CD Projekt

Colossal Order

Devolver Digital

Electronic Arts

Frontier Developments

Kalypso Media

Konami

Microsoft Studios

Nintendo

Sega

Sony

Square Enix

THQ Nordic

Ubisoft

Warner Bros. Interactive Entertainment

2018

[edit]

Gamescom 2018 was held 21–25 August.[1] 370,000 people attended that year's visit.[1]

Notable events

[edit]

Exhibitors

[edit]
2018 exhibitors

505 Games

Activision

Atlus

Bandai Namco Entertainment

Bethesda

Bigben Interactive

Blizzard

Buka Entertainment

Capcom

CD Projekt

Crytek

Daedalic Entertainment

Deep Silver

Electronic Arts

Epic Games

Focus Home Interactive

Funcom

Housemarque

Konami

Microids

Microsoft

Modus Games

Nintendo

Perfect World Entertainment

Playdius

Saber Interactive

Sega

Soedesco

Sony

Square Enix

THQ Nordic

Ubisoft

2019

[edit]
The stage of ESL in 2019

Gamescom 2019 was held 20–24 August.[1] Geoff Keighley has announced that he will help launch a dedicated video game announcement show prior to Gamescom, called "Gamescom: Opening Night Live". Inspired by the response to The Game Awards presentation that includes several new game announcements, Keighley wanted to do the same for Gamescom. The event was streamed on 19 August at 8:00pm (CEST).[37]

Exhibitors

[edit]
2019 exhibitors

2K

2x2 Games

  • Unity of Command 2 (PC)

505 Games

Activision

All In! Games

  • Red Wings: Aces of the Sky (PC / PS4 / Switch / Xbox One)

Atlus

Bandai Namco Entertainment

Behaviour Interactive

Bethesda

Bigben Interactive

  • Bee Simulator (PC / PS4 / Switch / Xbox One)
  • Overpass (PC / PS4 / Switch / Xbox One)

Bloober Team

Bohemia Interactive

Bungie

Capcom

CD Projekt

Crytek

Dear Villagers

  • ScourgeBringer (PC)

Deep Silver

Electronic Arts

Fabraz

  • Skellboy (PC / Switch)

The Farm 51

Focus Home Interactive

Forever Entertainment

Frecle

  • Youropa (PC / Switch)

Frontier Developments

Gameforge

Gwen Frey

  • KINE (PC / PS4 / Switch / Xbox One)

Intrepid Studios

Kakao Games

Kalypso Media

  • Port Royale 4 (PC / PS4 / Switch / Xbox One)

Kasedo Games

  • Warhammer 40,000: Mechanicus (PS4 / Xbox One)

Konami

Level-5

Lionbite Games

  • Rain of Reflections (PC)

Microids

  • Asterix & Obelix XXL 3: The Crystal Menhir (PC / PS4 / Switch / Xbox One)
  • Blacksad: Under the Skin (PC / PS4 / Switch / Xbox One)
  • XIII (PC / PS4 / Switch / Xbox One)

Modus Games

  • Ary and the Secret of Seasons (PC / PS4 / Switch / Xbox One)
  • Cris Tales (PC / PS4 / Switch / Xbox One)
  • Remothered: Broken Porcelain (PC / PS4 / Switch / Xbox One)
  • Rock of Ages III: Make & Break (PC / PS4 / Switch / Xbox One)
  • Trine 4: The Nightmare Prince (PC / PS4 / Switch / Xbox One)

Nintendo

NIS America

Oddworld Inhabitants

  • Oddworld: Soulstorm (PC / PS4 / Xbox One)

Paradox Interactive

Piranha Games

Private Division

  • Kerbal Space Program 2 (PC / PS4 / Xbox One)

PUBG Corporation

Raw Fury

  • Atomicrops (PC / PS4 / Switch / Xbox One)
  • Star Renegades (PC / PS4 / Switch / Xbox One)

Robot Entertainment

  • Orcs Must Die! 3 (PC / PS4 / Xbox One)

Rockfish Games

  • Everspace 2 (PC / PS4 / Switch / Xbox One)

Saber Interactive

Sega

Shin'en Multimedia

Sony

Square Enix

Surgical Scalpels

  • Boundary (PC / PS4)

TaleWorlds Entertainment

Team17

  • Blasphemous (PC / PS4 / Xbox One)

Tencent Next Studios

  • Synced Off Planets (PC)

The Astronauts

THQ Nordic

Triband

  • What the Golf? (PC / Switch)

Typhoon Studios

  • Journey to the Savage Planet (PC / PS4 / Xbox One)

Ubisoft

V1 Interactive

  • Disintegration (PC / PS4 / Xbox One)

Wargaming

WB Games

Wizards of the Coast

Xbox Game Studios

YAGER

  • The Cycle (PC)

2020

[edit]

Gamescom 2020 was scheduled to be held from 25 to 29 August in Cologne.[1] However, Germany announced that following lifting of lockdowns in the wake of the COVID-19 pandemic, all public events through August 2020 were banned. Gamescom organizers announced they would move some portions of the planned show online.[38] Organizers confirmed plans for the online Opening Night Live to start on 27 August, with each following day through 30 August featuring a schedule of online developer interviews and events and a wrap-up show.[39]

Exhibitors

[edit]
2020 exhibitors

Nacon

Next Studios

Neowiz

  • Lies Of P (PS5 / Xbox Series X / PC)

Nintendo

Phoenix Labs

  • Dauntless (PS4 / PS5 / PC / Xbox Series X / Xbox One / Switch)

Raw Fury

Riot Games

Sega

Sloclap

  • Sifu (PC / PS4 / PS5)

Sony

Square Enix

Ubisoft

Warner Bros. Games

2021

[edit]

Gamescom 2021 was held 25–27 August 2021.[1] The event was preceded by Opening Night Live with Geoff Keighley on 25 August.[40] Gamescom 2021 was a hybrid exhibition experience with online and live events.[41]

Exhibitors

[edit]
2021 exhibitors

2022

[edit]
The booth of Saints Row in 2022

Gamescom 2022 was held 24–28 August 2022.[42] The event was both in-person and online.[43] 265,000 people attended that year's visit.

Exhibitors

[edit]
2022 exhibitors[44]

2K Games

  • New Tales from the Borderlands

All in! Games

  • Phantom Hellcat

Assemble Entertainment

Bandai Namco Entertainment

Build a Rocket Boy

CI Games

  • The Lords of the Fallen

Coffee Stain Studios

Deep Silver

Devolver Digital

Embark Studios

  • The Finals

Everstone Studios

  • Where Winds Meet

Fatshark

Focus Entertainment

  • Atlas Fallen
  • Blacktail

Frontier Foundry

  • Stranded: Alien Dawn

Funcom

  • Dune Awakening

Gearbox Publishing

Good Shepherd Entertainment

  • Killer Klowns from Outer Space: The Game

Kalypso Media

  • Tortuga: A Pirate's Tale

Krafton

Lucid Dreams Studio

HoYoverse

Neowiz

  • Lies Of P

Prime Matter

Quantic Dream

  • Under the Waves

Raw Fury

Red Barrels

Sega

Something Wicked Games

  • Wyrdsong

Squanch Games

Team17

  • Marauders
  • Moving Out 2

Telltale Games

  • The Expanse: A Telltale Series

Warner Bros. Games

2023

[edit]

Gamescom 2023 was held 23–27 August 2023.[45] 320,000 people attended that year's visit. The opening night received media attention after one attendee rushed on the stage and interrupting presenter of the show Geoff Keighley, saying that "Bill Clinton wants to play GTA VI".[46][47][48] The incident occurred 8 months after a similar incident at The Game Awards 2022, in which Keighley also hosted.[49] The same attendee also interrupted several live shows in Germany, asking about the game.[50][51]

Exhibitors

[edit]
2023 exhibitors[52][53][54]

Activision

Bandai Namco Entertainment

Bethesda Publishing

Blizzard Entertainment

CD Projekt

CI Games

Cygames

Dear Villagers

Deep Silver

Devolver Digital

Epic Games Publishing

Focus Entertainment

  • Expeditions: A MudRunner Game
  • Warhammer: Age of Sigmar - Realms of Ruin

Frost Giant Games

  • Stormgate

Game Science

Gearbox Publishing

GSC Game World

HoYoverse

Humble Games

Inflexion Games

  • Nightingale

Lost Native

  • Wild Country

Marvelous Europe

  • Mandragora

Neowiz Games

Nexon

  • Medieval Fighter Warhaven

Nuverse

Panic Inc.

  • Thank Goodness You're Here

Pearl Abyss

People Can Fly

  • Bulletstorm

Quantic Dream

  • Dustborn

Sega

TiMi Studio Group

  • Delta Force

Tripwire Interactive

  • Killing Floor 3

Ubisoft

Warner Bros. Games

Wired Productions

Xbox Game Studios

2024

[edit]

Gamescom 2024 was held 20–24 August 2024.[55] The event attracted more than 335,000 visitors and 1,400 exhibitors on that year.[56][57]

Exhibitors

[edit]
2024 exhibitors[58]

22cans

  • Masters of Albion

2K

Activision

Amazing Seasun Games

Amazon Games

  • King of Meat

Bethesda Softworks

Bandai Namco Entertainment

Capcom

Coffee Stain Studios

Deep Silver

Don't Nod

Dreamhaven

  • Lynked: Banner of the Spark

Embark Studios

Focus Entertainment

Funcom

Grinding Gear Games

MiHoYo

NetEase Games

Netflix Games

Oculus Studios

Papergames

SNK

Techland

THQ Nordic

Torn Banner Studios

Xbox Game Studios

2025

[edit]

Gamescom 2025 was held 20–24 August 2025.[59] The event attracted more than 357,000 visitors and 1,500 exhibitors that year.[60]

Exhibitors

[edit]

Game Developers Conference Europe

[edit]

From 2009 to 2016, the Game Developers Conference Europe (GDC Europe), a European spinoff of the Game Developers Conference, has been held in conjunction with the Gamescom. The Conference took place at the Cologne Congress Centre East.[61]

Offshoots

[edit]

An offshoot of the trade fair has been established for the Asian region in 2021 under the name Gamescom Asia and takes place in Singapore.[62][63] In 2025 Gamescom Asia joins forces with Thailand Game Show and takes place in Bangkok.[64] In 2023, Koelnmesse closed an agreement with BIG Festival and Omelete Company for a new offshoot under the name Gamescom Latam, which takes place in Brazil.[65]

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Gamescom is an annual convention and trade fair dedicated to video games and interactive entertainment, held at the Koelnmesse exhibition center in , , and widely regarded as the world's largest event of its kind. It serves as a major platform for game developers, publishers, retailers, and enthusiasts to showcase new titles, network, and experience gaming culture through exhibitions, demonstrations, tournaments, events, and live presentations. Founded in 2009 through a partnership between Koelnmesse and game – the German Games Industry Association – Gamescom emerged as a successor to earlier European gaming events, quickly establishing itself as Europe's leading trade fair for digital games culture. The inaugural edition in 2009 drew 228,000 visitors and 450 exhibitors from 31 countries, marking a significant growth trajectory for the industry gathering. By 2024, attendance had reached 335,000 visitors from 120 countries, with 1,462 exhibitors from 64 countries and over 500 million online video views, underscoring its global reach and economic impact. The event typically spans five days in late August, with the first two days reserved for trade visitors focusing on business-to-business activities, followed by three days open to the public for consumer engagement. Key highlights include the gamescom Opening Night Live, a high-profile showcase hosted by featuring game announcements, trailers, and celebrity appearances, which in 2025 garnered 72 million views. Additional features encompass dedicated areas for indie games, retro gaming, family-friendly activities, tabletop games, and merchandise, alongside developer meetups and the devcom conference for professionals. In 2025, Gamescom set new records with 357,000 visitors, 1,568 exhibitors from 72 countries, and 34,000 trade visitors, reflecting its ongoing expansion and diversity. Beyond the main event in , Gamescom has extended its brand internationally through satellite formats like gamescom , gamescom latam, and gamescom LAN, fostering global connections in the gaming ecosystem. A long-term renewal in 2025 ensures its continued presence in through at least 2034, supported by local government initiatives to bolster the region's role as a gaming hub. The convention not only drives industry but also promotes , with digital extensions like gamescom now providing online access to highlights for broader audiences.

Overview

Purpose and Significance

Gamescom serves as an annual trade fair and public event dedicated to video games, gaming hardware, and associated media, positioning itself as the world's largest gaming exposition. Held at the Koelnmesse in , , it combines (B2B) and business-to-consumer (B2C) elements to unite developers, publishers, retailers, and enthusiasts from around the globe. The core purposes of Gamescom include facilitating deals and partnerships for exhibitors through dedicated trade visitor days and the gamescom biz networking platform, showcasing upcoming titles and innovations to media professionals and the public via hands-on demos and presentations, and providing a central hub for global networking within the gaming industry. These activities enable exhibitors to secure deals, while attendees gain early access to trends and releases, solidifying its role as Europe's leading platform for the sector. In terms of significance, Gamescom achieved a record attendance of 373,000 visitors in , underscoring its scale as the premier event in gaming. It exerts a notable economic influence on , where trade fair operations like Gamescom generate multiplier effects, with every of turnover at Koelnmesse producing approximately five in city-wide economic activity through visitor spending, hospitality, and related services. Following the decline of , Gamescom has emerged as a key venue for major game announcements, often rivaling the former event's impact on industry reveals and hype generation. Beyond commerce, Gamescom plays a vital cultural role in mainstreaming gaming as entertainment, featuring dedicated areas for contests, retro gaming exhibitions, and tournaments that draw diverse communities and celebrate the medium's creative and social dimensions. This festival-like atmosphere fosters inclusivity and innovation, engaging millions through live streams and reach.

Organizers and Partners

Gamescom is jointly organized by Koelnmesse GmbH and game – The German Games Industry Association (game – Die Spielebranche e.V.). Koelnmesse GmbH, based in , has served as the primary organizer since the event's inception in 2009, managing , venue operations, and at its expansive exhibition grounds. The game association acts as the co-organizer and conceptual sponsor, focusing on content development, exhibitor recruitment, industry networking, and outreach to connect developers, publishers, retailers, and consumers across the . Supporting partners include the State of and the City of , which provide funding, promotion, and sponsorship for key elements like the gamescom congress to enhance economic and cultural impacts. The partnership traces its roots to 2009, when Koelnmesse collaborated with the Bundesverband Interaktive Unterhaltungssoftware (BIU), the predecessor to the game association, following the relocation and rebranding from the Games Convention. In 2018, the BIU merged with the former organization to form the unified game association, enabling it to assume a more comprehensive role in Gamescom's organization and strategic direction. Post-merger, the partnership has evolved to emphasize initiatives, such as the "gamescom goes " program launched in for emission offsetting and climate neutrality goals, alongside greater digital integration through hybrid event formats.

History

Origins and Launch

The Games Convention, held annually in , , from 2003 to 2008, served as Europe's primary trade fair but encountered significant challenges, including limited venue capacity at the Leipziger Messe and logistical constraints that hindered further expansion. By 2008, these issues had become untenable, prompting organizers to cancel the 2009 edition and seek a new home for the event. In February 2008, the German Games Industry Association (BIU), in partnership with Koelnmesse, announced the relocation of the event to , citing the superior infrastructure of the Koelnmesse exhibition center and its more central location within to attract international participants. The fair was rebranded as Gamescom, with the inaugural edition scheduled for August 19–23, 2009, spanning five days, with the first day reserved for trade visitors and media, followed by four days open to the public for consumer engagement. From the outset, Gamescom emphasized a hybrid model integrating professional networking, developer showcases, and consumer engagement to foster industry growth and public enthusiasm for gaming. Planning for the launch drew strong early interest, with over 300 exhibitors from 25 countries registering by June 2009, including major publishers such as (EA), , Sony Computer Entertainment, and . The event ultimately featured 458 exhibitors from 31 countries across 120,000 square meters in five halls of the Koelnmesse, marking it as the world's largest gaming trade fair at the time. The inaugural Gamescom attracted 245,000 visitors, including 17,000 trade professionals and 228,000 consumers, exceeding expectations and establishing the event's scale as a . It received praise for its expansive layout and global draw, which positioned as a new hub for the gaming industry, though some attendees noted organizational hiccups in crowd management and venue acclimatization during the summer heat.

Growth and Milestones

Gamescom's attendance expanded significantly in its early years, rising from 254,000 visitors in 2010 to a record 370,000 in 2018, reflecting its growing appeal as a major global gaming event. This surge underscored the convention's evolution from a regional trade fair into Europe's premier gaming gathering, with steady increases each year, including 345,000 attendees in 2015 and 355,000 in 2017. The 2025 edition further expanded with 1,568 exhibitors from 72 countries and 34,000 trade visitors, setting new records for international participation and professional attendance. Key milestones marked this period of development, such as the launch of the Indie Arena Booth in 2013, the first dedicated space for independent game developers to showcase their projects and connect with publishers and audiences. The event also strengthened its B2B focus around this time, with expanded professional networking opportunities that attracted growing numbers of trade visitors, reaching over 30,000 annually by the mid-2010s. Exhibitor participation hit new highs, with 877 companies in 2016 and 1,037 in 2018, highlighting the convention's increasing scale and diversity. In 2018, the merger of the BIU and GAME into the unified German Games Industry Association (game – Verband der deutschen Games-Branche) continued its role as co-organizer. This change coincided with heightened international participation, as exhibitors from over 50 countries—reaching 54 in 2017 and 56 in 2018—underscored the event's global draw. By 2015, Gamescom had solidified its status as Europe's largest gaming event, surpassing the Electronic Entertainment Expo () in visitor numbers with 345,000 attendees compared to E3's 52,200, a gap that widened in subsequent years due to its hybrid trade and consumer model. The convention also drove economic benefits for Germany's gaming sector, contributing to job creation amid industry growth, as the sector developed a pool of highly qualified digital talent and became a key economic driver. Innovations added to the event's vibrancy before 2019, including the addition of the Village in 2012, which provided a dedicated hub for costume enthusiasts and performances, and the Retro Gaming Zone in 2014, offering interactive exhibits of classic consoles to bridge generational gaming experiences.

Challenges and Adaptations

In response to the declining prominence of , Gamescom introduced Opening Night Live in 2019, hosted by , to consolidate major game announcements and industry showcases into a single, high-profile event. This adaptation aimed to position Gamescom as a central hub for global reveals, filling the void left by 's waning influence and attracting over 2 million live viewers in subsequent years. The posed significant challenges, leading to the complete cancellation of the in-person Gamescom 2020 event due to German restrictions on large gatherings. Organizers pivoted to a fully digital format titled "gamescom 2020: Global," held from August 27 to 30, which featured showcases, virtual exhibitor booths, and live streams to maintain engagement without physical attendance. For 2021, initial plans for a hybrid model with limited on-site access were abandoned amid ongoing restrictions, resulting in another all-digital edition focused on remote participation. Post-pandemic recovery began in 2022 with a return to full in-person capacity at the Koelnmesse, supplemented by hybrid digital elements and enhanced health protocols such as improved ventilation, mandatory masking in certain areas, and contactless entry systems to mitigate risks. In 2022, Gamescom launched its sustainability efforts under the "gamescom goes " initiative, which included reducing single-use plastics through reusable materials for exhibitor setups and promoting waste minimization across the event, aligning with broader environmental goals like CO₂ offsetting via tree-planting programs. These measures continued into subsequent years, emphasizing resource conservation without compromising the event's scale. Earlier challenges included widespread criticism of during the 2016–2018 editions, where record attendance exceeding 350,000 visitors per year led to long queues, limited demo access, and navigational difficulties in packed halls, prompting calls for better crowd management. Ticket price increases, such as day passes rising from around €18 in prior years to €25–€30 by 2022, drew complaints from attendees about affordability amid growing popularity. Additionally, the rise of online events like , launched in 2020 as an alternative, intensified competition by offering accessible digital announcements, pressuring Gamescom to evolve beyond its traditional trade fair model. To address these issues long-term, Gamescom enhanced its digital infrastructure for broader global access, integrating multi-platform streaming on , Twitch, and official channels to reach millions remotely during both physical and virtual segments. By 2024, the event further adapted by prominently featuring VR and AR demos in dedicated areas like the Home of XR megabooth, showcasing over 18 playable titles and fostering innovation in immersive technologies to attract diverse exhibitors and audiences.

Venue and Layout

Location and Facilities

Gamescom is hosted at the Koelnmesse exhibition center in , , a premier venue spanning 284,000 square meters of indoor exhibition space across 11 interconnected halls, providing ample room for large-scale events. This facility supports the event's expansive setup, enabling seamless operations for thousands of participants. The event occurs annually in late , following a Wednesday-to-Sunday format that includes two dedicated trade visitor and media days followed by three consumer days, allowing for focused business networking before opening to the public. Koelnmesse's infrastructure features advanced logistics, accommodating over 1,500 exhibitor booths in recent editions, along with high-speed , fully air-conditioned halls for comfort during peak attendance, and direct connections to nearby hotels and public transportation networks. Situated approximately 15 kilometers from and along the River, the venue ensures excellent accessibility via , bus, and road, with efficient crowd management systems capable of handling total attendances exceeding 350,000 visitors over the event duration. Sustainability measures at Koelnmesse include rooftop solar panels covering more than 20,000 square meters, generating , and comprehensive waste recycling programs that promote resource conservation during events. These features contribute to an environmentally responsible hosting environment, with exhibition areas organized into distinct zones across the halls for optimal flow.

Exhibition Areas

Gamescom's exhibition areas are divided into distinct zones at the Koelnmesse in , , catering to both consumer and trade audiences with a total of 233,000 square meters of space utilized in 2025. These zones facilitate targeted interactions, from large-scale game demonstrations to niche community events, accommodating 1,568 exhibitors from 72 countries in 2025. The primary zones include the Entertainment Area, where major publishers like and showcase high-profile titles through elaborate stands, hands-on demos, and world premieres, often featuring LED walls and live stages for announcements. The Indie Area, dedicated to independent developers, highlights innovative games from global studios, providing a platform for smaller creators to gain visibility amid the larger industry presence. Complementing these is the Business Area, restricted to trade visitors for B2B networking, meetings, and professional exchanges in halls 3, 4, and 5. Specialized areas enhance the event's diversity, such as the Village, which hosts costume displays, competitions, international artist performances, music, and live broadcasts for fan engagement. The Retro & Family Area combines nostalgic classic console experiences with interactive stations suitable for all ages, promoting intergenerational participation. Other notable sections include the Event Arena for tournaments and major shows, the Artist Area in Hall 5.1 for gaming and pop culture artwork, and the Merchandise Area offering accessories, fan goods, and collectibles from new and legacy titles. The Cards & Boards Area in Hall 5.2 focuses on tabletop games from exhibitors like . The layout has evolved to optimize flow and separation, with southern halls (primarily 2 through 5) allocated for and activities via the entrance, while consumer-focused zones occupy northern halls 6 through 11, accessible through east and west entrances to handle larger crowds. This division, refined over years, supports efficient navigation across the expansive site and balances professional and public access. Exhibitors span video game publishers such as Bandai Namco and Bethesda, hardware manufacturers including PC and console peripherals from companies like iMP Gaming, gaming accessories providers, and media partners, all contributing to a hybrid B2B and B2C ecosystem. Unique features across the zones include interactive demo stations for direct gameplay testing, photo opportunities at signing areas and events, and dedicated merchandise halls for purchasing official and fan-created items, fostering immersive and memorable visitor experiences.

Core Components

Devcom Developer Conference

The devcom Developer Conference is Europe's largest annual B2B event dedicated to game developers, serving as the official professional counterpart to the consumer-facing Gamescom. Established in 2017, it provides a platform for industry professionals to engage in knowledge exchange, networking, and , typically spanning two to three days from mid-August in , , immediately preceding the main Gamescom. In October 2025, the event was rebranded as gamescom dev to enhance integration with the broader Gamescom ecosystem and achieve greater global recognition. Devcom originated as a direct successor to the Game Developers Conference Europe (GDC Europe), which ran from 2009 to 2016 as a developer-focused gathering held alongside Gamescom before being discontinued by organizer UBM. The conference was created to fill this void, fostering synergy within the Gamescom framework by attracting international talent while leveraging the event's infrastructure for seamless professional access to exhibitors. This integration has positioned devcom as a cornerstone of the European game development calendar, emphasizing collaboration between indie creators, AAA studios, and service providers. The program features a diverse array of sessions, including keynotes, technical talks, workshops, and interactive roundtables on topics such as AI integration in , strategies, and cross-platform development challenges. These cover principles, , and industry trends, with over 220 sessions delivered across 17 stages in 2025 by more than 390 speakers. Attendance has steadily increased, drawing 5,400 professionals from 2,500 companies across 89 countries in , a 6% rise from the 5,000 participants in 2024. Notable speakers have included representatives from major studios such as and , alongside experts from , , and , highlighting devcom's role in connecting global industry leaders. Unique elements include the devcom Leadership Summit, a confidential forum for executives to discuss strategic issues, forge partnerships, and pursue business deals, and the indie expo, which in 2025 showcased 30 playable games from independent developers to facilitate pitching and feedback opportunities. These components underscore devcom's emphasis on both high-level deal-making and , with events overlapping Gamescom's business exhibition areas for enhanced accessibility.

Opening Night Live

Opening Night Live is the flagship live showcase event that launches Gamescom each year, debuting in 2019 as a centralized platform for game announcements hosted by , the producer of , to consolidate publisher presentations amid the declining prominence of E3's traditional press conferences. Held on the evening before the trade fair opens—typically a Tuesday in late August—at the Koelnmesse exhibition center's Hall 1 event arena in , , the event draws thousands of in-person attendees alongside a global online audience. The format consists of a two-hour streamed production featuring world premieres, cinematic trailers, exclusive gameplay footage, celebrity guest appearances, and interviews with developers, all curated to build excitement for the week's exhibits. Broadcast live on platforms including and Twitch, with additional coverage on over 750 channels worldwide, it highlights announcements from major publishers such as and , alongside segments dedicated to spotlights and live musical performances to enhance the entertainment value. This event has significantly amplified Gamescom's global reach, attracting over 40 million total views in 2024 and exceeding 70 million in 2025, thereby centralizing industry hype and diminishing the need for separate, fragmented publisher briefings. Following the all-digital formats necessitated by the in 2020 and 2021, Opening Night Live evolved into a hybrid model from 2022 onward, combining live in-person productions with simultaneous virtual access to accommodate both on-site fans and remote viewers worldwide.

Gamescom Awards

The gamescom award is an annual ceremony established in 2010 to honor outstanding games, expansions, exhibitors, announcements, and trailers presented at Gamescom. Initially known as the "Best of Gamescom," it began with categories focused on overall excellence and platform-specific achievements, such as Best Console Game, where Gran Turismo 5 took the top honor in its inaugural year. Over time, the awards have expanded significantly, incorporating more diverse recognition for creative and technical elements, with the number of categories growing to 19 by 2025, grouped into Arts (e.g., Best Visuals, Best Audio), Platform (e.g., Best PC Game, Best PlayStation Game), and Global (e.g., Best Booth, Best Lineup). This evolution reflects the broadening scope of the gaming industry, emphasizing innovation in genres like action, indie, and original concepts, alongside emerging priorities such as sustainability through categories like Games for Impact. The nomination and selection process begins with submissions from game producers and exhibitors during a designated period, typically in July, limited to one category per entry. A composed of international gaming journalists, developers, and experts then selects up to five nominees per category based on criteria including , value, and production . Final winners are determined through a hybrid system combining votes with community input via online polling, ensuring a balance between professional evaluation and public enthusiasm. Since 2020, the ceremony has integrated with Gamescom's Opening Night Live for partial announcements, though full presentations occur later in the event week, such as on the final Friday via live stage and livestream. This structure promotes transparency and engagement, with the 2025 edition featuring live reveals at 3 PM CEST on 22. Notable past winners illustrate the awards' influence on industry trends, such as securing Best of Gamescom in 2020 for its ambitious open-world design. In the indie space, titles like Dreams earned Best of Gamescom in 2019, highlighting creative tools and . By 2025, the program included expanded audience-voted elements, such as community favorites in genre categories, building on earlier introductions of consumer-driven polls around 2016 to amplify fan voices. The awards significantly enhance visibility for nominees, often leading to increased media coverage and sales momentum, while categories addressing and environmental impact underscore Gamescom's commitment to inclusive and responsible gaming practices.

Esports and Competitions

Gamescom maintains a dedicated esports arena in Hall 1 of the Koelnmesse, where it hosts qualifiers for international leagues and competitive tournaments as part of its broader event programming. This arena integrates esports with live entertainment, drawing participants and spectators for high-stakes matches in popular titles such as , which has featured prominently in past events like the (IEM) stops at the convention. Other games showcased include fighting titles and trading card games (TCG) through structured LAN competitions. Key events within the esports ecosystem at Gamescom include booth-based tournaments, such as those historically organized at the PlayStation area during earlier editions, allowing attendees to compete in console-specific challenges. Since 2012, the event has integrated elements of the series, organized by ESL Gaming, which initially hosted regional finals under the IEM banner and evolved to include broader pro-circuit qualifiers. More recent highlights feature partnerships like the Snapdragon Pro Series with for mobile titles, culminating in global finals for games such as Asphalt Legends Unite, with prize pools reaching into the hundreds of thousands of euros across combined events. The structure of esports activities aligns with Gamescom's overall format, reserving trade days (typically Tuesday to Thursday) for professional qualifiers and industry networking, while public consumer days (Friday to Sunday) emphasize amateur contests open to attendees, often with on platforms like Twitch for global viewership. Audience participation is encouraged through on-site voting or side events, enhancing . Esports at Gamescom has grown significantly since its inception in 2009, evolving from modest LAN parties to Europe's largest such gathering, supported by long-standing partnerships with ESL Gaming for event production and talent scouting. By 2025, the segment contributed to the convention's record digital reach of over 630 million viewers worldwide, underscoring its role in the expanding global market projected to exceed $5.9 billion by 2029. Unique aspects include integration within the event arena, where themed competitions blend competitive gaming with fan-driven performances, and dedicated mobile gaming tournaments that highlight emerging platforms like Android and titles. These elements, housed in the venue's specialized exhibition areas, foster a hybrid experience combining professional play with community immersion.

Annual Editions

Early Years (2009–2014)

Gamescom's inaugural edition in 2009 drew 245,000 visitors and featured 458 exhibitors from 31 countries, marking a strong start for the event as Europe's premier video game trade fair. Attendance grew steadily over the years, reaching 335,000 visitors by 2014, while the number of exhibitors expanded to over 700 from 47 countries, reflecting the event's rising international appeal and the industry's expansion. This period established Gamescom as a key platform for global gaming announcements and networking, with trade visitors increasing from 17,000 in 2009 to 31,500 in 2014. Major announcements during these formative years included the reveal of Assassin's Creed II at the 2009 event, where Ubisoft showcased early gameplay impressions of the Renaissance-era sequel. Electronic Arts highlighted the Battlefield series with demos of Battlefield: Bad Company 2 in 2009, emphasizing destructible environments and multiplayer features. Notable events included a cosplay world record attempt in 2009, which engaged fans and media with elaborate costumes and performances. By 2010, the event introduced structured cosplay contests, and in 2011, it launched a dedicated indie area to spotlight independent developers and emerging titles. Microsoft and Sony held annual press conferences starting in 2009, unveiling hardware updates and exclusive game reveals to kick off the show. Exhibitor highlights featured dominance by publishers like and , who consistently presented large booths with hands-on demos for major franchises such as and . Asian publishers, including , made significant entries beginning in 2009, showcasing titles like alongside Eidos properties for the first time. Challenges emerged as the event scaled, including logistical issues with hall navigation and crowd management in 2012 due to the growing attendance. Media coverage peaked in 2014, with thousands of journalists from around the world attending to report on premieres and industry trends.

Mid Years (2015–2019)

During the mid years of Gamescom from 2015 to 2019, the event experienced significant growth, solidifying its position as the world's largest gaming trade fair with steadily increasing attendance figures. In 2015, Gamescom drew a record 345,000 visitors from 96 countries, surpassing the previous year's total by 10,000 and marking a milestone in its expansion. Attendance remained stable at 345,000 in 2016, with visitors from 97 countries, before climbing to 355,000 in 2017 and reaching new highs of 370,000 in 2018 and 373,000 in 2019, reflecting the event's rising global appeal amid a booming gaming industry. Major game announcements became a hallmark of these years, drawing massive attention from fans and media. At Gamescom 2016, showcased a playable demo of The Legend of Zelda: Breath of the Wild, allowing attendees to explore its open-world mechanics for the first time outside of earlier previews, highlighting the game's innovative physics-based gameplay. In 2018, CD Projekt Red premiered the first gameplay trailer for based on a closed-door demo, revealing detailed first-person in its dystopian setting and generating widespread buzz for its depth. The following year, 2019, featured Hideo Kojima's full gameplay reveal of during the event's opening show, demonstrating its unique traversal and connection-themed mechanics with actors like . Notable developments included the introduction of Opening Night Live in 2019, a two-hour hosted showcase by Geoff Keighley that premiered trailers and announcements from major publishers, replacing prior formats and attracting over 500,000 online viewers. Esports expanded prominently, with the ESL Arena hosting tournaments across titles like Counter-Strike: Global Offensive and League of Legends, tying into local events such as IEM Cologne to boost competitive viewership and participation. The Best of Gamescom awards also evolved, incorporating more categories for innovation and accessibility to recognize standout demos amid growing exhibitor diversity. Exhibitor numbers surged, reaching over 1,000 by 2018 and peaking at 1,153 in 2019 from 59 countries, occupying 218,000 square meters of space. made a full return in 2017 after skipping the prior year, featuring hands-on demos for and to capitalize on momentum. Virtual reality gained a strong focus, with Oculus and dedicating large booths to immersive experiences; in 2015, debuted room-scale demos like The Brookhaven Experiment, while Oculus showcased titles such as EVE: Valkyrie across subsequent years, underscoring VR's emerging mainstream potential. Media coverage intensified, with thousands of journalists attending annually to report on reveals and trends, contributing to millions of online impressions. In 2017, debates over loot boxes erupted during the event, fueled by previews of mechanics in upcoming titles like Star Wars Battlefront II, sparking discussions on gambling-like elements and regulatory scrutiny that influenced industry practices.

Pandemic Era (2020–2021)

Due to the , the physical Gamescom event scheduled for August 2020 in , , was fully canceled by organizers Koelnmesse and the German Games Industry Association (game), following nationwide restrictions on large gatherings. In its place, the inaugural fully digital edition, titled "gamescom 2020: Global," took place from August 27 to 30, featuring 370 partners who presented games and new products through online streams and virtual platforms. The event attracted over 50 million unique viewers from more than 180 countries, marking a significant shift to digital formats that emphasized global accessibility amid travel and assembly bans. In , Gamescom maintained an all-digital format after organizers abandoned initial hybrid plans in May, citing ongoing uncertainties and health guidelines that prohibited large in-person events. Held from August 25 to 29 under the theme "Games: The ," the event included over 600 exhibitors showcasing titles via livestreams and virtual experiences, drawing 13 million total viewers worldwide—a 30% increase from 2020. Key streaming announcements highlighted major releases, such as the December launch date for and gameplay reveals for , underscoring the event's role in driving industry hype through digital channels. The era presented substantial challenges for Gamescom, including disrupted preparations, limited physical demonstrations, and broader economic strains on the gaming sector, with game development hindered by transitions and issues. Organizers estimated significant financial impacts from the shift away from in-person attendance, though federal funding initiatives, such as a €50 million annual program for German games development starting in , provided some mitigation for industry-wide losses. Despite these hurdles, innovations emerged, including enhanced online platforms like the "gamescom now" content hub with virtual booths for interactive exhibitor experiences and fully digital iterations of Opening Night Live, hosted by , which peaked at 2 million simultaneous viewers in and 5.8 million live viewers in . Signs of recovery were evident by 2021, with digital engagements surpassing prior benchmarks—such as 13 million overall viewers and optimized matchmaking for over 1,000 companies—demonstrating the event's adaptability and sustained global appeal. These adaptations not only preserved Gamescom's prominence but also laid groundwork for hybrid models in subsequent years, fostering resilience in the face of prolonged disruptions.

Recent Years (2022–2025)

Gamescom marked its full in-person return in 2022 following the disruptions of the , drawing over 265,000 visitors and 1,100 exhibitors to , signaling a strong rebound in the global gaming community's enthusiasm for physical events. The event featured major showcases, including playable demos and announcements from publishers like and Bandai , with a focus on upcoming titles across consoles and PC. Attendance continued to surge in subsequent years, reaching 320,000 visitors and 1,227 exhibitors in 2023, reflecting the industry's recovery and growing international appeal from over 100 countries. By 2024, Gamescom achieved another milestone with 335,000 attendees from 120 countries and a record 1,462 exhibitors representing 64 nations, underscoring its status as the world's largest gaming convention. Key highlights included the launch trailer for Black Myth: Wukong, an action RPG rooted in that highlighted the event's role in promoting diverse cultural narratives in gaming. Sustainability efforts gained prominence starting in 2023, with initiatives like 100% green electricity usage, expanded vegetarian and vegan food options, and the "gamescom goes green" program, which awarded studios for eco-friendly practices and aimed to make the event climate-neutral. Exhibitor diversity expanded, featuring hardware innovations such as next-generation console updates and a robust indie sector, with areas like the Indie Arena Booth showcasing over 200 titles from 39 countries. In 2025, attendance peaked at 357,000 visitors from 128 countries, accompanied by 1,568 exhibitors, including more than 500 indie developers emphasizing innovative gameplay. had a booth presence, contributing to the event's exhibitor diversity. The Opening Night Live event shattered viewership records with 72 million total views, up 80% from the previous year, amplifying the convention's global reach. Current trends highlighted a strong emphasis on AI integration in game development and metaverse-inspired experiences, alongside diverse participation from over 60 countries, fostering cross-cultural collaborations in areas like and virtual worlds.

Offshoots

Gamescom Asia

Gamescom Asia, the Southeast Asian offshoot of the main Gamescom event, debuted physically in from October 20 to 23, 2022, at the Suntec Singapore Convention and Exhibition Centre, following postponements from its original 2020 launch and a prelude digital edition in 2021 due to the . The inaugural event attracted over 3,200 industry participants, marking a significant step in establishing a regional platform for gaming professionals and consumers in . In 2025, the event shifted to , , merging with the Thailand Game Show to form gamescom asia x Thailand Game Show, held from October 16 to 19 at the Queen Sirikit National Convention Center, aiming to leverage 's growing gaming ecosystem. The format combines trade and consumer elements in a hybrid model, featuring business areas for networking and deal-making alongside public entertainment zones with playable demos, , and live stages. Early editions in hosted around 177 exhibitors by 2024, while the 2025 merger expanded to 294 exhibitors and country pavilions from global brands. Attendance grew rapidly, from approximately 3,200 professionals in 2022 to 41,013 total visitors in 2024—a 20% increase—and reaching a record 206,159 attendees in 2025, including 5,590 business professionals from 81 countries. This structure emphasizes Southeast Asia's market dynamics, where mobile gaming dominates, with the event serving as a hub for over 270 million regional gamers and a projected US$5 billion industry value. Unique to Gamescom Asia is its strong emphasis on mobile gaming and support for local Southeast Asian developers, providing a platform for SEA studios to showcase titles and forge international partnerships amid the region's free-to-play mobile focus. Collaborations with major players like , which has exhibited extensively to highlight its APAC portfolio, and regional publishers such as , a Singapore-based leader in online gaming distribution, underscore the event's role in bridging local talent with global opportunities. Key events include the Asia Games Awards, recognizing excellence in regional game development, alongside esports tournaments and qualifiers tailored to APAC audiences. The program features announcements customized for Asian markets, such as expansions for popular titles like , which has received nominations and visibility in related gaming accolades. These elements foster community engagement and industry growth, with the 2025 edition generating over US$37 million in business deals. The event has shown steady growth, with the 2024 Singapore edition expanding exhibition space to 10,000 square meters and featuring 120 playable games, building toward larger scales post-merger. The 2026 return to from October 29 to November 1 targets even broader attendance, positioning as a global gaming hub following the 2025 success.

Gamescom Latam

Gamescom Latam represents the Latin American extension of the Gamescom brand, launched to tap into the region's rapidly growing gaming market and foster connections between local developers and global industry players. The inaugural edition took place in , , from June 26 to 30, 2024, at the Expo, drawing over 101,000 visitors from 70 countries and featuring 124 exhibitors and co-exhibitors from 66 countries, including more than 700 studios and 200 publishers. This event marked a strategic merger with the BIG Festival, Brazil's largest showcase, emphasizing accessibility for emerging markets in . The format of Gamescom Latam balances consumer engagement with professional trade opportunities, prioritizing interactive experiences for attendees while providing B2B networking for developers and publishers. It highlights Brazilian and broader Latin American developers through dedicated zones for indie titles and export programs, supported by bilingual programming in and English to accommodate diverse audiences. Unique aspects include a strong emphasis on narrative-driven games, mobile titles, and social impact initiatives, such as promoting diversity in gaming communities; these are bolstered by partnerships with local organizations like Abragames, the Brazilian Association of Game Developers, which coordinates export efforts and representation for regional studios. Key events at Gamescom Latam feature region-specific showcases, such as the BIG Festival awards for indie games, and competitions infused with cultural elements from Latin American pop culture and . Announcements often focus on localized releases tailored for South American markets, with major publishers like , , and unveiling content during opening ceremonies and live streams. The 2025 edition, held from April 30 to May 4 at the Anhembi District in , amplified these with events like the "Shining Bright in " panel and digital broadcasts such as FGS Live, highlighting tournaments. Looking ahead, Gamescom Latam is planned as an annual recurrence with potential expansion to other Latin American cities, building on its success to strengthen the region's role in global gaming. The 2025 event attracted 131,854 visitors—a 30% increase from 2024—and featured enhanced integrations, with more than 240 brands, over 40 publishers exhibiting, and more than 3,000 professionals from the games industry; organizers have confirmed the 2026 edition for April 29 to May 3, continuing to prioritize indie growth and international collaborations.

Gamescom LAN

Gamescom LAN is a offshoot held in , , focusing on multiplayer gaming, tournaments, games, and community events. The inaugural edition occurred from March 15 to 17, 2024, at the Koelnmesse, attracting thousands of gamers and featuring creators, live streams, and competitions in titles like and fighting games. It emphasizes in-person networking for over 3,000 participants in a high-speed LAN environment. The event returned in 2025 and is scheduled for March 20 to 22, 2026, expanding on its role as Europe's largest within the Gamescom ecosystem.

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