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PLATO (computer system)
PLATO (computer system)
from Wikipedia
DeveloperUniversity of Illinois
Initial release1960; 65 years ago (1960)
Final release
PLATO IV / 1972; 53 years ago (1972)
Operating systemNOS
PlatformILLIAC I (PLATO I, II), CDC 1604 (PLATO III), CDC 6000 series (PLATO IV)
Available inEnglish
TypeComputer-assisted instruction system
A working PLATO V terminal at the Living Computers: Museum + Labs in 2018

PLATO (Programmed Logic for Automatic Teaching Operations),[1][2] also known as Project Plato[3] and Project PLATO, was the first generalized computer-assisted instruction system. Starting in 1960, it ran on the University of Illinois's ILLIAC I computer. By the late 1970s, it supported several thousand graphics terminals distributed worldwide, running on nearly a dozen different networked mainframe computers. Many modern concepts in multi-user computing were first developed on PLATO, including forums, message boards, online testing, email, chat rooms, picture languages, instant messaging, remote screen sharing, and multiplayer video games.

PLATO was designed and built by the University of Illinois and functioned for four decades, offering coursework (elementary through university) to UIUC students, local schools, prison inmates, and other universities. Courses were taught in a range of subjects, including Latin, chemistry, education, music, Esperanto, and primary mathematics. The system included a number of features useful for pedagogy, including text overlaying graphics, contextual assessment of free-text answers, depending on the inclusion of keywords, and feedback designed to respond to alternative answers.

Rights to market PLATO as a commercial product were licensed by Control Data Corporation (CDC), the manufacturer on whose mainframe computers the PLATO IV system was built. CDC President William Norris planned to make PLATO a force in the computer world, but found that marketing the system was not as easy as hoped. PLATO nevertheless built a strong following in certain markets, and the last production PLATO system was in use until 2006.

Innovations

[edit]
Minuet in G major played on the Gooch Synthetic Woodwind, a four-voice square wave synth

PLATO was either the first or an earlier example of many now-common technologies:

  • Hardware
    • Plasma display (PLATO IV), c. 1964. Donald Bitzer
    • Touchscreen (PLATO IV), c. 1964. Donald Bitzer
    • Gooch Synthetic Woodwind (music device for the terminal), c. 1972
  • Display graphics
    • Charset Editor (bitmapped picture drawing program) storing in downloadable fonts.
    • Show Display Mode (graphics application generator (TUTOR)), 1975.
  • Online communities
    • Pad (General-purpose computer message board), 1973
    • Notesfiles (precursor to newsgroups), 1973.
    • Talkomatic (real-time text-based chat, with six rooms each allowing five participants), 1973
    • Term-talk (1:1 chat)
    • Screen software sharing: Monitor Mode, 1974, used by instructors to help students, precursor of Timbuktu.
  • Common computer game genres, including many early realtime multi-player games
    • Multiplayer games
      • Spacewar! (Multiplayer space battle game), c. 1969. Rick Blomme[4]
    • Dungeon games
      • dnd (dungeon crawl game), 1974–75. Included the first video game boss.
      • Pedit5, c. 1974, likely the first graphical dungeon computer game.
      • Avatar (60-player 2.5-D graphical Multi-User Dungeon (MUD)), c. 1978.
    • Space combat
      • Empire (30 person multi-player inter-terminal 2-D real-time space simulation), c. 1974
      • Spasim (32-player first-person 3D space battle game), c. 1974
    • Flight simulation: Fortner, Brand (1974), Airfight (3-D flight simulator); this probably inspired UIUC student Bruce Artwick to start Sublogic which was acquired and later became Microsoft Flight Simulator.
    • Military simulations: Haefeli, John (c. 1975), Panther (3-D tank simulation).
    • 3D Maze games: Wallace, Bruce (1975), Build-Up, based on a story by J. G. Ballard, the first PLATO 3-D walkthru maze game.
    • Quest simulation: Think15 (2-D outdoor wilderness quest simulation), c. 1977, like Trek with monsters, trees, treasures.
    • Solitaire: Alfille, Paul (1979), Freecell solitaire, Lockard, Brodie (1981), Mahjong solitaire
  • Educational
    • Answer Judging Machinery (set of about 25 commands in TUTOR that made it easy to test a student's understanding of a complex concept).
    • Training systems; Kaven, Luke (1979), The Procedure Logic Simulator (PLS) (intelligent CAI authoring system) an ambitious ICAI programming system featuring partial-order plans, used to train Con Edison steam plant operators.

History

[edit]

Impetus

[edit]

Before the 1944 G.I. Bill that provided free college education to World War II veterans, higher education was limited to a minority of the US population, though only 9% of the population was in the military. The trend towards greater enrollment was notable by the early 1950s, and the problem of providing instruction for the many new students was a serious concern to university administrators. To wit, if computerized automation increased factory production, it could do the same for academic instruction.

The USSR's 1957 launching of the Sputnik I artificial satellite energized the United States' government into spending more on science and engineering education. In 1958, the U.S. Air Force's Office of Scientific Research had a conference about the topic of computer instruction at the University of Pennsylvania; interested parties, notably IBM, presented studies.

Genesis

[edit]

Around 1959, Chalmers W. Sherwin, a physicist at the University of Illinois, suggested a computerised learning system to William Everett, the engineering college dean, who, in turn, recommended that Daniel Alpert, another physicist, convene a meeting about the matter with engineers, administrators, mathematicians, and psychologists. After weeks of meetings they were unable to agree on a single design. Before conceding failure, Alpert mentioned the matter to laboratory assistant Donald Bitzer, who had been thinking about the problem, suggesting he could build a demonstration system.

Project PLATO was established soon afterwards, and in 1960, the first system, PLATO I, operated on the local ILLIAC I computer. It included a television set for display and a special keyboard for navigating the system's function menus;[5] PLATO II, in 1961, featured two users at once, one of the first implementations of multi-user time-sharing.[6]

PLATO III terminal
PLATO III keyboard

The PLATO system was re-designed, between 1963 and 1969;[7] PLATO III allowed "anyone" to design new lesson modules using their TUTOR programming language, conceived in 1967 by biology graduate student Paul Tenczar. Built on a CDC 1604, given to them by William Norris, PLATO III could simultaneously run up to 20 terminals, and was used by local facilities in Champaign–Urbana that could enter the system with their custom terminals. The only remote PLATO III terminal was located near the state capitol in Springfield, Illinois at Springfield High School. It was connected to the PLATO III system by a video connection and a separate dedicated line for keyboard data.

PLATO I, II, and III were funded by small grants from a combined Army-Navy-Air Force funding pool. By the time PLATO III was in operation, everyone involved was convinced it was worthwhile to scale up the project. Accordingly, in 1967, the National Science Foundation granted the team steady funding, allowing Alpert to set up the Computer-based Education Research Laboratory (CERL) at the University of Illinois Urbana–Champaign campus. The system was capable of supporting 20 time-sharing terminals.

Multimedia experiences (PLATO IV)

[edit]
A standard keyboard for a PLATO IV terminal, c. 1976

In 1972, with the introduction of PLATO IV, Bitzer declared general success, claiming that the goal of generalized computer instruction was now available to all. However, the terminals were very expensive (about $12,000). The PLATO IV terminal had several major innovations:

  • Plasma Display Screen: Bitzer's orange plasma display, incorporated both memory and bitmapped graphics into one display. The display was a 512×512 bitmap, with both character and vector plotting done by hardwired logic. It included fast vector line drawing capability, and ran at 1260 baud, rendering 60 lines or 180 characters per second. Users could provide their own characters to support rudimentary bitmap graphics.
  • Touch panel: A 16×16 grid infrared touch panel, allowing students to answer questions by touching anywhere on the screen.
  • Microfiche images: Compressed air powered a piston-driven microfiche image selector that permitted colored images to be projected on the back of the screen under program control.
  • A hard drive for Audio snippets: The random-access audio device used a magnetic disc with a capacity to hold 17 total minutes of pre-recorded audio.[8] It could retrieve for playback any of 4096 audio clips within 0.4 seconds. By 1980, the device was being commercially produced by Education and Information Systems, Incorporated with a capacity of just over 22 minutes.[9]
  • A Votrax voice synthesizer
  • The Gooch Synthetic Woodwind (named after inventor Sherwin Gooch), a synthesizer that offered four-voice music synthesis to provide sound in PLATO courseware. This was later supplanted on the PLATO V terminal by the Gooch Cybernetic Synthesizer, which had sixteen voices that could be programmed individually, or combined to make more complex sounds.

Bruce Parello, a student at the University of Illinois in 1972, created the first digital emojis on the PLATO IV system.[10]

Influence on PARC and Apple

[edit]

Early in 1972, researchers from Xerox PARC were given a tour of the PLATO system at the University of Illinois. At this time, they were shown parts of the system, such as the Insert Display/Show Display (ID/SD) application generator for pictures on PLATO (later translated into a graphics-draw program on the Xerox Star workstation); the Charset Editor for "painting" new characters (later translated into a "Doodle" program at PARC); and the Term Talk and Monitor Mode communications programs. Many of the new technologies they saw were adopted and improved upon, when these researchers returned to Palo Alto, California. They subsequently transferred improved versions of this technology to Apple Inc.

CDC years

[edit]

As PLATO IV reached production quality, William Norris (CDC) became increasingly interested in it as a potential product. His interest was twofold. From a strict business perspective, he was evolving Control Data into a service-based company instead of a hardware one, and was increasingly convinced that computer-based education would become a major market in the future. At the same time, Norris was troubled by the unrest of the late 1960s, and felt that much of it was due to social inequalities that needed to be addressed. PLATO offered a solution by providing higher education to segments of the population that would otherwise never be able to afford a university education.

Norris provided CERL with machines on which to develop their system in the late 1960s. In 1971, he set up a new division within CDC to develop PLATO "courseware", and eventually many of CDC's own initial training and technical manuals ran on it. In 1974, PLATO was running on in-house machines at CDC headquarters in Minneapolis, and in 1976, they purchased the commercial rights in exchange for a new CDC Cyber machine.

Using the CDC Plato network, c. 1979-1980, with an IST-II terminal

CDC announced the acquisition soon after, claiming that by 1985, 50% of the company's income would be related to PLATO services. Through the 1970s, CDC tirelessly promoted PLATO, both as a commercial tool and one for re-training unemployed workers in new fields. Norris refused to give up on the system, and invested in several non-mainstream courses, including a crop-information system for farmers, and various courses for inner-city youth. CDC even went as far as to place PLATO terminals in some shareholder's houses, to demonstrate the concept of the system.

In the early 1980s, CDC started heavily advertising the service, apparently due to increasing internal dissent over the now $600 million project, taking out print and even radio ads promoting it as a general tool. The Minneapolis Tribune was unconvinced by their ad copy and started an investigation of the claims. In the end, they concluded that while it was not proven to be a better education system, everyone using it nevertheless enjoyed it, at least. An official evaluation by an external testing agency ended with roughly the same conclusions, suggesting that everyone enjoyed using it, but it was essentially equal to an average human teacher in terms of student advancement.

Of course, a computerized system equal to a human should have been a major achievement, the very concept for which the early pioneers in CBT were aiming. A computer could serve all the students in a school for the cost of maintaining it, and wouldn't go on strike. However, CDC charged $50 an hour for access to their data center, in order to recoup some of their development costs, making it considerably more expensive than a human on a per-student basis. PLATO was, therefore, a failure as a profitable commercial enterprise, although it did find some use in large companies and government agencies willing to invest in the technology.

An attempt to mass-market the PLATO system was introduced in 1980 as Micro-PLATO, which ran the basic TUTOR system on a CDC "Viking-721"[11] terminal and various home computers. CDC itself introduced the Model 110 microcomputer running CP/M, capable of accessing PLATO and marketed to education alongside small business.[12] Versions were built for the TI-99/4A, Atari 8-bit computers, Zenith Z-100 and, later, Radio Shack TRS-80, and IBM Personal Computer. Micro-PLATO could be used stand-alone for normal courses, or could connect to a CDC data center for multiuser programs. To make the latter affordable, CDC introduced the Homelink service for $5 an hour.

Norris continued to praise PLATO, announcing that it would be only a few years before it represented a major source of income for CDC as late as 1984. In 1986, Norris stepped down as CEO, and the PLATO service was slowly killed off. He later claimed that Micro-PLATO was one of the reasons PLATO got off-track. They had started on the TI-99/4A, but then Texas Instruments pulled the plug and they moved to other systems like the Atari, who soon did the same. He felt that it was a waste of time anyway, as the system's value was in its online nature, which Micro-PLATO lacked initially.

Bitzer was more forthright about CDC's failure, blaming their corporate culture for the problems. He noted that development of the courseware was averaging $300,000 per delivery hour, many times what the CERL was paying for similar products. This meant that CDC had to charge high prices in order to recoup their costs, prices that made the system unattractive. The reason, he suggested, for these high prices was that CDC had set up a division that had to keep itself profitable via courseware development, forcing them to raise the prices in order to keep their headcount up during slow periods.

PLATO V: multimedia

[edit]
A PLATO V terminal in 1981, displaying RankTrek application, one of the first to combine simultaneous local microprocessor-based computing with remote mainframe computing. The monochromatic plasma display's characteristic orange glow is illustrated. Infrared sensors mounted around the display watch for a user's touch screen input.

Intel 8080 microprocessors were introduced in the new PLATO V terminals. They could download small software modules and execute them locally. It was a way to augment the PLATO courseware with rich animation and other sophisticated capabilities.[13]


Online community

[edit]

Although PLATO was designed for computer-based education, perhaps its most enduring legacy is its place in the origins of online community. This was made possible by PLATO's groundbreaking communication and interface capabilities, features whose significance is only lately being recognized by computer historians. PLATO Notes, created by David R. Woolley in 1973, was among the world's first online message boards, and years later became the direct progenitor of Lotus Notes.[14]

PLATO's plasma panels were well suited to games, although its I/O bandwidth (180 characters per second or 60 graphic lines per second) was relatively slow. By virtue of 1500 shared 60-bit variables per game (initially), it was possible to implement online games. Because it was an educational computer system, most of the user community were keenly interested in games.

In much the same way that the PLATO hardware and development platform inspired advances elsewhere (such as at Xerox PARC and MIT), many popular commercial and Internet games ultimately derived their inspiration from PLATO's early games. As one example, Castle Wolfenstein by PLATO alum Silas Warner was inspired by PLATO's dungeon games (see below), in turn inspiring Doom and Quake. Thousands of multiplayer online games were developed on PLATO from around 1970 through the 1980s, with the following notable examples:

  • Daleske's Empire a top-view multiplayer space game based on Star Trek. Either Empire or Colley's Maze War is the first networked multiplayer action game. It was ported to Trek82, Trek83, ROBOTREK, Xtrek, and Netrek, and also adapted (without permission) for the Apple II computer by fellow PLATO alum Robert Woodhead (of Wizardry fame), as a game called Galactic Attack.
  • The original Freecell by Alfille (from Baker's concept).
  • Fortner's Airfight, probably the direct inspiration for (PLATO alum) Bruce Artwick's Microsoft Flight Simulator.[15]
  • Haefeli and Bridwell's Panther (a vector graphics-based tankwar game, anticipating Atari's Battlezone).
  • Many other first-person shooters, most notably Bowery's Spasim and Witz and Boland's Futurewar, believed to be the first FPS.
  • Countless games inspired by the role-playing game Dungeons & Dragons, including the original Rutherford/Whisenhunt and Wood dnd (later ported to the PDP-10/11 by Lawrence, who earlier had visited PLATO). and is believed to be the first dungeon crawl game and was followed by: Moria, Rogue, Dry Gulch (a western-style variation), and Bugs-n-Drugs (a medical variation)—all presaging MUDs (Multi-User Domains) and MOOs (MUDs, Object Oriented) as well as popular first-person shooters like Doom and Quake, and MMORPGs (Massively multiplayer online role-playing game) like EverQuest and World of Warcraft. Avatar, PLATO's most popular game, is one of the world's first MUDs and has over 1 million hours of use.[citation needed]. The games Doom and Quake can trace part of their lineage back to PLATO programmer Silas Warner.

PLATO's communication tools and games formed the basis for an online community of thousands of PLATO users, which lasted for well over twenty years.[16] PLATO's games became so popular that a program called "The Enforcer" was written to run as a background process to regulate or disable game play at most sites and times – a precursor to parental-style control systems that regulate access based on content rather than security considerations.

In September 2006 the Federal Aviation Administration retired its PLATO system, the last system that ran the PLATO software system on a CDC Cyber mainframe, from active duty. Existing PLATO-like systems now include NovaNET[17] and Cyber1.org.

By early 1976, the original PLATO IV system had 950 terminals giving access to more than 3500 contact hours of courseware, and additional systems were in operation at CDC and Florida State University.[18] Eventually, over 12,000 contact hours of courseware was developed, much of it developed by university faculty for higher education.[citation needed] PLATO courseware covers a full range of high-school and college courses, as well as topics such as reading skills, family planning, Lamaze training and home budgeting.[citation needed] In addition, authors at the University of Illinois School of Basic Medical Sciences (now, the University of Illinois College of Medicine) devised a large number of basic science lessons and a self-testing system for first-year students.[19][20] However the most popular "courseware" remained their multi-user games and role-playing video games such as dnd, although it appears CDC was uninterested in this market.[citation needed] As the value of a CDC-based solution disappeared in the 1980s, interested educators ported the engine first to the IBM PC, and later to web-based systems.

Custom character sets

[edit]

In the early 1970s, some people working in the modern foreign languages group at the University of Illinois began working on a set of Hebrew lessons, originally without good system support for leftward writing. In preparation for a PLATO demo in Tehran, that Bruce Sherwood [eo] would participate in, Sherwood worked with Don Lee to implement support for leftward writing, including Persian (Farsi), which uses the Arabic script. There was no funding for this work, which was undertaken only due to Sherwood's personal interest, and no curriculum development occurred for either Persian or Arabic. However, Peter Cole, Robert Lebowitz, and Robert Hart[21] used the new system capabilities to re-do the Hebrew lessons. The PLATO hardware and software supported the design and use of one's own 8-by-16 characters, so most languages could be displayed on the graphics screen (including those written right-to-left).

University of Illinois School of Music PLATO Project (Technology and Research-based Chronology)

[edit]

A PLATO-compatible music language known as OPAL (Octave-Pitch-Accent-Length) was developed for these synthesizers, as well as a compiler for the language, two music text editors, a filing system for music binaries, programs to play the music binaries in real time, and print musical scores, and many debugging and compositional aids. A number of interactive compositional programs have also been written. Gooch's peripherals were heavily used for music education courseware as created, for example, by the University of Illinois School of Music PLATO Project.

From 1970 to 1994, the University of Illinois (U of I) School of Music explored the use of the Computer-based Education Research Laboratory (CERL) PLATO computer system to deliver online instruction in music. Led by G. David Peters, music faculty and students worked with PLATO’s technical capabilities to produce music-related instructional materials and experimented with their use in the music curriculum.[22]

Peters began his work on PLATO III. By 1972, the PLATO IV system made it technically possible to introduce multimedia pedagogies that were not available in the marketplace until years later.

Between 1974 and 1988, 25 U of I music faculty participated in software curriculum development and more than 40 graduate students wrote software and assisted the faculty in its use. In 1988, the project broadened its focus beyond PLATO to accommodate the increasing availability and use of microcomputers. The broader scope resulted in renaming the project to The Illinois Technology-based Music Project. Work in the School of Music continued on other platforms after the CERL PLATO system shutdown in 1994. Over the 24-year life of the music project, its many participants moved into educational institutions and into the private sector. Their influence can be traced to numerous multimedia pedagogies, products, and services in use today, especially by musicians and music educators.

Significant early efforts

[edit]

Pitch recognition/performance judging

[edit]

In 1969, G. David Peters began researching the feasibility of using PLATO to teach trumpet students to play with increased pitch and rhythmic precision.[23] He created an interface for the PLATO III terminal. The hardware consisted of (1) filters that could determine the true pitch of a tone, and (2) a counting device to measure tone duration. The device accepted and judged rapid notes, two notes trilled, and lip slurs. Peters demonstrated that judging instrumental performance for pitch and rhythmic accuracy was feasible in computer-assisted instruction.[24]

Rhythm notation and perception
[edit]

By 1970, a random access audio device was available for use with PLATO III.[9]

In 1972, Robert W. Placek conducted a study that used computer-assisted instruction for rhythm perception.[25] Placek used the random access audio device attached to a PLATO III terminal for which he developed music notation fonts and graphics. Students majoring in elementary education were asked to (1) recognize elements of rhythm notation, and (2) listen to rhythm patterns and identify their notations. This was the first known application of the PLATO random-access audio device to computer-based music instruction.

Study participants were interviewed about the experience and found it both valuable and enjoyable. Of particular value was PLATO’s immediate feedback. Though participants noted shortcomings in the quality of the audio, they generally indicated that they were able to learn the basic skills of rhythm notation recognition.[26]

These PLATO IV terminal included many new devices and yielded two notable music projects:

Visual diagnostic skills for instrumental music educators

[edit]

By the mid-1970s, James O. Froseth (University of Michigan) had published training materials that taught instrumental music teachers to visually identify typical problems demonstrated by beginning band students.[27] For each instrument, Froseth developed an ordered checklist of what to look for (i.e., posture, embouchure, hand placement, instrument position, etc.) and a set of 35mm slides of young players demonstrating those problems. In timed class exercises, trainees briefly viewed slides and recorded their diagnoses on the checklists which were reviewed and evaluated later in the training session.

In 1978, William H. Sanders adapted Froseth’s program for delivery using the PLATO IV system. Sanders transferred the slides to microfiche for rear-projection through the PLATO IV terminal’s plasma display. In timed drills, trainees viewed the slides, then filled in the checklists by touching them on the display. The program gave immediate feedback and kept aggregate records. Trainees could vary the timing of the exercises and repeat them whenever they wished.

Sanders and Froseth subsequently conducted a study to compare traditional classroom delivery of the program to delivery using PLATO. The results showed no significant difference between the delivery methods for a) student post-test performance and b) their attitudes toward the training materials. However, students using the computer appreciated the flexibility to set their own practice hours, completed significantly more practice exercises, and did so in significantly less time.[28]

Musical instrument identification

[edit]

In 1967, Allvin and Kuhn used a four-channel tape recorder interfaced to a computer to present pre-recorded models to judge sight-singing performances.[29]

In 1969, Ned C. Deihl and Rudolph E. Radocy conducted a computer-assisted instruction study in music that included discriminating aural concepts related to phrasing, articulation, and rhythm on the clarinet.[30] They used a four-track tape recorder interfaced to a computer to provide pre-recorded audio passages. Messages were recorded on three tracks and inaudible signals on the fourth track with two hours of play/record time available. This research further demonstrated that computer-controlled audio with four-track tape was possible.[31]

In 1979, Williams used a digitally controlled cassette tape recorder that had been interfaced to a minicomputer (Williams, M.A. "A comparison of three approaches to the teaching of auditory-visual discrimination, sight singing and music dictation to college music students: A traditional approach, a Kodaly approach, and a Kodaly approach augmented by computer-assisted instruction," University of Illinois, unpublished). This device worked, yet was slow with variable access times.

In 1981, Nan T. Watanabe researched the feasibility of computer-assisted music instruction using computer-controlled pre-recorded audio. She surveyed audio hardware that could interface with a computer system.[24]

Random-access audio devices interfaced to PLATO IV terminals were also available. There were issues with sound quality due to dropouts in the audio.[32] Regardless, Watanabe deemed consistent fast access to audio clips critical to the study design and selected this device for the study.

Watanabe’s computer-based drill-and-practice program taught elementary music education students to identify musical instruments by sound. Students listened to randomly selected instrument sounds, identified the instrument they heard, and received immediate feedback. Watanabe found no significant difference in learning between the group who learned through computer-assisted drill programs and the group receiving traditional instruction in instrument identification. The study did, however, demonstrate that use of random-access audio in computer-assisted instruction in music was feasible.[33]

The Illinois Technology-based music project

[edit]

By 1988, with the spread of micro-computers and their peripherals, the University of Illinois School of Music PLATO Project was renamed The Illinois Technology-based Music Project. Researchers subsequently explored the use of emerging, commercially available technologies for music instruction until 1994.

Influences and impacts

[edit]

Educators and students used the PLATO System for music instruction at other educational institutions including Indiana University, Florida State University, and the University of Delaware. Many alumni of the University of Illinois School of Music PLATO Project gained early hands-on experience in computing and media technologies and moved into influential positions in both education and the private sector.

The goal of this system was to provide tools for music educators to use in the development of instructional materials, which might possibly include music dictation drills, automatically graded keyboard performances, envelope and timbre ear-training, interactive examples or labs in musical acoustics, and composition and theory exercises with immediate feedback.[34] One ear-training application, Ottaviano, became a required part of certain undergraduate music theory courses at Florida State University in the early 1980s.

Another peripheral was the Votrax speech synthesizer, and a "say" instruction (with "saylang" instruction to choose the language) was added to the Tutor programming language to support text-to-speech synthesis using the Votrax.

Other efforts

[edit]

One of CDC's greatest commercial successes with PLATO was an online testing system developed for National Association of Securities Dealers (now the Financial Industry Regulatory Authority), a private-sector regulator of the US securities markets. During the 1970s Michael Stein, E. Clarke Porter and PLATO veteran Jim Ghesquiere, in cooperation with NASD executive Frank McAuliffe, developed the first "on-demand" proctored commercial testing service. The testing business grew slowly and was ultimately spun off from CDC as Drake Training and Technologies in 1990. Applying many of the PLATO concepts used in the late 1970s, E. Clarke Porter led the Drake Training and Technologies testing business (today Thomson Prometric) in partnership with Novell, Inc. away from the mainframe model to a LAN-based client server architecture and changed the business model to deploy proctored testing at thousands of independent training organizations on a global scale. With the advent of a pervasive global network of testing centers and IT certification programs sponsored by, among others, Novell and Microsoft, the online testing business exploded. Pearson VUE was founded by PLATO/Prometric veterans E. Clarke Porter, Steve Nordberg and Kirk Lundeen in 1994 to further expand the global testing infrastructure. VUE improved on the business model by being one of the first commercial companies to rely on the Internet as a critical business service and by developing self-service test registration. The computer-based testing industry has continued to grow, adding professional licensure and educational testing as important business segments.

A number of smaller testing-related companies also evolved from the PLATO system. One of the few survivors of that group is The Examiner Corporation. Dr. Stanley Trollip (formerly of the University of Illinois Aviation Research Lab) and Gary Brown (formerly of Control Data) developed the prototype of The Examiner System in 1984.

In the early 1970s, James Schuyler developed a system at Northwestern University called HYPERTUTOR as part of Northwestern's MULTI-TUTOR computer assisted instruction system. This ran on several CDC mainframes at various sites.[35]

Between 1973 and 1980, a group under the direction of Thomas T. Chen at the Medical Computing Laboratory of the School of Basic Medical Sciences at the University of Illinois at Urbana Champaign ported PLATO's TUTOR programming language to the MODCOMP IV minicomputer.[36] Douglas W. Jones, A.B. Baskin, Tom Szolyga, Vincent Wu and Lou Bloomfield did most of the implementation. This was the first port of TUTOR to a minicomputer and was largely operational by 1976.[37] In 1980, Chen founded Global Information Systems Technology of Champaign, Illinois, to market this as the Simpler system. GIST eventually merged with the Government Group of Adayana Inc. Vincent Wu went on to develop the Atari PLATO cartridge.

CDC eventually sold the "PLATO" trademark and some courseware marketing segment rights to the newly formed The Roach Organization (TRO) in 1989. In 2000 TRO changed their name to PLATO Learning and continue to sell and service PLATO courseware running on PCs. In late 2012, PLATO Learning brought its online learning solutions to market under the name Edmentum.[citation needed]

CDC continued development of the basic system under the name CYBIS (CYber-Based Instructional System) after selling the trademarks to Roach, in order to service their commercial and government customers. CDC later sold off their CYBIS business to University Online, which was a descendant of IMSATT. University Online was later renamed to VCampus.

The University of Illinois also continued development of PLATO, eventually setting up a commercial on-line service called NovaNET in partnership with University Communications, Inc. CERL was closed in 1994, with the maintenance of the PLATO code passing to UCI. UCI was later renamed NovaNET Learning, which was bought by National Computer Systems (NCS). Shortly after that, NCS was bought by Pearson, and after several name changes now operates as Pearson Digital Learning.

The Evergreen State College received several grants from CDC to implement computer language interpreters and associated programming instruction.[38] Royalties received from the PLATO computer-aided instruction materials developed at Evergreen support technology grants and an annual lecture series on computer-related topics.[39]

Other versions

[edit]

In South Africa

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During the period when CDC was marketing PLATO, the system began to be used internationally. South Africa was one of the biggest users of PLATO in the early 1980s. Eskom, the South African electrical power company, had a large CDC mainframe at Megawatt Park in the northwest suburbs of Johannesburg. Mainly this computer was used for management and data processing tasks related to power generation and distribution, but it also ran the PLATO software. The largest PLATO installation in South Africa during the early 1980s was at the University of the Western Cape, which served the "native" population, and at one time had hundreds of PLATO IV terminals all connected by leased data lines back to Johannesburg. There were several other installations at educational institutions in South Africa, among them Madadeni College in the Madadeni township just outside Newcastle.

This was perhaps the most unusual PLATO installation anywhere. Madadeni had about 1,000 students, all of them who were original inhabitants i.e. native population and 99.5% of Zulu ancestry. The college was one of 10 teacher preparation institutions in kwaZulu, most of them much smaller. In many ways Madadeni was very primitive. None of the classrooms had electricity and there was only one telephone for the whole college, which one had to crank for several minutes before an operator might come on the line. So an air-conditioned, carpeted room with 16 computer terminals was a stark contrast to the rest of the college. At times the only way a person could communicate with the outside world was through PLATO term-talk.

For many of the Madadeni students, most of whom came from very rural areas, the PLATO terminal was the first time they encountered any kind of electronic technology. Many of the first-year students had never seen a flush toilet before. There initially was skepticism that these technologically illiterate students could effectively use PLATO, but those concerns were not borne out. Within an hour or less most students were using the system proficiently, mostly to learn math and science skills, although a lesson that taught keyboarding skills was one of the most popular. A few students even used on-line resources to learn TUTOR, the PLATO programming language, and a few wrote lessons on the system in the Zulu language.

PLATO was also used fairly extensively in South Africa for industrial training. Eskom successfully used PLM (PLATO learning management) and simulations to train power plant operators, South African Airways (SAA) used PLATO simulations for cabin attendant training, and there were a number of other large companies as well that were exploring the use of PLATO.

The South African subsidiary of CDC invested heavily in the development of an entire secondary school curriculum (SASSC) on PLATO, but unfortunately as the curriculum was nearing the final stages of completion, CDC began to falter in South Africa—partly because of financial problems back home, partly because of growing opposition in the United States to doing business in South Africa, and partly due to the rapidly evolving microcomputer, a paradigm shift that CDC failed to recognize.

Cyber1

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In August 2004, a version of PLATO[40] corresponding to the final release from CDC was resurrected online. This version of PLATO runs on a free and open-source software emulation of the original CDC hardware called Desktop Cyber. Within six months, by word of mouth alone, more than 500 former users had signed up to use the system. Many of the students who used PLATO in the 1970s and 1980s felt a special social bond with the community of users who came together using the powerful communications tools (talk programs, records systems and notesfiles) on PLATO.[citation needed]

The PLATO software used on Cyber1 is the final release (99A) of CYBIS, by permission of VCampus. The underlying operating system is NOS 2.8.7, the final release of the NOS operating system, by permission of Syntegra (now British Telecom [BT]), which had acquired the remainder of CDC's mainframe business. Cyber1 runs this software on the Desktop Cyber emulator. Desktop Cyber accurately emulates in software a range of CDC Cyber mainframe models and many peripherals.[41]

Cyber1 offers free access to the system, which contains over 16,000 of the original lessons, in an attempt to preserve the original PLATO communities that grew up at CERL and on CDC systems in the 1980s.[citation needed] The load average of this resurrected system is about 10–15 users, sending personal and notesfile notes, and playing inter-terminal games such as Avatar and Empire (a Star Trek-like game), which had both accumulated more than 1.0 million contact hours on the original PLATO system at UIUC.[40]

See also

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References

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Further reading

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
PLATO (Programmed Logic for Automated Teaching Operations) was a groundbreaking computer-based education system developed in 1960 at the University of Illinois at Urbana-Champaign (UIUC) to deliver individualized instruction through interactive computing. Initiated by electrical engineering professor Donald L. Bitzer, with support from physics professor Daniel Alpert and funding from the , the system began as a connection between the ILLIAC I mainframe and a modified television display for teaching physics concepts. By 1961, PLATO II introduced capabilities, allowing multiple users to access the system simultaneously, marking it as one of the earliest examples of distributed computer-assisted learning. Over its four-decade lifespan, PLATO evolved through versions like PLATO IV in 1972, which featured custom orange-glow panels and touch-screen interfaces, enabling graphical and interactive lessons across subjects from elementary to university-level coursework. Housed at UIUC's Computer-based Education Research Laboratory (CERL), it grew into a with over 1,000 terminals connected via lines and microwave links by the late 1970s, supporting thousands of simultaneous users and amassing more than 10,000 hours of instructional content. Key innovations included early social features such as Notes (a 1973 for discussions), (a real-time with typing indicators), and Personal Notes (email, introduced in 1974), alongside multiplayer games, emoticons, and user feedback tools like Term Comment. PLATO's influence extended beyond education, pioneering concepts in multi-user computing, online communities, and human-computer interaction that predated the ARPANET and foreshadowed modern platforms like social media, MOOCs, and instant messaging. Commercialized by Control Data Corporation in the 1970s as part of its CYBER systems, it reached schools and institutions worldwide before evolving into NovaNET in the 1980s and PLATO Learning, which operated until 2013. Alumni and developers from the project, including Ray Ozzie (creator of Lotus Notes) and Lippold Haken, later contributed to technologies like cloud computing and collaborative software, underscoring PLATO's lasting legacy in digital innovation.

History

Origins and Impetus

The concept for (Programmed Logic for Automated Teaching Operations) emerged in 1960 at the University of ' Coordinated Science Laboratory (CSL), spearheaded by electrical engineer Donald Bitzer and his colleagues, including programmer Peter Braunfeld. Motivated by the post-Sputnik push to bolster U.S. amid the , Bitzer sought to address the growing demand for advanced STEM training in higher education, where traditional classrooms struggled to accommodate surging enrollments and provide individualized instruction. The impetus stemmed from the recognized limitations of conventional teaching methods, which often failed to offer personalized pacing or immediate feedback, particularly in complex subjects like physics. Bitzer envisioned harnessing emerging computing power to create scalable, experiences that could simulate real-world phenomena and adapt to individual learners, thereby overcoming the inefficiencies of one-size-fits-all lectures. This approach contrasted sharply with the era's dominant systems, which processed jobs sequentially without real-time interaction, making them unsuitable for dynamic educational applications. Initial funding for the pilot system, targeted at enhancing through computer-assisted instruction (CAI), came from grants by the , soon supplemented by the Advanced Research Projects Agency () to support system development and terminal prototyping. Bitzer's early vision emphasized CAI as a tool for —allowing lessons to branch based on student responses—and , such as virtual experiments that could engage multiple users simultaneously on the ILLIAC I computer, laying the groundwork for broader educational scalability.

Early Development (PLATO I-III)

The early development of the PLATO system unfolded through a series of prototypes in the 1960s at the University of Illinois at Urbana-Champaign, led by Donald Bitzer and his team at the Coordinated Science Laboratory. I, launched in June 1960, marked the inaugural implementation of computer-assisted instruction, running on the ILLIAC I , which featured 2,800 vacuum tubes and a magnetic drum for memory. The system used a modified consumer television as a display monitor to present and text at speeds up to 45 characters per second, paired with a custom keypad derived from a for user input, enabling interactive feedback for a single student at a time through on-screen slides and simple lesson navigation. This prototype demonstrated the feasibility of real-time educational interaction but was constrained by its single-user design and the ILLIAC I's limited processing power, with addition times of 75 microseconds. Building on this foundation, PLATO II debuted in 1961, retaining the ILLIAC I mainframe while introducing key enhancements for multi-user access. The system pioneered capabilities, allowing up to two simultaneous users by rapidly switching the computer's attention between terminals, a significant for the era that supported remote access over lines. Terminals featured a full alphanumeric keyboard alongside special function keys such as CONTINUE for advancing lessons, HELP for assistance, and AHA for user insights, facilitating limited in lesson delivery without the need for . Early software tools for lesson creation emerged during this phase, laying groundwork for structured authoring, though they required programming expertise and were hampered by the ILLIAC I's memory constraints of just 1,024 40-bit words. PLATO III represented a major advancement, with development beginning in and the system becoming operational by , though key features like its authoring language were introduced in 1967. It shifted to a refurbished mainframe, operating at 208 kHz with 32,768 48-bit words of core memory, which supported up to 20 simultaneous users—far exceeding prior versions. Custom graphic CRT terminals incorporated electrostatic storage tubes for persistent display of alphanumeric text and static images from a random-access with 122 slides accessible in under 1 , alongside light pens for direct interaction with on-screen elements. The introduction of the TUTOR authoring language in 1967 enabled non-programmers to develop lessons more easily, fostering over 720 hours of courseware by 1970 and enabling experiments with rudimentary graphics, including vector plotting and early bitmap-like character customization. These prototypes faced substantial challenges, including exorbitant hardware costs—such as the custom CRT terminals and high-bandwidth video signal distribution at 4.5 MHz—and slow response times due to memory limitations and the need for specialized software to manage overlays. These issues, which restricted to just 20 terminals per system, prompted iterative refinements in lesson delivery algorithms to optimize CPU utilization and minimize latency, setting the stage for more robust expansions.

PLATO IV and Expansion

The PLATO IV system was launched in January 1972 at the University of Illinois, marking a significant advancement in computer-assisted instruction with its custom-designed terminals featuring orange plasma gas-discharge displays capable of high-resolution bitmapped graphics at 512×512 pixels. These terminals integrated flat-panel touch screens using a 16×16 grid for direct interaction and a built-in keyboard for text input, enabling intuitive user engagement without additional peripherals. The hardware also supported early elements, such as random-access audio and graphic overlays, facilitating interactive lessons with sound and visuals. Under the management of the Computer-based Education Research Laboratory (CERL) at the University of , PLATO IV expanded rapidly through the , connecting terminals via leased lines to central mainframes and serving up to 950 terminals by 1976, with as many as 500 active simultaneously. The system integrated with (CDC) CYBER mainframes, including models like the CYBER 70/73, which provided the processing power for among hundreds of users at high speeds of up to 9 million bits per second. This setup enabled nationwide access, with installations at universities such as Stanford and Carnegie-Mellon, as well as community colleges and vocational schools across the U.S. Key milestones included the 1973 development of an interface allowing PLATO's plasma terminals to connect directly to the , the U.S. Department of Defense's experimental packet-switching network and precursor to the modern . By 1975, the system had grown to support over 900 terminals at more than 140 sites, serving over 20,000 students annually by 1976 and accumulating more than 1 million hours of usage per year. These expansions positioned PLATO IV as a pioneering distributed educational network, with early lessons in subjects like and physics demonstrating its potential for scalable, interactive learning.

Commercialization and Decline

In 1976, (CDC) acquired the commercial rights to the PLATO system from the University of Illinois, marking a shift from its academic roots to a profit-oriented model under the rebranding of CDC PLATO. This emphasized for broader markets, particularly corporate training programs, while leveraging CDC's mainframe expertise to support expanded installations. By the late and early , CDC PLATO grew substantially, with over 100 systems deployed worldwide by the mid-, serving thousands of terminals across educational and sites. At its peak around 1982, the network supported more than 100,000 users cumulatively, driven by applications in workforce development and institutional learning. However, the system's high costs—approximately $8,000 per plasma terminal, plus substantial annual connectivity fees—limited accessibility and scalability for smaller organizations. The rise of affordable personal computers in the 1980s, such as the and , eroded PLATO's market position by offering cheaper, standalone alternatives for and without reliance on centralized mainframes. Compounding this, funding reductions for large-scale computing projects and CDC's mounting financial losses— including an 80% drop in net income in 1984 and a $270 million deficit in 1985—strained operations. By 1988, amid ongoing corporate restructuring, CDC began divesting non-core assets, leading to the progressive decommissioning of PLATO installations between 1988 and 1990. As the mainframe-based infrastructure wound down, transition efforts focused on migrating PLATO's extensive lesson data and TUTOR language content to micro-PLATO variants, which adapted the system for personal computers like the CDC Model 110 and compatible home systems. This porting preserved key educational materials, enabling limited continued use in decentralized formats despite the original network's collapse.

Later Developments (PLATO V and Beyond)

In the 1980s, the PLATO system advanced with the development of PLATO V terminals by the Computer-based Education Research Laboratory (CERL) at the University of . Introduced in 1977, these terminals incorporated an microprocessor, 8K of ROM, and 8K of RAM, enabling local code execution and improved responsiveness for educational applications written in the TUTOR language. This design shifted some processing from the central mainframe to the terminal, supporting features like the Off-Line PLATO System introduced in 1979, which used floppy disks and a bytecode interpreter called μ-TUTOR for standalone use. Manufactured by Carroll Industries, PLATO V saw limited academic deployment due to production costs but influenced ports to consumer hardware, including the TI-99/4A in 1982 and CDC's PLATO Microlink for PCs in 1983. During the late 1980s and 1990s, PLATO transitioned to sustain its educational reach amid evolving technology and funding challenges. (CDC), which had licensed PLATO in 1976, developed NovaNET as a commercial derivative, migrating the system to UNIX-based platforms to support broader compatibility and scalability. By 1990, enhancements included Ethernet connectivity and TCP/IP protocol support, allowing integration with emerging networks while maintaining the core TUTOR authoring environment. The University of Illinois decommissioned its CERL-operated PLATO installation in 1990, shifting maintenance to CDC. NovaNET, a commercial derivative, evolved through ownership changes and operated until its shutdown by Pearson in 2015. Preservation efforts emerged in the and to archive PLATO's legacy. Some lessons and courseware were distributed on for offline access, enabling continued use in educational settings without mainframe dependency. In the , initiatives like the PLATO History Project documented artifacts and communities, while the 2010 PLATO@50 Conference at the facilitated source code recovery and discussions on digital archiving. These activities ensured key software components, including TUTOR interpreters, remained accessible for historical study.

Technical Innovations

Hardware and Terminals

The PLATO system began with rudimentary hardware in its initial iterations. PLATO I, operational in 1960, consisted of a single terminal connected to the I mainframe at the University of Illinois, utilizing a basic television screen for output and limited input capabilities. This setup supported only one user at a time and focused on proof-of-concept demonstrations for computer-assisted instruction. PLATO II, introduced in 1961, expanded to multiple teletype terminals interfaced with the ILLIAC I, enabling shared access for up to two users through printed output and keyboard input at slow speeds around 110 baud. These mechanical teletypes provided text-based interaction but lacked graphical elements, limiting applications to simple drills and responses. By 1963, PLATO III shifted to cathode-ray tube (CRT) displays paired with s for pointing and selection, supporting up to 32 terminals connected to a mainframe; the allowed users to interact directly with on-screen elements by detecting the CRT's glow during raster scans. The advent of PLATO IV in 1972 marked a significant hardware advancement with the introduction of a custom 512 × 512 bitmapped plasma display panel featuring orange phosphor for a persistent, high-contrast image on a black background. Unlike CRTs, the plasma panel retained its display without continuous mainframe refreshes, operating at a 60 Hz refresh rate to eliminate flicker and support smooth graphics rendering. These panels, developed by Donald Bitzer, H. Gene Slottow, and Robert Willson at the University of Illinois, were manufactured by Owens-Illinois and integrated memory directly into the display for efficient bitmapped operations. Input on PLATO IV terminals was revolutionized by an touch overlay consisting of a 16 × 16 grid of light-emitting diodes and photodetectors around the panel's edges, allowing users to select options or draw by interrupting beams with finger touches anywhere on the screen. This system supported rudimentary gestures, as multiple simultaneous interruptions could be detected, predating widespread multitouch by decades and enabling intuitive, stylus-free interaction for educational tasks. PLATO's mainframe integrations evolved alongside terminal advancements, starting with the ILLIAC I for early versions and transitioning to the for PLATO III, followed by more powerful and CYBER series computers for PLATO IV to handle increased loads. Custom controllers within the terminals managed local graphics acceleration, such as vector drawing and plasma cell excitation, reducing demands on the central mainframe and enabling efficient distribution of computational tasks. The high cost of PLATO IV terminals, ranging from $8,000 to $12,000 each in the early 1970s (equivalent to roughly $60,000–$90,000 in 2023 dollars), reflected their advanced custom components, yet this investment facilitated scalability by supporting remote access over telephone modems at speeds up to 1,200 baud. By the late 1970s, thousands of such terminals were deployed across educational institutions, allowing widespread participation in the system.

Software and System Architecture

The core of PLATO's software framework was the TUTOR programming language, developed in 1967 by Paul Tenczar at the University of ' Computer-based Education Research Laboratory (CERL) to enable educators and developers to create interactive instructional lessons without requiring advanced programming expertise. TUTOR served as an authoring tool that supported branching logic for paths, allowing lessons to respond dynamically to user inputs; for example, conditional jumps like goto unitname or next unitname directed the flow based on student responses, while subroutines were defined with unit subroutinename and invoked via do subroutinename to promote modular . Graphics primitives were integrated for visual elements, such as draw x,y; x+100,y+100 to render lines, circle 50 for circles, and box 1215;1835 for rectangles, enabling simple diagrams and animations directly within lessons. A basic syntax example for text display is write "Hello" at 1812, positioning output at screen coordinates (18,12). PLATO's system architecture relied on a time-sharing operating system running on (CDC) mainframes, such as the series, which allowed multiple users to interact simultaneously with centralized resources. Lesson files, authored in TUTOR, were stored as compiled code—translated into machine-executable components for efficient runtime processing—facilitating quick loading and execution across the shared environment. This compilation process included optimizing student response evaluations into machine instructions via commands like -store- or -compute-, supporting real-time updates such as pausing for input (pause n) or handling keypresses without full screen refreshes. The architecture emphasized high-speed execution, with swapping between central and peripheral storage occurring every few seconds to manage multi-user demands. To enhance graphics capabilities beyond standard text, employed custom character sets extending the base 128 ASCII characters, including author-definable symbols for line-drawing and overstrike rendering that enabled ASCII-art style visuals and basic animations without relying on full bitmap graphics. These extensions, comprising up to 128 specialized characters across fixed and programmable sets, allowed creators to compose complex diagrams using hardware-accelerated character plotting at rates supporting 180 characters per second. Multi-user support in PLATO included terminal-based user authentication, where individuals logged in with unique identifiers to access lessons and maintain session privacy, preventing unauthorized tampering by isolating user sessions on the time-shared mainframe. This login mechanism ensured that actions like posting notes or modifying content were attributed to specific users, with safeguards against through logout prompts, though early implementations occasionally allowed pranks if terminals were left unattended.

Networking and Communication

PLATO's networking infrastructure relied on leased telephone lines to connect remote terminals to central mainframes at the University of Illinois, enabling distributed access for educational purposes. These connections initially operated at speeds of using modems, later upgraded to 1200 bits per second for improved performance over standard telephone infrastructure. This setup allowed terminals, including the distinctive units, to communicate with the mainframe in a manner, where user inputs and system outputs were multiplexed across the lines. By the mid-1970s, the system had scaled to support over 1,000 simultaneous users across multiple sites, facilitated by dedicated lines that linked regional clusters to the central CERL mainframe. This expansion marked one of the earliest large-scale multi-user networks outside or research-exclusive domains, with terminals distributed to universities, schools, and even correctional facilities via these leased connections. In 1973, achieved a significant milestone by integrating with the , the precursor to the modern , through protocols outlined in RFC 600, which detailed the interfacing of Illinois plasma terminals for remote access. This connection represented an early non-university linkage to the , allowing external users to interact with 's resources using adapted terminal protocols, thereby extending its reach beyond dedicated lines. PLATO employed custom communication protocols over modems, featuring full-duplex transmission for simultaneous input and output, with packaged in 21-bit units sent at 60 Hz refresh rates to support graphics rendering. Error correction was implemented via checks on transmitted words; upon detection, the terminal signaled the central processor, which retransmitted the affected from a one-second buffer to maintain , particularly for graphical elements. However, was constrained by bandwidth limitations on the 1200 bps lines, leading to delays in screen updates and visible flickers in the characteristic orange glow of plasma displays during peak usage.

Educational Applications

General Computer-Assisted Instruction

PLATO's core educational methodology centered on computer-assisted instruction (CAI), which emphasized adaptive lessons that adjusted to individual student performance, providing immediate feedback to reinforce learning and correct errors in real time. This paradigm incorporated interactive simulations, such as physics collision models and chemistry experiments, allowing students to explore concepts through visual and hands-on virtual experiences rather than passive reading. Lessons supported individualized pacing, enabling learners from kindergarten through college to progress at their own speed, with options for review, extra practice, and mastery-based advancement, often in sessions of about 30 minutes daily. The TUTOR authoring language facilitated the creation of these dynamic, student-centered modules, shifting from traditional teacher-led instruction to a more exploratory and personalized approach. By the late 1970s, PLATO offered broad subject coverage spanning over 100 disciplines, with approximately 6,000 hours of instructional content developed for K-12 and higher education levels. lessons, for instance, included adaptive drills on fractions and graphs, such as the "Sort Equivalent Fractions" module that used visual aids to teach equivalence concepts. Language arts featured and exercises with audio integration for vocabulary building, while sciences encompassed simulations of and , alongside chemistry problem-solving tools that modeled molecular structures. History and timelines provided interactive overviews, and foreign languages like French incorporated video disk-based training for and comprehension. These applications balanced drill-and-practice routines for foundational skills with exploratory elements to foster deeper understanding across disciplines. Controlled evaluations of PLATO's CAI demonstrated measurable learning improvements, particularly in and sciences, where students using the outperformed traditional instruction groups. For example, in elementary studies, PLATO users achieved average scores of 84% on assessments compared to 67% for non-PLATO peers, indicating gains of approximately 25% in achievement. Evaluations in showed significant progress in conceptual mastery (p < .00001), while attitudes toward learning improved, such as a +12% increase in viewing math as fun in grade 4. Earlier reviews, such as those from 1963–1968, confirmed substantial skill gains in math through CAI, underscoring PLATO's effectiveness for both remedial and advanced learners while highlighting its strengths in drill-and-practice over purely exploratory methods. The authoring community played a pivotal role in PLATO's expansion, with faculty, graduate students, and even undergraduates contributing content via the accessible TUTOR language, which required minimal programming expertise. By 1970, this collaborative effort had produced 299 lessons across subjects like math (124 modules) and (55 modules), accumulating over 100,000 terminal hours of use at the University of . Over 175 instructors participated by 1976, generating ideas for dozens of new courses, though development was sometimes constrained by technical limitations; this grassroots approach democratized content creation and ensured relevance to diverse educational needs.

Specialized Projects: Music Education

The University of Illinois School of Music initiated specialized applications for in the early 1970s, led by G. David Peters, leveraging the IV system for innovative audio integration through custom interfaces such as analog-to-digital converters to enable performance analysis. Initial research from 1970 to 1973 focused on the potential for computer-assisted instruction, including audio interfacing for evaluating instrumental performances, with regular classes incorporating by 1973 and 16 courses using it by 1974. These efforts built on earlier explorations, such as Peters' study on using to improve trumpet students' pitch and rhythmic precision via computer-judged performances. A key innovation was 1975 software for real-time note detection and , employing analog-to-digital conversion to analyze student recordings and provide immediate feedback on pitch accuracy during play. This allowed for precise assessment of intonation, supporting tools like sight-singing lessons with random-access audio playback in under half a second. By enabling continuous beyond limited note ranges, these systems addressed early constraints of computing power and ambient in audio capture. Visual diagnostics tools emerged for instrumentalists, utilizing PLATO's capabilities to simulate fingerings, posture, and technique , as seen in programs for instruments like the that displayed performance error visualizations. These aids helped students self-correct through interactive graphical representations tied to audio input. Audio analysis modules facilitated instrument identification by distinguishing timbres through of performance recordings to support diagnostic feedback in lessons. Testing demonstrated reliable differentiation in controlled environments, enhancing evaluative capabilities for diverse ensembles. In the , the initiative expanded into the Technology-based Music Project, delivering a comprehensive that integrated sequencing exercises, drills, and interactive theory modules, significantly influencing subsequent research in computer-assisted music by demonstrating scalable, multimedia-driven instruction. This project broadened PLATO's music applications, incorporating emerging peripherals for richer pedagogical outcomes and fostering studies on technology's role in skill acquisition.

Other Educational Efforts

In the 1970s, supported specialized engineering simulations, particularly in at the University of Illinois at Urbana-Champaign (UIUC). A notable example was the Circuit Analysis program for III, consisting of 15 lessons designed to complement a junior-year course, allowing students to interactively explore circuit behaviors and calculations. These tools leveraged 's TUTOR language for branching logic and graphical displays, enabling students to simulate and analyze electrical circuits in a hands-on manner without physical hardware. PLATO also facilitated language learning through interactive drills for English as a (ESL) and foreign s, emphasizing and comprehension. Programs featured multiple-choice exercises, pattern drills, and vocabulary builders, often integrated with PLATO's touch-screen interface for immediate feedback. In the 1980s, prototypes incorporating enhanced these efforts; for instance, the (Midwest Institute of Speech Synthesis) system was adapted for PLATO IV, allowing terminals to generate spoken audio for , such as reading aids and phonetic drills. This innovation, tested in foreign curricula, marked an early step toward multimedia instruction, with systems like text-to-speech attached to terminals supporting ESL and courses in languages like French and Spanish. Medical training on PLATO included anatomy visualizers and diagnostic exercises tailored for health sciences students and professionals. At the University of Illinois School of Basic Medical Sciences, PLATO IV networks provided over 500 hours of lessons in basic health sciences, using high-resolution graphics and microfiche overlays to visualize human anatomy, such as layered displays of organs and systems for interactive exploration. Diagnostic games employed PLATO's answer-judging routines in TUTOR to simulate clinical scenarios, checking user responses for accuracy in spelling, terminology, and logical sequencing, which helped train medical students in differential diagnosis. These resources were deployed at affiliated hospitals and medical colleges, including microwave-linked terminals at facilities like , supporting remote training for allied health professionals. Following its commercialization by (CDC) in the late 1970s, PLATO transitioned to broader vocational applications in corporate settings, focusing on procedural skills . CDC's learning centers distributed PLATO courseware to businesses, enabling customized modules for employee development in technical and operational procedures. Although specific implementations varied, the system was adapted for workforce upskilling, with examples including technical manuals and simulations run on in-house PLATO setups at corporate headquarters. This post-CDC phase emphasized scalable, self-paced learning for industries, aligning with the system's original CAI framework while extending it to professional environments.

Social and Community Aspects

Online Communication Tools

One of the pioneering features of the PLATO system was Notesfiles, an early introduced on August 7, 1973, by programmer David R. Woolley at the University of ' Computer-based Education Research Laboratory (CERL). This tool enabled threaded discussions through a star-structured format, where responses to a main note branched out like a tree, facilitating organized conversations on topics ranging from system announcements to general queries. Initially, it supported public forums such as Announce for official updates, Helpnotes for , and Public Notes for discussions, while private notesfiles allowed restricted access for specific groups or individuals. Complementing Notesfiles, , developed in 1973 by Doug Brown and David Woolley, introduced real-time multi-user chat rooms to . Each room accommodated up to five users simultaneously, with the plasma display screen divided into horizontal strips—one per participant—allowing character-by-character typing that mimicked voice conversation in its immediacy and fluidity. Users could enhance their interactions with emoticons. This design supported dynamic group exchanges, predating modern and chat applications by enabling seamless, synchronous communication over the system's network. A precursor to emerged with TERM-talk in 1973, a direct messaging tool that allowed two users to engage in private, split-screen conversations by paging one another across the network. This feature facilitated text-based dialogue. TERM-talk's simplicity and integration with PLATO's architecture made it a foundational tool for one-on-one communication, evolving from earlier ad-hoc messaging experiments. PLATO also included Group Notes, an extension of the Notesfiles system introduced in 1976, which supported collaborative editing of shared documents and discussions. Users could jointly modify content in a shared file using an honor-based system, where edits were visible in real time, fostering teamwork on educational or project-related materials. To address potential abuse, such as unauthorized changes or off-topic posts, Group Notes incorporated moderation features, including the ability for designated "wizards" or system administrators to review, edit, or delete entries, ensuring focused and productive use. These tools collectively relied on PLATO's central networking backbone for reliable transmission across terminals.

Community Formation and Culture

The PLATO system's user community primarily comprised students, educators, and researchers at the University of at Urbana-Champaign (UIUC), along with connected high schools and other academic institutions, fostering a sense of shared intellectual and social engagement from the early onward. Access expanded through 24/7 availability on the central system, giving rise to a "night owls" where late-night users, often high schoolers bypassing curfews, dominated for gaming and informal chats after daytime educational hours. By the , the network across multiple installations reflected a shift from solitary learning to a dynamic online social ecosystem, with the core CERL site logging 10 million hours of usage between 1978 and 1985 alone. Social phenomena within highlighted early cyberculture dynamics, including heated flame wars in Notesfiles—threaded discussion boards introduced in 1973—where users debated topics like Watergate, often under anonymous handles that sparked ethical discussions on online responsibility and free speech. and strategy games, such as (1973), enabled up to 32 players to collaborate or compete in real-time space conquests, cultivating subcultures of , rivalry, and immersive that blurred educational and recreational boundaries. These interactions normalized anonymity-driven norms, pranks, virtual romances, and a playful at UIUC, where unpaid programmers innovated amid a freewheeling atmosphere that prioritized user-driven creativity over strict oversight. Community events revolved around virtual gatherings in Notesfiles, which hosted special-interest groups and asynchronous "conferences" on topics from science to pop culture, evolving into structured user forums by the late 1970s with features like unlimited threading for broader participation. The CERL lab at UIUC served as a physical hub, drawing pilgrims for face-to-face meetups that reinforced online bonds and influenced the nascent hacker community through shared tinkering and tool-sharing sessions. These events underscored PLATO's role in pioneering distributed collaboration, predating modern social platforms. Preservation challenges emerged after PLATO's decline in the , with much of the original archives—including thousands of Notesfiles, games, and lessons—lost during system shutdowns like NovaNET's in , leaving gaps in digital records of its vibrant culture. Oral histories from "PLATO kids," the generation of young users who accessed the system via school or home terminals in the and , capture personal anecdotes of transformative experiences, such as late-night gaming sessions that inspired careers in . Revival projects like Cyber1 and IRATA.ONLINE have emulated the original environment using preserved code and hardware, sustaining access to artifacts and facilitating ongoing community reminiscences as of 2025.

Legacy and Later Versions

Influence on Modern Computing

PLATO's pioneering implementation of in the early allowed multiple users to interact simultaneously with a central mainframe via remote terminals, marking one of the first implementations of this technology and influencing subsequent systems that democratized access to resources. This approach, refined through PLATO II in and expanded in later versions, addressed the limitations of on early mainframes like the ILLIAC I, enabling real-time interaction for educational purposes and setting a precedent for multi-user environments in . In the 1970s, demonstrations at the University of Illinois' Computer-based Education Research Laboratory (CERL) inspired key figures at PARC, including visits that showcased its graphical interfaces and networked capabilities, contributing to the development of the workstation's GUI, Ethernet networking, and object-oriented paradigms. Engineers like David Liddle, who worked on PLATO's technology at Owens-Illinois before joining PARC in 1973, brought expertise in flat-panel interfaces that informed PARC's personal computing vision, including bitmapped displays and distributed systems. Additionally, PLATO's touch-sensitive screens influenced debates at PARC on input methods, favoring tactile interfaces over emerging technologies. PLATO's early multiplayer games, such as those developed in the on its TUTOR authoring , served as precursors to modern online gaming, including text-based adventures that foreshadowed Multi-User Dungeons (MUDs) by combining elements with real-time interaction among dozens of players. Titles like and Oubliette introduced persistent worlds and community-driven narratives, directly impacting the design of later virtual environments and MMORPGs. The system's TUTOR also incorporated rudimentary hypertext features, such as linked lessons and non-linear navigation, which paralleled developments in hypermedia. Connections to Apple emerged in 1975 when and associates accessed PLATO terminals, exposing them to its graphics and touch interfaces that shaped the user-friendly design of the and II, including color displays and intuitive input methods. By the , PLATO's contributions were recognized in historical accounts as the "dawn of cyberculture," with artifacts and terminals featured in exhibits at the , highlighting its role in birthing online communities and .

International and Revival Implementations

In the 1980s, emerged as one of the largest international users of the system outside the . The in implemented PLATO starting in April 1979, initially for computer-assisted instruction, with the system experiencing rapid growth in adoption for educational applications. By 1984, the university launched a project to evaluate PLATO's integration across its curriculum, demonstrating its potential to supplement traditional teaching methods in a resource-constrained environment. , South Africa's state-owned electricity utility, became the first company in the country to deploy PLATO for industrial training, delivering interactive lessons to employees on a large scale through this computer-based system. These implementations supported and , sustaining PLATO's use into the late 1990s and early 2000s amid the country's educational challenges. Following the decline of original PLATO installations, revival efforts in the 1990s and beyond focused on commercial adaptations and digital emulations to preserve its legacy. NovaNET, developed at the University of Illinois at Urbana-Champaign, served as a direct commercial successor to PLATO, leveraging satellite-linked networks and personal computers to distribute educational content during the 1990s. This system extended PLATO's model to broader audiences, incorporating updated hardware while retaining core elements like the TUTOR authoring language for interactive lessons. In parallel, open-source projects emerged to reinterpret PLATO's TUTOR language, enabling developers to recreate and run original educational software on modern platforms without proprietary mainframes. A significant modern revival is Cyber1, an emulation project launched in the mid-2000s that recreates the environment on Linux-based servers using the DtCyber to simulate mainframes and the original NOS operating system. Cyber1 has restored over 16,000 original lessons and numerous Notesfiles, allowing users to access preserved content such as interactive tutorials and early forums. As of 2025, it maintains an active community of thousands of registered users, with dozens at any time, fostering discussions and gameplay from PLATO's social features. Complementing this, web-based gained traction in the , enabling browser access to PLATO-like systems without dedicated software; for instance, IRATA.ONLINE provides a web terminal for retro computing enthusiasts to run emulated PLATO applications and multiplayer games. Recent preservation initiatives from 2020 to 2025 have emphasized digital archiving to safeguard 's artifacts against obsolescence. The University of Illinois at Urbana-Champaign established digital surrogates of PLATO System Notesfiles, offering scanned PDFs and transcribed TXT files of historical discussions and announcements to facilitate research and public access. In December 2024, a article by Gigazine examined PLATO's pioneering role in computer-aided instruction, underscoring ongoing challenges in emulating its graphics and maintaining vintage hardware compatibility for full authenticity. These efforts highlight the tension between technological revival and the risks of in preserving early digital communities.

References

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