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F Sharp (programming language)
F Sharp (programming language)
from Wikipedia
F#
ParadigmsMulti-paradigm: functional, imperative, object-oriented, agent-oriented, metaprogramming, reflective, concurrent
FamilyML: Caml: OCaml
Designed byDon Syme, Microsoft Research
DeveloperMicrosoft, The F# Software Foundation
First appeared2005; 20 years ago (2005), version 1.0
Stable release
10.0[1] Edit this on Wikidata / 11 November 2025; 11 days ago (11 November 2025)
Typing disciplineStatic, strong, inferred
OSCross-platform: .NET framework, Mono
LicenseMIT[2][3]
Filename extensions.fs, .fsi, .fsx, .fsscript
Websitefsharp.org


learn.microsoft.com/en-us/dotnet/fsharp
Influenced by
C#, Erlang, Haskell,[4] ML, OCaml,[5][6] Python, Scala
Influenced
C#,[7] Elm, F*, LiveScript
  • F Sharp Programming at Wikibooks

F# (pronounced F sharp) is a general-purpose, high-level, strongly typed, multi-paradigm programming language that encompasses functional, imperative, and object-oriented programming methods. It is most often used as a cross-platform Common Language Infrastructure (CLI) language on .NET, but can also generate JavaScript[8] and graphics processing unit (GPU) code.[9]

F# is developed by the F# Software Foundation,[10] Microsoft and open contributors. An open source, cross-platform compiler for F# is available from the F# Software Foundation.[11] F# is a fully supported language in Visual Studio[12] and JetBrains Rider.[13] Plug-ins supporting F# exist for many widely used editors including Visual Studio Code, Vim, and Emacs.

F# is a member of the ML language family and originated as a .NET Framework implementation of a core of the programming language OCaml.[5][6] It has also been influenced by C#, Python, Haskell,[4] Scala and Erlang.

History

[edit]

Versions

[edit]
F#
version
Language specification Date Platforms Runtime
1.x May 2005[14] Windows .NET 1.0 - 3.5
2.0 August 2010 April 2010[15] Linux, macOS, Windows .NET 2.0 - 4.0, Mono
3.0 November 2012 August 2012[16] Linux, macOS, Windows;
JavaScript,[8] GPU[9]
.NET 2.0 - 4.5, Mono
3.1 November 2013 October 2013[17] Linux, macOS, Windows;
JavaScript,[8] GPU[9]
.NET 2.0 - 4.5, Mono
4.0 January 2016 July 2015[18]
4.1 May 2018 March 2017[19] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET 3.5 - 4.6.2, .NET, Mono
4.5 August 2018[20] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET 4.5 - 4.7.2,[21] .NET Core SDK 2.1.400[22]
4.6 March 2019[23] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET 4.5 - 4.7.2,[24] .NET Core SDK 2.2.300[25]
4.7 September 2019[26] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET 4.5 - 4.8,[27] .NET Core SDK 3.0.100[28]
5.0 November 2020[29] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 5.0.100[30]
6.0 November 2021[31] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 6.0.100[32]
7.0 November 2022[33] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 7.0.100[34]
8.0 November 2023[35] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 8.0.100[36]
9.0 November 2024[37] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 9.0.0[38]
10.0 November 2025[39] Linux, macOS, Windows,

JavaScript,[8] GPU[9]

.NET SDK 10.0.0[40]

Language evolution

[edit]

F# uses an open development and engineering process. The language evolution process is managed by Don Syme from Microsoft Research as the benevolent dictator for life (BDFL) for the language design, together with the F# Software Foundation. Earlier versions of the F# language were designed by Microsoft and Microsoft Research using a closed development process.

F# was first included in Visual Studio in the 2010 edition, at the same level as Visual Basic (.NET) and C# (albeit as an option), and remains in all later editions, thus making the language widely available and well-supported.

F# originates from Microsoft Research, Cambridge, UK. The language was originally designed and implemented by Don Syme,[5] according to whom in the fsharp team, they say the F is for "Fun".[41] Andrew Kennedy contributed to the design of units of measure.[5] The Visual F# Tools for Visual Studio are developed by Microsoft.[5] The F# Software Foundation developed the F# open-source compiler and tools, incorporating the open-source compiler implementation provided by the Microsoft Visual F# Tools team.[10]

Summary of versions
F#
version
Features added
1.0
  • Functional programming
  • Discriminated unions
  • Records
  • Tuples
  • Pattern matching
  • Type abbreviations
  • Object-oriented programming
  • Structs
  • Signature files
  • Scripting files
  • Imperative programming
  • Modules (no functors)
  • Nested modules
  • .NET interoperability
2.0
  • Active patterns
  • Units of measure
  • Sequence expressions
  • Asynchronous programming
  • Agent programming
  • Extension members
  • Named arguments
  • Optional arguments
  • Array slicing
  • Quotations
  • Native interoperability
  • Computation expressions
3.0[42]
  • Type providers
  • LINQ query expressions
  • CLIMutable attribute
  • Triple-quoted strings
  • Auto-properties
  • Provided units-of-measure
3.1[43]
  • Named union type fields
  • Extensions to array slicing
  • Type inference enhancements
4.0[44]
  • Printf on unitized values
  • Extension property initializers
  • Non-null provided types
  • Primary constructors as functions
  • Static parameters for provided methods
  • Printf interpolation
  • Extended #if grammar
  • Tailcall attribute
  • Multiple interface instantiations
  • Optional type args
  • Params dictionaries
4.1[45]
  • Struct tuples which inter-operate with C# tuples
  • Struct annotations for Records
  • Struct annotations for Single-case Discriminated Unions
  • Underscores in numeric literals
  • Caller info argument attributes
  • Result type and some basic Result functions
  • Mutually referential types and modules within the same file
  • Implicit "Module" syntax on modules with shared name as type
  • Byref returns, supporting consuming C# ref-returning methods
  • Error message improvements
  • Support for 'fixed'
4.5[29]
  • Versioning alignment of binary, package, and language
  • Support for 'Span<T>' and related types
  • Ability to produce 'byref' returns
  • The 'voidptr' type
  • The 'inref<'T>' and 'outref<'T>' types to represent readonly and write-only 'byref's
  • 'IsByRefLike' structs
  • 'IsReadOnly' structs
  • Extension method support for 'byref<'T>'/'inref<'T>'/'outref<'T>'
  • 'match!' keyword in computation expressions
  • Relaxed upcast with 'yield' in F# seq/list/array expressions
  • Relaxed indentation with list and array expressions
  • Enumeration cases emitted as public
4.6
  • Anonymous record types
4.7[46]
  • Implicit yields
  • No more required double underscore
  • Indentation relaxations for parameters passed to constructors and static methods
  • 'nameof' function
  • Open static classes
5.0[47]
  • FSharp.Core now targets netstandard2.0 only
  • Package references in F# scripts
  • Support for Jupyter, nteract, and VSCode Notebooks
  • String Interpolation
  • Support for nameof
  • Open Type declarations
  • Enhanced Slicing
  • F# quotations improvements
  • Applicative Computation Expressions
  • Improved stack traces in F# async and other computation expressions
  • Improved .NET interop
  • Improved Map and Set performance in FSharp.Core
  • Improved compiler performance
  • Improved compiler analysis for library authors
6.0[48]
  • Tasks
  • Simpler indexing
  • Augments to "active patterns"
  • Overloaded custom operations in computation expressions
  • “as” patterns
  • Indentation syntax revisions
  • More implicit conversions
  • More implicit upcast conversions
  • Implicit integer conversions
  • First-class support for .NET-style implicit conversions
  • Optional warnings for implicit conversions
  • Formatting for binary numbers
  • Discards on use bindings
  • InlineIfLambda optimizer directive
  • Resumable code
  • More collection functions
  • Map has Keys and Values
  • More intrinsics for NativePtr
  • More numeric types with unit annotations
  • Informational warnings for rarely used symbolic operators
7.0[49]
  • Static abstract members support in interfaces
  • Making working with SRTPs (statically resolved type parameters) easier
  • Required properties checking
  • Init scope and init-only properties
  • Reference assemblies support
  • F# self-contained deployments & Native AOT
  • Added support for N-d arrays up to rank 32.
  • Result module functions parity with Option.
  • Fixes in resumable state machines codegen for the tasks builds.
  • Better codegen for compiler-generated side-effect-free property getters
  • ARM64 platform-specific compiler and ARM64 target support in F# compiler. Dependency manager #r caching support
  • Parallel type-checking and project-checking support (experimental, can be enabled via VS setting, or by tooling authors)
  • Miscellaneous bugfixes and improvements.
8.0[50]
  • _.Property shorthand for (fun x -> x.Property)
  • Nested record field copy and update
  • while! (while bang) feature [51]
  • Extended string interpolation syntax
  • Use and compose string literals for printf and related functions
  • Arithmetic operators in literals
  • Type constraint intersection syntax
  • Extended fixed binding
  • Easier [<Extension>] method definition
  • Static members in interfaces
  • Static let in discriminated unions, records, structs, and types without primary constructors
  • try-with within seq{}, [], and [||] collection expressions
  • Recursive calls and yield! within exception handler
  • Tail call attribute
  • [<Struct>] unions can now have > 49 cases
  • Strict indentation rules
  • New diagnostics from the compiler
  • Switches for compiler parallelization
9.0[52]
  • Nullable reference types
  • Discriminated union .Is* properties
  • Partial active patterns can return bool instead of unit option
  • Prefer extension methods to intrinsic properties when arguments are provided
  • Empty-bodied computation expressions
  • Hash directives are allowed to take non-string arguments
  • Extended #help directive in fsi to show documentation in the REPL
  • Allow #nowarn to support the FS prefix on error codes to disable warnings
  • Warning about TailCall attribute on non-recursive functions or let-bound values
  • Enforce attribute targets
  • Updates to the standard library (FSharp.Core)
  • Developer productivity improvements
  • Performance improvements
  • Improvements in tooling
10.0[39]
  • Scoped warning suppression
  • Access modifiers on auto property accessors
  • ValueOption optional parameters
  • Tail-call support in computation expressions
  • Typed bindings in computation expressions without parentheses
  • Allow _ in use! bindings
  • Rejecting pseudo-nested modules in types
  • Deprecation warning for omitted seq
  • Attribute target enforcement
  • Support for and! in task expressions
  • Better trimming by default
  • Parallel compilation in preview
  • Type subsumption cache

Language overview

[edit]

Functional programming

[edit]

F# is a strongly typed functional-first language with a large number of capabilities that are normally found only in functional programming languages, while supporting object-oriented features available in C#. Together, these features allow F# programs to be written in a completely functional style and also allow functional and object-oriented styles to be mixed.

Examples of functional features are:

F# is an expression-based language using eager evaluation and also in some instances lazy evaluation. Every statement in F#, including if expressions, try expressions and loops, is a composable expression with a static type.[55] Functions and expressions that do not return any value have a return type of unit. F# uses the let keyword for binding values to a name.[55] For example:

let x = 3 + 4

binds the value 7 to the name x.

New types are defined using the type keyword. For functional programming, F# provides tuple, record, discriminated union, list, option, and result types.[55] A tuple represents a set of n values, where n ≥ 0. The value n is called the arity of the tuple. A 3-tuple would be represented as (A, B, C), where A, B, and C are values of possibly different types. A tuple can be used to store values only when the number of values is known at design-time and stays constant during execution.

A record is a type where the data members are named. Here is an example of record definition:

 type R = 
        { Name : string 
         Age : int }

Records can be created as let r = { Name="AB"; Age=42 }. The with keyword is used to create a copy of a record, as in { r with Name="CD" }, which creates a new record by copying r and changing the value of the Name field (assuming the record created in the last example was named r).

A discriminated union type is a type-safe version of C unions. For example,

 type A = 
    | UnionCaseX of string
    | UnionCaseY of int

Values of the union type can correspond to either union case. The types of the values carried by each union case is included in the definition of each case.

The list type is an immutable linked list represented either using a head::tail notation (:: is the cons operator) or a shorthand as [item1; item2; item3]. An empty list is written []. The option type is a discriminated union type with choices Some(x) or None. F# types may be generic, implemented as generic .NET types.

F# supports lambda functions and closures.[55] All functions in F# are first class values and are immutable.[55] Functions can be curried. Being first-class values, functions can be passed as arguments to other functions. Like other functional programming languages, F# allows function composition using the >> and << operators.

F# provides sequence expressions[56] that define a sequence seq { ... }, list [ ... ] or array [| ... |] through code that generates values. For example,

 seq { for b in 0 .. 25 do
           if b < 15 then
               yield b*b }

forms a sequence of squares of numbers from 0 to 14 by filtering out numbers from the range of numbers from 0 to 25. Sequences are generators – values are generated on-demand (i.e., are lazily evaluated) – while lists and arrays are evaluated eagerly.

F# uses pattern matching to bind values to names. Pattern matching is also used when accessing discriminated unions – the union is value matched against pattern rules and a rule is selected when a match succeeds. F# also supports active patterns as a form of extensible pattern matching.[57] It is used, for example, when multiple ways of matching on a type exist.[55]

F# supports a general syntax for defining compositional computations called computation expressions. Sequence expressions, asynchronous computations and queries are particular kinds of computation expressions. Computation expressions are an implementation of the monad pattern.[56]

Imperative programming

[edit]

F# support for imperative programming includes

  • for loops
  • while loops
  • arrays, created with the [| ... |] syntax
  • hash table, created with the dict [ ... ] syntax or System.Collections.Generic.Dictionary<_,_> type.

Values and record fields can also be labelled as mutable. For example:

// Define 'x' with initial value '1'
let mutable x = 1
// Change the value of 'x' to '3'
x <- 3

Also, F# supports access to all CLI types and objects such as those defined in the System.Collections.Generic namespace defining imperative data structures.

Object-oriented programming

[edit]

Like other Common Language Infrastructure (CLI) languages, F# can use CLI types through object-oriented programming.[55] F# support for object-oriented programming in expressions includes:

  • Dot-notation, e.g., x.Name
  • Object expressions, e.g., { new obj() with member x.ToString() = "hello" }
  • Object construction, e.g., new Form()
  • Type tests, e.g., x :? string
  • Type coercions, e.g., x :?> string
  • Named arguments, e.g., x.Method(someArgument=1)
  • Named setters, e.g., new Form(Text="Hello")
  • Optional arguments, e.g., x.Method(OptionalArgument=1)

Support for object-oriented programming in patterns includes

  • Type tests, e.g., :? string as s
  • Active patterns, which can be defined over object types[57]

F# object type definitions can be class, struct, interface, enum, or delegate type definitions, corresponding to the definition forms found in C#. For example, here is a class with a constructor taking a name and age, and declaring two properties.

/// A simple object type definition
type Person(name : string, age : int) =
    member x.Name = name
    member x.Age = age

Asynchronous programming

[edit]

F# supports asynchronous programming through asynchronous workflows.[58] An asynchronous workflow is defined as a sequence of commands inside an async{ ... }, as in

let asynctask = 
    async { let req = WebRequest.Create(url)
            let! response = req.GetResponseAsync()
            use stream = response.GetResponseStream()
            use streamreader = new System.IO.StreamReader(stream)
            return streamreader.ReadToEnd() }

The let! indicates that the expression on the right (getting the response) should be done asynchronously but the flow should only continue when the result is available. In other words, from the point of view of the code block, it is as if getting the response is a blocking call, whereas from the point of view of the system, the thread will not be blocked and may be used to process other flows until the result needed for this one becomes available.

The async block may be invoked using the Async.RunSynchronously function. Multiple async blocks can be executed in parallel using the Async.Parallel function that takes a list of async objects (in the example, asynctask is an async object) and creates another async object to run the tasks in the lists in parallel. The resultant object is invoked using Async.RunSynchronously.[58]

Inversion of control in F# follows this pattern.[58]

Since version 6.0, F# supports creating, consuming and returning .NET tasks directly.[59]

    open System.Net.Http
    let fetchUrlAsync (url:string) = // string -> Task<string>
        task {
            use client = new HttpClient()
            let! response = client.GetAsync(url) 
            let! content = response.Content.ReadAsStringAsync()
            do! Task.Delay 500
            return content
        }

    // Usage
    let fetchPrint() =
        let task = task {
            let! data = fetchUrlAsync "https://example.com"
            printfn $"{data}"
        } 
        task.Wait()

Parallel programming

[edit]

Parallel programming is supported partly through the Async.Parallel, Async.Start and other operations that run asynchronous blocks in parallel.

Parallel programming is also supported through the Array.Parallel functional programming operators in the F# standard library, direct use of the System.Threading.Tasks task programming model, the direct use of .NET thread pool and .NET threads and through dynamic translation of F# code to alternative parallel execution engines such as GPU[9] code.

Units of measure

[edit]

The F# type system supports units of measure checking for numbers:[60] units of measure, such as meters or kilograms, can be assigned to floating point, unsigned integer[61] and signed integer values. This allows the compiler to check that arithmetic involving these values is dimensionally consistent, helping to prevent common programming mistakes by ensuring that, for instance, lengths are not mistakenly added to times.

The units of measure feature integrates with F# type inference to require minimal type annotations in user code.[62]


[<Measure>] type m                  // meter
[<Measure>] type s                  // second

let distance = 100.0<m>     // float<m>
let time = 5.0<s>           // float<s>
let speed = distance/time   // float<m/s>


[<Measure>] type kg                 // kilogram
[<Measure>] type N = (kg * m)/(s^2) // Newtons
[<Measure>] type Pa = N/(m^2)       // Pascals 

[<Measure>] type days 
let better_age = 3u<days>          // uint<days>

The F# static type checker provides this functionality at compile time, but units are erased from the compiled code. Consequently, it is not possible to determine a value's unit at runtime.

Metaprogramming

[edit]

F# allows some forms of syntax customizing via metaprogramming to support embedding custom domain-specific languages within the F# language, particularly through computation expressions.[55]

F# includes a feature for run-time meta-programming called quotations.[63] A quotation expression evaluates to an abstract syntax tree representation of the F# expressions. Similarly, definitions labelled with the [<ReflectedDefinition>] attribute can also be accessed in their quotation form. F# quotations are used for various purposes including to compile F# code into JavaScript[8] and GPU[9] code. Quotations represent their F# code expressions as data for use by other parts of the program while requiring it to be syntactically correct F# code.

Information-rich programming

[edit]

F# 3.0 introduced a form of compile-time meta-programming through statically extensible type generation called F# type providers.[64] F# type providers allow the F# compiler and tools to be extended with components that provide type information to the compiler on-demand at compile time. F# type providers have been used to give strongly typed access to connected information sources in a scalable way, including to the Freebase knowledge graph.[65]

In F# 3.0 the F# quotation and computation expression features are combined to implement LINQ queries.[66] For example:

// Use the OData type provider to create types that can be used to access the Northwind database.
open Microsoft.FSharp.Data.TypeProviders

type Northwind = ODataService<"http://services.odata.org/Northwind/Northwind.svc">
let db = Northwind.GetDataContext()

// A query expression.
let query1 = query { for customer in db.Customers do
                     select customer }

The combination of type providers, queries and strongly typed functional programming is known as information rich programming.[67]

Agent programming

[edit]

F# supports a variation of the actor programming model through the in-memory implementation of lightweight asynchronous agents. For example, the following code defines an agent and posts 2 messages:

    type Message =
        | Enqueue of string
        | Dequeue of AsyncReplyChannel<Option<string>>

    // Provides concurrent access to a list of strings
    let listManager = MailboxProcessor.Start(fun inbox ->
        let rec messageLoop list = async {
            let! msg = inbox.Receive()
            match msg with
                | Enqueue item ->
                    return! messageLoop (item :: list)

                | Dequeue replyChannel ->
                    match list with
                    | [] -> 
                        replyChannel.Reply None
                        return! messageLoop list
                    | head :: tail ->
                        replyChannel.Reply (Some head)
                        return! messageLoop tail
        }

        // Start the loop with an empty list
        messageLoop []
    )

    // Usage 
    async {
        // Enqueue some strings
        listManager.Post(Enqueue "Hello")
        listManager.Post(Enqueue "World")

        // Dequeue and process the strings
        let! str = listManager.PostAndAsyncReply(Dequeue)
        str |> Option.iter (printfn "Dequeued: %s")

    }
    |> Async.Start

Development tools

[edit]
  • Visual Studio, with the Visual F# tools from Microsoft installed, can be used to create, run and debug F# projects. The Visual F# tools include a Visual Studio-hosted read–eval–print loop (REPL) interactive console that can execute F# code as it is written. Visual Studio for Mac also fully supports F# projects.
  • Visual Studio Code contains full support for F# via the Ionide extension.
  • F# can be developed with any text editor. Specific support exists in editors such as Emacs.
  • JetBrains Rider is optimized for the development of F# Code starting with release 2019.1.[68]
  • LINQPad has supported F# since version 2.x.[whose?]

Comparison of integrated development environments

[edit]

Application areas

[edit]

F# is a general-purpose programming language.

Web programming

[edit]

The SAFE Stack is an end-to-end F# stack to develop web applications. It uses ASP.NET Core on the server side and Fable on the client side.[71]

Alternative end-to-end F# options include the WebSharper framework and the Oxpecker framework.[72]

Cross-platform app development

[edit]

F# can be used together with the Visual Studio Tools for Xamarin to develop apps for iOS and Android. The Fabulous library provides a more comfortable functional interface.

Analytical programming

[edit]

Among others, F# is used for quantitative finance programming,[73] energy trading and portfolio optimization,[74] machine learning,[75] business intelligence[76] and social gaming on Facebook.[77]

In the 2010s, F# has been positioned as an optimized alternative to C#. F#'s scripting ability and inter-language compatibility with all Microsoft products have made it popular among developers.[78]

Scripting

[edit]

F# can be used as a scripting language, mainly for desktop read–eval–print loop (REPL) scripting.[79]

Open-source community

[edit]

The F# open-source community includes the F# Software Foundation[10] and the F# Open Source Group at GitHub.[11] Popular open-source F# projects include:

  • Fable, an F# to Javascript transpiler based on Babel.
  • Paket, an alternative package manager for .NET that can still use NuGet repositories, but has centralised version-management.
  • FAKE, an F# friendly build-system.
  • Giraffe, a functionally oriented middleware for ASP.NET Core.
  • Suave, a lightweight web-server and web-development library.

Compatibility

[edit]

F# features a legacy "ML compatibility mode" that can directly compile programs written in a large subset of OCaml roughly, with no functors, objects, polymorphic variants, or other additions.

Examples

[edit]

A few small samples follow:

// This is a comment for a sample hello world program.
printfn "Hello World!"

A record type definition. Records are immutable by default and are compared by structural equality.

type Person = {
    FirstName: string
    LastName: string
    Age: int
}

// Creating an instance of the record
let person = { FirstName = "John"; LastName = "Doe"; Age = 30 }


A Person class with a constructor taking a name and age and two immutable properties.

/// This is a documentation comment for a type definition.
type Person(name : string, age : int) =
    member x.Name = name
    member x.Age = age
    
/// class instantiation
let mrSmith = Person("Smith", 42)

A simple example that is often used to demonstrate the syntax of functional languages is the factorial function for non-negative 32-bit integers, here shown in F#:

/// Using pattern matching expression
let rec factorial n =
    match n with
    | 0 -> 1
    | _ -> n * factorial (n - 1)

/// For a single-argument functions there is syntactic sugar (pattern matching function):
let rec factorial = function 
    | 0 -> 1 
    | n -> n * factorial (n - 1)
    
/// Using fold and range operator
let factorial n = [1..n] |> Seq.fold (*) 1

Iteration examples:

/// Iteration using a 'for' loop
let printList lst = 
    for x in lst do
        printfn $"{x}" 

/// Iteration using a higher-order function
let printList2 lst = 
    List.iter (printfn "%d") lst

/// Iteration using a recursive function and pattern matching
let rec printList3 lst =
    match lst with
    | [] -> ()
    | h :: t ->
        printfn "%d" h
        printList3 t

Fibonacci examples:

/// Fibonacci Number formula
[<TailCall>]
let fib n =
    let rec g n f0 f1 =
        match n with
        | 0 -> f0
        | 1 -> f1
        | _ -> g (n - 1) f1 (f0 + f1)
    g n 0 1

/// Another approach - a lazy infinite sequence of Fibonacci numbers
let fibSeq = Seq.unfold (fun (a,b) -> Some(a+b, (b, a+b))) (0,1)

// Print even fibs
[1 .. 10]
|> List.map     fib
|> List.filter  (fun n -> (n % 2) = 0)
|> printList

// Same thing, using a list expression
[ for i in 1..10 do
    let r = fib i
    if r % 2 = 0 then yield r ]
|> printList

A sample Windows Forms program:

// Open the Windows Forms library
open System.Windows.Forms

// Create a window and set a few properties
let form = new Form(Visible=true, TopMost=true, Text="Welcome to F#")

// Create a label to show some text in the form
let label =
    let x = 3 + (4 * 5)
    new Label(Text = $"{x}")

// Add the label to the form
form.Controls.Add(label)

// Finally, run the form
[<System.STAThread>]
Application.Run(form)

Asynchronous parallel programming sample (parallel CPU and I/O tasks):

/// A simple prime number detector
let isPrime (n:int) =
   let bound = int (sqrt (float n))
   seq {2 .. bound} |> Seq.forall (fun x -> n % x <> 0)

// We are using async workflows
let primeAsync n =
    async { return (n, isPrime n) }

/// Return primes between m and n using multiple threads
let primes m n =
    seq {m .. n}
        |> Seq.map primeAsync
        |> Async.Parallel
        |> Async.RunSynchronously
        |> Array.filter snd
        |> Array.map fst

// Run a test
primes 1000000 1002000
    |> Array.iter (printfn "%d")

See also

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Notes

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
F# is an open-source, cross-platform, multi-paradigm programming language developed by for the .NET platform, emphasizing while also supporting object-oriented and imperative styles to enable succinct, robust, and performant code. It features lightweight syntax, immutability by default, , first-class functions, powerful data structures like records and discriminated unions, , and built-in asynchronous programming support, allowing developers to write that focuses on problem domains with compiler-enforced correctness. Initiated in 2002 at in as a response to the mid-1990s trend toward object-oriented dominance in programming languages, F# drew from earlier projects like Caml.NET and aimed to integrate strongly-typed into the .NET ecosystem. Core features for F# 1.0 were developed between 2004 and 2007, with the language productized by from 2007 to 2010, culminating in the release of F# 2.0. Led by Don Syme and the team, F# evolved from influences including , , and ML, and was open-sourced in 2010 under the Apache 2.0 License (now under the ) and maintained by the F# Software Foundation alongside contributions. Widely used for applications in , , , and scientific computing, F# interoperates seamlessly with other .NET languages like C# and promotes concise expressions through modules, tuples, and advanced type systems that enhance code reliability and maintainability. Its design prioritizes developer productivity by reducing boilerplate and leveraging the .NET runtime for high performance across platforms including Windows, , macOS, and mobile devices.

History

Origins and Early Development

Development of F# began in 2002 at in , , under the leadership of principal researcher Don Syme, who sought to create a .NET-targeted variant of the programming language. This effort built on Syme's earlier explorations, including discussions as far back as 2001 about porting OCaml to the .NET (CLR), but substantive development of the core features for F# 1.0 began in earnest during 2004. The project emerged as part of Microsoft Research's broader initiatives to incorporate advanced programming paradigms into the .NET framework, which had been launched in 2002 to support diverse languages on a unified runtime. The primary design goals for F# were to harness the strengths of —such as strong static typing, immutability by default, and concise expression of complex logic—while ensuring full with the existing .NET ecosystem of libraries and tools. This combination aimed to enable developers to write safer, more maintainable code for enterprise-scale applications, addressing limitations in mainstream object-oriented languages like C# by introducing functional constructs without sacrificing performance or integration. Key influences included the ML family of languages, particularly for its practical functional features and for its rigorous type system, alongside the CLR's capabilities for managed execution and cross-language compatibility. F#'s first public pre-release was announced by Syme on January 5, 2005, through an MSDN blog post, marking the initial explicit sharing of the project with the developer community. The inaugural release of F# 1.0 followed in March 2005, distributed as an experimental add-in for 2005, with a more formal version appearing in May. Throughout its early years, F# remained in experimental status, available primarily through community technology previews (CTPs) and research channels, until it achieved stable, supported integration in 2010.

Major Versions

F# 1.0 was released in November 2008 as part of 2008 1, establishing the language's core with basic functional features including , modules, and tight integration with the .NET Framework for interoperability with other .NET languages. F# 2.0 arrived in April 2010 alongside 2010 and .NET Framework 4.0, adding support for units of measure to enable dimensionally accurate computations, asynchronous workflows for handling concurrency, and full integration with for improved development experience. F# 3.0 was introduced in September 2012 with 2012 and .NET Framework 4.5, bringing LINQ-style query expressions for declarative data manipulation and type providers for dynamic access to external data sources without traditional code generation. F# 4.0 launched in July 2015 with 2015 and .NET Framework 4.6, enhancing computation expressions to support more flexible builder patterns for custom control flows like async and sequences. F# 5.0 was released in November 2020 as part of .NET 5, introducing implicit yields in sequence expressions for simpler iterable construction and simplifications to async syntax to reduce boilerplate in asynchronous code. F# 6.0 became available in November 2021 with .NET 6, adding task-based asynchronous programming with dedicated task types for better performance and extending operators to work directly with expressions for more readable code pipelines. F# 7.0 shipped in November 2022 alongside .NET 7, featuring support for reference assemblies, improved trimmability for smaller deployments, ARM64 enhancements, and various compiler performance optimizations. F# 8.0 was released in November 2023 as part of .NET 8, introducing simplified copy-and-update expressions for records, explicit yield! in computation expressions, and performance improvements. F# 9.0 was released in November 2024 with .NET 9, introducing support for nullable reference types, discriminated union .Is* properties, partial active patterns, and performance optimizations such as faster equality checks and optimized array functions. F# 10.0 was released in November 2025 with .NET 10, providing refinements for clarity, consistency, and enhanced . Since the release of F# 2.0 in 2010, major versions of F# have followed a cadence aligned with .NET platform releases, ensuring ongoing compatibility and feature synergy across the ecosystem.

Evolution and Open-Sourcing

In 2010, Microsoft released the source code for the F# 2.0 compiler and core library under the Apache 2.0 license, marking a pivotal shift from a proprietary tool to an open-source project hosted on GitHub. This move, announced by F# creator Don Syme, enabled broader community contributions and adaptation, fostering growth beyond the Windows-centric .NET Framework. The F# Software Foundation was established in 2013 as a non-profit organization to steward the language's development, promote its adoption, and support a diverse global community of users. Operating independently while collaborating with , the foundation oversees the open-source compiler, organizes events like F# eXchange, and facilitates mentorship programs to encourage education and innovation in F#. A significant evolution occurred with F# 4.1 in 2017, which introduced full cross-platform support for and macOS through integration with .NET Core, allowing the compiler to run natively on these operating systems alongside Windows. This release expanded F#'s , enabling developers to build and deploy applications across diverse environments without platform-specific modifications. Concurrently, F# aligned with .NET's standardization efforts via the ECMA-335 (CLI) specification, though the language itself lacks a formal ISO standard; and community contributors have participated in updating CLI specs to ensure compatibility. Post-2016 milestones further solidified F#'s versatility, including its native inclusion in .NET Core for serverless and cloud-native applications, and support through the Fable compiler, which transpiles F# to executable in browser environments since 2016. By 2025, F# has seen enhanced integration with AI tools, notably Microsoft's Semantic Kernel SDK, which leverages F#'s functional paradigms for building AI agents and orchestrating large language models in .NET applications.

Language Fundamentals

Syntax and Basic Constructs

F# employs a lightweight, expression-oriented syntax that is whitespace-sensitive, relying on indentation to delineate code blocks rather than braces or keywords like begin/end, a design inspired by the language. This approach promotes concise code while enforcing structure through consistent spacing, where offside rules determine the scope of constructs such as functions and modules. For instance, the body of a function follows its and is indented relative to the containing block, making the code readable and reducing visual noise. The primary mechanism for defining values and functions in F# is the let-binding, which associates an expression with a name and evaluates it lazily in some contexts but eagerly by default. Bindings are immutable by default, meaning once assigned, the value cannot be reassigned without using the mutable keyword, which encourages safe, predictable programming. A simple value binding is written as let x = 1, while a function definition uses let add x y = x + y, where parameters are curried and the equals sign separates the signature from the body. Control flow in F# is primarily expression-based, allowing constructs to return values directly. The if-then-else expression evaluates a condition and returns the result of the chosen branch, with both branches required to have compatible types: let result = if x > 0 then "positive" else "non-positive". For more complex branching, the expression enables against an input, testing it sequentially against patterns and executing the corresponding result expression upon a match:

match day with | "Monday" -> "Start of the week" | "Friday" -> "End of the week" | _ -> "Midweek"

match day with | "Monday" -> "Start of the week" | "Friday" -> "End of the week" | _ -> "Midweek"

This construct supports literals, variables, wildcards, and more intricate patterns for deconstructing data. F# organizes code using modules for grouping related values, functions, and types, and for broader logical partitioning across files. A module is declared with module MyModule followed by indented bindings, such as let value = 42 inside it, providing a container similar to a but with additional capabilities like module types for via signatures. are opened with the open keyword to avoid qualification, e.g., open System, and can encompass multiple modules: namespace MyNamespace.module MyModule. Basic data structures include , created with square brackets and semicolons, like let numbers = [1; 2; 3; 4], or ranges via let range = [1..10], which generate sequences of integers. Tuples group fixed-size, heterogeneous values in parentheses, such as let pair = (1, "one") or let triple = (true, 3.14, 'a'), allowing compact representation of related data without defining a new type.

Type System and Inference

F# employs a static that enforces at , ensuring that operations are performed only on compatible types. The uses Hindley-Milner to automatically deduce the types of expressions, values, and members based on contextual usage, minimizing the need for explicit type annotations while maintaining strong typing guarantees. This inference mechanism, derived from the ML family of languages, supports polymorphic generalization, allowing functions to be reusable across different types without runtime overhead. Type inference in F# operates by analyzing code context, such as argument types, return contexts, and operator overloads, to assign the most specific type possible. For instance, the expression let square x = x * x is inferred as having the type int -> int due to the multiplication operator's default numeric context, but the compiler can generalize it to a more flexible form like ^a -> ^a for numeric types when no specific context constrains it further. Annotations are required only in ambiguous cases, such as overloaded operators or when interfacing with external libraries, to guide the inference engine and prevent errors. This approach reduces boilerplate while preserving the benefits of static typing, such as early error detection and optimized code generation. F#'s type system combines structural typing for lightweight data types like records and discriminated unions with nominal typing for classes and interfaces. Records, which are immutable aggregates of named fields, are compatible based on their field names and types rather than requiring exact type identity, enabling flexible structural subtyping in pattern matching and function parameters. Similarly, discriminated unions, which represent sum types as tagged variants of data, allow structural decomposition and matching without nominal declarations for case compatibility. In contrast, classes follow nominal typing, where type identity is determined by the declared name and inheritance hierarchy, ensuring explicit object-oriented contracts. Generics in F# are supported through type parameters, denoted by single quotes (e.g., 'T in List<'T>), enabling the creation of reusable, type-safe abstractions like collections and higher-order functions. The infers types at usage sites via , and automatic promotes values to generic forms when no monomorphic constraints apply, as in let id x = x inferring 'a -> 'a. Variance annotations allow for covariant (+T) and contravariant (-T) type parameters in interfaces and delegates, facilitating safe subtype substitutions; for example, IEnumerable<'T> uses +T to permit IEnumerable<Derived> where IEnumerable<Base> is expected. These features promote composable, efficient code without sacrificing safety. To enhance safety, F# avoids nullable references by default for its types, instead favoring option types ('a option) to explicitly represent the presence or absence of values, preventing null-related exceptions common in other .NET languages. Option types encapsulate either Some value or None, encouraging pattern matching for exhaustive handling. Discriminated unions serve as sum types, modeling disjoint data variants (e.g., type Result<'T> = Success of 'T | Failure of string), which enforce safe handling of multiple possible outcomes through exhaustive matching. These constructs promote robust error handling and data integrity without runtime null checks. While predominantly static, F# incorporates limited dynamic elements for , such as the dynamic keyword for late-bound operations on .NET objects and conditional compilation via #if directives to include dynamic code paths only under specific build configurations, like interactive sessions or legacy integrations. This hybrid approach maintains core static guarantees while allowing flexibility for scripting or external consumption.

Programming Paradigms

Functional Programming

F# is designed with as a core paradigm, emphasizing composable, declarative code that prioritizes mathematical correctness and ease of reasoning. Key principles include treating functions as first-class citizens, defaulting to immutable data, and leveraging for robust control flow, all of which encourage writing pure, side-effect-free functions that transform inputs predictably. This approach draws from languages like ML and , F#'s lineage, to enable concise expressions of complex logic while integrating seamlessly with the .NET ecosystem. Functions in F# are first-class values, meaning they can be assigned to variables, passed as arguments, returned from other functions, and composed together, facilitating higher-level abstractions. For instance, a simple function like let addOne x = x + 1 can be applied generically:

fsharp

let apply f x = f x let result = apply addOne 5 // result is 6

let apply f x = f x let result = apply addOne 5 // result is 6

This enables higher-order functions such as List.map, List.filter, and List.fold, which operate on immutable collections like lists to transform or aggregate data without mutation. Pipelining with the forward pipe operator |> further promotes readable, chainable functional compositions, as in numbers |> List.map addOne |> List.filter (fun x -> x > 10), streamlining workflows. Immutability is the default in F#, where values bound with let cannot be rebound or modified, promoting safer concurrency and simpler program verification central to functional styles. Data structures like lists ([1; 2; 3]) and maps (Map.empty.Add(1, "one")) are persistent, meaning operations create new instances rather than altering existing ones, avoiding side effects. For example, let newList = oldList @ [4] appends to a copy, preserving the original, which reduces bugs from shared state and supports efficient functional transformations. Pattern matching provides a declarative way to destructure and handle cases exhaustively, particularly with discriminated unions, ensuring compile-time checks for completeness. Combined with , it forms a powerful alternative to loops; the rec keyword defines recursive functions, and F# guarantees tail-call optimization to prevent stack overflows in deep recursions. An example implementation:

fsharp

let rec factorial n = [match](/page/Match) n with | 0 -> 1 | n -> n * factorial (n - 1)

let rec factorial n = [match](/page/Match) n with | 0 -> 1 | n -> n * factorial (n - 1)

This matches on n exhaustively and optimizes the tail-recursive call. To encourage purity—functions that depend solely on inputs and produce no side effects—F# provides built-in monadic types like Option and Result for handling absence or errors without exceptions. The Option<'T> type represents optional values (Some value or None), with operations like Option.map and Option.bind enabling composable, side-effect-free computations:

fsharp

let safeDivide x y = if y = 0 then None else Some (x / y) let result = safeDivide 10 2 |> Option.map (fun r -> r * 2)

let safeDivide x y = if y = 0 then None else Some (x / y) let result = safeDivide 10 2 |> Option.map (fun r -> r * 2)

Similarly, Result<'T, 'Error> distinguishes success (Ok value) from failure (Error msg), using Result.bind for railway-oriented programming that chains validations purely. These constructs foster testable, predictable code by encapsulating uncertainty in functional pipelines.

Imperative Programming

F# supports through constructs that enable and explicit , allowing developers to perform side effects when necessary, such as in performance-critical sections or when interfacing with mutable .NET libraries. These features provide familiarity for programmers from imperative backgrounds while encouraging a primarily functional style. Mutable bindings in F# are declared using the mutable keyword, permitting reassignment after initialization, unlike the default immutable let bindings. For example, a counter can be defined as let mutable count = 0, and updated via count <- count + 1. This mutability is scoped to the binding's context and is recommended for limited use to avoid unintended side effects. Control flow in imperative F# relies on loop expressions for iteration. The for...to loop iterates over a numeric range, as in for i = 0 to 9 do printfn "%d" i, executing the body for each integer value from start to end inclusive. The for...in loop enumerates collections, such as for item in [1..5] do printfn "%d" item. Additionally, while...do provides conditional looping, repeating the body while a condition holds true, for instance let mutable x = 0; while x < 5 do x <- x + 1. These loops return unit and support sequencing with the semicolon operator for multi-statement bodies. Reference cells, created with the ref keyword, offer mutable references to values, enabling indirection and mutation across scopes. A reference cell is initialized as let r = ref 0, dereferenced with !r, and updated using operators like incr r or r := !r + 1. This mechanism supports imperative patterns like passing mutable state to functions without full object-oriented encapsulation. Arrays in F# are fixed-size, mutable collections accessed by zero-based indices, initialized via Array.init such as let arr = Array.init 5 (fun i -> i * 2), with elements modifiable using arr.[i] <- newValue. For dynamic sizing, ResizeArray (wrapping System.Collections.Generic.List) allows in-place additions and removals, as in let ra = ResizeArray(); ra.Add(42). These structures facilitate efficient imperative updates in scenarios like data processing pipelines. Imperative programming in F# is employed sparingly, often confined to specific functions to preserve the language's functional purity, enhancing testability and composability by isolating side effects. This approach balances performance needs with the reliability of immutable data flows.

Object-Oriented Programming

F# provides comprehensive support for object-oriented programming by leveraging the .NET Common Language Runtime, enabling the creation of classes that encapsulate data and behavior while integrating seamlessly with functional paradigms. Classes in F# serve as the primary mechanism for defining .NET object types, supporting features such as constructors, members, and access modifiers to model real-world entities and hierarchies. This integration allows developers to combine object-oriented constructs with functional immutability, resulting in code that is both expressive and maintainable. Classes are defined using the type keyword, optionally including primary constructor parameters that bind to private fields or properties. Members such as methods and properties are declared within the class body using the member keyword, with this referring to the instance. For instance, a basic class might be defined as follows:

fsharp

type Person(name: string) = member this.Name = name member this.Greet() = printfn "Hello, %s!" name

type Person(name: string) = member this.Name = name member this.Greet() = printfn "Hello, %s!" name

Here, Name is an immutable property derived from the constructor parameter, and Greet is an instance method. Static members are prefixed with static, and constructors can include additional logic via do bindings. Classes support access control with modifiers like private, public, and internal to enforce encapsulation. Inheritance in F# follows single-inheritance rules, modeling "is-a" relationships through the inherit clause, which specifies a base class. Abstract classes are created by declaring abstract members, and virtual methods are defined with abstract or member virtual. Derived classes override these using the override keyword. For example:

fsharp

[<AbstractClass>] type [Shape](/page/Shape)() = abstract Area: unit -> float default this.Area() = 0.0 [type Circle](/page/Circle)(radius: float) = inherit [Shape](/page/Shape)() override this.Area() = System.Math.PI * radius * radius

[<AbstractClass>] type [Shape](/page/Shape)() = abstract Area: unit -> float default this.Area() = 0.0 [type Circle](/page/Circle)(radius: float) = inherit [Shape](/page/Shape)() override this.Area() = System.Math.PI * radius * radius

This structure allows polymorphic behavior while adhering to .NET conventions. Interface implementations are also inherited, reducing boilerplate in subclasses. F# classes can implement .NET interfaces using the interface keyword followed by the interface type and member implementations. Multiple interfaces are supported by listing them sequentially, and implementations are automatically inherited by derived classes, promoting . An example implementation is:

fsharp

type Printable() = interface IPrintable with member this.Print() = printfn "Printing..."

type Printable() = interface IPrintable with member this.Print() = printfn "Printing..."

Interfaces can themselves inherit from other interfaces, enabling hierarchical designs common in .NET libraries. Properties in F# represent data associated with objects and are defined as members with getter and optional setter logic. They support read-only (get-only), write-only, and read-write access, with auto-implemented properties available for simple backing fields. Indexed properties allow array-like access. Static properties apply to the type itself. For example:

fsharp

type Counter() = let mutable count = 0 member val CurrentCount = count with get, set member this.Increment() = count <- count + 1

type Counter() = let mutable count = 0 member val CurrentCount = count with get, set member this.Increment() = count <- count + 1

Events follow the .NET delegate model, using F#'s IEvent type for observer patterns, particularly in GUI or reactive scenarios. They are declared as members and triggered via Trigger methods, with handling via Add and Remove for subscriptions. Custom events can wrap delegates for type safety. Extension methods extend existing types functionally without altering their definitions, declared as static methods in a module or class with the [<Extension>] attribute from System.Runtime.CompilerServices. The first parameter uses a type with the this modifier to simulate instance syntax. An example extending IEnumerable<'T> is:

fsharp

open System.Collections.Generic open System.Runtime.CompilerServices [<Extension>] type IEnumerableExtensions() = [<Extension>] static member Sum(xs: IEnumerable<'T>) = Seq.sum xs

open System.Collections.Generic open System.Runtime.CompilerServices [<Extension>] type IEnumerableExtensions() = [<Extension>] static member Sum(xs: IEnumerable<'T>) = Seq.sum xs

This adds a Sum method callable as myList.Sum(), enhancing interoperability with .NET types. F#'s object-oriented features blend with by defaulting to immutability in classes and , where act as lightweight, immutable classes with named fields, automatic equality, and support for members like methods and properties. For instance:

fsharp

type Point = { X: float; Y: float } member this.DistanceTo(other: Point) = sqrt ((this.X - other.X)**2.0 + (this.Y - other.Y)**2.0)

type Point = { X: float; Y: float } member this.DistanceTo(other: Point) = sqrt ((this.X - other.X)**2.0 + (this.Y - other.Y)**2.0)

Records encourage value-oriented design, reducing the need for mutable state while still enabling polymorphic extensions and interface implementations. Mutation within objects is possible but typically confined to specific imperative contexts.

Advanced Features

Asynchronous and Parallel Programming

F# provides robust support for asynchronous programming through its built-in async workflows, which leverage computation expressions to express asynchronous operations in a linear, functional style. The core construct is the async { } expression, where operations like I/O or network calls are wrapped in asynchronous computations of type Async<'T>. For instance, awaiting an asynchronous operation uses the let! keyword: let! result = someAsyncOperation(), which suspends execution until the operation completes without blocking the calling thread. This model integrates seamlessly with the .NET ThreadPool, enabling efficient handling of concurrent tasks. Building on this, F# supports task-based asynchronous programming via task expressions introduced in F# 6, allowing direct authoring of .NET Task<'T> values using the task { } syntax, which mirrors async workflows but returns tasks for better interoperability with C# and other .NET code. The let! keyword awaits tasks similarly, such as let! result = Task.Delay(1000), promoting unified async patterns across .NET ecosystems. For streaming asynchronous data, the community-maintained AsyncSeq library extends this model with asynchronous sequences (IAsyncEnumerable<'T>-like), enabling lazy, on-demand production of values through combinators like AsyncSeq.mapAsync for processing streams without loading entire datasets into memory. Parallel programming in F# emphasizes for compute-intensive tasks. The Array.Parallel module offers functions like Array.Parallel.map, which applies a projection function to each element of an across multiple threads, returning results in the original order while leveraging multi-core processors for speedup on large datasets. For more expressive parallel queries, F# sequence expressions integrate with PLINQ by invoking AsParallel() on a , enabling operators like select and where to execute concurrently via System.Linq.ParallelEnumerable; for example, query { for item in data.AsParallel() do ... } processes data in parallel partitions. These features build on computation expressions for custom parallel builders when needed. Cancellation and error handling are integral to F#'s async model, ensuring robust concurrency. Asynchronous workflows support cooperative cancellation via Async.Cancel, which raises an OperationCanceledException when a cancellation token is triggered, allowing operations to unwind cleanly. Error propagation uses try/with within workflows, catching exceptions from awaited operations and handling them functionally, such as try let! result = riskyAsync() with ex -> handle ex, preserving stack traces across async boundaries. In F# 9.0, aligned with .NET 9, and further in F# 10 with .NET 10 (released November 2025), these mechanisms benefit from runtime optimizations like improved task scheduling and reduced overhead in multi-threaded scenarios, as well as new language features such as and! support in task expressions for concurrent awaiting (e.g., let! a = fetchA() and! b = fetchB()) and enhanced tail-call support in computation expressions, enhancing throughput for high-concurrency applications.

Units of Measure

F#'s units of measure system enables by associating units such as , time, or with numeric types, primarily floating-point and signed values, to ensure type-safe computations in scientific and applications. This feature treats units as a dimensioned extension to the , allowing the to track and enforce consistency without introducing runtime costs. Units are declared using the <Measure> attribute followed by a type definition, such as [<Measure>] type meter or [<Measure>] type second, which defines base units without inherent values or conversions. Derived units can be created through or division, for example, type meter_per_second = meter<second^-1>, enabling compound representations like . Typed quantities attach these units to literals, as in let distance = 5.0<meter> or let time = 2.0<second>, where the angle brackets denote the unit annotation. Arithmetic operations on unit-typed values are type-checked to preserve dimensional consistency; for instance, dividing distance by time infers a result of type float<meter/second>, automatically computing speed = distance / time as 2.5<meter/second>. Unitless operations, like multiplying by dimensionless scalars, retain the original unit, while mismatches—such as adding meters to seconds—trigger compile-time errors, preventing invalid calculations early in development. Powers and roots also propagate units correctly, with negative exponents for inverses, supporting complex formulas like acceleration from velocity over time. Functions can specify unit parameters and return types for enhanced safety, using generic unit variables like let convert (x: float<'u>) : float<'v> = ... to define polymorphic conversions between compatible units. For example, a function to scale distance might be let scale (factor: float) (d: float<meter>) : float<meter> = factor * d, ensuring the input and output units match while allowing dimensionless factor. These annotations integrate seamlessly with F#'s , often requiring minimal explicit typing beyond initial declarations. The F# standard library provides built-in support for SI units through the Microsoft.FSharp.Data.UnitSystems.SI namespace, including base units like meter, second, kilogram, and derived ones such as newton or joule, available in both symbolic (e.g., m) and full-name forms via subnamespaces. Developers can extend this for domain-specific needs, such as custom units in finance like dollar or percent, by defining [<Measure>] type dollar and deriving rates as dollar<year^-1>. This extensibility allows libraries for specialized fields, maintaining the same compile-time guarantees as core SI units. The primary benefits include compile-time detection of unit mismatches, which catches errors like confusing force and before runtime, and zero overhead since units are erased during compilation, preserving in numerical . This system promotes reliable software in domains where dimensional accuracy is critical, such as physics simulations or calculations, by embedding physical intuition directly into the type checker.

Metaprogramming and Computation Expressions

F# supports through several integrated features that enable developers to extend the language's expressiveness, generate code dynamically, and integrate external data sources seamlessly into the . Computation expressions and type providers form the core of these capabilities, allowing for the creation of domain-specific languages (DSLs) and abstracted computations without requiring full code generation tools. Code quotations further enhance this by providing a mechanism to capture and manipulate expressions at runtime. Computation expressions offer a syntax for composing complex operations in a declarative style, drawing inspiration from monads in to handle effects like sequencing, error propagation, and . They are defined using a builder type that implements specific methods, such as Bind for chaining operations and Return for wrapping values, which map directly to monadic patterns. For instance, the built-in seq computation expression generates sequences using syntax like seq { for i in 1..10 do yield i }, which desugars to calls on a SeqBuilder instance, enabling and composition of iterable computations. Custom builders can be created for specialized domains, such as or validation, by attributing methods with CustomOperationAttribute to define operations like let or for. This approach abstracts away boilerplate, making code more readable while preserving . Type providers extend by generating types at based on external data sources, using "erased" types that do not exist in the runtime assembly but provide strong typing during development. A type provider is an assembly containing a ProvidedTypeDefinition that connects to sources like databases, web services, or files, inferring schemas to produce tailored types. The CSV type provider, for example, reads a CSV file's header to generate a static type with properties matching column names, as in type CsvData = CsvProvider<"data.csv">.Row, allowing type-safe access like let row = data.Rows.[0]; row.Header <- "Value". This eliminates manual type definitions and enables schema evolution without recompilation, particularly useful for integrating legacy data or APIs into F# programs. Providers are resolved at via static parameters, ensuring they only generate necessary types to minimize overhead. Code quotations enable the capture of F# expressions as data structures for inspection or generation, supporting runtime metaprogramming tasks like dynamic code execution or testing frameworks. Expressions are quoted using delimiters such as <@ 1 + 2 @> to produce an Expr value representing the (AST), which can be spliced into larger expressions with unquote operators like %expr in nested quotations. For example, let quoted = <@ List.map (fun x -> x * 2) [1;2;3] @>; let evaled = quoted.Eval() // returns [2;4;6]. This facility is essential for libraries that need to analyze or transform user code, such as providers or unit test runners, without relying on string-based code generation. Splicing allows composing quotations dynamically, facilitating the creation of embedded DSLs where user-provided expressions are integrated into generated code. In F# 9.0, enhancements to include improved support for empty computation expressions, which invoke the builder's Zero method for more natural empty cases like seq { }, and a parameterless CustomOperationAttribute constructor to streamline custom operation definitions. Type providers benefit from general performance optimizations in the , such as reduced allocations in expression handling, though no provider-specific changes were introduced. Inline quotations see minor refinements in splicing efficiency, aiding runtime code generation in high-performance scenarios. Building on this, F# 10 (released November 10, 2025) further refines computation expressions by removing the parentheses requirement for type annotations in let!, use!, and and! bindings (e.g., let! a: int = fetchA()) and allowing discard patterns (_) in use! bindings, along with enhanced tail-call support. These updates, integrated with .NET 9 and .NET 10, focus on making more efficient and less error-prone. These features collectively enable the construction of DSLs tailored to specific domains, such as or pipelines, by combining computation expressions for , type providers for , and quotations for extensibility—all while maintaining F#'s static type guarantees and avoiding the pitfalls of dynamic languages. For concurrency, the async leverages computation expressions as its builder, but the underlying infrastructure remains general-purpose.

Development Tools

Integrated Development Environments

F# development benefits from several integrated development environments (IDEs) that provide robust support for editing, debugging, and interactive execution. Microsoft Visual Studio 2026 offers comprehensive F# tools, including an interactive window for evaluating code snippets in real-time, project templates for console applications and libraries, full IntelliSense for code completion and type information, and advanced debugging capabilities such as breakpoints, watch variables, and call stack inspection. These features make it particularly suitable for Windows-based development targeting the full .NET ecosystem. JetBrains Rider provides cross-platform support for F# on Windows, macOS, and , with strong emphasis on refactoring tools like extract method and rename symbol, code navigation through go-to-definition and find usages, and IntelliSense powered by the F# language service for error detection and suggestions. It also includes integrated debugging with support for attaching to processes and evaluating expressions during sessions, alongside project management for .NET Framework and .NET Core/5+ targets. Visual Studio Code, when extended with the Ionide suite, serves as a lightweight, cross-platform alternative, offering F# IntelliSense via the FsAutoComplete language server for real-time diagnostics and completions, integration with the F# REPL through the interactive window, and debugging via the .NET debugger extension. The Ionide extensions enable features like project scaffolding from fsproj files and a dedicated F# Solution Explorer for file management, making it ideal for quick scripting and open-source workflows.
IDEIntelliSenseDebugging FeaturesCross-PlatformInteractive/REPLRefactoring & Navigation
Visual StudioFull (type info, errors)Breakpoints, watches, call stackWindows-primaryYes (F# Interactive)Strong (extract, rename)
JetBrains RiderFull (FsAutoComplete)Attach to process, expression evalYes (Win/Mac/Linux)Yes (F# Interactive)Excellent (go-to-def, find usages)
VS Code + IonideFull (language server).NET debugger integrationYes (Win/Mac/Linux)Yes (integrated)Basic (via extensions)
As of November 2025, 2026 has enhanced its F# experience as an AI-native IDE with integration, providing context-aware code suggestions, chat-based assistance, and deeper optimizations tailored for F# syntax and patterns, improving productivity in complex tasks. Rider and VS Code have also adopted similar AI extensions, though 's native Copilot support offers the deepest .NET-specific optimizations.

Compilers, Runtimes, and Build Tools

The F# compiler, referred to as fsc, compiles F# source code into intermediate language (IL) assemblies that target the Common Language Runtime (CLR) of the .NET ecosystem. It supports various command-line options for customization, such as specifying output paths, optimization levels, and platform targets like x86, x64, or anycpu, and is typically invoked through the .NET CLI command dotnet build for .fsproj files or directly via fsc.exe for individual source files. For interactive development and scripting, F# Interactive (fsi), accessed via dotnet fsi, provides a read-eval-print loop (REPL) environment where developers can execute code snippets, load scripts, and test functionality without full compilation cycles. F# programs require the .NET runtime for execution, as the compiled IL relies on the CLR for just-in-time (JIT) compilation, garbage collection, and other managed services; the .NET SDK installation includes both the runtime and necessary support libraries like FSharp.Core. For cross-platform deployment beyond traditional .NET environments, tools like Fable enable compilation of F# code to , facilitating browser-based execution, while .NET's support allows targeting WebAssembly runtimes through frameworks such as with for F#-specific integration. F# projects integrate seamlessly with MSBuild, the standard build engine for .NET, where .fsproj files define build configurations, references, and properties that dotnet build processes to invoke the compiler. Community tools enhance this workflow: FAKE (F# Make) offers a (DSL) in F# for defining cross-platform build tasks, such as compiling, testing, and packaging, providing more flexibility than pure MSBuild scripts for complex automation. Paket serves as a dependency manager, enabling precise control over package versions across projects, reference of packages from repositories or local files, and generation of lockfiles to ensure without relying on the default PackageReference system. Compilation modes in F# support producing standalone executables via the --target:exe option for console applications or --target:winexe for Windows GUI apps, as well as dynamic-link libraries (DLLs) via --target:library for reusable components that can be referenced by other .NET projects. Starting with .NET 7, F# benefits from Native Ahead-of-Time (AOT) compilation, which generates self-contained native executables by trimming unused code and compiling IL directly to machine code, reducing startup time and deployment size while eliminating runtime dependencies. F# 10, released alongside .NET 10 in November 2025, includes compiler enhancements that improve overall performance, such as parallel compilation for faster build times through optimized type checking and code generation, a type subsumption cache for better , along with improved default trimming support to produce smaller binaries in AOT and self-contained deployments.

Applications

Web and Cloud Development

F# supports development through integration with the .NET ecosystem, enabling the creation of scalable server-side services using frameworks built on . provides full-stack capabilities for building cross-platform web APIs and applications in F#, with official templates available via the .NET CLI for rapid project setup. For lightweight web APIs, community frameworks like offer a functional approach to HTTP handling, allowing developers to compose request pipelines using F# expressions directly on top of . Similarly, Saturn extends by implementing a server-side MVC , facilitating structured with controllers, views, and models while maintaining F#'s concise syntax for and . On the client side, Fable enables F# code to compile to , supporting browser-based applications and full-stack development without leaving the F# language. This compilation targets modern JavaScript runtimes, allowing F# types and idioms to interoperate seamlessly with web APIs. For UI development, Feliz provides type-safe bindings to React, permitting the creation of reactive components in F# that leverage React's ecosystem while benefiting from F#'s and immutability. In cloud environments, F# integrates with Azure Functions for , where functions can be authored in F# and deployed as event-driven services. Azure Functions fully support F# scripting and compiled assemblies, enabling scalable execution without managing infrastructure. For more complex workflows, Durable Functions extend this capability in F#, allowing of stateful processes across multiple function invocations, such as coordinating long-running tasks in distributed systems. Representative examples include building RESTful APIs in or Saturn, where endpoints handle HTTP requests and return JSON-serialized responses using libraries like System.Text.Json. For instance, a simple GET endpoint might use F#'s async workflows to fetch data and serialize it as follows:

fsharp

let getUsers : HttpHandler = fun next ctx -> task { let! users = getUsersFromDb() // Async database call return! Successful.OK (JsonSerializer.Serialize users) next ctx }

let getUsers : HttpHandler = fun next ctx -> task { let! users = getUsersFromDb() // Async database call return! Successful.OK (JsonSerializer.Serialize users) next ctx }

This leverages F#'s asynchronous programming for non-blocking I/O in web requests. For real-time features, integrates with F# applications on , enabling bidirectional communication such as broadcasting updates to connected clients via hubs defined in F#. An example hub method could push notifications using F#'s functional style:

fsharp

type NotificationHub() = inherit Hub() member this.SendNotification(message: string) = this.Clients.All.SendAsync("ReceiveNotification", message)

type NotificationHub() = inherit Hub() member this.SendNotification(message: string) = this.Clients.All.SendAsync("ReceiveNotification", message)

This supports scenarios like live updates in web dashboards. As of 2025, F# web applications increasingly adopt architectures, with containerized deployments on for orchestration and scaling. Frameworks like facilitate this by producing lightweight, deployable images that run efficiently in pods, as demonstrated in remote setups for F# services. This trend aligns with broader practices for resilient, distributed systems in cloud-native environments.

Data Science and Analytics

F#'s functional-first design, combined with its seamless integration into the .NET ecosystem, positions it as a powerful for and , emphasizing type-safe data pipelines that reduce errors in exploratory and production workflows. This approach leverages immutable data structures and composable functions to handle large datasets efficiently, making it ideal for tasks requiring reproducibility and scalability without sacrificing performance. Key libraries enhance F#'s capabilities in data manipulation and analysis. Deedle serves as a core tool for working with structured data frames and time series, offering operations like grouping, joining, and aggregation that mirror familiar patterns from other ecosystems while benefiting from F#'s type inference. FsLab, an incubation space for F# data science projects, bundles Deedle with additional tools such as FSharp.Stats for statistical computations, including hypothesis testing and linear algebra, enabling comprehensive data exploration. For machine learning, ML.NET provides a framework for building custom models, with F# bindings like FSharpML offering an idiomatic API to streamline training, evaluation, and deployment of algorithms such as regression and classification. Interactive development is supported through .NET Interactive, which brings F# to Jupyter notebooks and similar environments, allowing data scientists to prototype analyses iteratively. Within these notebooks, F# scripts integrate visualization libraries like Plotly.NET, which generates interactive charts for scatter plots, line graphs, and heatmaps directly from data frames, facilitating rapid insight generation. Data pipelines in F# benefit from type providers, which generate strongly typed access to external sources at . The FSharp.Data library's CSV type provider parses delimited files into typed records, while SQLProvider connects to databases like SQL Server or , enabling safe queries and transformations without manual schema mapping. These features support parallel processing via F#'s asynchronous workflows and modules, where operations like mapping and folding can distribute computations across cores; units of measure further ensure accuracy in scientific data by enforcing dimensional checks during parallel numeric operations. Practical applications include ETL processes, where F#'s pipeline operators compose extraction from sources like CSV or SQL, transformation via Deedle frames, and loading into analytics stores, often in batch jobs for enterprise-scale data ingestion. Statistical modeling leverages FSharp.Stats for distributions, regression, and inference, allowing domain experts to build models with functional purity that aids testing and maintenance. Integration with Azure Machine Learning extends these workflows to the cloud, where F#-trained models via ML.NET can be deployed as web services or pipelines for scalable inference. In 2025, Semantic Kernel's updates enhance F#'s AI integration by providing a lightweight SDK for orchestrating large language models within data analytics pipelines, supporting plugins for tasks like on structured data. This enables hybrid workflows combining traditional analytics with generative AI, such as automated report generation from Deedle-processed datasets.

Cross-Platform App Development

F# enables the development of cross-platform applications by leveraging .NET's ecosystem, allowing developers to create desktop and mobile apps that run on multiple operating systems from a shared codebase. This approach emphasizes paradigms, such as immutability and , to build maintainable user interfaces and that port seamlessly across platforms. For cross-platform desktop applications, serves as a primary framework when paired with F#. AvaloniaUI provides a XAML-based UI toolkit that supports rendering on Windows, , and macOS using a Skia-based engine, enabling pixel-perfect applications without platform-specific code. F# integrates with Avalonia through libraries like Avalonia.FuncUI, which applies the Model-View-Update (MVU) pattern for declarative UI development, facilitating shared codebases that compile to native executables for each . In mobile development, F# supports building native iOS and Android applications using Xamarin, now evolved into .NET MAUI. Xamarin.F# allows developers to write cross-platform UIs with Xamarin.Forms, sharing up to 90% of the codebase while accessing native APIs for performance-critical features like device sensors or cameras. With .NET MAUI in .NET 8 and later, F# projects can target and Android from a single project file, using F# modules for platform-agnostic logic such as or . F# libraries achieve portability across these platforms through .NET Standard, a specification that defines a common API surface compatible with .NET Framework, .NET Core, and .NET 5+. By targeting .NET Standard 2.0 or higher, F# code—such as type-safe data models or pure functions—can be consumed by desktop apps on Windows/Linux/macOS via AvaloniaUI and mobile apps via MAUI, without recompilation or behavioral differences. This ensures consistent behavior in multi-threaded scenarios or async operations, reducing platform-specific bugs. Tools like enhance F#'s cross-platform capabilities by providing an Elmish-based MVU framework for declarative UIs. Fabulous abstracts platform details, allowing F# developers to define app state and updates in a functional style that targets for mobile/desktop or for broader desktop support, resulting in more predictable and testable code. Similarly, extends WinUI 3 APIs to non-Windows environments, including for browser-based apps; as a .NET-based tool, it supports F# for shared logic, enabling single-codebase deployment to , Android, Windows, macOS, , and web via compilation to . Deployment from a single F# codebase is streamlined in .NET 8+, particularly with , which generates platform-specific packages for Windows (MSIX), macOS (DMG or ), iOS ( for ), and Android (APK/AAB for ). For desktop Linux support, AvaloniaUI handles packaging into AppImages or DEB files, while adds WebAssembly output for browser deployment without additional tooling. This unified workflow minimizes maintenance overhead for multi-platform releases. As of 2025, performance for F#-based browser apps has seen significant gains through .NET optimizations, including improved garbage collection and compilation in .NET 9 and 10. These enhancements, driven by 2.0 features such as multithreading, make F# apps via Uno or more viable for interactive web experiences without sacrificing native-like responsiveness.

Scripting and Automation

F# supports scripting through files with the .fsx extension, which can be executed interactively or as standalone scripts using F# Interactive, accessed via the dotnet fsi command. These scripts function as a read-eval-print loop (REPL) environment, allowing developers to test code snippets, prototype ideas, and perform ad-hoc computations in real time. To reference external assemblies or packages within .fsx files, the #r directive is used, enabling seamless integration of libraries without full project setup. For automation tasks, F# leverages tools like FAKE, a cross-platform system implemented as a in F#. FAKE allows developers to define build targets, dependencies, and workflows in F# scripts, facilitating tasks such as compilation, testing, packaging, and deployment in pipelines. These scripts can integrate with shell environments; for instance, F# scripts are invocable from using dotnet fsi script.fsx or from Bash via similar dotnet CLI commands, enabling hybrid automation scenarios. Interactive development is enhanced by tools like Paket, which provides dependency management for F# scripts akin to for , allowing direct referencing of packages via extended #r directives such as #r "paket: nuget FSharp.Data". In , the Ionide extension supports F# scripting with features like , IntelliSense, and direct execution of .fsx files through integrated F# Interactive. Common use cases include data munging for quick data cleaning and transformation, as well as tasks like pipeline scripting. A key advantage of F# scripting is its , which provides compile-time and error detection even in dynamic, script-based environments, reducing runtime issues compared to untyped scripting languages. Computation expressions, which simplify complex workflows like async operations, can also be employed within scripts for more structured automation. With the release of .NET 9, F# scripting benefits from broader runtime performance optimizations, including improved loop handling and that enhance script execution efficiency.

Community and Ecosystem

Open-Source Contributions

The F# open-source centers around key repositories that facilitate collaborative development of the language and its ecosystem. The primary repository, dotnet/fsharp, hosts the F# compiler, core library, language service, and tooling integration, serving as the hub for contributions to the language's core implementation. Complementing this, the fsprojects organization manages an incubation space for -driven projects, encompassing 123 repositories focused on extending F# capabilities through , neutral collaboration. Major contributions have been led by Don Syme, the principal designer of F# at , who continues to guide the language's evolution alongside a broad base of members. Since the language's open-sourcing in 2010, the community has actively participated via pull requests, enabling iterative improvements to the compiler and related components. Governance of F# development falls under the F# Software Foundation (FSSF), a non-profit organization established in 2013 to promote, protect, and advance the language while fostering an international community. The FSSF's board of trustees provides oversight for strategic direction, including the election of officers and management of community affairs. Language features and design decisions are advanced through a formal (RFC) process, documented in the fslang-design repository, where proposals are discussed, refined, and implemented based on community input. The F# open-source ecosystem has shown steady growth, with the core dotnet/fsharp repository accumulating over 3,000 stars as of 2025, reflecting sustained interest from developers worldwide. In 2025, community engagement remains robust, evidenced by active forums such as the r/fsharp subreddit, which boasts approximately 12,000 subscribers and hosts regular discussions on language usage, tools, and innovations. This expansion underscores the collaborative model's effectiveness in driving adoption. In 2025, the community continues to grow with support for F# 9 features enhancing safety and performance. Efforts toward inclusivity are a cornerstone of the F# community, with the FSSF emphasizing the recruitment of diverse global contributors to enrich perspectives and innovation. The foundation actively works to build a welcoming environment that inspires participation from underrepresented groups, including initiatives to support women and other minorities in functional programming. This commitment has helped cultivate a broad contributor base, enhancing the language's resilience and global reach.

Libraries, Frameworks, and Resources

F# benefits from a rich ecosystem of specialized that extend its core functionality for various domains. The FSharp.Core library, which provides foundational types and modules for F# programming, has been augmented by community-driven extensions such as FSharp.Core.Extensions, offering utilities for efficient concurrent programming using functional paradigms like actors and pipelines. Another notable extension is FSharp.Core.Extended, a that enhances performance and flexibility for built-in functions. For web development, Suave serves as a lightweight library, enabling composable routing and HTTP handling through functional combinators. In machine learning, DiffSharp stands out as a tensor library supporting , designed for tasks in optimization, probabilistic modeling, and neural networks. Frameworks in the F# ecosystem emphasize functional principles for building robust applications. Elmish implements the Elm Architecture for creating user interfaces, promoting a model-view-update pattern that ensures predictable state management in both desktop and web contexts. The SAFE Stack integrates Suave for server-side logic, Elmish for client-side UI via Fable (an F#-to-JavaScript compiler), and Azure for cloud deployment, facilitating full-stack web development with a focus on type safety and minimal JavaScript. Learning resources for F# are abundant and accessible, catering to beginners and advanced users alike. The official fsharp.org website provides comprehensive guides on language features, best practices, and ecosystem integration. Scott Wlaschin's book "F# for Fun and Profit" offers in-depth tutorials on concepts, , and real-world applications through practical examples. For interactive learning, TryFSharp.net delivers browser-based tutorials and a REPL environment, allowing users to experiment with F# code without installation. The F# community fosters engagement through events like the annual F# eXchange conference, which features talks on advanced topics, tooling, and industry applications from global experts. Additionally, weekly development streams, such as those organized by the F# Software Foundation, provide live coding sessions and discussions on open-source projects, enhancing collaborative learning. In 2025, F#'s AI ecosystem has seen growth with bindings like , enabling seamless integration of models for tasks directly in F# code.

Compatibility and Interoperability

.NET Ecosystem Integration

F# compiles to Common Intermediate Language (CIL) code, which is executed by the Common Language Runtime (CLR), enabling seamless hosting and execution within the .NET ecosystem alongside other languages like C# and Visual Basic .NET. This compilation process ensures that F# code is treated as managed code, benefiting from CLR services such as garbage collection, exception handling, and security. As a result, F# applications can directly consume .NET libraries written in any CLR-compatible language without bridging mechanisms, allowing developers to leverage the full breadth of the .NET Base Class Library (BCL) and third-party assemblies. In multi-language projects, F# integrates effortlessly through shared assemblies, where code from different .NET languages can be compiled into the same assembly or referenced across assemblies within a single solution. Developers can define shared types using interfaces or abstract classes to ensure compatibility, as F# supports all Common Language Specification (CLS) rules when marked with the CLSCompliantAttribute. For instance, an F# module exposing public types via interfaces can be called from C# code as if it were native, facilitating hybrid solutions where functional paradigms in F# complement object-oriented designs in C#. F# packages are fully supported by , the .NET package manager, allowing F# libraries to be published and consumed by projects in any .NET language. This integration enables straightforward dependency management, where an F# package can be referenced in a C# project via the .csproj file, with types automatically discoverable through the shared IL metadata. NuGet's cross-language compatibility ensures that F# contributions to the ecosystem, such as functional data processing libraries, are accessible to the broader .NET developer community. Performance in the .NET ecosystem is on par across languages due to shared compilation, where F# IL is optimized by the same runtime as C# code, often achieving comparable execution speeds for equivalent algorithms. With .NET 7 and later, F# provides partial support for Native Ahead-of-Time (AOT) compilation, though certain features like discriminated unions and reflection may require workarounds or annotations for compatibility, producing native executables for faster startup and reduced , particularly beneficial for cloud-native or edge deployments. This feature maintains while allowing F# code to run without the full CLR overhead in supported scenarios. Despite this tight integration, certain .NET features may require C# interop for optimal use, such as applying advanced custom attributes that are not natively idiomatic in F#'s functional style. Additionally, non-CLS-compliant F# constructs, like discriminated unions without explicit interface mappings, may not be directly consumable in other languages, necessitating wrapper classes or interfaces to maintain broad compatibility. These limitations encourage that prioritize shared abstractions for cross-language type sharing.

Cross-Platform and Multi-Language Support

F# provides native support for development and execution on Windows, , and macOS through the .NET runtime, enabling developers to build and run applications across these operating systems without platform-specific modifications to the core features. This cross-platform capability stems from the .NET ecosystem's unified runtime and libraries, which compile F# code to intermediate (IL) that executes consistently on supported hosts. Historically, the Mono project offered an alternative open-source implementation of .NET for non-Windows environments, facilitating early cross-platform F# usage before .NET Core's unification. For multi-language interoperability beyond .NET, F# supports compilation to JavaScript and via the Fable compiler, which transpiles F# code into browser-compatible while preserving functional constructs like and unions as tagged unions. WebSharper extends this to full-stack web development, allowing F# code to run in browsers through translation to , with built-in support for and integration for client-side interactions. Additionally, bridges to Python are enabled through IronPython, an open-source Python implementation on .NET, permitting F# to invoke Python libraries via dynamic interop or type providers like FSharp.Interop.PythonProvider. Deployment options for F# applications emphasize containerization and mobile/web targets. Docker containers facilitate portable deployment across cloud and server environments, with F# applications packaged using the .NET SDK for consistent runtime behavior in Linux-based images. For mobile platforms, .NET MAUI enables F# development of native and Android apps, leveraging shared .NET codebases for cross-platform UI and logic. WebAssembly (WASM) support allows F# code to execute in web browsers via tools like the .NET WASM runtime, compiling F# to WASM modules for high-performance client-side applications. As of November 2025, .NET 9 (released November 2024) provides cross-compilation capabilities for F#, including ahead-of-time (AOT) compilation with some limitations for advanced F# features, and native executable generation for multiple platforms directly from the SDK, enhancing deployment efficiency without runtime dependencies. This support extends to .NET 10 (released November 2025), with ongoing improvements to AOT compatibility. Experimental interop with via is emerging, leveraging WASM's binary interface to call modules from F# in browser or edge environments, though it remains in early prototyping stages. A key challenge in F#'s cross-platform development arises with platform-specific APIs, such as those for file systems or hardware, which necessitate conditional compilation directives like to include or exclude blocks based on predefined symbols (e.g., NET8_0_OR_GREATER or custom OS flags). This approach ensures compatibility but requires careful management to avoid code duplication across targets.

References

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