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Clickteam
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.
Before founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam organisation website. Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.
Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software. A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities. Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software.
The primary workflow of the software is designed around a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful visual programming system.
Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience. This event-based system became the foundational and defining feature of most subsequent Clickteam products.
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable multi-platform support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support.
Clickteam Fusion 3, the next major iteration of the software, is currently in development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.
Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using DirectX and OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for Adobe Flash, iOS, XNA, Android, HTML5, UWP and MacOS.
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Clickteam
Clickteam is a French software development company based in Boulogne-Billancourt, Hauts-de-Seine. Founded by Francis Poulain, François Lionet and Yves Lamoureux, Clickteam is best known for the creation of Clickteam Fusion, a script-free programming tool that allows users to create video games or other interactive software using a highly advanced event system. They are most known for publishing the first seven titles in the Five Nights at Freddy's series.
Before founding Clickteam, François Lionet was the programmer of STOS BASIC, a programming language released in 1989 for the Atari ST, and AMOS BASIC, a more advanced language released in 1990 for the Commodore Amiga. Both of these have since been released in open-source form on the Clickteam organisation website. Yves Lamoureux was also a successful game developer prior to co-founding Clickteam, working with multiple companies on games.
Clickteam's debut software was Klik & Play, released in 1994 as commercial, proprietary software. A version for educational use, dubbed Klik & Play For Schools, was also released as freeware, to be used exclusively for school activities. Its name gave rise to the term "Klik", which is often used to collectively refer to the company's entire line of creation software.
The primary workflow of the software is designed around a user-friendly, drag-and-drop interface where creators visually place objects and assets onto a stage, referred to as a "frame." From there, game logic and behaviors are defined not through traditional, text-based code, but within the software's signature feature: the Event Editor. This pioneering interface presents programming logic as a spreadsheet-like grid, forming a powerful visual programming system.
Within this grid, users create "if-then" style rules to control the application. For instance, a developer might create a rule by selecting a "Player" object, choosing a condition from a list such as "Collision with another object," and specifying an "Enemy" object. They would then assign a corresponding action from another list, like "Destroy the Player object." This methodology makes the software immediately accessible to those with no prior programming experience. This event-based system became the foundational and defining feature of most subsequent Clickteam products.
Following the success of Klik & Play, the product line evolved throughout the 1990s with successors like The Games Factory, Click and Create and Multimedia Fusion which iteratively added more power and removed earlier limitations. During this period, the company also experimented with other development paradigms, such as the scripted 3D game engine Jamagic. The mid-2000s saw the release of Multimedia Fusion 2, which represented a foundational change with its completely rewritten engine, designed to accommodate more sophisticated projects and enable multi-platform support. This was succeeded in 2013 by the current flagship product, Clickteam Fusion 2.5, which featured a significantly upgraded rendering engine and broader platform support.
Clickteam Fusion 3, the next major iteration of the software, is currently in development. The company has been documenting its progress through public development blogs, indicating that the new version is being built on a completely new core engine with cross-platform compatibility as a primary focus.
Clickteam Fusion 2.5 was released in 2013 as the successor to Multimedia Fusion 2. While not a complete rewrite like its predecessor, it introduced a significant number of new features and modernized the editor. A major enhancement was the full integration of hardware acceleration (using DirectX and OpenGL), which dramatically improved the performance of games and applications. Runtime export modules for Clickteam Fusion 2.5 are available for Adobe Flash, iOS, XNA, Android, HTML5, UWP and MacOS.