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Escoba

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Escoba
The four Kings
OriginSpain
TypeFishing
Players2-4
Cards40
DeckSpanish
PlayAnticlockwise
Playing time20 min.
Related games
Cassino • Scopa • Skwitz • Zwickern

Escoba is a Spanish variant of the Italian fishing card game Scopa, which means "broom", a name that refers to the situation in the game where all of the cards from the board are "swept" in one turn. The game is usually played with a deck of traditional Spanish playing cards, called naipes.

Objective

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The object of the game is to be the first player to score 21 points through capturing cards. Points are scored in a variety of ways as detailed below. It does not necessarily follow that the player with the most captured cards in any particular round will get the greatest score.

Deal

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A traditional Spanish deck of 40 cards is used to play. For traditional decks which have 1 through 12 of each suit, the 8 and 9 of each suit must be removed, leaving 40 cards. A standard deck of playing cards (having Ace, 2-10, Jack, Queen, King) can be modified by removing the 8, 9, and 10 of every suit, leaving 40 cards. At the start of each round the dealer will deal three cards to each player, face down. After all the players have been dealt cards, four board cards are dealt, face up, in the center of the table, and play commences.

On rare occasions where the four initial cards dealt to the board add up to 15, they are taken by the dealer and added to his scoring pile.

Play

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Play commences with the person to the right of the dealer. Each player in turn attempts to match one card from the hand with one or more cards on the board to produce a total of 15. When using a traditional deck, all cards are worth their face value except for the 10 sota (Jack or Page), 11 caballo (Horse) and the 12 rey (King), which are reduced in value to 8, 9 and 10, respectively. All cards matched, including the one from the player's hand, are removed from the board and placed in a scoring pile beside the player. A player unable to make a total of 15, must discard a hand card, adding it to the available cards in the centre of the table. After either scoring a hand or discarding, play then moves to the next player in anticlockwise order.

If a player can combine one hand card with all of the cards on the board to total 15, that player has scored an escoba, worth one additional point at the end of the round. Each escoba scored is typically noted by the player turning one card of their pile face up.

After players have exhausted their hands, the dealer will then deal a fresh hand of three cards each just as in the beginning of the round. The last hand in any particular round is the one which exhausts the deck. At the end of this round, the last player to have taken cards from the board receives any remaining cards regardless of their value. After this, the round is scored, and the deal progresses to the next player on the left.

Scoring

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The 7 of Oros earns 1 point

Points are determined at the end of each round. Players score points based on the following categories:

  • Most cards: The player with the most cards in their score pile gets one point.
  • Most oros: The player with the most oros (coins) gets one point.
  • Most sevens: The player with the most sevens gets one point.
  • Seven of oros: The player with the seven of oros gets one point.
  • All of the sevens: If a player has managed to capture all of the sevens, they get one additional point.
  • All of the oros: If a player has managed to capture all of the oros, they get one additional point.
  • Players also get one additional point for each escoba they have obtained.

If two or more players score the same in any category, none of them is awarded a point in that category, e.g., if two players each take 5 oros, neither scores a point. The first player to reach a score of 21 is declared the winner. If two players reach at least 21 on the same hand, the player with the most points wins. If there is a tie, play continues until the tie is broken.

Variations

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Escova

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Escova [isˈkovɐ], also known as escopa, is the Brazilian variation of Scopa, very popular in the Brazilian State of Rio Grande do Sul.

Object

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The game is played until someone reaches 31 points. These points are gained by completing objectives. When the deck cards are finished, each player counts their own points.

  • Each escova = 1 point
  • Having all diamond cards = 2 points
  • Having the most diamond cards = 1 point
  • Having the most cards = 1 point
  • Having the sete belo (7) = 1 point

The sub-objective of escova is to get escovas and montinhos. To get an escova, the player must have a card that matches with all of the cards in the middle of the table to make 15, e.g., the cards on the table are 3♠ 2♣ 1 and 4 and Sara has a 5♠. If she adds 5+3+2+1+4, she will have 15. To get a montinho, a player must have a card that matches with any card on the middle of the table to make 15.

Deck

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Escova is played with Spanish playing cards but can also be played with Anglo-American cards. If played with Anglo-American cards, the 8, 9 and the 10 should be removed. Escova has no coringas (jokers).

Card values

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Most cards have the same value as their numbers. These cards are 2, 3, 4, 5, 6 and 7. The remaining cards have different values:

  • Ace (as) = 1
  • Jack (sota) = 8
  • Horse (caballo) = 9
  • King (rey) = 10

Since the special card in the Spanish 40 card deck is the caballo (horse) while there is no Queen, it is recommended to use the Queen for the caballo (horse) if no Spanish card deck is available.[1]

Play

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Each player receives three cards, and the other four cards go to the middle of the table, where all players can catch up. The player to the right of the one that shuffled the cards starts the game.

Layout

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At the start of the game, there are four cards on the table. A player who does not have a card to make 15, places one of his cards in the middle of the table. When all of the players' cards have been played, a re-deal is made. When the stock is exhausted, the owner is the last player to get an escova or a montinho.

Diamonds

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The diamond () is the super-suit of escova. Players should try to collect a majority of diamond cards, especially the 7, called sete belo and worth 1 point.

References

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[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
Escoba is a traditional Spanish card game belonging to the fishing family of card games, derived from the Italian game Scopa, and typically played by 2 to 4 players using a 40-card Spanish deck that excludes the 8s and 9s.[1][2] The primary objective is to capture cards laid face-up on the table by playing a card from one's hand that, alone or in combination with existing table cards, sums exactly to 15; a special capture called an escoba (meaning "broom") awards bonus points for sweeping all cards from the table in a single play.[1][2] Points are scored for capturing the most cards, the most coins, each of the four sevens, and each escoba, with the first player or team to reach 21 points winning the game.[1][3] Originating as a variant of Scopa—an Italian game with roots traceable to at least the 16th century—Escoba gained popularity in Spain and spread to Latin American countries such as Argentina, Chile, and Brazil, where regional variations may adjust scoring or deck usage.[2][3] Escoba's straightforward yet strategic gameplay, emphasizing mathematical combinations and opportunistic sweeps, has made it an enduring favorite in social settings across Spanish-speaking regions.[3][1]

Introduction

Overview

Escoba is a fishing-style card game originating from Spain, closely related to the Italian game Scopa, in which players capture cards from the table by matching them with cards from their hand or forming combinations that sum to 15.[1] The game emphasizes strategic capturing, often referred to as "sweeping" the table, and is typically played with a 40-card Spanish-suited deck featuring suits of coins, cups, batons, and swords.[1] It accommodates 2 to 4 players, with the four-player variant commonly played in fixed partnerships where partners sit opposite each other.[1] The general flow involves dealing cards to each player's hand and placing some face-up on the table; players then alternate turns, playing one card per turn to capture eligible table cards, continuing until all hands are depleted.[1] Multiple rounds are played from the deck until it is exhausted, after which scoring determines progress toward a target threshold, with the last player or team to capture taking any remaining table cards.[1] Escoba holds significant popularity in Spain and Latin America, particularly in Mexico, Argentina, Uruguay, Chile, and Paraguay, where it is a staple social game often enjoyed in family or community settings using traditional Spanish decks.[1][4] The core objective revolves around accumulating points by capturing cards through exact matches and sums, rewarding efficient table clears known as "escobas."[1]

Objective

The objective of Escoba is to score points by capturing cards from the table, with the primary aim of being the first player or team to reach 21 or 31 points, depending on regional variations.[1][2] This target is achieved across one or more rounds, known as partial games or hands, where points are tallied at the end of each to determine progress toward victory.[1][5] Key win conditions revolve around accumulating points from the cards captured during play, including those that form combinations summing to 15, as well as bonuses from special captures like escobas, which award additional points for clearing all cards from the table in a single move.[1][2] If multiple players or teams reach the target score in the same hand, the one with the higher total prevails, and ties may necessitate additional play.[1] Strategically, players must balance capturing key targets such as the majority of coins, all sevens, and the 7 of coins to build their point totals with timely sweeps of the table to secure escoba bonuses, optimizing their chances of reaching the winning threshold efficiently.[1][5]

History

Origins

Escoba traces its roots to the Italian card game Scopa, a fishing-style game that emerged in Italy during the 16th century.[6] Scopa, meaning "broom" in Italian, involved capturing cards from the table, with the core mechanic of "sweeping" or clearing all table cards in a single play earning a special bonus.[7] This Italian game evolved from earlier European card-playing traditions.[8] As a Spanish adaptation, Escoba directly translates and modifies Scopa, retaining the "broom" terminology to describe the sweeping action while incorporating elements suited to Spanish-speaking regions.[2] The game utilizes the traditional 40-card Spanish deck, which features suits of coins, cups, swords, and clubs, reflecting longstanding Iberian card traditions that date back to the 15th century.[1] Escoba likely developed as Scopa spread through trade and cultural exchanges across Europe, with the Spanish version emphasizing combinations totaling 15 points, akin to the Italian Scopa di Quindici variant.[1] In the Americas, Escoba emerged as a prominent variant during the 19th and 20th centuries, particularly in former Spanish colonies influenced by colonial migration and gambling customs.[3] It became embedded in social and recreational practices across regions like Mexico, Argentina, Uruguay, and Chile, where the game's strategic capturing mechanics aligned with local card-playing heritage.[1] Today, this historical evolution contributes to Escoba's enduring popularity in modern Latin American communities.[1]

Popularity and Cultural Significance

Escoba enjoys widespread popularity across Latin America, particularly in Mexico, Colombia, and countries such as Argentina, Chile, Uruguay, and Paraguay, where it serves as a staple in social and family settings.[9][1] In these regions, the game is often played during informal gatherings, fostering intergenerational bonds as it is passed down through families, symbolizing a shared cultural heritage rooted in Spanish colonial influences.[10] Its simplicity and strategic depth make it a favored activity at home or community events, sometimes involving small stakes in casual gambling among friends.[1] The game's cultural role extends to its embodiment of Latin American traditions, where it reinforces social connections and leisure in everyday life, often evoking nostalgia for simpler times. In countries like Mexico and Colombia, Escoba is emblematic of communal entertainment, occasionally featured in local narratives that highlight family dynamics and regional identity.[9] Regional variants, such as those in Uruguay, further illustrate its adaptation to local customs, underscoring its enduring appeal as a non-competitive yet engaging pastime.[1] Since the 2010s, Escoba has seen modern adaptations through digital platforms, with numerous mobile apps and online versions enhancing its accessibility for younger players and diaspora communities. Popular apps like "Escoba" and "La Escoba" have garnered thousands of downloads and high user ratings, allowing multiplayer games over the internet and preserving the traditional experience in a contemporary format.[11][12] These developments have broadened its reach beyond physical decks, ensuring its continued relevance in an increasingly digital world while maintaining its status as a cultural touchstone in Latin American heritage.[3]

Equipment and Setup

Deck and Cards

Escoba is traditionally played with a 40-card Spanish-suited deck, consisting of four suits: oros (coins), copas (cups), espadas (swords), and bastos (clubs or batons).[1][2] Each suit includes ranks from 1 (ace) through 7, followed by the three face cards: sota (jack, labeled 10), caballo (knight or horse, labeled 11), and rey (king, labeled 12); the 8s and 9s are omitted.[1][13] This deck composition aligns with the historical Spanish baraja used in fishing-style games, emphasizing simplicity and regional authenticity.[2] For gameplay purposes, particularly capturing cards by summing to 15, each card has a specific numerical value: the numbered cards 1 through 7 are worth their face value, the sota is worth 8, the caballo is worth 9, and the rey is worth 10.[1][2][13] The ace is consistently valued at 1 in these sums, without contextual variation to 11.[1] These values facilitate the core mechanic of combining cards, though the labeled numbers on face cards (10, 11, 12) can occasionally mislead beginners unfamiliar with the adjustment.[1] All suits hold equal status in basic play and capturing, but the oros (coins) suit carries special significance in end-of-round scoring due to bonuses for collecting sevens and majorities in that suit.[2][13] In regions outside Spain or Latin America where Spanish decks are unavailable, players may adapt a standard 52-card French-suited deck by removing the 8s, 9s, and 10s (resulting in 40 cards: aces through 7s, plus jacks, queens, and kings), assigning values of 8 to jacks, 9 to queens, and 10 to kings to approximate the traditional mechanics—though the Spanish deck remains preferred for cultural fidelity.[13][1]

Dealing and Layout

The first dealer is selected through a random method, such as cutting the cards or drawing lots.[1] The deal then rotates clockwise after each complete hand, with the current dealer continuing to deal until the entire deck has been exhausted.[1] Once the dealer is determined, they shuffle the deck, and the player to their left cuts it.[1] Three cards are dealt face down to each player in counterclockwise order, beginning with the player to the dealer's right; this distribution ensures each participant starts with a hidden hand of three cards.[1] Following this, four additional cards are dealt face up and placed in a central area of the table to form the initial tableau, which all players can see.[1] The remaining cards of the deck are set aside face down as a draw pile (or stock), from which additional hands will be replenished as play progresses, though in some basic variants this stock may not be fully utilized if the game concludes earlier.[1] Players keep their hands concealed from opponents at all times during setup and play.[1] After the deal is complete, the player to the dealer's right leads the first card, and subsequent turns proceed counterclockwise around the table.[1]

Gameplay

Turn Sequence

In Escoba, play proceeds anticlockwise, beginning with the player to the dealer's right.[1] Each turn consists of a player selecting and playing one card face up from their hand onto the table.[1] If the played card can capture one or more cards from the table by summing to exactly 15, the player must do so, collecting the captured cards along with their own played card into a face-down pile; otherwise, the played card is simply discarded face up onto the table.[1][14] The initial deal provides each player with three cards and places four cards face up on the table.[1] After each player has played their three cards—completing one full round of turns—the dealer distributes three additional cards to each player from the remaining deck, with no new cards added to the table, and play continues in the same manner.[1][14] This sequence of dealing and playing repeats until the deck is exhausted, at which point any remaining cards on the table are awarded to the player or team that made the most recent capture, without forming a special sweep.[1] A complete game consists of multiple such hands or rounds, typically continuing until one player or team reaches a target score of 21 points, though this may require two to four hands depending on scoring outcomes.[1] At the end of each hand, all captured cards belong to the respective capturing players or teams, and the table is cleared of any remnants before the deck is reshuffled for the next hand, with the deal passing to the player on the previous dealer's left.[1][14]

Capturing Mechanics

In Escoba, the primary method of capturing cards involves playing a card from one's hand that, when combined with one or more cards already face-up on the table, totals exactly 15 in value.[1] This sum capture mechanic forms the core of gameplay interactions, allowing players to strategically select combinations to remove cards from the table and add them to their personal capture pile, placed face down.[2] For capturing purposes, cards are valued as follows: numbered cards from 1 (ace) to 7 retain their face value, while the sota (jack) is worth 8, the caballo (knight or horse) is worth 9, and the rey (king) is worth 10.[3] When multiple valid combinations summing to 15 are possible with the played card, the player selects only one such set to capture, taking both the played card and the chosen table cards into their pile.[1] For example, if the table holds an ace (1), a 3, a 4, and a 7, playing a 4 allows capture of the 4 and 7 (totaling 11 + 4 = 15) or the ace, 3, and 7 (totaling 11 + 4 = 15), but not both in a single turn.[2] This choice introduces tactical depth, as players must weigh options that might clear more cards or preserve certain values for future plays. If the played card combines with all cards on the table to exactly 15, it results in an escoba, capturing the entire table layout in one action and leaving the table empty.[3] If no combination totaling 15 is available, the player must simply place their card face-up on the table, adding to the central layout without capturing anything, and the turn passes to the next player.[1] Captured cards, including the one played, are always placed face down in the player's score pile to conceal their values until the end of the round.[2] This non-capture option ensures continuous play while building opportunities for subsequent sums.

Scoring

Card Points

In Escoba, individual captured cards do not receive point values based on their face or rank for scoring purposes, unlike the capturing mechanics where numeric cards (1 through 7) are valued at face and face cards (sota=8, caballo=9, rey=10) contribute to sums of 15. Instead, base points from cards derive from specific notable cards and their roles in combinations. The Seven of Coins (siete de oros, also known as guindis or siete de velo) awards 1 point outright to the player or team that captures it, making it a high-priority target as it also aids in securing the majority of coins point.[1][15] A key component of card-based scoring is the prime (known as la setenta in Spanish), which grants 1 point to the player or team holding the strongest combination of one captured card from each of the four suits. For evaluating the prime, cards rank as follows: sevens (highest), followed by 6s, aces, 5s, 4s, 3s, 2s, and then face cards (sota, caballo, rey) as the lowest. The team with the most sevens wins the point; if tied (e.g., both have two sevens), the highest remaining card in each suit is compared sequentially until a difference emerges. For instance, a prime of two sevens, a 6, and an ace beats two sevens, a 6, and a 5. If the primes are identical, no point is awarded. This system emphasizes capturing sevens across suits, as they dominate the ranking.[1][15] Additionally, 1 point is awarded to the player or team that captures the most cards. If the number of cards is tied (e.g., 20-20 in a two-player game), no point is given.[1] Regional variations may adjust these card points slightly; for example, some South American versions award 1 additional point for capturing the majority of the four sevens (ties yield none) and 3 points for all four sevens (incorporating the Seven of Coins value), rather than relying solely on the prime comparison. However, the core emphasis remains on strategic capture of sevens and the Seven of Coins as foundational to base scoring.[2][14]

Special Bonuses

In Escoba, special bonuses provide additional points for notable achievements during play, distinct from the fixed values of captured cards. These bonuses reward strategic sweeps, control of specific suits, and capture of key cards, encouraging aggressive yet calculated moves to clear the table or dominate certain collections.[1] The escoba bonus is awarded when a player captures all cards currently on the table with a single play, emptying it completely; this is worth 1 point per such sweep. The capturing card is placed face up with the captured cards to visibly track the bonus. Notably, if the initial four cards dealt to the table sum to 15 before any play begins, the dealer automatically scores 1 escoba; some play that if they sum to 30, the dealer scores 2 escobas.[1][2] For the coins (oros or diamonds) suit, a player or team earns 1 point by capturing the majority of the 10 coin cards; if the capture is tied at 5-5, no point is awarded. Capturing all 10 coins instead grants 2 points total for the suit.[1][2] At the end of each round, after all cards have been played, points from escobas, coins, and other scores like card majorities and primes are tallied. The overall game typically ends when a player or team reaches 21 points, though some variants play to 31; in case of a tie at the target score, play continues until one side leads, with ties further broken by the number of cards captured.[1][2]

Variations

Escova

Escova is the Brazilian variant of the traditional fishing card game Escoba, particularly popular in regions like Rio Grande do Sul. It is typically played by 2 to 4 players individually. Unlike some international versions that favor a single suit for bonuses, Escova treats all suits equally in core mechanics, though scoring includes suit-based incentives. The game uses a 40-card deck derived from the standard French-suited baralho by removing the 8s, 9s, and 10s from each suit, resulting in aces through 7s plus face cards per suit.[16] The dealing and layout in Escova follow a structured setup to facilitate balanced play. The dealer distributes three cards to each player one at a time, during which four cards are placed face-up in the center as the table layout—this fixed number remains constant throughout the hand. After the initial deal, the dealer continues distributing three cards per player in rounds until the deck is exhausted.[16] Gameplay centers on capturing cards from the table using cards from the hand. On their turn, a player plays one card from hand to capture one or more table cards if their values sum exactly to 15. Capturing all cards on the table constitutes an "escova" or sweep, immediately scoring 1 point and clearing the table. If no capture is possible, the played card is simply added to the table. At the end of the hand, the last player to capture takes any remaining table cards. This sweep mechanic, akin to standard Escoba but valued consistently at 1 point, rewards aggressive play to empty the table.[16] Card values in Escova align with numeric ranks for simplicity, with aces valued at 1, 2-7 at face value, jack at 8, horse (or queen) at 9, and king at 10 for capturing purposes, differing from some Escoba traditions that assign uniform values to face cards. The four suits—hearts, diamonds, clubs, spades—are equal in capturing power, promoting balanced strategy across colors.[16] Scoring in Escova builds on captured cards at hand's end, aiming for a total of 21 points to win, with multiple hands played as needed. Base points include 1 for capturing the most cards overall and 1 for the most diamonds (ouros). Additional bonuses are the seven of diamonds (1 point) and the "primeira," worth 1 point for the highest sum from one card per suit, prioritizing the 7, 6, 5, or 4 of each (face cards excluded), thus replacing traditional diamond-heavy bonuses with suit-specific prime combinations that encourage diverse captures. Escovas add 1 point each, directly tying sweeps to the score sheet.[16]

Regional Adaptations

Escoba features a range of regional adaptations across Latin America, where local customs introduce tweaks to scoring targets, partnership structures, and bonus conditions while preserving the fundamental capture mechanics of summing to 15. These variations enhance strategic depth and adapt the game to group sizes or cultural preferences in different countries.[1] In Mexico, the game is frequently played to a target of 21 points, while some versions use 11. Some Mexican versions award 1 point for capturing all 10 coins (oros), and informal rules may reduce the initial table cards to 2 or 3 for faster play.[1] Central American adaptations, such as those in Guatemala, often include partnership play for four players, with fixed teams sitting opposite each other to foster collaborative strategy. This format contrasts with individual play in other regions and often includes a tiebreaker bonus for the most cards when scores are even, ensuring decisive outcomes.[1] In South America, exemplified by Colombia's "Chorizo" variant, players earn the escoba bonus for sweeping the table. These games use the 40-card Spanish deck but are played to 21 points. Common house rules across the region incorporate jokers as wild cards and adjust table card counts from 3 to 6, allowing flexibility for player count or pace.[17]
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