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Extended reality
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Types of extended reality
Augmented reality (AR)
Mixed reality (MR)
Virtual reality (VR)
From top to bottom: Augmented reality through a handheld device, augmented reality through a headset, and virtual reality

Extended reality (XR) is both an umbrella term to refer to and interpolate between augmented reality (AR), mixed reality (MR), and virtual reality (VR), as well as to extrapolate (extend) beyond these, e.g. allowing us to see sound waves, radio waves, and otherwise invisible phenomena.[1][2][3] The technology is intended to combine or mirror the physical world with a "digital twin world" able to interact with it,[4][5] giving users an immersive experience by being in a virtual or augmented environment.

XR is rapidly growing beyond an academic discipline, and is now having real-world impact in medicine,[6][7] architecture,[8] education,[9] industry,[10] and is being applied in a wide range of areas such as entertainment, cinema, marketing, real estate, manufacturing,[11] education, maintenance[12] and remote work.[13] Extended reality has the ability to be used for joint effort in the workplace, training, educational purposes, therapeutic treatments, and data exploration and analysis.

Extended reality works by using visual data acquisition that is either accessed locally or shared and transfers over a network and to the human senses. By enabling real-time responses in a virtual stimulus these devices create customized experiences. Advancing in 5G and edge computing – a type of computing that is done "at or near the source of data" – could aid in data rates, increase user capacity, and reduce latency. These applications will likely expand extended reality into the future.

Extended Reality can be applied not only to humans as a subject, but also to technology as a subject, where the subject (whether human or technology) can have its sensory capacity extended by placing it in a closed feedback loop. This form of Extended Intelligence is called veillametrics.[14][15]

In 2018 the BBC launched a research project to capture and document the barriers present in extended reality environments.[16]

The International Institute of MetaNumismatics (INIMEN) studies the applications of extended reality technologies in numismatic research, with a dedicated department.[17]


See also

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References

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Sources

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  • Vinod Baya; Erik Sherman. "The road ahead for augmented reality". pwc.
  • Pereira, Fernando. "Deep Learning-Based Extended Reality: Making Humans and Machines Speak the Same Visual Language." In Proceedings of the 1st Workshop on Interactive eXtended Reality, 1–2. IXR ’22. New York, NY, USA: Association for Computing Machinery, 2022. https://doi.org/10.1145/3552483.3555366.
  • United States Government Accountability Office. Extended Reality Technologies. Science & Tech Spotlight. Washington, D.C: GAO, Science, Technology Assessment, and Analytics, 2022.
  • Boel, Carl, Kim Dekeyser, Fien Depaepe, Luis Quintero, Tom van Daele, and Brenda Wiederhold. Extended Reality: Opportunities, Success Stories and Challenges (Health, Education) : Executive Summary. Luxembourg: Publications Office, 2023. https://op.europa.eu/publication/manifestation_identifier/PUB_KK0722997ENN.
  • Sayler, Kelley M. "Military Applications of Extended Reality." IF 12010. Washington, D.C: Congressional Research Service, 2022.
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