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Kinetic energy weapon
Kinetic energy weapon
from Wikipedia
The Homing Overlay Experiment used a metal fan that was rolled up during launch and expanded during flight. The metal has five times as much destructive power as an explosive warhead of the same weight.
Sample from a kinetic energy weapon test. A piece of polycarbonate plastic weighing 7 grams (14 oz) was fired at an aluminium block at 7 km/s (23,000 ft/s), giving it muzzle energy of 171,500 J (126,500 ft⋅lbf); a typical bullet has muzzle energy of a few thousand joules, with the enormous .950 JDJ reaching 20,000 J (15,000 ft⋅lbf).

A kinetic energy weapon (also known as kinetic weapon, kinetic energy warhead, kinetic warhead, kinetic projectile, kinetic kill vehicle) is a projectile weapon based solely on a projectile's kinetic energy to inflict damage to a target, instead of using any explosive, incendiary, chemical or radiological payload. All kinetic weapons work by attaining a high flight speed – generally supersonic or even up to hypervelocity – and collide with their targets, converting their kinetic energy and relative impulse into destructive shock waves, heat and cavitation. In kinetic weapons with unpowered flight, the muzzle velocity or launch velocity often determines the effective range and potential damage of the kinetic projectile.

Kinetic weapons are the oldest and most common ranged weapons used in human history, with the projectiles varying from blunt projectiles such as rocks and round shots, pointed missiles such as arrows, bolts, darts, and javelins, to modern tapered high-velocity impactors such as bullets, flechettes, and penetrators. Typical kinetic weapons accelerate their projectiles mechanically (by muscle power, mechanical advantage devices, elastic energy or pneumatics) or chemically (by propellant combustion, as with firearms), but newer technologies are enabling the development of potential weapons using electromagnetically launched projectiles, such as railguns, coilguns and mass drivers. There are also concept weapons that are accelerated by gravity, as in the case of kinetic bombardment weapons designed for space warfare.

The term hit-to-kill, or kinetic kill, is also used in the military aerospace field to describe kinetic energy weapons accelerated by a rocket engine. It has been used primarily in the anti-ballistic missile (ABM) and anti-satellite weapon (ASAT) fields, but some modern anti-aircraft missiles are also kinetic kill vehicles. Hit-to-kill systems are part of the wider class of kinetic projectiles, a class that has widespread use in the anti-tank field.

Basic concept

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Kinetic energy is a function of mass and the velocity of an object.[1] For a kinetic energy weapon in the aerospace field, both objects are moving and it is the relative velocity that is important.[a] In the case of the interception of a reentry vehicle (RV) from an intercontinental ballistic missile (ICBM) during the terminal phase of the approach, the RV will be traveling at approximately 15,000 miles per hour (24,000 km/h) while the interceptor will be on the order of 7,000 miles per hour (11,000 km/h). Because the interceptor may not be approaching head-on, a lower bound on the relative velocity on the order of 16,000 miles per hour (26,000 km/h) can be assumed,[2] or converting to SI units, approximately 7,150 m/s.

At that speed, every kilogram of the interceptor will have an energy of:

TNT has an explosive energy of about 4,853 joules per gram,[3] or about 5 MJ per kilogram. That means the impact energy of the mass of the interceptor is over five times that of a detonating warhead of the same mass.[2]

It may seem like this makes a warhead superfluous, but a hit-to-kill system has to actually hit the target, which may be on the order of half a meter wide, while a conventional warhead releases numerous small fragments that increase the possibility of impact over a much larger area, albeit with a much smaller impact mass. This has led to alternative concepts that attempt to spread out the potential impact zone without explosives.[2] The SPAD concept of the 1960s used a metal net with small steel balls that would be released from the interceptor missile,[4] while the Homing Overlay Experiment of the 1980s used a fan-like metal disk.[5]

As the accuracy and speed of modern surface-to-air missiles (SAMs) improved, and their targets began to include theatre ballistic missiles (TBMs), many existing systems have moved to hit-to-kill attacks as well. This includes the MIM-104 Patriot, whose PAC-3 version removed the warhead and upgraded the solid fuel rocket motor to produce an interceptor missile that is much smaller overall,[6] as well as the RIM-161 Standard Missile 3, which is dedicated to the anti-missile role.[7]

Delivery

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Some kinetic weapons for targeting objects in spaceflight are anti-satellite weapons and anti-ballistic missiles. Since in order to reach an object in orbit it is necessary to attain an extremely high velocity, their released kinetic energy alone is enough to destroy their target; explosives are not necessary. For example: the energy of TNT is 4.6 MJ/kg, and the energy of a kinetic kill vehicle with a closing speed of 10 km/s (22,000 mph) is 50 MJ/kg. For comparison, 50 MJ is equivalent to the kinetic energy of a school bus weighing 5 metric tons, traveling at 509 km/h (316 mph; 141 m/s). This saves costly weight and there is no detonation to be precisely timed. This method, however, requires direct contact with the target, which requires a more accurate trajectory. Some hit-to-kill warheads are additionally equipped with an explosive directional warhead to enhance the kill probability (e.g. Israeli Arrow missile or U.S. Patriot PAC-3).

With regard to anti-missile weapons, the Arrow missile and MIM-104 Patriot PAC-2 have explosives, while the Kinetic Energy Interceptor (KEI), Lightweight Exo-Atmospheric Projectile (LEAP, used in Aegis BMDS), and THAAD do not (see Missile Defense Agency).

A kinetic projectile can also be dropped from aircraft. This is applied by replacing the explosives of a regular bomb with a non-explosive material (e.g. concrete), for a precision hit with less collateral damage; these are called concrete bombs. A typical bomb has a mass of 900 kg (2,000 lb) and a speed of impact of 800 km/h (500 mph). It is also applied for training the act of dropping a bomb with explosives. This method has been used in Operation Iraqi Freedom and the subsequent military operations in Iraq by mating concrete-filled training bombs with JDAM GPS guidance kits, to attack vehicles and other relatively "soft" targets located too close to civilian structures for the use of conventional high explosive bombs.

Divert and attitude control

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When targeting objects in spaceflight, the final part of the kinetic vehicle's travel occurs in thin atmosphere or the near-vacuum of space. As a result, aerodynamic surfaces will have little use in course-correction, and rocket thrusters need to be used. The basic paradigm used for this purpose is a divert and attitude control system (DACS), with four divert thrusters and six attitude control nozzles attached to the KV.[8] This kind of design is found in many anti-missile and anti-satellite weapons, including the RIM-161 Standard Missile 3[9] and THAAD.[10] An common design uses a DACS driven by a solid fuel gas generator, with the gas then distributed among the thrusters and nozzles as required for intercept. Neutral coasting is achieved by making the thrusters cancel each other out. The gas generator can be made throttle-able and/or re-ignitable.[11]

Advantages and disadvantages

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The primary advantage of kinetic energy weapons is that they minimize the launch mass of the weapon, as no weight has to be set aside for a separate warhead. Every part of the weapon, including the airframe, electronics and even the unburned maneuvering fuel contributes to the destruction of the target. Lowering the total mass of the vehicle offers advantages in terms of the required launch vehicle needed to reach the required performance, and also reduces the mass that needs to be accelerated during maneuvering.[2]

Another advantage of kinetic energy weapons is that any impact will almost certainly guarantee the destruction of the target. In contrast, a weapon using a blast fragmentation warhead will produce a large cloud of small fragments that will not cause as much destruction on impact. Both will produce effects that can easily be seen at long distance using radar or infrared detectors, but such a signal will generally indicate complete destruction in the case of a kinetic energy weapon while the fragmentation case does not guarantee a "kill".[2]

No chemical munitions in the weapons also means that there is far less pollution of an area from a kinetic weapon. They are also much more safe to store.

The main disadvantage of the kinetic energy weapons is that they require extremely high accuracy in the guidance system, on the order of 0.5 metres (2 ft).[2]

See also

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Explanatory notes

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References

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Bibliography

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A kinetic energy weapon (KEW) is a projectile-based armament that delivers destructive force primarily through the high-speed impact of a solid mass, converting its into thermal and mechanical damage upon striking a target, without relying on explosives or chemical propellants. These weapons typically accelerate projectiles to hypersonic velocities—often exceeding Mach 5—enabling yields comparable to conventional explosives; for instance, a projectile at Mach 7 can equate to 15.5 pounds of TNT. Unlike directed weapons that use lasers or microwaves, KEWs emphasize physical for penetration and area effects, making them suitable for anti-armor, anti-satellite, or bunker-busting roles. KEWs encompass several types, including electromagnetic launchers like railguns and coilguns, which use magnetic fields to propel conductive projectiles at speeds up to 2,500 meters per second over ranges exceeding 100 miles. Another category involves systems, such as orbital "rods from God," consisting of dense cylinders de-orbited to achieve terminal velocities around Mach 10, potentially yielding about 11.5 tons of per rod without . Hypersonic glide vehicles also qualify as KEWs when designed for kinetic impact, with programs aiming for Mach 20 speeds and payloads equivalent to 31 tons of TNT. These systems offer advantages in precision guidance, reduced logistical needs for , and minimal collateral , though they face challenges like extreme and high energy demands. The concept of KEWs dates to the 1950s, when proposed tungsten rods launched via intercontinental ballistic missiles for orbital strikes. By 2003, the U.S. Air Force outlined "hypervelocity rod bundles" as a post-2025 capability for space-based kinetic interceptors. The U.S. Navy's electromagnetic program, initiated in the early , achieved milestones like 10-megajoule firings by 2008 but was terminated in 2021 due to power integration issues and shifting priorities toward hypersonic missiles, after investing approximately $500 million. International efforts continue, with successfully conducting at-sea tests in 2025, including the first hit on a target vessel in September, and China's 2023 hypersonic rod experiment suggesting limitations in penetration effectiveness at high speeds, challenging concepts. Despite proliferation concerns under arms control treaties like the , KEWs remain a focus for enhancing non-nuclear strategic deterrence.

Fundamentals

Definition and Principles

A kinetic energy weapon is defined as a projectile-based system that inflicts damage primarily through the imparted by a high-velocity mass, without relying on , incendiary, or chemical payloads to achieve its effects. This distinguishes kinetic energy weapons from conventional munitions that incorporate warheads for or other reactive mechanisms upon impact. The term "kinetic energy weapon" encompasses a broad class of devices where the destructive potential arises solely from the motion of the , such as bullets, , or interceptors, rather than any onboard energetic materials. The core operational principle of these weapons is rooted in the physics of motion, where the energy delivered to a target is quantified by the formula KE=12mv2KE = \frac{1}{2} m v^2, with mm representing the projectile's mass and vv its velocity. This equation highlights the quadratic relationship between velocity and energy, meaning that even modest increases in speed can exponentially enhance the weapon's lethality by amplifying the force of impact. For instance, doubling the velocity quadruples the kinetic energy, allowing relatively small projectiles to achieve devastating results against hardened targets. The etymology of "kinetic" traces back to the Greek word kinesis, meaning "motion," reflecting the weapon's reliance on dynamic energy transfer rather than static or chemical reactions; in classification terms, kinetic energy weapons are contrasted with directed energy weapons, like lasers or particle beams, which employ electromagnetic or particle streams instead of physical masses. Upon striking a target, the projectile transfers its momentum—defined as mass times velocity—to the impacted material, initiating a rapid conversion of kinetic energy into deformation, heat, and structural failure. This momentum transfer underpins the weapon's effectiveness, as the sudden impulse overwhelms the target's integrity, often causing spallation, fracturing, or displacement of material. In penetration mechanics, the high velocity concentrates the energy on a localized area, enabling the projectile to erode or displace armor layers through shear forces and hydrodynamic effects, without the need for explosive expansion. Simple examples include armor-piercing rounds, which exemplify this principle by using dense, elongated penetrators to bore through protective barriers via pure kinetic means.

Physics of Kinetic Energy Delivery

The kinetic energy delivered by a projectile originates from the work-energy theorem, which states that the net work done on an object equals the change in its . Consider a of mm initially at rest, accelerated by a constant net FF over a dd. The work done is W=FdW = F d. By Newton's second law, F=maF = m a, and using the kinematic relation for constant acceleration from rest, v2=2adv^2 = 2 a d, so d=v2/(2a)d = v^2 / (2 a). Substituting yields W=ma(v2/(2a))=12mv2W = m a \cdot (v^2 / (2 a)) = \frac{1}{2} m v^2. Thus, the KE=12mv2KE = \frac{1}{2} m v^2, where vv is the final velocity, representing the energy available for transfer upon impact. Upon impact, the physics of energy delivery is governed by conservation of momentum, where the total linear momentum p=mv\mathbf{p} = m \mathbf{v} of the isolated system (projectile and target) remains constant before and after collision. For a projectile of mass mpm_p and velocity vpv_p striking a stationary target of mass mtm_t, the post-impact velocities satisfy mpvp=mpvp+mtvtm_p v_p = m_p v_p' + m_t v_t', leading to rapid deceleration of the projectile. This deceleration dissipates the kinetic energy through mechanisms such as heat generation via friction, plastic deformation of materials, or fragmentation, converting ordered motion into disordered thermal energy and structural damage. The stopping distance dsd_s, or penetration depth, can be approximated from energy balance as dsKERd_s \approx \frac{KE}{R}, where RR is the target resistance, often modeled as R=Yt+12ρtv2R = Y_t + \frac{1}{2} \rho_t v^2 for high velocities, with YtY_t the target's yield strength and ρt\rho_t its density; this incorporates material properties like hardness and density to determine how deeply the projectile embeds before halting. Lethality depends on velocity regimes, which influence drag forces and energy scaling. In the subsonic regime (v<0.8v < 0.8 Mach), drag is primarily viscous and scales as v2\sim v^2, with minimal ablation due to low heating. Supersonic velocities (1–5 Mach) introduce wave drag from shock waves, increasing total drag by factors of 2–5 over subsonic, and elevating stagnation temperatures to initiate surface ablation in projectiles with low melting points. Hypersonic regimes (>5 Mach) exacerbate this, with drag coefficients rising due to strong shocks and boundary layer interactions, while intense aerothermal heating causes significant ablation—mass loss rates scaling as v3\sim v^3 or higher—reducing effective delivery but enhancing penetration through material erosion. Energy scales quadratically with velocity across regimes (KEv2KE \propto v^2), so hypersonic impacts deliver orders-of-magnitude more than subsonic, though atmospheric drag limits range; qualitatively, drag force vs. shows a peak near (0.8–1.2 Mach) before stabilizing at higher speeds. In , high-velocity impacts (>2 km/s) are described by hydrodynamic penetration models, treating and target as incompressible s under extreme pressures where material strength is negligible. The modified Bernoulli equation adapts principles to solids: along the interface, 12ρp(vu)2+Yp=12ρtu2+Rt\frac{1}{2} \rho_p (v - u)^2 + Y_p = \frac{1}{2} \rho_t u^2 + R_t, where ρp,ρt\rho_p, \rho_t are densities, vv is impact velocity, uu is penetration velocity, YpY_p is projectile strength, and RtR_t is target resistance. For strengthless cases (Yp=Rt=0Y_p = R_t = 0), this simplifies to u=v/(1+ρt/ρp)u = v / (1 + \sqrt{\rho_t / \rho_p})
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