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Video processing
Video processing
from Wikipedia

In electronics engineering, video processing is a particular case of signal processing, in particular image processing, which often employs video filters and where the input and output signals are video files or video streams. Video processing techniques are used in television sets, VCRs, DVDs, video codecs, video players, video scalers and other devices. For example—commonly only design and video processing is different in TV sets of different manufactures.[citation needed]

Video processor

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Video processors are often combined with video scalers to create a video processor that improves the apparent definition of video signals. They perform the following tasks:

These can either be in chip form, or as a stand-alone unit to be placed between a source device (like a DVD player or set-top-box) and a display with less-capable processing. The most widely recognized video processor companies in the market are:

  • Genesis Microchip (with the FLI chipset – was Genesis Microchip, STMicroelectronics completes acquisition of Genesis Microchip on January 25, 2008)
  • Sigma Designs (with the VXP chipset – was Gennum, Sigma Designs purchased the Image Processing group from Gennum on February 8, 2008, Sigma Designs is now part of Silicon Labs)
  • Integrated Device Technology (with the HQV chipset and Teranex system products – was Silicon Optix, IDT purchased SO on October 21, 2008, IDT is now part of Renesas)
  • Silicon Image (with the VRS chipset and DVDO system products - was Anchor Bay Technologies, Silicon Image purchased ABT on February 10, 2011)

All of these companies' chips are in devices ranging from DVD upconverting players (for Standard Definition) to HD DVD/Blu-ray Disc players and set-top boxes, to displays like plasmas, DLP (both front and rear projection), LCD (both flat-panels and projectors), and LCOS/"SXRD". Their chips are also becoming more available in stand alone devices (see "External links" below for links to a few of these).

References

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from Grokipedia
Video processing is the manipulation and analysis of video data, which consists of sequences of images or frames captured over time, exploiting the temporal dimension to enhance quality, compress information, or extract meaningful insights, often building upon foundational image processing techniques applied to individual frames. The field originated with analog video systems in the mid-20th century, where basic operations like signal amplification and filtering were used in television broadcasting and recording devices, but it evolved significantly with the advent of digital technology in the and , enabling advanced computational methods through computers and specialized hardware. Key milestones include the development of standards such as in 1992 for compression and the integration of video processing in devices like DVDs and digital cameras by the early 2000s. At its core, video processing encompasses several fundamental categories: compression to reduce data size while preserving perceptual quality using techniques like and ; manipulation for tasks such as scaling, , and via geometric transformations and point processing; involving segmentation to separate foreground from background, for boundary identification, and tracking algorithms like the to follow objects across frames; and applications in and for automated interpretation. These processes often address challenges like frame buffering, memory bandwidth limitations, and handling interlaced versus formats through . Video processing finds widespread use in diverse domains, including systems for motion detection and , production for effects and editing, for diagnostic video analysis, and autonomous vehicles for real-time environmental interpretation, with ongoing advancements driven by hardware accelerators like GPUs and AI integration for improved efficiency.

Introduction

Definition and Overview

Video processing refers to the manipulation, analysis, and enhancement of moving image sequences, which are treated as time-varying two-dimensional signals composed of successive frames captured over time. This field encompasses techniques to extract meaningful information from video data or improve its quality for various purposes, building on principles of adapted to the dynamic nature of visual content. The scope of video processing spans the entire video , including stages such as acquisition (capturing from sensors), filtering (applying operations like or motion stabilization), compression (reducing data size for efficient storage), transmission (delivering streams over networks), and display (rendering output on screens with adjustments for compatibility). These stages ensure seamless handling of video from source to viewer, addressing challenges like bandwidth limitations and real-time requirements. Unlike static image processing, which operates on single two-dimensional frames, video processing incorporates the temporal dimension to account for motion and changes across frames, enabling features such as object tracking and frame interpolation that exploit inter-frame correlations. This added complexity arises from the need to manage continuity and coherence over time, distinguishing video as a three-dimensional signal in space and time. The field emerged in the 20th century alongside , which began in the and relied on continuous signals for transmission and basic manipulation. It evolved significantly in the 1980s with the advent of formats, such as Sony's D1 standard in 1986, which introduced component and processing, paving the way for computational techniques and improved fidelity.

Importance and Applications

Video processing plays a pivotal role in modern society by enabling the delivery of high-quality video content across , communication, and domains. This technology underpins the global and media industry, which generated revenues of in 2024, driven largely by advancements in video handling and distribution. Within this, the video streaming sector is a key growth driver, with subscription video-on-demand (SVoD) revenues projected to reach worldwide in 2025 (as of mid-2025 estimates), surpassing the $100 billion threshold and reflecting the technology's essential contribution to consumption. The economic significance of video processing extends to its efficiency gains, particularly through compression techniques that substantially lower bandwidth demands. For instance, advanced standards like H.265 (HEVC) can reduce bandwidth usage by up to 50% compared to H.264 while maintaining video quality, allowing for cost-effective transmission over networks. In broader contexts, video compression achieves savings exceeding 90% relative to uncompressed raw footage, which would otherwise require gigabits per second for high-definition streams, thereby supporting scalable services in bandwidth-constrained environments. These efficiencies are critical for the industry's sustainability, as they minimize infrastructure costs and enable widespread access to video services. Video processing finds broad applications in , where it enhances display technologies in devices like televisions and smartphones for improved image rendering and . In , it optimizes video quality in real-time communications, such as and detection, ensuring reliable transmission over mobile and infrastructures. Emerging fields like autonomous vehicles also rely on it for processing camera feeds to detect objects, pedestrians, and road conditions, facilitating safe navigation and decision-making. Despite its benefits, video processing raises ethical considerations, particularly in applications where issues are paramount. The deployment of video systems in public spaces often conflicts with individuals' rights to and data protection, as constant monitoring can lead to unintended intrusions on personal without adequate safeguards. Balancing enhancements with these concerns requires transparent policies and measures to prevent misuse of processed video data.

Fundamentals

Video Signals and Formats

Video signals represent sequences of images over time, forming the foundation of video processing. A video signal is composed of frames, each representing a complete image at a specific instant, and fields, which are half-frames used in interlaced scanning to alternate odd and even lines for reduced bandwidth in analog systems. In digital video, frames consist of spatial arrays of pixels, while the temporal dimension arises from successive frames. The YUV color space is widely used to encode these signals, separating luminance (Y), which captures brightness and is derived from red, green, and blue components as Y = 0.299R + 0.587G + 0.114B, from chrominance components Cb (blue-luminance difference) and Cr (red-luminance difference), defined as Cb = (B - Y) × 0.564 and Cr = (R - Y) × 0.713, allowing efficient transmission by prioritizing human sensitivity to luminance over chrominance. Analog video signals, dominant from the to the , relied on continuous waveforms for broadcast. Standards like , introduced in 1953 in and , used 525 lines per frame at 30 frames per second (fps) with 2:1 interlaced scanning and a 4:3 , combining and into a composite signal modulated on a 3.58 MHz subcarrier. PAL, adopted in the across and other regions, employed 625 lines at 25 fps with similar interlacing and a 4.43 MHz subcarrier, offering improved color fidelity through phase alternation line-by-line. These systems transmitted over VHF/UHF bands with limited bandwidth, typically 6 MHz for and 7-8 MHz for PAL, supporting monochrome compatibility via the Y signal. The transition from analog to digital video signals accelerated in the late , driven by digital compression and efficiency needs, culminating in widespread analog switch-off (ASO) by the 2010s. Early digital experiments in the led to standards like for compression, enabling Broadcasting (DTTB) formats such as ATSC in the (1995), DVB-T in (1997), and ISDB-T in (2003). By 2002, emerged as a digital interface for uncompressed and audio over a single cable, supporting up to at 60 Hz initially. IP-based streaming gained prominence in the with expansion, using protocols like RTP over IP for flexible delivery, as seen in services adopting MPEG-4 AVC by the mid-, freeing analog (e.g., 698-862 MHz digital dividend post-ASO in regions like the in 2009). Common digital video formats are defined by resolutions, frame rates, aspect ratios, and scanning methods, standardized by bodies like and SMPTE. Standard Definition (SD) typically uses 720 × 480 pixels at 29.97 fps (NTSC-derived) or 720 × 576 at 25 fps (PAL-derived), often interlaced (/) with a 4:3 . High Definition (HD) employs 1920 × 1080 resolution in 16:9 , supporting frame rates of 24, 25, 29.97, 30, 50, or 60 fps, available in both progressive () and interlaced () scanning for smoother motion in progressive formats. Ultra High Definition (UHD) includes 4K at 3840 × 2160 (16:9) and 8K at 7680 × 4320 (16:9), with frame rates up to 60 fps progressive, as in ITU-R BT.2020 and SMPTE ST 2036-1, enabling higher detail for applications like and cinema. Progressive scanning renders full frames sequentially for reduced artifacts, while interlaced scanning halves bandwidth by alternating fields but can introduce flicker. Sampling and quantization digitize analog video signals, applying the Nyquist theorem, which requires a sampling rate at least twice the highest signal frequency (e.g., >11.6 MHz for 5.8 MHz bandwidth) to prevent , often using 2.3 times in practice for a 15% margin. In , is sampled at 13.5 MHz (720 samples per active line), while uses subsampling: halves horizontal sampling to 6.75 MHz (360 samples per line) for studio use, and further reduces vertical sampling by half for broadcast efficiency, forming a square lattice in progressive video. Quantization employs 8-10 bits per sample, yielding 256-1024 levels with a of approximately 48-60 dB for 8 bits, ensuring perceptual fidelity.

Basic Concepts in Signal Processing

Signal processing in video forms the mathematical foundation for manipulating spatiotemporal data captured from cameras or other sensors. A prerequisite for digital representation is the Nyquist-Shannon sampling theorem, which dictates that to accurately reconstruct a continuous signal without , the sampling fsf_s must satisfy fs2fmaxf_s \geq 2 f_{\max}, where fmaxf_{\max} is the highest component in the signal. This applies to both spatial sampling in image frames (e.g., pixel resolution) and temporal sampling (e.g., in videos, typically 24-60 Hz for standard formats). leads to artifacts like moiré patterns in spatial domains or temporal flickering, emphasizing the need for adequate resolution in video acquisition. Video signals are prone to degradation during acquisition, primarily through additive noise models that corrupt the original scene intensity. A common model is additive , where the observed signal y(t,x,y)y(t, x, y) at time tt and spatial coordinates (x,y)(x, y) is given by y(t,x,y)=s(t,x,y)+n(t,x,y)y(t, x, y) = s(t, x, y) + n(t, x, y), with nn following a zero-mean Gaussian distribution N(0,σ2)\mathcal{N}(0, \sigma^2). This noise arises from sensor , , or electronic interference in CCD/ cameras, impacting low-light conditions most severely and reducing (SNR). Understanding such models is essential for subsequent filtering, as they inform the design of denoising algorithms that preserve video quality. Core to spatial processing is , a linear operation that applies a kernel (filter) to the input signal to perform tasks like or . In discrete form for a 2D frame I(m,n)I(m, n), with a kernel h(k,l)h(k, l) yields the output (Ih)(m,n)=klI(mk,nl)h(k,l)(I * h)(m, n) = \sum_{k} \sum_{l} I(m-k, n-l) h(k, l). This extends naturally to video by applying it frame-by-frame, enabling operations such as blurring to reduce noise or sharpening for detail enhancement. A representative example is the for horizontal , using the kernel Gx=[101202101],G_x = \begin{bmatrix} -1 & 0 & 1 \\ -2 & 0 & 2 \\ -1 & 0 & 1 \end{bmatrix},
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