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List of Donkey Kong characters
List of Donkey Kong characters
from Wikipedia

Promotional image for Donkey Kong Country 2: Diddy's Kong Quest. From left to right: Diddy Kong, Donkey Kong, Dixie Kong, Funky Kong, Cranky Kong, Wrinkly Kong and Swanky Kong.

Donkey Kong[a] is a series of video games published by Nintendo since 1981 and created by game designer Shigeru Miyamoto.

Donkey Kong and Mario have both had the roles of protagonist and antagonist in the series. Other characters have included other Kongs, the crocodilian villain King K. Rool, and supporting animal characters. This article lists the characters that have appeared in titles that revolve around Donkey Kong and/or the Kong family.

Kongs

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Kongs[1] are a group of various primates that live on Donkey Kong Island.

The Kong Family[2][3] (also known as the Kong Klan[4] and the DK Crew[5]) is a group led by Donkey Kong comprising his family and friends. They have numerous non-Kong allies who appear throughout the series, and are commonly antagonized by the Kremling Krew, who steal their valuables (and sometimes kidnap members of the Kong family) to further their nefarious goals.[6][7][8]

Donkey Kong's family

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Original Donkey Kong/Cranky Kong

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Game appearances
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Donkey Kong, also known as DK, is a male gorilla. The first character named Donkey Kong is introduced in the original 1981 arcade game as the computer-controlled antagonist who abducts Pauline.[9] The player must take the role of Mario and rescue her. Donkey Kong is held captive by Mario in Donkey Kong Jr. In Donkey Kong 3, he terrorises a greenhouse. In the Game & Watch game Donkey Kong Hockey, he served as a playable character for the first time.

In 1994's Donkey Kong Country, a new, different-looking Donkey Kong was introduced, said to be the grandson of the original arcade character, who is now the elderly Cranky Kong[b] (also known as Donkey Kong Sr.)[10] a grumpy elderly gorilla, known for his scathing fourth wall-breaking commentary. He has appeared as Cranky Kong in a number of Donkey Kong games, primarily as a boastful adviser to Donkey Kong and his various simian friends (in-game and in the instruction manuals), as well as running mini-games and tutorials. His main purpose in Donkey Kong Country is to distribute helpful hints about the game's many stages to the modern Donkey Kong and his sidekick Diddy Kong whenever they drop by his cabin. Donkey Kong Country 2 saw him play a similar role, although this time the player would have to provide enough banana coins to buy specific hints. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, he is the player's opponent in a throwing mini game at Swanky's Sideshow; in the GBA versions of Donkey Kong Country 2 and Donkey Kong Country 3, he hosts several mini-games, and is briefly playable in the Dojo mini-game of the latter. Donkey Kong 64 sees Cranky deal out potions that grant each of the five playable Kongs special abilities and can be purchased at Cranky's Lab. He also hosts the Jetpac game, and will grant the player access to it in exchange for 15 Banana Medals. Cranky has also made cameo appearances in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate on the Jungle Japes stage, as well as appearing in Donkey Konga and its sequels. He made appearances dispensing tips in DK: King of Swing and DK: Jungle Climber. He is playable in Donkey Kong Barrel Blast. In Donkey Kong Country Returns and its 3DS remake, he runs various shops that sell items and helps the player by giving hints and tips when they leave his shop. In Donkey Kong Country: Tropical Freeze, Cranky becomes playable in the main campaign of a Donkey Kong platformer for the first time. His moveset is based around his cane, which allows him to bounce on spikes.[11]

Characteristics
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The original Donkey Kong is a large and angry gorilla, which Miyamoto said was "nothing too evil or repulsive", and Mario's pet.[12] Miyamoto has also named "Beauty and the Beast" and King Kong as influences for the character.[13] The name was derived by Miyamoto from "stubborn ape": Miyamoto used "donkey" to convey "stubborn" in English, while "Kong" was simply to imply him being a "large ape".[14][15][16]

Donkey Kong Country portrays Cranky as the original Donkey Kong character featured in the 1981 arcade game.[17] The character retains his stubborn nature and has become an aged, sharp-minded, and disparaging video game veteran who throughout the games distributes advice and useful items. 64 portrays him as an alchemist. He is currently voiced by Takashi Nagasako.[18] As his name implies, Cranky is perpetually bitter about many things and complains about them to anyone who gives him even the slightest acknowledgment. He is mostly angry about the state of modern video games, once going so far as to complain about how many bits and bytes are used up to simply animate his swinging beard. Every time he sees any such thing he seems to fondly recall his heyday in which he was an 8-bit character.

In other media
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The Saturday Supercade is the character's first role in a television series. In it, Donkey Kong (voiced by Soupy Sales) has escaped from the circus and Mario (voiced by Peter Cullen) and Pauline (voiced by Judy Strangis) are chasing the ape. As with the original game, Donkey Kong will often grab Pauline and Mario has to save her.

Cranky was a regular on the Donkey Kong Country animated series. He is still as bitter as in the games, but without his fourth wall-breaking comments. His cabin is where the Crystal Coconut, a mystical artifact that predicted DK would become the future ruler of Kongo Bongo Island (as DK Island was called on the series), is kept. Often, Cranky mixes potions, somewhat prefiguring his Donkey Kong 64 role. He was voiced by Aron Tager, and by Ryūsei Nakao in the Japanese dub of the TV series.[19]

A 2007 documentary, The King of Kong: A Fistful of Quarters, chronicles the competitive following for the arcade version of Donkey Kong.[20]

The original arcade version of Donkey Kong is the last villain of the 2015 film Pixels.[21]

Cranky Kong appears in the animated film The Super Mario Bros. Movie, voiced by Fred Armisen. In the film, he is depicted as the ruler of the Jungle Kingdom and leader of the Kong Army. Like in Donkey Kong 64, he is depicted as Donkey Kong's father instead of his grandfather. He is also shown to be disappointed with Donkey Kong as a person.

Donkey Kong Jr.

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Donkey Kong Jr.,[c] also known as DK Jr. or simply Junior, is the protagonist of the 1982 arcade game of the same name and the son of the original Donkey Kong. Junior wears a white singlet with a red letter "J" on it. His objective in the game is to save his father, who was locked by Mario in a cage. He returns in the 1994 Game Boy game Donkey Kong, where he teams up with his father, who has kidnapped Pauline, against Mario. Junior also appeared as a playable character in Super Mario Kart, but was absent in later installments until he returned in Mario Kart Tour. He also appeared in the Virtual Boy game Mario's Tennis, and as a hidden character in the Nintendo 64 version of the similarly named Mario Tennis. He also has his own educational video game for the Nintendo Entertainment System: Donkey Kong Jr. Math. Other appearances by Junior include the Game & Watch games Donkey Kong Jr. (in wide-screen, tabletop and panorama versions) and Donkey Kong II, as well as the Game & Watch Gallery series compilations for Game Boy. He also appears as the physical appearance of the transformed king of World 4 in the Super NES and Game Boy Advance versions of Super Mario Bros. 3. Donkey Kong Junior had his own segment in the first season of Saturday Supercade and was voiced by Frank Welker.[22] Like his father, he had his own cereal brand in the 1980s.

Shortly before the release of Donkey Kong 64 in 1999, Leigh Loveday, the writer of Donkey Kong Country 2, stated that, as far as he knew, the modern Donkey Kong who appears in Donkey Kong Country onward is a grown-up version of Junior himself.[23] Cranky Kong refers to Donkey Kong as his son in Donkey Kong 64[24] and in the manual,[25] but the manuals for Donkey Kong Country,[26][27] Donkey Kong Land,[28] and Donkey Kong Country 2: Diddy's Kong Quest[29] state that Cranky is the original Donkey Kong and grandfather of the game's titular character.[30] Later, official sources associated with Super Smash Bros. Brawl,[31] Super Smash Bros. Ultimate,[32] Donkey Kong Country Returns,[33] Donkey Kong Country: Tropical Freeze[34] and Gregg Mayles of Rare[35] have stated that the current Donkey Kong is the original Donkey Kong's grandson. In the 2023 Super Mario Bros. film adaptation, Donkey Kong is stated as being Cranky's son.[36] Post-Super Mario Bros. movie, 2025's Donkey Kong Country HD Cranky is stated to be DK's grandfather[37], in Donkey Kong Bananza Cranky references a "rival in overalls" and the description for the 8-Bit DK fossil alludes to Cranky in his prime and passing his name and barrel handling skill down to his multiple descendants, implying that DK Junior and modern DK are two different family members of Cranky.[38]

The character Diddy Kong was going to be an updated version of Donkey Kong Junior, but Nintendo did not like this idea, suggesting either to give him his old look or make him a new character. Rare chose the latter and Diddy Kong was made.[39]

Donkey Kong (modern)

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The new, redesigned Donkey Kong introduced as the main player character in 1994's Donkey Kong Country was said to be the grandson of the original arcade character, who was now the elderly Cranky Kong, Cranky having relinquished his name to him.[40][41] However, in Donkey Kong 64, Cranky repeatedly refers to the current Donkey Kong as his son (he was senile in that game).[42] This was reverted to the original grandson relationship in subsequent games such as the Game Boy Advance versions of Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest, Super Smash Bros. Brawl, and Donkey Kong Country Returns. In Yoshi's Island DS, Mario and DK are both babies and two of the Seven Star Children. While Candy Kong is his girlfriend, in the manual for Mario vs. Donkey Kong 2: March of the Minis, he is described as falling in love with Pauline at first sight.[43]

The modern Donkey Kong is used for the antagonist role typical of the original Donkey Kong in the Mario vs. Donkey Kong series, as well as appearing as a playable character in many Mario spin-off games.

Donkey Kong appears in the animated film The Super Mario Bros. Movie, voiced by Seth Rogen. In November 2021, there were reports that Illumination had begun development on a Donkey Kong spin-off film, with Rogen set to reprise his role.[44]

Diddy Kong

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Diddy Kong is Donkey Kong's sidekick and nephew who first appeared in Donkey Kong Country. He is also the main character in Donkey Kong Country 2: Diddy's Kong Quest and Diddy Kong Racing.

Wrinkly Kong

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Wrinkly Kong is an elderly gorilla and the wife of Cranky Kong. Wrinkly first appeared in the game Donkey Kong Country 2: Diddy's Kong Quest for the SNES, where she ran Kong Kollege. She gave the player advice and allowed the player to save their game. She appeared again in Donkey Kong Land 2, and again in Donkey Kong Country 3: Dixie Kong's Double Trouble!. This time, she resided in 'Wrinkly's Save Cave', where the player could both save their game and deposit Banana Birds, which were found throughout the game. This concept remained sans birds in Donkey Kong Land III, where she resided in 'Wrinkly Refuge'. In the Game Boy Advance version of Donkey Kong Country 3, Wrinkly was portrayed as a spiritual follower of the Banana Birds.

Wrinkly next appeared in Donkey Kong 64 as a ghost, having died since the events of Donkey Kong Country 3. Every world lobby in the game, with the exception of Hideout Helm, features five doors with Wrinkly's face on them; when approached, Wrinkly will emerge from the door and present a hint on how to earn one of the world's golden bananas for the Kong of the corresponding color (yellow for Donkey Kong, red for Diddy Kong, blue for Lanky Kong, purple for Tiny Kong, and green for Chunky Kong).

Wrinkly appears as an unlockable playable character in DK: King of Swing, Donkey Kong: Jungle Climber, and Donkey Kong Barrel Blast. She was voiced by Miho Yamada.[45] She also appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.

Dixie Kong's family

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Dixie Kong

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Dixie Kong[d] is a young female chimpanzee[46] or monkey[47] with a ponytail that allows her to grasp and swing from objects. Her first appearance is Donkey Kong Country 2: Diddy's Kong Quest where she and Diddy Kong partner as "inseparable friends"[2] to rescue DK. Cranky refers to her as "that girlfriend of his". She was also playable in Donkey Kong Land 2.

Dixie later was the protagonist of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, with Kiddy Kong as her sidekick. While she did not return in Donkey Kong 64, her sister, Tiny Kong, served as her replacement.

Her next playable appearance was in Donkey Konga 2 on the GameCube, a bongo rhythm game. She appeared once again in the Japan-only Donkey Konga 3. She is also a playable character in DK King of Swing for the Game Boy Advance, Diddy Kong Racing DS and Donkey Kong: Jungle Climber for the Nintendo DS, and Donkey Kong Barrel Blast for the Wii.

Dixie Kong is also available as a playable character in Mario Superstar Baseball, which was also Dixie Kong's debut in the Mario franchise. Her next appearance in a Mario game was in Mario Hoops 3-on-3. She later appeared in Mario Super Sluggers. Additionally, she made her debut appearance in the Mario Kart series in Mario Kart Tour for mobile phones.

After a six year-absence following Mario Super Sluggers, she returned in Donkey Kong Country: Tropical Freeze for the Wii U and Nintendo Switch.

Dixie made her return in Donkey Kong Bananza as one of the racers in the Rambi Rumble at the Racing Layer along with Diddy Kong.

Dixie appears in the Donkey Kong Country TV series, where she was voiced by actress Louise Vallance. She is currently voiced by Kahoru Sasajima.[48]

She has a cameo appearance in The Super Mario Bros. Movie in a scene taking place at the Jungle Kingdom arena.[49]

Kiddy Kong

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Kiddy Kong, known as Dinky Kong[e] in Japan,[50] is a large and infantile gorilla that was introduced in Donkey Kong Country 3: Dixie Kong's Double Trouble! as Dixie's cousin.[51] Later online errata described him as age three and Dixie's "little cousin",[52] as well as the younger brother of Chunky Kong. Their mission is to solve a series of mysteries in the Northern Kremisphere and find their missing friends Donkey Kong and Diddy Kong. His abilities include water skipping, being able to roll farther to make longer than average jumps, and throwing Dixie high out of normal jump reach, with Dixie being able to throw him and guide his fall to break platforms and unveil hidden secrets.

Kiddy Kong is also playable in Donkey Kong Land III, where he joins Dixie in her quest to prove herself worthy by finding the fabled Lost World before DK, Diddy, and the Kremlings. He does not appear in Donkey Kong 64, but is mentioned in the manual as being the baby brother of Chunky Kong. He appeared as a racer in the trailer for the cancelled Donkey Kong Racing. He has not made any physical appearances in games not developed by Rare, the other two being Chunky Kong and Swanky Kong. In Super Smash Bros. Ultimate, he appears as part of Dixie Kong's upgraded collectible "Spirit".[53]

Tiny Kong

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Tiny Kong[f] is a young female gorilla with blonde hair put in pigtails who first appeared in Donkey Kong 64. She is Dixie Kong's younger sister and is a cousin to Chunky Kong and Kiddy Kong, as stated in the manual for Donkey Kong 64.

In Donkey Kong 64, her clothing is a beanie hat, blue overalls, a white T-shirt and white shoes. She is freed by Diddy Kong in the 'Angry Aztec' level in the building near Candy's Music Shop. Her weapon is the Feather Crossbow and her instrument is the 'Saxophone Slam'. The Potion enables her to perform 'Mini-Monkey', 'Pony-Tail Twirl' and 'Monkey-Port'. She can shrink when she jumps into her special barrel, allowing her access to areas other Kongs cannot go. She can do a helicopter-spin, equivalent to Dixie's, to slow down her descent. Out of all the Golden Bananas collected, Tiny gets 6 in the main DK Isles.

Tiny was one of the confirmed characters in Donkey Kong Racing for the GameCube with Donkey Kong, Diddy, Kiddy, and Taj the Genie, but the game was canceled as Microsoft purchased Rare in September 2002.

She makes a cameo appearance in the Game Boy Advance ports of the Super NES games Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!. In Donkey Kong Country 2, Diddy, Dixie, or both must rescue her from the Zingers in a mini-game called Kongnapped, in which the objective is to rescue six of her in order to win. In Donkey Kong Country 3, she appears in one of Funky's Motorboat challenges. These two games are the only games where she is not a playable character.

In her spin-off debut, Diddy Kong Racing DS, she seems to have grown more mature, being both taller and more physically developed than her sister, Dixie. Her clothing now consists of a beanie hat, sweat pants, a midriff-revealing spaghetti-strap top, sandals and fur wristbands, as well as earrings that she did not wear in the previous games. She is one of the first eight playable characters. Her acceleration and handling are slightly below average, and she has a medium top speed.

Donkey Kong Barrel Blast is the first game on the Wii that she appears in. She is unlocked by completing Sapphire Mode on a Rookie Setting as one of the Kongs. She was voiced by Kahoru Sasajima.[54]

Tiny Kong is also available as a playable character in Mario Super Sluggers, her debut in the Mario franchise.[55]

She later makes a cameo appearance in Super Smash Bros. Ultimate as a Spirit using her artwork from Donkey Kong 64.

Chunky Kong

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Chunky Kong[g] is a large gorilla weighing 2,000 pounds and is one of the playable Kongs in the game Donkey Kong 64 where he is the largest of the playable Kongs. Chunky is the older brother of Kiddy Kong and cousin of Dixie Kong and Tiny Kong. He is freed by Lanky in the level Frantic Factory. Before he is freed, he indicates that he does not like heights. Despite his brawny build, he acts somewhat cowardly and childish and lacks some intelligence, indicated by his speaking in third-person broken English. During the attract mode to Donkey Kong 64, all the Kongs are shown in the manner of a hip hop video. Chunky Kong is dressed in a flare-legged disco outfit with an afro hairstyle, but immediately realizes this is out of style (or out of place for rap) and runs off, immediately returning wearing more appropriate clothes. When in the spotlight on the character select screen, he panics and asks the player to choose his cousin Tiny. His weapon is the 'Pineapple Launcher', and his instrument is the 'Triangle Trample'. The potion enables him to perform 'Hunky Chunky', turning gigantic, 'Primate Punch', unleashing a powerful punch that can smash down some doors and walls, and 'Gorilla-Gone', temporarily turning him invisible. He can carry boulders and other heavy items that the other Kongs cannot. It is Chunky, with a combination of the 'Hunky Chunky' and 'Primate Punch' abilities, who ultimately defeats K. Rool in the last boxing match in Donkey Kong 64.

He makes a brief cameo appearance in the Game Boy Advance remake of Donkey Kong Country 3 in the third challenge of Funky's Rentals, where he is one of the Kongs that he has to be rescued from the Kremlings' kidnapping, along with other characters such as Candy, Tiny and Cranky Kong.

In Donkey Kong Barrel Blast, his weapon called the 'Pineapple Launcher' is an item that can be obtained in an item balloon and follows the player ahead of him until it hits them.

He appears as a sticker in Super Smash Bros. Brawl. In Super Smash Bros. Ultimate, he appears as a Spirit using his artwork from Donkey Kong 64.

He has a cameo appearance in The Super Mario Bros. Movie in a scene taking place at the Jungle Kingdom arena.[49]

Others

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Candy Kong

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Candy Kong[h] is a female gorilla and Donkey Kong's girlfriend. Candy Kong first appeared in Donkey Kong Country providing save point stations throughout the game. Her second appearance was in Donkey Kong 64; Candy was redesigned, now wearing a bikini and some sneakers.

She also makes a brief appearance in DK: King of Swing, and is seen cheering on the player characters. She wears a pink bikini top and short shorts, and her torso was redesigned (this appearance has remained in subsequent games). In the GBC and GBA remakes of Donkey Kong Country Candy runs challenges and a dance studio respectively. She also makes brief cameo appearances in the GBA remakes of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!.

In the Game Boy Advance remake of Donkey Kong Country 2 she appears as a model and assistant on Swanky Kong's quiz show, and she wore a purple dress.

She also made a brief appearance in Donkey Kong Barrel Blast in the mode Candy's Challenges and allowed the players to collect up to a total of 1,000 bananas and to win the tracks in first place. She and Swanky Kong are the only two protagonist Kongs who have yet to become playable. She was going to be one of the playable characters in Diddy Kong Pilot, replacing Redneck Kong, but that game was cancelled after Microsoft Game Studios bought Rare.

In a 1995 manga from Comic BomBom, Mario sees Candy wearing a swimsuit and a mask concealing her species, and is infatuated by her.[56]

Candy was also a regular on the Donkey Kong Country animated series, voiced by Joy Tanner. Instead of being blonde as seen in the games, she has fiery red hair. She works at a barrel factory run by "Bluster Kong", her boss.[57][58] This version of Candy also has a quick temper.

She was voiced by Satsuki Tsuzumi in video games.[59]

Funky Kong

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Funky Kong[i] is a cool surfer and mechanic gorilla. Initially, he allows the Kongs to go back to worlds they have previously completed, but in Donkey Kong Country 3: Dixie Kong's Double Trouble!, he takes on a different role as a vehicle merchant, allowing Dixie Kong and Kiddy Kong to reach new worlds in the game. In Donkey Kong 64, Funky has switched jobs yet again to become the ammunitions expert of the group, his business seeming to suggest an army surplus store. He supplies various weapons and upgrades to the Kongs, donning camouflage clothing, goggles and a large rocket on his back (which is revealed near the end of the game to contain a giant boot) in favor of his old board shorts and sunglasses. He takes back on his surfer appearance in later games. He is also a playable character in Donkey Kong Barrel Blast, as well as in multiplayer modes of Donkey Konga 3, DK: King of Swing and DK: Jungle Climber. He is currently voiced by Toshihide Tsuchiya.[60]

Funky is also a regular on the Donkey Kong Country animated series, where he was voiced by Damon D'Oliveira. One difference is that the cartoon version of Funky has tan fur as opposed to the brown fur his video game portrayal has. He was also given a Jamaican accent. Like in the games, Funky is keen on surfing and runs his own airline service. He often talks about karma and is the best dancer on the island. Funky is not fond of adventuring or fighting the Kremlings, nor is he keen on doing much work; he often tries to take the easier way out of a situation, or just leave it up to DK and Diddy.

Funky resurfaces in Donkey Kong Country: Tropical Freeze as the keeper of the Fly and Buy shops, thus taking over the role of shopkeeper from Cranky Kong, who instead becomes a playable character. In the Nintendo Switch enhanced port of Tropical Freeze, Funky also serves as a playable character, headlining the eponymous "Funky Mode" exclusive to that port. In Funky Mode, characters can play as Funky Kong, who has extra health and other perks such as double-jumping and standing on spikes without taking damage. Players can switch between Donkey Kong and Funky while playing in Funky Mode, but Donkey Kong and his partner will both have added health. A save file cannot be changed out of Funky Mode once it has been started.

Outside of the Donkey Kong games, Funky also appears as an unlockable heavyweight character in Mario Kart Wii. He is widely considered to be the best character in the game, due to his speed bonus statistic.[citation needed] His next appearance in a Mario game was in Mario Super Sluggers for the Wii, where he was a playable character along with the other Donkey Kong characters. Funky uses his surfboard as a bat in the game. In Super Smash Bros. Ultimate, he runs a shop in the game's story mode and can be unlocked as a spirit. Additionally, he appears as a playable character in Mario Kart Tour and Mario Kart 8 Deluxe as a part of the game's Booster Course Pass.

Swanky Kong

[edit]

Swanky Kong[j] is a gorilla and an entrepreneur. He first appears as the game show hosts a TV show called "Swanky's Bonus Bonanza" in Donkey Kong Country 2: Diddy's Kong Quest in which Diddy and Dixie must answer questions about the game correctly to win extra lives. The questions range from easy ones such as enemies and worlds featured in the game to more difficult ones such as objects in the background of levels.

After Crocodile Isle is destroyed in Donkey Kong Country 2, Swanky runs "Swanky's Sideshow" in the Northern Kremisphere of Donkey Kong Country 3: Dixie Kong's Double Trouble!. Swanky gives Bear Coins and Banana Bunches as rewards for winning. In Donkey Kong Country 2, he wears a blue oversized jacket and has an afro hair style. In Donkey Kong Country 3, he wears a white long-sleeved shirt, a gold vest, a bowler hat, black pants, black and white shoes, and has a diamond-topped cane.

In the Game Boy Advance version of Donkey Kong Country 2, Swanky's role remains the same except that he now has Candy as his assistant. Upon completing all of his quizzes, Swanky will reward the player with a photo of himself to add to the scrapbook. In the GBA version of Donkey Kong Country 3 (his last appearance), Swanky sports his Donkey Kong Country 2 look and now runs "Swanky's Dash", a virtual reality game where stars are collected as Dixie (as Kiddy is too young to play). If enough stars are collected, Swanky will give the player Bear Coins, Banana Bunches, and Extra Life Balloons. Swanky Kong, like Candy Kong, has never been a playable character. Also, he has not made any physical appearances in games not developed by Rare, the other two being Kiddy Kong and Chunky Kong. His relationship to the Kong Family is unknown.

He also makes a brief cameo appearance in The Super Mario Bros. Movie, where he is caught in a go-kart crash caused by a banana peel.

Orangutans

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Manky Kong

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In Donkey Kong Country, enemy orangutans known as Manky Kong appear. They attack the protagonists by throwing barrels. The game's manual describes the Manky Kongs as "Kong reject orangutans".[61]

Lanky Kong

[edit]

Lanky Kong[k] is a buffoonish orangutan with neither style nor grace who is a distant cousin to the Kong family. Lanky's first appearance was in Donkey Kong 64 as one of the game's five playable Kongs. He is freed by Donkey Kong in the "Angry Aztec" level in the Llama's Temple. His weapon is the 'Grape Shooter', his instrument is the 'Trombone Tremor', and the potion enables him to perform 'OrangStand', where he walks on his hands to climb steep slopes, 'Baboon Balloon', which allows him to inflate himself to reach higher areas, and 'OrangSprint', which allows him to run fast on his hands. In the level 'Gloomy Galleon', he can transform into Enguarde the Swordfish when he enters the Enguarde Crate. Lanky Kong is known for his lack of style and grace, as well as his funny face.[62]

Lanky also appears as a non-player character in the Game Boy Advance version of Donkey Kong Country 3.

Lanky's last appearance was in Donkey Kong Barrel Blast (2007). He was voiced by Kentaro Tone.[63]

The likeness of Lanky Kong appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U, as well as a collectible Spirit in Super Smash Bros. Ultimate. Lanky Kong is also visible on a poster in New Donk City in Donkey Kong Bananza.

Fruit Kingdom Kings

[edit]

The Fruit Kingdom Kings are a group of Kongs from Donkey Kong Jungle Beat who rule their respective territories in the Fruit Kingdoms and have invaded Donkey Kong's home turf.[64] DK must battle these Kongs by using conventional fighting methods like punching and kicking.

Ghastly King

[edit]

Ghastly King, the head of the group, is a giant and shadowy Kong-like figure who serves as the ruler of the Fruit Kingdoms. It is implied that he put a spell on the other Evil Kings in order to defeat DK. After Ghastly King is defeated, DK becomes the new ruler of the Fruit Kingdoms and Dread Kong, Karate Kong, Ninja Kong and Sumo Kong accept his leadership and congratulate him.

Dread Kong

[edit]

Dread Kong is the ruler of the Banana Kingdom who sports dreadlocks and uses punch attacks. He is the weakest of the four Kongs controlled by Ghastly King.

After appearing in Jungle Beat, Dread Kong reappears in Donkey Kong Jungle Fever and Donkey Kong Banana Kingdom, the two medal games based on Jungle Beat.

Karate Kong

[edit]

Karate Kong is the ruler of the Pineapple Kingdom who is an expert at karate.

After appearing in Jungle Beat, Karate Kong reappears in Jungle Fever and Banana Kingdom. He also appears as a Spirit in Super Smash Bros. Ultimate. His Spirit is represented by Ryu from the Street Fighter series.[65]

Ninja Kong

[edit]

Ninja Kong is the ruler of the Durian Kingdom who is a practitioner of ninjitsu.

After appearing in Jungle Beat, Ninja Kong reappears in Jungle Fever and Banana Kingdom. In Super Smash Bros. Ultimate, Ninja Kong appears as a Spirit that is embodied by Donkey Kong.[66]

Sumo Kong

[edit]

Sumo Kong is the ruler of the Star Fruit Kingdom who is an expert sumo wrestler. He is the largest and strongest of the four Kongs controlled by Ghastly King.

After appearing in Jungle Beat, Sumo Kong reappears in Jungle Fever and Banana Kingdom.

Void Co.

[edit]

Void Co. (short for Void Company) is an organization of Kongs that appear in Donkey Kong Bananza. They target the Banandium Gems that are underground and run afoul of Donkey Kong and Pauline.

Void Kong

[edit]

Void Kong is the central antagonist of Donkey Kong Bananza. He is a macaque who is the President of Void Co. that uses a rock-shaped banana with a saddle on it as his mode of transportation. He was also responsible for turning Pauline into Odd Rock. He is fought twice during the game; once in the middle of the game, where he travels across layers, and once as the fake-out final boss, in the "Forbidden Layer". Near the end of the game, he attempts to force Pauline to sing, which would wake what he believes to be the Banandium Root. However, once he turns Donkey Kong into an Odd Rock-like form, which forces Pauline to sing, the "Banandium Root" is revealed to be King K. Rool, who punches Void Kong into his machine. He is unseen for the rest of the game, but post-game dialogue confirms he somehow survived as he was saved by Grumpy Kong.

Poppy Kong

[edit]

Poppy Kong is a lutung and the Director of Intelligence at Void Co. who wears expensive clothes and lipstick and is constantly abused by Void Kong.

Grumpy Kong

[edit]

Grumpy Kong is a large orangutan who is the Director of Manufacturing at Void Co., where he creates monsters to serve the company.

Humans

[edit]

Mario

[edit]

Mario,[l] originally known as Jumpman,[m] appeared as the player character in Donkey Kong. He was the antagonist in Donkey Kong Jr., and further appeared as playable in Donkey Kong Hockey.

He returns as a platforming protagonist in Mario vs. Donkey Kong and is ostensibly the one controlling the Mini-Mario toys in its sequels.

Pauline

[edit]

Pauline,[n] originally known as Lady,[o] was created by Shigeru Miyamoto and other developers for the 1981 arcade game Donkey Kong.[67] She also appeared in the 1994 Game Boy game of the same name[68] as well as Mario vs. Donkey Kong 2: March of the Minis and its sequels. Pauline is the earliest example of a female with a speaking role in a video game, and is cited as a famous example of a damsel in distress in fiction.[69][70][71] In 2017, Super Mario Odyssey marked her debut in the Super Mario series, serving as the mayor of New Donk City. Since then, she has appeared in several other Mario titles.

A 13-year old Pauline appears in Donkey Kong Bananza where she was revealed to have been turned into Odd Rock by Void Kong.

Stanley

[edit]

Stanley,[p] sometimes called Stanley the Bugman, is an exterminator and the protagonist of Donkey Kong 3. Stanley has only made one other prominent appearance as the protagonist of the Game & Watch game Greenhouse, in which he sprays worms attacking his plants. Greenhouse was re-released in Game & Watch Gallery 3, but the modern version stars Yoshi instead. Stanley also appears in Donkey Kong 3 microgames in both WarioWare: Twisted! and WarioWare: Touched! and a trophy of him can be obtained in the game Super Smash Bros. Melee. He also appeared in the Saturday Supercade cartoon.

Kremlings

[edit]

Kremlings[q] are an advanced crocodilian species native to Crocodile Isle. Examples of Kremlings include Kritter, which demonstrate a variety of behaviours and ability to use tools,[72] Klaptrap, which is small and quadrupedal,[73] and Krockhead, which is more primitive and always submerged in swamps or lava.[74] They come in many sizes, varieties, and colors. The Kremlings live on Crocodile Isle, and as typical of crocodiles, favour swamps.[75][76] All of their names begin with the letter K, with the exception of Skidda and Bazuka from Donkey Kong Country 3.

Historically, the Kremling population lived in the Lost World.[77] The relationship with piracy is traditional since the time of the Kremling Kuthroats.[78][79][80][81] Long ago, the Kremlings fought in the Kremean War against Brigadier Bazooka and his squadron.[82][83] The Kremling Krew ascension turned the Kremlings into tough soldiers where they became technologically adept.[84][85][86]

The Kremling Krew is a powerful organization of evil Kremlings, led by King K. Rool, that antagonize the Kongs. This group is composed of commanders (Klump, Kasplat and Kalypso), strong bodyguards (Krusha, Kudgel and Klubba) and troops (Kritters and Klaptraps).[87][88][89][90][91][92][93] Many different animal species (birds, mammals, insects, fish, other reptiles, etc.) reinforce K. Rool and his army.[94] When Crocodile Isle is destroyed, the organization comes into crisis, with Kremling remnants building several bases in the Northern Kremisphere until they are regrouped by KAOS (which is K. Rool acting in the shadows).[95][96][97][98]

All the Kremlings are part of the Kremling Krew that antagonizes the Kongs with exception of K. Lumsy, who opens up levels for the Kongs in Donkey Kong 64.[citation needed]

After an eighteen-year-long absence, the Kremlings returned to the Donkey Kong franchise in Donkey Kong Bananza, acting as enemies after King K. Rool is revealed.[citation needed]

The Kremlings were originally conceived for a game called Jonny Blastoff and the Kremling Armada, an unreleased point & click adventure game that predated Donkey Kong Country.[99]

King K. Rool

[edit]

King K. Rool is the main antagonist of the Donkey Kong series. He is an obese green crocodile, who is the leader of the Kremling "Krew". He uses numerous aliases across the series. He first appeared in the original Donkey Kong Country, and reappeared numerous times, up until DK: Jungle Climber, which would be his last appearance in a Donkey Kong game, until his return in Donkey Kong Bananza.

Klump

[edit]

Klumps[r] are large, rotund members of the Kremling Krew and appear as King K. Rool's second-in-command in various Donkey Kong games.[100][101] Leading the Kremling Krew army in Donkey Kong Country, a Klump is ordered by K. Rool to steal the Banana Hoard from underneath Donkey Kong's Treehouse, which was being protected by Diddy Kong.[102] After Klump knocks out Diddy with his "enormous bulk", he instructs the Kremlings to stuff Diddy in a barrel and take off with the bananas.[103][104][88] Klump's main outfit is a green military helmet with three yellow chevrons, a green belt with five pockets, and black boots with white shoelaces. Due to their helmets, they are invincible to Diddy's jump, but Diddy can defeat them with his cartwheel attack, or by throwing a barrel at them. Unlike Diddy, all of DK's attacks can defeat them in a single hit.

According to the manual for Donkey Kong Country 2: Diddy's Kong Quest, the Klumps appear as their pirate alter-ego Kannon.[2] In this game, they wear earrings, a large belt, pirate boots, a black eye patch and a large black hat with a human skull and crossbones. They are armed with a cannon that allows them shoot barrels and "Kannonballs" (forward or downward). Without their helmets, Klumps are now vulnerable to Diddy and Dixie Kong's attacks.

In Donkey Kong 64, Klumps reappear and are depicted as much larger enemies with a pink coloration. They attack by throwing green unripe Orange Grenades at the Kongs, and the only way to defeat them is by using a shockwave attack or by throwing an Orange Grenade of the Kongs' own. When defeated, they give out a salute and fall over. In the game's introduction sequence, a Klump is ordered by King K. Rool to distract Donkey Kong by stealing the Golden Bananas and kidnapping the Kong Family so that K. Rool can repair his Blast-O-Matic weapon.

A single Klump appears as a playable character in Donkey Kong Barrel Blast. Klump now wears a bucket on his head, and has a brown skin coloration. He shares stats with his rival Lanky Kong. Klump was slated to appear as a playable character in another racing game, the second iteration of Diddy Kong Pilot, which redone as Banjo-Pilot after Rare was acquired by Microsoft. He was replaced with Klungo.

In the Donkey Kong Country animated series, a Klump serves as King K. Rool's second-in-command and is referred to as General Klump, voiced by Adrian Truss. Originally depicted with a tough military-like exterior, Klump actually has quite the soft side to his personality, as seen by him befriending Dixie Kong in the episode "Klump's Lumps". His skin color is also different compared to the games, with him sporting varying shades of green between seasons.

Krusha

[edit]

Krushas[s] are blue Kremlings known for their supreme strength. Due to their strength, only Donkey Kong can defeat them in Donkey Kong Country and Donkey Kong Land. They appear in 2 in pirate gear as Krunchas. Like the previous game, they cannot be defeated with regular attacks, and attempting to attack them will result in Kruncha becoming enraged. They can only be defeated with an animal friend, a crate, a barrel or with Diddy and Dixie teaming-up. Krunchas also appear unchanged in Donkey Kong Country 2's pseudo-sequel Donkey Kong Land 2. Krushas do not appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!, but similar enemies known as Krumples appear in their place.[92]

Krusha appears as a secret playable multiplayer character in Donkey Kong 64. He has an orange grenade launcher, and he has a sliding ability, similar to Tiny Kong. Similar enemies known as Kasplats appear in the main game. While Krusha does not appear in Donkey Kong Barrel Blast, a similar blue skinned character by the name Kludge does appear. In the US version of Super Smash Bros. Brawl, Krunchas and Krumples are mentioned in Kludge's trophy description.

In the Donkey Kong Country animated series, a Krusha appears as King K. Rool's bodyguard, voiced by Len Carlson.

Kalypso

[edit]

Kalypso[t] is a female member of the Kremlings. She appears in Donkey Kong Barrel Blast where she serves as Tiny Kong's rival.[90]

Kritter

[edit]

Kritters[u] are common enemies in the Donkey Kong franchise and are the main foot soldiers of the Kremling Krew. In the first Donkey Kong Country game, they are usually seen either walking or jumping. Kritters known as Krash appear riding minecarts in the minecart stages. As their name suggests, they are hazards that try to crash into the player. Half of the Kritters became Rock Krocs by Tiki Tong when they died buried in Monkey Mines during the search for ore.[105][106]

As with most of the Kremlings in Donkey Kong Country 2: Diddy's Kong Quest, Kritters are dressed as pirates and outfitted with peg legs. Those who walk are named Klomp and have one peg, while the jumpers are named Kaboing and have two. The Kritters in Donkey Kong Country 3: Dixie Kong's Double Trouble! lack clothing. The walkers are called Kobble and the jumpers named Koil bounce on their spring-loaded tails.

A single leather jacket-wearing Kritter known as Krunch appears as a playable character in Diddy Kong Racing. In Donkey Kong 64, Kritters are redesigned and appear sporting similar leather jackets to Krunch, as well as belt buckles with skulls on them. Two specific Kritters are seen piloting K.Rool's Mechanical Island, chasing after one of the Kongs, and serving as referees during the final battle. Krashes also reappeared in Donkey Kong 64, but they were redesigned to be much more muscular, wielding clubs to smack the Kongs with. Skeletal and robotic variants of Kritters also appear in Donkey Kong 64.

In DK: King of Swing, Kritters appear as enemies in the main game mode and as a playable character in the game's multiplayer mode. King of Swing would mark the debut of their current muscular design. Kritters appear mostly unchanged in the game's sequel, Jungle Climber. A single Kritter appears as racer in Donkey Kong Barrel Blast, sharing the same balanced stats as his rival Donkey Kong.

They would make their Mario franchise debut as spectators in Mario Power Tennis. In the Mario Strikers series, a Kritter serves as a goalie for each team (except Mario Strikers: Battle League). A Robo-Kritter serves as the goalie for a robotic team in Super Mario Strikers. In Mario Super Sluggers, Kritters appear as playable characters and members of the DK Wilds team.

Kritters appeared as trophies in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, as well as stickers in Brawl. They also appeared as enemies in the 3DS exclusive Smash Run mode, with Green Kritters attacking by biting three times in a row, while Blue Kritters attack by spinning around furiously with their claws.

They also appear in the Donkey Kong Country animated series, reprising their roles from the games.

Klaptrap

[edit]

Klaptraps[v] or Klap Traps are recurring enemies in the Donkey Kong games. They closely resemble the enemy known as Snapjaw from the arcade game Donkey Kong Jr. They appear as small crocodiles with large mouths and come in a variety of colors, but most commonly blue. Similar enemies known as Klampons and Krimps appear in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble! respectively.

Klaptraps would appear as stage hazards and as a collectable trophy in Super Smash Bros. Melee, and they would reprise their role as stage hazards in future games in the Super Smash Bros. series, as well as becoming Assist Trophies in Super Smash Bros. Ultimate.[107] They would also appear as hazards and enemies in certain Mario spin-offs, such as Mario Power Tennis, Mario Superstar Baseball and Mario Party 7.[108]

Klaptraps also appear in the Donkey Kong Country animated series. A large Klaptrap known as Jr. Klap Trap or simply Jr. appears as a minor character in the TV series, voiced by Ron Rubin.[109]

Recurring baddies

[edit]

Animals and other enemies called "baddies"[110] appear throughout the franchise.

  • Oil Drum - In the original game, Country, Land, and Mario vs Donkey Kong 2: March of the Minis, Oil Drums produce fire and enemies that can harm the player character. Country also features an Oil Drum boss named Dumb Drum.
  • Nitpicker - Nitpickers[111][112] or simply "Birds" appear in Donkey Kong Jr., Donkey Kong Jr. Math, Donkey Kong for Game Boy, March of the Minis, and Minis March Again.
  • Snapjaw - group of anthropomorphic metal foothold traps with a powerful bite first appearing as vine-climbing enemies in Donkey Kong Junior.[113] In Captain N: The Game Master, they have the outer appearance of piranhas, which carries into their appearance in Country 2. The character appears in a past setting in Yoshi's Island DS, climbing vines and only featuring in stages with Baby DK. Klaptrap is visually similar to the original incarnation of Snapjaw.
  • Gnawty - A race of beavers that appears in Donkey Kong Country, Donkey Kong Land, Donkey Kong 64 and Banjo-Kazooie. Very Gnawty and Really Gnawty are bosses. Analogous rat enemies Neek and Sneek appear in the rest of Rare's Donkey Kong platformers.
  • Army - A race of armadillos that appears in Donkey Kong Country, Donkey Kong Land. One Army serves as a boss in Donkey Kong 64.
  • Necky - A race of vultures that appear in Country, Land, Country 2, Land 2, King of Swing, Jungle Climber and Barrel Blast. Master Necky and Master Necky Sr. are bosses.
  • Zinger - A race of hornets from a large and complex hive on Crocodile Isle. They appear in Country, Land, Country 2, Land 2, and 64. Their monarchs are the bosses Queen B and King Zing.

Introduced in Diddy Kong Racing

[edit]

Diddy Kong Racing (1997) for the Nintendo 64 introduced several characters to the Donkey Kong franchise, some of which have appeared in other games by Rare. While Nintendo lost intellectual property rights to most of them in 2002, estranging them from Donkey Kong, they reappear in the Nintendo DS remake Diddy Kong Racing DS in 2007, except Banjo and Conker, who were replaced by Dixie and Tiny.

  • Timber - A tiger whose parents go on holiday to Donkey Kong Island and leave him in charge of their home, Timber's Island, prompting Timber and his friends to organize a race. This is interrupted when a sinister intergalactic pig-wizard named Wizpig arrives at Timber's Island and attempts to take it over after having conquered his own planet.[114] Timber hires a team of eight racers: Diddy Kong, Conker, Banjo, Krunch, Tiptup T.T., Pipsy, and Bumper to defeat Wizpig. Timber later establishes a hip-hop career.[115] Timber was originally intended to be the main protagonist of a fourth entry of the R.C. Pro-Am series, titled Pro-Am 64. Miyamoto suggested adding Diddy Kong to the game and making him the main character.
  • Drumstick - A rooster and the best racer on Timber's island, he is transformed into a frog by Wizpig's magic.[114] After Wizpig is defeated, Drumstick is turned back into a rooster and unlocked as a racer.[114]
  • Conker the Squirrel - Conker is a squirrel and friend of Diddy Kong whom he recruited to defeat Wizpig. Conker debuted in Diddy Kong Racing as a promotion for the upcoming game Twelve Tales: Conker 64. After the release of Conker's Pocket Tales (1999) for Game Boy Color, Twelve Tales was retooled for an older audience, becoming Conker's Bad Fur Day (2001), and Conker was reimagined as a fourth-wall breaking alcoholic armed with guns and knives.[116] In 2002, Microsoft acquired Rare, causing Nintendo to lose the rights to the character. In a later exegesis in reference to Diddy Kong Racing, Conker states that "things were different back then, you know, I was different - it goes without saying that you wouldn't catch me hanging out with any of those freaks these days".[117]
  • Banjo - Banjo is a bear and friend of Diddy Kong whom he recruited to defeat Wizpig. Banjo made his debut as a playable character as part of the cast of Diddy Kong Racing to promote the forthcoming release of Banjo-Kazooie (1998); the game was followed by several further Banjo-Kazooie games. Microsoft acquired the Banjo franchise in 2002 as part of Rare. In 2019, Banjo and his friend Kazooie were revealed as part of the first Fighter Pass for Super Smash Bros. Ultimate in a trailer set at Donkey Kong's treehouse, acknowledging Banjo's origins in the Kongs' world.
  • Krunch - A Kremling and Diddy's enemy, who follows after him. Krunch is the only character created for Diddy Kong Racing whose rights were retained by Nintendo in the Microsoft acquisition.[118]
  • Tiptup - A turtle with a nervous personality who lives on Timber's Island. Tiptup reappears in Banjo-Kazooie inside "Tanktup's Shell" in Bubblegloop Swamp with his own choir. Tiptup can also be found in Banjo-Tooie in the Turtle View Cave in Jolly Roger's Lagoon. He states that he has nineteen daughters; Banjo-Tooie depicts the birth of his first son. Tiptup also makes a cameo appearance in Banjo-Pilot, where he can be found in Clanker's River.
  • T.T. - A living stopwatch who lives on Timber's Island and is in charge of the race courses.
  • Pipsy - A mouse who lives on Timber's Island. The design of Pipsy was originally intended for the main character of a game called Astro Mouse, which was cancelled. This character was redesigned by Kevin Bayliss and included in Diddy Kong Racing as Pipsy.[119]
  • Bumper - A badger who lives on Timber's Island. In May 2012, Bumper is serving time in prison.[120] He later makes parole, and is superficially remorseful for his actions.[121]
  • Taj - An Indian elephant-like genie residing on the island who aids Diddy and his friends. He is a playable racer in Diddy Kong Racing DS.
  • Tricky - A Triceratops who is one of Timber's Island's four guardians. He is the first boss in Diddy Kong Racing. A character named Prince Tricky in Star Fox Adventures was originally intended to be the same character as the Tricky in Diddy Kong Racing. Nintendo now owns the rights to the Prince Tricky incarnation of the character.[122]
  • Wizpig - The extraterrestrial wizard Wizpig is the main antagonist in Diddy Kong Racing. He is a giant pig from the planet Future Fun Land who seeks to conquer an island.[114] Wizpig turns the island's four guardians (Tricky the Triceratops, Bluey the Walrus, Bubbler the Octopus and Smokey the Dragon) into his henchmen. Ultimately, the rocket he rides on malfunctions and launches him to the moon, but an additional cutscene reveals Wizpig's spaceship flying through the sky, unscathed.[114] He is a playable racer in Diddy Kong Racing DS.

Tiki Tak Tribe

[edit]

The Tiki Tak Tribe are a primitive group of Tiki-like demons resembling musical instruments who are the main antagonists in Donkey Kong Country Returns and its 3DS remake. Emerging from a volcanic eruption at the start of the game, the higher-ranking members of the Tiki Tak Tribe use hypnosis-inducing harmonic patterns on Donkey Kong Island's wildlife (consisting of elephants, giraffes, zebras and squirrels) to seize any banana in sight, even from Donkey Kong's banana hoard, forcing him to retrieve it with the help of Diddy Kong,[123] as the tribe's spell does not work on them.

Tiki Tong

[edit]

The tribe is led by Tiki Tong, a gigantic and bongo drum-like Tiki.

Eons before the events of Returns, Tiki Tong was responsible for resurfacing an island with his volcanic eruption power to establish his reign, creating his tribe across the entire island and enslaving animals.[106] His tyranny ended when the Kongs provoke a rebellion, imprisoning him in the island's volcano, along with his subjects, as the island is claimed by the Kongs.[106]

As the game begins, Tong resurfaces and tries to take back the island. Before the final battle against Tiki Tong, it is revealed that the Tikis use bananas as an energy source; Tong generates a pair of hands by grinding the remainder of the bananas they acquired and spewing their juice onto his commanders.[124]

Krazy Kalimba

[edit]

Krazy Kalimba is first member of the Tiki Tak Tribe seen in the game and the most prominent in the game's advertising, being a small Tiki with red and light blue paint and a crown of wooden tines on his head evocative of the keys of his namesake instrument. He unsuccessfully tries to hypnotize Donkey Kong with his tribe's spell before getting pummeled and knocked out of DK's treehouse into the jungle. When later confronted, Kalimba hypnotizes and takes control of the game's first boss Mugly to combat the Kongs, only to be defeated and punched into the distance once more.

The Maraca Gang

[edit]

The Maraca Gang are a trio of otherwise unnamed Tiki bosses who resemble feather-adorned maracas. Donkey Kong and Diddy encounter them in the game's beach area, where they hypnotize and possess a trio of crab pirates known as the Scurvy Crew to combat the Kongs.

Gong-Oh

[edit]

Gong-Oh is the third Tiki boss, resembling a wooden slab bearing a metal gong with a sun emblem on it and hands resembling percussion mallets. Appearing in the ruins area, he hypnotizes and possesses a large egg in a golden cauldron which hatches into a bomb-dropping bird named Stu to combat the Kongs.

Banjo Bottom

[edit]

Banjo Bottom is the fourth Tiki boss, resembling a banjo adorned with gold feathers. He leads Donkey Kong Island's local mole miners in transporting bananas across it and, when confronted by the Kongs, he forces their train hauling them to depart immediately, hypnotizing and possessing the moles' leader Mole Miner Max to fight back.

Wacky Pipes

[edit]

Wacky Pipes is the fifth Tiki boss, being a wooden sphere adorned with ropes, cyan, blue and gold feathers and a trio of flute-like pipes protruding from his head. He lurks up in the treetops of the island's forest, and upon seeing the Kongs infiltrating his base, he hypnotizes and possesses a large plant-like and electrokinetic caterpillar named Mangoruby in an ill-fated attempt to combat them.

Xylobone

[edit]

Xylobone is the sixth Tiki boss, resembling a trilobite-like xylophone with hands similar to Gong-Oh's. Upon Donkey Kong and Diddy's arrival to his part of the cliffs, he disembarks from one of his tribe's airships to hypnotize and possesses Thugly, a relative of Mugly, to combat them.

Cordian

[edit]

Cordian is the seventh and final Tiki boss outside of Tiki Tong, who has the bellows of an accordion topped with an orange feather on his head. He runs the factory near the Tiki Tak Tribe's base, where he oversees a mass production of his tribe's soldiers by means of filling empty wooden husks with mashed-up bananas. When confronted by Donkey Kong and Diddy, he hypnotizes and possesses Colonel Pluck, a chicken controlling his Stompybot 3000 mech used for the banana mashing, to try and stop them.

Tiki Goons

[edit]

Tiki Goons are the most common members of the Tiki Tak Tribe. They make a cameo appearance in Mario Kart 7 on the track DK Jungle where they attack players and make them drop coins. They reappear in Mario Kart 8 and Mario Kart 8 Deluxe, performing the same function. Several different Tikis appear as collectible trophies in Super Smash Bros. for Nintendo 3DS and Wii U, as well as a group 'Tiki Tak Tribe' Spirit in Super Smash Bros. Ultimate.

Snowmads

[edit]
The Snowmads' insignia, a snowflake

The Snowmads are an organization of hegemonic Chionophile seafarers based on stereotypical depictions of Vikings that are the main antagonists of Donkey Kong Country: Tropical Freeze. They have claimed Donkey Kong Island as their territory, which prompts Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong to band together in order to reclaim Donkey Kong Island.

In Super Smash Bros. for Nintendo 3DS and Wii U, several members of the Snowmads appear as collectible trophies.

Lord Fredrik

[edit]

Lord Fredrik, the Snowmad King is a large and obese walrus who uses his enchanted blowing horn to throw the entire island into a state of perpetual winter. He additionally appears as a Spirit in Super Smash Bros. Ultimate that is embodied by King K. Rool.[125]

Lord Fredrik's name in European French is Sire Frighorrifik (corruption of "frigorifique", meaning "refrigerated"), in German Seine Frostigkeit König Qual ("His Frostiness King Torment"), in Italian Renaldo, il re dei Ghiacci Reynold ("the King of Ices"), and in Spanish Frigorico I, el Rey Morsario ("Frigorico I, the Corsair-Walrus King"). Frigorico here is a portmanteau of frigo, meaning "fridge", and the given name Frederico. Morsario is a play on morsa, meaning "walrus", and corsario, meaning "corsair".

Supporting characters

[edit]

Animal Friends

[edit]

Animal Friends,[126] also known as the Animal Buddies,[127] Amicable Animals,[128] and Jungle Buddies,[129] are friendly animals who the Kongs can ride, transform into, or have perform various tasks. Among the known animal friends are:

  • Rambi - An Indian rhinoceros who originated in Donkey Kong Country, where he can ram through enemies and walls. Rambi is also featured in Land, Country 2, Land 2, 64, Barrel Blast, Returns, Tropical Freeze, and Bananza. Baby rhinos strongly resembling Rambi called RamRams appear in Mario vs. Donkey Kong. In Mario Kart DS, Donkey Kong's first exclusive kart, the Rambi Rider, has Rambi's head on it.
  • Expresso - A sneaker-wearing common ostrich who originated in Country and can run fast. He can also fly for a short amount of time. Expresso is also featured in Land and a minigame in the Game Boy Advance re-release of Country 2.
  • Winky - A frog who appears in Donkey Kong Country and can jump higher than the Kongs and defeat more types of enemies with his jump attacks.
  • Enguarde - A swordfish with a thrust attack who appears in all of Rare's Donkey Kong platformers except Land, also appearing in Barrel Blast and Tropical Freeze.
  • Squawks - A parrot who appears in all of Rare's Donkey Kong platformers except Land. In these games, except Country, he can carry Kongs through the air. In Country and 64 he carries a spotlight to increase visibility in dark levels. In the second and third entries in the Country and Land series, he can spit crackers, which can defeat most enemies. Squawks appears as a usable item in Barrel Blast, Returns and Tropical Freeze.
  • Squitter - A sneaker-wearing spider who originated in Country 2. His abilities include shooting webs that defeat enemies and enemy projectiles, and creating web platforms to walk on to cross gaps and avoid hazards. Squitter was also featured in Land 2, Country 3, and Land III.
  • Rattly - A rattlesnake who originated in Country 2. Rattly can coil up and bounce high, and the Kongs can also ride him.
  • Clapper - A seal who originated in Country 2. His arctic breath can cool and freeze water.
  • Glimmer - A bioluminescent anglerfish who originated in Country 2. Like Squawks in the previous DKC game, it can shine a spotlight to increase visibility in dark underwater levels.
  • Quawks - A parrot who originated in Country 2. He is a blue counterpart of Squawks that cannot spit eggs or fly upwards, being only able to carry the Kongs in a slow descent while avoiding obstacles. He reappears in Country 3 where he is now dark purple and gains the ability to fly anywhere and pick up and throw barrels. Quawks is also featured as a usable item in Barrel Blast.
  • Ellie - An African elephant who originated in Country 3. She can carry barrels and squirt water that she sucks up. Ellie is afraid of mice like Sneeks so the Kongs must have her pick up a barrel and toss it at the mice to eliminate them. In later games, Ellie does not have a fear of mice.
  • Parry - A pheasant-like Parallel Bird who originated in Country 3. Once found, he flies above wherever the players go, collecting out-of-reach objects. He can also defeat certain enemies, such as "Booty Birds", but is vulnerable to others like the mechanical "Buzzes".
  • Lightfish[130] - A tadpole-like fish that originated in DK64. It has a light that shines when the Kongs are in the shipwrecks in Gloomy Galleon.
  • Hoofer - A wildebeest who originated in Jungle Beat. Like Rambi, Hoofer can ram into barriers and enemies.
  • Orco - An orca who originated in Jungle Beat. Like Enguarde, Orco can smash through underwater barriers and enemies.
  • Professor Chops (referred to as Tutorial Pig in Returns) - A pig who appears in the Retro Studios-developed Country titles. He serves as a middle-gate to save Donkey Kong's progress in a level. In Returns exclusively, if DK loses most of his lives, the professor offers his help to complete the level. Also, he gives tips and tricks while Donkey Kong is near an obstacle as well as giving tips to the Kongs.
  • Whale - An unnamed sperm whale who originated in Returns. It only appeared in the level "Blowhole Bound" where Donkey Kong and Diddy Kong free it from an anchor and it gives them a ride along the shores of Donkey Kong Island.
  • Tawks - A red parrot who originated in the Nintendo Switch version of Tropical Freeze. He replaces Funky Kong at Funky's Fly 'n' Buy whenever he is journeying with the other Kongs.

Brothers Bear

[edit]

The Brothers Bear are a race of anthropomorphic bears who live in the Northern Kremisphere in Donkey Kong Country 3: Dixie Kong's Double Trouble! There are 15 of them located throughout the Northern Kremisphere.

  • Bazaar - A brown bear who runs a general store in the Northern Kremisphere. He has the most dialogue out of the Brothers Bear. He mentions having met Link once.[131]
  • Barnacle - A grizzly bear that lives on an island in the middle of Lake Orangatanga. He is a former scuba diver and sailor.[132][133] In the GBA version, he was moved to Pacifica.
  • Brash - A boastful brown bear that lives in Kremwood Forest. He is an athlete who is at his happiest when he is undefeated in a sport.[134]
  • Blunder - A grizzly bear that lives in a booth (library in the GBA remake) within Kremwood Forest. In his rude ramblings, he often lets clues slip to where the Lost World of Krematoa can be found.
  • Blue - A blue bear who lives in a beach house in Cotton Top Cove. He has a sad personality, especially when he claims that no one came to his birthday party. The Kongs manage to cheer him up by giving him a birthday present that Blizzard has them deliver.
  • Bramble - A brown bear that lives in a cabin near Cotton Top Cove. He is a botanist who has an interest in plants and flowers.
  • Brigadier Bazooka - A grizzly bear who lives in his barracks on Mekanos Island. He is an old war veteran who fought in the Kremean War. His prized possession is a huge cannon named Big Bessie.
  • Blizzard - A polar bear who lives in a base camp at the top of K3 and is best friends with Blue. In the Game Boy Advance remake, he's a grizzly bear.
  • Barter - A brown bear who lives in his shop near K3.
  • Benny - A polar bear who operates one of the chairlifts at Razor Ridge. He is the twin brother of Björn and was named after Benny Andersson of ABBA.
  • Björn - A polar bear who operates one of the chairlifts at Razor Ridge. He is the twin brother of Benny and was named after Björn Ulvaeus of ABBA.
  • Baffle - A brown bear who lives in his code room in KAOS Kore.
  • Boomer - A grizzly bear who lives in his bomb shelter in Krematoa. He is a demolition expert and only collects Bonus coins. The Kongs need to talk to him to clear the paths to each stage in Krematoa.
  • Bear - A black bear who is exclusive to Donkey Kong Land III. He runs a Sheepy Shop in each location.
  • Bachelor - A brown bear who is exclusive to the Game Boy Advance version of Donkey Kong Country 3 and lives on the island at the center of Lake Orangatanga where Barnacle used to live in the original game.

Snide the Weasel

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Snide is a weasel who originated in Donkey Kong 64. He was once King K. Rool's chief technician who had invented the Blast-O-Matic and other devices that the Kremlings have used. King K. Rool fired him due to a paranoia that Snide was going to betray him. Snide moved to Donkey Kong Isle where he set up his headquarters. He aids the Kongs by giving them blueprints to the Kremling devices.

Troff and Scoff

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Troff the Pig and Scoff the Hippopotamus are animals who originated in Donkey Kong 64. When Scoff is fed a specific amount of bananas, he will lift Troff to reach the key to the boss door.

Underground World Elders

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The Underground World Elders are a group of giant elders in Donkey Kong Bananza that reside in the Underworld World. Donkey Kong learns his Bananza transformation abilities from each of them as Pauline performs for each of them.

  • The Kong Elder is a gorilla who turns Donkey Kong into a larger Kong and grants him with enhanced strength.
  • The Zebra Elder is an anthropomorphic zebra who turns Donkey Kong into a zebra enabling him to move fast enough to defeat enemies.
  • The Ostrich Elder is an anthropomorphic ostrich who turns Donkey Kong into an ostrich enabling him to glide and drop egg bombs.
  • The Elephant Elder is an anthropomorphic elephant with banana-shaped tusks who turns Donkey Kong into an elephant enabling him to suck up anything on the terrain with his trunk.
  • The Snake Elder is a giant snake who turns Donkey Kong into a snake enabling him to jump higher and use his glare to slow down time.

Playable characters in the Donkey Kong series

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This table catalogues appearances of characters that have been playable in the Donkey Kong series. An animal friend being merely ridable is considered here as a non-playable appearance, while a Kong transforming into the animal is considered the animal being playable.

Character Original Country Land Racing 3D Bongo Mario vs. DK
DK Jr. II 3 JM H C DKC 2 3 R TF DKL 2 III DKR BB 64 B K K2 K3 JB MvDK 2 MMA MLM MotM TS AC KoS JC
OG DK
/Cranky
NPC NPC NPC Yes[w] Yes Yes Yes[w] NPC Yes[w] NPC Yes NPC NPC NPC Yes NPC NPC NPC NPC
Mario Yes NPC NPC Yes NPC NPC Yes ? Yes Toy Toy Toy Toy Toy Toy
Pauline NPC NPC Yes NPC NPC Toy Toy Toy
DK Jr. NPC[x] Yes Yes Yes ?
Stanley Yes ?
DK (modern) Yes NPC NPC Yes Yes Yes NPC Yes Yes Yes Yes Yes Yes Yes NPC Toy Toy Toy Toy Toy Toy Yes Yes
Diddy Yes Yes NPC Yes Yes Yes Yes Yes Yes Yes NPC Yes Yes Yes Toy Yes Yes
Kritter NPC NPC NPC ? Yes
Rambi Yes Yes NPC NPC NPC Yes Yes NPC NPC NPC
Enguarde Yes Yes Yes NPC Yes Yes Yes ? NPC
Winky Yes NPC ? NPC
Expresso Yes NPC[x] NPC ?
Squawks NPC Yes Yes NPC NPC Yes Yes NPC[x] NPC NPC ? NPC
Funky NPC NPC NPC Yes[w] NPC NPC NPC Yes NPC ? Yes Yes
Krusha NPC NPC Yes ?
K. Rool NPC NPC NPC NPC NPC NPC Yes NPC ? NPC Yes NPC
Dixie Yes Yes Yes Yes Yes Yes[x] Yes NPC Yes Yes Yes Yes
Wrinkly NPC NPC NPC NPC Yes NPC ? Yes NPC
Rattly Yes Yes ?
Squitter Yes Yes Yes Yes ?
Kiddy Yes Yes ?
Ellie Yes Yes ? NPC
Pipsy Yes ?
Timber Yes ?
Bumper Yes ?
Conker Yes[y] ?
Tiptup Yes ?
Drumstick Yes ?
Banjo Yes[y] ?
Krunch Yes ?
Taj Yes[w] ?
Wizpig Yes[w] ?
Lanky NPC[x] Yes Yes ?
Tiny NPC[x] Yes[x] Yes Yes ?
Chunky NPC[x] Yes ?
Jetman Yes ?
Bubbles ? Yes
  1. ^ Japanese: ドンキーコング, Hepburn: Donkī Kongu
  2. ^ Japanese: クランキーコング, Hepburn: Kurankī Kongu
  3. ^ Japanese: ドンキーコングJR., Hepburn: Donkī Kongu Junia
  4. ^ Japanese: ディクシーコング, Hepburn: Dikushī Kongu
  5. ^ Japanese: ディンキーコング, Hepburn: Dinkī Kongu
  6. ^ Japanese: タイニーコング, Hepburn: Tainī Kongu
  7. ^ Japanese: チャンキーコング, Hepburn: Chankī Kongu
  8. ^ Japanese: キャンディーコング, Hepburn: Kyandī Kongu
  9. ^ Japanese: ファンキーコング, Hepburn: Fankī Kongu
  10. ^ Japanese: スワンキーコング, Hepburn: Suwankī Kongu
  11. ^ Japanese: ランキーコング, Hepburn: Rankī Kongu
  12. ^ Japanese: マリオ, Hepburn: Mario
  13. ^ Japanese: ジャンプマン, Hepburn: Janpuman
  14. ^ Japanese: ポリーン, Hepburn: Porīn
  15. ^ Japanese: レディ, Hepburn: Redi
  16. ^ Japanese: スタンリー, Hepburn: Sutanrī
  17. ^ Japanese: クレムリン, Hepburn: Kuremurin
  18. ^ Japanese: クランプ, Hepburn: Kuranpu
  19. ^ Japanese: クラッシャ, Hepburn: Kurassha
  20. ^ Japanese: カリプソ, Hepburn: Karipuso
  21. ^ Japanese: クリッター, Hepburn: Kurittā
  22. ^ Japanese: クラップトラップ, Hepburn: Kurapputorappu
  23. ^ a b c d e f Non-player character in original version
  24. ^ a b c d e f g h Absent in original version
  25. ^ a b Present only in original version

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The Donkey Kong characters comprise the ensemble of protagonists, antagonists, and supporting figures featured throughout Nintendo's Donkey Kong video game franchise, which originated with the 1981 arcade title Donkey Kong and has since evolved into a prominent series of platformers, spin-offs, and crossovers centered on anthropomorphic apes and their jungle adventures. Central to the franchise are the Kong family members, who serve as the primary heroes defending their banana hoard and island home from invaders; notable examples include the current Donkey Kong, a strong and carefree gorilla who leads the group and uses powerful ground pounds and rolls in gameplay, as well as his sidekick and nephew Diddy Kong, known for his agility, peanut popgun, and jetpack abilities. Other key Kongs encompass Cranky Kong, the elderly and grumpy grandfather who was the original antagonist in the 1981 game but later aids the family with his cane-based pogo jumps; Dixie Kong, a resourceful member with ponytail helicopter spins for enhanced mobility; and Funky Kong, the laid-back surfer who provides shops, transportation, and hover abilities in various titles. The series' main villains are the Kremlings, a crocodile army led by the cunning and theatrical King K. Rool, who schemes to steal the Kongs' bananas across multiple games starting with the 1994 Donkey Kong Country; supporting this antagonistic force are various Kremling minions like Klumps and Kritters. Earlier entries introduced human characters such as Mario (originally Jumpman), the plumber hero who rescues damsel Pauline from the original Donkey Kong, and Pauline herself, who appears in later games as a mayor or singer. The franchise also includes animal allies like Rambi the rhinoceros for charging through obstacles and Squawks the parrot for flight sections, alongside other supporting roles such as Wrinkly Kong as a ghostly guide and Professor Cranky in puzzle spin-offs.

Kongs

Donkey Kong Lineage

The Donkey Kong lineage originates with the character introduced as the antagonist in the 1981 arcade game Donkey Kong, where he kidnaps Pauline, leading to a confrontation with Jumpman (later renamed Mario), who rescues her by navigating construction-site obstacles. This original Donkey Kong, revealed in later titles as Cranky Kong, transitions into the role of the series' grumpy grandfather and occasional playable protagonist in modern games, often complaining about the younger generation while providing guidance; he is voiced primarily through minor grunts in appearances like Donkey Kong Country. In the 1982 arcade sequel Donkey Kong Jr., the titular protagonist is the son of the original Donkey Kong (Cranky), tasked with rescuing his imprisoned father from Mario by climbing vines, avoiding enemies like electric sparks and Snapjaws, and obtaining keys to free him. Donkey Kong Jr. also features in the Saturday Supercade animated series and makes cameo appearances in titles such as Mario vs. Donkey Kong, maintaining his role as Cranky's direct heir in the family tree. The current Donkey Kong, grandson of Cranky and grown-up version of Donkey Kong Jr., becomes the primary protagonist starting with Donkey Kong Country in 1994, serving as the strong but impulsive leader of the Kong Island inhabitants, obsessed with protecting his banana hoard from invaders like the Kremlings. He is playable in numerous platformers, emphasizing his powerful ground-pound abilities and role in rallying the family against threats. Diddy Kong, introduced in Donkey Kong Country as Donkey Kong's nephew wannabe or adoptive son figure, acts as his agile sidekick, equipped with peanut popguns for ranged attacks and jetpack capabilities, and later stars as co-protagonist in his own trilogy including Diddy Kong Racing. Wrinkly Kong, Cranky's late wife and a maternal figure to the younger Kongs, first appears as a ghostly teacher in Donkey Kong Country 2: Diddy's Kong Quest, operating the Kong Kollege in hub worlds to offer gameplay hints and save progress for a small banana fee. She reprises this supportive role in Donkey Kong Country 3: Dixie Kong's Double Trouble!, providing strategic advice while her deceased status is acknowledged through her ethereal form.

Dixie Kong Lineage

Dixie Kong serves as the girlfriend of Diddy Kong and a co-protagonist in the Donkey Kong series, debuting in Donkey Kong Country 2: Diddy's Kong Quest (1995), where she joins Diddy on a mission to rescue Donkey Kong from the Kremlings on Crocodile Isle. Her adventurous spirit is highlighted in the game's narrative, as she stands up to Cranky Kong's doubts about Diddy's heroism, demonstrating her supportive and bold personality. Dixie's signature ability involves spinning her long ponytail like a helicopter propeller, allowing her to glide and slow her descent during jumps, which complements Diddy's peanut-popping attacks in cooperative gameplay. Kiddy Kong (also spelled "Kiddie Kong" in some materials), the youngest member of the Kong family, is introduced as Dixie Kong's playable partner in Donkey Kong Country 3: Dixie Kong's Double Trouble! (1997) and Donkey Kong Land III (1997). Despite his toddler age, Kiddy is characterized by his immense strength and heavy build, embodying a "tiny kid, huge powerhouse" archetype. In Japan, he is known as Dinky Kong. Notably, Kiddy is the first playable Kong in the Donkey Kong Country series whose English name does not follow the "D" + "K" initials pattern seen in names like Donkey Kong, Diddy Kong, and Dixie Kong. He is described in early materials as Dixie's cousin, while later sources portray him as the younger brother of Chunky Kong; both relations are acknowledged across official descriptions without contradiction. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie teams up with Kiddy to search for the missing Donkey Kong and Diddy Kong across the Northern Kremisphere, eventually confronting the robot KAOS and uncovering Baron K. Roolenstein as the true villain. In Donkey Kong Land III, while Donkey and Diddy are distracted by a "Lost World" contest, Dixie takes Kiddy along on what begins as a babysitting duty but evolves into a full adventure where they race against the Kremlings and establish themselves as heroes. Despite his somewhat clumsy demeanor, Kiddy possesses immense strength relative to his size, enabling him to roll for extended distances, smash obstacles, and throw Dixie upward for higher reaches or to access elevated platforms. Their teamwork emphasizes rescue-themed adventures, with Kiddy's robust build contrasting Dixie's agility to navigate diverse environments like factories and lakes. Kiddy's appearances include being playable in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III (also known as Donkey Kong GB: Dinky Kong & Dixie Kong in some regions), a mention in the Donkey Kong 64 (1999) instruction booklet, and representation as the "Dixie Kong & Kiddy Kong" spirit in Super Smash Bros. Ultimate (2018). During development, alternative names considered for Kiddy included "Dinky Kong," "Baby Kong," "Tiny Kong," "DJ Kong," and "Bibby Kong," with "Dinky" later adopted as his Japanese name. He was also planned to appear in the unreleased Donkey Kong Racing (canceled in 2002), as seen in the game's promotional trailer where he rides the elephant Animal Buddy Ellie. Kiddy Kong has received mixed reception among fans; some appreciate the "little tank" dynamic and contrast with Dixie's agility, while others view him as an odd replacement for more established partners like Diddy. Tiny Kong, the younger sister of Dixie Kong and cousin of Chunky Kong and Kiddy Kong, debuts in Donkey Kong 64 (1999) as a playable character. In the game, she is kidnapped by King K. Rool's forces and rescued by Diddy Kong in the Angry Aztec level, subsequently joining the team to thwart the Blast-O-Matic plot against Donkey Kong Island. She wields a shrinking ability via Tiny Barrels, allowing entry into narrow passages and pony-tail twirls for precise platforming, while her musical talent shines through the Saxophone Slam attack, which stuns nearby enemies. Tiny's energetic and acrobatic style adds variety to the multi-Kong exploration, focusing on puzzle-solving in tight spaces across five worlds. Tiny also appears as a playable character in Diddy Kong Racing DS (2007), where she receives a taller, more mature redesign (making her name ironic) and assists Diddy alongside Dixie against Wizpig. She is an unlockable playable character in Donkey Kong: Barrel Blast (2007) and Mario Super Sluggers (2008), in the latter as part of the DK Wilds team helping defeat Bowser and Bowser Jr. Tiny has not appeared physically in recent mainline Donkey Kong platformers such as Donkey Kong Country Returns (2010) and Donkey Kong Country: Tropical Freeze (2014), but remains part of the established Kong family. Chunky Kong, the bulky cousin of Tiny Kong and older brother of Kiddy Kong, also joins the ensemble in Donkey Kong 64, serving as the powerhouse with a meek yet prankish personality that includes a fondness for food and startling foes. His abilities include using Chunky Barrels to grow massive for breaking barriers and scaring enemies into submission, alongside wielding weapons like the coconut gun for ranged combat. Chunky's role emphasizes brute force in rescue operations, enabling access to strength-required areas and contributing to the game's collectathon mechanics with his heavy-hitting moves.

Supportive Kongs

Candy Kong serves as a key supportive figure in the Donkey Kong series, primarily functioning as Donkey Kong's girlfriend and providing save functionality in hub areas across multiple titles. In Donkey Kong Country (1994), she operates Candy's Save Point, a circus-themed booth where players can record their progress by inserting a memory pack, allowing Donkey Kong and Diddy Kong to resume their adventure without losing headway against the Kremlings. Her role evolves in later entries, such as Donkey Kong Country 2: Diddy's Kong Quest (1995) and Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), where she continues to manage save stations, now using a telephone-based system for convenience in the overworld map. By Donkey Kong 64 (1999), Candy transitions to running a beauty salon called Candy's Music Shop on Donkey Kong Island, where she sells musical instruments to enhance the Kongs' abilities during their quest to recover the Golden Banana. In subsequent games like Donkey Kong Barrel Blast (2007) and Donkey Kong Country Returns (2010), her appearances are more minor, often limited to background cameos or brief interactions that reinforce her romantic connection to Donkey Kong without direct gameplay utility. Funky Kong, a laid-back surfer and extreme sports enthusiast, offers logistical transportation support to the Kong protagonists throughout the Donkey Kong Country trilogy and beyond. Debuting in Donkey Kong Country (1994), he pilots a customized barrel plane from his airstrip on Donkey Kong Island, enabling players to fast-travel between completed worlds after accessing new areas, which streamlines exploration amid the Kremling invasion. In Donkey Kong Country 2: Diddy's Kong Quest (1995), Funky's Flights II expands his services with upgraded vehicles, including a biplane for revisiting levels on Crocodile Isle, helping Diddy and Dixie Kong navigate the expansive pirate-themed environments efficiently. His role broadens in Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), where he provides watercraft like hovercrafts and jetskis for traversing the Northern Kremisphere's aquatic regions, alongside his signature flights for aerial shortcuts. In Donkey Kong 64 (1999), Funky operates a weapons shop, selling gadgets such as the Coconut Shooter and Feather Bow to equip the five playable Kongs for combat against the Kremling forces, blending his adventurous persona with practical aid. Later appearances, including Donkey Kong Country: Tropical Freeze (2014), portray him as a shopkeeper offering power-ups and transportation options, maintaining his chill demeanor while assisting against the Snowmads. Swanky Kong, the sophisticated brother of Funky Kong, provides entertainment-based support through trivia challenges that reward players with bonuses during adventures. He first appears in Donkey Kong Country 2: Diddy's Kong Quest (1995) as the host of Swanky's Bonus Bonanza, a glitzy game show tent located in each world of Crocodile Isle (except the final areas), where he poses multiple-choice questions about game elements like enemies, items, and level names to grant extra lives upon correct answers. Swanky's flamboyant personality shines through his boastful dialogue, often betting on the heroes' success against King K. Rool while encouraging participation in his quizzes as a break from platforming perils. In Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), he returns with Swanky's Sideshow on the Northern Kremisphere, shifting to a sideshow format with similar trivia mechanics—now covering both prior games—for life bonuses, though questions grow progressively harder across worlds. His appearances remain limited to these titles, focusing on non-combat hub interactions that add replay value through knowledge-based rewards rather than direct involvement in rescues.

Variant Kongs

Variant Kongs represent unusual iterations of the Kong species, often diverging from the core family in appearance, allegiance, or role within the Donkey Kong series. These characters include reject or rival orangutans and specialized rulers from distant kingdoms, appearing primarily in handheld and console titles as enemies or playable allies with distinct abilities. Unlike the supportive or familial Kongs, variants emphasize odd designs, antagonistic behaviors, or niche gameplay mechanics, adding diversity to the franchise's primate roster. The Manky Kongs are a group of reject orangutans who antagonize the Kong family by stealing their banana hoard in Donkey Kong Country (1994). These primitive, unkempt primates, characterized by bad teeth and patchy fur, attack by rolling barrels at protagonists Donkey Kong and Diddy Kong, embodying a wild, tribal aesthetic in contrast to the heroic Kongs. Found in levels like Orang-utan Gang, the Manky Kongs highlight early rivalries within the ape world, with the group ultimately subdued to reclaim the stolen goods. Lanky Kong, an eccentric orangutan ally introduced in Donkey Kong 64 (1999), joins the Kong family as a playable character with elongated limbs enabling unique traversal and combat options. His lanky arms allow for stretching to reach distant switches, handstand walking (OrangStand) across slippery surfaces, and firing oranges as projectiles, reflecting a goofy, laid-back personality that contrasts with more serious family members. Though a distant relative, Lanky aids in thwarting King K. Rool's schemes across expansive 3D worlds, showcasing variant Kongs' potential as cooperative yet quirky additions to the team. In Donkey Kong Jungle Beat (2004), a group of antagonistic Kong rulers governs the Fruit Kingdoms, each guarding banana hoards with themed abilities that parody combat styles and regional tropes. Dread Kong, king of the Banana Kingdom, employs powerful, intimidating charges and punches in a rhythmic boss battle. Karate Kong, ruler of the Pine Kingdom, utilizes precise martial arts kicks and blocks, requiring players to observe patterns closely. Ninja Kong oversees the Grape Kingdom with stealthy, agile dodges and shuriken-like attacks, emphasizing quick reflexes. Sumo Kong, from the Watermelon Kingdom, relies on robust sumo slams and grapples for a heavyweight confrontation. Atop them all is Ghastly King, the supreme ghostly antagonist who initially masquerades as Cactus King before revealing a demonic form with ethereal, multi-phase assaults, ultimately defeated to unite the kingdoms under Donkey Kong's rule. These variants interact briefly with Donkey Kong as rivals before submitting, underscoring their role as one-off kingdom guardians rather than recurring foes.

Antagonistic Kong Groups

The Antagonistic Kong Groups refer to the villainous organization known as Void Company (or VoidCo), a corporate-themed trio of Kongs introduced as the primary antagonists in the 2025 platformer Donkey Kong Bananza for Nintendo Switch 2. This group represents a modern twist on Kong villains, portraying them as ambitious business apes running a major mining operation on Ingot Isle to reach the planet's core and extract rare resources like Banandium Root, causing environmental chaos, stealing bananas, and seeking to monopolize the trade through subversive schemes and advanced technology, directly opposing the heroic Kong family in their subterranean adventures. Led by the cunning Void Kong, the trio operates with structured roles—manufacturing, intelligence, and leadership—emphasizing organized corporate greed over chaotic individualism seen in earlier foes. Void Kong serves as the charismatic leader of VoidCo, depicted as an ambitious businessman Kong with a narcissistic edge, who masterminds plots to control the global banana supply by overseeing mining operations and resource extraction using advanced corporate technology. His schemes involve infiltrating underground worlds to exploit the planet's core, using sleek corporate aesthetics like tailored suits and holographic projections to mask his ruthless ambitions, making him a foil to Donkey Kong's straightforward heroism. In gameplay, Void Kong's boss encounters feature gadget-based attacks with remote-controlled devices and evasion tactics, requiring players to navigate dynamic environments like climbing walls and destroying projectors to counter him. Poppy Kong acts as the intelligence director of VoidCo, a lutung-like Kong with a cheerful yet deceptive demeanor, who uses invisibility to set traps and gather intel on subterranean realms. Her abilities allow her to turn invisible for surprise ambushes, often while adorned in luxurious gold accessories and high-end attire that belie her villainous intent. Unlike her teammates, Poppy engages in direct, vehicle-free combat, relying on agility and stealth to dodge and ensnare protagonists, adding a playful but perilous dynamic to her encounters. Grumpy Kong functions as the director of manufacturing and heavy hitter of the group, characterized by his perpetual temper and grumbling complaints as he creates powerful soldiers for VoidCo's operations. Tasked with bolstering the company's militaristic expansion, he pilots a massive Stone Golem in battles, using earth-shaking slams and rock projectiles to overwhelm enemies, reflecting his role in producing mechanical threats. His design emphasizes raw power over subtlety, with a hulking build and vocal outbursts that heighten the comedic yet threatening tone of his confrontations.

Humans

Arcade-Era Humans

Mario, originally known as Jumpman, debuted as the protagonist in the 1981 arcade game Donkey Kong, where he is depicted as a carpenter hero tasked with rescuing the kidnapped Pauline by navigating platforms, climbing ladders, and avoiding obstacles such as rolling barrels hurled by Donkey Kong. His character evolved into a plumber in subsequent titles like Mario Bros. (1983), but he retained his foundational role as Donkey Kong's rival in the arcade era. Mario has made recurring cameos in the Donkey Kong series beyond the arcade origins, often appearing as an ally or antagonist in spin-offs such as the Mario vs. Donkey Kong games, where he confronts Donkey Kong over stolen toys. Pauline serves as the damsel in distress in the 1981 Donkey Kong arcade game, who is kidnapped by Donkey Kong. In this title, she is a passive figure calling for help from various construction sites, marking her as one of the earliest female characters in video games. Later appearances expand her role; in the Mario vs. Donkey Kong series, Pauline emerges as a singer whose Mini-Pauline toys are stolen by Donkey Kong, showcasing her as a performer who uses music to unite people. She develops an independent personality in spin-offs, notably as the mayor of New Donk City in Super Mario Odyssey (2017), where she demonstrates leadership and professionalism while maintaining her affinity for performance. In the 2025 platformer Donkey Kong Bananza, she is depicted as a 13-year-old girl who joins Donkey Kong as a playable co-op partner in an underground adventure to obtain a wish-granting object.

Other Human Figures

Stanley, commonly referred to as Stanley the Bugman, first appeared in the 1982 Game & Watch title Green House and serves as the protagonist in the 1983 arcade game Donkey Kong 3, where he is depicted as a dedicated gardener and professional bug exterminator protecting his multi-level greenhouse. In this title, Donkey Kong invades the greenhouse, disturbing beehives and unleashing swarms of insects that threaten the flowers, prompting Stanley to take action with his specialized pesticide sprayer. Unlike the plumber-hero Mario from earlier Donkey Kong games, Stanley's role emphasizes pest control in a botanical setting, blending platforming with shooting mechanics as he navigates platforms, repels various bugs like bees and caterpillars, and propels Donkey Kong upward to remove him from the premises. Gameplay centers on Stanley's use of the sprayer, which can be upgraded to a super version for wider range and faster effects, allowing him to fend off insect attacks while avoiding projectiles like coconuts hurled by Donkey Kong. The objective involves clearing each greenhouse stage by exterminating pests and forcing Donkey Kong to the top, culminating in him being trapped under a beehive before stages repeat with increasing difficulty. This portrayal highlights Stanley's unique profession, positioning him as a defender of flora against both primate and arthropod threats in a sci-fi-tinged arcade environment. Beyond the game, Stanley makes rare appearances in other media, notably in the animated Saturday Supercade series' Donkey Kong segment, including the 1984 episode "Greenhouse Gorilla," where he continues his exterminator duties amid cartoonish adventures involving his greenhouse.

Kremling Antagonists

King K. Rool and Lieutenants

King K. Rool serves as the primary antagonist and ruler of the Kremlings in the Donkey Kong series, debuting in Donkey Kong Country (1994) as the evil crocodile monarch who steals the Kong family's banana hoard, prompting Donkey Kong and Diddy Kong to pursue him across Kongo Jungle and reclaim their treasure. He is characterized by his large potbelly, golden crown, and boisterous belly laughs, often employing elaborate schemes and disguises to outwit the Kongs, such as posing as Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest (1995), where he kidnaps Donkey Kong and demands the banana hoard as ransom while commanding his pirate-themed Kremling forces from Crocodile Isle. In Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), he masquerades as Baron K. Roolenstein, operating from a mechanized lair in the Northern Kremisphere after the Kongs discover Donkey Kong and Diddy Kong missing amid a Kremling resurgence. Despite repeated defeats—often involving the Kongs hurling barrels at him during boss battles—K. Rool persistently returns, as seen in Donkey Kong 64 (1999), where he deploys the Blast-o-Matic weapon to devastate Kong Isle from his throne in Hideout Helm, berating his generals for past failures while plotting the Kongs' capture to seize their Golden Bananas. Under his leadership, the Kremlings form a hierarchical army that launches recurring invasions against the Kong family, blending brute force with technological and magical elements in their bids for dominance. K. Rool's enduring popularity was evidenced by the significant fan support he received in the Super Smash Bros. Fighter Ballot, which contributed to his inclusion as a playable character in Super Smash Bros. Ultimate (2018). He returned as the main antagonist in Donkey Kong Bananza (2025), marking his reappearance in a mainline Donkey Kong platformer after an 18-year absence from such titles. Klump functions as a high-ranking general in K. Rool's Kremling army, first introduced in Donkey Kong Country as an overweight, tan-scaled soldier who patrols levels by rolling aggressively on his belly as his primary attack method, requiring the Kongs to counter with rolls or barrels since jumping on his head is ineffective. In Donkey Kong 64, he appears as an elite armored variant alongside other generals, consoling K. Rool after the Blast-o-Matic malfunctions and proposing the capture of the Kongs to advance their conquest, highlighting his role as a loyal subordinate in coordinating military operations. Krusha acts as a muscular bodyguard and elite enforcer for the Kremlings, debuting in Donkey Kong Country 2: Diddy's Kong Quest as a green-scaled mini-boss in Krem Quay who is initially invincible to standard jumps and stomps but can be defeated by fire-based attacks or thrown barrels, emphasizing his dumb yet immense strength as a dim-witted protector of K. Rool's domain. Variants of Krusha reappear in later titles like Donkey Kong 64, where blue and green armored versions serve as tougher soldiers in K. Rool's forces, guarding key areas and requiring strategic defeats to progress the Kongs' quest. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, KAOS emerges as the apparent lieutenant and puppet leader of the fragmented Kremling forces, a large jet-propelled robot deployed in Mekanos to conquer the Northern Kremisphere while Dixie and Kiddy Kong search for the missing Donkey and Diddy. During the KAOS Karnage boss fight, it attacks with spinning blades, homing missiles, and electrified floors, but is ultimately revealed to be remotely controlled by K. Rool from Kastle Kaos, tying into his ongoing schemes as the true orchestrator behind the Kremling resurgence.

Common Kremling Enemies

Kritters serve as the primary foot soldiers of the Kremling Krew in the Donkey Kong Country series, acting as basic, disposable minions that patrol platforms and corridors. These bipedal, crocodile-like enemies appear in multiple colors, each variant exhibiting distinct movement patterns while remaining vulnerable to all standard Kong attacks, including jumps, rolls, hand slaps, and barrel throws. The most common green Kritter simply walks back and forth along a fixed path, making it an easy target for players. Blue Kritters add a vertical element by hopping up and down as they advance, complicating timing for ground-based attacks. Orange Kritters jump between platforms, requiring precise timing to engage. Brown Kritters perform a series of hops followed by a high jump, testing player positioning but still succumbing to any direct hit. As run-of-the-mill green Kremlings, they embody the army's most basic troops, often encountered in large numbers throughout levels, with callbacks appearing in Donkey Kong Bananza (2025). Klaptraps represent another staple Kremling enemy, characterized as small, quadrupedal crocodiles with oversized jaws lined with sharp teeth designed for snapping at intruders. Unlike Kritters, they cannot be defeated from the front using roll or cartwheel attacks, as their chomping bite inflicts damage on contact; players must instead jump onto their backs for a safe victory. The standard blue Klaptrap moves steadily in one direction, similar to a walking Gnawty. In subsequent appearances, red Klaptraps demonstrate aggressive pursuit behavior, chasing players across platforms to close the distance for a bite, while green variants in Donkey Kong 64 act as guard dogs that leave behind clamping dentures upon defeat. These snapping foes, with their huge teeth that deter close-quarters rolls, appear frequently in early levels of Donkey Kong Country and its sequels, reinforcing the Kremling forces' reliance on simple yet hazardous grunts, and return as callbacks in Donkey Kong Bananza (2025).

Other Antagonists

Recurring Foes

Recurring foes in the Donkey Kong series consist of various animal and insect adversaries that serve as environmental hazards in platforming levels, appearing independently of organized antagonistic groups across multiple titles. These enemies, often wildlife-inspired, challenge players through predictable patterns and require specific avoidance or defeat strategies, such as jumping or rolling attacks. They recur in games like Donkey Kong Country (1994) and its sequels, adding variety to jungle, cave, and aquatic environments without narrative allegiance to villains like the Kremlings. Zingers are wasp-like insects introduced in Donkey Kong Country, where they hover in fixed patterns and feature spiked, invincible exoskeletons that harm on contact except at vulnerable underbellies, which can be targeted with jumps or projectiles. In Donkey Kong Country 2: Diddy's Kong Quest (1995), Zingers return with similar buzzing flight behaviors, blocking pathways in shipwrecks and bramble areas while occasionally firing stingers in later variants, forcing players to time movements precisely or use Animal Buddies for navigation. Their recurrence extends to Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), maintaining the role as aerial obstacles in factory and hive stages. Necky enemies are vulture or parrot-like birds debuting in Donkey Kong Country as high-flying threats that perch and swoop toward protagonists, requiring ducks or well-timed jumps to evade. The smaller Mini-Necky variant complements them by spitting coconuts horizontally from perches, acting as ranged hazards in vine-swinging sections. Both types appear in Donkey Kong Land (1995) for Game Boy, where they adapt to portable constraints while retaining coconut-throwing mechanics. Similar vulture enemies known as Neeks appear in Donkey Kong Country 2 and 3. Armys represent armored terrestrial foes, starting as yellow armadillos in Donkey Kong Country that curl into impenetrable balls upon approach, deflecting direct attacks and necessitating cartwheels or ground pounds for defeat. Cat-O-Nine-Tails are feline hazards exclusive to later entries, first in Donkey Kong Country 2 as deranged, multi-tailed cats that spin uncontrollably like dervishes, ensnaring and flinging players upward upon collision until they tire. They patrol narrow ledges in pirate ship and treetop areas, invincible during whirlwinds but defeatable post-spin via body slams. This enemy recurs in Donkey Kong Country 3, guarding kiddy pools and boardwalks with erratic spins that demand quick dodges or helicopter spins from Dixie Kong.

Tiki Tak Tribe

The Tiki Tak Tribe consists of ancient, wooden Tikis shaped like musical instruments that emerge from Donkey Kong Island's volcano to serve as the primary antagonists in Donkey Kong Country Returns (2010). These rhythmic villains use hypnotic "musical mojo" to control the island's wildlife, compelling animals to steal the Kongs' banana hoard and disrupt the jungle's peace. The tribe reappears unchanged in the 2025 Nintendo Switch remaster, Donkey Kong Country Returns HD. Led by the imposing Tiki Tong, the tribe's members possess unique percussive designs and attack patterns tied to their instrument forms, emphasizing a musical theme throughout the game's soundtrack and boss encounters. Tiki Tong is the supreme leader of the Tiki Tak Tribe, depicted as a colossal wooden head with drum-like arms and a crown of smaller Tikis. As the final boss in the Volcano world, Tiki Tong detaches his arms to slam the ground and summon fiery attacks, while possessing four mini-Tikis that the Kongs must destroy to expose his weak point. The battle culminates in Donkey Kong firing cannons to shatter Tiki Tong's head, freeing the island from the tribe's control. Krazy Kalimba serves as the first major boss of the tribe, a xylophone-shaped Tiki encountered in the Jungle world. This hypnotic antagonist plays entrancing tunes to possess and control the charging creature Mugly, forcing the Kongs to dodge charges and ground pounds before stunning Mugly to access and punch Krazy Kalimba directly. Once freed from its instrument body, the Tiki floats and spins to evade attacks, requiring timed jumps to defeat it. The Maraca Gang comprises a swarm of small, shaking maraca Tikis that act as both recurring enemies and a collective boss in the Beach world. These agile foes rattle to build speed before lunging in groups, overwhelming the Kongs with rapid, unpredictable swarm attacks across sandy arenas. Defeating the gang involves ground pounding to stun clusters and then smashing the exposed cores, with larger members shaking more violently to launch themselves as projectiles. Subsequent tribe bosses include Gong-Oh, a massive gong Tiki in the Ruins world that swings like a pendulum and slams its edges to create shockwaves; Banjo Bottom, a banjo-formed Tiki in the Cave world that strums energy shots and hides behind strings for protection; Wacky Pipes, an organ pipe Tiki in the Forest world that dives from ceilings and exhales toxic notes; Xylobone, a xylophone-bone hybrid in the Cliff world that throws bony projectiles and rolls to crush platforms; and Cordian, a harp-like Tiki in the Factory world that whips strings to slice the arena and summons smaller minions. Each boss integrates rhythmic patterns into their fights, such as timed dodges synced to musical cues, and is defeated by targeting their instrument bodies after dismantling possessed animal allies or environmental hazards. Tiki Goons form the rank-and-file minions of the tribe, basic wooden Tikis that possess small animals like squirrels and birds, drumming them into aggressive service against the Kongs. These drummed-up foes patrol levels with simple patrol-and-attack behaviors, often emerging from drums or hiding in foliage, and are dispatched with standard jumps or rolls to break the hypnosis. Larger variants, such as Tiki Dooms, require multiple hits due to their reinforced wooden frames.

Snowmads

The Snowmads are a tribe of arctic animal-like invaders who serve as the main antagonists in Donkey Kong Country: Tropical Freeze (2014), leading an assault on Donkey Kong Island that transforms the tropical paradise into a frozen wasteland. The Snowmads appear in the 2018 Nintendo Switch port of the game. Under the command of their monarch, Lord Fredrik, the Snowmads disrupt the Kongs' birthday celebration for Donkey Kong by arriving via massive Viking longships, with Fredrik personally unleashing a colossal ice dragon from his magical horn to encase the island in ice and scatter the heroes across frigid new lands. Lord Fredrik, also known as the Snowmad King, is a massive walrus antagonist depicted as a Viking warrior with a deep blue and gray body accented by pale yellow tusks and glowing cyan eyes, topped by an ornate helmet featuring antler-like protrusions. As the sole prominent leader of the Snowmads, he wields a large horn as his primary weapon, using it to summon devastating ice-based attacks, including spiky ice balls that rain from above and swarms of smaller ice dragons that freeze platforms and shatter into hazardous shards. In combat, Fredrik employs his immense size for charging dashes across the arena, ground-shaking stomps that launch environmental hazards like lava geysers, and icy breath blasts that push opponents back while creating blizzards of snowflakes and chunks. He also coordinates with Snowmad minions, such as Tucks, to launch snowball barrages, requiring players to defeat these allies to expose him for counterattacks. Lord Fredrik also appears as a primary spirit in ''Super Smash Bros. Ultimate''. The confrontation with Lord Fredrik occurs as the final boss in the Volcano Dome stage on Donkey Kong Island, structured in three phases where he escalates his assaults: beginning with horn-summoned ice balls and charges, progressing to ice dragon summons and minion support, and culminating in rapid, multi-layered attacks combining all prior elements amid a lava-filled cavern. Defeating him demands nine successful hits across these phases—typically three per phase—after which the Kongs seize his horn and blow into it themselves, generating a warm breeze that thaws the island and repels the remaining Snowmads, restoring the tropical climate. Fredrik's design and abilities draw on Norse-inspired Viking aesthetics, emphasizing elemental ice powers that contrast the Kremlings' reptilian themes from prior games, marking him as a unique one-time foe in the series.

Diddy Kong Racing Villains

Wizpig serves as the central antagonist in Diddy Kong Racing (1997), a spiteful intergalactic pig who travels from planet to planet, unleashing havoc for his own entertainment until boredom sets in. In the game, he invades the peaceful Timber's Island, using his magical abilities to seal off its race courses, displace residents like the mouse Pipsy from her home, and etch his massive visage into the mountainside. To consolidate control, Wizpig enchants local bosses—such as the triceratops Tricky and the walrus Bluey—compelling them to serve as guardians over fragments of a mystical amulet, which racers must collect to unlock direct confrontations with him. His scheme disrupts the island's harmony, prompting a distress call from tiger cub Timber to Diddy Kong, who rallies allies to reclaim the tracks through competitive racing. Wizpig's encounters culminate in high-stakes boss races that escalate in intensity, beginning with a terrestrial showdown and progressing to extraterrestrial aerial battles where he deploys advanced propulsion like rocket jets. These challenges demand precision in vehicle handling across karts, hovercrafts, and planes, as Wizpig's superior speed and obstacles test the protagonists' resolve. Defeating him requires not only winning these races but also amassing golden balloons to banish him from the island, restoring peace to Timber's domain. Supporting Wizpig's dominance are minor minions, including the enchanted island bosses who act as his unwilling enforcers in preliminary races, and subtle aids like robotic elements that appear in later confrontations to hinder opponents. The 2007 Nintendo DS remake, Diddy Kong Racing DS, revisits Wizpig's invasion with updated mechanics, featuring his return for a rematch and hints at further adventures that were ultimately unrealized.

Supporting Allies

Animal Buddies

Animal Buddies are recurring animal companions in the Donkey Kong Country series of platforming games, designed to aid the Kong protagonists by providing rideable mounts with specialized abilities for navigating challenging levels, defeating enemies, and accessing hidden areas. These creatures are typically released from crates scattered throughout stages and can only be controlled by certain Kong family members, adding strategic depth to gameplay as players switch between characters to utilize their unique skills. In Donkey Kong 64, they also function as collectible allies that can be summoned for specific puzzles. Rambi the Rhinoceros debuted as the inaugural Animal Buddy in Donkey Kong Country, where players ride him to charge headlong into groups of enemies, shattering crates and barriers while remaining impervious to most ground-based threats; he also delivers a powerful trunk bash attack by jumping onto foes from above. His robust design emphasizes brute force traversal, making him essential for early-game momentum in jungle and cave environments. Enguarde the Swordfish specializes in aquatic sections, enabling rapid underwater swimming and precise pokes with his bill to impale enemies like Lockjaws or Bitesizes that the Kongs cannot defeat unaided. Introduced in Donkey Kong Country, he appears in subsequent titles with minor variants, such as a faster version in Donkey Kong Country 2: Diddy's Kong Quest, to facilitate exploration of submerged ruins and coral reefs. Additional Animal Buddies expand the roster across the series, each tailored to environmental hazards: Rattly the Rattlesnake coils for high jumps and vine-climbing in Donkey Kong Country 2: Diddy's Kong Quest, allowing access to elevated platforms; Squawks the Parrot flaps through dark skies or caverns in multiple games, carrying riders to distant ledges; Squitter the Spider spins temporary web platforms to bridge wide gaps in Donkey Kong Country 2: Diddy's Kong Quest and beyond; Glimmer the Anglerfish glows to reveal hidden paths in pitch-black underwater caves from Donkey Kong Country 2: Diddy's Kong Quest; Ellie the Elephant trumpets to shatter obstacles and reveal secrets in Donkey Kong Country 3: Dixie Kong's Double Trouble!; and Parry the Parrot shields riders from spiked ceilings while gliding in Donkey Kong Country 3: Dixie Kong's Double Trouble!. These companions collectively enable puzzle-solving and combat strategies unique to their biology, with ride compatibility varying by Kong to encourage team-based play.

Brothers Bear

The Brothers Bear are a family of anthropomorphic bear non-player characters (NPCs) who reside in the Northern Kremisphere in Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996). This group of 13 brothers, each named with a moniker starting with "B," operates individual cabins or outposts scattered across the game's islands, serving as quest-givers and traders who assist protagonists Dixie Kong and Kiddy Kong in their adventure. Their interactions emphasize dialogue-based exchanges, where players trade specific items to unlock secrets, access hidden areas, or obtain Banana Birds—key collectibles that advance the storyline by freeing the imprisoned Banana Queen and ultimately aiding in the defeat of the robotic antagonist KAOS, revealed to be a Kremling scheme. Unlike rideable animal companions, the Brothers Bear provide narrative depth through their quirky personalities and interconnected quests, forming a network that encourages exploration of the overworld map. Each brother has a distinct personality tied to their profession or hobby, often reflected in their cabin's design and the challenges they pose. For instance, they range from shopkeepers and inventors to athletes and inventors, with trades forming chains that require visiting multiple locations. In the Game Boy Advance remake (2005), an additional brother named Bachelor is introduced, relocating some original positions, but the core group remains focused on the original Super Nintendo Entertainment System version. Their collective efforts help uncover the KAOS plot by granting access to bonus areas and demolition services essential for confronting the final bosses.
NameLocationPersonality/DescriptionRole and Key Interactions/Trades
BazaarLake OrangatangaFriendly shopkeeper knowledgeable about the islandsRuns Bazaar's General Store, selling items like shells and providing hints for Bear Coins; starts trade chains by offering a Shell for Barnacle's quest.
BarnacleLake OrangatangaElderly former sailor and shell collectorGuards a Banana Bird in his island home; trades it for a Shell obtained from Bazaar.
BrashKremwood ForestArrogant self-proclaimed greatest athleteOwns Brash's Cabin; challenges players to beat his 1:15:00 record in Riverside Race to earn a Banana Bird.
BlunderKremwood ForestBumbling and absent-mindedOperates Blunder's Booth; freely shares advice on unlocking Krematoa’s Lost World without requiring trades.
BlueCoastal areasMelancholy, especially on his birthdayLives in Blue's Beach Hut; rewards a Banana Bird in exchange for a Present from Blizzard to cheer him up.
BazookaK3 (mountain area)Military-themed inventorManages Bazooka's Barracks with his cannon "Big Bessie"; launches players to Sky-High Secret after receiving a Bowling Ball as ammunition.
BlizzardK3 (basecamp via Lemguin Lunge)Hardy explorer in snowy conditionsBased at Blizzard's Basecamp; provides a Present for Blue's quest without direct trade.
BrambleCoastal/forest areasEccentric botanist obsessed with plantsResides in Bramble's Bungalow; trades a Banana Bird for a rare Flower.
BennyRazor RidgePractical service providerRuns Benny's Chairlifts; offers free rides after completing Buzzer Barrage level.
BjornRazor RidgeTwin to Benny, mechanically inclinedOperates Bjorn's Chairlifts to Clifftop Cache; requires a Wrench from Barter to repair his broken service.
BarterK3 vicinity (post-K3 unlock)Savvy trader and swap expertOwns Barter's Swap Shop; exchanges items like a Wrench for Bjorn's quest.
BaffleKAOS KoreClever code-breaker and puzzle enthusiastLocated in Baffle's Code Room; provides access to Sewer Stockpile after receiving a Mirror.
BoomerKrematoa (Lost World)Explosives enthusiast, exiled for safetyHides in Boomer's Bomb Shelter; uses Bonus Coins to demolish barriers, unlocking levels and enabling the final confrontation with KAOS.

Additional Supporters

Snide the Weasel appears exclusively in Donkey Kong 64 as a key supporter to the Kong family, functioning as a blueprint collector who undermines the Kremling Krew's plans. A mysterious orange weasel and former chief technician under King K. Rool, Snide defected due to a personal grudge and now operates from his hidden headquarters in a cave on the Isle of Krematoa. Players deliver color-coded blueprints—stolen from Kasplat enemies in each level—to Snide, who rewards each submission with a Golden Banana to aid the Kongs' quest. Collecting all 100 blueprints from the game's five main worlds disables the Blast-O-Matic superweapon, preventing the destruction of Donkey Kong Island and enabling access to the final level, Hideout Helm. Troff and Scoff form a comedic, gluttonous pair of animal supporters in Donkey Kong 64, acting as guardians to the boss arenas across the game's worlds. Troff, a large pink pig, and Scoff, a massive blue hippopotamus, reside in cozy, portal-accessible rooms within each level and demand to be fed increasing quantities of color-matched bananas—yellow for Donkey Kong, red for Diddy Kong, purple for Lanky Kong, blue for Tiny Kong, and green for Chunky Kong—to unlock the doors. Their insatiable appetites reflect a lazy yet pivotal role, as satisfying them elevates Troff to allow the active Kong to enter the boss fight, with requirements scaling from 15 bananas in Jungle Japes to 75 in Hideout Helm.

Playable Characters

Platforming Heroes

Donkey Kong serves as the primary playable character across the mainline Donkey Kong Country platforming series, including the original Donkey Kong Country, its sequels, Donkey Kong Country: Tropical Freeze, and the 3D adventure Donkey Kong 64. His core abilities emphasize raw power, such as the ground pound to stun enemies or shatter obstacles and the hand slap to clear groups of foes in close range. In Donkey Kong 64, he gains additional moves like Baboon Blast for swinging across vines and Gorilla Grab for operating switches. Diddy Kong frequently appears as a co-op partner in the Donkey Kong Country series, riding on Donkey Kong's back to combine strengths, and is playable in co-op mode in Donkey Kong Country Returns, with his abilities also usable by Donkey Kong in single-player mode. His agility-focused abilities include the Rocketbarrel Boost for hovering over gaps and Peanut Popguns for ranged attacks against distant enemies. In Donkey Kong 64, Diddy expands his toolkit with Chimpy Charge for breaking barriers and Simian Spring for high launches from pads. Other Kong family members bring specialized platforming skills in select titles, enhancing exploration through team-based swaps or partnerships. In Donkey Kong Country 2: Diddy's Kong Quest, Dixie Kong debuts as Diddy's co-op partner, using her ponytail for helicopter spins to glide across wide chasms or float downward precisely. She returns in Donkey Kong Country 3: Dixie Kong's Double Trouble alongside Kiddy Kong, the youngest member of the Kong family, characterized by his toddler age yet immense strength and heavy build, providing a "tiny kid, huge powerhouse" dynamic as Dixie's playable partner in their quest to rescue Donkey and Diddy. Kiddy's superior strength enables him to perform a powerful spinning roll for high-speed downhill travel, toss Dixie for extended reach and height, smash obstacles, and carry barrels in front for longer jumps. Donkey Kong Country: Tropical Freeze further incorporates Dixie for ponytail propulsion to gain height mid-air, while Cranky Kong uses his cane to bounce higher or safely over hazards like spikes. Donkey Kong 64 introduces a squad of five playable Kongs—Donkey, Diddy, Lanky, Tiny, and Chunky—with seamless swaps via barrels to access unique areas. Lanky Kong stretches his limbs for OrangStand to navigate low spaces or uses Baboon Balloon to inflate and float upward temporarily. Tiny Kong shrinks via Mini-Monkey to slip through tiny gaps, twirls her ponytail for sustained aerial control, and teleports short distances with Monkeyport. Chunky Kong delivers powerful Primate Punches to smash heavy objects and turns invisible with Gorilla Gone for stealthy progression. These abilities, often powered by collectible Crystal Coconuts, promote strategic teamwork without animal buddy reliance in core platforming sections. In the 2025 3D action-adventure platformer Donkey Kong Bananza, Donkey Kong returns as the primary playable character, exploring new worlds and using enhanced abilities like animal transformations for puzzle-solving and combat. Pauline serves as a co-op playable partner, utilizing unique mouse-inspired controls for agile navigation and support roles.

Racing and Party Participants

Diddy Kong serves as the lead playable racer in the 1997 Nintendo 64 title Diddy Kong Racing, where he assembles a team to compete against the antagonist Wizpig across land, sea, and air courses using karts, hovercrafts, and planes. His role emphasizes agile handling and teamwork in multiplayer races, distinguishing his vehicle performance with balanced speed and acceleration suited for tight tracks. Diddy also appears as a lightweight playable character in select Mario Kart entries, including Mario Kart: Double Dash!! (2003) and Mario Kart Wii (2008), where he pairs with partners like Donkey Kong for item-based competitive modes. Funky Kong features as an unlockable racer in Diddy Kong Racing DS (2007), the Nintendo DS remake of the original, accessible after completing the main adventure and additional challenges like collecting all balloons. In this iteration, his vehicle stats prioritize high top speed for straightaways, making him ideal for advanced players in time trial and versus modes against CPU opponents or online via Nintendo Wi-Fi Connection. Dixie Kong and Tiny Kong participate as playable characters in the party-style racing game Donkey Kong Barrel Blast (2007) for Wii, where players use motion controls to propel barrels through obstacle-filled tracks in cup-based tournaments. This appearance reinforces Tiny Kong's continuity as part of the standard Kong roster. Dixie offers precise ponytail-twirling mechanics for boosts, while Tiny utilizes her ponytail twirl for attacks and boosts, both contributing to team relays and single-player campaigns focused on collecting bananas and orbs. Tiny Kong is also playable in Diddy Kong Racing DS (2007), where she is a recognized ally assembled by Diddy Kong as part of the response team to defeat Wizpig on Timber's Island. Tiny Kong appears as an unlockable playable character in the baseball party game Mario Super Sluggers (2008), where she joins as an ally in Challenge Mode to help reclaim territory from Bowser and Bowser Jr. Several animal buddies from Diddy Kong Racing function as playable racers, bringing unique stats to the roster for varied strategic play. Timber the tiger, a young cub left in charge of Timber's Island, pilots vehicles with strong acceleration for quick starts in crowded fields. Pipsy the mouse excels in handling for sharp turns on winding courses, her lightweight frame enabling superior maneuverability in hover and plane segments. These characters support the game's adventure mode by racing through themed worlds to reclaim trophies from Wizpig's minions. Wizpig acts as the primary opponent racer and boss in Diddy Kong Racing, piloting advanced vehicles in intense one-on-one challenges at the end of each world, culminating in a final showdown on Future Fun Land. His encounters test players' mastery of vehicle switching and power-ups, with aggressive AI that mirrors high-difficulty CPU behavior in subsequent races.

References

  1. https://strategywiki.org/wiki/Donkey_Kong_Country/Enemies
  2. https://strategywiki.org/wiki/Diddy_Kong_Racing/Characters
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