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| FLTK | |
|---|---|
| Initial release | 1998 |
| Stable release | 1.4.4
/ July 20, 2025 |
| Preview release | experimental-2022-01 (January 23, 2022) [±] |
| Repository | |
| Written in | C++ |
| Operating system | Unix-like with X11 or Wayland, macOS, Microsoft Windows |
| Type | User interface library |
| License | GNU Lesser General Public License version 2 with an exception to allow static linking[1] |
| Website | www |
Fast Light Toolkit (FLTK)[2] is a cross-platform widget (graphical control element) library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming.
Using its own widget, drawing and event systems abstracted from the underlying system-dependent code, it allows for writing programs which look the same on all supported operating systems.
FLTK is free and open-source software, licensed under GNU Lesser General Public License (LGPL) with an added clause permitting static linking from applications with incompatible licenses.
In contrast to user interface libraries like GTK, Qt, and wxWidgets, FLTK uses a more lightweight design and restricts itself to GUI functionality. Because of this, the library is very small (the FLTK "Hello World" program is around 100 KiB), and is usually statically linked. It also avoids complex macros, separate code preprocessors, and use of some advanced C++ features: templates, exceptions, and run-time type information (RTTI) or, for FLTK 1.x, namespaces. Combined with the modest size of the package, this makes it relatively easy to learn for new users.[3]
These advantages come with corresponding disadvantages. FLTK offers fewer widgets than most GUI toolkits and, because of its use of non-native widgets, does not have native look-and-feel on any platform.
Meaning of the name
[edit]FLTK was originally designed to be compatible with the Forms Library written for Silicon Graphics (SGI) machines (a derivative of this library called XForms is still used quite often). In that library, all functions and structures start with fl_. This naming was extended to all new methods and widgets in the C++ library, and this prefix FL was taken as the name of the library. After FL was released as open source, it was discovered that searching "FL" on the Internet was a problem, because it is also the abbreviation for Florida. After much debating and searching for a new name for the toolkit, which was already in use by several people, Bill Spitzak came up with Fast Light Tool Kit (FLTK).[4]
Architecture
[edit]FLTK is an object-oriented widget toolkit written in the programming language C++. While GTK is mainly optimized for the X Window System, FLTK works on other platforms, including Microsoft Windows (interfaced with the Windows API), and OS X (interfaced with Quartz). A Wayland back-end has been implemented and is available since release 1.4.0.[5] FLTK2 has gained experimental support for optionally using the cairo graphics library.
Language bindings
[edit]A library written in one programming language may be used in another language if language bindings are written. FLTK has a range of bindings for various languages.
FLTK was mainly designed for, and is written in, the programming language C++. However, bindings exist for other languages, for example Lua,[6] Perl,[7] Python,[8] Ruby,[9] Rust[10] and Tcl.[11]
For FLTK 1.x, this example creates a window with an Okay button:
# include <FL/Fl.H>
# include <FL/Fl_Window.H>
# include <FL/Fl_Button.H>
int main(int argc, char *argv[]) {
Fl_Window* w = new Fl_Window(330, 190);
new Fl_Button(110, 130, 100, 35, "Okay");
w->end();
w->show(argc, argv);
return Fl::run();
}
GUI designers
[edit]FLTK includes Fast Light User Interface Designer (FLUID), a graphical GUI designer that generates C++ source and header files.
Use
[edit]Many programs and projects use FLTK, including:
- Nanolinux, 14 MB Linux distribution[12][13][14][15][16][17]
- XFDOS, a FreeDOS-based distribution with a GUI, porting Nano-X and FLTK[18][14][15][17]
- Agenda VR3, a Linux-based personal digital assistant with software based on FLTK.
- third-party Agenda VR3 software
- Amnesia: The Dark Descent, by Frictional Games uses FLTK in its launcher application
- MwendanoWD, Logic puzzle for personal computer by YPH.[19]
- Audio:
- Fldigi, amateur radio software, allows data transmission and text chat via digital modes such as PSK31
- Giada, looper, micro-sequencer, sample player software, open-source[20]
- Prodatum, synthesizer preset editor, uses a lifelike interface design[21]
- ZynAddSubFX, an open-source software synthesizer
- DiSTI GL Studio, human-machine interface development tool[22]
- Engineering:
- ForcePAD, an intuitive tool to visualise the behavior of structures subject to loading and boundary conditions[23]
- Gmsh, an open-source finite element mesh generator
- RoboCIM, software to simulate and control operation of a servo robot system and external devices[24]
- Equinox Desktop Environment (EDE)
- FlBurn optical disc burning software for Linux[25]
- Graphics:
- CinePaint, deep-paint software, migrating from GTK to FLTK, open-source
- ITK-SNAP, software application for medical image segmentation, open-source
- Nuke, a digital compositing program. Until version 5, now replaced by Qt
- Open Movie Editor[26]
- OpenVSP, an open-source NASA parametric 3D CAD for aircraft design and analysing[27]
- PosteRazor, open-source poster printing software for Windows, OS X, Linux[28]
- Tilemap Studio, An open-source tilemap editor for Game Boy, Color, Advance, DS, and SNES projects[29]
- SmallBASIC, Windows port
- Web browsers:
- Brain Visualizer: An open-source interactive visualizer for large-scale 3D brain models. Part of the Brain Organization Simulation System (BOSS) developed at Stony Brook University[32]
- X window managers:
- FLWM
- miwm
Versions
[edit]This section needs expansion. You can help by adding to it. (July 2010) |
This version history is an example of the sometimes tumultuous nature of open-source development.[33]
1.0.x
[edit]This is a prior stable version, now unmaintained.
1.1.x
[edit]This is a prior stable version, now unmaintained.
2.0 branch
[edit]This was a development branch, long thought to be the next step in FLTK's evolution, with many new features and a cleaner programming style. It never achieved stability, and development has largely ceased. The branch is inactive now.
1.2.x
[edit]This was an attempt to take some of the best features of 2.0 and merge them back into the more popular 1.1 branch. It is no longer developed. All of its features have been incorporated in branch 1.3.
1.3.x
[edit]Previous stable release.[34] Provides UTF-8 support.
1.4.x
[edit]Current stable branch. Adds more features to 1.3.[34] This branch is in maintenance mode since release 1.4.2 (Feb. 23, 2025).
1.5.x
[edit]Current development branch. This branch is in early development stage. Since FLTK 1.5 CMake is required to build FLTK (configure/Makefile support has been dropped).
3.0 branch
[edit]This branch resulted from a vision to "unfork" branches 1.x and 2.0, but it was never completed. All efforts to develop this branch have been abandoned. Now inactive.
See also
[edit]- GTK
- gtkmm (C++ binding of GTK)
- FOX toolkit
- IUP (software) - a multi-platform toolkit to build native graphical user interfaces
- Juce
- Qt (software)
- Widget toolkit
- wxWidgets - cross platform open source C++ widgets toolkit developed by community
- U++
- List of widget toolkits
References
[edit]- ^ "FLTK License Agreement". Archived from the original on 2001-12-18. Retrieved 2020-01-30.
- ^ "Fast Light Toolkit - Fast Light Toolkit (FLTK)". www.fltk.org. Archived from the original on 2020-02-02. Retrieved 2020-01-30.
- ^ "Fast Light ToolKit (FLTK) » CppLibs". Archived from the original on 2015-05-18. Retrieved 2015-05-13.
- ^ "Article #363: What does "FLTK" mean? - Fast Light Toolkit (FLTK)". www.fltk.org. Archived from the original on 2020-07-31. Retrieved 2020-01-30.
- ^ "STR #3371: Wayland Display Server Protocol support - Fast Light Toolkit (FLTK)". www.fltk.org. Archived from the original on 2022-11-19. Retrieved 2020-08-06.
- ^ "murgaLua homepage". Archived from the original on 2012-07-07. Retrieved 2008-12-18.
- ^ "Links: By Category - Links - Fast Light Toolkit (FLTK)". www.fltk.org. Archived from the original on 2023-03-15. Retrieved 2023-04-07.
- ^ "pyFLTK Home Page". pyfltk.sourceforge.io. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "Ruby/FLTK". ruby-fltk.sourceforge.net. Archived from the original on 2023-04-13. Retrieved 2023-04-07.
- ^ "fltk - Rust". docs.rs. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "Tcl/Fltk dynamic extension for Tcl". SourceForge. 3 April 2013. Archived from the original on 7 April 2023. Retrieved 7 April 2023.
- ^ "Nanolinux". SourceForge. 8 October 2016. Archived from the original on 11 November 2020. Retrieved 15 April 2018.
- ^ "Tiny to the extreme: Nanolinux". 30 November 2014. Archived from the original on 16 April 2018. Retrieved 15 April 2018.
- ^ a b "An interview with the Nanolinux developer". 30 December 2014. Archived from the original on 16 April 2018. Retrieved 15 April 2018.
- ^ a b "Artificial Intelligence Methods". Archived from the original on 1999-04-20. Retrieved 2019-08-15.
- ^ "PC HTML Editors". Archived from the original on 2018-04-16. Retrieved 2018-04-15.
- ^ a b "Georg's Personal Homepage". www.georgpotthast.de. Archived from the original on 2018-08-17. Retrieved 2018-04-15.
- ^ "An extraordinary TK example!". 12 October 2012. Archived from the original on 16 April 2018. Retrieved 15 April 2018.
- ^ "YPH". Archived from the original on 2018-10-27. Retrieved 2018-10-27.
- ^ "Giada, hardcore loopmachine". Archived from the original on 2011-09-25. Retrieved 2011-09-29.
- ^ "prodatum - official homepage". prodatum.sourceforge.net. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "DiSTI GL Studio". Archived from the original on 2012-08-15. Retrieved 2010-07-29.
- ^ "ForcePAD". forcepad.sourceforge.net. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "RoboCIM - Robotics software". Archived from the original on 2013-05-04. Retrieved 2013-06-29.
- ^ "Free | CD DVD burning software for Linux". flburn.sourceforge.net. Archived from the original on 2023-04-10. Retrieved 2023-04-07.
- ^ "Open Movie Editor - Free and Open Source Video Editor". www.openmovieeditor.org. Archived from the original on 2012-05-18. Retrieved 2008-04-12.
- ^ "OpenVSP". openvsp.org. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "PosteRazor - Make your own poster!". posterazor.sourceforge.io. Archived from the original on 2023-04-07. Retrieved 2023-04-07.
- ^ "Tilemap Studio". GitHub. 18 October 2021. Archived from the original on 8 September 2021. Retrieved 8 September 2021.
- ^ "Fifth - Home". fifth-browser.sourceforge.net. Archived from the original on 2023-04-14. Retrieved 2023-04-07.
- ^ "NetRider". SourceForge. 23 February 2016. Archived from the original on 7 April 2023. Retrieved 7 April 2023.
- ^ "Viz (Brain Visualizer)". GitHub. 25 August 2021. Archived from the original on 8 September 2021. Retrieved 8 September 2021.
- ^ "What are the Versions of FLTK?". Archived from the original on 2010-06-28. Retrieved 2010-07-23.
- ^ a b https://www.fltk.org/articles.php?L825 Archived 2019-08-02 at the Wayback Machine Taken 5 March 2017.
External links
[edit]Introduction
Etymology
FLTK stands for the Fast Light Toolkit, a name chosen to highlight its emphasis on performance ("fast") and minimal resource usage ("light"), reflecting its design goals as a lightweight cross-platform graphical user interface library.[3] The name originated from the "fl_" prefix used in functions and structures of the Silicon Graphics (SGI) Forms Library, with which FLTK was initially designed to be compatible as a portable rewrite for broader platforms including OpenGL support.[3] This compatibility stemmed from the work of Bill Spitzak, who developed FLTK starting in the late 1990s while addressing limitations in existing GUI toolkits like Forms during his time at Digital Domain.[3] The acronym FLTK was coined by Spitzak as a playful rationale for the prefix, and the library's first public release occurred in 1998.[3] FLTK is commonly pronounced as "fulltick."[3]Development Origins
FLTK's conceptual origins trace to 1987 with Bill Spitzak's "views" toolkit for NeXT computers, which evolved through work on the NeWS window system at Sun Microsystems before being rewritten in the late 1990s at Digital Domain as a lightweight alternative to heavier GUI toolkits prevalent at the time.[4] Spitzak aimed to create a more efficient and simpler system for building graphical user interfaces.[5] This effort was particularly motivated by the need for a streamlined option in professional graphics environments, where resource-intensive libraries could hinder performance on UNIX workstations.[4] The initial goals centered on replacing SGI's proprietary FORMS library—a widget-based system used for SGI's IRIX operating system—with a portable, open-source equivalent.[4] FORMS, while effective for X11-based applications, was tied to SGI hardware and lacked broad cross-platform support, prompting Spitzak to design FLTK for compatibility with X11 while enabling easy adaptation to Microsoft Windows and later macOS.[5] This portability was achieved through a modular C++ architecture that minimizes dependencies, allowing developers to embed GUI elements without the overhead of larger frameworks like Motif or Qt.[4] FLTK's early adoption was facilitated by its release under the GNU Library General Public License (LGPL) with special exceptions permitting static linking even in proprietary applications.[6] This licensing choice encouraged widespread embedding in software, particularly for graphics and multimedia tools, as it balanced open-source principles with commercial flexibility.[5] The first public release occurred in 1998 under the LGPL with exceptions, marking FLTK's availability for free download and community experimentation on the internet.[4] Key milestones include the 1998 debut, which quickly gained traction among developers seeking lightweight GUIs, and the subsequent transition to open-source community maintenance.[4] Spitzak continued contributions sporadically through his work at Digital Domain, but the project evolved under a distributed group of maintainers, with a central repository on GitHub ensuring ongoing development.[5] This shift solidified FLTK's independence, fostering contributions from global developers and sustaining its relevance in cross-platform GUI programming.[4]Technical Architecture
Core Design Principles
FLTK emphasizes a lightweight architecture, characterized by minimal external dependencies and a design that facilitates static linking to produce compact executables. The toolkit relies primarily on core system libraries such as Xlib for X11, Win32 API for Windows, and Cocoa for macOS, avoiding heavier frameworks to keep the footprint small. For example, a basic "Hello, World!" application statically linked with FLTK compiles to approximately 1.1 MB on 64-bit Linux systems (FLTK 1.4), demonstrating its suitability for resource-constrained environments.[1] This approach encourages developers to statically link the library, reducing runtime overhead and bloat associated with dynamic libraries.[7] Central to FLTK's portability is its abstraction from platform-specific native APIs, with the toolkit implementing its own widget drawing routines rather than relying on system-native controls. This self-contained rendering ensures visual consistency across supported platforms—UNIX/Linux (X11 and Wayland), Windows, and macOS—while limiting platform-specific code to about 10% of the total codebase.[1] By using a unified drawing API that supports 2D graphics, fonts, and OpenGL integration, FLTK achieves cross-platform compatibility without sacrificing performance.[7] FLTK adopts a single-threaded, event-driven model by default, prioritizing simplicity and efficiency in GUI development. In this paradigm, the main thread handles all events, redrawing, and window management, with worker threads able to update widget states only through thread-safe mechanisms like Fl::awake() to avoid direct interference.[8] Multithreading support is optional and requires explicit compilation flags, reinforcing the core philosophy of minimal complexity for straightforward applications.[8] The toolkit's licensing under the GNU Library General Public License (LGPL) version 2 includes a specific exception permitting static linking into proprietary applications without requiring the release of source code or treating the result as a derivative work.[6] This provision promotes adoption in closed-source software by allowing developers to distribute self-contained binaries while still providing source access for the FLTK library itself if modified.[6]Widget System
The widget system in FLTK is built around a class hierarchy rooted in the baseFl_Widget class, which serves as the foundation for all user interface components. This base class defines essential attributes such as position, size, and visibility, while providing virtual methods for core behaviors. Key subclasses include Fl_Window for managing top-level windows, Fl_Button for interactive controls like push buttons and toggles, Fl_Menu_ as the base for menu structures including pop-up and bar menus, and Fl_Group for container widgets that organize child elements. This hierarchy enables a modular design where widgets can be nested to form complex interfaces, with over 50 predefined subclasses covering common UI needs such as inputs, sliders, and charts.[9]
Each widget in FLTK manages its own drawing, event processing, and resizing independently, promoting a lightweight and efficient structure. The draw() method handles rendering, allowing widgets to output graphics primitives like lines, text, and images within their bounds. Event handling occurs through the handle() method, which processes user inputs such as mouse clicks or key presses and can trigger callbacks for application logic. Resizing is supported via the resize() method, which adjusts widget dimensions and repositions children as needed during window changes. Widgets also support boxtypes for defining borders and visual styles, with predefined options like FL_UP_BOX for raised frames or FL_DOWN_BOX for sunken appearances, and the ability to register custom boxtypes using Fl::set_boxtype(). These properties ensure consistent appearance across platforms while minimizing resource use.[10][11]
Layout management in FLTK emphasizes simplicity through basic packing mechanisms rather than advanced declarative styling. The Fl_Group class acts as a fundamental container, allowing manual positioning of child widgets via absolute coordinates and handling their redraw and event propagation. For automated arrangement, Fl_Pack extends Fl_Group by compressing children into horizontal or vertical alignments, resizing them to fit the available space and enabling "shrink-wrap" behavior where the pack adjusts to the content size. This approach avoids complex CSS-like rules, focusing instead on straightforward, performance-oriented layouts suitable for rapid development.[12][13]
Customization of widgets is facilitated by overridable virtual methods in the base class, allowing developers to extend default behaviors without altering core FLTK code. The draw() method can be subclassed to implement unique visual representations, such as custom icons or animations, by overriding the rendering logic. Similarly, the handle() method permits tailored event responses, enabling modifications to interaction patterns like drag gestures or validation rules. This extensibility supports the toolkit's lightweight principles, where the small footprint of widgets—typically under 100 KB for basic applications—remains intact even with user-defined enhancements.[10]
Graphics and Event Handling
FLTK employs a software-based rendering model for 2D graphics, utilizing a set of immediate-mode drawing functions to generate user interface elements directly onto the display surface. Core functions such asfl_color() set the current drawing color in an RGBI format, while fl_rectf(int x, int y, int w, int h) fills rectangles with the selected color, enabling efficient construction of widgets and layouts without relying on hardware acceleration for basic operations.[14] This approach prioritizes portability across platforms, with drawing occurring in pixel units—typically two pixels on high-DPI displays like Retina screens—and supports transformations for scaling and rotation. Font rendering integrates FreeType for scalable, high-quality text output, allowing developers to specify faces like Helvetica or Times via fl_font(int face, int size), where sizes are in pixels; this enables precise text metrics through functions such as fl_width() and fl_height().[5] Anti-aliasing is supported through FreeType's capabilities, particularly on systems like X11 when compiled with Xft, smoothing edges for improved visual quality without additional developer intervention.[5]
For 3D graphics, FLTK provides built-in support for OpenGL through the Fl_Gl_Window class, which allows developers to overlay hardware-accelerated rendering on top of standard widgets. Subclassing Fl_Gl_Window requires implementing a draw() method that invokes OpenGL calls to render content, with FLTK managing the context via gl_start() and gl_finish() for integration into regular windows.[15] Additionally, FLTK includes an emulation of the GLUT library, facilitating porting of existing OpenGL applications by supporting functions like glutInitDisplayMode() with modes such as FL_OPENGL3 for modern OpenGL versions (3.0 and above).[15] This dual-mode capability—software 2D for lightweight UI and OpenGL for complex visualizations—ensures flexibility while maintaining the toolkit's cross-platform consistency.
Event handling in FLTK revolves around a central event loop dispatched by the fl_run() function, which continuously polls the underlying window system for input and triggers callbacks accordingly. Events encompass mouse interactions (e.g., FL_PUSH for button presses, FL_DRAG for movement with buttons held, and FL_MOUSEWHEEL for scrolling), keyboard inputs (e.g., FL_KEYDOWN for key presses with access to Fl::event_key() and Fl::event_text()), timeouts via Fl::add_timeout() for scheduled executions, and idle callbacks through Fl::add_idle() for non-blocking updates during inactivity.[16] Widgets process these via the virtual handle(int event) method, returning 1 if the event is consumed or 0 to propagate it further, promoting a hierarchical dispatching model that efficiently routes inputs to focused or relevant components.
To optimize performance, FLTK implements a damage-based redrawing system that minimizes unnecessary repaints by tracking changes through bit flags in the Fl_Widget::damage() method. Developers can set specific damage types—such as FL_DAMAGE_ALL for full redraws or partial rectangles via damage(int x, int y, int w, int h)—which queue updates without immediate rendering; the system then batches these during the next event loop iteration for partial redraws only where needed.[10] This approach, examined in the draw() method where non-zero damage bits indicate required actions, reduces computational overhead in dynamic interfaces by avoiding full-screen refreshes, particularly beneficial for animations or frequent updates.[10]
Platforms and Bindings
Supported Platforms
FLTK is a cross-platform GUI toolkit primarily supporting Unix-like systems including Linux via the X11 display server, Microsoft Windows through the Win32 API, and Apple macOS using the Cocoa framework and Quartz graphics system.[1][17] On Linux distributions, FLTK also accommodates Wayland as a modern display server protocol, with native support introduced in the 1.4 series through a hybrid Wayland/X11 backend that leverages libraries like libdecor for window decorations and Cairo for rendering.[17] To ensure a consistent application programming interface across these operating systems, FLTK employs abstracted backends such as those handling screen and display operations, allowing developers to write portable code without platform-specific modifications.[17] For instance, drawing and event handling are unified via classes like Fl_Widget and Fl_Window, with platform-specific implementations for graphics contexts—using GDI on Windows and native Quartz calls on macOS—while supporting features like UTF-8 text and high-DPI scaling universally.[17] This design minimizes code variation, typically around 10% between platforms, and enables static or shared library builds.[17] FLTK's lightweight architecture makes it suitable for embedded systems, running on resource-constrained hardware like the Raspberry Pi without requiring a GPU for basic 2D rendering, as it relies on software-based or native drawing primitives.[4][17] A minimal "hello world" application compiles to approximately 1.1 MB on 64-bit Linux, highlighting its low overhead and compatibility with systems providing basic display and input capabilities.[17] Experimental ports to mobile platforms such as Android and iOS exist but are not officially maintained or included in standard releases, often developed by third parties using custom backends like SDL2.[18][17]Language Bindings
FLTK primarily provides bindings through its core C++ implementation. The FLUID tool generates C++ code from interface descriptions, but supports declaring C callbacks using extern "C". FLTK's core requires C++ for GUI development, though C-style interfaces are used for some functions like callbacks and global operations. Thefltk-config script provides compiler flags, library paths, and linkage options, which can be used when compiling C code that interfaces with the C++ library.[19][20]
Community-developed bindings extend FLTK to other languages by wrapping its C++ classes, preserving native performance through direct calls while often incorporating language-specific memory management. For Python, pyFLTK offers comprehensive bindings that allow creation of FLTK-based GUIs using Python syntax, including utilities to convert FLUID files into Python code.[21] The PerlFLTK binding, a rewrite using Perl's XS mechanism, provides access to FLTK widgets and events without relying on SWIG, supporting Perl scripts for rapid GUI prototyping. It is based on an older or experimental FLTK branch and may not support the latest stable versions.[22]
Ruby bindings are available through Ruby/FLTK, which supports FLTK 1.1.x and enables Ruby applications to leverage the widget system for cross-platform interfaces. However, it supports only the outdated FLTK 1.1.x series and is not compatible with current versions.[23] For Lua, the moonfltk library delivers bindings compatible with Lua 5.3 and FLTK 1.3+, facilitating lightweight GUI development in Lua environments like embedded systems.[24] Java integration typically occurs via JNI or SWIG-generated wrappers, allowing Java programs to interface with FLTK's C++ core, though dedicated projects are limited and require manual handling of callbacks.[25]
For Rust, fltk-rs provides comprehensive bindings supporting FLTK 1.4 and later, enabling efficient GUI development with Rust's memory safety features.[26][27]
These bindings generally wrap the core widget system, enabling reuse of FLTK's event handling and graphics primitives in higher-level languages. However, coverage varies; not all advanced features, such as full OpenGL canvas support, are implemented across bindings, and maintenance levels differ, with some projects like pyFLTK actively updated for recent FLTK versions while others lag behind.[26]
Development Tools
FLUID GUI Builder
FLUID, the Fast Light User Interface Designer, serves as FLTK's primary graphical user interface builder for visually constructing graphical user interfaces. It functions as a graphical editor that enables developers to lay out widgets within windows and groups using a drag-and-drop interface, automatically generating corresponding C++ source code files. This tool supports the creation of callbacks and event handlers directly within the design process, allowing seamless integration of user interactions with FLTK's underlying widget hierarchy.[28] The typical workflow in FLUID begins with opening or creating a project file in the .fl format, which stores the interface design in a human-readable text structure. Users drag widgets from a bin panel into container elements like Fl_Window or Fl_Group, then access the Widget Properties Panel to configure attributes such as position, size, labels, colors, and callback functions. Upon completion, FLUID outputs a .cxx file containing the object definitions and initialization code, alongside a .h header file for declarations, both of which can be compiled directly into FLTK applications. These generated files are designed to be editable and integrable with existing C++ codebases.[28] FLUID includes several key features to streamline interface development, such as a live preview mode in the Layout Editor Window for real-time visualization of the design. Alignment tools facilitate precise positioning through snap-to-grid options and automatic sorting of widgets, while the Code View Panel allows inspection and minor modifications to the generated code snippets for events and callbacks. Additionally, it supports integration with build systems via the fltk-config utility, enabling easy incorporation of the output into makefiles without requiring external dependencies. FLUID supports handling of high-DPI displays and internationalization through formats like .po files for gettext.[28] One of FLUID's primary advantages is its lightweight architecture, relying solely on FLTK itself with no additional external libraries, which keeps the tool portable across supported platforms. The generated code is highly efficient, producing binaries comparable in performance to hand-written FLTK implementations, as it directly instantiates widgets and sets properties without runtime overhead. This approach ensures that interfaces remain responsive and resource-efficient, aligning with FLTK's core philosophy of minimalism.[28]Other Tools and Utilities
FLTK offers several build tools to facilitate the compilation and linking of applications. The fltk-config script, included in the distribution, provides essential compiler flags, library paths, and linking options tailored to the installed FLTK version and configuration.[29] This script simplifies the process for traditional build systems like makefiles by outputting parameters such as--cxxflags for compilation and --ldflags for linking.[30] Since version 1.4, FLTK has adopted CMake as its primary build system, generating project files for various IDEs and platforms while maintaining backward compatibility with autoconf.[1][31]
Documentation tools within FLTK leverage Doxygen for generating comprehensive API references in HTML and PDF formats, a feature introduced starting with version 1.3.[31] This enables developers to produce structured documentation from source code comments, covering classes, functions, and usage examples. The FLTK distribution also includes over 60 sample programs demonstrating core widgets, event handling, and advanced features like OpenGL integration.[32]
Debugging aids in FLTK include conditional compilation support via the DEBUG macro, which enables printf-based tracing of events and internal operations in the source code.[33] An experimental performance tool, fl_profiler, is available in development branches for profiling drawing and event dispatch, though it remains undocumented in stable releases. These can be used alongside FLUID for comprehensive application development.
FLTK provides utility functions in the fl_draw module for offscreen rendering, allowing developers to test graphics operations without displaying windows, which is useful for unit testing and optimization.[34] For migrating from the legacy Forms library, FLTK includes a compatibility layer that maps Forms API calls to equivalent FLTK functions, enabling porting of older SGI-era applications with minimal code modifications.[35]