Pacific Data Images
View on WikipediaPacific Data Images (PDI) was an American computer animation and visual effects production company based in Redwood City, California, that was bought by DreamWorks SKG in 2000. It was renamed PDI/DreamWorks and was owned by DreamWorks Animation.
Key Information
Founded in 1980 by Carl Rosendahl, PDI was one of the pioneers of computer animation,[3] it produced more than 700 commercials, contributed visual effects to more than 70 feature films, and produced and contributed to many of DreamWorks Animation's films, beginning with DreamWorks's first film, Antz, in 1998. PDI's final animated film before its closure on January 22, 2015, was Penguins of Madagascar, released on November 26, 2014.[4][5][6]
History
[edit]
1980–1987: early years
[edit]PDI was founded in 1980 by Carl Rosendahl with a $25,000 loan from his father. He was joined in 1981 by Richard Chuang,[7] and in 1982 by Glenn Entis. Richard and Glenn wrote the foundation of the in-house computer animation software that was to be used for the next two decades. They started work on 3D software at 1981's end, and 3D production started in fall 1982. The initial goal of the company was "Entertainment using 3D computer animation".
The first computer at PDI was a DEC PDP 11/44, with 128 kilobytes of memory. This was a lot of memory, given that the computer had only 64 kilobytes (16-bits) of address space. It had a 20 megabyte disc. Attached was a $65,000 framebuffer that had a resolution of 512×512 and was 32 bits deep.
The first 3D image rendered at PDI was done March 12, 1982.[8] The image was simply a 4 by 4 by 4 grid of spheres of varying colors. The spheres were not polygonal; they were implicitly rendered and were fully anti-aliased. The resulting image was 512 by 480 by 24 (8 bits for red, green and blue channels), which took two minutes to render.
The PDP-11 was soon replaced by a DEC VAX-11/780, and PDI shifted to another superminicomputer called the Ridge 32 from Ridge Computers. This machine was 2-to-4 times faster than the VAX-11/780, at a fraction of the cost.[9]
The original in-house software evolved to a large suite of tools that included a polygon scan-line renderer (called p2r), an interactive animation program (called e-motion), an animation scripting and scene-description language (called script), and a lighting tool (called led). All of these tools were written in C and deployed on a variety of machines running various flavors of Unix.
The initial investment to start the company was $250,000 (equivalent to $954,000 in 2024).[8] Its original offices were in Sunnyvale, California, working from a garage owned by Carl's father. PDI moved to its first real offices in 1985, to its second offices in 1995, and to its last location in Redwood City at the Pacific Shores Center in 2002.[10][8] The growth of the company was financed solely through profit. The company was run as an open book; monthly financial reviews were shared with the entire company, and a detailed monthly financial report was released. Money was never taken out of the company, which maintained a 7% investment in research and development. PDI was debt-free when acquired by DreamWorks in 2000.
Pacific Data Images's first client was Rede Globo, Brazil's largest TV network, owned by Grupo Globo through its current Globo division.[8] This gave PDI the major client it needed to fund the creation of most of its early software. This also sent PDI into the business of TV motion graphics and logo animation. PDI designed some early show openings and other special projects for Rede Globo. The software written was also given to Rede Globo and is the only time the in-house software was given to another company. The contract ended in the mid-1980s, but Rede Globo continued to use the software until 1989.
Most of the 1980s were spent creating broadcast graphics for many television networks around the world. PDI was working concurrently for ABC, A&E, CBS, NBC, HBO, Cinemax, MTV, PBS, VH1, TNT, WOR-TV, Nine Network Australia, Sky One, Showtime and USA Network.[8] PDI focused on direct-to-video production, as opposed to film output being done at other early studios. PDI modified the interface to a Sony BVH-2000 using parts put together from a trip to a toy store to do single-frame recording. All the rendering was done on fields at 60 or 50 frames per second (depending on the video broadcasting standard used locally).
As one of the first mass producers of computer animation, Pacific Data Images controlled a large percentage of this market during this time. One year producing two major networks' graphics packages meant specifically rendered images for over 400 local television stations. Some of the early production contracts included Globo, Entertainment Tonight (produced for Harry Marks), ABC Sports 84 Olympic promos, and NBC News.[11]
Pacific Data Images worked with Atari, also in Sunnyvale, in the early 1980s on a couple of projects. In 1982, Rosendahl was hired to set up and calibrate Atari's computer animation film recorder system that would be used for video game footage in Superman III.[12]
Pacific Data Images proposed a feature-length CG animation film in 1985, but they were unable to raise the funding needed to produce it.
Pacific Data Images outlived all the other computer graphics studios that existed in the early 1980s. One of the reasons for this is that PDI never went into significant debt by purchasing expensive hardware. While other studios purchased or leased supercomputers, PDI bought cheaper hardware, treating it as a commodity which would soon be replaced, enabling lower operating costs.
1987–1990: transition
[edit]Pacific Data Images's early focus was on network TV productions, for they captured more than 50% of that market in 1985.[11] However, in 1990, PDI introduced the digital film scanning process. This process was used to popularize automated rig removal and image touch-up. PDI was also instrumental in introducing performance animation for theme parks, ads and movies. This started with a joint project in 1988 with Jim Henson's Creature Shop on a real-time performance character named Waldo C. Graphic for The Jim Henson Hour (1989).[13]
During these years of transition, Pacific Data Images moved away from the motion graphics market, and focused its attention on commercials and 3D visual effects for feature films. Noted for its commercials for the first Pillsbury Doughboy created with computer graphics.[11] Pillsbury was the first company to move an established icon to CGI.[7] Previously, animated commercials with stop-motion include the "Bud Bowl" and "Scrubbing Bubbles" spots.
Early in the 1990s, Thaddeus Beier and Shawn Neely developed a method for morphing that resulted in a more natural and expressive morph. The technique is called "feature-based morphing".[14] Pacific Data Images used this technology to create various well-known sequences, including the Exxon car-into-tiger morph and the extended morph at the end of the "Black or White" music video by Michael Jackson. These morphing jobs were easy to do with PDI's software, and the effect was in high demand. The algorithms invented by Beier and Neely were published at the annual SIGGRAPH conference, and are now the basis of most image morphing tools. For many people, their first exposure to these algorithms was the SGI IRIX software called "Elastic Reality". PDI also did the opening sequence for the 1990s revival of the classic game show, Let's Make a Deal.
Pacific Data Images broke into the feature film visual effects business with contributions to Terminator 2, Toys, Angels in the Outfield, Batman Forever and The Arrival. At the time, the strengths of PDI included character animation, lip synch, rendering effects, the aforementioned rig removal and cleanup, and performance animation.
During this era, Pacific Data Images transitioned from the Ridge32 computer to SGI workstations, running IRIX.[citation needed] They were not alone in this transition, for most of the industry followed suit.
1990–1995: character animation
[edit]In early 1990, Tim Johnson and Rex Grignon officially formed Pacific Data Images's Character Animation Group, with the mandate to develop a group of artists with the creative and technical skills needed to produce a feature-length computer-generated film. The group originally consisted of Johnson, Grignon, Raman Hui, Glenn McQueen, Beth Hofer, Dick Walsh, Karen Schneider and Eric Darnell. Under this group, PDI's commercial character animation skills grew, and numerous notable short films were produced. Among these are Gas Planet (1992), Sleepy Guy (1994), Brick-a-Brac (1995), Gabola the Great (1997), Fishing (1999) and Fat Cat on a Diet (1999).
This character group set the company in a new direction that set the basis for development goals during this period. The short films were a way to develop animation techniques, as well as being a test for software and pipeline procedures and flow.
Pacific Data Images allowed animators to pursue individual products and shorts. This produced several award-winning short films in this category. Some of the more notable productions are Opéra Industriel (1986), Chromosaurus, Cosmic Zoom (1985), Burning Love (1988) and Locomotion (1989).[11]
By 1992, Pacific Data Images was looking for a partner to produce feature-length animated films. In the meantime, the company (with help from Lucasfilm's Industrial Light & Magic) worked on the 1991 TV special, The Last Halloween, for Hanna-Barbera Productions, which won an Emmy Award for the computer-generated characters in the otherwise live-action special. This became PDI's first 3D Character Animation pipeline. Using this pipeline, they created a 3D stereo Daffy Duck for Warner Bros., and a CG Homer and Bart Simpson for the "Homer3" segment of the 1995 The Simpsons episode, "Treehouse of Horror VI".
The result of these projects was a movie deal with DreamWorks SKG in 1995 to make the movie Antz. At this time, DreamWorks purchased a 40% share of PDI.
Glen Entis left PDI for the game industry in 1995, joining DreamWorks Interactive as CEO. When Electronic Arts purchased DreamWorks Interactive, he moved to their Vancouver office to set up its next-generation games research group. He is a founding board member of Los Angeles's Digital Coast Roundtable, and is chairman of the Academy of Interactive Arts & Sciences.
1995–2015: feature films and closure
[edit]Pacific Data Images's first feature film, Antz, was released by DreamWorks Pictures October 2, 1998. This was followed by Shrek May 18, 2001.
After the success of Antz, Sega contacted the company to create a series of commercials for a marketing campaign for the launch of the Sega Dreamcast.[15] in 2000, Carl Rosendahl sold his remaining interest in PDI to DreamWorks. PDI was renamed PDI/DreamWorks and continued to operate as a stand-alone business unit.[16] Rosendahl left PDI in February 2000 to become managing director for Mobius Venture Capital, where he focused on investments in the technology and media companies.[17][3] In May 2001, the sale essentially united the two studios, PDI and DreamWorks, into a single entity that went public a few years later as DreamWorks Animation (DWA). PDI stopped making commercials and visual effects for live-action films in 2002. Animators at PDI worked on projects based at the PDI studio, but they also assisted in DWA projects based in the Glendale DWA studio.
By the time Pacific Data Images reached its 25th anniversary in 2005, it had completed more than 1,000 projects, and grown to more than 400 employees.
In 2008, Richard Chuang, the last of the founding three, left the company to pursue his own ventures.[7]
In July 2012, PDI/DreamWorks moved to a larger office building with about 200,000 square feet (19,000 m2) of interior space in the same office complex at Pacific Shores Center.[18] It was about one-third larger than the previous building and featured "an on-site clinic for a doctor’s office and nutritionist, a larger cafe and more outdoor space with gas heaters" to allow for "hanging outside year-round".[18]
On January 22, 2015, PDI/DreamWorks was shuttered as part of its parent company's restructuring plans following the box-office underperformance of 2014's Mr. Peabody & Sherman and Penguins of Madagascar, cutting off 500 jobs.[5]
Animated films
[edit]PDI/DreamWorks produced Antz, Shrek, Shrek 2, Madagascar, Shrek the Third, Madagascar: Escape 2 Africa, Megamind, Madagascar 3: Europe's Most Wanted, Mr. Peabody & Sherman and Penguins of Madagascar. PDI also did provided additional animation, effects, and lighting support for Over the Hedge,[19] along with production services for Home. With $441.2 million in domestic box-office ticket sales, Shrek 2 is the sixteenth highest-grossing animated film of all time in the United States.[20]
Pacific Data Images won their only Academy Award for Best Animated Feature Film for Shrek in 2002, which was the first time it was awarded.[21]
Technical awards
[edit]PDI/DreamWorks has won nine Scientific and Technical Academy Awards. The first was awarded in 1994 to Les Dittert, with others, for work in the area of film scanning. The second was awarded to Carl Rosendahl, Richard Chuang and Glenn Entis in 1997 for the concept and architecture of the PDI animation system. This award, in particular, recognized their pioneering work in computer animation, dating back to the founding of PDI 17 years earlier. Nick Foster was given an award in 1998 for PDI's fluid animation system (flu), and in 2002, Dick Walsh was given one for the development of PDI's Facial Animation System.
In 2010, Eric Tabellion and Arnauld Lamorlette were given an award for PDI's global illumination rendering system first used on Shrek 2. It was the first use of global illumination in an animated feature film, a technique that is commonplace today.[22][23]
In 2013, Lawrence Kesteloot, Drew Olbrich and Daniel Wexler were given an award for PDI's lighting tool, called "light". The tool was developed in 1996 for PDI's first feature film, Antz, and was used until 2015 at PDI and DreamWorks Animation, 25 films later.[24]
In 2015, Scott Peterson, Jeff Budsberg and Jonathan Gibbs were awarded for the studio's foliage (trees and vegetation) system. The system was first used on Shrek. At the ceremony, Karl Rasche was awarded with engineers from HP for his part in the creation of the "DreamColor" monitor.[25]
Richard Chuang, Rahul Thakkar, Mark Kirk and Stewart Birnam, with DreamWorks engineer Andrew Pilgrim, won a 2016 SciTech technical achievement award for their work on digital movie review systems.[26]
Filmography
[edit]Films
[edit]| # | Title | Release date | Budget | Gross | Rotten Tomatoes | Metacritic | CinemaScore |
|---|---|---|---|---|---|---|---|
| 1 | Antz | October 2, 1998[27] | $42–105 million | $171 million | 93% (91 reviews)[28] | 72 (26 reviews)[29] | B+[30] |
| 2 | Shrek | May 18, 2001[31] | $60 million | $484 million | 88% | 84 | A[30] |
| 3 | Shrek 2 | May 19, 2004[32] | $150 million | $920 million[33] | 89% | 75 | A[30] |
| 4 | Madagascar | May 27, 2005[34] | $75 million | $533 million | 55% | 57 | A−[30] |
| 5 | Shrek the Third | May 18, 2007[34] | $160 million | $799 million | 41% | 58 | B+[30] |
| 6 | Madagascar: Escape 2 Africa | November 7, 2008[34] | $150 million | $604 million | 64% | 61 | A−[30] |
| 7 | Megamind | November 5, 2010[35] | $130 million[35] | $322 million[35] | 72% | 63 | A−[30] |
| 8 | Madagascar 3: Europe's Most Wanted | June 8, 2012[34] | $145 million | $747 million | 79% | 60 | A[30] |
| 9 | Mr. Peabody & Sherman | March 7, 2014[36] | $275 million | 80% | 59 | A[30] | |
| 10 | Penguins of Madagascar | November 26, 2014[37] | $132 million | $373 million | 72% (109 reviews)[38] | 53 (31 reviews)[39] | A−[30] |
Film effects
[edit]PDI contributed visual effects, animation and other services to the following films:[40][41]
- Electric Dreams (1984)
- Scrooged (1988)
- Ghost (1990) (uncredited)
- Solar Crisis (1990)
- Terminator 2: Judgment Day (1991)
- Freddy's Dead: The Final Nightmare (1991)
- Star Trek VI: The Undiscovered Country (1991)
- The Last Boy Scout (1991) (digital compositing)
- Body Parts (1991) (trailer)
- Freejack (1992) (uncredited)
- Sleepwalkers (1992)
- The Babe (1992)
- Lethal Weapon 3 (1992) (digital compositing)
- Batman Returns (1992)
- Mo' Money (1992)
- Toys (1992)
- Lorenzo's Oil (1992)
- Robocop 3 (1993)
- Cliffhanger (1993)
- Dennis the Menace (1993)
- Rookie of the Year (1993)
- Heart and Souls (1993) (Visual effects and title sequence)
- For Love or Money (1993)
- Freaked (1993)
- Carlito's Way (1993)
- Lightning Jack (1994)
- Beverly Hills Cop 3 (1994)
- Angels in the Outfield (1994) (Visual effects and co-animation with Walt Disney Animation Studios)
- True Lies (1994)
- Airheads (1994)
- Natural Born Killers (1994)
- The River Wild (1994)
- Double Dragon (1994)
- Speechless (1994)
- Batman Forever (1995)
- Bushwhacked (1995)
- Broken Arrow (1996)
- Executive Decision (1996)
- The Arrival (1996)
- Eraser (1996)
- Batman and Robin (1997)
- A Simple Wish (1997)
- The Peacemaker (1997)
- Titanic (1997)
- Forces of Nature (1999)
- The Out-Of-Towners (1999)
- Supernova (2000)
- Mission: Impossible 2 (2000)
- The Legend of Bagger Vance (2000)
- The Road to El Dorado (2000)
- The Deep End (2001)
- The Mexican (2001)
- Evolution (2001)
- A.I. Artificial Intelligence (2001)
- Minority Report (2002)
- People I Know (2002)
- Sinbad: Legend of the Seven Seas (2003)
Shorts
[edit]- Teddy Bear Maelstrom (1983, Glen Entis)
- Elephant Bubbles (1984, Don Venhaus)
- Max Trax (1985, Adam Chin)
- Botco (1985, PDI Staff)
- Cosmic Zoom (AKA Comic Zoom) (1985, PDI Staff)
- Chromosaurus (1985, Don Venhaus)
- Max's Place (1985, Adam Chin)
- Happy Drinking Birds (1985, Rich Cohen)
- Opéra Industriel (1986, Adam Chin, Rich Cohen)
- Burning Love (1988, Roger Gould, Howard E. Baker)
- Locomotion (1989, Steve Goldberg)
- The Wave (1989, Scott Miller)
- Slide Show (1991, Glenn McQueen)
- Frankie & Johnny (1991, PDI Staff)
- Happy Dog (1992, PDI Character Animation Group)
- Gas Planet (1992, Eric Darnell)
- Big Smoke (1993, Eric Darnell)
- Sleepy Guy (1994, Raman Hui)
- Brick-a-Brac (1995, Cassidy Curtis)
- Gabola The Great (1997, Tim Cheung)
- Basic Insect (1998, Marty Sixkiller)
- Millennium Bug (1998, Lee Lainer)
- Fat Cat On a Diet (1999, Raman Hui)
- Fishing (1999, David Gainey)
- Metropopular (2000, Jonah Hall)
- Shrek in the Swamp Karaoke Dance Party (2001, PDI Staff)
- Sprout (2002, Scott B. Peterson) – Final independent work.
- Far Far Away Idol (2004, PDI Staff)
- The Madagascar Penguins in a Christmas Caper (2005, Gary Trousdale)
- Megamind: The Button of Doom (2011, Simon J. Smith)
- Madly Madagascar (2013, David Soren)
- Rocky & Bullwinkle (2014, Gary Trousdale)
Television specials
[edit]- The Last Halloween (1991)
- Shrek the Halls (2007)
- Merry Madagascar (2009)
- Scared Shrekless (2010)
Other work
[edit]- PBS logo (Computer Animation) (1989–1993)
- The Jim Henson Hour (Computer Animation) (1989)
- The Last Halloween (Character Animation) (1991)
- Muppet*Vision 3D (1991) (Waldo Character Animation)
- "She's Mad" (1992) (Music video for David Byrne)
- The Simpsons Treehouse of Horror VI (1995) ("Homer3" Segment)
- Marvin the Martian in the Third Dimension (1996) (Theme Park Ride/Short Film)
- Cartoon Sushi (1997) (Gabola The Great Segment)
- Cyberworld 3D (2000) (IMAX film, Antz and The Simpsons segments)
- Courage the Cowardly Dog (Hard Drive Courage CG animated segment)
- 74th Academy Awards (2002) (Animation for the characters of Shrek and Donkey in the audience during the award for Best Animated Feature)
- Shrek 4-D (2003) (Theme Park Ride/Short Film)
- THX trailer (Shrek) (Animation for the characters of Shrek and Donkey; co-produced with DreamWorks Animation) (2006–2007)
- Madagascar: A Crate Adventure (2011) (Theme Park Ride) (animated sequences)
- Home (2015) (production services)
See also
[edit]References
[edit]- ^ Rosendahl, Carl (August 13, 2020), PDI 40th Anniversary Message
- ^ "PDI/DreamWorks Closing; Half Of Staff Laid Off". Deadline Hollywood. January 22, 2015.
- ^ a b "Carl Rosendahl, Carnegie Mellon's Entertainment Technology Center, Associate Professor". FMX. Retrieved February 25, 2017.
- ^ Feuerstein, Adam (August 30, 1998). "'Antz' aims for top of the hill". San Francisco Business Times. Archived from the original on December 18, 2000. Retrieved February 25, 2017.
- ^ a b Graser, Marc (January 22, 2015). "DreamWorks Animation Cutting 500 Jobs; Dawn Taubin and Mark Zoradi Exiting". Variety. Retrieved February 25, 2017.
- ^ McCracken, Harry (January 23, 2015). "R.I.P. PDI, The Company That Helped Turn Computer Graphics Into Art". Fast Company. Retrieved April 27, 2020.
- ^ a b c Cogswell College (February 26, 2016). "PDI Founder Richard Chuang Wins Second Academy Sci-Tech Award" (Press release). Animation World Network. Retrieved February 25, 2017.
- ^ a b c d e Chuang, Richard. "25 years of PDI – 1980 to 2005" (PDF). Stanford University. Archived (PDF) from the original on February 25, 2017. Retrieved June 27, 2011.
- ^ Carlson, Wayne E. (20 June 2017). "6". Computer Graphics and Computer Animation: A Retrospective Overview. Ohio State University.
- ^ "An animated woman (September 06, 2002)".
- ^ a b c d Carlson, Wayne. "Pacific Data Images (PDI)". Ohio State University. Archived from the original on August 11, 2011. Retrieved June 27, 2011.
- ^ Wright, Steve. "Steve Wright Digital FX | Steve's Atari Days". www.swdfx.com. Archived from the original on June 1, 2017. Retrieved March 1, 2017.
- ^ Failes, Ian (August 24, 2019). "Re-visiting Waldo". beforesandafters.com. Retrieved April 26, 2020.
- ^ Beiber, Thaddeus; Neely, Shawn. "Feature-Based Image Metamorphosis". hammerhead.com. Retrieved June 27, 2011.
- ^ "Creators of Award-Winning Feature Film Antz, to Develop Sega Dreamcast Television ADS". Retrieved January 6, 2024.
- ^ "DreamWorks SKG Agrees to Buy Pacific Data Images". Los Angeles Times. February 15, 2000. Retrieved September 21, 2011.
- ^ Graser, Marc (March 3, 2002). "Rosendahl sits in as iVast Chair". Variety. Retrieved February 25, 2017.
- ^ a b Verrier, Richard (July 19, 2012). "DreamWorks Animation opens new facility in Redwood City". Los Angeles Times. Retrieved June 1, 2024.
- ^ Strike, Joe (May 19, 2006). "'Over the Hedge': Making The Leap From Newsprint To Pixels". Animation World Network. Retrieved 24 October 2024.
- ^ "Shrek 2 (2004)". Box Office Mojo. Retrieved July 8, 2013.
- ^ "'Shrek' wins for animated feature". USA Today. Associated Press. March 25, 2002. Retrieved March 29, 2012.
- ^ "2010 Scientific and Technical Awards". The Academy of Motion Picture Arts and Sciences. February 9, 2013. Retrieved March 7, 2010.
- ^ Desowitz, Bill (January 27, 2011). "Illuminating Global Illumination". Animation World Network. Retrieved April 27, 2013.
- ^ "2012 Scientific and Technical Awards". The Academy of Motion Picture Arts and Sciences. February 9, 2013. Retrieved April 27, 2013.
- ^ "2015 Scientific and Technical Awards". The Academy of Motion Picture Arts and Sciences. 9 February 2015.
- ^ "2016 Scientific and Technical Awards". The Academy of Motion Picture Arts and Sciences. 15 February 2016.
- ^ BRENNAN, JUDITH I. (1998-06-25). "'Antz' Project Speeds From a Crawl to a Scamper". Los Angeles Times. ISSN 0458-3035. Retrieved 2019-01-17.
- ^ "Antz". Rotten Tomatoes. 2 October 1998. Retrieved January 19, 2019.
- ^ "Antz". Metacritic.
- ^ a b c d e f g h i j "CinemaScore". Archived from the original on December 20, 2018. Retrieved January 19, 2019.
- ^ "Shrek releaseds". HISTORY. Retrieved 2019-01-17.
- ^ "Eddie Murphy Fast Facts". KXLF.com. 2019-01-09. Archived from the original on 2019-01-19. Retrieved 2019-01-17.
- ^ "Get ready for a May box office showdown – Mar. 23, 2007". money.cnn.com. Retrieved 2019-01-17.
- ^ a b c d Sim, David; Watling, Eve (2018-05-31). "The 50 highest-grossing animated films in U.S. box office history". Newsweek. Retrieved 2019-01-17.
- ^ a b c "Megamind (2010) – Financial Information". The Numbers. Retrieved 2019-01-17.
- ^ "'Mr. Peabody & Sherman' Release Date Moved To March 7, 2014". Deadline. 5 February 2013. Retrieved 17 January 2019.
- ^ Lang, Brent (2014-05-20). "'Home,' 'Penguins of Madagascar' Swap Release Dates". Variety. Retrieved 2019-01-17.
- ^ "Penguins of Madagascar". Rotten Tomatoes. Fandango Media. 26 November 2014. Retrieved January 19, 2019.
- ^ "Penguins of Madagascar Reviews". Metacritic. CBS Interactive. Retrieved July 11, 2015.
- ^ "Pacific Data Images – Feature Film Credits". June 6, 1997. Archived from the original on June 6, 1997. Retrieved November 4, 2015.
- ^ "PDI". British Film Institute. Archived from the original on February 25, 2017. Retrieved February 25, 2017.
External links
[edit]- Official website archived on July 25, 2003
- PDI/DreamWorks history at DreamWorks Animation archived on September 27, 2007
Pacific Data Images
View on GrokipediaHistory
Founding and early years (1980–1987)
Pacific Data Images (PDI) was founded in 1980 by Carl Rosendahl in Los Altos, California, with an initial investment of $25,000 loaned from his father to pursue opportunities at the intersection of computer technology and filmmaking.[4] Rosendahl, who had recently graduated from Stanford University with a degree in electrical engineering, aimed to leverage emerging computing tools for visual applications. He was joined by Richard Chuang in 1981 and Glenn Entis in 1982, both experienced in software development and graphics, forming the core team that would drive the company's early technical advancements.[1] In its formative years, PDI concentrated on broadcast graphics and exploratory computer-generated imagery for TV productions, developing custom software to process and render complex datasets on limited hardware. The company utilized early systems such as DEC VAX minicomputers with just 2 MB of memory, the Quantel Paintbox for image manipulation, and framebuffers like the DeAnza for output, often writing proprietary code in C for tasks including animation scripting, 3D modeling, and rendering. These efforts were exploratory, focusing on non-commercial graphics to hone expertise in computer-generated imagery rather than immediate revenue generation.[1][5][6] PDI's early operations were hampered by significant challenges, including severely constrained computing power that made even basic rendering time-intensive and reliant on manual optimizations, as well as funding limitations sustained primarily through Rosendahl's personal resources and modest external grants. To build capabilities, the team created short demonstration animations and test projects, such as simple 3D models and flying logos, which showcased potential in shaded computer graphics while experimenting with techniques like single-frame recording using Sony BVH-2000 equipment. These internal efforts helped establish foundational skills in 3D animation without venturing into full-scale productions.[1][7] By 1986, seeking improved facilities to accommodate growing equipment needs, PDI relocated from its initial small office in Los Altos to a larger space in Sunnyvale, California, marking a step toward more stable operations amid the evolving personal computing landscape.[6]Expansion into commercial work (1987–1995)
In 1987, Pacific Data Images (PDI) secured its first major commercial client in Rede Globo, Brazil's largest TV network, marking a pivotal shift toward profit-oriented animation projects that leveraged early CGI for broadcast graphics. This contract enabled PDI to produce TV commercials that showcased their growing expertise in 3D character animation, helping the company transition from non-profit tech prototyping to sustainable revenue streams.[1] Building on foundational software developed in its early years, PDI introduced proprietary tools such as an animation scripting language designed to streamline character animation workflows. By 1990, the company had expanded to approximately 20 employees, reflecting rapid growth driven by demand for CGI in advertising. Internal milestones included hiring key animators like Thad Beier and investing in advanced computing infrastructure, including Ridge UNIX workstations that enhanced rendering capabilities for complex scenes.[1][6] Notable projects during this period included advertisements for Burger King and Mazda, which highlighted PDI's ability to integrate CGI elements into live-action spots, as well as the 1991 short film "Gas Planet," produced as a technical showcase for advanced character rigging and motion. Financial stabilization was further achieved through various TV specials that diversified their portfolio. By the mid-1990s, these efforts positioned PDI as a leader in the high-end commercial market, capturing about 60% share through innovative broadcast graphics and effects.[1][6][8]Feature animation and acquisition (1995–2000)
In the wake of Pixar's groundbreaking 1995 release of Toy Story, the first fully computer-animated feature film, Pacific Data Images (PDI) positioned itself to enter the theatrical animation market by partnering with DreamWorks SKG. The success of Toy Story highlighted the commercial potential of CGI features, prompting DreamWorks to contract PDI in March 1996 for a co-production deal to create original computer-animated films, with PDI handling the technical production. This collaboration directly led to PDI's debut feature, Antz (1998), directed by Eric Darnell and Tim Johnson, which was rushed into production starting in May 1996 to compete with Pixar's upcoming A Bug's Life. The film faced significant challenges, including scaling up from short-form commercials to a 83-minute narrative requiring complex crowd simulations for thousands of ants and emotionally nuanced character animation; production was further disrupted by a 1998 basement flood at PDI's Palo Alto facility that damaged equipment and data. Despite these hurdles, Antz represented a milestone for PDI, showcasing its expertise in 3D character rigging and expressive facial animation developed from earlier commercial techniques. PDI's momentum from Antz extended to pre-acquisition planning for subsequent features, including early development on Shrek (2001), which DreamWorks had initiated in 1995 based on William Steig's book, with PDI contributing to pre-production elements like character design and animation tests before the full acquisition. These efforts underscored PDI's growing role in feature-scale CGI, where production demands necessitated innovations in animation pipelines to handle longer sequences and higher fidelity. In February 2000, DreamWorks acquired the remaining approximately 60% interest in PDI (having held 40% since 1996) for an undisclosed sum, fully integrating it as PDI/DreamWorks while allowing it to operate as a semi-autonomous unit focused on animation and visual effects. Founder and chairman Carl Rosendahl sold his stake and departed shortly after the deal closed, transitioning to roles in venture capital; leadership shifted to figures like Aron Warner, who became president of PDI/DreamWorks, alongside an influx of DreamWorks executives to align operations. The acquisition facilitated expansion, including plans for a new Southern California branch (PDI/DreamWorks South) and eventual relocation to larger facilities in Redwood City by 2004 to accommodate growing teams and production needs. Technologically, PDI upgraded its infrastructure for feature rendering, implementing cluster computing setups to manage massive simulations—such as patented crowd systems for Antz—and proprietary tools like the EMOtion animation system, muscle-based facial rigging, and advanced volumetric lighting, which enabled efficient processing of complex scenes with thousands of elements. These enhancements, including physically based fluid simulations for dynamic effects, positioned PDI/DreamWorks to handle the demands of multiple concurrent features.Operations under DreamWorks and closure (2000–2015)
Following its acquisition by DreamWorks SKG in 2000, Pacific Data Images operated as PDI/DreamWorks, serving as a key animation production arm within DreamWorks Animation SKG, Inc., the publicly traded entity formed by the merger. The studio contributed significantly to the Shrek franchise, producing Shrek (2001), Shrek 2 (2004), Shrek the Third (2007), and Shrek Forever After (2010), which collectively grossed billions worldwide and established DreamWorks as a major player in computer-animated features. PDI/DreamWorks also handled full production on Madagascar (2005), leveraging its expertise in character animation and crowd simulation for the film's diverse animal ensembles, as well as Kung Fu Panda (2008), where it advanced martial arts choreography through proprietary rigging tools. These projects marked PDI's transition from visual effects specialist to a core feature animation producer, with the studio's Redwood City facility employing hundreds of artists focused on CGI pipelines.[6] By the early 2010s, PDI/DreamWorks faced operational challenges amid DreamWorks Animation's broader restructuring, driven by a strategic pivot toward television and digital content to diversify revenue streams. In February 2013, the company announced layoffs affecting more than 20% of its approximately 2,200 employees, with PDI particularly hard-hit as production on the planned film Me and My Shadow was shelved to streamline costs and refocus on high-performing franchises. This reduction, totaling around 500 jobs company-wide, reflected mounting pressures from inconsistent box office results and the need to adapt to shifting media landscapes, including expanded TV series like The Penguins of Madagascar spin-off.[9][10] Financial strains intensified with underperforming releases, such as Turbo (2013), which earned $282.6 million globally against a $135 million production budget but resulted in a $13.5 million write-down for DreamWorks Animation due to elevated marketing expenses and subdued home entertainment sales. PDI's operations, once peaking in scale during the mid-2000s franchise boom, contributed to the parent company's efforts to manage losses exceeding $100 million across recent films like Rise of the Guardians (2012) and Mr. Peabody & Sherman (2014). On January 22, 2015, DreamWorks Animation announced the closure of the PDI/DreamWorks studio in Redwood City as part of a major reorganization, citing declining demand for theatrical features and aiming to cut annual costs by $30 million in 2015 and $60 million by 2017. Approximately half of PDI's 450 staff were laid off, while the remainder were offered relocation to the Glendale headquarters; final projects, including visual effects support for ongoing titles, wrapped up by year's end, with assets and intellectual property fully absorbed into DreamWorks Animation.[11][12][3] The shutdown marked the end of PDI's independent operations, but its legacy endured through staff transitions; many key animators and technicians relocated within DreamWorks or joined competitors, contributing to projects at studios like Pixar and emerging digital platforms such as Netflix's animation divisions. This dispersal helped preserve PDI's innovative techniques in character design and simulation across the industry.[13]Technology and production
Software and tools development
Pacific Data Images (PDI) developed its proprietary animation system in the early 1980s to support character animation workflows, including hybrid 2D and 3D techniques that integrated traditional cel animation with computer-generated elements.[1] The system, conceptualized and architected by co-founders Richard Chuang, Glenn Entis, and Carl Rosendahl, utilized a flexible scripting language written in C, enabling modeling, rendering, motion design, and animation production. This toolkit, known as the PDI Animation System, facilitated efficient pipeline integration and was recognized with a Scientific and Technical Achievement Academy Award in 1998 for its innovative architecture that advanced computer animation production. Early development was supported by commercial contracts, such as work for Rede Globo, which funded the creation of custom tools for scanline rendering and lighting feedback.[1] In the 1990s, PDI expanded its software suite to include advanced modules for simulation and effects, building on the core animation system to handle complex visual elements. The suite encompassed proprietary tools for fluid dynamics, earning a Technical Achievement Academy Certificate in 1998 for Nick Foster's contributions to water and fluid simulation algorithms that improved realism in dynamic environments.[1] These tools prioritized procedural methods for effects like particle systems and deformations, enhancing the studio's production efficiency without relying on third-party software for core pipelines.[14] To support feature-length animation, PDI invested in custom rendering infrastructure, transitioning from DEC VAX systems and Ridge 32 minicomputers to Silicon Graphics (SGI) Challenge servers in the late 1990s.[1] During the production of Shrek (2001), the studio's render farm utilized 168 dual-processor machines (approximately 336 processors), enabling parallel processing for high-resolution frames in computer-animated features.[15] This hardware adaptation, combined with proprietary renderers optimized for thin geometry and shading, handled demanding tasks like global illumination and texture mapping.[16] PDI pioneered specialized simulation tools for organic elements, including fur and hair systems that used guide curves and optimized shaders for dynamic movement and lighting interactions.[16] These innovations, part of the studio's third-generation simulation suite, supported realistic rendering of fibrous structures at scale. For large-scale scenes, PDI created a proprietary crowd or "mob" system to simulate behaviors and interactions among numerous agents, streamlining artist-directed population dynamics.[17] Although focused on internal use, these tools influenced industry standards through technical awards and shared methodologies at conferences like SIGGRAPH. PDI also held patents related to animation processes, though specific fluid dynamics algorithms remained proprietary contributions to effects pipelines.Animation techniques and innovations
Pacific Data Images (PDI) advanced computer animation through innovative modeling techniques, particularly by pioneering the efficient application of subdivision surfaces for creating organic characters. This approach allowed for smooth, detailed representations of complex forms without the topological constraints typical of earlier methods like NURBS, enabling more natural deformations during animation. In the production of Antz (1998), subdivision surfaces were instrumental in modeling the film's insect characters, facilitating high-fidelity organic shapes that contributed to the film's groundbreaking fully CGI feature status.[18][19] PDI further innovated by integrating motion capture with keyframe animation to produce realistic character movements, blending data-driven performance with artistic control. For Shrek (2001), the studio employed optical motion capture systems for body animation to capture lifelike locomotion and gestures, while relying on keyframe techniques for precise facial expressions and nuanced emotional delivery. This hybrid method enhanced the film's expressive quality, allowing animators to refine captured data for exaggerated, cartoonish realism without losing the benefits of performance-based input.[18][20] In environmental and effects animation, PDI developed procedural techniques to generate dynamic elements efficiently, reducing manual intervention for complex simulations. These included advanced particle systems for simulating natural phenomena such as crowds, fluids, and debris. Notably, in Kung Fu Panda (2008), procedural fracturing algorithms were used to create realistic destruction sequences, automatically generating debris from broken objects while permitting artist overrides for stylistic control; particle systems complemented this by handling secondary effects like dust and scattering fragments.[18] PDI optimized production workflows through robust asset management pipelines, streamlining the handling of models, textures, and rigs across large teams. These systems, evolved from proprietary tools like the EMOtion animation interface, supported faster iteration by centralizing assets and automating propagation of changes, as demonstrated in the efficient handling of thousands of crowd agents in Antz.[21] To support these techniques, PDI implemented comprehensive training programs for animators, emphasizing proficiency with proprietary rigs and shaders. This fostered a collaborative environment where artists learned to leverage custom tools for muscle-based facial animation and bendable surface deformations, producing alumni who advanced the industry at subsequent studios.[18]Filmography
Feature films
Pacific Data Images (PDI) served as the primary computer animation studio for DreamWorks Animation's early computer-animated feature films, handling lead animation responsibilities from its debut project through its later productions before the studio's closure in 2015.[1] The following table summarizes PDI's key feature films, including production details and the studio's specific contributions.| Title | Release Date | Director(s) | Budget | Worldwide Gross | PDI's Role |
|---|---|---|---|---|---|
| Antz | October 2, 1998 | Eric Darnell, Tim Johnson | $60 million | $152.5 million | Lead animation and production |
| Shrek | May 18, 2001 | Andrew Adamson, Vicky Jenson | $50 million | $492.5 million | Lead animation studio |
| Shrek 2 | May 19, 2004 | Andrew Adamson, Kelly Asbury, Conrad Vernon | $150 million | $928.0 million | Lead animation studio |
| Sinbad: Legend of the Seven Seas | July 2, 2003 | Tim Johnson, Patrick Gilmore | $60 million | $80.8 million | Lead animation studio |
| Madagascar | May 27, 2005 | Eric Darnell, Tom McGrath | $75 million | $556.6 million | Lead animation studio, including character animation for key sequences |
| Over the Hedge | May 19, 2006 | Tim Johnson, Karey Kirkpatrick | $80 million | $343.4 million | Lead animation studio |
| Shrek the Third | May 18, 2007 | Chris Miller, Raman Hui | $160 million | $813.4 million | Lead animation studio |
| Kung Fu Panda | June 6, 2008 | Mark Osborne, John Stevenson | $130 million | $632.2 million | Lead animation studio, focusing on martial arts sequences |
| Madagascar: Escape 2 Africa | November 7, 2008 | Eric Darnell, Tom McGrath | $150 million | $603.9 million | Lead animation studio |
| Monsters vs. Aliens | March 27, 2009 | Conrad Vernon, Rob Letterman | $175 million | $381.7 million | Lead animation studio |
| Megamind | November 5, 2010 | Tom McGrath | $130 million | $321.9 million | Lead animation studio, including superhero character leads |
| Puss in Boots | October 28, 2011 | Chris Miller | $130 million | $555.0 million | Lead animation studio |
| Madagascar 3: Europe's Most Wanted | June 8, 2012 | Eric Darnell, Conrad Vernon | $145 million | $746.9 million | Lead animation studio |
| Rise of the Guardians | November 21, 2012 | Peter Ramsey | $145 million | $306.9 million | Lead animation studio |
| Turbo | July 17, 2013 | David Soren | $135 million | $286.9 million | Lead animation studio |
| Mr. Peabody & Sherman | March 7, 2014 | Rob Minkoff | $145 million | $275.9 million | Lead animation studio |
| Penguins of Madagascar | November 26, 2014 | Eric Darnell, Simon J. Smith | $132 million | $366.9 million | Lead animation studio, final major feature before closure |
Visual effects contributions
Pacific Data Images (PDI) established itself as a key player in visual effects during the 1990s by providing digital animation, compositing, and CGI integration for numerous live-action feature films, often collaborating with larger effects houses like Industrial Light & Magic. Their expertise in early computer-generated imagery allowed for innovative blending of synthetic elements with practical sets and actors, contributing to the evolution of hybrid filmmaking techniques. PDI's effects work emphasized seamless compositing, where CGI was layered onto filmed footage using proprietary software to achieve photorealistic results, as demonstrated in projects requiring complex simulations and character animation.| Film Title | Release Year | Specific Effects |
|---|---|---|
| Terminator 2: Judgment Day | 1991 | Additional digital compositing for CGI integration with live-action sequences.[22] |
| Freddy's Dead: The Final Nightmare | 1991 | Animation of dream demons and surreal visual elements.[23] |
| Toys | 1992 | Digital visual effects and animation, including major CGI contributions for toy factory sequences and fantastical machinery blended with live-action.[24][25] |
| Cliffhanger | 1993 | Additional visual effects for action and environmental enhancements.[26] |
| True Lies | 1994 | Additional visual effects supporting stunt and explosion sequences.[27] |
| Angels in the Outfield | 1994 | Additional visual effects for supernatural baseball elements.[28] |
| Speechless | 1994 | Special effects involving digital enhancements.[29] |
| Batman Forever | 1995 | Digital effects for Gotham City environments and character augmentations.[30] |
| Bushwhacked | 1995 | Digital visual effects and animation for comedic wilderness scenes.[31] |
| The Arrival | 1996 | Digital visual effects and alien animation, including extraterrestrial creature designs composited into live-action.[32] |
| Evolution | 2001 | Special visual effects and animation for alien organism behaviors and transformations.[33] |