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Normal-form game
Normal-form game
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In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying strictly dominated strategies and Nash equilibria, some information is lost as compared to extensive-form representations. The normal-form representation of a game includes all perceptible and conceivable strategies, and their corresponding payoffs, for each player.

In static games of complete, perfect information, a normal-form representation of a game is a specification of players' strategy spaces and payoff functions. A strategy space for a player is the set of all strategies available to that player, whereas a strategy is a complete plan of action for every stage of the game, regardless of whether that stage actually arises in play. A payoff function for a player is a mapping from the cross-product of players' strategy spaces to that player's set of payoffs (normally the set of real numbers, where the number represents a cardinal or ordinal utility—often cardinal in the normal-form representation) of a player, i.e. the payoff function of a player takes as its input a strategy profile (that is a specification of strategies for every player) and yields a representation of payoff as its output.

An example

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A normal-form game
Player 2

Player 1
Left Right
Top 4, 3 −1, −1
Bottom 0, 0 3, 4

The matrix provided is a normal-form representation of a game in which players move simultaneously (or at least do not observe the other player's move before making their own) and receive the payoffs as specified for the combinations of actions played. For example, if player 1 plays top and player 2 plays left, player 1 receives 4 and player 2 receives 3. In each cell, the first number represents the payoff to the row player (in this case player 1), and the second number represents the payoff to the column player (in this case player 2).

Other representations

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A partial topology of two-player, two-strategy games, including such games as Prisoner's dilemma, Stag hunt, and Chicken

Often, symmetric games (where the payoffs do not depend on which player chooses each action) are represented with only one payoff. This is the payoff for the row player. For example, the payoff matrices on the right and left below represent the same game.

Both players
Player 2

Player 1
Stag Hare
Stag 3, 3 0, 2
Hare 2, 0 2, 2
Just row
Player 2

Player 1
Stag Hare
Stag 3 0
Hare 2 2

The topological space of games with related payoff matrices can also be mapped, with adjacent games having the most similar matrices. This shows how incremental incentive changes can change the game.

Uses of normal form

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Dominated strategies

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The Prisoner's Dilemma
Player 2

Player 1
Cooperate Defect
Cooperate −1, −1 −5, 0
Defect 0, −5 −2, −2

The payoff matrix facilitates elimination of dominated strategies, and it is usually used to illustrate this concept. For example, in the prisoner's dilemma, we can see that each prisoner can either "cooperate" or "defect". If exactly one prisoner defects, he gets off easily and the other prisoner is locked up for a long time. However, if they both defect, they will both be locked up for a shorter time. One can determine that Cooperate is strictly dominated by Defect. One must compare the first numbers in each column, in this case 0 > −1 and −2 > −5. This shows that no matter what the column player chooses, the row player does better by choosing Defect. Similarly, one compares the second payoff in each row; again 0 > −1 and −2 > −5. This shows that no matter what row does, column does better by choosing Defect. This demonstrates the unique Nash equilibrium of this game is (Defect, Defect).

Sequential games in normal form

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Both extensive and normal-form illustration of a sequential game with subgame imperfect and perfect Nash equilibria marked with red and blue respectively
A sequential game
Player 2

Player 1
Left, Left Left, Right Right, Left Right, Right
Top 4, 3 4, 3 −1, −1 −1, −1
Bottom 0, 0 3, 4 0, 0 3, 4

These matrices only represent games in which moves are simultaneous (or, more generally, information is imperfect). The above matrix does not represent the game in which player 1 moves first, observed by player 2, and then player 2 moves, because it does not specify each of player 2's strategies in this case. In order to represent this sequential game we must specify all of player 2's actions, even in contingencies that can never arise in the course of the game. In this game, player 2 has actions, as before, Left and Right. Unlike before he has four strategies, contingent on player 1's actions. The strategies are:

  1. Left if player 1 plays Top and Left otherwise
  2. Left if player 1 plays Top and Right otherwise
  3. Right if player 1 plays Top and Left otherwise
  4. Right if player 1 plays Top and Right otherwise

On the right is the normal-form representation of this game.

General formulation

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In order for a game to be in normal form, we are provided with the following data:

There is a finite set I of players, each player is denoted by i. Each player i has a finite k number of pure strategies

A pure strategy profile is an association of strategies to players, that is an I-tuple

such that

A payoff function is a function

whose intended interpretation is the award given to a single player at the outcome of the game. Accordingly, to completely specify a game, the payoff function has to be specified for each player in the player set I= {1, 2, ..., I}.

Definition: A game in normal form is a structure

where:

is a set of players,

is an I-tuple of pure strategy sets, one for each player, and

is an I-tuple of payoff functions.

References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A normal-form game, also known as a strategic-form game, is a fundamental representation in that models strategic interactions among a of players who simultaneously select actions from their respective sets, with outcomes and payoffs determined by the resulting profile. Formally, it is defined as a Γ=(N,(Si)iN,(ui)iN)\Gamma = (N, (S_i)_{i \in N}, (u_i)_{i \in N}), where NN is the set of players, SiS_i is the set for each player ii, and ui:iNSiRu_i: \prod_{i \in N} S_i \to \mathbb{R} is the payoff (or ) function for player ii, mapping each profile to a real-valued payoff reflecting preferences over outcomes. This structure assumes complete information, simultaneous moves, and rational players seeking to maximize their expected payoffs, often represented in matrix form for two-player games to visualize combinations and associated payoffs. The concept originated with John von Neumann's 1928 work on the for zero-sum games and was rigorously formalized in his 1944 collaboration with in Theory of Games and Economic Behavior, which established the foundations of by introducing von Neumann-Morgenstern utility functions to handle cardinal preferences via lotteries over outcomes. Unlike the extensive-form representation, which captures sequential moves and information sets via game trees, the normal form abstracts away timing and focuses on strategic interdependence, making it suitable for analyzing static, one-shot interactions. Key solution concepts in normal-form games include , where no player benefits from unilaterally deviating given others' strategies, and dominated strategies, which can be eliminated to simplify analysis. Normal-form games are pivotal for studying phenomena like cooperation and conflict in diverse fields, including economics (e.g., Cournot oligopoly models for quantity competition), biology (e.g., evolutionary stable strategies), and engineering (e.g., resource allocation in energy markets). Classic examples include the Prisoner's Dilemma, illustrating tension between individual and collective rationality, and zero-sum games like matching pennies, where one player's gain equals another's loss. While finite games with pure strategies guarantee at least one mixed-strategy Nash equilibrium by Nash's 1951 theorem, the form's limitations—such as ignoring dynamics or incomplete information—have spurred extensions like Bayesian games.

Introduction

Definition

A normal-form game, also known as a strategic-form game, is a core model in that describes strategic interactions among a set of rational players who select actions simultaneously, without observing others' choices, to determine outcomes based on payoffs. This representation captures static decision-making under interdependence, where each player's payoff depends on the collective strategy profile chosen by all participants. Key characteristics of a normal-form game include , where all players possess full knowledge of the game structure, including available and payoff mappings; strategy sets that may be finite or infinite, accommodating discrete or continuous choices; and a non-cooperative setting, in which players act independently to maximize their individual utilities without enforceable commitments. These features distinguish normal-form games from dynamic models like extensive-form games, which incorporate sequential moves and information revelation. Unlike cooperative games, which allow for binding agreements and coalition formation to achieve joint outcomes, normal-form games emphasize individual rationality and potential self-interested conflicts, precluding enforceable side payments or contracts. The foundational framework was established by and , who formalized it as a tool for analyzing economic and strategic behavior. In standard notation, a normal-form game involves n players, indexed by i = 1 to n, each with a strategy set S_i denoting the possible actions available to player i. Payoff functions then assign real-valued utilities to each combination of strategies across all players.

Historical Context

The concept of the normal-form game traces its origins to early 20th-century efforts to formalize strategic decision-making in . In 1921, French mathematician introduced ideas related to the in the context of games like poker, laying preliminary groundwork for analyzing strategic interactions through probabilistic strategies, though without a fully rigorous proof. This work anticipated the structured representation of player choices and outcomes but remained focused on specific game types. John von Neumann advanced these ideas significantly in his 1928 paper "Zur Theorie der Gesellschaftsspiele," where he proved the for two-person zero-sum games and introduced the normal form as a matrix-based representation of strategies and payoffs, establishing a foundational framework for . Building on this, von Neumann collaborated with economist to publish "Theory of Games and Economic Behavior" in 1944, which expanded the normal-form approach to broader economic contexts, incorporating utility theory and demonstrating its applicability beyond pure zero-sum scenarios. Following , the normal-form game gained prominence in and , driven by wartime applications in and postwar efforts to model economic competition and resource allocation. In 1950 and 1951, John Nash extended the framework to non-zero-sum games through his development of the concept, which identified stable strategy profiles in normal-form representations where no player benefits from unilateral deviation. Later refinements, such as those by Jean-François Mertens in the 1980s, addressed stability issues in these equilibria, providing criteria for strategically robust outcomes in normal-form games.

Components and Formulation

Players and Strategies

In a normal-form game, the players form a finite set of rational decision-makers, typically denoted by N={1,2,,n}N = \{1, 2, \dots, n\}, where each player seeks to maximize their own payoff given the actions of others. This setup assumes simultaneous decision-making without binding commitments, distinguishing it from extensive-form representations. Each player iNi \in N has a set of pure strategies SiS_i, consisting of all possible complete plans of action available to them in the game. A pure specifies a definite for player ii, such as selecting a specific move without . The collection of pure strategies across all players forms the strategy space S=iNSiS = \prod_{i \in N} S_i, and a strategy profile s=(s1,,sn)s = (s_1, \dots, s_n) represents a specific combination where siSis_i \in S_i for each ii. To capture uncertainty or imperfect information, players may employ mixed strategies, which are probability distributions over their pure strategies. For player ii, a mixed strategy σi:Si[0,1]\sigma_i: S_i \to [0,1] assigns probabilities such that siSiσi(si)=1\sum_{s_i \in S_i} \sigma_i(s_i) = 1, allowing randomization across actions. A mixed strategy profile is then σ=(σ1,,σn)\sigma = (\sigma_1, \dots, \sigma_n), where each σi\sigma_i is independent of the others, enabling analysis of equilibria that may not exist in pure strategies alone. Normal-form games often feature finite strategy spaces, particularly discrete choices, as in rock-paper-scissors, where each player's Si={rock,paper,scissors}S_i = \{\text{rock}, \text{paper}, \text{scissors}\}, yielding S=3n|S| = 3^n possible pure strategy profiles for nn players. However, strategy spaces can be infinite, such as compact intervals like [0,1][0,1] in the , where players choose extraction levels continuously, or unbounded sets like [0,)[0, \infty) in Cournot competition, where firms select output quantities. Finite cases guarantee the existence of mixed-strategy Nash equilibria, while infinite spaces require additional compactness or continuity assumptions for similar results.

Payoff Functions

In a normal-form game, the payoff function for each player iNi \in N (where NN is the set of players) is denoted ui:SRu_i: S \to \mathbb{R}, which assigns a real-valued to every profile s=(s1,,sn)Ss = (s_1, \dots, s_n) \in S (the of all players' sets). This function quantifies the outcome of the game from player ii's perspective, capturing preferences over possible results. Payoff functions are typically interpreted through von Neumann-Morgenstern (vNM) utility theory, which provides a cardinal representation of preferences under uncertainty. Unlike ordinal utilities, which only rank outcomes without measuring intensity, vNM utilities are unique up to positive affine transformations and enable the computation of expected utilities for lotteries or mixed strategies. For a mixed strategy profile σ=(σ1,,σn)\sigma = (\sigma_1, \dots, \sigma_n), where each σj\sigma_j is a probability distribution over player jj's strategies, player ii's expected payoff is given by E[ui(σ)]=sS[jNσj(sj)]ui(s).E[u_i(\sigma)] = \sum_{s \in S} \left[ \prod_{j \in N} \sigma_j(s_j) \right] u_i(s).
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