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Characters of the Fatal Fury series
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The following is a list of video game characters featured in the Fatal Fury fighting game series developed by SNK.
Creation and design
[edit]Series' creator Takashi Nishiyama stated that giving the characters depth was of great importance when making the series. He noted that the first Fatal Fury featured a more polished plot and more fleshed out characters than that of his previous work, the original Street Fighter, which led to the game gaining a strong fanbase. To help market the games, certain character details were revealed in magazine promotions rather than the games themselves.[1]
Introduced in Fatal Fury
[edit]Andy Bogard
[edit]- Voiced by: Jun Hashimoto (FFS–KOF '94), Keiichi Nanba (FF3–KOF XIII), Hiroshi Okamoto (KOF XIV onwards), Hiroyuki Kagura (young; KOF: D), Toshinari Fukamachi (KOF for Girls) (Japanese); Peter Wilds (FF anime films), Kieran Regan (COTW, SF6) (English)
Andy Bogard (アンディー・ボガード, Andī Bogādo) is Terry Bogard's younger brother. After his foster father Jeff's death, Andy goes to Japan to train under Hanzo Shiranui, from whom he learns Shiranui-ryū ("Shiranui style" in Japanese) Ninjutsu and a form of empty-handed ninja combat called Koppō-ken. During this time, he grows up alongside Hanzo's granddaughter Mai, who falls madly in love with him and begins proclaiming him her fiancé. While in Japan, Andy meets Muay Thai fighter Joe Higashi, inviting him to return with him to the United States and enter Geese Howard's King of Fighters tournament.
Late in the tournament, Andy tried to kill Geese by himself, but Geese overpowers him and Andy nearly falls to his death. Terry saves Andy, who then acknowledges Terry as the superior fighter. Andy continues to join Terry in the subsequent King of Fighters tournaments, though he sustains a serious chest wound in the brothers' final battle with Geese.
After Geese's death, Andy resumes his training, taking on a young apprentice named Hokutomaru. Instead of participating in the KOF: Maximum Mayhem tournament himself, Andy sends Hokutomaru in his place to see what his apprentice has learned. In Hokutomaru's ending, Andy writes him a note expressing pride in Hokutomaru's strength, saying he has nothing left to teach him. In City of the Wolves, Andy continues to suffer from his chest wound, but decides to enter the new tournament despite the risks to prove to himself that he is strong enough to defeat Terry in a fight.
In the King of Fighters series, Andy regularly appears on a team alongside Terry and Joe, joined in entries with four person teams by Mai or Blue Mary. During the Ash Crimson Saga, Andy briefly leaves the team to care for the ill Hokutomaru before later returning at his brother's request. In his anime incarnations, though sometimes perplexed by her actions, Andy is more open to showing his affection towards Mai.
In The King of Fighters XIV, its established that Andy and Mai are now in a relationship.[2]
Billy Kane
[edit]- Voiced by: Katsuhisa Namase (FF2–KOF '95), Keiichi Nanba (FF3, "RBFF When start fight", Dengeki Bunko drama CD: Garō Densetsu), Atsushi Yamanishi (RBFF–KOF 2002, KOF: MI series), Seijirō (KOF 2003, KOF: AD, KOF XIII), Masaki Masaki (KOF XIV onwards), Shizuka Itō (Pretty Billy; KOF: AS),[3] Haruki Ishiya (KOF for Girls),[4] Daiki Nakamura (FF: LOTHW), Tomohiro Nishimura (FF: TMP) (Japanese); Paul Dobson (FF: LOTHW), Chris Sharpes (COTW) (English)
Billy Kane (ビリー・カーン, Birī Kān) is introduced in Fatal Fury as the righthand man of Geese Howard, a crime lord in the fictitious American city of South Town. Geese holds The King of Fighters tournament every year with Billy as his champion. Billy was the undefeated champion of the tournament, until he is defeated by Terry Bogard, who moved on to later defeat Geese.[5] He also appears in Fatal Fury Special as a playable character for the first time.[6] After Geese recovers, Billy appears in Real Bout Fatal Fury to assist him in the conquer of South Town. Though Geese requests Billy destroy the Jin Scrolls, Billy cannot bring himself to do so, replacing them with fakes and hiding the real ones away, and he leaves South Town after Geese's death.[7] He later appears in the two following games from the series Real Bout Fatal Fury Special and Real Bout Fatal Fury 2: The Newcomers which do not contain a storyline.[8][9] In the PlayStation version from Real Bout Fatal Fury Special, Billy is brainwashed by his half-brother White in order to aid him in the conquer from South Town. He then appears as a sub-boss character in the arcade mode, but once he is defeated, he returns to normal.[10] A 3D fighting game version of the series, Fatal Fury: Wild Ambition was produced as well, which retells the plot of the first game.[11] By the time of City of the Wolves, Billy has assumed control of the Howard Connection after Geese's death, and works with Geese's son Rock Howard and brother-in-law Kain R. Heinlein to retrieve Geese's stolen legacy, including the Jin Scrolls. After the Scrolls are destroyed and learning of the Jin dynasty's connection to Geese and Rock, Billy accepts Rock's decision to move on, retaining control of Geese's legacy.
In The King of Fighters series, Billy was meant to appear in the first game from the series as a member of an England Team, composed of him, Mai Shiranui, and Big Bear, but due to several problems with the capacity of the game, and the desire from the Art of Fighting staff to add Yuri Sakazaki, Billy was removed from the game.[12] When the new King of Fighters tournament began in The King of Fighters '95 under the control of a man named Rugal Bernstein, Billy is ordered by Geese to go in his boss' place because Geese was still healing. He joins with a ninja named Eiji Kisaragi and a mysterious man named Iori Yagami.[13] Billy's team does not win, and at the end of the tournament Iori beats up Billy and Eiji.[14] In The King of Fighters '97 Geese sends Billy to investigate the mysterious Orochi power in Iori. Geese hires a sadistic outlaw named Ryuji Yamazaki and tricks a good freelance agent named Blue Mary to help as well.[15] After the tournament ends, Yamazaki demands his pay from Geese by attacking him and Billy. The same team is shown in The King of Fighters '98, The King of Fighters 2002 and Neowave but none of those contain a storyline.[16][17][18] He also appears as an assistant character (known as "Striker") in The King of Fighters '99: Evolution and The King of Fighters 2000. In the former he is available for any character, while in the latter he is a striker for Andy Bogard.[19][20]
In The King of Fighters 2003, Geese orders the team of Billy Kane, Ryuji Yamazaki, and Gato to infiltrate the tournament in another attempt to take over South Town.[21] During the spin-off game The King of Fighters Kyo Billy appears as boss character along Geese to fight against the Bogard brothers and the protagonist Kyo Kusanagi.[22] In KOF: Maximum Impact 2, it is revealed Billy has moved to the countryside of the UK with his young sister, Lilly Kane, and has decided to return to South Town once again, willing to show the Meira twins: Alba and Soiree the town should be embarked by no one.[23]
Billy also appeared in the console version of The King of Fighters XIII, released in November 2011.[24] He is also present in the otome game King of Fighters for Girls.[25]
Billy Kane appears in the TV anime film Fatal Fury: Legend of the Hungry Wolf, where he is voiced by Daiki Nakamura in the original Japanese version and Paul Dobson in the English dubbed version. Like in the original Fatal Fury video game, Billy Kane is one of Geese Howard's underlings alongside Raiden, Ripper and Hopper. He enters the King of Fighters tournament alongside Raiden on Geese's behalf and later mortally wounds Tung Fu Rue while the Bogards and Joe are escaping from Geese's men. In the final battle of the film, he ends up fighting against Andy Bogard and ends up being defeated by him.[26] He appears again in the sequel Fatal Fury 2: The New Battle, where he makes an unvoiced appearance in the beginning of the film, in which he is confronted by Laurence Blood at the Pao-Pao Cafe and is defeated off-screen.[27] Billy makes an extended cameo appearance in the third film, Fatal Fury: The Motion Picture, this time voiced by Tomohiro Nishimura in the original Japanese version and once again by Paul Dobson in English. He encounters his old adversary Andy in a night club, but the two are confronted by Laocorn's henchman Hauer before they get a chance to fight again.[28]
In the second episode of the anime spin-off mini-series The King of Fighters: Another Day, Rock Howard, Geese's son, stops Billy from killing Lien Neville who was carrying out a hit on him. Billy tries to convince Rock to help him, because as he carries Geese's heritage, Lien would try to take him out too. Instead, Rock decides to save Lien's life and fights Billy, who almost manages to kill him as well for shaming Geese's legacy, but is blown away by a beam fired over Geese Tower.[29] He also stars in manhua from the video games which retells his actions from the games.[30] Additionally, in the manga The King of Fighters: Kyo authored by Masato Natsumoto, Billy starts investigating Kyo Kusanagi in order to make him talk about the ancient demon Orochi.[31]
In Gamest's 1997 Heroes Collection, Billy was voted as the staff's fourth favorite character.[32] In the character popularity poll on Neo Geo Freak's website, he was voted as the seventeenth favorite character with a total of 757 votes.[33] For the special endings in The King of Fighters '97, three video games journals, Gamest, Famitsu and Neo Geo Freak, had to create a team composed of three characters from the game so that they would be featured in an image after passing the arcade mode. The special team created by the Neo Geo Freak's staff was a team of fire wielders: Billy, Kyo Kusanagi, and Mai Shiranui. The special ending only appears in Japanese versions of the game.[34]
Duck King
[edit]- Voiced by: Kong Kuwata (games), Yūji Mitsuya (FF: TMP), Anri Katsu (COTW) (Japanese); Michael Beard (FFS), Matt Hill (FF: TMP), Cedric L. Williams (COTW) (English)
Duck King (ダック・キング, Dakku Kingu) appears in the original Fatal Fury as one of the first four opponents in the single-player mode. Possessing incredible talent when it comes to brawling and street dancing, Duck King once challenged Terry Bogard to a street fight and lost. He trained himself in order to surpass Terry. Duck uses a unique fighting style which includes rhythmical dance-like movements and attacks. His primary special move is a flying cannonball technique.
In Fatal Fury 2, Duck was one of the characters from the original game who is defeated by Krauser in one of the game's cut scenes, although he would appear as a playable character in Fatal Fury Special. He would retain his cannonball technique, now dubbed the Head Spin Attack, along with new special moves such as the Dancing Dive, Break Storm, and the Beat Rush. He also has a new hidden special move called the Break Spiral. From Special and onward, Duck would be accompanied by his pet chick "P-chan". He makes another quick cameo in Bob Wilson's ending Fatal Fury 3 before returning as a playable character in Real Bout Fatal Fury and its sequels, Real Bout Special and Real Bout 2. He also appears as an exclusive character in the PlayStation version of Fatal Fury: Wild Ambition.
Although Duck King has made numerous cameo appearances thorough The King of Fighters series, including as an alternate Striker (a character who helps the player in battle) in The King of Fighters 2000, he did not appear as a playable character until The King of Fighters XI, where he appears as a member of the new Fatal Fury Team along with Terry and Kim Kaphwan.
Geese Howard
[edit]Hwa Jai
[edit]- Voiced by: Sōnosuke Nagashiro (KOF XIII)
Hwa Jai (ホア・ジャイ, Hoa Jai) is the first of three opponents the player faces in the original Fatal Fury before the final match against Geese Howard. A former Muay Thai champion once nicknamed "The Hero of Muay Thai" (ムエタイの英雄, Muetai no Eiyū), he once fought against Joe Higashi in the past and lost, causing him to lose his title. Seeking to defeat Joe, he became a more reckless and dangerous fighter. After being banned from competing in the Muay Thai circuit, his brutal talent was noted by Geese Howard, who hired him to serve as one of his bodyguards and a participant in the King of Fighters tournament. His special technique, the Dragon Kick, was developed to compete with Joe's Tiger Kick. He also gains additional strength by drinking a sort of Super Drink, which thrown at him by one of Geese's men when he is in danger.
In Fatal Fury 2, Hwa Jai is one of the characters from the original game who gets defeated by an unknown challenger (Wolfgang Krauser). He is apparently hospitalized and visited by Joe Higashi, as seen in Joe's ending in the game and in Fatal Fury Special. He makes further cameos in the subsequent Fatal Fury games (Fatal Fury 3, Real Bout, Real Bout Special and Real Bout 2) as Joe's training partner and trainer. Despite having been absent since his original appearance as an opponent character in Fatal Fury, Hwa Jai has been confirmed to return in The King of Fighters XIII and marks the first time the character has been playable. Kim, following his "reform" of his previous teammates (Chang Koehan and Choi Bounge), seeks out Hwa Jai and Raiden as he believes they still work under Geese Howard. It is not the case as Geese had returned to America long ago but Raiden manages to talk Hwa Jai into joining the team to bolster their reputations as fighters. Hwa Jai accepts, partially due to wanting to fight Joe once again.
Joe Higashi
[edit]- Voiced by: Katsuhisa Namase (FF2, FFS, KOF '94), Nobuyuki Hiyama (FF3 – KOF XIII), Kōzō Mito (KOF XIV onwards), Chiharu Sawashiro (KOF for Girls), Masaaki Satake (FF: LOTHW), Kazuki Yao (Dengeki Bunko drama CD) (Japanese); Jason Gray-Stanford (FF anime films), Kevin Andrew Rivera (COTW, SF6) (English)
Joe Higashi (ジョー・ヒガシ, Jō Higashi; also written as 東 丈, Higashi Jō) first appears in Fatal Fury: King of Fighters as one of the three playable characters along with Andy and Terry Bogard. The plot features Joe allying with the Bogard brothers to enter the King of Fighters tournament and then defeat the host Geese Howard, who killed the Bogard brothers' father. In the tournament, Joe also beats his Muay Thai rival Hwa Jai, and they both become friends. In Fatal Fury 2, Joe learns that Hwa Jai was beaten by the new King of Fighters host Wolfgang Krauser and enters the tournament to avenge him.[35] Fatal Fury 3: Road to the Final Victory and Real Bout Fatal Fury end the fight between Joe and the Bogard and Geese, who dies falling from the Geese Tower.[7] The two following games, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2: The Newcomers also feature Joe as a playable character but none of them contain a storyline.[36][37] Fatal Fury: Wild Ambition retells the events from the first game, but with characters who would appear later.[38] Joe returns in City of the Wolves, now training Preecha as his student and assisting Cheng Sinzan with producing a biopic about his life, The Legend of Joe.
In The King of Fighters series, Joe is a regular member from the Fatal Fury Team (also composed of Terry and Andy), and each game features them entering into an annual tournament to search for competition. Andy's girlfriend Mai Shiranui, joins them in The King of Fighters '99 since the tournament now requires four members per team.[39] By The King of Fighters 2000 and The King of Fighters 2001, Mai leaves and the new fourth member is Blue Mary.[40][41] The King of Fighters 2002 and The King of Fighters 2003 return the tournament to use teams of three members, but in the latter pro-wrestler Tizoc replaces Andy, who is busy taking care of his sick student.[42][43] By The King of Fighters XI, Joe leaves the competition as he enters into a new Muay Thai tournament.[44] However, he returns in The King of Fighters XII, which neither features official teams or plot.[45] The sequel casts Joe back into the classic Fatal Fury team that includes Terry and Andy, the reason being Terry's desire to reunite the original team to participate in the upcoming tournament. In the spin-off The King of Fighters Kyo, the player (who uses Kyo Kusanagi) can challenge Joe to a fight in a game, and also make him join to his team for the upcoming King of Fighters tournament.[46] Joe also takes a minor role in The King of Fighters EX as an assistant character (dubbed "Striker") for the Fatal Fury Team, now composed with the Bogard brothers and Mai.[47] Additionally, he stars in The King of Fighters Neowave with the original Fatal Fury Team.[48] He was also added to the crossover game Capcom vs. SNK Pro, an updated version of Capcom vs. SNK: Millennium Fight 2000 for the PlayStation and Sega Dreamcast, and in the sequel Capcom vs. SNK 2.[49][50] He is also present the otome game King of Fighters for Girls.[25] Joe appears in Super Smash Bros. Ultimate as a background character at King of Fighters Stadium.
Joe Higashi appears in each of the three animated films from Fatal Fury. Jason Gray-Stanford provides the voice of Joe in the English versions. Masaaki Satake provides the voice of Joe in the Japanese version of the first film and Nobuyuki Hiyama in the two following. In the Fatal Fury: Legend of the Hungry Wolf from 1993, Joe enters the King of Fighters tournament along with the Bogard brothers which cause Geese Howard to attack them. Upon learning that Andy and Terry's teacher, Tung Fu Rue, was seriously injured by Geese's right-hand man, Billy Kane, Andy and Joe set to fight Geese. None of them are able to defeat Geese, but are saved by Terry who later defeats Geese.[51] In the 1993 film Fatal Fury 2: The New Battle, Joe becomes ashamed after learning that Terry became depressed after being defeated by Wolfgang Krauser and tries to avenge him. However, he ends up being heavily wounded by Krauser.[52] In Fatal Fury: The Motion Picture from 1994 Joe joins Terry, Andy and Mai into helping a girl named Sulia into stopping her brother Laocorn Gaudeamus, who is the main antagonist from the film.[53]
Michael Max
[edit]Michael Max (マイケル・マックス, Maikeru Makkusu) is a black boxer who appears in the original Fatal Fury as one of the first four CPU-controlled opponents whom the player faces. Prior to the events of the game, Michael was a young boxing prodigy who was once considered a strong contender for the title of Worldwide Heavyweight Champion. However, he left the boxing circuit to seek real combat and participate in the King of Fighters tournament, feeling that professional boxing was a mere sport protected by rules. He is also the friend and student of boxing of Axel Hawk. His only other appearances in the series includes in the cut-scenes of Fatal Fury 2, where he is one of the fighters defeated by Wolfgang Krauser, and in Axel Hawk's ending in Fatal Fury Special, where he is depicted as Axel's trainer. In one of his victory poses, it is revealed that he is Catholic. Michael Max is the only character from the original Fatal Fury that has never appeared in The King of Fighters series until he makes a cameo at one of The King of Fighters XV trailer.
Raiden / Big Bear
[edit]- Voiced by: Dango Takeda (FFS), Hisao Egawa (FF anime films), Daisuke Gōri (KOF XII–KOF XIII), Kentaro (COTW) (Japanese); John Hulaton (FF3–CVS2), Robert O. Smith (FF anime films), Iain Gibb (KOF XIII), Chris Okawa (COTW) (English)
Raiden (ライデン, Raiden) first appears in the original Fatal Fury as the second of the final four computer-controlled opponents in the single-player mode. He was once a popular face wrestler until he was betrayed by his tag partner during a match (a character later revealed to be Big Bombarder from the SNK wrestling game 3 Count Bout). This incident transformed him completely and he became a notorious heel wrestler. Not satisfied with venting his frustration in the ring, he enters the King of Fighters tournament as a masked fighter, acting as one of Geese's guardians. His primary special move in the game is the Vapor Breath. This character was modeled after real life pro wrestler Big Van Vader.
He returns as a regular playable character in Fatal Fury 2 and Fatal Fury Special, where he renounces his Raiden persona and now fights as an unmasked face wrestler under the identity of Big Bear (ビッグ・ベア, Biggu Bea). He trains at his native land of Australia, where his deadly strength increased on several levels. He also develops a friendly rivalry with Terry, as seen in his endings in both games. His special moves in Fatal Fury 2 includes the Giant Bomb, a rushing tackle, and the Super Drop Kick. He also has a hidden special move called the Fire Breath, an improved version of his Vapor Breath. In Special, he gains a new special move called the Bear Bomber. He later cameos as a wrestling commentator in City of the Wolves.
Fatal Fury: Wild Ambition, being a retelling of the original Fatal Fury tournament, depicts Raiden under his masked heel persona once again. Outside the Fatal Fury series, Raiden also appeared in the Capcom-produced crossover game Capcom vs. SNK: Millennium Fight 2000, and its sequels, Capcom vs. SNK Pro and Capcom vs. SNK 2, being one of the few Fatal Fury characters who did not appear in The King of Fighters as a playable character (at the time) in those games. Raiden also appears in The King of Fighters XII and the sequel. In KOF XII none of the characters are assigned into teams but for KOF XIII they are. Raiden's teammates in KOF XIII are Kim Kaphwan and Hwa Jai. Kim is mistaken in thinking Raiden and Hwa Jai are still in the employ of Geese Howard, wanting to "reform" both men. Raiden convinces Hwa Jai to act as if they are so they are able to enter the tournament to build reputation for themselves. The Fatal Fury characters refer him as "Bear", his face persona, which he denies.
Richard Meyer
[edit]- Voiced by: Masaharu Satō (FF: TMP), Kong Kuwata (KOF: MI2) (Japanese); Ward Perry (FF anime films), Kofi Candela (KOF: MI2) (English)
Ricardo "Richard" Meyer (リチャード・マイヤー, Richādo Maiyā) appears in the original Fatal Fury as one of the first four computer-controlled opponents in the single-player mode. A capoeira mestre originally from Brazil, Richard makes his daily living in South Town as the manager of the restaurant Pao Pao Cafe. He competes in the King of Fighters tournament in order to make his capoiera style known to the world. In this game, his character specializes in numerous kick techniques. Richard Meyer was the first fighting game character to use Capoeira.
Richard makes cameo appearances in subsequent Fatal Fury games as a friendly acquaintance of the Bogard brothers and Joe. He appears in Fatal Fury 2 in the cut scene shown immediately after the first battle against the CPU, tending to a crowd of spectators at Pao Pao Cafe witnessing the player's fight on television. He appears again near the end of the game, where he is defeated in battle by Wolfgang Krauser, as well in Terry Bogard's ending, serving him and his date their meal.
In Fatal Fury 3, Richard opens a new Pao Pao Cafe restaurant, which is maintained by his capoeira apprentice Bob Wilson. In Fatal Fury 3, as well as in Real Bout series, Richard appears to cheer and encourage Bob before each of his matches. He makes cameos in The King of Fighters XI, trying to tell Kim to leave the cafe and in King of Fighters XIII witnessing several female fighters destroy his bar.
Richard appears as a hidden character in the PlayStation 2 game KOF: Maximum Impact 2 (released in North America as The King of Fighters 2006), participating as a fighter for the first time since the original Fatal Fury. Richard's real given name is Ricardo.
Terry Bogard
[edit]Tung Fu Rue
[edit]- Voiced by: Keiichiro Sakagi (FFS), Kōji Yada (FF: LOTHW), Shigefumi Nakai (RBFFS: DM–NGBC), Hajime Shikase (KOF XIV) (Japanese); Mina E. Mina (FF: LOTHW, FF2: TNB) (English)
Tung Fu Rue (タン フー ルー, Tan Fū Rū; Chinese: 糖胡芦; Pinyin: Táng Hú-Lú) is one of the first four opponents the players face in the original Fatal Fury (when either Andy or Terry defeats him in Fatal Fury Special, each Bogard brother addresses him as "Master Tan"). He is an elderly martial arts master from China who developed his own fighting style based on Bajiquan known as the Holy Fist of Eight Ways (八極聖拳, Hakkyokuseiken). In the past, he trained Terry and Andy's adoptive father, Jeff Bogard, and his nemesis Geese Howard (as well as Cheng Sinzan). He raised the Bogard brothers after Jeff was killed by Geese and participates in the King of Fighters tournament in the first game with the objective to defeat Geese. He can transform his body into steel and draw out great power using a deadly secret technique known only to himself. In the game, he appears as meek elderly man, but after taking a bit of damage, he transforms into a musclebound warrior, whose special moves including a flying whirlwind punch and a spinning whirlwind kick in which he shoots fireballs at both directions.
In Fatal Fury 2, Tung was one of the characters defeated by Wolfgang Krauser in one of the game's cut-scene. He would appear as a playable character in Fatal Fury Special, the upgraded version of Fatal Fury 2. Unlike the original game, Tung only transforms into a musclebound version of himself while performing certain special moves. Tung reappears in Real Bout Special and Real Bout 2. In Real Bout Special, there are two versions of him in the game. In regular version of him has improved versions of his previous special moves, as well as new moves, while the alternate version of him (EX Tung Fu Rue) has all of his moves from Fatal Fury Special and one Hidden Ability. In Real Bout 2, Tung has special moves from both versions of his character in the previous game.
Tung also appears in the SNK crossover game NeoGeo Battle Coliseum. This version of the character was used as an additional character in the PlayStation 2 port of The King of Fighters XI, until he canonically participates in The King of Fighters XIV. He is also one of the 20 background characters that appears in the King of Fighters Stadium Stage in Super Smash Bros. Ultimate.
In The King of Fighters timeline, Tung played a vital role in XIV. According to a profile of one of his disciples, and the protagonist central character of that arc, Shun'ei, Tung found Shun'ei after his biological parents abandoned him for having an eerie powers, related to the main antagonist of that arc. Sensing good in the young eerie powered boy, Tung decided to raise Shun'ei as his disciple to be trained by himself against the villains who had a connection to Shun'ei's eerie power, such as the villain who is connected to Shun'ei's left-half power, an avatar of fiery rage and soul containing entity known as Verse. Additionally, he has met Kyo Kusanagi's father, Saisyu Kusanagi, and a fellow elderly Chinese martial arts master, Chin Gentsai, sometime before.
Introduced in Fatal Fury 2 and Fatal Fury Special
[edit]Axel Hawk
[edit]- Voiced by: Hirohiko Kakegawa (FF2: TNB) (Japanese); Michael Beard (FF2), Michael Dobson (FF2: TNB) (English)
Axel Hawk (アクセル・ホーク, Akuseru Hōku) first appears in Fatal Fury 2 as the second of the final four opponents in the single-player mode. A former heavyweight boxing champion, he was said to be the strongest of all time until his retirement. According to his backstory, he began spending most of his days at home after his retirement, playing with his R/C car and being supported by his elderly mother, his father having died at some point. One day, he received an anonymous letter inviting him to the King of Fighters tournament and began training for his comeback. He was originally a non-playable character in the Neo Geo version of Fatal Fury 2, although he is playable in the SNES and Genesis versions of the game. He became a regular playable character in Fatal Fury Special. He is also the teacher of boxing and the best friend of Michael Max. He makes a cameo at the end of The King of Fighters 2003 cheering on the Fatal Fury Team.
Cheng Sinzan
[edit]- Voiced by: Jun Hashimoto (FFS), Shigefumi Nakai (RBFFS–RBFFS2), Chafurin (FF: TMP) (Japanese); Robert O. Smith (FF: TMP) (English)
Cheng Sinzan (チン・シンザン, Chin Shinzan; Chinese: 陳 秦山; Pinyin: Chén Qínshān; Cantonese Yale: Chàhn Chèuhn-sāan) is introduced as one of the new playable characters in Fatal Fury 2. A rotund fighter, he practices tai chi. Despite his immense strength, he hates training and becomes tired very easily. He enters the King of Fighters tournament seeking to gain international recognition and open his own training hall. He is characterized as one of the richest men in Hong Kong, who resides in a high class neighborhood and is married to a former Miss Hong Kong. Despite his social status, he seeks to find ways to make himself even richer. His Special Moves in Fatal Fury 2, as well as in Fatal Fury Special, includes the Thunderblast Powerball (氣雷砲, Kiraihō), the Belly Drum Blast (大太鼓腹打, Daitaikobarauchi), and the Avalanche Crunch (破岩激, Hagangeki), while his Super Special Move is the Exploding Thunder Powerball (爆雷砲, Bakuraihō).
He makes a non-playable appearance in Fatal Fury 3, helping Hon-Fu chase after Ryuji Yamazaki and doesn't return as a playable character until Real Bout Special and Real Bout 2. In the backstory of Real Bout Special, it is revealed that Cheng was once a disciple of Tung Fu Rue trained in Hakkyoku Seiken along with Jeff Bogard and Geese Howard, but was expelled due to his greediness. He would also make money by having people bet against him in street fights and then lose on purpose.
Jubei Yamada
[edit]- Voiced by: Dango Takeda (FFS), Jōji Yanami (FF anime films) (Japanese); French Tickner (FF anime films) (English)
Jubei Yamada (山田 十平衛, Yamada Jūbei) is one of the five playable characters introduced in Fatal Fury 2. An elderly judo master who was once known as "Yamada, the Demon" during his youth. Jubei Yamada is the best friend and rival of Hanzo Shiranui (the grandfather of Mai Shiranui). Having lost his charm from his younger days, Jubei fights in the new King of Fighters tournament in order to re-establish his popularity with girls around the world. Despite this, he refuses to change his womanizing lecherous ways. Although Jubei does not return as a playable character in later games, he makes several cameo appearances, including in Mai Shiranui's ending in Real Bout Fatal Fury, where he is shown to have an infatuation with her.
Kim Kaphwan
[edit]- Voiced by: Satoshi Hashimoto (FF2–KOF XI), Kazuhiko Nagata (KOF XII–KOF XIV), Daiki Nakamura (FF2: TNB, FF: TMP), Hiroshi Isobe (Dengeki Bunko drama CD: Garō Densetsu 2 and Garō Densetsu Special), Kunihiro Kawamoto (KOF: D onwards), Ayaka Ōhashi (KOFAS; New Kim),[54] Takuya Eguchi (KOF for Girls) (Japanese); David Kaye (FF2: TNB, FF: TMP), River Vitae (COTW) (English)
Kim Kaphwan (金甲煥 (キム・カッファン), Kimu Kaffan, sometimes written as Kim Kap-Hwan 김갑환 (Kim Kap-hwan)) first appears in Fatal Fury 2 as a playable character. He travels to South Town to fight Wolfgang Krauser, who was looking for some decent challenges in the King of Fighters fighting tournament. On the way, he encounters the former King of Fighters champion Terry Bogard. They soon become good friends, and ever since, Kim always agrees to help Terry in all that he can, though a definite rivalry is maintained.[55] He also appears in all the Real Bout games from the series.[56][57][58] He is also present in Fatal Fury: Wild Ambition, a 3D game which retells the story from the first Fatal Fury game but with characters from the sequels including Kim.[59] He makes a cameo appearance in Garou: Mark of the Wolves in one of his son's (Dong Hwan) win poses.
In The King of Fighters, Kim is considered as both a sport and national hero in his native Korea. This status is what enabled him to convince the authorities to give him custody over Chang Koehan and Choi Bounge to rehabilitate them out of their criminal ways.[60] Although both men resent Kim for his actions, they later grow up to grudgingly respect him.[61] Due to the increase of required members in The King of Fighters '99, Kim's rival, Jhun Hoon, joins the Korea Team.[62] However, in The King of Fighters 2001, Jhun has an accident and he is replaced by Kim's student, May Lee.[63] By The King of Fighters 2003, the requirements of members return to three and this time the members of the Korea Team are Kim, Jhun and Chang.[64] In The King of Fighters XI, Kim appears as a member of the Fatal Fury Team along with Terry Bogard and Duck King as the team needed one more member.[65] In The King of Fighters XII, Kim is a playable character, but like each of them, he does not have a team.[66] As The King of Fighters XIII has returned to assigning the characters into official teams, Kim is cast as the leader of his team, composing of himself, Raiden and Hwa Jai (both from Fatal Fury: King of Fighters). He is teamed with the men because, after "rehabilitating" Chang and Choi, he seeks out Raiden and Hwa Jai believing they are still working for Geese (they are not but they pretend that they still do so they can compete in The King of Fighters tournament). The games from the series which do not contain plot, The King of Fighters '98 and The King of Fighters 2002, also feature Kim along with Choi and Chang in the Korea Team.[67][68] In the console version of The King of Fighters Neowave, Kim appears as a hidden character without an official team.[69]
In the spin-off game, The King of Fighters Kyo, Kim is not playable but he can be aided by the lead character Kyo Kusanagi in order to train Chang and Choi.[70] In the two games for the Game Boy Advance titled EX: Neo Blood and EX2, the Korea Team is featured in its original form.[71][72] Kim does not appear in KOF: Maximum Impact as he was replaced with his pupil Chae Lim.[citation needed] However, he is a hidden character in KOF: Maximum Impact 2 and also makes a cameo in Chae Lim's ending.[73][74] He also appears in the crossovers Neo Geo Battle Coliseum and the SNK vs. Capcom series as a playable character.[75][76] In Super Smash Bros. Ultimate, he appears both as a background character in the King of Fighters Stadium stage and as a Spirit.[77]
Kim also appears in two of the three animated films from Fatal Fury in which he takes supporting roles. He is voiced by Daiki Nakamura in the Japanese versions and by David Kaye in the English dub. In Fatal Fury 2: The New Battle, Kim challenges Terry to fight after learning that he defeated the former crime lord from South Town Geese Howard to test his own strength. Although he is defeated, he and Terry become good friends.[78] In the sequel, Fatal Fury: The Motion Picture, he also appears reuniting with Terry and his friends along with his family searching to have a rematch with Terry. However, during the meeting Cheng Sinzan (from Fatal Fury 2), enhanced by cyber-armor attacks all the people and Kim is seriously injured. Despite his wounds, Kim manages to defeat Cheng, but spends most of the time of the film recovering.[79] He also stars in manhua from the video games which retell his actions from the games.[80]
Laurence Blood
[edit]- Voiced by: Katsuhisa Namase (FFS), Hiroyuki Arita (RBFFS–RBFF2), Kōji Totani (FF anime films) (Japanese); Ward Perry (FF anime films) (English)
Laurence Blood (ローレンス・ブラッド, Rōrensu Buraddo) first appears in Fatal Fury 2 as the third of the four boss characters the player faces at the end of the single-player mode. He is a former Spanish matador who uses a self-styled martial art based on his deadly bullfighting methods (his fighting style is very similar to the fencing and the French martial art of the Savate). He serves as the right-hand man and servant of Wolfgang Krauser and participates in the tournament under his request. He is a computer-only character in the Neo Geo version of Fatal Fury 2 and became playable in Fatal Fury Special. Blood would return as a playable character in Real Bout Special and Real Bout 2. He is notable for being one of five bullfighter characters in fighting games (the other three being Vega of Street Fighter, Miguel of Human Killing Machine, Miguel Caballero Rojo of Tekken, and Kilian of Samurai Shodown). He is also the only boss character from Real Bout Fatal Fury Special and Real Bout Fatal Fury 2 that hasn't appeared in the King of Fighters tournaments.
Mai Shiranui
[edit]Ryo Sakazaki
[edit]Wolfgang Krauser
[edit]- Voiced by: Hirotaka Suzuoki (FF2: TNB), Takuya Iwabata (young; KOF:D), Yutaka Aoyama (KOFAS) (Japanese); Michael Beard (FFS), B.J. Love (KOF '96–RBFF2), Paul Dobson (FF2: TNB) (English)
Wolfgang Krauser von Stroheim made his appearance in Fatal Fury 2, where he serves as the final opponent in the tournament. Known as the only man in the world feared by Geese Howard (whom in Fatal Fury Special is revealed to be his elder half-brother from the same father, Rudolph Krauser von Stroheim or Rudolph Von Zanac), Krauser is a German nobleman who is publicly known as the current Earl of Stroheim, a prestigious family in Europe, but within the underworld he is a ruthless warlord known as the Emperor of Darkness. After Geese's supposed death in the original Fatal Fury, Krauser sponsors a new King of Fighters tournament with his three chosen warriors Laurence Blood, Axel Hawk and Billy Kane (a former underling of Geese himself) in order to lure the men who defeated Geese (Terry Bogard, Andy Bogard, and Joe Higashi).
Although Krauser is said to have taken his own life following the events of Fatal Fury 2 and Special according to later story material,[81] he appeared in the special installments of the series, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2.
Outside the Fatal Fury series, Krauser appears as a member of the Boss Team in The King of Fighters '96 with his half-brother Geese and Geese's former partner-in-crime Mr. Big. The Boss Team made another appearance in the remake of The King of Fighters '98 titled The King of Fighters '98 Ultimate Match. Additionally, Krauser also appears as a "Striker" character in the console versions of The King of Fighters 2000.
Krauser serves as the main antagonist in the anime special Fatal Fury 2: The New Battle. According to character designer Masami Ōbari (who also worked on Voltage Fighter Gowcaizer), Krauser was redesigned to be ten years younger than his video game counterpart and given a clean-shaved appearance. In this special, Krauser challenges his half-brother's nemesis Terry Bogard to battle and wins. After Terry regains his courage, he challenges Krauser again and wins the rematch, causing Krauser to commit suicide due to his loss.
Introduced in Fatal Fury 3
[edit]Blue Mary
[edit]- Voiced by: Harumi Ikoma (FF3–KOF: MIR"A"), Sarah Emi Bridcutt (KOF XIV onwards) (Japanese); Allegra Clark (COTW, SF6) (English)
Mary Ryan (マリー・ライアン, Marī Raian), better known as Blue Mary (ブルー・マリー, Burū Marī), is a special agent investigating activity in the city of Southtown, and a recurring love interest of Terry Bogard. She makes her first appearance in Fatal Fury 3: Road to the Final Victory, investigating the Secret Scrolls of the Jin Brothers, items able to give immortality to their users.[82] Real Bout Fatal Fury shows Mary allying with Terry Bogard and his friends to fight the crime lord from Southtown, Geese Howard.[83] The two following games, Real Bout Fatal Fury Special and Real Bout Fatal Fury 2: The Newcomers, also feature Blue Mary as a playable character but neither of them presents a storyline. Real Bout Fatal Fury Special also features an "EX" version from Mary with her movesets from Fatal Fury 3.[84][85] The PlayStation version of Real Bout Fatal Fury Special also contains a music video clip featuring the song "Blue Mary's Blues" by Harumi Ikoma, Mary's voice actress.[86]
Following her Fatal Fury inception, Blue Mary becomes a regular character with frequently changing team membership in The King of Fighters series, beginning as a member of the '97 Special Team in The King of Fighters '97 along with Billy Kane and Ryuji Yamazaki. A mysterious benefactor (Geese Howard) requests her services to enter the King of Fighters tournament, along with Billy and Yamazaki, who starts to become insane due to the power from the demon Orochi.[87] However, after discovering that Geese was her client, Mary leaves the team.[88] The team is also featured in The King of Fighters '98, The King of Fighters 2002, and The King of Fighters Neowave, which do not contain a storyline.[89][90][91] In The King of Fighters '99, she joins up with King, Li Xiangfei, and Kasumi Todoh as the new Women Fighters Team, but leaves and becomes the fourth member of the Fatal Fury Team (composed by Terry, Andy Bogard and Joe Higashi) in The King of Fighters 2000 and The King of Fighters 2001.[92][93][94] She would join forces with King again as member of the Women Fighters Team in The King of Fighters 2003, this time with Mai Shiranui as their third member.[95] In The King of Fighters XI, she joins Vanessa and Ramón as a member of the Agents Team in order investigate the host from The King of Fighters tournaments, an organization named Those from the Past.[96] Blue Mary appears in The King of Fighters XIV as a playable character via downloadable content.[97] In The King of Fighters XV, she joins Vanessa again to form the Secret Agent Team, with Luong as their third member. She also appears in the 3D game KOF: Maximum Impact Regulation A, which does not feature official teams.[98] In the spin-off game The King of Fighters: Kyo, Blue Mary appears investigating the actions from Geese along with Kyo Kusanagi and King.[99][100] In Nintendo's Super Smash Bros. Ultimate, she appears as a background character.
Blue Mary also makes an appearance in the Memories of Stray Wolves twenty-minute featurette that serves as a retrospective of the Fatal Fury series, with Terry narrating the events of the games ten years after Real Bout Fatal Fury.[101] She also stars in manhua based on the games retelling her actions in the series.
Bob Wilson
[edit]- Voiced by: Toshiyuki Morikawa
Roberto "Bob" Wilson (ボブ・ウィルソン, Bobu Wiruson) is a character introduced in Fatal Fury 3 and appears as a playable character throughout the Real Bout sub-series. He is the bartender of Pao Pao Cafe 2 and was trained in capoeira by Richard Meyer. He specializes in spinning kicks and combination attacks. He later cameos as a bartender at a separate restaurant in City of the Wolves. All of his special moves reference animals in some way, as his Fatal Fury 3 Special Moves are the Wild Wolf, the Bison's Horn, the Lynx's Fang, the Rolling Turtle, and the Hornet Attack. His Super Special Move is the Dangerous Wolf. In Real Bout, he gains the Monkey Dance special move and two Hidden Abilities, the Mad Spin Wolf and the Wolf's Fang. Real Bout Special brings in the Sidewinder, Hunting Frog and Hawk Talon Special Moves, and Real Bout 2 discards Bob's previous Hidden Abilities for a new one called Dancing Bison.
Franco Bash
[edit]- Voiced by: B.J. Love
Franco Bash (フランコ・バッシュ, Furanko Basshu) makes his first appearance in Fatal Fury 3 as one of the five new playable characters introduced in the game and also appears thorough the Real Bout sub-series. He is a retired Super Heavyweight-class kickboxing champion who works as a mechanic in South Town Airport to support his wife Emilia, and their son Junior. In Fatal Fury 3 his son is kidnapped by Yamazaki, who blackmails him into helping him obtain the Secret Scrolls of the Jin. He rescues his son in his ending in Fatal Fury 3 and trains to make his comeback in the Real Bout series. He makes a cameo at the end of KOF 2003 cheering on the Fatal Fury Team.
Hon-Fu
[edit]- Voiced by: Toshiyuki Morikawa
Hon-Fu (ホンフゥ, Hon Fū) is introduced in Fatal Fury 3 as one of the new playable characters featured in the game and appears all the games in the Real Bout sub-series. He is a police officer from Hong Kong who specializes in using a nunchaku. His objective throughout Fatal Fury 3 and the Real Bout series is to arrest the escaped convict Ryuji Yamazaki and is aided by Cheng in Fatal Fury 3. He is a close friend of Kim Kaphwan according to his backstory in Fatal Fury 3, as the two have nearly identical desperation attacks, although Hon-Fu was given a new one for Real Bout Fatal Fury 2.
Jin Chonshu and Jin Chonrei
[edit]- Voiced by: Kappei Yamaguchi
Jin Chonshu (秦 崇秀, Japanese: Jin Chonshū, Pinyin: Qín chóngxiù, also romanized as Qin Chong-Xiu) and Jin Chonrei (秦 崇雷, Japanese: Jin Chonrei, Pinyin: Qín Chóngléi, also romanized as Qin Chong-Lei) appear in Fatal Fury 3 as the second and final boss characters respectively, and appear as regular playable characters thorough the Real Bout series. While they appear to be regular teenage boys, Chonshu and Chonrei are is actually possessed by the spirits of Jin Kairyu (秦 海龍) and Jin Kuryu (秦 空龍), their ancestors and the sons of the ancient warlord Jin Ōryū (秦 王龍) who wrote the Secret Scrolls of the Jin dynasty two thousand years prior. In Fatal Fury 3, the Jin brothers head to South Town to seek the Secret Scrolls of the Jin in order to unleash their true power. The scrolls are eventually taken by Geese Howard and in the next game of the series, Real Bout Fatal Fury, the Jin brothers participate in the King of Fighters tournament, now free of their possession and hoping to destroy the scrolls now that they know of their curse. In Real Bout Fatal Fury 2, Chonrei becomes an apprentice of Tung Fu Rue, while Chonshu becomes a disciple of Kim Kaphwan. City of the Wolves reveals the Sacred Scrolls survived, along with the existence of a third son of Ōryū, Jin Tairyu (秦 太竜), whose descendants eventually became the Stroheim family, making the Jin brothers distant relatives of Wolfgang Krauser, Geese Howard, and Rock Howard. Tairyu briefly possesses Rock, but is defeated and the scrolls destroyed, allowing his soul to rest. Outside the Fatal Fury series, Jin Chonshu and Jin Chonrei have appeared in Neo Geo Battle Coliseum.
In Gamest's 1997 Heroes Collection, Chonrei was voted as the staff's thirty-ninth favorite character. He shared the spot with four other characters, including Fatal Fury character, Joe Higashi, and Street Fighter character, Zangief.[102]
Ryuji Yamazaki
[edit]
- Voiced by: Kōji Ishii (FF3–KOF 2003), Tsuguo Mogami (KOF XIV onwards),[103] Kenjiro Tsuda (KOF for Girls)[104]
Ryuji Yamazaki (山崎 竜二, Yamazaki Ryūji) is first introduced as the sub-boss character of Fatal Fury 3: Road to the Final Victory, where he is a criminal known as "Dark Broker". In the game, Yamazaki is hired by the Jin brothers into recovering their Sacred Scrolls, which are able to give immortality to its user. In the following titles from the series, Yamazaki does not work for anybody, normally committing crimes just to entertain himself, despite to this, however, he had secretly still wanting to take the scrolls from Geese. In Garou: Mark of the Wolves, he was believed to be the perpetrator of beating all of Marco Rodrigues's best students in his Kyokugenryu karate gym, as depicted in Marco's ending. Yamazaki's introduction in The King of Fighters series was made as a result of three popularity polls developed by three video games journals in which players voted which character they wanted to see in The King of Fighters '97, the upcoming game from the series at that time. Yamazaki has also appeared in the crossover games Capcom vs. SNK: Millennium Fight 2000 and Capcom vs. SNK 2 as a playable character. Video games publications have commented on Yamazaki's character, with some praising his introduction in Fatal Fury 3 and development in titles from The King of Fighters.[105] Other reviewers criticized how hard defeating him is in the Fatal Fury games and how strong he is in Capcom vs. SNK: Millennium Fight 2000 in comparison to other popular characters.[106]
Yamazaki's origin in The King of Fighters series eventually revealed that he was a former member of Hakkeshu, the followers of Orochi. Having had lost his father-figure yakuza boss that made him a psychopath, it saves Yamazaki from Orochi's Riot of the Blood mind control.
Sokaku Mochizuki
[edit]- Voiced by: Kōji Ishii (FF3–RBFF2, Yusuke Tokuda (COTW) (Japanese); Eli Schiff (COTW) (English)
Sokaku Mochizuki (望月 双角, Mochizuki Sōkaku) is introduced in Fatal Fury 3 as one of the five new characters featured in the game and appears in all of the games in the Real Bout series. Mochizuki is a Buddhist monk who practices the Authentic Pathless style Martial Arts (正伝無道流武術, Seiden Mudō Ryū Bujutsu), a fighting style created to hunt down Shura after its founder lost to the Shiranui style. He is said to have the strongest psychokinetic power in the history of the art's style. In Fatal Fury 3 and the original Real Bout, his objective is to seek the Scrolls of the Jin and destroy them, because he believes that it would be a source of a Shura. His Real Bout 2 ending shows him trapping a demon larger than a house within a single paper talisman.
Introduced in Dominated Mind
[edit]Alfred
[edit]- Voiced by: Hiro Yūki
Alfred (アルフレッド, Arufureddo) is the protagonist of the main story mode in Real Bout Garou Densetsu Special: Dominated Mind, a Japan-only PlayStation game based on the original Real Bout Fatal Fury Special. Prior to his debut, he appears as a secret final boss in both Real Bout Fatal Fury 2: The Newcomers and Fatal Fury: First Contact. When he was young, his friend John (the elderly co-pilot who accompanies Alfred) took him on a trip on his biplane. When John flew to Russian airspace, MiG missiles were sent after him, but he managed to outfly them without getting struck. John became a hero in Alfred's mind, as the man who won against the MiGs, and Alfred was charmed by flying since then. Alfred seeks to defeat White, who took over the hometown where his deceased father is interred. Alfred goes to Southtown to seek Terry Bogard's aid and help him defeat White.
Alfred makes minor appearances in later games, including as a secret striker in the Dreamcast version of The King of Fighters '99, as a trading card in SNK vs. Capcom: Card Fighters' Clash, and as a stage cameo in KOF: Maximum Impact 2 and KOF 2002: Unlimited Match.
White
[edit]- Voiced by: Keiji Fujiwara
White (ホワイト, Howaito) is the antagonist of Real Bout Garou Densetsu Special, where he serves as Alfred's rival. A demented psycho and all-around disturbed fellow, White finds pleasure in making people suffer and follow his every wish. He uses his mind-controlling abilities to make people his personal toys, manipulating them to his desire. White enjoys playing around with those foolish enough to challenge him, using the great amount of power that he possesses. He appears to be based on the main character Alex from Anthony Burgess' A Clockwork Orange novel.
Introduced in Real Bout Fatal Fury 2
[edit]Lao
[edit]Lao (ラオ, Rao) is a character who first appears in the opening sequence of Real Bout 2, being defeated by Rick Strowd. He makes his only playable appearance in the versus mode of Fatal Fury: First Contact. In Garou: Mark of the Wolves, he becomes a member of B. Jenet's Lillien Knights crew.
Li Xiangfei
[edit]- Voiced by: Mami Kingetsu
Li Xiangfei (Chinese: 李 香緋; Pinyin: Lǐ Xiāngfēi; Japanese: 李 香緋 Rii Shanfei) makes her first appearance in Real Bout 2. She is a 17-year-old Chinese-American girl who works part-time as waitress in her Uncle Pai's restaurant in the Chinatown district of South Town and has trained in various Chinese martial arts since an early age. She also appears as a playable character in Fatal Fury: Wild Ambition.
Li Xiangfei would later make her debut in The King of Fighters series in The King of Fighters '99, forming part of the Woman Fighters Team along with King, Blue Mary, and Kasumi Todoh.[107] She was absent in The King of Fighters 2000, but would return in The King of Fighters 2001, taking Kasumi Todoh's place from the previous game.[108]
Rick Strowd
[edit]- Voiced by: Taney Yamaguchi
Rick Strowd (リック・ストラウド, Rikku Sutoraudo) is one of the two new characters introduced in Real Bout 2.[109] He is a casino show boxer known as the "White Wolf of the Ring", who is the son of a Native American father and a white mother. He seeks the opportunity to fight in a championship match as well as fight Terry Bogard. Rick's Special Moves are the Shooting Star, the Divine Blast, the Hellion, and the Blazing Sun Burst. He also has a special dodging maneuver called Full Moon Fever. His Super Special is the Gaia's Breath, and his Hidden Ability is the Machine-Gun Wolf. Rick is seen to have a girlfriend, a blonde woman wearing a red dress, name unknown, with whom he rides off into sunset on horseback in his ending. Fans have speculated a probable connection between him and fellow boxer, Vanessa, from SNK's King of Fighters series, as she later began using Rick's Hellion, and had the Gaia's Breath as a DM in The King of Fighters 2002.
Introduced in Wild Ambition
[edit]Toji Sakata
[edit]- Voiced by: Masashi Sugawara
Toji Sakata (坂田 冬次, Sakata Tōji) is one of two characters who appears exclusively in Fatal Fury: Wild Ambition. He is the legendary practitioner of the fighting style Dainan-ryū Aiki-jūjutsu (大南流合気柔術; lit. "The Great South Style of Aiki-jūjutsu", modeled the non-fictional Daitō-ryū Aiki-jūjutsu). He was once the best friend and the rival of Tatsumi Suoh (周防 辰巳, Suō Tatsumi), Blue Mary's grandfather and the man who trained Geese Howard in jujutsu. Believing that he was destined to challenge Tatsumi in a death match, this encounter never occurred since Tatsumi was eventually killed by his former student, Geese Howard. He enters the King of Fighters tournament to defeat the man who killed his rival.[110]
Tsugumi Sendo
[edit]- Voiced by: Kayo Deguchi
Tsugumi Sendo (千堂 つぐみ, Sendō Tsugumi) is one of the two new characters exclusive to Fatal Fury: Wild Ambition. She's a high school girl from Osaka who was taught wrestling by her father, Kantetsu (寛鉄) since an early age. However, she is secretly ashamed of this, especially after she was told by a boy she had a crush on that women wrestlers are "unfeminine", after hearing this she wanted to drop out of her wrestling training. After butting heads with her overbearing father, Kantetsu will allow her to drop out, but only under the condition that she brings a decisive victory in the King of Fighters tournament. Despite her original hatred for wrestling, she has come to enjoy fighting as she began to win matches.[111] Some of Tsugumi's move names reference her hometown, like "Tsūtenkaku Driver", "Naniwa Lariat", and "Okonomiyaki-Ire".
Introduced in Mark of the Wolves
[edit]
B. Jenet
[edit]- Voiced by: Rei Saitō (MOTW–KOFAS), Mikako Komatsu (KOF XV onwards) (Japanese); Gina Rose (KOF: MI2), Amber Lee Connors (COTW) (English)
B. Jenet (B・ジェニー, B Jenī), real name Jenet Behrn (ジェニー・バーン, Jenī Bān), is the leader of a group of pirates known as the Lillien Knights. Jenet entered the Maximum Mayhem to rob Kain R. Heinlein of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. She decides to stay in South Town for some time, leading her to participate in the new King of Fighters tournament in City of the Wolves for another chance at Kain's fortune.
In The King of Fighters Maximum Impact 2, her parents are revealed to be incredibly wealthy; she formed the Lillien Knights when she became bored of her tedious lifestyle. Before the start of the tournament, she attends a party in her otherwise occupied parents' place. While there, the son of the host attempts (and fails quite miserably) to impress her with his paltry skills in Savate. Although Jenet is rather repulsed by his arrogance and embarrassing lack of skill, she learns from him that the King of Fighters tournament is being held once again. After her Lillien Knights knock the man unconscious and rob his father, Jenet decides to join the tournament in hopes of winning the prize money. She is voiced by Rei Saitō in Japanese, and by Gina Rose in the English version of KOF: MI2.
Jenet is very comfortable around men, and her win quotes and prefight and postfight animations express that she doesn't seem very serious about fighting. In The King of Fighters XI, she was in the tournament for monetary gain strictly, and she enters with Tizoc and Gato to form the Fatal Fury/Mark of the Wolves team.
Her fighting style, the LK (Lillien Knights) arts, is similar to savate, a French form of kickboxing. Her moves are mostly made up of attacks by swooping her dress (in moves such as specials "The Hind" and "Crazy Ivan" and Super Special Move "Aurora") and she is able to control the wind (being reflected in her projectile attack "Buffrass" and her Super Special Move "Too Many Torpedoes"). Her Super Special Leader Move "An Oi Madamoiselle" sees her take off her left shoe and beat her opponent with it.
Her appearance consists of a purple dress with a skull and crossbones, red fingerless gloves, a red belt with gold lining, and blonde hair, along with stiletto heels as used in "An Oi Madamoiselle".
Freeman
[edit]- Voiced by: Eiji Yano (MOTW), Go Shinomiya (COTW) (Japanese); River Vitae (COTW) (English)
Freeman (フリーマン, Furīman), real name unknown, is a mysterious English serial killer that fights using slashing movements with his hands as if they were claws. Little is known about him, except that he killed Kevin Rian's partner. Many of Freeman's special techniques are references to heavy metal bands, such as Nightmare, Morbid Angel, Overkill, and Vision of Disorder.
Gato
[edit]- Voiced by: Kōji Ishii (MOTW–KOF XI), Yuma Yamaguchi (KOF XV onwards) (Japanese); Cory Yee (COTW) (English)
Gato (牙刀, Gatō) is a martial artist searching for his missing father, Gao, whom he believes responsible for killing his mother six years prior. His sister Hotaru Futaba encourages him to come home, though he keeps his distance for her protection. In his Mark of the Wolves ending, Gao saves Kain R. Heinlein from the crumbling mansion, but blinds Gato before he can act. As Gao taunts Gato, he angrily swears vengeance. In City of the Wolves, Gato joins the tournament to once again search for Gao. Though his sight has mostly recovered, he now fights with his eyes closed to enhance his other senses and movements. He eventually encounters Hotaru and Kain again, and learns that Grant had attempted to assassinate Gao, who was an enforcer for a rival crime family, with Gato's mother being accidentally killed by Grant during the encounter. Now knowing the truth, Gato agrees to let Hotaru accompany him to find their father.
Gato first appears in the King of Fighters series in King of Fighters 2003 as part of the Outlaw Team, along with Ryuji Yamazaki and Billy Kane. Gato is summoned to Geese Howard's office and forced to cooperate in order to prevent his sister from being harmed. Gato does not like his teammates at all as revealed by the ending, in which Gato ditches the other two immediately and tells them off, leaving Yamazaki and Billy to fight. In The King of Fighters XI he is partnered with B. Jenet and Tizoc to form a Garou Team. In The King of Fighters XV, he and Jenet are joined by Rock Howard, who replaces Tizoc, because the wrestler has reasons to go by his heel persona "King of Dinosaurs" and already joined another team during the tournament. In both Garou team endings, he also immediately leaves his teammates, though on friendlier terms.
Grant
[edit]- Voiced by: Yō Kitazawa (MOTW), Kentaro (COTW) (Japanese); Eli Schiff (COTW) (English)
Grant (グラント, Guranto), real name Abel Cameron (アベル・キャメロン, Aberu Kyameron), is Kain R. Heinlein's closest friend and personal bodyguard. Having protected Kain and his sister Marie since they were young, Grant becomes disillusioned with the state of the world, and makes a deal with a dark entity that grants him knowledge of the dark style known as Ankoku Karate. Prior to the events of Mark of the Wolves, Grant accidentally killed the mother of Hotaru Futaba and Gato, who got caught in a crossfire between him and Gao, then takes a bullet for Kain that becomes lodged near his heart, leading him to seek one last great battle before it kills him. He appears as the sub-boss of Mark of the Wolves. In City of the Wolves, Grant makes the rescue of Marie his final mission before he passes, while asking that Kain allow his apprentice Vox Reaper to take his place as Kain's bodyguard. After Marie's rescue, Grant finally dies and Vox inherits his mask.[112]
Hokutomaru
[edit]- Voiced by: Junko Takeuchi (MOTW), Junya Enoki (COTW) (Japanese); Caleb Yen (COTW) (English)
Hokutomaru (北斗丸) is a ninja and the student of Mai Shiranui and Andy Bogard, the latter of whom sends him to participate in the Maximum Mayhem tournament to complete his Shiranui style ninjutsu training. His stage is a traffic accident that he caused, as he was unfamiliar with urban ways due to living in the mountains. He returns in City of the Wolves, having undergone a growth spurt and moved to South Town to learn more about how to live in the modern world, with the help from Andy's brother, Terry, and enters the King of Fighters tournament to show the results of his training.
Hokutomaru is extremely fast and crafty, with many moves that are among the fastest in the Wolves sub-series, making him a nearly unpredictable opponent to deal with. He carries a sword on his back in Marknof the Wolves, but he seldom draws it except during two special moves.
Hotaru Futaba
[edit]- Voiced by: Yuki Horie (MOTW–KOFAS), Manaka Iwami (COTW) (Japanese); Suzie Yeung (COTW)[113] (English)
Hotaru Futaba (双葉 ほたる, Futaba Hotaru) is a martial artist who practices the Juu-kei style of Chinese kenpo, though she generally dislikes violence. Following her mother's death and the disappearance of her father Gao and brother father and brother Gato, she enters the Maximum Mayhem tournament after hearing rumors her brother is participating. In her ending, she meets up with Gato, begging him to come home, but he tells her to stay away and departs as she silently prays for her brother to return to her. In City of the Wolves, she and Gato learned how their mother died at the hands of Grant, then successfully defeating their father, together, when he finally resurface in front of them. Thus, reconciling their family.
Outside of the Fatal Fury series, Hotaru is playable in Neo Geo Battle Coliseum and the PS2 version of The King of Fighters XI.
Kain R. Heinlein
[edit]- Voiced by: Jun Hashimoto (MOTW), Yuichi Nakamura (COTW) (Japanese); Brett Calo (COTW) (English)
Kain R. Heinlein (カイン・R・ハインライン, Kain R Hainrain) is Rock Howard's maternal uncle, being the younger brother of Rock's mother Marie Heinlein. Having grown up in poverty and surrounded by violence, he sought power and rose up the ranks of Second Southtown's criminal underworld. After learning of Geese Howard's death, he began planning to secede Second Southtown from the United States, turning it into an independent city-state. He appears as the final boss of Garou: Mark of the Wolves, in which he hosts the King of Fighters Maximum Mayhem tournament to draw out Rock, planning to use him to obtain his father Geese's legacy and gain the resources needed to accomplish his goals. By the time of City of the Wolves, Kain has nearly succeeded in gaining Second Southtown's independence, bringing nearly all of its criminal organizations under his control. He also learns that Marie is being held hostage by Mr. Big, who demands Geese's legacy in exchange. With help from Rock, Grant, and Billy Kane, Kain succeeds in negotiating with Big for Marie's safety and retrieving the legacy, and Second Southtown becomes independent.
Kevin Rian
[edit]- Voiced by: Yō Kitazawa (MOTW), Akihiro Sakata (COTW) (Japanese); Jonah Scott (COTW) (English)
Kevin Rian (ケビン・ライアン, Kebin Raian) is a high-spirited SWAT officer stationed in Second Southtown, with a nearly flawless arrest record. After his partner and best friend is murdered by Freeman, he enters the Maximum Mayhem tournament in hopes of finding his killer. He is cheered on in his fights by Marky, his partner's young son whom he adopts after his death. He fights using Sambo, similar to his distant relative Blue Mary,[114] although much of his fighting style revolves more around direct strikes than grappling. Kevin returns in City of the Wolves under orders to confiscate Geese's legacy, and agrees due to his belief that Freeman will be entering the King of Fighters tournament. While Kevin is distracted fighting Fallen Rock, Freeman takes Mary and Marky hostage. Before he can kill them, they are rescued by Terry and Kevin, who successfully subdues and arrests Freeman.
Kim Dong-Hwan
[edit]- Voiced by: Jun Hashimoto (MOTW), Eiji Takeuchi (COTW) (Japanese); Jerron Bacat (COTW) (English)
Kim Dong-Hwan (キム・ドンファン, Kimu Donfan), sometimes written as 김동환 (Kim Dong-hwan), was taught Taekwondo by his father, Kim Kaphwan, using techniques infused with lightning, and has a friendly rivalry with his younger brother Kim Jae-Hoon. He is more of a show-off and slacker than his brother, relying more on aerial attacks and juggles (i.e. attacks that strike the opponent into the air uncontrollably). He believes he is a "genius" in the story, and doesn't need to study diligently in order to master Taekwondo, but his father and brother see it differently. In City of the Wolves, Dong-Hwan loses a battle with his father, realizing his inexperience despite his innate talent, and enters the King of Fighters tournament to prove himself.
Kim Jae-Hoon
[edit]- Voiced by: Hiroki Asakawa (MOTW), Shunichi Toki (COTW) (Japanese); Howard Yang (COTW) (English)
Kim Jae-Hoon (キム・ジェイフン, Kimu Jeifun), sometimes written as 김재훈 (Kim Jae-hoon), was taught Taekwondo by his father, Kim Kaphwan, using techniques infused with fire, and is a brother of Dong Hwan's. Jae-Hoon admires his father, so he fights more like him than Dong-Hwan does, with a combination of high and low attacks with plenty of power behind them. Like his father, he has a strong sense of justice and chivalry, but unlike his brother, he establishes his strength through constant practice.
Marco Rodrigues
[edit]- Voiced by: Hikaru Hanada (MOTW), Kenichirou Matsuda (COTW) (Japanese); Earl Baylon (COTW) (English)
Marco Rodrigues (マルコ・ロドリゲス, Maruko Rodorigesu) is a Brazilian Kyokugen-style karate expert, who trained under Ryo Sakazaki. He leads a somewhat austere life in a wooded area on the outskirts of town, and fights using powerful, deliberate attacks. He enters the Maximum Mayhem tournament to help promote Kyokogenryu and lure new students to his dojo. In City of the Wolves, he is forced to train at Yuri Sakazaki's fitness club due to his dojo's sign being stolen by Vox Reaper, and enters the King of Fighters tournament to reclaim it and rebuild his dojo's reputation. Just like Ryo, he has several famous moves from Art of Fighting with some of his own derivatives.
Marco was renamed Khushnood Butt in the U.S. release of Garou: Mark of the Wolves, possibly to avoid confusion with mixed martial artist Ricco Rodriguez; the character's name would be reverted to Marco in future localizations beginning in The King of Fighters XV (2022).
Rock Howard
[edit]Tizoc / King of Dinosaurs
[edit]- Voiced by: Hikaru Hanada (Japanese); Jalen K. Cassell (COTW)[113] (English)
Tizoc, otherwise known as Griffon Mask (グリフォンマスク, Gurifon Masuku) or the Griffon in the Japanese version, is a character from both the Fatal Fury and King of Fighters series. He started out in the Fatal Fury game Garou: Mark of the Wolves and is described as being a well-renowned and popular professional wrestler. By the time of Garou: Mark of The Wolves, Tizoc already sees himself as a washed up has-been due to a serious loss against Vox Reaper, and enters the Maximum Mayhem tournament in order to regain his passion for wrestling. In City of the Wolves, Tizoc enters the new tournament for the sake of a young fan with a leg injury. He defeats Vox in a rematch, but suffers an injury that forces him into rehab for months before returning to the ring with the fan's encouragement.
When the events of King of Fighters 2003 occur, Tizoc is an up-and-coming superstar in the professional wrestling circuit and joins the Fatal Fury team after being invited by Terry Bogard himself after his brother Andy becomes unavailable since he is teaching the young Hokutomaru in Shiranui style ninjutsu in Japan. In The King of Fighters XI, Tizoc join force with B. Jenet and Gato to form Garou team. In The King of Fighters XIV, there is a new character known as King of Dinosaurs (キング・オブ・ダイナソー, Kingu Obu Dainasō), who shares the same voice actor, a similar fighting style, build, color schemes and feather decor as Tizoc, now teamed with the former NESTS agent Angel and Ramon on Team Mexico. During the tournament, several opponents, such as Tizoc's former teammate Terry, easily address King of Dinosaurs as Tizoc despite the new fighter's denials,[115][116] while other characters, who may or may not identify King of Dinosaurs as Tizoc, merely deem him foolish.[117] Despite Eisuke Ogura's pre-release claims that King Of Dinosaurs is not Tizoc,[118] the Team Mexico ending reveals that King of Dinosaurs is in fact Tizoc who suffered a humiliating defeat by Nelson. To seek revenge, Tizoc adopted a new "heel" persona, King of Dinosaurs, relying on his teammates Ángel and Ramón to help cover his former identity. In The King of Fighters XV, King of Dinosaurs and Ramón team up with former KOF XIV tournament host Antonov to form the new wrestling team named "Team G.A.W. (Galaxy Anton Wrestling)", while Rock Howard replaces him as a new third member of Garou team to accompany both Gato and Jenet.
Introduced in City of the Wolves
[edit]Chun-Li
[edit]Cristiano Ronaldo
[edit]Ken Masters
[edit]Mr. Big
[edit]Preecha
[edit]- Voiced by: Chika Anzai (Japanese); Mia Paige (English)[113]
Preecha (プリチャ, Puricha) is an aspiring academic who becomes fascinated by Joe Higashi's ability to manifest supernatural phenomena with his fighting style. Eager to provide scientific explanation for these abilities, she becomes his student and joins the King of Fighters tournament to similarly study her opponents' techniques. Like Joe, she uses a Muay Thai-based fighting style.[119]
Salvatore Ganacci
[edit]Vox Reaper
[edit]- Voiced by: Toshiyuki Toyonaga (Japanese); Erik Ransom (English)[112]
Vox Reaper (ボックス・リーパー, Bokkusu Rīpā) is a karate fighter and street assassin. Following a failed assassination attempt on Kain R. Heinlein, Kain's bodyguard Grant sees potential in Vox and takes him on as an apprentice. At Grant's request, Vox becomes Kain's new bodyguard, taking on his duties and inheriting his mask after Grant passes away.[112]
Reception
[edit]The characters from Fatal Fury have received major positive reaction with GamesRadar calling Terry Bogard as "one of SNK's most memorable characters", as 86th "most memorable, influential, and badass" protagonist in games.[120] IGN praised the increase of the series' cast but heavily criticized the final boss Geese Howard for his high difficulty.[121] Avi Krebs from GamingExcellence.com commented that Billy Kane is one of the hardest boss characters from the first Fatal Fury, but he remains "pale" in comparison to Geese.[122] Kotaku's Patricia Hernandez wrote "one of Fatal Fury 2's biggest contributions to the medium was that it was the first game to introduce a character with breasts that moved on their own. Known as Mai Shiranui, that character is famed for having very, uh, lively breasts. Though Fatal Fury may not be a huge franchise nowadays, its legacy is very much alive: many top fighting games include a similar jiggle effect".[123] While acknowledging that Fatal Fury fans might be disappointed by the reduced roster of fighters in Fatal Fury 3, GamePro praised the new third fighting plane and ranking system, and concluded that "instead of simply adding more fighters, FF3 does more with fewer fighters (hidden moves and so on) and a unique method of gameplay".[124] They remarked that Bob and Franco are "uninteresting" new characters but praising and the modifications to Mai Shiranui's Swan Dive attack.[125] The cast of Garou was praised for their animations which was compared with the ones from Marvel vs. Capcom 2.[126]
THEM Anime Reviews criticized the characterization of the main characters in the three films citing them as "one-dimensional" and also the villains.[127][128][129] On the other hand, Anime News Network's Bamboo Dong enjoyed the portrayal of the characters in the films, particularly praising Terry's character development as "most adaptations of this nature barely let their characters show any weaknesses at all, much less an extended period of insecurity and despair, so it was pretty compelling seeing Terry's journey through his dark period".[130] In another review, Dong praised the selection of the main characters.[131] Chris Beveridge from Mania Beyond Entertainment also praised the development of the characters such as the interactions between the couple of Andy Bogard and Mai Shiranui as well as the grief of Terry over the loss of his girlfriend.[132]
References
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Geese: RAISING.... ahhhh... uhu./Terry: TRIPLE GEYSERRRRR.../Geese: AHHHHHHHHHHAAAGH!!!!/Terry: GEEEEEEEEESEEEEE!!!!/Geese: Hmph... WAH, HAH, HAHAHAHAHAHAHA!!!/Terry: ....
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Iori: What a fool! Such power can only by mine! Well, shall we wrap this up?/Eiji: What?/Billy: Hey! You're... you're Geese!/Iori: Just wait, Kyo. You're next for extermination. You and all Kusanagis! Yah, hah, hah
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Joe: It's the beginning of Joe's legend.
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Chang: Hey, Choi. There's only one thing left to do.../Choi: You mean? We do that and we're free! Gah, hah, hah!/Chang, Choi: We can't do it! Can we!?/Chang: Nope, we've gotten soft. A few years ago, we could've./Choi Yeah, a few years ago. We're actually becoming... nice. And Kim knows it, too. We've gone legitimate!/Chang: This year, I haven't felt guilty about anything!/Choi: We'll have to change that. Next year, we get evil!
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Mary: Yamazaki's location: Unknown. He may be in Hong Kong but no clues remain. Searched during the contest. This client is part of Geese's massive organization. Duped by the Gesster, I've lost completely. But I'll get vengeance./Geese: A job well done./Billy: Yagami's lost but Yamazaki remains. He's Orochi that's for sure./Geese: I used Mary too. But losing her was a mistake.
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- ^ @SNKPofficial (April 4, 2017). "THE KING OF FIGHTERS XIV: We are proud to introduce the voice actors for all DLC characters to be relased [sic] on April 5th (PST)! #KOFXIV #KOF14" (Tweet). Retrieved March 3, 2021 – via Twitter.
- ^ @KOFG_info (October 8, 2020). "【お知らせ📺】 #KOFG サブキャラクターのキャストが発表! 山崎竜二 CV #津田健次郎 さん ゲーニッツ CV #安元洋貴 さん 後日、ボイスの公開や実装を予定しております。 公式サイトやTwitterの更新をお楽しみに! #KOFGファイパ #KOFG始めるなら今" (Tweet). Retrieved March 3, 2021 – via Twitter.
- ^ Lucard, Alex (2007-04-28). "Interview with Ignition Entertainment's Shane Bettenhausen About The King of Fighters XII". DieHard GameFan. Archived from the original on 2012-07-15. Retrieved 2009-04-28.
- ^ The King of Fighters Fighting Evolution 10th (in Japanese). SNK Playmore. December 2004. p. 106. ISBN 978-4-575-16431-2.
- ^ SNK Playmore. "Woman Fighters Team Story in KOF '99". King of Fighters 10th Anniversary Official Website. Archived from the original on April 21, 2009. Retrieved February 27, 2008.
- ^ SNK Playmore. "Woman Fighters Team Story in KOF 2001". King of Fighters 10th Anniversary Official Website. Archived from the original on May 28, 2008. Retrieved February 27, 2008.
- ^ Bridgman, Andrew. "The Dorklyst: The 7 Most Stereotypical Native American Characters in Fighting Game History (Page 2)". Dorkly Article. Archived from the original on 2014-01-25. Retrieved 2014-02-08.
- ^ "Touji Sakata's bio from the official Garou Densetsu Wild Ambition homepage (waybacked)" (in Japanese). Archived from the original on 2009-02-08. Retrieved 2009-01-07.
- ^ "Tsugumi Sendo's profile from the official Garou Densetsu Wild Ambition site" (in Japanese). Archived from the original on August 8, 2001.
- ^ a b c Romano, Sal (June 7, 2024). "Fatal Fury: City of the Wolves adds B. Jenet and Vox Reaper; confirmed for PS5, PS4, Xbox Series, and PC". Gematsu. Archived from the original on June 7, 2024. Retrieved June 7, 2024.
- ^ a b c Romano, Sal (March 17, 2024). "Fatal Fury: City of the Wolves launches in early 2025". Gematsu. Archived from the original on April 7, 2024. Retrieved March 17, 2024.
- ^ [餓GAROU狼] 〜MARK OF THE WOLVES〜 キャラクター人気投票
- ^ SNK. The King of Fighters XIV. Atlus USA.
Terry Bogard: Yo! Long time no see, Tizoc! / King of Dinosaurs: Terry, long time no... Wait, no. I don't know you or any Tizoc! I'm the king of the dinosaurs! KING OF DINOSAURS!
- ^ SNK. The King of Fighters XIV. Atlus USA.
King of Dinosaurs: I have cast aside my past, now have a good taste of my prehistoric power! / Nelson: Ah! Could it be... Are you Tizoc?!
- ^ SNK. The King of Fighters XIV. Atlus USA.
King of Dinosaurs: YOU! The new masked one! Are you an assassin from the secret society to extinguish the dinosaurs?! / Mian: You aren't supposed to sign in as a comedian, are you?
- ^ "新生Snkのモノ作りはここから始まる。「餓狼Mow2」の話題も飛び出した,「The King of Fighters Xiv」開発陣インタビュー". Archived from the original on 2016-06-24. Retrieved 2016-07-10.
- ^ Mejia, Ozzie (2024-03-18). "Fatal Fury: City of the Wolves prepares to REV it up". Shacknews. Archived from the original on 2024-03-18. Retrieved 2024-03-19.
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- ^ Beveridge, Chris. "Fatal Fury The Motion Picture". Mania Beyond Entertainment. Archived from the original on April 20, 2009. Retrieved March 19, 2016.
Characters of the Fatal Fury series
View on GrokipediaDevelopment
Creation and design
The Fatal Fury series was developed by SNK beginning in 1991, explicitly crafted as a rival to Capcom's Street Fighter II to establish the company in the burgeoning one-on-one fighting game genre.[4] Directed by Takashi Nishiyama, who had created the original Street Fighter at Capcom before joining SNK, the initial title Fatal Fury: King of Fighters incorporated innovative mechanics like a two-plane battle system to differentiate it from contemporaries, while building on Nishiyama's vision of accessible yet strategic combat.[5][6] Character creation emphasized diversity in fighting styles to embody global archetypes, including an American-style wrestler, a Japanese ninja practitioner, and a Thai boxer, inspired by martial arts films and Western action cinema to appeal to an international audience.[5] Nishiyama prioritized story-driven elements, outlining broad concepts for characters with interconnected backstories linked to the criminal underbelly of the fictional South Town setting, which the production team expanded into detailed profiles for greater narrative immersion and player attachment.[7] To ensure high quality, the debut game's roster was capped at eight playable fighters, allowing focused refinement of their movesets and personalities rather than breadth.[6] Protagonist Terry Bogard served as the central figure, designed as an everyman action hero in casual leather jacket and cap, drawing from a rejected Caucasian fighter concept in the original Street Fighter to evoke modern cinematic leads like those in adventure films.[8] Visually, the characters were rendered in pixel art optimized for the Neo Geo arcade platform, employing large, scalable sprites for expressive animations that favored smooth special move transitions and combo potential over photorealistic detail, enhancing the fluid arcade experience.[6][7]Character archetypes and influences
The characters in the Fatal Fury series often embody classic archetypes drawn from 1980s action cinema and martial arts narratives, such as the lone wolf hero exemplified by Terry Bogard, a rugged fighter seeking justice in the urban underbelly of South Town.[9] This trope reflects influences from films featuring stoic protagonists battling corruption, with Terry's muscular build and dynamic poses inspired by Bruce Lee and manga like Fist of the North Star.[10] Similarly, the rival siblings archetype appears in the Bogard brothers, Terry and Andy, whose fraternal bond and contrasting fighting styles—Terry's brawling power versus Andy's disciplined ninjutsu—mirror sibling rivalries in martial arts media.[11] Antagonists like Geese Howard fit the crime lord archetype, portrayed as a ruthless syndicate boss controlling South Town through intimidation and martial prowess, echoing mafia overlords in action films.[9] These designs were shaped by creator Takashi Nishiyama, who drew from his experience on Street Fighter to emphasize special attacks and personal vendettas over pure one-on-one duels.[7] External influences from other games are evident in character designs, with Terry Bogard's casual attire and street-fighting stance echoing elements of Cody Travers from Capcom's Final Fight, blending beat-'em-up grit with one-on-one combat.[12] Mai Shiranui embodies ninja tropes popularized in anime and manga, evolving from an initial concept as a male ninja fighter into a fiery kunoichi with fans and seductive flair, rooted in traditional Japanese ninjutsu aesthetics.[13] The series' visual style also pulls from American comic books, incorporating dramatic shadows and bold outlines to heighten the sense of epic confrontation.[14] Character designs evolved significantly with technological shifts, beginning with the transition to 3D models in Fatal Fury: Wild Ambition (1999), SNK's first foray into polygonal graphics that retained 2D-like controls while introducing blocky, light-sourced animations to modernize the original 2D sprites.[15] In Fatal Fury: City of the Wolves (2025), redesigns update outfits to reflect contemporary fashion—such as streamlined jackets and urban athleisure—while preserving core identities, like Terry's cap and ponytail or Mai's fan-based attacks, to appeal to both legacy fans and new players.[11] The latest entry introduces crossover elements to broaden appeal, blending SNK's anime-inspired aesthetics with Capcom's Street Fighter through DLC characters like Ken Masters and Chun-Li, whose models are adapted with softer facial features and integrated movesets to fit the REV system.[16] Additionally, real-world figures such as soccer star Cristiano Ronaldo (CR7) and DJ Salvatore Ganacci join as guest fighters, their designs translating athleticism and performance energy into martial arts contexts for global crossover intrigue.[17][18]Introduced in Fatal Fury: King of Fighters
Andy Bogard
Andy Bogard debuted in the 1991 arcade game Fatal Fury: King of Fighters, where he enters the King of Fighters tournament in Southtown as a practitioner of Koppō seeking revenge against Geese Howard for assassinating his adoptive father, Jeff Bogard.[19][20] As the younger brother of protagonist Terry Bogard, Andy shares the same tragic family history but pursues a path of rigorous self-discipline to honor their loss and surpass his sibling.[20] Trained initially under the Koppō master Tung Fu Rue alongside Terry, Andy later refined his skills in Shiranui-ryū ninjutsu to enhance his combat prowess.[20] His personality is marked by stoicism, quiet determination, and politeness, standing in stark contrast to Terry's more relaxed and outgoing demeanor; Andy approaches battles with deep respect for his opponents and a focus on personal growth through unyielding training.[20] Andy's fighting style blends Koppō's bone-breaking strikes with Shiranui ninjutsu's acrobatic agility, emphasizing fluid combos and precise, evasive maneuvers over raw power.[20] Signature techniques include the Shōryūken, a rising dragon fist uppercut that launches foes into the air for follow-up attacks, and the Zan'eiken, a dashing elbow strike that closes distance rapidly while maintaining offensive pressure.[21] These moves highlight his ninja-inspired approach, prioritizing speed and combo potential in close-range exchanges. In Fatal Fury: City of the Wolves (2025), Andy returns with updated moves emphasizing his shinobi mastery.[22] Andy appears as a playable character in every mainline Fatal Fury title, evolving from a vengeful rival figure in his debut to a steadfast ally supporting Terry against escalating threats in Southtown.[20] He transitions into a core team member in The King of Fighters crossover series, contributing his disciplined style to collaborative efforts against broader interdimensional foes.[20]Billy Kane
Billy Kane debuted in the 1991 arcade game Fatal Fury: King of Fighters as the devoted right-hand man and enforcer to crime lord Geese Howard, serving as the sub-boss encountered before the final confrontation.[23] Of British origin, he embodies a punk aesthetic with a prominent mohawk hairstyle, leather jacket, and rebellious demeanor, reflecting his tough upbringing in London as an orphan alongside his younger sister Lilly, whom he protects fiercely and whose well-being drives much of his criminal involvement.[24] His unwavering loyalty to Geese stems from the boss's recognition of his talents during a business trip, leading Billy to join the Howard Connection syndicate and repeatedly clash with protagonists Terry and Andy Bogard in his quest to defend Geese's interests.[23] Billy employs bojutsu, a Japanese staff-fighting style adapted with a three-section staff (sansetsukon or jo) that he ignites with fire for devastating effects, emphasizing mid-range zoning and keep-away tactics.[23] Key techniques include the "Rising Beat," a pole-vaulting leap forward delivering an upward flaming strike to anti-air opponents, and "Double Assault," a projectile launched by swinging his burning staff to control space and punish advances from afar.[25] Other moves like "Kuu Garetsuzan," a spinning staff thrust during a forward hop, and "Senpuu Kon," a fiery whirlwind spin, allow him to mix overheads and lows for unpredictable pressure.[25] Throughout the early Fatal Fury titles, Billy functions as a recurring boss or mid-boss, leveraging his weapon's reach to challenge players in tournaments hosted by Geese.[23] He reappears in sequels such as Fatal Fury 2 (1992) and Fatal Fury Special (1993) in similar antagonistic roles, and continues into the Real Bout Fatal Fury series (1995–1999), where his loyalty persists despite Geese's absence, fueling ongoing rivalries with the Bogards.[23]Duck King
Duck King debuted in the 1991 arcade game Fatal Fury: King of Fighters as one of the early opponents in the single-player mode, serving as a street performer and self-taught fighter hailing from the impoverished ghettos of South Town. A native of the United States, he grew up in poverty, where he discovered his passion for breakdancing and DJing, eventually fusing these elements into a unique combat style characterized by acrobatic maneuvers and rhythmic flair.[26][27] His carefree lifestyle as a performer led to personal hardships, prompting him to enter the King of Fighters tournament with the goal of winning the prize money to improve his life.[28] Despite his serious motivations, Duck King maintains a humorous and optimistic demeanor, often injecting levity into encounters with his playful taunts and energetic personality, which aligns with his role as comic relief throughout the series. His fighting approach draws from breakdancing techniques, incorporating capoeira-inspired elements for unorthodox attacks that emphasize evasion, momentum, and unpredictability—such as rapid headspins to disorient foes, aerial flips for mid-air strikes, and ground-based pounds to control space. These moves reflect his street-honed agility, allowing him to dodge conventional strikes while delivering flashy, dance-like counters.[26][29] In subsequent Fatal Fury titles, Duck King's appearances became more limited, transitioning from a playable rival in Fatal Fury 2 and Fatal Fury Special to sporadic cameos that highlight his enduring mentorship dynamic with protagonists like Terry Bogard, whom he once challenged in a street fight and later befriended. By Fatal Fury 3: Road to the Final Fury and various specials, his contributions lean toward humorous interludes and supportive roles, underscoring his growth from a lone performer to a figure offering guidance through his resilient, joyful outlook on the South Town underworld.[26][27]Geese Howard
Geese Howard debuted in 1991 as the inaugural main antagonist of the Fatal Fury series in Fatal Fury: King of Fighters, portrayed as the ruthless crime lord dominating South Town through his syndicate, the Howard Connection.[4] As the ambitious overseer of underground operations, he orchestrated the inaugural King of Fighters tournament not merely as a spectacle but as a calculated bid to consolidate power and eliminate rivals, embodying a charismatic yet tyrannical force in the series' narrative.[30] His German-Japanese heritage fueled his relentless drive, rising from humble origins to command a vast criminal empire centered around Geese Tower.[31] Geese's backstory reveals a man shaped by betrayal and ambition, born to an American mother in South Town and an Austrian father involved in illicit activities, leading to early abandonment and hardship that honed his vengeful worldview.[31] Trained initially alongside Jeff Bogard under master Tung Fu Rue, Geese betrayed his mentor and rival by murdering Jeff in 1981 to seize ancient scrolls, thereby usurping control from figures like Mr. Big and establishing his syndicate's iron grip on the city.[31] This act not only ignited the Bogard brothers' quest for vengeance but also cemented Geese's role as the series' foundational villain, with his personal life intersecting the lore through his son, Rock Howard, whose existence ties into Geese's complex legacy of power and isolation.[32] Loyal subordinates, such as Billy Kane, enforced his will, amplifying the threat of his organization.[31] A master of the Hakkyokuseiken style— an ancient Chinese martial art emphasizing ki manipulation— and the bone-breaking Koppōkai techniques, Geese blended these with aikido principles for a versatile arsenal that integrated throws, counters, and energy projection, setting him apart as a formidable fighter.[33] His iconic moveset exemplifies this fusion: the Reppuken, a spiraling ki projectile launched from a crouch to control space and punish advances, and the Raging Storm, a devastating super move summoning a vortex of energy around him to overwhelm opponents in close quarters.[31] These abilities, honed through illicit training and forbidden knowledge from the scrolls, underscored his physical and strategic dominance in battles.[33] Geese met an apparent demise at the end of the first Fatal Fury game, plummeting from the top of his tower after defeat by Terry Bogard during the tournament's climax, yet his influence persisted as a spectral presence in subsequent titles like Fatal Fury 3 and Real Bout Fatal Fury, where he manipulated events from the shadows.[31] This recurring motif extended his impact on the series' lore, culminating in echoes within Fatal Fury: Mark of the Wolves, where his empire's remnants and familial ties continued to shape South Town's conflicts long after his physical fall.[31]Hwa Jai
Hwa Jai debuted in the 1991 arcade game Fatal Fury: King of Fighters, developed and published by SNK for the Neo Geo system, as one of the initial roster members in Geese Howard's international tournament in South Town. Portrayed as a Thai national defending his country's honor through combat, he enters the competition with intense pride in his Muay Thai heritage, aiming to reestablish dominance after personal setbacks. His design highlights the series' early emphasis on global fighting styles, introducing authentic elements of Thai kickboxing to diversify the cast beyond American and Japanese archetypes.[34][35] A former Muay Thai champion, Hwa Jai's backstory centers on his humiliating defeat to Joe Higashi, a Japanese boxer who dethroned him and claimed the title, igniting a fierce rivalry that motivates his quest for rematches. This arrogant personality, marked by overconfidence and a disdain for underestimating opponents, fuels ongoing tensions, particularly with Higashi, while underscoring his role as a prideful antagonist in the tournament narrative. His presence contributes to the roster's international scope, showcasing Thailand's martial arts tradition amid fighters from diverse backgrounds like the United States and Japan.[36][37] Hwa Jai's combat style revolves around Muay Thai fundamentals, prioritizing devastating leg techniques such as soaring high kicks, rapid knee strikes, and slashing elbow attacks to overwhelm foes at close to mid-range. Signature maneuvers like the Dragon Kick—a blazing, arcing high kick launched with rotational force—exemplify his emphasis on aerial and sweeping assaults, often enhanced by a pre-fight energy drink that boosts his speed and power when health is low. Desperation moves, including flying knee thrusts that propel him across the screen, add explosive flair to his arsenal, making him a dynamic but predictable striker reliant on momentum. In gameplay, these tools position him as a mid-tier option, effective against slower grapplers but vulnerable to zoning tactics from projectile users.[34][38] Following his introduction, Hwa Jai makes sporadic returns in early sequels, appearing as a playable fighter in Fatal Fury 2 (1992) and Fatal Fury Special (1993), where he seeks further redemption amid escalating threats like Wolfgang Krauser. These outings maintain his core identity as a vengeful underdog, with minor refinements to his moveset for better balance, though he remains a niche pick outside dedicated Muay Thai enthusiasts. His limited but recurring role reinforces the series' evolving ensemble without overshadowing protagonists like Terry Bogard.[36]Joe Higashi
Joe Higashi is a Muay Thai kickboxer and one of the original playable characters in the Fatal Fury series, debuting in the 1991 arcade game Fatal Fury: King of Fighters as Terry Bogard's best friend from Japan.[39] He enters the King of Fighters tournament in Southtown alongside the Bogard brothers, showcasing a hybrid fighting style that blends Muay Thai techniques with kickboxing elements for versatile striking.[40] Higashi's design emphasizes his role as a cheerful, high-energy ally, contributing to the series' ensemble dynamic from the outset.[41] In Fatal Fury: City of the Wolves (2025), he returns as DLC with a biopic storyline.[41] In his backstory, Higashi leaves Japan in his youth to train and become the greatest Muay Thai champion, eventually arriving in Southtown where he forms a strong, loyal friendship with the Bogard brothers through shared battles and training.[20] His boisterous personality—marked by jovial enthusiasm and unwavering loyalty—defines him as a reliable companion who often injects humor into tense situations, evolving over the series into a source of comic relief while remaining a heroic fighter committed to justice.[20] This characterization has made him a fan-favorite for his upbeat demeanor and steadfast support for his friends.[42] Higashi's signature moves highlight his explosive power, including the Hurricane Upper, a spiraling rising punch that launches opponents, and the Slash Kick, a rapid low sweeping attack for close-range disruption.[43] His super techniques incorporate fire-enhanced effects, such as the fiery Super Crash uppercut, amplifying his Muay Thai arsenal with dramatic, high-damage finishers that reflect his "summoner of storms" moniker in later entries.[43] These abilities underscore his infighting prowess, with stiff kicks capable of shattering steel and an untouchable defense against rival strikers.[41] As a staple playable character across all Fatal Fury games, Higashi's role has deepened from initial tournament participant to a recurring competitor with personal arcs, such as mentoring his pupil Preecha and starring in a biopic documentary titled The Legend of Joe, filmed in Southtown under director Cheng Sinzan.[42][41] His consistent presence reinforces themes of camaraderie and perseverance, often highlighting his bonds with allies like Terry Bogard in pivotal story moments.[20]Michael Max
Michael Max debuted in 1991 as an African-American heavyweight boxer in the original Fatal Fury: King of Fighters, serving as one of the initial CPU-controlled opponents encountered by players in the fictional city of South Town.[44] Portrayed as a professional fighter disillusioned with the constraints of regulated boxing, he participates in Geese Howard's King of Fighters tournament to reclaim his lost honor after being stripped of his championship title due to involvement in underground street fights.[45] His backstory emphasizes a personal vendetta against the pervasive criminal influence orchestrated by Geese, driving him to combat the corruption that has infiltrated South Town's underbelly.[46] Determined and honorable, Max embodies the archetype of the everyman hero, a resilient figure motivated by justice rather than personal gain or revenge, contrasting with more vengeful protagonists in the series.[47] His anti-crime theme underscores the tournament's role in challenging Geese's empire, positioning Max as a defender of South Town's streets against systemic wrongdoing. In gameplay, his moveset revolves around punch-focused boxing mechanics, including rapid jabs via the Tempest Rush for close-range pressure, hook-like Gust Straight Punches for mid-range strikes, and quick dashes with Step Sway to close distances or evade attacks.[38] Super moves highlight his raw power, such as the Tornado Upper for anti-air launches and the Bomber Throw, a close-range body slam that crushes opponents to the ground, emphasizing his no-holds-barred street-fighting style over traditional ring rules.[48] Max's appearances are confined to the early entries in the Fatal Fury series and their ports, including a boss role in the 1991 arcade original, brief cutscene cameos in Fatal Fury 2 where he is defeated by Wolfgang Krauser, and a supporting appearance in Axel Hawk's ending in Fatal Fury Special.[44] He does not feature in later mainline games or spin-offs like The King of Fighters, limiting his legacy to representing the grounded, relatable hero who rises against urban decay through sheer willpower and pugilistic prowess.[46]Raiden / Big Bear
Raiden is a professional wrestler introduced in the 1991 arcade game Fatal Fury: King of Fighters as a villainous antagonist and one of Geese Howard's henchmen in the King of Fighters tournament. Depicted as a massive, masked monster heel from Alice Springs, Australia, he embodies ruthless aggression in the ring, using his imposing physique to dominate opponents. His debut portrays him as an unplayable mid-boss, hired by Geese to eliminate threats like Terry Bogard during the South Town brawl.[46][49][50] Raiden's backstory centers on his employment by Geese Howard, the crime lord sponsoring the tournament, who recruits the wrestler for his brute strength and villainous flair. As a heel performer, Raiden revels in dirty tactics and overpowering foes, but following his defeat in the tournament, he undergoes a redemption arc, shedding his mask and embracing a heroic persona. This transformation culminates in Fatal Fury 2 (1992), where he reappears unmasked as Big Bear, a cheerful babyface seeking fair fights and justice, marking his shift from antagonist to ally in the series. The name change and unmasking symbolize his personal growth and return to orthodox wrestling roots.[51][49][52] Raiden's grappling-focused fighting style highlights throws and charges, with signature moves like the Thunder Crush Bomb—a leaping powerbomb that slams opponents to the ground—and rushing shoulder tackles for close-range pressure. He incorporates heel elements such as spitting corrosive mist to blind foes. As Big Bear, his arsenal evolves to emphasize heroic wrestling techniques, including the Power Bomb for devastating slams, Bear Hug to squeeze and drain stamina, and Flying Body Press—a diving aerial attack—to emphasize his throw-heavy, crowd-pleasing approach. These mechanics recur across sequels like Fatal Fury Special (1993), reinforcing his role as a powerhouse grappler.[53][54][55]Richard Meyer
Richard Meyer debuted in Fatal Fury: King of Fighters (1991) as the mid-boss encountered at the Pao Pao Cafe, a disco nightclub in South Town under the ownership of Geese Howard, where he acts as the manager and stylish enforcer.[46] Hailing from Brazil, Meyer employs a Capoeira-based fighting style that blends rhythmic dance elements with combat, featuring acrobatic kicks, spins, and sweeps to overwhelm opponents in a flamboyant display suited to the club's vibrant atmosphere.[56] His pop-star aesthetic, complete with flashy attire and performative flair, positions him as an antagonist who uses his nightclub entertainer background to channel aggressive, dance-inspired assaults.[57] In his initial appearance, Meyer is a non-playable character, serving as a challenging mid-boss whose moveset emphasizes fluid, ceiling-grabbing aerial kicks and ground-based breakdance maneuvers like spinning sweeps, creating dynamic and visually striking encounters that highlight his role as a gatekeeper to Geese's domain.[56] He was later made playable starting with Fatal Fury Special (1993), allowing players to utilize his Capoeira techniques, including jazz-infused kicks and evasive spins, in expanded rosters.[46] Meyer's loyalty to Geese underscores his enforcer duties, though his character remains tied to the nightclub setting across appearances.[58] Throughout the series, Meyer maintains a minor recurring role, appearing in specials like Fatal Fury 3: Road to the Final Victory (1995) and select anime adaptations where his disco manager persona and Capoeira prowess provide brief but memorable boss fights or support cameos.[56] His design prioritizes flashy, mid-range combat encounters that evoke the energy of a live performance, contributing to the series' diverse cast of street fighters without dominating the narrative.[46]Terry Bogard
Terry Bogard serves as the central protagonist of the Fatal Fury series, debuting in Fatal Fury: King of Fighters in 1991 as the "Legendary Hungry Wolf," a wandering American fighter driven by a quest for revenge against Geese Howard for the murder of his adoptive father, Jeff Bogard.[59][60] Raised in South Town alongside his adoptive brother Andy after being orphaned, Terry honed his martial arts skills to emulate Jeff's legendary fighting techniques during a decade abroad.[61] His narrative arc revolves around confronting Geese's criminal empire, culminating in a decisive victory that allows him to mentor Rock Howard, Geese's son, before pursuing new challenges in street fights and tournaments. In Fatal Fury: City of the Wolves (2025), Terry returns as a playable character with refined moves and a continued mentorship role.[59][60][59] Portrayed as a cool, laid-back hero often seen in his signature red cap and vintage jeans, Terry embodies a straightforward, optimistic demeanor with a limited but enthusiastic vocabulary featuring catchphrases like "Okay!" to affirm his readiness in battle.[59][62] He cherishes mementos from Jeff, reflecting his deep familial loyalty, and maintains a streetwise toughness tempered by a sense of justice.[59] As an adoptive brother to Andy Bogard, Terry shares a close bond forged through their shared upbringing and mutual pursuit of strength.[63] Terry's fighting style blends boxing, kickboxing, and chi-infused martial arts into explosive, momentum-driven attacks, emphasizing powerful punches that define his aggressive approach.[64] Iconic techniques include the Burn Knuckle, a flaming charge punch that closes distance rapidly; the Power Geyser, an upward energy burst from the ground serving as an anti-air and combo starter; and the Power Dunk, a leaping overhead smash mimicking a basketball dunk for high-damage finishes.[65][66] These moves highlight his focus on high-impact strikes, evolving slightly across titles while retaining core explosiveness. As a recurring figure in every mainline Fatal Fury installment—from the 1991 original through Fatal Fury 2 (1992), Fatal Fury Special (1993), Fatal Fury 3 (1995), the Real Bout series (1995–1998), Garou: Mark of the Wolves (1999), and returning in cameo and playable roles in Fatal Fury: City of the Wolves (2025)—Terry bridges the series' early revenge-driven era to its modern narratives of legacy and renewal.[59][67] His enduring presence underscores his role as the franchise's foundational hero, adapting to generational shifts while upholding themes of perseverance and mentorship.[60]Tung Fu Rue
Tung Fu Rue debuted in 1991 as a playable character in Fatal Fury: King of Fighters, portrayed as the elderly master of the ancient Hakkyokuseiken martial art style.[68] As a hermit sage living in seclusion, he once trained notable figures including Jeff Bogard and Geese Howard, but turned against the latter upon learning of Geese's murder of Jeff, vowing to oppose his former student's path of evil.[69] Despite his advanced age—born on April 14, 1924, making him approximately 67 at debut—Tung remains a wise and formidable warrior, capable of harnessing immense chi energy that belies his frail appearance.[68] Tung's fighting style emphasizes chi manipulation through Hakkyokuseiken techniques, incorporating staff strikes for close-range control and energy-based projectiles for mid-to-long-range engagement.[70] Signature moves include the Chou Reppa Dan, a forward energy blast emitted from his palm to interrupt opponents or counter projectiles, and staff assaults like the Slide Stab, where he lunges low with his weapon for sweeping attacks.[71] His super moves, such as the Chou Sou Ha, project a massive wave of chi energy across the screen, enabling devastating long-range punishment while highlighting his mastery over internal power.[70] In the early Fatal Fury games, Tung serves primarily as a mentor figure, taking in Jeff Bogard's sons, Andy and Terry, after their father's death and imparting foundational Hakkyokuseiken training to guide their growth as fighters against Geese's influence.[72] His appearances emphasize narrative depth over frequent playability, shaping the series' lore as a beacon of moral guidance and traditional wisdom amid escalating conflicts.[69]Introduced in Fatal Fury 2 and Fatal Fury Special
Axel Hawk
Axel Hawk is an American professional boxer who debuted in Fatal Fury 2 in 1992 as a sub-boss character, driven by ambitions to reclaim his fame and success in the ring to better support his family, particularly his ailing mother.[73] A former heavyweight boxing champion, Hawk had retired at the peak of his career to preserve his health but was drawn back into competition by Wolfgang Krauser, who recruited him as one of his enforcers in the King of Fighters tournament.[74] His backstory highlights a shift from a life of potential criminal involvement to one of redemption, motivated by familial concerns after Krauser's defeat, leading him to mentor the young boxer Michael Max.[73] Hawk's personality is portrayed as honorable yet intensely driven, contrasting with more villainous sub-bosses through his straightforward pursuit of personal glory rather than malice.[75] He shares a notable rivalry with Raiden (later known as Big Bear), another power-based fighter under Krauser's influence, stemming from their parallel roles as tournament guardians and similar close-range brawling styles that pit boxing precision against wrestling brute force.[76] This dynamic underscores Hawk's position as an ambitious underdog seeking upward mobility in the competitive landscape of Southtown's fighters.[74] In gameplay, Hawk employs a suplex-heavy grappling style augmented by boxing fundamentals, emphasizing close-range power through moves like the Rolling Buster—a rolling German suplex throw that slams opponents overhead—and charging lariats such as the Smash Bomber, which delivers a devastating shoulder tackle punch.[54] His Tornado Upper provides an anti-air uppercut for mid-range threats, while the Axel Dance unleashes a flurry of rapid punches to pressure foes at point-blank distance.[75] These techniques reflect his hybrid approach, blending technical throws with explosive strikes to overpower adversaries.[77] Hawk returns as a playable character in Fatal Fury Special (1993), where his moveset is expanded for balanced versus play, and he appears in subsequent titles like the Real Bout Fatal Fury series (1995–1999) as a mid-tier fighter, maintaining his role as a reliable but not dominant contender in the roster.[74] Throughout these appearances, he remains a staple of the series' boss and support cast, embodying the grit of a comeback story without ascending to main protagonist status.[73]Cheng Sinzan
Cheng Sinzan is a recurring character in the Fatal Fury series, debuting in Fatal Fury 2 in 1992 as a rotund fighter specializing in Chinese sumo techniques that leverage his massive physique for powerful slams and charges. Designed with a fundoshi-style outfit reminiscent of traditional sumo wrestlers, Cheng embodies a humorous heavyweight archetype, using his body weight to execute belly-based rams and headbutts that emphasize brute force over agility.[78] His gluttonous personality is highlighted through animations where he indulges in food, such as eating baozi buns in his taunt, reflecting his insatiable appetite alongside his pursuit of wealth.[79] Hailing from Taiwan but associated with Hong Kong through his tournament stage in Fatal Fury 2, Cheng is portrayed as a jovial and opportunistic businessman born on August 10, 1952, who enters the King of Fighters tournament not just for glory but to amass fame and fortune, planning to open a chain of dojos to profit from his reputation as a champion. As a former student of Master Tung Fu Rue—alongside protagonists like Terry Bogard—Cheng's backstory underscores his rags-to-riches journey, where his greed for money, food, and indulgences drives him, yet he remains open-hearted and generous toward friends.[80] This blend of affable humor and self-serving ambition makes him a comedic foil in the series, often sweating profusely during fights to underscore his lazy tendencies outside the ring.[79] Cheng's moveset revolves around charge attacks that capitalize on his sumo expertise, including the Belly Blow (Daitai Kobara Uchi), a forward-rushing belly ram performed by holding forward then pressing punch, ideal for close-range pressure. He employs headbutts like the Super Headbutt (Chou Zutsuki), a leaping charge that delivers devastating impact, and area-control maneuvers such as the Spinning Rock (Hagan Geki), a stomping spin that simulates earthquake-like tremors to disrupt opponents from afar.[78] Projectile options like the Thunderball Bomb (Kairai Hou) allow him to lob energy orbs for zoning, while super moves such as the Chou Oni Giri amplify his slams with enhanced power, making him effective for controlling space despite his sluggish speed.[81] In sequels like Fatal Fury Special (1993) and the Real Bout Fatal Fury series (1995–1997), Cheng reprises his role as comic relief, appearing in humorous scenarios that play on his overweight build and gluttony, such as failed attempts at business schemes or food-related antics during endings, solidifying his status as the series' premier heavyweight humorist. These portrayals maintain his core traits without major evolution, focusing on lighthearted exaggeration rather than deep narrative arcs.[80]Jubei Yamada
Jubei Yamada is a playable character who debuted in the 1992 arcade game Fatal Fury 2, developed by SNK. Portrayed as a 70-year-old Japanese judo master, he enters the King of Fighters tournament hosted by Wolfgang Krauser to challenge himself against emerging fighters and recapture the thrill of his youth. Standing at 157 cm (5'2") and weighing 50 kg (110 lb), Jubei embodies resilience and experience in the roster.[82] In his backstory, Jubei earned the moniker "The Demon" during his prime as a formidable judo competitor, renowned for his aggressive prowess that intimidated opponents and earned widespread respect. A lifelong friend and rival to Hanzo Shiranui—the grandfather of Mai Shiranui—Jubei played a key role in training Mai and Andy Bogard, imparting combat knowledge that influenced their development as fighters. Now retired from competitive judo, he wanders in search of worthy adversaries, driven by a code of honor that values perseverance and the pursuit of self-improvement in the post-feudal spirit of a masterless warrior.[83][84] Jubei's combat style centers on judo techniques emphasizing throws, grapples, and body conditioning, adapted for one-on-one street fighting. Key moves include the Tomoe Nage, a circular backward throw that uses the opponent's momentum against them, and the Ippon Seoi Nage, a swift over-the-shoulder toss executed from a close-range clinch. He incorporates dynamic approaches like the Kumo Koroshi, a leaping headbutt delivered after a short dash, and the overhead Hien Houou Kyaku chop for mid-range pressure. For defense, his Zantetsusen super move hardens his stance to counter incoming strikes, showcasing judo's principles of redirection and endurance. In scenarios where grapples are disrupted, he seamlessly shifts to hand-to-hand strikes, maintaining pressure without reliance on weapons.[85][86] Exclusive to Fatal Fury 2 and the 1993 update Fatal Fury Special, Jubei represents the archetype of the enduring veteran, limited in scope but integral to the series' early expansion. His stoic demeanor and emphasis on technique over brute force highlight a traditional warrior ethos, providing contrast to flashier styles like Andy Bogard's ninjutsu.[87]Kim Kaphwan
Kim Kaphwan is a prominent character in the Fatal Fury series, debuting in Fatal Fury 2 in 1992 as a Korean Taekwondo master and dedicated family man committed to combating evil through disciplined combat. Born on December 21, 1964, in South Korea, he holds the title of world Taekwondo champion and runs a family dojo where he trains his young sons, Dong Hwan and Jae Hoon, instilling in them the values of perseverance and righteousness.[88][89] Kim's character embodies earnest determination, often entering tournaments not for personal glory but to promote Taekwondo's principles worldwide while protecting his loved ones from threats like crime lords Geese Howard and Wolfgang Krauser.[88] Central to Kim's backstory is his unyielding moral code, which abhors violence yet compels him to participate in the King of Fighters tournaments to confront and rehabilitate wrongdoers. He views fighting as a tool for moral correction, famously capturing the criminal duo Chang Koehan and Choi Bounge after their defeats and subjecting them to rigorous Taekwondo training at his dojo as part of his "Rehabilitation Project." This initiative aims to channel their destructive tendencies into constructive pursuits, reflecting Kim's belief that even the most wayward individuals can be reformed through discipline and guidance. His alliance with protagonists like Terry Bogard further underscores this justice-driven ethos, forged during intense battles in Southtown.[90][88] Kim's combat style revolves around Taekwondo's explosive kicking arsenal, emphasizing aerial mobility and precision strikes that showcase his athletic prowess. Signature techniques include the Hien Zan, a flying somersault axe kick that allows him to dive from above with devastating force, and the Hishou Kyaku, a backflipping stomp attack for closing distances rapidly. His super moves often incorporate a distinctive phoenix stance, evoking fiery imagery, as seen in the Houou Kyaku—a barrage of rapid, ascending kicks that culminate in a powerful finisher. These moves highlight his focus on honorable, technique-driven offense rather than brute strength.[91][92] Throughout the Fatal Fury series, Kim remains a recurring staple, appearing in titles from Fatal Fury Special to Real Bout Fatal Fury and beyond, where his role expands into crossovers while his family dynamics evolve. In later games like Garou: Mark of the Wolves, his sons emerge as capable fighters carrying forward his legacy, a progression reaffirmed in Fatal Fury: City of the Wolves where Dong Hwan and Jae Hoon continue training under his influence as Taekwondo prodigies.[93][94]Laurence Blood
Laurence Blood debuted in Fatal Fury 2 in 1992 as a mid-boss character encountered before the final confrontation, portraying a skilled and arrogant matador from Spain who incorporates bullfighting techniques into his combat style.[95] His appearance features a sophisticated, gothic aesthetic with pale skin, dark attire, and a flowing red poncho, evoking an enigmatic aristocrat loyal to his employer, Wolfgang Krauser.[96] This design emphasizes his role as a refined yet deadly fighter, blending elegance with aggressive precision in the arena. As Krauser's devoted servant and bodyguard, Laurence's backstory highlights his fame as a bullfighter capable of felling opponents with swift, calculated strikes, using his self-developed martial art derived from matador traditions.[97] He wields a saber for close-range assaults and his poncho for deceptive throws, maintaining a haughty demeanor that underscores his aristocratic flair. In gameplay, Laurence appears as an unplayable boss in Fatal Fury 2, challenging players on his bullring stage with evasive patterns and punishing counters.[98] Laurence's moveset centers on blood-themed techniques that enable tricky zoning and mid-range control, such as the Bloody Saber—a dashing forward slash with his sword that covers significant horizontal distance and inflicts chip damage on block.[99] The Bloody Cutter serves as an anti-air projectile, launching a spiraling energy wave to punish jumps and establish keep-away pressure, while the Bloody Spin delivers a multi-hit forward kick for advancing on foes. These abilities, combined with throws like the Poncho Throw where he ensnares opponents in his cape before slamming them, make him a formidable mid-boss who rewards patient play with high-damage combos. In Fatal Fury Special (1993), he becomes playable, expanding his arsenal with a desperation move, the Bloody Flash, a rapid series of slashes that amplifies his zoning potential.[99] His gothic-inspired design and fluid, cape-assisted movements have contributed to his enduring appeal in the series.[100]Mai Shiranui
Mai Shiranui debuted in the 1992 arcade game Fatal Fury 2 as a playable character, marking her introduction to the series as the sole heiress of the ancient Shiranui ninja clan.[101] Trained from a young age in the clan's secretive traditions, she employs Shiranui-ryū ninjutsu, a graceful yet lethal style that blends acrobatic maneuvers with elemental fire techniques wielded through her signature battle fans.[101] Her entry into the King of Fighters tournament stems from a deep, often unrequited affection for Andy Bogard, whom she views as her betrothed, prompting her to pursue him across the world while honing her skills to prove her worthiness within clan customs.[20] This romantic motivation intertwines with fanservice aspects in her design, such as her revealing attire and flirtatious personality, which emphasize her allure as a female ninja while highlighting themes of devotion and independence in the series' narrative.[102] Mai's fighting arsenal showcases her agility and ranged prowess, exemplified by moves like Ryū En Bu, a fan-generated fire projectile that arcs toward opponents, and Hissatsu Shinobi Bachi, a diving aerial assault that embodies her swift, bee-like strikes.[103] Other techniques, such as Ka Chō Sen—a spinning fan throw—and Musasabi no Mai, a gliding recovery unique to certain stages, further illustrate her emphasis on mobility and environmental adaptation over brute force.[103] Throughout the Fatal Fury series, Mai has become an enduring icon, appearing in every major installment from Fatal Fury Special onward, including a redesigned appearance in the 2025 Fatal Fury: City of the Wolves, solidifying her status through consistent updates to her ninjutsu repertoire while maintaining her core ties to the Shiranui legacy and her pursuit of Andy.[101]Ryo Sakazaki
Ryo Sakazaki crossed over into the Fatal Fury series in 1993's Fatal Fury Special, debuting as a hidden boss character and the first guest fighter from SNK's Art of Fighting lineup, embodying the Kyokugenryu karate style while on a quest to rescue his kidnapped sister Yuri.[104] As the hot-headed heir to his family's dojo, Ryo was raised under the rigorous training of his father Takuma Sakazaki, founder of the Kyokugenryu school, instilling in him a lifelong dedication to martial arts as both discipline and passion.[105] This backstory positions Ryo as a determined fighter whose unyielding spirit earns him the moniker "Invincible Dragon," reflecting his role as the dojo's entrusted successor.[106] Ryo's personality is marked by intense loyalty to family and friends, tempered by a fiery temperament that drives his aggressive combat approach, often pushing him into honorable rivalries that fuel personal growth.[105] His closest rival is Robert Garcia, a fellow Kyokugenryu practitioner and best friend whose friendly competition sharpens Ryo's skills and underscores their shared commitment to the dojo's legacy.[106] This dynamic highlights Ryo's role not just as a solo warrior but as a pillar of the Kyokugenryu tradition, blending hot-blooded resolve with steadfast camaraderie. In gameplay, Ryo's moveset emphasizes powerful, fiery karate techniques adapted for the Fatal Fury engine, including the Ko'ou Ken—a blazing fireball projectile launched with a quarter-circle forward motion plus punch—that allows him to control space and zone opponents effectively. His signature Ryuko Ranbu serves as a devastating rush attack, executed via a dragon punch motion plus punch, delivering a flurry of rapid strikes that embody his explosive fighting style and make him a formidable close-range threat. Ryo's introduction in Fatal Fury Special bridged the Fatal Fury and Art of Fighting universes, foreshadowing expansive crossovers in The King of Fighters series starting with The King of Fighters '94, where he has maintained consistent playable status alongside core Fatal Fury characters like Terry Bogard.[104] This integration solidified Ryo's enduring presence in SNK's fighting game ecosystem, linking dojo-based narratives with street-brawling tournaments.[106]Wolfgang Krauser
Wolfgang Krauser, also known as Wolfgang Krauser von Stroheim, debuted in 1992 as the final boss of Fatal Fury 2, portrayed as a German nobleman and the half-brother of Geese Howard.[107][108] As master of the Stroheim System—an imperial martial art blending European pankration, German kampfringen, and American wrestling—Krauser embodies aristocratic dominance through his towering physique and commanding presence in the ring.[108] His character draws from a legacy of noble heritage, positioning him as a formidable antagonist who seeks to test the world's strongest fighters.[109] Born into the ancient House of Stroheim, a German noble family tracing its roots to the Germanic Wars, Krauser inherited a tradition of martial excellence and unyielding honor. At age 16, he dueled and defeated his father, Rudolf Krauser von Stroheim, to claim the title of Earl, solidifying his status as the family's unchallenged leader.[108] Motivated by an insatiable quest for worthy adversaries, Krauser orchestrated the second King of Fighters tournament to lure out powerful combatants, including those who had bested his half-brother Geese.[109] His arc concludes with a sacrificial act following his defeat by Terry Bogard, marking the end of his imperial ambitions and crime syndicate.[108] Krauser's moveset in Fatal Fury 2 emphasizes overwhelming power and tactical grappling, exemplified by the Kaiser Wave—a charged energy projectile launched forward to control space—and the Deadly Rave, a desperation super move that unleashes a relentless barrage of punches culminating in an explosive command grab.[103] These techniques, combined with wrestling throws like the Atemi Nage and agile strikes such as the Leg Tomahawk, reflect his hybrid style that fuses brute force with precise, nobility-inspired precision.[108][103] As the climactic antagonist of Fatal Fury 2, Krauser's enduring legacy extends through his familial connections, notably influencing Rock Howard—Geese's son and Krauser's nephew—who grapples with the shadows of both uncles in later installments like Garou: Mark of the Wolves.[108] His noble yet ruthless persona continues to appear in expanded media, reinforcing themes of honor amid rivalry in the Fatal Fury universe.[109]Introduced in Fatal Fury 3
Blue Mary
Blue Mary, whose real name is Mary Ryan, debuted as a playable character in Fatal Fury 3: Road to the Final Victory in 1995, marking her introduction as a former professional wrestler who transitioned into a freelance special agent and private investigator.[110] Born into a family with a strong background in martial arts and law enforcement, she specializes in Commando Sambo, a grappling-focused style that combines strikes, throws, and submissions, reflecting her hybrid wrestler-detective persona.[110] Her signature leather jacket serves as a memento from her past, underscoring her tough, vigilant exterior.[111] Mary's backstory is marked by tragedy, as her lover Butch, a secret service agent who trained her in Commando Sambo, and her father were killed by terrorists during a mission to protect the president.[111] This loss fuels her anti-crime vigilantism, driving her to pursue justice independently while honing her skills against Southtown's underworld threats.[112] Her techniques emphasize powerful grapples and head strikes, such as the M. Spider—a flipping headbutt that transitions into a pursuit attack—and various throws like the Mary Crab Clutch, blending wrestling flair with Sambo's joint manipulations for crowd control in close quarters.[113] Blue Mary gained prominence in subsequent titles, including the Real Bout Fatal Fury series where her moveset expanded with enhanced desperation moves like the Mary Typhoon, and in Garou: Mark of the Wolves (1999), where she continues her investigative pursuits amid a new generation of fighters.[110] She shares a close, longstanding friendship with Terry Bogard, often collaborating on missions, with subtle romantic undertones hinted in their interactions.[110] She makes a cameo appearance in Fatal Fury: City of the Wolves (2025), featuring an updated design based on her The King of Fighters XIV artwork and continuing her partnership with Terry.[114]Bob Wilson
Bob Wilson debuted in Fatal Fury 3: Road to the Final Victory in 1995 as an easygoing capoeira practitioner from Brazil, serving as a student and assistant to Richard Meyer at the Pao Pao Cafe in South Town. Known for his cheerful demeanor and passion for dance-infused combat, Bob enters the King of Fighters tournament to challenge skilled opponents while maintaining a relaxed, team-oriented approach to battles. His casual attitude and supportive role among fighters, including a brief camaraderie with Andy Bogard through shared cafe connections, underscore his likable presence in the series.[115] Bob's backstory emphasizes his dedication to capoeira as a rhythmic martial art, inspired by his mentor's teachings and a personal affinity for animals that shapes his worldview. As a minor character, he embodies the tournament's spirit of friendly competition, participating with enthusiasm rather than intense rivalry, which highlights themes of camaraderie in the Fatal Fury narrative. Developers noted his design drew from musical elements of capoeira, evolving into a style that incorporates fluid, acrobatic motions to create an engaging, upbeat fighter.[115] His moveset revolves around swift, combo-oriented capoeira techniques, blending evasion with aggressive strikes for dynamic gameplay. Key examples include quick jabs transitioned into spinning sweeps like the Rolling Turtle (a low-rolling dodge attack), uppercut variations such as the Wild Wolf (a forward-dashing horn strike), and dashing hooks akin to the Bison Horn (an upward flip kick for anti-air defense). These allow for chained combos that mimic dance steps, emphasizing speed and unpredictability over raw power.[113] Bob remains playable in Fatal Fury 3 and select Real Bout titles, including Real Bout Fatal Fury (1995), Real Bout Fatal Fury Special (1997), and Real Bout Fatal Fury 2: The Newcomers (1998), where his consistent role reinforces his status as a minor yet endearing series staple. His limited but recurring appearances contribute to the franchise's diverse cast, appealing to players through his approachable personality and versatile combat options.[116]Franco Bash
Franco Bash debuted in Fatal Fury 3: Road to the Final Victory in 1995 as a towering Italian fighter standing at 195 cm and weighing 110 kg, embodying the role of a massive grappler in the series' roster of international competitors.[117] His design emphasizes brute strength and control, drawing from wrestling influences despite his background as a former super heavyweight kickboxing champion, making him a representative of European heavyweights in the Fatal Fury universe.[118] As a proud family man, Franco works as a mechanic at South Town Airport to support his wife Emilia and young son Junior, reflecting his deep sense of familial duty and personal honor.[118] This backstory drives his entry into the King of Fighters tournament, where he seeks not only personal glory but also to protect his loved ones after Junior's kidnapping by the criminal Ryuji Yamazaki, who blackmails him into retrieving ancient scrolls.[119] Franco's narrative arc underscores themes of paternal pride and resilience, portraying him as a determined athlete willing to leverage his physical prowess for his family's sake.[118] Franco's fighting style focuses on submission holds and overpowering grapples, utilizing his size for dominant control in close quarters. Key techniques include the Back Tornado, a spinning throw that disrupts opponents' balance, and the Armageddon Buster, a desperation move resembling a high-impact suplex for devastating finishes.[113] He also employs the Reaping Blow for sweeping takedowns and the Double Kong series for feinted or direct rushing attacks, blending these with kickboxing elements like the Power Bicycle knee rush to maintain pressure and represent the series' diverse heavyweight archetypes.[113] These moves highlight his emphasis on grappling dominance over pure striking, allowing for strategic submissions and throws that align with his wrestler's persona. Primarily featured in Fatal Fury 3 and its console ports, Franco's appearances extend to later titles like Real Bout Fatal Fury (1995) and Real Bout Fatal Fury Special (1997), where his role as comic relief and reliable powerhouse solidifies his status among the series' one-off international characters.[118]Hon-Fu
Hon-Fu is a fictional character from SNK's Fatal Fury fighting game series, debuting as a playable fighter in Fatal Fury 3: Road to the Final Victory released in 1995 for Neo Geo.[120] Portrayed as a Hong Kong police officer, he enters the King of Fighters tournament in Southtown to pursue leads on an international illegal drug trafficking ring plaguing Asia.[121] His primary suspect is the criminal Ryuji Yamazaki, whom he tracks to the event, though he fails to apprehend him in his storyline.[120] Driven by a profound sense of justice, Hon-Fu's backstory centers on his dedication to law enforcement and crime-fighting, aligning him closely with characters like Kim Kaphwan, with whom he shares ideological camaraderie despite occasional comedic tension.[122] His personality is depicted as enthusiastic and boisterous, often serving as comic relief through over-the-top declarations of righteousness and energetic mannerisms, contrasting the series' more stoic protagonists while emphasizing his role as a zealous law enforcer.[120] Hon-Fu employs a Kung Fu-based fighting style augmented by his signature nunchaku, wielded in a manner resembling a extendable staff for fluid, chaining attacks.[122] His moveset features rapid spinning strikes like the Seikuu Rekka Kon (a whirling nunchaku assault) and aerial kicks such as the Denko Sekka no Ten (flying kick), culminating in super moves that channel energy through his weapon, including the Gadenza no Arashi (multi-hit nunchaku storm) and the hidden Gadenza no Taifuu (powerful energy thrust).[120] These techniques highlight his agile, close-range combat approach, blending martial arts precision with improvised weaponry.[122] Beyond his debut, Hon-Fu returns as a playable character in the Real Bout Fatal Fury sub-series, including Real Bout Fatal Fury (1995), Real Bout Fatal Fury Special (1997), and Real Bout Fatal Fury 2: The Newcomers (1998), maintaining his persona as the series' humorous yet determined cop without major storyline expansions.[120] He also makes cameo appearances in crossover titles like Capcom vs. SNK series for special interactions, reinforcing his niche as a lighthearted justice-seeker.[122]Jin Chonshu and Jin Chonrei
Jin Chonshu and Jin Chonrei are twin brothers introduced as the final bosses in Fatal Fury 3: Road to the Final Victory, released in arcades on April 21, 1995.[123] The pair descend from an ancient Chinese bloodline tied to the historical Qin dynasty, with their backstory revolving around a tragic childhood and supernatural possession. At age six, the brothers lost their parents to an epidemic, during which their dying father revealed tales of their ancestor, the warrior Qin Wang Long, a general under Qin Shi Huang who slew over 1,000 enemies in battle.[124] This event fostered deep resentment in the twins toward the world, leading them to isolate themselves until they were possessed by the vengeful spirits of ancient warriors: Qin Hai Long for the younger Chonshu and Qin Kong Long for the older Chonrei.[125] These spirits, seeking to resurrect Qin Wang Long and achieve eternal youth through an immortality elixir, compelled the brothers to pursue the three sacred Jin scrolls—ancient texts containing forbidden knowledge—hidden in South Town.[124] The Jin brothers' antagonistic role stems from their possession, transforming the once-ordinary youths into formidable antagonists driven by the spirits' quest for immortality and conquest. Chonshu, embodying a fiery temperament, employs a aggressive fighting style infused with blue flame attacks that empower his punches and strikes, reflecting the intense, destructive nature of his possessing spirit.[126] In contrast, Chonrei's style draws on fluid, evasive techniques associated with water elements, channeling chi energy to create projectiles and defensive barriers, highlighting the cool, calculated opposition to his brother's ferocity.[125] Their brotherly bond is central to their lore, portrayed as an unbreakable twin connection that amplifies their threat; the spirits exploit this unity, forcing the brothers to act in tandem despite their underlying humanity. This dynamic is evident in their tag-team boss encounters in Fatal Fury 3, where defeating one leads to the other, emphasizing coordinated assaults that blend their contrasting styles for overwhelming pressure.[124] In gameplay, the Jin brothers feature individual super moves that maintain balance between offense and defense—Chonshu's explosive specials like energy bursts for close-range dominance, and Chonrei's versatile chi manipulations for zoning and counters—while their shared lore hints at potential elemental fusions in combined attacks, such as synchronized spirit invocations seen in later crossovers.[125] Following their defeat in Fatal Fury 3, Geese Howard acquires the Jin scrolls, but Chonrei later destroys them, exorcising the spirits and allowing the brothers to revert to normal children under the guardianship of Tung Fu Rue.[124] They appear as solo playable characters in subsequent titles, including Real Bout Fatal Fury (1995), Real Bout Fatal Fury Special (1997), and Real Bout Fatal Fury 2 (1998), retaining their core styles but freed from possession, with occasional team-up mechanics in games like Neo Geo Battle Coliseum (2005) that nod to their fused elemental synergy.[125] In Fatal Fury: City of the Wolves (2025), they are revealed as distant relatives to the Krauser/Stroheim family, with Rock Howard positioned as a third Jin brother.[127]Ryuji Yamazaki
Ryuji Yamazaki is a recurring character in the Fatal Fury series, debuting as the sub-boss in Fatal Fury 3: Road to the Final Victory (1995), where he appears as a ruthless Japanese gangster and yakuza enforcer known for his brutal, unpredictable combat style that incorporates dirty tactics like bites, grabs, and knife strikes.[128] His introduction emphasizes his role as a hired protector for the Jin brothers, Jin Chonshu and Jin Chonrei, guarding ancient scrolls of immortality during the game's events in Southtown and beyond.[129] Yamazaki's backstory portrays him as a former enforcer in Geese Howard's criminal syndicate who turned freelance after a falling out, driven by a sadistic personality shaped by a traumatic youth as an orphan in Okinawa, where he endured abuse and developed a violent alter ego obsessed with blood and financial gain.[128] After witnessing the murder of his yakuza mentor, Sorimachi, he fled to Hong Kong's Kowloon Walled City, establishing himself as an underworld broker and criminal opportunist, often switching between a calm, calculating demeanor and explosive rage.[128] This history positions him as an independent thug unbound by loyalty, contrasting with more structured antagonists in the series. His fighting style revolves around erratic mix-ups and close-range aggression, utilizing self-taught brawling techniques without adherence to any formal martial art, often keeping one hand in his pocket to feign nonchalance before unleashing devastating attacks.[129] Signature moves include the Sadomazo (also known as Sadism Knee), a high-impact knee strike executed via half-circle forward + heavy kick input that embodies his vicious street-fighting brutality, and the Hebi Tsukai (Serpent Slash), a rapid knife slash command grab performed with quarter-circle back + punch, allowing for deceptive follow-ups that exploit opponent confusion. These techniques highlight his chaotic, sadistic approach, making him a formidable mid-boss who embodies the series' theme of unpredictable urban crime.[128] Throughout the Fatal Fury series, Yamazaki recurs as an anti-heroic villain, frequently allying temporarily with protagonists or antagonists for personal profit while sowing disorder through his mercenary antics and unhinged persona.[128]Sokaku Mochizuki
Sokaku Mochizuki debuted in Fatal Fury 3: Road to the Final Victory in 1995 as one of five new playable characters, serving as the heir to the Mochizuki clan of Buddhist monks who specialize in exorcism and the destruction of malevolent entities known as Shura.[115] His fighting style, the Authentic Pathless Martial Arts (Seiden Mudō Ryū Bujutsu), incorporates mystical elements derived from his clan's 400-year tradition of sealing demons into paper talismans called ofuda, which he deploys as projectiles and summons to combat evil forces.[130] Originally conceptualized as a young karate practitioner, developers redesigned him as a komusō monk wielding a shakuhachi flute to introduce a darker, more enigmatic presence contrasting the series' typically upbeat fighters.[115] As a member of the Mochizuki clan, long-standing rivals to Mai Shiranui's ninja lineage, Sokaku travels to South Town driven by his duty to eradicate Shura influences, particularly targeting the ancient Jin scrolls believed to harbor corrupting powers that could unleash chaos.[131] Despite his serious and intimidating demeanor—marked by a hooded appearance and a frightening aura—he balances internal darkness with his clan's mission to harness "evil" forces for good, denying any personal alignment with the demons he hunts.[130] This backstory positions him as a guardian against supernatural threats, emphasizing clan obligations over personal ambition. Sokaku's techniques revolve around ofuda-based attacks, such as the Jashin Kon, where he hurls paper seals that manifest ethereal demons to strike opponents from afar, and the Hametsu no Honou, a talisman-invoked flame projectile for mid-range control.[132] His command throws and chain combos integrate spiritual summons, like the Hyoi Dan, which deploys flying talismans to possess and damage foes through otherworldly possession effects.[133] Super moves escalate this mysticism, including the Ikazuchi, a thunder god invocation via stacked seals that unleashes lightning barrages, and the hidden Raijin no Ibuki, a possession super triggered by enemy contact to seal and electrocute targets.[132] These abilities highlight his role as a next-generation exorcist fighter, blending martial prowess with occult summons unique to the Mochizuki heritage. Sokaku appears as a playable character in Fatal Fury 3 and its console ports, as well as subsequent titles like Real Bout Fatal Fury (1995) and Real Bout Fatal Fury Special: Dominated Mind (1999), where his talisman mechanics evolve to include enhanced spirit possessions and thunder-based supers, solidifying his status among the series' supernatural combatants.[115] In Fatal Fury: City of the Wolves (2025), he plays a key role in the storyline by seeking assistance from the Shiranui clan to eliminate the Jin scrolls, resulting in reconciliation between the rival clans.[134]Introduced in Real Bout Fatal Fury Special: Dominated Mind
Alfred
Alfred is a playable character who debuted as a fully fleshed-out protagonist in the PlayStation version Real Bout Fatal Fury Special: Dominated Mind (1998), building on his prior appearance as a hidden boss in Real Bout Fatal Fury 2: The Newcomers (1998).[135] In this title, he is portrayed as an enigmatic young pilot hailing from a rural village, self-taught in combat and deeply inspired by Terry Bogard's heroic exploits against criminal syndicates.[136] His backstory in Dominated Mind centers on a personal vendetta against White's criminal empire, which has overtaken his village—where his late father's remains are located—as part of a broader scheme involving weapons trafficking, control of strategic locations, and establishing a new world order through mind manipulation and terror.[137] Alfred's biplane crashes in South Town amid these events, prompting him to join forces with established fighters like Terry to dismantle White's operations, culminating in a banquet celebration before he departs.[136] This narrative adds an original layer to the version's storyline, emphasizing themes of legacy and resistance against authoritarian control.[138] Alfred employs an acrobatic, aviation-themed fighting style that incorporates fluid aerial maneuvers and wind-infused energy attacks to create slashing effects and control space.[139] His moveset focuses on zoning through high-mobility techniques, such as the Critical Wing (↓↙← + A), a dashing energy slash that extends his reach, and the aerial Mayday Mayday (air ↓↙← + B), which allows for evasive dives and follow-up pressure.[136] Super moves like Wave Rider (↓↙← ↓↙← + C) unleash powerful energy waves for crowd control, while Divergence (↓↘→ + C) delivers a multi-hit energy burst, enabling him to maintain distance and punish advances effectively.[140] Exclusive to Dominated Mind as a default playable fighter with this expanded lore, Alfred's design hints at untapped potential for future series integration, though his appearances remain limited beyond cameos in related SNK titles.[135]White
White is the primary antagonist introduced in the 1998 PlayStation version Real Bout Fatal Fury Special: Dominated Mind, where he serves as the final boss and mastermind orchestrating chaos in South Town.[141] A dangerous crime lord leading a vast weapons and drug trafficking organization, White exploits the power vacuum following Geese Howard's death to seize control of the underworld.[142] White's backstory revolves around shadowy profit-driven motives, using brainwashing techniques to convert rivals into obedient allies, including Geese's former enforcer Billy Kane, thereby expanding his influence through manipulation rather than open conflict.[143] He collaborates with a mysterious armed servant to capitalize on the ensuing turmoil, turning South Town into a lucrative base for his illicit empire.[142] In battle, White's combat style prioritizes strategy and indirect engagement, leveraging mind-control powers to summon manipulated puppets as extensions of his will, alongside psionic defenses like energy shields and toxic doll-shaped clouds, all augmented by cane-based strikes for calculated precision.[141] This puppet-master approach underscores his theme of psychological domination, allowing him to orchestrate attacks from afar.[144] Exclusive to this version, White's inclusion deepens the game's narrative by weaving mind-control intrigue into the post-Geese era, presenting a fresh scheming threat that heightens the stakes for protagonists like Alfred, whose personal history intersects with White's criminal reach.[145]Introduced in Real Bout Fatal Fury 2
Lao
Lao (ラオ, Rao) is a minor character in the Fatal Fury series, debuting in 1998's Real Bout Fatal Fury 2: The Newcomers as an ordinary street brawler roaming the streets of South Town.[146] He appears in the game's opening cinematic, where he is swiftly defeated in separate encounters by the newcomers Rick Strowd and Li Xiangfei, establishing him as a local tough guy lacking the prowess of the main fighters.[147] Visually, Lao is depicted as a young thug with a distinctive pompadour hairstyle, tattoo, and toothpick in his mouth, embodying the archetype of a rough urban delinquent.[146] Lao's fighting style centers on raw street fighting techniques, blending punches, kicks, and grapples without reliance on formal martial arts disciplines.[146] He gains playability as a hidden character in the 1999 handheld spin-off Fatal Fury: First Contact, unlocked in versus mode by selecting Alfred and holding the B button for over two seconds.[148] In this title, his moveset incorporates supernatural elements, allowing him to summon ethereal spirits for attacks, which adds a layer of mystical flair to his otherwise gritty brawler persona and highlights themes of youthful, unrefined spirituality through familial or ghostly invocations.[146] Representative special moves include Meiken Rusher (quarter-circle back + A), a charging fist strike; Bi-Imouto-Baby (half-circle forward + B), summoning a spirit for projectile assault; and Waga Itoshi no Okan (forward, down, down-forward + B), another spirit-based technique evoking protective energy.[148] His super move, Kazoku-Ai (forward, half-circle forward + B), unleashes a powerful spirit wave, emphasizing bonds as a source of strength.[148] These abilities distinguish Lao from purely physical fighters, suggesting an intuitive connection to otherworldly forces amid his quest for dominance in South Town's underground scene.[146]Li Xiangfei
Li Xiangfei debuted in the 1998 arcade game Real Bout Fatal Fury 2: The Newcomers, where she appears as one of two new playable characters alongside Rick Strowd.[149] A Chinese-American resident of Southtown, she works as a waitress at a local diner while doubling as its bouncer to fend off thugs attempting to collect on the owner's debt, a personal obligation stemming from her late father's friendship with the proprietor.[150] This debt is later revealed to involve Cheng Sinzan in subsequent appearances.[150] Trained in multiple styles of Chinese martial arts from a young age, Xiangfei has maintained an undefeated record in matches since turning 10, blending her formal instruction into a distinctive, reactive approach honed through practical experience.[151] Her self-developed style prioritizes defensive counters and close-range grabs, allowing her to turn opponents' aggression against them.[151] Central to her arsenal are precise parry maneuvers that demand flawless timing, enabling swift punishes such as palm strikes or throws once an attack is deflected.[152] These techniques underscore her role as an everyday hero, relying on agility and opportunism rather than raw power. Xiangfei's introduction brings a relatable underdog dynamic to the late-1990s Fatal Fury roster, portraying a blue-collar fighter whose unassuming diner job contrasts with her formidable combat prowess in Southtown's underground scene.[150] She later appears as a playable character in the 1999 game Fatal Fury: Wild Ambition.[153]Rick Strowd
Rick Strowd is a fictional character from the Fatal Fury fighting game series developed by SNK. He was introduced in Real Bout Fatal Fury 2 (1998) as a young, half-Native American lightweight boxer nicknamed the "White Wolf of the Ring." Strowd is depicted as a casino show fighter with ten years of professional experience, blending athletic prowess with a charismatic stage presence honed in high-stakes entertainment bouts.[154][155] Strowd's backstory portrays him as an ambitious underdog rising through the ranks of Southtown's underground fighting scene, driven by a desire to prove his worth beyond the glitz of casino rings. His design emphasizes agility and precision, with a lean build, white hair, and traditional Native American-inspired attire that sets him apart from the series' more martial arts-oriented cast. This introduction adds a distinctly American boxing flair to the Fatal Fury roster, contrasting the prevalent karate and street fighting styles.[154][156] In gameplay, Strowd employs a fast-paced boxing style focused on rapid punches, combos, and anti-air maneuvers, drawing comparisons to heavyweight boxer Heavy D! from the King of Fighters series. Signature moves include the "Hellion One-Two," a stomach punch that lifts opponents into a vacuum-generating follow-up strike, and overhead chops like "Chopping Right" for mid-range pressure. His specials emphasize close-quarters frenzy, such as the "Gung Ho" grab and cancellable smashes, allowing for high-damage chains that reward aggressive play. This arsenal introduces dynamic combo potential to Real Bout Fatal Fury 2, enhancing the game's emphasis on power blows and plane-switching mechanics.[157][158][159] Strowd has made subsequent appearances in spin-offs like the mobile title Fatal Fury: First Contact (1999), where he serves as a playable fighter, and select compilations, maintaining his role as a versatile mid-tier contender. His inclusion expands the series' character diversity by incorporating Western boxing archetypes, influencing later SNK designs in crossover titles.[154][156]Introduced in Fatal Fury: Wild Ambition
Toji Sakata
Toji Sakata is a playable character introduced in the 1999 arcade game Fatal Fury: Wild Ambition, marking his debut in the Fatal Fury series as one of two original characters exclusive to this 3D prequel exploring the early days of South Town.[160] He is depicted as a diminutive elderly Japanese martial artist, standing at 162 cm and weighing 52 kg, with a fighting style rooted in Dainan-ryū Aiki-jūjutsu, a discipline emphasizing joint locks, throws, and redirection of opponent momentum similar to judo techniques.[161] In his backstory, Toji was once a celebrated and high-spirited Aikido master in his prime, renowned for his refined and solid fighting prowess that allowed him to deliver multiple powerful strikes in rapid succession; he shared a close rivalry and friendship with Tatsumi Suō, the jujutsu expert and mentor to Geese Howard.[162] Now in old age, he aimlessly wanders South Town's streets as a forgotten figure, harboring deep resentment toward a society that once idolized his achievements but has since discarded him.[162] The rise of Geese Howard as a criminal overlord stirs Toji's dormant fighting spirit, motivating him to reengage with the world of combat and seek to reclaim a sense of honor through new challenges, including encounters tied to Tung Fu Rue.[161] Toji's moveset highlights his grappling expertise, featuring judo-inspired throws and ground-based attacks adapted to the game's 3D environments, where fighters can maneuver in depth for dynamic positioning. Key techniques include the Symbiotic Slice (↓↙← + A or C), a forward hip throw that hurls opponents across the arena; the Cyclone Seizure (←↙↓↘→ + A), a spinning grab leading to a slam; and the Mirror Murder (↓↘→ + A), an anti-air rising strike blending redirection with impact. His super moves, such as Heaven Thrust (↓↙←↓→ + B or C, or ←↙↓↘→ + C), amplify these with enhanced power, often pounding foes into the ground or nearby structures for added environmental feedback like wall bounces or debris effects.[161] These mechanics emphasize Toji's role as a close-range grappler, using the prequel's 3D space to interact with surroundings for tactical depth during battles against South Town's threats.[163]Tsugumi Sendo
Tsugumi Sendo debuted in the 1999 arcade game Fatal Fury: Wild Ambition, the first 3D entry in the Fatal Fury series, where she serves as one of two original characters alongside Toji Sakata. Portrayed as a high school exchange student from Osaka participating in a program in Southtown, Tsugumi employs a shoot wrestling style that incorporates swift kicks and grapples, allowing her to confront local threats including yakuza elements disrupting the town. Her inclusion brings a fresh, youthful dynamic to the game's experimental 3D mechanics, emphasizing agile combos and environmental interactions in battles.[164][165] Trained in wrestling by her father, Kantetsu, from an early age, Tsugumi initially felt ashamed of the discipline after a boy she admired dismissed it as unfeminine, leading to a family conflict. Her father agreed she could quit only if she won the King of Fighters tournament, prompting her entry into the competition to prove herself; however, she discovers a genuine enjoyment in fighting during her matches. This personal motivation underscores her innocent drive to grow beyond her insecurities while adapting to Southtown's intense fighting culture.[164] Tsugumi's bubbly personality shines through her energetic animations and victory poses, such as flashing a "V" sign or jumping excitedly, which contrast with the series' more hardened fighters and inject levity into the roster. Her moveset highlights speedy, acrobatic techniques suited to the 3D arena, including jumping kicks like the Hunting Bridge (qcb + K), a leaping heel strike, and the Super Drop Kick Lite (charge K for 5 seconds), a powerful aerial assault. Combo strings, such as the Okonomi Kick Combo following Okonomi Preparation (charge down for 1 second, up + K), enable fluid chains of punches, kicks, and throws like the Tsugumi Driver (forward + S close), emphasizing her nimble footwork and youthful vigor in close-quarters combat.[166]Introduced in Garou: Mark of the Wolves
B. Jenet
B. Jenet, also known as Bonne Jenet, is a playable character in the Fatal Fury series, debuting as the charismatic captain of the Lilien Knights, a band of modern-day pirates who target the wealthy to aid the less fortunate.[167] Introduced in Garou: Mark of the Wolves in 1999, she embodies an adventurous spirit, having abandoned her affluent British upbringing for a life at sea driven by a thirst for excitement and treasure.[168] Her entry into the Second South Town tournament stems from rumors of Geese Howard's downfall, viewing it as an opportunity for a major haul amid the power vacuum.[169] Jenet's fighting style, known as LK Arts, emphasizes acrobatic flair and aerial dominance, reflecting her piratical agility on the high seas. She employs dynamic dive kicks, such as Lancer Drill, to close distances swiftly from above, combining momentum with precise strikes for offensive pressure. Complementing this mobility are projectile techniques like Surprise Arrow, where she fires energy arrows to control space and disrupt opponents from afar, allowing seamless transitions between ground and air maneuvers. These elements highlight her as a versatile mid-range fighter who thrives on unpredictable, flowing combos.[170] In Fatal Fury: City of the Wolves, Jenet returns with a refined design that preserves her elegant pirate aesthetic while adapting to the game's updated visuals, positioning her as a key roster member confronting lingering threats from prior events.[171] Her enduring role underscores the series' post-Geese era focus on new legacies and rivalries in South Town.[167]Freeman
Freeman is a playable character introduced in the 1999 Neo Geo fighting game Garou: Mark of the Wolves, the fifth installment in SNK's Fatal Fury series. Portrayed as a mysterious serial killer from Great Britain with an unknown real name, Freeman enters the Maximum Mayhem tournament in Second Southtown driven by his compulsion to murder, embodying an antagonistic role with sociopathic tendencies that derive pleasure from the thrill of the hunt and execution. His presence adds psychological depth to the roster, as a remorseless predator whose actions, including the killing of Kevin Rian's unnamed partner, escalate the tournament's stakes and draw pursuit from local authorities.[172][173] Freeman's dark backstory hints at a tormented existence rooted in suppressed memories, possibly stemming from experimental enhancements that amplified his violent impulses and left him amnesiac about his origins, transforming him into an unstoppable murderer. This internal conflict underscores his psychological complexity, portraying him not merely as a villain but as a figure haunted by fragmented recollections that fuel his bloodlust during the tournament. His narrative arc culminates in a confrontation with police on an abandoned rooftop near a river, where he is shot by a sniper and plummets into the water, his body never recovered, leaving his survival ambiguous.[174][175] In combat, Freeman employs a predatory fighting style centered on claw attacks, extending his hands like razor-sharp blades to deliver slashing strikes and poisons that debilitate foes. Signature moves include claw slashes such as the multi-hit Deadly Claw rekkas for close-range pressure and Claw Dive lunges for aerial assaults, emphasizing ferocity and precision. For stealth and approach, he utilizes low-profile maneuvers like the crawling Lapis Lure to close distances undetected, complemented by mist-like clouds from his super Creeping Death, which envelops the screen in a toxic haze to obscure vision and enable ambush tactics. These abilities reinforce his role as a stealthy, psychologically unnerving antagonist whose design draws from death metal aesthetics and flexible, eerie animations.[176][173]Gato
Gato debuted in Garou: Mark of the Wolves in 1999 as a stoic Japanese wanderer and martial artist specializing in hard Chinese kung fu styles, including Bajiquan and Xinyi Liuhequan.[177] Portrayed as a lone ronin-like figure with an unyielding focus on strength, he enters the Maximum Mayhem tournament to hone his skills and pursue personal vendettas stemming from his family's fractured history.[178] His design evokes a modern assassin edge through his disciplined, emotionless demeanor and relentless pursuit of justice, paralleling the traditional samurai archetype seen in characters like Jubei Yamada.[179] Gato's backstory revolves around a profound family betrayal that shattered his youth. Raised in a rigorous martial arts household under his father Geki Gao, Gato experienced tragedy when his mother was killed in circumstances he attributes to his father's actions, prompting him to sever all ties with his past, including his younger sister Hotaru Futaba, and adopt a solitary existence as a wandering fighter.[178] This lone wolf lifestyle fuels his disdain for weakness and drives his quest for revenge, transforming personal loss into an unquenchable drive for mastery and confrontation.[180] In combat, Gato employs aggressive, precise techniques suited to close-range pressure, such as the dashing multi-hit punch Zanretsuken for rapid advances and counter moves like the Ko'ou Zan for punishing enemy advances.[181] These tools emphasize his offensive prowess, allowing him to overwhelm foes with calculated strikes that reflect his no-nonsense philosophy. Gato returns in Fatal Fury: City of the Wolves (2025), where he participates in the Second King of Fighters tournament to finally settle his score with Gao, who nearly blinded him in a prior encounter.[178] Retaining his impassive and vengeful personality, he fights in near-darkness due to lingering effects from the injury, underscoring his enduring resilience and isolation.[182]Grant
Grant is a character in the Fatal Fury series, debuting as the sub-boss in Garou: Mark of the Wolves (1999), where he serves as an anonymous powerhouse fighter who confronts players in his underground lair during the "King of Fighters: Maximum Mayhem" tournament.[183] Employing a brutal, charge-based style of Ankoku Karate (Dark Karate), Grant overwhelms opponents with raw physical strength, focusing on aggressive rushes, powerful grabs, and earth-shaking strikes that emphasize his role as a guardian eliminating threats.[184] His design positions him as a mid-tier boss with deep ties to the series' villainous legacy, acting as the loyal bodyguard to Kain R. Heinlein and indirectly linked to Geese Howard through Kain's family connections in the Howard lineage.[183] In his backstory, Grant, originally known by his true name Abel, grew up as an orphan in the slums of Second Southtown alongside Kain and his sister Marie, vowing to protect them from local dangers after witnessing a violent gang attack.[185] After Marie's departure—stemming from her marriage into the Howard family—Abel remained by Kain's side, adopting the alias Grant and honing his dark martial arts to pursue greater power, ultimately becoming Kain's steadfast protector and enforcer in their ambitions for Second Southtown.[183] This protective role extends to shielding Kain from assassination attempts, including taking a bullet four years prior to the game's events, which left a scar near his heart and solidified his unyielding loyalty.[185] Grant's moveset highlights his powerhouse nature, relying on momentum-building charges and devastating grabs to control the battlefield. Signature techniques include the Gou Retsu-Shou, a forward-dashing punch rush that builds pressure on foes, and the Ankoku Otoshi throw, where he hoists and slams the opponent to the ground for massive damage.[184] For anti-air defense, he employs the Kyou Chou-Jin, an upward leaping slam that crushes airborne attackers, often chained into the Messhou Hisetsu follow-up—a seismic ground pound that generates quakes to disrupt and damage nearby enemies.[184] His super moves, such as the Majin Haten Dan projectile blast and Majin Engetsu Rin spinning charge, amplify this aggressive toolkit, making him a formidable wall of destruction in combat.[184] As a mid-boss, Grant's encounters tie into the broader narrative of villainy in the Fatal Fury series, luring tournament participants to test their strength while advancing Kain's schemes against Second Southtown's criminal elements, echoing the power struggles initiated by figures like Geese Howard.[183] In his ending, he aids Kain in subduing local kingpins, reinforcing his position as a shadowy enforcer connected to the Howard Connection's enduring influence.[185]Hokutomaru
Hokutomaru debuted in the 1999 fighting game Garou: Mark of the Wolves, developed and published by SNK for the Neo Geo arcade platform.[186] As a young ninja trainee, he represents the next generation of fighters in the Fatal Fury universe, entering the Second South Town Maximum Mayhem Tournament to prove his skills.[187] His introduction marks a shift toward youthful, energetic characters amid the series' post-Geese Howard era, where the narrative explores legacy and renewal in the fighting world.[188] Born as an orphan, Hokutomaru was raised in remote mountains by his masters, Andy Bogard and Mai Shiranui, who adopted him into their disciplined lifestyle of martial arts training.[187] Following the aftermath of Geese Howard's defeat and the stabilization of South Town, Hokutomaru transitions from isolated wilderness life to the urban environment, aided by Terry Bogard in his relocation.[187] This backstory positions him as a street-smart yet naive prodigy, bridging rural ninjutsu traditions with the bustling criminal undercurrents of the city, where he seeks to apply his abilities for the greater good.[189] Hokutomaru's combat style combines Koppō techniques with Shiranui-ryū ninjutsu, emphasizing speed, aerial maneuvers, and ranged assaults to maintain distance from opponents.[189] Signature moves include shuriken projectile throws, such as the Chou Hissatsu Shuriken, which allow for mid-range harassment, paired with evasive flips and acrobatic dashes like the Raimei Zan for repositioning and counterattacks.[190] These elements highlight his reliance on agility over brute force, making him a versatile fighter suited for hit-and-run tactics in the game's combo-heavy system. Throughout his debut, Hokutomaru provides comic relief through his exuberant personality and inexperience with urban norms, often portrayed as a wild-hearted youth more at home with mountain wildlife than city intrigue.[187] Despite this lighthearted role, his arc demonstrates significant growth potential, as he uses the tournament to measure his progress under mentorship and aspire to protect others, setting the stage for further development in subsequent entries.[189] Hokutomaru returns as a playable character in Fatal Fury: City of the Wolves (2025), having matured into a more urban-adapted ninja while retaining his energetic style, now applying his skills against new threats in South Town.[189]Hotaru Futaba
Hotaru Futaba debuted in Garou: Mark of the Wolves in 1999 as a 16-year-old Japanese girl skilled in Kenpo, driven by her quest to locate her missing older brother, Gato.[191][192] Accompanied by her pet marten, Itokatsu, she travels the world in search of her family, embodying a runaway searcher archetype within the Fatal Fury series.[192] Her inclusion marks a shift toward younger, more relatable protagonists in the series' later entries, contrasting the rugged fighters of earlier games. Hotaru's backstory revolves around profound family separation following her mother's death, after which her father and brother vanished, leaving her to fend for herself.[192] Despite this tragedy, she maintains a hopeful and cheerful personality, characterized by innocence, composure, and quiet determination that fuels her unwavering optimism for reunion.[192] This emotional core drives her narrative arc in the Fatal Fury series, where her encounters, including a tense reunion with the now-distant Gato, highlight themes of perseverance and familial bonds without resolving her journey entirely.[192] In gameplay, Hotaru employs a balanced Kenpo style derived from soft kung fu techniques, such as Tai Chi and Baguazhang, emphasizing fluid, versatile combat.[192] Her moveset integrates precise punches for close-range pressure, agile kicks for mobility and aerial control, and chi-infused projections for zoning, allowing her to adapt to various situations while reflecting her reluctance for violence.[192] This design underscores her profile as a non-aggressive fighter who participates in battles only to advance her personal quest, prioritizing harmony over destruction.[192] Although Hotaru appears in other SNK titles like The King of Fighters, her Fatal Fury appearances center on the emotional progression of her family search, culminating in Fatal Fury: City of the Wolves where her hope persists amid challenges.[192]Kain R. Heinlein
Kain R. Heinlein debuted in 1999 as a playable character and final boss in Garou: Mark of the Wolves, serving as the uncle and guardian to Rock Howard while founding Second South Town as a new haven amid the ruins of the original city.[193] As the younger brother of Marie Heinlein—Rock's mother and the late wife of Geese Howard—Kain grew up in poverty in South Town's slums, an experience that fueled his rise through street fights and gang leadership, eventually leading him to take control after Geese's death via a summarized inheritance of his criminal empire.[193] His vision for Second South Town emphasized a cycle of controlled violence to foster appreciation for life, positioning him as an ambitious reformer distinct from his brother-in-law's destructive rule.[193] In gameplay, Kain employs a shoot boxing style centered on powerful punches and kicks, delivering combos with wind effects for visual flair and strategic depth.[193] Signature techniques include the Emperor Shoot, a diving heel drop attack, and rapid machine gun punches like the Schwarzer Stoß, which overwhelm opponents at close range, reflecting his controlled yet flamboyant combat approach.[193] As the tournament's organizer, "King of Fighters: Maximum Mayhem," Kain lures fighters including his nephew Rock to recruit talent for his organization, culminating in boss encounters that highlight his overwhelming power.[193] Kain's storyline arc in Garou: Mark of the Wolves concludes with hints of potential alliance, as he spares Rock and expresses intent to await his growth before further involvement.[193] He returns in Fatal Fury: City of the Wolves (2025) as a playable character with an updated fighting style called Dark Void Arts, allying with Rock to rescue his captive sister Marie from a hostile organization in South Town, driven by his idealistic ambition and resolve.[194] This revival marks his reentry into the series after over two decades, emphasizing his enduring ties to the Howard family legacy.[194]Kevin Rian
Kevin Rian debuted in Garou: Mark of the Wolves (1999) as a dedicated SWAT officer stationed in Second Southtown, driven by a personal vendetta against the criminal Freeman. His partner had been investigating a series of random murders committed by Freeman when he was killed, leaving Kevin to care for Marky, the young son of his late colleague. This tragedy fuels Kevin's commitment to upholding justice in the chaotic streets of Southtown, where he enters the "Second Southtown Maximum Mayhem" tournament partly to confront threats tied to Kain R. Heinlein's ambitious plans for the city.[195][196] Kevin's fighting style blends ranged firearm attacks with close-quarters melee techniques, emphasizing a hybrid approach suitable for law enforcement scenarios. He employs gunshots for mid-to-long range control, such as rapid-fire projectiles to keep opponents at bay, while incorporating low slides for evasion and approach, and baton swings for powerful strikes in tight spaces. This versatile arsenal allows him to switch seamlessly between distances, reflecting his role as a cyber cop combating terrorism with both precision shooting and hand-to-hand combat. Representative examples include his sliding dash attacks that close gaps quickly and baton combos that deliver heavy melee damage, enabling effective pressure in various fight ranges.[197] In Fatal Fury: City of the Wolves (2025), Kevin returns with refined SWAT mercenary arts, incorporating updated tactical elements like enhanced explosive maneuvers and his loyal companion Marky for support in pursuits. His core hybrid style persists, but with modernized animations and moves that amplify his explosive, high-energy offense, ensuring no criminal escapes unscathed. This evolution underscores his ongoing mission to maintain peace in Southtown amid escalating threats.[198]Kim Dong-Hwan
Kim Dong Hwan is the elder son of the renowned taekwondo master Kim Kaphwan and made his debut as a playable character in the 1999 fighting game Garou: Mark of the Wolves, the eighth entry in the Fatal Fury series.[173] As the reluctant heir to his family's taekwondo legacy, Dong Hwan enters the Second Southtown Maximum Mayhem Tournament to prove his worth, though he shows little interest in the rigorous discipline expected of him.[199] His playful and carefree approach contrasts sharply with his father's strict regimen, leading him to skip formal training sessions in favor of spontaneous, enjoyable brawls.[173] In his backstory, Dong Hwan embodies a natural prodigy who prioritizes leisure and flirtations over dedicated practice, often leaving the family dojo's responsibilities to his younger brother, Kim Jae Hoon.[199] This reluctance stems from his aversion to the intense, justice-driven training his father instilled, preferring instead a lighthearted style that allows him to showcase his innate talent without full commitment.[173] Despite this, his entry into the tournament marks a subtle step toward succession, as he seeks to honor the family name on his own terms.[93] Dong Hwan's fighting style features flashy taekwondo techniques emphasizing speed and flair, including aerial spins for mid-air assaults and energy-infused kicks that deliver explosive power from a distance.[173] These moves, such as spinning dives and charged leg strikes, reflect his less disciplined nature compared to Jae Hoon's more precise and grounded approach, prioritizing hit-and-run tactics over sustained pressure.[200] His combos often incorporate super jumps and wall bounces to maintain an unpredictable, entertaining rhythm in battle.[200] Throughout the series, Dong Hwan's dynamic with his brother highlights their differing attitudes toward their heritage—Dong Hwan as the laid-back elder pushing Jae Hoon to take the lead—while he continues to appear in subsequent titles, including The King of Fighters crossovers and his return in Fatal Fury: City of the Wolves (2025), where he refines his skills through self-directed training to rival his father.[93][173]Kim Jae-Hoon
Kim Jae-Hoon is a character in the Fatal Fury series, debuting as a playable fighter in Garou: Mark of the Wolves (1999), where he serves as the disciplined younger son of taekwondo master Kim Kaphwan and successor to the family's martial arts legacy. Unlike his older brother, Kim Dong-Hwan, Jae-Hoon fully embraces the rigorous path of taekwondo training from a young age, driven by a strong sense of duty and admiration for his father's teachings. His backstory highlights his commitment to honing precise, focused strikes that reflect the Kim family's emphasis on justice and perseverance, positioning him as a serious counterpart to more carefree fighters in the series.[201][202] Jae-Hoon's personality is characterized by diligence, charisma, and a gentle demeanor, often depicted as enjoying the company of small animals like rabbits and hamsters, which underscores his compassionate side beneath a facade of unyielding discipline. This contrasts sharply with Dong-Hwan's laid-back attitude toward their shared heritage, as Jae-Hoon actively seeks to prove himself in tournaments like the "Maximum Mayhem" to uphold the family honor. His design emphasizes a youthful, earnest archetype, complete with a school uniform and headband, symbolizing his student-like devotion to self-improvement through martial arts.[201][203] In gameplay, Jae-Hoon's moveset centers on taekwondo techniques that prioritize counters, acrobatic kicks, and precise aerial assaults, such as the Hishou Kyaku (a diving kick) and Hangetsuzan (a spinning heel strike). His super moves incorporate pyrokinesis, notably the Houou Kyaku series, which summons phoenix-like fire effects for devastating combos, emphasizing speed and timing over brute force. These mechanics highlight his role as a zoning and counter-focused character, rewarding players for reading opponents' advances with punishing follow-ups.[204][201] Jae-Hoon has maintained consistency across SNK titles, appearing as a playable character in spin-offs like The King of Fighters 2002: Unlimited Match and making cameo roles in The King of Fighters XV (via the DJ Station mode) and Fatal Fury: City of the Wolves (2025), where he supports the narrative without full playability. His enduring presence reinforces the Kim family dynamic in the broader universe, often tying into themes of legacy and growth.[205]Marco Rodrigues
Marco Rodrigues debuted in 1999's Garou: Mark of the Wolves as a Brazilian fighter blending martial arts with dynamic, acrobatic elements, incorporating flips and sweeping leg attacks into his combat approach.[206] As a disciple of Ryo Sakazaki, he mastered Kyokugenryu Karate and established a dojo in Brazil upon achieving black belt status, serving as an instructor who imparts the style to his students.[206] His backstory positions him as a dedicated teacher returning from a period of reflection—often interpreted as a post-training vacation—to defend his dojo's honor after his pupils are attacked, motivating his entry into the "Maximum Mayhem" tournament.[206] Portrayed with a laid-back demeanor outside of combat, Rodrigues exhibits a wise, philosophical outlook, reflected in his introspective victory quotes that emphasize growth and resilience.[206] In battle, however, his hot-blooded intensity shines through, earning him the nickname "The Beast" for his aggressive yet controlled style.[207] This contrast underscores his role as a mentor who balances calm instruction with fierce determination. Rodrigues' techniques draw from Kyokugenryu Karate but emphasize unpredictability through fluid, evasive maneuvers, including handstands for repositioning and wheel kicks like the Hien Shippu Kyaku (Flying Swallow Hurricane Leg), a spinning aerial assault that sweeps opponents off their feet.[208] Other moves, such as the Joudan Harai sweep and Kohou uppercut, allow him to mix ground-based takedowns with anti-air flips, creating rhythmic combos that disrupt enemy rhythm.[209] These elements make his playstyle versatile, favoring rushdown tactics with deliberate power strikes over pure speed.[210] He returns in Fatal Fury: City of the Wolves (2025), featuring enhanced animations that amplify his acrobatic flair and karate precision, including smoother transitions for sweeps and kicks while retaining core moves like the Ko'ou Ken fireball.[207] In this entry, his dojo sign is stolen, prompting him to train temporarily at Yuri Sakazaki's fitness club before competing to reclaim it and promote Kyokugenryu.[207] His rhythmic, dance-like footwork echoes parallels to Duck King's breakdancing style, though Rodrigues' approach remains grounded in karate discipline.[206]Rock Howard
Rock Howard debuted as the protagonist in the 1999 fighting game Garou: Mark of the Wolves, the first entry in the Fatal Fury: Wolves sub-series, where he is portrayed as a teenager navigating his complex family legacy.[211] As the son of the series' antagonist Geese Howard, Rock inherits his father's Reppuken energy projectile technique, which becomes a core part of his arsenal.[212] Raised by Terry Bogard after his mother's death when he was eight years old, Rock receives martial arts training from his mentor, fostering a deep internal struggle between his villainous heritage and the heroic path he seeks to follow.[213] This backstory positions him as a character defined by mixed emotions and self-discovery, central to the narrative of Second Southtown's tournaments.[211] Rock's fighting style uniquely blends Geese's aggressive, power-based moves with Terry's more balanced, versatile techniques, allowing for dynamic zoning and close-range pressure in gameplay.[214] Key special moves include the Shinkuu Nage, a close-range command throw that inherits Geese's grappling style for mix-up potential, and the Raging Storm, a powerful anti-air super move that unleashes a vortex of energy for high-damage finishes.[215] Other abilities like the Crack Counter for parrying and countering attacks, combined with Terry-influenced options such as the Rising Tackle uppercut, contribute to his adaptable playstyle suitable for neutral footsies and meter-building strategies.[212] Serving as the narrative successor to Terry Bogard, Rock anchors the evolving lore of the Fatal Fury series' later installments, driving plot developments around redemption and legacy in subsequent games like Fatal Fury: City of the Wolves.[213]Tizoc / King of Dinosaurs
Tizoc, also known as King of Dinosaurs, is a recurring character in the Fatal Fury series, debuting in Garou: Mark of the Wolves in 1999 as a masked professional wrestler characterized by his animalistic fighting style. Portrayed as a towering Mexican professional wrestler donning a distinctive dinosaur-inspired mask, Tizoc employs powerful grapples, suplexes, and guttural roars to dominate opponents in the ring, embodying a heroic persona that resonates with audiences.[216] His introduction emphasizes a blend of theatrical wrestling flair and primal intensity, setting him apart as a grappler focused on close-range takedowns and overwhelming physicality.[217] In his backstory, Tizoc pursues international wrestling fame to honor and perpetuate Mexican wrestling traditions from his heritage, viewing the sport as a modern arena for proving strength and justice. He enters tournaments like the "Maximum Mayhem" in Second Southtown not merely for victory, but to inspire the next generation while staying true to his cultural roots as a symbol of unyielding heroism. This narrative arc portrays him as a larger-than-life figure whose masked identity amplifies his role as a protector and entertainer, drawing parallels to other enigmatic masked fighters in the series like Grant.[218] Tizoc's techniques revolve around raw power and predatory maneuvers, including devastating suplex variations such as the Northern Cross Impact, which launches foes skyward before slamming them down, and claw-based strikes like the Power Geyser for mid-range anti-air control. Signature moves like The Destroyer—a high-impact spinning backbreaker—highlight his ability to dismantle defenses with brutal efficiency, often accompanied by ferocious roars that enhance his intimidating presence. These animalistic grapples prioritize meter-building pressure and command throws, making him a formidable close-quarters brawler who excels in punishing aggressive playstyles.[217] Following his initial appearances, Tizoc's lore evolves with him being unmasked after a severe injury sustained in competition, leading to a temporary retirement from the spotlight. He later reemerges as the King of Dinosaurs persona in related titles to conceal his recovery, but makes a full return as Tizoc in Fatal Fury: City of the Wolves (2025), donning his original mask once more to reclaim his status as an invincible symbol of justice and pursue the title of world's strongest wrestler amid the cries of adoring child fans.[218]Introduced in Fatal Fury: City of the Wolves
Chun-Li
Chun-Li makes her debut in the Fatal Fury series as a guest character in Fatal Fury: City of the Wolves, released in 2025, where she pursues international criminal activities in the notorious South Town.[219] As an Interpol agent from China, she investigates the revival of a shadowy criminal syndicate threatening global security, drawing her into the gritty underworld of the Fatal Fury universe.[220] This storyline adapts her established role as a dedicated law enforcement officer combating organized crime, now tailored to the series' focus on street-level conflicts and syndicate power struggles in South Town.[221] Her presence highlights themes of justice and international cooperation against corruption.[222] In the game, Chun-Li's moveset incorporates her iconic techniques from the Street Fighter series, seamlessly integrated with Fatal Fury: City of the Wolves' mechanics such as REVERSALS and Gear Shift systems for enhanced combo potential and defensive options.[223] Her Hyakuretsukyaku delivers a rapid barrage of lightning-fast kicks, serving as a versatile pressure tool and anti-air option that builds meter efficiently in neutral exchanges.[224] The Kikosho, a powerful energy projectile, functions as an invincible reversal and combo ender, with its Ignition super version providing short-range burst damage and the Redline Gear variant allowing for brake cancels to extend pressure.[225] These moves emphasize her agile footwork and chi manipulation, adapted to the game's emphasis on momentum and close-quarters brawling.[219] Chun-Li was added as paid downloadable content (DLC) on November 5, 2025, following the base game's launch earlier in the year, as part of the first season pass.[226] This inclusion marks a significant collaboration between SNK and Capcom, bridging the Fatal Fury and Street Fighter franchises through shared character crossovers and unified fighting styles.[219] Voiced by Jennie Kwan in English and Fumiko Orikasa in Japanese, her addition expands the roster's diversity while preserving her core identity as a symbol of disciplined martial prowess.[227]Cristiano Ronaldo
Cristiano Ronaldo, the renowned Portuguese footballer known as CR7, makes his debut as a playable guest character in Fatal Fury: City of the Wolves, released in 2025 by SNK.[228] In the game's storyline, Ronaldo visits South Town during his off-season to refine his football skills, leveraging his exceptional athleticism to engage in combat against the series' fighters.[228] His inclusion marks a unique crossover, translating real-world soccer prowess into martial arts battles through a combination of precise kicks, headers, and agile maneuvers.[229] Ronaldo's fighting style centers on soccer-inspired techniques, blending them with martial arts elements to create an unstoppable offensive force.[228] Signature moves include the Rising C Cross, a leaping header attack; Deep-Rooted Step, a dribble dash for closing distances; Slide Tackle, a low sweeping kick; Over the Limit, a high-velocity bicycle kick; and Ironclad Shoulder, a charging tackle.[230] Additional specials feature free-kick projectiles and follow-up options like headbutts or stomps from his Back Approach command grab, emphasizing speed, precision, and crowd-pleasing flair.[231] These abilities highlight his real-life agility and goal-scoring instincts, adapted for the game's REV (Revolutionary Engine of Victory) system.[232] As a novelty guest star, Ronaldo's character promotes the game's global reach through a high-profile collaboration, featuring an authentic likeness approved by the athlete himself.[233] His addition, backed by Saudi funding influences in esports and entertainment, underscores SNK's strategy to attract international audiences via celebrity appeal.[234] Ronaldo personally announced his involvement on social media, expressing enthusiasm for the challenge of fighting in South Town.[235]Ken Masters
Ken Masters makes his debut in the Fatal Fury series as a guest character in Fatal Fury: City of the Wolves, portraying him as the American heir to the wealthy Masters family and a veteran street fighter from Metro City. Seeking closure for an incident in South Town to which he was wrongfully tied, Ken crosses paths with Terry Bogard, the Legendary Hungry Wolf, leading to joint operations against emerging threats in the game's narrative.[236] Ken's fighting style infuses Shotokan karate with a fiery, aggressive flair, featuring signature techniques such as the projectile Hadoken, the rising Shoryuken uppercut, and the spinning Tatsumaki Senpukyaku kick, all adapted to the faster, more dynamic pacing of Fatal Fury. His arsenal emphasizes unmatched offensive pressure through flaming punches and rapid combos, distinguishing his showmanship from the series' native brawlers.[237] This crossover appearance underscores the ongoing collaboration between SNK and Capcom, building on prior SNK vs. Capcom titles by integrating Ken's evolved characterization as a devoted family man who cherishes his wife and son alongside his martial pursuits.[238][236]Preecha
Preecha is an original character debuting in Fatal Fury: City of the Wolves, released in 2025 as part of SNK's revival of the series. As a brilliant young scientist, she is driven by an intense curiosity about ki, the spirit energy that empowers the world's top fighters, and seeks to unravel its mysteries through rigorous academic research. Trained as the star pupil of Joe Higashi, Preecha incorporates Muay Thai techniques into her combat approach, blending them with an original style that reflects her analytical mindset and scientific experiments.[239][240] Her backstory integrates seamlessly into the narrative of Second South Town's conflicts, positioning her as a rising challenger drawn to the city by reports of extraordinary ki manifestations among its inhabitants. Reluctant to embrace the physical toll of battle—despite her aversion to pain—Preecha participates in the "Maximum Mayhem" tournament not for glory or victory, but to gather empirical data on ki in real-time combat scenarios. This academic pursuit leads her to endure grueling encounters, transforming her from an observer into an active contender who tests hypotheses mid-fight, such as the interplay between physical strikes and energy projection. Her boisterous personality emerges in these high-stakes situations, masking her scholarly precision with enthusiastic vigor.[239][240] Preecha's moveset is designed for the game's modern mechanics, emphasizing agile rushdown tactics that capitalize on speed and close-range pressure. Signature techniques draw from Muay Thai staples like knee strikes and elbow combos, augmented by ki-infused specials that simulate her research—such as energy bursts mimicking experimental energy fields—allowing her to chain rapid assaults into devastating follow-ups. This style fills a crucial gap in the roster by introducing a fresh SNK-original fighter focused on technical mobility and hybrid offense, contrasting the guest crossovers while honoring the series' legacy of diverse martial arts influences.[240][239]Salvatore Ganacci
Salvatore Ganacci is a playable character debuting in Fatal Fury: City of the Wolves in 2025, depicted as a Swedish DJ who integrates electronic dance music (EDM) production with martial arts in combat.[241] As a guest artist, he enters the series' universe to seek creative inspiration in South Town for his upcoming anime music video, motivated by his longtime friend Duck King to join the tournament and channel his artistic energy into battles.[241] This backstory positions Ganacci as a justice-dealing performer whose fights double as high-energy performances, blending rhythmic spectacle with physical prowess to captivate audiences.[241] Ganacci's fighting style uniquely fuses DJing techniques with hand-to-hand combat, employing sound waves and pulsating beats to disorient and overwhelm opponents.[241] His arsenal includes auditory assaults like bass drops that unleash concussive shockwaves, staggering foes with low-frequency vibrations, and rhythm combos that synchronize strikes to an internal beat, allowing for fluid chains that control spacing and build momentum.[242] These moves emphasize crowd-control elements, where Ganacci manipulates the battlefield's tempo to stun multiple threats or extend combos, turning fights into immersive musical showdowns that leave adversaries reeling from the sensory overload.[243] Special techniques, such as reverse fireballs projected via sound manipulation and spinning maneuvers synced to escalating tracks, highlight his versatility in mixing "music, muscles, and mayhem."[241] The inclusion of Ganacci enhances the Fatal Fury series' contemporary appeal by incorporating real-world celebrity collaboration, complete with original soundtrack contributions that tie into his in-game animations and promotional trailers.[244] This tie-in fosters viral marketing through dynamic music videos and crossover events, drawing EDM fans into the fighting game genre while paralleling other high-profile guests like Cristiano Ronaldo in elevating the roster's global visibility.[244]Vox Reaper
Vox Reaper is a new character introduced in the 2025 video game Fatal Fury: City of the Wolves, serving as a supernatural antagonist with reaper-themed abilities. Depicted as a "demon reborn," he operates as a street assassin dispatched to eliminate Kain R. Heinlein, the central figure from Garou: Mark of the Wolves. Though his initial assassination attempt fails, Vox Reaper is spared by Kain's bodyguard Grant, who subsequently mentors him in advanced combat techniques. This mentorship ties Vox to lingering threats in South Town, where he now pursues his deceased master's final directives alongside Kain's broader ambitions.[245] His fighting style blends Dark Karate with assassination arts, emphasizing an ominous, horror-infused presence that distinguishes him within the refreshed roster. Vox Reaper wields a signature scythe for reap swings that deliver slashing attacks, complemented by soul-manipulating strikes that drain opponents' vitality. Teleportation maneuvers allow him to phase through space for surprise ambushes, while dark energy projections manifest as shadowy projectiles or auras to control the battlefield. These abilities evoke a spectral, unrelenting menace, enhancing the series' supernatural elements.[245][246] Vox Reaper's design and lore draw from reaper archetypes, including his cherished mask that conceals his face and reinforces his demonic persona. Born on September 9 with blood type A, he embodies a relentless stalker of South Town's underbelly, adding a layer of psychological terror to confrontations. His inclusion revitalizes the antagonist lineup by introducing mystical villainy that contrasts with the series' traditional martial arts focus.[245][247]Legacy and reception
Critical reception
The initial entries in the Fatal Fury series received praise in 1990s reviews for their diverse character roster, which introduced a variety of fighting styles and personalities that distinguished the game from contemporaries like Street Fighter II. Critics highlighted protagonists Terry Bogard and antagonist Geese Howard as archetypal rivals, embodying the heroic underdog and ruthless crime lord tropes that became staples of the genre, contributing to the series' narrative appeal.[9][248][249] In the Real Bout era, reviewers noted criticisms regarding character design, particularly the fanservice elements in Mai Shiranui's portrayal, which emphasized her revealing attire and movements in a way that some saw as prioritizing visual appeal over depth. Additionally, the expanded rosters in titles like Real Bout Fatal Fury Special were occasionally critiqued for contributing to perceived bloat, diluting focus amid the influx of returning and new fighters, though the overall gameplay innovations were still commended.[250][251] Garou: Mark of the Wolves (1999) was lauded in contemporary reviews for refreshing the series' character lineup, with Rock Howard and Kain R. Heinlein positioned as innovative successors to legacy figures like Terry and Geese, blending inherited traits with new mechanics like the T.O.P. Attack system to enhance strategic depth. Critics appreciated how these designs revitalized the roster, making it more accessible and visually striking while maintaining the series' core identity.[252][253] Reviews of Fatal Fury: City of the Wolves (2025) offered mixed assessments of its crossover inclusions, such as Chun-Li and Ken Masters from Street Fighter, praising the nostalgic ties to classic characters while questioning the novelty of eclectic additions like real-world figures, which some outlets viewed as unevenly balancing familiarity with experimentation. Overall, the roster was described as compact yet charismatic, supporting a triumphant return that honored the series' roots amid modern refinements.[254][255][256]Fan popularity and cultural impact
Among fans of the Fatal Fury series, characters like Terry Bogard, Mai Shiranui, and Rock Howard consistently rank as favorites in usage statistics and surveys. In SNK's official online play data for Fatal Fury: City of the Wolves released in July 2025, Terry Bogard led with an 11% usage rate, followed closely by Andy Bogard at 10.9%, while Rock Howard placed in the top five most selected fighters.[257] Mai Shiranui, a staple since Fatal Fury 2, has similarly maintained strong appeal, securing second place in SNK's 2025 King of Fighters 30th anniversary character poll, reflecting her enduring draw across the broader SNK universe. Terry Bogard stands out as a cultural icon, frequently appearing in memes, animations, and high-profile collaborations that extend the series' reach beyond fighting games. His inclusion as a DLC fighter in Super Smash Bros. Ultimate in 2019 introduced the character to a global audience, highlighting SNK's historical influence on the genre and sparking widespread fan enthusiasm for his "Power Geyser" moveset and retro aesthetic.[258] Further amplifying this, Terry's guest appearance in Street Fighter 6 during its 2024 Season 2 roster expanded cross-franchise appeal, positioning him as a bridge between rival developers. Mai Shiranui has similarly shaped the archetype of female fighters, serving as SNK's premier kunoichi since 1992 and influencing designs that blend agility, fire-based attacks, and visual flair in subsequent games.[259] Her role as a counterpoint to Chun-Li in early 1990s titles helped pioneer strong, acrobatic women in the genre, evolving into a symbol of empowerment amid ongoing discussions on representation.[260] The legacy of characters from Garou: Mark of the Wolves (1999) has seen revival through dedicated community efforts in the 2020s, including mods and tournaments that keep the roster active. Platforms like Nexus Mods have hosted user-created content, such as intro replacements and performance tweaks, sustaining interest in fighters like Rock and Hotaru Futaba on modern hardware. Community-driven events, including the Garou: Mark of the Wolves Community World Tournament in 2020 and official side tournaments at EVO 2023, have drawn international players, fostering a niche but passionate scene that boosts appreciation for the game's innovative mechanics and character depth.[261][262] The release of Fatal Fury: City of the Wolves in 2025 has reignited series hype, particularly with crossovers like Chun-Li's DLC addition on November 5, described by SNK as a "dream collaboration" that unites icons from rival franchises.[219] This guest fighter, featuring adapted moves like the Spinning Bird Kick alongside interactions with Mai, has marked a milestone for inter-fandom engagement, drawing in Street Fighter players and underscoring the series' evolving cultural relevance.[263]References
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