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Two martial artists in gis on a mat, with one kicking the other in the head
Kicking in a taekwondo match

A kick is a physical strike using the leg, in unison usually with an area of the knee or lower using the foot, heel, tibia (shin), ball of the foot, blade of the foot, toes or knee (the latter is also known as a knee strike). This type of attack is used frequently by hooved animals as well as humans in the context of stand-up fighting. Kicks play a significant role in many forms of martial arts, such as capoeira, kalaripayattu, karate, kickboxing, kung fu, wing chun, MMA, Muay Thai, pankration, pradal serey, savate, sikaran, silat, taekwondo, vovinam, and Yaw-Yan. Kicks are a universal act of aggression among humans.

Kicking is also prominent from its use in many sports, especially those called football. The best known of these sports is association football, also known as soccer.

History

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The English verb to kick appears in the late 14th century, meaning "to strike out with the foot", possibly as a loan from the Old Norse "kikna", meaning "bend backwards, sink at the knees".[1]

Kicks as an act of human aggression have likely existed worldwide since prehistory. However, the earliest documentation of high kicks, aimed above the waist or to the head, comes from East-Asian martial arts. Such kicks were introduced to the west in the 19th century with early hybrid martial arts inspired by East-Asian styles such as Bartitsu and Savate. Practice of high kicks became more universal in the second half of the 20th century with the more widespread development of hybrid styles such as kickboxing and eventually mixed martial arts.

The history of the high kick in Asian martial arts is difficult to trace. One theory was that it was developed in Northern Chinese Martial arts, in which techniques involving the use of the foot to strike the vital points of the head was often used. Another theory was that it was developed in the ancient Korean foot-fighting art of Taekyyon as a form of exercise and self-defense. The high kicks seen in Taekwondo today bear a resemblance to the kicks in Taekyyon. The high kick also seems to be prevalent in all traditional forms of Indochinese kickboxing, but these cannot be traced with any technical detail to pre-modern times. In Muay Boran ("ancient boxing" in Thailand) was developed under Rama V (r. 1868–1910) and while it is known that earlier forms of "boxing" existed during the Ayutthaya Kingdom, the details regarding these techniques are unclear. Some stances that look like low kicks, but not high kicks, are visible in the Shaolin temple frescoes, dated to the 17th century.[citation needed] The Mahabharata (4.13), an Indian epic compiled at some point before the 5th century AD, describes an unarmed hand-to-hand battle, including the sentence "and they gave each other violent kicks" (without providing any further detail). Kicks including ones above the waist are commonly depicted in the stone carvings of the Khmer Empire temples in Cambodia.

Applications

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As the human leg is longer and stronger than the arm, kicks are generally used to keep an opponent at a distance, surprise them with their range and inflict substantial damage. Stance is also very important in any combat system and any attempt to deliver a kick will necessarily compromise stability to some degree. The application of kicks is a trade-off between the power and range that can be delivered against the cost incurred to balance. As combat situations are fluid, understanding this trade-off and making the appropriate decision to adjust to each moment is key.

Kicks are commonly directed against helpless or downed targets, while for more general self-defense applications, the consensus is that simple kicks aimed at vulnerable targets below the chest may be highly efficient, but should be executed with a degree of care. Self-defense experts, such as author and teacher Marc Macyoung, claim that kicks should be aimed no higher than the waist/stomach. Thus, the fighter should not compromise their balance while delivering a kick and retract the leg properly to avoid grappling. It is often recommended to build and drill simple combinations that involve attacking different levels of an opponent. A common example would be distracting an opponent's focus via a fake jab, following up with a powerful attack at the opponent's legs and punching.

Further, since low kicks are inherently quicker and harder to see and dodge in general they are often emphasized in a street fight scenario.

Ancient Khmer martial artist show off flexibility for high kick. Bas-relief at the Bayon (12th/13th century) in Cambodia.

Practicality of high kicks

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American karateka shows off flexibility needed for a high kick

The utility of high kicks (above chest level) has been debated.[2] Proponents have viewed that some high front snap kicks are effective for striking the face or throat, particularly against charging opponents and flying kicks can be effective to scare off attackers.[citation needed] Martial arts systems that utilize high kicks also emphasize training of very efficient and technically perfected forms of kicks, include recovery techniques in the event of a miss or block and will employ a wide repertoire of kicks adapted to specific situations.

Detractors have asserted that the flying/jumping kicks performed in synthesis styles are primarily performed for conditioning or aesthetic reasons, while the high kicks as practiced in sport martial arts are privileged due to specialized tournament rules, such as limiting the contest to stand-up fighting, or reducing the penalty resulting from a failed attempt at delivering a kick.

Although kicks can result in an easy takedown for the opponent if they are caught or the resulting imbalance is exploited, kicks to all parts of the body are very present in mixed martial arts, with some fighters employing them sporadically, while others, like Lyoto Machida, Edson Barboza and Donald Cerrone rely heavily on their use and have multiple knockouts by kicks on their resume.

Basic kicks

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Roundhouse

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Roundhouse kick

The attacker swings their leg sideways in a circular motion, kicking the opponent's side with the front of the leg, usually with the instep, ball of the foot, toe, or shin. It can also be performed is a 360-degree kick where the attacker performs a full circle with their leg, in which the striking surface is generally either the instep, shin or ball of the foot.[3]

There are many variations of the roundhouse kick based on various chambering of the cocked leg (small, or full, or universal or no chambering) or various footwork possibilities (rear-leg, front-leg, hopping, switch, oblique, dropping, ground spin-back or full 360 spin-back). An important variation is the downward roundhouse kick, nicknamed the "Brazilian kick" from recent K-1 use: A more pronounced twist of the hips allows for a downward end of the trajectory of the kick that is very deceiving.[4]

Due to its power, the roundhouse kick may also be performed at low level against targets, such as the knees, calf, or even thigh, since attacking leg muscles will often cripple an opponent's mobility. It is the most commonly used kick in kickboxing due to its power and ease of use. In most Karate styles, the instep is used to strike, though use of the shin as an official technique for a street fight would mostly be allowed.

Front

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Taekwondo front kick

Delivering a front kick involves raising the knee and foot of the striking leg to the desired height and extending the leg to contact the target. The strike is usually delivered by the ball of the foot for a forward kick or the top of the toes for an upward kick. Taekwondo practitioners utilize both the heel and ball of the foot for striking. Various combat systems teach "general" front kicks using the heel or whole foot when footwear is on. Depending on the fighter's tactical needs, a front kick may involve more or less body motion and thrusting with the hips is a common method of increasing both reach and power of the kick. The front kick is typically executed with the upper body straight and balanced. Front kicks are typically aimed at targets below the chest: stomach, thighs, groin, knees or lower. Highly skilled martial artists are often capable of striking head-level targets with front kicks.[5][6]

Side

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Professional wrestler Paige delivers a side kick to Nikki Bella.

This kick is native to traditional Chinese martial arts, along with Taekyyon, Taekwondo and Karate. A side kick is delivered sideways in relation to the body of the person kicking.[7] A standard side kick is performed by first "chambering" by raising the kicking leg diagonally across the body, then extending the leg in a linear fashion toward the target, while flexing the abdominals. The two common impact points in sidekicks are the heel or the outer edge of the foot, with the heel is more suited to hard targets such as the ribs, stomach, jaw, temple and chest. When executing a side kick with the heel, the toes should be pulled back so that they only make contact the heel and not with the whole foot as striking with the arch or the ball of the foot can injure the foot or break an ankle.

Another way of doing the side kick is to make it a result of a faked roundhouse. This technique is considered antiquated[citation needed] and used only after an opponent is persuaded to believe it is a roundhouse (a feint) and then led to believe that closing the distance is best for an upper body attack, which plays into the tactical position and relative requirement of this version of the side kick. In Chinese, this is known as cè chuài(侧踹). In Korean, it is known as yeop chagi and in Okinawan fighting, it is sometimes called a "dragon kick". Some have called this side kick a "twist kick" due to its roundhouse like origins. This side kick begins as would a roundhouse kick however the practitioner allows the heel to move towards the center of the body. The kick is then directed outward from a cross-leg chamber so that the final destination of the kick is a target to the side, rather than one that is directly ahead.

Back

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Taekwondo back kick

Also referred to as a donkey kick, mule kick, horse kick or turning back kick. This kick is directed backwards, keeping the kicking leg close to the standing leg and using the heel as a striking surface. In wushu, this kick is called the "half-moon" kick but involves the slight arching of the back and a higher lift of the leg to give a larger curvature. It is often used to strike opponents by surprise when facing away from them.

Advanced kicks

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These are often complicated variations of basic kicks, either with a different target or combined with another move, such as jumping.

Axe

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Axe kick by Christine Theiss in 2013

In Japanese, kakato-geri or kakato-otoshi; in Korean, doki bal chagi or naeryeo chagi or chikka chagi. In Chinese, pigua tui or xiapi tui.

An axe kick, also known as a hammer kick or stretch kick, is characterized by a straightened leg with the heel descending onto an opponent like the blade of an axe. It begins with one foot rising upward as in a crescent kick[8] then the upward arc motion is stopped and then the attacking foot is lowered to strike the target from above. The arc can be performed in either an inward (counter-clockwise) or outward (clockwise) fashion.

A well-known proponent of the axe kick was Andy Hug, the Swiss Kyokushinkai Karateka who won the 1996 K-1 Grand Prix.

Butterfly

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Wushu Butterfly kick (animated video)

A butterfly kick is done by doing a large circular motion with both feet in succession, making the combatant airborne. There are many variations of this kick. The kick may look like a slanted aerial cartwheeland at the same time, the body spins horizontally in a circle. It begins as a jump with one leg while kicking with the other, then move the kicking leg down and the jumping leg up into a kick, landing with the first kicking leg, all while spinning. This kick involves arching the back when airborne to give a horizontal body with high angled legs striking horizontally. It may also resemble a jumping spin roundhouse kick (developed by James "Two Screens" Perkins) into a spinning hook kick, all in one jump and one spin although the difference is that both legs remain in the air at the same time for a considerable amount of time.[9]

First practiced in Chinese martial arts, the butterfly kick, or "xuan zi", is widely viewed as ineffective for actual combat. However, its original purpose was to evade an opponent's floor sweep and flip to the antagonist's exposed side or it may be used as a double aerial kick to an opponent standing off to the side. It is now widely used in demonstrative wushu forms (taolu) as a symbol of difficulty. Also note the similarity in execution when compared to an ice skating maneuver known as a flying camel spin (aka Button camel).

Calf

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This strike is a low roundhouse kick that hits the backside of the calf with the shin.[10] While a calf kick sacrifices range in comparison to a standard low roundhouse kick to the thigh, it can not be checked with a knee or grabbed with an arm making it a safer kick for a striker in MMA matches versus opponents capable of checking low kicks or grapplers looking for takedown opportunities.[11] The kick was popularized by former UFC lightweight champion Benson Henderson.[12]

Crescent

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Fighter (left) using an Outside Crescent kick

The crescent kick, also referred to as a "swing" kick and bandal chagi (반달 차기) in Korean, has some similarities to a hook kick and is sometimes practised as an off-target front snap kick.[13] The leg is bent like the front kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close attack. In many styles of tai chi and Kalaripayattu, crescent kicks are taught as tripping techniques. When training for crescent kicks, it is common to keep the knee extended to increase the difficulty. This also increases the momentum of the foot and can generate more force, though it takes longer to build up the speed.[14]

The inward, inner, or inside crescent hits with the inside edge of the foot. Its arch is clockwise for the left leg and counter-clockwise for the right leg with force generated by both legs' movement towards from the midline of the body. The inward variant has also been called a hangetsu geri (half-moon kick) in karate and is employed to "wipe" an opponent's hand off of the wrist. It can quickly be followed up by a low side-blade kick to the knee of the offender.

The outward, outer, or outside crescent hits with the "blade", the outside edge of the foot. Its path is counter-clockwise for the left leg and clockwise for the right leg and force is generated by both legs' hip abduction. This is similar to a rising side kick, only with the kicking leg's hip flexed so that the line of force travels parallel to the ground from front to side rather than straight up, beginning and ending at the side.

Hook

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Steven Ho executing a Jump spin hook kick

A hook kick or huryeo chagi (후려 차기) or golcho chagi in Korean, strikes with the heel from the side. It is executed similar to a side kick. However, the kick is intentionally aimed slightly off target in the direction of the kicking foot's toes. At full extension, the knee is bent and the foot snapped to the side, impacting the target with the heel. In taekwondo it is often used at the resulting miss of a short slide side kick to the head, but is considered a very high level technique in said circumstance. Practitioners of jeet kune do frequently use the term heel hook kick or sweep kick.[15][16][17] It is known as "gancho" in capoeira.

There are many variations of the hook kick, generally based on different foot work: rear- or front-leg, oblique or half-pivot, dropping, spin-back and more. The hook kick can be delivered with a near-straight leg at impact, or with a hooked finish (kake in Japanese karate) where the leg bends before impact to catch the target from behind. An important variation is the downward hook kick, delivered as a regular or a spin-back kick, in which the end of the trajectory is diagonally downwards for a surprise effect or following an evading opponent. Another important variation is the whip kick, which strikes with the flat of the foot instead of heel.[18]

The hook kick is mainly used to strike the jaw area of an opponent, but is also highly effective in the temple region.

L

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An L-kick, also called aú batido, is a movement in breakdancing, capoeira and other martial arts and dance forms. It is executed by throwing the body into a cartwheel motion, but rather than completing the wheel, the body flexes while supported by one hand on the ground. One leg is brought downwards and forwards in a kicking motion while the other remains in the air (giving rise to the name).

Reverse roundhouse/wheel

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Low, middle and high reverse roundhouse kicks performed in succession

In Japanese, ushiro mawashi geri (後ろ回し蹴り); in Korean, bandae dollyo chagi (반대 돌려 차기), dwit hu ryo chagi, nakkio mom dollyo chagi or parryo chagi.

This kick is also known as a "heel kick", "turning kick", "reverse round kick", "spinning hook kick", "spin kick", or "wheel kick".[19] A low reverse roundhouse is also known as a "sweep kick" or "sitting spin kick", however, in some martial arts circles, when aimed at a downward angle to the anterior side of the knee it is commonly referred to as a "shark kick" due to its tendency to tear the anterior cruciate ligament. A reverse roundhouse kick traditionally uses the protruding point on the backside of the heel to strike with, the kicking leg coming from around the kicker's back as they pivot and the knee remaining relatively straight on the follow through, unlike the leg position in a reverse hooking kick, despite the spinning motion and the part of the heel being roughly the same. Variations exist for low, middle and high heights. Spinning and leaping variations of the kick are also popular and are often showcased in film and television media. At UFC 142, Edson Barboza knocked out Terry Etim using a wheel kick in the third round of their fight, the first such in the Ultimate Fighting Championship.

A similarly named but technically different kick, is the roundhouse kick performed by turning as if for a back straight kick and executing a roundhouse kick. It is known as a "reverse roundhouse kick" because the kicker turns in the opposite, or "reverse", direction before the kick is executed. This kick strikes with the ball of the foot for power or the top of the foot for range. This was exhibited by Bruce Lee on numerous occasions in his films Enter the Dragon, Fist of Fury and The Big Boss. Bill Wallace was also a great user of this kick, as seen in his fight with Bill Briggs, where he knocked his opponent out with the clocked 60 mph kick.[20] The jump spin hook kick was popularized in the mid-eighties by Steven Ho in open martial art competitions.

In Olympic format (sport) taekwondo, this technique is performed using the balls of the feet and in a manner similar to a back thrust, rather than the circular technique adopted in other styles of martial arts.

Flying back kick. The running-up part of the flying kick sequence is cut off in this animation, so only the jumping component of the kick is seen.

Flying

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A flying kick, in martial arts, is a general description of kicks that involve a running start, jump, then a kick in mid-air.[21] Compared to a regular kick, the user is able to achieve greater momentum from the run at the start. Flying kicks are not to be mistaken for jumping kicks, which are similar maneuvers. A jumping kick is very similar to a flying kick, except that it lacks the running start and the user simply jumps and kicks from a stationary position.[22] Flying kicks are often derived from the basic kicks.[23] Some of the more commonly known flying kicks are the: flying side kick, flying back kick and the flying roundhouse kick, as well as the flying reverse roundhouse kick.[24] Flying kicks are commonly practiced in Taekwondo, Karate, Wushu and Muay Thai for fitness, exhibitions and competition. It is known as tobi geri in Japanese martial arts and twyo chagi in Taekwondo.

Showtime

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The showtime kick gained notability after being used by mixed martial artist Anthony Pettis, during his fight against Benson Henderson on December 16, at WEC 53 for the WEC Lightweight Championship.[25] In the fifth round Pettis ran up the cage, jumped off the cage, then landed a switch kick while airborne. Sports reporters later named this the "showtime kick".[26] The kick was also used by mixed martial artists: Zabit Magomedsharipov[27] and others. The kick was featured in the movie Here Comes the Boom.

Scissor

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Several kicks may be called a scissor kick, involving swinging out the legs to kick multiple targets or using the legs to take down an opponent.

The popularized version of a scissor kick is, while lying down, or jumping, the kicker brings both legs to both sides of the opponent's legs or to their body and head, then brings both in as a take down (as the name states, leg motions are like that of a pair of scissors).

The scissor kick in Taekwondo is called kawi chagi. In capoeira it is called tesoura (scissors).

Scissor kicks and other variants are also commonly applied in Vovinam.

Spinning heel

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Summer Rae setting up to perform a spinning heel kick on Sasha Banks

A spinning heel kick is where the artist turns their body 360 degrees before landing the heel or the ball of their foot on the target. It is found in Muay Thai and is known in Capoeira as armada.

Vertical (thrust, push, and side)

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A vertical kick involves bringing the knee forward and across the chest, then swinging the hip while extending the kicking leg outward, striking with the outside ("sword") edge of the foot. In karate this is called a yoko geri keage, in Taekwondo it is referred to as sewo chagi and can be performed as either an inward (anuro) or outward (bakuro) kick.

Multiple/machine gun

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In Japanese karate, the term ren geri is used for several kicks performed in succession. Old karate did not promote the use of the legs for weapons as much as modern karate does, seeing them as being too open for countering, in modern sport karate (non-traditional) competitions, however, the ability to use multiple kicks without setting the foot down has become a viable option, not only for effectiveness but also for stylish aesthetics.

In taekwondo, three types of multiple kick are distinguished:

  • Double kick (i-jung chagi): two kicks of the same type executed in succession by the same foot in the same direction.
  • Consecutive kick (yonsok chagi): two or more kicks executed in succession by the same foot but in different directions, or with different attacking tools.
  • Combination kick (honhap chagi): two or more kicks executed in succession by both feet.

One such multiple kick commonly seen in taekwondo, is a somewhat complex side kick where a high side kick is followed by a low side kick which is in turn followed by a more powerful side kick.[28] This combination is done rapidly and is meant not for multiple targets but for a single one. A multiple kick usually targets the face, thigh and chest, but in turn can be a multiple chest attack which is useful for knocking the breath out of an attacker. A multiple kick is usually involves shooting the leg forward as in a front kick and then pivoting and turning so as to actually deliver a side kick. That style has far less power but is much faster and more deceptive, which is what the multiple kick was designed for. The multiple kick, unlike some side or side blade kicks, never uses the outer edge of the foot; it is intended solely for the heel to be used as the impact point. Depending on the strength and skill of the attacker and the attacked, the combination can be highly effective or highly ineffective when compared to more pragmatic attacks. In some encounters with highly trained and conditioned fighters, multiple side-kicks have seen disastrous results against the abs of their target.

See also

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References

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Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
A kick is a strike or thrust delivered with the foot, leg, or knee, typically targeting an opponent or object. In martial arts, combat sports, and self-defense, kicks serve as offensive and defensive techniques, leveraging the leg's power and range for greater impact compared to hand strikes.

Fundamentals

Definition and Purpose

A kick in martial arts is defined as a percussive striking technique executed primarily with the leg, foot, or knee, setting it apart from upper-body punches or grappling maneuvers that emphasize holds and throws. This method leverages the body's lower extremities for impact, utilizing areas such as the heel, ball of the foot, shin, or knee to deliver force. The primary purposes of kicks encompass offensive power generation, enabled by the superior strength of leg muscles over arm muscles; establishing or restoring distance in ; unbalancing opponents to create openings; and precisely targeting vulnerabilities like the head, , or lower limbs. For instance, low kicks can impair mobility by striking the legs, while high kicks aim to concuss or disorient. Kicks have been central to unarmed combat systems worldwide, such as , , and , where they embody cultural and practical significance. Fundamentally, a kick consists of chambering, where the lifts to coil ; extension, thrusting the limb to maximize impact ; and retraction, swiftly withdrawing to evade counters and reset stance. These phases optimize efficiency in various disciplines.

The of effective kicking in relies on coordinated and generation to maximize power and precision. serves as the primary driver, with rapid pelvic axial initiating the motion and transferring from the to the lower body. is generated through abduction and extension, often at angular velocities exceeding 700 degrees per second, enabling efficient linear transfer from the body's core to the striking limb. in leg swings further enhances strike speed, with elite practitioners achieving foot velocities of 7-12 m/s, depending on the kick type and expertise level. Key muscle groups and joint actions underpin these dynamics. The , particularly the rectus femoris, drive knee extension and provide sustained force during the kicking phase, showing peak activation early in the motion. contributes to hip power and stability, activating later to support retraction and overall . Hip flexors and abductors initiate the swing, while hamstrings assist in control; joint actions like hip flexion and knee lock ensure a rigid structure for optimal energy transfer without collapse. From a physics perspective, the destructive potential of a kick stems from its , calculated as
KE=12mv2KE = \frac{1}{2} m v^2
where mm represents the effective of the kicking and vv is the impact . This quadratic relationship emphasizes velocity's outsized role, as doubling speed quadruples output; for instance, velocities around 10 m/s can yield energies sufficient to boards (approximately 5 J minimum). length provides additional leverage, acting as an extended arm that amplifies and in rotational kicks, with studies showing positive correlations between limb and kick speed in side kicks.
Maintaining balance and stability is crucial, primarily through strategic base leg positioning that creates a stable pivot against ground reaction forces. The support leg absorbs and redirects these forces—up to 4 Nm/kg at the —preventing falls and enabling full bodyweight commitment to the strike, with mediolateral stability directly influencing overall kick and accuracy.

History

Origins

The earliest evidence of organized unarmed appears in ancient Egyptian tomb paintings from around 2000 BCE at , depicting wrestling techniques that include holds and throws targeting the limbs. These illustrations suggest systematic fighting methods used in military training and ritual displays. In , emerged as one of the oldest documented systems incorporating kicks, with origins traced to the 3rd century BCE in the region of modern-day . This southern Indian tradition integrated powerful leg strikes, sweeps, and jumps with strikes and grappling, reflecting influences from and philosophical practices during the Chera kingdom era. Chinese martial arts contributed significantly to the development of kicking techniques, with the Shaolin Temple—established in the 5th century CE during the Dynasty—becoming a key center for their refinement. Practices at Shaolin emphasized practical, low-level kicks alongside punches and blocks, designed for and physical conditioning among Buddhist monks facing bandit threats. Kicking methods spread through trade routes like the , where martial artists and merchants exchanged techniques across Asia, influencing Southeast Asian styles such as by the 16th century under King Naresuan's reign. In , pre-modern documentation from 18th-century boxing manuals references rudimentary kicks in unregulated bare-knuckle fights, though formalized rules increasingly restricted them to fist-based combat.

Evolution in Martial Arts

In the early , played a pivotal role in modernizing by introducing Okinawan techniques, including kicks, to starting in 1921, where he synthesized a comprehensive system of strikes and movements adapted to Japanese contexts. This integration emphasized linear forms and philosophical elements, renaming traditional and shifting terminology from karate-jutsu to karate-do by 1929 to highlight its non-weapon nature. Building on this foundation, higher kicks such as mawashi geri and yoko geri were refined in the following decades, expanding karate's kicking arsenal beyond Okinawan roots. Following Korea's in 1945, emerged in the late and 1950s as a unified martial art blending indigenous styles like taekkyeon with Japanese influences, placing a strong emphasis on high, fast kicks for agility and power. This development occurred through the establishment of kwans, or schools, such as in 1944, which incorporated dynamic leg techniques into military and civilian training. General further standardized in 1955 by naming it Taekwon-Do and securing official presidential endorsement from South Korea's first president, Dr. , to promote it as a national discipline focused on precise, high-impact kicks. During the 1960s, Bruce Lee's popularized hybrid kicking approaches by blending Wing Chun's close-range principles with savate's low, sweeping kicks, creating versatile techniques for real-world application. In the 1990s, the (UFC) validated kicks within through early no-holds-barred events, where strikers from backgrounds demonstrated their effectiveness against grapplers, accelerating MMA's evolution to include integrated leg strikes. Meanwhile, capoeira's acrobatic kicks influenced 1970s breakdancing in New York City's , as Brazilian master Jelon Vieira's performances and classes from 1975 to 1979 exposed local youth to spinning and evasive leg movements that shaped urban dance hybrids. Recent trends have seen kicks integrated into fitness regimens, with cardio kickboxing programs originating in 1992 as a non-contact aerobic adaptation of full-contact techniques, emphasizing punching and kicking for cardiovascular health. In esports, virtual simulations of martial arts kicks have gained traction, as evidenced by the 2023 Olympic Esports Series in Singapore, where participants used VR and motion-tracking to execute taekwondo kicks in competitive, contact-free matches. These digital formats promote accessibility and fairness, allowing diverse athletes to engage in simulated sparring focused on kick precision and strategy.

Basic Kicks

Front Kick

The front kick, known as mae-geri in and ap chagi in , is a foundational linear striking technique executed by thrusting the straight forward in a snapping or pushing motion. To perform it, the practitioner begins in a balanced stance, chambers the of the kicking high toward the chest with the foot flexed and toes pulled back, then extends the rapidly while thrusting the hips forward for power, striking with the ball of the foot or . The is then retracted quickly to the starting position to maintain balance and prevent counterattacks. Common target areas for the front kick include the solar plexus, , or face, depending on the height and intent of the strike, allowing it to disrupt an opponent's breathing, mobility, or vision. A notable variation is the push kick, or teep in , which emphasizes a stiff-legged to the midsection rather than a full snap, primarily for controlling distance and off-balancing an adversary without committing to deeper engagement. This kick's advantages lie in its speed and minimal wind-up, enabling rapid deployment from either the front or rear leg with direct power transfer and low risk of telegraphing the motion, making it a staple in sparring and competitions. However, a frequent error is overextension of the leg beyond the target, which compromises balance and exposes the kicker to grabs or counters, often exacerbated by insufficient hip thrust or poor weight distribution on the supporting leg.

Side Kick

The side kick is a linear, thrusting strike that delivers penetrating force through hip rotation and extension, making it suitable for targeting an opponent's midline. In martial arts such as and , it emphasizes body alignment for maximum power, distinguishing it from more direct extensions like the front kick. Execution begins with the practitioner turning the body sideways into a profile stance, pivoting on the supporting foot while chambering the kicking diagonally across the body to align the hips. The leg then thrusts outward in a straight line, striking with the for deep penetration or the blade of the foot (outer edge) for slicing impact, followed by a quick rechamber to maintain balance. In , known as yeop chagi, this involves flexing the abdominals during extension to enhance drive; in , the lateral employs a similar piston-like action, often from the lead leg with the flexed toward the opposite shoulder before full extension. Common targets include the , kidneys, or head, with the ideal for compressing vital areas like the , while lower variations can disrupt an opponent's base. A spinning side kick variation adds rotational by pivoting 360 degrees before chambering, increasing and reach for surprise attacks. Its strengths lie in generating high force through linear body alignment and hip thrust, often surpassing other basic kicks in impact due to the full engagement of the core and legs. This makes it prevalent in for sparring and breaking, and in for distance control and counters. Limitations include the need for significant and flexibility to achieve proper chamber and , which can limit beginners without dedicated . Additionally, the sideways turn and chamber create a slower setup compared to a front kick's direct path, potentially exposing the practitioner during preparation.

Roundhouse Kick

The is a versatile circular striking technique employed in various , characterized by a whipping motion that generates significant power through rotational dynamics. In execution, the practitioner pivots on the ball of the base foot while swinging the striking in an arc toward the target, typically impacting with the shin in styles like or the instep in others such as . Hip rotation plays a crucial role, providing that amplifies the force of the strike as the body turns in coordination with the leg's path. Common targets for the include the opponent's midsection, thighs, or head, allowing for adaptability in range and intent. Lower variations, aimed at the thighs or calves, are particularly prevalent in (MMA) as leg checks to disrupt an adversary's mobility and base. The power primarily derives from generated by the rotational swing of the leg, which transfers from the hips and core into the impact. Variations in the include the chambered style, where the knee is lifted high before extension for a snappier delivery, versus the full swing approach that emphasizes a fluid, bat-like motion with minimal chambering for greater and follow-through. These differences are prominent in and , where the full swing with shin impact maximizes damage while maintaining balance for continuous combinations.

Back Kick

The back kick, also known as dwit chagi in , is executed as a defensive rear strike without requiring a full body . To perform it, the practitioner glances over the to locate the target, chambers the rear leg by lifting the knee toward the chest while maintaining balance, and then drives the straight backward in a to impact the opponent. This technique emphasizes hip extension and a stable base, drawing on the extension mechanics outlined in broader of kicks. Common targets for the back kick include the , , or knees of an assailant approaching from behind, making it particularly effective for countering pursuits or surprise attacks in scenarios. In , where it is termed dwi-chagi, the kick serves as a key tool for redirecting rear threats through precise, power-generating strikes. Similarly, in , the back kick—often referred to as a kick—targets vulnerabilities from the rear during close-quarters encounters or when facing multiple opponents. The primary advantages of the back kick lie in its surprise factor, as it exploits an attacker's approach from an unguarded angle, and its substantial power derived from the engagement of the glutes and hamstrings for explosive force. This makes it a versatile counter in arts like and , where quick, economy-of-motion responses are prioritized. However, the back kick carries risks due to limited visibility of the target and surroundings, which can lead to misses or counters if the glance over the shoulder is insufficient. Additionally, it demands strong to prevent loss of balance during the chamber and extension phases.

Advanced Kicks

Axe Kick

The axe kick, also known as naeryeo chagi in or kakato otoshi geri in , is a downward striking technique executed by raising the kicking high overhead with the bent and the pointing toward the sky, followed by a forceful vertical descent using the or ball of the foot to deliver a hammering blow. This motion mimics the chopping path of an axe, generating power through hip extension, straightening, and as the drives straight down. The technique can be performed from a stationary stance or with a motion to increase and , allowing the practitioner to clear obstacles or evade counters while maintaining balance on the supporting . Primary targets for the axe kick include the opponent's collarbone, head, or spine, where the vertical trajectory exploits vulnerabilities in upright postures. A variation, the outside axe kick, involves a slight outward arc during the descent to adjust for angled positioning or to strike from the side, enhancing versatility without deviating from the core downward path. The axe kick's strengths lie in its capacity for high-impact delivery on vertical targets, leveraging overhead power generation; studies indicate impact velocities of 6.5–10.9 m/s but lower peak forces (around 123 N) compared to horizontal kicks like the roundhouse. It is a staple technique in competitions and styles like , where its precision and descending force make it effective for disrupting an opponent's balance or guard. However, executing the axe kick presents challenges, requiring significant and flexibility to achieve the necessary , as well as precise timing to align the descent with the target's exposure and avoid interception by faster horizontal counters.

Hook Kick

The hook kick is an intermediate-level technique characterized by an inward-curving trajectory, where the kicking leg swings in a circular path before sharply toward the target with the or sole of the foot, ending in a snap for maximum impact. In , it is known as huryeo chagi (후려차기), executed by extending the leg, bending the knee, and whipping the foot sideways to strike with the bottom of the heel (dwichuk), back of the heel (dwikkumchi), or flat sole (balbadak). In , the equivalent is the revers, a kick delivered with the sole of the shoe, either frontally (revers frontal) or laterally (revers lateral), emphasizing precision and agility. This kick primarily targets the head or , such as the (teog) or temple (gwanjanoli), with the goal of delivering knockouts through whipping force. A common variation is the spinning hook kick (dwi huryeo chagi), which incorporates full body rotation to generate additional momentum and unpredictability, often used in competitions for its dynamic entry angle. The hook kick's primary advantage lies in its deceptive arc, which simulates a miss—aiming slightly off-target before snapping back—allowing it to bypass straight-line blocks and catch opponents off-guard, making it highly effective in as a follow-up to a feinted side kick. The technique is a modern staple in competitions, though it was less emphasized in traditional forms due to its demands on flexibility and timing. In , the revers adds strategic depth when combined with elements. Proper execution requires maintaining balance during the inward , achieved by extending the opposite as a while pivoting on the supporting foot, which helps stabilize the body and enhances the 's speed and accuracy.

Spinning and Crescent Kicks

Spinning kicks in involve a full-body initiated prior to the leg's extension, harnessing to amplify power and reach. Examples include the spinning (dwi dollyo chagi) and spinning back (dollyo dwi chagi), where the practitioner pivots on the supporting foot while turning the and hips away from the target before whipping the striking leg through. In , these techniques are emphasized for their deceptive angles and are rewarded with additional points in competition rules, such as four points for a valid spinning to the head. Key techniques for spinning kicks focus on precise timing to ensure hip alignment at the moment of impact, maximizing from the rotational while maintaining balance through a stable base and controlled arm swing for counter-rotation. This alignment allows the hips to drive the kick forward, converting the spin's into linear force. Such methods are integral to styles like , where practitioners train to synchronize the spin with explosive hip thrust for optimal execution. Crescent kicks feature a sweeping arc that curves across the opponent's body, with the outside variant moving from outer to inner path and the inside variant reversing to inner-to-outer, striking with the foot's edge or . These target the head for disruption or legs for sweeps, generating force through abduction and a that straightens at extension. In Wushu, the inward crescent kick (li he tui) requires the kicking to transition from a bent position to full extension while the supporting remains straight and grounded. Both spinning and kicks offer enhanced speed and unpredictability compared to linear or basic circular strikes, as the rotational elements create unconventional trajectories that evade blocks and exploit openings. Spinning variations, in particular, increase impact forces—up to 6400 N in roundhouse forms—by engaging proximal-to-distal kinetic chains for greater velocity, reaching up to approximately 18 m/s. These benefits are evident in combat sports like and Wushu, where they provide tactical surprise and higher scoring potential.

Flying and Aerial Kicks

Flying and aerial kicks in are dynamic techniques that leverage jumps or leaps to generate momentum, allowing practitioners to strike from greater distances and heights while incorporating acrobatic elements. These kicks emphasize athleticism and spectacle, distinguishing them from grounded strikes by requiring an airborne phase that amplifies power through forward propulsion and rotational force. Primarily featured in styles like and , they are executed after a run-up to maximize and speed, targeting high areas such as the head or upper body in open spaces. Flying side and back kicks exemplify this category, where the practitioner jumps off the base leg to propel the body forward, thrusting the opposite leg mid-air to extend reach and cover significant distance. In the flying side kick (ttwieo-yeop-chagi), the kicking leg chambers and extends laterally with the as the striking surface, while the supporting leg tucks for balance during the jump; the back kick variation mirrors this but directs the rearward for a thrusting motion against retreating opponents. These techniques demand precise timing to maintain control, with the jumper landing on both feet in a balanced stance to avoid . Aerial variations add rotational complexity, such as the tornado kick, a spinning jump roundhouse that combines a 360-degree body turn with a whipping roundhouse strike for deceptive power and surprise. Showtime kicks, like the 540-degree hook kick seen in demonstrations, involve a full aerial off one leg, spinning twice, and delivering a hooking strike with the heel—often performed for exhibition to showcase agility and precision. Execution of these kicks typically begins with a run-up to build horizontal momentum and height, followed by a coordinated leap where the arms chamber for , the core stabilizes the spin, and the landing emphasizes balance to prepare for follow-up actions; they are ideally suited for high strikes against taller targets in spacious environments. Historically, flying and aerial kicks gained prominence in the through films and competitions, where their visual flair captivated global audiences and elevated their status in demonstrations. Films like (1973) showcased Bruce Lee's innovative use of such techniques, blending realism with acrobatics to popularize them beyond traditional dojos. In competitions emerging around the same era, these kicks became staples for scoring dramatic points and entertaining crowds, solidifying their role in modern spectacle.

Other Variations

The butterfly kick is a dynamic aerial maneuver originating from Wushu traditions, involving a motion where the legs execute a scissoring action to generate rotational momentum and facilitate a smooth transition in mid-air. This technique requires a prerequisite cartwheel for entry, with the performer positioning the base foot extended, dipping the upper body in a U-shaped arc, and swinging the legs in opposition to propel the body into a horizontal twist while maintaining balance through arm extension. Primarily employed in tricking—a modern hybrid of , , and —the butterfly kick serves as the foundational element for advanced variations like the butterfly twist, emphasizing fluidity and body control over direct striking power. The scissor kick employs a crossing leg motion mid-strike to clamp, sweep, or destabilize an opponent, blending striking elements from with grappling mechanics common in wrestling hybrids. In its jumping form, the practitioner leaps while swinging both legs in a scissor-like to simultaneously target multiple foes or execute a , often seen in demonstrations or forms rather than practical combat due to its high risk and coordination demands. For wrestling applications, the technique involves wrapping and squeezing the s around the opponent's lower body or limbs to unbalance them, generating momentum through hip rotation and body twist for a sweeping throw. Machine gun kicks refer to a sequence of rapid, low-level alternating front kicks delivered in quick succession to maintain offensive pressure and disrupt an opponent's rhythm, particularly in point-sparring formats of . The mechanics involve chambering the knee low to the ground for each strike, using the ball of the foot or toes for speed and precision, while shifting weight minimally between kicks to sustain the barrage without losing balance. This variation appears in as well, adapted for shoe-based low kicks that emphasize footwork and endurance to wear down defenses in competitive exchanges. The L-kick, also known as the E-kick, features a bent-knee configuration forming an L-shape with the , delivering a push for balance disruption or control, and is less commonly emphasized but integral to 's acrobatic arsenal. Execution begins by planting one hand for support, lifting the non-kicking to initiate a switch, then extending the kicking forward in a vertical while keeping the flexed at approximately 90 degrees to target the midsection or . Vertical variations in extend this into upright pushes, leveraging hip drive and core tension for controlled, deceptive strikes that integrate seamlessly with the art's flowing .

Applications

Combat and Self-Defense

In real-world combat scenarios, low kicks targeting the opponent's legs serve as a primary tactical tool for impairing mobility and balance, often striking the peroneal nerve or quadriceps to cause immediate pain and reduce the target's ability to move effectively or launch attacks. These strikes are prioritized in unregulated fighting due to their cumulative damage, which accumulates over repeated applications to hinder evasion or pursuit without exposing the kicker to close-range counters. Mid-level kicks to the torso, such as roundhouse or hook variations aimed at the ribs or liver, function to stun or incapacitate by disrupting breathing and inducing shock, creating brief windows for escape or additional offense in confined spaces. Liver-targeted body kicks, in particular, can trigger vagus nerve stimulation, leading to temporary muscle shutdown and disorientation that neutralizes threats at mid-range. For civilian self-defense, front and side kicks excel in generating distance against aggressors attempting grabs or advances, delivering a thrusting push to the midsection or that repels the attacker while maintaining the defender's balance and positioning. The front kick, executed with the ball of the foot, is especially practical for untrained individuals under stress, as it requires minimal wind-up and can target sensitive areas to deter without prolonged engagement. Side kicks offer similar utility against lateral grabs, using the heel for penetrating power to break holds and restore separation. However, legal frameworks emphasize proportionality; kicks must constitute reasonable force in response to an imminent threat, as excessive or preemptive use may result in charges of if deemed unnecessary under state self-defense statutes. Courts evaluate factors like the defender's training level, with expertise potentially heightening scrutiny for overreaction. In (MMA), kicks integrate seamlessly with punches and takedowns to exploit defensive reactions, such as feinting a to draw a check before into a jab-cross for head exposure or using a body kick to off-balance for a double-leg takedown entry. This combination amplifies effectiveness in survival-oriented fights, where a kick compromises stance, allowing punches to accumulate damage and takedowns to transition to ground control. A prominent example of a kick's combat impact is Mirko Cro Cop's left high roundhouse kick knockout against Mark Hunt at PRIDE Final Conflict on August 28, 2005, where the strike dropped Hunt instantly after a mid-fight exchange, underscoring the precision and power of kicks in high-stakes professional bouts. Basic kick forms, such as the side and front variations detailed in foundational techniques, underpin these advanced applications in contexts.

Sports and Competition

In Olympic Taekwondo, which debuted as a full at the 2000 Sydney Games, competitions emphasize high kicks to the head for higher scoring potential; as updated for the 2024 Paris Olympics, matches are contested in three two-minute rounds in a best-of-three format (with scores resetting after each round) separated by one-minute breaks. Scoring uses an electronic protector and scoring system, awarding 3 points for a standard kick to the head and 5 points for a turning kick to the head, compared to 2 points for a standard kick to the trunk and 4 points for a turning kick to the trunk; punches to the trunk score only 1 point, underscoring the 's focus on kicking techniques. In and ring competitions, kicks integrate with punches, , and elbows under eight-limb rules, allowing strikes from clinch positions where fighters can deliver knee strikes while controlling the opponent, though wrestling or throws are prohibited. Leg kicks to the are common, often countered by leg checks using the shin to block incoming strikes, with limited to immediate attacks in kickboxing variants to prevent prolonged . In specifically, clinch work facilitates knee integrations to the body or head, enhancing the tactical use of kicks in close range. Mixed martial arts (MMA) under Unified Rules, as applied in UFC events, permits stand-up kick exchanges as a core striking element, but restricts grounded kicks, prohibiting strikes to the head of a downed opponent and stomping entirely to prioritize safety. Judging in demonstrations, such as poomsae forms, for freestyle variations evaluates Technical Skills (up to 6.0 points out of 10), including the difficulty and accuracy of movements with deductions for errors, and (up to 4.0 points), emphasizing , , with , and expression of energy.

Practical Limitations

High kicks, especially those targeting the head, impose significant practical limitations in real-world applications such as MMA due to the speed-accuracy inherent in their execution. The greater distance the leg must travel results in lower and reduced accuracy compared to lower-target kicks, leading to slower recovery times and diminished balance upon or missing. This vulnerability is exacerbated by the potential for opponents to exploit the momentary exposure, such as through leg grabs or takedowns. Analyses from the highlight the low success rates of head kicks in MMA, with representative examples showing landing percentages under 30% for significant attempts among specialized strikers. Environmental conditions can severely hinder kick execution, particularly for high or complex variations. Slippery surfaces like wet grass, , or polished floors compromise footing and increase the likelihood of slips, making it difficult to generate power or maintain stability during the technique. Similarly, non-athletic clothing—whether loose pants that tangle around the legs or tight garments that restrict hip flexion—can impede full and reduce the kick's precision and force. Compared to punches, kicks provide superior reach for controlling distance but are inherently slower to initiate and recover from, rendering punches preferable in scenarios demanding rapid exchanges. While kicks excel in open-range engagements, they become riskier in confined spaces, such as clinches or tight urban environments, where limited amplifies balance issues and limits setup opportunities. To address these challenges, many practitioners emphasize low kicks as a practical , as they preserve better balance, demand less recovery time, and achieve higher contact rates while still delivering substantial impact to disrupt an opponent's mobility.

Training and Safety

Learning Techniques

Beginner practitioners typically start with foundational drills to develop proper form and technique before progressing to more complex kicks. Shadow kicking, performed without a target or opponent, allows individuals to focus on alignment, balance, and smooth execution of basic movements such as front and side kicks. Once form is established, partner pad drills introduce power generation, where a holder presents pads for controlled strikes, emphasizing hip rotation and follow-through while starting with low-impact targets to build confidence. Progression in kicking proficiency involves integrated physical conditioning to enhance range, , and . Flexibility exercises, such as dynamic stretches like leg swings or static holds including stretches and side straddles, significantly improve kicking height and performance, as demonstrated in studies on practitioners where six months of routine elevated skill levels from needing improvement to good proficiency. targets the lower body through exercises like squats, which build the and glutes essential for explosive drive, while speed drills incorporate interval repetitions—such as rapid sets of 10-20 kicks with short rests—to increase reaction time and . These elements align with basic biomechanical principles of production, where coordinated muscle activation optimizes kick . Effective teaching methods emphasize self-assessment and contextual application to refine skills. Mirror work enables practitioners to observe their posture and limb positioning in real-time during slow-motion repetitions, correcting deviations like improper knee alignment. Video analysis further supports improvement by allowing review of recorded sessions against instructional models, with research showing it enhances precision in techniques like capoeira kicks through targeted feedback on timing and form. Kicks are then incorporated into katas—prearranged forms—for memorization and flow, or sparring sessions to apply them dynamically against resistance. Adaptations for different skill levels ensure accessibility and safety. For children, simplified versions reduce complexity, such as using games like "kick alphabet" drills where they trace letters in the air with their extended to build control and fun engagement without full power. In fitness classes, modifications focus on non-contact or lower-height targets to prioritize conditioning over intensity, accommodating varied physical abilities.

Injury Prevention

Common injuries associated with kicking techniques in martial arts include hamstring strains, often resulting from overextension during high or rapid kicks, which can cause muscle tears ranging from mild to severe. Ankle sprains are common in martial arts, leading to ligament damage in the joint. Groin pulls are prevalent in high kicks, where sudden stretching of the adductor muscles can result in strains that limit mobility and require extended recovery. To prevent these injuries, practitioners should incorporate thorough warm-ups, such as 10-15 minutes of dynamic stretches and light cardiovascular exercises, to increase blood flow and muscle elasticity before engaging in kicking drills. Proper footwear, like supportive shoes or going on padded mats for better grip, helps stabilize the foot and ankle during impacts and landings. Gradual progression in training intensity and volume is essential to avoid overuse, allowing the body to adapt through incremental increases in kick height, speed, and frequency under supervision. For recovery from acute kicking-related injuries, the method—rest to avoid further strain, ice to reduce swelling, compression to minimize , and to promote drainage—is a standard initial approach, although clinical evidence for its effectiveness is limited according to a 2012 . However, more recent guidelines recommend the and protocol as an updated approach for soft-tissue injuries, emphasizing protection, , avoiding anti-inflammatories, compression, and (PEACE) in the acute phase (first 1–3 days), followed by load, optimism, vascularization, and exercise () for subacute recovery. Ongoing conditioning, including targeted strengthening exercises for the hamstrings, ankles, and hips, aids long-term resilience and reduces recurrence risk. In tournaments, lower extremity issues such as ankle sprains are common, with ankle injuries accounting for 63% of all injuries and ligamentous ankle injuries (such as sprains) comprising 49% of total injuries among elite athletes over a four-year period, highlighting the need for specialized prevention in dynamic techniques.

References

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