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Star Wars video games
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| Star Wars | |
|---|---|
| Genre | Various |
| Developers | 1982–1985: 1987–1995: 2000–2005:
|
| Publishers | 1982–1985: 1987–1995: 2000–2005: 2006–2019: |
| Platform | List
|
| First release | Star Wars: The Empire Strikes Back July 1982 |
| Latest release | Star Wars Outlaws August 30, 2024 |
| Parent series | Star Wars |
Over one hundred video games based on the Star Wars franchise have been released,[1] dating back to some of the earliest home consoles. Some are based directly on films while others rely heavily on the Star Wars Expanded Universe.
Star Wars games have gone through three significant development eras: early licensed games (1979–1993), games developed after the creation of LucasArts (1993–2013), and games created after the closure of LucasArts (2014–present), which are currently licensed to Electronic Arts, and include an EA Star Wars logo.
The first Star Wars games were developed by a variety of companies after Star Wars creator George Lucas licensed the rights to Star Wars video games; several of these games were released under the Lucasfilm Games banner. Early licensed games, released during the 8-bit and 16-bit eras of gaming, barely featured any kind of narrative, and many were action titles that either retold the stories of the original trilogy (1977–1983) or focused on a single scene of a film.
Later on, Lucas took interest in the increasing success of the video game market, and decided to create his own video game development company, LucasArts, so he could have more creative control over the games and their narratives. During this era, graphics evolved enough for games to be able to tell complex narratives, leading to games that featured more advanced retellings of the stories of the films, with voice-overs and CGI cut scenes, as well as original titles with new narratives that were set in the same continuity as the films. After The Walt Disney Company's purchase of Lucasfilm in 2012 and the closure of LucasArts the following year, the games developed during the first two eras were discarded from the canon in 2014 and reassigned to the non-canonical Star Wars Legends label.
Following LucasArts' closure, the rights to produce Star Wars video games were reassigned solely to Electronic Arts. Games published during this era are considered canonical to the franchise, and have featured more influence from the Lucasfilm Story Group, responsible for managing aspects of Star Wars canon. The EA Star Wars license had been set to expire in 2023, but in 2021, Lucasarts announced new partnerships for others to produce Star Wars and other Lucasfilm games alongside Electronic Arts.
Although many hobbyists and independent game developers have created freeware games based on the Star Wars movie series and brand, this page lists only the games that have been developed or published by LucasArts, or officially licensed by Lucasfilm.
As of 2020, there have been over 90 million copies of Star Wars games sold.[2]
Early licensed games (1979–1993)
[edit]In 1978, Apple Computer produced an unlicensed Star Wars game on cassette tape for its Apple II. As a "space pilot trainee", the player destroys TIE fighters using a first-person heads-up display.[3][4] The first video game cartridge bearing the name Star Wars appeared that year on the RCA Studio II clones Sheen M1200 and Mustang Telespiel Computer.[5]

The first official licensed Star Wars electronic game was Kenner's 1979 table-top Star Wars Electronic Battle Command.[6] The game had three levels of play (basic, intermediate, and advanced). Players took turns examining star systems with the aim of avoiding black holes, locating enemies, and searching for MAGNA, "the FORCE-giving star". The game was billed as "the most exciting computer game you will ever play".[7]
The original trilogy
[edit]Licensed releases for the Atari 2600 began with The Empire Strikes Back (1982) in which the player piloted a snowspeeder during the Battle of Hoth, destroying AT-AT walkers. Several other games appeared, such as Return of the Jedi: Death Star Battle (1983), where the player controlled the Millennium Falcon in a mission to destroy the second Death Star, and Jedi Arena (1983), the first game to attempt to simulate a lightsaber battle (in this case, clearly inspired by the Star Wars scene, where Luke Skywalker trains with a seeker). In 1983, the Star Wars arcade game was released by Atari based on the 1977 film. In this game (featuring color vector graphics and the first ever digitized speech from a film) the player enters the seat of Luke's Red Five X-Wing fighter, battles waves of TIE fighters led by Darth Vader, weaves through towers across the surface of the Death Star, and plummets through the battle station's trench in an attempt to destroy it. The sequel for the game, The Empire Strikes Back, used the same technology to re-create scenes from the second film, including battles with AT-AT walkers and an asteroid field.
In 1987, UK software publisher Domark released several 8-bit versions of the Star Wars vector arcade game, followed by similar conversions in 1988 of The Empire Strikes Back machine. In 1987, Namco developed a Star Wars game for the Nintendo Family Computer (Famicom) for the Japanese market exclusively, based on the 1977 film, but with several liberties taken with its storyline.
In 1991, the platform game Star Wars was released for the Nintendo Entertainment System, Master System, Game Boy and Game Gear, and one year later, Star Wars: The Empire Strikes Back covered the plotline of the fifth episode of the saga. Also in 1992, Super Star Wars was released for the SNES, followed by the remaining games in the trilogy: Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994), the latter also receiving conversions for the Game Boy and Game Gear in 1995.
The following is a list of Star Wars games that are based on the feature films, developed during this development era:
Episode IV: A New Hope
[edit]- Star Wars (1983–88) – Arcade
- Re-released for: Atari 2600, Atari 5200, Commodore 64, Atari 8-bit computers, ColecoVision, BBC Micro, ZX Spectrum,[Acorn Electron, Amstrad CPC, Atari ST, Apple II, MS-DOS, Mac,[Amiga.
- Death Star Interceptor (1984/85, System 3 Software Ltd) (unlicensed) – Commodore 64, ZX Spectrum[8]
- Star Wars (1987) – Famicom
- Star Wars: Attack on the Death Star (1991) – PC-98, X68000
- Star Wars (1991–93) – NES, Game Boy, Master System,[Game Gear
- Super Star Wars (1992, the first game in the Super Star Wars trilogy) -Super NES
- Re-released for: Wii Virtual Console, PS5, Vita]
- Star Wars Arcade (1993) – Arcade
- Re-released for: 32X
Episode V: The Empire Strikes Back
[edit]- Star Wars: The Empire Strikes Back (1982) – Atari 2600, Intellivision
- Star Wars: The Empire Strikes Back (1985/88) – Arcade
- Re-released for: BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari.
- Star Wars: The Empire Strikes Back (1992) – NES, Game Boy
- Super Star Wars: The Empire Strikes Back (1993, the second game in the Super Star Wars trilogy) – SNES
- Re-released for: Wii Virtual Console
Episode VI: Return of the Jedi
[edit]- Star Wars: Return of the Jedi – Death Star Battle (1983/84) – Atari 2600, Atari 8-bit computers, Atari 5200, ZX Spectrum
- Star Wars: Return of the Jedi (1984/88) – Arcade, BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, GameCube
- Super Star Wars: Return of the Jedi (1994, the third game in the Super Star Wars trilogy) – SNES, Game Boy, Game Gear
- Re-released for: Wii Virtual Console
- Canceled: Star Wars: Return of the Jedi – Ewok Adventure – Atari 2600 (unreleased)
Stand-alone titles
[edit]1980s
[edit]- Star Wars: Jedi Arena (1983) – Atari 2600
- Re-released for: Mobile (2005)[9]
- Star Wars: Droids (1988) – Amstrad CPC, ZX Spectrum – based on the Star Wars: Droids series
LucasArts and modern self-published games (1993–2013)
[edit]In the early 1980s George Lucas decided to invest in videogames. So through Lucasfilm, Lucas started his own video game company, which he named LucasArts. However, since Lucas had already licensed the rights to develop Star Wars games, the company instead developed original adventure games and World War II flight combat games. LucasArts regained the rights to develop Star Wars games in 1993, at that point the videogame company put their previous experience in flight simulators to use, and released a Star Wars: X-Wing, the first self-published Star Wars video game and the first space flight simulation based on the franchise.[10]
The Phantom Menace
[edit]- Star Wars: Episode I – The Phantom Menace (1999) – Windows, PlayStation
- Star Wars: Episode I (1999) – Pinball
- Star Wars Episode I: Racer (1999) – Windows, Mac, Dreamcast, Nintendo 64, Game Boy Color
- Re-released for: Nintendo Switch (2020), PlayStation 4 (2020), and Xbox One (2020)
- Star Wars: Racer Arcade (2000) – Arcade
- Star Wars Episode I: Jedi Power Battles (2000/01) – PlayStation, Dreamcast, Game Boy Advance
- Star Wars Episode I: Battle for Naboo (2000/01) – Nintendo 64, Windows
- Star Wars Episode I: Obi-Wan's Adventures (2000) – Game Boy Color
- Star Wars: Starfighter (2001) – Windows, PlayStation 2, Xbox, Arcade
- Star Wars: Starfighter Special Edition (2001) Xbox
- Star Wars: Starfighter (2003) Arcade[11]
- Star Wars: Obi-Wan (2001) – Xbox
After the release of Episode I in theaters in 1999, games from the prequel trilogy were released for most major platforms. The first releases were video game adaptation (action-adventure) and Star Wars Episode I: Racer, based on the podracing sequence in movie. Others, including Battle for Naboo and Jedi Power Battles, were released, but with little success. The first strategic game in the Star Wars expanded universe was titled Star Wars: Rebellion and broke new ground in that it incorporated ships and planets not found in the original canon, such as the Rebel Assault Frigate and the Bulwark Cruiser. But for all its ground-breaking new looks, it was not as successful as would have been hoped. The second strategic title, Star Wars: Force Commander was also released, but failed to keep up with other RTS games, since it was more focused on battling (with no resource gathering) and used a primitive 3D engine. About a decade later, resource gathering lost popularity in favor of faster-paced combat-centric RTS games.
Attack of the Clones
[edit]- Star Wars: Jedi Starfighter (2002) PlayStation 2, Xbox
- Star Wars: The Clone Wars (2002) (Action) PlayStation 2, GameCube, Xbox
- Star Wars: Episode II – Attack of the Clones (2002) – Game Boy Advance
- Star Wars: The New Droid Army (2002) – Game Boy Advance
In 2002, Attack of the Clones premiered in theaters, and another wave of Star Wars based games, including The Clone Wars, Star Wars Racer Revenge, and Bounty Hunter were released, this time focusing on events and characters from Attack of the Clones such as bounty hunter Jango Fett and the Clone Wars.
Star Wars: Jedi Starfighter was released, allowing the player to be a Jedi Master flying a Jedi starfighter. A third RTS game with a much more conventional approach to the genre's norms and using the Age of Kings engine, Star Wars: Galactic Battlegrounds, offered a better alternative to those seeking strategy in the Star Wars universe.
Revenge of the Sith
[edit]- Star Wars: Episode III – Revenge of the Sith (2005) – PlayStation 2, Xbox
- Handheld and mobile: Nintendo DS, Game Boy Advance, Mobile[12]
Adjoining the release of Revenge of the Sith, a video game adaptation (action) was also released close to the premiere, with various degrees of success. Star Wars: Republic Commando was also released in 2005.
Star Wars: The Clone Wars animated series
[edit]- Star Wars: The Clone Wars – Lightsaber Duels (2008) – Wii
- Star Wars: The Clone Wars – Jedi Alliance (2008) – Nintendo DS
- Star Wars: The Clone Wars – Republic Heroes (2009) – Windows, PlayStation 2, Nintendo DS, PlayStation Portable, Xbox 360, PlayStation 3, Wii
- Clone Wars Adventures (2010) – Windows, Mac (Shutdown)
Legends franchises
[edit]Formerly known as Star Wars Expanded Universe, this continuity was renamed into Legends in 2014 and all media based on them, including video games, ceased to be canon. The X-Wing series marked the start of the Star Wars games moving away from remaking the official films and began to focus more on the Expanded Universe. Other titles were published or licensed by LucasArts, such as The Software Toolworks's Star Wars Chess who also used the first "multimedia explosion" to release Rebel Assault (1993), which used FMV and photos extensively.
The 1996 Nintendo 64 title Star Wars: Shadows of the Empire was part of a LucasArts attempt to create a story between The Empire Strikes Back and Return of Jedi, putting the player in control of mercenary Dash Rendar. Shadows of the Empire featured fan-favorite parts from the Super Star Wars line, such as another reenactment of the Battle of Hoth, piloting a snowspeeder and tying a cable around AT-ATs legs. After the original trilogy was re-released as the "Special Editions" in 1997, LucasArts published other titles, including Star Wars: Yoda Stories and Star Wars Monopoly, as well as a Star Wars-themed fighting game, Star Wars: Masters of Teräs Käsi.
X-Wing
[edit]- Star Wars: X-Wing (1993) – DOS, Macintosh
- Expansion(s): Imperial Pursuit (1993) and B-Wing (1993)
- Compilation: X-Wing (Collector's CD-ROM) (1994)
- Star Wars: TIE Fighter (1994) – DOS, Macintosh
- Expansion(s): Defender of the Empire (1994)
- Compilation: TIE Fighter (Collector's CD-ROM) (1995)
- Star Wars: X-Wing vs. TIE Fighter (1997) – Windows
- Expansions: Balance of Power Campaigns (1997), and Flight School (1998)
- Star Wars: X-Wing Alliance (1999) – Windows
Star Wars: X-Wing was one of the best-selling games of 1993, and established the beginning of the X-Wing computer game series, which garnered numerous awards and recognition. Star Wars: X-Wing was followed by several sequels and expansions, such as Star Wars: TIE Fighter, Star Wars: X-Wing vs. TIE Fighter, and Star Wars: X-Wing Alliance.[10]
Rebel Assault
[edit]- Star Wars: Rebel Assault (1993) DOS, Mac, Sega CD, 3DO
- Star Wars: Rebel Assault II: The Hidden Empire (1995) DOS, PlayStation, Mac
Jedi Knight
[edit]- Star Wars: Dark Forces (1995) DOS, Mac, PlayStation
- Star Wars Jedi Knight: Dark Forces II (1997) Windows
- Expansion(s): Star Wars Jedi Knight: Mysteries of the Sith (1998) Windows
- Star Wars Jedi Knight II: Jedi Outcast (2002) Windows, Mac, Xbox, GameCube
- Star Wars Jedi Knight: Jedi Academy (2003) Windows, Mac, Xbox
The first step towards modern games was done with 1995's Dark Forces, the first Star Wars first-person shooter video game.[13] A hybrid adventure game incorporating puzzles and strategy,[14] it featured new gameplay features and graphical elements not then common in other games, made possible by LucasArts' custom-designed game engine, called the Jedi.[13][14][15][16][17][18] The game was well received and well reviewed,[19][20][21] the game put the player in the role of Kyle Katarn, who would later appear in multiple games, novels, and comics.[22] After the Special Edition original trilogy re-release in 1997, LucasArts published Star Wars Jedi Knight: Dark Forces II, then Star Wars Jedi Knight: Mysteries of the Sith released in 1999. In 2002, its sequel Jedi Outcast was released and gave players the first chance to experience advanced lightsaber duels, and it also detached itself from the usual idea of movie tie-ins. One year later, the last game in the Jedi Knight series, Jedi Academy was released. Katarn is a former Imperial stormtrooper who joins the Rebellion and ultimately becomes a Jedi,[13][23][24] a plot arc similar to that of Finn in the 2015 film The Force Awakens.[25]
Rogue Squadron
[edit]- Star Wars: Rogue Squadron (1998) Windows, Nintendo 64
- Star Wars Rogue Squadron II: Rogue Leader (2001) GameCube
- Star Wars Rogue Squadron III: Rebel Strike (2003) GameCube
- Note: The co-op campaign of Star Wars Rogue Squadron III: Rebel Strike, is composed of all the missions of the single player campaign of the previous game, Rogue Leader (except for two missions which are not included), and such missions can only be played in multiplayer, and can not be played in single-player.[26] Additionally as a bonus, the game includes the Arcade games of Star Wars, The Empire Strikes Back, and Return of the Jedi.[27]
Star Wars Racer
[edit]- Star Wars Episode I: Racer (1999) Windows, Mac, Dreamcast, Nintendo 64
- Handheld: Game Boy Color
- Star Wars: Racer Arcade (2000) Arcade
- Star Wars Racer Revenge (2002) PlayStation 2
- Re-released for: PlayStation Store (2015), PlayStation 4 (2019)
- Racer-related title:
- Star Wars: Super Bombad Racing (2001) PlayStation 2
Galactic Battlegrounds
[edit]- Star Wars: Galactic Battlegrounds (2001) Windows, Mac
- Expansion(s): Star Wars: Galactic Battlegrounds: Clone Campaigns (2002) Windows, Mac
Starfighter
[edit]- Star Wars: Starfighter (2001) Windows, PlayStation 2
- Star Wars: Starfighter Special Edition (2001) Xbox
- Star Wars: Starfighter (2003) Arcade[28]
- Star Wars: Jedi Starfighter (2002) Xbox, PlayStation 2
Knights of the Old Republic
[edit]- Star Wars: Knights of the Old Republic (2003) Windows, Xbox, Mac, iOS, Android
- Star Wars: Knights of the Old Republic II: The Sith Lords (2004) Windows, Xbox, Mac
- Star Wars: The Old Republic (2011) (MMORPG) Windows
- Expansion(s): Rise of the Hutt Cartel (2013), Galactic Starfighter (2014), Galactic Strongholds (2014), Shadow of Revan (2014), Knights of the Fallen Empire (2015), Knights of the Eternal Throne (2016), Onslaught (2019) and Legacy of the Sith (2021)
- Star Wars: Knights of the Old Republic Remake (TBA) PlayStation 5, Windows
- Canceled: Star Wars: Knights of the Old Republic III Windows, Xbox
- Mobile: Star Wars Knights of the Old Republic (2013) iOS, Android
In 2003, Knights of the Old Republic, a BioWare RPG that debuted on the Microsoft Xbox and PC. Knights (also known as KotOR among fans) was critically acclaimed, even winning "Game of the Year" at the Game Developers Choice Awards, (along with many other critics) in 2003. Knights of the Old Republic II: The Sith Lords was developed by Obsidian Entertainment and released in 2004. The Sith Lords was praised for its cerebral writing and moral ambiguity, similar to The Empire Strikes Back, but criticized for being derivative of the first game and being released in an incomplete state. Another MMORPG titled Star Wars: The Old Republic was developed by BioWare, which released globally on 20 December 2011. Pre-orders went up for sale in July 2011 and open beta weekends were confirmed for September 2011.
Star Wars: Battlefront (Pandemic Studios)
[edit]- Star Wars: Battlefront (2004) PlayStation 2, Windows, Xbox, Mac
- Star Wars: Battlefront II (2005) PlayStation 2, Windows, Xbox, PlayStation Portable
- Canceled: Star Wars: Battlefront III (2008) (PC, PS3, Xbox 360)[29]
- Handheld:
- Star Wars Battlefront: Renegade Squadron (2007) PlayStation Portable
- Star Wars Battlefront: Elite Squadron (2009) PlayStation Portable, Nintendo DS
- Mobile:
- Star Wars: Battlefront Mobile (2005)[30]
- Star Wars Battlefront: Mobile Squadrons (2009)[31]
- Handheld:
Pandemic Studios' Battlefront consisted of two games, Star Wars: Battlefront (2004) and Star Wars: Battlefront II in 2005, both games sharing three common platforms: the Xbox, PlayStation 2 and PC.
A third Star Wars: Battlefront title was planned for 2006 but was cancelled. Two spin-offs were released, Star Wars Battlefront: Renegade Squadron, released in 2007 for the PlayStation Portable and Star Wars Battlefront: Elite Squadron on 3 November 2009 for the Nintendo DS and the PlayStation Portable. Elite Squadron is the first Battlefront game to offer a transition from space to ground battles at the players choice. After Disney's acquisition of Lucasfilm and the restructuring of the Star Wars canon, the Battlefront series was rebooted by EA DICE.
Empire at War
[edit]- Star Wars: Empire at War (2006) Windows, Mac OS X
- Expansion(s): Star Wars: Empire at War: Forces of Corruption (2006) Windows
Compilation: Star Wars: Empire at War: Gold Pack (game and expansion package) (2007) Windows
The Force Unleashed
[edit]- Star Wars: The Force Unleashed (2008) Windows, Mac OS, Xbox 360, PlayStation 3, PlayStation 2, Wii
- Complete edition re-release with all DLCs: Star Wars: The Force Unleashed – Ultimate Sith Edition (2009) Windows, Mac OS, Xbox 360, PlayStation 3
- Handheld: PlayStation Portable, Nintendo DS, iOS (Star Wars: The Force Unleashed Mobile)
- Complete edition re-release with all DLCs: Star Wars: The Force Unleashed – Ultimate Sith Edition (2009) Windows, Mac OS, Xbox 360, PlayStation 3
- Star Wars: The Force Unleashed II (2010) Windows, Xbox 360, PlayStation 3, Wii
- Handheld: Nintendo DS, iOS
Star Wars: The Force Unleashed, released for the PlayStation 3, Xbox 360 and Wii, uses a new, detailed graphics engine. The Wii version utilizes the motion sensing and accelerometer capabilities of the Wii Remote (simulating the ability to swing a lightsaber) and its Nunchuk attachment (used to perform Force powers). Its sequel, Star Wars: The Force Unleashed II, was released in the United States on 26 October 2010.
Stand-alone games
[edit]1990s
[edit]- Star Wars: Shadows of the Empire (1996) (third-person shooter) Nintendo 64, Windows
- Star Wars: Masters of Teräs Käsi (1997) (Fighting) PlayStation
- Star Wars: Yoda Stories (1997) (Adventure) Windows
- Handheld: (1997) Game Boy Color
- Star Wars: Rebellion (Star Wars: Supremacy – UK) (1998) (Real-time strategy) Windows
- Star Wars Trilogy Arcade (1998) (Rail shooter) Arcade
- Star Wars Millennium Falcon CD-ROM Playset (1998) (Rail shooter-adventure) Windows
2000s
[edit]- Star Wars: Force Commander (2000) (Real-time strategy) Windows
- Star Wars: Demolition (2000) (Vehicular combat) PlayStation, Dreamcast
- Star Wars: Bounty Hunter (2002) (Third person action) GameCube, PlayStation 2, Xbox
- Star Wars: Republic Commando (2005) (First person shooter) Xbox, Windows
- Mobile: Star Wars: Republic Commando: Order 66 (2005)[32]
- Compilation: Star Wars: The Best of PC (2006) (Compilation) Windows
2010s
[edit]- Star Wars Battle Pod (2014) (Rail shooter) Arcade
Stand-alone handheld and mobile games
[edit]The following is a list of Star Wars titles that are handheld and mobile games. Additional handheld and mobile games are listed above. Unless otherwise mentioned, these games are also released for mobile phones.
- Star Wars: Flight of the Falcon (2003) (Action/Space simulation) Game Boy Advance
- Star Wars Trilogy: Apprentice of the Force (2004) Game Boy Advance
- Star Wars: Battle For The Republic (2005)[33]
- Star Wars: Grievous Getaway (2005)[34]
- Star Wars Imperial Ace 3D
- Star Wars: The Battle Above Coruscant (2005)[33]
- Star Wars: Lightsaber Combat (2005)[35]
- Star Wars Trivia (2005)[36]
- Star Wars: Ask Yoda (2005)[37]
- Star Wars: Puzzle Blaster (2005)[38]
- Star Wars: Lethal Alliance (2006) (Action-adventure) PlayStation Portable, Nintendo DS – set between episodes III & IV
- Star Wars Cantina (2010)[39]
- Star Wars: Trench Run (2009) – iOS, Unity
- Star Wars Battle of Hoth (2010)[40]
- Star Wars Arcade: Falcon Gunner (2010)[41]
- Star Wars: Imperial Academy (2010)[42]
- Star Wars: Force Collection (2013)[43]
- Star Wars: Tiny Death Star (2013)
Miscellaneous games
[edit]The following games are more of Star Wars themed, rather than actually influencing the franchise's fictional plot, they are classified together because of sharing the same genre, rather than officially being part of the same series. Excluded are the games listed above.
Jakks Pacific Plug It In & Play TV Games
[edit]- Star Wars: Lightsaber Battle Game (2005) Handheld TV game
- Star Wars: Revenge of the Sith (2005) – Jakks Pacific TV Game
- Star Wars GameKey (expansion) (2006)
- Star Wars: Original Trilogy (2007) Jakks Pacific TV Game
- Star Wars: Republic Squadron (2009) Jakks Pacific TV Game
Kinect Motion Sensor
[edit]- Kinect Star Wars (2012) (Kinect) Xbox 360
Educational
[edit]Developed by Lucas Learning:
- Star Wars: Yoda's Challenge
- Star Wars: The Gungan Frontier
- Star Wars: Droid Works (1999) Windows, Mac
- Star Wars: Pit Droids Windows, iOS
- Star Wars Math: Jabba's Game Galaxy (Developed by Argonaut Games)
- Star Wars: JarJar's Journey Adventure Book
- Star Wars: Anakin's Speedway
- Star Wars: Early Learning Activity Center
Other educational:
- Star Wars: Behind the Magic (1998) (Multimedia encyclopedia) Windows, Macintosh
- Star Wars: Jedi Math (2008) (Educational) Leapster
- Star Wars: Jedi Reading (2008) (Educational) Leapster
- Star Wars: The Clone Wars (2008) (Platform/Educational) Didj
- Star Wars: Jedi Trials (2009) Didj
Star Wars Galaxies (MMO/RPG)
[edit]- Star Wars Galaxies: An Empire Divided (2003) Windows
- Expansion(s): Star Wars Galaxies: Jump to Lightspeed (2004), Star Wars Galaxies: Episode III Rage of the Wookiees (2005), Star Wars Galaxies: Trials of Obi-Wan (2005),
- Spin-off : trading card game: Star Wars Galaxies: Trading Card Games – Champions of the Force (2008, PC),
Compilations: Star Wars Galaxies: Starter Kit (2005), Star Wars Galaxies: The Total Experience (2005), and Star Wars Galaxies: The Complete Online Adventures (2006)
The first MMORPG, titled Star Wars Galaxies: An Empire Divided, was also released in 2003 and was subsequently followed in 2004 by its first expansion Jump to Lightspeed. Two more games, Star Wars Galaxies: Episode III Rage of the Wookiees (its second expansion, which ties in with the concurrently-released Revenge of the Sith), and after the films, more Star Wars titles continued to be developed and released. Empire at War (an RTS), was released in early 2006. While released and being active for years, Star Wars Galaxies' servers shut down on 15 December 2011. Notwithstanding the game's closure, there are several private emulator projects in various stages of development that intend to allow users to experience Star Wars Galaxies in different incarnations of the game's existence. However, since the game can no longer be played the way it was originally meant, the game is considered to be cancelled.[44]
Closure of LucasArts and cancelled stand-alone-games
[edit]At E3 2012, EA with LucasArts announced Star Wars 1313, which focuses more on the life of a bounty hunter as he descends to the level 1313 on Coruscant to unravel a criminal plot. The game focuses more on gunplay and bounty hunter gameplay rather than the Force users and lightsabers combat. It was set to release in Fall 2013 for Xbox 360, PlayStation 3 and Windows. 1313 has subsequently been cancelled by LucasArts following its purchase by Disney. The following are the stand-alone Star Wars videogames that were canceled, the canceled titles that were part of a series are listed along its respective series.
- Star Wars 1313 (2013) (Action-adventure)
- Star Wars Outpost (2013)[45]
- Star Wars: First Assault (2013) (First-person shooter)
- Star Wars: Attack Squadrons (2014)
- Star Wars: Battle of the Sith Lords (Action-adventure)
- Star Wars: Rivals (2018) (Third-person shooter)[46]
With the 2012 acquisition of Lucasfilm by The Walt Disney Company, it was announced that LucasArts' development arm would stop making video games indefinitely. In addition to this, various online browser games have shut down their servers, and can no longer be played.
Electronic Arts gains the Star Wars license, and the restructuring of the Star Wars canon (2013–2023)
[edit]After LucasArts was shut down, on April 3, 2013, Disney and Lucasfilm revealed a partnership with Electronic Arts (EA) that granted EA exclusive rights to produce Star Wars games for consoles and PC for a decade, with Disney retaining the freedom to handle the games for mobile platforms, such as smartphones, tablets, and browsers. On October 14, 2014, EA released its first Star Wars video game under the Disney brand, and their deal was expected expire on October 14, 2024, where Electronic Arts was expected to leave the franchise on the designated date.
On April 24, 2014, most of the previous licensed Star Wars video games, novels, and comics produced since the originating 1977 film Star Wars were rebranded as Star Wars Legends and declared non-canon to the franchise.[47][48][49]
Among the EA subsidiaries responsible for creating the Star Wars games within the deal, were the developers DICE, BioWare, Visceral Games, and Respawn Entertainment. After the canon restructuring, EA announced their new games would fall under the restructured canon. As of the release of Star Wars Jedi: Survivor, all EA-produced Star Wars games are considered canonical, although only the ones with an actual "story mode" narrative.
Following the massive player reception of Star Wars Battlefront II and the success of Star Wars: Jedi Fallen Order, EA CEO Andrew Wilson said that they are doubling down on the Star Wars games, meaning that a possible revival for the Battlefront series or more video games that have yet to be reported in development.[50]
In January 2021, it announced that Electronic Arts will no longer hold the exclusive rights to make Star Wars games. Though the license will be shipped off to other developers and publishers, Electronic Arts has some games in development for the near future.
Due to the lower-than-expected sales, EA's exclusive deal was halted in January 2021, more than three years before their contract was set to expire on October 14, 2024.The lower-than-expected sales and mixed fan reception towards Electronic Arts' handling of the Battlefront sub-franchise had led to rumors of Lucasfilm considering changing the terms of the license. Lucasfilm was rumored to be courting either Ubisoft or Activision to either replace EA or share rights to develop Star Wars games with them, but after April 3, 2023, EA left the franchise altogether, with mixed reactions from the fans.[51]
Reboots
[edit]Battlefront (EA DICE)
[edit]- Star Wars Battlefront (2015) – PlayStation 4, Windows, Xbox One
- Singleplayer and Multiplayer
- Star Wars Battlefront II (2017) – PlayStation 4, Windows, Xbox One
- Singleplayer and Multiplayer.
After the restructuring of the Star Wars canon, the Battlefront series formerly developed by Pandemic was rebooted by EA DICE. The first game was released in 2015, rushed into the market to tie in with the release of The Force Awakens. As a result of the shorter development time, developer EA DICE decided to take a significant departure from all previous installments of the franchise and focus the game entirely on online multiplayer, completely axing the inclusion of a single player campaign or any sort of narrative; the move was heavily criticized by fans, including Finn actor John Boyega.[52] Only original trilogy characters (Luke Skywalker, Princess Leia, Han Solo, Boba Fett, Darth Vader and Emperor Palpatine) and planets (Tatooine, Hoth and Endor) were playable on launch. Downloadable content later added the planets Jakku (from The Force Awakens), Bespin (from The Empire Strikes Back), Scarif (from Rogue One), in addition to the Death Star battle station (from A New Hope), and heroes Nien Numb, Greedo (Outer Rim), Lando Calrissian, Dengar (Bespin), Chewbacca, Bossk (Death Star), and Jyn Erso and Director Krennic (Rogue One: Scarif). The first Battlefront also received a PlayStation VR add-on mission, the Rogue One X-Wing VR Mission.
The second Battlefront is the first in the series to be considered part of the Star Wars canon. It addresses a major criticism of the previous game by including a singleplayer campaign with a story mode set between the ending of Return of the Jedi and the beginning of The Force Awakens, in which the player controls an Imperial special forces commander named Iden Versio; additionally, characters from the films, including Luke Skywalker, Leia Organa, Han Solo, Lando Calrissian and Kylo Ren are playable. The multiplayer mode features characters from the original, prequel, and sequel trilogies, as well as anthology films. Future content was originally going to be distributed in a "season" system, though this was changed to monthly updates.[53]
Star Wars Jedi series
[edit]Star Wars Jedi: Fallen Order (2019)
[edit]Star Wars Jedi: Fallen Order is a singleplayer game developed by Respawn Entertainment. It was released on 15 November 2019, for Microsoft Windows, PlayStation 4 and Xbox One.[54][55] The story revolves around a survivor of Order 66, Cal Kestis, who is on the run from the Empire and its Inquisitors. Jedi: Fallen Order takes place between Revenge of the Sith and A New Hope.
Star Wars Jedi: Survivor (2023)
[edit]Star Wars Jedi: Survivor is a singleplayer game developed by Respawn Entertainment. It was released on 28 April 2023, for Microsoft Windows, PlayStation 5 and Xbox Series X and Series S, with plans of the game being ported to the Xbox One and PlayStation 4 still in the works.[56] The story picks up 5 years after Star Wars Jedi: Fallen Order, as Cal Kestis and his Mantis crew continue to fight against the growing darkness in the galaxy.
Untitled third Star Wars Jedi game (TBA)
[edit]In September 2023, Monaghan confirmed that a third game in the series was in development.[57]
Star Wars: Squadrons (2020)
[edit]Star Wars: Squadrons is an action video game developed by Motive Studios. It was revealed on 15 June 2020,[58][59][60] and was released on 2 October 2020, for Microsoft Windows, PlayStation 4 and Xbox One, with a singleplayer campaign and multiplayer modes,[61] alongside cross-platform play between all three platforms and virtual reality support for the PS4 and PC versions.[62]
Cancelled games
[edit]"Project Ragtag"
[edit]Prior to its closure in 2017, Visceral Games was working on an untitled game set in the time between Return of the Jedi and The Force Awakens. Amy Hennig, former Naughty Dog writer and director who oversaw the Uncharted series, joined Visceral as creative lead on the project codenamed Ragtag.[63] On 17 October 2017, EA announced the closure of Visceral Games.[64] EA reassigned the game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay, which had been described as a linear, story-heavy title, into "a broader experience that allows for more variety and player agency".[65] On 15 January 2019, Kotaku's Jason Schreier reported that the game codenamed "Project Ragtag" had been canceled according to three people familiar with goings-on at EA.[66] Rogue One writer Gary Whitta openly criticized Electronic Arts for the cancelation, adding that he hoped Disney would hand the Star Wars licence to other companies.[67]
Mobile games
[edit]- Star Wars: Assault Team (2014)[68]
- Star Wars: Commander – Android, iOS, Windows Phone (2014)[69]
- Star Wars: Galactic Defense – Android, iOS (2014). Spans both the prequel and original trilogies.
- Star Wars: Galaxy of Heroes – Android, iOS (2015). As of November 2019, the game covers the prequel, original and sequel eras, and the Expanded Universe; most of the EU content originates from the Knights of the Old Republic series of games.
- Star Wars: Uprising – Android, iOS (2015, discontinued 17 November 2016)
- Star Wars: Heroes Path – iOS (2015)
- Star Wars Rebels: Recon Missions – Android, iOS, Windows Phone (2015)
- Journeys series:
- Journeys: The Phantom Menace – iOS (2014)
- Journeys: Beginnings – iOS (2014)
- Star Wars: Force Arena (2017) – Force Arena was a player versus player real-time strategy mobile game for iOS and Android. It was developed and published by Netmarble Games in association with Lucasfilm. Force Arena is set in the Rebellion era of the Star Wars storyline. Players control customized squads of characters and vehicles in a multiplayer online battle arena (MOBA) environment. The roster of over 80 available characters included Luke Skywalker, Princess Leia, Han Solo, Darth Vader, Palpatine, Grand Admiral Thrawn, Grand Moff Tarkin, Doctor Aphra, Ezra Bridger, and Jyn Erso.[70][71][72][73] The game was shut down in March 2019, following an announcement on 19 December 2018.
Non-exclusivity of Star Wars titles (2021–present)
[edit]In January 2021, Lucasfilm revived the Lucasfilm Games label as the licensing brand for all IP from the Lucasfilm production. This included a new Indiana Jones game to be produced by MachineGames, as well as a new open world Star Wars game to be produced by Ubisoft and Massive Entertainment, the first major non-EA Star Wars game. Lucasfilm did not speak to the state of EA's prior exclusive license to develop Star Wars games but affirmed EA would still be making such games, but stated that they "feel like there's room for others".[74]
In February 2021, a free-to-play competitive arena combat game developed by Zynga called Star Wars: Hunters was announced. The game will be released for the Nintendo Switch and on the Apple and Google Play appstores.[75]
On 9 September 2021 as part of the PlayStation Showcase, a remake of Knights Of The Old Republic is announced as a timed console exclusive for PlayStation 5 in development at Aspyr. Several voice actors and developers who have worked on the original are returning including Jennifer Hale as Bastila Shan.[citation needed]
On 9 December 2021, during the Game Awards event, a new Star Wars game called Star Wars Eclipse was announced, set in the High Republic Era, and is being developed by Quantic Dream.[76]
On 25 January 2022, EA announced that Respawn had three Star Wars titles in development: A sequel to Star Wars Jedi: Fallen Order, a first-person shooter, and a strategy game with new studio Bit Reactor.[77] The first-person shooter game was subsequently cancelled.[78]
Star Wars crossover-based video game franchises developed by other companies
[edit]In some cases Lucasfilm has allowed other videogames franchises to do their own Star Wars games, resulting in crossover hybrid franchises, that are developed by other studios.
Table games
[edit]- Star Wars Chess (1993) (Chess engine) DOS, Sega CD, Windows
- Monopoly Star Wars (1996) Windows
Pinball and virtual pinball
[edit]Physical pinball
[edit]| Manufacturer | Data East |
|---|---|
| Release date | December 1992 |
| System | DataEast/Sega Version 3 |
| Design | John Borg |
| Programming | Neil Falconer, Lonnie D. Ropp |
| Artwork | Markus Rothkranz |
| Music | Brian L. Schmidt |
| Sound | Brian L. Schmidt |
| Production run | 10,400 units |
- Star Wars by Data East (1992) – Star Wars is a 1992 pinball machine released by Data East. It is based on the Star Wars original trilogy of films.[79][80][81] A semi-official update, tweaking and refining the gameplay rules was released 20 years later.[82]
- Star Wars Original Trilogy by Sega Pinball (1997)
- Star Wars Episode I by Williams (1999)
- Star Wars by Stern Pinball (2017)
- Star Wars The Pin by Stern Pinball (2019)
- Star Wars: The Mandalorian by Stern Pinball (2021)
- Star Wars: Fall of the Empire by Stern Pinball (2025)
Virtual pinball
[edit]Zen Studios developed nineteen virtual pinball tables based on the Star Wars franchise, with none of them being imitations of previously released Star Wars physical pinball tables. All of them are released as downloadable content add-ons for the sequels to Pinball FX and Zen Pinball. A compilation of all 19 tables, titled Star Wars Pinball, is also available on iOS, Android and Nintendo Switch. The mobile versions of Star Wars Pinball, are paid apps whose price unlocks one particular table and all other tables are unlocked via in-app purchases, while the Switch version, released in 2019 as both a retail and digital title, includes immediate access to all tables, plus additional features. An Amazon Luna port of Star Wars Pinball has also been announced as a launch title.
Star Wars Pinball (2013) Windows, Mac, Wii U, Xbox 360, 3DS, PSVita, PlayStation 3, PlayStation 4, Kindle Fire, Android, iOS
- Star Wars Episode V: The Empire Strikes Back (2013)[83]
- Star Wars: The Clone Wars (2013)[83]
- Star Wars Pinball: Boba Fett
Star Wars Pinball: Balance of the Force (2013) Xbox 360, PSVita, PlayStation 3, PlayStation 4, Android, iOS
- Star Wars Episode VI: Return of the Jedi (2013)[83]
- Star Wars Pinball: Darth Vader
- Star Wars Pinball: Starfighter Assault
Star Wars Pinball: Heroes Within (2014) Xbox 360, PSVita, PS3, PS4, Android, iOS
Star Wars Pinball: Star Wars Rebels (2015)
Star Wars Pinball: The Force Awakens (2016)
- Star Wars Pinball: Star Wars: Resistance
- Star Wars Pinball: Might of the First Order
Star Wars Pinball: Rogue One (2017)
Star Wars Pinball: The Last Jedi (2018)
- Star Wars Pinball: Ahch-To Island
- Star Wars Pinball: The Last Jedi – Survive
Star Wars Pinball: Solo Pack (2018)
- Star Wars Pinball: Solo
- Star Wars Pinball: Calrissian Chronicles
- Star Wars Pinball: Battle of Mimban
A twentieth pinball table, based on the first season of The Mandalorian, was announced to be in development in late October 2020 and due for a spring 2021 release, along with a 21st table based on toy Star Wars action figures, titled Star Wars: Classic Collection. These were released for a new Star Wars Pinball VR game released on 29 April 2021, running on Unreal Engine 4 after Zen Studios announced a partnership with Epic Games to use this engine for new pinball titles, including their Pinball FX reboot which also included remastered versions of all prior Star Wars tables.
Lego Star Wars
[edit]Lego has licensed videogames based on their Lego Star Wars toys, as part of their Lego video games franchise. Due to the technical limitations of handhelds, the handheld versions always result in an entirely different game telling the same story as the console version. However, the PlayStation handheld versions tend to imitate more closely the console versions albeit with some reduced areas and features.
- Lego Star Wars: The Video Game (2005): Windows, PlayStation 2, Xbox, GameCube, Mac
- Handheld(s): Nintendo DS, Game Boy Advance
- Lego Star Wars II: The Original Trilogy (2006): Windows, PlayStation 2, Xbox, Xbox 360, GameCube, Mac
- Handheld(s): Nintendo DS, Game Boy Advance, PlayStation Portable
- Lego Star Wars III: The Clone Wars (2011): Windows, PlayStation 3, Xbox 360, Wii, Mac
- Handheld(s): Nintendo DS, Nintendo 3DS, PlayStation Portable
- Lego Star Wars: The Force Awakens (2016): Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Mac
- Handheld(s): Nintendo 3DS, PlayStation Vita
- Lego Star Wars: The Skywalker Saga (2022): Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, Nintendo Switch
Compilation(s): Lego Star Wars: The Complete Saga (2007), consisting of Lego Star Wars: The Video Game, and Lego Star Wars II: The Original Trilogy. Windows, PlayStation 3, Xbox 360, Wii, Mac
- Handheld(s): Nintendo DS
- Mobile: iOS, Android.
Other Lego mobile and web browser games
[edit]- Lego Star Wars: The Quest for R2-D2 (2009): Unity[85][86]
- Lego Star Wars: Ace Assault (2011)
- Lego Star Wars: Ace Assault 2 (2012)
- Lego Star Wars: Battle Orders (2012): Unity
- Lego Star Wars: The Yoda Chronicles (2013): Android, iOS
- Lego Star Wars: The New Yoda Chronicles (2014): Android, iOS
- Lego Star Wars: Microfighters (2014): Android, iOS
- Lego Star Wars Battles (2021): Apple Arcade
- Lego Star Wars: Castaways (2021): Apple Arcade
Angry Birds Star Wars
[edit]Rovio Entertainment made two Star Wars games.
- Angry Birds Star Wars (2012)
- Angry Birds Star Wars II (2013)
Disney Infinity
[edit]The third installment of the Disney Infinity series included Star Wars characters for the first time as playable characters, alongside characters from other franchises owned by Disney, including characters from the Marvel and Pixar films.
- Disney Infinity 3.0 (2015): Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, iOS, Android
Cultural impact
[edit]Guest appearances of Star Wars characters in other video game franchises
[edit]This category refers to video games from other franchises where the inclusion of Star Wars characters is very minor and restricted only to small easter eggs or an unlockable character cameo.
Multiple guest-appearances in a series
[edit]- Tony Hawk's Pro Skater series:
- Tony Hawk's Pro Skater 3 (2001), Activision – Skateboarding game featuring unlockable Darth Maul. (Nintendo GameCube, Xbox, PlayStation 2, PC)[87]
- Tony Hawk's Pro Skater 4 (2002), Activision – Skateboarding game featuring unlockable Jango Fett. (Nintendo GameCube, Xbox, PlayStation 2, PC)
- Indiana Jones series:
- Indiana Jones and the Staff of Kings (2009), LucasArts – Action-adventure game featuring unlockable Han Solo. Wii, PlayStation 2, Nintendo DS, PlayStation Portable
- Lego Indiana Jones series:
- Lego Indiana Jones: The Original Adventures (2008), LucasArts – Action-adventure game featuring unlockable Han Solo and cameos from other Star Wars characters. (Wii, Nintendo DS, Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Windows)
- Lego Indiana Jones 2: The Adventure Continues (2009), LucasArts – Action-adventure game featuring cameos from Star Wars characters. (Wii, Nintendo DS, Xbox 360, PlayStation 3, PlayStation Portable, Windows)
- Minecraft (2009) – Various Star Wars DLC packs with Star Wars character skins released.[88][89][90][91] (PlayStation 4, Xbox One, Windows, Switch)
- Fortnite (2017) – A cosmetic Stormtrooper outfit was added to Fortnite in 2019.[92] Din Djarin and Grogu from The Mandalorian also appeared as purchasable cosmetics in the 2020 chapter two, season five event, Zero Point. Djarin's Amban sniper rifle and his jetpack were included in the event as usable items.[93]
- The Sims 4: Journey to Batuu (2020) – The ninth game pack for the life simulation video game The Sims 4, which is focused on adventures on the distant planet of Batuu. It was released on PC, Mac, Xbox One and PlayStation 4 on 8 September 2020.[94]
Single appearances
[edit]- Night Shift (1990), Lucasfilm Games – Platform game featuring action figures of various Star Wars characters. Amiga, Atari ST, Commodore 64, Mac, PC, Amstrad CPC, ZX Spectrum
- Secret Weapons Over Normandy (2003), LucasArts – Flight simulation game featuring unlockable X-Wing and TIE Fighter. Xbox, PlayStation 2, PC
- Mercenaries: Playground of Destruction (2005), LucasArts – Features unlockable character Han Solo. Xbox, PlayStation 2[87]
- Soulcalibur IV (2008), Namco Bandai Games – Fighting game. At release featuring Darth Vader in the PlayStation 3 version, with Yoda in the Xbox 360 version, and Darth Vader's apprentice Galen Starkiller Marek in both versions. Months after the release, Darth Vader and Yoda were made available for purchase as downloadable content, each at the version they were absent at release. Each of the Star Wars characters had his own ending on the "Story Mode".[95][96][97] However, in late 2016, all of the DLC in Soulcalibur IV was removed from the PlayStation and Microsoft stores for unknown reasons. It was later revealed to be due to unexpected licensing legal problems caused by Disney's purchase of Star Wars. [citation needed]
Fan-made Star Wars games
[edit]- Star Wars MUSH was an unlicensed text-based role-playing game active in the early 1990s.[98]
Galaxy in Turmoil
[edit]On 25 January 2016, Frontwire Studios began an attempt to produce an unofficial Battlefront installment called Galaxy in Turmoil. The fan made game was in production using Unreal Engine 4 and was based on the cancelled Star Wars: Battlefront III by Free Radical Design.[99][100] Although early versions of the game contained assets from Free Radical Design, they soon became "place holders" as the full game planned to be released using assets and music made from the ground up. On 4 June 2016, Galaxy in Turmoil gained a distribution deal through Valve and was planned to be released for free on Steam which generated a fair amount of attention.[101]
On 22 June 2016 Lucasfilm requested the production of Galaxy in Turmoil be halted.[102] On 31 July 2016, Frontwire Studios announced the cancellation of the game was due to the "possibility of Galaxy in Turmoil taking away attention from Electronic Arts' Battlefront franchise".[102] Proposals of Galaxy in Turmoil falling under the paywall of Electronic Arts, and ideas of Lucasfilm giving Frontwire Studios a Star Wars IP licence were both rejected due to an agreement between Electronic Arts and Lucasfilm.[102] Although Frontwire Studios may have fallen within Fair Use laws, legal conflict was avoided and the fan made Star Wars inspired project was canceled. There is a playable alpha that contains assets from Free Radical Design that was released to the public then removed early on within Galaxy in Turmoil's lifetime. Galaxy in Turmoil is now planned to be released as a brand new "cyber-punk" themed[103] IP without any Star Wars references, but still with Battlefront III-inspired mechanics including space-to-ground battles.[102]
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Further reading
[edit]- Barr, Matthew (16 December 2020). "The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?". Arts. 9 (4): 131. doi:10.3390/arts9040131.
- Williams, Kyle; Radtke, C. "Star Wars: A Video Game Saga". UGO. Archived from the original on 22 April 2007.
External links
[edit]Star Wars video games
View on GrokipediaEarly licensed games (1982–1992)
Adaptations of the original trilogy
The first official Star Wars video game was Star Wars: The Empire Strikes Back, released in 1982 for the Atari 2600 by Parker Brothers. This scrolling shooter adapted key scenes from the film, placing players in control of a Rebel snowspeeder during the Battle of Hoth, where they navigated icy terrain to fire tow cables at advancing AT-AT walkers while avoiding laser fire and obstacles. The game's simple yet engaging mechanics captured the tension of the movie's ground assault, though limited by the Atari 2600's hardware, it featured basic 2D sprites and side-scrolling action without the depth of later titles.[3] Following the success of the Empire Strikes Back adaptation, Atari released Star Wars for arcades in May 1983, marking the first direct video game retelling of A New Hope's climactic Death Star assault. Developed under a licensing agreement with Lucasfilm, the game immersed players in a first-person perspective across three phases: dogfights with TIE fighters in space, skimming the Death Star's surface to destroy turbolasers, and the iconic trench run to fire proton torpedoes into the exhaust port. Its innovative use of color vector graphics provided a groundbreaking 3D wireframe simulation of space combat, complete with digitized sound effects from the film, such as R2-D2's beeps and laser blasts, setting a new standard for arcade immersion.[7][8] Parker Brothers handled the home console port of Star Wars for the Atari 2600 later in 1983, adapting the arcade experience to raster graphics with simplified 2D sprites and reduced complexity to fit the system's 128-byte RAM limitations. Players still progressed through the core sequences—space battle, surface flight, and trench run—but navigated force fields and enemy fire using basic controls, emphasizing quick reflexes over the arcade's precise vector-based maneuvering. This port highlighted the era's technical challenges, as the transition from 3D vectors to flat sprites resulted in a more abstract representation of the film's epic scale, yet it remained a faithful plot adaptation.[9] The original trilogy adaptations continued with Star Wars: Return of the Jedi, first released in arcades by Atari in 1984 and ported to the Atari 2600 by Parker Brothers the same year. The game covered multiple film sequences, including a side-scrolling Endor speeder bike chase where players dodged trees and Imperial scouts, followed by a Millennium Falcon flight through the Death Star's superstructure amid TIE fighter pursuits and superstructure collisions. Like its predecessor, the arcade version leveraged vector graphics for dynamic 3D environments, while the 2600 port relied on 2D scrolling sprites, constraining the action to linear paths but preserving the narrative progression from forest evasion to space battle. In 1985, Atari released Star Wars: The Empire Strikes Back for arcades, a sequel to the 1983 Star Wars game featuring four action sequences based on events from the second film, including an asteroid field chase, Hoth battle, Cloud City escape, and a lightsaber duel with Darth Vader using yoke controls for immersive combat.[10] Later adaptations included Star Wars for the NES in 1991, developed by JVC and Lucasfilm Games, a side-scrolling platformer where players control Luke Skywalker, Han Solo, and Princess Leia to follow the plot of A New Hope, exploring Tatooine, assembling allies, and battling Imperials with lightsabers and blasters.[11] In 1992, Super Star Wars launched on the SNES, a run-and-gun platformer adapting A New Hope with side-scrolling action, playable as Luke, Han, or Chewbacca, featuring Mode 7-enhanced vehicle sequences like landspeeder chases and X-wing dogfights against the Death Star.[12] These early adaptations emerged from licensing deals between Lucasfilm and third-party developers, with Atari securing rights for arcade-exclusive titles starting in 1982, while Parker Brothers obtained home video game licenses for Atari 2600 and other consoles from The Empire Strikes Back onward due to Atari's delays in porting efforts. This arrangement lasted through the mid-1980s, allowing multiple companies to produce trilogy-based games amid the competitive home console market. The contrast between arcade vector innovations—which enabled pseudo-3D visuals and smooth scaling—and console 2D limitations underscored the technological divide of the time, often resulting in simplified yet evocative recreations of the films' pivotal moments.[13]Stand-alone arcade and early console titles
The pioneering stand-alone Star Wars video games of the 1980s emerged primarily as arcade experiences and early home ports, leveraging the franchise's popularity to deliver original space combat and duel mechanics unbound by direct film retellings. These titles, developed amid the early home console boom and subsequent market crash, introduced players to immersive simulations of Jedi battles and droid adventures, setting foundational gameplay tropes for the series. Parker Brothers released Star Wars: Jedi Arena for the Atari 2600 in 1983, an innovative stand-alone title simulating lightsaber duels between two Jedi knights in a circular arena, with floating seekers firing lasers to heighten the risk and strategy. Programmed by Rex Bradford, the game emphasized timing and positioning over narrative, offering competitive multiplayer that captured the essence of Force-wielding combat without tying to specific movie events.[14] Licensing dynamics shaped these releases: Atari held exclusive arcade rights through an initial deal with Lucasfilm, while Parker Brothers leveraged their acquisition of Kenner toys to extend the Star Wars property into home video games, publishing multiple Atari 2600 titles without contest.[15] As Atari's agreement lapsed post-1983 crash, opportunities arose for other publishers; U.S. Gold, in collaboration with Ubisoft for some regional distributions, issued Star Wars: Droids in 1988 for Commodore 64, ZX Spectrum, and Amstrad CPC, a platforming adventure where players controlled R2-D2 and C-3PO navigating traps and hostile droids in an escape sequence.[16] Gameplay evolved from these pure arcade ports—focused on high-score chases and reflex tests—to rudimentary narrative elements on 8-bit consoles like the Atari 2600 and later Commodore 64, incorporating simple progression and character control amid graphical constraints. Parker Brothers also developed an unreleased Ewok Adventure for Atari 2600 around 1983, envisioned as a platformer where Ewoks used gliders and rocks to assault Imperial forces, but it remained a prototype due to shifting priorities.[17] Commercially, arcade versions like Atari's Star Wars titles thrived, generating substantial revenue through widespread operator adoption, whereas home console releases achieved strong sales, with early titles like The Empire Strikes Back selling over a million copies each and combined exceeding 3 million units, despite the 1983 industry crash impacting the broader market.[18]LucasArts era (1993–2012)
Space combat and flight simulators
The space combat and flight simulators developed by Totally Games during the LucasArts era represented a groundbreaking approach to Star Wars gameplay, emphasizing realistic starfighter piloting and tactical battles in three-dimensional space. The series began with Star Wars: X-Wing in 1993, which introduced players to mission-based campaigns as Rebel pilots, flying X-wing, Y-wing, and A-wing fighters against Imperial forces in over 50 story-driven missions divided into tours of duty.[19] This game pioneered 3D polygonal graphics for spacecraft and environments, moving beyond bitmap sprites common in contemporaries like Wing Commander, while incorporating a physics-driven flight model that simulated real-time object interactions, including laser trajectories and collisions in vacuum. The 1994 Collector's CD-ROM edition enhanced these features with full-motion video cutscenes, upgraded sound, and voice acting drawn from the original films, adding immersive authenticity to the narrative set during the Galactic Civil War.[20] The 1994 sequel, Star Wars: TIE Fighter, shifted the perspective to an Imperial pilot serving under Darth Vader, expanding on the formula with more complex mission structures that included escort duties, capital ship assaults, and covert operations, all while maintaining the series' emphasis on Newtonian-inspired space flight mechanics where momentum persisted without constant thrust. Technical advancements included improved AI for enemy behaviors, such as coordinated squadron tactics, and the introduction of IPX-based multiplayer for up to eight players in dogfight modes, fostering competitive PvP encounters.[21] Expansions like Defender of the Empire (1995) added new ship classes, including the advanced TIE Defender, and extended the campaign with 22 additional missions exploring Imperial internal politics.[22] Further expansions for the original X-Wing included Imperial Pursuit and B-Wing, both released in 1993, which introduced new Rebel starfighters like the B-wing and story arcs focusing on prototype development and supply line disruptions, culminating in setups for the Battle of Hoth.[23] The series culminated in Star Wars: X-Wing vs. TIE Fighter in 1997, which prioritized online multiplayer PvP dogfights supporting up to eight participants over a single-player campaign, featuring balanced matchmaking between Rebel and Imperial fleets with destructible capital ships and dynamic battlefields.[24] Its 1997 Balance of Power expansion addressed fan feedback by adding 30 story missions across Rebel and Imperial campaigns, set post-Return of the Jedi, and incorporating advanced ships like the Super Star Destroyer.[25] Throughout, the games adhered to Star Wars Legends continuity, weaving original narratives into the Expanded Universe timeline, often bridging events from the original trilogy to post-Endor conflicts involving New Republic and Imperial remnant forces.[4] Complementing these simulators, the Rogue Squadron series offered more arcade-style flight action. Star Wars: Rogue Squadron (1998), developed by Factor 5 for Nintendo 64, featured on-rails and free-flight missions recreating Rebel operations with vehicles like snowspeeders and X-wings, praised for its graphics and controls. Sequels Rogue Leader (2001) for GameCube and Rogue Squadron III: Rebel Strike (2003) expanded to multiplatform vehicular combat, including ground assaults and co-op modes, emphasizing cinematic recreations of film battles.Action-adventure and lightsaber dueling series
The action-adventure and lightsaber dueling series within the LucasArts era began with Star Wars: Dark Forces in 1995, a first-person shooter developed by LucasArts that served as a foundational precursor to later Jedi-focused titles. Players control Kyle Katarn, a mercenary hired by the Rebel Alliance to undertake missions against the Galactic Empire, including infiltrating Imperial facilities to steal the Death Star plans and thwarting dark trooper production. The game utilized the proprietary Jedi engine, which introduced sector-based 3D environments with dynamic lighting and shadows, allowing for complex level geometry and immersive Star Wars atmospheres without relying on full polygonal models. This engine's innovations enabled climbable ladders, rotating doors, and multi-level structures, setting a technical benchmark for licensed shooters at the time.[26][27] The series evolved significantly with Star Wars Jedi Knight: Dark Forces II in 1997, where Katarn gains Force sensitivity and a lightsaber, shifting the gameplay toward hybrid first-person action with melee dueling elements. The lightsaber, introduced as a versatile weapon capable of deflecting blaster fire and serving as a dynamic light source in dark areas, marked one of the earliest implementations of close-quarters Jedi combat in video games. A key innovation was the moral choice system, represented by a sliding morality meter that tracks the player's alignment based on selected Force powers—light side abilities like healing push the meter toward good, while dark side powers like grip shift it toward evil, influencing the narrative ending and enemy reactions. This mechanic added replayability and depth to Katarn's journey from mercenary to potential Jedi or dark apprentice.[28][29] Subsequent entries refined these foundations, with Star Wars Jedi Knight II: Jedi Outcast in 2002, developed by Raven Software, emphasizing puzzle-solving integrated with Force abilities such as push, pull, and speed to manipulate environments and overcome obstacles. Multiplayer modes were enhanced with competitive lightsaber duels and team-based siege gameplay, supporting up to 32 players and fostering a vibrant online community. The title's narrative continues Katarn's arc as a Jedi instructor, confronting Imperial remnants and dark Jedi threats, while incorporating Star Wars lore through artifacts like ancient Sith holocrons. Building on this, Star Wars Jedi Knight: Jedi Academy in 2003 allowed players to create a customizable Jedi student under Katarn's tutelage, selecting species, clothing, and lightsaber configurations including single blades, dual-wielding, or double-bladed staffs with seven color options and three combat stances—fast, medium, or strong—for varied dueling styles. Multiplayer arenas expanded with objective-based modes like capture the flag, and the game introduced more fluid Force power combinations for acrobatic traversal and combat.[30][31][32][33] The series' narrative arcs, set in the Legends continuity, revolve around Katarn's personal growth amid conflicts with Imperial remnants and the hunt for Jedi artifacts, prominently featuring the Valley of the Jedi on Ruusan—a mystical site from the New Sith Wars where Force energy converges, granting immense power to those who control it. In Dark Forces II, Katarn races villains Jerec and Sariss to harness this valley's energy, tying into broader lore of ancient Jedi-Sith battles and the Thought Bomb that shaped the site. Later games extend this with threats like the Disciples of Ragnos, a cult seeking Valley-derived power, blending original stories with canonical elements like the Rebel Alliance's post-Endor struggles. Technical innovations across the series included dynamic lighting for lightsaber glows that illuminated environments realistically, early ragdoll physics in Jedi Academy for more lifelike enemy deaths and interactions, and seamless integration of Star Wars lore to create authentic Jedi progression from novice to master. These elements emphasized exploration, moral dilemmas, and Force-enhanced action, distinguishing the series as a pinnacle of narrative-driven Star Wars gaming.[34][35][36] The action-adventure genre expanded with BioWare's Star Wars: Knights of the Old Republic (2003), a role-playing game set 4,000 years before the films, where players navigate a branching narrative as a customizable protagonist amid the Mandalorian Wars and Jedi Civil War, making moral choices that determine light or dark side alignment and influence companion relationships and story outcomes. It featured turn-based combat evolving into real-time with pause, extensive dialogue trees, and deep lore integration, earning acclaim for its writing and replayability. The 2004 sequel, Knights of the Old Republic II: The Sith Lords by Obsidian Entertainment, deepened philosophical themes on the Force's nature, introducing influence mechanics on party members and a more reactive world, despite a rushed release leading to expansions via patches. Further highlights included Star Wars: The Force Unleashed (2008), developed by LucasArts, following Starkiller, Darth Vader's secret apprentice, in third-person action with destructible environments and cinematic combos using Force powers like lightning and repulse. Set between Revenge of the Sith and A New Hope, it explored Legends backstory with motion-captured performances and over-the-top set pieces. The 2010 sequel shifted to a more open structure, allowing player-driven narratives that alter canon events, though criticized for repetitive levels.Strategy, racing, and multiplayer franchises
During the LucasArts era, the studio and its partners explored diverse genres beyond core action and simulation titles, venturing into real-time strategy, racing, and squad-based multiplayer experiences that emphasized tactical depth and competitive play. These franchises drew from the broader Star Wars universe, incorporating elements like factional conflicts and vehicular combat while prioritizing innovative mechanics such as resource management and objective-driven battles. Titles in this category often featured robust multiplayer components and tools for user-generated content, appealing to players seeking strategic variety in the saga's lore.[37] Star Wars: Galactic Battlegrounds, released in November 2001 and developed by Ensemble Studios for publisher LucasArts, is a real-time strategy (RTS) game that uses the Genie Engine (the same technology lineage associated with Age of Empires) and plays from a top-down view where players gather resources, build bases, and command armies. It adapted the real-time strategy formula of Age of Empires to the Star Wars setting. Players commanded one of six civilizations drawn from the films: the Galactic Empire, Rebel Alliance, Trade Federation, Gungans, Wookiees, and Royal Naboo (though Naboo is playable, it notably does not have its own story campaign). The story is told through six campaigns (for every faction except Royal Naboo), spanning eras from approximately 3000 BBY through events in The Phantom Menace and into major beats of the Galactic Civil War, depicting key galactic events with gameplay centered on resource gathering of carbon, nova crystals, and ore to build bases, train units, and wage battles across land, sea, and air environments. The game included a campaign editor that allowed users to create custom scenarios and full campaigns, fostering a modding community and extending replayability through skirmishes and multiplayer matches supporting up to eight players. This game is a rare RTS lens on Star Wars that mixes film-era factions with original Legends conflicts and locations, and it is packed with “scenario/history simulation” style missions—including alternate-history outcomes (non-canon simulations) for famous events. An expansion, Clone Campaigns developed by Ensemble Studios in 2002, added two new playable civilizations—the Galactic Republic and Confederacy of Independent Systems—and two additional campaigns built around Attack of the Clones-era material, further integrating prequel trilogy elements like clone troopers and enhancing the strategic layers without altering the core resource-driven mechanics.[37][38][39][40][41]Notable first appearances and mentions
The game introduced several elements to Star Wars Legends lore, including notable first-appearance characters such as OOM-14, Echuu Shen-Jon, Lathe Parthenian, Pekt (and Pekt's father, first mentioned), Rogoe, Tenko, and Utric Sandov.[42][43][44][45][46][47][48] Notable “mentioned only” characters include Bail Organa, Palpatine (as a referenced figure), and Naga Sadow.[49][50][51] First-appearance events and conflicts include the War of the Gungan tribes, the Alaris Prime colonial war and multiple named operations within it, the Occupation of Reytha, the Krantian Civil War (including the Battle of Geddes and Battle of Hanoon), and the Liberation of Kashyyyk and Liberation of Kessel. The Great Jedi Purge is explicitly mentioned only (as the “Jedi Massacre”).[52][53][54][55][56][57][58] Notable first-appearance species and labels include the Zalorian and Krantian.[59][60] Notable first-appearance military units and organizations include the Naboo Royal Navy and Force Command Two, as well as several new unit variants such as Armored Stormtrooper and Tauntaun Trooper variants.[61][62] Star Wars: Republic Commando (2005), developed by LucasArts, offered squad-based tactical shooting from the clone troopers' perspective during the Clone Wars, emphasizing command of a Delta Squad fireteam through cover mechanics, AI directives, and cooperative AI companions in linear campaigns on Geonosis and Kashyyyk. Its helmet-view HUD and voice orders added immersion, influencing later tactical shooters. In the racing genre, Star Wars Episode I: Racer, developed and published by LucasArts in May 1999, captured the high-speed podracing spectacle from The Phantom Menace through a simulator-style experience. Players piloted customizable podracers across 16 3D tracks on planets like Tatooine and Mon Gazza, navigating twisting canyons and arenas with realistic vehicle handling physics that simulated hovering propulsion, momentum, and collision damage. The game supported single-player tournament modes and split-screen multiplayer for up to two racers, emphasizing power-up pickups and aggressive AI opponents to recreate the film's perilous races, while unlocking new pilots and vehicles added progression depth.[63][64][65] The multiplayer shooter franchise began with Star Wars: Battlefront in September 2004, developed by Pandemic Studios and published by LucasArts, introducing class-based combat in large-scale battles across iconic locations from both the original and prequel trilogies. Up to 32 players engaged in objective-based modes like Conquest, where teams captured and held command posts to deplete enemy reinforcements, blending infantry, vehicle, and starfighter assaults on land and in space without direct transitions between them. The sequel, Star Wars: Battlefront II released in October 2005 and also by Pandemic Studios for LucasArts, expanded this with seamless space-to-ground combat in certain maps, allowing players to pilot ships from orbital battles into planetary surfaces. It introduced playable hero units such as Darth Vader and Obi-Wan Kenobi in modes like Hero Assault, where squads focused solely on eliminating opposing icons, alongside improved class variety and objectives like Capture the Flag for up to 64 players in multiplayer.[66][67][68] A notable spin-off, Star Wars Battlefront: Renegade Squadron, developed by Rebellion Developments and published by LucasArts exclusively for PlayStation Portable in October 2007, extended the series' portable multiplayer focus. This title offered an original campaign following a rogue squadron assembled by Han Solo, with customizable loadouts for classes and vehicles in objective-driven matches supporting up to 16 players via ad-hoc wireless. It retained core mechanics like command post captures but adapted them for handheld play, including infantry and vehicular combat across 13 maps tied to prequel and original trilogy events.[69][70][71] These franchises highlighted LucasArts' experimentation with gameplay depth, from resource gathering and base-building in RTS titles to precise vehicle physics in racers and team-oriented objectives in shooters, all while integrating shared universe elements from the prequel era for cohesive narrative ties.[37][64][68]Prequel trilogy tie-ins and animated series games
The development of video games tied to the Star Wars prequel trilogy and the animated Clone Wars series marked a significant expansion of LucasArts' licensing strategy during the early 2000s, with releases timed closely to the films and show to capitalize on their hype and provide interactive retellings of key events. These titles emphasized action-adventure gameplay, often recreating cinematic set pieces like battles and races, while incorporating elements from the source material such as lightsaber combat and vehicle sequences. Many featured voice work drawn from the original productions, enhancing authenticity for fans.[72][73] Star Wars: Episode I – The Phantom Menace, released in May 1999 for PlayStation and Windows, was developed by Big Ape Productions and directly adapted scenes from the film, including the high-speed podrace on Tatooine and the invasion of Naboo. Players controlled characters like Qui-Gon Jinn and Obi-Wan Kenobi through levels blending third-person action, platforming, and puzzle-solving, with the podrace sequence serving as a challenging vehicular segment requiring precise control to avoid obstacles and rivals. The Naboo invasion levels focused on stealth and combat against battle droids in palace gardens and streets, culminating in a boss fight against a destroyer droid. Synchronized with the film's theatrical debut, the game used archival audio from the movie for key dialogues, immersing players in the prequel's narrative.[74][72][75] Star Wars: Episode II – Attack of the Clones, a 2002 Game Boy Advance title developed by David A. Palmer Productions and published by THQ, centered on platforming and shooting mechanics inspired by the film's action sequences, particularly the intense arena battles on Geonosis. Players assumed the role of Obi-Wan Kenobi or Anakin Skywalker, navigating side-scrolling levels that recreated the gladiatorial combat against creatures like nexu and acklays, as well as factory infiltration missions involving droid assembly lines. The Geonosis segments highlighted combo-based lightsaber attacks and Force powers to fend off waves of enemies, with collectible items unlocking bonus content. Released concurrently with the movie in May 2002, it incorporated film sound effects and voice clips for authenticity.[76][73][77] Star Wars: Episode III – Revenge of the Sith, developed by The Collective and launched in May 2005 for PlayStation 2, Xbox, and other platforms, offered dual third-person campaigns playable as Anakin Skywalker or Obi-Wan Kenobi, spanning platforming, combat, and vehicular missions that mirrored the film's plot from Coruscant duels to Mustafar showdowns. Levels emphasized acrobatic lightsaber dueling with combo systems and environmental interactions, such as swinging across chasms or hijacking starships during space battles. The game utilized footage and original voice performances from the movie, including Samuel L. Jackson as Mace Windu in council scenes, to bridge cutscenes seamlessly with gameplay. Timed to the film's release, it provided an alternate perspective on pivotal events like Order 66.[78][79] Games based on the 2008 animated series Star Wars: The Clone Wars extended this tie-in approach with co-op adventures and motion-based combat, often released alongside new episodes to expand the lore. Star Wars: The Clone Wars – Republic Heroes, developed by Krome Studios and issued in October 2009 for multiple consoles, followed a co-operative story bridging seasons one and two, where players controlled Jedi like Anakin and Ahsoka or clone troopers in levels recreating battles on planets such as Coruscant and Felucia. Gameplay combined puzzle-solving, droid hacking, and lightsaber fights in a family-friendly format, supporting drop-in co-op for up to two players. Star Wars: The Clone Wars – Lightsaber Duels, a 2008 Wii exclusive from Blockparty, emphasized one-on-one arena duels using Wii Remote motion controls to mimic lightsaber swings and Force gestures, featuring characters from the series in quick-match modes. These titles leveraged the series' voice cast, including Matt Lanter as Anakin, for voiced cutscenes and integrated episodic story arcs to maintain narrative continuity.[80][81][82]MMOs, educational, and experimental titles
In the LucasArts era, massively multiplayer online games expanded the Star Wars universe into persistent shared worlds, with Star Wars Galaxies standing as a prominent example. Released on June 26, 2003, by Sony Online Entertainment and published by LucasArts, this sandbox MMORPG allowed players to explore a vast galaxy across multiple planets, emphasizing player-driven economies and social interactions.[83] Key features included customizable player housing for personalization and community building, an intricate crafting system where players could produce everything from weapons to starships using gathered resources, and a skill-based progression model that encouraged diverse professions without rigid classes.[83] Jedi characters were particularly notable, unlocked through a rare and challenging progression path involving hidden holocrons and moral alignment, which initially limited their numbers to foster a sense of rarity and epic storytelling.[84] The game's evolution sparked significant community debates, particularly around major updates like the 2005 Combat Upgrade (CU) and New Game Enhancements (NGE), which simplified mechanics to attract casual players but alienated veterans who preferred the original complexity.[85] These changes fueled ongoing discussions about pre-CU versus NGE eras, with fans arguing that the NGE's streamlined combat and iconic character focus diminished the sandbox depth. On December 15, 2011, Sony Online Entertainment announced the shutdown of Star Wars Galaxies after eight years, citing declining subscriptions amid competition from newer titles like Star Wars: The Old Republic.[85] The closure prompted widespread fan protests, including in-game demonstrations, petitions, and even threats of lawsuits against Sony for perceived mishandling of the community, highlighting the title's enduring cultural impact.[86][87] Star Wars: The Old Republic (2011), developed by BioWare and published by LucasArts (later Electronic Arts), launched as a story-driven MMORPG set 300 years after KOTOR events, during the Old Republic's cold war with the Sith Empire. Players chose from eight classes across Republic or Imperial factions, experiencing fully voiced, single-player-like narratives with moral choices affecting personal stories, alongside group content like flashpoints, operations, and warzones for up to 50 players. It emphasized class-specific companions and lore expansion in Legends continuity, achieving millions of subscribers at launch but transitioning to free-to-play in 2012. LucasArts also ventured into educational titles during the 2000s through its Lucas Learning division, blending Star Wars lore with learning objectives to engage young audiences. For instance, Star Wars Math: Jabba's Game Galaxy, released in 2000 for Windows and Macintosh, integrated math puzzles—such as calculating hyperspace jumps and resource trades—within Jabba the Hutt's palace and Tatooine environments to teach arithmetic and problem-solving for ages 6-9.[88] Similarly, Star Wars: Early Learning Activity Center (2000) used prequel-era settings like Anakin Skywalker's Tatooine adventures to develop basic skills in reading, matching, and logic through interactive mini-games featuring droids and podracing elements.[89] Another example, Star Wars Pit Droids (2000), focused on logic and reasoning with over 300 puzzles involving repairing and programming pit droids, drawing from The Phantom Menace to encourage spatial thinking. These games prioritized narrative immersion to make education feel like play, though Lucas Learning ceased operations in 2001.[90] Experimental titles pushed boundaries by hybridizing genres, as seen in the Starfighter series. Star Wars: Starfighter (2001), developed for PlayStation 2, Xbox, and PC, combined flight simulation with action-adventure storytelling set before The Phantom Menace, where players piloted Naboo starfighters, trade federation battleships, and cloaked scouts in both space and atmospheric missions.[91] Its sequel, Star Wars: Jedi Starfighter (2002) for PlayStation 2 and Xbox, innovated further by incorporating Jedi elements, allowing players to extend lightsabers from cockpits for melee strikes during dogfights, bridging vehicular combat with Force-wielding action in scenarios tied to Attack of the Clones.[92] These hybrids emphasized cinematic set pieces and voice acting by prequel actors, differentiating them from pure simulators through narrative-driven variety.[93] Motion controls marked another experimental direction with Kinect Star Wars (2012) for Xbox 360, which used the Kinect sensor for full-body interaction in mini-game collections. Players could wield the Force with gestures in "Jedi Destiny" duels, race podracers by leaning, or dance in "Galactic Dance Off" modes mimicking iconic scenes. A standout was "Rancor Rampage," where users physically controlled the beast from Return of the Jedi to smash environments on Coruscant and Tatooine, promoting active play through destructive rampages and environmental interactions.[94][95] The closure of LucasArts on April 3, 2013, by Disney profoundly affected ongoing experimental projects, leading to the cancellation of Star Wars 1313, an ambitious bounty hunter action game set in Coruscant’s underworld Level 1313. Revealed at E3 2012, it featured third-person exploration, melee combat, and climbing mechanics inspired by urban sci-fi, with early footage showcasing a gritty, mature tone distinct from prior titles. The shutdown laid off about 150 employees and halted all internal development, shifting Star Wars games to licensing models and leaving 1313 as an unfinished artifact that influenced later bounty hunter concepts.[96][97]Disney era under EA exclusivity (2013–2023)
Rebooted multiplayer shooters
EA's rebooted Star Wars Battlefront series, developed by DICE, marked a return to large-scale multiplayer shooters under the Disney era, emphasizing cinematic battles aligned with the official Star Wars canon. The 2015 Star Wars Battlefront launched with support for up to 40-player matches in modes like Walker Assault, set across iconic planets such as Hoth and Endor, recreating battles from the original trilogy with ground and air combat.[98][99][100] Powered by the Frostbite engine, the game introduced limited destructible environments to enhance immersion without altering the preserved Star Wars landscapes, alongside the Heroes vs. Villains mode, a hero-shooter style 8v8 or 10v10 format featuring characters like Luke Skywalker versus Darth Vader.[101][102] The 2017 sequel, Star Wars Battlefront II, expanded on this foundation by incorporating a single-player campaign centered on Iden Versio, commander of the Imperial Inferno Squad, whose story bridges the events of Return of the Jedi and The Force Awakens while integrating seamlessly with the sequel trilogy's narrative.[103] This canon alignment excluded elements from the Legends continuity, focusing instead on official lore to ensure narrative consistency across media.[103] The game retained 40-player multiplayer battles but added deeper progression systems and free DLC seasons, including The Last Jedi and Clone Wars updates, which introduced new heroes, maps, and vehicles without a traditional season pass.[104][105] Innovations in both titles leveraged the Frostbite engine for dynamic visuals and audio, enabling hero abilities like Vader's force choke in close-quarters combat and large-scale vehicular assaults, though full-scale destruction was curtailed to maintain the integrity of Star Wars environments.[101] The series faced significant backlash with Battlefront II's launch due to its loot box system, which allowed progression advantages via randomized crates purchasable with real money, prompting widespread player petitions and regulatory investigations in regions like Belgium and Hawaii over concerns of gambling-like mechanics.[106][107] EA responded by removing pay-to-win elements shortly after release, shifting crates to cosmetics only.[108] Expansions bolstered the reboots' longevity; the 2015 game's Death Star II DLC, released in September 2016, added space battles around the station, including the Trench Run mode and playable heroes like R2-D2.[109] For Battlefront II, the free Resurrection DLC in December 2017 extended the campaign with three missions continuing Iden Versio's arc, tying into broader canon events without impacting multiplayer.[110] These updates helped redeem the series' reception, emphasizing community-driven content over initial monetization pitfalls.Single-player action-adventure series
The Star Wars Jedi series, developed by Respawn Entertainment and published by [Electronic Arts](/page/Electronic Arts), comprises canon single-player action-adventure games centered on the protagonist Cal Kestis, a Jedi Padawan surviving in the aftermath of Order 66. The inaugural title, Star Wars Jedi: Fallen Order, released on November 15, 2019, for PlayStation 4, Windows, and Xbox One, follows Cal five years after the events of Star Wars: Episode III – Revenge of the Sith, as he evades Imperial Inquisitors while uncovering ancient Jedi secrets on various planets.[111][112] The game adopts a Metroidvania-style structure, emphasizing non-linear exploration across interconnected planetary environments like Bogano and Zeffo, where players acquire Force abilities and traversal tools—such as wall-running and Force push—to access previously unreachable areas and backtrack for collectibles. Combat revolves around precise lightsaber duels inspired by Souls-like mechanics, with a focus on parrying enemy attacks to create openings for counterstrikes, rather than aggressive button-mashing. Upgrades are earned via skill points allocated at meditation circles, which also serve as checkpoints but respawn enemies upon use; notably, the game eschews fast travel within planets to encourage deliberate navigation and environmental immersion, relying instead on the Stinger Mantis ship for interplanetary hops. Built on Unreal Engine 4, Fallen Order includes accessibility features like adjustable HUD text scaling and tutorial pop-up sizing to aid readability.[113][114][115][116]Space combat and squad-based games
Star Wars: Squadrons, developed by Motive Studios and published by Electronic Arts, was released on October 2, 2020, for PlayStation 4, Xbox One, and PC, with compatibility for virtual reality headsets on PlayStation VR and PC platforms. The game emphasizes first-person space combat, blending simulation elements with arcade-style accessibility through intense dogfights and large-scale fleet battles involving 5v5 squadron engagements. Players pilot iconic starfighters such as X-wings, TIE fighters, and others from both the New Republic and Imperial remnants, focusing exclusively on cockpit perspectives to enhance immersion.[117][118] The single-player campaign follows an original narrative set in the Star Wars canon timeline, occurring in the year immediately following the Battle of Endor, as the New Republic pushes against the crumbling Empire. Players alternate control between an Imperial pilot from the Titan squadron and a New Republic pilot from Vanguard squadron, engaging in missions that depict key post-Endor conflicts, including the development of experimental capital ships like the Starhawk. This story bridges the events of Return of the Jedi and the broader canon expansions seen in ground-based titles like the Jedi: Fallen Order series, providing aerial perspectives on the galactic civil war's aftermath. Multiplayer modes build on this foundation with ranked Dogfight arenas—pure 5v5 elimination matches—and Fleet Battles, which simulate capital ship assaults requiring coordinated squadron tactics to disable enemy flagships. Customization options allow players to personalize pilots' appearances, voices, and emotes, as well as upgrade ship components for tailored loadouts in both campaign and online play.[119][120][121] Technically, Squadrons features six degrees of freedom (6DOF) movement, enabling full 360-degree maneuvering in three-dimensional space, which demands precise throttle, power, and shield management to outmaneuver opponents. The game supports cross-play across all platforms, fostering a unified player base for competitive matchmaking, and its VR implementation amplifies the cockpit experience with head-tracked views and spatial audio. Reception highlighted the title's immersive flight model and authentic Star Wars atmosphere, particularly in VR, where it was lauded as a spiritual successor to classics like X-Wing. However, critics noted the campaign's brevity, clocking in at 6-8 hours for a standard playthrough, and the lack of sustained content variety in multiplayer beyond core modes. No major paid expansions or DLC were released; instead, free updates in late 2020 added ships like the B-wing and TIE Defender, a new map, and custom match options to extend longevity without altering the base game's structure.[122][123][124][125][126][127]Mobile and cancelled projects
During the Disney era under EA's exclusivity, mobile gaming represented a key expansion of the Star Wars franchise, emphasizing free-to-play models that integrated microtransactions and live events to engage players on iOS and Android devices. These titles often drew from the original trilogy and sequel eras, fostering ongoing communities through guild-based progression and timed content tied to film releases, such as special events for The Rise of Skywalker in 2019 that introduced relevant characters and story missions.[128][129] One prominent example was Star Wars: Uprising, a 2015 action RPG developed by Kabam, set in the criminal underworld during the original trilogy's timeline, where players built characters, joined guilds for cooperative raids, and engaged in real-time combat against Imperial forces. The game adopted a free-to-play structure with in-app purchases for gear and boosts, but struggled with player retention amid competition, leading to its shutdown on November 17, 2016, after Kabam ceased operations and disabled monetization.[130][131] In contrast, Star Wars: Galaxy of Heroes, released in 2015 by EA's Capital Games, has sustained long-term success as a turn-based gacha-style collection battler, allowing players to assemble rosters of over 200 characters from across the saga for strategic PvP and PvE battles. Its free-to-play model relies on summoning mechanics and resource farming, with regular updates introducing new heroes, events synchronized to films like The Rise of Skywalker, and modes such as Grand Arena tournaments.[132] The era also saw several high-profile cancellations that highlighted development challenges amid shifting priorities. Project Ragtag, initially developed by Visceral Games starting in 2016, envisioned a narrative-driven third-person shooter akin to Uncharted, following a ragtag crew of smugglers in a single-player Star Wars adventure with cinematic set pieces and co-op elements; after Visceral's closure in 2017, EA Vancouver rebooted it as an open-world title, but the project was fully canceled in 2021 due to concerns over live-service viability and resource allocation.[133][134] These mobile and cancelled projects were influenced by Disney's 2014 canon restructuring, which rebranded the Expanded Universe as non-canonical "Legends," compelling EA-era developments to align with a streamlined timeline focused on core films and shows, thereby limiting expansive storytelling in favor of tie-in narratives that supported the official continuity.[135] EA's exclusive licensing rights for Star Wars games ended in 2023, after which Lucasfilm began partnering with multiple studios for new titles.[136]Post-exclusivity and multi-publisher era (2021–present)
Open-world adventures and recent releases
The post-EA exclusivity era marked a shift toward diverse open-world experiences in Star Wars video games, beginning with Ubisoft's ambitious 2024 release of Star Wars Outlaws. Developed by Massive Entertainment and published by Ubisoft, the game is an open-world action-adventure title centered on Kay Vess, a young outlaw scoundrel navigating the criminal underworld as a smuggler.[137] Set in the canon timeline between The Empire Strikes Back and Return of the Jedi, it integrates familiar elements like cameos from Lando Calrissian while exploring uncharted planetary hubs such as Toshara, Kijimi, and Tatooine, allowing players to traverse diverse environments from bustling cities to arid deserts.[138] The narrative emphasizes high-stakes heists and Syndicate conflicts, positioning Kay's journey as a non-Jedi tale of survival and cunning in the galaxy's fringes.[137] Gameplay in Star Wars Outlaws blends third-person action with exploration, featuring stealth mechanics for infiltrating restricted areas, blaster-based combat for direct confrontations, and dynamic speeder bike chases across open terrains. Powered by Massive Entertainment's Snowdrop engine, the title supports seamless transitions between on-foot traversal, spaceflight in Kay's ship the Trailblazer, and companion-assisted puzzle-solving with her merqaal Nix, who can distract enemies or retrieve items.[139] These systems promote player agency in approaching missions, whether through reputation-building with crime syndicates like the Hutts or Pyke Syndicate or scavenging for upgrades in procedurally rich side activities.[137] Another 2024 highlight, Star Wars: Hunters, introduced a contrasting multiplayer focus from Zynga, launching as a free-to-play arena shooter for Nintendo Switch, iOS, and Android devices. The game features team-based PvP battles on Star Wars-inspired arenas, with players selecting from a roster of 11 original characters spanning classes like Damage, Support, and Tank, including a Wookiee brawler named Grozz and a Force-sensitive bounty hunter Rieve.[140] Drawing from hero shooter conventions, it incorporates Star Wars lore through factional rivalries and abilities like blaster barrages or thermal detonators, set against backdrops of Imperial remnants and bounty hunting guilds.[141] Expanding on Outlaws, the Wild Card story pack DLC arrived in November 2024, adding approximately 5-7 hours of narrative content focused on Kay's infiltration of a high-stakes sabacc tournament on the casino world of Kijimi. This expansion introduces new quests, contracts, and explorable areas tied to Lando Calrissian's involvement, deepening the criminal intrigue with poker-style minigames and Syndicate espionage.[142] A second pack, A Pirate's Fortune, released on May 15, 2025, further extending the story with pirate-themed adventures and ship upgrades.[143] Reception for these titles has been varied, reflecting the era's experimental push beyond EA's single-player benchmarks. Star Wars Outlaws earned praise for its immersive depiction of the Star Wars underworld and freedom in open-world traversal, with reviewers highlighting the atmospheric sound design and satisfying blaster combat as evoking the franchise's adventurous spirit.[144] However, it faced criticism for launch bugs, repetitive side quests, and technical hitches like animation glitches, leading to mixed scores around 70 on aggregate sites despite post-launch patches improving stability.[145] Star Wars: Hunters similarly received solid marks for accessible multiplayer fun and character variety, though some noted monetization concerns and a lackluster competitive depth.[141] The Wild Card DLC was generally well-regarded for revitalizing the base game's strengths in storytelling and cameos, boosting player engagement in the post-release landscape.[146]Upcoming titles and remasters
Following the end of EA's exclusivity deal in 2021, Lucasfilm Games has pursued a multi-publisher strategy, committing to release multiple Star Wars titles annually to sustain a steady pipeline of new content.[147] This approach has led to several high-profile announcements, emphasizing diverse genres and eras within the Star Wars universe. Among the most anticipated upcoming titles is Star Wars Eclipse, developed by Quantic Dream. This action-adventure game is set during the High Republic era and features a branching narrative with multiple playable characters, each contributing to interconnected stories that explore themes of ambition, loyalty, and conflict.[148] As of October 2025, Quantic Dream confirmed that development continues without a specified release window, despite the studio's parallel work on other projects.[149] Respawn Entertainment is also advancing the third installment in the Star Wars Jedi series, tentatively referred to as Star Wars Jedi 3. Building on the events of Jedi: Survivor, the game will continue the story of Cal Kestis, potentially serving as the trilogy's conclusion with expanded lightsaber combat, Force abilities, and narrative depth.[150] Development remains active as of November 2025, with a release expected in 2027 or later, though no exact date has been set.[151] Another forthcoming project is the untitled strategy game from Bit Reactor, a turn-based tactics title inspired by XCOM mechanics, set in the canon timeline during the Clone Wars era. Players will command elite squads on missions involving strategic assaults and stealth operations across various planets.[152] Revealed in April 2025 under the working title Star Wars Zero Company, it emphasizes gritty storytelling and squad customization without a confirmed release date.[153] The remake of Star Wars: Knights of the Old Republic, originally handled by Aspyr and delayed from its 2023 target, continues development under Saber Interactive. This update to the 2003 RPG classic includes modernized graphics, rebuilt combat systems, and fidelity to the original's moral choice-driven narrative set 4,000 years before the films.[154] As of early 2025, the project remains in progress with leaks suggesting ongoing refinements, though no new timeline has been announced.[155] Recent remasters have revitalized classic titles for contemporary audiences. Nightdive Studios released Star Wars: Dark Forces Remaster on February 28, 2024, enhancing the 1995 first-person shooter with 4K resolution, improved controls, and restored content while preserving Kyle Katarn's original missions against the Empire.[156] This effort aligns with Lucasfilm's broader initiative to preserve and update legacy Star Wars games.Ongoing mobile and spin-off games
Star Wars: Hunters, developed by Zynga and published by Lucasfilm Games, launched globally in June 2024 as a free-to-play multiplayer arena shooter for mobile and Nintendo Switch, featuring 4v4 battles with unlockable characters and seasonal content. Post-launch, the game introduced ongoing seasons, including Season 4 on November 26, 2024, which added The Force Awakens-themed avatars, and Season 5 in January 2025 with new ranked rewards and cosmetics. The Arena Pass served as a battle pass system, offering tiered rewards like crystals, weapon wraps, and character unlocks through progression or purchase, allowing players to access heroes such as K-2SO via in-game levels or premium tracks. However, following the final update on April 15, 2025, which made all content free and disabled purchases, the game shut down its online servers on October 1, 2025, and is no longer playable.[157][158] Star Wars: Galaxy of Heroes, a turn-based RPG by EA and Capital Games released in 2015, continues to receive regular updates as a live-service mobile title, amassing over 1 billion in revenue through sustained player engagement. In 2025, it featured events tied to the Ahsoka series, such as the "Covens of Shadows" event launched in October, which provided monthly resource rewards for Galactic Legend Ahsoka Tano and emphasized farmable materials for team-building. The game's 10th anniversary celebration, announced in November 2025, introduced the Coliseum mode—a new PvP arena unlocked at player level 10—along with anniversary quests offering character upgrades and tie-ins to ongoing Star Wars narratives, available until November 2026.[132][159][160] Launched in November 2021 on Apple Arcade, LEGO Star Wars: Castaways offered a mobile MMO experience centered on social exploration, where players customized LEGO minifigures from hundreds of pieces and built communities on a mysterious planet, including activities like racing Microfighters and hosting dance parties. As a multiplayer-focused title, it emphasized cooperative island discovery and character interactions in a persistent online hub, remaining accessible for solo or team play without a confirmed shutdown as of late 2025.[161][162] Jakks Pacific's Plug It In & Play TV Games line, active since the 2010s, provides portable mini-game consoles themed around Star Wars, plugging directly into televisions without additional hardware and featuring packs like Star Wars Classic Battles with multiple retro-style games, such as lightsaber duels and space combat simulations. These standalone devices, including controllers shaped like the Millennium Falcon or Darth Vader, continue to be produced and sold into 2025, offering casual, family-oriented play with no online components.[163][164] Niche spin-offs include Star Wars: Tales from the Galaxy's Edge, a VR action-adventure experience by ILMxLAB, which expanded in 2023 with the Enhanced Edition incorporating additional chapters from the "Last Call" series, such as side missions involving encounters with C-3PO, R2-D2, and Yoda on Batuu, blending narrative quests with immersive combat in a cohesive 6-hour campaign. These VR chapters, available on platforms like Meta Quest and PlayStation VR2, focus on short, episodic tales set between The Last Jedi and The Rise of Skywalker.[165][166] Monetization in these ongoing mobile titles primarily relies on in-app purchases, such as crystals and premium battle passes in Galaxy of Heroes and Hunters for accelerating character unlocks and cosmetic acquisitions, alongside free-to-play models that encourage progression through gameplay. Cross-promotions with Disney+ integrate rewards like exclusive in-game items tied to series events, exemplified by Galaxy of Heroes anniversary perks accessible via the platform's Perks program, enhancing viewer retention across media.[167][168]Third-party crossovers and adaptations
LEGO Star Wars franchise
The LEGO Star Wars franchise, developed primarily by TT Games, consists of action-adventure video games that adapt the Star Wars film saga into a brick-built universe with humorous, family-friendly gameplay mechanics.[169] These titles emphasize cooperative puzzle-platforming, where players control minifigure versions of iconic characters to navigate levels inspired by key movie scenes, collecting studs as currency and unlocking abilities to solve environmental challenges.[170] The series is renowned for its lighthearted parody of the source material, featuring altered dialogue that pokes fun at dramatic moments through witty, anachronistic one-liners and sight gags, while maintaining accessibility for all ages through simple controls and non-violent combat focused on building and exploration.[171] The franchise began with LEGO Star Wars: The Video Game in 2005, developed by Traveller's Tales and published by Eidos Interactive for platforms including PlayStation 2, Xbox, GameCube, PC, and Game Boy Advance.[172] This inaugural title retold the events of Star Wars Episodes I through III, introducing core mechanics like two-player co-op, where one player could drop in or out seamlessly, and puzzle-solving using character-specific Force powers or gadgets.[170] It was followed in 2006 by LEGO Star Wars II: The Original Trilogy, developed by Traveller's Tales and published by LucasArts for PlayStation 2, Xbox, GameCube, Xbox 360, PC, PlayStation Portable, Nintendo DS, and Game Boy Advance.[173] This sequel covered Episodes IV through VI, expanding on collectibles with minikits—hidden pieces to build bonus models—and the "True Jedi" mode, which rewarded players for achieving stud thresholds to unlock extras like free play and character toggles.[174] In 2007, LEGO Star Wars: The Complete Saga compiled both prior games into a single release, developed by Traveller's Tales and published by LucasArts for PlayStation 3, Wii, Xbox 360, Nintendo DS, and PC, with later iOS ports.[175] This version added enhanced graphics for next-gen consoles and new levels bridging the prequel and original trilogies, alongside updated collectibles and multiplayer features.[176] The series continued with LEGO Star Wars III: The Clone Wars in 2011, developed by Traveller's Tales and published by LucasArts for PlayStation 3, Wii, Xbox 360, Nintendo DS, and PC, adapting the animated series with new characters, co-op missions, and stormtrooper customization. In 2016, LEGO Star Wars: The Force Awakens was released, developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment for PlayStation 4, Xbox One, Wii U, PlayStation 3, Xbox 360, Nintendo 3DS, and PC, retelling Episode VII with enhanced combat, two-player co-op, and exclusive story elements. The series culminated in 2022's LEGO Star Wars: The Skywalker Saga, developed by Traveller's Tales and published by Warner Bros. Games for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch, and PC.[177] Covering all nine saga films in an open-world hub structure across 23 planets, it boasts over 300 playable characters, customizable classes, and extensive vehicle combat, while preserving the franchise's emphasis on exploration and hidden collectibles like databanks and kyber bricks.[171] Mobile and web spin-offs extended the franchise's reach, including LEGO Star Wars Battles in 2013, a strategy game developed by TT Games and published under Warner Bros. Interactive Entertainment for iOS and Android, focusing on deck-building PvP battles with Star Wars units.[178] These titles reinforced the series' core style of parody through exaggerated character interactions and collectible upgrades, ensuring family-friendly engagement with simplified mechanics for touch controls.[171]Other branded crossovers
In 2012, Rovio Entertainment released Angry Birds Star Wars, a mobile physics-based puzzle game that reimagined the core slingshot mechanics with Star Wars theming, where players launched avian characters wielding lightsabers to battle porcine Imperial forces across levels inspired by the original trilogy.[179][180] The game launched on November 8, 2012, for iOS and Android devices, emphasizing casual gameplay with power-ups like Force pushes and tractor beams.[181] A sequel, Angry Birds Star Wars II, followed in 2013, expanding to the prequel trilogy storyline and introducing playable characters from both the "Bird Side" and "Pork Side," allowing players to align with Jedi or Sith factions.[181][182] Released on September 18, 2013, it maintained the puzzle format while adding free-to-play elements and tie-in toys, broadening its appeal to younger audiences through merchandising synergy.[181] Disney's Infinity series incorporated Star Wars content starting with the 3.0 edition in 2015, a toys-to-life action-adventure game where physical figures unlocked digital characters and playsets on consoles like PlayStation and Xbox. Players could explore Star Wars-themed worlds, such as the Twilight of the Republic playset focused on the Clone Wars era or Rise Against the Empire drawing from the original trilogy, blending open-world creation with story-driven missions.[183] Additional figures and expansions through 2016 extended the integration, featuring characters like Luke Skywalker and Darth Vader in customizable Toy Box modes.[184] During the 1990s and 2000s, several classic board games received digital Star Wars adaptations for PC, adapting traditional mechanics to video game formats with thematic overlays. Star Wars Chess, released in 1993 by Software Toolworks, rendered holographic characters like R2-D2 and stormtroopers on a 3D board, simulating the Dejarik game from the films while preserving standard chess rules.[185] Similarly, Hasbro's 1997 PC version of Star Wars Monopoly transformed the property-trading gameplay into a galactic economy, with players acquiring planets and starships amid audio clips from the original trilogy.[186] These titles emphasized nostalgic accessibility for fans, often bundled with soundtracks and visuals from the movies. Zen Studios' Star Wars Pinball series, beginning in 2012 and expanding through packs like the 2016 The Force Awakens edition, delivered virtual pinball simulations across platforms including PlayStation, Xbox, and PC, with tables modeled after film events such as the Hoth battle or Jabba's palace.[187] Each table incorporated multiball modes, voice acting from the actors, and objectives tied to Star Wars lore, like collecting bounty hunter targets or destroying the Death Star.[188] In May 2025, Epic Games and Lucasfilm launched a major crossover in Fortnite titled "Galactic Battle," the first fully Star Wars-themed Battle Royale season, running from May 2 to June 7, 2025.[189] Players could access a Star Wars Battle Pass featuring characters like General Grievous, starfighters, and quests set in iconic locations, blending battle royale gameplay with lightsaber duels and Force abilities.[190] These branded crossovers, much like the LEGO Star Wars games as a benchmark for licensed entertainment, succeeded by offering casual, approachable experiences that extended the franchise's universe into everyday gaming while driving merchandising through collectible figures, apparel, and themed accessories.[191] Their emphasis on broad accessibility attracted non-core gamers, generating billions in licensed revenue by integrating play with consumer products.Pinball, tabletop, and niche adaptations
Stern Pinball released the Star Wars pinball machine in June 2017, available in Pro, Premium, and Limited Edition models, each featuring dynamic gameplay elements like an exploding Death Star playfield toy, interactive TIE fighter targets, and nine multiball modes inspired by key battles from the original trilogy.[193] The machine incorporates select speech and footage from the films, along with a color LCD display and stereo sound, immersing players in the Galactic Civil War through physical interactions such as shooting nine super laser weapons.[194] These models, built on Stern's SPIKE 2 electronic system, emphasize skill-based shots and missions, extending the franchise's action-oriented themes to arcade-style entertainment.[193] Zen Studios developed the digital Star Wars Pinball series, launching in December 2012 for platforms including iOS and consoles, with initial tables recreating scenes from The Empire Strikes Back, a Boba Fett-focused table, and Darth Vader.[195] The game expanded through packs, including the 2013 Balance of the Force collection that added tables for A New Hope, Return of the Jedi, and a dedicated Original Trilogy table blending elements from Episodes IV-VI into multi-level multiball challenges and Jedi power-ups.[196] These virtual tables simulate real pinball physics with high-definition visuals, voice acting from the films, and unlockable modes, allowing players to relive iconic moments like the Battle of Hoth or the destruction of the second Death Star on mobile and console devices.[195] Fantasy Flight Games introduced the Star Wars: Imperial Assault board game in December 2014 as a tactical miniatures game set during the original trilogy era, where players control Rebel heroes or Imperial forces in scenario-based missions on modular maps.[197] A digital companion app, Legends of the Alliance, followed in December 2017, enabling solo or cooperative play by automating the Imperial player role with AI-driven decisions, scripted events, and voice-acted narration to guide campaigns without a human opponent.[198] The app integrates with the physical components, tracking progress, deploying threats, and resolving combats to digitize the board game's strategic depth for accessible home play.[199] In the 2000s, Jakks Pacific produced a series of plug-and-play TV controllers themed around Star Wars, connecting directly to televisions without consoles to deliver simple mini-games, such as lightsaber battles and vehicle chases.[164] Titles like the 2005 Revenge of the Sith edition featured mission-based gameplay with droid invasions and podracing sequences, using shaped controllers like Yoda or R2-D2 for intuitive controls in short, arcade-style sessions.[200] These devices targeted casual audiences with four or more integrated games per unit, promoting quick play and collectibility through add-on Game Keys that unlocked additional content.[163] LeapFrog's Star Wars: Jedi Reading, released in 2008 for the Leapster handheld system and updated for Leapster Explorer in 2010, served as an educational adaptation blending reading exercises with original trilogy narratives.[201] Players advanced through phonics, spelling, and vocabulary challenges by helping characters like Han Solo and Luke Skywalker, earning badges convertible to in-game tokens for customization, with compatibility extending to Leapster2 for enhanced online features.[202] Aimed at children ages 4-7, the cartridge reinforced language skills via interactive stories and mini-games tied to film events, such as decoding messages during the Rebel Alliance's missions.[203] These pinball, tabletop, and niche adaptations preserve the Star Wars franchise by translating its core elements—epic battles, character-driven stories, and exploratory adventures—into hybrid physical-digital formats that appeal beyond traditional video gaming.[193] By integrating licensed media like film clips and voice lines with accessible mechanics, they introduce the saga to families, educators, and casual players, ensuring the IP's longevity through diverse, low-barrier entry points that complement broader branded crossovers.[195]Cultural impact and legacy
Influence on video game design and genres
The Star Wars video game series has significantly shaped the space simulation genre through its pioneering use of 3D graphics and immersive flight mechanics in titles like X-Wing (1993), which established benchmarks for authentic space combat that influenced subsequent entries in the genre.[204] X-Wing introduced detailed cockpit views, mission-based campaigns, and realistic physics for starfighter dogfights, setting a standard for blending arcade accessibility with simulation depth.[205] This innovation helped popularize the first-person perspective in sci-fi combat, moving beyond 2D shooters to create a template for player agency in vast galactic conflicts. Lightsaber combat mechanics originated in the Jedi Knight series, particularly Jedi Knight: Dark Forces II (1997) and Jedi Knight II: Jedi Outcast (2002), standardized parrying and stance-based dueling systems that emphasized timing and counterattacks, influencing modern action games.[206] These games featured a rock-paper-scissors dynamic for lightsaber clashes, where defensive parries opened opportunities for ripostes, a core loop later echoed in the precise deflection mechanics of Star Wars Jedi: Fallen Order (2019) and its Souls-inspired combat rhythm of risk-reward engagement.[207] By prioritizing skill-based duels over button-mashing, Jedi Knight contributed to the evolution of melee systems in third-person action titles, where parrying became a hallmark of challenging, immersive swordplay. Open-world design in Star Wars Outlaws (2024) advanced Ubisoft's established formula, seen in post-Assassin's Creed titles, by integrating seamless planetary transitions and reputation-based faction dynamics into a more focused, narrative-driven exploration model.[208] Unlike the expansive but often bloated maps of Assassin's Creed Odyssey (2018), Outlaws emphasizes quality interactions—such as dynamic wanted systems that alter NPC behaviors across hubs like Toshara—reducing filler activities while enhancing immersion in a lived-in galaxy, offering lessons for tighter open-world pacing in licensed properties.[209] The 2014 restructuring of Star Wars canon, which rebranded much of the Expanded Universe (including prior games) as non-canonical "Legends," profoundly affected narrative design in licensed video games by enforcing stricter alignment with film timelines and central lore.[210] Pre-2014 titles like Knights of the Old Republic (2003) enjoyed creative freedom to expand timelines freely, but the shift required new games, such as Star Wars Jedi: Survivor (2023), to weave stories that directly support or fill canonical gaps without contradicting movies or shows, prioritizing cohesive universe-building over standalone epics.[211] This change streamlined transmedia storytelling but limited expansive world-building, compelling developers to innovate within bounded lore for deeper character arcs tied to official events. Star Wars games have broadened sci-fi tropes across genres, exemplified by the real-time strategy (RTS) framework in Star Wars: Galactic Battlegrounds (2001), which adapted Age of Empires mechanics to depict factional wars with units like AT-AT walkers, influencing sci-fi RTS titles by embedding epic scale battles into accessible, campaign-driven narratives.[212] Similarly, Star Wars: Squadrons (2020) pushed virtual reality (VR) integration in space combat, allowing full cockpit immersion for multiplayer dogfights that heightened sensory engagement with hyperspace jumps and targeting, expanding VR's role in simulating high-stakes sci-fi piloting beyond flat-screen limitations.[213] These diverse approaches—from RTS empire management to VR flight sims—demonstrate how the franchise diversified genre conventions, making abstract sci-fi elements like interstellar warfare more tactile and strategically layered. As of 2020, Star Wars video games had sold over 90 million units worldwide, underscoring their commercial influence on licensed gaming and the viability of IP-driven innovation across platforms; by 2025, total sales have exceeded 100 million units.[214]Guest appearances and cameos in other franchises
Star Wars characters have made numerous official guest appearances and cameos in video games outside the franchise, often as playable skins, unlockable fighters, or subtle references, facilitated by licensing agreements that allow integration into diverse genres. These inclusions typically highlight iconic figures like Jedi, Sith, and bounty hunters, enhancing cross-franchise appeal without altering core narratives.[215] One of the most prominent examples of multiple appearances is in the fighting game Soulcalibur IV (2008), where Darth Vader and Yoda serve as playable guest characters with unique movesets incorporating Force powers and lightsabers; Vader was initially exclusive to the PlayStation 3 version, while Yoda launched on Xbox 360 before both became available as downloadable content. Additionally, the character Galen Marek (Starkiller) from Star Wars: The Force Unleashed appears as an unlockable fighter, marking an early high-profile crossover that blended Star Wars lore with the weapon-based combat of the Soulcalibur series.[216] In battle royale titles, Star Wars elements have become a staple through downloadable content (DLC) skins and events, particularly in Fortnite since 2019, where characters like Yoda appear as back blings and emotes tied to seasonal events, such as the 2021 Star Wars Day collaboration that introduced Yoda alongside other Jedi assets. This trend extends to full party member integrations in crossover events, with Fortnite featuring extensive rosters including Rey, Kylo Ren, Stormtroopers, and Grogu as playable outfits, often coinciding with film releases like The Rise of Skywalker and The Mandalorian. Single cameos include Boba Fett-inspired designs in procedural exploration games like No Man's Sky (2016), where Easter eggs such as Boba Fett-like starships and monolith inscriptions quoting Star Wars ("A long time ago in a galaxy far, far away") nod to the franchise amid sci-fi exploration.[217][218][219] Other notable single appearances feature bounty hunters and villains in extreme sports games, such as Darth Maul as an unlockable skater in Tony Hawk's Pro Skater 3 (2001), complete with his double-bladed lightsaber for tricks, and Jango Fett in Tony Hawk's Pro Skater 4 (2002), where players can customize him with jetpack maneuvers. In adventure titles, Chewbacca and other rebels appear as unlockables in Lego Indiana Jones: The Original Adventures (2008), requiring collection of droids and allies like C-3PO to access Han Solo, blending humor with blocky crossovers. These instances reflect broader trends in Easter eggs within sci-fi games, such as R2-D2-esque artifacts in No Man's Sky, emphasizing subtle homages over full integrations.[215] The evolution of Star Wars licensing post-Disney's 2012 acquisition of Lucasfilm has spurred increased cameos, shifting from sporadic fighting game inclusions to frequent DLC in multiplayer battle royales and live-service titles, broadening fan engagement across platforms while leveraging the franchise's cultural ubiquity.[220][221]Fan-made games and community mods
Fan-made projects and community modifications have significantly expanded the Star Wars video game landscape by introducing new gameplay experiences and maintaining access to discontinued content. These unofficial efforts often leverage existing game engines to recreate battles, eras, and characters from the franchise, fostering creativity within legal boundaries set by Lucasfilm. While standalone fan games face strict enforcement, mods integrated into official titles are generally permitted if non-commercial. A prominent example of early fan-made real-time strategy (RTS) content is the Star Wars Clone Wars mod for Warcraft III, which debuted around the mid-2000s and enables players to command Clone Wars-era factions in tactical battles using the Warcraft III engine.[222] This mod captures the intensity of planetary conflicts, with customizable units like clones, droids, and Jedi, reflecting the community's desire to simulate prequel-era warfare. For Star Wars: Battlefront II (2005), the community-developed Conversion Pack serves as a cornerstone mod, adding over 25 maps from the original Battlefront, new heroes, infantry units, and vehicles drawn from the Legends continuity.[223] It includes Legends-specific elements such as Yuuzhan Vong warriors, allowing players to engage in post-Return of the Jedi scenarios that expand the game's multiplayer and conquest modes.[224] Open-source and community-driven updates have sustained older titles like Star Wars: Empire at War beyond official support. Following the game's 2006 release, enthusiasts released patches post-2013 to address bugs, enhance compatibility with modern systems, and restore features like multiplayer lobbies. The Unofficial Forces of Corruption Patch (UFoCP), launched in 2018, fixes numerous errors in the expansion pack, ensuring the title remains playable and moddable.[225] Lucasfilm maintains a cautious approach to intellectual property, issuing takedowns for ambitious standalone fan projects—such as the 2016 Galaxy in Turmoil, a multiplayer shooter inspired by Battlefront—while tolerating mods hosted on platforms like Steam Workshop when they adhere to non-monetization guidelines.[226] This policy balances protection of the brand with community engagement, as evidenced by the continued availability of Battlefront and Empire at War mods on Valve's service. Key distribution hubs include ModDB and Nexus Mods, which host extensive libraries for titles like Star Wars Jedi Knight: Jedi Academy. Total conversion mods, such as Movie Duels, overhaul the game into cinematic recreations of film scenes, complete with new models, animations, and story missions featuring expanded rosters of characters from across the saga.[227][228] The impact of these initiatives is particularly evident in preserving Star Wars Legends material after Disney's 2014 canon reset, which relegated the Expanded Universe to non-canonical status. Mods like Thrawn's Revenge for Empire at War incorporate narratives and factions from Legends novels, such as post-Endor Imperial remnants and the Thrawn campaign, enabling fans to explore sidelined stories through updated gameplay mechanics and units.[229] This grassroots preservation effort keeps the depth of the original Expanded Universe accessible, influencing ongoing fan discussions and creative projects.References
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