Hubbry Logo
World Cosplay SummitWorld Cosplay SummitMain
Open search
World Cosplay Summit
Community hub
World Cosplay Summit
logo
7 pages, 0 posts
0 subscribers
Be the first to start a discussion here.
Be the first to start a discussion here.
World Cosplay Summit
World Cosplay Summit
from Wikipedia
World Cosplay Summit
StatusActive
Venue
LocationsSakae, Nagoya, Aichi
CountryJapan
Inaugurated2003
Attendance248,000 (2016)[not verified in body]
Websitewww.worldcosplaysummit.jp/en/

The World Cosplay Summit (世界コスプレサミット, Sekai Kosupure Samitto  WCS) is an annual international cosplay event, which promotes global interaction through Japanese pop culture.[1][2] It developed from a cosplay exhibition held at the Aichi Expo in 2005.[3]

The WCS incorporated in 2012, by which time it had grown to include two weeks of activities, chief of which are a parade and championship held in Nagoya, Aichi, Japan, on Saturday and Sunday of the first weekend of August.[not verified in body] Other related events are held in the Kanto, Kansai, and Tokai regions.[not verified in body] Competitors are drawn from partnering anime/manga events held in the respective countries and regions.[not verified in body]

The summit was organized by broadcaster TV Aichi until 2012. It is supported by several city organizations, businesses, the WCS student volunteer organization Omotenashi, and the Japanese Ministry of Foreign Affairs (MOFA), Ministry of Land, Infrastructure and Transport (MLIT), and Ministry of Economy, Trade and Industry (METI). Japanese embassy representatives often attend preliminaries of events in foreign countries.[not verified in body] The WCS relies heavily on corporate sponsorship rather than ticket sales to fund its activities.[not verified in body]

History

[edit]

The first World Cosplay Summit was held in 2003 to highlight the international popularity of Japanese anime and manga through cosplay (costume play).[4] It was subsequently held as part of Expo 2005 in Nagoya, where it gathered considerable media attention.[5] The event grew to include participants from 40 countries and encompasses multiple activities including the Osu Cosplay Parade and the Cosplay Championship.[citation needed]

WCS Key Facts
Year Dates No.countries Venue Champion
2003 Oct 12 4 Not Held
2004 Aug 1 5 Not Held
2005 Jul 31 – Aug 7 7 Expo Dome Italy
2006 Aug 5 – 6 9 Oasis 21 Brazil
2007 Aug 4 – 5 12 France
2008 Aug 2 – 3 13 Brazil
2009 Aug 1 – 2 15 Japan
2010 Jul 31 – Aug 1 15 Italy
2011 Aug 6 – 7 17 Brazil
2012 12 days 22 Japan
2013 Aug 2 – 3 24 Italy
2014 Jul 26 – Aug 3 26 Aichi Arts Center Russia
2015 Aug 1 – 2 28 Mexico
2016 Aug 6 – 7 30 Indonesia
2017 Aug 5 – 6 34 China
2018 Aug 3 – 5 36 Dolphins Arena Mexico
2019 Aug 27 – 31 40 Tokyo Dome, Aichi Arts Center Australia
2021 Aug 8 30 Oasis 21 Germany
2022 Aug 6 – 7 28 (Later 27) Aichi Arts Center, Oasis 21 France (Stage Division) And Sweden (Video Division)
2022 EX Sep 3 – 4 39 Boulevard Riyadh City Indonesia
2023 Aug 5 – 6 34 (Later 33) Aichi Arts Center, Oasis 21 United Kingdom
2023 Cosplay Cup Aug 27 – 28 45 Boulevard Riyadh City Latvia
2024 WCCS June 8 – 9 32 Commufa Esports Stadium Nagoya (Online Event) Poland
2024 Aug 3 – 4 36 Aichi Arts Center, Oasis 21 Japan
2025 Aug 3 41 Aichi Arts Center USA

2003–2007

[edit]
Expo Dome, the venue for the 2005 Cosplay Championship
Oasis 21, the venue for the 2006–2013 Cosplay Championships
Aichi Arts Center, the venue for the 2014–2017 Cosplay Championships
Dolphins Arena (Aichi Prefectural Gymnasium), 2018 venue for the Cosplay Championship

On October 12, 2003, the first event was held at the Rose Court Hotel in Nagoya. Activities included a panel discussion and photography session. Five cosplayers were invited from Germany, France and Italy; "International Common Language" (MANGAは世界の共通語), a television programme dealing with the contemporary situation of anime and manga in Frankfurt, Paris and Rome, was produced and broadcast on November 24.

The 2004 event was held on August 1 at the Ōsu shopping district in Naka-ku, Nagoya. Eight international cosplayers were invited, and about 100 cosplayers participated in the inaugural Osu Cosplay Parade.

In 2005, the WCS was reorganized from an invitation-based system to a qualifying system with preliminary events held around the world, leading to the first WCS Cosplay Championship. Four cosplayers in single and group teams represented participating countries. Along with supporting activities, the event took place in two main locations: the Cosplay Parade was held in Osu on July 31 and the Cosplay Championship was held at the Expo Dome on August 7 during Expo 2005. 40 people from seven countries participated in the first Cosplay Championship, with France winning the group category, Italy winning the individual category, and with the overall contest winner being Italy.[6] The initial goal of the event was to bring a part of Japanese youth culture to Expo 2005.

In 2006, the venue for the Cosplay Championship was moved to Oasis 21 in Sakae, Nagoya. Nine countries competed: Italy, Germany, France, Spain, China, Brazil, Thailand, Singapore and Japan, with a total of 22 cosplayers. The grand prize was won by brother-and-sister team Maurisio and Monica Somenzari L. Olivas, representing Brazil. (Dressed respectively as Hughes de Watteau and Augusta Vradica from Trinity Blood, they made their costumes by hand with help from their parents.) The event was supported by Japan's Ministry of Foreign Affairs (MOFA) and Ministry of Land, Infrastructure and Transport (MLIT). Over 5,000 people attended the Cosplay Championship stage event and several thousand more attended the Cosplay Parade. TV Aichi produced and broadcast, "World Cosplay Summit 2006: New Challengers".[citation needed]

In 2007, Denmark, Mexico and South Korea joined the event to bring the number of participating countries to 12, with a total of 28 participating cosplayers. About 10,000 people attended the Cosplay Championship. "World Cosplay Summit 2007: Giza-suge yatsura ga yattekita Z!" (The Super Cool Have Arrived!) was televised, and became a part of MLIT's 2007 "Visit Japan" campaign.[citation needed]

2008–2012

[edit]

In 2008, with growing recognition of Japan's otaku culture, the Ministry of Economy, Trade and Industry (METI) became the third national ministry to join in official support of the event. About 300 cosplayers participated in the Parade. Thirteen countries with a total of 28 representative cosplayers performed in the Championship in front of 12,000 visitors. TV Aichi produced and broadcast the WCS special "Everyone's Heroes Get Together!". It's a last time Japan had more national team representative than one team.

SKE48 Team KII performing at the World Cosplay Summit 2010

In April 2009, the WCS Executive Committee was created to administrate the development and expansion of the event. The parade had grown to 500 cosplayers, and 30 participants from 15 countries competed in the Cosplay Championship before 12,000 spectators, with Australia and Finland being the two newest participating nations. The first international symposium was held at Nagoya University entitled "Outward Minded: Worldwide Impact of Cosplay and Interpretations in Japan".

In 2010, the symposium was moved to the Mode Gakuen Spiral Towers.The number of visitors in event reached 89,800.

In 2011, the Netherlands and Malaysia joined, bringing the total participating countries to 17.[7]

In 2012, the United Kingdom, Indonesia and Russia entered competitively at WCS, with Hong Kong and Taiwan participating under observer status, bringing the total number of represented countries to 22. WCS expanded to 12 days for its 10th anniversary, with official visits paid to Gifu, Mie, Tottori and Aichi Prefectural offices, and a second parade was held in Ichinomiya during the Tanabata Festival. The sequence of activities were altered, with the Championship held on the Saturday and the Parade on Sunday.

2013–2017

[edit]

In 2013, Vietnam and the Philippines joined as observer nations, bringing the overall total to 24. The event was held with the help of local and international volunteers since 2009; however, this year saw the beginning of the Omotenashi (Hospitality) student volunteer group. This was the first year of the WCS as an independent company after 10 years where it was organized through the Events Department of TV Aichi. This was the first year of the World Cosplay Summit has become available broadcast live via Niconico.

In 2014, This was the first year that the Championship was held at the Aichi Arts Center beside Oasis 21. Portugal was selected to join. Also, Kuwait joined the WCS as the first nation from the Middle East, which brought the total number of participating nations/regions to 26.The number of visitors to the main venue, Oasis 21, exceeded 200,000.

In 2015, The Championship moved to the largest venue within the Aichi Arts Center called 'The Theater'. With the inclusion of Canada and Sweden as Observer Nations, the number of participating nations/regions now total 28.This is the last year that WCS used the song "We are the world" during the closing ceremony on stage after using this song many years before.

In 2016, India (the first nation from South Asia) and Switzerland joined the WCS, bringing the number of participating nations/region to 30. With this large field, the Championship was held in two stages over consecutive days. The First Stage, held on Saturday, will be divided into 2 groups and only 8 teams will be selected per group to qualify for the next round by an organized committee from each country who has no stake in their own country in each group and special prizes (Brother, Niconico etc.) will be distributed immediately after the selection. It was later found that the votes were miscounted, with Germany and South Korea having the same score as some of the nations with the fewest points to qualify. The jury has decided that both nations will advance to the next round for justice. which resulted in a total of 18 teams qualified for the next round. In The Second Stage held on Sunday All teams qualified in the afternoon before the start of the main event in the Championship round. They had to meet with the committee to explain the costumes. This was the first year of the World Cosplay Summit has become available used backscreen for enhance abilities representative's performance.The number of visitors during the periad exceeded 300,000. "We Can Start!!",[8] the official WCS theme song, sung by Tōru Furuya WCS senior judges, was first sung during closing ceremonies on stage and later became the theme song during WCS events, including used in the closing ceremony on stage until now

In 2017, 15th anniversary of the WCS.Nagoya city declared ”Cosplay Host Town”.Belgium, Chile, Myanmar, Puerto Rico, and United Arab Emirates joined, while Kuwait withdrew, bringing the number of participating nations/region to 34. This was the first year the WCS allowed the use of dialog and scenarios from Japanese live action adaptations for performances. During the final stage of the Championships, participants from Taiwan and Brazil made unexpected marriage proposals on the stage.

2018–2022

[edit]

In 2018, Bulgaria, Costa Rica, and South Africa joined WCS. Kuwait returned to participate while Puerto Rico and United Arab Emirates were unable to send representatives, bringing the number of participating nations/regions to 36. The Championship was held in a single stage at the Dolphins Arena Gymnasium. The Taiwanese cosplayers who became engaged during the 2017 championship held their wedding ceremony in the Wedding Hall Photo Party event;after the cake cutting ceremony, there was another surprise as the male WCS representative from Singapore made an unexpected marriage proposal.A night parade event was held for the first time at Central Park underground street.

In 2019, Austria, Israel, Saudi Arabia, and Trinidad and Tobago joined WCS. United Arab Emirates returned to participate after being absent in 2018 while Kuwait and Puerto Rico were unable to send representatives for this year, bringing the number of participating nations/regions to 40. The WCS Championship expanded to a three-stage event: the Tokyo Round at Tokyo Dome City Hall on 27 August, only the two teams with the most points in each group from the costume show will be qualified for the finals immediately and the remaining 32 teams will compete in the next round. It was originally announced that Group 3's Mexico and Costa Rica would advance to the Final, With the mistake of counting the votes and it was discovered later that Russia had more points than Costa Rica. So Russia has the right to compete in the final instead of Costa Rica. On 31 August, A bridal cosplay party was held in Wedding Hall Bleu Leman, where the male WCS Alumni 2018 from Chile made an unexpected marriage proposal during the event. The Nagoya Round (Semi) and Final (Championship) moved to the venue within the Aichi Arts Center. In the Nagoya Round, there will be a method of selection through the Stage Performance Contest. Only 16 teams can advance to the final and compete against the 8 previous teams who have previously qualified for the final, a total of 24 teams in the World Cosplay Championship. This was the first year of the WCS was broadcast live on YouTube, But Tokyo Round And Nagoya Round Only.

In 2020, the cosplay championship stage was cancelled due to the COVID-19 pandemic. In place of the event, a 24-hour live stream fund-raising event and a Kickstarter campaign was held to support the event in Japan and its partner organizations around the world. The campaign raised over 11,000,000 yen.

In 2021, Colombia, Latvia, and Ukraine joined WCS and Saudi Arabia participated as an observer. However, due to COVID-19 restrictions on gatherings and travel, a number of countries/regions were unable to send teams, including Colombia, Latvia, Austria, China, South Korea, Trinidad and Tobago, UAE, Portugal, Denmark, and Myanmar.This brought the number of participating nations to 30. WCS 2021 was planned to utilize a combination of recorded, online and in-person events.A large mosaic mural of the Oasis 21 complex depicting cosplay images of many of the campaign backers was hung at Chubu International Airport. The WCS Championship was broadcast live on multiple channels: officially on Facebook, Niconico, and YouTube and by recognized broadcasters in various languages on Bilibili, Discord, and Twitch.

Boulevard Riyadh City, the venue for the WCS Exhibition Event the first time in outside of Japan in Riyadh, Saudi Arabia

In 2022 will the 20th anniversary of the WCS but COVID-19 pandemic are continues including 2022 Russian invasion of Ukraine, a number of countries/regions were unable to send teams. The WCS organizing committee stipulates that there will be competitions in two categories by WCS representatives are coming to Japan with 11 nations for participate in Stage division (6 August) and 17 nations who cannot send representatives come to Japan will send video for participate in Video Division (7 August). But at the same time, 11 nations who have participated in Stage division will also participate in this event too, a total of 28 nations. On August 1, the WCS Organizing Committee announced that Finland unable send representatives to the stage division but still participating in the video division. And Saudi Arabia's participation in only video divisions has been canceled,total of countries participating to only 27 nations. The WCS Championship broadcast live was addition a new on Twitter And Locipo (Video Division Only). The first year WCS have grand champion two categories by Stage Division,Video Division And for the first time that the same nation has been got runner-up 2nd from both categories. Later 3 – 4 September A WCS Exhibition Event will be hosted for the first time in outside of Japan in Riyadh,Saudi Arabia called "World Cosplay Summit Exhibition Gamers8!!". Bangladesh, Czech Republic, Egypt, Lebanon and Poland joined the WCSxGamers8 event (not as WCS member countries). It is the first time that Colombia, Latvia has sent a joint representative after being unable to do so in 2021. The representatives are all alumni over the years, including the most recent representative and some representatives has been direct invite by WCS.By competing in such events, the WCS does not have an official live broadcast.

2023-2025

[edit]

In 2023, Austria, Malaysia and Portugal returned to participate after being absent in 2021.The WCS organizing committee had set the competition to be just Stage performance as before.It was announced that there were 34 countries/regions, but later the Philippines withdrew from the competition bringing the number of participating nations/regions to 33 only.Later August 28-28, the WCS exhibition will be held again in Riyadh,Saudi Arabia called "Gamers8 Cosplay Cup supported by World Cosplay Summit". Argentina, Bangladesh, Croatia, Czech Republic, Hungary, Iraq, Mauritius, Mongolia, Morocco, Panama, Peru, Qatar, Serbia and Slovakia joined the WCSxGamers8 event (not as WCS member countries). It is the first time that Myanmar has sent a joint representative after being unable to do so in 2019, bringing the number of participating nations/region to 45. This competition still adheres to the rules of the WCS competition, but this competition, each national representative allowed the use of dialog and scenarios from Western media. which is different from the normal that it has to be a media from Japanese only.And this is the first time that WCS official YouTube channel has broadcast live competition in Saudi Arabia. Just like the WCS Championship in Japan. But due to some problems, the representative from Lebanon will not be able to perform on stage, but will still participate in activities on stage with representatives of all nations.

In 2024,The WCS organizing committee has announced that the video division will return and renamed the World Cinematic Cosplay Summit and change to online event competition on June 8–9 and broadcast live on officially on Facebook, Twitch, X (Twitter) and YouTube, while the WCS Championship will remain on its original schedule in August.The participating countries include 19 original member nations.The first day was a competition to select the top 5 representatives from the wild card group to compete with the 19 member nations in the next day. Each country could send more than 1 team, but in the end, the competition ended with 6 representatives because the bottom 2 teams had the same score.The WCCS champions who win the tournament will be invited to participate in the WCs events in August. Czech Republic and Mongolia joined WCS as member countries.bringing the number of participating nations/regions to 36.

in 2025, Bolivia, Peru and Poland joined WCS and Kuwait returned to participate, bringing the number of participating nations/regions to 41.This is the first year that a special live broadcast of the costume judging was held before the championship day and the highest costume score was announced before the Grand Champion and two runners-up were announced.After competition ended,The WCS organizing committee announced that the 2026 event would be the last year to be held in August, and from 2027, it would be held in November.

Administration

[edit]
Regulations
[edit]
In 2008, performance by Brazilian cosplayers, the Grand Champion of the year

Regulations of the preliminaries for each country are decided by the event in which the respective preliminaries takes place. The following are participation regulations of the WCS Championship (finals) in Japan

Participant regulations (for WCS 2012)
[edit]

Sources:[9]

1. Each country will be represented by one team of two cosplayers.

2. The costumes must be from Japanese anime, manga, and tokusatsu.

  • Dojinshi and unique characters from live-action movies based on anime or manga are not permitted (i.e. Dragonball Evolution, etc.).
  • When doing a costume from a game, the character must be recognizably Japanese (i.e. not a Disney or Star Wars character even though the game may be made in Japan).

3. Cosplay costumes are to be hand-made.

  • It is permissible for family and friends to help with costumes, but the contestants should be actively involved in the construction process.

4. Prospective entrants must be able to travel to Japan for about one week from the end of July to early August for the World Cosplay Summit Championship.

5. Participating minors must have consent of a guardian (rules may vary depending on the preliminary rules in different countries).

6. Contestants must participate in a positive manner in order to ensure the success of the World Cosplay Summit.

7. Legal Documents (i.e. passport application, official documentation, etc.) must be prepared and submitted as quickly as possible at the request of the WCS sponsor (TV Aichi).

8. Media such as TV programs, Internet homepages, newspapers, magazines, etc. may use photos and images of the preliminary contests prior to the World Cosplay Summit. On these occasions, compensation will not be furnished.

9. All image rights in all media exposure, such as news from TV programs and other assorted media involved with the World Cosplay Summit, promotional activities in print media as well as events and performances, and announcements of the Cosplay Summit both prior and during the event, will be attributed to TV Aichi.

10. After the World Cosplay Summit, images, photographs, footage, programs broadcast, Internet homepages and DVDs, etc. of the contestants will come under the jurisdiction of TV Aichi. Compensation will not be furnished for such images used by the media.

Preparation: rules and considerations
[edit]

Source:[9]

1. A minimum of three costumes must be brought to Japan: one for the Parade, one for the Championship, and one for media appearances.

2. In the Cosplay Championship, the costumes of the characters must be from the same Japanese manga, anime, video game or tokusatsu series.

  • It is not necessary to coordinate costumes for the Parade or otherwise.

3. All equipment, costumes and props for the Cosplay Championship performance are limited to a maximum weight of 40 kg (88 lb) combined for both performers.

4. All large props set on stage before the Cosplay Championship performance begins are limited to a maximum weight of 10 kg (22 lb). Prop dimensions are limited to 2,100 mm (83 in) in height, 2,100 mm (83 in) in width and 900 mm (35 in) in depth.

5. All large props set on stage are limited to a maximum of 3 items. Dimensions of hand held props carried onto the stage must be relayed to WCS head office in written form and accompanied by photographs.

6. It is not permitted to directly copy original drawings or logos to your equipment or props.

7. You are required to bear the cost of any overweight luggage charges when shipping costumes and other items. It is not possible to send them to Japan by air or ship beforehand.

8. Please prepare your own music for your performance. A performance sheet stating what you will perform is to be submitted in advance. The use of voice actors voices from original works in your music is prohibited.

9. Please send the documents and sound file at latest one month before the date of the Cosplay Championship.

Championship performances
[edit]

Source:[10]

1. Only handmade costume

2. The costumes must be from Japanese anime, manga, and tokusatsu.

3. The Stage Performance team must in group 2 judging time is 2.30 min for performance

4. Background screen can be used as a stage direction

5. The ranking is determined by the total score of the Character Judging and the Stage Performance Judging

Video championship performances (2021–2022)
[edit]

Source:[10]

1. The championship a special "online" edition (2021)

2. The national team will not be coming to Japan (2021)

3. Videos under 2 minutes and 30 seconds, the basic video editing must be done by the representatives, however adding CG or visual effects done by someone other than the representatives are allowed with credit to them.

4. Pair of 2 people (use of extras allowed)

5. Costumes are handmade, no weight or size restrictions

6. Music used in the video must be played or created by representatives if it is music that would otherwise be subject to rights management by JASRAC, or it must be copyright-free music and sound clips.

7. The use of copyrighted background music or the voices of voice actors from original works and the copying or tracing of scenes or images appearing in original works for use in the videos, and sources, where the copyright holder is someone other than the representative team, is not permitted

Judging

[edit]
Semi-final (for 2016–2018 and Nagoya Round 2019)
[edit]

The Semi-final judges are a panel of usually organizer from participating nations/region, selected so that they are not judging the same group that contains their own team. Judging criteria use the same championship criteria apply as 2016.

Tokyo Round (WCS 2019)
[edit]

The Tokyo judges are a panel of usually organizer from participating nations/region, selected so that they are not judging the same group that contains their own team. Judging criteria have a maximum total of 25 points for (a) Costume stage presence (50 points) and (b) Fidelity towards the original (50 points)

Championship
[edit]

Judges are a panel of usually guest judges from the anime, manga and cosplay community.

In Early – 2015, Judging criteria have a maximum total of 25 points for (a) Performance (10 points), level of performance, inventiveness, entertainment, (b) Costume (10 points), design, faithfulness to the original characters costume, and (c)Fidelity to Original (5 points), level of faithfulness of the performance towards the original story and characters. At a later time has been change costume score to 15 points make a maximum total of 30 points

In 2016, Costume scoring criteria has been changed divided into costume craftsmanship (10 points) by organizers (organizer from participating nations/region, selected so that they are not judging the same group that contains their own team.) and the costume impact on stage (5 points)

In 2017, Costume impact on stage has been changed to Costume stage expression

In 2018, Judging criteria for all scores has been increased by 10 times.

In 2019, Costume Craftsmanship has been changed to Character Judging

In 2021, the hybrid year, the criteria were: (a) character judging, comprising costume precision (30 points), costume quality (10 points) and technique (10 points), and (b) video judging (100 points), comprising conception (45 points), acting (45 points), and "X-factor" (10 points).

In 2022, This is the first year a competition is divided into two categories, making it two Categories of criteria. Stage Division the criteria were: (a) character judging (100 points), comprising costume precision (40 points), costume quality (40 points) and technique (20 points), and (b) stage judging (100 points), comprising performance (50 points), acting・stage proficiency (20 points), Costume stage presence (20 points), and "X-factor" (10 points). Video Division use the same criteria apply as 2021.

In 2023, the judging criteria for stage performances will be based on the same criteria as in 2022.

World Cinematic Cosplay Summit
[edit]

Judges are a panel of usually guest judges from the anime, manga and cosplay community.

In 2024, the judging criteria for WCCS will be based on the same video division criteria.

List of guest judges

[edit]
Year Judges
2005 Leiji Matsumoto
Hironobu Kageyama
Ippongi Bang
Akifumi Takayanagi (TV Aichi)
Shin Nagai (Tokyo Mode Gakuin)
2006 Go Nagai
Hiroshi Kitadani
Essai Ushijima (Cosplay critic)
Yuji Tokita (MOFA)
2007 Monkey Punch
Ichirou Mizuki
Essai Ushijima (Cosplay critic)
Yuji Tokita (MOFA)
Ken Nagata (MLIT)
2008 Yumiko Igarashi
Rica Matsumoto
10 general judge
2009 Tōru Furuya
Go Nagai
Ichirou Mizuki
Hamada Britney
2010 Tōru Furuya
Hironobu Kageyama
Himeka
Hiroyuki Kobayashi (Video game nnd anime television series Producer from Capcom)
Nobuyuki Takahashi (Inventor of the word cosplay)
2011 Tōru Furuya
JAM Project (Hironobu Kageyama, Masaaki Endo, Hiroshi Kitadani, Masami Okui and Yoshiki Fukuyama)
Takaaki Kitani (President, Bushiroad)
Inui Tatsumi (Site administrator of Cure)
Masaaki Nagase (Editor-in-chief, Tokai Walker)
2012 Tōru Furuya
Go Nagai
Inui Tatsumi (Site administrator of Cure)
May'n
Rica Matsumoto
2013 Tōru Furuya
Tomokazu Sugita
Inui Tatsumi (Site administrator of Cure)
Mel Kishida (illustrator)
Ikenotani Ken (ACOS Producer)
2014 Tōru Furuya
Mika Kanai
Mel Kishida (illustrator)
Inui Tatsumi (Site administrator of Cure)
Andrea Vesnaver (WCS 2013 Champion Italy Representative)
Dr. Oh (Bushiroad Producer)
Azuma Fukashi (TV Tokyo Producer)
2015 Tōru Furuya
Inui Tatsumi (Site administrator of Cure)
Nek (WCS 2014 Champion Russia Representative)
Nichi (WCS 2014 Champion Russia Representative)
Nakazato Ikuko (Kodansha Nakayoshi Aria Editorial Department)
Nao Hirasawa (Animation Producer of Ultra Super Pictures Ltd.)
Ryutaro Ichimura (Dragon Quest Producer of Square Enix)
Tomokazu Tashiro (Composer)
Åsa Ekström (Swedish Cartoonist)
2016 Tōru Furuya
Inui Tatsumi (Site administrator of Cure)
Juan Carlos (WCS 2015 Champion Mexico Representative)
Shema Arroyo (Jose Maria) (WCS 2015 Champion Mexico Representative)
Keishu Ando (Japanese Cartoonist Creation of Hentai Kamen)
Kahoru Yasuda (Representative of Comiket)
and more (1st Stage Semi-finals Only)
2017 Tōru Furuya
Inui Tatsumi (Site administrator of Cure)
Sumire Uesaka
Kazuyuki Okitsu
Minami Tsuda
Sayaka Sasaki
Rian CYD (WCS 2016 Champion Indonesia Representative)
Frea Mai (WCS 2016 Champion Indonesia Representative)
Nao Hirasawa (ID-0 Animation Producer)
Yuiji Yoriko (ACOS Producer)
Mizuno Koichi (Event Organizer In Nagoya)
Kazuki Foo Ming Wei (President of Eight Ministry "Malaysia" South East Asia)
Makoto Shigeno (CosMode Thailand Editor)
and more (1st Stage Semi-finals Only)
2018 Tōru Furuya
Inui Tatsumi (Site administrator of Cure)
Ichirou Mizuki
Daisuke Tsuda (journalist)
Arina Tanemura
Suguru Sugita (Shueisha Weekly JUMP Media Relations of ONE PIECE)
Natsuko Tateishi (Toei Animation)
Nao Hirasawa (Anime Producer)
Mizuno Koichi (Nippon Domannaka Festival)
Yoriko Iuchi (Acts Executive Producer)
Xue Yan Xue (WCS 2017 Champion China Representative)
Tian Tian (WCS 2017 Champion China Representative)
Eliot (WCS Photo Championship 2018 Grand Prix From Mexico)
Yuyi (WCS Video Championship 2018 Grand Prix From France)
Shirou Tang (Germany Representative)
Kazuki Foo Ming Wei (President of Eight Ministry "Malaysia" South East Asia)
Ayman Ali (UAE Representative)
and more
2019 Tōru Furuya
Inui Tatsumi (Site administrator of Cure)
Haruhiko Mikimoto (Illustrator, character designer “Job Tribes”)
Hisayoshi Hirasawa [ja] (Yatogame-chan Kansatsu Nikki Animation Director)
Nao Yagi [ja] (Announcer)
Ryuji Kuwahara [ja] (Hakone Ekiden gen 2nd god of the mountains marathon runner)
Miki Kitagawa
Junko Iuchi (Akos Corporation Executive Producer)
Ed Lalo Peralta (WCS 2018 Champion Mexico Representative)
Luis Sáenz Gamboa (WCS 2018 Champion Mexico Representative)
Yuegene Fay (WCS Photo Championship 2019 Grand Prix From Thailand)
Hummy Cosplay (WCS Video Championship 2019 Grand Prix From Spain)
Diana Tolin (USA Representative)
Shirou Tang (Germany Representative)
Kazuki Foo Ming Wei (President of Eight Ministry "Malaysia" South East Asia)
Ayman Ali (UAE Representative)
and more (1st Stage Tokyo Round and 2nd Stage Nagoya Round)
2020 A.K. Wirru (2019 Champion Australia Representative)
Banana Cospboys (2018 Champion Mexico Team)
BOYS AND MEN
Chris Glen (Announcer)
K (2019 Champion Australia Representative)
KANAME☆
KaoruLily (2019 Netherlands Representative)
Mahio (2017 2nd Runner-up Japan Representative)
Mariko (2006 1st Runner-up, 2017 2nd Runner-up Japan Representative)
Matsuri nine.
Maurício Somenzari (WCS 2006, 2011 Champion Brazil Representative)
Osamu Masuyama
Reika Arikawa
Tatsumi Inui (Site administrator of Cure)
Tōru Furuya
Yaya Han
Yuriko Tiger
YO!YO!YOSUKE (Announcer)
and more
2021 Asaka (musician)
Asu
BMK (Big Monster Kite) [ja]
BOYS AND MEN
Chirs Glenn (Announcer)
Daisuke Nakamoto (Voice Actor)
Dakara
Eri Sakazaki (Voice Actress)
Faras
Guren
Hana Isogai [ja] (Voice Actress)
Hideaki Omura (Aichi prefectural governor)
Iwori (Voice Actor)
Komazawa Isolation (Video Creator)
MATSURI nine. [ja]
Michi Yokoi (Announcer)
Miho Mashiro (Voice Actress)
Mikeneko Kyouju
Miki Yakata (Voice Actress)
Monster
Nagoya Cosplay Host Town PR Team
Natsuki Ochiai (Voice Actress)
Nishizuma
Reika Arikawa
Shingo Yoneyama (Voice Actor)
Shoto Mizukami (Voice Actor)
Tatsumi Inui (Site administrator of Cure)
Tōru Furuya
USAKO (Announcer)
K (2019 Champion Australia Representative)
A.K Wirru (2019 Champion Australia Representative)
YO!YO!YOSUKE (Announcer)
Yudai Noda (Voice Actor)
Yuto Arai (Voice Actor)
and more
2022 Tatsumi Inui (Site administrator of Cure)
Tōru Furuya
Reika Arikawa
K (2019 Champion Australia Representative)
A.K Wirru (2019 Champion Australia Representative)
Calssara (2021 Champion Germany Representative)
Elffi (2021 Champion Germany Representative)
Masuyama Osamu (Animation art director)
Sakai Misako (Tokyo Comic Convention Co., Ltd. Executive) (Video Division Only)
Jun Yamanaka (Tokyo Comic Convention Co., Ltd. Vice Chairman, Sales Director) (Stage Division Only)
Sora Tokui (Video Division Only)
and more
2022
Exhibition Event
Vega (2017 United Arab Emirates Representative)
Nao Hirasawa (Anime Producer)
Reika Arikawa
Shappi Workshop (Polish Cosplayer)
Yuegene Fay (2007,2009 Thailand Representative)
Yuji Koi (2017 Vietnam Representative)
2023 Tōru Furuya
Yuji Horii (Video Game Designer)
Nao Hirasawa (Anime Producer)
Yaya Han
Yuegene Fay (2007,2009 Thailand Representative)
Beryl (2022 Stage Division Champion France Representative)
Hazariel (2022 Stage Division Champion France Representative)
Yumidun (2022 Video Division Champion Sweden Representative)
Birthbysleep (2022 Video Division Champion Sweden Representative)
Yuki Suetsugu
Chiitan (OTAKU JUDGE Anime Category)
Yuzukichi (OTAKU JUDGE Manga Category)
Toukarin (OTAKU JUDGE Game Category)
Moimoi (OTAKU JUDGE Tokusatsu Category,2022 Japan Representative)
Pains (OTAKU JUDGE Cosplay Category)
Kazuki Foo Ming Wei (Chairman of EM Foundation "Malaysia" South East Asia)
Ayman Ali (UAE Representative)
and more
2023
Cosplay Cup
Yumaki Monster (2022 EX Champion,2018 Indonesia Representative)
Rian CYD (2022 EX Champion,2014 Indonesia Representative)
Yuegene Fay (2007,2009 Thailand Representative)
Naythero (French Cosplayer)
Miho (2014 Philippines Representative)
Yuegene Fay (2007,2009 Thailand Representative)
Nanase Meron (2022 Japan Representative)
Vega (2017 United Arab Emirates Representative)
2024
WCCS
Day 1
Benjamin Zafrany (Cosplay International Competition Organizer)
Diana Toline (American Cosplayer & WCS Staft Member) (Day 1&2)
Fran (WCS Japan Organizer)
Day 2
Reika Arikawa
Yumidun (2022 Video Division Champion Sweden Representative)
Birthbysleep (2022 Video Division Champion Sweden Representative)
Rescue the princess! (Canadian Cosplay Videographer)
Ludus Cosplay (South African Costume Maker)
Xiao Ying (Chinese Photo-Videographer)
K (2019 Champion Australia Representative)
2024 Yosuke Saito (Game producer)
Yoko Taro (Game Director)
Hiro Mashima
Kuniya Sawamura (Kabuki Actor)
Kenji Hiramatsu (Composer And Arranger)
Tomokazu Tashiro (Lyricist And Composer)
Kenji Nojima
Clood (2023 Champion UK Representative)
Tsupo (2023 Champion UK Representative)
Moimoi (OTAKU JUDGE Tokusatsu Category,2022 Japan Representative)
Yuzukiti (OTAKU JUDGE Anime Category)
RiuRiu (OTAKU JUDGE Game Category)
Hayato (OTAKU JUDGE Tokusatsu Category)
Pains (OTAKU JUDGE Cosplay Category)
Kairi (2024 WCCS Champion Poland Representative)
Dorian Makbeth(2024 WCCS Champion Poland Representative)
Saber (2023 Cosplay Cup Champion,2023 Latvia Representative)
Sayochuu (2023 Cosplay Cup Champion,2023 Latvia Representative)
and more
2025 Toshio Furukawa
Onoe Kikugorō VIII (Kabuki Actor)
Onoe Kikunosuke VI (Kabuki Actor)
Sunghoo Park (Director And Animator)
Tadashi Sudo (Journalist)
Akira Yamaoka (Composer)
D japanese (Creator)
Mioshi (2024 Champion Japan Representative)
Mamemayo (2024 Champion Japan Representative)

Attending countries

[edit]
  Countries that have at one time participated in the World Cosplay Summit (as of 2021)

Attending countries in bold indicate first attendance for that year:

Year No. Attending countries Guest commentator/s Date Venue
2003 4 France, Germany, Italy, Japan October 12 Rose Court Hotel
2004 5 France, Germany, Italy, Japan, United States August 1 Ōsu shopping area
2005 7 China, France, Germany, Italy, Japan, Spain,
United States
Tōru Furuya
Tomoe Shinohara
July 31 Ōsu shopping area
August 7 Expo Dome
2006 9 Brazil, China, France, Germany, Italy, Japan,
Singapore, Spain, Thailand
Tōru Furuya August 5 Ōsu shopping area
August 6 Oasis 21
2007 12 Brazil, China, Denmark, France, Germany, Italy,
Japan, Mexico, Singapore, South Korea, Spain,
Thailand
Tōru Furuya
Shoko Nakagawa
August 4 Ōsu shopping area
August 5 Oasis 21
2008 13 Brazil, China, Denmark, France, Germany, Italy,
Japan, Mexico, Singapore, South Korea, Spain,
Thailand, United States[2]
Tōru Furuya
Natsuki Katō
August 2 Ōsu shopping area
August 3 Oasis 21
2009 15 Australia, Brazil, China, Denmark, Finland, France,
Germany, Italy, Japan, Mexico, Singapore, South Korea,
Spain, Thailand, United States[2]
August 1 Ōsu shopping area
August 2 Oasis 21
2010 15 Australia, Brazil, China, Denmark, Finland, France,
Germany, Italy, Japan, Mexico, Singapore, South Korea,
Spain, Thailand, United States
July 31 Ōsu shopping area
August 1 Oasis 21
2011 17 Australia, Brazil, China, Denmark, Finland, France,
Germany, Italy, Japan, Malaysia, Mexico, Netherlands,
Singapore, South Korea, Spain, Thailand, United States
August 6 Ōsu shopping area
August 7 Oasis 21
2012 22 Australia, Brazil, China, Denmark, Finland, France,
Germany, Hong Kong (Observer), Indonesia, Italy, Japan,
Malaysia, Mexico, Netherlands, Russia, Singapore,
South Korea, Spain, Taiwan (Observer), Thailand,
United Kingdom, United States
August 4 Oasis 21
August 5 Ōsu shopping area
2013 24 Australia, Brazil, China, Denmark, Finland, France,
Germany, Hong Kong (Observer), Indonesia, Italy, Japan,
Malaysia, Mexico, Netherlands, Philippines (Observer),
Russia, Singapore, South Korea, Spain, Taiwan (Observer),
Thailand, United Kingdom, United States, Vietnam (Observer)
August 3 Oasis 21
August 2 Ōsu shopping area
2014 26 Australia, Brazil, China, Denmark, Finland, France,
Germany, Hong Kong, Indonesia, Italy, Japan,
Kuwait (Observer), Malaysia, Mexico, Netherlands,
Philippines (Observer), Portugal (Observer), Russia, Singapore,
South Korea, Spain, Taiwan, Thailand, United Kingdom,
United States, Vietnam (Observer)
August 2 Aichi Arts Center
August 3 Ōsu shopping area
2015 28 Australia, Brazil, Canada (Observer), China, Denmark,
Finland, France, Germany, Hong Kong, Indonesia, Italy,
Japan, Kuwait, Malaysia, Mexico, Netherlands,
Philippines, Portugal, Russia, Singapore, South Korea,
Spain, Sweden (Observer), Taiwan, Thailand,
United Kingdom, United States, Vietnam
August 1 Aichi Arts Center
August 2 Ōsu shopping area
2016 30 Australia, Brazil, Canada, China, Denmark, Finland,
France, Germany, Hong Kong, India, Indonesia, Italy,
Japan, Kuwait, Malaysia, Mexico, Netherlands,
Philippines, Portugal, Russia, Singapore, South Korea,
Spain, Sweden,  Switzerland, Taiwan, Thailand,
United Kingdom, United States, Vietnam
August 6 Aichi Arts Center
August 7 Ōsu shopping area, Aichi Arts Center
2017 34 Australia, Belgium, Brazil, Canada, Chile, China,
Denmark, Finland, France, Germany, Hong Kong, India,
Indonesia, Italy, Japan, Malaysia, Mexico, Myanmar,
Netherlands, Philippines, Portugal, Puerto Rico, Russia,
Singapore, South Korea, Spain, Sweden,  Switzerland,
Taiwan, Thailand, United Arab Emirates, United Kingdom,
United States, Vietnam
August 5 Aichi Arts Center
August 6 Ōsu shopping area, Aichi Arts Center
2018 36 Australia, Belgium, Brazil, Bulgaria, Canada, Chile,
China, Costa Rica, Denmark, Finland, France, Germany,
Hong Kong, India, Indonesia, Italy, Japan, Kuwait,
Malaysia, Mexico, Myanmar, Netherlands, Philippines,
Portugal, Russia, Singapore, South Africa, South Korea,
Spain, Sweden,  Switzerland, Taiwan, Thailand,
United Kingdom, United States, Vietnam
August 3 Central Park
August 5 Ōsu shopping area, Dolphins Arena
2019 40 Australia, Austria, Belgium, Brazil, Bulgaria, Canada,
Chile, China, Costa Rica, Denmark, Finland, France,
Germany, Hong Kong, India, Indonesia, Israel, Italy,
Japan, Malaysia, Mexico, Myanmar, Netherlands,
Philippines, Portugal, Russia, Saudi Arabia, Singapore,
South Africa, South Korea, Spain, Sweden,  Switzerland,
Taiwan, Thailand, Trinidad and Tobago, United Arab Emirates,
United Kingdom, United States, Vietnam
July 27 Tokyo Dome City
August 3 Aichi Arts Center
August 4 Ōsu shopping area, Aichi Arts Center
2020 24 hour global online broadcast – August 1 – Aichi TV, Osu Studio
2021 30 The national representative no coming and send video only

Australia, Belgium, Brazil, Bulgaria, Canada, Chile,
Finland, France, Germany, Hong Kong, India, Indonesia,
Israel, Italy, Japan, Mexico, Netherlands, Philippines,
Russia, Saudi Arabia (Observer), South Africa, Spain,
Sweden,  Switzerland, Taiwan, Thailand, Ukraine,
United Kingdom, United States, Vietnam

August 8 Oasis 21
2022 28 All national representatives will participating in video division but have 10 national representatives only participating both a stage division (S) and video division (V)

Australia (S&V), Belgium (S&V), Bulgaria, Canada, Chile,
China, Denmark, Finland, France (S&V), Germany (S&V),
Hong Kong, India, Indonesia, Italy, Japan, Mexico,
Netherlands (S&V), Philippines (S&V), Saudi Arabia (Withdraw in 1/8/2022), South Korea, Spain (S&V), Sweden,  Switzerland (S&V),
Taiwan, Thailand (S&V), Trinidad and Tobago, United States,
Vietnam (S&V)

August 6 Aichi Arts Center
August 7 Oasis 21
2022 EX 39 Australia, Bangladesh, Belgium, Brazil, Bulgaria,
Canada, Chile, China, Colombia, Costa Rica,
Czech Republic, Denmark, Egypt, France, Germany,
Hong Kong, India, Indonesia, Italy, Japan, Kuwait,
Latvia, Lebanon, Malaysia, Mexico, Netherlands,
Philippine, Poland, Saudi Arabia, Singapore, South Africa,

South Korea, Spain,  Switzerland, Taiwan, Thailand,
United Arab Emirates, United Kingdom, Vietnam

September 3 Boulevard Riyadh City
September 4 Boulevard Riyadh City
2023 34 Australia, Austria, Belgium, Brazil, Bulgaria, Canada,
China, Colombia, Egypt , Finland, France, Germany,
India, Indonesia, Italy, Japan, Latvia, Malaysia,
Mexico, Netherlands, Philippines (Withdraw in 15/6/2023),
Portugal, Saudi Arabia, South Africa, South Korea, Spain,
Sweden,  Switzerland, Taiwan, Thailand, United Arab Emirates,

United Kingdom, United States, Vietnam

August 5 Aichi Arts Center
August 6 Oasis 21
2023

Cosplay Cup

45 Argentina, Bangladesh, Belgium, Brazil, Bulgaria,
Canada, Chile, China, Colombia, Costa Rica,
Croatia, Czech Republic, Egypt, France, Hong Kong,
Hungary, India, Indonesia, Iraq, Italy, Japan,
Kuwait, Latvia, Lebanon, Malaysia, Mauritius,
Mexico, Mongolia, Morocco, Myanmar, Panama, Peru,

Philippine, Portugal, Qatar, Saudi Arabia, Serbia, Singapore, Slovakia, South Africa, South Korea, Taiwan, Thailand,

United Arab Emirates, Vietnam

August 27 Boulevard Riyadh City
August 28 Boulevard Riyadh City
2024

WCCS

32 Australia, Bangladesh, Belgium, Bolivia, Brazil, Canada
, Chile, Colombia, Ecuador, France, Germany
, Indonesia, Iraq, Japan, Kuwait, Malaysia, Mexico
, Panama, Peru, Philippines, Poland, Portugal, Russia, Saudi Arabia, South Korea, Spain, Sweden, Taiwan, Thailand, Ukraine
, United Kingdom, United States
June 8 Commufa Esports Stadium Nagoya (Online Event)
June 9 Commufa Esports Stadium Nagoya (Online Event)
2024 36 Australia, Austria, Belgium, Brazil, Bulgaria, Canada,
China, Costa Rica, Czech Republic, Egypt, Finland
, France, Germany, India, Indonesia, Italy, Japan, Latvia
, Malaysia, Mexico, Mongolia, Netherlands, Philippines ,
Portugal, Saudi Arabia, South Africa, South Korea, Spain,
Sweden,  Switzerland, Taiwan, Thailand, United Arab Emirates,

United Kingdom, United States, Vietnam

August 3 Aichi Arts Center
August 4 Oasis 21
2025 41 Australia, Austria, Belgium, Brazil, Bulgaria, Bolivia, Canada,
China, Colombia, Costa Rica, Czech Republic, Egypt, Finland,

France, Germany, India, Indonesia, Italy, Japan, Kuwait, Latvia, Malaysia, Mexico, Mongolia, Morocco, Netherlands,

Peru, Philippines, Poland, Portugal, Saudi Arabia, South Korea, Spain, Sweden,  Switzerland, Taiwan, Thailand, United Arab Emirates, United Kingdom, United States, Vietnam

August 3 Aichi Arts Center

Results

[edit]

Yearly results for the top awards:

Year Grand Champion Runner-up 1st Runner-up 2nd Special award from "brother"
2005
1, 2
Italy Giorgia Vecchini (Individual,Over All Grand Champion)
Francesca Dani (Over All Grand Champion)
Emilia Fata Livia (Over All Grand Champion)
Elena Fata Livia (Over All Grand Champion)
Japan Nakamura-han/Nakamura Family
2006
3
Brazil Maurício Somenzari L Olivas (Mah Psylocke)
Mônica Somenzari L Olivas (Kawaii Aeris)
Japan Mariko
Cyoko
Italy Alessandro Leuti
Alessia de Magistris
Japan Goldy Marg
Aoisakuya
2007 France Damien Ratte
Isabelle Jeudy
Japan Kikiwan
Naoki Shigure
Mexico Linaloe Rodriguez Rivera (Linamoon)
Alejandra Rodriguez Rivera (Yunnale)
2008 Brazil Jéssica Moreira Rocha Campos (Pandy)
Gabriel Niemietz Braz (Hyoga)
China Zhao Chin
Zhang Li
Japan Yui
Mino
2009 Japan YuRi
RiE
Spain Bereniç Serrano Vidal (Piruletosa)
Laura Fernández Ramos (Madoka)
United States Elizabeth Licata (fatwetdog)
India Davis (Dia)
2010 Italy Luca Buzzi
Giancarlo Di Pierro
Brazil


Thailand

Gabrielle Christine Valerio
Gabriel Niemietz Braz (Hyoga)

Orawan Aggavinate (Alexis Seiz)
Patawikorn Uttisen (Pat)

South Korea


France

Myungseon Lee
Suengyong Kong

Laura Salviani (Nikita)
Cecile Auclair (Sikay)

Thailand Orawan Aggavinate (Alexis Seiz)
Patawikorn Uttisen (Pat)
2011 Brazil Maurício Somenzari Leite Olivas
Mônica Somenzari Leite Olivas
Italy Marika Roncon
Daniela Maiorana
China Deng Ya Qian
Zheng Jia Hong
Australia Tessa Beattie
Jessica L. Allie
2012 Japan Yukari Shimotsuki
Kaito
Singapore Frank Koh (Raistlin03)
Valerie Seng (ayatenshi)
Indonesia Yesaya (Konnichi)
Rizki (Zhuge)
Singapore Frank Koh (Raistlin03)
Valerie Seng (ayatenshi)
2013 Italy Andrea Vesnaver
Massimo Barbera
United States Cassandra May (Breathlessaire)
Tiffany Tezna (Starlighthoney)
Thailand Pongwat Honghiranrattana (Hisa Minuet)
Chittaworn Veeraroj (Scarleta Win)
United States Cassandra May (Breathlessaire)
Tiffany Tezna (Starlighthoney)
2014 Russia Nek (Neko-tin)
Nichi
Italy NadiaSK
MOGU
Indonesia Dharma (Guriinko)
Ryan (Ryan no Ryu)
Denmark Shinji
TinYasuo
2015 Mexico Juan Carlos Tolento (TWIIN Cosplay)
Shema Arroyo (TWIIN Cosplay)
Italy Akiba (Manuel Capitani)
Luca Buzzi
United States Ashley Rochelle (AlpacaAsh)
Sarah R. (Yummy Gamorah)
United States Ashley Rochelle (AlpacaAsh )
Sarah R. (Yummy Gamorah)
2016 Indonesia Rian CYD
Frea Mai
Denmark Shinji
TinYasuo
France LucioleS
Lyel
Finland Jesmo
Yumi Koyuki
2017 China Xue Yan Xue
Tian Tian
Mexico Al Squall
Doritaa
Japan Mahio
Mariko
France Milou
Aluota
2018 Mexico Banana Ed
Banana Luis
Indonesia Yumaki
Machibun
Thailand Jasper Z (Zei)
Kutto
Denmark Aik0hime
TinYasuo
2019 Australia K
Ameno Kitarou (A.K. Wirru)
United States Joshua Hart Design
Garnet Runestar (Elrowiel)
France Kalimsshar
SakuraFlame
Germany Feder
Cita
2020 Championship not held due to COVID-19
2021 Germany Calssara
Elffi
Italy Diaboliko Cosplay
Nero Cosplay
United Kingdom Nomes (Nomes Cosplay)
Minney (Be More Shonen)
Philippines Jin (behindinfinity)
AC Hernandez
2022 France


Sweden

Beryl
Hazariel (Stage Division)

Yumidun
Birthbysleep (Birthbysleeping) (Video Division)

Australia


Mexico

Taigakunn
Natalie (Artemis) (Stage Division)

Rizel cosplay
Sorato (Sora to cosplay) (Video Division)

Thailand Thames Malerose
Jasper Z (Zei) (Stage Division & Video Division)
France Beryl
Hazariel
2022 EX Indonesia Rian CYD
Yumaki
Chile Eriza
Javier Gaete
Spain Yuko
Exion
Chile Eriza
Javier Gaete (Don't have Brother award at the event, but have similar awards.)
2023 United Kingdom Clood
Tsupo
Latvia SayoChuu
Saber
Mexico Chris
Lorraine
United Kingdom Clood
Tsupo
2023

Cosplay Cup

Latvia SayoChuu
Saber
Mexico Banana Ed
Banana Luis
China Jiu Xin
You Ling
Portugal Nymesia
Synergie (Don't have Brother award at the event, but have similar awards.)
2024 WCCS Poland Kairi
Dorian Makbeth
Philippines Karlonne
Devas
United Kingdom Newtsip
AliceNyanNya
2024 Japan Mamemayo
Mioshi
Sweden Pilerud's cosplay (Henrik Pilerud)
MightyMillis (Victoria Christensen)
Germany Tedy
Avena
Bulgaria Penumbra
ZIN
2025 United States Heidi
Mckayla
France Milou
Thaly
Brazil Kellthy
Luis Telles
United States Heidi
Mckayla
  • ^1 Group Champion: France (Pauline Mesa, Laurence Guermond, Wendy Roeltgen)
  • ^2 Individual Champion: Italy Giorgia Vecchini
  • ^3 3rd: Italy (Alessandro Leuti, Alessia de Magistris)

Results of the most recent Championship

[edit]

Results of the 2025 World Cosplay Championship

2025 Award Winner
1st Place (Grand Champion) United States Heidi
Mckayla
2nd Place (Runner-up 1st) France Milou
Thaly
3rd Place (Runner-up 2nd) Brazil Kellthy
Luis Telles
Tamakoshi Award (Alumni Category/Number 1 Team Select By Alumni) Brazil Kellthy
Luis Telles
Samurai Energy Award (Action Category/Most Excellent Action) Costa Rica Stan Cosplay
William AS
Nagoya University of the Arts Award (Dramatic Category/Most Movie Scenario) Czech Republic Tery
Kate
Brother Award (Costume Making Category/Best Costume) United States Heidi
Mckayla
Nigigen No Mori (Best Armor Category/Best Costume Design) India Redemption Props (Rohit Kailashiya)
Kiku Art and Krafts
Famoré Cutlery Award (Celebrating the Joy of Cosplay Category/Most Emotional Performance) Belgium Lilikoi
Shibuhara
Holiday Matsuri Award (Holiday Matsuri Category/Cultural Exchange) Portugal Glin
Miss Bakemono
Muta Marine Award (Gimmick/Technology Category) Italy RE VEGA
MATT OF THE MONSTERS

Results of the 2024 World Cinematic Cosplay Summit

2024 World Cinematic Cosplay Summit Awardrd Winner
1st Place (Grand Champion) Poland Kairi
Dorian Makbeth
2nd Place (Runner-up 1st) Philippines Karlonne
Devas
3rd Place (Runner-up 2nd) United Kingdom Newtsip
AliceNyanNya

Results of the Gamers8 Cosplay Cup supported by World Cosplay Summit

Gamers8 Cosplay Cup supported by World Cosplay Summit Award Winner
1st Place (Grand Champion) Latvia SayoChuu
Saber
2nd Place (Runner-up 1st) Mexico Banana Ed
Banana Luis
3rd Place (Runner-up 2nd) China Jiu Xin
You Ling
4th Place (Runner-up 3rd) Indonesia Unu
Ochi
5th Place (Runner-up 4th) Japan Daiki
Kuniton
Best Performance Hong Kong AR★Lu
Ronnie Kui
Best Crafted Costume Portugal Nymesia
Synergie

Performance by country

[edit]

This list contains the champions of World Cosplay Summit.

Club Wins Winning years
Italy
3
2005, 2010, 2013
Brazil
3
2006, 2008, 2011
Indonesia
2
2016, 2022 Exhibition Event
Japan
3
2009, 2012, 2024
Mexico
2
2015, 2018
France
2
2007, 2022 (Stage Division)
Russia
1
2014
China
1
2017
Australia
1
2019
Germany
1
2021
Sweden
1
2022 (Video Division)
United Kingdom
1
2023
Latvia
1
2023 Cosplay Cup
Poland
1
2024 WCCS
USA
1
2025

Preliminary conventions, organizations and events

[edit]

The following conventions, organizations and events have held or organized the preliminary contests to select the representatives of each country for the Cosplay Championship since 2005

Former preliminary conventions, organizations and events

[edit]

Other international cosplay competitions

[edit]

In addition to the World Cosplay Summit, there are other international cosplay competitions:

  • China International Cartoon & Animation Festival (CICAF) / China Cosplay Super Show (CCSS) in Hangzhou, China
  • Clara Cow's Cosplay Cup (C4) in Rotterdam, Netherlands (Final Year held in 2022)
  • Cosplay World Masters (CWM) in Lisbon, Portugal
  • Euro Cosplay Championship (EuroCos) in London, United Kingdom (Now merged with Cosplay Central Crown Championship)
  • Extreme Cosplay Gathering (formerly European Cosplay Gathering) (ECG) in Paris, France
  • Gyeonggi International Cosplay Festival (GICOF) in South Korea
  • International Cosplay League (ICL) in Madrid, Spain
  • Nordic Cosplay Championship (NCC) in Sweden
  • Yamato Cosplay Cup International (YCCI) in São Paulo, Brazil

See also

[edit]

References

[edit]
[edit]
Revisions and contributorsEdit on WikipediaRead on Wikipedia
from Grokipedia
The World Cosplay Summit (WCS) is an annual international cosplay festival held in , , , where participants from dozens of countries dress as characters from , , video games, and other Japanese pop culture to compete, parade, and foster global cultural exchange. Founded in 2003 as a small invitation-based gathering of overseas cosplayers at the Rose Court Hotel in , the event has evolved into the world's largest cosplay celebration, drawing thousands of attendees and promoting friendship across borders through shared passion for creative expression. Organized by the World Cosplay Summit Executive Committee—with support from entities including the of , , City, and various private sponsors—the summit typically spans several days in early August, featuring key events like the Cosplay Parade along Osu Shopping Street, which involves over 1,000 participants, and demonstrations at venues such as Oasis 21 and Hisaya-odori Park. A cornerstone of the festival since 2005 is the World Cosplay Championship, a competitive where pairs of cosplayers—selected through national or regional qualifying rounds from more than 40 countries and regions—perform original skits and showcase handmade costumes to vie for the title, judged on criteria like accuracy, craftsmanship, and performance. The event underscores themes of peace and mutual understanding, with the Japanese government awarding prizes like the Foreign Minister’s Commendation to champions, and it has grown exponentially, from five initial international invitees in 2003 to representing over 40 nations by 2025, despite adaptations like online formats during the in 2020–2021.

Overview

Event Description

The World Cosplay Summit is an annual international cosplay event held in , , since 2003, centered on the World Cosplay Championship in which pairs of cosplayers from participating countries compete on the quality of their handmade costumes and performances portraying characters from Japanese anime, , video games, or other pop culture sources. The event's primary purpose is to foster global friendship, peace, and cultural exchange by leveraging Japanese pop culture as a medium for respectful interaction among participants and spectators, adhering to principles that honor creators and exclude any political elements. Key components encompass the championship finals, a signature cosplay parade featuring over 1,000 participants marching through central , interactive exhibitions at landmark venues such as Oasis 21, and discussion forums organized by the WCS Academic Committee to encourage and . In scale, the summit has drawn massive crowds, peaking at approximately 254,000 attendees in 2024 and welcoming over 247,000 visitors for its 23rd edition in 2025, which included representatives from 41 countries and regions. Distinctive features include its promotion of —the Japanese spirit of selfless hospitality—through a dedicated student executive committee that supports operations and participant experiences, alongside its role in backed by Japan's ; championship entrants incur no participation fees, with costs covered by governmental entities, local organizations, and corporate sponsors such as .

Location and Schedule

The World Cosplay Summit is held annually in , , , serving as the primary location for the event since its inception. Key venues include Oasis 21 as the main hub, the Aichi Arts Center for performances, the Nagoya Congress Center for certain activities, and Hisaya-odori Park for parades and public gatherings. These sites are concentrated in the Sakae district, facilitating easy access for attendees and integrating the event into the city's urban landscape. The event has traditionally taken place in late July to early August each year through 2026, aligning with Japan's summer season to maximize participation. For instance, the 2025 edition occurred from August 1 to 3, with the World Cosplay Championship culminating on August 3 at the Aichi Arts Center. Starting in 2027, the schedule will shift to to mitigate extreme summer heat and coordinate with other international events, as announced by the organizers in response to challenges. The main championship spans 2 to 3 days, featuring the core competitions, but it forms part of a broader 7- to 12-day festival period that encompasses national preliminaries, exhibitions, workshops, and closing ceremonies across multiple sites. The inaugural 2005 event was tied to Aichi, held at the Expo Dome on as part of the exposition's cultural programming. Most event areas offer free public access, allowing spectators to view parades, exhibitions, and street performances without charge, though some indoor sessions may require tickets. International participating teams receive special logistical arrangements, including accommodation, meals, and local transportation support, facilitated by the event's organizers and backed by the Japanese government through ministries such as .

History

Early Years (2003-2007)

The World Cosplay Summit originated as an informal gathering on October 12, 2003, at the Rose Court Hotel in , , where five cosplayers from , , and participated in a and photography session. This event, organized by the local broadcaster , marked the initial effort to foster international exchange through , a inspired by Japanese , , and video games, though it featured no competitive championship. The following year, on August 1, 2004, the event evolved into the Osu Cosplay Parade in 's Ōsu shopping district, involving approximately eight international cosplayers alongside about 100 total participants, emphasizing cultural promotion without formal judging. The official launch of the World Cosplay Championship occurred in 2005, coinciding with the Aichi Expo 2005 to showcase Japanese youth culture globally. Held from July 31 to August 7, the event included a parade on July 31 at Osu and the championship finale on August 7 at the Expo Dome, drawing 40 cosplayers from seven countries. emerged as the overall winner, with Giorgia Vecchini taking the individual category for her portrayal of from Devilman and a group performance of Soul Calibur II securing the group honors. Organized by , the summit aimed to highlight Japanese pop culture's international appeal following the Expo's focus on innovation and tradition. In 2006, the event expanded on August 5–6 at Oasis 21 in Nagoya's Sakae district, featuring 22 cosplayers from nine countries, including newcomers like China, Spain, Singapore, and Thailand. Brazil's Maurício Somenzari L. Olivas and Mônica Somenzari L. Olivas won the championship with their rendition of Angel Sanctuary, attracting over 5,000 spectators to the finale and thousands more to the parade. Supported by Japan's Ministry of Foreign Affairs and Ministry of Land, Infrastructure, Transport and Tourism, the summit introduced broader media coverage via TV Aichi's broadcast World Cosplay Summit 2006: New Challengers, furthering efforts to promote Japanese pop culture abroad. By 2007, held August 4–5 at Oasis 21, the summit included 28 cosplayers from 12 countries, with , , and joining as new participants, and drew around 10,000 attendees to the championship. claimed victory with a performance of Alichino by Damien Deville and Aurelie Claudel. Integrated into the Ministry of Land, Infrastructure, Transport and Tourism's "Visit Japan" campaign, the event continued under TV Aichi's organization to build global awareness of cosplay. Despite these developments, the early years remained modest in scale, with limited international recognition and total attendance across events under 50,000, reflecting the nascent stage of cosplay's global community.

Growth Period (2008-2012)

During the period from to , the World Cosplay Summit experienced initial expansion, with participation increasing from 13 countries in to 15 in , reflecting growing international interest in the event. This growth was supported by the introduction of more structured national preliminaries in additional countries, such as , , , , and , which formalized the selection process for representatives and broadened the event's global reach. claimed the championship in with their portrayal of characters from , while won in featuring . Key milestones included the Ministry of Economy, Trade and Industry (METI) joining as an official supporter in , enhancing institutional backing, and the formation of the WCS Executive Committee in to oversee operations. Media coverage also intensified with TV Aichi broadcasts, such as the program "Everyone’s Heroes Get Together!," which helped promote the event domestically and internationally. From 2010 to 2012, the Summit continued to scale up, reaching 17 participating countries in 2010 and 2011 before surging to 22 in 2012, with new entrants like the and in 2010, and the , , and in 2012, highlighting early inclusion of diverse Asian and European teams. Italy secured the title in 2010 with The Legend of Zelda, followed by Brazil's victory in 2011 portraying , and Japan's win in 2012 with . The event extended into a 12-day in 2012 to mark its 10th anniversary, incorporating additional activities like a second cosplay parade in Ichinomiya and fostering greater participant engagement. Attendance at the championship finals grew from approximately 12,000 in 2009 to 18,000 in 2012, underscoring the event's rising popularity. This period also saw the addition of educational elements, including the first international symposium at in 2009 titled "Outward Minded: Worldwide Impact of Cosplay and Interpretations in Japan," which served as a forum for global discussions on culture. The growth during these years was influenced by the global anime boom, which provided abundant source material from , , and video games, inspiring wider participation, alongside the rise of platforms that enabled to share creations and connect internationally, amplifying the event's visibility.

Expansion (2013-2017)

During the period from 2013 to 2015, the World Cosplay Summit experienced accelerated international expansion, with the number of participating countries reaching 24 in 2013, including observers from and the , rising to 28 by 2015. This growth reflected heightened global interest in cosplay as a medium for cultural exchange, building on prior foundational efforts. In 2013, claimed the championship with their performance of characters from , while won in 2014 portraying figures from The Legend of Zelda, and took the title in 2015 with a rendition of The Legend of Zelda. The event integrated more deeply with Nagoya's tourism initiatives, featuring parades through key districts like Osu Kannon Temple that drew local and international visitors, enhancing the city's profile as a hub for Japanese pop culture. By 2016 and 2017, participation peaked at 30 countries in 2016 and 34 in 2017, incorporating teams from newly diverse regions such as and in 2016, and , , , , and the in 2017, marking the first substantial representation from and the . secured the 2016 victory with a Trinity Blood performance, followed by China's win in 2017 featuring Blood: The Last Vampire. Attendance surged during this time, with the 2016 event attracting over 200,000 visitors across its week-long program, underscoring the summit's scale as a major festival. Extended parades and side events, including markets and workshops at venues like Oasis 21, further amplified engagement, allowing broader public interaction beyond the championship stage. Key developments included enhanced governmental backing from Japan's (MOFA) and Ministry of Economy, Trade and Industry (METI), which recognized the summit as a "" initiative for diplomacy, promoting globally through cultural events. MOFA awarded prizes to winners starting in 2013 to foster international youth exchanges, while METI's ongoing support since 2008 positioned cosplay as a tool for economic and cultural outreach. To manage larger crowds, organizers introduced innovations like the 2013 live broadcast on for remote access and split the 2016 championship into preliminary and final stages at the upgraded Aichi Arts Center venue. These adaptations addressed logistical challenges while maintaining the event's focus on high-quality performances and global inclusivity.

Recent Developments (2018-2022)

The World Cosplay Summit continued its international expansion in 2018 and 2019, attracting representatives from 36 countries in 2018, including newcomers , , and . The championship that year was won by Team Mexico, portraying characters from , who earned top honors for their intricate costumes and dynamic performance. In 2019, participation reached a record 40 countries, with new entrants from , , , and . Team Australia claimed victory, impressing judges with their cosplay featuring elaborate armor and choreography. Both years featured live streaming of performances on platforms like , allowing global audiences to view the championships and fostering wider engagement with the event. The onset of the disrupted the event's traditional format in 2020, leading to the cancellation of the in-person championship for the first time in its history. Organizers replaced it with a 24-hour online live stream fundraiser broadcast from August 1 to 2, featuring pre-recorded content, interviews, and cultural segments to maintain community connections without physical gatherings. In 2021, the summit adopted a hybrid model, combining limited in-person local events in with a fully virtual "World Cosplay Championship Video Division" for international competitors. This video format drew entries from 30 countries, where teams submitted edited performances and portfolios judged remotely, with emerging as the winner for their high-quality production. By , the event transitioned to a more robust hybrid structure for its 20th anniversary, incorporating both in-person stage performances by select teams able to travel and a parallel video division for broader participation. The stage division featured representatives from 12 countries performing live in , while the video division included 27 countries submitting remote entries. won the stage championship with a performance noted for its precision and energy, and took the video title. Key adaptations included remote judging protocols via video submissions, strict health guidelines such as masking and capacity limits at venues, and enhanced online streaming to support global viewership. These measures emphasized building an through live broadcasts and digital interactions, ensuring accessibility amid travel restrictions. The 2022 edition marked a significant recovery, with attendance exceeding 200,000 visitors—approaching pre-pandemic levels of around 300,000—and demonstrating the event's resilience through diversified formats. Lessons from the pandemic era, such as hybrid participation and digital tools, have informed future planning to enhance inclusivity and adaptability.

Current Era (2023-Present)

Following the challenges of the pandemic era, the World Cosplay Summit resumed its full in-person format in 2023, attracting teams from 33 countries for the 21st edition held August 4–6 in , . The event marked a significant resurgence, with the team securing the championship through their performance as characters from Magi: The Labyrinth of Magic. Traditional elements were reinstated, including the cosplay parade through central and international forums promoting cultural exchange among participants. These features underscored the summit's role in fostering global connections via Japanese pop culture. In , the 22nd edition included representatives from 36 countries, held August 2–4, with claiming victory after a 12-year absence from the top spot through a dynamic -themed performance incorporating innovative digital effects and inflatable costumes. Enhanced efforts reached wider audiences via live streams of the judging process, allowing global viewers to follow the in real time. The event highlighted ongoing innovations, such as an increased emphasis on in , encouraging the use of eco-friendly materials and techniques to reduce environmental impact. The 23rd World Cosplay Summit, occurring August 1–3, 2025, included participation from 41 countries and saw the team win the grand championship—their first victory in the event's history—with their portrayal of Hortensia and Alcryst from . A special of the costume judging phase was introduced, providing transparency and engaging viewers directly in the evaluation process. Complementing these updates, organizers established digital archives to preserve performances, making highlights and full videos accessible through official platforms and the Library's Web Archiving Project for long-term cultural documentation. Looking ahead, the 2026 edition, scheduled for July 31–August 2, will be the final event in its traditional August slot, as the summit plans to shift to starting in 2027 to mitigate extreme summer heat exacerbated by and avoid overlaps with major global events like the Olympics. This adjustment addresses current challenges in balancing longstanding traditions with practical considerations for participant safety and international scheduling. Expansion efforts continue, with membership growing to 42 countries and regions for the 2026–2028 contract period, ensuring sustained global participation.

Organization

Executive Committee and Funding

The World Cosplay Summit Executive Committee was established in April 2009 as an independent entity to oversee the event's planning, development, and international expansion, marking a transition from its initial organization by TV Aichi, which had led the event since its inception in 2003. The committee comprises key stakeholders including the Ministry of Foreign Affairs (MOFA), Aichi Prefecture, Nagoya City, the Nagoya Convention & Visitors Bureau, Central Japan International Airport Co., Ltd., the Osu Shopping District Federation, The Japan Times, TV Aichi, and WCS Inc., with TV Aichi's primary leadership role diminishing after 2012 as the committee assumed full administrative control by 2013, when WCS became an independent company. This structure facilitates coordination among local government officials, media partners, and industry representatives, including cosplay-focused organizations, to manage overall operations and foster global participation. Government backing plays a central role in the committee's activities, with support from Japanese ministries such as MOFA for diplomatic outreach and cultural exchange, the Ministry of Land, Infrastructure, Transport and Tourism (MLIT) for tourism promotion since 2006, and the Ministry of Economy, Trade, and Industry (METI) for industrial development since 2008. Logistics are further aided by the WCS Omotenashi Student Executive Committee, a volunteer group of local university students who provide hospitality services, including guiding international participants, assisting with event navigation, and facilitating cultural interactions during their stay in . The funding model for the World Cosplay Summit relies primarily on corporate sponsorships from businesses aligned with anime, gaming, and tourism sectors, such as , which has sponsored the event annually since 2004 to support its 20th consecutive year in 2023. As of 2025, sponsors include (ongoing since 2004) and Nijigen no Mori. Other notable sponsors include for media promotion and tourism entities like Nijigen no Mori, contributing to operational costs without dependence on ticket sales for core activities like the parade and championship, which remain largely free to the public. This approach evolved from the TV Aichi-dominated era (2003–2012), where broadcasting partnerships provided initial financial stability, to a committee-led system emphasizing sustainable growth through diversified sponsorships and government endorsements. Key operational roles within the committee include an event director for overall coordination and international liaison officers who collaborate with Japanese embassy networks to engage participating countries.

Regulations and Rules

The World Cosplay Summit Championship requires each participating country or region to select one team consisting of exactly two cosplayers to represent it. Participants must provide proof of or legal residency in that country or region, with permanent residency applications in process potentially qualifying if officially recognized by authorities. Individuals who have previously represented another country or region are ineligible to switch for five years following their participation. Cosplayers must be at least 18 years old, though those under 18 may participate with written guardian consent and the ability to travel independently to . Teams must create costumes based on characters from the same Japanese manga, anime, video game, or tokusatsu work, excluding doujinshi, light novels without adaptations, or non-Japanese sources such as or Wars. Costumes must be handmade primarily by the team members themselves, with limited assistance permitted only from family or friends; at least 75% of the costume must be handmade, and no more than 25% can be completed by others, or the entry will be disqualified. Pre-made or shop-purchased items, including weapons, are prohibited, and any use of purchased 3D models requires full credit in submissions. Prior to the event, teams submit a costume report in Japanese or English, including details, photos, and a presentation limited to five minutes, followed by a two-minute Q&A and three-minute physical inspection. Performance materials, such as original scripts, audio tracks (copyright-free or self-sequenced), and background videos (in 1080p MOV or MP4 format at 16:9 with at least 192 kbps audio), must also be provided by specified deadlines, with penalties for delays including point deductions up to full exclusion after 120 hours. General operational rules emphasize , originality, and respect for . Performances are limited to 2 minutes and 30 seconds on stage, with original scripts required to portray the characters faithfully without political themes, ethical violations, or dangerous content; exceeding the time limit incurs penalties, such as a 10% deduction for under 10 seconds over or 25% for 10 seconds or more. Up to three stage props are allowed, each weighing under 10 kg and measuring no more than 2,100 mm in height and width or 900 mm in depth, with the total costume and prop weight not exceeding 40 kg; violations result in point deductions or zero scores. Prohibited items include powders, , water, small confetti, gunpowder-based effects, and any hazardous materials, with battery-powered equipment only permitted and no external power sources. Background music and videos must avoid copyrighted material not cleared by the team, and no official World Cosplay Summit or original work logos may appear in performances. Filming for preparation requires location permissions to avoid ethical issues. Enforcement begins with pre-screening by the Executive Office and a 10-member Rules Committee, which reviews submissions for compliance and excludes non-conforming entries before the event. Disqualifications occur for breaches such as insufficient handmade content, unsafe props (e.g., exceeding 40 kg total for costumes and hand props, 10 kg per stage prop, or 10 cm total excess in dimensions), copyright infringements, or failure to meet deadlines. Recent updates include options for remote online participation for those unable to travel to , enhancing accessibility while maintaining core standards. The committee's decisions on eligibility and rule interpretations are final and binding.

Judging and Competition Format

Judging Criteria

The judging of the World Cosplay Championship at the World Cosplay Summit evaluates participants based on two primary categories: craftsmanship and stage performance, each worth up to 100 points, for a total possible score of 200 points. judging assesses the handmade elements, including the cosplayer's portrayal through , makeup, wigs, and hand props essential to the character. This category emphasizes fidelity to the original Japanese , , , or source material, with subcriteria including precision (40 points) for accuracy to the design, quality (40 points) for craftsmanship, fit, and finish using appropriate materials and techniques, and technique (20 points) for construction skill and overall execution. Stage performance judging focuses on the 2.5-minute presentation, evaluating narrative coherence, energy, and entertainment value through subcriteria such as performance (50 points) covering , props, and overall impact; and stage proficiency (20 points) for expressiveness and rehearsal quality; stage presence (20 points) for visual impact and any integrated gimmicks; and X-factor (10 points) for creativity and innovation. The scoring process involves a panel of expert judges from the anime, manga, and cosplay communities, such as voice actor , who has served on multiple panels including in 2023. Scores are calculated as the average from all judges, excluding the highest and lowest to promote fairness, with ties resolved by the stage judges' collective discretion. The total combined score determines the awards, including Grand Champion for the highest scorer, Excellence Awards for strong performances in specific categories, and other recognitions based on overall rankings. Judging occurs in a multi-stage process during the event: teams submit a pre-performance costume report and performance sheet with original source photos; followed by an on-site costume presentation (5 minutes), Q&A, and hands-on inspection (totaling 10 minutes, or 15 with interpretation) to verify construction and materials. This is succeeded by the live stage , limited to 2 minutes 30 seconds, with up to 3 props (each under 10 kg and within 2100x2100x900 mm dimensions) and 40 seconds for setup. Recent evolutions include the introduction of a for the costume judging session in 2025, titled "World Cosplay Championship – Costume Judging Special," allowing global audiences to observe the process in real time. The criteria were last updated in February 2025, maintaining a strong emphasis on respecting and accurately representing the cultural elements of Japanese source materials through faithful yet skillfully executed .

Performance and Stages

The World Cosplay Championship performances take place primarily at the Aichi Arts Theater in , , where teams from qualifying countries compete on a central stage equipped with professional sound systems, lighting rigs, and a large backdrop screen for projecting background videos. Each two-person team is allotted exactly 2 minutes and 30 seconds for their stage performance, during which they enact original scripts or recreations of scenes from Japanese , , video games, or sources, incorporating dialogue, acting, and movement synchronized with provided music and lighting effects. Teams must supply their own handheld props and up to three large stage props, limited to a maximum weight of 10 kg per prop and total costume-plus-props weight of 40 kg, with dimensions not exceeding 2,100 mm in height or width and 900 mm in depth; all props are pre-set during a 40-second changeover period before each act, and no external power sources are permitted, requiring battery operation only. The overall event flow begins with an opening red-carpet ceremony at Oasis 21, followed by mandatory costume inspections and pre-performance judging sessions for each team, typically held off-stage to verify craftsmanship and compliance. The main performances occur on the final day, with team order determined by lottery, allowing approximately 20-40 international teams to present sequentially; following the acts, an awards ceremony announces winners on the same stage. Complementing the , a cosplay parade features participants marching through Hisaya-odori Park, while side stages and exhibition booths at venues like Oasis 21 and the park host additional cosplay demonstrations, runway shows, and interactive displays open to the public. Overruns beyond the 2:30 time limit incur penalties, with deductions of 10% for excesses under 10 seconds or 25% for 10 seconds or more, enforced to maintain the event's tight schedule. In response to the , the 2021 and 2022 editions adapted to virtual and hybrid formats, requiring teams to submit pre-recorded video performances instead of live stage acts, with judging conducted remotely via video review to ensure global participation. These submissions followed similar rules for timing and content but allowed for enhanced video editing and filming techniques, streamed online during the event weekend. By 2022, a hybrid model incorporated both recorded elements and limited live components where feasible. Audience engagement has evolved with live streaming of the championship performances broadcast online since at least , enabling worldwide viewers to watch via platforms like Nico Nico Douga, often with Japanese and English subtitles for dialogue. Post-performance, teams participate in on-site interviews with media and organizers, providing insights into their creative process and shared immediately after each act to build excitement among spectators.

Participation

Attending Countries

The World Cosplay Summit has seen substantial growth in international participation since its inception, expanding from an initial three countries in 2003 to 41 participating nations and regions in 2025. This progression reflects the event's increasing global appeal, with new entrants joining annually through established membership processes. Participating countries are distributed across multiple regions, showcasing broad geographical representation. leads with over 15 nations, including , , , , , and . contributes more than 10 countries, such as , , , , and . The Americas feature around 10 participants, represented by , , , , and , while emerging presence from and includes , , and . Early iterations of the Summit included observer status for non-competing entities, allowing regions like and to engage without full entry; these have since transitioned to full competitor roles via national preliminaries. Representation is limited to one team per country or region, consisting of a pair of cosplayers, with encouragement for gender balance to promote inclusivity in the competition. The 2025 edition marked several debuts, notably Bolivia's first participation alongside other newcomers like , , , and , underscoring the event's trend toward greater diversity and inclusion of underrepresented regions. This expansion highlights a shift from predominantly European and Asian involvement to a more balanced global footprint.

Selection Process

The selection process for the World Cosplay Summit (WCS) Championship relies on a global system of national preliminary competitions organized by approved partner entities in participating countries and regions. These qualifiers, held primarily at , , and pop culture conventions, determine the official representatives—one team of two cosplayers per country or region—who advance to the main event in , . The process begins with open calls for applications, where interested duos form teams and prepare cosplay entries based on Japanese anime, , video games, or sources. Applicants submit required documentation, including proof of eligibility (such as citizenship or residency) and details of their planned costumes and performance, to the local preliminary organizer by specified deadlines. Selected teams then compete in the national event, where winners are chosen through on-stage evaluations; organizers have flexibility in their selection method but must ensure fairness, transparency, and adherence to WCS standards, with results announced to the WCS Executive Committee for final confirmation. This network encompasses preliminary events in over 40 countries and regions across six continents, fostering international collaboration through partnerships with local cosplay organizations that share resources, judging guidelines, and promotional materials with the WCS Executive Committee. Examples of such qualifiers include events at Comic-Con International in the , Hyper Japan in the , and Animexx in . All preliminaries must conclude by May 31 of the competition year to align with the August Championship timeline. Judging in these preliminaries mirrors the WCS format, emphasizing craftsmanship (handmade costumes, props, and wigs comprising at least 75% of the entry), quality, and accurate representation of the source material to maintain cultural relevance to Japanese pop culture. This ensures selected teams demonstrate high standards of creativity and skill suitable for the international stage. Winning teams receive comprehensive support, including funded travel and accommodations to for the , along with opportunities for post-event alumni engagement such as media features and guest judging roles. Since 2020, virtual participation options have been available for qualifiers unable to travel, allowing remote submissions and performances while upholding core rules.

Results and Achievements

Recent Championship Results

In the 2023 World Cosplay Championship, the Grand Champion title was awarded to the team of Clood and Tsupo, portraying Hakuryuu Ren and Judar from : The Labyrinth of Magic, noted for their intricate costumes and dynamic performance. secured second place with SayoChuu and Saber as and Link from The Legend of Zelda: Tears of the Kingdom, while took third with Chris and Lorraine as and Sephiroth from : Crisis Core. Special awards included the Brother Award for Best Costume to the team, the Famoré Cutlery Award for Celebrating the Joy of Cosplay to Brazil's Kellthy and Luis Telles (Kuroshitsuji), and the Project Award for Best Armor to . The 2024 championship saw claim the Grand Champion with Mioshi and Mamemayo as Uchiha Sasuke and from Naruto, praised for their visually striking action sequences and high-quality armor and props that highlighted technical craftsmanship. earned second place with Henrik Pilerud and Victoria Christensen as Totoro and from My Neighbor Totoro, and took third with Tedy and Avena as characters from Monster Hunter Generations Ultimate. Notable special awards encompassed the Brother Award for Costume Making to (), the AFK Journey Award for Action Performance to the (), and the of the Arts Award for Dramatic Performance to (). For the 2025 edition, the team—We Need Disguises Cosplay, portraying Hortensia and Alcryst from —won the Grand Champion, celebrated for their detailed royal armor and engaging narrative performance. placed second with Milou and Thaly as characters from , and secured third with Kellthy and Luis Telles as Mother Miranda and Karl Heisenberg from [Resident Evil Village](/page/Resident Evil_Village). Among the special awards, the Brother Award for Costume Making went to the team, the Samurai Energy Award for Action Performance to ( 3), and the Famoré Cutlery Award for Celebrating the Joy of Cosplay to (Cyber Dimension Neptunia). Key award categories in recent championships include the Grand Champion for overall excellence, Performance Awards for Action and Dramatic elements, the Brother Award for superior costume making, and the Famoré Cutlery Award for joyful and emotional presentations, with additional recognitions like Best Armor and Alumni honors. These are typically announced live during the closing ceremony following all performances. Recent years show a growing emphasis on game-based cosplays, with winners frequently drawing from titles like , , and to showcase advanced prop work and .

Performance by Nation

The World Cosplay Summit (WCS) has showcased remarkable performances from international teams since 2005, with and tying for the most championships at three each, demonstrating early European and American prowess in craftsmanship and stage presentation. Japan follows closely with three victories, highlighting Asia's growing influence in recent years. Other nations, including and with two wins apiece, have also secured top honors, reflecting the event's increasing global competitiveness across regions. These achievements underscore how national selections, often honed through rigorous preliminaries, contribute to standout results on the world stage. Europe has historically dominated the early editions, claiming six championships through 2013, led by Italy's trio of wins in 2005, 2010, and 2013, which emphasized precise costume accuracy and dynamic performances. France's victories in 2007 and the 2022 stage division further solidified the continent's strength, with teams excelling in narrative-driven skits. Recent European successes include Germany's 2021 win, Russia's 2014 debut championship, Sweden's 2022 video division triumph, and the United Kingdom's 2023 victory, bringing the regional total to nine wins and illustrating sustained excellence amid diverse cultural influences. Asia's rise is evident in Japan's three championships (2009, 2012, and 2024), where teams like the 2024 duo portraying characters combined high-energy action with intricate props for a 12-year gap-filling win. Indonesia's 2016 victory marked a breakthrough for , while China's 2017 performance in Blood: The Last Vampire secured its sole title, contributing to five Asian wins overall and signaling the region's technical innovation and rapid ascent in artistry. The have produced six champions, with Brazil's three early wins (2006, 2008, 2011) showcasing vibrant and Mexico's back-to-back successes in 2015 and 2018 highlighting bold character interpretations. The claimed its first title in 2025 with a portrayal, while Australia's 2019 win added to the map. This distribution reveals a shift from European early dominance to broader hemispheric participation, with over 20 countries competing annually and top finishes often correlating with strong national communities. Notable debut achievements include Russia's 2014 win as Eastern Europe's first champion and Indonesia's 2016 success as a Southeast Asian milestone, both demonstrating how newcomers can leverage unique regional styles for global impact. Countries like , prior to its 2021 victory, and others such as the with consistent top-10 placements but no wins yet, illustrate the depth of participation—over 40 nations have entered since 2005—where frequent contention builds toward potential breakthroughs.
YearChampion CountryNotable DetailsSource
2005ItalyGiorgia Vecchini (solo) and group team (Soul Calibur II)https://worldcosplaysummit.jp/2023/en/championship/history
2006BrazilMaurício and Mônica Somenzari (Angel Sanctuary)https://worldcosplaysummit.jp/2023/en/championship/history
2007FranceDamien Ratte and Isabelle Jeudy (Alichino)https://worldcosplaysummit.jp/2023/en/championship/history
2008BrazilJéssica Moreira and Gabriel Niemietz (Alichino)https://worldcosplaysummit.jp/2023/en/championship/history
2009JapanYuRi and RiE (Sengoku Basara)https://worldcosplaysummit.jp/2023/en/championship/history
2010ItalyLuca Buzzi and Giancarlo Di Pierro (The Legend of Zelda)https://worldcosplaysummit.jp/2023/en/championship/history
2011BrazilMaurício and Mônica Somenzari (Final Fantasy XII)https://worldcosplaysummit.jp/2023/en/championship/history
2012JapanYukari Shimotsuki and Kaito (Hakuoki)https://worldcosplaysummit.jp/2023/en/championship/history
2013ItalyAndrea Vesnaver and Massimo Barbera (Mazinger Z)https://worldcosplaysummit.jp/2023/en/championship/history
2014RussiaNek and Nichi (Mazinger Z)https://www.animenewsnetwork.com/interest/2014-08-03/team-russia-crowned-world-cosplay-summit-champions/.77258
2015MexicoJuan Carlos and Shema Arroyo (The Legend of Zelda)https://www.animenewsnetwork.com/interest/2015-08-03/mexico-wins-world-cosplay-summit-2015-championship/.91212
2016IndonesiaRian CYD and Frea Mai (Trinity Blood)https://www.mofa.go.jp/p_pd/ca_opr/page22e_000790.html
2017ChinaXu Xue and Ten Ten (Blood: The Last Vampire)https://otakuusamagazine.com/world-cosplay-summit-2017-winners-announced/
2018MexicoBanana Luis and Banana Ed (Street Fighter)https://worldcosplaysummit.jp/2023/en/championship/history
2019AustraliaK and A.K. WIRRU (Monster Hunter: World)https://worldcosplaysummit.jp/2023/en/championship/history
2020Not heldDue to COVID-19 pandemichttps://en.wikipedia.org/wiki/World_Cosplay_Summit (contextual note; primary from event announcements)
2021GermanyCalssara and Elffi (Final Fantasy VII Remake)https://www.facebook.com/calssara.cosplay/posts/world-cosplay-summit-2021-grand-champions-we-are-so-happy-to-announce-that-elffi/384441536371774/
2022 (Stage)FranceBeryl and Hazariel (Sailor Moon)https://worldcosplaysummit.jp/2022/en/championship/stage-results/
2022 (Video)SwedenYumidun and Birthbysleep (Final Fantasy XV)https://worldcosplaysummit.jp/2022/en/championship/video-result/
2023United KingdomTsupo and Clood (Magi: The Labyrinth of Magic)https://worldcosplaysummit.jp/2023/en/championship/result
2024JapanMioshi and Mamemayo (Naruto)https://wcc.worldcosplaysummit.jp/en/history/2024/
2025United StatesHortensia and Alcryst (Fire Emblem Engage)https://wcc.worldcosplaysummit.jp/en/history/2025/

Current Preliminary Events

The World Cosplay Summit's current preliminary events encompass a network of international conventions and national qualifiers that select representative teams for the annual championship, with each event typically choosing one duo per country to advance. As of November 2025, approximately 42 participating countries and regions hold active preliminaries for the 2026 edition, scheduled from May 2025 through early 2026, reflecting participation from dozens of countries and emphasizing growth in emerging markets like the and . Key active events include Otakuthon in , held annually in at the Palais des congrès de Montréal, where the 2025 competition selected the Canadian team through judged performances on craftsmanship and accuracy aligned with WCS criteria. In the United States, the 2026 preliminary shifted to Holiday Matsuri in December 2025, following prior years at , providing winners with preparation resources for the finals. The United Kingdom's qualifier occurs at MCM London Comic Con, with the October 25, 2025, event featuring on-stage demonstrations and selecting the UK duo via similar judging standards. In , serves as France's primary venue, with the February 2026 edition at evaluating entrants on costume construction, performance, and thematic fidelity to Japanese pop culture. Other prominent qualifiers include SMASH in (July 2025), AnimeCon in the (May 2025), and Ani-Com & Games (July 2025), each hosting dedicated WCS stages that integrate local cosplay communities. Emerging events, such as the Kuwait preliminary announced in September 2025, highlight expansion into new regions, often partnering with local conventions to foster international exchange. These preliminaries are supported by national cosplay bodies and WCS affiliates, which provide training materials, virtual workshops, and logistical aid to finalists; post-2020 adaptations included hybrid online-in-person formats during the , though most events reverted to fully in-person by 2023 to enhance global interaction. For instance, the 2025 USA team, selected via , utilized WCS-provided resources for their championship preparation.

Former Preliminary Events

The preliminary selection process for the World Cosplay Summit has evolved over time, with several early events serving as qualifiers before being discontinued or replaced due to organizational shifts toward larger conventions for greater efficiency and participation. In the United States, hosted the WCS preliminary in 2010, open to amateur cosplayers holding convention badges, to select representatives for the international championship. This event marked part of the initial efforts to formalize U.S. qualification through regional gatherings. From 2017 to 2024, took over as the host for the WCS USA Finals, where teams competed in performances to earn spots at the championship, contributing to the event's growth in North American engagement. However, following changes in partnerships and event logistics, discontinued its role after 2024, with the U.S. preliminary transitioning to Holiday Matsuri beginning in 2026 to sustain the selection process amid expanding global participation. In , Brazil's 2006 preliminary was conducted as a dedicated "Brazilian Classification" event, which produced the year's grand champions—a brother-sister duo portraying characters from Angel Sanctuary—highlighting the early system's role in discovering high-impact talents and fostering international ties. By 2007, Brazil's qualifier shifted to a final stage event in organized by JBC Publishing, reflecting a pattern of consolidation into structured regional formats. These former events, active primarily in the mid-2000s to mid-2010s, laid the groundwork for the WCS's global network by integrating into established pop culture festivals, though low participation in some locales and the need for streamlined operations post-2015—amid rising nation counts from 20 to over 40—led to their replacement with affiliates. Legacy networks of WCS alumni from these qualifiers continue to support ongoing through shared experiences and mentorship.

Global Influence

The World Cosplay Summit serves as a key component of Japan's "" initiative, aimed at promoting Japanese pop culture abroad to foster international understanding and cultural exchange. Supported by the , the event facilitates diplomatic efforts through collaborations with Japanese embassies, which promote participation and highlight as a bridge for global . The summit has significantly inspired the development of cosplay communities worldwide, encouraging creativity and diversity among participants from over 40 countries annually. Alumni networks, managed by the organizers, connect past representatives, promoting ongoing collaboration and passion for the art form. Economically, the event boosts Nagoya's tourism by drawing large crowds, with 253,700 attendees in 2024 and 247,200 in 2025 contributing to local spending through accommodations, dining, and merchandise. Sponsors from the industry, such as Bandai Namco, further tie the summit to broader pop culture commerce. Socially, the summit engages youth in artistic expression and international friendship, while addressing inclusivity through diverse representation and accommodations for varied participants. Post-2020 adaptations have enhanced accessibility, with the planned shift to November 2027 aimed at mitigating summer heat for safer, broader participation. This move addresses prior limitations in event timing, expanding its reach to a wider global audience.

Other International Cosplay Events

The EuroCosplay Championship, held annually at MCM Comic Con in , serves as a prominent Europe-focused alternative to the World Cosplay Summit (WCS), featuring individual entrants selected through national qualifiers across more than 20 countries. Unlike WCS's team-based structure, EuroCosplay emphasizes solo craftsmanship and stage performance, with winners receiving a trip to for further opportunities in cosplay events. Similarly, the Cosplay Central Crown Championships at C2E2 in represent a larger-scale U.S.-centric competition, drawing global participants through regional qualifiers but prioritizing individual or small-group entries over national representation. WCS distinguishes itself through its emphasis on national teams, fostering diplomatic exchanges via cosplay, in contrast to the open or individual formats prevalent in events like EuroCosplay and C2E2, where entrants compete regardless of nationality. Additionally, WCS enforces handmade requirements, mandating that at least 75% of the costume items be handmade by participants, with the process explained in a construction report, whereas conventions such as Anime Expo's Cosplay Spot-Lite Competition allow up to 15% store-bought elements provided the majority is handmade or modified. Related international events, including the Masquerade at , attract diverse global cosplayers for open competitions focused on performance and creativity, often without formal team selections. In Asia, gatherings like Thailand Comic Con incorporate contests alongside broader pop culture programming, promoting regional synergies rather than direct rivalry with WCS, such as through cross-promotions at multi-genre conventions. These events complement WCS by expanding cosplay's reach, though none replicate its structured international diplomacy. WCS's unique government backing from Japanese ministries and local authorities, aligned with the "" initiative, underscores its role in cultural promotion, setting it apart from privately organized contests like those at C2E2 or . This support has influenced formats elsewhere, as seen in Costa Rica's Festival Matsuri, a national preliminary event modeled after WCS to select representatives. Post-2020 trends show increasing overlap between and , with hybrid events like integrating cosplay competitions into gaming tournaments to enhance fan engagement and community interaction. Such developments, evident in tournaments like Masters, blend performance elements from cosplay with competitive gaming, broadening appeal without supplanting dedicated events like WCS.

References

Add your contribution
Related Hubs
User Avatar
No comments yet.