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Radeon
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| Release date | 1 April 2000 by ATI Technologies | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Manufactured by | ATI Technologies AMD Samsung TSMC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Designed by | ATI (2000–2006) AMD (2006–present) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Models | 2000–02: Radeon 7000, 8000, 9000 series | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Transistors |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Fabrication process | 180 nm to 4 nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| History | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Predecessor | Rage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Radeon (/ˈreɪdiɒn/) is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD.[1] The brand was launched in 2000 by ATI Technologies, which was acquired by AMD in 2006 for US$5.4 billion.
Radeon Graphics
[edit]Radeon Graphics is the successor to the Rage line. Four different families of microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have developed different technologies, such as TruForm, HyperMemory, HyperZ, XGP, Eyefinity for multi-monitor setups, PowerPlay for power-saving, CrossFire (for multi-GPU) or Hybrid Graphics. A range of SIP blocks is also to be found on certain models in the Radeon products line: Unified Video Decoder, Video Coding Engine and TrueAudio.
The brand was previously only known as "ATI Radeon" until August 2010, when it was renamed to increase AMD's brand awareness on a global scale.[2] Products up to and including the HD 5000 series are branded as ATI Radeon, while the HD 6000 series and beyond use the new AMD Radeon branding.[3]
On 11 September 2015, AMD's GPU business was split into a separate unit known as Radeon Technologies Group, with Raja Koduri as Senior Vice President and chief architect.[1][4]
Radeon graphics card brands
[edit]AMD does not distribute Radeon cards directly to consumers (though some exceptions can be found).[5] Instead, it sells Radeon GPUs to third-party manufacturers, who build and sell the Radeon-based video cards to the OEM and retail channels. Manufacturers of the Radeon cards—some of whom also make motherboards—include ASRock, Asus, Biostar, Club 3D, Diamond, Force3D, Gainward, Gigabyte, HIS, PowerColor, Sapphire, VisionTek, and XFX.
Graphics processor generations
[edit]| 2000 | Radeon R100 |
|---|---|
| 2001 | Radeon R200 |
| 2002 | Radeon R300 |
| 2003 | |
| 2004 | Radeon R400 |
| 2005 | Radeon R500 |
| 2006 | |
| 2007 | Radeon R600 |
| Radeon RV670 | |
| 2008 | Radeon R700 |
| 2009 | Evergreen |
| 2010 | Northern Islands |
| 2011 | |
| 2012 | Southern Islands |
| 2013 | Sea Islands |
| 2014 | |
| 2015 | Volcanic Islands |
| 2016 | Arctic Islands |
| 2017 | Polaris |
| Vega | |
| 2018 | |
| 2019 | Navi |
| 2020 | Navi 2X |
| 2021 | |
| 2022 | Navi 3X |
| 2023 | |
| 2024 | |
| 2025 | Navi 4X |
Early generations were identified with a number and major/minor alphabetic prefix. Later generations were assigned code names. New or heavily redesigned architectures have a prefix of R (e.g., R300 or R600) while slight modifications are indicated by the RV prefix (e.g., RV370 or RV635).
The first derivative architecture, RV200, did not follow the scheme used by later parts.
Fixed-pipeline family
[edit]R100/RV200
[edit]The Radeon, first introduced in 2000, was ATI's first graphics processor to be fully DirectX 7 compliant. R100 brought with it large gains in bandwidth and fill-rate efficiency through the new HyperZ technology.
The RV200 was a die-shrink of the former R100 with some core logic tweaks for clockspeed, introduced in 2002. The only release in this generation was the Radeon 7500, which introduced little in the way of new features but offered substantial performance improvements over its predecessors.
R200
[edit]ATI's second generation Radeon included a sophisticated pixel shader architecture. This chipset implemented Microsoft's pixel shader 1.4 specification for the first time.
Its performance relative to competitors was widely perceived as weak, and subsequent revisions of this generation were cancelled to focus on development of the next generation.
R300/R350
[edit]The R300 was the first GPU to fully support Microsoft's DirectX 9.0 technology upon its release in 2001. It incorporated fully programmable pixel and vertex shaders.
About a year later, the architecture was revised to allow for higher frequencies, more efficient memory access, and several other improvements in the R350 family. A budget line of RV350 products was based on this refreshed design with some elements disabled or removed.
Models using the new PCI Express interface were introduced in 2004. Using 110-nm and 130-nm manufacturing technologies under the X300 and X600 names, respectively, the RV370 and RV380 graphics processors were used extensively by consumer PC manufacturers.
R420
[edit]While heavily based upon the previous generation, this line included extensions to the Shader Model 2 feature-set. Shader Model 2b, the specification ATI and Microsoft defined with this generation, offered somewhat more shader program flexibility.
R520
[edit]ATI's DirectX 9.0c series of graphics cards, with complete shader Model 3.0 support. Launched in October 2005, this series brought a number of enhancements including the floating point render target technology necessary for HDR rendering with anti-aliasing.
TeraScale-family
[edit]R600
[edit]ATI's first series of GPUs to replace the old fixed-pipeline and implement unified shader model. Subsequent revisions tuned the design for higher performance and energy efficiency, resulting in the ATI Mobility Radeon HD series for mobile computers.
R700
[edit]Based on the R600 architecture. Mostly a bolstered with many more stream processors, with improvements to power consumption and GDDR5 support for the high-end RV770 and RV740(HD4770) chips. It arrived in late June 2008. The HD 4850 and HD 4870 have 800 stream processors and GDDR3 and GDDR5 memory, respectively. The 4890 was a refresh of 4870 with the same amount of stream processors yet higher clock rates due to refinements. The 4870x2 has 1600 stream processors and GDDR5 memory on an effective 512-bit memory bus with 230.4 Gbit/s video memory bandwidth available.
Evergreen
[edit]The series was launched on 23 September 2009. It featured a 40 nm fabrication process for the entire product line (only the HD4770 (RV740) was built on this process previously), with more stream cores and compatibility with the next major version of the DirectX API, DirectX 11, which launched on 22 October 2009 along with Microsoft Windows 7. The Rxxx/RVxxx codename scheme was scrapped entirely. The initial launch consisted of only the 5870 and 5850 models. ATI released beta drivers that introduced full OpenGL 4.0 support on all variants of this series in March 2010.[6]
Northern Islands
[edit]
This is the first series to be marketed solely under the "AMD" brand. It features a 3rd generation 40 nm design, rebalancing the existing architecture with redesigned shaders to give it better performance. It was released first on 22 October 2010, in the form of the 6850 and 6870. 3D output is enabled with HDMI 1.4a and DisplayPort 1.2 outputs.
Graphics Core Next-family
[edit]
Southern Islands
[edit]"Southern Islands" was the first series to feature the new compute microarchitecture known as "Graphics Core Next"(GCN). GCN was used among the higher end cards, while the VLIW5 architecture utilized in the previous generation was used in the lower end, OEM products. However, the Radeon HD 7790 uses GCN 2, and was the first product in the series to be released by AMD on 9 January 2012.
Sea Islands
[edit]The "Sea Islands" were OEM rebadges of the 7000 series, with only three products, code named Oland, available for general retail. The series, just like the "Southern Islands", used a mixture of VLIW5 models and GCN models for its desktop products.
Volcanic Islands
[edit]"Volcanic Islands" GPUs were introduced with the AMD Radeon RX 200 series, and were first released in late 2013.[8] The Radeon RX 200 line is mainly based on AMD's GCN architecture, with the lower end, OEM cards still using VLIW5. The majority of desktop products use GCN 1, while the R9 290x/290 & R7 260X/260 use GCN 2, and with only the R9 285 using the new GCN 3.[9]
Caribbean Islands
[edit]GPUs codenamed "Caribbean Islands"[10] were introduced with the AMD Radeon RX 300 series, released in 2015. This series was the first to solely use GCN based models, ranging from GCN 1st to GCN 3rd Gen, including the GCN 3-based Fiji-architecture models named Fury X, Fury, Nano and the Radeon Pro Duo.
Arctic Islands
[edit]GPUs codenamed "Arctic Islands" were first introduced with the Radeon RX 400 series in June 2016 with the announcement of the RX 480.[11] These cards were the first to use the new Polaris chips which implements GCN 4th Gen on the 14 nm fab process. The RX 500 series released in April 2017 also uses Polaris chips.[12]
Vega
[edit]RDNA-family
[edit]RDNA 1
[edit]On 27 May 2019, at COMPUTEX 2019, AMD announced the new 'RDNA' graphics micro-architecture,[13] which succeeded the Graphics Core Next micro-architecture. This is the basis for the Radeon RX 5700-series graphics cards, the first to be built under the codename 'Navi'. These cards feature GDDR6 SGRAM and support for PCI Express 4.0.
RDNA 2
[edit]On 5 March 2020, AMD publicly announced its plan to release a "refresh" of the RDNA micro-architecture.[14] Dubbed as the RDNA 2 architecture, it was stated to succeed the first-gen RDNA micro-architecture and was initially scheduled for a release in Q4 2020. RDNA 2 was confirmed as the graphics microarchitecture featured in the Xbox Series X and Series S consoles[15] from Microsoft, and PlayStation 5[16] from Sony, with proprietary tweaks and different GPU configurations in each systems' implementation.
AMD unveiled the Radeon RX 6000 series, its next-gen RDNA 2 graphics cards at an online event on 28 October 2020.[17][18] The lineup consists of the RX 6800, RX 6800 XT and RX 6900 XT.[19][20] The RX 6800 and 6800 XT launched on 18 November 2020, with the RX 6900 XT being released on 8 December 2020.[21] Further variants including a Radeon RX 6700 (XT) series based on Navi 22, launched on 18 March 2021, a Radeon RX 6600(XT) series based on Navi 23, launched on 11 August 2021 (that is the 6600XT release date, the RX 6600 launched on 13 October 2021), and a Radeon RX 6500(XT), launched on 19 January 2022.[22][23][24][25][26]
RDNA 3
[edit]On 3 November 2022, AMD announced the full details for the RDNA 3 micro-architecture along with the RX 7900 XT and RX 7900 XTX at an event in Las Vegas.[27]
RDNA 4
[edit]On 28 February 2025, AMD announced the RDNA 4 micro-architecture along with the RX 9070 and the RX 9070 XT at an online event.[28] On 21 May 2025, AMD announced the RX 9060 XT during its Computex keynote.[29]
API overview
[edit]Some generations vary from their predecessors predominantly due to architectural improvements, while others were adapted primarily to new manufacturing processes with fewer functional changes. The table below summarizes the APIs supported in each Radeon generation (including pre-Radeon ATI GPUs). Also see AMD FireStream and AMD FirePro branded products. The following table shows the graphics and compute APIs support across ATI/AMD GPU microarchitectures. Note that this table include microarchitectures used in ATI products prior to Radeon, and a branding series might include older generation chips.
| Chip series | Microarchitecture | Fab | Supported APIs | AMD support | Year introduced | Introduced with | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Rendering | Computing / ROCm | |||||||||
| Vulkan[30] | OpenGL[31] | Direct3D | HSA | OpenCL | ||||||
| Wonder | Fixed-pipeline[a] | 1000 nm 800 nm |
— | — | — | — | — | Ended | 1986 | Graphics Solutions |
| Mach | 800 nm 600 nm |
1991 | Mach8 | |||||||
| 3D Rage | 500 nm | 5.0 | 1996 | 3D Rage | ||||||
| Rage Pro | 350 nm | 1.1 | 6.0 | 1997 | Rage Pro | |||||
| Rage 128 | 250 nm | 1.2 | 1998 | Rage 128 GL/VR | ||||||
| R100 | 180 nm 150 nm |
1.3 | 7.0 | 2000 | Radeon | |||||
| R200 | Programmable pixel & vertex pipelines |
150 nm | 8.1 | 2001 | Radeon 8500 | |||||
| R300 | 150 nm 130 nm 110 nm |
2.0[b] | 9.0 11 (FL 9_2) |
2002 | Radeon 9700 | |||||
| R420 | 130 nm 110 nm |
9.0b 11 (FL 9_2) |
2004 | Radeon X800 | ||||||
| R520 | 90 nm 80 nm |
9.0c 11 (FL 9_3) |
2005 | Radeon X1800 | ||||||
| R600 | TeraScale 1 | 80 nm 65 nm |
3.3 | 10.0 11 (FL 10_0) |
ATI Stream | 2007 | Radeon HD 2900 XT | |||
| RV670 | 55 nm | 10.1 11 (FL 10_1) |
ATI Stream APP[32] | Radeon HD 3850/3870 | ||||||
| RV770 | 55 nm 40 nm |
1.0 | 2008 | Radeon HD 4850/4870 | ||||||
| Evergreen | TeraScale 2 | 40 nm | 4.5 (Linux 4.2) [33][34][35][c] |
11 (FL 11_0) | 1.2 | 2009 | Radeon HD 5850/5870 | |||
| Northern Islands | TeraScale 2 TeraScale 3 |
2010 | Radeon HD 6850/6870 Radeon HD 6950/6970 | |||||||
| Southern Islands | GCN 1st gen | 28 nm | 1.0 (Windows)
1.3 (Linux)[36] |
4.6 | 11 (FL 11_1) 12 (FL11_1) |
1.2 2.0 possible |
2012 | Radeon HD 7950/7970 | ||
| Sea Islands | GCN 2nd gen | 1.2 (Windows)
1.3 (Linux) |
11 (FL 12_0) 12 (FL 12_0) |
2.0 (1.2 in MacOS, Linux) 2.1 Beta in Linux ROCm 2.2 possible |
2013 | Radeon HD 7790 | ||||
| Volcanic Islands | GCN 3rd gen | 1.2 (Windows)
1.4 (Linux)[37] |
2014 | Radeon R9 285 | ||||||
| Arctic Islands | GCN 4th gen | 28 nm 14 nm |
1.4 | Supported | 2016 | Radeon RX 480 | ||||
| Polaris | 2017 | Radeon 520/530 Radeon RX 530/550/570/580 | ||||||||
| Vega | GCN 5th gen | 14 nm 7 nm |
11 (FL 12_1) 12 (FL 12_1) |
2017 | Radeon Vega Frontier Edition | |||||
| Navi | RDNA | 7 nm | 2019 | Radeon RX 5700 (XT) | ||||||
| Navi 2x | RDNA 2 | 7 nm 6 nm |
11 (FL 12_1) 12 (FL 12_2) |
2020 | Radeon RX 6800 (XT) | |||||
| Navi 3x | RDNA 3 | 6 nm 5 nm |
2022 | Radeon RX 7900 XT(X) | ||||||
| Navi 4x | RDNA 4 | 4 nm | 2025 | Radeon RX 9070 (XT) | ||||||
- ^ Radeon 7000 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ^ These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power-of-two (NPOT) textures.
- ^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
Feature overview
[edit]The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).
| Name of GPU series | Wonder | Mach | 3D Rage | Rage Pro | Rage 128 | R100 | R200 | R300 | R400 | R500 | R600 | RV670 | R700 | Evergreen | Northern Islands |
Southern Islands |
Sea Islands |
Volcanic Islands |
Arctic Islands/Polaris |
Vega | Navi 1x | Navi 2x | Navi 3x | Navi 4x | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 1986 | 1991 | Apr 1996 |
Mar 1997 |
Aug 1998 |
Apr 2000 |
Aug 2001 |
Sep 2002 |
May 2004 |
Oct 2005 |
May 2007 |
Nov 2007 |
Jun 2008 |
Sep 2009 |
Oct 2010 |
Dec 2010 |
Jan 2012 |
Sep 2013 |
Jun 2015 |
Jun 2016, Apr 2017, Aug 2019 | Jun 2017, Feb 2019 | Jul 2019 |
Nov 2020 |
Dec 2022 |
Feb 2025 | ||
| Marketing Name | Wonder | Mach | 3D Rage |
Rage Pro |
Rage 128 |
Radeon 7000 |
Radeon 8000 |
Radeon 9000 |
Radeon X700/X800 |
Radeon X1000 |
Radeon HD 2000 |
Radeon HD 3000 |
Radeon HD 4000 |
Radeon HD 5000 |
Radeon HD 6000 |
Radeon HD 7000 |
Radeon 200 |
Radeon 300 |
Radeon 400/500/600 |
Radeon RX Vega, Radeon VII |
Radeon RX 5000 |
Radeon RX 6000 |
Radeon RX 7000 |
Radeon RX 9000 | |||
| AMD support | |||||||||||||||||||||||||||
| Kind | 2D | 3D | |||||||||||||||||||||||||
| Instruction set architecture | Not publicly known | TeraScale instruction set | GCN instruction set | RDNA instruction set | |||||||||||||||||||||||
| Microarchitecture | Not publicly known | GFX1 | GFX2 | TeraScale 1 (VLIW5) (GFX3) |
TeraScale 2 (VLIW5) (GFX4) |
TeraScale 2 (VLIW5) up to 68xx (GFX4) |
TeraScale 3 (VLIW4) in 69xx [41][42] (GFX5) |
GCN 1st gen (GFX6) |
GCN 2nd gen (GFX7) |
GCN 3rd gen (GFX8) |
GCN 4th gen (GFX8) |
GCN 5th gen (GFX9) |
RDNA (GFX10.1) |
RDNA 2 (GFX10.3) |
RDNA 3 (GFX11) |
RDNA 4 (GFX12) | |||||||||||
| Type | Fixed pipeline[a] | Programmable pixel & vertex pipelines | Unified shader model | ||||||||||||||||||||||||
| Direct3D | — | 5.0 | 6.0 | 7.0 | 8.1 | 9.0 11 (9_2) |
9.0b 11 (9_2) |
9.0c 11 (9_3) |
10.0 11 (10_0) |
10.1 11 (10_1) |
11 (11_0) | 11 (11_1) 12 (11_1) |
11 (12_0) 12 (12_0) |
11 (12_1) 12 (12_1) |
11 (12_1) 12 (12_2) | ||||||||||||
| Shader model | — | 1.4 | 2.0+ | 2.0b | 3.0 | 4.0 | 4.1 | 5.0 | 5.1 | 5.1 6.5 |
6.7 | 6.8 | |||||||||||||||
| OpenGL | — | 1.1 | 1.2 | 1.3 | 1.5[b][43] | 3.3 | 4.6[44][c] | ||||||||||||||||||||
| Vulkan | — | 1.1[c][d] | 1.3[45][e] | 1.4[46] | |||||||||||||||||||||||
| OpenCL | — | Close to Metal | 1.1 (not supported by Mesa) | 1.2+ (on Linux: 1.1+ (no Image support on Clover, with by Rusticl) with Mesa, 1.2+ on GCN 1.Gen) | 2.0+ (Adrenalin driver on Win7+) (on Linux ROCm, Mesa 1.2+ (no Image support in Clover, but in Rusticl with Mesa, 2.0+ and 3.0 with AMD drivers or AMD ROCm), 5th gen: 2.2 win 10+ and Linux RocM 5.0+ |
2.2+ and 3.0 Windows 8.1+ and Linux ROCm 5.0+ (Mesa Rusticl 1.2+ and 3.0 (2.1+ and 2.2+ wip))[47][48][49] | |||||||||||||||||||||
| HSA / ROCm | — | ? | |||||||||||||||||||||||||
| Video decoding ASIC | — | Avivo/UVD | UVD+ | UVD 2 | UVD 2.2 | UVD 3 | UVD 4 | UVD 4.2 | UVD 5.0 or 6.0 | UVD 6.3 | UVD 7 [50][f] | VCN 2.0 [50][f] | VCN 3.0 [51] | VCN 4.0 | VCN 5.0 | ||||||||||||
| Video encoding ASIC | — | VCE 1.0 | VCE 2.0 | VCE 3.0 or 3.1 | VCE 3.4 | VCE 4.0 [50][f] | |||||||||||||||||||||
| Fluid Motion [g] | ? | ||||||||||||||||||||||||||
| Power saving | ? | PowerPlay | PowerTune | PowerTune & ZeroCore Power | ? | ||||||||||||||||||||||
| TrueAudio | — | Via dedicated DSP | Via shaders | ||||||||||||||||||||||||
| FreeSync | — | 1 2 | |||||||||||||||||||||||||
| HDCP[h] | — | ? | 1.4 | 2.2 | 2.3 [52] | ||||||||||||||||||||||
| PlayReady[h] | — | 3.0 | 3.0 | ||||||||||||||||||||||||
| Supported displays[i] | 1–2 | 2 | 2–6 | ? | 4 | ||||||||||||||||||||||
| Max. resolution | ? | 2–6 × 2560×1600 |
2–6 × 4096×2160 @ 30 Hz |
2–6 × 5120×2880 @ 60 Hz |
3 × 7680×4320 @ 60 Hz [53] |
7680×4320 @ 60 Hz PowerColor |
7680x4320
@165 Hz |
7680x4320 | |||||||||||||||||||
/drm/radeon[j]
|
— | ||||||||||||||||||||||||||
/drm/amdgpu[j]
|
— | Optional [54] | |||||||||||||||||||||||||
- ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
- ^ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
- ^ a b OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
- ^ Vulkan support is theoretically possible but has not been implemented in a stable driver.
- ^ Vulkan support in Linux relies on the amdgpu kernel driver which is incomplete and not enabled by default for GFX6 and GFX7.
- ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
- ^ Video processing for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
- ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
- ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.
Graphics device drivers
[edit]AMD's proprietary graphics "Radeon Software" (Formerly Catalyst)
[edit]On 24 November 2015, AMD released a new version of their graphics driver following the formation of the Radeon Technologies Group (RTG) to provide extensive software support for their graphics cards. This driver, labelled Radeon Software Crimson Edition, overhauls the UI with Qt, resulting in better responsiveness from a design and system perspective. It includes a new interface featuring a game manager, clocking tools, and sections for different technologies.[55]
Unofficial modifications such as Omega drivers and DNA drivers were available. These drivers typically consist of mixtures of various driver file versions with some registry variables altered and are advertised as offering superior performance or image quality. They are, of course, unsupported, and as such, are not guaranteed to function correctly. Some of them also provide modified system files for hardware enthusiasts to run specific graphics cards outside of their specifications.[citation needed]
On operating systems
[edit]

Radeon Software is being developed for Microsoft Windows and Linux. As of January 2019[update], other operating systems are not officially supported. This may be different for the Radeon Pro brand, which is based on identical hardware but features OpenGL-certified graphics device drivers.
ATI previously offered driver updates for their retail and integrated Macintosh video cards and chipsets. ATI stopped support for Mac OS 9 after the Radeon R200 cards, making the last officially supported card the Radeon 9250. The Radeon R100 cards up to the Radeon 7200 can still be used with even older classic Mac OS versions such as System 7, although not all features are taken advantage of by the older operating system.[58]
Ever since ATI's acquisition by AMD, ATI no longer supplies or supports drivers for classic Mac OS nor macOS. macOS drivers can be downloaded from Apple's support website, while classic Mac OS drivers can be obtained from 3rd party websites that host the older drivers for users to download. ATI used to provide a preference panel for use in macOS called ATI Displays which can be used both with retail and OEM versions of its cards. Though it gives more control over advanced features of the graphics chipset, ATI Displays has limited functionality compared to Catalyst for Windows or Linux.
Third-party free and open-source "Radeon"
[edit]The free and open-source for Direct Rendering Infrastructure has been under constant development by the Linux kernel developers, by 3rd party programming enthusiasts and by AMD employees. It is composed out of five parts:
- Linux kernel component DRM
- this part received dynamic re-clocking support in Linux kernel version 3.12 and its performance has become comparable to that of AMD Catalyst
- Linux kernel component KMS driver: basically the device driver for the display controller
- user-space component libDRM
- user-space component in Mesa 3D; currently most of these components are written conforming to the Gallium3D-specifications.
- all drivers in Mesa 3D with Version 10.x (last 10.6.7) are as of September 2014 limited to OpenGL version 3.3 and OpenGL ES 3.0.
- all drivers in Mesa 3D with Version 11.x (last 11.2.2) are as of Mai 2016 limited to OpenGL version 4.1 and OpenGL ES 3.0 or 3.1 (11.2+).
- all drivers in Mesa 3D with version 12.x (in June 2016) can support OpenGL version 4.3.[59]
- all drivers in Mesa 3D with Version 13.0.x ( in November 2016) can support OpenGL 4.4 and unofficial 4.5.
- all drivers in Mesa 3D with Version 17.0.x ( in January 2017) can support OpenGL 4.5 and OpenGL ES 3.2
- Actual Hardware Support for different MESA versions see: glxinfo [60]
- AMD R600/700 since Mesa 10.1: OpenGL 3.3+, OpenGL ES 3.0+ (+: some more Features of higher Levels and Mesa Version)
- AMD R800/900 (Evergreen, Northern Islands): OpenGL 4.1+ (Mesa 13.0+), OpenGL ES 3.0+ (Mesa 10.3+)
- AMD GCN (Southern/Sea Islands and newer): OpenGL 4.5+ (Mesa 17.0+), OpenGL ES 3.2+ (Mesa 18.0+), Vulkan 1.0 (Mesa 17.0+), Vulkan 1.1 (GCN 2nd Gen+, Mesa 18.1+)
- a special and distinct 2D graphics device driver for X.Org Server, which is finally about to be replaced by Glamor
- OpenCL with GalliumCompute (previous Clover) is not full developed in 1.0, 1.1 and only parts of 1.2. Some OpenCL conformance tests were failed in 1.0 and 1.1, most in 1.2. ROCm is developed by AMD and Open Source. OpenCL 1.2 is full supported with OpenCL 2.0 language. Only CPU or GCN-Hardware with PCIe 3.0 is supported. So GCN 3rd Gen. or higher is here full usable for OpenCL 1.2 software.
Supported features
[edit]The free and open-source driver supports many of the features available in Radeon-branded cards and APUs, such as multi-monitor or hybrid graphics.
Linux
[edit]The free and open-source drivers are primarily developed on Linux and for Linux.
Other operating systems
[edit]Being entirely free and open-source software, the free and open-source drivers can be ported to any existing operating system. Whether they have been, and to what extent depends entirely on the man-power available. Available support shall be referenced here.
FreeBSD adopted DRI, and since Mesa 3D is not programmed for Linux, it should have identical support.[citation needed]
MorphOS supports 2D and 3D acceleration for Radeon R100, R200 and R300 chipsets.[61]
AmigaOS 4 supports Radeon R100, R200, R300,[62] R520 (X1000 series), R700 (HD 4000 series), HD 5000 (Evergreen) series, HD 6000 (Northern Islands) series and HD 7000 (Southern Islands) series.[63] The RadeonHD AmigaOS 4 driver has been developed by Hans de Ruiter[64] funded and owned by A-EON Technology Ltd. The older R100 and R200 "ATIRadeon" driver for AmigaOS, originally developed Forefront Technologies has been acquired by A-EON Technology Ltd in 2015.[citation needed]
In the past ATI provided hardware and technical documentation to the Haiku Project to produce drivers with full 2D and video in/out support on older Radeon chipsets (up to R500) for Haiku. A new Radeon HD driver was developed with the unofficial and indirect guidance of AMD open source engineers and currently exists in recent Haiku versions. The new Radeon HD driver supports native mode setting on R600 through Southern Islands GPU's.[65]
Driver vulnerabilities
[edit]Current drivers are affected by LeftoverLocals [66] vulnerability referenced as GPU Memory Leaks by AMD.[67] This was supposed to be fixed at 2024 Q1 but it has been postponed several times and the current plan for desktop CPUs containing Radeon GPU and GPUs mitigation is set for 2025 Q2 leaving customers exposed to it for more than year. Other vendors facing this vulnerability such as Qualcom fixed this issue within a month.
Embedded GPU products
[edit]AMD (and its predecessor ATI) have released a series of embedded GPUs targeted toward medical, entertainment, and display devices.
| Model | Released | Shaders (Compute Units) | FP power Single Precision | Memory | Memory band-with | Memory clock | OpenGL Version | OpenCL Version | DirectX Version | Vulkan | UVD | Power | Output |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| E9550 (Polaris, GCN 4)[68] | 2016-09-27 | 2304 (36 CU) | 5834 GFLOPS | 8 GB GDDR5 | 256 Bit | 2000 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 95 Watt | MXM-B |
| E9260 (GCN 4)[69] | 2016-09-27 | 896 (14 CU) | 2150 GFLOPS | 4 GB GDDR5 | 128 Bit | 1750 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 50 W | PCIe 3.0, MXM-A |
| E9171 MCM (GCN 4)[70] | 2017-10-03 | 512 (8 CU) | 1248 GFLOPS | 4 GB GDDR5 | 128 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 40 W | PCIe 3.0 x8 |
| E9172 MXM (GCN 4)[71] | 2017-10-03 | 512 (8 CU) | 1248 GFLOPS | 2 GB GDDR5 | 64 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 35 W | MXM-A 3.0 |
| E9173 PCIe (GCN 4)[72] | 2017-10-03 | 512 (8 CU) | 1248 GFLOPS | 2 GB GDDR5 | 64 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 35 W | PCIe 3.0 x8 |
| E9174 MXM (GCN 4)[73] | 2017-10-03 | 512 (8 CU) | 1248 GFLOPS | 4 GB GDDR5 | 128 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 50 W | MXM-A 3.0 |
| E9175 PCIe (GCN 4)[74] | 2017-10-03 | 512 (8 CU) | 1248 GFLOPS | 4 GB GDDR5 | 128 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 6.3 | 50 W | PCIe 3.0 x8 |
| E8950 (GCN 3)[75] | 2015-09-29 | 2048 (32 CU) | 3010 GFLOPS | 8 GB GDDR5 | 128 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 4.2 | 95 W | MXM-B |
| E8870 (GCN 2)[76] | 2015-09-29 | 768 (12 CU) | 1536 GFLOPS | 4 GB GDDR5 | 128 Bit | 1500 MHz | 4.5 | 2.0 | 12 | 1.1 | 4.2 | 75 W | PCIe 3.0, MXM-B |
| E8860 (GCN 1)[77][78][79] | 2014-01-25 | 640 (10 CU) | 800 GFLOPS | 2 GB GDDR5 | 128 Bit | 1125 MHz | 4.5 | 1.2 | 12.0 | 1.0 | 3.1 | 37 W | PCIe 3.0, MXM-B |
| E6760 (Turks)[80][81] | 2011-05-02 | 480 (6 CU) | 576 GFLOPS | 1 GB GDDR5 | 128 Bit | 800 MHz | 4.3 | 1.2 | 11 | N/A | 3.0 | 35 W | PCIe 2.1, MXM-A, MCM |
| E6465 (Caicos)[82][83] | 2015-09-29 | 160 (2 CU) | 192 GFLOPS | 2 GB GDDR5 | 64 Bit | 800 MHz | 4.5 | 1.2 | 11.1 | N/A | 3.0 | < 20 W | PCIe 2.1, MXM-A, MCM |
| E6460 (Caicos)[84][85] | 2011-04-07 | 160 (2 CU) | 192 GFLOPS | 512 MB GDDR5 | 64 Bit | 800 MHz | 4.5 | 1.2 | 11.1 | N/A | 3.0 | 16 W | PCIe 2.1, MXM-A, MCM |
| E4690 (RV730)[86] | 2009-06-01 | 320 (4 CU) | 388 GFLOPS | 512 MB GDDR3 | 128 Bit | 700 MHz | 3.3 | 1.0 | 10.1 | N/A | 2.2 | 30 W | MXM-II |
| E2400 (RV610)[87] | 2006-07-28 | 40 (2 CU) | 48 GFLOPS | 128 MB GDDR3 | 64 Bit | 700 MHz | 3.3 | ATI Stream | 10.0 | N/A | 1.0 | 25 W | MXM-II |
Radeon Memory
[edit]In August 2011, AMD expanded the Radeon name to include random access memory modules under the AMD Memory line. The initial releases included 3 types of 2GiB DDR3 SDRAM modules: Entertainment (1333 MHz, CL9 9-9), UltraPro Gaming (1600 MHz, CL11 11-11) and Enterprise (specs to be determined).[88]
On 8 May 2013, AMD announced the release of Radeon RG2133 Gamer Series Memory.[89]
Radeon R9 2400 Gamer Series Memory was released on 16 January 2014.[90][91]
Production
[edit]Dataram Corporation is manufacturing RAM for AMD.[92]
Radeon RAMDisk
[edit]On 6 September 2012, Dataram Corporation announced it has entered into a formal agreement with AMD to develop an AMD-branded version of Dataram's RAMDisk software under the name Radeon RAMDisk, targeting gaming enthusiasts seeking exponential improvements in game load times leading to an enhanced gaming experience.[93] The freeware version of Radeon RAMDisk software supports Windows Vista and later with minimum 4GiB memory, and supports maximum of 4GiB RAM disk[94] (6GiB if AMD Radeon Value, Entertainment, Performance Edition or Products installed, and Radeon RAMDisk is activated between 2012-10-10 and 2013-10-10[95]). Retail version supports RAM disk size between 5MiB to 64GiB.[96][97]
Version history
[edit]Version 4.1 was released on 8 May 2013.[89]
Production
[edit]In 2014-04-02, Dataram Corporation announced it has signed an Agreement with Elysium Europe Ltd. to expand sales penetration in Europe, the Middle East and Africa. Under this Agreement, Elysium is authorized to sell AMD Radeon RAMDisk software. Elysium is focusing on etailers, retailers, system builders and distributors.[98]
Radeon SSD
[edit]AMD planned to enter solid state drive market with the introduction of R7 models powered by Indilinx Barefoot 3 controller and Toshiba 19 nm MLC flash memory, and initially available in 120G, 240G, 480G capacities.[99][100] The R7 Series SSD was released on 9 August 2014, which included Toshiba's A19 MLC NAND flash memory, Indilinx Barefoot 3 M00 controller.[101] These components are the same as in the SSD OCZ Vector 150 model.
See also
[edit]- AMD FirePro – brand for professional product line based on Radeon GPUs up to the AMD Radeon Rx 300 series
- AMD Radeon Pro – successor to FirePro and launched alongside the AMD Radeon 400 series
- AMD FireStream – brand for stream processing and GPGPU based on Radeon GPUs
- AMD Instinct – successor to FireStream
- AMD FireMV – brand for multi-monitor product line based on Radeon GPUs
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External links
[edit]- Radeon Technologies Group pages: Radeon Graphics Cards
- AMD Radeon pages: AMD Graphics, Radeon Memory, Radeon RAMDisk
- X.Org driver for ATI/AMD Radeon
- DRI Wiki: ATI Radeon
- Rage3D: Support community for ATI hardware and drivers. News and discussion.
Radeon
View on GrokipediaOverview
Brand history and evolution
ATI Technologies introduced the Radeon brand in April 2000 with the launch of the R100 graphics processor, marking a significant shift from the company's previous Rage series, which had been in use since the mid-1990s.[9] The R100 was designed to provide full hardware support for Microsoft's DirectX 7.0, enabling advanced 3D graphics features like hardware transform and lighting (T&L), which positioned Radeon as a competitive alternative to NVIDIA's GeForce lineup at the time.[10] This rebranding emphasized consumer graphics cards for gaming and multimedia, establishing Radeon as ATI's flagship product line for discrete GPUs. In July 2006, AMD acquired ATI Technologies for $5.4 billion, integrating ATI's graphics expertise into its portfolio to strengthen its position in both CPUs and GPUs.[11] Post-acquisition, AMD pursued a strategy to unify its branding, transitioning Radeon products from "ATI Radeon" to "AMD Radeon" starting in 2007 with the Radeon X2900 series announcement, though full retirement of the ATI prefix occurred by 2010 across all Radeon lines.[2] This move aligned with AMD's emphasis on accelerated processing units (APUs), which combined CPU and Radeon-based GPU cores on a single die, debuting commercially in 2011 with the A-Series APUs to target mainstream computing and integrated graphics markets while maintaining discrete Radeon GPUs for high-performance needs.[12] The Radeon branding evolved through distinct phases reflecting architectural and market shifts. The Radeon X series, spanning 2004 to 2006, focused on mid-to-high-end cards like the X1800 and X1900, emphasizing DirectX 9 support under ATI's stewardship.[6] Following the acquisition, the Radeon HD series from 2007 to 2012 introduced high-definition branding with models such as the HD 2000 through HD 7000, incorporating DirectX 10/11 features and solidifying AMD's dual focus on discrete and integrated solutions. In 2013, AMD simplified to the Radeon R series (R7 and R9 tiers) through 2017, aligning with the Graphics Core Next architecture to streamline consumer and enthusiast offerings. The Radeon RX series launched in June 2016 with the RX 400 lineup, adopting an "X" suffix for premium variants and continuing to the present day, emphasizing value-oriented gaming performance.[13] By the late 2010s and into the 2020s, Radeon branding adapted to emerging technologies, with a logo refresh in 2020 to match the Ryzen aesthetic ahead of RDNA 2 GPUs featuring hardware ray tracing.[14] Marketing campaigns increasingly highlighted ray tracing and AI acceleration, particularly from 2020 onward, as seen in promotions for RX 6000 and RX 7000 series cards. In early 2025, AMD rebranded its next-generation lineup to the RX 9000 series under RDNA 4, skipping the 8000 designation to align with Ryzen 9000 processors, while emphasizing enhanced ray tracing accelerators and AI workloads for gaming and content creation.[15][7] Throughout its development, Radeon has competed with NVIDIA's GeForce series. During the early ATI era, Radeon products sought to match NVIDIA's innovations in performance and features. Post-acquisition, the Graphics Core Next architectures advanced compute capabilities, providing competitive general-purpose GPU performance relative to NVIDIA's offerings. The RDNA architectures further enhanced power efficiency, value, and ray tracing support, enabling stronger competition in gaming and AI workloads.[6]Product lines and applications
Radeon's product lines encompass a range of graphics processing solutions tailored to consumer, professional, and embedded needs. The discrete GPU segment includes the Radeon RX series, designed primarily for gaming and high-performance computing, offering capabilities such as support for 4K resolution and virtual reality experiences through advanced rendering features.[3] For professional workstations and compute-intensive tasks, the Radeon Pro lineup provides certified graphics cards optimized for CAD, 3D modeling, and AI workloads, exemplified by models like the Radeon PRO W7900 and the AI PRO R9700, which emphasize reliability and high memory capacity for demanding applications.[4] Additionally, the AMD Instinct series targets data center and machine learning environments, delivering scalable performance for AI training and inference.[16] Integrated graphics form another core pillar, embedded within AMD's Ryzen processors and APUs to enable efficient, all-in-one computing. These Radeon Graphics solutions, such as the integrated Radeon 780M in Ryzen 8000-series mobile processors or the basic Radeon Graphics in desktop Ryzen 9000-series CPUs, support everyday tasks like web browsing, light gaming, and multimedia playback without requiring separate discrete cards, making them ideal for laptops, mini-PCs, and budget desktops.[17][18] OEM and partner-branded variants expand accessibility, with collaborations from manufacturers like ASUS, Gigabyte, and PowerColor producing custom Radeon designs featuring enhanced cooling, overclocking, and aesthetics to suit diverse system builders and enthusiasts.[19] These partnerships allow for tailored implementations in pre-built systems, from gaming rigs to professional workstations. Beyond hardware, Radeon products drive applications across multiple domains. In gaming, they accelerate immersive experiences with features enabling high-frame-rate 4K gameplay and VR compatibility, positioning them as accessible entry points for enthusiasts.[20] For content creation, Radeon GPUs facilitate video editing, 3D rendering, and photo manipulation through hardware-accelerated encoding and decoding, streamlining workflows in tools like Adobe Premiere Pro and DaVinci Resolve, with optimized performance, higher VRAM capacities, and competitive pricing suitable for such workflows.[21] In emerging fields, as of 2025, Radeon hardware supports AI training and machine learning tasks, including local model inference and generative AI development, leveraging dedicated accelerators for efficient compute.[22][23] These capabilities are enabled by successive GPU architectures that balance power efficiency and performance.[7] In the market, Radeon competes directly with NVIDIA's GeForce lineup by emphasizing value-for-money propositions, particularly in mid-range segments where it offers competitive performance at lower price points, appealing to cost-conscious gamers and creators.[24] AMD's focus on open ecosystems further differentiates Radeon, promoting broader compatibility and innovation in software and hardware integrations.[25]GPU Architectures and Generations
Pre-TeraScale architectures (R100 to R500)
The Pre-TeraScale architectures, spanning the R100 to R500 series, represented ATI Technologies' foundational GPU designs, emphasizing fixed-function rendering pipelines with distinct vertex and pixel processing stages rather than unified shaders. These generations evolved from basic 3D acceleration to advanced DirectX 9 compliance, incorporating programmable elements while retaining a rigid pipeline structure that separated geometry transformation, rasterization, and fragment processing. Fabricated on progressively smaller process nodes from 180 nm to 90 nm, they prioritized fill rate improvements, texture mapping enhancements, and anti-aliasing capabilities, though later models like the R500 faced notable power consumption challenges due to high transistor counts and clock speeds.[26][5] The R100/RV100/RV200 series, introduced between 2000 and 2002, debuted the Radeon lineup with models such as the Radeon 7200, 7500, and 8500, built on 180 nm and 150 nm processes. These GPUs featured a fixed-function pixel pipeline with up to 4 parallel rendering units, a single programmable vertex engine supporting DirectX 7.0 vertex shaders (up to 128 instructions), and 6 texture mapping units for multi-texturing effects. The architecture included hardware support for bilinear filtering and basic anti-aliasing, enabling competitive performance in era-specific titles like Quake III Arena, where the Radeon 8500 matched or exceeded NVIDIA's GeForce2 in fill rate tests at resolutions up to 1024x768. Key innovations included integrated 2D/3D acceleration and early anisotropic filtering up to 2x, though limited floating-point precision in shaders constrained advanced effects.[26][5] The R200/RV250/RV280 series (2001-2003) enhanced fill rates and anti-aliasing with models like the Radeon 9000, 9100, 9200, and 8500 LE, using 150 nm processes. The core featured 4 pixel pipelines, introduced Pixel Shader 1.4 support with 12 arithmetic logic units and 16 texture units, and improved vertex processing for DirectX 8.1 compliance, allowing up to 12 texture stages per pass. Anti-aliasing advanced to 4x ordered grid supersampling, boosting image quality in games like Unreal Tournament 2003 without severe performance penalties. Memory bandwidth increased via DDR SDRAM support up to 128-bit buses, yielding theoretical fill rates up to 1 Gpixel/s in high-end variants like the Radeon 8500, positioning it as a mid-range leader. However, the fixed-function nature limited shader flexibility compared to emerging programmable paradigms.[26][5] The R300/R350/RV370 series (2003-2005) marked a leap to full DirectX 9.0 support with the Radeon 9500, 9600, and 9800 models on 150 nm and 130 nm nodes, featuring 8 parallel pixel pipelines and 4 vertex shader units compliant with Shader Model 2.0 (up to 256 instructions with flow control). Pixel processing advanced to floating-point (s23e8 format) operations across 16 texture and 8 arithmetic units per quad, enabling high-dynamic-range rendering and complex effects like per-pixel lighting in titles such as Doom 3. The architecture's hierarchical Z-buffer and lossless compression improved efficiency, delivering up to double the frame rates of the R200 series in shader-intensive benchmarks at 1600x1200 resolution. Smoothvision anti-aliasing combined multisampling with gamma correction for superior edge quality, while TruForm 2.0 tessellation enhanced geometry detail adaptively.[27][26][5] The R420/R481/R480 series (2004-2005), powering the Radeon X800 lineup on a 130 nm process, refined the R300 design with 16 pixel pipelines, 6-8 vertex units, and 256-bit GDDR-3 memory interfaces for bandwidth exceeding 50 GB/s. These high-end variants supported Shader Model 2.0b with enhanced branching and 512MB frame buffers, improving anti-aliasing to 12x modes and anisotropic filtering to 16x. The architecture emphasized memory efficiency through ring-bus controllers, reducing latency in texture-heavy scenes, and achieved peak fill rates of 8 Gpixels/s in the X800 XT, outperforming NVIDIA's GeForce 6800 in DirectX 9 workloads by 20-30% in representative tests like 3DMark05. Power draw rose to 100W+, highlighting thermal limitations of the fixed pipeline.[5][28] The R520 series (2005-2006), the final Pre-TeraScale iteration with models like the Radeon X1800 and X1900 on 90 nm, integrated 16 pipelines, 16 texture units, and 16 ROPs with an "Ultra Threaded Dispatch Processor" managing up to 512 concurrent shader threads for better utilization. It retained separate Shader Model 3.0 vertex (1024 instructions) and pixel units (FP32 precision, dynamic branching) but added Avivo for hardware H.264 decoding and dual 10-bit display outputs, enhancing HD video playback. The 256-bit ring bus and 3-level Z-compression boosted effective bandwidth to 512 GB/s peak, while 3Dc+ normal mapping compressed textures 4:1 for improved performance in games like Half-Life 2 at 2560x1600. Despite these advances, the design's 321 million transistors and 150W+ TDP exacerbated power and heat issues, paving the way for more efficient unified architectures.[29][5]TeraScale architectures (R600 to RV790)
The TeraScale architectures (R600 to RV790) marked AMD's transition to unified shader designs, enabling a single programmable core to handle vertex, pixel, geometry, and compute workloads for greater flexibility and efficiency compared to prior fixed-function approaches. Introduced in 2007, this family emphasized innovations like unified shader processors grouped into SIMD arrays with VLIW execution, dedicated tessellation hardware for subdividing polygons to boost geometric detail, and integrated video processing units. Performance evolved significantly across sub-generations, with single-precision floating-point throughput scaling from approximately 0.48 TFLOPS in initial models to over 2.7 TFLOPS in later ones, reflecting process shrinks and architectural tweaks while addressing early power and heat concerns.[30][31] The R600 and RV670 series, launched in 2007, pioneered TeraScale 1 with 80 unified shader processors organized into 16 groups, each employing VLIW5 units for parallel execution of up to five operations per cycle. The Radeon HD 2900 XT flagship delivered 475.5 GFLOPS through its 320 stream processors at 743 MHz, alongside a dedicated tessellator capable of processing up to 15 times more vertices than software-based alternatives. However, the 80 nm process contributed to substantial power demands, with a 215 W TDP that strained cooling solutions and system PSUs, often requiring 550 W or higher supplies.[32][33] Building on this in 2008, the R700 series refined TeraScale 2 with a 55 nm process, denser transistor integration (up to 956 million in RV770), and the debut of the Unified Video Decoder (UVD) for full hardware decoding of H.264 and VC-1 formats, offloading CPU resources for smoother HD playback. The Radeon HD 4870, featuring 800 unified shaders across 10 SIMD engines, achieved 1.2 TFLOPS at 750 MHz core clock while reducing power to 160 W TDP, enabling quieter operation and broader compatibility in mid-range builds.[30][34] The Evergreen lineup (2009-2010) further optimized TeraScale 2 on a 40 nm process, incorporating partial DirectX 11 compatibility via feature level 10.1 support for enhanced shaders and tessellation, alongside Eyefinity for multi-monitor setups. Refinements included wider memory buses (up to 256-bit GDDR5) and improved branch execution in shaders for better IPC. The Radeon HD 5870, powered by the 1600-shader Cypress GPU, reached 2.72 TFLOPS with UVD 2.0 enhancements for MPEG-2 and VC-1 advanced profiles, at a 188 W TDP that balanced performance gains with moderate efficiency.[30] Northern Islands (2010-2011) brought TeraScale 3, shifting from VLIW5 to VLIW4 execution units to reduce scheduling complexity and improve utilization for irregular compute workloads, yielding about 10% better density per area without sacrificing peak throughput. This iteration powered select Radeon HD 6000 and 7000 series models on 40 nm, with dual raster engines and advanced texture caching. The Radeon HD 6970, using the 1536-shader Cayman GPU at 880 MHz, delivered 2.7 TFLOPS and 176 GB/s bandwidth via 2 GB GDDR5, at 250 W TDP, positioning it as a high-end contender before the shift to GCN.[35]Graphics Core Next (GCN) architectures
The Graphics Core Next (GCN) architecture marked a significant evolution in AMD's GPU design, introduced with the Radeon HD 7000 series to transition from TeraScale architectures and unify graphics rendering and general-purpose computing workloads through a scalable array of compute units (CUs). Introduced to support emerging standards like DirectX 12 and OpenCL 1.2, GCN shifted from the VLIW-based TeraScale approach to a more flexible SIMD/SIMT model, enabling better efficiency in heterogeneous computing environments.[36] This unification allowed GPUs to handle both pixel and compute shaders seamlessly, paving the way for advanced features like asynchronous compute queues in later iterations.[37] The Southern Islands family, launched in 2011-2012 on a 28 nm process, represented GCN 1.0 and debuted the CU as the core processing element, with each CU containing four SIMD units capable of executing 16 work-items in parallel. Models in the Radeon HD 7000 series, such as the flagship HD 7970 based on the Tahiti GPU, featured 32 CUs, a 365 mm² die size, 4.3 billion transistors, and 3 GB GDDR5 memory, delivering up to 3.79 TFLOPS of single-precision performance at a 925 MHz core clock.[38][36] This generation emphasized compute unification, supporting PCI Express 3.0 and providing foundational hardware for OpenCL and DirectCompute.[36] Building on this, the Sea Islands family (2013-2014) introduced GCN 1.1 and 1.2 variants with enhancements in power efficiency and compute capabilities, including better support for tiled rendering and pointer-based atomics to align with Heterogeneous System Architecture (HSA) initiatives. The Radeon R9 200 and 300 series utilized these, with examples like the R9 290X (Hawaii GPU, GCN 1.1) boasting 28 CUs, a 438 mm² die, 6.2 billion transistors, and 4 GB GDDR5, achieving improved thermal performance over GCN 1.0 at similar clock speeds around 1 GHz.[39] These iterations refined resource scheduling for mixed workloads, reducing latency in compute tasks while maintaining compatibility with DirectX 11.1.[40] The Volcanic Islands family (2015-2016) advanced to GCN 3.0, incorporating asynchronous compute for concurrent graphics and compute execution, along with High Bandwidth Memory (HBM) integration for higher bandwidth. The Radeon R9 Fury series, exemplified by the R9 Fury X (Fiji GPU), employed a 28 nm process with 64 CUs, a 596 mm² die, 8.9 billion transistors, and 4 GB HBM connected via a 4096-bit interface, yielding 512 GB/s bandwidth and up to 8.6 TFLOPS at 1050 MHz boost clock.[41] This generation prioritized high-end performance for 4K gaming and compute-intensive applications, with HBM enabling denser packaging and reduced power draw compared to GDDR5 equivalents.[37] Key sub-variants within GCN included the Tonga (GCN 1.2, 28 nm, 265 mm² die, 5.0 billion transistors, used in R9 285 with 16 CUs and 2 GB GDDR5), Hawaii (GCN 1.1, 28 nm, 438 mm² die, 6.2 billion transistors, powering R9 290X with 28 CUs and 4 GB GDDR5), and Bonaire (GCN 2.0, 28 nm, 122 mm² die, 1.5 billion transistors, featured in R7 260X with 16 CUs and 2 GB GDDR5).[42][43] These dies illustrated GCN's scalability across market segments, balancing transistor density with cost-effective fabrication. The Caribbean Islands family in 2016 brought GCN 4.0 on a 14 nm FinFET process, focusing on mid-range efficiency with the Polaris GPUs in the Radeon RX 400 and 500 series. Models like the RX 480 (Polaris 10) offered 36 CUs, 4-8 GB GDDR5 memory on a 256-bit bus, and clocks up to 1.26 GHz, delivering around 5.8 TFLOPS while achieving 20-30% better power efficiency than prior 28 nm designs.[44] This shift to FinFET reduced leakage and enabled VRAM configurations suited for 1440p gaming, with integrated features like FreeSync support. Architecturally, GCN transitioned from TeraScale's bundled VLIW execution to a scalar SIMD model within SIMT execution, where wavefronts—groups of 64 threads (four 16-wide SIMD lanes)—are scheduled across CUs for uniform instruction dispatch, improving utilization for divergent code paths in compute shaders.[35] This design facilitated HSA, allowing seamless CPU-GPU data sharing without explicit copies, as introduced in Sea Islands and refined through later generations for unified memory access.[45] Overall, GCN's CU-centric structure provided a robust foundation for compute unification, influencing subsequent architectures with enhanced API conformance. The R series from 2013 to 2019 extended GCN via the R7/R9 200/300 series (2013–2015), RX 400/500 series (2016–2017), and RX Vega series (2017–2018), emphasizing mid-range value positioning, HBM memory adoption, and enhanced compute performance.[35]| Generation | Key GPU Examples | Process Node | Transistor Count (Billions) | Compute Units | Memory Type |
|---|---|---|---|---|---|
| Southern Islands (GCN 1.0) | Tahiti (HD 7970) | 28 nm | 4.3 | 32 | GDDR5 (3 GB) |
| Sea Islands (GCN 1.1/1.2) | Hawaii (R9 290X) | 28 nm | 6.2 | 28 | GDDR5 (4 GB) |
| Volcanic Islands (GCN 3.0) | Fiji (R9 Fury X) | 28 nm | 8.9 | 64 | HBM (4 GB) |
| Caribbean Islands (GCN 4.0) | Polaris 10 (RX 480) | 14 nm | 5.7 | 36 | GDDR5 (4-8 GB) |
RDNA architectures
The RDNA (Radeon DNA) architecture family, introduced by AMD in 2019, represents a major evolution from the prior Graphics Core Next (GCN) designs, emphasizing gaming performance through streamlined compute structures and efficiency improvements. Building on GCN foundations, RDNA shifts to workgroup processors (WGPs) that group dual compute units for better instruction-level parallelism, targeting high-frame-rate rasterization and emerging real-time rendering techniques. This family powers the Radeon RX 5000 through RX 9000 series discrete GPUs, with scalability enabling integrations in consumer PCs, laptops, and consoles up to 2025.[46] RDNA 1, launched in 2019 on TSMC's 7 nm process, introduced WGPs comprising two compute units (CUs) each, enabling a 25% increase in instructions per clock (IPC) over GCN 5 for gaming workloads. The architecture supports up to 40 CUs, paired with a 256-bit GDDR6 memory interface, and focuses on primitive shaders for reduced overhead in draw calls. Representative models include the Radeon RX 5700 XT with 40 CUs, 8 GB GDDR6, and a base clock of 1.6 GHz, delivering strong 1440p gaming performance.[47][46] RDNA 2, released from 2020 to 2022 on enhanced 7 nm and 6 nm processes, added dedicated ray-tracing accelerators (one per WGP, or two per dual-CU setup) and variable rate shading (VRS) for optimized pixel processing. It supports up to 80 CUs with a 256-bit memory interface and introduces Infinity Cache to reduce latency. Key models like the Radeon RX 6800 feature 72 CUs, 16 GB GDDR6, and ray-tracing performance competitive in DirectX Raytracing 1.1 scenarios. This generation also powers console GPUs, such as those in the PlayStation 5 and Xbox Series X, enabling hardware-accelerated ray tracing at 4K resolutions.[48][49][50] RDNA 3, deployed from 2022 to 2024 on 5 nm and 6 nm nodes, pioneered a chiplet-based design with separate graphics compute dies (GCDs) connected via Infinity Fabric, allowing modular scaling while maintaining a unified memory pool. It doubles ray-tracing throughput per CU compared to RDNA 2 and adds AV1 hardware encode/decode for 8K video. Top-end configurations reach 96 CUs across multiple GCDs with a 384-bit GDDR6 interface. The Radeon RX 7900 XTX exemplifies this with 96 CUs, 24 GB GDDR6, and second-generation Infinity Cache, achieving up to 50% better performance per watt in rasterization.[51][52] RDNA 4, introduced in early 2025 on TSMC's 4 nm process, targets mid-range segments with refined monolithic dies for cost efficiency, incorporating second-generation AI accelerators per CU for enhanced upscaling via FidelityFX Super Resolution 3 and beyond. It delivers 20-30% better performance per watt through optimized wavefront execution and third-generation ray-tracing cores, supporting up to 56 CUs with 192- or 256-bit memory interfaces. Models in the Radeon RX 9000 series, such as the RX 9060 XT and the high-end RX 9070 XT launched on March 6, 2025, with 16 GB GDDR6, emphasize AI-driven frame generation and path-tracing readiness for 1440p and 4K gaming.[7][53]| Generation | Max Compute Units | Memory Interface (bits) | Ray-Tracing Cores per CU | Example Model |
|---|---|---|---|---|
| RDNA 1 | 40 | 256 | N/A | RX 5700 XT |
| RDNA 2 | 80 | 256 | 1 per WGP (2 per dual CU) | RX 6800 |
| RDNA 3 | 96 | 384 | 2 per CU | RX 7900 XTX |
| RDNA 4 | 56 | 256 | 2-3 per CU (3rd gen) | RX 9060 XT |
Software Ecosystem
Proprietary drivers and Radeon Software
AMD's proprietary drivers for Radeon graphics cards began with the ATI Catalyst Control Center in 2002, which was rebranded as AMD Catalyst after AMD's acquisition of ATI in 2006 and served as the primary driver suite until 2015. For older hardware such as the Radeon HD 6310 integrated graphics in early AMD E-series APUs (e.g., E-350, E-300, E-240), the Catalyst Legacy 15.7.1 driver (WHQL, 302 MB, released 2015-07-29) provides Windows 7 support and is available for download from AMD's official support page by selecting the appropriate APU model.[54] In November 2015, AMD introduced Radeon Software Crimson Edition, a redesigned driver package that overhauled the user interface, improved performance stability, and added features like virtual super resolution for enhanced image quality.[55] This evolution culminated in the launch of Radeon Software Adrenalin Edition in December 2017, a gamer-focused iteration that emphasized intuitive controls, in-game overlays, and connectivity for streaming and recording.[56] The suite's core features revolve around the Radeon Settings control panel, which enables users to configure display modes, color profiles, and graphics optimizations such as anisotropic filtering and anti-aliasing.[57] The Radeon Overlay provides seamless in-game access to tools including an FPS counter for performance monitoring, video capture and streaming via Radeon ReLive, and instant adjustments to settings without exiting applications.[58] For power users, Radeon WattMan offers granular overclocking controls, allowing adjustments to GPU clock speeds, memory timings, voltage curves, and fan speeds to maximize performance while monitoring temperatures and power draw.[59] Radeon Software provides comprehensive support for Windows operating systems, delivering full compatibility with DirectX 12 Ultimate, Vulkan 1.3, and OpenGL 4.6 for optimal graphics rendering and compute workloads.[60] On macOS, native driver support is legacy and limited to versions up to High Sierra (10.13), with newer Boot Camp drivers available for running Windows on compatible Mac hardware as of August 2025.[61] For gaming consoles, AMD develops custom proprietary drivers in partnership with Microsoft for Xbox platforms, including the Xbox Series X/S, ensuring tailored optimizations for DirectX-based titles without user-facing software like Adrenalin. AMD maintains a regular update cadence for Radeon Software, releasing new Adrenalin Edition drivers approximately monthly to address game-specific optimizations, bug fixes, and hardware support, with the most recent version 25.11.1 issued in November 2025.[62] The software integrates with AMD Ryzen Master, enabling unified tuning of integrated Radeon graphics in APUs alongside CPU overclocking and monitoring for holistic system performance.[63] By 2025, AI-driven enhancements such as Radeon Super Resolution have been incorporated, using machine learning to upscale lower-resolution images in real-time for higher frame rates without significant quality loss. Performance optimizations in Radeon Software include HYPR-RX, an automated profile that dynamically enables combinations of upscaling, frame generation, and latency reduction to boost frame rates and image fidelity in supported games.[64] Complementing this, Radeon Anti-Lag reduces input latency in GPU-bound scenarios by synchronizing CPU and GPU workloads, resulting in faster response times for competitive gaming, with measurable improvements of up to 30% in click-to-photon intervals.[65]Open-source drivers and compatibility
Open-source drivers for AMD Radeon GPUs primarily consist of the Mesa 3D graphics library and the AMDGPU kernel module, which together provide support for rendering APIs such as OpenGL and Vulkan on Linux and other Unix-like systems.[66][67] Mesa 3D serves as the userspace implementation, handling graphics state management and API translation, while the AMDGPU driver, integrated into the Linux kernel since version 3.19 in 2015, manages low-level hardware interactions and replaced the older open-source Radeon kernel driver starting with Graphics Core Next (GCN) architectures in 2016.[68][67] Hardware support is comprehensive for GCN and subsequent architectures, including full 3D acceleration for Radeon GPUs from the Southern Islands series (e.g., HD 7000) onward through RDNA generations like the RX 7000 and RX 9000 series.[68][67] Pre-GCN hardware, such as the R100 series, relies on the legacy Radeon driver with only basic 2D acceleration and no 3D support, limiting usability for modern applications.[69] On Linux, these drivers integrate seamlessly with display servers like Xorg via the xf86-video-amdgpu module and Wayland compositors, enabling hardware-accelerated rendering and multi-monitor setups across major distributions including Ubuntu, Fedora, and Arch Linux.[67][70] For compute workloads, the open-source ROCm platform extends support to Radeon GPUs up to RDNA 3 (e.g., RX 7900 series) and RDNA 4 (e.g., RX 9070 series) as of 2025, providing APIs for parallel computing tasks like machine learning.[71] Beyond Linux, ports exist for other operating systems with varying maturity; FreeBSD includes AMDGPU support through its drm-kmod package, offering 3D acceleration and Vulkan for GCN+ GPUs on releases like FreeBSD 14.[72] Haiku OS features partial experimental support via the third-party RadeonGFX driver, achieving basic 3D acceleration on select Polaris-era cards but lacking full integration.[73] Historical efforts for Windows compatibility have leveraged open-source components like RADV for Vulkan through compatibility layers such as Wine, following the discontinuation of AMDVLK in 2025, though native open-source drivers remain unavailable.[74] Key features include the Gallium3D architecture within Mesa, powering drivers like RadeonSI for GCN/RDNA GPUs to deliver efficient OpenGL and Vulkan implementations.[75] The RADV Vulkan driver, part of Mesa, achieves conformance to Vulkan 1.4 for supported architectures as of 2025, with ongoing enhancements tracked through the freedesktop.org project.[75][76] Development faces challenges such as reliance on proprietary firmware blobs, which must be loaded separately from AMD's linux-firmware repository to enable full functionality, prompting community reverse-engineering initiatives to reduce dependencies.[68] Additionally, open-source drivers occasionally exhibit performance gaps relative to proprietary alternatives in specialized features, though they close rapidly through collaborative upstream contributions.[67]Integrated and Embedded Solutions
Integrated graphics processors
Integrated graphics processors (iGPUs) in AMD's Radeon lineup have evolved significantly since their introduction with the Bobcat microarchitecture in 2011, marking the debut of AMD's Accelerated Processing Unit (APU) concept that combined x86 CPU cores with Radeon graphics on a single die. The initial Bobcat-based APUs, such as the Ontario and Zacate families (e.g., AMD E-350), featured Radeon HD 6310 and HD 6410 graphics derived from the TeraScale 2 architecture, with 80 stream processors clocked at up to 500 MHz, enabling basic DirectX 11 support within a low-power 9-18W TDP envelope.[77][78] These early iGPUs prioritized efficiency for netbooks and embedded systems, using shared system memory to handle light multimedia tasks without dedicated VRAM. These early iGPUs are supported by the legacy Catalyst 15.7.1 driver (released July 29, 2015, WHQL certified, 302 MB), which enables Windows 7 compatibility and is downloadable from AMD's support website by selecting the corresponding APU model.[54] Subsequent advancements shifted to more capable architectures in the Ryzen era, starting with the Raven Ridge and Picasso APUs in the Ryzen 2000 and 3000 series (2018-2019), which integrated Radeon Vega graphics based on the Graphics Core Next (GCN) 5th generation. Vega iGPUs offered up to 12 Compute Units (CUs) in models like the Ryzen 7 2700U or Ryzen 5 3400G, with shader counts reaching 768 and boost clocks up to 1.4 GHz, delivering improved performance for 1080p video playback and entry-level gaming.[79] This generation emphasized shared DDR4 system memory allocation (up to 2 GB allocatable), supporting features like Hardware Video Encoder (VCE) for accelerated encoding akin to Intel's Quick Sync. Later iterations, such as the Renoir APUs in Ryzen 4000 and 5000 mobile/desktop series (2020-2021), retained Vega with up to 8 CUs (e.g., Radeon RX Vega 8 at 1.75 GHz in Ryzen 7 4800U), focusing on 15-45W TDPs for laptops and maintaining compatibility with DirectX 12.[80][81] The transition to RDNA architectures began with mobile Ryzen 6000 series (Rembrandt, 2022) and accelerated in Ryzen 7000/8000 APUs, introducing RDNA 2 and RDNA 3 for enhanced efficiency and ray tracing support. For instance, the Ryzen 7 6800H featured Radeon 680M with 12 CUs and up to 2.2 GHz boosts, enabling 1080p gaming at medium settings in titles like Cyberpunk 2077.[82] By the Zen 5-based Ryzen AI 300 series (Strix Point, 2024), RDNA 3.5 powers iGPUs like the Radeon 890M with 16 CUs (1,024 shaders) and 2.9 GHz boosts, integrated into 15-54W mobile processors for AI-accelerated productivity.[83] The pinnacle of this evolution is the 2025 Strix Halo (Ryzen AI Max series), boasting a high-end Radeon 8060S iGPU with 40 CUs (2,560 shaders), 80 AI accelerators, and up to 2.9 GHz clocks in a 55-120W envelope, rivaling entry-level discrete GPUs for 1080p/1440p gaming while sharing up to 16 GB of LPDDR5X memory.[84][85] These Radeon iGPUs excel in power-constrained environments, utilizing unified system memory to reduce costs and latency compared to discrete GPUs, though their performance is inherently limited by thermal and power budgets—typically 15-45W for mainstream mobile APUs versus 75W+ for discrete cards. They support applications like light gaming (e.g., 60 FPS at 1080p low in esports titles) and hardware-accelerated video encoding/decoding via Video Coding Engine (VCE/AVC) and decode for H.264/HEVC/AV1, providing efficiency gains in content creation workflows.[86] In contrast to discrete Radeon GPUs, iGPUs prioritize integrated system efficiency.[87]Embedded GPU products
Radeon embedded GPU products are discrete graphics solutions tailored for industrial, automotive, and other specialized applications requiring reliability, long-term support, and optimized power efficiency. These GPUs, often derived from consumer architectures but downclocked and ruggedized for embedded environments, enable high-performance graphics and compute in space-constrained systems. The product lines emphasize extended lifecycles of 7-10 years to meet industrial standards, ensuring availability and driver support over prolonged deployment periods.[88] The Radeon E series represents an early line of embedded GPUs, primarily based on Graphics Core Next (GCN) architectures from the 2010s. For instance, the Radeon E8860, introduced in 2014 and derived from the HD 8000 series, features 640 shading units, 2 GB of GDDR5 memory, and a 37 W thermal design power (TDP), delivering up to 768 GFLOPs of single-precision performance while supporting up to four simultaneous 4K displays. This GPU targets applications such as digital signage, medical imaging, and commercial aerospace, where it provides immersive 3D graphics and compute capabilities without excessive power draw. Later E series models, like the E9170 from 2017 and E9000 variants (e.g., E9560 and E9390 in 2019), continued this tradition with enhanced multi-display support and up to 8 GB GDDR5 memory, with power profiles ranging from 50-130 W depending on the model and optional error-correcting code (ECC) memory for data integrity in mission-critical setups.[89][90][91][92] In the 2020s, AMD shifted toward RDNA-based embedded solutions under the RX branding, integrating Radeon RX 6000 series GPUs into automotive and industrial platforms. These RDNA 2-derived GPUs, downclocked for efficiency, power next-generation in-vehicle infotainment (IVI) systems, offering advanced rendering for digital cockpits and support for high-resolution multi-screen setups. A key example is the collaboration with ECARX, where RX 6000 series GPUs pair with Ryzen Embedded V2000 processors to deliver real-time 3D visualization and AI-accelerated features in vehicles, including up to 8K display support and Time-Sensitive Networking (TSN) for low-latency data transmission in automated driving contexts. These products maintain TDPs around 50-75 W, with ECC options for reliability, and enable applications like machine vision and edge AI processing.[93][94][95] Partnerships with embedded system integrators, such as Advantech, extend Radeon GPUs into diverse industrial uses, including retail automation and edge computing. By 2025, these collaborations have evolved to incorporate AI edge capabilities, with RX series variants supporting inferencing workloads in TSN-enabled networks for sectors like manufacturing and medical imaging. Advantech's platforms, powered by Radeon graphics, facilitate multi-display outputs and low-power AI acceleration without discrete consumer GPUs.[96][97]Storage and Memory Technologies
Radeon Memory modules
Radeon memory modules originated in the early 2000s under ATI Technologies, with the introduction of high-speed DDR SDRAM in the Radeon DDR graphics card launched in August 2000, offering 32 MB of memory on a 128-bit interface to double the bandwidth of prior SDR-based designs. This marked the beginning of optimized memory solutions for GPU acceleration, emphasizing faster data rates for 3D rendering and texture handling. Subsequent iterations evolved to GDDR variants, providing enhanced speeds and efficiencies tailored for graphics workloads. Key types include GDDR5 modules, debuted in the Radeon HD 5000 series in 2009 with densities up to 2 Gb per chip for configurations like 1-2 GB total VRAM, and GDDR6 modules introduced in the Radeon RX 5000 series in July 2019, supporting 8-16 Gb densities and speeds up to 16 Gbps for improved power efficiency and bandwidth in 4K gaming. The Radeon RX 9000 series based on RDNA 4, launched in 2025, employs GDDR6 memory with speeds up to 20 Gbps and capacities up to 16 GB.[98] For high-bandwidth applications, AMD adopted HBM starting with the Radeon R9 Fury X in June 2015, featuring 4 GB of HBM1 in four 1 GB stacks on a silicon interposer, delivering 512 GB/s bandwidth—over 50% higher than contemporary GDDR5 setups. Later, HBM2 appeared in the Radeon Vega series in 2017, scaling to 8 GB capacities with refined stacking for compute tasks. Production of these modules involves collaborations with major semiconductor firms, including Samsung for early HBM implementations in Fiji GPUs and GDDR6 supplies, Micron for GDDR5 and GDDR6 variants used across RDNA architectures, and SK Hynix for HBM2 in Vega. These modules incorporate features like on-die error correction code (ECC) in HBM variants to maintain data accuracy during intensive operations, and integrated thermal interfaces with cooling pads to manage heat from high-density stacking, preventing throttling in prolonged loads. Capacities reached 24 GB per card in the Radeon RX 7900 XTX launched in December 2022, supporting AI-enhanced rendering and high-resolution textures. While early Radeon designs offered standalone memory modules for user upgrades via socketed chips, recent trends integrate memory directly onto the GPU die or PCB using soldering, prioritizing compactness and reliability over modularity, though aftermarket replacements remain possible for enthusiasts with specialized tools. Radeon memory modules have also been referenced in virtual storage applications like Radeon RAMDisk software for accelerating system caching.Radeon RAMDisk software
The Radeon RAMDisk software is a utility that enables users to allocate a portion of system RAM as a virtual disk drive, providing significantly faster read and write speeds compared to traditional storage devices for temporary data operations. Developed by Dataram and branded by AMD, it was first released in October 2012 alongside the company's A-Series "Trinity" APUs, targeting gamers and performance enthusiasts seeking to optimize load times and application responsiveness.[99] The software treats the allocated RAM as a standard block device recognized by the operating system, allowing seamless integration with Windows applications without requiring specialized hardware.[100] Key features include the ability to create virtual drives up to 64 GB in the paid "Xtreme" edition, with options for dynamic resizing and multiple drive instances; the free version limits allocation to 4 GB, though AMD memory modules unlock up to 6 GB without cost.[100] Data persistence is supported through image file save and load functions, enabling users to restore drive contents across reboots by backing up to a physical disk, mitigating the inherent volatility of RAM-based storage. Performance benchmarks demonstrate read speeds exceeding 25,600 MB/s on DDR3-1600 systems, far surpassing HDDs and even early SSDs.[100] Version progression began with v4.0 in 2012, introducing core RAM virtualization and basic caching mechanisms for temporary files. Subsequent updates, such as v4.1 released in May 2013, enhanced compatibility with AMD's Radeon RG2133 Gamer Series memory and improved load-save functionality for larger allocations. Later iterations, including v4.4.0 RC36 from February 2016, added refinements for Windows 10 support and reduced overhead in multi-drive setups, though no major releases have occurred since. As of 2025, the software remains available for download and functional on modern systems, with users reporting successful licensing and operation on Windows 10 and later.[101][102][103] Common use cases leverage its speed for accelerating game asset loading—demonstrating up to 17 times faster times in tests with titles like Battlefield 3—and handling transient data such as database temporary files, browser caches, or compilation scratch space, where rapid access outweighs the need for long-term storage.[100] However, limitations include data loss upon power failure or shutdown unless manually persisted, high RAM consumption that can strain systems with limited memory, and restrictions in the free edition such as ads and size caps, making it unsuitable for persistent or large-scale storage needs.[102]Radeon-branded SSDs
AMD launched its Radeon-branded solid-state drives in 2014 through a partnership with OCZ Storage Solutions, a Toshiba Group Company, introducing the R7 series as high-performance SATA III SSDs targeted at gamers to complement the Radeon graphics lineup.[104] The initial models included 120 GB, 240 GB, and 480 GB capacities, utilizing a 2.5-inch form factor with SATA 6 Gb/s interface and Toshiba 19 nm MLC NAND flash memory paired with an Indilinx IDX500M00 controller.[105] These drives featured standard SSD technologies such as wear-leveling and error correction, along with a DRAM cache for improved random access performance, and came with a 4-year warranty managed by OCZ. Priced starting at around $99 for the entry-level model, they were positioned as enthusiast-grade storage options, occasionally bundled with Radeon GPU purchases to enhance system build value for gaming enthusiasts.[106] In 2016, AMD expanded the lineup with the value-oriented R3 series, shifting to a different OEM partner—likely Phison or similar—following the end of the OCZ collaboration after Toshiba's full integration of the brand.[107] Available in 120 GB, 240 GB, 480 GB, and 960 GB capacities, these 2.5-inch SATA 6 Gb/s drives used TLC NAND flash in a slim 7 mm alloy housing, emphasizing affordability over peak performance with sequential read/write speeds up to 520 MB/s and 470 MB/s, respectively. Like the R7, they incorporated wear-leveling and basic error correction but were typically DRAM-less to reduce costs, backed by a 3-year limited warranty.[108] This series marked the evolution toward budget-conscious consumers, with pricing starting at about $41 for the 120 GB variant, though it retained the gaming branding to align with AMD's ecosystem.[107] Production of Radeon-branded SSDs relied on third-party manufacturing rather than in-house design, beginning with OCZ/Toshiba's expertise in NAND and controllers for the R7 and transitioning to alternative suppliers for the R3 to maintain cost efficiency.[109] Capacities ranged from 120 GB to 960 GB across the lineup, focusing on mainstream desktop and laptop compatibility without venturing into NVMe or higher-end interfaces. The drives were not developed internally by AMD but leveraged partner innovations to extend the Radeon brand into storage, aiming to provide cohesive performance in gaming systems.[110] In terms of performance, the R7 series delivered sequential speeds of up to 550 MB/s read and 520 MB/s write, with random 4K IOPS ratings around 90,000 read and 80,000 write, making it competitive with contemporaries like Intel's 520 Series or Samsung's 840 EVO in SATA benchmarks for gaming load times and application launches. The R3 models offered slightly lower peaks at 520/470 MB/s sequential and comparable IOPS in the 80,000-90,000 range, positioning them as solid budget alternatives to Seagate's Barracuda SSDs or entry-level Western Digital drives, though they lagged in sustained writes due to TLC NAND. Both series emphasized reliability for everyday use, with endurance ratings suitable for consumer workloads, but the line did not progress to PCIe NVMe standards, limiting scalability compared to later market leaders like Samsung's 970 EVO.[111]Key Technologies and Features
Graphics APIs support
Radeon GPUs have demonstrated progressive compatibility with the DirectX API, aligning hardware advancements with Microsoft's graphics standards. The inaugural R100 series, introduced in 2000, provided full support for DirectX 7.0, enabling hardware-accelerated texture mapping and multi-texturing essential for early 3D applications. The R300 series, released in 2001, marked the first full implementation of DirectX 9.0, featuring programmable pixel and vertex shaders that facilitated complex effects like bump mapping and per-pixel lighting. With the Evergreen generation in 2009, based on the TeraScale 2 architecture, Radeon achieved complete DirectX 11 compliance, including support for shader model 5.0 and enhanced compute capabilities. Starting with the RDNA 2 architecture in 2020, Radeon GPUs earned DirectX 12 Ultimate certification, incorporating advanced features such as mesh shaders for efficient geometry processing and variable rate shading for optimized rendering performance.[112][113] Support for Vulkan, the Khronos Group's cross-platform graphics API, became comprehensive with the RDNA 1 architecture in 2019, allowing Radeon GPUs to leverage low-overhead draw calls and explicit memory management for high-performance rendering in games and applications. Subsequent architectures, particularly RDNA 2 and later, extended this with ray tracing capabilities through provisional extensions like VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure, enabling hardware-accelerated path tracing and global illumination by leveraging dedicated ray tracing accelerators. These extensions, integrated into AMD's Adrenalin drivers since late 2020, have been pivotal for titles utilizing Vulkan-based ray tracing.[114][115] Radeon hardware maintains robust compatibility with OpenGL and OpenCL for both graphics and compute workloads. Modern Radeon GPUs, from GCN through RDNA generations, conform to OpenGL 4.6 via AMD's proprietary drivers, supporting advanced features like compute shaders and bindless textures as verified by Khronos Group testing. For parallel computing, OpenCL support reaches version 2.0 and beyond on Radeon RX 400 series and newer, facilitating GPGPU tasks in scientific simulations and machine learning, with ROCm extensions enhancing programmability on select models.[116] On Apple ecosystems, Radeon GPUs integrated into legacy Mac systems offer partial Metal API support through AMD-provided drivers, compatible up to macOS Mojave (10.14) for features like deferred rendering and compute pipelines. Beyond native driver support, translation layers such as MoltenVK enable Vulkan-based applications to run on Metal, providing indirect compatibility for newer Radeon hardware in macOS environments, though limited by Apple's shift toward unified memory architectures.[117] Key hardware innovations in Radeon architectures directly enable specific API functionalities. The TeraScale 2 microarchitecture in Evergreen and Northern Islands GPUs introduced dedicated tessellation units, accelerating DirectX 11's hull and domain shader stages to generate detailed geometry on-the-fly, reducing vertex fetch overhead in complex scenes. In RDNA architectures, hardware-accelerated variable rate shading (VRS), a DirectX 12 Ultimate cornerstone, allows per-region shading rate adjustments—such as 2x2 or 4x4 pixels per shade—to prioritize central view areas, improving frame rates in demanding titles without uniform quality loss.[113][118] Radeon GPUs based on the RDNA 2 architecture and later support DirectX 12 Ultimate (feature level 12_2), including enhancements like improved shader execution and resource binding for next-generation applications.[113] Additionally, Radeon hardware facilitates WebGPU adoption through browser backends like Vulkan, enabling web-based 3D rendering and compute with native GPU acceleration in modern engines.[8]Performance and architectural features
Radeon graphics processors have evolved to incorporate advanced architectural features that enhance performance efficiency across generations, particularly through innovations in caching, memory access, and specialized hardware accelerators. These technologies address key bottlenecks in graphics rendering, such as bandwidth limitations and computational demands for emerging workloads like ray tracing and AI-driven effects. By integrating large on-chip caches and optimized interconnects, Radeon architectures achieve significant gains in power efficiency and frame rates without proportionally increasing power draw or memory requirements.[119] Infinity Cache, introduced with the RDNA 2 architecture, serves as a high-speed last-level (L3) cache integrated directly on the GPU die, providing up to 128 MB of storage in flagship models like the Radeon RX 6900 XT. This design acts as a bandwidth amplifier, enabling effective data reuse and reducing reliance on slower VRAM access by capturing temporal locality in workloads, which can cut VRAM bandwidth demands by approximately 50% while maintaining high performance in 4K and 1440p gaming scenarios. Infinity Cache was introduced with the RDNA 2 architecture, contributing to overall architecture-wide efficiency improvements of up to 194% over prior GCN-based designs in professional workloads. Subsequent generations, including RDNA 3 with second-generation implementations, have refined this technology, offering even higher hit rates and lower latency.[49][120][49] Smart Access Memory (SAM), an extension of the Resizable BAR protocol, facilitates direct CPU access to the full GPU memory pool, bypassing traditional 256 MB limitations and enabling seamless data sharing between AMD Ryzen processors and Radeon GPUs. This feature unlocks performance uplifts of 10-15% in select games at 1080p and 1440p resolutions, with averages around 6-10% across broader titles, by minimizing data transfer overheads over the PCIe bus. SAM's impact is most pronounced in CPU-bound scenarios, such as open-world games, and requires compatible AMD hardware for optimal results.[121][122] The FidelityFX suite represents AMD's open-source ecosystem for performance optimization, with FidelityFX Super Resolution (FSR) as its cornerstone for spatial and temporal upscaling. FSR 1 employs edge-directed upscaling for broad hardware compatibility, while FSR 2 and 3 introduce motion vector-based temporal anti-aliasing and frame generation, respectively, to boost frame rates by up to 2-4x in supported titles without sacrificing visual fidelity. By 2025, FSR 3—featuring decoupled upscaling and generation for massive framerate gains—has been integrated into over 100 games, supporting all Radeon generations from RDNA 1 onward and extending to non-AMD GPUs for wider adoption.[123][124] Hardware support for ray tracing debuted in RDNA 2 with dedicated ray-tracing accelerators (RT cores) per compute unit, enabling real-time intersection calculations and bounding volume hierarchy traversal directly on the GPU. These cores deliver up to 1.5x the ray-tracing throughput of software-based implementations in RDNA 1, facilitating realistic lighting and shadows in games like Cyberpunk 2077 at playable frame rates. Building on this, RDNA 3 and later architectures enhance ray-tracing efficiency with second- and third-generation cores, achieving over 2x performance per core in RDNA 4. For AI workloads, RDNA 3 introduces matrix cores—adapted from CDNA architectures—optimized for wavefront matrix multiply-accumulate (WMMA) operations in low-precision formats like FP16, accelerating neural network inference and upscaling tasks by up to 8x compared to general-purpose shaders.[49][7][125] Power management features like ZeroCore Power, first implemented in the Radeon HD 7000 series, dynamically shut down idle GPUs in multi-GPU configurations, eliminating unnecessary power draw, heat, and noise during low-load states. Across architectures, adjustable voltage and frequency scaling via AMD PowerTune technology allows fine-grained control, balancing performance and efficiency by dynamically adjusting clock speeds based on workload demands—resulting in up to 50% better performance per watt in RDNA 3 compared to RDNA 2. These mechanisms ensure Radeon GPUs maintain competitive efficiency in both discrete and integrated setups.[38][126] In terms of aggregate performance trends, Radeon rasterization capabilities have scaled dramatically, with theoretical FP32 TFLOPS evolving from around 1-3 TFLOPS in early GCN-era cards (e.g., Radeon HD 7970 at 3.8 TFLOPS) to over 50 TFLOPS in modern RDNA 3 flagships like the RX 7900 XTX at 61 TFLOPS. This progression reflects architectural refinements in compute unit density and clock speeds, delivering real-world rasterization uplifts of 50-100% per generation in 4K gaming benchmarks, while maintaining backward compatibility.[52]References
- https://wiki.gentoo.org/wiki/AMDGPU